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- admin {
- # The prefix and suffix when sending a broadcast message. Accepts chat tokens such as {{displayname}}, {{name}}, etc.
- broadcast-message-template {
- prefix="&a[Broadcast]"
- suffix=""
- }
- # If true, then changing gamemode using the /gm command requires an extra permission to change to the target gamemode - "nucleus.gamemode.modes.<gamemode>"
- separate-gamemode-permissions=false
- }
- afk {
- # If true, the server will announce when players go AFK, even when vanished. If false, only non-vanished players can go AFK.
- afk-when-vanished=false
- # The amount of time, in seconds, of inactivity before the player will be marked as AFK. Set to 0 to disable, or use the permission "nucleus.afk.exempt.toggle".
- afktime=300
- # The amount of time, in seconds, of inactivity before the player will be kicked. Set to 0 to disable, or use the permission "nucleus.afk.exempt.kick".
- afktimetokick=600
- # If true, any player that tries to use a command that might require the target to do something will be told if the target is AFK.
- alert-on-command-send=true
- # If true, the server will be informed when a player is kicked for inactivity, else, just those with the nucleus.afk.notify permissions
- broadcast-to-all-on-kick=true
- # If any of the messages tht would be broadcast to the server are blank, they will not be sent.
- messages {
- # The message sent to a player when kicked for inactivity.
- kick-message-to-subject="You have been kicked for being AFK for too long."
- on-afk="&7*&f{{displayname}} &7has gone AFK."
- on-command="&f{{displayname}} &7is currently AFK and may not respond quickly."
- # If empty, no message will be sent.
- on-kick="&f{{displayname}} &7has been kicked for being AFK too long."
- on-return="&7*&f{{displayname}} &7is no longer AFK."
- }
- }
- back {
- # Log player's location on death.
- on-death=true
- # Log player's last location after travelling through a portal.
- on-portal=false
- # Log player's last location on warp.
- on-teleport=true
- }
- ban {
- # The maximum length a temporary ban may last for (in seconds) unless the user handing the mute has a bypass permission. Set to -1 for no maximum.
- maximum-tempban-length=604800
- }
- blacklist {
- # These are global toggles, if any are false, the related listeners will be turned off.
- blocked-actions {
- # If true, blacklisted items and blocks cannot be interacted with, mined, or placed.
- environment=true
- # If true, blacklisted items cannot exist in a player's inventory, be dropped, or picked up.
- possession=true
- # If true, blacklisted items and blocks cannot be used or interacted with.
- use=true
- }
- # If use-replacement is set to true, this ItemType will replace any blacklisted item taken from a player.
- replacement="minecraft:dirt"
- # If true, blacklisted items will be replaced with the ItemType specified.
- use-replacement=false
- }
- chat {
- # Some mods and plugins move the Minecraft player prefix to the main message body. If this is the case, turn this on, and Nucleus
- # will try to remove it.
- check-body-for-minecraft-prefix=true
- # The prefix to use when someone uses "/me".
- me-prefix="&7* {{displayName}} "
- # If "true", Nucleus will attempt to modify the chat
- modify-chat=true
- # If true, Nucleus will take the message and try to apply it's own transforms to it. This may overwrite other plugins who do processing super early, so turn this off if you are having problems.
- modify-main-message=true
- # If true, Nucleus will prepend it's prefixes/headers with those already set buy other plugins. If false, it will overwrite them.
- overwrite-early-prefixes=false
- # If true, Nucleus will prepend it's suffixes/footers with those already set buy other plugins. If false, it will overwrite them.
- overwrite-early-suffixes=false
- # If true, Nucleus will try to remove any text formatted in blue and underlined that Minecraft has tried to turn into a link.
- remove-link-underlines=false
- templates {
- # The default chat template if no group templates apply.
- default {
- # The default colour for a player's chat if the "chatcolour" permission option isn't set on the player or group. Takes the same input as the "namecolour" option set to "" to retain default behaviour (no change of colour). Do not include the "&" character.
- default-chatcolour=""
- # The default styles for a player's chat if the "chatstyle" permission option isn't set on the player or group. Takes the same input as the "chatstyle" option set to "" to retain default behaviour (no style). Do not include the "&" character. Multiple styles must be separated by commas.
- default-chatstyle=""
- # The default colour for a player's name if the "namecolour" permission option isn't set on the player or group. Takes the same input as the "chatcolour" option set to "" to retain default behaviour (no change of colour). Do not include the "&" character.
- default-namecolour=""
- # The default styles for a player's name if the "namestyle" permission option isn't set on the player or group. Takes the same input as the "namestyle" option, set to "" to retain default behaviour (no style). Do not include the "&" character. Multiple styles must be separated by commas.
- default-namestyle=""
- # Sets the prefix to a message. {{prefix}} - prefix (set as an option in a permission plugin), {{suffix}} - suffix (set as an option in a permission plugin), {{name}} - real name, {{displayname}} - display name
- prefix="{{prefix}} {{displayname}}&f: "
- # Sets the suffix to a message. {{prefix}} - prefix (set as an option in a permission plugin), {{suffix}} - suffix (set as an option in a permission plugin), {{name}} - real name, {{displayname}} - display name
- suffix=" {{suffix}}"
- }
- # Group templates override the default chat template based on the users group. Note that the group name is case sensitive.
- # Weight matters, the player will use the highest weighted template in this list that matches a group they are in, including inherited groups. If the same weight is used on two or more entries, the group with the most parents will be used.
- group-templates {
- DefaultTemplate {
- # The default colour for a player's chat if the "chatcolour" permission option isn't set on the player or group. Takes the same input as the "namecolour" option set to "" to retain default behaviour (no change of colour). Do not include the "&" character.
- default-chatcolour=""
- # The default styles for a player's chat if the "chatstyle" permission option isn't set on the player or group. Takes the same input as the "chatstyle" option set to "" to retain default behaviour (no style). Do not include the "&" character. Multiple styles must be separated by commas.
- default-chatstyle=""
- # The default colour for a player's name if the "namecolour" permission option isn't set on the player or group. Takes the same input as the "chatcolour" option set to "" to retain default behaviour (no change of colour). Do not include the "&" character.
- default-namecolour=""
- # The default styles for a player's name if the "namestyle" permission option isn't set on the player or group. Takes the same input as the "namestyle" option, set to "" to retain default behaviour (no style). Do not include the "&" character. Multiple styles must be separated by commas.
- default-namestyle=""
- # Sets the prefix to a message. {{prefix}} - prefix (set as an option in a permission plugin), {{suffix}} - suffix (set as an option in a permission plugin), {{name}} - real name, {{displayname}} - display name
- prefix="{{prefix}} {{displayname}}{{suffix}}&f: "
- # Sets the suffix to a message. {{prefix}} - prefix (set as an option in a permission plugin), {{suffix}} - suffix (set as an option in a permission plugin), {{name}} - real name, {{displayname}} - display name
- suffix=" {{suffix}}"
- # The weight of the template. A higher number will take priority over lower numbers when two templates could apply to the same player because they are in the both groups.
- weight=1
- }
- }
- }
- # If "true", then Nucleus will select the most appropriate group template for a player when they send a chat message. If it's false
- # the default template will always be used, but there will be a performance gain because a player's groups not not have to be retrieved from the permission plugin.
- # Turn this off if you are getting severe performance problems when someone chats, it's usually due to a misbehaving permissions plugin.
- use-group-templates=false
- }
- chat-logger {
- # Whether to actually perform any logging.
- enable-logging=false
- # Log chat messages to the log file.
- log-chat=true
- # Log mail messages to the log file.
- log-mail=false
- # Log private messages to the log file.
- log-messages=true
- }
- command-logger {
- # A comma separated list of commands in the blacklist or whitelist (see whitelist option). Only one alias per command is required.
- command-filter=[]
- # If any option is true, log commands from the source.
- log-command-source {
- command-block=true
- console=true
- other-source=true
- subject=true
- }
- # If true, will log commands to files at /logs/nucleus/commands
- log-to-file=false
- # If true, the "command-filter" containing the list of commands to be logged is a whitelist (command must be specfied to be logged), not a blacklist.
- whitelist=false
- }
- command-spy {
- # The prefix to use when displaying the player's command.
- prefix="&7[CS: {{name}}]: "
- # If true, only display commands from the whitelist. If false, show all commands to all command spies.
- use-whitelist=true
- # The whitelist of commands to spy on.
- whitelisted-commands-to-spy-on=[]
- }
- connection {
- # The maximum number of reserved slots that can be used. Set to -1 for unlimited.
- reserved-slots=5
- }
- connection-messages {
- # The message to display to players if a name change has been detected. Use {{previousname}} as the token for the player's previous name.
- changed-name-message="&f{{name}} &ewas previously known by a different name - they were known as &f{{previousname}}"
- # If true, those with the "nucleus.connectionmessages.disable" permission will not trigger login/logout messages.
- disable-with-permission=false
- # If true, will inform players on the server when a player logs on and a name change has been detected.
- display-name-change-if-changed=true
- # This message uses all the standard Minecraft colour codes, prefixed by "&". Use "{{name}}" for the new player's name.
- first-login-message="&dWelcome &f{{name}} &dto the server!"
- # Shown when a user logs in. This message uses all the standard Minecraft colour codes, prefixed by "&". Use "{{name}}" for the player's name.
- login-message="&8[&a+&8] &f{{name}}"
- # Shown when a user logs out. This message uses all the standard Minecraft colour codes, prefixed by "&". Use "{{name}}" for the player's name.
- logout-message="&8[&c-&8] &f{{name}}"
- # Enables changing the login message.
- modify-login-message=false
- # Enables changing the logout message.
- modify-logout-message=false
- # Enables the first time login message.
- show-first-login-message=true
- }
- core {
- # If set, this command will be suggested if a player clicks on the user name in chat in templated messages. Use {{player}} to indicate the player name.
- command-on-name-click="/msg {{player}}"
- # If true, commands executed by the console can affect players that normally have an exempt permission against the command.
- console-overrides-exemptions=true
- # Enables debug mode, which will cause stack traces from commands to be printed to the console.
- debug-mode=false
- kick-on-stop {
- # If true, Nucleus will kick all users just prior to the server stopping.
- enabled=false
- # The message to display to players when restarting the server. Overridden when using the /stop [reason] command.
- message="Server closed"
- }
- # These parameters define how far out to check from a specific point when performing a warp. Larger numbers mean that a wider area is checked, but large numbers will cause server lag. The defaults are sufficient in most cases.
- safe-teleport-check {
- height=3
- width=9
- }
- # If true, a "messages.conf" file will be generated and used to define custom messages.
- use-custom-message-file=false
- # If true, cancel a user's warmup on...
- warmup-canceling {
- # running a command
- cancel-on-command=true
- # movement
- cancel-on-move=true
- }
- }
- fly {
- # If true, and the player isn't flying and the player is in the air, Nucleus will try to find a safe location to place the player.
- find-safe-location-on-login=true
- # If true, in order to keep fly state on login, the permission for the fly command (nucleus.fly.base) is required. If false, a player without access to the /fly command will fall to the ground on login if they are in the air.
- require-fly-permission-on-login=false
- # If true, if a player is flying when they disconnect, this state is remembered. If false, this information is only retained between player disconnects if /fly was used.
- save-all-flystate-on-quit=true
- }
- home {
- # If true, on respawn, a player will spawn back at their default home (named "home") if it exists.
- respawn-at-home=false
- # If true, Nucleus will attempt to ensure that users do not get warped into an unsafe situation (for example, if someone breaks blocks around a home).
- use-safe-warp=true
- }
- info {
- info {
- # If "use-default-info-section" is true, this section is displayed when a player runs "/info", not the section list.
- default-info-section=info
- # If true, when a player runs "/info", the section specified in "default-info-section" will be used, that is, /info will work the same as /info <default-section>.
- # The list of sections can still be viewed by running "/info -l", if the user has the "nucleus.info.list" permission. If false, or the section does not exist, this list is shown, regardless of this permission.
- use-default-info-section=false
- }
- motd {
- # The amount of time to wait (in seconds) before sending the MOTD to a player who has just logged in.
- motd-login-delay=0.5
- # The title to show at the top of each MOTD page. Colour codes are supported. If blank, this hides the title completely.
- motd-title="&l&6Message of the Day"
- # If true, show players the MOTD as defined in "motd.txt" when they log onto the server.
- show-motd-on-join=true
- # If false, this disables the pagination system for the MOTD. Set this to false if you have one page, do not want a title, and do not want the << >> marks to appear, otherwise, it is recommended to set this to true.
- use-pagination=true
- }
- }
- item {
- skull {
- # If true, Nucleus will simply treat /skull as an alias to "/give [player] skull [number] 3 {SkullOwner:[skullplayer]}"
- use-minecraft-command=false
- }
- }
- jail {
- # The commands that players are allowed to execute in jail. Do not include the slash.
- allowed-commands=[
- m,
- msg,
- r,
- mail,
- rules,
- info
- ]
- # If true, the player will be muted when in jail.
- mute-when-jailed=false
- }
- jump {
- # The maximum distance a player can move using the /jump command. Negative values mean infinite - use with care.
- max-jump-distance=350
- # The maximum distance a player can move using the /thru command. Negative values mean infinite - use with care.
- max-thru-distance=25
- }
- kit {
- # If true, any items that couldn't be placed in the player's inventory will be dropped on the floor around them.
- drop-items-if-inventory-full=false
- # If this is true, "drop-items-if-inventory-full" will be ignored, and the kit will only be consumed if everything can be consumed.
- must-get-all-items=false
- # If true, any tokens such as {{name}} and {{displayname}} will be translated on item names and lore, if they exist, when kits are redeemed.
- process-tokens-in-lore=false
- # If this is set to true, each kit has its own permission node - nucleus.kits.<name>.
- separate-permissions=true
- }
- message {
- # The prefix to any message received via /helpop.
- helpop-prefix="&7HelpOp: {{name}} &7> &r"
- # The prefix for received messages. This is displayed to the receiever. Use {{from}} and {{to}} for the message sender/receiver, {{fromDisplay}} or {{toDisplay}} for the display names.
- msg-receiver-prefix="&7[{{fromDisplay}}&7 -> me]: &r"
- # The prefix for sent messages. This is displayed to the sender. Use {{from}} and {{to}} for the message sender/receiver, {{fromDisplay}} or {{toDisplay}} for the display names.
- msg-sender-prefix="&7[me -> {{toDisplay}}&7]: &r"
- socialspy {
- # The tag to show at the beginning of a Social Spy message when a player is muted (or otherwise has the message cancelled).
- cancelled-messages-tag="&c[cancelled] "
- # The prefix for messages sent to social spies. Use {{from}} and {{to}} for the message sender/receiver, {{fromDisplay}} or {{toDisplay}} for the display names.
- msg-prefix="&7[SocialSpy] [{{fromDisplay}}&7 -> {{toDisplay}}&7]: &r"
- # If true, and "use-levels" is true, players with social spy will also see messages from players at their own level.
- same-levels-can-see-each-other=true
- # The server's social spy level.
- server-level=2147483647
- # If true, show messages that players try to send and are cancelled (usually due to being muted).
- show-cancelled-messages=false
- # If true, only messages sent by players will be visible via Social Spy.
- show-only-players=false
- # If true, Nucleus will check the "nucleus.socialspy.level" option on the subject for an integer level. A level can see their messages from and to players with levels below their own,
- # unless "same-levels-can-see-each-other" is set to true, in which case, social spies can see messages from their own level. Players have a default level of 0.
- use-levels=false
- }
- }
- misc {
- # Sets the maximum speed that a player can set via the /speed command.
- max-speed=5
- # If true, in order to keep invulnerability on login, the permission for the god command (nucleus.god.base) is required. If false, a player without access to the /god will not be invulnerable on login.
- require-god-permission-on-login=false
- }
- mob {
- # The maximum number of mobs that can be spawned using /spawnmob.
- max-mobs-to-spawn=20
- # If true, Nucleus will make an additional permission check to check whether a player can spawn a mob.
- # The permission is "nucleus.spawnmob.mobs.<mobid>", where the mobid has any ":" (colons) replaced with "." (period). So, the permission to spawn a creeper would be
- # "nucleus.spawnmob.mobs.minecraft.creeper". This allows server owners to allow all vanilla mobs with the permission "nucleus.spawnmob.mobs.minecraft".
- separate-mob-spawning-permissions=false
- # Controls the mobs that cannot be spawned. Each section is world specific, with the key being the world name in question, which is case sensitive.
- spawning-blocks {
- DIM-1 {
- # The full IDs of the mobs to block. Minecraft mobs have an id starting with "minecraft:"
- block-mobs-with-ids=[]
- # If true, all vanilla mobs will be blocked in this world.
- block-vanilla-mobs=false
- }
- DIM1 {
- # The full IDs of the mobs to block. Minecraft mobs have an id starting with "minecraft:"
- block-mobs-with-ids=[]
- # If true, all vanilla mobs will be blocked in this world.
- block-vanilla-mobs=false
- }
- world {
- # The full IDs of the mobs to block. Minecraft mobs have an id starting with "minecraft:"
- block-mobs-with-ids=[]
- # If true, all vanilla mobs will be blocked in this world.
- block-vanilla-mobs=false
- }
- }
- }
- # Available modules to enable or disable. Set each to ENABLED to enable the module, DISABLED to prevent the module from loading or FORCELOAD to load the module even if something else tries to disable it.
- modules {
- admin=ENABLED
- afk=ENABLED
- back=ENABLED
- ban=ENABLED
- blacklist=ENABLED
- chat=ENABLED
- chat-logger=ENABLED
- command-logger=ENABLED
- command-spy=ENABLED
- connection=ENABLED
- connection-messages=ENABLED
- environment=ENABLED
- fly=ENABLED
- freeze-subject=ENABLED
- fun=ENABLED
- geo-ip=DISABLED
- home=ENABLED
- ignore=ENABLED
- info=ENABLED
- inventory=ENABLED
- item=ENABLED
- jail=ENABLED
- jump=ENABLED
- kick=ENABLED
- kit=ENABLED
- mail=ENABLED
- message=ENABLED
- misc=ENABLED
- mob=ENABLED
- mute=ENABLED
- nameban=ENABLED
- nickname=ENABLED
- note=ENABLED
- playerinfo=ENABLED
- powertool=ENABLED
- protection=ENABLED
- rtp=ENABLED
- rules=ENABLED
- server-shop=ENABLED
- sign=ENABLED
- spawn=ENABLED
- staff-chat=ENABLED
- teleport=ENABLED
- vanish=ENABLED
- warn=ENABLED
- warp=ENABLED
- world=ENABLED
- }
- mute {
- # Commands to block when muted. This is in addition to chat and /m already being blocked.
- blocked-commands=[
- me,
- say
- ]
- # The maximum length a mute may last for (in seconds) unless the user handing the mute has a bypass permission. Set to -1 for no maximum.
- maximum-mute-length=604800
- # The tag to prepend any cancelled/muted messages with.
- muted-chat-tag="&c[cancelled] "
- # If true, those with the "nucleus.mute.seemutedchat" permission will see chat from those who are muted.
- see-muted-chat=false
- }
- nameban {
- default-reason="Your Minecraft username is not appropriate for this server. Please change it before attempting to access this server."
- }
- nickname {
- # The maximum number of visible characters that the nickname can be.
- max-nickname-length=20
- # The minimum number of visible characters that the nickname can be.
- min-nickname-length=3
- # A regular expression that limits what form the nickname can take. If Nucleus fails to read the regex here, the default of "[a-zA-Z0-9_]+" (the same restriction as Minecraft usernames) will be used. To allow all characters, use ".+".
- pattern="[a-zA-Z0-9_]+"
- # A prefix to any nickname that is displayed in chat.
- prefix="&b~"
- }
- note {
- # If true, users with the permission nucleus.note.showonlogin will be shown a users notes when they login. If false, they will not.
- show-login=true
- }
- playerinfo {
- list {
- list-grouping-by-permission {
- # If listing by groups is enabled, the group name to display when a player is not in a group.
- default-group-name=Default
- # If enabled, list players by their groups.
- enabled=true
- # If listing by groups is enabled, then any group listed here (on the left side of an equals sign) will be given the display name on the right hand side.
- # Multiple groups can be given the same alias, they will be grouped together.
- group-aliases {
- example-default-group="Default Group"
- example-default-group-2="Default Group"
- }
- # Any group aliases in this list will be listed in this order, above all other groups, which will be displayed in alphabetical order below.
- group-order=[]
- # If true, if an alias hasn't been defined for a group in the `group-aliases` section, it's considered as part of the `default` group.
- use-aliases-only=false
- }
- # Enable this if you are using Multicraft. This will run /minecraft:list when /list is run on the console.
- multicraft-compatibility=false
- }
- seen {
- # If true, the permission "nucleus.seen.extended" is required for all information that comes from modules. If false, information will be displayed based on the command permissions a player has (so, a player with check ban rights can see banning information).
- require-extended-permission-for-module-info=false
- }
- }
- protection {
- # Disables crop trampling.
- disable-crop-trample {
- mobs=false
- players=false
- }
- # If true, Nucleus will attempt to prevent Player-Player collisions.
- disable-player-collisions=false
- mob-griefing {
- # If true, mob griefing will be disabled except for the entities listed in the whitelist (which should be done by mob ID).
- enable-protection=false
- whitelist=[]
- }
- }
- rtp {
- # The number of times to try to find a safe teleport spot when using /rtp before failing. Setting this too low may cause a high rate of failures.
- attempts=10
- # The maximum Y value that can be teleported to.
- maximum-y=255
- # The minimum Y value that can be teleported to.
- minimum-y=0
- # The radius from the centre of the world/world border where /rtp can warp to. This will not override the world border radius.
- radius=30000
- # If true, /rtp will only try to teleport players to the surface, and not into caves.
- surface-only=false
- }
- rules {
- # The server rules, displayed when /rules is run. Supports Minecraft colour codes, prefixed with ampersands (&).
- rules=[
- "&4NO&r Griefing / Disprespecting others",
- "&4NO&r foul language; this is a family friendly community!",
- "&4NO&r excessive trolling/trash talking",
- "&4NO&r base raiding",
- "&4NO&r mobfarms/grinders as it is stressful on the server. Look for a dungeon and run those solo or with friends!",
- "Server Staff reserve the right to kick/ban players if they deem it necessary",
- "Simple redstone only! ABSOLUTLY NO clocks/repeating/automatic devices allowed!",
- "Please only use UNLIT torches When dungeon raiding, this will keep the dungeons working for others"
- ]
- }
- server-shop {
- # The maximum amount a player can buy in one transaction.
- max-purchasable-at-once=64
- }
- spawn {
- # If true, then Nucleus will attempt to force players joining for the first time to spawn at the *direct point* that first spawn has been set.
- # Only set this if you want Nucleus to override all other plugins on first spawn.
- force-first-spawn=false
- # This section controls whether respawning and /spawn work on a per world or global server basis
- global-spawn {
- # If "spawn-on-login" is on and this is true, sends the player to the world specified in "target-spawn-world" when they log in.
- on-login=false
- # If true, respawning (like from death) sends the player to the world specified in "target-spawn-world", if false, sends them to the world spawn.
- on-respawn=false
- # If true, running /spawn sends the player to the world specified in "target-spawn-world", if false, sends them to the world spawn.
- on-spawn-command=false
- # The name of the world to use as the server spawn. If this is invalid, the default world is used instead.
- target-spawn-world=world
- }
- # If true, players require the permission "nucleus.spawn.worlds.<worldname>" to spawn in a specific world, where worldname is the name of the world in lowercase.
- per-world-permissions=false
- # If true, players will be sent to the default world spawn on login, unless they are sent to the first login spawn, or they have the "nucleus.spawn.exempt.onjoin" permission.
- spawn-on-login=false
- # If true, using /spawn will attempt to find a safe place. If false, the teleportation will always directly send the player to the location with no safety checks.
- use-safe-spawn=true
- }
- staff-chat {
- # If true, Nucleus will include all the normal chat tags in the message, in addition to the prefix.
- "include-standard-chat-formatting"=false
- # A Minecraft colour code the denotes the colour to display Staff Chat channel messages in.
- message-colour=b
- # The prefix to the staff chat message. Use the following tokens: {{prefix}} - prefix (set as an option in a permission plugin), {{suffix}} - suffix (set as an option in a permission plugin), {{name}} - real name, {{displayname}} - display name.
- # If "include-standard-chat-formatting" is set to "true", the formatting will be appended to this prefix.
- message-template="&b[STAFF] &r{{displayname}}&b: "
- }
- teleport {
- # If true, by default, a target player will not be informed that they have been /teleport ed to. Override using "-q false"
- default-quiet=true
- # If true, teleporting tries to find a safe place for players.
- use-safe-teleportation=true
- }
- vanish {
- # If true, players who leave or join the server under vanish will not have a login or logout message broadcast.
- hide-connection-messages-on-vanish=false
- }
- warn {
- # The command to execute when a player has a specific number of warnings.
- action-command="tempban {{name}} 1d Exceeding the active warning threshold"
- # The default length a warning is set to if no length is provided (in seconds). Set to -1 for no maximum.
- default-length=-1
- # If true, a record of players warnings will be kept as 'expired warnings'. If false, they will not.
- expire-warnings=true
- # The maximum length a warning may last for (in seconds). Set to -1 for no maximum.
- maximum-warn-length=-1
- # The minimum length a warning will last before expiring (in seconds). Set to -1 for no minimum.
- minimum-warn-length=-1
- # If true, players will be shown all their warnings when they login. If false, they will not.
- show-login=true
- # The number of active warnings a player must accumulate before the action command is executed. Set to -1 to disable.
- warnings-before-action=-1
- }
- warp {
- default-category-name=Uncategorised
- # The default cost for a warp. Can be overriden using /warp setcost <warp> <cost>
- default-warp-cost=0.0
- # If true, warps will be displayed by category in /warp list.
- list-warps-by-category=false
- # If this is set to true, each warp has its own permission node - nucleus.warps.<name>.
- separate-permissions=false
- # If true, the warp description will be shown in /warp list, and the co-ords will be shown in the tooltip on hover.
- show-warp-description-in-list=false
- # If true, using /warp will attempt to find a safe place. If false, the teleportation will always directly send the player to the location with no safety checks.
- use-safe-warp=true
- }
- world {
- # If positive, any new worlds that are created using "/world create" (or "/nworld create") will automatically get a world border that has this diameter (that is, from border to border). Set to 0 or a negative number to disable.
- default-world-border-diameter=0
- # If true and using NucleusMixins, world generation will warn players on the server that a pre-generation is in progress periodically.
- display-generation-warning=true
- }
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