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- SelectMission("m7");
- SetMissionResetPlayerInCar("m7_car_start");
- SetDynaLoadData("l1z6.p3d;l1r6.p3d;l1z3.p3d;l1r3.p3d;l1r2.p3d;");
- InitLevelPlayerVehicle("wagonA","m7_car_start","OTHER");
- UsePedGroup(7);
- SetForcedCar();
- //Chuck: StreetRace Prop Load and Unload Setup - used here to load power plant door to block he shortcut
- StreetRacePropsLoad("l1m7door.p3d;");
- StreetRacePropsUnload("l1m7door.p3d:");
- AddStage(0);
- SetStageMessageIndex(268);
- AddObjective("getin");
- SetObjTargetVehicle("current");
- AddStageVehicle("minivanA","m5_sedan","NULL","Missions\level06\sr3_1st.con", "male3");
- CloseObjective();
- SetStageTime(30);
- AddCondition( "timeout" );
- CloseCondition();
- CloseStage();
- AddStage(1);
- RESET_TO_HERE();
- SetMaxTraffic(2); //for this race, reduce traffic to prevent overwhelming the user
- SetStageMessageIndex(18);
- SetHUDIcon( "mansion" );
- ShowStageComplete();
- AddStageVehicle("smith_v","m7_smithers_carstart","race","Pursuit\L1cop.con", "smithers");
- AddStageVehicle("pickupA","m7_lenny_carstart","race","Pursuit\L1cop.con", "lenny");
- AddStageVehicle("sedanA","m7_worker_carstart","race","Pursuit\L1cop.con", "male2");
- SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.0, 1.5);
- SetStageAIRaceCatchupParams("pickupA", 80, 0.5, 1.0, 1.5);
- SetStageAIRaceCatchupParams("sedanA", 80, 0.5, 1.0, 1.5);
- AddStageWaypoint( "m7_smithers_race1" );
- AddStageWaypoint( "m5_smithers_nav1" );
- AddStageWaypoint( "m7_smithers_race1b" );
- AddStageWaypoint( "m7_smithers_race9" );
- AddObjective( "race","both");
- AddNPC("burns", "m7_burns_place");
- AddCollectible("m7_smithers_race1");
- AddCollectible("m7_smithers_race2");
- AddCollectible("m7_smithers_race3");
- AddCollectible("m7_smithers_race5");
- AddCollectible("m7_smithers_race6");
- AddCollectible("m7_smithers_race7");
- AddCollectible("m7_smithers_race9");
- CloseObjective();
- AddCondition("position");
- SetConditionPosition(1);
- CloseCondition();
- StageStartMusicEvent("M7_drama");
- CloseStage();
- AddStage(0);
- SetHUDIcon( "bsedan_v" );
- SetStageMessageIndex(258);
- ActivateVehicle("minivanA","NULL","chase");
- AddObjective("losetail");
- SetObjTargetVehicle("minivanA");
- SetObjDistance(200);
- CloseObjective();
- AddCondition("outofvehicle");
- SetCondTime( 10000 );
- CloseCondition();
- SetStageTime(45);
- AddCondition("timeout");
- CloseCondition();
- ShowStageComplete();
- CloseStage();
- AddStage();
- SetMaxTraffic(2);
- SetStageMessageIndex(19);
- SetHUDIcon( "burns" );
- AddObjective("talkto");
- AddNPC("burns", "m7_burns_place");
- AddObjectiveNPCWaypoint( "burns", "m7_burns_walk_1" );
- SetTalkToTarget("burns");
- CloseObjective();
- SetCompletionDialog("there");
- CloseStage();
- AddStage(0, "final");
- AddObjective("dialogue");
- AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
- AmbientAnimationRandomize( 0, 0 );
- SetConversationCam( 0, "pc_far" );
- SetConversationCam( 1, "npc_far" );
- SetConversationCam( 2, "pc_far" );
- SetConversationCam( 3, "npc_far" );
- SetConversationCam( 4, "pc_far" );
- SetConversationCam( 5, "npc_far" );
- AddAmbientNpcAnimation( "none" );
- AddAmbientNpcAnimation( "dialogue_yes" );
- AddAmbientNpcAnimation( "none" );
- AddAmbientNpcAnimation( "dialogue_cross_arms" );
- AddAmbientNpcAnimation( "none" );
- AddAmbientNpcAnimation( "dialogue_yes" );
- AddAmbientPcAnimation( "dialogue_shaking_fist" );
- AddAmbientPcAnimation( "none" );
- AddAmbientPcAnimation( "dialogue_no" );
- AddAmbientPcAnimation( "none" );
- AddAmbientPcAnimation( "dialogue_hands_in_air" );
- SetCamBestSide("m7_bestside2" );
- SetDialogueInfo("homer","burns","accuse",0);
- SetDialoguePositions("m7_homer_burns","m7_burns_place","race_finish",1);
- CloseObjective();
- CloseStage();
- CloseMission();
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