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- BEGIN captain
- **********
- Jab1
- Frame 3- 5: 2% 100f/20w 80°
- Max Damage: 2%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 5- 7: 2% 100f/20w 80°
- Max Damage: 4%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 6- 8: 5% 70b/100g (KO@ 216%) 361° 1.2-Hitlag
- Max Damage: 9%
- Repeating Jab End
- Frame 7- 8: 2% 110b/66g (KO@ 410%) 45° 2.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 7- 9: 10%(+1) 90b/50g (KO@ 263%) 65°
- Frame 10-16: 6%(+1) 90b/50g (KO@ 404%) 65°
- Max Damage: 10%
- F-tilt (high)
- Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
- Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
- Max Damage: 10%
- F-tilt (normal)
- Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
- Frame 9-11: 8% 10b/100g (KO@ 232%) 361°
- Max Damage: 9%
- F-tilt (low)
- Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
- Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
- Max Damage: 10%
- U-tilt
- Frame 17-20: 11% 35b/100g (KO@ 181%) 60° Ground-Target-Only
- Frame 17-20: 11% 35b/100g (KO@ 181%) 60°
- Frame 17-20: 11% 22b/100g (KO@ 228%) 275° Aerial-Target-Only
- Max Damage: 11%
- D-tilt
- Frame 11-12: 10% 38b/80g (KO@ 176%) 25° 0.5-Trip
- Max Damage: 10%
- F-smash (high)
- Frame 19-22: 20% 24b/94g (KO@ 91%) 45° Fire
- Max Damage: 20%
- F-smash (normal)
- Frame 19-22: 19% 24b/94g (KO@ 96%) 43° Fire
- Max Damage: 19%
- Smash charge window on real frame 12
- F-smash (low)
- Frame 19-22: 20% 24b/94g (KO@ 86%) 40° Fire
- Max Damage: 20%
- U-smash
- Frame 22-22: 11% 90f/20w 80°
- Frame 22-22: 11% 90f/20w 90°
- Frame 22-22: 6% 90f/140w 110°
- Frame 22-22: 6% 90f/120w 95°
- Frame 28-28: 13% 30b/106g (KO@ 121%) 85°
- Frame 28-28: 13% 30b/104g (KO@ 124%) 83°
- Frame 28-28: 12% 30b/112g (KO@ 131%) 70°
- Max Damage: 24%
- Smash charge window on real frame 9
- D-smash
- Frame 19-20: 14% 30b/90g (KO@ 133%) 361°
- Frame 29-30: 18% 20b/90g (KO@ 93%) 361° 1.2-Hitlag
- Max Damage: 32%
- Smash charge window on real frame 12
- Nair
- Frame 7- 8: 4% 100f/55w 74°
- Frame 7- 8: 4% 100f/55w 78°
- Frame 7- 8: 4% 100f/55w 86°
- Frame 20-21: 6% 45b/130g (KO@ 173%) 361°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 32
- Fair
- Frame 14-14: 19% 30b/93g (KO@ 82%) 32° 1.2-Hitlag Electric
- Frame 14-14: 6% 35b/80g (KO@ 315%) 361° 1.2-Hitlag
- Frame 15-30: 3% 35b/80g (KO@ 510%) 361° 0.2-Trip
- Max Damage: 19%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 42
- Bair
- Frame 10-11: 14% 25b/100g (KO@ 123%) 361°
- Frame 12-15: 8% 25b/100g (KO@ 211%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 19
- Uair
- Frame 6-10: 13% 10b/100g (KO@ 167%) 70°
- Frame 6-10: 12% 10b/100g (KO@ 181%) 70°
- Frame 11-12: 12% 8b/80g (KO@ 191%) 30°
- Frame 11-12: 10% 8b/80g (KO@ 227%) 30°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 24
- Dair
- Frame 16-18: 14% 40b/100g (KO@ 109%) 361°
- Frame 16-18: 14% 10b/100g (KO@ 191%) 270°
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 39
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 12-13: Grab
- Enables state transition on real frame 14
- Pummel
- Frame 4- 4: 2% 100f/30w 361°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1-10: 4% 55b/120g (KO@ 255%) 45°
- Frame 11-12: 5% 70b/100g (KO@ 242%) 80° 1.5-Hitlag
- Max Damage: 9%
- B-throw
- Frame 1-11: 4% 60b/130g (KO@ 225%) 135°
- Frame 12-13: 5% 70b/100g (KO@ 255%) 110°
- Max Damage: 9%
- U-throw
- Frame 1-11: 3% 80b/110g (KO@ 287%) 85°
- Frame 12-13: 4% 60b/100g (KO@ 310%) 80° 1.5-Hitlag
- Max Damage: 7%
- D-throw
- Frame 1- 2: 6% 80b/45g (KO@ 490%) 65°
- Max Damage: 6%
- Falcon Punch (ground)
- Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
- Max Damage: 25%
- Enables state transition on real frame 9
- Falcon Dash Punch (ground)
- Frame 58-62: 20% 30b/90g (KO@ 87%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 58-62: 20% 20b/90g (KO@ 94%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 58-62: 20% 10b/90g (KO@ 101%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 20%
- Enables state transition on real frame 9
- Mighty Falcon Punch (ground)
- Frame 68-72: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 68-72: 18% 0b/100g (KO@ 109%) 361° Fire
- Frame 73-80: 9% 0b/100g (KO@ 222%) 361° Fire
- Frame 78-80: 6% 30b/100g (KO@ 283%) 90° Fire
- Max Damage: 22%
- Enables state transition on real frame 9
- Falcon Punch (ground reversed)
- Frame 53-57: 28% 0b/90g (KO@ 66%) 361° 1.5-Hitlag 0.0-SDI Fire
- Max Damage: 28%
- Falcon Dash Punch (ground reversed)
- Frame 58-62: 22% 30b/90g (KO@ 76%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 58-62: 22% 20b/90g (KO@ 82%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 58-62: 22% 10b/90g (KO@ 89%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 71-76: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 22%
- Mighty Falcon Punch (ground reversed)
- Frame 68-73: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
- Frame 79-80: 6% 30b/100g (KO@ 258%) 90° Fire
- Max Damage: 31%
- Falcon Punch (aerial)
- Frame 53-57: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
- Max Damage: 22%
- Enables state transition on real frame 9
- Falcon Dash Punch (aerial)
- Frame 58-62: 17% 0b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 17%
- Enables state transition on real frame 9
- Mighty Falcon Punch (aerial)
- Frame 68-73: 19% 0b/90g (KO@ 116%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
- Frame 77-78: 6% 30b/100g (KO@ 264%) 90° Fire
- Max Damage: 25%
- Enables state transition on real frame 9
- Falcon Punch (aerial reversed)
- Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
- Max Damage: 25%
- Falcon Dash Punch (aerial reversed)
- Frame 58-62: 20% 0b/90g (KO@ 108%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 67-70: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 71-76: 14% 30b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 14% 20b/90g (KO@ 143%) 361° 1.5-Hitlag 0.0-SDI
- Frame 71-76: 14% 10b/90g (KO@ 153%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 20%
- Mighty Falcon Punch (aerial reversed)
- Frame 68-73: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
- Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
- Frame 77-78: 6% 30b/100g (KO@ 261%) 90° Fire
- Max Damage: 28%
- Raptor Boost (ground startup)
- Frame 16-35: 0% 0b/0g 361° Push Unblockable
- Heavy Raptor Boost (ground startup)
- Frame 16-35: 0% 0b/0g 361° Push Unblockable
- Wind-Up Raptor Boost (ground startup)
- Frame 31-40: 0% 0b/0g 361° Push Unblockable
- Raptor Boost (ground)
- Frame 4- 8: 9%(+4) 100b/75g (KO@ 150%) 85° 2.0-Hitlag Fire
- Max Damage: 9%
- Heavy Raptor Boost (ground)
- Frame 13-17: 12%(+10) 100b/75g (KO@ 113%) 85° 2.0-Hitlag Fire
- Max Damage: 12%
- Begins super armor on real frame 1
- Wind-Up Raptor Boost (ground)
- Frame 4- 8: 8%(+4) 100b/75g (KO@ 167%) 85° 2.0-Hitlag Fire
- Max Damage: 8%
- Raptor Boost (aerial startup)
- Frame 19-35: 0% 0b/0g 361° Push Unblockable
- Heavy Raptor Boost (aerial startup)
- Frame 19-35: 0% 0b/0g 361° Push Unblockable
- Wind-Up Raptor Boost (aerial startup)
- Frame 34-42: 0% 0b/0g 361° Push Unblockable
- Raptor Boost (aerial)
- Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire Ground-Target-Only
- Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire
- Frame 5- 6: 8%(+2) 60b/70g (KO@ 360%) 270° 2.0-Hitlag Fire Aerial-Target-Only
- Max Damage: 8%
- Heavy Raptor Boost (aerial)
- Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire Ground-Target-Only
- Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire
- Frame 13-14: 12%(+5) 80b/70g (KO@ 222%) 270° 2.0-Hitlag Fire Aerial-Target-Only
- Max Damage: 12%
- Begins super armor on real frame 1
- Wind-Up Raptor Boost (aerial)
- Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire Ground-Target-Only
- Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire
- Frame 5- 6: 7%(+2) 60b/70g (KO@ 402%) 270° 2.0-Hitlag Fire Aerial-Target-Only
- Max Damage: 7%
- Falcon Dive (grabbing lunge)
- Frame 14-30: Grab
- Enables state transition on real frame 13
- Enables forward ledge grabs on real frame 19
- Enables all ledge grabs on real frame 36
- Falcon Strike (non-grabbing lunge)
- Frame 16-24: 8% 40b/100g (KO@ 214%) 75°
- Max Damage: 8%
- Enables state transition on real frame 13
- Enables forward ledge grabs on real frame 16
- Enables all ledge grabs on real frame 36
- Explosive Falcon Dive (grabbing lunge)
- Frame 32-48: Grab
- Enables state transition on real frame 31
- Enables forward ledge grabs on real frame 37
- Enables all ledge grabs on real frame 54
- Falcon Dive (initial grab attack)
- Frame 2- 3: 5% 0b/0g 361° Fire
- Max Damage: 5%
- Explosive Falcon Dive (initial grab attack)
- Frame 2- 3: 10% 0b/0g 361° Fire
- Max Damage: 10%
- Falcon Dive (grab throw attack)
- Frame 1- 2: 12% 40b/82g (KO@ 180%) 50°
- Max Damage: 12%
- Explosive Falcon Dive (grab throw attack)
- Frame 1- 2: 15% 80b/80g (KO@ 105%) 50°
- Max Damage: 15%
- Falcon Kick (ground)
- Frame 18-20: 13% 60b/80g (KO@ 146%) 80° Fire
- Frame 21-28: 11% 90b/40g (KO@ 296%) 68° Fire
- Frame 29-38: 7% 80b/60g (KO@ 296%) 50° Fire
- Max Damage: 13%
- Falcon Kick Fury (ground)
- Frame 22-40: [1%]x4 100f/60w 366° Fire
- Frame 22-40: [0%]x19 100f/50w 366° 0.0-Hitlag
- Frame 22-40: [0%]x19 100f/40w 366° 0.0-Hitlag
- Frame 41-44: 7% 60b/100g (KO@ 200%) 80° Fire
- Max Damage: 11%
- Lightning Falcon Kick (ground)
- Frame 26-27: 12% 40b/80g (KO@ 183%) 80° 0.0-Hitlag 0.0-SDI Electric
- Frame 28-31: 10% 40b/40g (KO@ 472%) 68° 0.0-Hitlag 0.0-SDI Electric
- Frame 32-36: 6% 40b/60g (KO@ 454%) 50° 0.0-Hitlag 0.0-SDI Electric
- Max Damage: 12%
- Falcon Kick (aerial startup)
- Enables state transition on real frame 3
- Cancels state transition on real frame 31
- Falcon Kick Fury (aerial startup)
- Enables state transition on real frame 3
- Cancels state transition on real frame 31
- Lightning Falcon Kick (aerial startup)
- Enables state transition on real frame 5
- Cancels state transition on real frame 52
- Falcon Kick (aerial attack)
- Frame 16-17: 15% 40b/60g (KO@ 179%) 361° Fire
- Frame 18-25: 13% 40b/65g (KO@ 190%) 361° Fire
- Frame 26-33: 11% 40b/65g (KO@ 224%) 361° Fire
- Max Damage: 15%
- Falcon Kick Fury (aerial attack)
- Frame 16-28: [2%]x7 100f/40w 366° Fire
- Frame 29-30: 5% 60b/100g (KO@ 250%) 90° Fire
- Max Damage: 19%
- Lightning Falcon Kick (aerial attack)
- Frame 27-27: 14% 40b/60g (KO@ 193%) 361° 0.0-Hitlag 0.0-SDI Electric
- Frame 28-31: 12% 40b/65g (KO@ 206%) 361° 0.0-Hitlag 0.0-SDI Electric
- Frame 32-35: 10% 40b/65g (KO@ 244%) 361° 0.0-Hitlag 0.0-SDI Electric
- Max Damage: 14%
- Falcon Kick (landing)
- Frame 2- 3: 9% 80b/20g (KO@ 733%) 80° Ground-Target-Only
- Max Damage: 9%
- Falcon Kick Fury (landing)
- Frame 2- 3: 5% 80b/20g 90°
- Max Damage: 5%
- Lightning Falcon Kick (landing)
- Frame 2- 3: 4% 94b/28g (KO@ 848%) 80° 1.7-Hitlag Stun Ground-Target-Only
- Max Damage: 4%
- Final Smash Start
- Frame 28-30: 10% 100f/200w 80° 0.3-Hitlag Unblockable
- Max Damage: 10%
- Final Smash Finisher
- Frame 1- 2: 10% 100b/165g (KO@ 46%) 361°
- Max Damage: 10%
- Final Smash Finisher
- Frame 1- 2: 20% 80f/1w 361°
- Max Damage: 20%
- **********
- END captain
- BEGIN dedede
- **********
- Jab1
- Frame 10-11: 4% 100f/25w 361°
- Frame 10-11: 4% 50b/10g 70°
- Frame 10-11: 4% 48b/10g 105°
- Max Damage: 4%
- Enables transition to next jab state on real frame 19
- Jab2
- Frame 11-12: 4% 30b/45g (KO@ 864%) 100°
- Frame 11-12: 4% 50b/10g 105°
- Frame 11-12: 4% 50b/10g 115°
- Max Damage: 8%
- Enables transition to next jab state on real frame 26
- Repeating Jab Loop
- Frame 2- 2: 1% 100f/60w 20°
- Frame 2- 2: 1% 100f/20w 20°
- Frame 2- 2: 1% 100f/2w 68°
- Max Damage: 1%
- Repeating Jab End
- Frame 6- 6: 3% 80b/150g (KO@ 223%) 70° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 26-27: 16%(+3) 40b/100g (KO@ 94%) 361° 1.2-Hitlag
- Frame 28-35: 13%(+3) 35b/100g (KO@ 123%) 361°
- Max Damage: 16%
- F-tilt (normal)
- Frame 12-21: [2%]x3 100f/90w 25° 1.3-Hitlag Ground-Target-Only
- Frame 12-21: [2%]x3 100f/80w 25° 1.3-Hitlag
- Frame 12-21: [2%]x4 100f/24w 96° 1.3-Hitlag
- Frame 12-21: [2%]x4 100f/24w 250° 1.3-Hitlag
- Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag Ground-Target-Only
- Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag
- Max Damage: 11%
- U-tilt
- Frame 9-15: 12% 50b/80g (KO@ 169%) 96°
- Frame 9-15: 10% 50b/80g (KO@ 202%) 96°
- Max Damage: 12%
- Begins partial invincibility on real frame 9
- Begins partial invincibility on real frame 9
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 16
- D-tilt
- Frame 6- 8: 10% 60b/75g (KO@ 190%) 45° 0.4-Trip
- Frame 9-13: 6% 60b/75g (KO@ 294%) 45° 0.4-Trip
- Max Damage: 10%
- F-smash (normal)
- Frame 42-44: 15% 30b/93g (KO@ 119%) 361°
- Frame 45-47: 24%(+4) 30b/93g (KO@ 63%) 361°
- Frame 48-49: 6% 100b/30g (KO@ 655%) 60° Ground-Target-Only
- Max Damage: 24%
- Smash charge window on real frame 35
- U-smash
- Frame 17-24: 14% 40b/96g (KO@ 128%) 80°
- Frame 17-24: 14% 40b/95g (KO@ 130%) 80°
- Frame 17-24: 9% 40b/96g (KO@ 198%) 80°
- Max Damage: 14%
- Smash charge window on real frame 8
- D-smash
- Frame 14-22: 13% 60b/80g (KO@ 115%) 30°
- Frame 14-22: 13% 60b/80g (KO@ 128%) 361°
- Max Damage: 13%
- Smash charge window on real frame 8
- Nair
- Frame 7- 8: 12% 40b/95g (KO@ 170%) 60°
- Frame 9-29: 7% 40b/95g (KO@ 249%) 80°
- Max Damage: 12%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Frame 13-15: 12% 15b/90g (KO@ 173%) 361°
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 40
- Bair
- Frame 17-19: 16% 30b/88g (KO@ 118%) 361° 1.2-Hitlag
- Max Damage: 16%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 33
- Uair
- Frame 10-10: [1%]x7 100f/40w 95°
- Frame 10-10: [1%]x7 100f/20w 366°
- Frame 24-25: 5% 50b/150g (KO@ 190%) 70°
- Frame 24-25: 5% 50b/150g (KO@ 182%) 80°
- Max Damage: 12%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 42
- Dair
- Frame 22-23: 15% 20b/100g (KO@ 118%) 361° Ground-Target-Only
- Frame 22-23: 15% 20b/90g (KO@ 190%) 270° 1.5-Hitlag Aerial-Target-Only
- Frame 22-23: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 7
- Cancels transition to Dair landing state (landing lag) on real frame 44
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 4- 4: 3% 100f/40w 361°
- Max Damage: 3%
- Enables state transition on real frame 25
- F-throw
- Frame 1-11: 6% 70b/80g (KO@ 253%) 45°
- Frame 12-13: 4% 30b/150g (KO@ 224%) 361°
- Max Damage: 10%
- B-throw
- Frame 1-15: 9% 60b/79g (KO@ 238%) 60°
- Frame 16-18: 4% 30b/150g (KO@ 221%) 361°
- Max Damage: 13%
- U-throw
- Frame 1-15: 5% 70b/72g (KO@ 341%) 90°
- Frame 16-18: 4% 30b/80g (KO@ 434%) 361°
- Max Damage: 9%
- D-throw
- Frame 1-25: 6% 70b/82g (KO@ 263%) 80°
- Max Damage: 6%
- Inhale (startup)
- Frame 17-18: Grab
- Dedede Storm (startup)
- Frame 23-36: [0%]x5 100f/40w 367° Unblockable
- Frame 23-36: [0%]x5 100f/33w 0° Unblockable
- Taste Test (startup)
- Frame 14-15: Grab
- Inhale (hold)
- Frame 1- 2: Grab
- Frame 1- 2: 0% 100f/50w 160° 0.0-Hitlag 0.0-SDI
- Frame 1- 2: 0% 100f/30w 160° 0.0-Hitlag 0.0-SDI
- Frame 1- 2: 0% 100f/10w 160° 0.0-Hitlag 0.0-SDI
- Dedede Storm (hold)
- Frame 1- 2: 3% 100b/100g (KO@ 281%) 70° 0.8-Hitlag
- Frame 1- 2: 2% 100f/40w 290° 0.8-Hitlag 2.0-SDI
- Frame 1- 2: 2% 100f/40w 305° 0.8-Hitlag 2.0-SDI
- Frame 1- 2: 2% 45b/100g (KO@ 523%) 85° 0.8-Hitlag 2.0-SDI
- Max Damage: 3%
- Taste Test (hold)
- Frame 1- 2: Grab
- Frame 1- 2: 0% 120f/60w 367° 0.0-Hitlag 0.0-SDI
- Frame 1- 2: 0% 120f/30w 160° 0.0-Hitlag 0.0-SDI
- Frame 1- 2: 0% 120f/10w 160° 0.0-Hitlag 0.0-SDI
- Inhale (???)
- Frame 1- 2: 8% 0b/0g 361°
- Max Damage: 8%
- Dedede Storm (???)
- Frame 1- 2: 8% 0b/0g 361°
- Max Damage: 8%
- Taste Test (???)
- Frame 1- 2: 8% 0b/0g 361°
- Max Damage: 8%
- Inhale (exhale throw attack)
- Frame 1- 2: 10% 0b/0g 361°
- Max Damage: 10%
- Article generated on real frame 6
- Dedede Storm (unused exhale throw attack)
- Frame 1- 2: 10% 0b/0g 361°
- Max Damage: 10%
- Article generated on real frame 6
- Taste Test (exhale throw attack)
- Frame 1- 2: 12% 0b/0g 361°
- Max Damage: 12%
- Article generated on real frame 5
- Super Dedede Jump (ascent/decent)
- Frame 52-53: 15%(+3) 60b/90g 60° Bury Ground-Target-Only
- Frame 52-53: 15%(+3) 60b/80g (KO@ 174%) 270° Aerial-Target-Only
- Max Damage: 15%
- Begins super armor on real frame 5
- Ends super armor on real frame 14
- Begins super armor on real frame 52
- Begins partial invincibility on real frame 52
- Begins partial invincibility on real frame 52
- Ends super armor on real frame 60
- Rising Dedede (ascent/decent)
- Frame 2- 3: 15%(+3) 50b/90g (KO@ 134%) 60°
- Frame 4-17: 12%(+3) 60b/80g (KO@ 179%) 60°
- Frame 18-22: 6%(+3) 60b/80g (KO@ 179%) 60°
- Max Damage: 15%
- Begins super armor on real frame 2
- Ends super armor on real frame 7
- Quick Dedede Jump (ascent/decent)
- Frame 25-26: 10%(+3) 60b/90g 60° 0.8-Hitlag Bury Ground-Target-Only
- Frame 25-26: 10%(+3) 60b/80g (KO@ 258%) 270° 0.8-Hitlag Aerial-Target-Only
- Max Damage: 10%
- Begins super armor on real frame 3
- Ends super armor on real frame 9
- Begins super armor on real frame 25
- Begins partial invincibility on real frame 25
- Begins partial invincibility on real frame 25
- Ends super armor on real frame 34
- Super Dedede Jump (???)
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- Rising Dedede (???)
- Ends super armor on real frame 1
- Quick Dedede Jump (???)
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- Super Dedede Jump (landing)
- Frame 3- 4: 11%(+3) 80b/100g (KO@ 111%) 90°
- Frame 3- 4: 11%(+3) 80b/80g (KO@ 153%) 70° Ground-Target-Only
- Max Damage: 11%
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- Article generated on real frame 5
- Article generated on real frame 5
- Rising Dedede (landing)
- Frame 3- 4: 8%(+3) 80b/100g (KO@ 151%) 90°
- Frame 3- 4: 8%(+3) 80b/80g (KO@ 205%) 70° Ground-Target-Only
- Max Damage: 8%
- Ends super armor on real frame 1
- Quick Dedede Jump (landing)
- Frame 3- 4: 6%(+3) 80b/100g (KO@ 193%) 90° 0.8-Hitlag
- Frame 3- 4: 6%(+3) 80b/80g (KO@ 261%) 70° 0.8-Hitlag Ground-Target-Only
- Max Damage: 6%
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- Article generated on real frame 5
- Article generated on real frame 5
- Super Dedede Jump (???)
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- Rising Dedede (???)
- Ends super armor on real frame 1
- Super Dedede Jump (???)
- Ends super armor on real frame 1
- End partial invincibility on real frame 1
- unknown substate 0x2c2
- Article generated on real frame 1
- unknown substate 0x2c3
- Article generated on real frame 1
- unknown substate 0x2c4
- Article generated on real frame 1
- unknown substate 0x2c6
- Article generated on real frame 1
- unknown substate 0x2cb
- Begins super armor on real frame 1
- unknown substate 0x2cf
- Begins super armor on real frame 1
- unknown substate 0x2d3
- Begins super armor on real frame 1
- unknown substate 0x2d7
- Begins super armor on real frame 1
- unknown substate 0x2db
- Begins super armor on real frame 1
- unknown substate 0x2df
- Begins super armor on real frame 1
- unknown substate 0x2e3
- Begins super armor on real frame 1
- unknown substate 0x2e7
- Begins super armor on real frame 1
- Jet Hammer (ground, uncharged)
- Frame 10-11: 11% 30b/100g (KO@ 152%) 361°
- Max Damage: 11%
- Armored Jet Hammer (ground, uncharged)
- Frame 15-16: 9% 30b/100g (KO@ 184%) 361°
- Max Damage: 9%
- Begins super armor on real frame 1
- Ends super armor on real frame 11
- Dash Jet Hammer (ground, uncharged)
- Frame 6-17: 7% 70b/60g (KO@ 322%) 50°
- Frame 6-17: 6% 70b/60g (KO@ 365%) 50°
- Max Damage: 7%
- Jet Hammer (aerial, uncharged)
- Frame 10-11: 10% 30b/100g (KO@ 166%) 361°
- Max Damage: 10%
- Armored Jet Hammer (aerial, uncharged)
- Frame 15-16: 8% 30b/100g (KO@ 204%) 361°
- Max Damage: 8%
- Begins super armor on real frame 1
- Ends super armor on real frame 11
- Dash Jet Hammer (aerial, uncharged)
- Frame 6-17: 7% 70b/60g (KO@ 322%) 50°
- Frame 6-17: 6% 70b/60g (KO@ 365%) 50°
- Max Damage: 7%
- Jet Hammer (ground, fully charged)
- Frame 9-11: 38% 5b/66g (KO@ 56%) 361° Fire
- Frame 9-11: 28% 5b/66g (KO@ 97%) 361°
- Max Damage: 38%
- Armored Jet Hammer (ground, fully charged)
- Frame 13-15: 24% 5b/66g (KO@ 120%) 361° Fire
- Frame 13-15: 20% 5b/66g (KO@ 151%) 361°
- Max Damage: 24%
- Begins super armor on real frame 1
- Ends super armor on real frame 13
- Dash Jet Hammer (ground, fully charged)
- Frame 4-12: [0%]x5 100f/80w 30°
- Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire
- Frame 13-18: 16% 70b/65g (KO@ 126%) 45°
- Max Damage: 18%
- Jet Hammer (aerial, fully charged)
- Frame 9-11: 27% 10b/70g (KO@ 91%) 361° Fire
- Frame 9-11: 16% 10b/70g (KO@ 175%) 361°
- Max Damage: 27%
- Armored Jet Hammer (aerial, fully charged)
- Frame 13-15: 22% 10b/70g (KO@ 121%) 361° Fire
- Frame 13-15: 15% 10b/70g (KO@ 187%) 361°
- Max Damage: 22%
- Begins super armor on real frame 1
- Ends super armor on real frame 13
- Dash Jet Hammer (aerial, fully charged)
- Frame 4-12: [0%]x5 100f/80w 30°
- Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire
- Frame 13-18: 16% 70b/65g (KO@ 126%) 45°
- Max Damage: 18%
- Final Smash
- Frame 1-19: 0% 100f/30w 0° Unblockable
- Final Smash
- Frame 0- 1: 10% 100f/10w 361° Fire Unblockable
- Max Damage: 20%
- Final Smash
- Frame 1- 1: 10% 100f/10w 361° Fire Unblockable
- Frame 15-19: 10% 100f/100w 83° Fire Unblockable
- Frame 20-21: 10% 100f/100w 105° Fire Unblockable
- Frame 20-29: 10% 100f/100w 83° Fire Unblockable
- Frame 50-51: 1% 100f/50w 90° 0.0-Hitlag 0.0-SDI Unblockable
- Frame 50-51: 1% 100f/35w 260° 0.0-Hitlag 0.0-SDI Unblockable
- Max Damage: 31%
- Article generated on real frame 1
- **********
- END dedede
- BEGIN dedede_bomb
- **********
- Final Smash
- Frame 1- 2: 15% 45b/118g (KO@ 85%) 135° Fire Unblockable
- Max Damage: 15%
- **********
- END dedede_bomb
- BEGIN dedede_gordo
- **********
- Gordo Throw (hit)
- Frame 1-29: 14% 70b/66g (KO@ 176%) 60° 1.5-Hitlag Slash
- Frame 30-59: 12.5% 70b/66g (KO@ 197%) 60° 1.5-Hitlag Slash
- Frame 60-89: 11% 70b/66g (KO@ 223%) 60° 1.5-Hitlag Slash
- Frame 90-91: 9.5% 70b/66g (KO@ 255%) 60° 1.5-Hitlag Slash
- Max Damage: 14%
- Topspin Gordo (hit)
- Frame 1- 2: 11% 50b/80g (KO@ 186%) 80° 1.5-Hitlag Slash
- Max Damage: 11%
- Bouncing Gordo (hit)
- Frame 1- 2: 6% 70b/70g (KO@ 272%) 40° 1.2-Hitlag Electric
- Max Damage: 6%
- Gordo Throw (stuck in wall?)
- Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash
- Max Damage: 10%
- Topspin Gordo (stuck in wall?)
- Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash
- Max Damage: 10%
- Bouncing Gordo (stuck in wall?)
- Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Electric
- Max Damage: 10%
- **********
- END dedede_gordo
- BEGIN dedede_star
- **********
- Super Dedede Jump (landing stars)
- Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash
- Max Damage: 5%
- quick Dedede Jump (landing stars)
- Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash
- Max Damage: 5%
- **********
- END dedede_star
- BEGIN dedede_starmissile
- **********
- unknown substate 0x0
- Frame 1- 2: 0% 70b/70g 70°
- unknown substate 0x1
- Frame 1- 2: 0% 70b/70g 70°
- unknown substate 0x2
- Frame 1- 2: 0% 70b/70g 70°
- **********
- END dedede_starmissile
- BEGIN diddy
- **********
- Jab1
- Frame 3- 4: 1.5% 100f/24w 45°
- Frame 3- 4: 1.5% 100f/18w 78°
- Frame 3- 4: 1.5% 100f/16w 105°
- Max Damage: 1.5%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 5- 6: 1.5% 100f/24w 45°
- Frame 5- 6: 1.5% 100f/18w 78°
- Frame 5- 6: 1.5% 100f/16w 100°
- Max Damage: 3%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 9-10: 2% 100f/40w 60°
- Frame 9-10: 2% 100f/30w 85°
- Frame 9-10: 2% 100f/30w 90°
- Max Damage: 5%
- Repeating Jab End
- Frame 8- 9: 3% 30b/180g (KO@ 270%) 55° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 9- 9: 2% 100f/55w 40°
- Frame 18-18: 2% 100f/62w 366°
- Frame 24-24: 3% 80b/90g (KO@ 356%) 78°
- Max Damage: 7%
- F-tilt (normal)
- Frame 10-10: 10% 10b/100g (KO@ 190%) 361°
- Frame 11-13: 7% 10b/100g (KO@ 190%) 361°
- Max Damage: 10%
- U-tilt
- Frame 6-11: 6% 28b/150g (KO@ 188%) 92° 1.5-SDI
- Max Damage: 6%
- D-tilt
- Frame 4- 5: 6% 15b/75g (KO@ 384%) 40° 0.2-Trip
- Frame 4- 5: 6% 15b/75g (KO@ 421%) 50° 0.2-Trip
- Frame 4- 5: 6% 15b/75g (KO@ 459%) 60° 0.2-Trip
- Max Damage: 6%
- F-smash (normal)
- Frame 12-13: 5% 100f/42w 30°
- Frame 12-13: 5% 100f/35w 60°
- Frame 12-13: 5% 100f/28w 90°
- Frame 22-24: 11% 40b/116g (KO@ 115%) 40° 1.2-Hitlag
- Frame 22-24: 11% 40b/116g (KO@ 129%) 50° 1.2-Hitlag
- Frame 22-24: 9% 40b/116g (KO@ 176%) 60° 1.2-Hitlag
- Max Damage: 16%
- Smash charge window on real frame 5
- U-smash
- Frame 5- 8: 2.5% 100f/130w 120° Ground-Target-Only
- Frame 5- 8: 2.5% 100f/80w 110°
- Frame 5- 8: 2.5% 100f/60w 110°
- Frame 5- 8: 2.5% 100f/50w 110° Aerial-Target-Only
- Frame 12-15: 2.5% 100f/45w 110°
- Frame 12-15: 2.5% 100f/45w 115°
- Frame 19-23: 6% 50b/126g (KO@ 189%) 85°
- Max Damage: 11%
- Smash charge window on real frame 2
- D-smash
- Frame 6- 7: 12% 40b/69g (KO@ 181%) 33°
- Frame 16-18: 15% 35b/74g (KO@ 129%) 35°
- Max Damage: 27%
- Smash charge window on real frame 3
- Nair
- Frame 8-20: 6% 60b/75g (KO@ 312%) 80°
- Max Damage: 6%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Fair
- Frame 6- 9: 12% 30b/86g (KO@ 164%) 361°
- Frame 10-16: 10% 30b/86g (KO@ 195%) 361°
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 26
- Bair
- Frame 5- 8: 9% 30b/102g (KO@ 180%) 361°
- Max Damage: 9%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 20
- Uair
- Frame 3- 7: 8% 65b/99g (KO@ 179%) 76°
- Max Damage: 8%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 15
- Dair
- Frame 17-17: 13% 25b/110g (KO@ 173%) 270°
- Frame 17-17: 10% 20b/100g (KO@ 252%) 270°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 17
- Cancels transition to Dair landing state (landing lag) on real frame 37
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 2% 100f/40w 361°
- Max Damage: 2%
- Enables state transition on real frame 17
- F-throw
- Frame 1- 2: 9% 69b/65g (KO@ 228%) 46°
- Max Damage: 9%
- B-throw
- Frame 1- 2: 12% 60b/55g (KO@ 214%) 42°
- Max Damage: 12%
- U-throw
- Frame 1-16: 6% 70b/72g (KO@ 297%) 87°
- Frame 17-18: 4% 30b/100g (KO@ 384%) 75°
- Max Damage: 10%
- D-throw
- Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°
- Max Damage: 7%
- unknown substate 0x20e
- Article generated on real frame 4
- unknown substate 0x20f
- Article generated on real frame 4
- unknown substate 0x210
- Article generated on real frame 6
- unknown substate 0x212
- Article generated on real frame 4
- unknown substate 0x213
- Article generated on real frame 4
- unknown substate 0x21f
- Frame 6- 7: 1% 50b/100g (KO@ 557%) 30°
- Max Damage: 1%
- Peanut Popgun (explosion)
- Frame 4- 4: 23% 30b/92g (KO@ 69%) 361° 1.5-Hitlag Fire
- Max Damage: 23%
- Exploding Popgun (explosion)
- Frame 4- 5: 25% 45b/65g (KO@ 84%) 361° 2.0-Hitlag Fire
- Frame 4- 5: 18% 40b/60g (KO@ 147%) 361° 1.2-Hitlag Fire
- Max Damage: 25%
- Jumbo Peanuts (explosion)
- Frame 4- 4: 18% 30b/87g (KO@ 104%) 361° 1.5-Hitlag Fire
- Max Damage: 18%
- Monkey Flip (grab jump)
- Frame 9-31: Grab
- Flying Monkey Flip (grab jump)
- Frame 1-33: Grab
- Monkey Flip (kick)
- Frame 6-25: 14% 80b/50g (KO@ 163%) 361° 0.3-Trip
- Frame 6-25: 12% 80b/50g (KO@ 190%) 361° 0.3-Trip
- Max Damage: 14%
- Back Flip (kick)
- Frame 12-19: 17% 80b/65g (KO@ 97%) 40° 2.0-Hitlag
- Frame 12-19: 17% 80b/65g (KO@ 105%) 45° 2.0-Hitlag
- Frame 20-25: 12% 80b/55g (KO@ 172%) 40° 2.0-Hitlag
- Frame 20-25: 12% 80b/55g (KO@ 185%) 45° 2.0-Hitlag
- Frame 26-31: 8% 80b/55g (KO@ 172%) 40° 2.0-Hitlag
- Frame 26-31: 8% 80b/55g (KO@ 185%) 45° 2.0-Hitlag
- Max Damage: 17%
- Flying Monkey Flip (kick)
- Frame 6-25: 10% 60b/40g (KO@ 345%) 361° 0.3-Trip
- Frame 6-25: 8% 60b/40g (KO@ 418%) 361° 0.3-Trip
- Max Damage: 10%
- Monkey Flip (grab auto-pummel)
- Frame 10-10: 1% 0b/0g 361°
- Max Damage: 2%
- Flying Monkey Flip (grab auto-pummel)
- Frame 10-10: 1% 0b/0g 361°
- Max Damage: 2%
- Monkey Flip (grab attack hit)
- Frame 18-19: 5% 60b/150g (KO@ 155%) 361° 1.5-Hitlag
- Max Damage: 5%
- Flying Monkey Flip (grab attack hit)
- Frame 12-13: 3% 60b/150g (KO@ 221%) 361° 1.5-Hitlag
- Max Damage: 3%
- Monkey Flip (grab attack throw)
- Frame 1- 2: 7% 50b/100g (KO@ 197%) 361°
- Max Damage: 7%
- Flying Monkey Flip (grab attack throw)
- Frame 1- 2: 5% 50b/100g (KO@ 257%) 361°
- Max Damage: 5%
- Monkey Flip (grab jump hit)
- Frame 18-19: 5% 30b/40g (KO@ 757%) 361° 0.3-Trip 0.3-Hitlag
- Max Damage: 5%
- Flying Monkey Flip (grab jump hit)
- Frame 18-19: 7.5% 30b/40g (KO@ 554%) 361° 0.3-Trip 0.3-Hitlag
- Max Damage: 7.5%
- Monkey Flip (grab jump throw)
- Frame 1- 2: 5% 25b/40g 270°
- Max Damage: 5%
- Flying Monkey Flip (grab jump throw)
- Frame 1- 2: 7.5% 5b/100g (KO@ 346%) 270°
- Max Damage: 7.5%
- Rocketbarrel Boost (jump)
- Frame 1- 2: 10% 40b/85g (KO@ 184%) 361° Fire
- Frame 3- 9: 8% 40b/90g (KO@ 235%) 80° Fire
- Frame 10-28: 6% 40b/90g (KO@ 310%) 70° Fire
- Max Damage: 10%
- Rockebarrel Attack (jump)
- Frame 1- 5: 18% 40b/90g (KO@ 102%) 85° 2.0-Hitlag Fire
- Frame 6-35: 15% 40b/90g (KO@ 130%) 75° Fire
- Max Damage: 18%
- Rockebarrel Kaboom (jump)
- Frame 1- 2: 7% 40b/75g (KO@ 287%) 361° Fire
- Frame 3- 6: 7% 40b/80g (KO@ 297%) 80° Fire
- Frame 7-23: 5% 40b/80g (KO@ 402%) 70° Fire
- Max Damage: 7%
- Final Smash Tackle
- Frame 1- 2: 12% 80b/65g (KO@ 154%) 45° Fire
- Max Damage: 12%
- unknown substate 0x2ad
- Article generated on real frame 5
- Article generated on real frame 14
- unknown substate 0x2ae
- Article generated on real frame 1
- **********
- END diddy
- BEGIN diddy_barreljet
- **********
- Rocketbarrel Boost (hit)
- Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
- Max Damage: 1%
- Rockebarrel Attack (hit)
- Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
- Max Damage: 1%
- Rocketbarrel Kaboom (hit)
- Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
- Max Damage: 1%
- Rocketbarrel Boost (explosion)
- Frame 1- 2: 18% 50b/60g (KO@ 160%) 70° Fire
- Max Damage: 18%
- Rocketbarrel Attack (explosion)
- Frame 1- 2: 20% 50b/60g (KO@ 142%) 70° Fire
- Max Damage: 20%
- Rocketbarrel Kaboom (explosion)
- Frame 1- 2: 17% 55b/60g (KO@ 178%) 60° Fire
- Frame 1- 3: 11% 50b/55g (KO@ 310%) 60° Fire
- Max Damage: 17%
- **********
- END diddy_barreljet
- BEGIN diddy_explosion
- **********
- Final Smash End
- Frame 1- 2: 20% 40b/90g (KO@ 95%) 70° 0.3-Hitlag Fire
- Max Damage: 20%
- **********
- END diddy_explosion
- BEGIN diddy_peanuts
- **********
- Final Smash (projectiles)
- Frame 1- 2: 5% 40b/155g (KO@ 176%) 361° Unblockable
- Max Damage: 5%
- Final Smash (projectiles)
- Frame 1- 0: 10% 20b/125g (KO@ 140%) 361° 0.3-Hitlag Fire Unblockable
- Max Damage: 10%
- **********
- END diddy_peanuts
- BEGIN donkey
- **********
- Jab1
- Frame 5- 6: 4% 0b/100g (KO@ 421%) 361°
- Frame 5- 6: 4% 45b/25g 130°
- Max Damage: 4%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 6- 7: 6% 40b/100g (KO@ 278%) 70°
- Max Damage: 10%
- Dash Attack
- Frame 10-12: 10%(+1) 85b/53g (KO@ 248%) 53°
- Frame 13-21: 8%(+1) 60b/65g (KO@ 269%) 45°
- Max Damage: 10%
- F-tilt (high)
- Frame 9-11: 11% 10b/100g (KO@ 174%) 361°
- Max Damage: 11%
- Begins partial invincibility on real frame 7
- End partial invincibility on real frame 12
- F-tilt (normal)
- Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
- Max Damage: 10%
- Begins partial invincibility on real frame 1
- Begins partial invincibility on real frame 1
- End partial invincibility on real frame 26
- F-tilt (low)
- Frame 9-11: 9% 10b/100g (KO@ 209%) 361° 0.15-Trip
- Max Damage: 9%
- Begins partial invincibility on real frame 1
- Begins partial invincibility on real frame 1
- End partial invincibility on real frame 26
- U-tilt
- Frame 5-11: 11% 40b/115g (KO@ 135%) 100°
- Frame 5-11: 10% 40b/110g (KO@ 155%) 100°
- Frame 5-11: 9% 40b/105g (KO@ 180%) 100°
- Max Damage: 11%
- Begins partial invincibility on real frame 5
- End partial invincibility on real frame 26
- D-tilt
- Frame 7- 9: 7% 10b/80g (KO@ 328%) 361° 0.4-Trip
- Frame 7- 9: 6% 10b/80g (KO@ 370%) 361° 0.4-Trip
- Max Damage: 7%
- Begins partial invincibility on real frame 1
- End partial invincibility on real frame 10
- F-smash (normal)
- Frame 22-23: 20%(+1) 30b/91g (KO@ 92%) 46° 1.4-Hitlag
- Frame 22-23: 19%(+1) 25b/91g (KO@ 95%) 361° 1.4-Hitlag
- Max Damage: 20%
- Smash charge window on real frame 15
- U-smash
- Frame 14-15: 18%(+4) 30b/83g (KO@ 121%) 90°
- Max Damage: 18%
- Smash charge window on real frame 7
- Begins partial invincibility on real frame 12
- Begins partial invincibility on real frame 12
- Begins partial invincibility on real frame 12
- End partial invincibility on real frame 16
- D-smash
- Frame 11-12: 17%(+1) 35b/88g (KO@ 123%) 70°
- Frame 11-12: 14%(+1) 35b/88g (KO@ 146%) 82°
- Frame 13-14: 18%(+1) 30b/88g (KO@ 123%) 55°
- Frame 13-14: 14%(+1) 35b/88g (KO@ 146%) 98°
- Max Damage: 18%
- Smash charge window on real frame 3
- Begins partial invincibility on real frame 11
- Begins partial invincibility on real frame 11
- End partial invincibility on real frame 15
- Nair
- Frame 10-13: 11% 20b/100g (KO@ 163%) 361°
- Frame 14-26: 8% 10b/100g (KO@ 232%) 361°
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 10
- Cancels transition to Nair landing state (landing lag) on real frame 27
- Fair
- Frame 18-20: 16% 20b/85g (KO@ 132%) 361°
- Frame 21-22: 15% 30b/100g (KO@ 161%) 270° 1.5-Hitlag
- Frame 21-22: 13% 30b/100g (KO@ 128%) 361° 1.5-Hitlag
- Max Damage: 16%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 78
- Bair
- Frame 7- 8: 13% 20b/97g (KO@ 142%) 361°
- Frame 9-16: 8% 10b/100g (KO@ 232%) 361°
- Max Damage: 13%
- Enables transition to Bair landing state (landing lag) on real frame 7
- Cancels transition to Bair landing state (landing lag) on real frame 31
- Uair
- Frame 6-10: 13% 32b/90g (KO@ 156%) 90°
- Max Damage: 13%
- Begins partial invincibility on real frame 1
- Enables transition to Uair landing state (landing lag) on real frame 6
- End partial invincibility on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 26
- Dair
- Frame 14-16: 16% 30b/90g (KO@ 169%) 270°
- Frame 14-16: 13% 20b/90g (KO@ 154%) 361°
- Max Damage: 16%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 50
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 9-10: 2.1% 100f/30w 361°
- Max Damage: 2.1%
- Enables state transition on real frame 16
- B-throw
- Frame 1- 2: 11% 60b/65g (KO@ 190%) 40°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 9% 70b/50g (KO@ 309%) 90°
- Max Damage: 9%
- D-throw
- Frame 1- 2: 7% 60b/50g (KO@ 371%) 361°
- Max Damage: 7%
- Cargo Ftoss
- Frame 1- 2: 8% 80b/50g (KO@ 365%) 60°
- Max Damage: 8%
- Cargo Btoss
- Frame 1- 2: 8% 80b/50g (KO@ 346%) 55°
- Max Damage: 8%
- Cargo Utoss
- Frame 1- 2: 7% 90b/30g (KO@ 536%) 90°
- Max Damage: 7%
- Cargo Dtoss
- Frame 1- 2: 6% 65b/38g (KO@ 565%) 45°
- Max Damage: 6%
- Giant Punch (ground, uncharged)
- Frame 18-18: 12%(+2) 15b/100g (KO@ 170%) 80°
- Frame 19-20: 10%(+2) 15b/100g (KO@ 184%) 361°
- Frame 19-20: 10%(+2) 15b/60g (KO@ 315%) 361°
- Max Damage: 12%
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 21
- Lightning Punch (ground, uncharged)
- Frame 14-14: 12%(+2) 15b/100g (KO@ 170%) 80°
- Frame 15-15: 10%(+2) 15b/100g (KO@ 184%) 361°
- Frame 15-15: 10%(+2) 15b/60g (KO@ 315%) 361°
- Max Damage: 12%
- Storm Punch (ground, uncharged)
- Frame 19-20: 8%(+2) 15b/100g (KO@ 225%) 361°
- Frame 21-23: 0% 60b/100g (KO@ 847%) 40°
- Frame 24-27: 0% 40b/100g (KO@ 990%) 40°
- Max Damage: 8%
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 20
- Giant Punch (ground, charged)
- Frame 19-20: 28% 10b/80g (KO@ 72%) 361°
- Frame 19-20: 18% 10b/50g (KO@ 223%) 361°
- Max Damage: 28%
- Begins super armor on real frame 11
- Ends super armor on real frame 21
- Lightning Punch (ground, charged)
- Frame 15-15: 15% 48b/84g (KO@ 115%) 361° 0.8-Hitlag Electric
- Frame 15-15: 8% 48b/52g (KO@ 352%) 361° 0.8-Hitlag Electric
- Max Damage: 15%
- Storm Punch (ground, charged)
- Frame 19-20: 18% 30b/87g (KO@ 104%) 361°
- Frame 19-20: 0% 120b/200g (KO@ 204%) 40°
- Frame 21-23: 0% 100b/170g (KO@ 326%) 40°
- Frame 24-27: 0% 85b/143g (KO@ 464%) 40°
- Frame 28-31: 0% 72b/120g (KO@ 633%) 40°
- Max Damage: 18%
- Giant Punch (aerial, uncharged)
- Frame 18-18: 8%(+2) 15b/100g (KO@ 246%) 80°
- Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°
- Frame 19-20: 6%(+2) 15b/60g (KO@ 482%) 361°
- Max Damage: 8%
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 21
- Lightning Punch (aerial, uncharged)
- Frame 14-14: 8%(+2) 15b/100g (KO@ 246%) 80°
- Frame 15-15: 6%(+2) 15b/100g (KO@ 286%) 361°
- Frame 15-15: 6%(+2) 15b/60g (KO@ 482%) 361°
- Max Damage: 8%
- Storm Punch (aerial, uncharged)
- Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°
- Frame 21-23: 0% 60b/80g 40°
- Frame 24-27: 0% 40b/80g 40°
- Max Damage: 6%
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 21
- Giant Punch (aerial, charged)
- Frame 18-18: 15% 40b/80g (KO@ 146%) 80°
- Frame 19-20: 25% 10b/80g (KO@ 86%) 361°
- Frame 19-20: 20% 10b/50g (KO@ 199%) 361°
- Max Damage: 25%
- Begins super armor on real frame 17
- Ends super armor on real frame 21
- Lightning Punch (aerial, charged)
- Frame 15-15: 13.5% 40b/84g (KO@ 138%) 361° Electric
- Frame 15-15: 10.5% 40b/52g (KO@ 295%) 361° Electric
- Max Damage: 13.5%
- Storm Punch (aerial, charged)
- Frame 19-20: 14% 30b/87g (KO@ 138%) 361°
- Frame 19-20: 0% 120b/160g (KO@ 258%) 40°
- Frame 21-23: 0% 100b/136g (KO@ 410%) 40°
- Frame 24-27: 0% 85b/114g (KO@ 585%) 40°
- Max Damage: 14%
- Headbutt (ground)
- Frame 20-21: 10%(+30) 20b/40g 270° Bury Ground-Target-Only
- Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only
- Max Damage: 10%
- Jumping Headbutt (ground)
- Frame 23-26: 8%(+30) 0b/150g (KO@ 168%) 45° Bury Aerial-Target-Only
- Frame 23-26: 8%(+30) 0b/25g 70° Bury Ground-Target-Only
- Max Damage: 8%
- Stubborn Headbutt (ground)
- Frame 43-44: 13%(+30) 20b/40g 270° Bury Ground-Target-Only
- Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only
- Max Damage: 13%
- Begins super armor on real frame 1
- Ends super armor on real frame 55
- Headbutt (aerial)
- Frame 20-21: 10%(+30) 30b/40g (KO@ 617%) 270° Bury
- Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only
- Max Damage: 10%
- Jumping Headbutt (aerial)
- Frame 23-33: 10%(+30) 0b/20g 70° Bury Ground-Target-Only
- Frame 23-33: 5%(+30) 80b/100g (KO@ 260%) 60° Aerial-Target-Only
- Max Damage: 10%
- Stubborn Headbutt (aerial)
- Frame 43-44: 13%(+30) 30b/40g (KO@ 489%) 270° Bury
- Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only
- Max Damage: 13%
- Begins super armor on real frame 1
- Ends super armor on real frame 55
- Spinning Kong (ground)
- Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 140°
- Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 361°
- Frame 25-58: [1.3%]x5 50f/150w 20°
- Frame 25-58: [1.3%]x5 45b/50g 180°
- Frame 62-62: 4% 40b/170g (KO@ 175%) 361°
- Max Damage: 17.5%
- Begins super armor on real frame 8
- Ends super armor on real frame 18
- Begins partial invincibility on real frame 19
- End partial invincibility on real frame 25
- Kong Cyclone (ground)
- Frame 19-19: 4% 60b/50g (KO@ 691%) 116° 0.0-SDI
- Frame 20-46: [0%]x3 38b/60g 150° 0.1-Hitlag 0.0-SDI
- Frame 20-46: [0%]x3 29b/48g 150° 0.1-Hitlag 0.0-SDI
- Frame 20-46: [0%]x3 22b/30g 150° 0.1-Hitlag 0.0-SDI
- Frame 49-49: 15% 40b/82g (KO@ 148%) 66° 1.3-Hitlag 0.0-SDI
- Max Damage: 19%
- Begins super armor on real frame 20
- Ends super armor on real frame 46
- Spinning Kong (aerial)
- Frame 5- 6: 10%(+1) 40b/80g (KO@ 196%) 361°
- Frame 12-19: [5%(+1)]x4 20b/70g (KO@ 448%) 361°
- Frame 12-19: [4%(+1)]x4 20b/70g (KO@ 526%) 361°
- Frame 44-51: [2%(+1)]x3 0b/100g (KO@ 605%) 361°
- Max Damage: 36%
- Begins partial invincibility on real frame 12
- Begins partial invincibility on real frame 12
- End partial invincibility on real frame 44
- Chopper Kong (aerial)
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 24
- Kong Cyclone (aerial)
- Frame 4- 6: 3% 50b/40g 75°
- Frame 15-39: [0%]x7 100f/30w 130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only
- Frame 15-39: [0%]x7 100f/1w 90° 0.1-Hitlag 0.0-SDI Slash
- Frame 15-39: [0%]x7 90b/50g 140° 0.1-Hitlag 0.0-SDI Slash
- Frame 15-39: [0%]x7 70b/50g 220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only
- Frame 41-41: 12% 55b/80g (KO@ 180%) 62° 1.2-Hitlag 0.0-SDI
- Max Damage: 15%
- Begins super armor on real frame 15
- Ends super armor on real frame 36
- Hand Slap (ground, loop)
- Frame 5- 6: 14%(+1) 82b/23g (KO@ 425%) 78° 0.5-Hitlag Ground-Target-Only
- Frame 5- 6: 14%(+1) 82b/23g (KO@ 417%) 84° 0.5-Hitlag Ground-Target-Only
- Frame 16-17: 14%(+1) 82b/23g (KO@ 411%) 78° 0.5-Hitlag Ground-Target-Only
- Frame 16-17: 14%(+1) 82b/23g (KO@ 403%) 84° 0.5-Hitlag Ground-Target-Only
- Max Damage: 28%
- Focused Slap (ground, loop)
- Frame 5- 6: 7%(+1) 40b/80g (KO@ 294%) 88° 2.0-Hitlag Stun Ground-Target-Only
- Frame 16-17: 14%(+1) 60b/108g (KO@ 94%) 70° 2.0-Hitlag
- Max Damage: 21%
- Hot Slap (ground, loop)
- Frame 5- 6: 4% 100f/22w 110° 0.5-Hitlag Fire
- Frame 16-17: 12% 60b/88g (KO@ 130%) 45° Fire
- Max Damage: 16%
- Hand Slap (aerial)
- Frame 19-21: 5% 100f/36w 90° 0.2-Trip
- Frame 28-30: 6% 30b/100g (KO@ 364%) 270° 0.2-Trip
- Max Damage: 11%
- Focused Slap (aerial)
- Frame 15-17: 7% 100f/20w 85° 0.2-Trip Electric
- Frame 25-27: 12% 32b/100g (KO@ 130%) 361° 0.2-Trip
- Max Damage: 19%
- Hot Slap (aerial)
- Frame 11-13: 5% 100f/36w 90° 0.2-Trip Fire
- Frame 21-23: 5% 30b/100g (KO@ 280%) 35° 0.2-Trip Fire
- Max Damage: 10%
- unknown substate 0x26c
- Frame 1- 2: 12%(+1) 30b/80g (KO@ 177%) 361° 0.0-Hitlag Unblockable
- Frame 1- 2: 11%(+1) 100f/110w 361°
- Frame 1- 2: 2%(+1) 20b/100g (KO@ 590%) 45° 0.0-Hitlag Unblockable
- Frame 1- 2: 0%(+1) 0b/0g 361° 0.0-Hitlag Unblockable
- Max Damage: 12%
- unknown substate 0x272
- Frame 4- 5: 15%(+1) 55b/90g (KO@ 100%) 361° 0.0-Hitlag Unblockable
- Max Damage: 15%
- unknown substate 0x273
- Smash charge window on real frame 40
- unknown substate 0x277
- Smash charge window on real frame 40
- **********
- END donkey
- BEGIN donkey_soundeffect
- **********
- Final Smash
- Frame 1- 2: 1%(+1) 30b/100g (KO@ 741%) 45° Unblockable
- Max Damage: 1%
- Final Smash
- Frame 1- 2: 7%(+5) 20b/70g (KO@ 353%) 361° Unblockable
- Max Damage: 7%
- **********
- END donkey_soundeffect
- BEGIN duckhunt
- **********
- Jab1
- Frame 4- 6: 2.5% 100f/25w 80°
- Max Damage: 2.5%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 5- 7: 2.5% 100f/30w 70°
- Max Damage: 5%
- Enables transition to next jab state on real frame 17
- Jab3
- Frame 6- 9: 4% 40b/130g (KO@ 307%) 60°
- Max Damage: 9%
- Repeating Jab End
- Frame 6- 6: 3% 70b/140g (KO@ 254%) 74° 3.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 10-13: 10%(+1) 100b/40g (KO@ 320%) 60° Pierce
- Frame 14-19: 7%(+1) 100b/40g (KO@ 390%) 110° Pierce
- Max Damage: 10%
- F-tilt (normal)
- Frame 8-11: 8% 15b/100g (KO@ 225%) 361° Pierce
- Max Damage: 8%
- U-tilt
- Frame 8-12: 7% 35b/130g (KO@ 184%) 96°
- Max Damage: 7%
- D-tilt
- Frame 6- 7: 8%(+1) 50b/60g (KO@ 272%) 30° Pierce
- Max Damage: 8%
- F-smash (normal)
- Frame 12-13: 4% 100f/60w 5°
- Frame 24-25: 9% 50b/123g (KO@ 126%) 361°
- Max Damage: 9%
- Smash charge window on real frame 6
- U-smash
- Frame 7- 8: 2% 110f/72w 140° Ground-Target-Only
- Frame 7- 8: 2% 100f/60w 150° Aerial-Target-Only
- Frame 15-16: 2.4% 100f/72w 115°
- Frame 23-24: 10% 40b/110g (KO@ 154%) 85°
- Max Damage: 10%
- Smash charge window on real frame 6
- D-smash
- Frame 7- 8: 5% 105f/115w 165°
- Frame 15-16: 5% 100f/115w 165°
- Frame 23-24: 6% 32b/153g (KO@ 151%) 150°
- Max Damage: 6%
- Smash charge window on real frame 3
- Nair
- Frame 6- 8: 11% 30b/100g (KO@ 152%) 361°
- Frame 9-37: 5% 22b/90g (KO@ 350%) 361°
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 44
- Fair
- Frame 7-10: 6.5% 40b/80g (KO@ 310%) 48°
- Frame 9-10: 10% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce
- Frame 11-12: 7.5% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 47
- Bair
- Frame 7- 8: 10% 40b/90g (KO@ 173%) 361°
- Frame 7-10: 12.5% 30b/90g (KO@ 150%) 361° 1.2-Hitlag Pierce
- Max Damage: 12.5%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 35
- Uair
- Frame 6- 7: 3% 100f/40w 145° Slash
- Frame 20-21: 6% 50b/120g (KO@ 198%) 91° 2.0-Hitlag Slash
- Max Damage: 12%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 32
- Dair
- Frame 14-14: 5% 20b/20g 130°
- Frame 14-14: 5% 20b/20g 255°
- Frame 20-20: 10% 10b/90g (KO@ 235%) 70° Slash Ground-Target-Only
- Frame 20-20: 10% 10b/80g (KO@ 327%) 270° Slash Aerial-Target-Only
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 33
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 5- 5: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 9% 62b/50g (KO@ 314%) 45°
- Max Damage: 9%
- U-throw
- Frame 1- 2: 6% 70b/80g (KO@ 266%) 88°
- Max Damage: 6%
- D-throw
- Frame 1- 2: 5% 70b/50g (KO@ 501%) 80°
- Max Damage: 5%
- Duck Jump (???)
- Enables all ledge grabs on real frame 40
- Duck Jump Snag (???)
- Enables all ledge grabs on real frame 47
- Super Duck Jump (???)
- Enables all ledge grabs on real frame 40
- Duck Jump (???)
- Enables all ledge grabs on real frame 48
- Duck Jump Snag (???)
- Enables all ledge grabs on real frame 48
- Super Duck Jump (???)
- Enables all ledge grabs on real frame 40
- Duck Jump Snag (ascent)
- Frame 1- 2: 1% 100f/100w 366° 0.5-Hitlag 0.5-SDI Aerial-Target-Only
- Frame 1- 2: 1% 100f/70w 80° 0.5-Hitlag 0.5-SDI Ground-Target-Only
- Max Damage: 1%
- Super Duck Jump (ascent)
- Frame 25-27: 0% 70b/110g (KO@ 630%) 30° Ground-Target-Only
- Frame 25-27: 0% 70b/100g (KO@ 694%) 30° Aerial-Target-Only
- Frame 28-30: 0% 60b/110g (KO@ 695%) 30° Ground-Target-Only
- Frame 28-30: 0% 60b/100g (KO@ 766%) 30° Aerial-Target-Only
- unknown substate 0x227
- Frame 5- 6: 2% 45b/130g (KO@ 332%) 150° 2.0-Hitlag
- Max Damage: 2%
- unknown substate 0x237
- Frame 28-29: 5% 100f/200w 80° Unblockable
- Max Damage: 5%
- unknown substate 0x239
- Frame 1- 2: 6% 60b/180g (KO@ 110%) 361°
- Max Damage: 6%
- unknown substate 0x23e
- Frame 1- 4: 2% 80f/1w 361°
- Max Damage: 12%
- unknown substate 0x240
- Frame 1- 4: 2% 80f/1w 361°
- Max Damage: 26%
- **********
- END duckhunt
- BEGIN duckhunt_can
- **********
- Trick Shot (on-hit)
- Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
- Max Damage: 2%
- High-Explosive Shot (on-hit)
- Frame 1- 2: 1% 100f/10w 361° 0.5-SDI
- Max Damage: 1%
- Trick Shot (alt on-hit?)
- Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
- Max Damage: 2%
- High-Explosive Shot (alt on-hit?)
- Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
- Max Damage: 2%
- Trick Shot (???)
- Frame 1- 2: 8% 40b/110g (KO@ 212%) 60° 0.5-SDI Fire
- Max Damage: 8%
- High-Explosive Shot (???)
- Frame 1- 2: 7% 40b/100g (KO@ 213%) 40° 0.8-Hitlag 0.5-SDI Fire
- Max Damage: 7%
- Zigzag Shot (???)
- Frame 1- 2: 6% 40b/120g (KO@ 223%) 78° 1.2-Hitlag 0.5-SDI Fire
- Max Damage: 6%
- Trick Shot (???)
- Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
- High-Explosive Shot (???)
- Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
- Zigzag Shot (???)
- Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
- **********
- END duckhunt_can
- BEGIN duckhunt_clay
- **********
- Clay Shooting (disc hit)
- Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Max Damage: 2%
- Rising Clay (disc hit)
- Frame 1- 9: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Frame 10-24: 3% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Frame 25-39: 5% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Frame 40-41: 8% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Max Damage: 8%
- Clay Break (unused disc hit)
- Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
- Max Damage: 2%
- Rising Clay (disc shot break)
- Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI
- Max Damage: 5%
- Clay Shooting (disc shot break)
- Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI
- Max Damage: 5%
- Clay Break (disc shot break)
- Frame 1- 2: 6% 70b/95g (KO@ 237%) 70° 2.0-Hitlag 0.5-SDI
- Max Damage: 6%
- **********
- END duckhunt_clay
- BEGIN duckhunt_gunmanbullet
- **********
- Wild Gunman
- Frame 1- 2: 7% 30b/105g (KO@ 249%) 70° 1.5-Hitlag 0.5-SDI Fire
- Frame 1- 2: 6% 30b/105g (KO@ 290%) 65° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 5% 30b/105g (KO@ 314%) 50° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 4% 30b/112g (KO@ 366%) 65° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 4% 30b/105g (KO@ 391%) 65° 1.5-Hitlag 0.5-SDI
- Max Damage: 7%
- Quick Draw Aces
- Frame 1- 2: 9% 65b/25g (KO@ 694%) 70° 1.5-Hitlag 0.5-SDI Fire
- Frame 1- 2: 8% 65b/25g (KO@ 793%) 65° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 7% 65b/25g (KO@ 819%) 50° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 6% 65b/35g (KO@ 708%) 65° 1.5-Hitlag 0.5-SDI
- Frame 1- 2: 6% 65b/25g (KO@ 995%) 65° 1.5-Hitlag 0.5-SDI
- Max Damage: 9%
- Mega Gunman
- Frame 1- 2: 6% 30b/95g (KO@ 312%) 70° 1.3-Hitlag 0.5-SDI Fire
- Frame 1- 2: 5% 30b/95g (KO@ 369%) 65° 1.3-Hitlag 0.5-SDI
- Frame 1- 2: 4% 30b/95g (KO@ 407%) 50° 1.3-Hitlag 0.5-SDI
- Frame 1- 2: 3% 30b/102g (KO@ 485%) 65° 1.3-Hitlag 0.5-SDI
- Frame 1- 2: 3% 30b/95g (KO@ 521%) 65° 1.3-Hitlag 0.5-SDI
- Max Damage: 6%
- **********
- END duckhunt_gunmanbullet
- BEGIN duckhunt_reticle
- **********
- Trick Shot (unused? shot)
- Frame 1- 2: 1.8% 30b/100g (KO@ 675%) 60°
- Max Damage: 1.8%
- High-Explosive Shot (unused? shot)
- Frame 1- 2: 5% 30b/100g (KO@ 362%) 60°
- Max Damage: 5%
- Zigzag Shot (shot)
- Frame 1- 2: 6% 90b/30g (KO@ 675%) 125°
- Max Damage: 6%
- Clay Shooting (shot)
- Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
- Max Damage: 1.8%
- Rising Clay (unused shot)
- Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
- Max Damage: 1.8%
- Clay Break (shot)
- Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag
- Max Damage: 7%
- Clay Shooting (alt shot?)
- Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
- Max Damage: 1.8%
- Rising Clay (unused alt shot?)
- Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
- Max Damage: 1.8%
- Clay Break (alt shot?)
- Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag
- Max Damage: 7%
- **********
- END duckhunt_reticle
- BEGIN falco
- **********
- Jab1
- Frame 2- 4: 3% 30b/30g 80° 0.5-SDI Slash
- Max Damage: 3%
- Enables transition to next jab state on real frame 8
- Jab2
- Frame 3- 5: 2% 30b/30g 50° Slash
- Frame 3- 5: 2% 30b/30g 80° Slash
- Max Damage: 5%
- Enables transition to next jab state on real frame 17
- Repeating Jab End
- Frame 5- 6: 3% 60b/100g (KO@ 356%) 45° 2.0-Hitlag 0.0-SDI Slash
- Max Damage: 3%
- Dash Attack
- Frame 8-11: 9%(+1) 80b/70g (KO@ 222%) 65°
- Frame 12-18: 6%(+1) 70b/70g (KO@ 272%) 40°
- Max Damage: 9%
- F-tilt (normal)
- Frame 6- 8: 9% 0b/100g (KO@ 222%) 361°
- Max Damage: 9%
- U-tilt
- Frame 5- 5: 4% 100f/100w 106° Slash Ground-Target-Only
- Frame 6- 9: 4% 100f/25w 100° Slash
- Frame 6- 9: 4% 100f/20w 100° Slash
- Frame 6- 9: 3% 100f/15w 270° Slash
- Frame 12-16: 5% 30b/150g (KO@ 210%) 90° Slash
- Frame 12-16: 5% 30b/150g (KO@ 211%) 97° Slash
- Max Damage: 9%
- D-tilt
- Frame 7- 9: 12% 50b/90g (KO@ 153%) 75° 0.4-Trip Slash
- Frame 7- 9: 11% 35b/88g (KO@ 190%) 75° 0.4-Trip Slash
- Frame 7- 9: 9% 35b/88g (KO@ 228%) 75° 0.4-Trip Slash
- Max Damage: 12%
- F-smash (normal)
- Frame 17-19: 15% 42b/96g (KO@ 104%) 361° Slash
- Frame 17-19: 15% 42b/93g (KO@ 108%) 361° Slash
- Frame 17-19: 15% 42b/90g (KO@ 112%) 361° Slash
- Frame 20-20: 10% 30b/90g (KO@ 186%) 361° 0.5-Hitlag 0.3-SDI Slash
- Max Damage: 15%
- Smash charge window on real frame 13
- U-smash
- Frame 8-12: 4% 80b/30g (KO@ 909%) 130° Ground-Target-Only
- Frame 8-12: 4% 30b/20g 140° Aerial-Target-Only
- Frame 9-12: 4% 100f/15w 220° Aerial-Target-Only
- Frame 14-19: 12% 30b/98g (KO@ 154%) 80° 1.3-Hitlag
- Max Damage: 16%
- Smash charge window on real frame 3
- D-smash
- Frame 7- 9: 15% 20b/76g (KO@ 143%) 25° 0.4-Trip
- Frame 7- 9: 12% 20b/76g (KO@ 221%) 80° 0.4-Trip
- Max Damage: 15%
- Smash charge window on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 8
- Nair
- Frame 3- 5: 3% 100f/15w 110° Slash
- Frame 14-17: 2% 100f/15w 110° Slash
- Frame 21-24: 4% 40b/130g (KO@ 241%) 361° Slash
- Max Damage: 12%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 43
- Fair
- Frame 12-34: [1%]x4 100f/60w 366° Slash
- Frame 35-36: 4% 55b/145g (KO@ 194%) 361° 2.5-Hitlag Slash
- Max Damage: 8%
- Enables transition to Fair landing state (landing lag) on real frame 6
- Cancels transition to Fair landing state (landing lag) on real frame 54
- Bair
- Frame 4- 5: 13% 0b/130g (KO@ 117%) 361°
- Frame 6-11: 7% 30b/100g (KO@ 228%) 361°
- Max Damage: 13%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 15
- Uair
- Frame 10-14: 11% 27b/100g (KO@ 180%) 68°
- Frame 10-14: 11% 30b/20g (KO@ 892%) 80°
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 7
- Cancels transition to Uair landing state (landing lag) on real frame 26
- Dair
- Frame 16-18: 13% 10b/80g (KO@ 267%) 285° 2.0-Hitlag
- Frame 19-30: 8% 20b/90g (KO@ 243%) 361°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 38
- Fair Landing
- Frame 1- 1: 5% 30b/160g (KO@ 192%) 45° 2.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 5- 5: 2% 100f/30w 80°
- Max Damage: 2%
- Enables state transition on real frame 17
- F-throw
- Frame 1- 9: 3% 35b/135g (KO@ 315%) 45°
- Frame 10-11: 4%(+1) 100f/140w 55°
- Max Damage: 7%
- B-throw
- Frame 1- 2: 6% 80b/60g (KO@ 270%) 35°
- Max Damage: 6%
- Article generated on real frame 13
- Article generated on real frame 18
- U-throw
- Frame 1- 2: 4% 60b/100g (KO@ 310%) 94°
- Max Damage: 4%
- Article generated on real frame 13
- Article generated on real frame 21
- D-throw
- Frame 1- 2: 3% 60b/110g (KO@ 345%) 50°
- Max Damage: 3%
- Article generated on real frame 21
- Article generated on real frame 26
- unknown substate 0x20f
- Article generated on real frame 4
- unknown substate 0x210
- Article generated on real frame 6
- unknown substate 0x211
- Article generated on real frame 4
- unknown substate 0x213
- Article generated on real frame 4
- unknown substate 0x214
- Article generated on real frame 4
- unknown substate 0x215
- Article generated on real frame 3
- unknown substate 0x21b
- Article generated on real frame 4
- unknown substate 0x21c
- Article generated on real frame 6
- unknown substate 0x21d
- Article generated on real frame 4
- unknown substate 0x21f
- Article generated on real frame 4
- unknown substate 0x220
- Article generated on real frame 4
- Falco Charge (travel)
- Frame 21-22: 12% 85b/60g (KO@ 148%) 40° 1.5-Hitlag Pierce
- Frame 21-22: 4% 70b/40g (KO@ 799%) 65° 0.8-Hitlag
- Max Damage: 12%
- unknown substate 0x22b
- Article generated on real frame 2
- Article generated on real frame 4
- unknown substate 0x22c
- Article generated on real frame 2
- Article generated on real frame 3
- Fire Bird (startup)
- Frame 20-20: [2%]x7 40b/40g 70° Fire
- Max Damage: 14%
- Fire Bird (travel)
- Frame 1- 4: 3% 30b/50g (KO@ 849%) 361° 0.8-SDI Fire
- Frame 5- 5: [2%]x7 30b/50g 365° 0.8-SDI Fire
- Frame 19-19: 2% 70b/90g (KO@ 415%) 361° 0.8-SDI Fire
- Max Damage: 16%
- Fast Fire Bird (travel)
- Frame 1- 2: 2% 68b/40g 80° Fire
- Max Damage: 2%
- Distant Fire Bird (travel)
- Frame 1- 1: 8% 65b/45g (KO@ 354%) 361° 1.5-Hitlag 0.8-SDI Fire
- Frame 2-31: [2%]x15 35b/45g 361° 1.5-SDI Fire
- Max Damage: 30%
- Reflector (ground)
- Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
- Max Damage: 5%
- Accele-Reflector (ground)
- Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
- Max Damage: 2%
- Reflector Void (ground)
- Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI
- Max Damage: 9%
- Reflector (aerial)
- Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
- Max Damage: 5%
- Accele-Reflector (aerial)
- Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
- Max Damage: 2%
- Reflector Void (aerial)
- Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI
- Max Damage: 9%
- Final Smash Activation
- Frame 46-47: 5% 100b/100g (KO@ 182%) 90°
- Max Damage: 5%
- **********
- END falco
- BEGIN falco_blaster_bullet
- **********
- Blaster
- Frame 1- 2: 3% 100f/2w 361° 0.1-Hitlag Electric
- Max Damage: 3%
- Explosive Blaster
- Frame 1-15: [0%]x8 100f/20w 0° Electric
- Frame 28-50: [1%]x4 100f/2w 361° 0.8-Hitlag 0.8-SDI Electric
- Frame 52-53: 2% 55b/25g 45° Electric
- Max Damage: 6%
- Burst Blaster
- Frame 1- 5: 2% 0b/0g 361° 0.1-Hitlag Electric
- Frame 6- 7: 1% 0b/0g 361° 0.1-Hitlag Electric
- Max Damage: 2%
- Bthrow Shot (x1)
- Frame 1- 2: 3% 60b/80g (KO@ 477%) 50° 0.25-Hitlag Electric
- Max Damage: 3%
- Uthrow Shot (x1)
- Frame 1- 2: 4% 60b/80g (KO@ 389%) 90° 0.25-Hitlag Electric
- Max Damage: 4%
- Dthrow Shot (x1)
- Frame 1- 2: 2% 60b/80g (KO@ 598%) 50° 0.25-Hitlag Electric
- Max Damage: 2%
- **********
- END falco_blaster_bullet
- BEGIN falco_illusion
- **********
- Falco Phantasm (ground travel)
- Frame 1- 2: 7% 68b/40g (KO@ 493%) 80° Slash
- Max Damage: 7%
- Falco Phantasm (aerial travel)
- Frame 1- 2: 7% 68b/60g (KO@ 325%) 80° Slash Ground-Target-Only
- Frame 1- 2: 6% 40b/50g (KO@ 711%) 270° Slash Aerial-Target-Only
- Max Damage: 7%
- **********
- END falco_illusion
- BEGIN falco_landmaster
- **********
- Final Smash
- Frame 1- 2: 12% 90b/50g (KO@ 184%) 45° 0.5-Hitlag Unblockable
- Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° 0.5-Hitlag Unblockable
- Max Damage: 12%
- Final Smash
- Frame 20-40: 12% 90b/50g (KO@ 170%) 361° Unblockable
- Frame 20-40: 12% 80b/50g (KO@ 190%) 361° Unblockable
- Frame 20-40: 11% 80b/50g (KO@ 207%) 361° Unblockable
- Max Damage: 12%
- Final Smash
- Frame 20-44: 10% 100b/50g (KO@ 215%) 50° Unblockable
- Frame 20-44: 10% 100b/50g (KO@ 254%) 60° Unblockable
- Frame 20-44: 10% 100b/50g (KO@ 228%) 70° Unblockable
- Frame 20-44: 10% 100b/50g (KO@ 213%) 80° Unblockable
- Max Damage: 10%
- Final Smash
- Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
- Max Damage: 8%
- Article generated on real frame 12
- Final Smash
- Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
- Max Damage: 8%
- Article generated on real frame 12
- Final Smash
- Frame 1- 2: 10% 80b/50g (KO@ 178%) 16° Unblockable
- Frame 1- 2: 10% 60b/50g (KO@ 226%) 16° Unblockable
- Max Damage: 10%
- **********
- END falco_landmaster
- BEGIN falco_landmaster_shell
- **********
- Final Smash
- Frame 1- 6: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable
- Frame 7- 8: 12% 60b/75g (KO@ 159%) 45° Fire Unblockable
- Max Damage: 12%
- **********
- END falco_landmaster_shell
- BEGIN fox
- **********
- Jab1
- Frame 2- 2: 2% 10b/20g 20°
- Frame 2- 2: 2% 10b/20g 35°
- Frame 2- 2: 2% 10b/20g 80°
- Max Damage: 2%
- Enables transition to next jab state on real frame 5
- Jab2
- Frame 2- 3: 1% 25b/50g 20°
- Frame 2- 3: 1% 25b/50g 80°
- Max Damage: 3%
- Enables transition to next jab state on real frame 8
- Repeating Jab End
- Frame 3- 3: 2% 30b/170g (KO@ 308%) 361° 3.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 4- 7: 6%(+1) 55b/90g (KO@ 280%) 70°
- Frame 8-15: 4%(+1) 40b/90g (KO@ 418%) 70°
- Max Damage: 6%
- F-tilt (high)
- Frame 6- 8: 8% 10b/110g (KO@ 210%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 6- 8: 6% 10b/110g (KO@ 267%) 361°
- Max Damage: 6%
- F-tilt (low)
- Frame 6- 8: 7% 10b/110g (KO@ 236%) 361°
- Max Damage: 7%
- U-tilt
- Frame 3- 5: 9% 22b/110g (KO@ 200%) 110° Ground-Target-Only
- Frame 3- 5: 7% 18b/110g (KO@ 244%) 84° Aerial-Target-Only
- Frame 3- 5: 6% 18b/110g (KO@ 278%) 80°
- Frame 6- 7: 6% 22b/110g (KO@ 200%) 110° Ground-Target-Only
- Frame 6- 7: 6% 18b/110g (KO@ 244%) 84° Aerial-Target-Only
- Frame 6- 7: 5% 18b/110g (KO@ 278%) 80°
- Max Damage: 9%
- D-tilt
- Frame 7- 9: 8% 25b/100g (KO@ 221%) 45° 0.4-Trip
- Frame 7- 9: 8% 25b/100g (KO@ 248%) 65° 0.4-Trip
- Frame 7- 9: 7% 25b/100g (KO@ 260%) 80° 0.4-Trip
- Frame 7- 9: 6% 25b/100g (KO@ 291%) 90° 0.4-Trip
- Max Damage: 8%
- F-smash (normal)
- Frame 13-15: 14% 20b/98g (KO@ 130%) 361°
- Frame 16-18: 11% 20b/100g (KO@ 163%) 361°
- Max Damage: 14%
- Smash charge window on real frame 5
- U-smash
- Frame 8- 8: 14% 30b/94g (KO@ 141%) 80° Slash
- Frame 8- 9: 16% 30b/94g (KO@ 121%) 80° Slash
- Frame 10-11: 11% 10b/100g (KO@ 174%) 361°
- Max Damage: 16%
- Begins partial invincibility on real frame 1
- Smash charge window on real frame 3
- End partial invincibility on real frame 10
- D-smash
- Frame 6- 7: 14% 30b/75g (KO@ 144%) 25° 0.35-Trip
- Frame 6- 7: 12% 30b/75g (KO@ 190%) 361° 0.35-Trip
- Max Damage: 14%
- Smash charge window on real frame 3
- Begins partial invincibility on real frame 6
- Begins partial invincibility on real frame 6
- Begins partial invincibility on real frame 6
- Begins partial invincibility on real frame 6
- End partial invincibility on real frame 8
- Nair
- Frame 4- 6: 9% 10b/100g (KO@ 209%) 361°
- Frame 7-25: 6% 0b/100g (KO@ 312%) 361°
- Max Damage: 9%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 32
- Fair
- Frame 7- 8: 2% 100f/120w 366° 1.3-SDI Aerial-Target-Only
- Frame 7- 8: 2% 60b/130g (KO@ 370%) 75° 1.3-SDI Ground-Target-Only
- Frame 13-14: 1% 100f/120w 366° 1.3-SDI Aerial-Target-Only
- Frame 13-14: 1% 60b/150g (KO@ 426%) 75° 1.3-SDI Ground-Target-Only
- Frame 19-20: 0.6% 100f/120w 366° 1.3-SDI Aerial-Target-Only
- Frame 19-20: 0.6% 60b/150g (KO@ 491%) 75° 1.3-SDI Ground-Target-Only
- Frame 26-27: 0.8% 100f/120w 366° 1.3-SDI Aerial-Target-Only
- Frame 26-27: 0.8% 60b/150g (KO@ 455%) 75° 1.3-SDI Ground-Target-Only
- Frame 32-33: 3% 60b/130g (KO@ 298%) 70° 2.0-Hitlag
- Max Damage: 7.4%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 45
- Bair
- Frame 9-11: 13% 20b/88g (KO@ 146%) 30°
- Max Damage: 13%
- Enables transition to Bair landing state (landing lag) on real frame 9
- Cancels transition to Bair landing state (landing lag) on real frame 15
- Uair
- Frame 9-10: 5% 130f/30w 92°
- Frame 12-13: 11% 30b/100g (KO@ 162%) 85°
- Max Damage: 16%
- Enables transition to Uair landing state (landing lag) on real frame 9
- Cancels transition to Uair landing state (landing lag) on real frame 25
- Dair
- Frame 5- 6: [1.4%]x6 100f/5w 250°
- Frame 5- 6: [1.4%]x6 38b/30g 110°
- Frame 23-23: 3% 50b/140g (KO@ 314%) 60° 2.0-Hitlag
- Max Damage: 11.4%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 29
- Dair Landing
- Frame 1- 3: 1% 20b/150g (KO@ 523%) 45° 2.0-Hitlag
- Max Damage: 1%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 2- 2: 1.2% 100f/30w 361°
- Max Damage: 1.2%
- Enables state transition on real frame 10
- F-throw
- Frame 1- 9: 3% 35b/130g (KO@ 311%) 40°
- Frame 10-11: 4%(+1) 100f/140w 48°
- Max Damage: 7%
- B-throw
- Frame 1- 2: 2% 80b/85g (KO@ 443%) 45°
- Max Damage: 2%
- Article generated on real frame 11
- Article generated on real frame 16
- Article generated on real frame 19
- Article generated on real frame 22
- U-throw
- Frame 1- 2: 2% 75b/110g (KO@ 377%) 90°
- Max Damage: 2%
- Article generated on real frame 11
- Article generated on real frame 18
- Article generated on real frame 21
- Article generated on real frame 24
- D-throw
- Frame 1- 2: 1% 85b/100g (KO@ 595%) 60°
- Max Damage: 1%
- Article generated on real frame 20
- Article generated on real frame 24
- Article generated on real frame 26
- Article generated on real frame 29
- Article generated on real frame 32
- unknown substate 0x210
- Article generated on real frame 3
- unknown substate 0x211
- Article generated on real frame 3
- unknown substate 0x212
- Article generated on real frame 7
- unknown substate 0x214
- Article generated on real frame 4
- unknown substate 0x215
- Article generated on real frame 4
- unknown substate 0x216
- Article generated on real frame 18
- unknown substate 0x21e
- Article generated on real frame 3
- unknown substate 0x22c
- Article generated on real frame 2
- Article generated on real frame 4
- unknown substate 0x22e
- Article generated on real frame 2
- Article generated on real frame 4
- Fox Burst (ending)
- Frame 14-15: 13% 40b/95g (KO@ 138%) 48° 1.3-Hitlag 0.0-SDI Fire
- Max Damage: 13%
- Wolf Flash (ending)
- Frame 2- 3: 10% 10b/100g (KO@ 264%) 270° Electric Aerial-Target-Only
- Frame 2- 3: 9% 25b/100g (KO@ 209%) 80° Electric
- Max Damage: 10%
- Fire Fox (startup)
- Frame 20-20: [2%]x7 28b/30g 110° Fire
- Max Damage: 14%
- Twisting Fox (startup)
- Frame 15-16: 1% 28b/30g 366° Slash
- Max Damage: 1%
- Fire Fox (travel)
- Frame 1- 4: 14%(+5) 60b/60g (KO@ 185%) 80° Fire
- Frame 5- 6: 8%(+5) 60b/60g (KO@ 310%) 80° Fire
- Max Damage: 14%
- Twisting Fox (travel)
- Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash Ground-Target-Only
- Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash
- Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash Aerial-Target-Only
- Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash
- Frame 36-38: 2%(+1) 60b/270g (KO@ 176%) 55° 3.0-Hitlag Slash
- Max Damage: 10.4%
- Final Smash Activation
- Frame 49-50: 5% 100b/100g (KO@ 182%) 90°
- Max Damage: 5%
- **********
- END fox
- BEGIN fox_blaster_bullet
- **********
- Blaster
- Frame 1- 2: 3% 0b/0g 361°
- Frame 3- 9: 2% 0b/0g 361°
- Frame 10-11: 1.4% 0b/0g 361°
- Max Damage: 3%
- Impact Blaster
- Frame 1- 5: 4.3% 100f/8w 361° 0.3-Hitlag
- Frame 6-13: 4% 100f/8w 361° 0.3-Hitlag
- Frame 14-21: 3% 100f/8w 361° 0.3-Hitlag
- Frame 22-23: 2% 100f/8w 361° 0.3-Hitlag
- Max Damage: 4.3%
- Charge Blaster
- Frame 1- 2: 10.5% 40b/92g (KO@ 201%) 60° 1.2-Hitlag Electric
- Max Damage: 10.5%
- Bthrow Shot (x3)
- Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI
- Max Damage: 2%
- Uthrow Shot (x3)
- Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-27
- Max Damage: 2%
- Dthrow Shot (x3)
- Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-28
- Max Damage: 2%
- **********
- END fox_blaster_bullet
- BEGIN fox_illusion
- **********
- Fox Illusion (ground travel)
- Frame 1- 2: 3% 10b/170g (KO@ 303%) 80° Slash
- Max Damage: 3%
- Wolf Flash (ground travel)
- Frame 1- 3: 3% 10b/170g (KO@ 303%) 80° Slash
- Max Damage: 3%
- Fox Illusion (aerial travel)
- Frame 1- 2: 3% 10b/200g (KO@ 281%) 60° Slash
- Max Damage: 3%
- Wolf Flash (aerial travel)
- Frame 1- 3: 3% 10b/200g (KO@ 281%) 60° Slash
- Max Damage: 3%
- **********
- END fox_illusion
- BEGIN fox_landmaster
- **********
- Final Smash
- Frame 1- 2: 13% 80b/50g (KO@ 189%) 45° Unblockable
- Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° Unblockable
- Max Damage: 13%
- Final Smash
- Frame 20-40: 13% 90b/50g (KO@ 127%) 155° Unblockable
- Frame 20-40: 12% 90b/50g (KO@ 138%) 25° Unblockable
- Max Damage: 13%
- Final Smash
- Frame 20-44: 11% 120b/50g (KO@ 105%) 145° Unblockable
- Frame 20-44: 11% 110b/50g (KO@ 157%) 135° Unblockable
- Frame 20-44: 11% 100b/50g (KO@ 149%) 35° Unblockable
- Frame 20-44: 11% 100b/50g (KO@ 179%) 45° Unblockable
- Max Damage: 11%
- Final Smash
- Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
- Max Damage: 8%
- Article generated on real frame 16
- Final Smash
- Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
- Max Damage: 8%
- Article generated on real frame 16
- Final Smash
- Frame 1- 2: 12% 80b/50g (KO@ 149%) 16° Unblockable
- Frame 1- 2: 12% 60b/50g (KO@ 190%) 16° Unblockable
- Max Damage: 12%
- **********
- END fox_landmaster
- BEGIN fox_landmaster_shell
- **********
- Final Smash
- Frame 1- 8: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable
- Frame 9-10: 15% 50b/75g (KO@ 137%) 45° Fire Unblockable
- Max Damage: 15%
- **********
- END fox_landmaster_shell
- BEGIN gamewatch
- **********
- Jab1
- Frame 4- 5: 3% 100f/20w 85°
- Frame 4- 5: 3% 100f/10w 83°
- Frame 4- 5: 3% 100f/5w 83°
- Max Damage: 3%
- Article generated on real frame 1
- Enables transition to next jab state on real frame 12
- Repeating Jab End
- Frame 2- 2: 2% 60b/180g (KO@ 262%) 50° 2.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 6- 9: 10%(+1) 70b/70g (KO@ 201%) 50°
- Frame 10-19: 6.5%(+1) 70b/70g (KO@ 292%) 50°
- Max Damage: 10%
- F-tilt (normal)
- Frame 10-10: 10% 35b/100g (KO@ 160%) 361°
- Frame 10-10: 9% 35b/100g (KO@ 177%) 361°
- Frame 11-17: 4% 35b/100g (KO@ 337%) 361°
- Max Damage: 10%
- U-tilt
- Frame 10-12: 7% 20b/127g (KO@ 209%) 100°
- Frame 10-12: 7% 20b/125g (KO@ 212%) 100°
- Frame 20-22: 7% 20b/127g (KO@ 202%) 100°
- Frame 20-22: 7% 20b/125g (KO@ 205%) 100°
- Max Damage: 14%
- D-tilt
- Frame 6-11: 6% 10b/120g (KO@ 227%) 30° Ground-Target-Only
- Frame 7-19: [1%]x4 60b/100g (KO@ 626%) 90° 0.0-Hitlag 0.0-SDI Aerial-Target-Only
- Max Damage: 6%
- Article generated on real frame 1
- F-smash (normal)
- Frame 17-18: 18% 48b/91g (KO@ 101%) 53° Fire
- Frame 17-18: 14% 44b/100g (KO@ 125%) 53°
- Max Damage: 18%
- Article generated on real frame 1
- Smash charge window on real frame 8
- U-smash
- Frame 24-25: 16% 40b/93g (KO@ 114%) 83°
- Max Damage: 16%
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Smash charge window on real frame 18
- End partial invincibility on real frame 26
- D-smash
- Frame 15-19: 15% 60b/85g (KO@ 117%) 80°
- Frame 15-19: 13% 30b/65g (KO@ 178%) 20°
- Max Damage: 15%
- Smash charge window on real frame 8
- Nair
- Frame 7- 7: 5% 100f/30w 160°
- Frame 7- 7: 5% 20b/70g (KO@ 497%) 90°
- Frame 12-12: 4% 100f/30w 160°
- Frame 12-12: 4% 20b/70g (KO@ 576%) 90°
- Frame 17-17: 4% 100f/30w 160°
- Frame 17-17: 4% 20b/70g (KO@ 572%) 90°
- Frame 22-22: 4% 40b/150g (KO@ 235%) 70°
- Max Damage: 17%
- Article generated on real frame 1
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 57
- Fair
- Frame 10-11: 11.5% 30b/86g (KO@ 171%) 361°
- Frame 12-25: 6% 10b/80g (KO@ 370%) 361°
- Max Damage: 11.5%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 42
- Bair
- Frame 10-13: [2%]x3 100f/40w 25° 1.5-Hitlag Slash
- Frame 10-13: [2%]x3 30b/40g 366° 1.5-Hitlag Slash
- Frame 22-22: 3% 30b/170g (KO@ 239%) 361° 2.5-Hitlag Slash
- Max Damage: 9%
- Article generated on real frame 1
- Enables transition to Bair landing state (landing lag) on real frame 10
- Cancels transition to Bair landing state (landing lag) on real frame 38
- Uair
- Frame 6-12: 7% 20b/60g (KO@ 449%) 94°
- Frame 6-12: 0% 100f/120w 80° Unblockable
- Frame 6-12: 0% 100f/70w 80° Unblockable
- Frame 20-22: 9% 55b/98g (KO@ 165%) 90°
- Frame 20-22: 0% 100f/120w 80° Unblockable
- Frame 20-22: 0% 100f/70w 80° Unblockable
- Max Damage: 16%
- Article generated on real frame 1
- Enables transition to Uair landing state (landing lag) on real frame 6
- Dair
- Frame 12-13: 11% 20b/106g (KO@ 217%) 270° Pierce
- Frame 14-38: 11% 20b/106g (KO@ 186%) 60° Pierce
- Max Damage: 11%
- Enables transition to Dair landing state (landing lag) on real frame 6
- Bair Landing
- Frame 1- 2: 3% 90b/120g (KO@ 261%) 68° Slash
- Max Damage: 3%
- Dair Landing
- Frame 1- 2: 3.5% 60b/50g (KO@ 615%) 40°
- Max Damage: 3.5%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 13-13: 3.2% 100f/30w 361°
- Max Damage: 3.2%
- F-throw
- Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°
- Max Damage: 8%
- U-throw
- Frame 1- 2: 8% 100b/40g (KO@ 322%) 90°
- Max Damage: 8%
- D-throw
- Frame 1- 2: 4% 35b/120g (KO@ 309%) 80°
- Max Damage: 4%
- unknown substate 0x20e
- Frame 24-25: 16% 40b/93g (KO@ 114%) 83°
- Max Damage: 16%
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Smash charge window on real frame 18
- End partial invincibility on real frame 26
- Chef (pan hit)
- Frame 18-20: 5% 60b/30g (KO@ 682%) 10° Fire
- Max Damage: 5%
- XXL Chef (pan hit)
- Frame 29-32: 2% 80b/75g (KO@ 588%) 55° Fire
- Max Damage: 2%
- Short-Order Chef (pan hit)
- Frame 16-20: 0.5% 50b/10g 85° Fire
- Max Damage: 0.5%
- Judge 1
- Frame 1- 2: 2% 0b/0g 361°
- Max Damage: 2%
- Extreme Judge 1
- Frame 1- 2: 5% 25b/55g (KO@ 567%) 361°
- Max Damage: 5%
- Chain Judge 1
- Frame 1- 4: 1% 0b/0g 45°
- Max Damage: 1%
- Judge 2
- Frame 1- 2: 4% 10b/40g 361° 0.2-Trip
- Max Damage: 4%
- Chain Judge 2
- Frame 1- 3: 3% 100f/40w 75° 1.3-Hitlag 0.2-SDI
- Frame 1- 3: 3% 100f/40w 367° 1.3-Hitlag 0.2-SDI
- Frame 4- 7: 2% 20b/20g 45° 2.0-Hitlag
- Max Damage: 5%
- Judge 3
- Frame 1- 2: 6%(+25) 45b/50g (KO@ 473%) 140°
- Max Damage: 6%
- Chain Judge 3
- Frame 1- 3: [3%]x2 100f/40w 75° 1.3-Hitlag 0.2-SDI
- Frame 1- 3: [3%]x2 100f/40w 367° 1.3-Hitlag 0.2-SDI
- Frame 7-10: 3% 30b/30g 45° 2.0-Hitlag
- Max Damage: 9%
- Judge 4
- Frame 1- 2: 8% 50b/40g (KO@ 454%) 40° Slash
- Max Damage: 8%
- Chain Judge 4
- Frame 1- 3: [3%]x3 100f/40w 75° 1.3-Hitlag 0.2-SDI
- Frame 1- 3: [3%]x3 100f/40w 367° 1.3-Hitlag 0.2-SDI
- Frame 10-13: 2% 40b/40g 45° 2.2-Hitlag
- Max Damage: 11%
- Judge 5
- Frame 1- 3: [3%]x4 40b/80g (KO@ 554%) 75° Electric
- Max Damage: 12%
- Chain Judge 5
- Frame 1- 3: [3%]x4 100f/40w 75° 1.4-Hitlag 0.2-SDI
- Frame 1- 3: [3%]x4 100f/40w 367° 1.4-Hitlag 0.2-SDI
- Frame 13-16: 3% 50b/50g (KO@ 765%) 45° 2.2-Hitlag
- Max Damage: 15%
- Judge 6
- Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire
- Max Damage: 12%
- Extreme Judge 6 (unused)
- Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire
- Max Damage: 12%
- Chain Judge 6
- Frame 1- 3: [3%]x5 100f/40w 75° 1.4-Hitlag 0.2-SDI
- Frame 1- 3: [3%]x5 100f/40w 367° 1.4-Hitlag 0.2-SDI
- Frame 16-18: 2% 60b/60g (KO@ 735%) 45° 2.2-Hitlag
- Max Damage: 17%
- Judge 7
- Frame 1- 2: 14% 30b/50g (KO@ 252%) 361°
- Max Damage: 14%
- Chain Judge 7
- Frame 1- 2: [2.5%]x6 100f/40w 75° 1.6-Hitlag 0.2-SDI
- Frame 1- 2: [2.5%]x6 100f/40w 367° 1.6-Hitlag 0.2-SDI
- Frame 13-16: 4% 70b/70g (KO@ 376%) 45° 2.4-Hitlag
- Max Damage: 19%
- Judge 8
- Frame 1- 2: 9% 100f/70w 80° Ice
- Max Damage: 9%
- Chain Judge 8
- Frame 1- 2: [2.4%]x7 100f/40w 75° 1.6-Hitlag 0.2-SDI
- Frame 1- 2: [2.4%]x7 100f/40w 367° 1.6-Hitlag 0.2-SDI
- Frame 15-18: 4.2% 70b/60g (KO@ 425%) 45° 2.4-Hitlag
- Max Damage: 21%
- Judge 9
- Frame 1- 2: 32% 100b/80g (KO@ 9%) 361° 2.0-Hitlag 0.0-SDI
- Max Damage: 32%
- Extreme Judge 9
- Frame 1- 2: 23% 100b/90g (KO@ 26%) 361° 2.0-Hitlag 0.0-SDI
- Max Damage: 23%
- Chain Judge 9
- Frame 1- 2: [2.25%]x8 100f/40w 75° 1.5-Hitlag 0.2-SDI
- Frame 1- 2: [2.25%]x8 100f/40w 367° 1.5-Hitlag 0.2-SDI
- Frame 17-18: 10% 90b/185g (KO@ 33%) 45° 2.5-Hitlag
- Max Damage: 28%
- Fire
- Frame 2- 8: 0% 100f/120w 75°
- Frame 9-29: 6% 60b/80g (KO@ 259%) 361°
- Max Damage: 6%
- Enables forward ledge grabs on real frame 14
- Enables state transition on real frame 33
- Heavy Trampoline
- Frame 8- 8: 16% 55b/75g (KO@ 148%) 60°
- Frame 9-10: 10% 45b/65g (KO@ 267%) 75°
- Max Damage: 16%
- Enables forward ledge grabs on real frame 12
- Enables state transition on real frame 21
- Trampoline High Jump
- Frame 12-12: 12% 65b/90g (KO@ 131%) 90° 1.25-Hitlag
- Frame 12-12: 8% 75b/85g (KO@ 195%) 75°
- Max Damage: 12%
- Enables forward ledge grabs on real frame 18
- Oil Panic (ground, hit)
- Frame 2- 7: 1% 30b/80g (KO@ 885%) 361°
- Max Damage: 1%
- Efficient Panic (ground, hit)
- Frame 2- 7: 1% 30b/70g 45°
- Frame 15-26: 1% 30b/70g 40°
- Max Damage: 1%
- Panic Overload (ground, hit)
- Frame 2- 7: 1% 10b/60g 361°
- Frame 8-14: 1% 10b/65g 361°
- Max Damage: 1%
- Panic Overload (aerial, hit)
- Frame 2- 7: 1% 10b/60g 361°
- Frame 8-14: 1% 10b/65g 361°
- Max Damage: 1%
- Final Smash
- Enables state transition on real frame 8
- Final Smash
- Enables state transition on real frame 17
- **********
- END gamewatch
- BEGIN gamewatch_food
- **********
- Chef (sausages)
- Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
- Max Damage: 4%
- XXL Chef (sausages)
- Frame 1- 2: 9% 45b/85g (KO@ 227%) 70° 1.8-Hitlag
- Max Damage: 9%
- Short-Order Chef (sausages)
- Frame 1- 2: 2% 25b/10g 55° 0.1-Trip 0.5-Hitlag
- Max Damage: 2%
- Chef (steak)
- Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
- Max Damage: 4%
- XXL Chef (steak)
- Frame 1- 2: 8% 35b/75g (KO@ 305%) 70° 1.5-Hitlag
- Max Damage: 8%
- Short-Order Chef (steak)
- Frame 1- 2: 1.5% 15b/10g 45° 0.1-Trip 0.5-Hitlag
- Max Damage: 1.5%
- Chef (skinny fish or fat fish)
- Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
- Max Damage: 4%
- XXL Chef (skinny fish or fat fish)
- Frame 1- 2: 7% 25b/65g (KO@ 420%) 70° 1.5-Hitlag
- Max Damage: 7%
- Short-Order Chef (skinny fish or fat fish)
- Frame 1- 2: 1% 15b/10g 45° 0.1-Trip 0.1-Hitlag
- Max Damage: 1%
- Chef (skinny fish or fat fish)
- Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
- Max Damage: 4%
- XXL Chef (skinny fish or fat fish)
- Frame 1- 2: 7% 20b/55g (KO@ 512%) 70° 1.25-Hitlag
- Max Damage: 7%
- Short-Order Chef (skinny fish or fat fish)
- Frame 1- 2: 1% 0b/0g 361° 0.1-Trip 0.0-Hitlag
- Max Damage: 1%
- **********
- END gamewatch_food
- BEGIN gamewatch_octopus
- **********
- Final Smash (body)
- Frame 1- 2: 15% 30b/80g (KO@ 141%) 361° Unblockable
- Max Damage: 15%
- Final Smash (tentacle)
- Frame 1-118: [15%]x2 30b/90g (KO@ 147%) 55° Slash Unblockable
- Max Damage: 30%
- **********
- END gamewatch_octopus
- BEGIN ganon
- **********
- Jab1
- Frame 8- 9: 8% 30b/105g (KO@ 194%) 361° Electric
- Frame 8- 9: 6% 40b/105g (KO@ 229%) 361° Electric
- Frame 8- 9: 4% 40b/105g (KO@ 310%) 361°
- Max Damage: 8%
- Dash Attack
- Frame 10-12: 14%(+1) 50b/80g (KO@ 153%) 70°
- Frame 13-19: 10%(+1) 45b/60g (KO@ 285%) 80°
- Max Damage: 14%
- F-tilt (normal)
- Frame 10-12: 13% 30b/88g (KO@ 129%) 22°
- Frame 10-12: 12% 30b/88g (KO@ 140%) 22°
- Max Damage: 13%
- U-tilt
- Frame 6-70: [0%]x7 100f/1w 0° 0.0-Hitlag 0.0-SDI
- Frame 6-70: [0%]x7 100f/1w 180° 0.0-Hitlag 0.0-SDI
- Frame 81-84: 28%(+20) 60b/80g (KO@ 42%) 361° Fire
- Frame 81-84: 20%(+20) 60b/80g (KO@ 88%) 80° Fire
- Frame 81-84: 18%(+20) 60b/80g (KO@ 101%) 80° Fire
- Max Damage: 28%
- D-tilt
- Frame 10-12: 13% 30b/100g (KO@ 158%) 60° 0.35-Trip
- Frame 10-12: 13% 30b/100g (KO@ 148%) 70° 0.35-Trip
- Frame 10-12: 13% 30b/100g (KO@ 142%) 80° 0.35-Trip
- Max Damage: 13%
- F-smash (high)
- Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
- Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
- Max Damage: 24%
- F-smash (normal)
- Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
- Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
- Max Damage: 24%
- Smash charge window on real frame 10
- F-smash (low)
- Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
- Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
- Max Damage: 24%
- U-smash
- Frame 21-23: 24% 40b/71g (KO@ 95%) 78°
- Frame 21-23: 24% 40b/71g (KO@ 93%) 85°
- Frame 21-23: 21% 40b/75g (KO@ 108%) 75°
- Max Damage: 24%
- Smash charge window on real frame 10
- D-smash
- Frame 15-18: 6% 100f/108w 154° 0.5-SDI
- Frame 15-18: 6% 100f/80w 50° 0.5-SDI
- Frame 15-18: 6% 100f/80w 140° 0.5-SDI
- Frame 35-38: 15% 60b/75g (KO@ 129%) 130°
- Frame 35-38: 13% 60b/75g (KO@ 151%) 130°
- Max Damage: 21%
- Smash charge window on real frame 5
- Nair
- Frame 7- 8: 12% 30b/100g (KO@ 165%) 55°
- Frame 7- 8: 12% 30b/100g (KO@ 171%) 60°
- Frame 7- 8: 12% 30b/100g (KO@ 165%) 65°
- Frame 9-13: 7% 30b/100g (KO@ 165%) 55°
- Frame 9-13: 7% 30b/100g (KO@ 171%) 60°
- Frame 9-13: 7% 30b/100g (KO@ 165%) 65°
- Frame 20-21: 9% 25b/100g (KO@ 178%) 361°
- Frame 22-32: 5% 25b/100g (KO@ 178%) 361°
- Max Damage: 21%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 41
- Fair
- Frame 14-19: 17% 20b/93g (KO@ 111%) 361° 1.1-Hitlag
- Frame 14-19: 16% 20b/93g (KO@ 119%) 361°
- Max Damage: 17%
- Enables transition to Fair landing state (landing lag) on real frame 7
- Cancels transition to Fair landing state (landing lag) on real frame 55
- Bair
- Frame 10-12: 17% 40b/89g (KO@ 100%) 361° 1.2-Hitlag
- Frame 10-12: 16% 40b/89g (KO@ 107%) 361°
- Max Damage: 17%
- Enables transition to Bair landing state (landing lag) on real frame 7
- Cancels transition to Bair landing state (landing lag) on real frame 22
- Uair
- Frame 6-10: 13% 35b/100g (KO@ 123%) 361°
- Frame 6-10: 12% 35b/100g (KO@ 134%) 361°
- Frame 11-13: 12% 30b/80g (KO@ 163%) 30°
- Frame 11-13: 10% 30b/80g (KO@ 194%) 30°
- Frame 14-16: 8% 20b/70g (KO@ 293%) 0°
- Frame 14-16: 6% 20b/70g (KO@ 370%) 0°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 25
- Dair
- Frame 16-18: 19% 20b/100g (KO@ 130%) 270° Electric
- Frame 16-18: 17% 20b/100g (KO@ 102%) 361° Electric
- Max Damage: 19%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 32
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 4- 4: 3% 100f/30w 80°
- Max Damage: 3%
- F-throw
- Frame 1-10: 8% 60b/65g (KO@ 262%) 43°
- Frame 11-12: 5% 30b/100g (KO@ 320%) 80° 2.0-Hitlag 0.0-SDI
- Max Damage: 13%
- B-throw
- Frame 1-11: 5% 30b/130g (KO@ 234%) 43°
- Frame 12-13: 5% 30b/100g (KO@ 335%) 70° 2.0-Hitlag 0.0-SDI
- Max Damage: 10%
- U-throw
- Frame 1-10: 3% 70b/105g (KO@ 328%) 90°
- Frame 11-12: 4% 30b/100g (KO@ 381%) 80° 2.0-Hitlag 0.0-SDI
- Max Damage: 7%
- D-throw
- Frame 1- 2: 7% 70b/50g (KO@ 421%) 65°
- Max Damage: 7%
- Warlock Punch (ground)
- Frame 70-71: 30% 120b/42g (KO@ 49%) 50° Darkness
- Max Damage: 30%
- Enables state transition on real frame 11
- Begins super armor on real frame 11
- Ends super armor on real frame 63
- Warlock Blade (ground)
- Frame 53-58: [0%]x4 100f/30w 20°
- Frame 60-62: 22%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness
- Frame 60-62: 18%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness
- Frame 63-66: 19%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness
- Frame 63-66: 15%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness
- Max Damage: 22%
- Enables state transition on real frame 8
- Begins super armor on real frame 8
- Ends super armor on real frame 53
- Warlock Thrust (ground)
- Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness
- Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness
- Max Damage: 16%
- Enables state transition on real frame 11
- Warlock Punch (ground reversed)
- Frame 70-71: 37% 30b/100g (KO@ 17%) 361° Darkness
- Max Damage: 37%
- Warlock Blade (ground reversed)
- Frame 56-61: [0%]x4 100f/30w 20°
- Frame 63-65: 24%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness
- Frame 63-65: 20%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness
- Frame 66-69: 21%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness
- Frame 66-69: 17%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness
- Max Damage: 24%
- Warlock Thrust (ground reversed)
- Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness
- Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness
- Max Damage: 19%
- Warlock Punch (aerial)
- Frame 70-71: 38% 30b/100g (KO@ 11%) 30° Darkness
- Max Damage: 38%
- Enables state transition on real frame 11
- Warlock Blade (aerial)
- Frame 53-57: [0%]x3 100f/30w 20°
- Frame 60-62: 24%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness
- Frame 60-62: 20%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness
- Frame 63-66: 21%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness
- Frame 63-66: 17%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness
- Max Damage: 24%
- Enables state transition on real frame 8
- Warlock Thrust (aerial)
- Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness
- Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness
- Max Damage: 16%
- Enables state transition on real frame 11
- Warlock Punch (aerial reversed)
- Frame 70-71: 40% 40b/100g (KO@ 3%) 30° Darkness
- Max Damage: 40%
- Warlock Blade (aerial reversed)
- Frame 56-60: [0%]x3 100f/30w 20°
- Frame 63-65: 26%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness
- Frame 63-65: 22%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness
- Frame 66-69: 23%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness
- Frame 66-69: 19%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness
- Max Damage: 26%
- Warlock Thrust (aerial reversed)
- Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness
- Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness
- Max Damage: 19%
- Flame Choke (ground grab)
- Frame 16-30: Grab
- Enables state transition on real frame 16
- Cancels state transition on real frame 31
- Flame Wave (ground grab)
- Frame 21-35: Grab
- Enables state transition on real frame 21
- Cancels state transition on real frame 36
- Flame Chain (ground non-grab)
- Frame 19-23: [0%]x3 100f/20w 30° Unblockable
- Frame 25-41: [1.2%]x9 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
- Frame 25-41: [1.2%]x9 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
- Frame 43-45: 5%(+1) 60b/90g (KO@ 227%) 30° 2.0-Hitlag Darkness
- Max Damage: 15.8%
- Cancels state transition on real frame 19
- Flame Choke (ground throw attack)
- Frame 1- 2: 12% 60b/90g (KO@ 122%) 361°
- Max Damage: 12%
- Begins super armor on real frame 17
- Ends super armor on real frame 41
- Flame Wave (ground throw attack)
- Frame 1-39: 10% 50b/90g (KO@ 160%) 361°
- Frame 40-41: 8% 100b/85g (KO@ 149%) 70° Darkness
- Frame 40-41: 8% 100b/65g (KO@ 201%) 70° Darkness
- Max Damage: 18%
- Begins super armor on real frame 17
- Ends super armor on real frame 42
- Flame Choke (aerial grab)
- Frame 19-31: Grab
- Enables state transition on real frame 19
- Cancels state transition on real frame 32
- Flame Wave (aerial grab)
- Frame 24-35: Grab
- Enables state transition on real frame 24
- Cancels state transition on real frame 36
- Flame Chain (aerial non-grab)
- Frame 27-38: [1.2%]x6 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
- Frame 27-38: [1.2%]x6 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
- Frame 40-41: 5%(+1) 60b/90g (KO@ 231%) 30° 2.0-Hitlag Darkness
- Max Damage: 12.2%
- Cancels state transition on real frame 19
- Flame Choke (aerial landing throw attack)
- Frame 1- 2: 15% 40b/82g (KO@ 127%) 361°
- Max Damage: 15%
- Flame Wave (aerial landing throw attack)
- Frame 1- 3: 10% 40b/82g (KO@ 191%) 361°
- Frame 4- 5: 10% 95b/90g (KO@ 118%) 70° Darkness
- Frame 4- 5: 10% 100b/65g (KO@ 163%) 70° Darkness
- Max Damage: 20%
- Dark Dive (grabbing lunge)
- Frame 14-28: Grab
- Frame 34-36: 7% 70b/90g (KO@ 221%) 70° Darkness
- Max Damage: 7%
- Enables state transition on real frame 14
- Enables forward ledge grabs on real frame 18
- Enables all ledge grabs on real frame 37
- Dark Fists (non-grabbing lunge)
- Frame 15-16: 6% 100f/150w 81° 0.9-Hitlag 0.2-SDI Darkness
- Frame 15-16: 6% 100f/135w 77° 0.9-Hitlag 0.2-SDI Darkness
- Frame 42-44: 11% 80b/90g (KO@ 121%) 80° 3.0-Hitlag Darkness
- Max Damage: 17%
- Begins super armor on real frame 5
- Ends super armor on real frame 15
- Enables state transition on real frame 24
- Enables forward ledge grabs on real frame 25
- Enables all ledge grabs on real frame 45
- Dark Vault (grabbing lunge)
- Frame 14-14: Grab
- Enables state transition on real frame 14
- Enables forward ledge grabs on real frame 18
- Enables all ledge grabs on real frame 43
- Dark Dive (initial grab attack)
- Frame 13- 4: [1%]x4 50b/100g (KO@ 611%) 361° Electric
- Max Damage: 4%
- Dark Vault (initial grab attack)
- Frame 4- 4: 1% 50b/100g (KO@ 611%) 361° 0.5-Hitlag Electric
- Max Damage: 1%
- Dark Dive (grab throw attack)
- Frame 1- 2: 7% 40b/82g (KO@ 261%) 361°
- Max Damage: 7%
- Dark Vault (grab throw attack)
- Frame 1- 2: 3% 70b/80g (KO@ 385%) 40°
- Max Damage: 3%
- Wizard's Foot (ground)
- Frame 16-35: 12%(+4) 60b/70g (KO@ 172%) 45° Darkness
- Frame 16-35: 10%(+4) 60b/70g (KO@ 204%) 45° Darkness
- Max Damage: 12%
- Wizard's Dropkick (ground)
- Frame 20-43: 9%(+4) 60b/70g (KO@ 200%) 35° Darkness
- Frame 20-43: 7%(+4) 60b/70g (KO@ 248%) 35° Darkness
- Max Damage: 9%
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- End partial invincibility on real frame 8
- Wizard's Assault (ground)
- Frame 29-36: 10%(+4) 65b/85g (KO@ 171%) 130° Darkness
- Frame 29-36: 9%(+4) 65b/85g (KO@ 188%) 130° Darkness
- Frame 37-46: 8%(+4) 65b/85g (KO@ 171%) 130° Darkness
- Frame 37-46: 7%(+4) 65b/85g (KO@ 188%) 130° Darkness
- Max Damage: 10%
- Wizard's Foot (aerial startup)
- Enables state transition on real frame 3
- Cancels state transition on real frame 22
- Wizard's Dropkick (aerial startup)
- Enables state transition on real frame 3
- Cancels state transition on real frame 8
- Wizard's Assault (aerial startup)
- Enables state transition on real frame 3
- Cancels state transition on real frame 1
- Wizard's Foot (aerial attack)
- Frame 16-18: 15%(+10) 50b/100g (KO@ 152%) 290° Darkness
- Frame 19-38: 14%(+10) 50b/100g (KO@ 114%) 80° Darkness
- Max Damage: 15%
- Wizard's Dropkick (aerial attack)
- Frame 19-23: 11%(+10) 60b/80g (KO@ 136%) 30° Darkness
- Frame 19-23: 8%(+10) 60b/80g (KO@ 184%) 30° Darkness
- Frame 24-31: 9%(+10) 60b/80g (KO@ 195%) 45° Darkness
- Frame 24-31: 7%(+10) 60b/80g (KO@ 243%) 45° Darkness
- Max Damage: 11%
- Wizard's Assault (aerial attack)
- Frame 32-36: 14%(+10) 55b/100g (KO@ 115%) 70° Darkness
- Frame 32-36: 14%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
- Frame 37-38: 12%(+10) 55b/100g (KO@ 115%) 70° Darkness
- Frame 37-38: 12%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
- Frame 39-44: 12%(+10) 55b/95g (KO@ 143%) 70° Darkness
- Max Damage: 14%
- Wizard's Foot (landing)
- Frame 2- 3: 8% 80b/35g (KO@ 458%) 80° Ground-Target-Only
- Max Damage: 8%
- Enables state transition on real frame 1
- Cancels state transition on real frame 24
- Wizard's Dropkick (landing)
- Frame 2- 3: 6% 50b/100g (KO@ 223%) 40° Ground-Target-Only
- Max Damage: 6%
- Enables state transition on real frame 1
- Cancels state transition on real frame 24
- Wizard's Assault (landing)
- Frame 2- 3: 6% 60b/90g (KO@ 256%) 85° Ground-Target-Only
- Max Damage: 6%
- Enables state transition on real frame 1
- Cancels state transition on real frame 24
- unknown substate 0x262
- Article generated on real frame 1
- **********
- END ganon
- BEGIN ganon_beast
- **********
- Final Smash Start
- Frame 19-22: 10% 100f/300w 270° Bury Ground-Target-Only Unblockable
- Frame 19-22: 5% 100f/50w 30° Fire Aerial-Target-Only Unblockable
- Frame 74-74: 10% 100f/250w 270° Stun Unblockable
- Max Damage: 20%
- Final Smash Charge
- Frame 1- 2: 40% 20b/70g (KO@ 31%) 30° 0.0-Hitlag Darkness Unblockable
- Frame 1- 2: 30% 20b/70g (KO@ 64%) 30° 0.0-Hitlag Darkness Unblockable
- Max Damage: 40%
- **********
- END ganon_beast
- BEGIN gekkouga
- **********
- Jab1
- Frame 3- 6: 2% 30b/30g 60°
- Frame 3- 6: 2% 30b/30g 70°
- Frame 3- 6: 2% 30b/30g 80°
- Max Damage: 2%
- Enables transition to next jab state on real frame 8
- Jab2
- Frame 3- 4: 1.6% 30b/50g 60°
- Frame 3- 4: 1.6% 30b/50g 70°
- Frame 3- 4: 1.6% 30b/50g 90°
- Max Damage: 3.6%
- Enables transition to next jab state on real frame 12
- Jab3
- Frame 5- 9: 3.5% 60b/100g (KO@ 304%) 361° 2.0-Hitlag
- Max Damage: 7.1%
- Repeating Jab End
- Frame 4- 5: 2% 60b/120g (KO@ 371%) 45° 3.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 9-12: 7%(+1) 100b/40g (KO@ 433%) 60°
- Max Damage: 7%
- F-tilt (high)
- Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
- Max Damage: 6.5%
- F-tilt (normal)
- Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
- Max Damage: 6.5%
- F-tilt (low)
- Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
- Max Damage: 6.5%
- U-tilt
- Frame 9-12: 4.5% 60b/100g (KO@ 288%) 80°
- Frame 9-12: 4.5% 60b/100g (KO@ 285%) 90°
- Frame 9-12: 4.5% 60b/100g (KO@ 285%) 92°
- Max Damage: 4.5%
- D-tilt
- Frame 5- 6: 7% 60b/40g (KO@ 549%) 70°
- Max Damage: 7%
- F-smash (normal)
- Frame 13-15: 14% 30b/99g (KO@ 120%) 361° Slash
- Max Damage: 14%
- Smash charge window on real frame 8
- U-smash
- Frame 12-17: 5% 30b/120g (KO@ 247%) 366° 1.4-Hitlag Slash
- Frame 18-18: 14% 30b/103g (KO@ 126%) 90° 1.4-Hitlag Slash
- Frame 18-20: 11% 30b/100g (KO@ 158%) 44° Slash
- Frame 21-21: 10% 30b/98g (KO@ 170%) 40° 1.4-Hitlag Slash
- Max Damage: 14%
- Smash charge window on real frame 9
- D-smash
- Frame 16-18: 13% 32b/90g (KO@ 130%) 30° Slash
- Frame 16-18: 11% 32b/90g (KO@ 154%) 30° Slash
- Max Damage: 13%
- Smash charge window on real frame 5
- Nair
- Frame 12-13: 11% 30b/95g (KO@ 197%) 60° Water Push
- Frame 14-16: 6% 30b/95g (KO@ 332%) 60° Water Push
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 10
- Cancels transition to Nair landing state (landing lag) on real frame 40
- Fair
- Frame 16-17: 14% 30b/84g (KO@ 151%) 45° 1.1-Hitlag Slash
- Max Damage: 14%
- Enables transition to Fair landing state (landing lag) on real frame 13
- Cancels transition to Fair landing state (landing lag) on real frame 40
- Bair
- Frame 5- 5: 3% 100f/130w 30°
- Frame 5- 5: 3% 100f/100w 30°
- Frame 5- 5: 3% 0b/100g (KO@ 507%) 365°
- Frame 8- 8: 2.5% 100f/140w 35°
- Frame 8- 8: 2.5% 100f/105w 40°
- Frame 8- 8: 2.5% 0b/100g (KO@ 561%) 365°
- Frame 13-16: 4% 60b/120g (KO@ 225%) 361° 2.0-Hitlag
- Max Damage: 9.5%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 35
- Uair
- Frame 7- 8: [1.3%]x4 45b/100g (KO@ 577%) 366°
- Frame 19-20: 1.3% 100f/10w 85°
- Frame 22-22: 3% 40b/168g (KO@ 254%) 75° 2.5-Hitlag
- Max Damage: 9.5%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 35
- Dair
- Frame 17-19: 8% 20b/95g (KO@ 323%) 270° 2.0-Hitlag
- Frame 20-45: 8% 35b/95g (KO@ 255%) 60° 2.0-Hitlag
- Max Damage: 8%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 53
- Grab
- Frame 14-15: Grab
- Enables state transition on real frame 16
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 15-16: Grab
- Enables state transition on real frame 17
- Pummel
- Frame 6- 6: 2% 100f/30w 361° Water Push
- Max Damage: 2%
- F-throw
- Frame 1- 2: 5% 70b/45g (KO@ 561%) 50°
- Max Damage: 5%
- B-throw
- Frame 1- 2: 8% 55b/60g (KO@ 287%) 140°
- Max Damage: 8%
- U-throw
- Frame 1- 2: 5% 60b/120g (KO@ 218%) 93°
- Max Damage: 5%
- D-throw
- Frame 1- 2: 6% 65b/50g (KO@ 493%) 65°
- Max Damage: 6%
- unknown substate 0x20e
- Article generated on real frame 13
- unknown substate 0x20f
- Article generated on real frame 14
- unknown substate 0x210
- Article generated on real frame 14
- unknown substate 0x216
- Enables state transition on real frame 6
- unknown substate 0x217
- Enables state transition on real frame 9
- unknown substate 0x218
- Enables state transition on real frame 6
- unknown substate 0x21a
- Article generated on real frame 13
- unknown substate 0x21b
- Article generated on real frame 13
- unknown substate 0x21c
- Article generated on real frame 13
- unknown substate 0x21e
- Enables state transition on real frame 6
- unknown substate 0x21f
- Enables state transition on real frame 11
- unknown substate 0x220
- Enables state transition on real frame 6
- unknown substate 0x222
- Article generated on real frame 13
- unknown substate 0x22a
- Enables state transition on real frame 6
- unknown substate 0x22e
- Article generated on real frame 13
- unknown substate 0x22f
- Article generated on real frame 13
- unknown substate 0x230
- Article generated on real frame 13
- unknown substate 0x232
- Enables state transition on real frame 6
- Shadow Sneak (ground, back flip)
- Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag
- Max Damage: 10%
- Shadow Strike (ground, back flip)
- Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag
- Max Damage: 15%
- Shadow Dash (ground, back flip)
- Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag
- Max Damage: 6%
- Shadow Sneak (ground, back kick)
- Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag
- Max Damage: 12%
- Shadow Strike (ground, back kick)
- Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag
- Max Damage: 17%
- Shadow Dash (ground, back kick)
- Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag
- Max Damage: 7%
- Shadow Sneak (aerial, back flip)
- Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag
- Max Damage: 10%
- Shadow Strike (aerial, back flip)
- Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag
- Max Damage: 15%
- Shadow Dash (aerial, back flip)
- Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag
- Max Damage: 6%
- Shadow Sneak (aerial, back kick)
- Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag
- Max Damage: 12%
- Shadow Strike (aerial, back kick)
- Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag
- Max Damage: 17%
- Shadow Dash (aerial, back kick)
- Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag
- Max Damage: 7%
- unknown substate 0x266
- Article generated on real frame 2
- Article generated on real frame 7
- unknown substate 0x267
- Article generated on real frame 2
- unknown substate 0x268
- Article generated on real frame 4
- unknown substate 0x26c
- Enables all ledge grabs on real frame 1
- Substitute (ground startup)
- Enables state transition on real frame 8
- Cancels state transition on real frame 30
- Explosion Attack (ground startup)
- Frame 40-42: 10% 55b/100g (KO@ 137%) 361° 1.5-Hitlag Fire
- Frame 40-42: 8% 60b/100g (KO@ 161%) 361° 1.5-Hitlag Fire
- Max Damage: 10%
- Substitute Ambush (ground startup)
- Enables state transition on real frame 11
- Cancels state transition on real frame 41
- Substitute (ground success)
- Frame 5- 4: 14%(+5) 50b/100g (KO@ 112%) 90° 1.1-Hitlag
- Frame 5- 4: 13%(+5) 62b/100g (KO@ 128%) 60° 1.1-Hitlag
- Frame 5- 4: 13%(+5) 62b/72g (KO@ 121%) 25° 1.1-Hitlag
- Frame 5- 4: 11%(+5) 62b/100g (KO@ 117%) 361° 1.1-Hitlag
- Frame 5-19: 14%(+5) 50b/100g (KO@ 107%) 45° 1.1-Hitlag Ground-Target-Only
- Frame 5-19: 14%(+5) 50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
- Max Damage: 14%
- Substitute Ambush (ground success)
- Frame 5- 4: 18%(+23) 75b/65g (KO@ 110%) 90° 1.1-Hitlag
- Frame 5- 4: 17%(+23) 85b/65g (KO@ 128%) 60° 1.1-Hitlag
- Frame 5- 4: 17%(+23) 85b/55g (KO@ 90%) 25° 1.1-Hitlag
- Frame 5- 4: 15%(+23) 85b/65g (KO@ 106%) 361° 1.1-Hitlag
- Frame 5-19: 18%(+23) 75b/65g (KO@ 104%) 45° 1.1-Hitlag Ground-Target-Only
- Frame 5-19: 18%(+23) 75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
- Max Damage: 18%
- Substitute (aerial startup)
- Enables state transition on real frame 8
- Cancels state transition on real frame 30
- Substitute (aerial success)
- Frame 5- 4: 14%(+5) 50b/100g (KO@ 112%) 90° 1.1-Hitlag
- Frame 5- 4: 13%(+5) 62b/100g (KO@ 128%) 60° 1.1-Hitlag
- Frame 5- 4: 13%(+5) 62b/72g (KO@ 121%) 25° 1.1-Hitlag
- Frame 5- 4: 11%(+5) 62b/100g (KO@ 117%) 361° 1.1-Hitlag
- Frame 5-19: 14%(+5) 50b/100g (KO@ 107%) 45° 1.1-Hitlag Ground-Target-Only
- Frame 5-19: 14%(+5) 50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
- Max Damage: 14%
- Substitute Ambush (aerial success)
- Frame 5- 4: 18%(+23) 75b/65g (KO@ 110%) 90° 1.1-Hitlag
- Frame 5- 4: 17%(+23) 85b/65g (KO@ 128%) 60° 1.1-Hitlag
- Frame 5- 4: 17%(+23) 85b/55g (KO@ 90%) 25° 1.1-Hitlag
- Frame 5- 4: 15%(+23) 85b/65g (KO@ 106%) 361° 1.1-Hitlag
- Frame 5-19: 18%(+23) 75b/65g (KO@ 104%) 45° 1.1-Hitlag Ground-Target-Only
- Frame 5-19: 18%(+23) 75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
- Max Damage: 18%
- unknown substate 0x292
- Frame 20-26: 5% 8b/40g (KO@ 869%) 361° 2.0-SDI
- Max Damage: 5%
- Final Smash
- Frame 8-10: 2% 100f/40w 90° 0.2-Hitlag Slash Unblockable
- Frame 243-243: 15% 65b/160g (KO@ 46%) 275° Slash Unblockable
- Max Damage: 45%
- Final Smash
- Frame 15-24: 2% 50b/50g (KO@ 797%) 22° 2.0-Hitlag Stun Unblockable
- Max Damage: 2%
- Article generated on real frame 1
- **********
- END gekkouga
- BEGIN gekkouga_shuriken
- **********
- Water Shuriken (uncharged)
- Frame 1- 2: 11% 20b/85g (KO@ 214%) 50° Slash
- Frame 1- 2: 3% 10b/85g (KO@ 616%) 50° Slash
- Max Damage: 11%
- Stagnant Shuriken (uncharged)
- Frame 1- 2: 1.2% 10b/70g 50° 0.8-SDI Slash
- Frame 1- 2: 1% 10b/70g 50° 0.8-SDI Slash
- Max Damage: 1.2%
- Shifting Shuriken (uncharged)
- Frame 1-15: 3% 90b/45g (KO@ 647%) 93° 1.5-Hitlag Slash
- Frame 16-17: 3% 90b/45g (KO@ 650%) 98° 1.5-Hitlag Slash
- Max Damage: 6%
- Water Shuriken (charged)
- Frame 1-28: [0.7%]x5 100f/50w 21° 0.15-Hitlag 0.6-SDI Slash
- Frame 1-28: 0% 30b/85g 50° 0.6-SDI Slash
- Frame 30-31: 9% 40b/122g (KO@ 168%) 60° 1.5-Hitlag Slash
- Max Damage: 12.5%
- Stagnant Shuriken (charged)
- Frame 1-69: [2%]x9 10b/70g 60° 0.6-SDI Slash
- Frame 1-69: [1.5%]x9 10b/70g 60° 0.8-SDI Slash
- Frame 70-71: 3% 70b/100g (KO@ 310%) 45° 1.5-Hitlag Slash
- Max Damage: 21%
- Shifting Shuriken (charged)
- Frame 1- 9: 3% 60b/70g (KO@ 567%) 110° Slash
- Frame 10-19: 3% 60b/70g (KO@ 611%) 120° Slash
- Frame 20-29: 3% 60b/70g (KO@ 546%) 130° Slash
- Frame 30-31: 3% 60b/70g (KO@ 512%) 135° Slash
- Max Damage: 3%
- **********
- END gekkouga_shuriken
- BEGIN gekkouga_water
- **********
- Hydro Pump (first hit)
- Frame 1- 2: 2% 65b/100g (KO@ 514%) 58° 2.0-Hitlag Water Push
- Max Damage: 2%
- High-Capacity Pump (first hit)
- Frame 1- 2: 0% 130f/90w 58° 2.0-Hitlag Water Push
- Single-Shot Pump (first hit)
- Frame 1- 2: 5% 55b/85g (KO@ 292%) 40° Water Push
- Max Damage: 5%
- Hydro Pump (second hit)
- Frame 1- 2: 2% 65b/100g (KO@ 514%) 58° 2.0-Hitlag Water Push
- Max Damage: 2%
- High-Capacity Pump (second hit)
- Frame 1- 2: 0% 130f/90w 58° 2.0-Hitlag Water Push
- Single-Shot Pump (second hit)
- Frame 1- 2: 5% 55b/85g (KO@ 292%) 40° Water Push
- Max Damage: 5%
- **********
- END gekkouga_water
- BEGIN ike
- **********
- Jab1
- Frame 4- 5: 3% 100f/50w 65°
- Max Damage: 3%
- Enables transition to next jab state on real frame 13
- Jab2
- Frame 3- 4: 3% 100f/50w 65°
- Frame 3- 4: 3% 80f/40w 65°
- Max Damage: 6%
- Enables transition to next jab state on real frame 11
- Jab3
- Frame 6- 8: 5% 60b/100g (KO@ 251%) 45° Slash
- Max Damage: 11%
- Dash Attack
- Frame 18-19: 10% 70b/70g (KO@ 217%) 55° Slash
- Frame 18-19: 8% 70b/70g (KO@ 265%) 55° Slash
- Frame 20-22: 5% 60b/100g (KO@ 251%) 45° Slash
- Max Damage: 10%
- F-tilt (high)
- Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
- Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
- Max Damage: 14%
- F-tilt (normal)
- Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
- Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
- Max Damage: 14%
- F-tilt (low)
- Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
- Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
- Max Damage: 14%
- U-tilt
- Frame 11-13: 14% 50b/90g (KO@ 127%) 95° Slash
- Frame 14-18: 10% 50b/90g (KO@ 178%) 85° Slash
- Max Damage: 14%
- D-tilt
- Frame 7- 8: 8% 70b/70g (KO@ 244%) 80° 0.35-Trip Slash
- Max Damage: 8%
- F-smash (normal)
- Frame 31-32: 19% 40b/90g (KO@ 85%) 361° Slash
- Frame 33-35: 22% 40b/86g (KO@ 74%) 361° Slash
- Frame 33-35: 17% 40b/86g (KO@ 132%) 60° Slash
- Max Damage: 22%
- Smash charge window on real frame 25
- U-smash
- Frame 25-29: 17% 50b/86g (KO@ 118%) 65° Slash
- Frame 25-29: 17% 50b/86g (KO@ 113%) 70° Slash
- Frame 25-29: 17% 50b/86g (KO@ 110%) 75° Slash
- Frame 25-29: 17% 50b/86g (KO@ 107%) 82° Slash
- Frame 30-31: 10% 50b/85g (KO@ 206%) 65° Slash Ground-Target-Only
- Max Damage: 17%
- Smash charge window on real frame 12
- D-smash
- Frame 13-15: 14% 40b/100g (KO@ 120%) 48° 0.2-Trip Slash
- Frame 32-33: 17% 40b/100g (KO@ 82%) 48° 0.2-Trip Slash
- Frame 34-36: 8% 30b/100g (KO@ 233%) 61° 0.2-Trip Slash
- Max Damage: 31%
- Smash charge window on real frame 6
- Nair
- Frame 12-21: 9% 35b/105g (KO@ 194%) 70° Slash
- Frame 22-27: 6% 35b/105g (KO@ 194%) 70° Slash
- Max Damage: 9%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Cancels transition to Nair landing state (landing lag) on real frame 64
- Fair
- Frame 13-15: 12% 30b/100g (KO@ 139%) 361° Slash
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 37
- Bair
- Frame 7- 9: 14% 30b/100g (KO@ 118%) 361° Slash
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 35
- Uair
- Frame 13-29: 11% 40b/100g (KO@ 157%) 80° Slash
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 51
- Dair
- Frame 16-17: 15% 30b/100g (KO@ 122%) 50° Slash
- Frame 16-17: 15% 20b/90g (KO@ 190%) 270° Slash
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 48
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 5- 5: 3% 100f/40w 361°
- Max Damage: 3%
- Enables state transition on real frame 23
- F-throw
- Frame 1- 4: 4% 55b/75g (KO@ 347%) 28°
- Frame 5- 6: 3% 30b/150g (KO@ 274%) 361°
- Max Damage: 7%
- B-throw
- Frame 1-19: 4% 55b/75g (KO@ 347%) 28°
- Frame 20-21: 3% 30b/150g (KO@ 274%) 361°
- Max Damage: 7%
- U-throw
- Frame 1-25: 4% 70b/72g (KO@ 400%) 87°
- Frame 26-27: 3% 30b/150g (KO@ 274%) 361°
- Max Damage: 7%
- D-throw
- Frame 1-34: 4% 75b/120g (KO@ 230%) 80°
- Frame 35-39: 3% 30b/150g (KO@ 274%) 361°
- Max Damage: 7%
- Eruption (uncharged)
- Frame 11-13: 9%(+1) 40b/100g (KO@ 190%) 80° Fire
- Frame 11-17: 9%(+1) 40b/100g (KO@ 188%) 85° Fire Aerial-Target-Only
- Frame 11-17: 9%(+1) 40b/100g (KO@ 250%) 270° Slash Ground-Target-Only
- Max Damage: 9%
- Tempest (uncharged)
- Frame 9-14: 1%(+1) 100f/30w 90° Slash
- Frame 13-24: 0%(+1) 80b/100g (KO@ 704%) 361°
- Frame 13-24: 0%(+1) 60b/100g (KO@ 847%) 361°
- Max Damage: 1%
- Furious Eruption (uncharged)
- Frame 11-22: 7%(+1) 40b/100g (KO@ 234%) 90° Fire
- Max Damage: 7%
- Eruption (charged)
- Frame 11-15: 35%(+30) 20b/70g (KO@ 52%) 361° Fire
- Frame 11-15: 28%(+30) 20b/70g (KO@ 80%) 361° Fire
- Frame 11-15: 26%(+30) 20b/70g (KO@ 89%) 361° Fire
- Max Damage: 35%
- Begins super armor on real frame 6
- Ends super armor on real frame 11
- Tempest (charged)
- Frame 9-14: 8%(+1) 100f/30w 90° Slash
- Frame 13-22: 0%(+1) 110b/100g (KO@ 490%) 361°
- Frame 13-22: 0%(+1) 90b/100g (KO@ 632%) 361°
- Frame 23-26: 0%(+1) 80b/100g (KO@ 704%) 361°
- Frame 23-26: 0%(+1) 60b/100g (KO@ 847%) 361°
- Max Damage: 8%
- Begins super armor on real frame 5
- Ends super armor on real frame 9
- Furious Eruption (charged)
- Frame 11-26: 27%(+1) 30b/100g (KO@ 52%) 90° Fire
- Frame 11-26: 20%(+1) 30b/100g (KO@ 85%) 90° Fire
- Max Damage: 27%
- Begins super armor on real frame 6
- Ends super armor on real frame 11
- Eruption (???)
- Frame 11-15: 35%(+30) 20b/70g (KO@ 52%) 361° Fire
- Frame 11-15: 28%(+30) 20b/70g (KO@ 80%) 361° Fire
- Frame 11-15: 26%(+30) 20b/70g (KO@ 89%) 361° Fire
- Max Damage: 35%
- Begins super armor on real frame 6
- Ends super armor on real frame 11
- Tempest (???)
- Frame 9-14: 14%(+1) 100f/30w 90° Slash
- Frame 13-24: 0%(+1) 130b/100g (KO@ 347%) 361°
- Frame 13-24: 0%(+1) 110b/100g (KO@ 490%) 361°
- Frame 25-32: 0%(+1) 90b/100g (KO@ 632%) 361°
- Max Damage: 14%
- Begins super armor on real frame 5
- Ends super armor on real frame 9
- Furious Eruption (???)
- Frame 11-26: 32%(+1) 30b/100g (KO@ 36%) 90° Fire
- Frame 11-26: 25%(+1) 30b/100g (KO@ 60%) 90° Fire
- Max Damage: 32%
- Begins super armor on real frame 6
- Ends super armor on real frame 11
- Unyielding Blade (startup)?
- Begins super armor on real frame 15
- Unyielding Blade (charging)?
- Begins super armor on real frame 1
- Ends super armor on real frame 121
- Close Combat (???)?
- Frame 1- 2: 4% 80b/100g (KO@ 262%) 90° 0.0-Hitlag
- Max Damage: 4%
- Unyielding Blade (???)?
- Begins super armor on real frame 1
- Quick Draw (???)?
- Frame 1- 3: 6% 70b/88g (KO@ 278%) 60° Slash
- Max Damage: 6%
- Enables all ledge grabs on real frame 12
- Close Combat (???)?
- Enables all ledge grabs on real frame 12
- Unyielding Blade (???)?
- Frame 4- 5: 7% 65b/80g (KO@ 281%) 60° 2.0-Hitlag Slash
- Max Damage: 7%
- Begins super armor on real frame 1
- Ends super armor on real frame 6
- Enables all ledge grabs on real frame 12
- Close Combat (???)?
- Frame 1- 6: 3% 60b/100g (KO@ 426%) 120°
- Max Damage: 3%
- Aether (ascent)
- Frame 1- 2: 6% 100f/160w 78° Slash
- Frame 1- 2: 6% 100f/160w 91° Slash
- Frame 1- 2: 6% 100f/130w 90° Slash
- Frame 1- 2: 6% 100f/130w 91° Slash
- Frame 3-12: 4% 100f/100w 91° Slash
- Frame 30-40: [1%]x2 100f/50w 366° 0.5-Hitlag 0.0-SDI Slash
- Max Damage: 8%
- Article generated on real frame 1
- Begins super armor on real frame 1
- Ends super armor on real frame 22
- Enables forward ledge grabs on real frame 44
- Aether Drive (ascent)
- Frame 1- 2: 9% 50b/100g (KO@ 191%) 65° Slash
- Frame 3-12: 6% 45b/120g (KO@ 229%) 55° Slash
- Frame 30-40: [1%]x2 100f/50w 366° 0.5-Hitlag 0.0-SDI Slash
- Max Damage: 11%
- Article generated on real frame 1
- Begins super armor on real frame 1
- Ends super armor on real frame 22
- Enables forward ledge grabs on real frame 44
- Aether Wave (ascent)
- Frame 1- 2: 6% 100f/100w 55° Slash
- Frame 3-11: 4% 100f/100w 55° Slash
- Frame 24-26: 1% 100f/80w 45° 0.5-Hitlag 0.0-SDI Slash
- Max Damage: 7%
- Article generated on real frame 1
- Begins super armor on real frame 1
- Ends super armor on real frame 16
- Enables forward ledge grabs on real frame 30
- Aether (descent)
- Frame 1- 1: 3% 120b/30g 270° Slash Aerial-Target-Only
- Frame 1- 2: 3% 120b/30g (KO@ 762%) 70° Slash Ground-Target-Only
- Frame 2- 3: 3% 120b/30g (KO@ 865%) 60° Slash Aerial-Target-Only
- Max Damage: 3%
- Aether Drive (descent)
- Frame 1- 1: 5% 120b/30g (KO@ 819%) 275° Slash Aerial-Target-Only
- Frame 1- 2: 5% 120b/30g (KO@ 505%) 50° Slash Ground-Target-Only
- Frame 2- 3: 5% 120b/30g (KO@ 505%) 50° Slash Aerial-Target-Only
- Max Damage: 5%
- Aether Wave (descent)
- Frame 1- 1: 3% 120b/30g 270° Slash Aerial-Target-Only
- Frame 1- 2: 3% 120b/30g (KO@ 762%) 70° Slash Ground-Target-Only
- Frame 2- 3: 3% 120b/30g (KO@ 865%) 60° Slash Aerial-Target-Only
- Max Damage: 3%
- Aether (landing)
- Frame 1- 1: 6% 70b/80g (KO@ 307%) 60° Slash
- Frame 2- 5: 6% 70b/80g (KO@ 307%) 60° Slash Aerial-Target-Only
- Max Damage: 6%
- Aether Drive (landing)
- Frame 1- 1: 8% 70b/80g (KO@ 210%) 90° Slash
- Frame 2- 5: 8% 70b/80g (KO@ 210%) 90° Slash Aerial-Target-Only
- Max Damage: 8%
- Aether Wave (landing)
- Frame 1- 3: 10%(+10) 30b/100g (KO@ 166%) 40° 0.0-Hitlag Slash
- Frame 4- 7: 8%(+10) 30b/100g (KO@ 204%) 40° 0.0-Hitlag Slash
- Frame 8-11: 6%(+10) 30b/100g (KO@ 259%) 40° 0.0-Hitlag Slash
- Frame 12-15: 4%(+10) 30b/100g (KO@ 349%) 40° 0.0-Hitlag Slash
- Max Damage: 10%
- Begins super armor on real frame 1
- Ends super armor on real frame 16
- Counter (success)
- Frame 5- 6: 9% 48b/74g (KO@ 220%) 361° Slash
- Max Damage: 9%
- Paralyzing Counter (success)
- Frame 4- 7: 1% 25b/110g (KO@ 727%) 80° 1.4-Hitlag Stun
- Max Damage: 1%
- Smash Counter (success)
- Frame 25-28: 9% 48b/74g (KO@ 220%) 361° Slash
- Max Damage: 9%
- Final Smash
- Frame 13-14: 5% 50b/100g (KO@ 300%) 70° 2.0-Hitlag 0.0-SDI Slash Unblockable
- Frame 13-14: 5% 50b/100g (KO@ 292%) 75° 2.0-Hitlag 0.0-SDI Slash Unblockable
- Frame 13-14: 5% 50b/100g (KO@ 287%) 80° 2.0-Hitlag 0.0-SDI Slash Unblockable
- Max Damage: 5%
- Article generated on real frame 1
- Final Smash
- Frame 8- 9: 2% 100f/35w 90° 0.2-Hitlag Slash Unblockable
- Frame 119-119: 2% 100f/35w 90° 0.2-Hitlag Unblockable
- Frame 155-155: 2% 100f/35w 90° 0.2-Hitlag Slash Unblockable
- Frame 270-271: 5% 50b/100g (KO@ 274%) 70° Slash Unblockable
- Max Damage: 31%
- Final Smash
- Frame 1- 2: 4% 50b/100g (KO@ 448%) 270° 0.2-Hitlag Slash Unblockable
- Max Damage: 4%
- Final Smash
- Frame 1- 1: 10%(+50) 100b/120g (KO@ 88%) 70° Slash Unblockable
- Max Damage: 10%
- **********
- END ike
- BEGIN ike_sword
- **********
- Aether (mid-leap temporary projectile)
- Frame 12-21: 2% 100f/80w 91° Slash
- Frame 22-22: 1% 100f/40w 91° Slash
- Max Damage: 3%
- Aether Drive (mid-leap temporary projectile)
- Frame 12-21: 2% 100f/80w 50° Slash
- Frame 22-22: 1% 100f/40w 50° Slash
- Max Damage: 3%
- Aether Wave (mid-leap temporary projectile)
- Frame 12-21: 2% 100f/80w 91° Slash
- Frame 22-22: 1% 100f/40w 91° Slash
- Max Damage: 3%
- unknown substate 0x9
- Frame 1- 2: 10% 50b/100g (KO@ 167%) 70° Slash Unblockable
- Max Damage: 10%
- **********
- END ike_sword
- BEGIN ironball
- **********
- Mii Fighter Shot Put
- Frame 1- 2: 15% 50b/64g (KO@ 185%) 67° 1.5-Hitlag
- Max Damage: 15%
- **********
- END ironball
- BEGIN kirby
- **********
- Jab1
- Frame 3- 3: 2% 8b/30g 55°
- Max Damage: 2%
- Enables transition to next jab state on real frame 4
- Jab2
- Frame 3- 4: 3% 8b/30g 70°
- Max Damage: 5%
- Enables transition to next jab state on real frame 7
- Repeating Jab End
- Frame 5- 6: 2% 80b/120g (KO@ 312%) 45°
- Max Damage: 2%
- Dash Attack
- Frame 35-37: 4% 100b/70g (KO@ 352%) 65° 2.0-Hitlag
- Max Damage: 4%
- F-tilt (normal)
- Frame 5- 8: 8% 12b/100g (KO@ 230%) 361°
- Frame 5- 8: 7% 12b/100g (KO@ 257%) 361°
- Max Damage: 8%
- U-tilt
- Frame 4- 5: 5% 40b/116g (KO@ 264%) 100°
- Frame 6- 9: 4% 40b/110g (KO@ 324%) 88°
- Max Damage: 5%
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 10
- D-tilt
- Frame 4- 6: 6% 30b/30g (KO@ 883%) 361° 0.3-Trip
- Frame 4- 6: 6% 30b/30g (KO@ 883%) 361° 0.35-Trip
- Max Damage: 6%
- F-smash (high)
- Frame 13-15: 16% 30b/99g (KO@ 103%) 361°
- Frame 16-19: 13% 90b/66g (KO@ 161%) 60°
- Max Damage: 16%
- F-smash (normal)
- Frame 13-15: 15% 30b/99g (KO@ 111%) 361°
- Frame 16-19: 11% 90b/66g (KO@ 189%) 60°
- Max Damage: 15%
- Smash charge window on real frame 5
- F-smash (low)
- Frame 13-15: 14% 30b/99g (KO@ 120%) 361°
- Frame 16-19: 10% 90b/66g (KO@ 207%) 60°
- Max Damage: 14%
- U-smash
- Frame 14-14: 15% 34b/96g (KO@ 126%) 75° Slash
- Frame 14-14: 14% 30b/96g (KO@ 140%) 75°
- Frame 15-16: 14% 20b/96g (KO@ 145%) 88°
- Frame 15-16: 12% 20b/96g (KO@ 170%) 88°
- Frame 17-19: 12% 10b/50g (KO@ 365%) 50°
- Frame 17-19: 11% 10b/50g (KO@ 395%) 50°
- Max Damage: 15%
- Smash charge window on real frame 9
- Begins partial invincibility on real frame 14
- Begins partial invincibility on real frame 14
- End partial invincibility on real frame 20
- D-smash
- Frame 10-14: 14% 25b/102g (KO@ 135%) 76°
- Frame 15-22: 10% 25b/102g (KO@ 135%) 76°
- Max Damage: 14%
- Smash charge window on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- End partial invincibility on real frame 15
- Nair
- Frame 10-11: 10% 30b/90g (KO@ 198%) 46°
- Frame 12-15: 8% 30b/90g (KO@ 242%) 46°
- Frame 16-20: 6% 30b/90g (KO@ 306%) 46°
- Frame 21-34: 4% 30b/90g (KO@ 412%) 46°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 5
- Cancels transition to Nair landing state (landing lag) on real frame 56
- Fair
- Frame 10-11: 4% 35b/50g (KO@ 717%) 45°
- Frame 10-11: 4% 35b/50g (KO@ 753%) 80°
- Frame 17-18: 3% 28b/30g 366°
- Frame 25-26: 5% 30b/145g (KO@ 196%) 361°
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 10
- Cancels transition to Fair landing state (landing lag) on real frame 41
- Bair
- Frame 6- 7: 13% 20b/102g (KO@ 135%) 361°
- Frame 8-14: 8% 0b/110g (KO@ 223%) 361°
- Max Damage: 13%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 10-15: 9% 20b/100g (KO@ 224%) 70°
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 10
- Cancels transition to Uair landing state (landing lag) on real frame 22
- Dair
- Frame 18-19: [1%]x5 20b/107g (KO@ 704%) 366° 1.5-Hitlag 1.2-SDI
- Frame 34-34: 2% 20b/110g (KO@ 707%) 270°
- Max Damage: 7%
- Enables transition to Dair landing state (landing lag) on real frame 18
- Cancels transition to Dair landing state (landing lag) on real frame 48
- Dair Landing
- Frame 1- 3: 2% 100f/40w 60°
- Max Damage: 2%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 9- 9: 1.55% 100f/30w 361°
- Max Damage: 1.55%
- Enables state transition on real frame 10
- F-throw
- Frame 1- 2: 7% 40b/100g (KO@ 265%) 59°
- Max Damage: 7%
- Enables state transition on real frame 9
- B-throw
- Frame 1- 2: 8% 30b/120g (KO@ 187%) 130°
- Max Damage: 8%
- Enables state transition on real frame 13
- U-throw
- Frame 1- 2: 10% 75b/63g (KO@ 216%) 78°
- Max Damage: 10%
- Enables state transition on real frame 6
- D-throw
- Frame 1- 8: 2% 60b/180g (KO@ 286%) 63°
- Frame 9-10: [0.4%]x9 100f/10w 270°
- Frame 56-57: 1% 10b/100g (KO@ 859%) 90°
- Max Damage: 6.6%
- unknown substate 0x20e
- Frame 18-19: Grab
- unknown substate 0x210
- Frame 22-23: Grab
- unknown substate 0x212
- Frame 1- 2: Grab
- Frame 1- 2: 0% 100f/10w 160° 0.0-Hitlag 0.0-SDI
- unknown substate 0x213
- Frame 1- 2: 6% 50b/50g (KO@ 455%) 40° 1.2-SDI Ice
- Frame 1- 2: 2.4% 100f/10w 60° 0.7-Hitlag 1.2-SDI Ice
- Frame 1- 2: 2.4% 10b/100g (KO@ 545%) 40° 0.7-Hitlag 1.2-SDI Ice
- Frame 1- 2: 1.2% 100f/10w 60° 0.7-Hitlag 1.2-SDI Ice
- Max Damage: 6%
- unknown substate 0x214
- Frame 1- 2: Grab
- unknown substate 0x232
- Frame 1- 2: 6% 0b/0g 361°
- Max Damage: 6%
- Article generated on real frame 8
- unknown substate 0x234
- Frame 1- 2: 5% 0b/0g 361°
- Max Damage: 5%
- Article generated on real frame 8
- unknown substate 0x282
- Frame 1- 2: 10% 0b/0g 361°
- Max Damage: 10%
- unknown substate 0x284
- Frame 1- 2: 8% 0b/0g 361°
- Max Damage: 8%
- unknown substate 0x286
- Article generated on real frame 1
- unknown substate 0x287
- Article generated on real frame 1
- unknown substate 0x288
- Article generated on real frame 1
- Begins super armor on real frame 45
- unknown substate 0x28a
- Article generated on real frame 1
- unknown substate 0x28b
- Article generated on real frame 1
- unknown substate 0x294
- Begins super armor on real frame 1
- unknown substate 0x298
- Begins super armor on real frame 1
- unknown substate 0x29c
- Begins super armor on real frame 1
- unknown substate 0x2a0
- Begins super armor on real frame 1
- unknown substate 0x2a4
- Begins super armor on real frame 1
- unknown substate 0x2a8
- Begins super armor on real frame 1
- unknown substate 0x2ac
- Begins super armor on real frame 1
- unknown substate 0x2b0
- Begins super armor on real frame 1
- unknown substate 0x2ba
- Frame 11-11: 19% 60b/70g (KO@ 117%) 53° 1.2-Hitlag
- Max Damage: 19%
- unknown substate 0x2bb
- Frame 11-11: 21% 55b/70g (KO@ 104%) 75° 1.2-Hitlag
- Frame 11-11: 18% 55b/70g (KO@ 126%) 75° 1.2-Hitlag
- Max Damage: 21%
- unknown substate 0x2bc
- Frame 11-12: 22% 60b/70g (KO@ 97%) 53° 1.5-Hitlag
- Max Damage: 22%
- unknown substate 0x2be
- Frame 11-11: 15% 60b/70g (KO@ 157%) 55°
- Max Damage: 30%
- unknown substate 0x2bf
- Frame 11-11: 4% 100f/20w 75°
- Frame 25-25: 17% 55b/70g (KO@ 130%) 75°
- Frame 25-25: 15% 55b/70g (KO@ 150%) 75°
- Max Damage: 21%
- unknown substate 0x2c0
- Frame 11-12: 20% 60b/70g (KO@ 113%) 55°
- Max Damage: 40%
- unknown substate 0x2c2
- Frame 11-11: 35% 60b/70g (KO@ 30%) 361° 1.5-Hitlag Fire
- Max Damage: 35%
- Begins super armor on real frame 5
- Ends super armor on real frame 14
- unknown substate 0x2c4
- Frame 11-13: 40% 60b/70g (KO@ 17%) 361° 1.5-Hitlag Fire Unblockable
- Max Damage: 40%
- unknown substate 0x2c6
- Frame 11-11: 27% 60b/70g (KO@ 61%) 45° Fire
- Max Damage: 27%
- unknown substate 0x2c8
- Frame 11-13: 32% 60b/70g (KO@ 43%) 45° Fire Unblockable
- Max Damage: 32%
- unknown substate 0x2ce
- Frame 1- 2: 5% 100f/117w 85° 1.3-SDI Slash
- Frame 1- 2: 5% 100f/117w 93° 1.3-SDI Slash
- Frame 1- 2: 5% 100f/102w 90° 1.3-SDI Slash
- Frame 1- 2: 5% 100f/102w 93° 1.3-SDI Slash
- Frame 19-27: 2% 100f/100w 275° Slash
- Frame 28-29: 2% 30b/180g (KO@ 285%) 361° Slash
- Max Damage: 7%
- unknown substate 0x2d0
- Frame 1- 2: 10% 45b/100g (KO@ 186%) 60° Slash
- Frame 3-10: 10% 45b/100g (KO@ 173%) 70° Slash
- Frame 11-12: 10% 45b/100g (KO@ 166%) 80° Slash
- Max Damage: 10%
- Enables forward ledge grabs on real frame 3
- unknown substate 0x2d6
- Article generated on real frame 1
- unknown substate 0x2d7
- Frame 1- 1: 5% 70b/100g (KO@ 216%) 361°
- Max Damage: 5%
- Article generated on real frame 1
- unknown substate 0x2d8
- Article generated on real frame 1
- unknown substate 0x2ea
- Frame 1- 1: 14% 40b/40g (KO@ 271%) 0° Ground-Target-Only
- Max Damage: 14%
- unknown substate 0x2eb
- Frame 1- 1: 6% 40b/40g (KO@ 565%) 0° Ground-Target-Only
- Max Damage: 6%
- unknown substate 0x2ee
- Frame 1- 2: 18% 65b/70g (KO@ 119%) 70° 0.7-Hitlag
- Max Damage: 18%
- unknown substate 0x2ef
- Frame 1- 2: 12% 65b/80g (KO@ 159%) 70° 0.6-Hitlag Bury Aerial-Target-Only
- Frame 1- 2: 10% 50b/80g 70° 0.6-Hitlag Bury Ground-Target-Only
- Max Damage: 12%
- unknown substate 0x2f0
- Frame 1-12: 12% 60b/100g (KO@ 171%) 270° 0.7-Hitlag
- Frame 13-22: 10% 50b/100g (KO@ 216%) 270° 0.7-Hitlag
- Frame 23-24: 8% 40b/100g (KO@ 277%) 270° 0.7-Hitlag
- Max Damage: 12%
- unknown substate 0x2fa
- Frame 17-19: 3% 100f/30w 22° 0.0-Hitlag 0.0-SDI Stun Unblockable
- Frame 54-57: 5% 70b/0g 361° 0.5-Hitlag Slash Unblockable
- Max Damage: 8%
- unknown substate 0x2fb
- Frame 21-21: 2% 20b/100g (KO@ 542%) 35° 0.5-Hitlag Slash Unblockable
- Frame 21-21: 2% 20b/100g (KO@ 542%) 145° 0.5-Hitlag Slash Unblockable
- Frame 35-36: 2% 20b/100g (KO@ 540%) 35° 0.5-Hitlag Slash Unblockable
- Frame 35-36: 2% 20b/100g (KO@ 540%) 145° 0.5-Hitlag Slash Unblockable
- Frame 48-48: 2% 20b/100g (KO@ 538%) 35° 0.5-Hitlag Slash Unblockable
- Frame 48-48: 2% 20b/100g (KO@ 538%) 145° 0.5-Hitlag Slash Unblockable
- Frame 59-59: 2% 20b/100g (KO@ 536%) 35° 0.5-Hitlag Slash Unblockable
- Frame 59-59: 2% 20b/100g (KO@ 536%) 145° 0.5-Hitlag Slash Unblockable
- Frame 71-72: 2% 20b/100g (KO@ 534%) 35° 0.5-Hitlag Slash Unblockable
- Frame 71-72: 2% 20b/100g (KO@ 534%) 145° 0.5-Hitlag Slash Unblockable
- Frame 83-84: 2% 20b/100g (KO@ 532%) 35° 0.5-Hitlag Slash Unblockable
- Frame 83-84: 2% 20b/100g (KO@ 532%) 145° 0.5-Hitlag Slash Unblockable
- Frame 97-98: 2% 20b/100g (KO@ 530%) 35° 0.5-Hitlag Slash Unblockable
- Frame 97-98: 2% 20b/100g (KO@ 530%) 145° 0.5-Hitlag Slash Unblockable
- Frame 109-109: 2% 20b/100g (KO@ 528%) 35° 0.5-Hitlag Slash Unblockable
- Frame 109-109: 2% 20b/100g (KO@ 528%) 145° 0.5-Hitlag Slash Unblockable
- Frame 173-178: 16% 75b/100g (KO@ 55%) 45° 0.5-Hitlag 1.3-SDI Slash Unblockable
- Max Damage: 32%
- **********
- END kirby
- BEGIN kirby_finalcutter
- **********
- unknown substate 0x0
- Frame 1- 1: 5% 100f/120w 70° Slash
- Frame 2- 3: 6% 60b/30g (KO@ 705%) 361° Slash
- Max Damage: 6%
- unknown substate 0x1
- Frame 1-12: 10% 35b/100g (KO@ 179%) 50°
- Max Damage: 10%
- **********
- END kirby_finalcutter
- BEGIN kirby_rosettaticomissile
- **********
- unknown substate 0x2
- Frame 0- 1: 1% 50b/102g (KO@ 689%) 52°
- Max Damage: 1%
- **********
- END kirby_rosettaticomissile
- BEGIN kirby_starmissile
- **********
- unknown substate 0x0
- Frame 1- 2: 0% 70b/75g 45° 2.0-Hitlag
- unknown substate 0x2
- Frame 1- 2: 0% 70b/75g 45° 2.0-Hitlag
- **********
- END kirby_starmissile
- BEGIN koopa
- **********
- Jab1
- Frame 7- 9: 5% 100f/45w 30°
- Frame 7- 9: 5% 100f/30w 50°
- Frame 7- 9: 5% 100f/18w 85°
- Max Damage: 5%
- Begins partial invincibility on real frame 7
- End partial invincibility on real frame 10
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 9-11: 6.5% 50b/100g (KO@ 209%) 361°
- Max Damage: 11.5%
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 12
- Dash Attack
- Frame 11-14: 10%(+1) 110b/35g (KO@ 276%) 80°
- Frame 15-20: 8%(+1) 80b/30g (KO@ 536%) 80°
- Max Damage: 10%
- F-tilt (high)
- Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
- Max Damage: 12%
- Begins partial invincibility on real frame 10
- End partial invincibility on real frame 15
- F-tilt (normal)
- Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
- Max Damage: 12%
- Begins partial invincibility on real frame 10
- End partial invincibility on real frame 15
- F-tilt (low)
- Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
- Max Damage: 12%
- Begins partial invincibility on real frame 10
- End partial invincibility on real frame 15
- U-tilt
- Frame 12-16: 10% 55b/97g (KO@ 159%) 100° Slash
- Max Damage: 10%
- Begins partial invincibility on real frame 12
- End partial invincibility on real frame 17
- D-tilt
- Frame 10-12: 14% 20b/100g (KO@ 127%) 361° 0.3-Trip
- Frame 20-22: 11% 12b/100g (KO@ 158%) 361° 0.3-Trip
- Max Damage: 25%
- Begins partial invincibility on real frame 10
- End partial invincibility on real frame 13
- Begins partial invincibility on real frame 20
- End partial invincibility on real frame 23
- F-smash (normal)
- Frame 22-23: 23% 25b/98g (KO@ 66%) 361°
- Frame 22-23: 20% 25b/98g (KO@ 81%) 361°
- Frame 24-27: 17% 10b/103g (KO@ 106%) 361°
- Frame 24-27: 14% 10b/103g (KO@ 132%) 361°
- Max Damage: 23%
- Smash charge window on real frame 4
- Begins partial invincibility on real frame 20
- Begins partial invincibility on real frame 20
- End partial invincibility on real frame 26
- U-smash
- Frame 16-23: 20% 23b/90g (KO@ 101%) 90° Pierce
- Frame 16-23: 15% 23b/100g (KO@ 133%) 70° Pierce
- Frame 16-23: 15% 23b/100g (KO@ 142%) 120° Pierce
- Frame 37-37: 6% 80b/100g (KO@ 187%) 70° Ground-Target-Only
- Max Damage: 26%
- Smash charge window on real frame 10
- Begins partial invincibility on real frame 14
- Begins partial invincibility on real frame 14
- End partial invincibility on real frame 28
- D-smash
- Frame 10-10: 2% 100f/60w 150° Slash
- Frame 14-15: [1%]x5 40b/50g 150° Slash
- Frame 14-15: [1%]x5 40b/50g 190° Slash
- Frame 31-31: 9% 40b/130g (KO@ 153%) 60° Slash
- Max Damage: 16%
- Smash charge window on real frame 5
- End partial invincibility on real frame 14
- End partial invincibility on real frame 48
- Nair
- Frame 8-29: 5% 20b/50g (KO@ 715%) 75°
- Frame 14-29: 5% 20b/100g (KO@ 353%) 75°
- Frame 18-29: 5% 60b/90g (KO@ 303%) 75°
- Max Damage: 5%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 45
- Fair
- Frame 11-14: 13% 40b/80g (KO@ 152%) 361° Slash
- Frame 11-14: 12% 40b/80g (KO@ 165%) 361° Slash
- Frame 11-14: 11% 40b/80g (KO@ 179%) 361° Slash
- Max Damage: 13%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 31
- Bair
- Frame 9-11: 19% 20b/88g (KO@ 98%) 35°
- Max Damage: 19%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 31
- Uair
- Frame 9-13: 15% 35b/85g (KO@ 140%) 85°
- Max Damage: 15%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 14
- Cancels transition to Uair landing state (landing lag) on real frame 40
- Dair
- Frame 17-24: 16% 30b/100g (KO@ 150%) 275° Pierce
- Frame 25-49: 16% 30b/100g (KO@ 123%) 56° Pierce
- Max Damage: 16%
- Enables transition to Dair landing state (landing lag) on real frame 14
- End partial invincibility on real frame 61
- Cancels transition to Dair landing state (landing lag) on real frame 70
- Dair Landing
- Frame 1- 3: 2% 60b/30g 20° Slash Ground-Target-Only
- Max Damage: 2%
- End partial invincibility on real frame 16
- Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 9-10: 3.1% 100f/30w 361°
- Max Damage: 3.1%
- F-throw
- Frame 1- 2: 12% 60b/66g (KO@ 183%) 45°
- Max Damage: 12%
- B-throw
- Frame 1- 2: 12% 60b/66g (KO@ 183%) 45°
- Max Damage: 12%
- U-throw
- Frame 1-20: 2% 90b/80g (KO@ 487%) 70°
- Frame 21-24: [1%]x7 0b/100g (KO@ 793%) 0° Slash
- Max Damage: 10%
- End partial invincibility on real frame 50
- D-throw
- Frame 1-44: 2% 90b/80g (KO@ 464%) 50°
- Frame 45-46: 10% 0b/100g (KO@ 187%) 0°
- Max Damage: 12%
- Flying Slam (ground grab)
- Frame 17-17: Grab
- Dash Slam (ground grab)
- Frame 9-21: [0%]x7 100f/40w 10° 0.0-Hitlag 0.0-SDI
- Frame 22-22: Grab
- Dash Slash (ground non-grab)
- Frame 11-15: [0%]x3 100f/40w 10° 0.0-Hitlag 0.0-SDI
- Frame 17-22: 8% 80b/50g (KO@ 346%) 55° 1.5-Hitlag Slash
- Frame 23-28: 6% 60b/50g (KO@ 532%) 60° 1.2-Hitlag Slash
- Max Damage: 8%
- Flying Slam (aerial grab)
- Frame 8- 8: Grab
- Dash Slam (aerial grab)
- Frame 9-16: [0%]x4 100f/40w 10° 0.0-Hitlag 0.0-SDI
- Frame 15-16: Grab
- Dash Slash (aerial non-grab)
- Frame 4-14: [0%]x6 100f/40w 10° 0.0-Hitlag 0.0-SDI
- Frame 15-17: 8% 85b/65g (KO@ 232%) 50° 1.8-Hitlag Slash
- Frame 18-23: 6% 60b/75g (KO@ 336%) 55° 1.5-Hitlag Slash
- Max Damage: 8%
- Flying Slam (throw attack)
- Frame 1- 2: 18% 80b/60g (KO@ 137%) 60°
- Max Damage: 18%
- Enables state transition on real frame 8
- Dash Slam (throw attack)
- Frame 1- 2: 12% 80b/60g (KO@ 168%) 45°
- Max Damage: 12%
- Enables state transition on real frame 8
- Whirling Fortress (ground)
- Frame 6-38: [1%]x7 100f/70w 180° 0.8-SDI Slash
- Frame 6-38: [1%]x7 100f/50w 180° 0.8-SDI Slash
- Frame 39-39: 4% 70b/150g (KO@ 210%) 60° Slash
- Max Damage: 11%
- Enables state transition on real frame 40
- Sliding Fortress (ground)
- Frame 12-43: 6% 75b/100g (KO@ 205%) 80° Slash
- Max Damage: 6%
- Enables state transition on real frame 50
- Whirling Fortress (aerial)
- Frame 6- 7: 10%(+3) 80b/60g (KO@ 215%) 80°
- Frame 8-11: [3%]x5 50b/20g 84° Slash
- Frame 28-31: [2%]x5 50b/20g 84° Slash
- Max Damage: 35%
- Enables forward ledge grabs on real frame 8
- Enables all ledge grabs on real frame 48
- Enables state transition on real frame 51
- Flying Fortress (aerial)
- Frame 10-11: 4% 90b/10g 40° Slash
- Frame 12-38: 2% 90b/10g 40° Slash
- Max Damage: 4%
- Enables forward ledge grabs on real frame 11
- Enables all ledge grabs on real frame 50
- Sliding Fortress (aerial)
- Frame 10-51: 6% 50b/100g (KO@ 250%) 80° Slash
- Max Damage: 6%
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 52
- Enables state transition on real frame 65
- Bowser Bomb (ground)
- Frame 11-11: 4% 100f/90w 85°
- Frame 38-39: 20%(+5) 45b/75g (KO@ 106%) 76°
- Max Damage: 24%
- Enables state transition on real frame 12
- Turbulent Bomb (ground)
- Frame 15-15: 4% 100f/95w 53°
- Frame 42-43: 9%(+5) 45b/75g (KO@ 231%) 45°
- Max Damage: 13%
- Enables state transition on real frame 16
- Slip Bomb (ground)
- Frame 29-30: 18%(+5) 45b/75g (KO@ 125%) 76°
- Max Damage: 18%
- Bowser Bomb (aerial)
- Frame 32-33: 20%(+5) 45b/75g (KO@ 110%) 76°
- Max Damage: 20%
- Enables state transition on real frame 32
- Turbulent Bomb (aerial)
- Frame 32-33: 9%(+5) 45b/75g (KO@ 235%) 45° Aerial-Target-Only
- Max Damage: 9%
- Enables state transition on real frame 32
- Slip Bomb (aerial)
- Frame 23-24: 18%(+5) 45b/75g (KO@ 125%) 76°
- Max Damage: 18%
- Enables state transition on real frame 23
- Bowser Bomb (landing)
- Frame 1- 2: 11%(+5) 60b/72g (KO@ 195%) 76° Ground-Target-Only
- Max Damage: 11%
- Turbulent Bomb (landing)
- Frame 1- 2: 9%(+5) 60b/72g (KO@ 218%) 45° Ground-Target-Only
- Frame 3- 5: 0% 88b/93g (KO@ 676%) 38°
- Frame 3- 5: 0% 80b/85g (KO@ 808%) 38°
- Frame 6-14: 0% 85b/88g (KO@ 739%) 38°
- Frame 6-14: 0% 75b/80g (KO@ 904%) 38°
- Max Damage: 9%
- Slip Bomb (landing)
- Frame 4- 4: 2% 60b/120g (KO@ 394%) 80° 1.0-Trip 0.0-Hitlag Slip Ground-Target-Only
- Frame 4- 6: 13%(+5) 60b/72g (KO@ 166%) 76° Ground-Target-Only
- Max Damage: 13%
- **********
- END koopa
- BEGIN koopa_breath
- **********
- Fire Breath
- Frame 1- 6: 1.2% 20b/30g 55° 0.8-SDI Fire
- Frame 7- 8: 1.2% 20b/30g 65° 0.8-SDI Fire
- Max Damage: 1.2%
- Fire Shot
- Frame 1-14: 5% 25b/50g (KO@ 624%) 40° Fire
- Frame 15-16: 4% 25b/50g (KO@ 804%) 50° Fire
- Max Damage: 5%
- Fire Roar
- Frame 1- 6: 2.7% 20b/50g 55° 0.5-Hitlag 0.8-SDI Fire
- Frame 7- 8: 1.8% 20b/50g 65° 0.5-Hitlag 0.8-SDI Fire
- Max Damage: 2.7%
- **********
- END koopa_breath
- BEGIN koopag
- **********
- Jab1
- Frame 8-11: 6%(+5) 100f/20w 83° Slash
- Max Damage: 6%
- Jab2
- Frame 10-12: 8%(+5) 20b/110g (KO@ 197%) 361° Slash
- Max Damage: 14%
- Dash Attack
- Frame 11-14: 15%(+10) 100b/30g (KO@ 248%) 80°
- Frame 15-18: 12%(+10) 70b/30g (KO@ 410%) 80°
- Frame 25-29: 9%(+3) 40b/80g (KO@ 230%) 74° Bury
- Max Damage: 24%
- F-tilt (high)
- Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
- Max Damage: 14%
- F-tilt (normal)
- Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
- Max Damage: 14%
- F-tilt (low)
- Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
- Max Damage: 14%
- U-tilt
- Frame 7-12: 14%(+15) 30b/100g (KO@ 131%) 80° 0.5-Trip Darkness
- Frame 7-12: 13%(+15) 30b/100g (KO@ 142%) 80° 0.5-Trip Darkness
- Frame 7-12: 12%(+15) 30b/100g (KO@ 154%) 80° 0.5-Trip Darkness
- Frame 7-12: 11%(+15) 30b/100g (KO@ 168%) 80° 0.5-Trip Darkness
- Frame 7-12: 10%(+15) 30b/100g (KO@ 184%) 80° 0.5-Trip Darkness
- Max Damage: 14%
- D-tilt
- Frame 14-18: 8%(+10) 10b/80g (KO@ 403%) 270° Bury
- Frame 27-31: 13%(+5) 60b/80g (KO@ 120%) 361° Darkness
- Max Damage: 21%
- F-smash (normal)
- Frame 29-41: 24%(+20) 45b/72g (KO@ 83%) 45° Fire
- Frame 29-41: 20%(+20) 45b/72g (KO@ 107%) 45° Fire
- Frame 29-41: 18%(+20) 45b/72g (KO@ 122%) 45° Fire
- Max Damage: 24%
- Smash charge window on real frame 4
- U-smash
- Frame 17-23: 26%(+20) 35b/65g (KO@ 97%) 90° Electric
- Frame 31-33: 12%(+20) 60b/60g (KO@ 194%) 74° Ground-Target-Only
- Max Damage: 38%
- Smash charge window on real frame 2
- D-smash
- Frame 15-16: [3%]x7 40b/50g (KO@ 727%) 150° Ice
- Frame 15-16: [3%]x7 40b/50g (KO@ 918%) 190° Ice
- Frame 36-36: 13%(+15) 30b/130g (KO@ 84%) 90° Ice
- Max Damage: 34%
- Smash charge window on real frame 5
- End partial invincibility on real frame 42
- Nair
- Frame 6-27: 14%(+20) 30b/80g (KO@ 152%) 361° Electric
- Max Damage: 14%
- Enables transition to Nair landing state (landing lag) on real frame 6
- End partial invincibility on real frame 37
- Cancels transition to Nair landing state (landing lag) on real frame 38
- Fair
- Frame 8-11: 14%(+20) 50b/80g (KO@ 129%) 361° Darkness
- Max Damage: 14%
- Enables transition to Fair landing state (landing lag) on real frame 8
- Cancels transition to Fair landing state (landing lag) on real frame 31
- Bair
- Frame 10-14: 16%(+20) 25b/80g (KO@ 120%) 24° Electric
- Max Damage: 16%
- Enables transition to Bair landing state (landing lag) on real frame 10
- Cancels transition to Bair landing state (landing lag) on real frame 45
- Uair
- Frame 22-26: 18%(+20) 60b/80g (KO@ 100%) 85° Slash
- Max Damage: 18%
- Enables transition to Uair landing state (landing lag) on real frame 10
- Cancels transition to Uair landing state (landing lag) on real frame 40
- Dair
- Frame 14-15: [3%]x9 100f/10w 80° Electric
- Max Damage: 27%
- Enables transition to Dair landing state (landing lag) on real frame 14
- End partial invincibility on real frame 50
- Cancels transition to Dair landing state (landing lag) on real frame 70
- Nair Landing
- End partial invincibility on real frame 17
- Dair Landing
- Frame 1- 2: 10% 60b/130g (KO@ 111%) 80° Darkness Ground-Target-Only
- Max Damage: 10%
- End partial invincibility on real frame 20
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 9-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pummel
- Frame 9-11: 6% 100f/30w 80° Fire
- Max Damage: 6%
- F-throw
- Frame 1- 2: 18% 60b/50g (KO@ 162%) 45°
- Max Damage: 18%
- B-throw
- Frame 1- 2: 18% 60b/50g (KO@ 162%) 45°
- Max Damage: 18%
- U-throw
- Frame 1-16: 10% 60b/110g (KO@ 140%) 70°
- Frame 17-20: [2%]x8 0b/100g (KO@ 585%) 0° Electric
- Max Damage: 26%
- D-throw
- Frame 1-44: 1% 75b/20g 50°
- Frame 45-47: 20% 0b/90g (KO@ 99%) 0° 0.0-Hitlag 0.0-SDI Bury
- Max Damage: 21%
- Flying Slam (throw attack)
- Frame 1- 2: 22% 80b/50g (KO@ 133%) 60°
- Max Damage: 22%
- Enables state transition on real frame 14
- Whirling Fortress (ground)
- Frame 6- 7: 11%(+3) 70b/80g (KO@ 158%) 80°
- Frame 8-23: [5%]x4 80b/50g (KO@ 443%) 90° Slash
- Frame 24-39: [3%]x4 50b/50g (KO@ 843%) 70° Slash Ground-Target-Only
- Max Damage: 31%
- Enables state transition on real frame 51
- Whirling Fortress (aerial)
- Frame 6- 7: 10%(+3) 80b/60g (KO@ 215%) 80°
- Frame 8-11: [3%]x5 50b/20g 84° Slash
- Frame 28-31: [2%]x5 50b/20g 84° Slash
- Max Damage: 35%
- Enables forward ledge grabs on real frame 8
- Enables all ledge grabs on real frame 48
- Enables state transition on real frame 51
- Bowser Bomb (ground)
- Frame 11-11: 4% 100f/110w 85°
- Frame 38-39: 23%(+5) 45b/75g (KO@ 87%) 76°
- Max Damage: 27%
- Enables state transition on real frame 12
- Enables state transition on real frame 38
- Bowser Bomb (aerial)
- Frame 32-33: 23%(+5) 45b/75g (KO@ 91%) 76°
- Max Damage: 23%
- Enables state transition on real frame 32
- Bowser Bomb (landing)
- Frame 1- 2: 18%(+5) 60b/72g (KO@ 116%) 76° Ground-Target-Only
- Max Damage: 18%
- **********
- END koopag
- BEGIN koopag_breath
- **********
- Fire Breath
- Frame 1-11: 2% 12b/30g 45° 0.7-SDI Fire
- Frame 12-13: 1% 7b/20g 45° 0.7-SDI Fire
- Max Damage: 2%
- **********
- END koopag_breath
- BEGIN koopajr
- **********
- Jab1
- Frame 4- 6: 3% 10b/50g (KO@ 964%) 361°
- Frame 4- 6: 3% 10b/50g (KO@ 964%) 361°
- Max Damage: 3%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 4- 6: 2% 24b/50g 70°
- Frame 4- 6: 2% 24b/50g 80°
- Max Damage: 5%
- Enables transition to next jab state on real frame 9
- Repeating Jab End
- Frame 9-11: 3% 60b/170g (KO@ 194%) 361° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 8-20: [1.5%]x5 0b/100g (KO@ 664%) 25° Slash
- Frame 25-26: 4% 100b/70g (KO@ 364%) 60° Slash
- Max Damage: 11.5%
- F-tilt (high)
- Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
- Max Damage: 8%
- F-tilt (normal)
- Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
- Max Damage: 8%
- F-tilt (low)
- Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
- Max Damage: 8%
- U-tilt
- Frame 7-14: 6% 48b/99g (KO@ 254%) 97° Slash
- Max Damage: 6%
- D-tilt
- Frame 4- 6: 1.5% 100f/30w 45°
- Frame 4- 6: 1.5% 100f/30w 94°
- Frame 12-14: 1.5% 100f/30w 55°
- Frame 12-14: 1.5% 100f/30w 94°
- Frame 23-25: 5% 20b/150g (KO@ 216%) 45° 0.4-Trip
- Max Damage: 8%
- F-smash (high)
- Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
- Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
- Max Damage: 16%
- Smash charge window on real frame 6
- F-smash (normal)
- Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
- Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
- Max Damage: 16%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
- Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
- Max Damage: 16%
- Smash charge window on real frame 6
- U-smash
- Frame 7- 9: 1% 100f/80w 97° Slash Ground-Target-Only
- Frame 10-24: [1.3%]x4 100f/12w 110° Slash Aerial-Target-Only
- Frame 10-25: [1.3%]x4 100f/50w 140° Slash Ground-Target-Only
- Frame 10-25: [1.3%]x4 100f/17w 190° Slash Aerial-Target-Only
- Frame 25-25: 1% 100f/35w 120° Slash
- Frame 30-31: 6% 32b/175g (KO@ 145%) 85° 3.0-Hitlag Slash
- Max Damage: 16.4%
- Smash charge window on real frame 5
- D-smash
- Frame 15-16: 18% 40b/89g (KO@ 110%) 53° 1.2-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 3
- Nair
- Frame 7- 8: 6% 50b/100g (KO@ 223%) 361°
- Frame 9-13: 5% 40b/100g (KO@ 277%) 361°
- Frame 14-19: 3% 30b/100g (KO@ 421%) 361°
- Max Damage: 6%
- Enables transition to Nair landing state (landing lag) on real frame 7
- Cancels transition to Nair landing state (landing lag) on real frame 42
- Fair
- Frame 10-13: 11% 30b/90g (KO@ 179%) 45°
- Frame 10-13: 9% 30b/90g (KO@ 216%) 45°
- Frame 14-17: 8% 30b/90g (KO@ 239%) 45°
- Frame 14-17: 6.5% 30b/90g (KO@ 284%) 45°
- Frame 18-23: 5% 30b/90g (KO@ 348%) 45°
- Frame 18-23: 4% 30b/90g (KO@ 408%) 45°
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 34
- Bair
- Frame 12-13: 14% 30b/90g (KO@ 133%) 361°
- Frame 12-18: 8% 7b/90g (KO@ 264%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 12
- Cancels transition to Bair landing state (landing lag) on real frame 30
- Uair
- Frame 6- 9: 10% 30b/100g (KO@ 193%) 68°
- Frame 10-13: 6.5% 30b/80g (KO@ 353%) 68°
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 16
- Dair
- Frame 15-38: [1.3%]x6 100f/30w 270° 0.0-SDI Slash Aerial-Target-Only
- Frame 15-38: [1.3%]x6 30b/100g (KO@ 642%) 366° Slash Aerial-Target-Only
- Frame 15-39: [1.3%]x7 30b/100g (KO@ 642%) 365° Slash Ground-Target-Only
- Frame 39-39: 2% 70b/130g (KO@ 361%) 64° 2.0-Hitlag 0.0-SDI Slash Aerial-Target-Only
- Frame 39-39: 2% 70b/130g (KO@ 353%) 64° 2.0-Hitlag Slash Aerial-Target-Only
- Max Damage: 24.7%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 55
- Fair Landing
- Frame 2- 2: 2% 100f/60w 60° 2.0-Hitlag Ground-Target-Only
- Max Damage: 2%
- Dair Landing
- Frame 1- 1: 2% 40b/180g (KO@ 301%) 50° 3.0-Hitlag
- Max Damage: 2%
- Grab
- Frame 12-13: Grab
- Enables state transition on real frame 14
- Dash Grab
- Frame 13-14: Grab
- Enables state transition on real frame 15
- Pivot Grab
- Frame 12-13: Grab
- Enables state transition on real frame 14
- Pummel
- Frame 6- 6: 2% 100f/30w 361°
- Max Damage: 2%
- Enables state transition on real frame 18
- F-throw
- Frame 1-13: 6% 60b/70g (KO@ 316%) 45°
- Frame 14-15: 3% 100f/30w 361° 1.5-Hitlag
- Max Damage: 9%
- B-throw
- Frame 1- 2: 12% 50b/65g (KO@ 201%) 45°
- Max Damage: 12%
- U-throw
- Frame 1- 2: 7% 55b/85g (KO@ 251%) 80°
- Max Damage: 7%
- D-throw
- Frame 1-15: 4% 80b/110g (KO@ 263%) 55°
- Frame 16-49: [0.5%]x7 100f/30w 361° 0.5-Hitlag Slash
- Max Damage: 7.5%
- Grounding Dash (ground startup)
- Begins super armor on real frame 1
- Ends super armor on real frame 32
- Clown Kart Dash (ground tackle)
- Frame 1- 2: 4% 60b/80g (KO@ 393%) 80° 1.2-Hitlag Ground-Target-Only
- Frame 1- 2: 4% 60b/80g (KO@ 393%) 80° 1.2-Hitlag Aerial-Target-Only
- Max Damage: 4%
- Koopa Drift (ground tackle)
- Frame 1- 2: 2% 80b/40g (KO@ 950%) 45° Ground-Target-Only
- Frame 1- 2: 2% 80b/40g (KO@ 950%) 45° Aerial-Target-Only
- Max Damage: 2%
- Grounding Dash (ground tackle)
- Frame 2- 3: 8% 60b/80g (KO@ 248%) 55° 1.2-Hitlag Aerial-Target-Only
- Frame 2- 3: 8% 60b/80g 80° 1.2-Hitlag Bury Ground-Target-Only
- Max Damage: 8%
- Clown Kart Dash (spinout)
- Frame 5-12: 8% 60b/80g (KO@ 204%) 361°
- Max Damage: 8%
- Koopa Drift (spinout)
- Frame 3-41: [1%]x8 100f/65w 20° 0.5-Hitlag
- Frame 42-42: 2% 85b/40g (KO@ 897%) 45°
- Max Damage: 10%
- Grounding Dash (spinout)
- Frame 5-12: 0% 60b/80g 45°
- Grounding Dash (aerial startup)
- Begins super armor on real frame 1
- Ends super armor on real frame 32
- Clown Kart Dash (aerial tackle)
- Frame 5-12: 8% 60b/80g (KO@ 204%) 361°
- Max Damage: 8%
- Grounding Dash (aerial tackle)
- Frame 5-12: 0% 60b/80g 45°
- Meteor Ejection (ground startup)
- Begins super armor on real frame 9
- Ends super armor on real frame 21
- Meteor Ejection (aerial startup)
- Begins super armor on real frame 9
- Ends super armor on real frame 21
- Abandon Ship! (ejected ascent)
- Enables all ledge grabs on real frame 13
- Meteor Ejection (ejected ascent)
- Enables all ledge grabs on real frame 13
- Abandon Ship! (ejected decent)
- Enables all ledge grabs on real frame 1
- Meteor Ejection (ejected decent)
- Enables all ledge grabs on real frame 1
- Koopa Meteor (ejected decent)
- Frame 4- 5: 17% 85b/50g (KO@ 150%) 75° 1.5-Hitlag
- Max Damage: 17%
- Enables all ledge grabs on real frame 1
- Abandon Ship! (hammer)
- Frame 8- 8: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
- Frame 8- 8: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
- Frame 13-13: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
- Frame 13-13: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
- Max Damage: 30%
- Meteor Ejection (hammer)
- Frame 8- 9: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
- Frame 8- 9: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
- Frame 13-14: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
- Frame 13-14: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
- Max Damage: 30%
- Koopa Meteor (hammer)
- Frame 8- 9: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
- Frame 8- 9: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
- Frame 13-14: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
- Frame 13-14: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
- Max Damage: 30%
- Final Smash?
- Enables state transition on real frame 20
- **********
- END koopajr
- BEGIN koopajr_batten
- **********
- Final Smash
- Frame 1-119: [3%]x3 100f/150w 135° 0.2-Hitlag Unblockable
- Frame 121-239: [3%]x3 100f/120w 135° 0.2-Hitlag Unblockable
- Frame 241-359: [3%]x4 100f/100w 140° 0.2-Hitlag Unblockable
- Frame 361-469: [3%]x4 100f/60w 140° 0.2-Hitlag Unblockable
- Frame 471-479: 5% 65b/185g (KO@ 77%) 361° 0.2-Hitlag Unblockable
- Max Damage: 47%
- **********
- END koopajr_batten
- BEGIN koopajr_cannonball
- **********
- Clown Cannon (non-zero min charge)
- Frame 1- 2: 1% 40b/82g (KO@ 895%) 50° 0.0-SDI
- Max Damage: 1%
- Piercing Cannon (non-zero min charge)
- Frame 1- 2: 1% 30b/70g (KO@ 970%) 35° 0.0-SDI
- Max Damage: 1%
- Air Cannon (non-zero min charge)
- Frame 1- 4: 0% 80b/70g (KO@ 822%) 20° 0.0-Hitlag 0.0-SDI
- Frame 5- 6: 0% 60b/70g 20° 0.0-Hitlag 0.0-SDI
- **********
- END koopajr_cannonball
- BEGIN koopajr_remainclown
- **********
- Abandon Ship! (clown car ground hit)
- Frame 5- 6: 5% 50b/25g 80°
- Max Damage: 5%
- Meteor Ejection (clown car ground hit)
- Frame 5- 6: 3% 50b/25g 80° 0.5-Hitlag
- Max Damage: 3%
- Abandon Ship! (clown car aerial hit)
- Frame 5- 6: 5% 50b/25g 80°
- Max Damage: 5%
- Meteor Ejection (clown car aerial hit)
- Frame 5- 7: 8% 85b/35g (KO@ 628%) 270° 2.0-Hitlag
- Frame 8- 9: 3% 50b/25g 80° 0.5-Hitlag
- Max Damage: 8%
- Abandon Ship! (clown car explosion)
- Frame 1- 2: 13% 85b/70g (KO@ 148%) 55° Fire
- Max Damage: 13%
- Meteor Ejection (clown car explosion)
- Frame 1- 2: 10% 85b/20g (KO@ 553%) 40° Fire
- Max Damage: 10%
- Koopa Meteor (clown car explosion)
- Frame 1- 2: 10% 85b/50g (KO@ 214%) 40° 0.8-Hitlag Fire
- Max Damage: 10%
- **********
- END koopajr_remainclown
- BEGIN link
- **********
- Jab1
- Frame 7- 8: 2.5% 35b/37g 80° Slash
- Frame 7- 8: 2.5% 35b/37g 95° Slash
- Frame 7- 8: 2.5% 30b/37g 361° Slash
- Max Damage: 2.5%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 6- 7: 2.5% 38b/10g 50° Slash
- Frame 6- 7: 2.5% 38b/10g 60° Slash
- Frame 6- 7: 2.5% 38b/10g 78° Slash
- Frame 6- 7: 2.5% 38b/10g 90° Slash
- Max Damage: 5%
- Enables transition to next jab state on real frame 10
- Jab3
- Frame 6-10: 5% 70b/50g (KO@ 394%) 30° Pierce
- Max Damage: 10%
- Dash Attack
- Frame 21-24: 14% 70b/78g (KO@ 118%) 45° Slash
- Frame 21-24: 13% 85b/78g (KO@ 140%) 60° Slash
- Frame 21-24: 13% 85b/78g (KO@ 127%) 70° Slash
- Max Damage: 14%
- F-tilt (normal)
- Frame 15-19: 13% 55b/82g (KO@ 130%) 361° Slash
- Max Damage: 13%
- U-tilt
- Frame 8-12: 9% 30b/130g (KO@ 152%) 85° Slash
- Frame 8-12: 9% 30b/124g (KO@ 160%) 85° Slash
- Frame 8-12: 9% 30b/123g (KO@ 161%) 85° Slash
- Frame 8-12: 9% 30b/122g (KO@ 163%) 95° Slash
- Max Damage: 9%
- D-tilt
- Frame 13-14: 12% 90b/50g (KO@ 200%) 80° 0.4-Trip Slash
- Frame 13-14: 12% 90b/50g (KO@ 299%) 280° 0.4-Trip Slash
- Max Damage: 12%
- F-smash (normal)
- Frame 15-16: 14% 30b/100g (KO@ 118%) 361° Slash
- Frame 15-16: 7% 47b/15g 55° Slash
- Frame 15-16: 7% 47b/15g 75° Slash
- Max Damage: 27%
- Smash charge window on real frame 10
- Enables transition to F-smash2 on real frame 20
- Cancels transition to F-smash2 on real frame 37
- F-smash2
- Frame 12-13: 13% 85b/85g (KO@ 105%) 48° 1.5-Hitlag Slash
- Frame 12-13: 12% 85b/85g (KO@ 115%) 48° 1.5-Hitlag Slash
- Max Damage: 13%
- U-smash
- Frame 10-15: 4% 100f/48w 98° Slash
- Frame 10-15: 4% 100f/40w 95° Slash
- Frame 10-15: 4% 100f/40w 98° Slash
- Frame 26-29: 3% 100f/40w 90° Slash
- Frame 26-29: 3% 100f/37w 90° Slash
- Frame 26-29: 3% 100f/33w 90° Slash
- Frame 26-29: 3% 100f/30w 93° Slash
- Frame 41-45: 11% 60b/96g (KO@ 134%) 80° Slash
- Frame 41-45: 11% 60b/96g (KO@ 133%) 90° Slash
- Frame 41-45: 10% 60b/96g (KO@ 146%) 90° Slash
- Frame 41-45: 9% 60b/96g (KO@ 162%) 90° Slash
- Max Damage: 18%
- Smash charge window on real frame 6
- D-smash
- Frame 9-10: 17% 26b/90g (KO@ 125%) 75° 0.3-Trip Slash
- Frame 9-10: 16% 26b/90g (KO@ 133%) 75° 0.3-Trip Slash
- Frame 9-10: 14% 26b/90g (KO@ 154%) 75° 0.3-Trip Slash
- Frame 21-22: 12% 80b/57g (KO@ 128%) 30° 0.3-Trip Slash
- Frame 21-22: 11% 80b/57g (KO@ 141%) 30° 0.3-Trip Slash
- Frame 21-22: 10% 80b/57g (KO@ 156%) 30° 0.3-Trip Slash
- Max Damage: 29%
- Smash charge window on real frame 5
- Nair
- Frame 7- 8: 11% 22b/100g (KO@ 161%) 361°
- Frame 7- 8: 9% 22b/100g (KO@ 194%) 361°
- Frame 9-31: 6% 15b/100g (KO@ 286%) 361°
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 36
- Fair
- Frame 14-15: 8% 10b/132g (KO@ 181%) 45° Slash
- Frame 26-27: 10% 30b/105g (KO@ 158%) 45° 1.2-Hitlag Slash
- Max Damage: 18%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 51
- Bair
- Frame 6- 8: 3% 100f/40w 68°
- Frame 6- 8: 3% 100f/40w 72°
- Frame 18-22: 5% 70b/70g (KO@ 309%) 361°
- Max Damage: 8%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 29
- Uair
- Frame 11-13: 15% 18b/88g (KO@ 151%) 85° Pierce
- Frame 14-40: 13% 18b/88g (KO@ 151%) 85° Pierce
- Max Damage: 15%
- Enables transition to Uair landing state (landing lag) on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 47
- Dair
- Frame 14-17: 15% 30b/80g (KO@ 206%) 270° Pierce
- Frame 18-20: 18% 30b/80g (KO@ 137%) 65° Pierce
- Frame 21-64: 15% 30b/80g (KO@ 137%) 65° Pierce
- Max Damage: 18%
- Enables transition to Dair landing state (landing lag) on real frame 10
- Cancels transition to Dair landing state (landing lag) on real frame 65
- Dair Landing
- Cancels state transition on real frame 1
- Grab
- Article generated on real frame 7
- Article generated on real frame 7
- Article generated on real frame 7
- Dash Grab
- Article generated on real frame 7
- Article generated on real frame 7
- Article generated on real frame 7
- Pivot Grab
- Frame 15-16: Grab
- Article generated on real frame 6
- Article generated on real frame 6
- Article generated on real frame 6
- Pummel
- Frame 9- 9: 2.1% 0b/100g (KO@ 620%) 361°
- Max Damage: 2.1%
- Enables state transition on real frame 16
- F-throw
- Frame 1-11: 4% 50b/120g (KO@ 300%) 55°
- Frame 12-13: 3%(+1) 0f/120w 361°
- Max Damage: 7%
- B-throw
- Frame 1-11: 4% 50b/110g (KO@ 307%) 130°
- Frame 12-13: 3%(+1) 0f/120w 361°
- Max Damage: 7%
- U-throw
- Frame 1-25: 2% 24b/230g (KO@ 256%) 90°
- Frame 26-29: 5% 50b/100g (KO@ 217%) 20° Slash
- Frame 26-29: 4% 50b/100g (KO@ 256%) 20° Slash
- Max Damage: 7%
- D-throw
- Frame 1-21: 4% 60b/90g (KO@ 365%) 110°
- Frame 22-23: 3%(+1) 0f/120w 361°
- Max Damage: 7%
- unknown substate 0x20f
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x210
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x211
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x227
- Article generated on real frame 5
- unknown substate 0x228
- Article generated on real frame 5
- unknown substate 0x229
- Article generated on real frame 6
- Spin Attack (ground)
- Frame 4- 8: 12% 60b/84g (KO@ 145%) 47° 1.4-Hitlag Slash
- Frame 4- 8: 9% 60b/84g (KO@ 190%) 47° Slash
- Frame 9-20: 9% 48b/80g (KO@ 215%) 45° Slash
- Frame 9-20: 7% 48b/80g (KO@ 267%) 45° Slash
- Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Slash
- Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Slash
- Max Damage: 12%
- Shocking Spin Attack (ground)
- Frame 4- 8: 14% 68b/72g (KO@ 123%) 361° Electric
- Frame 4- 8: 9% 68b/72g (KO@ 191%) 361° Electric
- Frame 9-20: 9% 55b/80g (KO@ 192%) 361° Electric
- Frame 9-20: 7% 55b/80g (KO@ 238%) 361° Electric
- Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Electric
- Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Electric
- Max Damage: 14%
- Spin Attack (aerial)
- Frame 8- 8: 4% 100f/100w 80° Slash
- Frame 8- 8: 4% 100f/85w 366° Slash
- Frame 8- 8: 4% 100f/70w 85° Slash
- Frame 11-11: 2% 100f/90w 120° Slash
- Frame 16-16: 2% 100f/100w 82° Slash
- Frame 16-16: 2% 100f/85w 45° Slash
- Frame 16-16: 2% 100f/60w 366° Slash
- Frame 19-19: 2% 100f/90w 120° Slash
- Frame 22-22: 2% 100f/100w 90° Slash
- Frame 22-22: 2% 100f/85w 45° Slash
- Frame 22-22: 2% 100f/50w 366° Slash
- Frame 26-26: 2% 100f/90w 120° Slash
- Frame 31-31: 2% 100f/85w 50° Slash
- Frame 31-31: 2% 100f/80w 90° Slash
- Frame 31-31: 2% 100f/45w 90° Slash
- Frame 38-38: 2% 100f/90w 120° Slash
- Frame 47-48: 4% 30b/200g (KO@ 153%) 361° 1.8-Hitlag Slash
- Max Damage: 22%
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 32
- Shocking Spin Attack (aerial)
- Frame 7- 8: 4% 100f/90w 80° Electric
- Frame 35-36: 6% 30b/160g (KO@ 142%) 30° 1.2-Hitlag Electric
- Max Damage: 10%
- Enables all ledge grabs on real frame 37
- Final Smash Finisher
- Frame 13-14: 1% 100f/100w 22° Stun
- Max Damage: 1%
- **********
- END link
- BEGIN link_boomerang
- **********
- Gale Boomerang (outward)
- Frame 1- 9: 7% 80b/40g (KO@ 470%) 70° Slash
- Frame 10-37: 5% 60b/40g (KO@ 735%) 65° Slash
- Frame 38-39: 0% 100f/60w 60°
- Max Damage: 7%
- Boomerang (outward)
- Frame 1- 3: 9% 50b/60g (KO@ 286%) 45°
- Frame 4-31: 7% 50b/60g (KO@ 375%) 50°
- Frame 32-33: 5% 20b/60g (KO@ 621%) 55°
- Max Damage: 9%
- Ripping Boomerang (outward)
- Frame 1- 3: 4% 50b/50g (KO@ 557%) 30° Slash
- Frame 4-19: 2% 30b/50g (KO@ 932%) 20° Slash
- Frame 20-21: 1.5% 20b/50g 361° Slash
- Max Damage: 4%
- Gale Boomerang (returning)
- Frame 1- 2: 0% 100f/70w 40°
- Boomerang (returning)
- Frame 4- 5: 3% 20b/50g 55°
- Max Damage: 3%
- Ripping Boomerang (returning)
- Frame 1- 2: 0.7% 20b/50g 40° Slash
- Max Damage: 0.7%
- **********
- END link_boomerang
- BEGIN link_bowarrow
- **********
- Hero's Bow
- Frame 1- 2: 5% 10b/66g (KO@ 517%) 361° 0.8-Hitlag Pierce
- Max Damage: 5%
- Power Bow
- Frame 1- 2: 5% 30b/94g (KO@ 333%) 45° 1.7-Hitlag Pierce
- Max Damage: 5%
- Quickfire Bow
- Frame 1- 2: 5% 10b/40g (KO@ 859%) 361° 0.8-Hitlag Magic
- Max Damage: 5%
- **********
- END link_bowarrow
- BEGIN littlemac
- **********
- Jab1
- Frame 1- 1: 2% 10b/80g (KO@ 811%) 85°
- Max Damage: 2%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 1- 2: 2% 10b/80g (KO@ 817%) 80°
- Max Damage: 4%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 4- 4: 7% 30b/110g (KO@ 252%) 60° 1.4-Hitlag
- Frame 4- 4: 7% 30b/100g (KO@ 279%) 60° 1.4-Hitlag
- Max Damage: 11%
- Repeating Jab End
- Frame 5- 5: 3% 90b/123g (KO@ 242%) 75° 2.5-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 1- 4: 0% 100f/20w 361° 0.0-Hitlag 0.0-SDI
- Frame 7- 9: 10% 80b/70g (KO@ 184%) 50°
- Frame 7- 9: 10% 80b/70g (KO@ 212%) 60°
- Frame 7- 9: 10% 80b/70g (KO@ 193%) 70°
- Max Damage: 10%
- F-tilt (normal)
- Frame 4- 5: 4% 100f/80w 28°
- Frame 4- 5: 4% 100f/60w 28°
- Frame 4- 5: 4% 100f/50w 60°
- Frame 12-13: 8% 40b/130g (KO@ 139%) 361° 1.2-Hitlag
- Max Damage: 12%
- U-tilt
- Frame 5-10: 9% 50b/80g (KO@ 221%) 85°
- Max Damage: 9%
- D-tilt
- Frame 3- 4: 8% 50b/50g (KO@ 403%) 80° 0.2-Trip
- Max Damage: 8%
- F-smash (high)
- Frame 6-12: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
- Frame 14-15: 19% 30b/85g (KO@ 112%) 78° 1.4-Hitlag
- Frame 14-15: 17% 30b/85g (KO@ 126%) 85° 1.4-Hitlag
- Max Damage: 19%
- Smash charge window on real frame 5
- Begins super armor on real frame 8
- Ends super armor on real frame 16
- F-smash (normal)
- Frame 6-12: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
- Frame 14-15: 19% 30b/91g (KO@ 92%) 361° 1.4-Hitlag
- Frame 14-15: 17% 30b/91g (KO@ 105%) 361° 1.4-Hitlag
- Max Damage: 19%
- Smash charge window on real frame 5
- Begins super armor on real frame 8
- Ends super armor on real frame 16
- F-smash (low)
- Frame 6-13: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
- Frame 15-15: 22%(+4) 50b/22g (KO@ 328%) 361° 1.4-Hitlag
- Max Damage: 22%
- Smash charge window on real frame 5
- Begins super armor on real frame 9
- Ends super armor on real frame 16
- U-smash
- Frame 10-10: 20% 40b/80g (KO@ 103%) 86° 1.8-Hitlag Fire Ground-Target-Only
- Frame 11-14: 15% 25b/100g (KO@ 125%) 85° 1.3-Hitlag
- Max Damage: 20%
- Smash charge window on real frame 7
- Begins super armor on real frame 8
- Ends super armor on real frame 12
- D-smash
- Frame 10-11: 12% 25b/100g (KO@ 133%) 30°
- Max Damage: 24%
- Smash charge window on real frame 6
- Begins super armor on real frame 7
- Ends super armor on real frame 11
- Begins super armor on real frame 15
- Ends super armor on real frame 18
- Nair
- Frame 2- 2: 2% 100f/9w 366° 2.0-SDI
- Frame 2- 2: 2% 5b/100g (KO@ 670%) 80° 2.0-SDI
- Max Damage: 2%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 25
- Fair
- Frame 10-12: 5% 25b/100g (KO@ 285%) 30°
- Frame 10-12: 4% 25b/100g (KO@ 334%) 30°
- Max Damage: 5%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 35
- Bair
- Frame 11-12: 6% 25b/100g (KO@ 248%) 30°
- Frame 11-12: 4% 25b/100g (KO@ 334%) 30°
- Max Damage: 6%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 36
- Uair
- Frame 5- 8: 5% 25b/100g (KO@ 338%) 80°
- Frame 5- 8: 4% 25b/100g (KO@ 396%) 80°
- Max Damage: 5%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 40
- Dair
- Frame 7-10: 5% 0b/80g (KO@ 451%) 361°
- Frame 7-10: 4% 0b/80g (KO@ 711%) 270°
- Frame 7-10: 4% 0b/80g (KO@ 528%) 361°
- Max Damage: 5%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 25
- Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 9- 9: 2.1% 100f/30w 361°
- Max Damage: 2.1%
- Enables state transition on real frame 16
- F-throw
- Frame 1-14: 4% 45b/105g (KO@ 315%) 45°
- Frame 15-16: 4% 60b/100g (KO@ 309%) 80° 1.5-Hitlag
- Max Damage: 8%
- B-throw
- Frame 1-16: 5% 42b/130g (KO@ 220%) 45°
- Frame 17-18: 4% 60b/100g (KO@ 308%) 80° 1.5-Hitlag
- Max Damage: 9%
- U-throw
- Frame 1- 9: 3% 70b/105g (KO@ 328%) 85°
- Frame 10-11: 4% 60b/100g (KO@ 310%) 80° 1.5-Hitlag
- Max Damage: 7%
- D-throw
- Frame 1-13: 5% 78b/40g (KO@ 580%) 85°
- Frame 14-15: 4% 60b/100g (KO@ 308%) 80° 1.5-Hitlag
- Max Damage: 9%
- unknown substate 0x20e
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x210
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x212
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x214
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x216
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x218
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x21a
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x21c
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x21e
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x220
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x222
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x224
- Article generated on real frame 1
- Article generated on real frame 1
- Straight Lunge (ground, full charge hit)
- Frame 4- 5: 25% 55b/86g (KO@ 51%) 361° 1.3-Hitlag
- Frame 10-31: 20% 55b/86g (KO@ 73%) 361° 1.3-Hitlag
- Max Damage: 25%
- Flaming Straight Lunge (ground, full charge hit)
- Frame 3-24: [1.8%]x6 100f/75w 25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
- Frame 3-24: [1.8%]x6 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
- Max Damage: 10.8%
- Stunning Straight Lunge (ground, full charge hit)
- Frame 2- 9: 20% 70b/60g (KO@ 132%) 120° 2.0-Hitlag Stun
- Frame 10-31: 18% 75b/60g (KO@ 143%) 120° 2.0-Hitlag Stun
- Max Damage: 20%
- Flaming Straight Lunge (ground, full charge end)
- Frame 1- 1: 6% 70b/80g (KO@ 211%) 30° 2.0-Hitlag Fire
- Max Damage: 6%
- Straight Lunge (ground, partial charge hit)
- Frame 4- 5: 14% 50b/90g (KO@ 113%) 361°
- Frame 6- 9: 12% 50b/90g (KO@ 133%) 361°
- Frame 10-17: 9% 50b/90g (KO@ 176%) 361°
- Max Damage: 14%
- Flaming Straight Lunge (ground, partial charge hit)
- Frame 3-18: [1.5%]x2 100f/75w 25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
- Frame 3-18: [1.5%]x2 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
- Frame 19-20: 3% 70b/80g (KO@ 345%) 30° 1.5-Hitlag Fire
- Max Damage: 3%
- Stunning Straight Lunge (ground, partial charge hit)
- Frame 4- 9: 10% 50b/90g (KO@ 202%) 120° 0.8-Hitlag Electric
- Frame 10-17: 7% 50b/90g (KO@ 275%) 120° 0.8-Hitlag Electric
- Max Damage: 10%
- Straight Lunge (aerial, full charge hit)
- Frame 3-13: 15% 25b/100g (KO@ 114%) 361°
- Max Damage: 15%
- Flaming Straight Lunge (aerial, full charge hit)
- Frame 3-24: [1.4%]x6 100f/75w 25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
- Frame 3-24: [1.4%]x6 100f/50w 366° 0.7-Hitlag 0.5-SDI Fire Aerial-Target-Only
- Max Damage: 8.4%
- Stunning Straight Lunge (aerial, full charge hit)
- Frame 2-12: 12% 80b/80g (KO@ 154%) 120° 2.0-Hitlag Stun
- Max Damage: 12%
- Flaming Straight Lunge (aerial, full charge end)
- Frame 1- 1: 5% 70b/80g (KO@ 243%) 30° 2.0-Hitlag Fire
- Max Damage: 5%
- Straight Lunge (aerial, partial charge hit)
- Frame 4- 7: 10% 25b/95g (KO@ 182%) 361°
- Frame 8-10: 7% 25b/95g (KO@ 249%) 361°
- Max Damage: 10%
- Flaming Straight Lunge (aerial, partial charge hit)
- Frame 3-18: [1.2%]x2 100f/75w 25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
- Frame 3-18: [1.2%]x2 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
- Frame 19-20: 3% 70b/80g (KO@ 345%) 30° 1.5-Hitlag Fire
- Max Damage: 3%
- Stunning Straight Lunge (aerial, partial charge hit)
- Frame 4- 7: 8% 25b/95g (KO@ 270%) 120° 0.8-Hitlag Electric
- Frame 8-10: 5% 25b/95g (KO@ 393%) 120° 0.8-Hitlag Electric
- Max Damage: 8%
- KO Punch 1 (ground)
- Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
- Frame 9- 9: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
- Max Damage: 35%
- Begins super armor on real frame 8
- Ends super armor on real frame 10
- KO Punch 2 (ground)
- Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
- Frame 9-11: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
- Max Damage: 35%
- Begins super armor on real frame 4
- Ends super armor on real frame 10
- KO Punch 3 (ground)
- Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
- Frame 9-11: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
- Max Damage: 35%
- Begins super armor on real frame 4
- Ends super armor on real frame 10
- KO Punch 1 (aerial)
- Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
- Max Damage: 13%
- KO Punch 2 (aerial)
- Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
- Max Damage: 13%
- KO Punch 3 (aerial)
- Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
- Max Damage: 13%
- Jolt Haymaker (ground, start-up)
- Frame 7-17: 0% 100f/23w 361° 0.0-Hitlag 0.0-SDI
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Grounding Blow (ground, start-up)
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Guard Breaker (ground, start-up)
- Begins super armor on real frame 12
- Guard Breaker (aerial, start-up)
- Begins super armor on real frame 12
- Begins super armor on real frame 35
- Jolt Haymaker (hit)
- Frame 1- 5: 14% 25b/95g (KO@ 130%) 361° 1.2-Hitlag
- Max Damage: 14%
- Enables all ledge grabs on real frame 1
- Grounding Blow (hit)
- Frame 1- 1: 9% 30b/95g (KO@ 280%) 280° 2.0-Hitlag Bury
- Frame 2- 8: 9% 25b/95g (KO@ 201%) 361° 1.2-Hitlag Bury
- Max Damage: 9%
- Enables all ledge grabs on real frame 1
- Guard Breaker (hit)
- Frame 1- 5: 18% 60b/60g (KO@ 123%) 361° 2.0-Hitlag Unblockable
- Max Damage: 18%
- Enables all ledge grabs on real frame 1
- Begins super armor on real frame 1
- Ends super armor on real frame 18
- Rising Uppercut (2nd half)
- Frame 3-18: [1%]x4 40b/50g 366°
- Frame 23-23: 3% 45b/190g (KO@ 214%) 80° 2.5-Hitlag
- Max Damage: 7%
- Enables all ledge grabs on real frame 24
- Tornado Uppercut (2nd half)
- Frame 3-18: 3% 88b/48g (KO@ 633%) 50° 1.2-Hitlag
- Frame 23-23: 4% 70b/75g (KO@ 393%) 75° 1.2-Hitlag
- Max Damage: 7%
- Enables all ledge grabs on real frame 24
- Rising Smash (2nd half)
- Frame 13-14: 16% 60b/100g (KO@ 89%) 80° 2.5-Hitlag Electric
- Max Damage: 16%
- Enables all ledge grabs on real frame 15
- Rising Uppercut (ground, 1st half)
- Frame 3- 3: 3% 100f/170w 107° 1.5-Hitlag
- Frame 3- 3: 3% 100f/160w 95° 1.5-Hitlag
- Max Damage: 3%
- Rising Smash (ground, 1st half)
- Frame 13-14: 4% 100f/155w 92° Electric
- Frame 13-14: 4% 100f/155w 97° Electric
- Max Damage: 4%
- Rising Smash (aerial, 1st half)
- Frame 15-16: 4% 100f/170w 92° Electric
- Frame 15-16: 4% 100f/170w 97° Electric
- Max Damage: 4%
- Slip Counter (ground, hit)
- Frame 16-18: 10% 90b/50g (KO@ 202%) 361° 1.6-Hitlag
- Max Damage: 10%
- Compact Counter (ground, hit)
- Frame 16-18: 4% 60b/30g 72° 1.1-Hitlag
- Frame 19-21: 4% 61b/30g 77° 1.1-Hitlag
- Max Damage: 4%
- Dash Counter (ground, hit)
- Frame 15-24: [0%]x5 60b/100g (KO@ 715%) 10° 0.0-Hitlag 0.0-SDI
- Frame 25-31: 7% 90b/50g (KO@ 276%) 361° 1.6-Hitlag
- Max Damage: 7%
- Slip Counter (aerial, hit)
- Frame 16-18: 10% 90b/50g (KO@ 202%) 361° 1.6-Hitlag
- Max Damage: 10%
- Compact Counter (aerial, hit)
- Frame 16-18: 4% 60b/30g 72° 1.1-Hitlag
- Frame 19-21: 4% 61b/30g 77° 1.1-Hitlag
- Max Damage: 4%
- Dash Counter (aerial, hit)
- Frame 25-31: 7% 90b/50g (KO@ 276%) 361° 1.6-Hitlag
- Max Damage: 7%
- **********
- END littlemac
- BEGIN littlemacg
- **********
- Jab1
- Frame 1- 2: 4% 10b/80g (KO@ 520%) 45°
- Frame 1- 2: 4% 10b/80g (KO@ 538%) 85°
- Max Damage: 4%
- Enables transition to next jab state on real frame 9
- Jab2
- Frame 1- 2: 6% 10b/80g (KO@ 387%) 45°
- Frame 1- 2: 6% 10b/80g (KO@ 403%) 80°
- Max Damage: 10%
- Enables transition to next jab state on real frame 11
- Jab3
- Frame 4- 5: 16% 48b/100g (KO@ 112%) 60° 1.4-Hitlag
- Frame 4- 5: 16% 45b/100g (KO@ 115%) 60° 1.4-Hitlag
- Max Damage: 26%
- Repeating Jab End
- Frame 9-10: 6% 90b/125g (KO@ 144%) 75° 2.5-Hitlag
- Max Damage: 6%
- Dash Attack
- Frame 1- 5: 0% 100f/45w 361° 0.0-Hitlag 0.0-SDI
- Frame 8-10: 20%(+15) 90b/70g (KO@ 77%) 50°
- Frame 8-10: 20%(+15) 90b/70g (KO@ 91%) 60°
- Frame 8-10: 20%(+15) 90b/70g (KO@ 81%) 70°
- Max Damage: 20%
- F-tilt (normal)
- Frame 6- 8: 8%(+5) 100f/80w 22°
- Frame 6- 8: 8%(+5) 100f/80w 28°
- Frame 6- 8: 8%(+5) 100f/60w 28°
- Frame 6- 8: 8%(+5) 100f/50w 60°
- Frame 18-20: 16%(+5) 60b/125g (KO@ 51%) 361° 1.2-Hitlag
- Frame 18-20: 16%(+5) 60b/120g (KO@ 54%) 361° 1.2-Hitlag
- Max Damage: 24%
- U-tilt
- Frame 6-14: 18%(+10) 55b/88g (KO@ 93%) 85°
- Max Damage: 18%
- D-tilt
- Frame 4- 5: 16%(+10) 50b/50g (KO@ 200%) 45° 0.2-Trip
- Max Damage: 16%
- F-smash (high)
- Frame 8-14: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
- Frame 16-17: 38%(+10) 30b/86g (KO@ 30%) 78° 1.4-Hitlag
- Frame 16-17: 34%(+10) 30b/82g (KO@ 44%) 85° 1.4-Hitlag
- Frame 16-18: 38%(+10) 30b/86g (KO@ 30%) 78° 1.4-Hitlag
- Frame 16-18: 34%(+10) 30b/82g (KO@ 44%) 85° 1.4-Hitlag
- Max Damage: 38%
- Smash charge window on real frame 6
- F-smash (normal)
- Frame 8-15: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
- Frame 18-19: 38%(+12) 30b/88g (KO@ 22%) 361° 1.4-Hitlag
- Frame 18-19: 34%(+12) 30b/83g (KO@ 37%) 361° 1.4-Hitlag
- Max Damage: 38%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 8-17: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
- Frame 19-19: 44%(+12) 50b/19g (KO@ 167%) 361° 1.4-Hitlag
- Max Damage: 44%
- Smash charge window on real frame 6
- U-smash
- Frame 13-13: 40% 45b/72g (KO@ 29%) 88° 1.8-Hitlag Fire Ground-Target-Only
- Frame 14-18: 30% 35b/90g (KO@ 47%) 85° 1.3-Hitlag
- Max Damage: 40%
- Smash charge window on real frame 9
- D-smash
- Frame 11-13: 24% 30b/94g (KO@ 56%) 30°
- Max Damage: 48%
- Smash charge window on real frame 8
- Nair
- Frame 3- 3: 4% 100f/9w 366°
- Frame 3- 3: 4% 5b/100g (KO@ 444%) 80°
- Max Damage: 4%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 26
- Fair
- Frame 13-15: 10% 40b/105g (KO@ 134%) 30°
- Frame 13-15: 8% 30b/105g (KO@ 178%) 30°
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 46
- Bair
- Frame 14-15: 12% 40b/105g (KO@ 111%) 30°
- Frame 14-15: 8% 30b/105g (KO@ 178%) 30°
- Frame 14-15: 8% 30b/105g (KO@ 178%) 30°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 22
- Uair
- Frame 6-10: 10% 40b/105g (KO@ 163%) 80°
- Frame 6-10: 8% 30b/105g (KO@ 214%) 80°
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 42
- Dair
- Frame 9-13: 10% 10b/85g (KO@ 226%) 361°
- Frame 9-13: 8% 15b/85g (KO@ 370%) 270°
- Frame 9-13: 8% 10b/85g (KO@ 275%) 361°
- Max Damage: 10%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 28
- Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 9- 9: 4.2% 100f/30w 361°
- Max Damage: 4.2%
- Enables state transition on real frame 16
- F-throw
- Frame 1-14: 8% 45b/110g (KO@ 174%) 45°
- Frame 15-16: 8% 60b/100g (KO@ 174%) 80° 1.5-Hitlag
- Max Damage: 16%
- B-throw
- Frame 1-16: 10% 42b/130g (KO@ 121%) 45°
- Frame 17-18: 8% 60b/100g (KO@ 172%) 80° 1.5-Hitlag
- Max Damage: 18%
- U-throw
- Frame 1- 9: 6% 70b/110g (KO@ 191%) 85°
- Frame 10-11: 8% 60b/100g (KO@ 176%) 80° 1.5-Hitlag
- Max Damage: 14%
- D-throw
- Frame 1-14: 10% 78b/40g (KO@ 331%) 85°
- Frame 15-16: 8% 60b/100g (KO@ 172%) 80° 1.5-Hitlag
- Max Damage: 18%
- unknown substate 0x216
- Frame 4- 5: 50% 55b/86g 361° 1.3-Hitlag
- Frame 10-31: 40% 55b/86g (KO@ 8%) 361° 1.3-Hitlag
- Max Damage: 50%
- unknown substate 0x21e
- Frame 4- 5: 28% 50b/90g (KO@ 40%) 361°
- Frame 6- 9: 24% 50b/90g (KO@ 54%) 361°
- Frame 10-17: 18% 50b/90g (KO@ 84%) 361°
- Max Damage: 28%
- unknown substate 0x22a
- Frame 3-13: 30% 25b/100g (KO@ 38%) 361°
- Max Damage: 30%
- unknown substate 0x232
- Frame 4- 7: 20% 25b/95g (KO@ 85%) 361°
- Frame 8-10: 14% 25b/95g (KO@ 130%) 361°
- Max Damage: 20%
- unknown substate 0x242
- Frame 7-17: 0% 100f/45w 361° 0.0-Hitlag 0.0-SDI
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- unknown substate 0x24e
- Frame 1- 5: 28% 25b/95g (KO@ 49%) 361° 1.2-Hitlag
- Max Damage: 28%
- Enables all ledge grabs on real frame 1
- unknown substate 0x25a
- Frame 3-18: [1.4%]x4 40b/50g 366°
- Frame 23-23: 6% 45b/195g (KO@ 123%) 80° 2.5-Hitlag
- Max Damage: 11.6%
- Enables all ledge grabs on real frame 24
- unknown substate 0x25e
- Frame 3- 3: 6% 100f/190w 100° 1.5-Hitlag
- Frame 3- 3: 6% 100f/180w 92° 1.5-Hitlag
- Max Damage: 6%
- unknown substate 0x26e
- Frame 16-18: 30% 90b/50g (KO@ 49%) 361° 1.6-Hitlag
- Max Damage: 30%
- unknown substate 0x276
- Frame 16-18: 30% 90b/50g (KO@ 49%) 361° 1.6-Hitlag
- Max Damage: 30%
- **********
- END littlemacg
- BEGIN lizardon
- **********
- Jab1
- Frame 4- 5: 3% 100f/15w 120° Slash
- Frame 4- 5: 3% 100f/10w 361° Slash
- Max Damage: 3%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 5- 6: 4% 40b/50g (KO@ 605%) 30° Slash
- Frame 5- 6: 4% 25b/50g (KO@ 849%) 55° Slash
- Frame 5- 6: 4% 25b/50g (KO@ 800%) 80° Slash
- Max Damage: 7%
- Enables transition to next jab state on real frame 10
- Jab3
- Frame 7- 9: 5% 60b/110g (KO@ 228%) 45° Slash
- Frame 7- 9: 5% 60b/110g (KO@ 243%) 50° Slash
- Frame 7- 9: 5% 60b/110g (KO@ 273%) 60° Slash
- Frame 7- 9: 5% 60b/110g (KO@ 253%) 70° Slash
- Max Damage: 12%
- Dash Attack
- Frame 10-12: 11%(+1) 100b/45g (KO@ 233%) 70°
- Frame 10-12: 11%(+1) 100b/45g (KO@ 218%) 80°
- Frame 13-20: 8%(+1) 100b/30g (KO@ 469%) 70°
- Frame 13-20: 8%(+1) 100b/30g (KO@ 440%) 80°
- Max Damage: 11%
- F-tilt (normal)
- Frame 11-13: 10% 40b/100g (KO@ 155%) 40° Fire
- Frame 11-13: 7% 30b/100g (KO@ 228%) 361°
- Max Damage: 10%
- U-tilt
- Frame 9-13: 8% 40b/130g (KO@ 158%) 96° Slash
- Max Damage: 8%
- D-tilt
- Frame 11-12: 10% 60b/60g (KO@ 203%) 30° 0.3-Trip 1.2-Hitlag
- Max Damage: 10%
- F-smash (normal)
- Frame 22-22: 17% 60b/94g (KO@ 83%) 45° 1.5-Hitlag
- Frame 23-24: 17% 60b/94g (KO@ 83%) 45°
- Frame 23-24: 14% 60b/94g (KO@ 105%) 45°
- Max Damage: 17%
- Smash charge window on real frame 16
- U-smash
- Frame 6- 6: 5% 100f/100w 110° Slash Ground-Target-Only
- Frame 7-11: 5% 100f/60w 100° Slash
- Frame 7-11: 5% 100f/40w 100° Slash
- Frame 7-11: 5% 100f/10w 100° Slash
- Frame 17-21: 11% 40b/107g (KO@ 140%) 83° Slash
- Frame 17-21: 11% 40b/103g (KO@ 146%) 83° Slash
- Frame 17-21: 11% 40b/98g (KO@ 154%) 83° Slash
- Frame 17-21: 11% 40b/90g (KO@ 170%) 83° Slash
- Max Damage: 16%
- Smash charge window on real frame 3
- D-smash
- Frame 14-16: 16% 40b/82g (KO@ 126%) 46° 0.4-Trip
- Frame 14-16: 16% 40b/76g (KO@ 120%) 33° 0.4-Trip
- Max Damage: 16%
- Smash charge window on real frame 2
- Nair
- Frame 8-27: 10% 30b/90g (KO@ 186%) 361° Fire
- Frame 8-27: 7% 30b/90g (KO@ 255%) 361°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 31
- Fair
- Frame 8- 9: 11% 45b/100g (KO@ 135%) 361° Slash
- Frame 10-11: 12% 25b/80g (KO@ 174%) 34° Slash
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 35
- Bair
- Frame 14-16: 15% 50b/90g (KO@ 105%) 361° Fire
- Frame 14-16: 13% 50b/90g (KO@ 123%) 361°
- Frame 14-16: 10% 50b/90g (KO@ 160%) 361°
- Max Damage: 15%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 44
- Uair
- Frame 12-15: 13% 30b/105g (KO@ 133%) 85°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Begins partial invincibility on real frame 11
- Begins partial invincibility on real frame 11
- End partial invincibility on real frame 16
- Cancels transition to Uair landing state (landing lag) on real frame 38
- Dair
- Frame 18-20: 14% 20b/100g (KO@ 182%) 270°
- Frame 21-26: 8% 20b/100g (KO@ 254%) 55°
- Frame 21-26: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 41
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 2- 2: 2% 100f/40w 361° Slash
- Max Damage: 2%
- Enables state transition on real frame 17
- F-throw
- Frame 1- 2: 10% 60b/65g (KO@ 208%) 40°
- Max Damage: 10%
- B-throw
- Frame 1- 2: 10% 60b/65g (KO@ 208%) 361°
- Max Damage: 10%
- U-throw
- Frame 1-51: 2% 50b/160g (KO@ 354%) 60°
- Frame 52-58: 6% 60b/100g (KO@ 203%) 361°
- Max Damage: 8%
- Enables state transition on real frame 8
- D-throw
- Frame 1-23: 1% 40b/300g (KO@ 215%) 361°
- Frame 24-50: [1%]x5 0b/0g 361° Fire
- Max Damage: 6%
- Fire Fang (end)
- Frame 6- 7: 8% 40b/140g (KO@ 148%) 50° 2.5-Hitlag Fire
- Max Damage: 8%
- Flare Blitz (charge)
- Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° Fire
- Max Damage: 4%
- Blast Burn (charge)
- Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° 3.0-Hitlag Fire
- Max Damage: 4%
- Dragon Rush (charge)
- Frame 1- 4: 1.2%(+1) 50f/30w 30° 0.8-SDI Slash
- Frame 1- 4: 1.2%(+1) 50f/30w 0° 0.8-SDI Slash
- Frame 1- 4: 1.2%(+1) 70b/50g (KO@ 974%) 361° 0.8-SDI Slash
- Frame 1- 4: 1.2%(+1) 70b/40g 366° 0.8-SDI Slash
- Max Damage: 1.2%
- Dragon Rush (end)
- Frame 1- 1: 4%(+1) 50b/150g (KO@ 210%) 45° 3.0-Hitlag Slash
- Max Damage: 4%
- Flare Blitz (???)
- Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° Fire
- Max Damage: 4%
- Blast Burn (???)
- Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° 3.0-Hitlag Fire
- Max Damage: 4%
- Fly
- Frame 9-10: 5% 100f/140w 80°
- Frame 9-10: 5% 100f/140w 95°
- Frame 9-10: 5% 100f/130w 70°
- Frame 16-26: [2%]x4 100f/100w 90° 0.3-Hitlag
- Frame 16-26: [2%]x4 100f/90w 72° 0.3-Hitlag
- Frame 27-28: 4% 70b/150g (KO@ 181%) 75°
- Max Damage: 17%
- Begins super armor on real frame 4
- Enables state transition on real frame 11
- Ends super armor on real frame 16
- Enables all ledge grabs on real frame 21
- Rising Cyclone
- Frame 15-16: 4% 100f/100w 100°
- Frame 15-16: 4% 100f/80w 90°
- Frame 19-39: [2%]x6 70b/40g 135° 0.6-Hitlag 1.2-SDI
- Frame 19-39: [2%]x6 105b/30g 90° 0.6-Hitlag 1.2-SDI
- Frame 41-41: 6% 70b/160g (KO@ 121%) 70° 1.5-Hitlag
- Max Damage: 22%
- Begins super armor on real frame 13
- Enables state transition on real frame 17
- Ends super armor on real frame 19
- Enables all ledge grabs on real frame 25
- Fly High
- Begins super armor on real frame 11
- Enables state transition on real frame 16
- Ends super armor on real frame 20
- Enables all ledge grabs on real frame 20
- Rock Smash (ground)
- Frame 24-26: 14% 60b/80g (KO@ 153%) 60° 1.3-Hitlag
- Max Damage: 14%
- Article generated on real frame 1
- Begins super armor on real frame 5
- Ends super armor on real frame 24
- Ends super armor on real frame 27
- Sinking Skull (ground)
- Frame 23-26: 10% 60b/50g (KO@ 349%) 60° 1.5-Hitlag Bury
- Max Damage: 10%
- Rock Hurl (ground)
- Frame 21-23: 8% 60b/80g (KO@ 230%) 80° 1.3-Hitlag
- Max Damage: 8%
- Begins super armor on real frame 1
- Article generated on real frame 1
- Ends super armor on real frame 21
- Rock Smash (aerial)
- Frame 24-26: 14% 50b/80g (KO@ 153%) 70° 1.3-Hitlag
- Max Damage: 14%
- Article generated on real frame 1
- Begins super armor on real frame 5
- Ends super armor on real frame 24
- Sinking Skull (aerial)
- Frame 23-24: 12% 50b/80g (KO@ 231%) 275° 2.0-Hitlag Aerial-Target-Only
- Frame 23-26: 9% 50b/50g (KO@ 380%) 70° 1.5-Hitlag Bury
- Max Damage: 12%
- Rock Smash (aerial)
- Frame 21-23: 8% 45b/75g (KO@ 272%) 85° 1.3-Hitlag
- Max Damage: 8%
- Begins super armor on real frame 1
- Article generated on real frame 1
- Ends super armor on real frame 21
- Final Smash
- Enables state transition on real frame 31
- Final Smash
- Enables state transition on real frame 38
- **********
- END lizardon
- BEGIN lizardon_breath
- **********
- Flamethrower (fire)
- Frame 1- 3: 2% 30b/50g 45° 0.5-Hitlag 0.7-SDI Fire
- Frame 4- 5: 1% 15b/30g 58° 0.5-Hitlag 0.7-SDI Fire
- Max Damage: 2%
- Fire Fang (fire)
- Frame 1- 2: 2% 100f/5w 82° 1.5-SDI Fire
- Max Damage: 2%
- Fireball Cannon (fire)
- Frame 1- 5: 3% 15b/50g (KO@ 977%) 45° 0.7-SDI Fire
- Frame 6- 7: 2% 10b/30g 58° 0.7-SDI Fire
- Max Damage: 3%
- **********
- END lizardon_breath
- BEGIN lizardon_daimonji
- **********
- Final Smash?
- Frame 1- 2: 5%(+10) 100f/5w 367° 0.5-Hitlag Fire Unblockable
- Max Damage: 5%
- Final Smash?
- Frame 1-35: [1%]x6 100f/60w 367° 1.5-Hitlag 0.5-SDI Fire Unblockable
- Frame 37-38: 5% 50b/194g (KO@ 149%) 55° 1.5-Hitlag Fire Unblockable
- Max Damage: 11%
- **********
- END lizardon_daimonji
- BEGIN lizardon_explosion
- **********
- Flare Blitz (on-hit explosion)
- Frame 1- 2: 15% 70b/78g (KO@ 102%) 361° 1.5-Hitlag Fire
- Max Damage: 15%
- Blast Burn (on-hit explosion)
- Frame 1-15: [5%]x3 50b/100g (KO@ 257%) 361° 2.0-Hitlag Fire
- Frame 16-17: 9% 55b/150g (KO@ 100%) 70° 2.0-Hitlag Fire
- Max Damage: 24%
- **********
- END lizardon_explosion
- BEGIN lizardon_lizardonm
- **********
- unknown substate 0x5
- Article generated on real frame 24
- Final Smash
- Frame 1-19: [2%]x7 100f/100w 34° 0.2-Hitlag 0.5-SDI Slash Unblockable
- Frame 1-19: [2%]x7 60f/100w 366° 0.2-Hitlag 0.5-SDI Slash Unblockable
- Frame 20-22: 10% 55b/112g (KO@ 114%) 45° Slash Unblockable
- Max Damage: 24%
- **********
- END lizardon_lizardonm
- BEGIN lizardon_rockstone
- **********
- Rock Smash (debris)
- Frame 1- 2: 3% 70b/50g (KO@ 740%) 70°
- Max Damage: 3%
- Rock Hurl (debris)
- Frame 1- 2: 2% 70b/50g (KO@ 874%) 85°
- Max Damage: 2%
- **********
- END lizardon_rockstone
- BEGIN lucario
- **********
- Jab1
- Frame 6- 8: 2.5% 45b/30g 55° Aura
- Frame 6- 8: 2.5% 45b/30g 60° Aura
- Frame 7- 8: 2.5% 50b/30g 90° Aura
- Max Damage: 2.5%
- Enables transition to next jab state on real frame 13
- Jab2
- Frame 5- 6: 2% 50b/30g 45° Aura
- Frame 5- 6: 2% 50b/30g 72° Aura
- Frame 5- 6: 2% 50b/30g 90° Aura
- Max Damage: 4.5%
- Enables transition to next jab state on real frame 13
- Jab3
- Frame 9-11: 3% 50b/120g (KO@ 377%) 60° Aura
- Max Damage: 7.5%
- Dash Attack
- Frame 7- 9: 8% 70b/75g (KO@ 229%) 50°
- Frame 10-15: 6% 70b/75g (KO@ 328%) 60°
- Max Damage: 8%
- F-tilt (high)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- F-tilt (normal)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- F-tilt (low)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- U-tilt
- Frame 6-13: 6% 50b/110g (KO@ 224%) 96° Aura
- Frame 6-13: 5% 45b/110g (KO@ 267%) 96° Aura
- Max Damage: 6%
- D-tilt
- Frame 9-12: 5% 37b/110g (KO@ 316%) 60° 0.4-Trip Aura
- Max Damage: 5%
- F-smash (normal)
- Frame 22-23: 16% 40b/106g (KO@ 87%) 361° Aura
- Frame 24-25: 13% 40b/106g (KO@ 111%) 361° Aura
- Max Damage: 16%
- Smash charge window on real frame 2
- U-smash
- Frame 15-17: 4% 103f/100w 100° Aura
- Frame 19-20: 14% 32b/103g (KO@ 121%) 83° Aura
- Frame 19-20: 12% 32b/103g (KO@ 142%) 83° Aura
- Frame 21-23: 9% 32b/103g (KO@ 121%) 83° Aura
- Max Damage: 18%
- Smash charge window on real frame 15
- D-smash
- Frame 19-21: 14% 30b/99g (KO@ 112%) 33° Aura
- Max Damage: 14%
- Smash charge window on real frame 2
- Nair
- Frame 8-11: 8% 20b/100g (KO@ 218%) 361° Aura
- Frame 22-29: 6% 15b/100g (KO@ 278%) 361° Aura
- Max Damage: 14%
- Enables transition to Nair landing state (landing lag) on real frame 8
- Cancels transition to Nair landing state (landing lag) on real frame 39
- Fair
- Frame 7- 8: 6% 80b/70g (KO@ 314%) 64° Aura
- Max Damage: 6%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 28
- Bair
- Frame 16-17: 15% 30b/100g (KO@ 109%) 361° Aura
- Max Damage: 15%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 40
- Uair
- Frame 10-11: 11% 30b/110g (KO@ 150%) 90° Aura
- Frame 12-15: 6% 30b/110g (KO@ 256%) 90° Aura
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 29
- Dair
- Frame 4- 5: 5% 20b/30g 80° Aura
- Frame 11-12: 6% 60b/100g (KO@ 200%) 361° Aura
- Max Damage: 11%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 25
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 1% 100f/40w 361° Aura
- Max Damage: 1%
- Enables state transition on real frame 8
- F-throw
- Frame 1- 2: 8% 70b/55g (KO@ 275%) 361°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 10% 50b/60g (KO@ 246%) 40°
- Max Damage: 10%
- U-throw
- Frame 1-15: 6% 70b/70g (KO@ 305%) 88°
- Frame 16-17: 5% 60b/180g (KO@ 122%) 361° Aura
- Max Damage: 11%
- D-throw
- Frame 1- 2: 7% 100b/30g (KO@ 491%) 80°
- Max Damage: 7%
- unknown substate 0x20e
- Article generated on real frame 1
- unknown substate 0x20f
- Article generated on real frame 1
- unknown substate 0x210
- Article generated on real frame 1
- Force Palm (grab startup)
- Frame 9- 9: Grab
- Advancing Force Palm (grab startup)
- Frame 17-18: Grab
- Long-Distance Force Palm (grab startup)
- Frame 17-17: Grab
- Force Palm (throw)
- Frame 1-24: 13% 66b/86g (KO@ 133%) 52°
- Max Damage: 13%
- Enables state transition on real frame 28
- Advancing Force Palm (throw)
- Frame 1-24: 10% 66b/86g (KO@ 172%) 52°
- Max Damage: 10%
- Enables state transition on real frame 28
- Long-Distance Force Palm (throw)
- Frame 1-27: 13% 70b/86g (KO@ 100%) 35°
- Max Damage: 13%
- Enables state transition on real frame 28
- Extreme Speed Attack (travel)
- Frame 1-11: 4% 100f/100w 363° Aura
- Max Damage: 4%
- Extreme Speed (ground travel end)
- Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
- Max Damage: 6%
- Extreme Speed Attack (ground travel end)
- Frame 2- 3: 7% 68b/98g (KO@ 167%) 38° 1.3-Hitlag Aura
- Max Damage: 7%
- Extreme Speed (aerial travel end)
- Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
- Max Damage: 6%
- Extreme Speed Attack (aerial travel end)
- Frame 2- 4: 7% 70b/100g (KO@ 161%) 38° 1.2-Hitlag Aura
- Max Damage: 7%
- Glacing Counter (startup)
- Frame 25-26: 10%(+5) 65b/85g (KO@ 192%) 58° 2.0-Hitlag Aura
- Max Damage: 10%
- Stunning Double Team (activation reappearance)
- Frame 16-29: [1%]x2 10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
- Frame 32-33: 1% 18b/100g (KO@ 824%) 90° 2.0-Hitlag Stun
- Max Damage: 3%
- Double Team (activation travel)
- Frame 1- 2: 11% 60b/108g (KO@ 130%) 70° 2.2-Hitlag Aura
- Max Damage: 11%
- **********
- END lucario
- BEGIN lucario_auraball
- **********
- Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Snaring Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Piercing Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Aura Sphere (charged)
- Frame 1- 2: 25%(+3) 35b/69g (KO@ 93%) 47° Aura
- Frame 1- 2: 10% 14b/42g (KO@ 458%) 361° Aura
- Max Damage: 25%
- Snaring Aura Sphere (charged)
- Frame 1- 2: 29%(+3) 50b/70g (KO@ 69%) 70° Aura
- Frame 1- 2: 5% 45b/60g (KO@ 504%) 50° Aura
- Frame 1- 2: 0% 15b/80g 367° Aura
- Max Damage: 29%
- Piercing Aura Sphere (charged)
- Frame 1- 2: 9%(+3) 50b/70g (KO@ 209%) 30° Aura
- Frame 1- 2: 4% 15b/25g 40° Aura
- Max Damage: 9%
- **********
- END lucario_auraball
- BEGIN lucario_qigong
- **********
- Force Palm (projectile)
- Frame 1- 2: 11% 50b/48g (KO@ 294%) 43° 0.2-Trip Aura
- Frame 1- 2: 7% 50b/48g (KO@ 434%) 43° 0.2-Trip Aura
- Max Damage: 11%
- Advancing Force Palm (projectile)
- Frame 1- 2: 10% 50b/48g (KO@ 321%) 43° 0.2-Trip Aura
- Frame 1- 2: 6% 50b/48g (KO@ 490%) 43° 0.2-Trip Aura
- Max Damage: 10%
- Long-Distance Force Palm (projectile)
- Frame 1- 5: 7% 55b/45g (KO@ 422%) 38° 0.2-Trip Aura
- Frame 1- 5: 4% 55b/45g (KO@ 639%) 38° 0.2-Trip Aura
- Max Damage: 7%
- **********
- END lucario_qigong
- BEGIN lucariom
- **********
- Jab1
- Frame 6- 8: 2.5% 45b/30g 55° Aura
- Frame 6- 8: 2.5% 45b/30g 60° Aura
- Frame 7- 8: 2.5% 50b/30g 90° Aura
- Max Damage: 2.5%
- Enables transition to next jab state on real frame 13
- Jab2
- Frame 5- 6: 2% 50b/30g 45° Aura
- Frame 5- 6: 2% 50b/30g 72° Aura
- Frame 5- 6: 2% 50b/30g 90° Aura
- Max Damage: 4.5%
- Enables transition to next jab state on real frame 13
- Jab3
- Frame 9-11: 3% 50b/120g (KO@ 377%) 60° Aura
- Max Damage: 7.5%
- Dash Attack
- Frame 7- 9: 8% 70b/75g (KO@ 229%) 50°
- Frame 10-15: 6% 70b/75g (KO@ 328%) 60°
- Max Damage: 8%
- F-tilt (high)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- F-tilt (normal)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- F-tilt (low)
- Frame 12-14: 4% 100f/20w 80° Aura
- Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
- Max Damage: 6%
- U-tilt
- Frame 6-13: 6% 50b/110g (KO@ 224%) 96° Aura
- Frame 6-13: 5% 45b/110g (KO@ 267%) 96° Aura
- Max Damage: 6%
- D-tilt
- Frame 9-12: 5% 37b/110g (KO@ 316%) 60° 0.4-Trip Aura
- Max Damage: 5%
- F-smash (normal)
- Frame 22-23: 16% 40b/106g (KO@ 87%) 361° Aura
- Frame 24-25: 13% 40b/106g (KO@ 111%) 361° Aura
- Max Damage: 16%
- Smash charge window on real frame 2
- U-smash
- Frame 15-17: 4% 103f/100w 100° Aura
- Frame 19-20: 14% 32b/103g (KO@ 121%) 83° Aura
- Frame 19-20: 12% 32b/103g (KO@ 142%) 83° Aura
- Frame 21-23: 9% 32b/103g (KO@ 121%) 83° Aura
- Max Damage: 18%
- Smash charge window on real frame 15
- D-smash
- Frame 19-21: 14% 30b/99g (KO@ 112%) 33° Aura
- Max Damage: 14%
- Smash charge window on real frame 2
- Nair
- Frame 8-11: 8% 20b/100g (KO@ 218%) 361° Aura
- Frame 22-29: 6% 15b/100g (KO@ 278%) 361° Aura
- Max Damage: 14%
- Enables transition to Nair landing state (landing lag) on real frame 8
- Cancels transition to Nair landing state (landing lag) on real frame 39
- Fair
- Frame 7- 8: 6% 80b/70g (KO@ 314%) 64° Aura
- Max Damage: 6%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 28
- Bair
- Frame 16-17: 15% 30b/100g (KO@ 109%) 361° Aura
- Max Damage: 15%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 40
- Uair
- Frame 10-11: 11% 30b/110g (KO@ 150%) 90° Aura
- Frame 12-15: 6% 30b/110g (KO@ 256%) 90° Aura
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 29
- Dair
- Frame 4- 5: 5% 20b/30g 80° Aura
- Frame 11-12: 6% 60b/100g (KO@ 200%) 361° Aura
- Max Damage: 11%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 25
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 1% 100f/40w 361° Aura
- Max Damage: 1%
- Enables state transition on real frame 8
- F-throw
- Frame 1- 2: 8% 70b/55g (KO@ 275%) 361°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 10% 50b/60g (KO@ 246%) 40°
- Max Damage: 10%
- U-throw
- Frame 1-15: 6% 70b/70g (KO@ 305%) 88°
- Frame 16-17: 5% 60b/180g (KO@ 122%) 361° Aura
- Max Damage: 11%
- D-throw
- Frame 1- 2: 7% 100b/30g (KO@ 491%) 80°
- Max Damage: 7%
- unknown substate 0x20e
- Article generated on real frame 1
- unknown substate 0x20f
- Article generated on real frame 1
- unknown substate 0x210
- Article generated on real frame 1
- Force Palm (grab startup)
- Frame 9- 9: Grab
- Advancing Force Palm (grab startup)
- Frame 17-18: Grab
- Long-Distance Force Palm (grab startup)
- Frame 17-17: Grab
- Force Palm (throw)
- Frame 1-24: 13% 66b/86g (KO@ 133%) 52°
- Max Damage: 13%
- Enables state transition on real frame 28
- Advancing Force Palm (throw)
- Frame 1-24: 10% 66b/86g (KO@ 172%) 52°
- Max Damage: 10%
- Enables state transition on real frame 28
- Long-Distance Force Palm (throw)
- Frame 1-27: 13% 70b/86g (KO@ 100%) 35°
- Max Damage: 13%
- Enables state transition on real frame 28
- Extreme Speed Attack (travel)
- Frame 1-11: 4% 100f/100w 363° Aura
- Max Damage: 4%
- Extreme Speed (ground travel end)
- Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
- Max Damage: 6%
- Extreme Speed Attack (ground travel end)
- Frame 2- 3: 7% 68b/98g (KO@ 167%) 38° 1.3-Hitlag Aura
- Max Damage: 7%
- Extreme Speed (aerial travel end)
- Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
- Max Damage: 6%
- Extreme Speed Attack (aerial travel end)
- Frame 2- 4: 7% 70b/100g (KO@ 161%) 38° 1.2-Hitlag Aura
- Max Damage: 7%
- Glacing Counter (startup)
- Frame 25-26: 10%(+5) 65b/85g (KO@ 192%) 58° 2.0-Hitlag Aura
- Max Damage: 10%
- Stunning Double Team (activation reappearance)
- Frame 16-29: [1%]x2 10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
- Frame 32-33: 1% 18b/100g (KO@ 824%) 90° 2.0-Hitlag Stun
- Max Damage: 3%
- Double Team (activation travel)
- Frame 1- 2: 11% 60b/108g (KO@ 130%) 70° 2.2-Hitlag Aura
- Max Damage: 11%
- **********
- END lucariom
- BEGIN lucariom_auraball
- **********
- Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Snaring Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Piercing Aura Sphere (uncharged)
- Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
- Max Damage: 1%
- Aura Sphere (charged)
- Frame 1- 2: 25%(+3) 35b/69g (KO@ 93%) 47° Aura
- Frame 1- 2: 10% 14b/42g (KO@ 458%) 361° Aura
- Max Damage: 25%
- Snaring Aura Sphere (charged)
- Frame 1- 2: 29%(+3) 50b/70g (KO@ 69%) 70° Aura
- Frame 1- 2: 5% 45b/60g (KO@ 504%) 50° Aura
- Frame 1- 2: 0% 15b/80g 367° Aura
- Max Damage: 29%
- Piercing Aura Sphere (charged)
- Frame 1- 2: 9%(+3) 50b/70g (KO@ 209%) 30° Aura
- Frame 1- 2: 4% 15b/25g 40° Aura
- Max Damage: 9%
- **********
- END lucariom_auraball
- BEGIN lucariom_qigong
- **********
- Force Palm (projectile)
- Frame 1- 2: 11% 50b/48g (KO@ 294%) 43° 0.2-Trip Aura
- Frame 1- 2: 7% 50b/48g (KO@ 434%) 43° 0.2-Trip Aura
- Max Damage: 11%
- Advancing Force Palm (projectile)
- Frame 1- 2: 10% 50b/48g (KO@ 321%) 43° 0.2-Trip Aura
- Frame 1- 2: 6% 50b/48g (KO@ 490%) 43° 0.2-Trip Aura
- Max Damage: 10%
- Long-Distance Force Palm (projectile)
- Frame 1- 5: 7% 55b/45g (KO@ 422%) 38° 0.2-Trip Aura
- Frame 1- 5: 4% 55b/45g (KO@ 639%) 38° 0.2-Trip Aura
- Max Damage: 7%
- **********
- END lucariom_qigong
- BEGIN lucina
- **********
- Jab1
- Frame 5- 7: 4.75% 20b/50g (KO@ 669%) 361° Slash
- Max Damage: 4.75%
- Enables transition to next jab state on real frame 20
- Jab2
- Frame 3- 5: 4.75% 25b/60g (KO@ 538%) 361° Slash
- Max Damage: 9.5%
- Enables transition to next jab state on real frame 20
- Dash Attack
- Frame 13-16: 9.97% 48b/58g (KO@ 274%) 45° Slash
- Max Damage: 9.97%
- F-tilt (normal)
- Frame 8-11: 9.97% 42b/77g (KO@ 202%) 361° Slash
- Max Damage: 9.97%
- U-tilt
- Frame 6- 8: 6.65% 50b/100g (KO@ 230%) 100° Slash
- Frame 6- 8: 6.65% 50b/100g (KO@ 205%) 361° Slash
- Frame 9-12: 7.12% 40b/100g (KO@ 230%) 85° Slash
- Frame 9-12: 7.12% 40b/100g (KO@ 209%) 361° Slash
- Max Damage: 7.12%
- D-tilt
- Frame 7- 8: 8.07% 45b/40g (KO@ 428%) 30° 0.2-Trip Pierce
- Max Damage: 8.07%
- F-smash (normal)
- Frame 10-13: 14.72% 65b/80g (KO@ 106%) 361° Slash
- Max Damage: 14.72%
- Smash charge window on real frame 3
- U-smash
- Frame 13-14: 3% 100f/155w 125° 0.0-Hitlag Ground-Target-Only
- Frame 13-17: 14.25% 42b/90g (KO@ 132%) 89° Pierce
- Max Damage: 14.25%
- Smash charge window on real frame 5
- D-smash
- Frame 6- 7: 9.5% 60b/88g (KO@ 182%) 75° Slash
- Frame 6- 7: 9.5% 60b/88g (KO@ 158%) 361° Slash
- Frame 21-23: 13.78% 60b/88g (KO@ 131%) 60° Slash
- Frame 21-23: 13.78% 60b/88g (KO@ 98%) 361° Slash
- Max Damage: 23.27%
- Smash charge window on real frame 4
- Nair
- Frame 6- 7: 2.38% 30b/50g 65° Slash
- Frame 6- 7: 2.38% 30b/50g 75° Slash
- Frame 6- 7: 2.38% 30b/50g 80° Slash
- Frame 6- 7: 2.38% 30b/50g 90° Slash
- Frame 15-21: 6.65% 55b/95g (KO@ 205%) 361° Slash
- Max Damage: 9.03%
- Enables transition to Nair landing state (landing lag) on real frame 2
- Cancels transition to Nair landing state (landing lag) on real frame 47
- Fair
- Frame 6- 8: 8.07% 40b/85g (KO@ 223%) 361° Slash
- Max Damage: 8.07%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 36
- Bair
- Frame 7-11: 9.97% 40b/90g (KO@ 173%) 361° Slash
- Max Damage: 9.97%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 5- 9: 9.97% 40b/82g (KO@ 211%) 85° Slash
- Max Damage: 9.97%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 38
- Dair
- Frame 9-13: 11.4% 30b/75g (KO@ 221%) 80° Slash
- Frame 9-13: 11.4% 30b/75g (KO@ 200%) 361° Slash
- Frame 11-11: 13.3% 20b/80g (KO@ 243%) 270° Slash
- Max Damage: 13.3%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 55
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 6- 6: 2% 100f/30w 80°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1- 2: 4% 100b/50g (KO@ 447%) 50°
- Max Damage: 4%
- B-throw
- Frame 1- 2: 4% 80b/60g (KO@ 389%) 140°
- Max Damage: 4%
- U-throw
- Frame 1- 2: 4% 70b/120g (KO@ 237%) 93°
- Max Damage: 4%
- D-throw
- Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
- Max Damage: 5%
- Shield Breaker (ground uncharged)
- Frame 8- 9: 8.07%(+30) 45b/95g (KO@ 191%) 361° Pierce
- Max Damage: 8.07%
- Storm Thrust (ground uncharged)
- Frame 8-10: 3.8%(+5) 55b/10g 35° 0.8-Hitlag Pierce
- Frame 14-15: 0% 85b/80g (KO@ 899%) 45°
- Frame 16-19: 0% 65b/80g 45°
- Max Damage: 3.8%
- Dashing Assault (ground uncharged)
- Frame 8- 9: 5.7%(+10) 60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
- Frame 10-13: 4.75%(+5) 60b/80g (KO@ 309%) 361° 0.0-Hitlag Pierce
- Frame 14-29: 2.85% 60b/60g (KO@ 581%) 361° 0.0-Hitlag Pierce
- Max Damage: 5.7%
- Shield Breaker (ground charged)
- Frame 8- 9: 21.85%(+50) 45b/95g (KO@ 62%) 361° Pierce
- Max Damage: 21.85%
- Storm Thrust (ground charged)
- Frame 8-10: 10.45%(+10) 55b/10g 30° 0.8-Hitlag Pierce
- Frame 14-15: 0% 95b/100g (KO@ 542%) 35°
- Frame 16-19: 0% 90b/80g (KO@ 727%) 35°
- Max Damage: 10.45%
- Dashing Assault (ground charged)
- Frame 8- 9: 15.2%(+20) 60b/80g (KO@ 108%) 361° 0.0-Hitlag Pierce
- Frame 10-13: 12.35%(+10) 60b/80g (KO@ 135%) 361° 0.0-Hitlag Pierce
- Frame 14-29: 8.55% 60b/80g (KO@ 192%) 361° 0.0-Hitlag Pierce
- Max Damage: 15.2%
- Dashing Assault (aerial uncharged)
- Frame 8- 9: 6.65%(+10) 60b/80g (KO@ 238%) 361° 0.0-Hitlag Pierce
- Frame 10-21: 5.7%(+5) 60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
- Frame 22-29: 3.8% 60b/60g (KO@ 485%) 361° 0.0-Hitlag Pierce
- Max Damage: 6.65%
- Dashing Assault (aerial charged)
- Frame 8- 9: 16.15%(+20) 60b/80g (KO@ 100%) 361° 0.0-Hitlag Pierce
- Frame 10-21: 13.3%(+10) 60b/80g (KO@ 125%) 361° 0.0-Hitlag Pierce
- Frame 22-29: 9.5% 60b/80g (KO@ 175%) 361° 0.0-Hitlag Pierce
- Max Damage: 16.15%
- Dancing Blade (ground first hit)
- Frame 7- 9: 3.33% 25b/75g (KO@ 481%) 20° Slash
- Frame 7- 9: 3.33% 25b/75g (KO@ 603%) 78° Slash
- Frame 7- 9: 3.33% 25b/75g (KO@ 594%) 92° Slash
- Max Damage: 3.33%
- Effortless Blade (ground first hit)
- Frame 8-10: 2.38% 25b/75g (KO@ 587%) 20° Slash
- Frame 8-10: 2.38% 25b/75g (KO@ 732%) 80° Slash
- Frame 8-10: 2.38% 25b/75g (KO@ 725%) 93° Slash
- Max Damage: 2.38%
- Heavy Blade (ground first hit)
- Frame 11-14: 7.6% 58b/68g (KO@ 257%) 361° Slash
- Max Damage: 7.6%
- Dancing Blade (ground second hit up)
- Frame 7-10: 3.33% 30b/60g (KO@ 804%) 60° Slash
- Frame 7-10: 3.33% 30b/60g (KO@ 729%) 80° Slash
- Frame 7-10: 3.33% 30b/60g (KO@ 723%) 85° Slash
- Max Damage: 3.33%
- Heavy Blade (ground second hit up)
- Frame 7-11: 9.5% 60b/80g (KO@ 175%) 40° 0.4-Hitlag Slash
- Frame 7-11: 9.5% 60b/80g (KO@ 224%) 60° 0.4-Hitlag Slash
- Frame 7-11: 9.5% 60b/80g (KO@ 214%) 65° 0.4-Hitlag Slash
- Max Damage: 9.5%
- Dancing Blade (ground second hit forward)
- Frame 9-10: 3.33%(+1) 28b/70g (KO@ 575%) 40° Pierce
- Frame 9-10: 3.33%(+1) 28b/70g (KO@ 641%) 75° Pierce
- Frame 9-10: 3.33%(+1) 28b/70g (KO@ 626%) 90° Pierce
- Max Damage: 3.33%
- Effortless Blade (ground second hit forward)
- Frame 9-10: 2.38%(+1) 28b/70g (KO@ 735%) 45° Pierce
- Frame 9-10: 2.38%(+1) 28b/70g (KO@ 770%) 80° Pierce
- Frame 9-10: 2.38%(+1) 28b/70g (KO@ 764%) 95° Pierce
- Max Damage: 2.38%
- Heavy Blade (ground second hit forward)
- Frame 9-11: 9.5%(+1) 57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
- Max Damage: 9.5%
- Dancing Blade (ground third hit up)
- Frame 8-10: 4.28%(+1) 40b/50g (KO@ 773%) 60° Slash
- Frame 8-10: 4.28%(+1) 40b/50g (KO@ 696%) 80° Slash
- Frame 8-10: 4.28%(+1) 40b/50g (KO@ 690%) 85° Slash
- Max Damage: 4.28%
- Heavy Blade (ground third hit up)
- Frame 8-11: 10.45% 60b/100g (KO@ 161%) 60° 1.2-Hitlag Slash
- Frame 8-11: 10.45% 60b/100g (KO@ 149%) 70° 1.2-Hitlag Slash
- Frame 8-11: 10.45% 60b/100g (KO@ 145%) 75° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Dancing Blade (ground third hit forward)
- Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 753%) 35° Slash
- Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 953%) 60° Slash
- Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 896%) 70° Slash
- Max Damage: 4.28%
- Effortless Blade (ground third hit forward)
- Frame 6- 8: 2.38%(+1) 40b/43g 45° Slash
- Frame 6- 8: 2.38%(+1) 40b/43g 50° Slash
- Frame 6- 8: 2.38%(+1) 40b/43g 55° Slash
- Max Damage: 2.38%
- Heavy Blade (ground third hit forward)
- Frame 6- 9: 10.45% 60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Dancing Blade (ground third hit down)
- Frame 8-10: 3.33%(+1) 30b/50g (KO@ 698%) 20° Pierce
- Max Damage: 3.33%
- Heavy Blade (ground third hit down)
- Frame 8-11: 10.45% 40b/70g (KO@ 184%) 15° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Dancing Blade (ground fourth hit up)
- Frame 11-15: 6.65%(+1) 60b/118g (KO@ 179%) 80° 1.5-Hitlag Slash
- Max Damage: 6.65%
- Heavy Blade (ground fourth hit up)
- Frame 15-20: 13.3%(+1) 50b/150g (KO@ 75%) 80° 1.7-Hitlag Slash
- Max Damage: 13.3%
- Dancing Blade (ground fourth hit forward)
- Frame 13-15: 5.7%(+5) 60b/130g (KO@ 163%) 361° 1.5-Hitlag Slash
- Max Damage: 5.7%
- Effortless Blade (ground fourth hit forward)
- Frame 12-15: 4.28%(+5) 60b/120g (KO@ 220%) 361° 1.5-Hitlag Slash
- Max Damage: 4.28%
- Heavy Blade (ground fourth hit forward)
- Frame 16-19: 14.25%(+3) 50b/150g (KO@ 60%) 361° 1.7-Hitlag Slash
- Max Damage: 14.25%
- Dancing Blade (ground fourth hit down)
- Frame 13-14: [2%(+1)]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 37-38: 4.75%(+1) 70b/80g (KO@ 275%) 361° Pierce
- Max Damage: 12.75%
- Heavy Blade (ground fourth hit down)
- Frame 19-21: [2.09%]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 46-47: 11.4%(+1) 60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
- Frame 46-47: 11.4% 60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
- Max Damage: 19.76%
- Heavy Blade (aerial first hit)
- Frame 11-14: 7.6% 58b/68g (KO@ 257%) 361° Slash
- Max Damage: 7.6%
- Heavy Blade (aerial second hit up)
- Frame 7-11: 9.5% 60b/80g (KO@ 175%) 40° 0.4-Hitlag Slash
- Frame 7-11: 9.5% 60b/80g (KO@ 224%) 60° 0.4-Hitlag Slash
- Frame 7-11: 9.5% 60b/80g (KO@ 214%) 65° 0.4-Hitlag Slash
- Max Damage: 9.5%
- Heavy Blade (aerial second hit forward)
- Frame 9-11: 9.5%(+1) 57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
- Max Damage: 9.5%
- Heavy Blade (aerial third hit up)
- Frame 8-11: 10.45% 60b/100g (KO@ 161%) 60° 1.2-Hitlag Slash
- Frame 8-11: 10.45% 60b/100g (KO@ 149%) 70° 1.2-Hitlag Slash
- Frame 8-11: 10.45% 60b/100g (KO@ 145%) 75° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Heavy Blade (aerial third hit forward)
- Frame 6- 9: 10.45% 60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Heavy Blade (aerial third hit down)
- Frame 8-11: 10.45% 40b/70g (KO@ 184%) 15° 1.2-Hitlag Slash
- Max Damage: 10.45%
- Heavy Blade (aerial fourth hit up)
- Frame 15-20: 13.3%(+1) 50b/150g (KO@ 75%) 80° 1.7-Hitlag Slash
- Max Damage: 13.3%
- Heavy Blade (aerial fourth hit forward)
- Frame 16-19: 14.25%(+3) 50b/150g (KO@ 60%) 361° 1.7-Hitlag Slash
- Max Damage: 14.25%
- Heavy Blade (aerial fourth hit down)
- Frame 19-21: [2.09%]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 46-47: 11.4%(+1) 60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
- Frame 46-47: 11.4% 60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
- Max Damage: 19.76%
- Dolphin Slash
- Frame 5- 6: 11% 70b/68g (KO@ 194%) 74° 0.5-Hitlag Slash
- Frame 5- 6: 11% 70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
- Frame 6-11: 7% 20b/90g (KO@ 304%) 74° Slash
- Frame 6-11: 7% 20b/90g (KO@ 272%) 361° Slash
- Frame 6-11: 6% 20b/90g (KO@ 344%) 74°
- Max Damage: 11%
- Enables state transition on real frame 5
- Enables forward ledge grabs on real frame 7
- Crescent Slash
- Frame 9-10: 7% 60b/50g (KO@ 335%) 30° 0.5-Hitlag Slash
- Frame 9-10: 7% 60b/50g (KO@ 351%) 35° 0.5-Hitlag Slash
- Frame 11-16: 12% 85b/60g (KO@ 160%) 45° 1.2-Hitlag Slash
- Frame 11-16: 12% 85b/60g (KO@ 190%) 55° 1.2-Hitlag Slash
- Frame 11-16: 6% 40b/60g (KO@ 482%) 55° 1.2-Hitlag
- Max Damage: 12%
- Enables state transition on real frame 10
- Enables forward ledge grabs on real frame 14
- Dolphin Jump
- Enables state transition on real frame 12
- Enables forward ledge grabs on real frame 14
- Counter (success)
- Frame 5- 7: 8% 90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
- Max Damage: 8%
- Easy Counter (success)
- Frame 5- 7: 4% 80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
- Max Damage: 4%
- Rush Counter (success)
- Frame 11-11: 6% 90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
- Max Damage: 6%
- Final Smash
- Frame 1- 2: 0% 0b/0g 361° Unblockable
- Final Smash
- Frame 2- 5: 60% 120b/120g 361° Slash Unblockable
- Max Damage: 60%
- **********
- END lucina
- BEGIN luigi
- **********
- Jab1
- Frame 2- 3: 3% 100f/20w 50°
- Frame 2- 3: 3% 100f/20w 65°
- Frame 2- 3: 3% 100f/20w 90°
- Max Damage: 3%
- Enables transition to next jab state on real frame 6
- Jab2
- Frame 3- 4: 2% 100f/20w 60°
- Frame 3- 4: 2% 100f/15w 70°
- Max Damage: 5%
- Enables transition to next jab state on real frame 7
- Jab3
- Frame 6- 7: 5% 65b/80g (KO@ 285%) 361°
- Max Damage: 10%
- Dash Attack
- Frame 48-48: 2% 60b/128g (KO@ 327%) 361° 0.3-Trip 2.5-Hitlag
- Max Damage: 2%
- F-tilt (high)
- Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
- Max Damage: 8%
- F-tilt (low)
- Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
- Max Damage: 8%
- U-tilt
- Frame 5-10: 6% 8b/150g (KO@ 213%) 100°
- Max Damage: 6%
- D-tilt
- Frame 5- 8: 8% 38b/54g (KO@ 412%) 74° 0.35-Trip
- Max Damage: 8%
- F-smash (high)
- Frame 12-13: 15%(+5) 20b/121g (KO@ 112%) 65° Pierce
- Max Damage: 15%
- F-smash (normal)
- Frame 12-13: 15%(+5) 20b/116g (KO@ 115%) 53° Pierce
- Max Damage: 15%
- Smash charge window on real frame 5
- F-smash (low)
- Frame 12-13: 15%(+5) 20b/117g (KO@ 103%) 45° Pierce
- Max Damage: 15%
- U-smash
- Frame 9-13: 14% 35b/98g (KO@ 135%) 110°
- Frame 9-13: 12% 35b/98g (KO@ 159%) 110°
- Max Damage: 14%
- Smash charge window on real frame 7
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 14
- D-smash
- Frame 6- 7: 15% 40b/80g (KO@ 164%) 120°
- Frame 6- 7: 14% 40b/80g (KO@ 176%) 120°
- Frame 14-15: 15% 40b/100g (KO@ 113%) 60°
- Frame 14-15: 14% 40b/100g (KO@ 123%) 60°
- Max Damage: 30%
- Smash charge window on real frame 3
- Nair
- Frame 3- 5: 12% 20b/90g (KO@ 183%) 90°
- Frame 6-31: 6% 20b/100g (KO@ 303%) 80°
- Max Damage: 12%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 36
- Fair
- Frame 7-10: 9% 30b/80g (KO@ 232%) 361°
- Max Damage: 9%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 21
- Bair
- Frame 6- 7: 14% 12b/100g (KO@ 134%) 361°
- Frame 6- 7: 8% 12b/100g (KO@ 230%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 33
- Uair
- Frame 5- 7: 11% 0b/100g (KO@ 212%) 55°
- Frame 8-11: 7% 0b/100g (KO@ 212%) 55°
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 19
- Dair
- Frame 10-10: 10% 20b/80g (KO@ 317%) 270° 2.0-Hitlag Aerial-Target-Only
- Frame 11-14: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 10%
- Enables transition to Dair landing state (landing lag) on real frame 6
- Cancels transition to Dair landing state (landing lag) on real frame 24
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3.2% 100f/40w 361°
- Max Damage: 3.2%
- F-throw
- Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
- Max Damage: 9%
- B-throw
- Frame 1-39: 10% 80b/65g (KO@ 184%) 45°
- Max Damage: 10%
- U-throw
- Frame 1- 2: 8% 70b/72g (KO@ 234%) 90°
- Max Damage: 8%
- D-throw
- Frame 1- 2: 6% 75b/30g (KO@ 703%) 80°
- Max Damage: 6%
- Fireball (ground)
- Article generated on real frame 17
- Bouncing Fireball (ground)
- Article generated on real frame 17
- Iceball (ground)
- Article generated on real frame 25
- Fireball (aerial)
- Article generated on real frame 17
- Bouncing Fireball (aerial)
- Article generated on real frame 17
- Iceball (aerial)
- Article generated on real frame 25
- Green Missile
- Frame 5- 6: 10%(+4) 20b/80g (KO@ 226%) 361° 1.2-Hitlag Fire
- Max Damage: 10%
- Enables all ledge grabs on real frame 21
- Floating Missile
- Frame 5- 6: 10%(+4) 20b/80g (KO@ 209%) 30° 1.2-Hitlag Fire
- Max Damage: 10%
- Enables all ledge grabs on real frame 21
- Quick Missile
- Frame 5- 6: 10%(+4) 20b/80g (KO@ 226%) 361° 0.0-Hitlag Fire
- Max Damage: 10%
- Enables all ledge grabs on real frame 21
- Green Missile (misfire)
- Frame 5- 6: 25%(+4) 20b/100g (KO@ 58%) 361° 1.2-Hitlag Fire
- Max Damage: 25%
- Floating Missile (misfire)
- Frame 5- 6: 23%(+4) 20b/100g (KO@ 61%) 30° 1.2-Hitlag Fire
- Max Damage: 23%
- Quick Missile (misfire)
- Frame 5- 6: 20%(+4) 20b/90g (KO@ 94%) 361° 0.0-Hitlag Fire
- Max Damage: 20%
- Green Missile (unknown)
- Enables state transition on real frame 41
- Floating Missile (unknown)
- Enables state transition on real frame 41
- Quick Missile (unknown)
- Enables state transition on real frame 41
- Super Jump Punch (ground)
- Frame 8- 9: 25% 40b/77g (KO@ 79%) 88° Fire
- Max Damage: 25%
- Fiery Jump Punch (ground)
- Frame 8- 9: 18% 40b/77g (KO@ 130%) 70° 1.2-Hitlag Fire
- Max Damage: 18%
- Super Jump Punch (aerial)
- Frame 8- 9: 20% 40b/66g (KO@ 129%) 90° Fire
- Max Damage: 20%
- Fiery Jump Punch (aerial)
- Frame 8- 9: 15% 55b/70g (KO@ 154%) 75° Fire
- Max Damage: 15%
- Fiery Jump Punch (ascent)
- Enables all ledge grabs on real frame 25
- Burial Header (ascent)
- Enables all ledge grabs on real frame 19
- Burial Header (descent)
- Frame 1- 2: 8% 60b/80g (KO@ 204%) 361° Aerial-Target-Only
- Frame 1- 2: 8% 40b/50g 361° 0.7-Hitlag Bury Ground-Target-Only
- Max Damage: 8%
- Burial Header (landing)
- Frame 1- 1: 8% 25b/25g (KO@ 875%) 361° 0.5-Hitlag
- Max Damage: 8%
- Luigi Cyclone (ground)
- Frame 10-33: [1.5%]x4 20b/60g 366°
- Frame 10-33: [1.5%]x4 85b/30g 366°
- Frame 10-33: [1.5%]x4 80b/30g 366°
- Frame 44-44: 3% 80b/130g (KO@ 252%) 70° 2.0-Hitlag
- Frame 44-44: 3% 80b/130g (KO@ 236%) 90° 2.0-Hitlag
- Max Damage: 9%
- Mach Cyclone (ground)
- Frame 10-33: [0%]x6 100f/40w 361°
- Frame 44-54: 6% 90b/120g (KO@ 143%) 48° 2.0-Hitlag
- Max Damage: 6%
- Clothesline Cyclone (ground)
- Frame 19-42: [8%]x2 60b/65g (KO@ 228%) 30° 2.0-Hitlag
- Frame 19-42: [0%]x2 20b/60g 40° 0.0-Hitlag
- Frame 63-64: 8% 65b/120g (KO@ 126%) 90° 0.5-Hitlag
- Max Damage: 24%
- Luigi Cyclone (aerial)
- Frame 10-33: [1.5%]x4 60b/120g (KO@ 401%) 366°
- Frame 44-44: 3% 80b/130g (KO@ 252%) 70° 2.0-Hitlag
- Frame 44-44: 3% 80b/130g (KO@ 236%) 90° 2.0-Hitlag
- Max Damage: 9%
- Mach Cyclone (aerial)
- Frame 10-33: [0%]x6 100f/40w 361°
- Frame 44-54: 6% 90b/120g (KO@ 143%) 48° 2.0-Hitlag
- Max Damage: 6%
- Clothesline Cyclone (aerial)
- Frame 19-42: [8%]x2 60b/65g (KO@ 228%) 30° 2.0-Hitlag
- Frame 19-42: [0%]x2 20b/60g 40° 0.0-Hitlag
- Frame 63-64: 8% 65b/120g (KO@ 126%) 90° 0.5-Hitlag
- Max Damage: 24%
- Final Smash
- Enables state transition on real frame 12
- **********
- END luigi
- BEGIN luigi_fireball
- **********
- Fireball
- Frame 1- 2: 6% 7b/25g 361° Fire
- Max Damage: 6%
- Bouncing Fireball
- Frame 1-20: 6% 7b/25g 361° Fire
- Frame 21-35: 5% 7b/25g 361° Fire
- Frame 36-37: 4% 7b/25g 361° Fire
- Max Damage: 6%
- Iceball
- Frame 1- 2: 4% 15b/100g (KO@ 385%) 361° 0.8-Hitlag Ice
- Max Damage: 4%
- **********
- END luigi_fireball
- BEGIN mario
- **********
- Jab1
- Frame 2- 3: 2.5% 100f/15w 80°
- Frame 2- 3: 2.5% 100f/15w 361°
- Frame 2- 3: 2.5% 100f/10w 361°
- Max Damage: 2.5%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 2- 3: 1.5% 100f/25w 80°
- Frame 2- 3: 1.5% 100f/18w 361°
- Frame 2- 3: 1.5% 100f/15w 361°
- Max Damage: 4%
- Enables transition to next jab state on real frame 6
- Jab3
- Frame 7- 8: 4% 45b/80g (KO@ 394%) 361°
- Max Damage: 8%
- Dash Attack
- Frame 6- 9: 8%(+1) 100b/43g (KO@ 360%) 60°
- Frame 10-25: 6%(+1) 100b/43g (KO@ 410%) 110°
- Max Damage: 8%
- F-tilt (high)
- Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
- Max Damage: 7%
- F-tilt (normal)
- Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
- Max Damage: 7%
- F-tilt (low)
- Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
- Max Damage: 7%
- U-tilt
- Frame 5-11: 5.5% 28b/130g (KO@ 234%) 96°
- Max Damage: 5.5%
- D-tilt
- Frame 5- 7: 7% 35b/80g (KO@ 307%) 80° 0.4-Trip
- Frame 5- 7: 5% 35b/80g (KO@ 399%) 80° 0.4-Trip
- Max Damage: 7%
- F-smash (high)
- Frame 15-17: 17.85% 25b/99g (KO@ 93%) 361° Fire
- Frame 15-17: 14.7% 25b/103g (KO@ 112%) 361°
- Max Damage: 17.85%
- F-smash (normal)
- Frame 15-17: 17% 25b/99g (KO@ 99%) 361° Fire
- Frame 15-17: 14% 25b/103g (KO@ 119%) 361°
- Max Damage: 17%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 15-17: 17.51% 25b/99g (KO@ 96%) 361° Fire
- Frame 15-17: 14.42% 25b/103g (KO@ 115%) 361°
- Max Damage: 17.51%
- Smash charge window on real frame 6
- U-smash
- Frame 9-12: 14% 32b/94g (KO@ 138%) 83°
- Max Damage: 14%
- Smash charge window on real frame 7
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 13
- D-smash
- Frame 5- 6: 10% 30b/100g (KO@ 155%) 32°
- Frame 14-14: 12% 30b/100g (KO@ 118%) 30°
- Max Damage: 22%
- Smash charge window on real frame 3
- Nair
- Frame 3- 5: 8% 20b/100g (KO@ 218%) 361°
- Frame 6-29: 5% 13b/90g (KO@ 370%) 361°
- Max Damage: 8%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Frame 16-16: 12% 30b/80g (KO@ 177%) 361°
- Frame 17-20: 14% 32b/78g (KO@ 226%) 280°
- Frame 21-21: 10% 20b/80g (KO@ 226%) 361°
- Max Damage: 14%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 43
- Bair
- Frame 6- 7: 10.5% 12b/106g (KO@ 169%) 361°
- Frame 8-10: 7% 7b/90g (KO@ 295%) 361°
- Max Damage: 10.5%
- Enables transition to Bair landing state (landing lag) on real frame 6
- Cancels transition to Bair landing state (landing lag) on real frame 19
- Uair
- Frame 4- 8: 7% 10b/135g (KO@ 210%) 75°
- Max Damage: 7%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 18
- Dair
- Frame 5- 5: [1%]x5 100f/10w 94° 0.8-SDI
- Frame 25-25: 5% 80b/100g (KO@ 226%) 75° 0.8-SDI
- Max Damage: 10%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 33
- Dair Landing
- Frame 1- 3: 2% 100f/60w 361°
- Max Damage: 2%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3.25% 100f/30w 361°
- Max Damage: 3.25%
- F-throw
- Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
- Max Damage: 8%
- B-throw
- Frame 1-39: 11% 70b/66g (KO@ 182%) 45°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 7% 70b/72g (KO@ 262%) 90°
- Max Damage: 7%
- D-throw
- Frame 1- 2: 5% 40b/90g (KO@ 360%) 68°
- Max Damage: 5%
- Fireball
- Article generated on real frame 16
- Fast Fireball
- Article generated on real frame 8
- Unused Ice Fireball
- Article generated on real frame 44
- unknown substate 0x211
- Article generated on real frame 14
- Cape
- Frame 12-14: 7%(+4) 0b/0g 110° 0.3-Trip Cape
- Max Damage: 7%
- Article generated on real frame 1
- Shocking Cape
- Frame 14-17: 11.2%(+6) 30b/105g (KO@ 141%) 361° 0.3-Trip Electric
- Max Damage: 11.2%
- Article generated on real frame 1
- Gust Cape
- Frame 16-17: 5%(+2) 0b/0g 160° 0.3-Trip 0.5-Hitlag Cape
- Frame 18-21: 0% 60b/115g (KO@ 735%) 361° 0.0-Hitlag 0.0-SDI
- Frame 18-21: 0% 36b/115g (KO@ 884%) 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Article generated on real frame 1
- Unused Cape 4
- Frame 12-17: 1%(+15) 0b/0g 110° 0.4-Trip Cape
- Max Damage: 1%
- Article generated on real frame 1
- Super Jump Punch
- Frame 3- 6: 5% 100f/140w 90° Coin
- Frame 3- 6: 5% 100f/130w 70° Coin
- Frame 7- 7: [1%]x3 100f/150w 74° Coin
- Frame 7- 7: [1%]x3 100f/150w 90° Coin
- Frame 10-11: [1%]x2 100f/120w 365° Coin
- Frame 10-11: [1%]x2 100f/90w 365° Coin
- Frame 14-15: 3% 52b/145g (KO@ 300%) 60° Coin
- Max Damage: 10%
- Enables state transition on real frame 6
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 16
- Super Jump
- Enables state transition on real frame 3
- Enables forward ledge grabs on real frame 6
- Cancels state transition on real frame 20
- Explosive Punch
- Frame 5- 5: 8% 100f/140w 80° 2.0-Hitlag Fire
- Frame 5- 5: 8% 100f/130w 80° 2.0-Hitlag Fire
- Frame 15-15: 13% 40b/102g (KO@ 127%) 70° 3.0-Hitlag Fire
- Max Damage: 21%
- Enables state transition on real frame 7
- Enables forward ledge grabs on real frame 9
- Cancels state transition on real frame 13
- Enables all ledge grabs on real frame 17
- Unused Jump 4
- Enables state transition on real frame 8
- Enables all ledge grabs on real frame 26
- unknown substate 0x246
- Article generated on real frame 1
- **********
- END mario
- BEGIN mario_fireball
- **********
- Fireball
- Frame 1- 4: 5% 35b/20g 361° 0.3-Hitlag Fire
- Frame 5-29: 5% 28b/15g 361° 0.3-Hitlag Fire
- Frame 30-31: 4% 22b/10g 361° 0.3-Hitlag Fire
- Max Damage: 5%
- Fast Fireball
- Frame 1- 4: 3% 30b/15g 361° 0.0-Hitlag Fire
- Frame 5- 5: 2.3% 18b/15g 361° 0.0-Hitlag Fire
- Frame 6- 7: 1.5% 10b/15g 361° 0.0-Hitlag Fire
- Max Damage: 3%
- Fire Orb
- Frame 1- 2: 1.5% 22b/20g 40° Fire
- Max Damage: 1.5%
- Unused Iceball
- Frame 1- 4: 5% 28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
- Frame 5-29: 5% 28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
- Frame 30-31: 5% 22b/15g 361° 0.3-Hitlag Ice
- Max Damage: 5%
- **********
- END mario_fireball
- BEGIN mario_hugeflame
- **********
- Final Smash
- Frame 60-259: [3%]x29 24b/103g (KO@ 389%) 28° 0.3-Hitlag 0.6-SDI Fire Unblockable
- Frame 60-259: [2%]x29 28b/103g (KO@ 469%) 26° 0.3-Hitlag 0.6-SDI Fire Unblockable
- Max Damage: 87%
- **********
- END mario_hugeflame
- BEGIN mario_pumpwater
- **********
- F.L.U.D.D.
- Frame 1- 2: 0% 100f/45w 55° Water Push
- Scalding F.L.U.D.D.
- Frame 1- 2: 1.2% 16b/100g (KO@ 757%) 45° 1.2-Hitlag Fire
- Max Damage: 1.2%
- High Pressure F.L.U.D.D.
- Frame 1- 2: 0% 100f/58w 40° Water Push
- Unused Electric F.L.U.D.D.
- Frame 1- 2: 3% 100f/25w 66° 0.4-Hitlag 2.0-SDI Electric
- Max Damage: 3%
- **********
- END mario_pumpwater
- BEGIN mariod
- **********
- Jab1
- Frame 2- 3: 2.8% 100f/30w 60°
- Frame 2- 3: 2.8% 100f/30w 70°
- Frame 2- 3: 2.8% 100f/30w 80°
- Max Damage: 2.8%
- Enables transition to next jab state on real frame 9
- Jab2
- Frame 2- 3: 1.68% 100f/30w 70°
- Frame 2- 3: 1.68% 100f/30w 78°
- Frame 2- 3: 1.68% 100f/30w 88°
- Max Damage: 4.48%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 7- 8: 4.48% 45b/80g (KO@ 364%) 361°
- Max Damage: 8.96%
- Dash Attack
- Frame 6- 9: 8.96%(+1) 90b/42g (KO@ 309%) 90°
- Frame 10-25: 6.72%(+1) 90b/42g (KO@ 393%) 90°
- Max Damage: 8.96%
- F-tilt (high)
- Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
- Max Damage: 7.84%
- F-tilt (normal)
- Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
- Max Damage: 7.84%
- F-tilt (low)
- Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
- Max Damage: 7.84%
- U-tilt
- Frame 5-11: 7.06% 28b/130g (KO@ 191%) 96°
- Max Damage: 7.06%
- D-tilt
- Frame 5- 7: 7.84% 35b/80g (KO@ 280%) 80° 0.4-Trip
- Frame 5- 7: 5.6% 35b/80g (KO@ 367%) 80° 0.4-Trip
- Max Damage: 7.84%
- F-smash (high)
- Frame 15-17: 19.99% 25b/96g (KO@ 83%) 361° 0.8-Hitlag Electric
- Frame 15-17: 16.46% 25b/100g (KO@ 102%) 361° 0.8-Hitlag Electric
- Max Damage: 19.99%
- F-smash (normal)
- Frame 15-17: 19.04% 25b/96g (KO@ 89%) 361° 0.8-Hitlag Electric
- Frame 15-17: 15.68% 25b/100g (KO@ 108%) 361° 0.8-Hitlag Electric
- Max Damage: 19.04%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 15-17: 19.61% 25b/96g (KO@ 86%) 361° 0.8-Hitlag Electric
- Frame 15-17: 16.15% 25b/100g (KO@ 104%) 361° 0.8-Hitlag Electric
- Max Damage: 19.61%
- Smash charge window on real frame 6
- U-smash
- Frame 9-12: 15.68% 0b/105g (KO@ 137%) 110°
- Max Damage: 15.68%
- Smash charge window on real frame 7
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 13
- D-smash
- Frame 5- 6: 11.2% 30b/100g (KO@ 139%) 32°
- Frame 14-14: 13.44% 30b/100g (KO@ 102%) 30°
- Max Damage: 24.64%
- Smash charge window on real frame 3
- Nair
- Frame 3-10: 5.6% 20b/100g (KO@ 292%) 361°
- Frame 11-27: 8.96% 13b/90g (KO@ 231%) 361°
- Max Damage: 8.96%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Frame 16-16: 11.2% 30b/95g (KO@ 175%) 50°
- Frame 17-19: 15.68% 30b/102g (KO@ 114%) 50°
- Frame 20-21: 10.08% 20b/95g (KO@ 206%) 50°
- Max Damage: 15.68%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 43
- Bair
- Frame 6- 8: 13.44% 10b/95g (KO@ 150%) 361°
- Frame 9-13: 7.84% 7b/90g (KO@ 269%) 361°
- Max Damage: 13.44%
- Enables transition to Bair landing state (landing lag) on real frame 6
- Cancels transition to Bair landing state (landing lag) on real frame 19
- Uair
- Frame 4- 8: 7.84% 9b/100g (KO@ 248%) 45°
- Max Damage: 7.84%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 18
- Dair
- Frame 11-26: [1.9%]x4 30b/10g 366° Aerial-Target-Only
- Frame 11-27: [1.9%]x5 30b/10g 95° Ground-Target-Only
- Frame 27-27: 3.36% 50b/120g (KO@ 290%) 45° 3.0-SDI
- Max Damage: 24.75%
- Enables transition to Dair landing state (landing lag) on real frame 6
- Cancels transition to Dair landing state (landing lag) on real frame 46
- Dair Landing
- Frame 1- 1: 2.24% 50b/160g (KO@ 267%) 361° Ground-Target-Only
- Max Damage: 2.24%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3.64% 100f/30w 361°
- Max Damage: 3.64%
- F-throw
- Frame 1- 2: 8.96% 60b/60g (KO@ 265%) 45°
- Max Damage: 8.96%
- B-throw
- Frame 1-39: 12.32% 70b/60g (KO@ 181%) 45°
- Max Damage: 12.32%
- U-throw
- Frame 1- 2: 7.84% 70b/65g (KO@ 265%) 90°
- Max Damage: 7.84%
- D-throw
- Frame 1- 2: 5.6% 75b/45g (KO@ 491%) 80°
- Max Damage: 5.6%
- Megavitamins
- Article generated on real frame 16
- Fast Capsule
- Article generated on real frame 8
- Unused Ice Capsule
- Article generated on real frame 44
- unknown substate 0x211
- Article generated on real frame 14
- Super Sheet
- Frame 12-14: 7.84%(+4) 0b/0g 110° 0.3-Trip Cape
- Max Damage: 7.84%
- Article generated on real frame 1
- Shocking Sheet
- Frame 14-17: 12.54%(+6) 30b/105g (KO@ 126%) 361° 0.3-Trip Electric
- Max Damage: 12.54%
- Article generated on real frame 1
- Breezy Sheet
- Frame 16-17: 5.6%(+2) 0b/0g 160° 0.3-Trip 0.5-Hitlag Cape
- Frame 20-21: 0% 60b/115g (KO@ 729%) 361° 0.0-Hitlag 0.0-SDI
- Frame 20-21: 0% 36b/115g (KO@ 879%) 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5.6%
- Article generated on real frame 1
- Unused Cape 4
- Frame 12-17: 1.12%(+15) 0b/0g 110° 0.4-Trip Cape
- Max Damage: 1.12%
- Article generated on real frame 1
- Super Jump Punch
- Frame 3- 5: 13.44% 30b/100g (KO@ 138%) 50° 1.5-Hitlag
- Frame 6-19: 6.72% 64b/66g (KO@ 323%) 74°
- Max Damage: 13.44%
- Enables state transition on real frame 6
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 20
- Super Jump
- Enables state transition on real frame 3
- Enables all ledge grabs on real frame 3
- Cancels state transition on real frame 20
- Ol' One-Two
- Frame 5- 5: 8.96% 100f/140w 80° 2.0-Hitlag Fire
- Frame 5- 5: 8.96% 100f/130w 80° 2.0-Hitlag Fire
- Frame 15-15: 14.56% 50b/95g (KO@ 112%) 70° 3.0-Hitlag Fire
- Max Damage: 23.52%
- Enables state transition on real frame 7
- Enables forward ledge grabs on real frame 9
- Cancels state transition on real frame 13
- Enables all ledge grabs on real frame 17
- Unused Jump 4
- Enables state transition on real frame 8
- Enables all ledge grabs on real frame 26
- Dr. Tornado (ground)
- Frame 10-33: [1.34%]x4 60f/70w 90°
- Frame 10-33: [1.34%]x4 60f/30w 90°
- Frame 10-33: [1.34%]x4 45b/20g 180°
- Frame 40-40: 3.36% 80b/130g (KO@ 207%) 45° 2.0-Hitlag
- Max Damage: 8.74%
- Soaring Tornado (ground)
- Frame 10-33: [0%]x6 100f/40w 361°
- Frame 40-58: 6.72% 90b/120g (KO@ 117%) 42° 2.0-Hitlag
- Max Damage: 6.72%
- Clothesline Tornado (ground)
- Frame 19-42: [8.96%]x2 60b/65g (KO@ 207%) 30° 2.0-Hitlag
- Frame 19-42: [0%]x2 20b/60g 40°
- Frame 55-56: 8.96% 65b/120g (KO@ 110%) 85° 0.5-Hitlag
- Max Damage: 26.88%
- Dr. Tornado (aerial)
- Frame 10-33: [1.34%]x4 100f/50w 90°
- Frame 10-33: [1.34%]x4 60b/120g (KO@ 420%) 366°
- Frame 40-40: 3.36% 80b/130g (KO@ 207%) 45° 2.0-Hitlag
- Max Damage: 8.74%
- Soaring Tornado (aerial)
- Frame 10-33: [0%]x6 100f/40w 361°
- Frame 40-58: 6.72% 90b/120g (KO@ 117%) 42° 2.0-Hitlag
- Max Damage: 6.72%
- Clothesline Tornado (aerial)
- Frame 19-42: [8.96%]x2 60b/65g (KO@ 207%) 30° 2.0-Hitlag
- Frame 19-42: [0%]x2 20b/60g 40°
- Frame 55-56: 8.96% 65b/120g (KO@ 110%) 85° 0.5-Hitlag
- Max Damage: 26.88%
- unknown substate 0x22e
- Article generated on real frame 1
- **********
- END mariod
- BEGIN mariod_drcapsule
- **********
- Megavitamins
- Frame 1- 4: 5% 35b/20g 361° 0.3-Hitlag
- Frame 5-29: 5% 28b/15g 361° 0.3-Hitlag
- Frame 30-31: 4% 22b/10g 361° 0.3-Hitlag
- Max Damage: 5%
- Fast Capsule
- Frame 1- 4: 3% 30b/15g 361° 0.0-Hitlag
- Frame 5- 5: 2.3% 18b/15g 361° 0.0-Hitlag
- Frame 6- 7: 1.5% 10b/15g 361° 0.0-Hitlag
- Max Damage: 3%
- Mega Capsule
- Frame 1- 2: 1.5% 22b/20g 40°
- Max Damage: 1.5%
- Unused Ice Capsule
- Frame 1- 4: 5% 28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
- Frame 5-29: 5% 28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
- Frame 30-31: 5% 22b/15g 361° 0.3-Hitlag Ice
- Max Damage: 5%
- **********
- END mariod_drcapsule
- BEGIN mariod_hugecapsule
- **********
- Final Smash
- Frame 60-259: [3%]x29 24b/103g (KO@ 389%) 28° 0.3-Hitlag 0.6-SDI Unblockable
- Frame 60-259: [2%]x29 28b/103g (KO@ 469%) 26° 0.3-Hitlag 0.6-SDI Unblockable
- Max Damage: 87%
- **********
- END mariod_hugecapsule
- BEGIN marth
- **********
- Jab1
- Frame 5- 7: 6% 30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
- Frame 5- 7: 4% 20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
- Max Damage: 6%
- Enables transition to next jab state on real frame 20
- Jab2
- Frame 3- 5: 6% 30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
- Frame 3- 5: 4% 20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
- Max Damage: 12%
- Enables transition to next jab state on real frame 20
- Dash Attack
- Frame 13-16: 12% 80b/55g (KO@ 185%) 45° 1.25-Hitlag Slash
- Frame 13-16: 10% 70b/55g (KO@ 242%) 45° 0.7-Hitlag Slash
- Frame 13-16: 9% 35b/60g (KO@ 302%) 361° 0.7-Hitlag
- Max Damage: 12%
- F-tilt (normal)
- Frame 8-11: 12% 55b/85g (KO@ 136%) 361° 1.25-Hitlag Slash
- Frame 8-11: 9% 30b/70g (KO@ 267%) 361° 0.7-Hitlag Slash
- Max Damage: 12%
- U-tilt
- Frame 6- 8: 9% 50b/100g (KO@ 177%) 100° 1.25-Hitlag Slash
- Frame 6- 8: 6% 50b/100g (KO@ 250%) 100° 0.7-Hitlag Slash
- Frame 6- 8: 5% 50b/100g (KO@ 257%) 361° 0.7-Hitlag Slash
- Frame 9-12: 9% 40b/100g (KO@ 188%) 85° 1.25-Hitlag Slash
- Frame 9-12: 6% 40b/100g (KO@ 265%) 85° 0.7-Hitlag Slash
- Frame 9-12: 5% 40b/100g (KO@ 277%) 361° 0.7-Hitlag Slash
- Max Damage: 9%
- D-tilt
- Frame 7- 8: 10% 50b/40g (KO@ 341%) 30° 0.35-Trip 1.25-Hitlag Pierce
- Frame 7- 8: 7% 40b/40g (KO@ 501%) 30° 0.35-Trip 0.7-Hitlag Pierce
- Max Damage: 10%
- F-smash (normal)
- Frame 10-13: 18% 80b/80g (KO@ 70%) 361° 1.5-Hitlag 0.0-SDI Slash
- Frame 10-13: 13% 55b/80g (KO@ 134%) 361° 0.7-Hitlag Slash
- Max Damage: 18%
- Smash charge window on real frame 3
- U-smash
- Frame 13-14: 3% 100f/155w 125° 0.0-Hitlag Ground-Target-Only
- Frame 13-17: 17% 40b/95g (KO@ 103%) 89° 1.5-Hitlag Pierce
- Frame 13-17: 13% 45b/90g (KO@ 142%) 89° 0.7-Hitlag Pierce
- Frame 13-17: 13% 45b/90g (KO@ 142%) 90° 0.7-Hitlag Pierce
- Max Damage: 17%
- Smash charge window on real frame 5
- D-smash
- Frame 6- 7: 12% 50b/88g (KO@ 137%) 361° 1.5-Hitlag Slash
- Frame 6- 7: 8% 70b/88g (KO@ 196%) 75° 0.7-Hitlag Slash
- Frame 6- 7: 8% 50b/88g (KO@ 201%) 361° 0.7-Hitlag Slash
- Frame 21-23: 17% 50b/88g (KO@ 81%) 361° 1.5-Hitlag Slash
- Frame 21-23: 12% 70b/88g (KO@ 138%) 60° 0.7-Hitlag Slash
- Frame 21-23: 12% 50b/88g (KO@ 125%) 361° 0.7-Hitlag Slash
- Max Damage: 29%
- Smash charge window on real frame 4
- Nair
- Frame 6- 7: 3% 30b/50g (KO@ 925%) 90° 1.25-Hitlag Slash
- Frame 6- 7: 2% 30b/50g 65° 0.7-Hitlag
- Frame 6- 7: 2% 30b/50g 75° 0.7-Hitlag Slash
- Frame 6- 7: 2% 30b/50g 80° 0.7-Hitlag Slash
- Frame 15-21: 8% 60b/100g (KO@ 158%) 361° 1.25-Hitlag Slash
- Frame 15-21: 6% 50b/90g (KO@ 246%) 361° 0.7-Hitlag
- Frame 15-21: 6% 50b/90g (KO@ 246%) 361° 0.7-Hitlag Slash
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 2
- Cancels transition to Nair landing state (landing lag) on real frame 47
- Fair
- Frame 6- 8: 10% 40b/90g (KO@ 173%) 361° 1.25-Hitlag Slash
- Frame 6- 8: 7% 40b/80g (KO@ 268%) 361° 0.7-Hitlag Slash
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 36
- Bair
- Frame 7-11: 12% 40b/94g (KO@ 138%) 361° 1.25-Hitlag Slash
- Frame 7-11: 9% 40b/85g (KO@ 203%) 361° 0.7-Hitlag Slash
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 5- 9: 12% 40b/84g (KO@ 172%) 90° 1.25-Hitlag Slash
- Frame 5- 9: 9% 40b/80g (KO@ 240%) 80° 0.7-Hitlag Slash
- Max Damage: 12%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 38
- Dair
- Frame 9-13: 13% 20b/80g (KO@ 176%) 361° 1.25-Hitlag Slash
- Frame 9-13: 11% 40b/70g (KO@ 230%) 80° 0.7-Hitlag Slash
- Frame 9-13: 11% 30b/70g (KO@ 222%) 361° 0.7-Hitlag Slash
- Frame 11-11: 14% 20b/80g (KO@ 231%) 270° Slash
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 55
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 6- 6: 2% 100f/30w 80°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1- 2: 4% 100b/50g (KO@ 447%) 50°
- Max Damage: 4%
- B-throw
- Frame 1- 2: 4% 80b/60g (KO@ 389%) 140°
- Max Damage: 4%
- U-throw
- Frame 1- 2: 4% 70b/120g (KO@ 237%) 93°
- Max Damage: 4%
- D-throw
- Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
- Max Damage: 5%
- Shield Breaker (ground uncharged)
- Frame 8- 9: 9%(+30) 60b/100g (KO@ 145%) 361° 1.6-Hitlag Pierce
- Frame 8- 9: 8%(+30) 30b/90g (KO@ 228%) 361° Pierce
- Max Damage: 9%
- Storm Thrust (ground uncharged)
- Frame 8-10: 4%(+5) 55b/10g 35° 0.8-Hitlag Pierce
- Frame 14-15: 0% 85b/80g (KO@ 898%) 45°
- Frame 16-19: 0% 65b/80g 45°
- Max Damage: 4%
- Dashing Assault (ground uncharged)
- Frame 8- 9: 6%(+10) 60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
- Frame 10-13: 5%(+5) 60b/80g (KO@ 298%) 361° 0.0-Hitlag Pierce
- Frame 14-29: 3% 60b/60g (KO@ 564%) 361° 0.0-Hitlag Pierce
- Max Damage: 6%
- Shield Breaker (ground charged)
- Frame 8- 9: 24%(+50) 60b/100g (KO@ 41%) 361° 1.6-Hitlag Pierce
- Frame 8- 9: 22%(+50) 30b/90g (KO@ 76%) 361° Pierce
- Max Damage: 24%
- Storm Thrust (ground charged)
- Frame 8-10: 11%(+10) 55b/10g 30° 0.8-Hitlag Pierce
- Frame 14-15: 0% 95b/100g (KO@ 541%) 35°
- Frame 16-19: 0% 90b/80g (KO@ 727%) 35°
- Max Damage: 11%
- Dashing Assault (ground charged)
- Frame 8- 9: 16%(+20) 60b/80g (KO@ 101%) 361° 0.0-Hitlag Pierce
- Frame 10-13: 13%(+10) 60b/80g (KO@ 128%) 361° 0.0-Hitlag Pierce
- Frame 14-29: 9% 60b/80g (KO@ 183%) 361° 0.0-Hitlag Pierce
- Max Damage: 16%
- Dashing Assault (aerial uncharged)
- Frame 8- 9: 7%(+10) 60b/80g (KO@ 228%) 361° 0.0-Hitlag Pierce
- Frame 10-21: 6%(+5) 60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
- Frame 22-29: 4% 60b/60g (KO@ 468%) 361° 0.0-Hitlag Pierce
- Max Damage: 7%
- Dashing Assault (aerial charged)
- Frame 8- 9: 17%(+20) 60b/80g (KO@ 94%) 361° 0.0-Hitlag Pierce
- Frame 10-21: 14%(+10) 60b/80g (KO@ 118%) 361° 0.0-Hitlag Pierce
- Frame 22-29: 10% 60b/80g (KO@ 166%) 361° 0.0-Hitlag Pierce
- Max Damage: 17%
- Dancing Blade (ground first hit)
- Frame 7- 9: 4% 25b/75g (KO@ 526%) 92° 0.8-SDI Slash
- Frame 7- 9: 3% 25b/75g (KO@ 513%) 20° 0.8-SDI Slash
- Frame 7- 9: 3% 25b/75g (KO@ 642%) 78° 0.8-SDI Slash
- Max Damage: 4%
- Effortless Blade (ground first hit)
- Frame 8-10: 3% 25b/75g (KO@ 633%) 93° 0.8-SDI Slash
- Frame 8-10: 2% 25b/75g (KO@ 643%) 20° 0.8-SDI Slash
- Frame 8-10: 2% 25b/75g (KO@ 801%) 80° 0.8-SDI Slash
- Max Damage: 3%
- Heavy Blade (ground first hit)
- Frame 11-14: 9% 58b/68g (KO@ 222%) 361° Slash
- Frame 11-14: 7% 58b/68g (KO@ 275%) 361° Slash
- Max Damage: 9%
- Dancing Blade (ground second hit up)
- Frame 7-10: 4% 30b/50g (KO@ 770%) 85° 0.8-SDI Slash
- Frame 7-10: 3% 30b/70g (KO@ 734%) 60° 0.8-SDI Slash
- Frame 7-10: 3% 30b/70g (KO@ 665%) 80° 0.8-SDI Slash
- Max Damage: 4%
- Heavy Blade (ground second hit up)
- Frame 7-11: 11% 60b/80g (KO@ 187%) 65° 0.4-Hitlag Slash
- Frame 7-11: 9% 60b/80g (KO@ 183%) 40° 0.4-Hitlag Slash
- Frame 7-11: 9% 60b/80g (KO@ 235%) 60° 0.4-Hitlag Slash
- Max Damage: 11%
- Dancing Blade (ground second hit forward)
- Frame 9-10: 4%(+1) 28b/50g (KO@ 779%) 90° 0.8-SDI Pierce
- Frame 9-10: 3%(+1) 28b/70g (KO@ 613%) 40° 0.8-SDI Pierce
- Frame 9-10: 3%(+1) 28b/70g (KO@ 683%) 75° 0.8-SDI Pierce
- Max Damage: 4%
- Effortless Blade (ground second hit forward)
- Frame 9-10: 3%(+1) 28b/50g (KO@ 937%) 95° 0.8-SDI Pierce
- Frame 9-10: 2%(+1) 28b/70g (KO@ 805%) 45° 0.8-SDI Pierce
- Frame 9-10: 2%(+1) 28b/70g (KO@ 843%) 80° 0.8-SDI Pierce
- Max Damage: 3%
- Heavy Blade (ground second hit forward)
- Frame 9-11: 11%(+1) 57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
- Frame 9-11: 9%(+1) 57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
- Max Damage: 11%
- Dancing Blade (ground third hit up)
- Frame 8-10: 5%(+1) 40b/40g (KO@ 774%) 85° 0.8-SDI Slash
- Frame 8-10: 4%(+1) 40b/60g (KO@ 673%) 60° 0.8-SDI Slash
- Frame 8-10: 4%(+1) 40b/60g (KO@ 606%) 80° 0.8-SDI Slash
- Max Damage: 5%
- Heavy Blade (ground third hit up)
- Frame 8-11: 12% 60b/100g (KO@ 126%) 75° 1.2-Hitlag Slash
- Frame 8-11: 10% 60b/100g (KO@ 168%) 60° 1.2-Hitlag Slash
- Frame 8-11: 10% 60b/100g (KO@ 156%) 70° 1.2-Hitlag Slash
- Max Damage: 12%
- Dancing Blade (ground third hit forward)
- Frame 6- 8: 5%(+1) 30b/35g (KO@ 988%) 70° 0.8-SDI Slash
- Frame 6- 8: 4%(+1) 30b/50g (KO@ 677%) 35° 0.8-SDI Slash
- Frame 6- 8: 4%(+1) 30b/50g (KO@ 857%) 60° 0.8-SDI Slash
- Max Damage: 5%
- Effortless Blade (ground third hit forward)
- Frame 6- 8: 3%(+1) 40b/35g 55° 0.8-SDI Slash
- Frame 6- 8: 2%(+1) 40b/50g 45° 0.8-SDI Slash
- Frame 6- 8: 2%(+1) 40b/50g 50° 0.8-SDI Slash
- Max Damage: 3%
- Heavy Blade (ground third hit forward)
- Frame 6- 9: 12% 60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
- Frame 6- 9: 10% 60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
- Max Damage: 12%
- Dancing Blade (ground third hit down)
- Frame 8-10: 4%(+1) 30b/40g (KO@ 775%) 20° 0.8-SDI Slash
- Frame 8-10: 3%(+1) 30b/60g (KO@ 619%) 20° 0.8-SDI Slash
- Max Damage: 4%
- Heavy Blade (ground third hit down)
- Frame 8-11: 12% 40b/70g (KO@ 160%) 15° 1.2-Hitlag Slash
- Frame 8-11: 10% 40b/70g (KO@ 191%) 15° 1.2-Hitlag Slash
- Max Damage: 12%
- Dancing Blade (ground fourth hit up)
- Frame 11-15: 8%(+1) 60b/118g (KO@ 153%) 80° Slash
- Frame 11-15: 6%(+1) 60b/118g (KO@ 195%) 80° Slash
- Max Damage: 8%
- Heavy Blade (ground fourth hit up)
- Frame 15-20: 15%(+1) 50b/150g (KO@ 64%) 80° 2.1-Hitlag Slash
- Frame 15-20: 13%(+1) 50b/150g (KO@ 77%) 80° 1.7-Hitlag Slash
- Max Damage: 15%
- Dancing Blade (ground fourth hit forward)
- Frame 13-15: 7%(+5) 60b/130g (KO@ 137%) 361° Slash
- Frame 13-15: 5%(+5) 60b/130g (KO@ 180%) 361° Slash
- Max Damage: 7%
- Effortless Blade (ground fourth hit forward)
- Frame 12-15: 5%(+5) 60b/120g (KO@ 196%) 361° Slash
- Frame 12-15: 4%(+5) 60b/120g (KO@ 230%) 361° Slash
- Max Damage: 5%
- Heavy Blade (ground fourth hit forward)
- Frame 16-19: 16%(+3) 50b/150g (KO@ 51%) 361° 2.1-Hitlag Slash
- Frame 16-19: 14%(+3) 50b/150g (KO@ 62%) 361° 1.7-Hitlag Slash
- Max Damage: 16%
- Dancing Blade (ground fourth hit down)
- Frame 13-14: [2%(+1)]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 13-14: [2%]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 37-38: 6%(+1) 70b/80g (KO@ 229%) 361° Pierce
- Frame 37-38: 4%(+1) 70b/80g (KO@ 312%) 361° Pierce
- Frame 37-38: 4% 70b/80g (KO@ 312%) 361° Pierce
- Max Damage: 14%
- Heavy Blade (ground fourth hit down)
- Frame 19-21: [2.2%]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 46-47: 13%(+1) 60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
- Frame 46-47: 11%(+1) 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
- Frame 46-47: 11% 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
- Max Damage: 21.8%
- Heavy Blade (aerial first hit)
- Frame 11-14: 9% 58b/68g (KO@ 222%) 361° Slash
- Frame 11-14: 7% 58b/68g (KO@ 275%) 361° Slash
- Max Damage: 9%
- Heavy Blade (aerial second hit up)
- Frame 7-11: 11% 60b/80g (KO@ 187%) 65° 0.4-Hitlag Slash
- Frame 7-11: 9% 60b/80g (KO@ 183%) 40° 0.4-Hitlag Slash
- Frame 7-11: 9% 60b/80g (KO@ 235%) 60° 0.4-Hitlag Slash
- Max Damage: 11%
- Heavy Blade (aerial second hit forward)
- Frame 9-11: 11%(+1) 57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
- Frame 9-11: 9%(+1) 57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
- Max Damage: 11%
- Heavy Blade (aerial third hit up)
- Frame 8-11: 12% 60b/100g (KO@ 126%) 75° 1.2-Hitlag Slash
- Frame 8-11: 10% 60b/100g (KO@ 168%) 60° 1.2-Hitlag Slash
- Frame 8-11: 10% 60b/100g (KO@ 156%) 70° 1.2-Hitlag Slash
- Max Damage: 12%
- Heavy Blade (aerial third hit forward)
- Frame 6- 9: 12% 60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
- Frame 6- 9: 10% 60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
- Max Damage: 12%
- Heavy Blade (aerial third hit down)
- Frame 8-11: 12% 40b/70g (KO@ 160%) 15° 1.2-Hitlag Slash
- Frame 8-11: 10% 40b/70g (KO@ 191%) 15° 1.2-Hitlag Slash
- Max Damage: 12%
- Heavy Blade (aerial fourth hit up)
- Frame 15-20: 15%(+1) 50b/150g (KO@ 64%) 80° 2.1-Hitlag Slash
- Frame 15-20: 13%(+1) 50b/150g (KO@ 77%) 80° 1.7-Hitlag Slash
- Max Damage: 15%
- Heavy Blade (aerial fourth hit forward)
- Frame 16-19: 16%(+3) 50b/150g (KO@ 51%) 361° 2.1-Hitlag Slash
- Frame 16-19: 14%(+3) 50b/150g (KO@ 62%) 361° 1.7-Hitlag Slash
- Max Damage: 16%
- Heavy Blade (aerial fourth hit down)
- Frame 19-21: [2.2%]x4 2b/40g 80° 0.5-Hitlag Pierce
- Frame 46-47: 13%(+1) 60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
- Frame 46-47: 11%(+1) 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
- Frame 46-47: 11% 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
- Max Damage: 21.8%
- Dolphin Slash
- Frame 5- 6: 11% 70b/68g (KO@ 194%) 74° 0.5-Hitlag Slash
- Frame 5- 6: 11% 70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
- Frame 6-11: 7% 20b/90g (KO@ 304%) 74° Slash
- Frame 6-11: 7% 20b/90g (KO@ 272%) 361° Slash
- Frame 6-11: 6% 20b/90g (KO@ 344%) 74°
- Max Damage: 11%
- Enables state transition on real frame 5
- Enables forward ledge grabs on real frame 7
- Crescent Slash
- Frame 9-10: 7% 60b/50g (KO@ 335%) 30° 0.5-Hitlag Slash
- Frame 9-10: 7% 60b/50g (KO@ 351%) 35° 0.5-Hitlag Slash
- Frame 11-16: 12% 85b/60g (KO@ 160%) 45° 1.2-Hitlag Slash
- Frame 11-16: 12% 85b/60g (KO@ 190%) 55° 1.2-Hitlag Slash
- Frame 11-16: 6% 40b/60g (KO@ 482%) 55° 1.2-Hitlag
- Max Damage: 12%
- Enables state transition on real frame 10
- Enables forward ledge grabs on real frame 14
- Dolphin Jump
- Enables state transition on real frame 12
- Enables forward ledge grabs on real frame 14
- Counter (success)
- Frame 5- 7: 8% 90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
- Max Damage: 8%
- Easy Counter (success)
- Frame 5- 7: 4% 80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
- Max Damage: 4%
- Rush Counter (success)
- Frame 10-11: 6% 90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
- Max Damage: 6%
- Final Smash
- Frame 1- 2: 0% 0b/0g 361° Unblockable
- Final Smash
- Frame 2- 5: 60% 120b/120g 361° Slash Unblockable
- Max Damage: 60%
- **********
- END marth
- BEGIN metaknight
- **********
- Repeating Jab Loop
- Frame 1- 1: 1%(+1) 8b/40g 60° Slash
- Max Damage: 5%
- Repeating Jab End
- Frame 3- 3: 2% 60b/140g (KO@ 299%) 361° 2.5-Hitlag Slash
- Max Damage: 2%
- Dash Attack
- Frame 7-11: 6% 70b/90g (KO@ 272%) 60°
- Frame 7-11: 6% 70b/90g (KO@ 251%) 70°
- Frame 7-11: 5% 70b/90g (KO@ 275%) 80°
- Max Damage: 6%
- F-tilt (normal)
- Frame 6- 6: 2% 8b/88g (KO@ 783%) 68° Slash
- Frame 6- 6: 2% 8b/88g (KO@ 745%) 85° Slash
- Max Damage: 7%
- Enables transition to F-tilt2 on real frame 11
- F-tilt2
- Frame 2- 2: 2% 8b/88g (KO@ 819%) 60° Slash
- Frame 2- 2: 2% 8b/88g (KO@ 750%) 80° Slash
- Max Damage: 2%
- Enables transition to F-tilt3 on real frame 7
- F-tilt3
- Frame 2- 2: 3% 80b/110g (KO@ 319%) 65° 2.0-Hitlag Slash
- Max Damage: 3%
- U-tilt
- Frame 8-10: 5% 60b/90g (KO@ 294%) 95° 1.2-Hitlag Pierce
- Frame 8-14: 7% 60b/90g (KO@ 226%) 95° 1.2-Hitlag Pierce
- Frame 11-14: 6% 35b/120g (KO@ 227%) 85° 1.2-Hitlag Pierce
- Max Damage: 7%
- D-tilt
- Frame 3- 4: 5% 15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Ground-Target-Only
- Frame 3- 4: 5% 15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Aerial-Target-Only
- Max Damage: 5%
- F-smash (normal)
- Frame 24-24: 16% 30b/108g (KO@ 93%) 361° 1.5-Hitlag Slash
- Frame 24-24: 16% 30b/98g (KO@ 104%) 361° Slash
- Max Damage: 16%
- Smash charge window on real frame 21
- U-smash
- Frame 8- 8: 3% 100f/25w 135° Slash
- Frame 8- 8: 3% 100f/20w 366° Slash
- Frame 12-12: 2% 100f/25w 135° Slash
- Frame 12-12: 2% 100f/20w 366° Slash
- Frame 17-17: 4% 65b/166g (KO@ 172%) 85° 2.0-Hitlag Slash
- Frame 17-17: 4% 65b/166g (KO@ 171%) 90° 2.0-Hitlag Slash
- Max Damage: 9%
- Smash charge window on real frame 4
- D-smash
- Frame 4- 4: 7% 50b/93g (KO@ 202%) 35° Slash
- Frame 9- 9: 10% 50b/93g (KO@ 139%) 35° Slash
- Max Damage: 17%
- Smash charge window on real frame 1
- Nair
- Frame 6- 7: 10% 40b/100g (KO@ 155%) 361° Slash
- Frame 8-20: 7.5% 40b/100g (KO@ 200%) 361° Slash
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Fair
- Frame 9- 9: 2.2% 30b/130g (KO@ 385%) 361° Slash Ground-Target-Only
- Frame 9- 9: 1.5% 100f/40w 85° Slash Aerial-Target-Only
- Frame 12-12: 2.2% 30b/130g (KO@ 383%) 361° Slash Ground-Target-Only
- Frame 12-12: 1.5% 100f/40w 85° Slash Aerial-Target-Only
- Frame 15-15: 3% 60b/140g (KO@ 258%) 48° 2.0-Hitlag Slash
- Max Damage: 7.4%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 44
- Bair
- Frame 7- 8: 2.2% 40b/130g (KO@ 378%) 45° Slash Ground-Target-Only
- Frame 7- 8: 1.5% 100f/90w 366° Slash Aerial-Target-Only
- Frame 13-14: 2.2% 40b/130g (KO@ 376%) 45° Slash Ground-Target-Only
- Frame 13-14: 1.5% 100f/90w 366° Slash Aerial-Target-Only
- Frame 20-21: 4% 30b/212g (KO@ 156%) 361° 2.0-Hitlag Slash
- Max Damage: 8.4%
- Enables transition to Bair landing state (landing lag) on real frame 7
- Cancels transition to Bair landing state (landing lag) on real frame 40
- Uair
- Frame 6- 6: 5% 30b/128g (KO@ 281%) 60° Slash
- Frame 6- 6: 5% 30b/128g (KO@ 256%) 78° Slash
- Max Damage: 5%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 24
- Dair
- Frame 4- 4: 6% 30b/108g (KO@ 229%) 35° Slash
- Frame 4- 4: 6% 30b/108g (KO@ 265%) 50° Slash
- Max Damage: 6%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 26
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 4- 4: 3% 100f/30w 80° Slash
- Max Damage: 3%
- F-throw
- Frame 1- 8: 3% 50b/140g (KO@ 310%) 65°
- Frame 9- 8: 6% 10b/100g (KO@ 292%) 40°
- Max Damage: 9%
- B-throw
- Frame 1-15: 3% 60b/140g (KO@ 252%) 45°
- Frame 16-17: 7% 10b/100g (KO@ 269%) 45° Slash
- Max Damage: 10%
- U-throw
- Frame 1-44: 10% 70b/70g (KO@ 202%) 77°
- Max Damage: 10%
- Enables state transition on real frame 7
- D-throw
- Frame 1-10: 2% 50b/170g (KO@ 332%) 60°
- Frame 11-13: [0.5%]x9 100f/10w 270° 0.0-SDI
- Frame 73-74: 1% 60b/200g (KO@ 321%) 70°
- Max Damage: 7.5%
- unknown substate 0x216
- Frame 1- 2: 1% 10b/100g (KO@ 865%) 90° Slash Ground-Target-Only
- Frame 1- 2: 1% 10b/100g (KO@ 801%) 366° Slash Aerial-Target-Only
- Max Damage: 1%
- unknown substate 0x217
- Frame 1- 2: 9% 110b/60g (KO@ 169%) 88° Slash
- Frame 1- 2: 0% 100f/40w 367° 0.0-Hitlag 0.0-SDI
- Max Damage: 9%
- unknown substate 0x218
- Frame 1- 2: 1.5% 10b/100g (KO@ 741%) 95° 0.8-Hitlag Slash Ground-Target-Only
- Frame 1- 2: 1.5% 10b/100g (KO@ 686%) 366° 0.8-Hitlag Slash Aerial-Target-Only
- Max Damage: 1.5%
- unknown substate 0x21a
- Frame 1- 3: 3% 55b/170g (KO@ 238%) 70° 2.0-Hitlag Slash
- Max Damage: 3%
- unknown substate 0x21c
- Frame 1- 3: 6% 80b/140g (KO@ 151%) 55° 2.5-Hitlag Slash
- Max Damage: 6%
- unknown substate 0x21e
- Frame 1- 2: 3% 55b/170g (KO@ 238%) 70° 2.0-Hitlag Slash
- Max Damage: 3%
- unknown substate 0x22a
- Frame 1- 4: 1% 50f/30w 30° 0.5-SDI Pierce
- Frame 1- 4: 1% 50f/30w 0° 0.5-SDI Pierce
- Frame 1- 4: 1% 70b/50g 361° 0.5-SDI Pierce
- Frame 1- 4: 1% 70b/50g 366° Pierce
- Frame 5- 6: 1% 70b/50g 366° Pierce Aerial-Target-Only
- Frame 5- 6: 1% 70b/50g 366° Pierce
- Frame 5- 6: 1% 40b/45g 50° Pierce Ground-Target-Only
- Max Damage: 1%
- Enables forward ledge grabs on real frame 21
- unknown substate 0x22b
- Frame 1- 6: [0.8%]x2 130f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
- Frame 1- 6: [0.8%]x2 120f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
- Frame 1- 6: [0.8%]x2 110f/100w 8° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
- Frame 1- 6: [0.8%]x2 90f/100w 6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
- Frame 7- 8: 0.8% 120f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
- Frame 7- 8: 0.8% 110f/100w 8° 0.8-Hitlag 0.5-SDI Pierce
- Frame 7- 8: 0.8% 90f/100w 6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
- Max Damage: 1.6%
- Enables forward ledge grabs on real frame 18
- unknown substate 0x22c
- Frame 1- 2: 0% 30b/100g (KO@ 980%) 0° 0.8-Hitlag 0.8-SDI Unblockable
- Frame 1-19: [1%(+3)]x4 30f/30w 30° 0.8-Hitlag 0.8-SDI Pierce
- Frame 1-19: [1%(+3)]x4 30f/30w 0° 0.8-Hitlag 0.8-SDI Pierce
- Frame 1-19: [1%(+3)]x4 70b/30g 361° 0.8-Hitlag 0.8-SDI Pierce
- Frame 1-19: [1%(+3)]x4 70b/30g 366° 0.8-Hitlag 0.8-SDI Pierce
- Frame 20-21: 1%(+3) 70b/40g 366° 1.1-Hitlag 0.8-SDI Pierce Aerial-Target-Only
- Frame 20-21: 1%(+3) 70b/40g 366° 1.1-Hitlag 0.8-SDI Pierce
- Frame 20-21: 1%(+3) 40b/35g 50° 1.1-Hitlag 0.8-SDI Pierce Ground-Target-Only
- Max Damage: 4%
- Enables forward ledge grabs on real frame 21
- unknown substate 0x22e
- Frame 1- 1: 3% 40b/200g (KO@ 238%) 60° 3.0-Hitlag Pierce
- Max Damage: 3%
- unknown substate 0x22f
- Frame 1- 2: 3% 40b/155g (KO@ 279%) 50° 2.5-Hitlag Pierce
- Max Damage: 3%
- unknown substate 0x230
- Frame 1- 1: 2%(+4) 40b/170g (KO@ 353%) 60° 3.0-Hitlag Pierce
- Max Damage: 2%
- unknown substate 0x236
- Frame 1- 1: 3% 40b/200g (KO@ 238%) 60° 3.0-Hitlag Pierce
- Max Damage: 3%
- Enables all ledge grabs on real frame 1
- unknown substate 0x237
- Frame 1- 2: 3% 40b/155g (KO@ 279%) 50° 2.5-Hitlag Pierce
- Max Damage: 3%
- Enables all ledge grabs on real frame 1
- unknown substate 0x238
- Frame 1- 1: 2%(+4) 40b/170g (KO@ 353%) 60° 3.0-Hitlag Pierce
- Max Damage: 2%
- Enables all ledge grabs on real frame 1
- unknown substate 0x23a
- Frame 8- 8: 9% 130b/10g (KO@ 809%) 86° 1.5-Hitlag Slash
- Frame 8- 8: 9% 127b/10g (KO@ 847%) 88° 1.5-Hitlag Slash
- Frame 8- 8: 9% 98b/10g 86° 1.5-Hitlag Slash
- Frame 8- 8: 9% 98b/10g 88° 1.5-Hitlag Slash
- Frame 9-12: 6% 90b/10g 86° Slash
- Frame 22-27: 6% 55b/130g (KO@ 174%) 80° 1.5-Hitlag Slash
- Max Damage: 15%
- Enables state transition on real frame 6
- Enables all ledge grabs on real frame 8
- unknown substate 0x23b
- Frame 13-13: 8% 130b/9g (KO@ 683%) 35° Slash
- Frame 13-13: 8% 127b/9g (KO@ 731%) 35° Slash
- Frame 13-13: 8% 98b/9g 35° Slash
- Frame 14-18: 5% 90b/9g 40° Slash
- Frame 30-36: 5% 65b/125g (KO@ 183%) 45° 1.5-Hitlag Slash
- Max Damage: 13%
- Enables state transition on real frame 11
- Enables all ledge grabs on real frame 13
- unknown substate 0x23c
- Frame 39-41: 9% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
- Frame 39-52: 8% 60b/100g (KO@ 186%) 75° 1.3-Hitlag Slash
- Frame 42-52: 6% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
- Max Damage: 9%
- Enables state transition on real frame 6
- Enables all ledge grabs on real frame 42
- unknown substate 0x242
- Frame 1- 4: 6% 120b/10g 86° Slash
- Frame 1- 4: 6% 70b/10g 86° Slash
- Frame 14-20: 6% 55b/118g (KO@ 197%) 80° 1.5-Hitlag Slash
- Max Damage: 12%
- Enables state transition on real frame 1
- Enables all ledge grabs on real frame 14
- unknown substate 0x243
- Frame 1- 5: 5% 120b/10g 40° Slash
- Frame 1- 5: 5% 100b/10g 40° Slash
- Frame 17-24: 5% 65b/115g (KO@ 180%) 35° 1.5-Hitlag Slash
- Max Damage: 10%
- Enables state transition on real frame 1
- Enables all ledge grabs on real frame 17
- unknown substate 0x244
- Frame 33-35: 9% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
- Frame 33-46: 8% 60b/100g (KO@ 186%) 75° 1.3-Hitlag Slash
- Frame 36-46: 6% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
- Max Damage: 9%
- Enables state transition on real frame 1
- Enables all ledge grabs on real frame 36
- unknown substate 0x24c
- Frame 19-20: 0% 100f/50w 50°
- unknown substate 0x26a
- Enables all ledge grabs on real frame 1
- unknown substate 0x26b
- Enables all ledge grabs on real frame 1
- unknown substate 0x26c
- Enables all ledge grabs on real frame 1
- unknown substate 0x26e
- Enables all ledge grabs on real frame 1
- unknown substate 0x272
- Frame 25-30: 0% 0b/0g 361° Unblockable
- **********
- END metaknight
- BEGIN miienemyf
- **********
- Jab1
- Frame 2- 3: 3% 100f/15w 80°
- Frame 2- 3: 3% 100f/10w 45°
- Max Damage: 3%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 2- 3: 2% 100f/25w 94°
- Frame 2- 3: 2% 100f/15w 45°
- Max Damage: 5%
- Enables transition to next jab state on real frame 7
- Repeating Jab End
- Frame 5- 6: 2% 65b/130g (KO@ 329%) 45° 3.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 6- 9: 11%(+1) 100b/50g (KO@ 232%) 60°
- Frame 10-17: 6%(+1) 100b/40g (KO@ 489%) 60°
- Max Damage: 11%
- F-tilt (high)
- Frame 6- 8: 8.5% 12b/100g (KO@ 218%) 361°
- Frame 6- 8: 7.5% 12b/100g (KO@ 243%) 361°
- Max Damage: 8.5%
- F-tilt (normal)
- Frame 6- 8: 8% 12b/100g (KO@ 230%) 361°
- Frame 6- 8: 7% 12b/100g (KO@ 257%) 361°
- Max Damage: 8%
- F-tilt (low)
- Frame 6- 8: 8.3% 12b/100g (KO@ 222%) 361°
- Frame 6- 8: 7.3% 12b/100g (KO@ 248%) 361°
- Max Damage: 8.3%
- U-tilt
- Frame 5-12: 6% 28b/130g (KO@ 219%) 96°
- Max Damage: 6%
- D-tilt
- Frame 7- 8: 8% 50b/90g (KO@ 219%) 80° 0.2-Trip
- Max Damage: 8%
- F-smash (high)
- Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 6
- F-smash (normal)
- Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 17-16: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Frame 17-17: 0% 0b/0g 0° 0.0-Hitlag 0.0-SDI
- Max Damage: 18%
- Smash charge window on real frame 6
- U-smash
- Frame 8-11: 14% 32b/93g (KO@ 139%) 84° 1.1-Hitlag
- Frame 12-14: 10% 32b/93g (KO@ 195%) 84° 1.1-Hitlag
- Max Damage: 14%
- Smash charge window on real frame 2
- D-smash
- Frame 9-10: 13% 50b/83g (KO@ 127%) 35° 1.2-Hitlag
- Frame 9-10: 13% 38b/80g (KO@ 143%) 32° 1.2-Hitlag
- Max Damage: 13%
- Smash charge window on real frame 3
- Nair
- Frame 3- 5: 10% 20b/100g (KO@ 178%) 361°
- Frame 6-29: 5% 20b/90g (KO@ 354%) 361°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Frame 8- 9: 4% 40b/100g (KO@ 326%) 366°
- Frame 18-20: 6% 35b/100g (KO@ 246%) 40° 1.5-Hitlag
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 43
- Bair
- Frame 7- 9: 12% 10b/100g (KO@ 160%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 2
- Cancels transition to Bair landing state (landing lag) on real frame 28
- Uair
- Frame 6-10: 9% 9b/100g (KO@ 233%) 75°
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 23
- Dair
- Frame 16-16: 13% 30b/100g (KO@ 148%) 70° Ground-Target-Only
- Frame 16-16: 13% 10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
- Frame 17-18: 12% 30b/100g (KO@ 139%) 361°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 37
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
- Max Damage: 9%
- B-throw
- Frame 1- 8: 4% 70b/60g (KO@ 457%) 45°
- Frame 9-10: 2% 30b/130g (KO@ 421%) 45°
- Max Damage: 6%
- U-throw
- Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
- Max Damage: 8%
- D-throw
- Frame 1-17: 4% 80b/60g (KO@ 447%) 80°
- Frame 18-19: 2% 80b/40g (KO@ 881%) 361° Slash
- Max Damage: 6%
- **********
- END miienemyf
- BEGIN miienemyg
- **********
- Jab1
- Frame 5- 6: 2% 30b/50g 60°
- Frame 5- 6: 2% 30b/50g 65°
- Frame 5- 6: 2% 30b/50g 94°
- Max Damage: 2%
- Enables transition to next jab state on real frame 12
- Jab2
- Frame 4- 5: 2% 38b/28g 45°
- Frame 4- 5: 2% 38b/28g 70°
- Frame 4- 5: 2% 38b/28g 83°
- Max Damage: 4%
- Enables transition to next jab state on real frame 13
- Jab3
- Frame 7- 9: 1% 100f/20w 90° 0.0-Hitlag
- Frame 7- 9: 1% 100f/20w 350° 0.0-Hitlag
- Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag
- Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
- Max Damage: 9%
- Dash Attack
- Frame 10-14: 10% 80b/70g (KO@ 212%) 60°
- Max Damage: 10%
- F-tilt (normal)
- Frame 10-11: 9% 30b/100g (KO@ 184%) 361°
- Frame 12-13: 7.5% 30b/100g (KO@ 215%) 361°
- Frame 14-15: 6% 30b/100g (KO@ 259%) 361°
- Max Damage: 9%
- U-tilt
- Frame 5- 5: 10% 50b/100g (KO@ 159%) 95°
- Frame 5- 9: 9% 50b/80g (KO@ 221%) 90°
- Frame 6- 9: 8% 50b/70g (KO@ 282%) 95°
- Max Damage: 10%
- D-tilt
- Frame 8-10: 14% 80b/60g (KO@ 155%) 80° 0.2-Trip Fire
- Max Damage: 14%
- F-smash (normal)
- Frame 17-38: [0.8%]x6 100f/5w 10° 0.66-Hitlag 0.7-SDI
- Frame 17-38: [0.8%]x6 100f/5w 80° 0.66-Hitlag 0.7-SDI
- Frame 40-40: 5% 30b/193g (KO@ 153%) 45° 3.0-Hitlag 0.0-SDI
- Max Damage: 9.8%
- Smash charge window on real frame 6
- U-smash
- Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire Ground-Target-Only
- Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire
- Frame 11-12: 3% 40b/25g 180° 1.2-SDI Fire
- Frame 11-12: 3% 30b/25g 110° 1.2-SDI Fire Aerial-Target-Only
- Frame 15-16: 2.5% 55b/25g 150° 1.2-SDI Fire
- Frame 15-16: 2.5% 30b/25g 180° 1.2-SDI Fire
- Frame 19-20: 2.5% 50b/25g 180° 1.2-SDI Fire
- Frame 19-20: 2.5% 30b/25g 240° 1.2-SDI Fire
- Frame 23-24: 2.5% 40b/25g 220° 1.2-SDI Fire
- Frame 23-24: 2.5% 30b/25g 280° 1.2-SDI Fire
- Frame 27-28: 6% 50b/150g (KO@ 151%) 90° 1.2-SDI Fire
- Max Damage: 16.5%
- Smash charge window on real frame 8
- D-smash
- Frame 9- 9: 4% 100f/130w 164° 0.0-SDI
- Frame 9- 9: 4% 100f/110w 164° 0.0-SDI
- Frame 9- 9: 4% 100f/90w 164° 0.0-SDI
- Frame 23-25: 10% 60b/105g (KO@ 138%) 130°
- Max Damage: 14%
- Smash charge window on real frame 6
- Nair
- Frame 8-21: 6% 45b/80g (KO@ 292%) 361°
- Max Damage: 6%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Enables transition to Fair landing state (landing lag) on real frame 1
- Article generated on real frame 10
- Cancels transition to Fair landing state (landing lag) on real frame 47
- Bair
- Frame 9-10: 12% 42b/88g (KO@ 146%) 361° Fire
- Frame 9-10: 12% 30b/88g (KO@ 160%) 361° Fire
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 17-17: 1% 100f/45w 140° 0.8-SDI
- Frame 18-37: [1%]x7 100f/25w 96° 0.8-SDI Ground-Target-Only
- Frame 18-37: [1%]x7 100f/25w 130° 0.8-SDI Aerial-Target-Only
- Frame 18-37: [1%]x7 100f/25w 366° 0.8-SDI Aerial-Target-Only
- Frame 39-39: 3% 40b/170g (KO@ 253%) 72° 0.8-SDI
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 60
- Dair
- Frame 20-20: 15% 30b/90g (KO@ 123%) 361° Ground-Target-Only
- Frame 20-20: 15% 2b/90g (KO@ 207%) 270° Aerial-Target-Only
- Frame 20-20: 10% 30b/90g (KO@ 186%) 361°
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 54
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 9: 3% 42b/130g (KO@ 312%) 45°
- Frame 10-11: 2%(+1) 100f/140w 48°
- Max Damage: 5%
- B-throw
- Frame 1- 2: 2% 80b/56g (KO@ 676%) 45°
- Max Damage: 2%
- Article generated on real frame 20
- U-throw
- Frame 1- 2: 2% 75b/53g (KO@ 789%) 90°
- Max Damage: 2%
- Article generated on real frame 18
- D-throw
- Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
- Max Damage: 5%
- **********
- END miienemyg
- BEGIN miienemyg_attackairf_bullet
- **********
- Fair
- Frame 1- 4: 6% 35b/110g (KO@ 238%) 45°
- Frame 5- 6: 4% 50b/80g (KO@ 441%) 70°
- Max Damage: 6%
- **********
- END miienemyg_attackairf_bullet
- BEGIN miienemys
- **********
- Jab1
- Frame 7- 8: 4% 16b/37g 85° Slash
- Frame 7- 8: 4% 16b/37g 361° Slash
- Max Damage: 4%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 6- 7: 3% 40b/20g 60° Slash
- Frame 6- 7: 3% 40b/20g 78° Slash
- Frame 6- 7: 3% 40b/20g 100° Slash
- Max Damage: 7%
- Enables transition to next jab state on real frame 10
- Jab3
- Frame 7-11: 5% 70b/50g (KO@ 542%) 55° 1.5-Hitlag Slash
- Max Damage: 12%
- Dash Attack
- Frame 9-11: 10% 80b/60g (KO@ 249%) 60° 1.2-Hitlag Pierce
- Frame 12-18: 6% 80b/60g (KO@ 383%) 60° Pierce
- Max Damage: 10%
- F-tilt (normal)
- Frame 10-12: 12% 20b/96g (KO@ 156%) 361° Slash
- Max Damage: 12%
- U-tilt
- Frame 8-12: 7% 30b/130g (KO@ 190%) 85° Slash
- Frame 8-12: 7% 30b/123g (KO@ 201%) 85° Slash
- Frame 8-12: 7% 30b/122g (KO@ 203%) 95° Slash
- Max Damage: 7%
- D-tilt
- Frame 5- 6: 6% 90b/50g (KO@ 425%) 60° 0.3-Trip Slash
- Max Damage: 6%
- F-smash (normal)
- Frame 16-18: 16% 30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
- Frame 16-18: 15% 30b/100g (KO@ 109%) 361° Slash
- Frame 16-18: 14% 30b/100g (KO@ 118%) 361° Slash
- Max Damage: 16%
- Smash charge window on real frame 10
- U-smash
- Frame 11-11: 4% 100f/120w 130° Slash
- Frame 14-14: [3%]x2 100f/90w 104° 1.5-Hitlag Slash
- Frame 14-14: [3%]x2 100f/40w 110° 1.5-Hitlag Slash
- Frame 14-14: [3%]x2 100f/20w 366° 1.5-Hitlag Slash
- Frame 26-26: 7% 40b/142g (KO@ 152%) 95° 2.0-Hitlag Slash
- Frame 26-26: 7% 40b/142g (KO@ 153%) 98° 2.0-Hitlag Slash
- Max Damage: 17%
- Smash charge window on real frame 6
- D-smash
- Frame 7- 8: 12% 26b/80g (KO@ 165%) 27° 0.2-Trip Slash
- Frame 14-16: 15% 25b/80g (KO@ 124%) 32° 0.2-Trip Slash
- Max Damage: 27%
- Smash charge window on real frame 5
- Nair
- Frame 12-24: 5% 42b/100g (KO@ 273%) 361° Slash
- Max Damage: 5%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Cancels transition to Nair landing state (landing lag) on real frame 33
- Fair
- Frame 11-11: 3% 5b/100g (KO@ 493%) 366° Slash
- Frame 21-21: 5% 55b/150g (KO@ 199%) 60° 2.0-Hitlag Slash
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 51
- Bair
- Frame 8- 9: 12% 10b/100g (KO@ 160%) 361° Slash
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 29
- Uair
- Frame 11-13: 16% 25b/90g (KO@ 132%) 80° Slash
- Frame 14-23: 10% 18b/85g (KO@ 235%) 80° Slash
- Max Damage: 16%
- Enables transition to Uair landing state (landing lag) on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 30
- Dair
- Frame 14-37: [1%]x5 100f/30w 220° Slash
- Frame 14-37: [1%]x5 100f/12w 250° Slash
- Max Damage: 5%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 80
- Dair Landing
- Frame 2- 3: 5% 60b/120g (KO@ 208%) 45°
- Max Damage: 5%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1-10: 3% 60b/110g (KO@ 323%) 45°
- Frame 11-12: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
- Max Damage: 6%
- B-throw
- Frame 1-14: 3% 60b/130g (KO@ 272%) 45°
- Frame 15-16: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
- Max Damage: 6%
- U-throw
- Frame 1-20: 3% 50b/100g (KO@ 406%) 80°
- Frame 21-22: 2% 30b/130g (KO@ 439%) 85° 2.0-Hitlag Slash
- Frame 21-22: 2% 30b/122g (KO@ 468%) 95° 2.0-Hitlag Slash
- Max Damage: 5%
- D-throw
- Frame 1-34: 2% 75b/120g (KO@ 349%) 80°
- Frame 35-39: 2% 30b/150g (KO@ 348%) 361° 2.0-Hitlag
- Max Damage: 4%
- **********
- END miienemys
- BEGIN miifighter
- **********
- Jab1
- Frame 2- 3: 3% 100f/15w 80°
- Frame 2- 3: 3% 100f/10w 45°
- Max Damage: 3%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 2- 3: 2% 100f/25w 94°
- Frame 2- 3: 2% 100f/15w 45°
- Max Damage: 5%
- Enables transition to next jab state on real frame 7
- Repeating Jab End
- Frame 5- 6: 2% 65b/130g (KO@ 329%) 45° 3.0-Hitlag
- Max Damage: 2%
- Dash Attack
- Frame 6- 9: 11%(+1) 100b/50g (KO@ 232%) 60°
- Frame 10-17: 6%(+1) 100b/40g (KO@ 489%) 60°
- Max Damage: 11%
- F-tilt (high)
- Frame 6- 8: 8.5% 12b/100g (KO@ 218%) 361°
- Frame 6- 8: 7.5% 12b/100g (KO@ 243%) 361°
- Max Damage: 8.5%
- F-tilt (normal)
- Frame 6- 8: 8% 12b/100g (KO@ 230%) 361°
- Frame 6- 8: 7% 12b/100g (KO@ 257%) 361°
- Max Damage: 8%
- F-tilt (low)
- Frame 6- 8: 8.3% 12b/100g (KO@ 222%) 361°
- Frame 6- 8: 7.3% 12b/100g (KO@ 248%) 361°
- Max Damage: 8.3%
- U-tilt
- Frame 5-12: 6% 28b/130g (KO@ 219%) 96°
- Max Damage: 6%
- D-tilt
- Frame 7- 8: 8% 50b/90g (KO@ 219%) 80° 0.2-Trip
- Max Damage: 8%
- F-smash (high)
- Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 6
- F-smash (normal)
- Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 6
- F-smash (low)
- Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
- Max Damage: 18%
- Smash charge window on real frame 6
- U-smash
- Frame 8-11: 14% 32b/93g (KO@ 139%) 84° 1.1-Hitlag
- Frame 12-14: 10% 32b/93g (KO@ 195%) 84° 1.1-Hitlag
- Max Damage: 14%
- Smash charge window on real frame 2
- Begins partial invincibility on real frame 8
- Begins partial invincibility on real frame 8
- End partial invincibility on real frame 12
- D-smash
- Frame 9-10: 13% 50b/83g (KO@ 127%) 35° 1.2-Hitlag
- Frame 9-10: 13% 38b/80g (KO@ 143%) 32° 1.2-Hitlag
- Max Damage: 13%
- Smash charge window on real frame 3
- Nair
- Frame 3- 5: 10% 20b/100g (KO@ 178%) 361°
- Frame 6-29: 5% 20b/90g (KO@ 354%) 361°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 37
- Fair
- Frame 8- 9: 4% 40b/100g (KO@ 326%) 366°
- Frame 18-20: 6% 35b/100g (KO@ 246%) 40° 1.5-Hitlag
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 43
- Bair
- Frame 7- 9: 12% 10b/100g (KO@ 160%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 2
- Cancels transition to Bair landing state (landing lag) on real frame 28
- Uair
- Frame 6-10: 9% 9b/100g (KO@ 233%) 75°
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 23
- Dair
- Frame 16-16: 13% 30b/100g (KO@ 148%) 70° Ground-Target-Only
- Frame 16-16: 13% 10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
- Frame 17-18: 12% 30b/100g (KO@ 139%) 361°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 37
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3.25% 100f/30w 361°
- Max Damage: 3.25%
- F-throw
- Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
- Max Damage: 9%
- B-throw
- Frame 1- 8: 5% 70b/60g (KO@ 390%) 45°
- Frame 9-10: 2% 50b/130g (KO@ 365%) 45°
- Max Damage: 7%
- U-throw
- Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
- Max Damage: 8%
- D-throw
- Frame 1-17: 4% 65b/100g (KO@ 301%) 80°
- Frame 18-19: 2% 80b/40g (KO@ 881%) 361° Slash
- Max Damage: 6%
- Ultimate Uppercut (ground uncharged)
- Frame 12-12: 8% 20b/82g (KO@ 294%) 80°
- Frame 13-14: 5% 20b/82g (KO@ 427%) 80°
- Max Damage: 8%
- Begins super armor on real frame 10
- Ends super armor on real frame 13
- End partial invincibility on real frame 15
- Ultimate Uppercut (ground charged)
- Frame 12-12: 22%(+3) 32b/79g (KO@ 98%) 85° 2.0-Hitlag
- Frame 13-16: 17% 25b/83g (KO@ 134%) 85° 2.0-Hitlag
- Max Damage: 22%
- Begins super armor on real frame 7
- Ends super armor on real frame 15
- Ultimate Uppercut (aerial uncharged)
- Frame 12-12: 6.4% 20b/66g (KO@ 441%) 80°
- Frame 13-14: 4% 20b/66g (KO@ 622%) 80°
- Max Damage: 6.4%
- Ultimate Uppercut (aerial charged)
- Frame 12-12: 15.4%(+3) 32b/70g (KO@ 172%) 85°
- Frame 13-14: 11.9% 25b/70g (KO@ 233%) 85°
- Max Damage: 15.4%
- Exploding Side Kick (ground)
- Frame 50-52: 25% 35b/79g (KO@ 71%) 361° 1.5-Hitlag Fire
- Frame 50-52: 23% 35b/79g (KO@ 81%) 361° 1.5-Hitlag Fire
- Max Damage: 25%
- Enables state transition on real frame 9
- Begins super armor on real frame 40
- Ends super armor on real frame 53
- Exploding Side Kick (ground reversed)
- Frame 50-52: 27% 35b/79g (KO@ 62%) 361° 1.5-Hitlag Fire
- Frame 50-52: 25% 35b/79g (KO@ 71%) 361° 1.5-Hitlag Fire
- Max Damage: 27%
- Begins super armor on real frame 40
- Ends super armor on real frame 53
- Exploding Side Kick (aerial)
- Frame 50-52: 21.25% 35b/79g (KO@ 90%) 361° 1.5-Hitlag Fire
- Frame 50-52: 19.55% 35b/79g (KO@ 101%) 361° 1.5-Hitlag Fire
- Max Damage: 21.25%
- Enables state transition on real frame 9
- Begins super armor on real frame 40
- Ends super armor on real frame 53
- Exploding Side Kick (aerial reversed)
- Frame 50-52: 22.95% 35b/79g (KO@ 81%) 361° 1.5-Hitlag Fire
- Frame 50-52: 21.25% 35b/79g (KO@ 90%) 361° 1.5-Hitlag Fire
- Max Damage: 22.95%
- Begins super armor on real frame 40
- Ends super armor on real frame 53
- Onslaught (ground startup)
- Frame 16-35: 0% 100f/80w 50° Unblockable
- Frame 16-35: 0% 0b/0g 361° Push Unblockable
- Onslaught (ground hit)
- Frame 4-17: [1.2%]x3 100f/16w 95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
- Frame 4-17: [1.2%]x3 100f/16w 366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
- Frame 20-21: 1.2% 100f/50w 75° 1.5-Hitlag 0.8-SDI
- Frame 28-30: 4% 60b/175g (KO@ 171%) 80° 1.5-Hitlag
- Max Damage: 8.8%
- Onslaught (aerial startup)
- Frame 19-35: 0% 100f/80w 50° Unblockable
- Frame 19-35: 0% 0b/0g 361° Push Unblockable
- Onslaught (aerial hit)
- Frame 4-17: [1%]x3 100f/16w 95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
- Frame 4-17: [1%]x3 100f/16w 366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
- Frame 20-21: 1% 100f/70w 60° 1.5-Hitlag 0.8-SDI
- Frame 28-30: 4% 60b/160g (KO@ 189%) 80° 1.5-Hitlag
- Max Damage: 8%
- Burning Dropkick (attack - has non-zero min charge)
- Frame 10-14: 7%(+6) 60b/76g (KO@ 241%) 361° Fire
- Frame 15-16: 7% 50b/69g (KO@ 289%) 361° Fire
- Max Damage: 7%
- Disables all ledge grabs on real frame 1
- Enables forward ledge grabs on real frame 15
- Burning Dropkick (???)
- Enables all ledge grabs on real frame 1
- Headache Maker (landing)?
- Frame 1- 2: 4% 60b/100g (KO@ 278%) 361° Ground-Target-Only
- Max Damage: 4%
- Headache Maker (descent)
- Frame 5- 6: 13% 30b/120g (KO@ 110%) 45° 1.2-Hitlag Ground-Target-Only
- Frame 5- 6: 13% 30b/120g (KO@ 110%) 45° 1.2-Hitlag
- Frame 5- 6: 10% 30b/100g (KO@ 240%) 270° 1.2-Hitlag Aerial-Target-Only
- Frame 7-13: 9% 30b/110g (KO@ 174%) 45°
- Max Damage: 13%
- Soaring Axe Kick (landing)?
- Frame 2- 3: 4% 45b/170g (KO@ 192%) 45° 1.5-Hitlag
- Max Damage: 4%
- Helicopter Kick (ground - has subroutine hitboxes)
- Frame 8- 8: 3% 100f/70w 75°
- Frame 36-37: 6% 60b/155g (KO@ 155%) 55° 2.2-Hitlag
- Max Damage: 9%
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 31
- Helicopter Kick (aerial - has subroutine hitboxes)
- Frame 36-37: 6% 60b/150g (KO@ 139%) 43° 2.2-Hitlag
- Max Damage: 6%
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 31
- Piston Punch
- Frame 4- 5: 3% 100f/200w 110°
- Frame 4- 5: 3% 100f/30w 110°
- Frame 8- 8: [1%]x2 100f/120w 110° Ground-Target-Only
- Frame 8- 8: [1%]x2 100f/120w 366° Aerial-Target-Only
- Frame 16-14: [1%]x4 100f/150w 95° Ground-Target-Only
- Frame 16-14: [1%]x4 100f/150w 366° Aerial-Target-Only
- Frame 25-26: 2% 74b/190g (KO@ 208%) 89° 2.0-Hitlag
- Max Damage: 11%
- Enables state transition on real frame 4
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 27
- Head-On Assualt (ground startup)
- Frame 8- 8: 4% 53b/10g 0° 1.0-Trip Ground-Target-Only
- Frame 8- 8: 4% 43b/10g 0° 1.0-Trip Ground-Target-Only
- Max Damage: 4%
- Enables state transition on real frame 31
- Head-On Assualt (landing)
- Frame 1- 1: 8% 40b/113g 60° 2.0-Hitlag Bury Ground-Target-Only
- Frame 1- 1: 8% 50b/110g (KO@ 158%) 361° 2.0-Hitlag Aerial-Target-Only
- Max Damage: 8%
- Head-On Assualt (descent)
- Frame 28-29: 8% 25b/120g (KO@ 247%) 270° 3.0-Hitlag Aerial-Target-Only
- Frame 28-29: 8% 30b/50g 361° 3.0-Hitlag Bury Ground-Target-Only
- Max Damage: 8%
- Enables state transition on real frame 28
- Feint Jump Kick (startup)
- Enables forward ledge grabs on real frame 13
- Enables all ledge grabs on real frame 19
- Enables state transition on real frame 28
- Feint Jump Kick (attack)
- Frame 12-25: 8%(+5) 35b/100g (KO@ 188%) 35° Aerial-Target-Only
- Frame 12-25: 8%(+5) 35b/100g (KO@ 242%) 60° Ground-Target-Only
- Max Damage: 8%
- Foot Flurry (ground)
- Frame 16-16: [1%]x8 100f/120w 12° 0.5-Hitlag Aerial-Target-Only
- Frame 16-16: [1%]x8 100f/70w 12° 0.5-Hitlag Aerial-Target-Only
- Frame 16-16: [1%]x8 100f/50w 10° 0.5-Hitlag Ground-Target-Only
- Frame 40-40: 6% 50b/150g (KO@ 168%) 55° 2.0-Hitlag
- Max Damage: 14%
- Foot Flurry (aerial)
- Frame 16-16: [1%]x7 100f/40w 130° 0.5-Hitlag
- Frame 16-16: [1%]x7 100f/40w 230° 0.5-Hitlag
- Frame 40-40: 6% 50b/140g (KO@ 182%) 55° 2.0-Hitlag
- Max Damage: 13%
- Foot Flurry (aerial ending?)
- Enables state transition on real frame 1
- Cancels state transition on real frame 24
- Final Smash
- Frame 14-16: 5% 50b/100g (KO@ 300%) 70° 2.0-Hitlag 0.0-SDI Unblockable
- Max Damage: 5%
- Final Smash
- Frame 7- 7: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
- Frame 140-160: [0.8%]x5 100f/50w 90° 0.2-Hitlag Unblockable
- Frame 181-181: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
- Frame 215-244: [0.8%]x8 100f/50w 90° 0.2-Hitlag Unblockable
- Frame 250-250: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
- Frame 264-276: [0.8%]x4 100f/50w 90° 0.2-Hitlag Unblockable
- Max Damage: 24.0%
- Final Smash
- Frame 1- 1: 15% 85b/162g (KO@ 65%) 272° Unblockable
- Max Damage: 15%
- **********
- END miifighter
- BEGIN miigunner
- **********
- Jab1
- Frame 5- 6: 2% 30b/50g 60°
- Frame 5- 6: 2% 30b/50g 65°
- Frame 5- 6: 2% 30b/50g 94°
- Max Damage: 2%
- Enables transition to next jab state on real frame 12
- Jab2
- Frame 4- 5: 2% 38b/28g 45°
- Frame 4- 5: 2% 38b/28g 70°
- Frame 4- 5: 2% 38b/28g 83°
- Max Damage: 4%
- Enables transition to next jab state on real frame 13
- Jab3
- Frame 7- 9: 1% 100f/20w 90° 0.0-Hitlag
- Frame 7- 9: 1% 100f/20w 350° 0.0-Hitlag
- Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag
- Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
- Max Damage: 9%
- Dash Attack
- Frame 10-14: 10% 80b/70g (KO@ 212%) 60°
- Frame 10-14: 10% 80b/70g (KO@ 212%) 60° Fire
- Max Damage: 10%
- F-tilt (normal)
- Frame 10-11: 9% 30b/100g (KO@ 184%) 361°
- Frame 12-13: 7.5% 30b/100g (KO@ 215%) 361°
- Frame 14-15: 6% 30b/100g (KO@ 259%) 361°
- Max Damage: 9%
- U-tilt
- Frame 5- 5: 10% 50b/100g (KO@ 159%) 95° Fire
- Frame 5- 9: 9% 50b/80g (KO@ 221%) 90° Fire
- Frame 6- 9: 8% 50b/70g (KO@ 282%) 95° Fire
- Max Damage: 10%
- D-tilt
- Frame 8-10: 14% 80b/60g (KO@ 155%) 80° 0.2-Trip Fire
- Max Damage: 14%
- F-smash (normal)
- Frame 17-38: [0.8%]x6 100f/5w 10° 0.66-Hitlag 0.7-SDI
- Frame 17-38: [0.8%]x6 100f/5w 80° 0.66-Hitlag 0.7-SDI
- Frame 40-40: 5% 30b/193g (KO@ 153%) 45° 3.0-Hitlag 0.0-SDI
- Max Damage: 9.8%
- Smash charge window on real frame 6
- U-smash
- Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire Ground-Target-Only
- Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire
- Frame 11-12: 3% 40b/25g 180° 1.2-SDI Fire
- Frame 11-12: 3% 30b/25g 110° 1.2-SDI Fire Aerial-Target-Only
- Frame 15-16: 2.5% 55b/25g 150° 1.2-SDI Fire
- Frame 15-16: 2.5% 30b/25g 180° 1.2-SDI Fire
- Frame 19-20: 2.5% 50b/25g 180° 1.2-SDI Fire
- Frame 19-20: 2.5% 30b/25g 240° 1.2-SDI Fire
- Frame 23-24: 2.5% 40b/25g 220° 1.2-SDI Fire
- Frame 23-24: 2.5% 30b/25g 280° 1.2-SDI Fire
- Frame 27-28: 6% 50b/150g (KO@ 151%) 90° 1.2-SDI Fire
- Max Damage: 16.5%
- Smash charge window on real frame 8
- D-smash
- Frame 9- 9: 4% 100f/130w 164° 0.0-SDI Fire
- Frame 9- 9: 4% 100f/110w 164° 0.0-SDI Fire
- Frame 9- 9: 4% 100f/90w 164° 0.0-SDI Fire
- Frame 23-25: 10% 60b/105g (KO@ 138%) 130° Fire
- Max Damage: 14%
- Smash charge window on real frame 6
- Nair
- Frame 8-21: 6% 45b/80g (KO@ 292%) 361°
- Max Damage: 6%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Enables transition to Fair landing state (landing lag) on real frame 1
- Article generated on real frame 10
- Cancels transition to Fair landing state (landing lag) on real frame 47
- Bair
- Frame 9-10: 12% 42b/88g (KO@ 146%) 361° Fire
- Frame 9-10: 12% 30b/88g (KO@ 160%) 361° Fire
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 17-17: 1% 100f/45w 140° 0.8-SDI
- Frame 18-37: [1%]x7 100f/25w 96° 0.8-SDI Ground-Target-Only
- Frame 18-37: [1%]x7 100f/25w 130° 0.8-SDI Aerial-Target-Only
- Frame 18-37: [1%]x7 100f/25w 366° 0.8-SDI Aerial-Target-Only
- Frame 39-39: 3% 40b/170g (KO@ 253%) 72° 0.8-SDI
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 60
- Dair
- Frame 20-20: 15% 30b/90g (KO@ 123%) 361° Fire Ground-Target-Only
- Frame 20-20: 15% 2b/90g (KO@ 207%) 270° Fire Aerial-Target-Only
- Frame 20-20: 10% 30b/90g (KO@ 186%) 361°
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 54
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 5- 5: 2% 100f/30w 361°
- Max Damage: 2%
- F-throw
- Frame 1- 9: 3% 42b/130g (KO@ 312%) 45°
- Frame 10-11: 2%(+1) 100f/140w 48°
- Max Damage: 5%
- B-throw
- Frame 1- 2: 2% 80b/56g (KO@ 676%) 45°
- Max Damage: 2%
- Article generated on real frame 20
- U-throw
- Frame 1- 2: 2% 75b/53g (KO@ 789%) 90°
- Max Damage: 2%
- Article generated on real frame 18
- D-throw
- Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
- Max Damage: 5%
- Gunner Charge?
- Article generated on real frame 4
- Gunner Charge?
- Article generated on real frame 1
- Flame Pillar?
- Article generated on real frame 21
- Stealth Burst (ground)?
- Enables state transition on real frame 29
- Stealth Burst (aerial)?
- Enables state transition on real frame 23
- Lunar Launch
- Article generated on real frame 12
- Enables state transition on real frame 12
- Enables forward ledge grabs on real frame 14
- Cannon Uppercut (ascent)
- Frame 1- 7: 8% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
- Frame 8-22: 6% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
- Max Damage: 8%
- Enables forward ledge grabs on real frame 8
- Enables all ledge grabs on real frame 27
- Cannon Uppercut (startup)
- Frame 11-12: 9% 5b/80g (KO@ 373%) 270° 2.5-Hitlag Fire Aerial-Target-Only
- Frame 11-12: 9% 60b/70g (KO@ 250%) 110° 2.0-Hitlag Fire Ground-Target-Only
- Max Damage: 9%
- Echo Reflector (ground)
- Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
- Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
- Max Damage: 2%
- Echo Reflector (aerial)
- Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
- Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
- Max Damage: 2%
- unknown substate 0x249
- Article generated on real frame 14
- Bomb Drop
- Frame 1- 2: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
- unknown substate 0x253
- Article generated on real frame 1
- Article generated on real frame 1
- **********
- END miigunner
- BEGIN miigunner_attackairf_bullet
- **********
- Fair
- Frame 1- 4: 6% 35b/110g (KO@ 238%) 45°
- Frame 5- 6: 4% 50b/80g (KO@ 441%) 70°
- Max Damage: 6%
- **********
- END miigunner_attackairf_bullet
- BEGIN miigunner_bottomshoot
- **********
- Lunar Launch
- Frame 1- 2: 7% 50b/100g (KO@ 230%) 70° Fire
- Max Damage: 7%
- **********
- END miigunner_bottomshoot
- BEGIN miigunner_flamepillar
- **********
- Flame Pillar (on-hit)
- Frame 1- 2: 4% 40b/80g (KO@ 453%) 80° 0.0-SDI Fire
- Max Damage: 4%
- Flame Pillar (burn)
- Frame 1- 2: 6% 40b/70g (KO@ 367%) 45° 1.5-Hitlag Fire
- Max Damage: 6%
- **********
- END miigunner_flamepillar
- BEGIN miigunner_fullthrottle
- **********
- Final Smash
- Frame 1-139: [1%(+1)]x35 100f/36w 35° 0.5-SDI
- Frame 141-142: 4%(+10) 40b/155g (KO@ 172%) 361° Electric Unblockable
- Max Damage: 39%
- **********
- END miigunner_fullthrottle
- BEGIN miigunner_grenadelauncher
- **********
- Grenade Launch (on-hit)
- Frame 1- 2: 0% 5b/0g 361° 0.3-Hitlag Explosion
- Grendae Launch (explosion)
- Frame 1-17: [0.5%]x4 30b/10g 160° 0.3-Hitlag Fire
- Frame 18-19: 6% 20b/160g (KO@ 196%) 55° 0.6-Hitlag 0.0-SDI Fire
- Max Damage: 8%
- **********
- END miigunner_grenadelauncher
- BEGIN miigunner_groundbomb
- **********
- Bomb Drop (on-hit)
- Frame 11-12: 2%(+6) 70b/50g (KO@ 778%) 361° Fire
- Max Damage: 2%
- Bomb Drop (explosion)
- Frame 1- 2: 9%(+6) 70b/80g (KO@ 207%) 66° Fire
- Max Damage: 9%
- **********
- END miigunner_groundbomb
- BEGIN miigunner_gunnercharge
- **********
- Gunner Charge
- Frame 1- 2: 22% 20b/64g (KO@ 140%) 50° 0.7-Hitlag Electric
- Frame 1- 2: 3% 14b/42g 361° 0.5-Hitlag Electric
- Max Damage: 22%
- **********
- END miigunner_gunnercharge
- BEGIN miigunner_laser
- **********
- Final Smash
- Frame 1-140: [1.5%(+1)]x18 100f/16w 30°
- Frame 142-149: 4%(+30) 65b/180g (KO@ 117%) 361° Electric Unblockable
- Max Damage: 31%
- **********
- END miigunner_laser
- BEGIN miigunner_miimissile
- **********
- Gunner Missile (normal)
- Frame 1- 2: 4.5%(+1) 26b/22g 0° Fire
- Max Damage: 4.5%
- **********
- END miigunner_miimissile
- BEGIN miigunner_rapidshot_bullet
- **********
- Lazer Blaze
- Frame 1- 2: 3.6% 100f/3w 361°
- Frame 3- 4: 2.6% 100f/3w 361°
- Max Damage: 3.6%
- Bthrow Projectile
- Frame 1- 2: 4% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
- Frame 3- 4: 3% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
- Max Damage: 4%
- UThrow Projectile
- Frame 1- 2: 4% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
- Frame 3- 4: 3% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
- Max Damage: 4%
- **********
- END miigunner_rapidshot_bullet
- BEGIN miigunner_stealthbomb_s
- **********
- Stealth Burst (non-zero min charge)
- Frame 1- 1: 7% 20b/95g (KO@ 301%) 65° Fire
- Max Damage: 7%
- **********
- END miigunner_stealthbomb_s
- BEGIN miigunner_supermissile
- **********
- Gunner Missile (super)
- Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
- Max Damage: 10%
- **********
- END miigunner_supermissile
- BEGIN miiswordsman
- **********
- Jab1
- Frame 7- 8: 4% 16b/37g 85° Slash
- Frame 7- 8: 4% 16b/37g 361° Slash
- Max Damage: 4%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 6- 7: 3% 40b/20g 60° Slash
- Frame 6- 7: 3% 40b/20g 78° Slash
- Frame 6- 7: 3% 40b/20g 100° Slash
- Max Damage: 7%
- Enables transition to next jab state on real frame 10
- Jab3
- Frame 7-11: 5% 70b/50g (KO@ 542%) 55° 1.5-Hitlag Slash
- Max Damage: 12%
- Dash Attack
- Frame 9-11: 10% 80b/60g (KO@ 249%) 60° 1.2-Hitlag Pierce
- Frame 12-18: 6% 80b/60g (KO@ 383%) 60° Pierce
- Max Damage: 10%
- F-tilt (normal)
- Frame 10-12: 12% 20b/96g (KO@ 156%) 361° Slash
- Max Damage: 12%
- U-tilt
- Frame 8-12: 7% 30b/130g (KO@ 190%) 85° Slash
- Frame 8-12: 7% 30b/123g (KO@ 201%) 85° Slash
- Frame 8-12: 7% 30b/122g (KO@ 203%) 95° Slash
- Max Damage: 7%
- D-tilt
- Frame 5- 6: 6% 90b/50g (KO@ 425%) 60° 0.3-Trip Pierce
- Max Damage: 6%
- F-smash (normal)
- Frame 16-18: 16% 30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
- Frame 16-18: 15% 30b/100g (KO@ 109%) 361° Slash
- Frame 16-18: 14% 30b/100g (KO@ 118%) 361° Slash
- Max Damage: 16%
- Smash charge window on real frame 10
- U-smash
- Frame 11-11: 4% 100f/120w 130° Slash
- Frame 14-14: [3%]x2 100f/90w 104° 1.5-Hitlag Slash
- Frame 14-14: [3%]x2 100f/40w 110° 1.5-Hitlag Slash
- Frame 14-14: [3%]x2 100f/20w 366° 1.5-Hitlag Slash
- Frame 26-26: 7% 40b/142g (KO@ 152%) 95° 2.0-Hitlag Slash
- Frame 26-26: 7% 40b/142g (KO@ 153%) 98° 2.0-Hitlag Slash
- Max Damage: 17%
- Smash charge window on real frame 6
- D-smash
- Frame 7- 8: 12% 26b/80g (KO@ 165%) 27° 0.2-Trip Slash
- Frame 15-16: 15% 25b/80g (KO@ 124%) 32° 0.2-Trip Slash
- Max Damage: 27%
- Smash charge window on real frame 5
- Nair
- Frame 12-24: 5% 42b/100g (KO@ 273%) 361° Slash
- Max Damage: 5%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Cancels transition to Nair landing state (landing lag) on real frame 33
- Fair
- Frame 11-11: 3% 5b/100g (KO@ 493%) 366° Pierce
- Frame 21-21: 5% 55b/150g (KO@ 199%) 60° 2.0-Hitlag Pierce
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 51
- Bair
- Frame 8- 9: 12% 10b/100g (KO@ 160%) 361° Slash
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 29
- Uair
- Frame 11-13: 16% 25b/90g (KO@ 132%) 80° Pierce
- Frame 14-23: 10% 18b/85g (KO@ 235%) 80° Pierce
- Max Damage: 16%
- Enables transition to Uair landing state (landing lag) on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 30
- Dair
- Frame 14-37: [1%]x5 100f/30w 220° Pierce
- Frame 14-37: [1%]x5 100f/12w 250° Pierce
- Max Damage: 5%
- Enables transition to Dair landing state (landing lag) on real frame 5
- Cancels transition to Dair landing state (landing lag) on real frame 80
- Dair Landing
- Frame 2- 3: 5% 60b/120g (KO@ 208%) 45°
- Max Damage: 5%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 16-16: 3.25% 100f/30w 361°
- Max Damage: 3.25%
- F-throw
- Frame 1-10: 3% 60b/110g (KO@ 323%) 45°
- Frame 11-12: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
- Max Damage: 6%
- B-throw
- Frame 1-14: 3% 60b/130g (KO@ 272%) 45°
- Frame 15-16: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
- Max Damage: 6%
- U-throw
- Frame 1-20: 3% 50b/100g (KO@ 406%) 80°
- Frame 21-22: 2% 30b/130g (KO@ 439%) 85° 2.0-Hitlag Slash
- Frame 21-22: 2% 30b/122g (KO@ 468%) 95° 2.0-Hitlag Slash
- Max Damage: 5%
- D-throw
- Frame 1-34: 2% 75b/120g (KO@ 349%) 80°
- Frame 35-39: 2% 30b/150g (KO@ 348%) 361° 2.0-Hitlag
- Max Damage: 4%
- Gale Strike
- Article generated on real frame 23
- Shuriken of Light
- Article generated on real frame 1
- Blurring Blade
- Frame 6- 7: [0.6%]x4 100f/8w 45° Pierce
- Frame 6- 7: [0.6%]x4 100f/8w 150° Pierce
- Frame 22-23: 0.5%(+1) 100f/10w 366° Pierce
- Frame 33-34: 7% 40b/105g (KO@ 199%) 40° Pierce
- Max Damage: 9.9%
- Slash Launcher (???)
- Frame 5- 6: 0% 0b/0g 361° 0.0-Hitlag 0.0-SDI Push Unblockable
- Disables all ledge grabs on real frame 1
- Enables forward ledge grabs on real frame 13
- Slash Launcher (???)
- Frame 3- 6: 9% 90b/75g (KO@ 171%) 50° 1.4-Hitlag Slash
- Max Damage: 9%
- Slash Launcher (???)
- Enables all ledge grabs on real frame 1
- Slash Launcher (???)
- Frame 1- 3: 6% 70b/88g (KO@ 265%) 55° Slash
- Max Damage: 6%
- Enables all ledge grabs on real frame 7
- Chakram
- Article generated on real frame 1
- Stone Scabbard (startup -- other states entirely in subroutines)
- Frame 1- 3: 6% 90b/70g (KO@ 260%) 50° 1.4-Hitlag Slash
- Frame 1- 3: 5% 70b/110g (KO@ 242%) 55° 2.1-Hitlag
- Max Damage: 6%
- Skyward Slash Dash (startup)
- Frame 24-24: 2% 28b/30g 110° Slash
- Max Damage: 2%
- Skyward Slash Dash (leap)
- Frame 2- 3: [1%]x5 80b/30g 45° Slash Ground-Target-Only
- Frame 2- 3: [1%]x5 50b/30g 55° Slash Ground-Target-Only
- Frame 2- 3: [1%]x5 30b/30g 366° Slash Aerial-Target-Only
- Frame 22-23: 5% 70b/104g (KO@ 217%) 45° 2.0-Hitlag Slash
- Max Damage: 10%
- Hero's Spin (ground)
- Frame 4- 8: 12% 60b/90g (KO@ 130%) 45° Slash
- Frame 4- 8: 11% 60b/90g (KO@ 142%) 45° Slash
- Frame 4- 8: 9% 60b/90g (KO@ 172%) 45° Slash
- Frame 9-20: 9% 55b/80g (KO@ 192%) 361° Slash
- Frame 9-20: 7% 55b/80g (KO@ 238%) 361° Slash
- Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Slash
- Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Slash
- Max Damage: 12%
- Hero's Spin (aerial)
- Frame 8- 8: 4% 100f/100w 80° Slash
- Frame 8- 8: 4% 100f/85w 366° Slash
- Frame 8- 8: 4% 100f/70w 85° Slash
- Frame 11-11: 2% 100f/90w 120° Slash
- Frame 16-16: 2% 100f/100w 82° Slash
- Frame 16-16: 2% 100f/85w 45° Slash
- Frame 16-16: 2% 100f/60w 366° Slash
- Frame 19-19: 2% 100f/90w 120° Slash
- Frame 22-22: 2% 100f/100w 90° Slash
- Frame 22-22: 2% 100f/85w 45° Slash
- Frame 22-22: 2% 100f/50w 366° Slash
- Frame 26-26: 2% 100f/90w 120° Slash
- Frame 31-31: 2% 100f/85w 50° Slash
- Frame 31-31: 2% 100f/80w 90° Slash
- Frame 31-31: 2% 100f/45w 90° Slash
- Frame 38-38: 2% 100f/90w 120° Slash
- Frame 47-48: 4% 30b/200g (KO@ 153%) 361° Slash
- Max Damage: 22%
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 32
- Blade Counter
- Frame 6- 7: 8% 90b/70g (KO@ 198%) 48° 1.5-Hitlag Slash
- Max Damage: 8%
- Reversal Slash
- Frame 12-14: 6% 100f/60w 110° 0.2-Trip Cape
- Max Damage: 6%
- Power Thrust (ground charge)
- Frame 14-16: 13% 50b/80g (KO@ 133%) 35° Pierce
- Frame 14-16: 10% 50b/70g (KO@ 198%) 35° Pierce
- Frame 17-24: 11% 50b/80g (KO@ 160%) 37° Pierce
- Frame 17-32: 8% 50b/70g (KO@ 247%) 37° Pierce
- Frame 25-32: 8% 50b/70g (KO@ 287%) 50° Pierce
- Max Damage: 13%
- Power Thrust (???)
- Enables state transition on real frame 3
- Cancels state transition on real frame 31
- Power Thrust (aerial charge)
- Frame 16-18: 13% 40b/80g (KO@ 152%) 361° Pierce
- Frame 16-18: 10% 40b/70g (KO@ 226%) 361° Pierce
- Frame 19-26: 11% 40b/77g (KO@ 187%) 361° Pierce
- Frame 19-26: 8% 40b/65g (KO@ 297%) 361° Pierce
- Frame 27-34: 8% 40b/70g (KO@ 275%) 361° Pierce
- Frame 27-34: 5.5% 40b/60g (KO@ 436%) 361° Pierce
- Max Damage: 13%
- Power Thrust (landing)
- Frame 2- 3: 7% 80b/20g (KO@ 900%) 80° Ground-Target-Only
- Max Damage: 7%
- Enables state transition on real frame 1
- Cancels state transition on real frame 24
- Final Smash
- Frame 1- 9: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 27-41: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 42-59: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 42-59: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 60-79: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 60-79: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 60-79: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 80-81: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 80-81: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 80-81: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Max Damage: 8%
- Final Smash
- Frame 1- 2: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 1- 4: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 1-27: [6%]x2 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Frame 1-54: [6%]x2 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
- Max Damage: 12%
- **********
- END miiswordsman
- BEGIN miiswordsman_lightshuriken
- **********
- Shuriken of Light
- Frame 1- 7: 1.2% 20b/50g 361° Slash
- Frame 8-15: 3.2% 20b/50g (KO@ 986%) 70° Slash
- Frame 16-23: 4.8% 35b/50g (KO@ 689%) 70° Slash
- Frame 24-25: 8.8% 50b/50g (KO@ 388%) 70° Slash
- Max Damage: 8.8%
- **********
- END miiswordsman_lightshuriken
- BEGIN miiswordsman_tornadoshot
- **********
- Gale Strike
- Frame 1-17: [3.7%]x3 80b/104g (KO@ 265%) 86° Slash
- Frame 18-35: [2.9%]x3 80b/105g (KO@ 296%) 86° Slash
- Frame 36-53: [2%]x3 70b/106g (KO@ 388%) 86° Slash
- Frame 54-55: 0% 100f/80w 86° Slash Aerial-Target-Only
- Frame 54-55: 0% 100f/55w 20° Slash Ground-Target-Only
- Max Damage: 25.8%
- **********
- END miiswordsman_tornadoshot
- BEGIN murabito
- **********
- Jab1
- Frame 3- 4: 3% 10b/80g (KO@ 713%) 60°
- Frame 3- 4: 3% 10b/80g (KO@ 652%) 80°
- Max Damage: 3%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 3- 4: 3% 20b/120g (KO@ 449%) 60°
- Frame 3- 4: 3% 20b/120g (KO@ 409%) 80°
- Max Damage: 6%
- Enables transition to next jab state on real frame 8
- Dash Attack
- Article generated on real frame 2
- F-tilt (normal)
- Frame 8-11: 9% 30b/90g (KO@ 205%) 361°
- Max Damage: 9%
- Article generated on real frame 1
- U-tilt
- Frame 7-20: 6% 100f/60w 105° Ground-Target-Only
- Frame 7-20: 6% 100f/12w 96° Aerial-Target-Only
- Frame 24-27: 5% 50b/160g (KO@ 170%) 80°
- Max Damage: 11%
- D-tilt
- Frame 9-10: 13% 40b/90g (KO@ 149%) 80° 0.3-Trip
- Frame 9-10: 8% 40b/90g (KO@ 245%) 70° 0.3-Trip Ground-Target-Only
- Max Damage: 13%
- F-smash (normal)
- Smash charge window on real frame 19
- U-smash
- Frame 12-13: 3% 100f/140w 95° 0.5-Hitlag Ground-Target-Only
- Max Damage: 3%
- Smash charge window on real frame 11
- D-smash
- Frame 8- 8: 6% 0b/80g (KO@ 439%) 70° 0.0-SDI Bury
- Frame 9-10: 3% 0b/50g 70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
- Frame 29-29: 6% 0b/80g (KO@ 433%) 70° 0.0-SDI Bury
- Frame 30-31: 3% 0b/50g 70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
- Max Damage: 12%
- Smash charge window on real frame 3
- Nair
- Frame 3-10: 9% 20b/100g (KO@ 196%) 361°
- Frame 11-23: 5% 20b/100g (KO@ 318%) 361°
- Max Damage: 9%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 27
- Fair
- Enables transition to Fair landing state (landing lag) on real frame 8
- Cancels transition to Fair landing state (landing lag) on real frame 30
- Bair
- Enables transition to Bair landing state (landing lag) on real frame 10
- Cancels transition to Bair landing state (landing lag) on real frame 25
- Uair
- Frame 6- 5: 10% 30b/100g (KO@ 182%) 85°
- Frame 6- 5: 8% 30b/100g (KO@ 223%) 85°
- Frame 6- 7: 13% 30b/100g (KO@ 141%) 85°
- Frame 8- 7: 5% 30b/100g (KO@ 325%) 85°
- Frame 8- 7: 4% 30b/100g (KO@ 381%) 85°
- Frame 8-31: 6% 30b/100g (KO@ 283%) 85°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 39
- Dair
- Frame 8- 7: 10% 30b/100g (KO@ 175%) 45°
- Frame 8- 7: 8% 30b/100g (KO@ 214%) 45°
- Frame 8- 9: 13% 30b/100g (KO@ 135%) 45°
- Frame 8- 9: 13% 20b/80g (KO@ 249%) 270°
- Frame 10- 9: 5% 30b/100g (KO@ 313%) 45°
- Frame 10- 9: 4% 30b/100g (KO@ 367%) 45°
- Frame 10-31: 6% 30b/100g (KO@ 272%) 45°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 8
- Cancels transition to Dair landing state (landing lag) on real frame 39
- Grab
- Frame 15-16: Grab
- Enables state transition on real frame 17
- Dash Grab
- Frame 16-17: Grab
- Enables state transition on real frame 18
- Pivot Grab
- Frame 17-18: Grab
- Enables state transition on real frame 19
- Pummel
- Frame 4- 4: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 2: 9% 100b/10g 45°
- Max Damage: 9%
- B-throw
- Frame 1- 2: 11% 15b/110g (KO@ 159%) 135°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 10% 105b/40g (KO@ 250%) 90°
- Max Damage: 10%
- D-throw
- Frame 1- 2: 4.5% 60b/105g (KO@ 287%) 70°
- Max Damage: 4.5%
- Pocket (???)
- Enables state transition on real frame 7
- Pocket Garden (???)
- Enables state transition on real frame 10
- Pocket Plus (???)
- Enables state transition on real frame 6
- Garden (miss)
- Frame 1- 3: 10% 90b/8g 35° 2.0-Hitlag Flower
- Max Damage: 10%
- Lloid Rocket (startup)
- Enables state transition on real frame 17
- Liftoff Lloid (startup)
- Enables state transition on real frame 17
- Pushy Lloid (startup)
- Enables state transition on real frame 17
- Balloon High Jump (flight)
- Frame 10-11: 10% 100b/40g (KO@ 320%) 60° 1.5-Hitlag
- Frame 12-35: 6% 100b/40g (KO@ 320%) 60° 1.5-Hitlag
- Max Damage: 10%
- Enables forward ledge grabs on real frame 12
- Enables forward ledge grabs on real frame 13
- Balloon High Jump (???)
- Enables all ledge grabs on real frame 1
- Timber (???)
- Article generated on real frame 2
- Enables state transition on real frame 14
- Timber Counter (???)
- Article generated on real frame 2
- Enables state transition on real frame 12
- Super Timber (???)
- Article generated on real frame 2
- Enables state transition on real frame 18
- Timber (axe)
- Frame 6- 8: 14%(+6) 30b/100g (KO@ 118%) 361° Slash
- Max Damage: 14%
- Timber Counter (axe)
- Frame 5- 7: 6%(+6) 30b/100g (KO@ 259%) 361° Slash
- Max Damage: 6%
- Super Timber (axe)
- Frame 14-17: 16%(+6) 100b/40g (KO@ 204%) 60° 1.4-Hitlag Slash
- Max Damage: 16%
- Final Smash
- Frame 30-117: [10%]x3 65b/60g (KO@ 216%) 361° Unblockable
- Max Damage: 30%
- **********
- END murabito
- BEGIN murabito_balloon
- **********
- Extreme Balloon Trip (pop)
- Frame 2- 4: 9% 70b/80g (KO@ 219%) 60° 2.0-Hitlag Fire
- Frame 2- 4: 6% 55b/70g (KO@ 350%) 50° 2.0-Hitlag Fire
- Max Damage: 9%
- **********
- END murabito_balloon
- BEGIN murabito_bowlingball
- **********
- Fsmash
- Frame 5-10: 15% 70b/100g (KO@ 82%) 45° 0.0-SDI
- Frame 11-12: 17% 70b/100g (KO@ 70%) 45° 0.0-SDI
- Max Damage: 17%
- **********
- END murabito_bowlingball
- BEGIN murabito_bullet
- **********
- fair
- Frame 1- 2: 7% 55b/100g (KO@ 189%) 361°
- Frame 3- 8: 4% 10b/100g (KO@ 397%) 361°
- Frame 9-10: 2.5% 10b/100g (KO@ 532%) 361°
- Max Damage: 7%
- bair
- Frame 1- 2: 9% 55b/100g (KO@ 151%) 361°
- Frame 3- 8: 5% 10b/100g (KO@ 339%) 361°
- Frame 9-10: 3% 10b/100g (KO@ 478%) 361°
- Max Damage: 9%
- **********
- END murabito_bullet
- BEGIN murabito_clayrocket
- **********
- Lloid Rocket (unmanned hit)
- Frame 6- 7: 7% 30b/100g (KO@ 268%) 55°
- Max Damage: 7%
- Liftoff Lloid (unmanned hit)
- Frame 6-10: 5% 60b/70g (KO@ 434%) 60°
- Frame 11-12: 8% 60b/70g (KO@ 434%) 60°
- Max Damage: 8%
- Pushy Lloid (unmanned hit)
- Frame 6- 7: 1.5% 65b/5g 32° 1.2-SDI
- Max Damage: 1.5%
- Lloid Rocket (late unmanned hit)
- Frame 1- 2: 5% 20b/80g (KO@ 400%) 361°
- Max Damage: 5%
- Lloid Rocket (death explosion)
- Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
- Max Damage: 12%
- Liftoff Lloid (death explosion)
- Frame 1- 2: 14% 30b/100g (KO@ 134%) 75° Fire
- Max Damage: 14%
- Pushy Lloid (death explosion)
- Frame 1- 2: 6% 60b/70g (KO@ 378%) 60° Fire
- Max Damage: 6%
- Lloid Rocket (???)
- Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
- Max Damage: 12%
- Liftoff Lloid (???)
- Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
- Max Damage: 12%
- Pushy Lloid (???)
- Frame 1- 2: 5% 30b/90g (KO@ 404%) 60° Fire
- Max Damage: 5%
- **********
- END murabito_clayrocket
- BEGIN murabito_firework
- **********
- Usmash
- Frame 4- 5: [1%]x4 30b/80g (KO@ 972%) 100° 0.0-SDI Fire
- Frame 20-21: 4% 30b/205g (KO@ 178%) 90° 0.0-SDI Fire
- Max Damage: 8%
- **********
- END murabito_firework
- BEGIN murabito_flowerpot
- **********
- Dash Attack
- Frame 1- 6: 10% 65b/60g (KO@ 257%) 70° 0.6-Hitlag 0.0-SDI
- Frame 7- 8: 6% 65b/60g (KO@ 395%) 70° 0.6-Hitlag 0.0-SDI
- Max Damage: 10%
- **********
- END murabito_flowerpot
- BEGIN murabito_sprinkling_water
- **********
- Timber (water)
- Frame 1- 2: 0% 100f/60w 55° Water Push
- Timber Counter (water)
- Frame 1- 2: 0% 80f/60w 55° Water Push
- Super Timber (water)
- Frame 1- 2: 0% 100f/50w 50° Water Push
- **********
- END murabito_sprinkling_water
- BEGIN murabito_sprout
- **********
- Timber Counter
- Frame 45-46: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
- Max Damage: 2%
- Timber Counter
- Frame 1- 2: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
- Max Damage: 2%
- Timber Counter
- Frame 1- 2: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
- Max Damage: 2%
- **********
- END murabito_sprout
- BEGIN murabito_tomnook
- **********
- Final Smash
- Frame 3- 7: 15% 65b/110g (KO@ 77%) 45° Unblockable
- Max Damage: 15%
- **********
- END murabito_tomnook
- BEGIN murabito_tree
- **********
- Timber (tree popup)
- Frame 13-18: 18%(+6) 30b/100g (KO@ 98%) 80° Slash
- Frame 19-39: 13%(+6) 30b/100g (KO@ 142%) 80°
- Max Damage: 18%
- Timber Counter (tree popup)
- Frame 13-18: 12%(+6) 30b/100g (KO@ 154%) 80° Slash
- Frame 19-39: 10%(+6) 30b/100g (KO@ 184%) 80°
- Max Damage: 12%
- Super Timber (tree popup)
- Frame 21-26: 20%(+6) 30b/100g (KO@ 86%) 80° Slash
- Frame 27-47: 16%(+6) 30b/100g (KO@ 113%) 80°
- Max Damage: 20%
- Timber Counter (tree attacked)
- Frame 2-27: [5%(+6)]x2 40b/110g (KO@ 230%) 30°
- Max Damage: 10%
- Timber (tree falling)
- Frame 14-15: 25%(+6) 30b/100g (KO@ 70%) 60°
- Max Damage: 25%
- Timber Counter (tree falling)
- Frame 14-15: 12%(+6) 30b/100g (KO@ 171%) 60°
- Max Damage: 12%
- Super Timber (tree falling)
- Frame 23-24: 27%(+6) 50b/90g (KO@ 60%) 60° 2.0-Hitlag
- Max Damage: 27%
- Timber (tree falling)
- Frame 14-15: 25%(+6) 30b/100g (KO@ 70%) 60°
- Max Damage: 25%
- Timber Counter (tree falling)
- Frame 14-15: 12%(+6) 30b/100g (KO@ 171%) 60°
- Max Damage: 12%
- Super Timber (tree falling)
- Frame 23-24: 27%(+6) 50b/90g (KO@ 60%) 60° 2.0-Hitlag
- Max Damage: 27%
- Super Timber (???)
- Frame 3- 4: 18%(+6) 40b/100g (KO@ 103%) 60° 1.5-Hitlag
- Max Damage: 18%
- **********
- END murabito_tree
- BEGIN ness
- **********
- Jab1
- Frame 3- 4: 2% 8b/50g 361°
- Max Damage: 2%
- Enables transition to next jab state on real frame 6
- Jab2
- Frame 3- 4: 2% 8b/50g 70°
- Max Damage: 4%
- Enables transition to next jab state on real frame 6
- Jab3
- Frame 6- 7: 4% 40b/100g (KO@ 326%) 361°
- Max Damage: 8%
- Dash Attack
- Frame 8- 8: 7%(+1) 60b/70g (KO@ 296%) 80° Magic Aerial-Target-Only
- Frame 8- 8: 4%(+1) 100f/57w 0° Magic Ground-Target-Only
- Frame 8- 8: 3% 80b/100g (KO@ 299%) 45°
- Frame 15-15: 2%(+1) 100f/70w 20° Magic
- Frame 22-22: 4%(+1) 80b/104g (KO@ 246%) 80° 1.6-Hitlag Magic
- Max Damage: 13%
- F-tilt (high)
- Frame 7-10: 10% 12b/100g (KO@ 188%) 361°
- Max Damage: 10%
- F-tilt (normal)
- Frame 7-10: 9% 12b/100g (KO@ 207%) 361°
- Max Damage: 9%
- F-tilt (low)
- Frame 7-10: 10% 12b/100g (KO@ 188%) 361°
- Max Damage: 10%
- U-tilt
- Frame 7- 8: 7% 42b/126g (KO@ 181%) 96° Magic
- Frame 7- 8: 5% 42b/126g (KO@ 237%) 96°
- Max Damage: 7%
- D-tilt
- Frame 3- 4: 4% 3b/20g 0° 0.3-Trip 0.5-Hitlag
- Frame 3- 4: 2% 6b/20g 0° 0.3-Trip 0.5-Hitlag
- Max Damage: 4%
- F-smash (normal)
- Frame 21-22: 22% 70b/67g (KO@ 74%) 361° 1.2-Hitlag
- Frame 21-22: 20% 70b/67g (KO@ 85%) 361°
- Frame 21-22: 18% 70b/67g (KO@ 98%) 361°
- Max Damage: 22%
- Smash charge window on real frame 11
- Enables transition to F-smash2 on real frame 18
- U-smash
- Smash charge window on real frame 5
- D-smash
- Smash charge window on real frame 5
- Nair
- Frame 5-12: 11% 20b/100g (KO@ 163%) 361°
- Frame 13-15: 7% 10b/100g (KO@ 260%) 361°
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 5
- Cancels transition to Nair landing state (landing lag) on real frame 26
- Fair
- Frame 8-18: [1%(+1)]x3 16b/60g 366° 0.8-SDI Magic
- Frame 20-20: 4%(+1) 32b/150g (KO@ 224%) 361° 1.5-Hitlag Magic
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 8
- Cancels transition to Fair landing state (landing lag) on real frame 33
- Bair
- Frame 10-11: 15% 16b/100g (KO@ 121%) 361° Magic
- Frame 12-18: 8% 0b/100g (KO@ 247%) 361°
- Max Damage: 15%
- Enables transition to Bair landing state (landing lag) on real frame 10
- Cancels transition to Bair landing state (landing lag) on real frame 25
- Uair
- Frame 8-11: 13% 13b/109g (KO@ 143%) 85°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 8
- Cancels transition to Uair landing state (landing lag) on real frame 27
- Dair
- Frame 20-20: 12% 20b/70g (KO@ 309%) 270° Magic
- Frame 21-24: 10% 30b/70g (KO@ 255%) 45° Magic
- Max Damage: 12%
- Enables transition to Dair landing state (landing lag) on real frame 20
- Cancels transition to Dair landing state (landing lag) on real frame 50
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 3- 3: 1.2% 100f/30w 361°
- Max Damage: 1.2%
- Enables state transition on real frame 10
- F-throw
- Frame 1- 2: 11% 120b/10g (KO@ 725%) 45°
- Max Damage: 11%
- B-throw
- Frame 1- 2: 11% 15b/130g (KO@ 133%) 135°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 10% 105b/40g (KO@ 250%) 90°
- Max Damage: 10%
- D-throw
- Frame 1- 9: 4% 70b/80g (KO@ 382%) 70°
- Frame 10-13: [0.6%]x5 0b/100g (KO@ 976%) 361° Fire
- Max Damage: 7%
- unknown substate 0x22e
- Article generated on real frame 21
- unknown substate 0x22f
- Article generated on real frame 21
- unknown substate 0x230
- Article generated on real frame 27
- PK Thunder (aerial controlling)
- Enables all ledge grabs on real frame 1
- Lasting PK Thunder (aerial controlling)
- Enables all ledge grabs on real frame 1
- Rolling PK Thunder (aerial controlling)
- Enables all ledge grabs on real frame 1
- PK Thunder (PKT2)
- Frame 1-10: 25% 83b/80g (KO@ 38%) 361° Electric
- Frame 11-32: 21% 45b/70g (KO@ 97%) 361° Electric
- Max Damage: 25%
- Lasting PK Thunder (PKT2)
- Frame 21- 3: [1.5%]x10 100f/20w 361° 0.8-Hitlag Electric
- Frame 21- 3: [1.5%]x10 50b/50g 365° 0.8-Hitlag Electric
- Frame 31-32: 10% 90b/70g (KO@ 126%) 361° 1.3-Hitlag Electric
- Max Damage: 25%
- Rolling PK Thunder (PKT2)
- Frame 1-32: 30% 60b/80g (KO@ 36%) 361° Electric
- Max Damage: 30%
- PK Thunder (???)
- Frame 1- 2: 0% 100f/25w 367°
- PSI Magnet
- Frame 1- 2: 0% 100f/11w 361° 0.0-Hitlag 0.0-SDI
- PSI Vacuum
- Frame 5- 9: 10% 25b/90g (KO@ 193%) 361° Electric
- Frame 5- 9: 5% 20b/90g (KO@ 354%) 361° Electric
- Max Damage: 10%
- Forward PSI Magnet
- Frame 1- 2: 9% 55b/70g (KO@ 234%) 45° 0.5-Hitlag 0.0-SDI Electric
- Max Damage: 9%
- **********
- END ness
- BEGIN ness_pkfire
- **********
- PK Fire (on-hit)
- Frame 1- 2: 4% 30b/80g (KO@ 482%) 80° 0.0-SDI Fire
- Max Damage: 4%
- PK Bonfire (on-hit)
- Frame 1- 2: 2% 30b/80g (KO@ 728%) 80° 0.0-SDI Fire
- Max Damage: 2%
- PK Fire Burst (on-hit)
- Frame 1- 2: 1% 30b/80g (KO@ 972%) 80° 0.0-SDI Fire
- Max Damage: 1%
- PK Fire (fire hit)
- Frame 1- 2: 2% 10b/30g 68° 0.8-SDI Fire
- Frame 1- 2: 1% 10b/30g 68° 0.8-SDI Fire
- Max Damage: 2%
- PK Bonfire (fire hit)
- Frame 1- 2: 5% 30b/100g (KO@ 325%) 90° 0.8-SDI Fire
- Frame 1- 2: 3% 10b/30g 80° 0.8-SDI Fire
- Max Damage: 5%
- PK Fire Burst (fire hit)
- Frame 9-10: 8% 40b/100g (KO@ 200%) 45° 0.8-SDI Fire
- Max Damage: 8%
- **********
- END ness_pkfire
- BEGIN ness_pkflash
- **********
- PK Flash
- Frame 1- 1: 1% 10b/70g 70° Electric
- Max Damage: 1%
- Rising PK Flash
- Frame 1- 2: 1% 30b/80g (KO@ 972%) 80° Electric
- Max Damage: 1%
- PK Freeze
- Frame 1- 1: 1% 100f/70w 70° Ice
- Max Damage: 1%
- **********
- END ness_pkflash
- BEGIN ness_pkstarstorm
- **********
- Final Smash
- Frame 11-15: 8% 70b/92g (KO@ 165%) 42° Fire Unblockable
- Max Damage: 16%
- **********
- END ness_pkstarstorm
- BEGIN ness_pkthunder
- **********
- PK Thunder
- Frame 1- 2: 8% 70b/50g (KO@ 363%) 110° 0.5-Hitlag Electric
- Max Damage: 8%
- Lasting PK Thunder
- Frame 1- 2: 7% 70b/50g (KO@ 339%) 361° 0.5-Hitlag 1.5-SDI Electric
- Max Damage: 7%
- Rolling PK Thunder
- Frame 1- 2: 12% 90b/50g (KO@ 212%) 110° 0.5-Hitlag Electric
- Max Damage: 12%
- **********
- END ness_pkthunder
- BEGIN ness_yoyohead
- **********
- Usmash
- Frame 1- 6: 9% 90b/60g (KO@ 215%) 80°
- Frame 7-25: 13% 70b/60g (KO@ 183%) 80°
- Max Damage: 13%
- Dsmash
- Frame 5-10: [1%]x2 100f/12w 366°
- Frame 12-13: 10% 60b/80g (KO@ 145%) 28°
- Frame 18-20: 1% 100f/14w 45°
- Frame 21-24: 1% 100f/14w 80°
- Frame 26-27: 10% 50b/80g (KO@ 156%) 33°
- Max Damage: 23%
- **********
- END ness_yoyohead
- BEGIN pacman
- **********
- Jab1
- Frame 4- 6: 3% 100f/22w 80°
- Frame 4- 6: 3% 100f/16w 361°
- Max Damage: 3%
- Enables transition to next jab state on real frame 9
- Jab2
- Frame 4- 6: 2% 100f/26w 80°
- Frame 4- 6: 2% 100f/15w 361°
- Max Damage: 5%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 4- 7: 4% 45b/106g (KO@ 295%) 361°
- Max Damage: 9%
- Dash Attack
- Frame 4-10: [0%]x4 100f/12w 361° Ground-Target-Only
- Frame 11-12: [2%]x2 45b/15g 12° 2.0-Hitlag Slash
- Frame 31-31: 5%(+1) 100b/60g (KO@ 367%) 60° 2.5-Hitlag Slash
- Max Damage: 9%
- F-tilt (high)
- Frame 4- 6: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 5- 7: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 8%
- F-tilt (low)
- Frame 4- 6: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 8%
- U-tilt
- Frame 7-10: 7% 50b/100g (KO@ 218%) 96°
- Max Damage: 7%
- Begins partial invincibility on real frame 6
- D-tilt
- Frame 7- 9: 6% 50b/80g (KO@ 297%) 45° 0.25-Trip Slash
- Max Damage: 6%
- F-smash (normal)
- Frame 18-20: 16% 25b/97g (KO@ 109%) 361°
- Frame 18-20: 15% 25b/97g (KO@ 118%) 361°
- Frame 21-28: 9% 25b/100g (KO@ 190%) 361°
- Max Damage: 16%
- Smash charge window on real frame 6
- U-smash
- Frame 13-13: 3% 95b/20g 115°
- Frame 16-18: 14% 32b/95g (KO@ 133%) 83°
- Frame 19-26: 8% 32b/90g (KO@ 243%) 83°
- Max Damage: 17%
- Smash charge window on real frame 7
- D-smash
- Frame 18-20: 13% 30b/84g (KO@ 141%) 29°
- Frame 21-28: 7% 40b/90g (KO@ 250%) 45°
- Max Damage: 13%
- Smash charge window on real frame 3
- Nair
- Frame 3- 5: 10% 20b/100g (KO@ 178%) 361° Slash
- Frame 6- 9: 6% 13b/90g (KO@ 322%) 361° Slash
- Frame 10-19: 3% 13b/90g (KO@ 523%) 361° Slash
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 48
- Fair
- Frame 5- 8: 5.3% 7b/90g (KO@ 368%) 361°
- Max Damage: 5.3%
- Enables transition to Fair landing state (landing lag) on real frame 2
- Cancels transition to Fair landing state (landing lag) on real frame 43
- Bair
- Frame 9-11: 11.8% 10b/98g (KO@ 166%) 361°
- Frame 12-16: 7% 7b/90g (KO@ 295%) 361°
- Max Damage: 11.8%
- Enables transition to Bair landing state (landing lag) on real frame 9
- Cancels transition to Bair landing state (landing lag) on real frame 36
- Uair
- Frame 9-16: 10% 13b/100g (KO@ 212%) 70°
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Cancels transition to Uair landing state (landing lag) on real frame 32
- Dair
- Frame 6- 7: [1.5%]x3 100f/10w 100°
- Frame 30-31: 6% 80b/90g (KO@ 236%) 65°
- Max Damage: 10.5%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 56
- Grab
- Frame 12-14: Grab
- Enables state transition on real frame 40
- Dash Grab
- Frame 12-14: Grab
- Enables state transition on real frame 40
- Pivot Grab
- Frame 12-14: Grab
- Enables state transition on real frame 40
- Pummel
- Frame 16-16: 3.25% 100f/30w 361°
- Max Damage: 3.25%
- Enables state transition on real frame 25
- F-throw
- Frame 1- 2: 6% 48b/65g (KO@ 439%) 58°
- Max Damage: 6%
- B-throw
- Frame 1- 2: 11% 70b/61g (KO@ 198%) 45°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 5% 60b/100g (KO@ 264%) 89°
- Max Damage: 5%
- D-throw
- Frame 1-16: 6% 60b/55g (KO@ 404%) 45°
- Frame 33-18: [1.5%]x3 100f/40w 361° 1.4-Hitlag Slash
- Max Damage: 10.5%
- Power Pellet (startup)
- Enables state transition on real frame 12
- Enables state transition on real frame 12
- Distant Power Pellet (startup)
- Enables state transition on real frame 12
- Enables state transition on real frame 12
- Enticing Power Pellet (startup)
- Enables state transition on real frame 12
- Enables state transition on real frame 12
- unknown substate 0x22e
- Article generated on real frame 5
- unknown substate 0x22f
- Article generated on real frame 5
- unknown substate 0x230
- Article generated on real frame 11
- Power Pellet (charge release)
- Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° Slash
- Max Damage: 10%
- Distant Power Pellet (charge release)
- Frame 1- 2: 10% 30b/90g (KO@ 214%) 70° 0.8-Hitlag 0.8-SDI Slash
- Max Damage: 10%
- Enticing Power Pellet (charge release)
- Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° 1.2-Hitlag Slash
- Max Damage: 10%
- Power Pellet (dash--non-zero min charge)
- Frame 1- 0: 1% 50b/108g (KO@ 634%) 50° Slash
- Frame 1- 2: 1% 40b/66g 361° Slash
- Max Damage: 1%
- Distant Power Pellet (dash--non-zero min charge)
- Frame 1- 0: 1% 50b/108g (KO@ 634%) 50° Slash
- Frame 1- 2: 1% 40b/40g 361° 0.8-Hitlag Slash
- Max Damage: 1%
- Enticing Power Pellet (dash--non-zero min charge)
- Frame 1- 0: 1% 60b/110g (KO@ 579%) 50° 1.5-Hitlag Slash
- Frame 1- 2: 1% 40b/50g 361° Slash
- Max Damage: 1%
- unknown substate 0x246
- Article generated on real frame 5
- unknown substate 0x252
- Article generated on real frame 1
- unknown substate 0x253
- Article generated on real frame 1
- unknown substate 0x254
- Article generated on real frame 1
- unknown substate 0x25a
- Article generated on real frame 1
- Pac-Jump
- Frame 1- 4: 7% 40b/90g (KO@ 260%) 92° Slash
- Frame 5- 9: 6% 40b/90g (KO@ 295%) 86° Slash
- Frame 10-14: 5% 40b/90g (KO@ 344%) 50° Slash
- Max Damage: 7%
- Power Pac-Jump
- Frame 1-11: [1.5%]x3 130f/100w 90° 0.8-Hitlag Slash Aerial-Target-Only
- Frame 1-11: [1.5%]x3 130f/100w 105° 0.8-Hitlag Slash Ground-Target-Only
- Frame 13-14: 3% 80b/100g (KO@ 316%) 80° 1.5-Hitlag Slash
- Max Damage: 7.5%
- Meteor Trampoline
- Frame 1- 4: 3% 40b/90g (KO@ 479%) 92° Slash
- Frame 5-11: 3% 40b/90g (KO@ 479%) 86° Slash
- Frame 12-19: 3% 40b/90g (KO@ 486%) 50° Slash
- Max Damage: 3%
- Fire Hydrant
- Article generated on real frame 9
- On-Fire Hydrant
- Article generated on real frame 9
- Dire Hydrant
- Article generated on real frame 13
- **********
- END pacman
- BEGIN pacman_firehydrant
- **********
- Fire Hydrant (landing)
- Frame 1- 2: 0% 0b/0g 0° Push
- On-Fire Hydrant (landing)
- Frame 1- 2: 0% 0b/0g 0° Push
- Dire Hydrant (landing)
- Frame 1- 1: 9%(+1) 50b/88g (KO@ 204%) 50° Fire
- Max Damage: 9%
- Fire Hydrant (projectile drop hit)
- Frame 1- 2: 9% 60b/80g (KO@ 235%) 60° 1.5-Hitlag
- Max Damage: 9%
- On-Fire Hydrant (projectile drop hit)
- Frame 1- 2: 6% 60b/80g (KO@ 329%) 60° Fire
- Max Damage: 6%
- Dire Hydrant (projectile drop hit)
- Frame 1-18: 0% 0b/0g 0°
- Frame 20-20: 9%(+1) 50b/88g (KO@ 204%) 50° Fire
- Max Damage: 9%
- Fire Hydrant (damaged tackle)
- Frame 1- 2: 13% 30b/90g (KO@ 152%) 45° 1.5-Hitlag
- Max Damage: 13%
- On-Fire Hydrant (damaged tackle)
- Frame 1- 2: 15% 30b/90g (KO@ 130%) 45° 1.5-Hitlag Fire
- Max Damage: 15%
- Dire Hydrant (unused damaged tackle)
- Frame 1- 2: 13% 30b/90g (KO@ 152%) 45°
- Max Damage: 13%
- Fire Hydrant (mysterious weaker damaged tackle state)
- Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° 1.5-Hitlag
- Max Damage: 10%
- On-Fire Hydrant (mysterious weaker damaged tackle state)
- Frame 1- 2: 6% 30b/90g (KO@ 303%) 45° Fire
- Max Damage: 6%
- Dire Hydrant (unused mysterious weaker damaged tackle state)
- Frame 1- 2: 10% 30b/90g (KO@ 196%) 45°
- Max Damage: 10%
- **********
- END pacman_firehydrant
- BEGIN pacman_firehydrantwater
- **********
- Fire Hydrant (horizontal projectile)
- Frame 1- 2: 0% 130f/45w 361° Water Push Unblockable
- On-Fire Hydrant (horizontal projectile)
- Frame 1- 3: 6% 70b/110g (KO@ 170%) 40° 1.2-Hitlag Fire
- Frame 4- 7: 4% 60b/80g (KO@ 349%) 40° Fire
- Max Damage: 6%
- Dire Hydrant (unused horizontal projectile)
- Frame 1- 2: 0% 130f/45w 361° Water Push Unblockable
- Fire Hydrant (vertical projectile)
- Frame 1- 2: 0% 130f/45w 90° Water Push Unblockable
- On-Fire Hydrant (vertical projectile)
- Frame 1- 3: 6% 70b/110g (KO@ 191%) 85° 1.2-Hitlag Fire
- Frame 4- 7: 4% 60b/80g (KO@ 389%) 85° Fire
- Max Damage: 6%
- Dire Hydrant (unused vertical projectile)
- Frame 1- 2: 0% 130f/45w 90° Water Push Unblockable
- **********
- END pacman_firehydrantwater
- BEGIN pacman_trampoline
- **********
- Meteor Trampoline (???)
- Frame 3- 4: 4% 40b/70g (KO@ 678%) 270° 0.8-Hitlag
- Max Damage: 4%
- Meteor Trampoline (trampoline final use)
- Frame 5- 6: 5% 60b/80g (KO@ 455%) 270° 0.8-Hitlag Aerial-Target-Only
- Frame 5- 6: 5% 60b/80g 270° 0.8-Hitlag Bury Ground-Target-Only
- Max Damage: 5%
- **********
- END pacman_trampoline
- BEGIN palutena
- **********
- Jab1
- Frame 8-10: 3% 30b/60g (KO@ 777%) 80° 0.5-Hitlag Magic
- Max Damage: 3%
- Enables transition to next jab state on real frame 18
- Repeating Jab End
- Frame 3- 4: 3% 55b/140g (KO@ 248%) 361° 2.0-Hitlag Magic
- Max Damage: 3%
- Dash Attack
- Frame 6- 9: 9%(+3) 70b/90g (KO@ 193%) 60°
- Frame 6- 9: 9%(+3) 70b/90g (KO@ 178%) 70°
- Frame 10-17: 5% 60b/70g (KO@ 434%) 60°
- Max Damage: 9%
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- Begins partial invincibility on real frame 4
- End partial invincibility on real frame 16
- F-tilt (normal)
- Frame 17-39: [6%(+1)]x3 43b/100g (KO@ 236%) 361°
- Frame 17-39: [4%(+1)]x3 43b/100g (KO@ 318%) 361°
- Max Damage: 18%
- U-tilt
- Frame 10-38: [1%(+1)]x6 100f/50w 366° 0.3-SDI
- Frame 10-38: [1%(+1)]x6 100f/30w 190° 0.3-SDI
- Frame 10-38: [1%(+1)]x6 100f/20w 366° 0.3-SDI
- Frame 40-41: 2.5%(+1) 60b/195g (KO@ 204%) 85° 2.0-Hitlag
- Frame 40-41: 1.5%(+1) 60b/195g (KO@ 266%) 85° 2.0-Hitlag
- Max Damage: 8.5%
- D-tilt
- Frame 14-24: 8.5%(+1) 40b/100g (KO@ 180%) 361° Ground-Target-Only
- Frame 14-24: 5%(+1) 38b/100g (KO@ 324%) 70° Aerial-Target-Only
- Max Damage: 8.5%
- F-smash (normal)
- Frame 18-19: 16%(+1) 40b/97g (KO@ 97%) 361° Slash
- Frame 18-19: 13%(+1) 40b/96g (KO@ 124%) 361° Slash
- Frame 20-25: 0% 100f/40w 361°
- Frame 26-31: 0% 100f/26w 361°
- Max Damage: 16%
- Article generated on real frame 1
- Smash charge window on real frame 11
- U-smash
- Frame 18-26: 16% 53b/84g (KO@ 115%) 88°
- Frame 18-26: 12% 55b/85g (KO@ 152%) 88°
- Frame 18-26: 9% 55b/87g (KO@ 195%) 88°
- Max Damage: 16%
- Smash charge window on real frame 13
- D-smash
- Frame 17-17: 15% 40b/103g (KO@ 123%) 60° Slash
- Frame 18-19: 13% 30b/90g (KO@ 130%) 28° Slash
- Frame 20-27: 0%(+1) 100f/32w 361°
- Max Damage: 15%
- Article generated on real frame 1
- Smash charge window on real frame 14
- Nair
- Frame 5-27: [1.5%(+1)]x5 100f/20w 100° 0.3-SDI Ground-Target-Only
- Frame 5-27: [1.5%(+1)]x5 100f/20w 366° 0.3-SDI Aerial-Target-Only
- Frame 31-32: 4%(+3) 30b/180g (KO@ 216%) 55° 2.0-Hitlag
- Max Damage: 11.5%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 40
- Fair
- Frame 9-11: 7%(+3) 30b/100g (KO@ 240%) 45°
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 24
- Bair
- Frame 8-10: 12%(+3) 30b/92g (KO@ 152%) 361° 1.2-Hitlag
- Frame 8-10: 9%(+3) 30b/92g (KO@ 200%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 11
- Cancels transition to Bair landing state (landing lag) on real frame 35
- Uair
- Frame 8-23: [1%]x4 100f/40w 105° 0.8-Hitlag 0.7-SDI Ground-Target-Only
- Frame 8-23: [1%]x4 100f/20w 366° 0.8-Hitlag 0.7-SDI Aerial-Target-Only
- Frame 25-26: 5% 50b/152g (KO@ 197%) 65° 1.5-Hitlag
- Frame 25-26: 5% 50b/152g (KO@ 180%) 88° 1.5-Hitlag
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 64
- Dair
- Frame 10-10: 9% 30b/100g (KO@ 216%) 55° 1.5-Hitlag Ground-Target-Only
- Frame 10-10: 9% 20b/100g (KO@ 276%) 270° 1.5-Hitlag Aerial-Target-Only
- Max Damage: 9%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 48
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 8- 8: 3.1% 100f/40w 361° Magic
- Max Damage: 3.1%
- Enables state transition on real frame 23
- F-throw
- Frame 1-19: 9% 90b/30g (KO@ 409%) 45°
- Max Damage: 9%
- B-throw
- Frame 1-19: 10% 65b/70g (KO@ 183%) 361°
- Max Damage: 10%
- U-throw
- Frame 1-16: 8% 90b/60g (KO@ 235%) 92°
- Max Damage: 8%
- D-throw
- Frame 1-24: 5% 90b/25g (KO@ 896%) 70°
- Max Damage: 5%
- unknown substate 0x214
- Article generated on real frame 27
- Heavenly Light
- Frame 1- 2: 1% 100f/19w 24° Fire Ground-Target-Only
- Frame 1- 2: 1% 100f/9w 24° Fire Aerial-Target-Only
- Frame 1- 2: 1% 100f/5w 24° Fire Aerial-Target-Only
- Max Damage: 1%
- Reflect Barrier (melee hit)
- Frame 8- 8: 5%(+1) 10b/70g (KO@ 442%) 25° Unblockable
- Max Damage: 5%
- Article generated on real frame 9
- Angelic Missile
- Frame 3- 4: 13% 55b/82g (KO@ 122%) 34° 1.3-Hitlag
- Max Damage: 13%
- Super Speed (tackle)
- Frame 1- 2: 2.6% 60b/90g (KO@ 516%) 60° 1.5-Hitlag
- Max Damage: 2.6%
- Warp
- Enables all ledge grabs on real frame 1
- Rocket Jump (ground)
- Frame 2- 3: 12% 70b/99g (KO@ 123%) 54° Fire
- Max Damage: 12%
- Rocket Jump (aerial)
- Frame 2- 3: 10% 10b/100g (KO@ 264%) 270° Fire Aerial-Target-Only
- Frame 2- 3: 10% 70b/97g (KO@ 153%) 66° Fire
- Max Damage: 10%
- Counter (ground activation)
- Frame 5- 7: 10% 40b/75g (KO@ 210%) 361° 1.5-Hitlag
- Frame 5- 7: 10% 20b/65g (KO@ 281%) 361° 1.5-Hitlag
- Max Damage: 10%
- Counter (aerial activation)
- Frame 5- 7: 10% 40b/75g (KO@ 210%) 361° 1.5-Hitlag
- Frame 5- 7: 10% 20b/65g (KO@ 281%) 361° 1.5-Hitlag
- Max Damage: 10%
- unknown substate 0x23c
- Article generated on real frame 15
- **********
- END palutena
- BEGIN palutena_autoaimbullet
- **********
- Auto-Reticule
- Frame 1- 2: 2.9% 20b/42g 361° Magic
- Max Damage: 2.9%
- **********
- END palutena_autoaimbullet
- BEGIN palutena_beam
- **********
- Final Smash
- Frame 1-100: [2.4%(+1)]x13 100f/3w 361° Unblockable
- Frame 101-104: 12%(+1) 60b/135g (KO@ 46%) 40° Unblockable
- Frame 101-104: 12%(+1) 60b/105g (KO@ 72%) 40° Unblockable
- Max Damage: 43.2%
- **********
- END palutena_beam
- BEGIN palutena_blackhole
- **********
- Final Smash Startup
- Frame 11-170: [0%]x160 100f/50w 367° Unblockable
- **********
- END palutena_blackhole
- BEGIN palutena_explosiveflame
- **********
- Explosive Flame
- Frame 1-28: [0.6%]x6 50b/100g (KO@ 605%) 160° Fire
- Frame 30-30: 4% 60b/141g (KO@ 214%) 84° 0.4-SDI Fire Unblockable
- Max Damage: 7.6%
- **********
- END palutena_explosiveflame
- BEGIN palutena_fireworks
- **********
- Celestial Firework (startup)
- Frame 1- 2: 3.2% 100f/105w 91° Fire
- Frame 3- 4: 3.2% 100f/80w 91° Fire
- Max Damage: 3.2%
- Celestial Firework (multi-hit finisher)
- Frame 2-17: [1.2%]x4 50b/240g (KO@ 262%) 80° 0.0-SDI Fire
- Max Damage: 4.8%
- **********
- END palutena_fireworks
- BEGIN palutena_reflectionboard
- **********
- Reflect Barrier (push)
- Frame 4-29: [0%]x4 130f/35w 50° Unblockable
- **********
- END palutena_reflectionboard
- BEGIN peach
- **********
- Jab1
- Frame 2- 3: 2% 100f/20w 74°
- Frame 2- 3: 2% 100f/20w 78°
- Max Damage: 2%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 2- 3: 3% 30b/100g (KO@ 421%) 361°
- Max Damage: 5%
- Dash Attack
- Frame 6- 9: 4% 100f/70w 50° Magic
- Frame 6- 9: 4% 100f/50w 70° Magic
- Frame 17-19: 6% 50b/140g (KO@ 186%) 65° 1.2-Hitlag Magic
- Max Damage: 10%
- F-tilt (normal)
- Frame 7- 9: 7% 50b/102g (KO@ 216%) 80°
- Frame 7- 9: 7% 50b/102g (KO@ 213%) 88°
- Frame 8- 9: 8% 55b/102g (KO@ 189%) 75° Slash
- Frame 10-15: 6% 40b/120g (KO@ 219%) 92° 1.2-Hitlag
- Max Damage: 8%
- U-tilt
- Frame 9-13: 10% 65b/84g (KO@ 169%) 92°
- Frame 9-13: 8% 40b/84g (KO@ 250%) 94°
- Max Damage: 10%
- D-tilt
- Frame 13-14: 7% 60b/105g (KO@ 265%) 275° 0.3-Trip Ground-Target-Only
- Frame 13-14: 7% 15b/105g (KO@ 262%) 80° 0.3-Trip Aerial-Target-Only
- Max Damage: 7%
- Begins partial invincibility on real frame 9
- End partial invincibility on real frame 15
- F-smash (normal)
- Smash charge window on real frame 10
- U-smash
- Frame 14-16: 17%(+4) 24b/97g (KO@ 113%) 90° Pierce
- Frame 14-16: 15%(+4) 50b/97g (KO@ 107%) 90° Pierce
- Frame 14-16: 12%(+4) 40b/97g (KO@ 151%) 75° Pierce
- Frame 17-20: 12%(+4) 60b/100g (KO@ 122%) 85° Pierce
- Frame 17-20: 10%(+4) 60b/100g (KO@ 147%) 85° Pierce
- Max Damage: 17%
- Smash charge window on real frame 10
- Begins partial invincibility on real frame 14
- Begins partial invincibility on real frame 14
- Begins partial invincibility on real frame 14
- End partial invincibility on real frame 21
- D-smash
- Frame 6- 7: [3%]x4 100f/20w 170° Slash
- Frame 6- 7: [2%]x4 100f/30w 15° Slash
- Frame 26-27: 3% 40b/180g (KO@ 203%) 361° 3.0-Hitlag Slash
- Max Damage: 15%
- Smash charge window on real frame 3
- Nair
- Frame 5- 8: 13% 20b/90g (KO@ 154%) 361°
- Frame 9-19: 6% 0b/100g (KO@ 312%) 361°
- Frame 9-19: 5% 0b/100g (KO@ 359%) 361°
- Max Damage: 13%
- Enables transition to Nair landing state (landing lag) on real frame 5
- Cancels transition to Nair landing state (landing lag) on real frame 36
- Fair
- Frame 16-20: 15% 45b/84g (KO@ 118%) 361°
- Max Damage: 15%
- Enables transition to Fair landing state (landing lag) on real frame 10
- Cancels transition to Fair landing state (landing lag) on real frame 41
- Bair
- Frame 6- 7: 12% 30b/92g (KO@ 152%) 361°
- Frame 8-13: 7% 10b/70g (KO@ 376%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 30
- Uair
- Frame 10-13: 4% 100f/30w 366° 1.2-Hitlag 0.5-SDI Magic
- Frame 12-13: 4% 100f/55w 366° 1.2-Hitlag 0.5-SDI Magic
- Frame 12-13: 4% 100f/30w 366° 1.2-Hitlag 0.5-SDI Magic
- Frame 15-17: 6% 50b/112g (KO@ 228%) 70° Magic
- Frame 15-17: 6% 50b/112g (KO@ 221%) 76° Magic
- Frame 16-19: 6% 50b/112g (KO@ 228%) 70° Magic
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 41
- Dair
- Frame 12-13: [2%]x3 13b/30g 70°
- Frame 12-13: [1%]x3 13b/30g 70°
- Frame 30-31: 5% 60b/110g (KO@ 267%) 60°
- Max Damage: 11%
- Enables transition to Dair landing state (landing lag) on real frame 12
- Cancels transition to Dair landing state (landing lag) on real frame 38
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 4- 5: 2% 100f/30w 80°
- Max Damage: 2%
- Enables state transition on real frame 19
- F-throw
- Frame 1-13: 8% 48b/83g (KO@ 229%) 45°
- Frame 14-15: 2% 12b/0g 80°
- Max Damage: 10%
- B-throw
- Frame 1-19: 9% 35b/95g (KO@ 187%) 140°
- Frame 20-21: 2% 10b/200g (KO@ 325%) 70°
- Max Damage: 11%
- U-throw
- Frame 1-18: 6% 72b/80g (KO@ 261%) 88°
- Frame 19-25: 2% 100f/20w 80°
- Max Damage: 8%
- D-throw
- Frame 1-32: 7% 60b/60g (KO@ 355%) 106°
- Frame 33-35: 1% 100f/20w 270°
- Max Damage: 8%
- Toad (startup)
- Article generated on real frame 1
- Sleepy Toad (startup)
- Article generated on real frame 1
- Grumpy Toad (startup)
- Frame 19-26: [2.5%(+1)]x2 30b/10g 80° 0.4-Hitlag
- Frame 21-32: [1.2%(+1)]x2 30b/10g 30° 0.4-Hitlag
- Frame 27-36: [2%(+1)]x2 30b/10g 80° 0.4-Hitlag
- Frame 33-40: [1%(+1)]x2 70b/100g (KO@ 543%) 45°
- Max Damage: 11.4%
- Article generated on real frame 5
- unknown substate 0x212
- Article generated on real frame 1
- unknown substate 0x213
- Article generated on real frame 1
- Toad (activate)
- Frame 2-23: [2%(+1)]x8 20b/150g (KO@ 347%) 30° 0.4-Hitlag
- Frame 4-23: [2%(+1)]x7 100f/20w 366° 0.4-Hitlag
- Frame 4-23: [2%(+1)]x7 20b/150g (KO@ 374%) 361° 0.4-Hitlag
- Frame 26-27: 2%(+1) 15b/300g (KO@ 173%) 361° 2.0-Hitlag
- Max Damage: 18%
- Sleepy Toad (activate)
- Frame 2-49: 3%(+1) 60b/100g (KO@ 303%) 30° 0.4-Hitlag Aerial-Target-Only
- Frame 2-49: 3%(+1) 0b/6g 361° 0.0-Hitlag Sleep Ground-Target-Only
- Max Damage: 3%
- Peach Bomber (hit)
- Frame 1- 3: 10%(+6) 60b/69g (KO@ 195%) 361°
- Max Damage: 10%
- Flower Peach Bomber (hit)
- Frame 1- 3: 4%(+6) 49b/90g (KO@ 421%) 58° 2.0-Hitlag Flower
- Max Damage: 4%
- Flying Peach Bomber (hit)
- Frame 1- 3: 12%(+6) 95b/50g (KO@ 191%) 50° 2.0-Hitlag Fire
- Max Damage: 12%
- Parasol (startup)
- Frame 7- 9: 3% 100f/180w 80° Magic
- Frame 7- 9: 3% 100f/160w 98° Magic
- Frame 11-15: 1% 100f/90w 366° Magic
- Frame 31-32: 4% 90b/70g (KO@ 340%) 81° 3.0-Hitlag Magic
- Max Damage: 11%
- Article generated on real frame 1
- Enables forward ledge grabs on real frame 16
- Parasol High Jump (startup)
- Article generated on real frame 1
- Enables forward ledge grabs on real frame 19
- Light Parasol (startup)
- Article generated on real frame 1
- Enables forward ledge grabs on real frame 15
- Parasol (open)
- Frame 11-12: 3% 90b/100g (KO@ 292%) 80° Magic
- Max Damage: 3%
- Light Parasol (open)
- Frame 14-15: 3% 90b/45g (KO@ 764%) 60° Magic
- Max Damage: 3%
- Enables forward ledge grabs on real frame 17
- Light Parasol (close)
- Enables forward ledge grabs on real frame 1
- Final Smash
- Frame 41-61: 30% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
- Frame 41-61: 20% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
- Frame 41-61: 10% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
- Frame 62-140: 0% 0b/120g (KO@ 964%) 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
- Frame 62-140: 0% 0b/90g 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
- Frame 62-140: 0% 0b/60g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
- Frame 141-230: 0% 0b/100g 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
- Frame 141-230: 0% 0b/80g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
- Frame 141-230: 0% 0b/60g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
- Max Damage: 30%
- **********
- END peach
- BEGIN pikachu
- **********
- Jab1
- Frame 2- 3: 1.4% 10b/45g 0° 1.5-SDI
- Frame 2- 3: 1.2% 9b/45g 0° 1.5-SDI
- Frame 2- 3: 1% 8b/45g 0° 1.5-SDI
- Max Damage: 1.4%
- Dash Attack
- Frame 6- 9: 10% 70b/90g (KO@ 175%) 60° 1.2-Hitlag
- Frame 10-16: 6% 100b/50g (KO@ 351%) 70°
- Max Damage: 10%
- F-tilt (high)
- Frame 6- 8: 10% 15b/100g (KO@ 184%) 361°
- Max Damage: 10%
- F-tilt (normal)
- Frame 6- 8: 9% 15b/100g (KO@ 203%) 361°
- Max Damage: 9%
- F-tilt (low)
- Frame 6- 8: 8% 15b/100g (KO@ 225%) 361°
- Max Damage: 8%
- U-tilt
- Frame 7-13: 5% 45b/120g (KO@ 251%) 105°
- Frame 7-13: 5% 45b/120g (KO@ 257%) 110°
- Frame 7-13: 5% 40b/120g (KO@ 259%) 105°
- Max Damage: 5%
- D-tilt
- Frame 7- 8: 6% 12b/100g (KO@ 291%) 361° 0.3-Trip
- Max Damage: 6%
- F-smash (normal)
- Frame 15-17: 15% 50b/73g (KO@ 141%) 45° Electric
- Frame 18-20: 18% 60b/75g (KO@ 102%) 45° Electric
- Frame 21-22: 12% 40b/102g (KO@ 133%) 45° Electric
- Max Damage: 18%
- Smash charge window on real frame 14
- U-smash
- Frame 10-11: 14% 50b/89g (KO@ 128%) 87°
- Frame 10-11: 13% 50b/89g (KO@ 138%) 87°
- Frame 12-13: 11% 30b/90g (KO@ 187%) 85°
- Frame 12-13: 11% 10b/90g (KO@ 211%) 85°
- Frame 14-17: 7% 55b/48g (KO@ 452%) 80°
- Max Damage: 14%
- Smash charge window on real frame 5
- D-smash
- Frame 8- 9: [2%]x5 65b/30g 170° 0.8-SDI Electric
- Frame 8- 9: [2%]x5 30b/30g 90° 0.8-SDI Electric
- Frame 23-23: 3% 55b/190g (KO@ 194%) 50° 0.3-Trip Electric
- Max Damage: 13%
- Smash charge window on real frame 5
- Nair
- Frame 3- 5: 8.5% 30b/104g (KO@ 185%) 361°
- Frame 6-20: 5.5% 20b/100g (KO@ 310%) 45°
- Max Damage: 8.5%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Frame 10-12: [1.7%]x4 100f/50w 74° 0.7-Hitlag 1.3-SDI Electric
- Frame 10-12: [1.7%]x4 100f/50w 280° 0.7-Hitlag 1.3-SDI Electric
- Frame 26-26: 3% 50b/150g (KO@ 257%) 48° 2.2-Hitlag Electric
- Max Damage: 9.8%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 32
- Bair
- Frame 4- 5: [0.8%]x7 100f/40w 366°
- Frame 32-33: 3% 40b/180g (KO@ 221%) 45° 2.0-Hitlag
- Max Damage: 8.6%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 48
- Uair
- Frame 4- 6: 5% 50b/113g (KO@ 267%) 68°
- Frame 4- 6: 4% 50b/113g (KO@ 314%) 68°
- Frame 7- 8: 4% 40b/80g (KO@ 483%) 55°
- Max Damage: 5%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Cancels transition to Uair landing state (landing lag) on real frame 18
- Dair
- Frame 14-26: 12% 20b/84g (KO@ 180%) 361° Electric
- Max Damage: 12%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 39
- Bair Landing
- Frame 1- 2: 4% 50b/80g (KO@ 379%) 361°
- Max Damage: 4%
- Dair Landing
- Frame 1- 2: 4% 50b/100g (KO@ 302%) 361° Electric Ground-Target-Only
- Max Damage: 4%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 3- 3: 1.9% 100f/30w 361° 0.5-Hitlag Electric
- Max Damage: 1.9%
- Enables state transition on real frame 16
- F-throw
- Frame 1-10: 2% 55b/110g (KO@ 422%) 45°
- Frame 11-14: [2%(+1)]x4 0b/100g (KO@ 633%) 361° Electric
- Max Damage: 10%
- B-throw
- Frame 1- 2: 9% 85b/50g (KO@ 254%) 135°
- Max Damage: 9%
- U-throw
- Frame 1-13: 3% 48b/150g (KO@ 269%) 90°
- Frame 14-15: 1%(+1) 0f/100w 361°
- Max Damage: 4%
- D-throw
- Frame 1-12: 5% 60b/100g (KO@ 267%) 80°
- Frame 13-14: 3%(+1) 0f/100w 361°
- Max Damage: 8%
- Skull Bash
- Frame 5- 6: 6% 40b/62g (KO@ 394%) 361°
- Max Damage: 6%
- Disables all ledge grabs on real frame 1
- Enables forward ledge grabs on real frame 13
- Shocking Skull Bash
- Frame 5-21: [1.2%]x6 100f/80w 367° 0.5-Hitlag Electric
- Frame 22-24: 3% 90b/70g (KO@ 353%) 361° Electric
- Max Damage: 10.2%
- Disables all ledge grabs on real frame 1
- Enables forward ledge grabs on real frame 22
- Heavy Skull Bash
- Frame 2- 6: 15% 80b/70g (KO@ 112%) 45°
- Frame 7-14: 10% 60b/60g (KO@ 226%) 361°
- Frame 15-24: 5% 30b/50g (KO@ 604%) 361°
- Frame 25-26: 2% 20b/40g 361°
- Max Damage: 15%
- Disables all ledge grabs on real frame 1
- Quick Attack (???)
- Enables all ledge grabs on real frame 1
- Meteor Quick Attack (???)
- Enables all ledge grabs on real frame 1
- Quick Feet (???)
- Enables all ledge grabs on real frame 1
- Thunder (startup)
- Enables state transition on real frame 1
- Thunder Burst (startup)
- Frame 25-32: [2%(+2)]x2 100f/10w 361° 0.0-SDI Electric
- Frame 25-32: [2%(+2)]x2 100f/10w 367° 0.0-SDI Electric
- Frame 33-35: 15%(+5) 95b/70g (KO@ 81%) 361° Electric
- Frame 33-35: 12%(+5) 75b/55g (KO@ 177%) 361° Electric
- Max Damage: 19%
- Distant Thunder (startup)
- Enables state transition on real frame 20
- Thunder (strike)
- Frame 1- 3: 15%(+2) 70b/66g (KO@ 123%) 361° Electric
- Max Damage: 15%
- Distant Thunder (strike)
- Frame 1- 3: 6%(+2) 50b/66g (KO@ 343%) 361° Electric
- Max Damage: 6%
- **********
- END pikachu
- BEGIN pikachu_dengeki
- **********
- Thunder Jolt (arc)
- Frame 1-30: 6%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
- Frame 1-30: 5%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
- Frame 31-60: 5%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
- Frame 31-60: 4%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
- Frame 61-62: 4%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
- Frame 61-62: 3%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
- Max Damage: 6%
- Thunder Wave (arc)
- Frame 1- 2: 1%(+1) 70b/30g 90° 2.0-Hitlag Electric Aerial-Target-Only
- Frame 1-10: 3%(+1) 25b/100g (KO@ 435%) 361° 2.0-Hitlag Stun Ground-Target-Only
- Frame 11-18: 2%(+1) 20b/100g (KO@ 564%) 361° 1.6-Hitlag Stun Ground-Target-Only
- Frame 19-20: 2%(+1) 15b/100g (KO@ 582%) 361° Stun Ground-Target-Only
- Max Damage: 3%
- Thunder Shock (unused arc)
- Frame 1- 3: 10%(+1) 70b/85g (KO@ 142%) 361° Electric
- Max Damage: 10%
- **********
- END pikachu_dengeki
- BEGIN pikachu_dengekidama
- **********
- Thunder Jolt (aerial)
- Frame 1- 2: 4.8%(+1) 45b/30g (KO@ 937%) 361° 0.3-Hitlag Electric
- Max Damage: 4.8%
- Thunder Wave (aerial)
- Frame 1- 2: 3%(+1) 25b/100g (KO@ 435%) 361° 2.0-Hitlag Stun Ground-Target-Only
- Frame 1- 2: 1%(+1) 70b/30g 90° 2.0-Hitlag Electric Aerial-Target-Only
- Max Damage: 3%
- Thunder Wave (aerial)
- Frame 1-15: 3%(+1) 30b/10g 361° 0.3-Hitlag Electric
- Frame 16-18: 10%(+1) 70b/85g (KO@ 142%) 361° Electric
- Max Damage: 10%
- **********
- END pikachu_dengekidama
- BEGIN pikachu_kaminari
- **********
- Thunder (bolt)
- Frame 1- 3: 6%(+1) 74b/60g (KO@ 490%) 270° 0.0-Hitlag Electric
- Frame 4- 5: 8%(+1) 74b/60g (KO@ 291%) 70° Electric
- Max Damage: 8%
- Distant Thunder (bolt)
- Frame 1-12: 13%(+1) 74b/70g (KO@ 158%) 70° 0.0-Hitlag Electric
- Frame 13-24: 9%(+1) 74b/70g (KO@ 224%) 70° Electric
- Frame 25-26: 5%(+1) 74b/60g (KO@ 423%) 70° Electric
- Max Damage: 13%
- **********
- END pikachu_kaminari
- BEGIN pikachu_vortex
- **********
- Final Smash
- Frame 1- 2: 1%(+50) 70b/45g 55° 0.2-Hitlag Electric Unblockable
- Max Damage: 1%
- Final Smash
- Frame 1- 2: 8%(+50) 45b/80g (KO@ 231%) 361° 0.7-Hitlag Electric Unblockable
- Max Damage: 8%
- Final Smash
- Frame 12-13: 0%(+1) 20b/60g 361° Electric
- **********
- END pikachu_vortex
- BEGIN pikmin
- **********
- Jab1
- Frame 4- 4: 3% 80f/30w 80°
- Frame 4- 5: 3% 80f/40w 361°
- Frame 5- 5: 4% 80f/35w 80°
- Max Damage: 4%
- Enables transition to next jab state on real frame 6
- Jab2
- Frame 4- 5: 4% 40b/80g (KO@ 430%) 45°
- Frame 4- 5: 3% 40b/80g (KO@ 518%) 45°
- Max Damage: 8%
- Enables transition to next jab state on real frame 6
- Dash Attack
- Frame 8-10: 7%(+1) 50b/50g (KO@ 475%) 68°
- Frame 11-14: 4%(+1) 90b/50g (KO@ 503%) 75°
- Max Damage: 7%
- F-tilt (normal)
- Frame 15-15: 11% 35b/97g (KO@ 151%) 361°
- Max Damage: 11%
- U-tilt
- Frame 6- 6: [0.6%]x6 100f/50w 120°
- Frame 6- 6: [0.6%]x6 100f/20w 92°
- Frame 18-18: 4% 50b/120g (KO@ 273%) 90° Aerial-Target-Only
- Max Damage: 7.6%
- D-tilt
- Frame 6-12: 6% 30b/115g (KO@ 247%) 80° 0.4-Trip
- Max Damage: 6%
- F-smash (normal)
- Smash charge window on real frame 7
- Enables transition to F-smash2 on real frame 11
- U-smash
- Smash charge window on real frame 5
- Enables state transition on real frame 12
- D-smash
- Smash charge window on real frame 7
- Enables state transition on real frame 10
- Nair
- Frame 7- 8: [1.5%]x4 100f/7w 270°
- Frame 7- 8: [1.5%]x4 30b/80g (KO@ 837%) 130°
- Frame 7- 8: [1.5%]x4 40b/30g 90°
- Frame 7- 8: [1.5%]x4 30b/30g 130°
- Frame 23-24: 2% 50b/150g (KO@ 346%) 70°
- Max Damage: 8%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Enables transition to Fair landing state (landing lag) on real frame 6
- Cancels transition to Fair landing state (landing lag) on real frame 31
- Bair
- Enables transition to Bair landing state (landing lag) on real frame 6
- Cancels transition to Bair landing state (landing lag) on real frame 36
- Uair
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 30
- Dair
- Enables transition to Dair landing state (landing lag) on real frame 6
- Cancels transition to Dair landing state (landing lag) on real frame 30
- unknown substate 0x20e
- Article generated on real frame 1
- unknown substate 0x20f
- Article generated on real frame 26
- unknown substate 0x210
- Article generated on real frame 7
- unknown substate 0x21a
- Enables state transition on real frame 9
- unknown substate 0x21b
- Enables state transition on real frame 9
- unknown substate 0x21c
- Enables state transition on real frame 9
- unknown substate 0x21e
- Enables state transition on real frame 9
- unknown substate 0x21f
- Enables state transition on real frame 9
- unknown substate 0x220
- Enables state transition on real frame 9
- unknown substate 0x223
- Frame 3- 4: 0% 100f/70w 50° 2.0-SDI
- unknown substate 0x227
- Frame 4- 5: 0% 100f/70w 50° 2.0-SDI
- unknown substate 0x22b
- Frame 1- 2: 0% 100f/70w 50° 2.0-SDI
- unknown substate 0x24b
- Frame 1- 9: [0%]x2 100f/70w 50° 2.0-SDI
- Pikmin Order (ground)
- Begins super armor on real frame 6
- Enables state transition on real frame 12
- Ends super armor on real frame 13
- Order Tackle
- Begins super armor on real frame 7
- Enables state transition on real frame 15
- Ends super armor on real frame 17
- Dizzy Whistle
- Frame 22-26: 0.1% 110f/1w 160° 0.0-Hitlag
- Frame 28-29: 1% 0b/0g 60° 0.0-Hitlag Cape
- Max Damage: 1.1%
- Enables state transition on real frame 30
- Pikmin Order (aerial)
- Begins super armor on real frame 6
- Enables state transition on real frame 12
- Ends super armor on real frame 13
- **********
- END pikmin
- BEGIN pikmin_dolfin
- **********
- unknown substate 0x2
- Frame 36-37: 10%(+1) 100f/1500w 270° Bury Ground-Target-Only Unblockable
- Frame 36-37: 10%(+1) 100f/100w 90° Aerial-Target-Only Unblockable
- Max Damage: 10%
- unknown substate 0x3
- Frame 1- 2: 10%(+1) 100f/1w 250° Fire Unblockable
- Frame 1- 2: 10%(+1) 80b/100g (KO@ 192%) 250° Unblockable
- Max Damage: 10%
- unknown substate 0x4
- Frame 1- 2: 10%(+1) 70b/105g (KO@ 184%) 280° Unblockable
- Max Damage: 10%
- unknown substate 0x6
- Frame 1- 2: 12%(+1) 65b/140g (KO@ 70%) 361° Fire Unblockable
- Frame 1- 2: 10%(+1) 85b/125g (KO@ 78%) 361° Fire Unblockable
- Max Damage: 12%
- **********
- END pikmin_dolfin
- BEGIN pikmin_pikmin
- **********
- unknown substate 0x16
- Frame 1- 4: 17.4% 30b/92g (KO@ 101%) 361° Fire
- Frame 5-10: 12% 30b/92g (KO@ 152%) 361° Fire
- Frame 11-19: 7.2% 30b/92g (KO@ 243%) 361° Fire
- Max Damage: 17.4%
- unknown substate 0x19
- Frame 1- 1: 12% 50b/79g (KO@ 171%) 94° Fire
- Frame 1- 4: 15.6% 50b/86g (KO@ 118%) 83° Fire
- Frame 5-10: 13.2% 50b/82g (KO@ 170%) 60° Fire
- Max Damage: 15.6%
- unknown substate 0x1d
- Frame 1- 3: 13.2%(+1) 30b/89g (KO@ 130%) 28° 0.2-Trip Fire
- Frame 4- 8: 10.8%(+1) 22b/89g (KO@ 169%) 28° 0.2-Trip Fire
- Max Damage: 13.2%
- unknown substate 0x1e
- Frame 6- 8: 10.2% 32b/82g (KO@ 199%) 361° Fire
- Max Damage: 10.2%
- unknown substate 0x1f
- Frame 9-12: 12.96%(+1) 30b/90g (KO@ 144%) 40° Fire
- Max Damage: 12.96%
- unknown substate 0x20
- Frame 7-14: 10.8% 50b/84g (KO@ 178%) 95° Fire
- Max Damage: 10.8%
- unknown substate 0x21
- Frame 8- 8: 10.8% 10b/91g (KO@ 271%) 270° Fire Aerial-Target-Only
- Frame 8-14: 10.8% 30b/91g (KO@ 190%) 50° Fire
- Max Damage: 10.8%
- unknown substate 0x29
- Frame 10-11: 2% 60b/50g (KO@ 849%) 361° Fire
- Max Damage: 2%
- unknown substate 0x2e
- Frame 22-29: 1% 50b/200g (KO@ 333%) 90° Fire
- Max Damage: 1%
- unknown substate 0x32
- Frame 2- 4: 8%(+1) 60b/70g (KO@ 234%) 40° 1.5-Hitlag Fire
- Max Damage: 8%
- unknown substate 0x40
- Frame 1- 0: 7.8% 40b/92g (KO@ 211%) 361° Fire
- Max Damage: 7.8%
- unknown substate 0x41
- Frame 1-119: 9% 40b/100g (KO@ 171%) 361° Fire
- Max Damage: 9%
- unknown substate 0x42
- Frame 1-119: 5%(+1) 40b/40g (KO@ 706%) 361° 0.9-Hitlag Fire
- Max Damage: 5%
- unknown substate 0x44
- Frame 17-18: 1.1% 0b/0g 361° Fire
- Max Damage: 1.1%
- unknown substate 0x45
- Frame 13-13: 1% 0b/0g 361° Fire
- Max Damage: 1%
- unknown substate 0x6d
- Frame 4- 9: 1%(+1) 40b/30g 60° Fire
- Max Damage: 1%
- unknown substate 0x71
- Frame 1- 2: 3%(+1) 40b/40g (KO@ 992%) 361° Fire
- Max Damage: 3%
- **********
- END pikmin_pikmin
- BEGIN pit
- **********
- Jab1
- Frame 5- 6: 2% 38b/30g 55° Slash
- Frame 5- 6: 2% 38b/30g 90° Slash
- Max Damage: 2%
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 5- 6: 2% 30b/30g 60° Slash
- Frame 5- 6: 2% 30b/30g 90° Slash
- Frame 5- 6: 2% 30b/30g 120° Slash
- Max Damage: 4%
- Enables transition to next jab state on real frame 11
- Jab3
- Frame 3- 4: 5% 60b/100g (KO@ 279%) 70° 1.5-Hitlag Slash
- Max Damage: 9%
- Repeating Jab End
- Frame 5- 5: 2% 45b/170g (KO@ 276%) 361° 3.0-Hitlag Slash
- Max Damage: 2%
- Dash Attack
- Frame 7- 9: 11% 80b/50g (KO@ 276%) 60° Slash
- Max Damage: 11%
- F-tilt (normal)
- Frame 10-14: 10% 40b/100g (KO@ 155%) 361° 1.2-Hitlag Slash
- Frame 10-14: 7% 40b/100g (KO@ 213%) 361° Slash
- Max Damage: 10%
- U-tilt
- Frame 6- 6: 2% 100f/110w 100°
- Frame 8-10: 3% 100f/80w 90° 1.2-Hitlag
- Frame 8-10: 3% 100f/60w 365° 1.2-Hitlag
- Frame 15-16: 5% 50b/120g (KO@ 231%) 83° 1.2-Hitlag
- Max Damage: 10%
- D-tilt
- Frame 6- 7: 6% 70b/50g (KO@ 473%) 55° 0.2-Trip Slash
- Max Damage: 6%
- F-smash (normal)
- Frame 10-10: 5% 100f/53w 35° Slash Ground-Target-Only
- Frame 10-10: 5% 100f/43w 70° Slash Ground-Target-Only
- Frame 10-10: 5% 100f/15w 0° Slash Aerial-Target-Only
- Frame 10-10: 5% 100f/5w 70° Slash Aerial-Target-Only
- Frame 21-21: 10% 42b/122g (KO@ 118%) 361° Slash
- Max Damage: 15%
- Smash charge window on real frame 2
- U-smash
- Frame 6- 6: 3% 100f/33w 105° Slash Ground-Target-Only
- Frame 6- 6: 3% 100f/33w 365° Slash Aerial-Target-Only
- Frame 6- 6: 3% 100f/20w 365° Slash
- Frame 7- 7: 3% 100f/140w 110° Slash
- Frame 10-10: 2% 100f/50w 120° Slash
- Frame 10-10: 2% 100f/20w 98° Slash
- Frame 18-18: 8% 66b/102g (KO@ 163%) 89° 1.2-Hitlag 0.0-SDI Slash
- Max Damage: 13%
- Smash charge window on real frame 2
- D-smash
- Frame 5- 6: 12% 35b/93g (KO@ 173%) 55° 0.3-Trip Slash
- Frame 5- 6: 10% 35b/93g (KO@ 205%) 55° 0.3-Trip Slash
- Frame 18-20: 12% 25b/93g (KO@ 132%) 30° 0.3-Trip Slash
- Frame 18-20: 10% 25b/93g (KO@ 160%) 30° 0.3-Trip Slash
- Max Damage: 24%
- Smash charge window on real frame 2
- Nair
- Frame 4- 4: [0.7%]x7 100f/70w 65° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/70w 125° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/20w 25° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/20w 160° 0.8-SDI Slash
- Frame 25-25: 4% 60b/100g (KO@ 273%) 361° 1.8-Hitlag Slash
- Max Damage: 8.9%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 30
- Fair
- Frame 11-12: [1.5%]x2 20b/48g 366° Slash
- Frame 18-19: 4% 20b/180g (KO@ 201%) 361° 2.2-Hitlag Slash
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 28
- Bair
- Frame 10-12: 12% 30b/96g (KO@ 155%) 46° Pierce
- Frame 10-12: 8% 30b/96g (KO@ 249%) 66° Pierce
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 28
- Uair
- Frame 12-13: [2%]x4 100f/80w 90° 0.7-SDI Slash
- Frame 12-13: [2%]x4 100f/60w 165° 0.7-SDI Slash
- Frame 12-13: [2%]x4 100f/20w 270° 0.7-SDI Slash
- Frame 24-25: 2% 5b/270g (KO@ 246%) 68° 2.0-Hitlag Slash
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 37
- Dair
- Frame 10-10: 10% 0b/80g (KO@ 347%) 270° Slash
- Frame 10-12: 10% 40b/80g (KO@ 243%) 60° Slash
- Frame 11-12: 10% 50b/80g (KO@ 203%) 80° Slash
- Frame 11-12: 10% 40b/80g (KO@ 227%) 70° Slash
- Max Damage: 10%
- Enables transition to Dair landing state (landing lag) on real frame 7
- Cancels transition to Dair landing state (landing lag) on real frame 36
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 2% 100f/30w 361°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1-11: 4% 50b/150g (KO@ 210%) 45°
- Frame 12-13: 6% 10b/100g (KO@ 291%) 361° Slash
- Max Damage: 10%
- B-throw
- Frame 1-23: 8% 65b/60g (KO@ 280%) 45°
- Max Damage: 8%
- U-throw
- Frame 1-12: 7% 70b/72g (KO@ 262%) 90°
- Frame 13-14: 4% 30b/100g (KO@ 342%) 361°
- Max Damage: 11%
- D-throw
- Frame 1-12: 4% 80b/60g (KO@ 472%) 70°
- Frame 13-14: 2% 80b/40g (KO@ 881%) 361° Slash
- Max Damage: 6%
- unknown substate 0x210
- Article generated on real frame 7
- unknown substate 0x211
- Article generated on real frame 7
- unknown substate 0x212
- Article generated on real frame 6
- unknown substate 0x250
- Frame 16-35: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 11
- Ends super armor on real frame 27
- unknown substate 0x251
- Frame 25-40: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 7
- Ends super armor on real frame 41
- unknown substate 0x252
- Frame 33-46: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 26
- Ends super armor on real frame 41
- unknown substate 0x254
- Frame 2- 4: 11%(+10) 100b/60g (KO@ 160%) 80° 2.0-Hitlag
- Max Damage: 11%
- unknown substate 0x255
- Frame 7- 8: 13%(+10) 100b/60g (KO@ 135%) 80° 2.0-Hitlag
- Max Damage: 13%
- Begins super armor on real frame 1
- Ends super armor on real frame 9
- unknown substate 0x256
- Frame 1- 4: 9%(+4) 90b/60g (KO@ 217%) 50° 1.5-Hitlag
- Max Damage: 9%
- unknown substate 0x258
- Frame 19-35: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 11
- Ends super armor on real frame 27
- unknown substate 0x259
- Frame 25-40: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 7
- Ends super armor on real frame 41
- unknown substate 0x25a
- Frame 36-46: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 26
- Ends super armor on real frame 41
- unknown substate 0x25c
- Frame 2- 5: 9%(+10) 90b/60g (KO@ 215%) 80° 2.0-Hitlag
- Max Damage: 9%
- unknown substate 0x25d
- Frame 7- 9: 11%(+10) 90b/60g (KO@ 179%) 80° 2.0-Hitlag
- Max Damage: 11%
- Begins super armor on real frame 1
- Ends super armor on real frame 10
- unknown substate 0x25e
- Frame 2- 4: 7%(+4) 80b/60g (KO@ 296%) 50° 1.2-Hitlag
- Max Damage: 7%
- unknown substate 0x264
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 28
- unknown substate 0x265
- Frame 1- 1: 9% 60b/95g (KO@ 153%) 361° 1.5-Hitlag 1.2-SDI Magic
- Frame 2- 9: 6% 50b/90g (KO@ 249%) 361° 1.3-Hitlag Magic
- Max Damage: 9%
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 22
- unknown substate 0x266
- Frame 5-13: 0% 85b/80g (KO@ 838%) 361° Ground-Target-Only
- Frame 5-13: 0% 85b/70g (KO@ 959%) 361° Aerial-Target-Only
- Frame 14-15: 0% 85b/85g (KO@ 788%) 40°
- Enables forward ledge grabs on real frame 2
- Enables all ledge grabs on real frame 4
- unknown substate 0x271
- Begins super armor on real frame 4
- unknown substate 0x278
- Frame 1- 2: 0% 100f/60w 50° Ground-Target-Only Unblockable
- Frame 1- 2: 0% 100f/60w 50° Aerial-Target-Only Unblockable
- Ends super armor on real frame 1
- unknown substate 0x279
- Frame 1- 4: 5% 70b/90g (KO@ 215%) 30° 2.0-Hitlag
- Max Damage: 5%
- Ends super armor on real frame 1
- unknown substate 0x2d0
- Enables state transition on real frame 13
- **********
- END pit
- BEGIN pit_bowarrow
- **********
- unknown substate 0x4
- Frame 1- 2: 1% 4b/88g 60° Pierce
- Max Damage: 1%
- unknown substate 0x5
- Frame 1- 2: 5% 40b/80g (KO@ 429%) 60° Pierce
- Max Damage: 5%
- unknown substate 0x6
- Frame 1- 2: 2% 13b/88g (KO@ 670%) 361° Pierce
- Max Damage: 2%
- **********
- END pit_bowarrow
- BEGIN pit_chargeshot
- **********
- unknown substate 0x1
- Frame 1- 2: 12% 55b/85g (KO@ 166%) 55° Pierce Unblockable
- Max Damage: 12%
- **********
- END pit_chargeshot
- BEGIN pit_lightarrow
- **********
- unknown substate 0x1
- Frame 1- 2: 4%(+5) 20b/80g (KO@ 520%) 75° Pierce
- Max Damage: 4%
- unknown substate 0x3
- Frame 1- 2: 2%(+3) 20b/80g (KO@ 848%) 60° Pierce
- Max Damage: 2%
- unknown substate 0x5
- Frame 1- 2: 2%(+4) 20b/85g (KO@ 798%) 60° Pierce
- Max Damage: 2%
- **********
- END pit_lightarrow
- BEGIN pit_lightpillar
- **********
- unknown substate 0x1
- Frame 4-11: [15%]x2 30b/98g (KO@ 125%) 50° Fire Unblockable
- Max Damage: 30%
- **********
- END pit_lightpillar
- BEGIN pitb
- **********
- Jab1
- Frame 5- 6: 2% 38b/30g 55° Slash
- Frame 5- 6: 2% 38b/30g 90° Slash
- Max Damage: 2%
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 5- 6: 2% 30b/30g 60° Slash
- Frame 5- 6: 2% 30b/30g 90° Slash
- Frame 5- 6: 2% 30b/30g 120° Slash
- Max Damage: 4%
- Enables transition to next jab state on real frame 11
- Jab3
- Frame 3- 4: 5% 60b/100g (KO@ 279%) 70° 1.5-Hitlag Slash
- Max Damage: 9%
- Repeating Jab End
- Frame 5- 5: 2% 45b/170g (KO@ 276%) 361° 3.0-Hitlag Slash
- Max Damage: 2%
- Dash Attack
- Frame 7- 9: 11% 80b/50g (KO@ 276%) 60° Slash
- Max Damage: 11%
- F-tilt (normal)
- Frame 10-14: 10% 15b/100g (KO@ 184%) 361° 1.2-Hitlag Slash
- Frame 10-14: 7% 15b/100g (KO@ 252%) 361° Slash
- Max Damage: 10%
- U-tilt
- Frame 6- 6: 2% 100f/110w 100°
- Frame 8-10: 3% 100f/80w 90° 1.2-Hitlag
- Frame 8-10: 3% 100f/60w 365° 1.2-Hitlag
- Frame 15-16: 5% 50b/120g (KO@ 231%) 83° 1.2-Hitlag
- Max Damage: 10%
- D-tilt
- Frame 6- 7: 6% 70b/50g (KO@ 473%) 55° 0.2-Trip Slash
- Max Damage: 6%
- F-smash (normal)
- Frame 10-10: 5% 100f/53w 35° Slash Ground-Target-Only
- Frame 10-10: 5% 100f/43w 70° Slash Ground-Target-Only
- Frame 10-10: 5% 100f/15w 0° Slash Aerial-Target-Only
- Frame 10-10: 5% 100f/5w 70° Slash Aerial-Target-Only
- Frame 21-21: 10% 42b/122g (KO@ 118%) 361° Slash
- Max Damage: 15%
- Smash charge window on real frame 2
- U-smash
- Frame 6- 6: 3% 100f/33w 105° Slash Ground-Target-Only
- Frame 6- 6: 3% 100f/33w 365° Slash Aerial-Target-Only
- Frame 6- 6: 3% 100f/20w 365° Slash
- Frame 7- 7: 3% 100f/140w 110° Slash
- Frame 10-10: 2% 100f/50w 120° Slash
- Frame 10-10: 2% 100f/20w 98° Slash
- Frame 18-18: 8% 66b/102g (KO@ 163%) 89° 1.2-Hitlag 0.0-SDI Slash
- Max Damage: 13%
- Smash charge window on real frame 2
- D-smash
- Frame 5- 6: 12% 35b/93g (KO@ 173%) 55° 0.3-Trip Slash
- Frame 5- 6: 10% 35b/93g (KO@ 205%) 55° 0.3-Trip Slash
- Frame 18-20: 12% 25b/93g (KO@ 132%) 30° 0.3-Trip Slash
- Frame 18-20: 10% 25b/93g (KO@ 160%) 30° 0.3-Trip Slash
- Max Damage: 24%
- Smash charge window on real frame 2
- Nair
- Frame 4- 4: [0.7%]x7 100f/70w 65° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/70w 125° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/20w 25° 0.8-SDI Slash
- Frame 4- 4: [0.7%]x7 100f/20w 160° 0.8-SDI Slash
- Frame 25-25: 4% 60b/100g (KO@ 273%) 361° 1.8-Hitlag Slash
- Max Damage: 8.9%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 30
- Fair
- Frame 11-12: [1.5%]x2 20b/48g 366° Slash
- Frame 18-19: 4% 20b/180g (KO@ 201%) 361° 2.2-Hitlag Slash
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 28
- Bair
- Frame 10-12: 12% 30b/96g (KO@ 155%) 46° Pierce
- Frame 10-12: 8% 30b/96g (KO@ 249%) 66° Pierce
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 28
- Uair
- Frame 12-13: [2%]x4 100f/80w 90° 0.7-SDI Slash
- Frame 12-13: [2%]x4 100f/60w 165° 0.7-SDI Slash
- Frame 12-13: [2%]x4 100f/20w 270° 0.7-SDI Slash
- Frame 24-25: 2% 5b/270g (KO@ 246%) 68° 2.0-Hitlag Slash
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 37
- Dair
- Frame 10-10: 10% 0b/80g (KO@ 347%) 270° Slash
- Frame 10-12: 10% 40b/80g (KO@ 243%) 60° Slash
- Frame 11-12: 10% 50b/80g (KO@ 203%) 80° Slash
- Frame 11-12: 10% 40b/80g (KO@ 227%) 70° Slash
- Max Damage: 10%
- Enables transition to Dair landing state (landing lag) on real frame 7
- Cancels transition to Dair landing state (landing lag) on real frame 36
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 2% 100f/30w 361°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1-11: 4% 50b/150g (KO@ 210%) 45°
- Frame 12-13: 6% 10b/100g (KO@ 291%) 361° Slash
- Max Damage: 10%
- B-throw
- Frame 1-23: 8% 65b/60g (KO@ 280%) 45°
- Max Damage: 8%
- U-throw
- Frame 1-12: 7% 70b/72g (KO@ 262%) 90°
- Frame 13-14: 4% 30b/100g (KO@ 342%) 361°
- Max Damage: 11%
- D-throw
- Frame 1-12: 4% 80b/60g (KO@ 472%) 70°
- Frame 13-14: 2% 80b/40g (KO@ 881%) 361° Slash
- Max Damage: 6%
- unknown substate 0x210
- Article generated on real frame 7
- unknown substate 0x211
- Article generated on real frame 7
- unknown substate 0x212
- Article generated on real frame 6
- unknown substate 0x250
- Frame 16-35: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 11
- Ends super armor on real frame 27
- unknown substate 0x251
- Frame 25-40: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 7
- Ends super armor on real frame 41
- unknown substate 0x252
- Frame 33-46: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 26
- Ends super armor on real frame 41
- unknown substate 0x254
- Frame 2- 4: 11.5%(+10) 100b/60g (KO@ 155%) 50° 1.5-Hitlag Electric
- Max Damage: 11.5%
- unknown substate 0x255
- Frame 7- 8: 13.5%(+10) 100b/60g (KO@ 131%) 50° 1.5-Hitlag Electric
- Max Damage: 13.5%
- Begins super armor on real frame 1
- Ends super armor on real frame 9
- unknown substate 0x256
- Frame 1- 4: 9.2%(+4) 90b/55g (KO@ 214%) 45° Electric
- Max Damage: 9.2%
- unknown substate 0x258
- Frame 19-35: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 11
- Ends super armor on real frame 27
- unknown substate 0x259
- Frame 25-40: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 7
- Ends super armor on real frame 41
- unknown substate 0x25a
- Frame 36-46: 0% 0b/0g 361° Push Unblockable
- Begins super armor on real frame 26
- Ends super armor on real frame 41
- unknown substate 0x25c
- Frame 2- 5: 9.5%(+10) 90b/60g (KO@ 207%) 50° 1.5-Hitlag Electric
- Max Damage: 9.5%
- unknown substate 0x25d
- Frame 7- 9: 11.5%(+10) 90b/60g (KO@ 173%) 50° 1.5-Hitlag Electric
- Max Damage: 11.5%
- Begins super armor on real frame 1
- Ends super armor on real frame 10
- unknown substate 0x25e
- Frame 2- 4: 7.2%(+4) 85b/55g (KO@ 279%) 45° 0.8-Hitlag Electric
- Max Damage: 7.2%
- unknown substate 0x264
- Enables forward ledge grabs on real frame 12
- Enables all ledge grabs on real frame 28
- unknown substate 0x265
- Frame 1- 1: 9.5% 60b/95g (KO@ 145%) 361° 1.5-Hitlag 1.2-SDI Magic
- Frame 2- 9: 6.5% 50b/90g (KO@ 233%) 361° 1.3-Hitlag Magic
- Max Damage: 9.5%
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 22
- unknown substate 0x266
- Frame 5-13: 0% 85b/80g (KO@ 838%) 361° Ground-Target-Only
- Frame 5-13: 0% 85b/70g (KO@ 959%) 361° Aerial-Target-Only
- Frame 14-15: 0% 85b/85g (KO@ 788%) 40°
- Enables forward ledge grabs on real frame 2
- Enables all ledge grabs on real frame 4
- unknown substate 0x271
- Begins super armor on real frame 4
- unknown substate 0x278
- Frame 1- 2: 0% 100f/60w 50° Ground-Target-Only Unblockable
- Frame 1- 2: 0% 100f/60w 50° Aerial-Target-Only Unblockable
- Ends super armor on real frame 1
- unknown substate 0x279
- Frame 1- 4: 5% 70b/90g (KO@ 215%) 30° 2.0-Hitlag
- Max Damage: 5%
- Ends super armor on real frame 1
- unknown substate 0x2d0
- Frame 31-39: 1% 100f/80w 80° Stun Unblockable
- Frame 49-50: 39% 50b/100g (KO@ 4%) 361°
- Max Damage: 40%
- **********
- END pitb
- BEGIN pitb_bowarrow
- **********
- unknown substate 0x4
- Frame 1- 2: 3.3% 4b/88g (KO@ 628%) 60° Pierce
- Max Damage: 3.3%
- unknown substate 0x5
- Frame 1- 2: 5% 40b/80g (KO@ 429%) 60° Pierce
- Max Damage: 5%
- unknown substate 0x6
- Frame 1- 2: 2% 13b/88g (KO@ 670%) 361° Pierce
- Max Damage: 2%
- **********
- END pitb_bowarrow
- BEGIN purin
- **********
- Jab1
- Frame 5- 6: 3% 12b/50g 60°
- Frame 5- 6: 3% 12b/50g 78°
- Max Damage: 3%
- Enables transition to next jab state on real frame 8
- Jab2
- Frame 5- 6: 3% 22b/50g 55°
- Frame 5- 6: 3% 22b/50g 65°
- Max Damage: 6%
- Dash Attack
- Frame 5- 9: 12% 16b/100g (KO@ 153%) 361°
- Frame 10-20: 8% 8b/100g (KO@ 235%) 361°
- Max Damage: 12%
- F-tilt (normal)
- Frame 7-10: 10% 8b/100g (KO@ 193%) 361°
- Max Damage: 10%
- U-tilt
- Frame 9-10: 9% 40b/120g (KO@ 155%) 96°
- Frame 11-13: 8% 40b/120g (KO@ 172%) 88°
- Max Damage: 9%
- D-tilt
- Frame 10-12: 10% 50b/55g (KO@ 229%) 20° 0.35-Trip
- Max Damage: 10%
- F-smash (normal)
- Frame 16-19: 15% 10b/115g (KO@ 108%) 361°
- Frame 20-24: 12% 6b/85g (KO@ 195%) 361°
- Max Damage: 15%
- Smash charge window on real frame 5
- U-smash
- Frame 16-19: 14% 20b/105g (KO@ 132%) 87°
- Frame 16-19: 12% 20b/105g (KO@ 154%) 87°
- Max Damage: 14%
- Smash charge window on real frame 9
- D-smash
- Frame 14-15: 11% 34b/69g (KO@ 201%) 0°
- Max Damage: 11%
- Smash charge window on real frame 5
- Begins partial invincibility on real frame 14
- Begins partial invincibility on real frame 14
- End partial invincibility on real frame 16
- Nair
- Frame 6- 7: 11% 30b/100g (KO@ 152%) 361°
- Frame 8-30: 6% 50b/70g (KO@ 323%) 361°
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 40
- Fair
- Frame 8- 9: 9% 30b/98g (KO@ 187%) 361°
- Frame 10-20: 6% 30b/70g (KO@ 374%) 361°
- Max Damage: 9%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 28
- Bair
- Frame 12-13: 13% 30b/120g (KO@ 106%) 42° 1.2-Hitlag
- Frame 12-13: 13% 0b/120g (KO@ 130%) 42° 1.2-Hitlag
- Max Damage: 13%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 28
- Uair
- Frame 9-21: 9% 30b/100g (KO@ 201%) 88°
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Cancels transition to Uair landing state (landing lag) on real frame 35
- Dair
- Frame 7- 8: [1.5%]x8 100f/30w 280° 0.8-Hitlag 0.8-SDI
- Frame 7- 8: [1.5%]x8 10b/100g (KO@ 661%) 145° 0.8-Hitlag 0.8-SDI
- Frame 31-32: 2% 30b/150g (KO@ 355%) 45° 2.2-Hitlag
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 45
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 10-11: 3.1% 100f/30w 361°
- Max Damage: 3.1%
- Enables state transition on real frame 21
- F-throw
- Frame 1- 9: 5% 100b/30g (KO@ 705%) 55°
- Frame 10-11: 5%(+1) 40b/110g (KO@ 246%) 361°
- Max Damage: 10%
- B-throw
- Frame 1- 2: 10% 90b/25g (KO@ 451%) 135°
- Max Damage: 10%
- U-throw
- Frame 1- 2: 10% 110b/30g (KO@ 318%) 90°
- Max Damage: 10%
- D-throw
- Frame 1-59: 6% 100b/45g (KO@ 367%) 80°
- Frame 60-61: 4% 10b/130g (KO@ 298%) 40°
- Max Damage: 10%
- Rollout (ground)
- Frame 1- 2: 7% 30b/92g (KO@ 230%) 30°
- Max Damage: 7%
- Relentless Rollout (ground)
- Frame 1- 2: 7% 30b/92g (KO@ 230%) 30°
- Max Damage: 7%
- Raging Rollout (ground)
- Frame 1- 2: 7% 30b/92g (KO@ 230%) 30° Unblockable
- Max Damage: 7%
- Rollout (aerial)
- Frame 1- 2: 10% 30b/102g (KO@ 178%) 90°
- Max Damage: 10%
- Relentless Rollout (aerial)
- Frame 1- 2: 10% 30b/102g (KO@ 178%) 90°
- Max Damage: 10%
- Raging Rollout (aerial)
- Frame 1- 2: 10% 30b/102g (KO@ 178%) 90° Unblockable
- Max Damage: 10%
- Pound (ground)
- Frame 13-28: 11%(+20) 52b/75g (KO@ 200%) 75° 0.4-Trip
- Max Damage: 11%
- Sideways Pound (ground)
- Frame 18-25: 7%(+10) 50b/80g (KO@ 212%) 20° 0.4-Trip
- Frame 18-25: 7%(+10) 30b/80g (KO@ 251%) 20° 0.4-Trip
- Max Damage: 7%
- Pound Blitz (ground)
- Frame 25-40: [1%(+2)]x4 100f/22w 40°
- Frame 41-41: 5%(+2) 60b/100g (KO@ 264%) 90°
- Max Damage: 5%
- Pound (aerial)
- Frame 13-28: 11%(+20) 52b/75g (KO@ 200%) 75° 0.4-Trip
- Max Damage: 11%
- Enables forward ledge grabs on real frame 29
- Enables all ledge grabs on real frame 41
- Sideways Pound (aerial)
- Frame 18-25: 7% 50b/80g (KO@ 212%) 20° 0.4-Trip
- Frame 18-25: 7% 30b/80g (KO@ 251%) 20° 0.4-Trip
- Max Damage: 7%
- Enables forward ledge grabs on real frame 38
- Enables all ledge grabs on real frame 55
- Pound Blitz (aerial)
- Frame 25-40: [1%(+2)]x4 100f/22w 40°
- Frame 41-41: 5%(+2) 60b/100g (KO@ 264%) 90°
- Max Damage: 5%
- Enables forward ledge grabs on real frame 41
- Enables all ledge grabs on real frame 57
- Hyper Voice (ground)
- Frame 35-39: 4% 60b/110g (KO@ 252%) 361°
- Frame 147-152: 6% 75b/110g (KO@ 154%) 361°
- Max Damage: 14%
- Spinphony (ground)
- Frame 57-59: 0.5% 1f/1w 270° 0.0-Hitlag
- Frame 59-59: 0.5% 0b/0g 110° Cape
- Frame 123-125: 0.5% 1f/1w 270° 0.0-Hitlag
- Frame 125-125: 0.5% 0b/0g 110° Cape
- Frame 197-203: 1% 1f/1w 270° 0.0-Hitlag
- Frame 198-203: 1% 0b/0g 110° Cape
- Max Damage: 2%
- Hyper Voice (aerial)
- Frame 35-39: 4% 60b/110g (KO@ 252%) 361°
- Frame 147-152: 5% 75b/110g (KO@ 179%) 361°
- Max Damage: 13%
- Rest
- Frame 2- 4: 20% 100b/66g (KO@ 70%) 88° Flower
- Max Damage: 20%
- Leaping Rest
- Frame 2- 2: 15% 80b/65g (KO@ 130%) 88° Flower
- Frame 3-54: 10% 50b/100g (KO@ 163%) 75°
- Max Damage: 15%
- Wakie Wakie
- Frame 2-93: [0%]x19 100f/10w 361°
- Frame 94-97: 15% 70b/100g (KO@ 76%) 361° Fire
- Max Damage: 15%
- Final Smash Initial
- Frame 41-52: [0%]x6 100f/40w 0° 0.0-Hitlag 0.0-SDI Unblockable
- Final Smash Finisher
- Frame 10-14: 17% 60b/100g (KO@ 63%) 0° Unblockable
- Max Damage: 17%
- **********
- END purin
- BEGIN reflet
- **********
- Jab1
- Frame 4- 7: 3% 30b/30g 60° Slash
- Frame 4- 7: 3% 30b/30g 75° Slash
- Frame 4- 7: 3% 30b/30g 361° Slash
- Max Damage: 3%
- Enables transition to next jab state on real frame 14
- Jab2
- Frame 4- 8: 3% 50b/24g 70° Slash
- Frame 4- 8: 3% 50b/24g 80° Slash
- Frame 4- 8: 3% 50b/24g 92° Slash
- Max Damage: 6%
- Enables transition to next jab state on real frame 14
- Jab3
- Frame 10-11: 5% 70b/124g (KO@ 173%) 361° 1.6-Hitlag Fire
- Max Damage: 11%
- Repeating Jab End
- Frame 8- 8: 3% 80b/160g (KO@ 203%) 74° 3.0-Hitlag Slash
- Max Damage: 3%
- Dash Attack
- Frame 8-10: 10% 80b/66g (KO@ 181%) 45° 1.1-Hitlag Slash
- Frame 11-18: 6% 80b/60g (KO@ 365%) 65° Slash
- Max Damage: 10%
- F-tilt (normal)
- Frame 9-10: 7.5% 50b/70g (KO@ 269%) 361° Slash
- Max Damage: 7.5%
- U-tilt
- Frame 6-13: 6% 70b/80g (KO@ 267%) 96° Slash
- Frame 6-13: 6% 60b/80g (KO@ 289%) 96° Slash
- Frame 6-13: 6% 50b/80g (KO@ 312%) 96° Slash
- Max Damage: 6%
- D-tilt
- Frame 7- 8: 6% 40b/40g (KO@ 565%) 30° Slash
- Max Damage: 6%
- F-smash (normal)
- Frame 16-15: 16% 50b/87g (KO@ 101%) 361° Electric
- Frame 16-18: 9.6% 50b/87g (KO@ 172%) 361° Slash
- Frame 19-18: 5% 60b/70g (KO@ 341%) 361° Electric
- Max Damage: 16%
- Smash charge window on real frame 7
- U-smash
- Frame 12-11: 15% 45b/84g (KO@ 132%) 92° Electric
- Frame 12-12: 10% 70b/79g (KO@ 185%) 70° Electric
- Frame 12-16: 9% 45b/84g (KO@ 236%) 55° Slash
- Frame 17-16: 5% 60b/70g (KO@ 402%) 70° Electric
- Max Damage: 15%
- Smash charge window on real frame 6
- D-smash
- Frame 16-15: 15% 50b/95g (KO@ 120%) 55° Electric
- Frame 16-17: 8% 50b/95g (KO@ 165%) 28° Slash
- Frame 20-23: 12% 50b/100g (KO@ 111%) 45° 0.0-Hitlag Electric Ground-Target-Only
- Frame 24-28: 8% 50b/80g (KO@ 220%) 45° 0.0-Hitlag Electric
- Max Damage: 27%
- Smash charge window on real frame 4
- Nair
- Frame 9-12: 7% 60b/55g (KO@ 304%) 30° Slash
- Max Damage: 14%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Frame 12-11: 11% 50b/100g (KO@ 157%) 55° Electric
- Frame 12-15: 6.6% 50b/100g (KO@ 207%) 361° Slash
- Frame 16-15: 5% 45b/80g (KO@ 402%) 65° Electric
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 27
- Bair
- Frame 9- 8: 15% 40b/93g (KO@ 110%) 361° Electric
- Frame 9-10: 9% 40b/93g (KO@ 184%) 361° Slash
- Frame 11-10: 5% 45b/80g (KO@ 402%) 65° Electric
- Max Damage: 15%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 32
- Uair
- Frame 10- 9: 13% 48b/90g (KO@ 139%) 95° Electric
- Frame 10-13: 7.8% 48b/90g (KO@ 225%) 95° 0.7-Hitlag Slash
- Frame 14-13: 5% 45b/80g (KO@ 402%) 65° Electric
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 27
- Dair
- Frame 13-13: 10% 20b/100g (KO@ 252%) 270° 1.5-Hitlag Electric Aerial-Target-Only
- Frame 13-16: 10% 20b/100g (KO@ 196%) 80° 1.5-Hitlag Electric Ground-Target-Only
- Frame 14-13: 12% 55b/80g (KO@ 145%) 40° Electric
- Frame 14-16: 7.2% 55b/80g (KO@ 233%) 361° 0.7-Hitlag Slash
- Frame 17-16: 5% 45b/80g (KO@ 402%) 65° Electric
- Max Damage: 12%
- Enables transition to Dair landing state (landing lag) on real frame 2
- Cancels transition to Dair landing state (landing lag) on real frame 48
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 6- 6: 3% 100f/30w 361° Electric
- Max Damage: 3%
- F-throw
- Frame 1- 2: 8% 82b/25g (KO@ 590%) 45°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 11% 85b/60g (KO@ 196%) 52°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
- Max Damage: 8%
- D-throw
- Frame 1- 2: 6% 80b/50g (KO@ 396%) 85°
- Max Damage: 6%
- unknown substate 0x214
- Article generated on real frame 1
- unknown substate 0x216
- Article generated on real frame 1
- unknown substate 0x218
- Article generated on real frame 1
- unknown substate 0x21a
- Article generated on real frame 1
- unknown substate 0x230
- Article generated on real frame 1
- unknown substate 0x231
- Article generated on real frame 1
- unknown substate 0x232
- Article generated on real frame 1
- unknown substate 0x25c
- Article generated on real frame 8
- unknown substate 0x25d
- Article generated on real frame 11
- unknown substate 0x25e
- Article generated on real frame 10
- Elwind (travel)
- Article generated on real frame 17
- Enables forward ledge grabs on real frame 17
- Enables all ledge grabs on real frame 32
- Soaring Elwind (travel)
- Article generated on real frame 22
- Enables forward ledge grabs on real frame 22
- Enables all ledge grabs on real frame 37
- Gliding Elwind (travel)
- Article generated on real frame 17
- Enables forward ledge grabs on real frame 17
- Enables all ledge grabs on real frame 32
- Nosferatu (grab)
- Frame 16-17: Grab
- Distant Nosferatu (grab)
- Frame 29-30: Grab
- Goetia (grab)
- Frame 11-27: [0%]x5 20b/80g 367°
- Frame 29-30: Grab
- Nosferatu (auto-pummel)
- Frame 7- 8: 0.8% 100f/100w 60° 0.0-Hitlag 0.0-SDI Darkness
- Max Damage: 0.8%
- Distant Nosferatu (auto-pummel)
- Frame 7- 8: 0.6% 100f/100w 110° 0.0-Hitlag 0.0-SDI Darkness
- Max Damage: 0.6%
- Goetia (auto-pummel)
- Frame 7- 8: 1% 100f/100w 60° 0.1-Hitlag 0.0-SDI
- Max Damage: 1%
- unknown substate 0x28c
- Article generated on real frame 1
- Final Smash
- Frame 9- 9: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
- Frame 46-46: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
- Frame 58-58: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
- Frame 104-104: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
- Frame 118-118: 2% 100f/50w 90° 0.2-Hitlag Electric Unblockable
- Frame 151-151: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
- Frame 170-170: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
- Frame 263-263: 14% 70b/162g (KO@ 53%) 268° 0.2-Hitlag Fire Unblockable
- Max Damage: 40%
- **********
- END reflet
- BEGIN reflet_chrom
- **********
- Final Smash
- Frame 3- 5: 3% 50b/100g (KO@ 413%) 75° 0.0-SDI Slash Unblockable
- Max Damage: 3%
- Final Smash
- Frame 1- 2: 2% 100f/50w 22° Stun Unblockable
- Max Damage: 2%
- **********
- END reflet_chrom
- BEGIN reflet_elwind
- **********
- Elwind (projectile 1)
- Frame 1- 5: 7% 10b/100g (KO@ 366%) 255° Slash
- Frame 6- 7: 5% 100b/30g (KO@ 636%) 80° Slash
- Max Damage: 7%
- Soaring Elwind (projectile 1)
- Frame 1- 2: 5% 80b/30g (KO@ 772%) 80° Slash
- Max Damage: 5%
- Gliding Elwind (projectile 1)
- Frame 1- 5: 7% 10b/100g (KO@ 366%) 255° Slash
- Frame 6- 7: 5% 100b/30g (KO@ 636%) 80° Slash
- Max Damage: 7%
- Elwind (projectile 2)
- Frame 1- 2: 5% 70b/80g (KO@ 336%) 125° Slash
- Max Damage: 5%
- Soaring Elwind (projectile 2)
- Frame 1- 2: 5% 60b/70g (KO@ 414%) 125° Slash
- Max Damage: 5%
- Gliding Elwind (projectile 2)
- Frame 1- 5: 5% 50b/80g (KO@ 485%) 260° 2.0-Hitlag Slash
- Frame 6- 7: 4% 70b/80g (KO@ 394%) 55° Slash
- Max Damage: 5%
- **********
- END reflet_elwind
- BEGIN reflet_gigafire
- **********
- Arcfire (initial hit)
- Frame 1- 2: 2% 55b/100g (KO@ 492%) 100° 0.8-SDI Fire
- Max Damage: 2%
- Arcfire+ (initial hit)
- Frame 1- 2: 2% 55b/100g (KO@ 492%) 100° 0.8-SDI Fire
- Max Damage: 2%
- Firewall (initial hit)
- Frame 1- 2: 0% 0b/0g 0° 0.8-SDI Fire Unblockable
- Arcfire (on-hit)
- Frame 1- 2: 1% 100f/22w 85° 0.5-Hitlag 0.8-SDI Fire
- Max Damage: 1%
- Arcfire+ (on-hit)
- Frame 1- 4: 8% 50b/100g (KO@ 175%) 361° 0.5-Hitlag 0.8-SDI Fire
- Max Damage: 8%
- Firewall (on-hit)
- Frame 1- 3: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag 0.8-SDI Fire
- Frame 4- 7: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag Fire
- Max Damage: 7%
- Arcfire (repeating hits)
- Frame 1- 2: 1% 100f/16w 78° 0.5-Hitlag 0.8-SDI Fire
- Max Damage: 1%
- Firewall (repeating hits)
- Frame 1- 2: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag 0.8-SDI Fire
- Max Damage: 7%
- Arcfire (removal--final hit)
- Frame 1- 2: 4% 80b/115g (KO@ 243%) 70° 2.0-Hitlag 0.8-SDI Fire
- Max Damage: 4%
- **********
- END reflet_gigafire
- BEGIN reflet_thunder
- **********
- Thunder
- Frame 1- 2: 3% 50b/20g 50° Electric
- Max Damage: 3%
- Thunder+
- Frame 1- 2: 5% 50b/20g 50° 1.5-Hitlag Electric
- Max Damage: 5%
- Speed Thunder
- Frame 1- 2: 2% 50b/15g 50° 0.8-Hitlag Electric
- Max Damage: 2%
- Elthunder
- Frame 1- 2: 9% 30b/100g (KO@ 204%) 50° Electric
- Max Damage: 9%
- Elthunder+
- Frame 1- 2: 11% 30b/100g (KO@ 169%) 50° 1.5-Hitlag Electric
- Max Damage: 11%
- Speed Elthunder
- Frame 1- 2: 5% 30b/80g (KO@ 414%) 50° 0.8-Hitlag Electric
- Max Damage: 5%
- Arcthunder (initial hit)
- Frame 1- 2: 3% 50b/75g (KO@ 567%) 70° Electric
- Max Damage: 3%
- Arcthunder+ (initial hit)
- Frame 1- 2: 5% 50b/75g (KO@ 402%) 70° Electric
- Max Damage: 5%
- Speed Arcthunder (initial hit)
- Frame 1- 2: 2.5% 50b/75g (KO@ 631%) 70° Electric
- Max Damage: 2.5%
- Arcthunder (on-hit X)
- Frame 1-33: [1%]x6 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
- Frame 1-33: [1%]x6 100f/16w 366° 0.4-Hitlag Electric
- Frame 34-34: 1% 60b/280g (KO@ 217%) 50° 2.0-Hitlag 0.0-SDI Electric
- Max Damage: 18%
- Arcthunder+ (on-hit X)
- Frame 1-33: [1.2%]x6 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
- Frame 1-33: [1.2%]x6 100f/16w 366° 0.4-Hitlag Electric
- Frame 34-34: 1.2% 60b/280g (KO@ 201%) 50° 2.0-Hitlag 0.0-SDI Electric
- Max Damage: 21.6%
- Speed Arcthunder (on-hit X)
- Frame 1-21: [1%]x4 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
- Frame 1-21: [1%]x4 100f/16w 366° 0.4-Hitlag Electric
- Frame 22-22: 1% 60b/230g (KO@ 269%) 50° 1.5-Hitlag 0.0-SDI Electric
- Max Damage: 12%
- Thoron (channeled, max 4-7 hits)
- Frame 1- 2: 2.6% 50b/230g (KO@ 211%) 60° 0.5-SDI Electric
- Max Damage: 2.6%
- Thoron+ (channeled, max 6-9 hits)
- Frame 1- 2: 3.5% 68b/230g (KO@ 155%) 60° 0.5-SDI Electric
- Max Damage: 3.5%
- Speed Thoron (channeled, max 1 hit)
- Frame 1- 2: 10% 85b/70g (KO@ 192%) 55° 0.5-SDI Electric
- Max Damage: 10%
- **********
- END reflet_thunder
- BEGIN robot
- **********
- Jab1
- Frame 3- 4: 3% 4b/70g (KO@ 771%) 100°
- Max Damage: 3%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 3- 4: 3% 40b/120g (KO@ 326%) 361°
- Max Damage: 6%
- Dash Attack
- Frame 7- 8: 7% 70b/70g (KO@ 311%) 60°
- Frame 7- 8: 7% 65b/70g (KO@ 323%) 60°
- Max Damage: 7%
- F-tilt (high)
- Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
- Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
- Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
- Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
- Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
- Max Damage: 8%
- F-tilt (low)
- Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
- Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
- Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
- Max Damage: 8%
- U-tilt
- Frame 4- 5: 3% 100f/60w 90°
- Frame 4- 5: 3% 100f/50w 105°
- Frame 6- 7: 6% 55b/80g (KO@ 300%) 90°
- Frame 6- 7: 5% 55b/80g (KO@ 344%) 90°
- Max Damage: 6%
- D-tilt
- Frame 3- 3: 5% 2b/100g (KO@ 355%) 361° 0.2-Trip
- Max Damage: 5%
- F-smash (high)
- Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
- Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
- Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
- Max Damage: 15%
- Smash charge window on real frame 10
- F-smash (normal)
- Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
- Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
- Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
- Max Damage: 15%
- Smash charge window on real frame 10
- F-smash (low)
- Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
- Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
- Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
- Max Damage: 15%
- Smash charge window on real frame 10
- U-smash
- Frame 10-11: 3% 100f/135w 111° Ground-Target-Only
- Frame 14-18: 14% 40b/98g (KO@ 122%) 80° Fire
- Frame 14-18: 13% 40b/98g (KO@ 131%) 85° Fire
- Max Damage: 17%
- Smash charge window on real frame 8
- D-smash
- Frame 7-14: [2%]x4 40b/30g 170°
- Frame 7-14: [1.5%]x4 40b/30g 170°
- Frame 16-16: 5% 37b/160g (KO@ 155%) 33° 2.0-Hitlag
- Max Damage: 13%
- Smash charge window on real frame 2
- Nair
- Frame 18-32: 8% 50b/100g (KO@ 220%) 60° Fire
- Frame 18-32: 6% 50b/98g (KO@ 266%) 70° Fire
- Max Damage: 8%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 33
- Fair
- Frame 6- 7: 7% 30b/90g (KO@ 255%) 361°
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 25
- Bair
- Frame 19-23: 12% 32b/100g (KO@ 131%) 35° 1.2-Hitlag Fire
- Frame 19-23: 10% 32b/100g (KO@ 157%) 35° 1.2-Hitlag Fire
- Frame 24-29: 6% 30b/100g (KO@ 248%) 35° 1.2-Hitlag Fire
- Frame 24-29: 4.5% 30b/100g (KO@ 308%) 35° 1.2-Hitlag Fire
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 46
- Uair
- Frame 26-26: 4% 45b/180g (KO@ 199%) 70° 2.0-Hitlag
- Max Damage: 4%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 40
- Dair
- Frame 20-21: 12% 10b/100g (KO@ 175%) 80° Fire
- Frame 20-21: 11% 30b/100g (KO@ 160%) 45° Fire Ground-Target-Only
- Frame 20-26: 11% 20b/110g (KO@ 210%) 280° Fire Aerial-Target-Only
- Frame 20-26: 6% 10b/100g (KO@ 295%) 361° Fire
- Frame 22-26: 8% 30b/100g (KO@ 204%) 361° Fire Ground-Target-Only
- Frame 22-26: 8% 30b/100g (KO@ 204%) 361° Fire
- Max Damage: 12%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 45
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 2- 2: 2% 100f/40w 361°
- Max Damage: 2%
- Enables state transition on real frame 17
- F-throw
- Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 10% 60b/65g (KO@ 221%) 45°
- Max Damage: 10%
- U-throw
- Frame 1- 2: 12% 70b/72g (KO@ 163%) 80°
- Max Damage: 12%
- Enables state transition on real frame 6
- D-throw
- Frame 1- 2: 10% 110b/20g (KO@ 482%) 88°
- Max Damage: 10%
- unknown substate 0x20e
- Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
- Max Damage: 7%
- unknown substate 0x20f
- Frame 28-30: 7% 40b/95g (KO@ 224%) 361° Fire
- Max Damage: 7%
- unknown substate 0x210
- Frame 31-33: 4% 30b/95g (KO@ 368%) 361° Fire
- Max Damage: 4%
- unknown substate 0x212
- Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
- Max Damage: 7%
- unknown substate 0x213
- Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
- Max Damage: 7%
- unknown substate 0x214
- Frame 25-27: 4% 30b/95g (KO@ 368%) 361° Fire
- Max Damage: 4%
- unknown substate 0x21a
- Frame 1- 2: 1% 20b/70g 120° 0.7-Hitlag
- Frame 1-29: [1%]x10 20b/70g 145° 0.7-Hitlag
- Frame 1-29: [1%]x10 20b/70g 361° 0.7-Hitlag
- Frame 30-31: 0.7% 20b/70g 145° 0.7-Hitlag
- Frame 30-31: 0.7% 20b/70g 361° 0.7-Hitlag
- Max Damage: 30%
- unknown substate 0x21b
- Frame 1- 2: 2% 70b/100g (KO@ 385%) 361°
- Max Damage: 2%
- unknown substate 0x21c
- Frame 1- 2: 2% 100f/5w 90° 0.8-Hitlag
- Frame 1- 2: 2% 60b/100g (KO@ 534%) 120° 0.8-Hitlag
- Max Damage: 2%
- unknown substate 0x21e
- Frame 7- 7: 3% 40b/210g (KO@ 193%) 45° 3.4-Hitlag
- Max Damage: 3%
- unknown substate 0x21f
- Frame 7- 7: 4% 80b/100g (KO@ 248%) 45° 1.5-Hitlag
- Max Damage: 4%
- unknown substate 0x220
- Frame 7- 8: 4% 80b/90g (KO@ 276%) 135° 0.8-Hitlag
- Max Damage: 4%
- unknown substate 0x22f
- Frame 5- 7: 5% 30b/95g (KO@ 450%) 260° Fire
- Frame 8- 9: 8% 40b/95g (KO@ 295%) 260° Fire
- Max Damage: 8%
- unknown substate 0x242
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x243
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x244
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x246
- Article generated on real frame 1
- unknown substate 0x247
- Article generated on real frame 1
- unknown substate 0x248
- Article generated on real frame 1
- **********
- END robot
- BEGIN robot_beam
- **********
- unknown substate 0x0
- Frame 1- 2: 4.5% 70b/40g (KO@ 677%) 80°
- Max Damage: 4.5%
- unknown substate 0x1
- Frame 1- 2: 3.5% 70b/40g (KO@ 802%) 80°
- Max Damage: 3.5%
- unknown substate 0x2
- Frame 1- 4: 3% 30b/100g (KO@ 463%) 80°
- Frame 5- 6: 2% 20b/100g (KO@ 617%) 80°
- Max Damage: 3%
- unknown substate 0x4
- Frame 1- 2: 10% 50b/70g (KO@ 263%) 60° 1.3-Hitlag 0.0-SDI
- Max Damage: 10%
- unknown substate 0x5
- Frame 1- 2: 8% 50b/70g (KO@ 319%) 60° 1.3-Hitlag 0.0-SDI
- Max Damage: 8%
- unknown substate 0x6
- Frame 1- 2: 10% 50b/70g (KO@ 263%) 60° 1.3-Hitlag 0.0-SDI
- Max Damage: 10%
- **********
- END robot_beam
- BEGIN robot_hugebeam
- **********
- unknown substate 0x0
- Frame 1- 2: 10% 55b/160g (KO@ 86%) 45° 3.0-Hitlag Unblockable
- Max Damage: 10%
- **********
- END robot_hugebeam
- BEGIN robot_narrowbeam
- **********
- unknown substate 0x0
- Frame 1-153: [0.5%(+1)]x13 100f/24w 190° Unblockable
- Frame 154-161: 1%(+1) 100f/80w 200° 2.0-Hitlag Unblockable
- Max Damage: 7.5%
- unknown substate 0x1
- Frame 1-153: [0.5%(+1)]x13 100f/24w 170° Unblockable
- Frame 154-161: 1%(+1) 100f/80w 180° 2.0-Hitlag Unblockable
- Max Damage: 7.5%
- unknown substate 0x2
- Frame 1-153: [0.5%(+1)]x13 100f/24w 140° Unblockable
- Frame 154-161: 1%(+1) 100f/80w 150° 2.0-Hitlag Unblockable
- Max Damage: 7.5%
- unknown substate 0x3
- Frame 1-153: [0.5%(+1)]x13 100f/24w 110° Unblockable
- Frame 154-161: 1%(+1) 100f/80w 120° 2.0-Hitlag Unblockable
- Max Damage: 7.5%
- **********
- END robot_narrowbeam
- BEGIN robot_widebeam
- **********
- unknown substate 0x0
- Frame 1-165: [1%(+1)]x14 100f/28w 22° Unblockable
- Frame 166-167: 2%(+1) 100f/50w 22° 2.0-Hitlag Stun Unblockable
- Max Damage: 16%
- **********
- END robot_widebeam
- BEGIN rockman
- **********
- Jab1
- Frame 2- 2: 1%(+1) 40b/25g 361°
- Max Damage: 1%
- Dash Attack
- Frame 8- 8: [1%(+1)]x7 100f/65w 20° Slash
- Frame 8- 8: [1%(+1)]x7 100f/42w 20° Slash
- Frame 8- 8: [1%(+1)]x7 100f/36w 20° Slash
- Frame 36-36: 3%(+1) 60b/100g (KO@ 328%) 361°
- Max Damage: 10%
- U-tilt
- Frame 6- 6: 17% 38b/100g (KO@ 98%) 85° 1.6-Hitlag
- Frame 7- 9: 12% 40b/80g (KO@ 182%) 85°
- Frame 10-16: 8% 70b/80g (KO@ 223%) 70°
- Max Damage: 17%
- D-tilt
- Frame 5- 8: 8% 80b/70g (KO@ 236%) 70° 0.4-Trip
- Frame 9-21: 5% 80b/56g (KO@ 413%) 50° 0.4-Trip
- Max Damage: 8%
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 13
- F-smash (normal)
- Smash charge window on real frame 10
- Article generated on real frame 19
- U-smash
- Frame 8- 8: 2% 100f/160w 120° 0.0-Hitlag 0.0-SDI Electric
- Frame 11-12: [1.5%]x5 100f/40w 90° 0.0-Hitlag 0.7-SDI Electric
- Frame 11-12: [1.5%]x5 100f/15w 366° 0.0-Hitlag 0.7-SDI Electric
- Frame 31-31: 6% 30b/160g (KO@ 164%) 90° Electric
- Max Damage: 15.5%
- Smash charge window on real frame 5
- D-smash
- Frame 17-17: 17% 30b/99g (KO@ 107%) 80° Fire
- Frame 18-19: 14% 20b/105g (KO@ 147%) 60° Fire
- Frame 18-19: 14% 30b/99g (KO@ 107%) 80° Fire
- Frame 20-33: 9% 35b/36g (KO@ 511%) 40° Fire
- Frame 20-33: 9% 35b/36g (KO@ 511%) 40° Fire
- Frame 20-33: 9% 35b/36g (KO@ 587%) 70° Fire
- Frame 20-33: 9% 35b/36g (KO@ 587%) 70° Fire
- Max Damage: 17%
- Smash charge window on real frame 5
- Nair
- Frame 2- 4: 2%(+1) 60b/150g (KO@ 278%) 361°
- Max Damage: 2%
- Enables transition to Nair landing state (landing lag) on real frame 2
- Cancels transition to Nair landing state (landing lag) on real frame 34
- Fair
- Frame 9-11: 8.5% 23b/90g (KO@ 250%) 50° Fire
- Frame 9-11: 8% 23b/90g (KO@ 263%) 50° Fire
- Frame 12-17: 5% 12b/100g (KO@ 335%) 361° Fire
- Max Damage: 8.5%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 39
- Bair
- Frame 4- 4: 3% 100f/70w 366° Slash Aerial-Target-Only
- Frame 4- 4: 3% 65b/15g 0° Slash Ground-Target-Only
- Frame 4- 4: 3% 55b/15g 0° Slash Ground-Target-Only
- Frame 7- 7: 4% 100f/70w 366° Slash Aerial-Target-Only
- Frame 7- 7: 4% 65b/15g 0° Slash Ground-Target-Only
- Frame 7- 7: 4% 55b/15g 0° Slash Ground-Target-Only
- Frame 10-10: 5% 30b/180g (KO@ 155%) 361° Slash
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 40
- Uair
- Enables transition to Uair landing state (landing lag) on real frame 2
- Article generated on real frame 11
- Cancels transition to Uair landing state (landing lag) on real frame 51
- Dair
- Enables transition to Dair landing state (landing lag) on real frame 5
- Article generated on real frame 23
- Cancels transition to Dair landing state (landing lag) on real frame 55
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 5- 5: 3% 100f/30w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
- Max Damage: 8%
- B-throw
- Frame 1- 2: 11% 70b/63g (KO@ 191%) 45°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 7% 70b/72g (KO@ 262%) 90°
- Max Damage: 7%
- D-throw
- Frame 1- 2: 4.5% 75b/75g (KO@ 343%) 80°
- Max Damage: 4.5%
- Rush Coil (jump)
- Enables all ledge grabs on real frame 11
- Tornado Hold (jump)
- Enables all ledge grabs on real frame 11
- Beat (jump)
- Enables all ledge grabs on real frame 33
- unknown substate 0x243
- Frame 2- 2: 1%(+1) 40b/25g 361°
- Max Damage: 1%
- unknown substate 0x24e
- Article generated on real frame 30
- Final Smash
- Frame 1- 2: 3% 80f/1w 361°
- Max Damage: 3%
- Final Smash
- Frame 1- 2: 10% 80b/140g (KO@ 79%) 45°
- Max Damage: 10%
- **********
- END rockman
- BEGIN rockman_airshooter
- **********
- Uair
- Frame 1- 7: [3%]x3 100f/70w 92° 0.2-Hitlag 0.7-SDI Slash
- Frame 8-21: [2%]x3 100f/80w 92° 0.2-Hitlag 0.7-SDI Slash
- Frame 22-44: [1%]x5 100f/80w 92° 0.2-Hitlag 0.7-SDI Slash
- Frame 45-46: 2% 5b/260g (KO@ 231%) 92° 0.2-Hitlag 0.7-SDI Slash
- Max Damage: 22%
- **********
- END rockman_airshooter
- BEGIN rockman_blackhole
- **********
- Final Smash
- Frame 1- 2: 1% 50b/100g (KO@ 733%) 65° Fire Unblockable
- Max Damage: 1%
- Final Smash
- Frame 10-43: 2% 50b/100g (KO@ 549%) 65° Fire Unblockable
- Max Damage: 2%
- **********
- END rockman_blackhole
- BEGIN rockman_chargeshot
- **********
- Fsmash
- Frame 1- 2: 10% 25b/102g (KO@ 169%) 361° 0.3-Hitlag Electric
- Max Damage: 10%
- **********
- END rockman_chargeshot
- BEGIN rockman_crashbomb
- **********
- Crash Bomber (hit)
- Frame 1- 2: 0% 5b/0g 361° 0.3-Hitlag Explosion
- Ice Slasher (hit)
- Frame 1- 2: 4% 5b/172g (KO@ 270%) 65° Ice
- Max Damage: 4%
- Danger Wrap (hit)
- Frame 6-82: 0% 5b/0g 361° 0.3-Hitlag Explosion
- Crash Bomber (detonate)
- Frame 1-18: [1%(+1)]x4 11b/15g 361° 0.3-Hitlag Fire
- Frame 19-20: 4% 40b/120g (KO@ 307%) 70° 0.3-Hitlag Fire
- Max Damage: 8%
- Danger Wrap (detonate)
- Frame 1-14: [3%(+1)]x2 100f/10w 95° 0.7-Hitlag Fire
- Frame 16-19: 7% 60b/120g (KO@ 166%) 75° Fire
- Max Damage: 13%
- **********
- END rockman_crashbomb
- BEGIN rockman_hardknuckle
- **********
- Dair
- Frame 1- 2: 14% 5b/90g (KO@ 158%) 361°
- Frame 3- 4: 12% 5b/90g (KO@ 193%) 45° Ground-Target-Only
- Frame 3- 4: 12% 5b/90g (KO@ 254%) 270° Aerial-Target-Only
- Max Damage: 14%
- **********
- END rockman_hardknuckle
- BEGIN rockman_leafshield
- **********
- Leaf Shield (shield hit)
- Frame 2- 3: 2% 14b/22g 361° 0.5-Hitlag Slash
- Max Damage: 2%
- Skull Barrier (shield hit)
- Frame 2- 3: 0% 20b/20g 361° 0.5-Hitlag Slash Unblockable
- Plant Barrier (shield hit)
- Frame 2- 3: 3% 20b/35g 45° 0.5-Hitlag Slash
- Max Damage: 3%
- Leaf Shield (projectile throw)
- Frame 1- 2: 3.8% 50b/70g (KO@ 540%) 65° 0.3-Hitlag Slash
- Max Damage: 3.8%
- Skull Barrier (projectile throw)
- Frame 1- 2: 2% 40b/50g 65° 0.3-Hitlag
- Max Damage: 2%
- Plant Barrier (projectile throw)
- Frame 1- 2: 4.2% 20b/35g 45° 0.3-Hitlag Slash
- Max Damage: 4.2%
- **********
- END rockman_leafshield
- BEGIN rockman_rockbuster
- **********
- Jab/Ftilt/Nair Shots
- Frame 1- 3: 2% 22b/30g 361° 0.5-SDI
- Frame 4- 7: 2% 12b/10g 361° 0.75-Hitlag 0.5-SDI
- Frame 8- 9: 2% 8b/10g 361° 0.1-Hitlag 0.5-SDI
- Max Damage: 2%
- **********
- END rockman_rockbuster
- BEGIN rockman_rushcoil
- **********
- unknown substate 0x1
- Frame 1- 2: 2% 80b/100g (KO@ 411%) 75° 0.8-Hitlag Slash
- Frame 1- 2: 1% 100f/90w 105° 0.3-Hitlag 1.3-SDI Slash
- Max Damage: 2%
- **********
- END rockman_rushcoil
- BEGIN rosetta
- **********
- Jab1
- Frame 8-10: 2% 100f/40w 70° Magic
- Frame 8-10: 2% 100f/30w 82° Magic
- Max Damage: 2%
- Enables transition to next jab state on real frame 16
- Jab2
- Frame 6- 8: 1% 100f/40w 74° 1.5-Hitlag Magic
- Frame 6- 8: 1% 100f/30w 82° 1.5-Hitlag Magic
- Max Damage: 3%
- Enables transition to next jab state on real frame 17
- Jab3
- Frame 9-11: 3% 48b/80g (KO@ 528%) 74° 1.5-Hitlag Magic
- Max Damage: 6%
- Enables transition to next jab state on real frame 23
- Repeating Jab End
- Frame 9-11: 3% 60b/170g (KO@ 194%) 361° 2.0-Hitlag Magic
- Max Damage: 3%
- Dash Attack
- Frame 6- 9: 3% 40b/50g (KO@ 834%) 45° 1.2-Hitlag
- Frame 17-19: 4% 70b/130g (KO@ 238%) 65° 1.3-Hitlag
- Max Damage: 7%
- F-tilt (normal)
- Frame 7- 9: 6% 35b/90g (KO@ 279%) 361°
- Frame 7- 9: 5% 35b/90g (KO@ 320%) 361°
- Max Damage: 6%
- U-tilt
- Frame 9-17: 8% 80b/70g (KO@ 220%) 88° 2.0-Hitlag Magic
- Max Damage: 8%
- Begins partial invincibility on real frame 4
- Article generated on real frame 4
- End partial invincibility on real frame 12
- D-tilt
- Frame 5- 8: 4.5% 35b/98g (KO@ 292%) 30° 1.4-Hitlag
- Max Damage: 4.5%
- F-smash (high)
- Frame 16-18: 12% 30b/111g (KO@ 124%) 361° Magic
- Max Damage: 12%
- Smash charge window on real frame 10
- F-smash (normal)
- Frame 16-18: 12% 30b/111g (KO@ 124%) 361° 1.2-Hitlag Magic
- Max Damage: 12%
- Smash charge window on real frame 10
- F-smash (low)
- Frame 16-18: 12% 30b/111g (KO@ 124%) 361° 1.2-Hitlag Magic
- Max Damage: 12%
- Smash charge window on real frame 10
- U-smash
- Frame 8-16: 12% 45b/90g (KO@ 154%) 86°
- Max Damage: 12%
- Smash charge window on real frame 4
- Begins partial invincibility on real frame 7
- End partial invincibility on real frame 17
- D-smash
- Frame 6- 7: 7% 40b/102g (KO@ 194%) 32° 0.3-Trip 1.5-Hitlag Magic
- Frame 17-18: 9% 36b/105g (KO@ 148%) 32° 0.3-Trip 1.5-Hitlag Magic
- Max Damage: 16%
- Smash charge window on real frame 4
- Nair
- Frame 9-34: 5% 30b/108g (KO@ 275%) 361° Magic
- Frame 35-46: 7.5% 25b/108g (KO@ 206%) 361° Magic
- Max Damage: 7.5%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 60
- Fair
- Frame 11-25: [1%]x3 55b/100g (KO@ 533%) 30° 0.5-SDI Magic
- Frame 11-25: [1%]x3 55b/100g (KO@ 587%) 366° 0.5-SDI Magic
- Frame 27-28: 4% 50b/138g (KO@ 214%) 361° Magic
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 7
- Cancels transition to Fair landing state (landing lag) on real frame 68
- Bair
- Frame 9-11: 11% 38b/65g (KO@ 208%) 30° Magic
- Max Damage: 11%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 46
- Uair
- Frame 8-10: 10% 40b/98g (KO@ 174%) 88° Magic
- Frame 11-21: 5% 40b/98g (KO@ 311%) 88° 1.2-Hitlag Magic
- Frame 22-29: 2% 20b/30g 88° 1.4-Hitlag Magic
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 2
- Article generated on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 42
- Dair
- Frame 17-17: 8% 40b/80g (KO@ 239%) 361° Magic
- Frame 18-22: 7% 20b/67g (KO@ 515%) 270° Magic
- Frame 23-25: 6% 35b/100g (KO@ 263%) 45° Magic
- Frame 26-32: 2% 20b/30g 361° Magic
- Max Damage: 8%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Article generated on real frame 11
- Cancels transition to Dair landing state (landing lag) on real frame 50
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 7- 8: 2% 100f/30w 80° 0.75-Hitlag Magic
- Max Damage: 2%
- Enables state transition on real frame 19
- F-throw
- Frame 1-27: 9% 45b/76g (KO@ 232%) 45°
- Max Damage: 9%
- B-throw
- Frame 1-29: 11% 70b/60g (KO@ 217%) 50°
- Max Damage: 11%
- U-throw
- Frame 1-12: 7% 50b/90g (KO@ 243%) 88°
- Max Damage: 7%
- D-throw
- Frame 1-12: 9% 90b/35g (KO@ 400%) 70°
- Max Damage: 9%
- unknown substate 0x20f
- Enables state transition on real frame 1
- Luma Shot (Luma recall)
- Frame 8-15: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
- Luma Warp (Luma recall)
- Frame 8-13: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
- Power Luma Shot (Luma recall)
- Frame 8-15: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
- unknown substate 0x236
- Enables state transition on real frame 3
- unknown substate 0x237
- Enables state transition on real frame 5
- unknown substate 0x238
- Enables state transition on real frame 3
- Launch Star (ascent)
- Enables forward ledge grabs on real frame 16
- Launch Star Plus (ascent)
- Enables forward ledge grabs on real frame 7
- Launch Star Attack (ascent)
- Frame 1- 2: 3% 100f/120w 75° Magic
- Frame 5-12: [1%]x3 100f/75w 80° 0.8-Hitlag Magic Ground-Target-Only
- Frame 5-12: [1%]x3 100f/30w 366° 0.8-Hitlag Magic Aerial-Target-Only
- Frame 14-15: 1% 100f/100w 60° Magic
- Max Damage: 7%
- Enables forward ledge grabs on real frame 6
- Launch Star (end)
- Enables all ledge grabs on real frame 1
- Launch Star Plus (end)
- Enables all ledge grabs on real frame 1
- Launch Star Attack (end)
- Frame 11-17: 5% 70b/95g (KO@ 273%) 70° 2.0-Hitlag Magic
- Max Damage: 5%
- Enables all ledge grabs on real frame 1
- Enables state transition on real frame 1
- Cancels state transition on real frame 36
- Catch & Release
- Frame 9-24: [0%]x8 100f/30w 367°
- Frame 25-26: 6% 70b/80g (KO@ 292%) 55° 2.0-Hitlag Magic
- Max Damage: 6%
- **********
- END rosetta
- BEGIN rosetta_meteor
- **********
- Final Smash
- Frame 1- 2: 3% 100f/10w 361° 2.0-Hitlag 0.5-SDI Unblockable
- Max Damage: 3%
- **********
- END rosetta_meteor
- BEGIN rosetta_powerstar
- **********
- Final Smash
- Frame 1- 2: 8% 100f/70w 50° Unblockable
- Max Damage: 8%
- Final Smash
- Frame 6- 7: 12% 50b/118g (KO@ 99%) 361° Magic Unblockable
- Max Damage: 12%
- **********
- END rosetta_powerstar
- BEGIN rosetta_starpiece
- **********
- Star Bits
- Frame 1-38: 2.8% 40b/45g (KO@ 998%) 48° Magic
- Frame 39-76: 2% 40b/45g (KO@ 998%) 48° Magic
- Frame 77-78: 1.2% 40b/45g (KO@ 998%) 48° Magic
- Max Damage: 2.8%
- Shooting Star Bit
- Frame 1-11: 5% 25b/30g 55° 1.0-Trip 0.2-Hitlag Magic
- Frame 12-13: 4% 25b/30g 55° 1.0-Trip 0.2-Hitlag Magic
- Max Damage: 5%
- **********
- END rosetta_starpiece
- BEGIN rosetta_tico
- **********
- Jab1
- Frame 3- 4: 2% 100f/50w 70° 1.5-Hitlag
- Max Damage: 2%
- Jab2
- Frame 5- 6: 2% 100f/50w 90° 1.5-Hitlag
- Max Damage: 2%
- Jab3
- Frame 8-12: 4% 60b/150g (KO@ 206%) 80° 1.5-Hitlag
- Max Damage: 4%
- Repeating Jab Loop
- Frame 1- 2: 1.2% 15b/100g (KO@ 798%) 50°
- Max Damage: 1.2%
- Repeating Jab End
- Frame 7-11: 3% 60b/130g (KO@ 289%) 80° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 5- 7: 3% 45b/50g (KO@ 805%) 45° 1.5-Hitlag
- Max Damage: 3%
- Nair
- Frame 2- 5: 4% 40b/170g (KO@ 188%) 361° 1.7-Hitlag
- Frame 25-28: 3% 40b/170g (KO@ 224%) 361° 1.7-Hitlag
- Max Damage: 7%
- Dair
- Frame 10-13: 5% 60b/130g (KO@ 203%) 80° 0.3-Hitlag
- Max Damage: 5%
- Uair
- Frame 9-14: 4% 30b/150g (KO@ 210%) 28° 1.5-Hitlag
- Max Damage: 4%
- Bair
- Frame 2- 9: 4% 110b/60g (KO@ 322%) 92° 0.5-Hitlag
- Frame 2- 9: 4% 110b/60g (KO@ 346%) 108° 0.5-Hitlag
- Max Damage: 4%
- Fair
- Frame 7-11: 5% 90b/110g (KO@ 172%) 45° 1.5-Hitlag
- Max Damage: 5%
- Ftilt
- Frame 7-10: 4.3% 40b/125g (KO@ 246%) 361° 1.5-Hitlag
- Max Damage: 4.3%
- Utilt
- Frame 2- 2: 8% 120b/60g (KO@ 164%) 88° 2.0-Hitlag Ground-Target-Only
- Frame 3- 4: 4% 85b/60g (KO@ 425%) 98° 0.5-Hitlag
- Frame 3- 4: 4% 80b/60g (KO@ 441%) 93° 0.5-Hitlag
- Frame 5- 9: 3% 80b/60g (KO@ 532%) 90° 0.5-Hitlag
- Max Damage: 8%
- Dtilt
- Frame 7-12: 3.5% 35b/120g (KO@ 282%) 30° 1.5-Hitlag
- Max Damage: 3.5%
- Fsmash
- Frame 16-17: 7% 43b/165g (KO@ 122%) 361° 1.7-Hitlag
- Frame 16-17: 5% 43b/165g (KO@ 187%) 70° 1.7-Hitlag
- Max Damage: 7%
- Usmash
- Frame 9-11: 6% 60b/142g (KO@ 159%) 85° 1.5-Hitlag
- Frame 12-16: 5% 60b/142g (KO@ 184%) 85° 1.5-Hitlag
- Max Damage: 6%
- Dsmash
- Frame 6- 7: 4% 40b/155g (KO@ 194%) 33° 1.5-Hitlag
- Frame 18-19: 5% 40b/155g (KO@ 161%) 33° 1.5-Hitlag
- Max Damage: 9%
- Luma Shot (shoot)
- Frame 0- 1: 1% 50b/104g (KO@ 675%) 52°
- Max Damage: 1%
- Luma Warp (shoot)
- Begins partial invincibility on real frame 1
- Power Luma Shot (shoot)
- Frame 0- 1: 1% 70b/100g (KO@ 550%) 45° 1.4-Hitlag
- Max Damage: 1%
- Luma Warp (end)
- Frame 14-14: 1% 35b/35g 361°
- Max Damage: 1%
- Begins partial invincibility on real frame 1
- End partial invincibility on real frame 13
- unknown substate 0x62
- Frame 12-13: 2.8% 30b/50g 55° 0.5-Hitlag Magic
- Max Damage: 8.4%
- Guardian Luma
- Frame 5-12: 3% 55b/90g (KO@ 469%) 55° 1.25-Hitlag
- Frame 13-32: 5% 65b/90g (KO@ 309%) 55° 1.5-Hitlag
- Max Damage: 5%
- **********
- END rosetta_tico
- BEGIN samus
- **********
- Jab1
- Frame 3- 4: 3% 8b/100g (KO@ 484%) 361°
- Frame 3- 4: 3% 8b/80g (KO@ 607%) 361°
- Max Damage: 3%
- Enables transition to next jab state on real frame 12
- Jab2
- Frame 6- 9: 8% 30b/95g (KO@ 215%) 361°
- Max Damage: 11%
- Dash Attack
- Frame 10-13: 10% 80b/60g (KO@ 220%) 75°
- Frame 14-18: 6% 80b/60g (KO@ 340%) 75°
- Max Damage: 10%
- F-tilt (high)
- Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Frame 8-10: 5% 15b/90g (KO@ 366%) 361°
- Max Damage: 7%
- F-tilt (low)
- Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
- Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
- Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
- Max Damage: 8%
- U-tilt
- Frame 15-18: 13% 40b/100g (KO@ 177%) 270° Ground-Target-Only
- Frame 15-18: 12% 40b/100g (KO@ 129%) 361° Aerial-Target-Only
- Max Damage: 13%
- D-tilt
- Frame 6- 8: 12% 80b/48g (KO@ 230%) 80° 0.4-Trip Fire
- Max Damage: 12%
- F-smash (high)
- Frame 10-11: 15% 40b/100g (KO@ 101%) 361° Fire
- Frame 10-11: 13% 16b/112g (KO@ 125%) 361°
- Max Damage: 15%
- F-smash (normal)
- Frame 10-11: 14% 40b/100g (KO@ 109%) 361° Fire
- Frame 10-11: 12% 16b/112g (KO@ 136%) 361°
- Max Damage: 14%
- Smash charge window on real frame 4
- F-smash (low)
- Frame 10-11: 13.5% 40b/100g (KO@ 114%) 361° Fire
- Frame 10-11: 11% 16b/112g (KO@ 148%) 361°
- Max Damage: 13.5%
- U-smash
- Frame 11-12: 3% 100f/100w 110° 0.8-SDI Fire Ground-Target-Only
- Frame 11-12: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 11-12: 3% 100f/70w 366° 0.8-SDI Fire Aerial-Target-Only
- Frame 15-16: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 15-16: 3% 100f/70w 160° 0.8-SDI Fire
- Frame 19-20: 3% 100f/90w 80° 0.8-SDI Fire
- Frame 19-20: 3% 100f/70w 160° 0.8-SDI Fire
- Frame 23-24: 3% 100f/80w 85° 0.8-SDI Fire
- Frame 23-24: 3% 100f/50w 366° 0.8-SDI Fire
- Frame 27-28: 6% 50b/135g (KO@ 171%) 80° 0.8-SDI Fire
- Max Damage: 18%
- Smash charge window on real frame 10
- D-smash
- Frame 9-10: 10% 70b/46g (KO@ 245%) 31° 0.3-Trip
- Frame 17-18: 12% 70b/48g (KO@ 188%) 31° 0.3-Trip
- Max Damage: 22%
- Smash charge window on real frame 6
- Nair
- Frame 8- 9: 8% 40b/100g (KO@ 176%) 32°
- Frame 16-17: 7% 40b/100g (KO@ 205%) 361°
- Frame 18-22: 6% 10b/80g (KO@ 362%) 361°
- Max Damage: 15%
- Enables transition to Nair landing state (landing lag) on real frame 8
- Cancels transition to Nair landing state (landing lag) on real frame 35
- Fair
- Frame 6- 7: 3% 100f/3w 280° 0.8-SDI Fire
- Frame 6- 7: 3% 100f/3w 295° 0.8-SDI Fire
- Frame 20-13: [1%]x3 100f/30w 366° 0.8-SDI Fire
- Frame 20-13: [1%]x3 100f/25w 20° 0.8-SDI Fire
- Frame 30-31: 5% 40b/140g (KO@ 190%) 361° 2.2-Hitlag Fire
- Max Damage: 11%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 47
- Bair
- Frame 9-10: 14% 42b/98g (KO@ 110%) 361° 1.1-Hitlag
- Frame 9-10: 12% 30b/98g (KO@ 142%) 361°
- Frame 11-14: 9% 20b/90g (KO@ 220%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 9
- Cancels transition to Bair landing state (landing lag) on real frame 42
- Uair
- Frame 5- 6: 3% 100f/30w 90°
- Frame 5- 6: 3% 0b/130g (KO@ 388%) 361°
- Frame 8- 9: [1%]x4 100f/30w 80°
- Frame 8- 9: [1%]x4 0b/130g (KO@ 702%) 80°
- Frame 20-21: 4% 40b/160g (KO@ 225%) 70°
- Max Damage: 11%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 34
- Dair
- Frame 17-18: 10% 25b/100g (KO@ 172%) 361°
- Frame 19-21: 14% 25b/85g (KO@ 212%) 270°
- Frame 22-23: 11% 25b/100g (KO@ 157%) 361°
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 34
- Grab
- Frame 16-25: Grab
- Article generated on real frame 1
- Dash Grab
- Frame 16-26: Grab
- Article generated on real frame 1
- Pivot Grab
- Frame 17-28: Grab
- Article generated on real frame 1
- Pummel
- Frame 3- 3: 1.2% 100f/30w 361°
- Max Damage: 1.2%
- Enables state transition on real frame 9
- F-throw
- Frame 1- 2: 9% 60b/55g (KO@ 278%) 42°
- Max Damage: 9%
- Article generated on real frame 1
- B-throw
- Frame 1- 2: 8% 60b/55g (KO@ 301%) 40°
- Max Damage: 8%
- Article generated on real frame 1
- U-throw
- Frame 1-13: 4% 80b/70g (KO@ 377%) 90°
- Frame 14-15: [1%]x5 10b/100g (KO@ 868%) 80° 0.0-Hitlag 0.0-SDI Electric
- Max Damage: 9%
- Article generated on real frame 1
- D-throw
- Frame 1- 2: 6% 80b/50g (KO@ 401%) 80°
- Max Damage: 6%
- Article generated on real frame 1
- unknown substate 0x22e
- Enables state transition on real frame 20
- unknown substate 0x22f
- Enables state transition on real frame 20
- unknown substate 0x230
- Enables state transition on real frame 23
- unknown substate 0x236
- Enables state transition on real frame 23
- unknown substate 0x237
- Enables state transition on real frame 23
- unknown substate 0x238
- Enables state transition on real frame 28
- Screw Attack (???)
- Frame 5- 6: 2%(+3) 100f/180w 95° 0.5-SDI
- Frame 5- 6: 2%(+3) 100f/120w 95° 0.5-SDI
- Frame 7- 8: [1%(+3)]x3100f/150w 100° 0.2-SDI Aerial-Target-Only
- Frame 7- 8: [1%(+3)]x3100f/120w 100° 0.2-SDI Ground-Target-Only
- Frame 13-14: [1%(+3)]x6 100f/80w 100° 0.5-SDI Ground-Target-Only
- Frame 13-14: [1%(+3)]x6 100f/50w 110° 0.5-SDI Aerial-Target-Only
- Frame 25-26: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
- Max Damage: 12%
- Enables state transition on real frame 5
- Enables forward ledge grabs on real frame 7
- Enables all ledge grabs on real frame 27
- Screw Rush (???)
- Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
- Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
- Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
- Max Damage: 15%
- Enables state transition on real frame 11
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 26
- Apex Screw Attack (???)
- Frame 15-15: 2% 150b/20g (KO@ 762%) 92°
- Frame 25-27: 9% 90b/100g (KO@ 131%) 70° 2.0-Hitlag Electric
- Max Damage: 11%
- Enables forward ledge grabs on real frame 15
- Enables state transition on real frame 15
- Enables all ledge grabs on real frame 28
- Screw Attack (???)
- Frame 5- 6: [1%(+3)]x3 100b/0g 110°
- Frame 5- 6: [1%(+3)]x3 25b/0g 140°
- Frame 11-12: [1%(+3)]x8 100f/50w 100° 0.5-SDI Ground-Target-Only
- Frame 11-12: [1%(+3)]x8 25b/0g 366° Aerial-Target-Only
- Frame 27-28: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
- Max Damage: 12%
- Enables forward ledge grabs on real frame 5
- Enables all ledge grabs on real frame 29
- Screw Rush (???)
- Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
- Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
- Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
- Max Damage: 15%
- Enables forward ledge grabs on real frame 15
- Enables all ledge grabs on real frame 26
- Apex Screw Attack (???)
- Frame 15-15: 2% 140b/25g (KO@ 751%) 92°
- Frame 26-27: 7% 90b/100g (KO@ 164%) 70° 2.0-Hitlag Electric
- Max Damage: 9%
- Enables forward ledge grabs on real frame 18
- Enables all ledge grabs on real frame 28
- unknown substate 0x246
- Enables state transition on real frame 4
- unknown substate 0x247
- Enables state transition on real frame 4
- unknown substate 0x248
- Enables state transition on real frame 6
- Final Smash
- Frame 1- 7: 1%(+1) 100f/22w 20°
- Frame 8-11: 2%(+1) 100f/22w 20°
- Max Damage: 3%
- Article generated on real frame 1
- Article generated on real frame 1
- Final Smash
- Frame 1- 7: 1%(+1) 100f/22w 20°
- Frame 8-11: 2%(+1) 100f/22w 20°
- Max Damage: 3%
- Article generated on real frame 1
- Article generated on real frame 1
- Final Smash
- Frame 48-68: [1%]x3 100f/12w 18° 0.0-Hitlag 0.0-SDI Electric
- Frame 48-68: [0%]x3 100f/30w 18° 0.0-Hitlag 0.0-SDI
- Frame 48-68: [0%]x3 100f/30w 367° 0.0-Hitlag 0.0-SDI
- Max Damage: 3%
- Article generated on real frame 1
- **********
- END samus
- BEGIN samus_bomb
- **********
- Bomb (???)
- Frame 52-53: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
- Max Damage: 4%
- Slip Bomb (???)
- Frame 60-61: 0% 0b/45g 361° Fire Unblockable
- Mega Bomb (???)
- Frame 100-101: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
- Max Damage: 4%
- Bomb (explosion)
- Frame 1-18: 5%(+6) 15b/45g (KO@ 740%) 361° 0.3-Hitlag Fire
- Max Damage: 5%
- Slip Bomb (explosion)
- Frame 1- 3: 3.5%(+3) 40b/110g (KO@ 468%) 270° 0.3-Hitlag Fire Aerial-Target-Only
- Frame 1- 3: 2.5%(+6) 15b/45g 361° 1.0-Trip 0.3-Hitlag Fire Ground-Target-Only
- Max Damage: 3.5%
- Mega Bomb (explosion)
- Frame 1-18: 9%(+10) 30b/75g (KO@ 275%) 50° 0.5-Hitlag Fire
- Max Damage: 9%
- **********
- END samus_bomb
- BEGIN samus_cshot
- **********
- Charge Shot
- Frame 1- 2: 25%(+3) 30b/62g (KO@ 102%) 40° 0.7-Hitlag Electric
- Frame 1- 2: 3% 14b/42g 361° Electric
- Max Damage: 25%
- Dense Charge Shot
- Frame 1- 2: 27%(+3) 40b/65g (KO@ 78%) 40° 0.7-Hitlag Electric
- Frame 1- 2: 4% 14b/42g (KO@ 933%) 361° Electric
- Max Damage: 27%
- Melee Charge Shot
- Frame 1- 2: 18%(+3) 65b/60g (KO@ 110%) 35° 2.2-Hitlag Electric
- Frame 1- 2: 5% 30b/50g (KO@ 633%) 45° Electric
- Max Damage: 18%
- **********
- END samus_cshot
- BEGIN samus_laser
- **********
- Final Smash
- Frame 13-140: [1.5%(+1)]x13 100f/16w 20°
- Frame 141-148: 5.5%(+30) 60b/200g (KO@ 86%) 361° Electric Unblockable
- Max Damage: 25%
- **********
- END samus_laser
- BEGIN samus_laser2
- **********
- Final Smash
- Frame 18-140: [0.5%(+1)]x16 100f/20w 325°
- Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
- Max Damage: 10.5%
- Final Smash
- Frame 18-140: [0.5%(+1)]x16 100f/24w 45°
- Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
- Max Damage: 10.5%
- **********
- END samus_laser2
- BEGIN samus_missile
- **********
- Missile (homing)
- Frame 1- 2: 5%(+1) 26b/22g 0° Fire
- Max Damage: 5%
- Relentless Missile (homing)
- Frame 1- 2: 3%(+1) 26b/22g 0° Fire
- Max Damage: 3%
- Turbo Missile (homing)
- Frame 1-57: 4%(+1) 26b/22g 0° Fire
- Max Damage: 4%
- unknown substate 0x6
- Frame 1- 2: 4%(+1) 26b/22g 361° Fire
- Max Damage: 4%
- **********
- END samus_missile
- BEGIN samus_supermissile
- **********
- Missile (super)
- Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
- Max Damage: 10%
- Relentless Missile (super)
- Frame 1- 2: 12%(+5) 50b/65g (KO@ 240%) 60° Fire
- Max Damage: 12%
- Turbo Missile (super)
- Frame 1-59: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
- Max Damage: 9%
- unknown substate 0x6
- Frame 1- 2: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
- Max Damage: 9%
- **********
- END samus_supermissile
- BEGIN sheik
- **********
- Jab1
- Frame 2- 3: 2% 100f/10w 70° Pierce
- Max Damage: 2%
- Enables transition to next jab state on real frame 6
- Jab2
- Frame 2- 4: 3% 20b/40g 70° Pierce
- Max Damage: 5%
- Enables transition to next jab state on real frame 8
- Repeating Jab End
- Frame 5- 6: 3% 60b/115g (KO@ 291%) 40° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 5- 6: 6.5%(+1) 70b/90g (KO@ 255%) 60° 1.3-Hitlag Slash
- Frame 7- 8: 4.5%(+1) 20b/100g (KO@ 344%) 361°
- Max Damage: 6.5%
- F-tilt (normal)
- Frame 5- 8: 4% 20b/165g (KO@ 246%) 78° 0.5-Hitlag
- Frame 5- 8: 4% 20b/158g (KO@ 254%) 84° 0.5-Hitlag
- Frame 5- 8: 4% 20b/158g (KO@ 253%) 86° 0.5-Hitlag
- Max Damage: 4%
- U-tilt
- Frame 5- 8: 5% 80f/40w 75° 0.5-SDI
- Frame 5- 8: 5% 80f/30w 0° 0.5-SDI
- Frame 5- 8: 5% 80f/28w 330° 0.5-SDI
- Frame 19-23: 6% 20b/125g (KO@ 260%) 60°
- Max Damage: 11%
- D-tilt
- Frame 5- 6: 7.5% 35b/80g (KO@ 302%) 70° 0.4-Trip
- Frame 5- 6: 7.5% 35b/80g (KO@ 287%) 90° 0.4-Trip
- Max Damage: 7.5%
- F-smash (normal)
- Frame 12-12: 5% 100f/62w 26° 0.5-SDI Pierce
- Frame 12-12: 5% 100f/47w 45° 0.5-SDI Pierce
- Frame 12-12: 5% 100f/45w 80° 0.5-SDI Pierce
- Frame 26-27: 8% 60b/109g (KO@ 142%) 361° Pierce
- Max Damage: 13%
- Smash charge window on real frame 4
- U-smash
- Frame 11-11: 15% 50b/86g (KO@ 123%) 93° 1.3-Hitlag 1.5-SDI Slash
- Frame 14-15: 11% 38b/100g (KO@ 145%) 50° Slash
- Max Damage: 26%
- Smash charge window on real frame 7
- Begins partial invincibility on real frame 8
- Begins partial invincibility on real frame 8
- Begins partial invincibility on real frame 8
- Begins partial invincibility on real frame 8
- Begins partial invincibility on real frame 8
- End partial invincibility on real frame 16
- D-smash
- Frame 11-12: 3% 100f/35w 140°
- Frame 18-19: 6% 35b/155g (KO@ 169%) 48° 0.3-Trip
- Max Damage: 9%
- Smash charge window on real frame 2
- Nair
- Frame 3- 6: 8% 20b/100g (KO@ 218%) 361°
- Frame 3- 6: 7% 20b/100g (KO@ 244%) 361°
- Frame 7-30: 5% 20b/100g (KO@ 318%) 361°
- Frame 7-30: 4% 20b/100g (KO@ 373%) 361°
- Max Damage: 8%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 31
- Fair
- Frame 5- 7: 5.5% 40b/125g (KO@ 228%) 50° Slash
- Frame 5- 7: 4.8% 40b/125g (KO@ 253%) 50° Slash
- Max Damage: 5.5%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 11
- Bair
- Frame 4- 6: 11% 30b/100g (KO@ 152%) 361°
- Frame 4- 6: 10% 30b/100g (KO@ 166%) 361°
- Frame 7-14: 5% 10b/101g (KO@ 335%) 361°
- Max Damage: 11%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 31
- Uair
- Frame 4-15: [1%]x3 30b/100g (KO@ 769%) 90° 1.3-Hitlag 1.2-SDI Slash Ground-Target-Only
- Frame 4-15: [1%]x3 30b/100g (KO@ 706%) 366° 1.3-Hitlag 1.2-SDI Slash Aerial-Target-Only
- Frame 23-24: 4% 50b/138g (KO@ 239%) 80° 2.0-Hitlag Pierce
- Max Damage: 7%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Cancels transition to Uair landing state (landing lag) on real frame 47
- Dair
- Frame 15-18: 8% 30b/90g (KO@ 328%) 280° Pierce
- Frame 19-33: 8% 30b/105g (KO@ 222%) 70° Pierce
- Max Damage: 8%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 53
- Dair Landing
- Frame 1- 1: 2% 40b/150g (KO@ 326%) 40°
- Max Damage: 2%
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 9- 9: 3.1% 100f/30w 361°
- Max Damage: 3.1%
- F-throw
- Frame 1-19: 2% 80b/65g (KO@ 656%) 70°
- Frame 20-21: 5%(+1) 0f/80w 361°
- Max Damage: 7%
- B-throw
- Frame 1-14: 2% 90b/50g (KO@ 861%) 120°
- Frame 15-16: 5%(+1) 0f/80w 130°
- Max Damage: 7%
- U-throw
- Frame 1-18: 2% 80b/60g (KO@ 667%) 85°
- Frame 19-20: 3%(+1) 0f/90w 361°
- Max Damage: 5%
- D-throw
- Frame 1-25: 3% 80b/75g (KO@ 430%) 80°
- Frame 26-30: 3%(+1) 0f/100w 361°
- Max Damage: 6%
- Abyss (???)
- Frame 38-39: 5% 60b/80g (KO@ 455%) 270° 0.5-Hitlag Slash
- Frame 40-41: 4% 20b/140g (KO@ 369%) 270° 0.5-Hitlag Slash
- Max Damage: 5%
- Vanish (???)
- Frame 1- 2: 5% 100f/80w 45° 0.0-SDI
- Frame 1- 2: 0% 100f/50w 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Vanish (???)
- Enables all ledge grabs on real frame 19
- Gale (???)
- Enables all ledge grabs on real frame 12
- Abyss (???)
- Frame 38-39: 5% 60b/60g (KO@ 609%) 270° 0.5-Hitlag Slash
- Frame 40-41: 4% 20b/140g (KO@ 369%) 270° 0.5-Hitlag Slash
- Max Damage: 5%
- Enables all ledge grabs on real frame 25
- Vanish (???)
- Frame 1- 2: 5% 100f/80w 45° 0.0-SDI
- Frame 1- 2: 0% 100f/50w 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Enables all ledge grabs on real frame 1
- Gale (???)
- Enables all ledge grabs on real frame 1
- Abyss (???)
- Enables all ledge grabs on real frame 1
- Vanish (???)
- Enables forward ledge grabs on real frame 15
- Gale (???)
- Enables forward ledge grabs on real frame 22
- Abyss (???)
- Enables forward ledge grabs on real frame 15
- Vanish (???)
- Enables forward ledge grabs on real frame 15
- Abyss (???)
- Enables forward ledge grabs on real frame 15
- Bouncing Fish (hit)
- Frame 2- 8: 12% 26b/90g (KO@ 161%) 361° 1.7-Hitlag
- Max Damage: 12%
- Jellyfish (hit)
- Frame 3-11: 10.5% 65b/95g (KO@ 126%) 40° 1.8-Hitlag Aerial-Target-Only
- Frame 3-11: 8% 100f/115w 110° 0.6-Hitlag Ground-Target-Only
- Max Damage: 10.5%
- Pisces (hit)
- Frame 3- 8: 15.5% 45b/90g (KO@ 105%) 140° 1.7-Hitlag
- Max Damage: 15.5%
- Bouncing Fish (???)
- Enables all ledge grabs on real frame 8
- Jellyfish (???)
- Enables all ledge grabs on real frame 8
- Pisces (???)
- Enables all ledge grabs on real frame 8
- Final Smash
- Frame 33-39: 1% 100f/80w 80° Stun Unblockable
- Frame 50-51: 44% 30b/65g (KO@ 17%) 20°
- Max Damage: 45%
- Article generated on real frame 1
- **********
- END sheik
- BEGIN sheik_fusin
- **********
- Vanish Explosion
- Frame 1- 3: 12% 50b/104g (KO@ 138%) 55° Fire
- Max Damage: 12%
- **********
- END sheik_fusin
- BEGIN sheik_needle
- **********
- Needles
- Frame 1- 3: 1.9% 0b/180g (KO@ 423%) 60° 0.8-Hitlag Pierce
- Frame 4- 5: 1.2% 0b/180g (KO@ 423%) 60° 0.8-Hitlag Pierce
- Max Damage: 1.9%
- Penetrating Needles
- Frame 1- 5: 2.2%(+9) 0b/180g (KO@ 393%) 60° 1.1-Hitlag Electric
- Frame 6- 7: 1.6%(+7) 0b/180g (KO@ 459%) 60° 1.1-Hitlag Electric
- Max Damage: 2.2%
- Paralyzing Needle
- Frame 1- 2: 1% 5b/200g (KO@ 484%) 60° 2.0-Hitlag Stun
- Max Damage: 1%
- **********
- END sheik_needle
- BEGIN shulk
- **********
- Jab1
- Frame 5- 6: 3.5% 100f/40w 60°
- Frame 5- 6: 3.5% 100f/40w 70°
- Frame 5- 6: 3.5% 100f/40w 88°
- Max Damage: 3.5%
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 5- 7: 3.5% 100f/52w 66°
- Frame 5- 7: 3.5% 100f/52w 70°
- Frame 5- 7: 3.5% 100f/52w 80°
- Max Damage: 7%
- Enables transition to next jab state on real frame 12
- Jab3
- Frame 12-13: 5.3% 60b/100g (KO@ 257%) 50° Slash
- Frame 14-14: 4.2% 70b/100g (KO@ 294%) 70° Slash
- Max Damage: 12.3%
- Dash Attack
- Frame 15-16: 11% 70b/80g (KO@ 182%) 60° Slash
- Max Damage: 11%
- F-tilt (normal)
- Frame 12-13: 13% 30b/92g (KO@ 140%) 361° Slash
- Frame 12-13: 11.5% 30b/92g (KO@ 159%) 361° Slash
- Max Damage: 13%
- U-tilt
- Frame 11-23: 8% 70b/90g (KO@ 185%) 85° Slash
- Frame 13-23: 7% 65b/85g (KO@ 241%) 108° Slash
- Max Damage: 8%
- D-tilt
- Frame 10-11: 9% 45b/90g (KO@ 229%) 60° 0.3-Trip Slash
- Frame 10-11: 7% 45b/90g (KO@ 284%) 60° 0.3-Trip Slash
- Max Damage: 9%
- F-smash (high)
- Frame 14-16: 5.5% 100f/28w 10° 1.5-Hitlag
- Frame 14-16: 5.5% 100f/28w 40° 1.5-Hitlag
- Frame 14-16: 5.5% 100f/28w 78° 1.5-Hitlag
- Frame 23-23: 13% 30b/125g (KO@ 94%) 361° 2.0-Hitlag Pierce
- Frame 23-23: 11.5% 30b/125g (KO@ 108%) 361° 2.0-Hitlag Pierce
- Max Damage: 18.5%
- Smash charge window on real frame 9
- F-smash (normal)
- Frame 14-15: 5.5% 100f/28w 10° 1.5-Hitlag
- Frame 14-15: 5.5% 100f/28w 40° 1.5-Hitlag
- Frame 14-15: 5.5% 100f/28w 78° 1.5-Hitlag
- Frame 23-23: 13% 30b/115g (KO@ 104%) 361° 2.0-Hitlag Pierce
- Frame 23-23: 11.5% 30b/115g (KO@ 119%) 361° 2.0-Hitlag Pierce
- Max Damage: 18.5%
- Smash charge window on real frame 9
- F-smash (low)
- Frame 14-16: 5.5% 100f/28w 10° 1.5-Hitlag
- Frame 14-16: 5.5% 100f/28w 40° 1.5-Hitlag
- Frame 14-16: 5.5% 100f/28w 78° 1.5-Hitlag
- Frame 23-23: 13% 30b/115g (KO@ 104%) 361° 2.0-Hitlag Pierce
- Frame 23-23: 11.5% 30b/115g (KO@ 119%) 361° 2.0-Hitlag Pierce
- Max Damage: 18.5%
- Smash charge window on real frame 9
- U-smash
- Frame 18-21: 4.5% 100f/110w 105° Ground-Target-Only
- Frame 18-29: 4.5% 40f/70w 92°
- Frame 18-29: 4.5% 100f/60w 92°
- Frame 30-33: 13.5% 45b/98g (KO@ 124%) 89° Pierce
- Max Damage: 13.5%
- Smash charge window on real frame 11
- D-smash
- Frame 18-19: 14% 50b/95g (KO@ 113%) 45° Slash
- Frame 18-19: 14% 50b/95g (KO@ 130%) 55° Slash
- Frame 18-19: 14% 50b/95g (KO@ 106%) 361° Slash
- Frame 18-19: 11% 50b/95g (KO@ 137%) 361° Slash
- Frame 23-24: 12% 50b/95g (KO@ 120%) 45° Slash
- Frame 23-24: 12% 50b/95g (KO@ 139%) 55° Slash
- Frame 23-24: 12% 50b/95g (KO@ 112%) 361° Slash
- Frame 23-24: 10% 50b/95g (KO@ 137%) 361° Slash
- Frame 28-29: 10% 55b/90g (KO@ 137%) 45° Slash
- Frame 28-29: 10% 55b/90g (KO@ 160%) 55° Slash
- Frame 28-29: 10% 55b/90g (KO@ 127%) 361° Slash
- Frame 28-29: 8% 55b/90g (KO@ 162%) 361° Slash
- Frame 35-36: 8% 60b/90g (KO@ 144%) 361° Slash
- Frame 35-36: 6% 60b/90g (KO@ 193%) 361° Slash
- Frame 41-42: 4% 60b/90g (KO@ 266%) 361° Slash
- Max Damage: 50%
- Smash charge window on real frame 5
- Nair
- Frame 13-30: 8% 40b/100g (KO@ 212%) 50° Slash
- Frame 13-30: 7% 40b/100g (KO@ 237%) 50° Slash
- Max Damage: 8%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 80
- Fair
- Frame 14-18: 7.5% 46b/100g (KO@ 191%) 361° Slash
- Frame 14-18: 6% 46b/100g (KO@ 230%) 361° Slash
- Max Damage: 7.5%
- Enables transition to Fair landing state (landing lag) on real frame 1
- Cancels transition to Fair landing state (landing lag) on real frame 57
- Bair
- Frame 18-22: 12% 35b/100g (KO@ 134%) 361° Slash
- Frame 21-22: 8% 35b/100g (KO@ 197%) 361° Slash
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 79
- Uair
- Frame 14-15: 5% 100f/60w 100° 1.2-Hitlag
- Frame 24-25: 10% 55b/100g (KO@ 147%) 88° 1.2-Hitlag Pierce
- Frame 24-25: 7.5% 55b/100g (KO@ 193%) 88° 1.2-Hitlag Pierce
- Max Damage: 15%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 79
- Dair
- Frame 14-15: 7% 100f/20w 160° 1.2-Hitlag Ground-Target-Only
- Frame 14-15: 5% 100f/20w 172° 1.2-Hitlag Aerial-Target-Only
- Frame 23-24: 11% 10b/90g (KO@ 263%) 270° Pierce Aerial-Target-Only
- Frame 23-24: 11% 10b/85g (KO@ 200%) 361° Pierce
- Frame 23-24: 10% 55b/85g (KO@ 156%) 361° Pierce
- Max Damage: 18%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 78
- Grab
- Frame 7- 8: Grab
- Enables state transition on real frame 9
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 5- 5: 3% 100f/30w 361° 1.5-Hitlag
- Max Damage: 3%
- F-throw
- Frame 1-14: 8% 60b/70g (KO@ 249%) 45°
- Frame 15-16: 3% 100f/50w 361° 1.2-Hitlag Slash
- Max Damage: 11%
- B-throw
- Frame 1-17: 9% 70b/63g (KO@ 230%) 135°
- Frame 18-19: 3% 100f/50w 361° 1.2-Hitlag Pierce
- Max Damage: 12%
- U-throw
- Frame 1-19: 4% 60b/80g (KO@ 389%) 88°
- Frame 20-21: 3% 30b/120g (KO@ 346%) 361° 1.5-Hitlag Pierce
- Max Damage: 7%
- D-throw
- Frame 1-22: 4% 75b/115g (KO@ 242%) 50°
- Frame 23-24: 3% 0b/100g (KO@ 503%) 361° 1.2-Hitlag Pierce
- Max Damage: 7%
- Back Slash (startup)
- Frame 31-41: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 31-41: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 31-41: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
- Frame 31-41: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
- Frame 34-41: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 34-41: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 34-41: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
- Frame 34-41: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
- Max Damage: 16%
- Back Slash Leap (startup)
- Frame 28-29: 12%(+7) 30b/100g (KO@ 139%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 28-29: 11%(+7) 30b/100g (KO@ 152%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 28-29: 6%(+7) 30b/100g (KO@ 259%) 361° 0.8-Hitlag Slash
- Frame 28-29: 4%(+7) 30b/100g (KO@ 349%) 361° 0.8-Hitlag Slash
- Max Damage: 12%
- Back Slash Charge (startup)
- Frame 31-32: 15%(+7) 30b/100g (KO@ 109%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 31-32: 13%(+7) 30b/100g (KO@ 128%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 31-32: 6%(+7) 25b/100g (KO@ 268%) 361° 0.8-Hitlag Slash
- Frame 31-32: 4%(+7) 25b/100g (KO@ 361%) 361° 0.8-Hitlag Slash
- Max Damage: 15%
- Begins super armor on real frame 1
- Ends super armor on real frame 31
- Back Slash (fall)
- Frame 1- 2: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
- Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
- Max Damage: 16%
- Back Slash Leap (fall)
- Frame 1- 2: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
- Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
- Max Damage: 16%
- Back Slash Charge (fall)
- Frame 1- 2: 11%(+7) 30b/100g (KO@ 152%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 4%(+7) 25b/100g (KO@ 361%) 361° 0.8-Hitlag Slash
- Frame 1- 2: 3.5%(+7) 25b/100g (KO@ 395%) 361° 0.8-Hitlag Slash
- Max Damage: 11%
- Back Slash (landing)
- Frame 1- 2: 15%(+10) 25b/100g (KO@ 114%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 13%(+10) 25b/100g (KO@ 133%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 10%(+10) 25b/100g (KO@ 172%) 361° 0.8-Hitlag Slash
- Frame 1- 2: 9%(+10) 25b/100g (KO@ 190%) 361° 0.8-Hitlag Slash
- Max Damage: 15%
- Back Slash Leap (landing)
- Frame 1- 4: 18%(+10) 25b/100g (KO@ 91%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 4: 16%(+10) 25b/100g (KO@ 105%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 4: 10%(+10) 25b/100g (KO@ 172%) 361° 0.8-Hitlag Slash
- Frame 1- 4: 8%(+10) 25b/100g (KO@ 211%) 361° 0.8-Hitlag Slash
- Max Damage: 18%
- Back Slash Charge (landing)
- Frame 1- 2: 14%(+10) 25b/100g (KO@ 123%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 12%(+10) 25b/100g (KO@ 144%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 1- 2: 6%(+10) 22b/100g (KO@ 273%) 361° 0.8-Hitlag Slash
- Frame 1- 2: 4.5%(+10) 22b/100g (KO@ 339%) 361° 0.8-Hitlag Slash
- Frame 3- 4: 7%(+10) 25b/100g (KO@ 123%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 3- 4: 6%(+10) 25b/100g (KO@ 144%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
- Frame 3- 4: 4%(+10) 22b/100g (KO@ 273%) 361° 0.8-Hitlag Slash
- Frame 3- 4: 3%(+10) 22b/100g (KO@ 339%) 361° 0.8-Hitlag Slash
- Max Damage: 14%
- Air Slash (first hit)
- Frame 10-11: 6% 100f/140w 78° Slash
- Frame 10-11: 6% 100f/135w 91° Slash
- Frame 10-11: 6% 100f/100w 85° Slash
- Frame 12-14: 5% 100f/80w 86° Slash
- Frame 12-14: 5% 100f/78w 80° Slash
- Frame 15-17: 5% 100f/43w 52° Slash
- Frame 15-17: 5% 100f/43w 70° Slash
- Max Damage: 6%
- Enables state transition on real frame 10
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 40
- Advancing Air Slash (first hit)
- Frame 10-11: 6% 100f/120w 60° Slash
- Frame 10-11: 6% 100f/100w 60° Slash
- Frame 10-11: 6% 100f/90w 60° Slash
- Frame 12-14: 5% 100f/80w 55° Slash
- Frame 12-14: 5% 100f/78w 55° Slash
- Frame 15-17: 5% 100f/43w 45° Slash
- Max Damage: 6%
- Enables state transition on real frame 10
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 40
- Mighty Air Slash (first hit)
- Frame 10-11: 9% 100f/140w 78° Slash
- Frame 10-11: 9% 100f/135w 91° Slash
- Frame 12-14: 7% 100f/100w 80° Slash
- Frame 15-15: 7% 100f/80w 52° Slash
- Max Damage: 9%
- Enables state transition on real frame 10
- Enables forward ledge grabs on real frame 10
- Enables all ledge grabs on real frame 40
- Air Slash (second hit)
- Frame 15-16: 5.5% 35b/170g (KO@ 168%) 48° 1.3-Hitlag Slash
- Max Damage: 5.5%
- Advancing Air Slash (second hit)
- Frame 11-12: 8% 35b/130g (KO@ 162%) 48° 1.3-Hitlag Slash
- Max Damage: 8%
- Mighty Air Slash (second hit)
- Frame 15-16: 10% 55b/80g (KO@ 196%) 80° 2.0-Hitlag Slash
- Max Damage: 10%
- Vision (fast hit)
- Frame 21-21: 13% 70b/94g (KO@ 112%) 50° 2.0-Hitlag Slash Unblockable
- Frame 21-21: 10% 70b/94g (KO@ 147%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 13%
- Dash Vision (fast hit)
- Frame 13-13: 11% 70b/94g (KO@ 108%) 35° 2.0-Hitlag Slash Unblockable
- Frame 13-13: 8% 70b/94g (KO@ 147%) 35° 2.0-Hitlag Slash Unblockable
- Max Damage: 11%
- Power Vision (fast hit)
- Frame 41-44: 20% 70b/100g (KO@ 60%) 50° 2.0-Hitlag Slash Unblockable
- Frame 41-44: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 20%
- Vision (normal hit)
- Frame 8- 9: 10% 70b/84g (KO@ 166%) 50° 2.0-Hitlag Slash Unblockable
- Frame 8- 9: 7% 70b/84g (KO@ 228%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 10%
- Dash Vision (normal hit
- Frame 8-11: 8% 70b/84g (KO@ 166%) 35° 2.0-Hitlag Slash Unblockable
- Frame 8-11: 5% 70b/84g (KO@ 244%) 35° 2.0-Hitlag Slash Unblockable
- Max Damage: 8%
- Power Vision (normal hit)
- Frame 12-17: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
- Frame 12-17: 14% 70b/100g (KO@ 96%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 17%
- Final Smash
- Frame 20-22: 3% 100f/200w 80° Unblockable
- Max Damage: 3%
- Final Smash
- Frame 1- 2: 5% 105b/180g (KO@ 77%) 361°
- Max Damage: 5%
- Final Smash
- Frame 15-34: 2% 80f/1w 361°
- Frame 245-246: 12% 80f/1w 361°
- Max Damage: 34%
- **********
- END shulk
- BEGIN sonic
- **********
- Jab1
- Frame 3- 3: 2% 100f/18w 60°
- Frame 3- 3: 2% 100f/18w 92°
- Frame 3- 3: 2% 100f/18w 361°
- Max Damage: 2%
- Enables transition to next jab state on real frame 8
- Jab2
- Frame 2- 3: 2% 100f/18w 48°
- Frame 2- 3: 2% 100f/18w 60°
- Frame 2- 3: 2% 100f/18w 80°
- Max Damage: 4%
- Enables transition to next jab state on real frame 7
- Jab3
- Frame 4- 6: 4% 50b/110g (KO@ 307%) 50° 1.2-Hitlag
- Max Damage: 8%
- Dash Attack
- Frame 5-15: [1%]x3 60b/40g 0°
- Frame 5-15: [1%]x3 60b/20g 0°
- Frame 17-20: 3% 80b/125g (KO@ 266%) 70°
- Max Damage: 6%
- F-tilt (normal)
- Frame 6- 6: 4% 60b/70g (KO@ 356%) 28°
- Frame 8-11: 7% 30b/115g (KO@ 193%) 361°
- Frame 8-11: 5% 30b/115g (KO@ 254%) 361°
- Max Damage: 11%
- U-tilt
- Frame 7- 9: 2% 100f/100w 96° 0.5-SDI Ground-Target-Only
- Frame 8- 9: 2% 100f/60w 90° 0.5-SDI
- Frame 8- 9: 2% 100f/35w 365° 0.5-SDI
- Frame 8- 9: 2% 100f/12w 365° 0.5-SDI
- Frame 18-19: 6% 40b/120g (KO@ 221%) 78°
- Max Damage: 8%
- D-tilt
- Frame 6- 7: 6% 30b/80g (KO@ 326%) 361° 0.2-Trip
- Max Damage: 6%
- F-smash (normal)
- Frame 18-20: 14% 30b/106g (KO@ 111%) 361°
- Max Damage: 14%
- Smash charge window on real frame 13
- U-smash
- Frame 19-19: 5% 60b/85g (KO@ 315%) 80° 0.2-SDI
- Frame 19-19: 5% 60b/85g (KO@ 312%) 90° 0.2-SDI
- Frame 21-21: [1%]x6 100f/60w 130° 0.6-SDI
- Frame 21-21: [1%]x6 100f/60w 220° 0.6-SDI
- Frame 33-34: 3% 80b/177g (KO@ 166%) 82°
- Max Damage: 14%
- Smash charge window on real frame 14
- D-smash
- Frame 12-13: 12% 50b/80g (KO@ 137%) 30°
- Frame 12-13: 12% 55b/63g (KO@ 170%) 30°
- Max Damage: 12%
- Smash charge window on real frame 6
- Nair
- Frame 6- 9: 12% 30b/80g (KO@ 199%) 75°
- Frame 10-19: 8% 20b/85g (KO@ 287%) 75°
- Frame 20-38: 5% 20b/90g (KO@ 394%) 75°
- Max Damage: 12%
- Enables transition to Nair landing state (landing lag) on real frame 1
- Cancels transition to Nair landing state (landing lag) on real frame 48
- Fair
- Frame 5- 5: [0.8%]x5 100f/30w 60°
- Frame 5- 5: [0.8%]x5 100f/30w 130°
- Frame 5- 5: [0.8%]x5 100f/30w 200°
- Frame 5- 5: [0.8%]x5 100f/30w 340°
- Frame 15-15: 3% 60b/135g (KO@ 243%) 361° 1.5-Hitlag
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 34
- Bair
- Frame 13-14: 14% 30b/90g (KO@ 133%) 361° 1.2-Hitlag
- Frame 15-19: 10% 40b/100g (KO@ 155%) 361°
- Max Damage: 14%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 33
- Uair
- Frame 5- 7: 3% 100f/120w 118°
- Frame 5- 7: 3% 100f/90w 100°
- Frame 14-15: 6% 66b/82g (KO@ 265%) 91° 1.2-Hitlag
- Max Damage: 9%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 11
- Dair
- Frame 17-18: 8% 80b/70g (KO@ 236%) 70°
- Frame 19-22: 8% 30b/90g (KO@ 333%) 285° 2.0-Hitlag Aerial-Target-Only
- Frame 19-22: 8% 80b/70g (KO@ 236%) 70° Ground-Target-Only
- Frame 23-32: 7% 80b/70g (KO@ 264%) 70°
- Max Damage: 8%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 41
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 4- 4: 2% 100f/30w 80°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1- 9: 6% 70b/100g (KO@ 225%) 70°
- Frame 10-11: 1% 70b/190g (KO@ 262%) 361° 1.5-Hitlag
- Max Damage: 7%
- B-throw
- Frame 1- 2: 7% 70b/90g (KO@ 184%) 140°
- Max Damage: 7%
- U-throw
- Frame 1-21: 5% 80b/92g (KO@ 243%) 92°
- Frame 22-27: 1% 60b/180g (KO@ 344%) 80° 1.5-Hitlag Pierce
- Max Damage: 6%
- D-throw
- Frame 1-17: 4% 80b/35g (KO@ 547%) 20°
- Frame 18-41: [1%]x3 0b/0g 10°
- Max Damage: 7%
- Homing Attack (non-zero min charge)
- Frame 1- 2: 5% 45b/90g (KO@ 354%) 55°
- Max Damage: 5%
- Stomp (non-zero min charge)
- Frame 1- 2: 5% 20b/90g (KO@ 494%) 270°
- Max Damage: 5%
- Surprise Attack (non-zero min charge)
- Frame 1- 2: 5% 55b/100g (KO@ 298%) 55°
- Max Damage: 5%
- unknown substate 0x23e
- Frame 1- 2: 7% 70b/46g (KO@ 442%) 70°
- Max Damage: 7%
- unknown substate 0x23f
- Frame 1- 2: 7% 70b/46g (KO@ 442%) 70°
- Max Damage: 7%
- unknown substate 0x240
- Frame 1- 2: 7% 70b/46g (KO@ 442%) 70° Fire
- Max Damage: 7%
- unknown substate 0x242
- Frame 1- 2: 1% 40b/60g 60°
- Max Damage: 1%
- unknown substate 0x243
- Frame 1- 2: 1% 40b/60g 40°
- Max Damage: 1%
- unknown substate 0x244
- Frame 1- 2: 1% 40b/60g 65°
- Max Damage: 1%
- unknown substate 0x246
- Frame 1- 2: 4% 65b/70g (KO@ 454%) 70°
- Max Damage: 4%
- unknown substate 0x247
- Frame 1- 2: 4% 65b/70g (KO@ 454%) 70°
- Max Damage: 4%
- unknown substate 0x248
- Frame 1- 2: 4% 65b/70g (KO@ 454%) 70° Fire
- Max Damage: 4%
- unknown substate 0x26e
- Frame 2-33: 6% 70b/73g (KO@ 260%) 361°
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x26f
- Frame 2-33: 6% 70b/73g (KO@ 260%) 361°
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x270
- Frame 2-33: 6% 70b/73g (KO@ 260%) 361° Fire
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x272
- Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x273
- Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x274
- Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
- Max Damage: 6%
- Enables all ledge grabs on real frame 39
- unknown substate 0x276
- Frame 1-31: 5% 70b/70g (KO@ 373%) 70°
- Max Damage: 5%
- unknown substate 0x277
- Frame 1- 9: 5% 70b/70g (KO@ 373%) 70°
- Frame 10-31: 5% 70b/70g (KO@ 368%) 70° Bury
- Max Damage: 10%
- unknown substate 0x278
- Frame 1-31: 5% 70b/70g (KO@ 373%) 70° Fire
- Max Damage: 5%
- unknown substate 0x27a
- Enables forward ledge grabs on real frame 8
- unknown substate 0x27b
- Enables forward ledge grabs on real frame 8
- Springing Headbutt
- Frame 1- 2: 3% 100f/100w 361°
- Frame 3- 9: 1% 100b/40g 70°
- Frame 10-28: 7% 60b/50g (KO@ 469%) 60°
- Max Damage: 10%
- Enables forward ledge grabs on real frame 8
- Gravitation Charge (charge)?
- Frame 1- 2: 0% 100f/5w 180°
- **********
- END sonic
- BEGIN sonic_gimmickjump
- **********
- Spring Jump (spring)
- Frame 1- 2: 4% 30b/90g (KO@ 389%) 361°
- Max Damage: 4%
- Double Spring (spring)
- Frame 1- 2: 2% 10b/60g 361°
- Max Damage: 2%
- Springing Headbutt (spring)
- Frame 1- 2: 4% 30b/90g (KO@ 389%) 361°
- Max Damage: 4%
- **********
- END sonic_gimmickjump
- BEGIN sonic_supersonic
- **********
- Final Smash
- Frame 17-20: 18% 35b/100g (KO@ 84%) 361° Unblockable
- Max Damage: 18%
- Final Smash
- Frame 1- 2: 0% 45b/72g 361° Unblockable
- Final Smash
- Frame 1- 2: 0% 35b/100g 70° Unblockable
- **********
- END sonic_supersonic
- BEGIN szerosuit
- **********
- Jab1
- Frame 1- 1: 1.5% 100f/45w 61°
- Frame 1- 1: 1.5% 100f/23w 92°
- Max Damage: 1.5%
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 2- 3: 1.5% 100f/50w 45°
- Frame 2- 3: 1.5% 100f/34w 45°
- Max Damage: 3%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 3- 4: 3% 60b/100g (KO@ 356%) 45°
- Max Damage: 6%
- Dash Attack
- Frame 7- 9: 8% 100b/40g (KO@ 350%) 70°
- Frame 10-19: 5% 80b/40g (KO@ 663%) 60°
- Max Damage: 8%
- F-tilt (high)
- Frame 6- 8: 8% 30b/100g (KO@ 204%) 361°
- Frame 6- 8: 6.5% 30b/100g (KO@ 243%) 361°
- Max Damage: 8%
- F-tilt (normal)
- Frame 6- 8: 7% 30b/100g (KO@ 228%) 361°
- Frame 6- 8: 6% 30b/100g (KO@ 259%) 361°
- Max Damage: 7%
- F-tilt (low)
- Frame 6- 8: 8% 30b/100g (KO@ 204%) 361°
- Frame 6- 8: 6.5% 30b/100g (KO@ 243%) 361°
- Max Damage: 8%
- U-tilt
- Frame 3- 4: 5% 85b/50g (KO@ 443%) 130° 1.2-Hitlag Ground-Target-Only
- Frame 3- 4: 5% 55b/30g (KO@ 764%) 150° 1.2-Hitlag Aerial-Target-Only
- Frame 9-10: 7% 70b/90g (KO@ 203%) 90° 1.2-Hitlag Slash
- Max Damage: 12%
- Begins partial invincibility on real frame 3
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 11
- D-tilt
- Frame 8- 9: 8% 60b/85g (KO@ 244%) 60° 0.2-Trip
- Frame 8- 9: 6% 60b/85g (KO@ 310%) 60° 0.2-Trip
- Max Damage: 8%
- F-smash (normal)
- Frame 14-16: 5% 100f/72w 38° 0.0-SDI
- Frame 14-16: 5% 100f/68w 40° 0.0-SDI
- Frame 14-16: 5% 100f/50w 45° 0.0-SDI
- Frame 27-29: 11% 28b/109g (KO@ 135%) 361°
- Frame 27-29: 11% 28b/106g (KO@ 134%) 36° 1.6-Hitlag Fire
- Max Damage: 16%
- Smash charge window on real frame 10
- U-smash
- Frame 10-11: 4% 100f/150w 110° Electric
- Frame 22-14: [0.8%]x5 45b/25g 100° 0.5-Hitlag Electric
- Frame 22-14: [0.8%]x5 45b/25g 110° 0.5-Hitlag Electric
- Frame 22-14: [0.8%]x5 45b/25g 255° 0.5-Hitlag Electric
- Frame 28-29: 3% 70b/145g (KO@ 230%) 80° Electric
- Max Damage: 11%
- Smash charge window on real frame 5
- Article generated on real frame 5
- D-smash
- Frame 20-24: 8% 50b/90g (KO@ 246%) 60° Stun
- Frame 20-24: 6% 40b/50g (KO@ 604%) 60° Stun Ground-Target-Only
- Max Damage: 8%
- Smash charge window on real frame 16
- Nair
- Frame 10-11: 10% 40b/80g (KO@ 233%) 55° Electric
- Max Damage: 20%
- Article generated on real frame 1
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 42
- Fair
- Frame 6- 7: 5% 50b/50g (KO@ 522%) 361°
- Frame 16-17: 7% 40b/116g (KO@ 177%) 361°
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 38
- Bair
- Frame 8- 9: 12% 42b/98g (KO@ 130%) 361°
- Frame 8- 9: 10% 42b/98g (KO@ 155%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 4
- Cancels transition to Bair landing state (landing lag) on real frame 31
- Uair
- Frame 6-12: 8% 30b/110g (KO@ 203%) 80°
- Max Damage: 8%
- Enables transition to Uair landing state (landing lag) on real frame 1
- Cancels transition to Uair landing state (landing lag) on real frame 25
- Dair
- Frame 14-49: 6% 35b/90g (KO@ 403%) 278° Pierce Aerial-Target-Only
- Frame 14-49: 5% 35b/90g (KO@ 354%) 80° Pierce Ground-Target-Only
- Max Damage: 6%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 50
- Dair Landing
- Frame 1- 2: 5.5% 70b/110g (KO@ 237%) 60° 0.3-Hitlag 0.0-SDI
- Max Damage: 5.5%
- Grab
- Frame 16-29: Grab
- Article generated on real frame 1
- Dash Grab
- Frame 16-29: Grab
- Article generated on real frame 1
- Pivot Grab
- Frame 17-29: Grab
- Article generated on real frame 1
- Pummel
- Frame 2- 2: 2% 100f/40w 361°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1- 5: 7% 50b/75g (KO@ 281%) 45°
- Frame 6- 7: 2% 30b/130g (KO@ 418%) 45° Electric
- Max Damage: 9%
- Article generated on real frame 1
- B-throw
- Frame 1- 8: 4% 70b/60g (KO@ 457%) 45°
- Frame 9-10: 2% 30b/130g (KO@ 421%) 45°
- Max Damage: 6%
- U-throw
- Frame 1- 2: 8% 80b/60g (KO@ 272%) 73°
- Frame 3- 4: 2% 30b/130g (KO@ 417%) 45°
- Max Damage: 10%
- D-throw
- Frame 1-25: 5% 100b/25g (KO@ 785%) 75°
- Frame 26-27: 2% 30b/130g (KO@ 369%) 0° 0.0-Hitlag
- Max Damage: 7%
- Paralyzer (shot release)
- Enables state transition on real frame 1
- Article generated on real frame 1
- Blast Shot (shot release)
- Enables state transition on real frame 1
- Article generated on real frame 1
- Electromagnetic Net (shot release)
- Enables state transition on real frame 1
- Article generated on real frame 1
- Plasma Dash (ground--other hitboxes in subroutine)
- Frame 17-21: [0%]x3 100f/30w 20°
- Frame 23-24: 2% 100f/50w 50° 0.8-Hitlag 0.0-SDI
- Max Damage: 2%
- Plasma Whip (aerial--hitboxes in subroutine)
- Enables state transition on real frame 20
- Cancels state transition on real frame 21
- Plasma Dash (aerial--other hitboxes in subroutine)
- Frame 23-24: 2% 100f/50w 50° 0.8-Hitlag 0.0-SDI
- Max Damage: 2%
- Cancels state transition on real frame 1
- Whip Lash (aerial--hitboxes in subroutine)
- Enables state transition on real frame 17
- Cancels state transition on real frame 18
- Boost Kick
- Frame 4- 4: 5% 100f/150w 84°
- Frame 4- 4: 5% 100f/150w 90°
- Frame 10-23: [1.3%]x4 100f/110w 87° 0.0-SDI Aerial-Target-Only
- Frame 10-26: [1.3%]x5 100f/110w 87° 0.0-SDI Ground-Target-Only
- Frame 24-26: 1.3% 100f/40w 366° 0.0-SDI
- Frame 30-30: 1.3% 100f/16w 290° 0.0-Hitlag 0.0-SDI
- Frame 30-30: 1.3% 100f/12w 90° 0.0-Hitlag 0.0-SDI
- Frame 36-37: 4% 50b/220g (KO@ 132%) 50° 2.5-Hitlag 0.0-SDI
- Max Damage: 22%
- Enables state transition on real frame 4
- Enables forward ledge grabs on real frame 15
- Cancels state transition on real frame 46
- Enables all ledge grabs on real frame 50
- Impact Kick
- Frame 20-20: 6% 100f/135w 86° 0.5-Hitlag 0.2-SDI
- Frame 45-47: 14% 80b/75g (KO@ 122%) 70° 2.5-Hitlag 0.0-SDI
- Max Damage: 20%
- Enables state transition on real frame 17
- Enables forward ledge grabs on real frame 25
- Cancels state transition on real frame 55
- Enables all ledge grabs on real frame 59
- Lateral Kick
- Frame 4- 4: 5% 100f/130w 70° 0.5-SDI
- Frame 4- 4: 5% 100f/130w 75° 0.5-SDI
- Frame 10-20: [1.3%]x3 100f/120w 63° 0.0-SDI Aerial-Target-Only
- Frame 10-20: [1.3%]x3 100f/100w 63° 0.0-SDI Ground-Target-Only
- Frame 21-23: 1.3% 100f/40w 366° 0.0-SDI
- Frame 27-27: 1.3% 100f/53w 30° 0.0-Hitlag 0.0-SDI
- Frame 40-46: 5% 50b/160g (KO@ 133%) 30° 2.5-Hitlag 0.0-SDI
- Max Damage: 15.2%
- Enables state transition on real frame 4
- Enables forward ledge grabs on real frame 14
- Cancels state transition on real frame 53
- Enables all ledge grabs on real frame 57
- Flip Jump (startup)
- Enables forward ledge grabs on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Enables all ledge grabs on real frame 19
- Enables state transition on real frame 19
- Shooting Star Flip Kick (startup)
- Enables forward ledge grabs on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Begins partial invincibility on real frame 13
- Enables all ledge grabs on real frame 19
- Enables state transition on real frame 19
- Low Flip (startup)
- Enables forward ledge grabs on real frame 22
- Enables all ledge grabs on real frame 28
- Enables state transition on real frame 28
- Flip Jump (attack kick)
- Frame 9-14: 14% 45b/102g (KO@ 113%) 48° 1.2-Hitlag
- Frame 9-14: 14% 30b/100g (KO@ 129%) 48° 1.2-Hitlag Aerial-Target-Only
- Frame 9-14: 14% 30b/100g (KO@ 182%) 290° 1.2-Hitlag Aerial-Target-Only
- Max Damage: 14%
- Shooting Star Flip Kick (attack kick)
- Frame 21-24: 17% 70b/70g (KO@ 80%) 20° 2.0-Hitlag Aerial-Target-Only
- Frame 21-24: 17% 70b/70g (KO@ 80%) 20° 2.0-Hitlag
- Frame 25-44: 14% 60b/65g (KO@ 133%) 30° 1.5-Hitlag Aerial-Target-Only
- Frame 25-44: 14% 60b/65g (KO@ 133%) 30° 1.5-Hitlag
- Max Damage: 17%
- Low Flip (attack kick)
- Frame 8-10: 8% 80b/65g (KO@ 279%) 60° 0.8-Hitlag Aerial-Target-Only
- Frame 8-10: 8% 80b/65g (KO@ 279%) 60° 0.8-Hitlag
- Frame 11-13: 6% 80b/60g (KO@ 383%) 60° 0.8-Hitlag Aerial-Target-Only
- Frame 11-13: 6% 80b/60g (KO@ 383%) 60° 0.8-Hitlag
- Max Damage: 8%
- Flip Jump (on-hit)
- Frame 1- 1: 8% 60b/100g (KO@ 161%) 361° 1.8-Hitlag Bury
- Frame 1- 1: 8% 10b/80g (KO@ 403%) 270° 1.8-Hitlag Aerial-Target-Only
- Max Damage: 8%
- Shooting Star Flip Kick (on-hit)
- Frame 1- 1: 8% 60b/100g (KO@ 161%) 361° 1.8-Hitlag Bury
- Frame 1- 1: 8% 10b/80g (KO@ 403%) 270° 1.8-Hitlag Aerial-Target-Only
- Max Damage: 8%
- Low Flip (on-hit)
- Frame 1- 1: 4% 60b/100g (KO@ 278%) 361° 1.3-Hitlag Bury
- Frame 1- 1: 4% 10b/50g 270° 1.3-Hitlag Aerial-Target-Only
- Max Damage: 4%
- **********
- END szerosuit
- BEGIN szerosuit_laser
- **********
- Final Smash
- Frame 1-54: [0.8%]x9 100f/12w 75° 2.0-Hitlag 1.3-SDI Electric Unblockable
- Frame 55-58: 10% 35b/135g (KO@ 115%) 45° Electric Unblockable
- Max Damage: 17.2%
- **********
- END szerosuit_laser
- BEGIN szerosuit_paralyzer_bullet
- **********
- Paralyzer (uncharged)
- Frame 1- 2: 4% 100f/18w 361° 2.0-Hitlag Stun
- Max Damage: 4%
- Blast Shot (uncharged)
- Frame 1- 7: 2% 100f/2w 361° 0.5-Hitlag Electric
- Frame 8- 9: 1% 100f/2w 361° 0.5-Hitlag Electric
- Max Damage: 2%
- Electromagnetic Net (uncharged)
- Frame 1- 9: [0.8%]x2 10b/100g (KO@ 859%) 40° 0.4-Hitlag Electric
- Frame 19-33: [1%]x3 20b/120g (KO@ 625%) 361° 1.4-Hitlag Stun
- Max Damage: 4.6%
- Paralyzer (charged)
- Frame 1- 2: 6% 100f/65w 60° 2.0-Hitlag Stun Aerial-Target-Only
- Frame 1- 2: 6% 100f/65w 315° 2.0-Hitlag Stun Ground-Target-Only
- Max Damage: 6%
- Blast Shot (charged)
- Frame 1- 7: 3.5% 10b/100g (KO@ 516%) 60° 0.8-Hitlag Electric
- Frame 8- 9: 2.8% 10b/100g (KO@ 516%) 60° 0.8-Hitlag Electric
- Max Damage: 3.5%
- Electromagnetic Net (charged)
- Frame 1- 9: [1%]x2 12b/100g (KO@ 792%) 40° 0.4-Hitlag Electric
- Frame 19-37: [2%]x4 40b/120g (KO@ 407%) 361° 1.4-Hitlag Stun
- Max Damage: 10%
- **********
- END szerosuit_paralyzer_bullet
- BEGIN toonlink
- **********
- Jab1
- Frame 6- 7: 3% 100f/26w 88° Slash
- Frame 6- 7: 3% 30b/37g 361° Slash
- Frame 6- 7: 3% 16b/37g 80° Slash
- Max Damage: 3%
- Enables transition to next jab state on real frame 7
- Jab2
- Frame 6- 7: 2% 22b/20g 60° Slash
- Frame 6- 7: 2% 22b/20g 82° Slash
- Frame 6- 7: 2% 22b/20g 100° Slash
- Max Damage: 5%
- Enables transition to next jab state on real frame 8
- Jab3
- Frame 6-10: 4% 55b/100g (KO@ 319%) 48° Pierce
- Max Damage: 9%
- Dash Attack
- Frame 9-11: 8% 70b/70g (KO@ 266%) 65° 0.3-Trip 1.2-Hitlag Slash
- Frame 9-11: 6% 70b/70g (KO@ 337%) 65° 0.3-Trip Slash
- Max Damage: 8%
- F-tilt (normal)
- Frame 9-13: 9% 25b/102g (KO@ 163%) 20° Slash
- Frame 9-13: 9% 25b/102g (KO@ 186%) 361° Slash
- Max Damage: 9%
- U-tilt
- Frame 8-12: 5% 30b/140g (KO@ 230%) 85° Slash
- Frame 8-12: 5% 30b/140g (KO@ 230%) 95° Slash
- Frame 8-12: 5% 30b/140g (KO@ 236%) 105° Slash
- Max Damage: 5%
- D-tilt
- Frame 9-10: 7% 30b/88g (KO@ 261%) 361° 0.5-Trip Slash
- Max Damage: 7%
- F-smash (normal)
- Frame 15-17: 10% 60b/10g 40° 0.8-SDI Slash
- Frame 15-17: 10% 56b/10g 47° 0.8-SDI Slash
- Frame 15-17: 10% 54b/10g 55° 0.8-SDI Slash
- Frame 15-17: 10% 49b/10g 75° 0.8-SDI Slash
- Max Damage: 21%
- Smash charge window on real frame 9
- Enables transition to F-smash2 on real frame 20
- Cancels transition to F-smash2 on real frame 49
- F-smash2
- Frame 12-14: 11% 32b/130g (KO@ 112%) 40° 2.0-Hitlag 0.0-SDI Slash
- Frame 12-14: 11% 25b/130g (KO@ 118%) 40° 2.0-Hitlag 0.0-SDI Slash
- Max Damage: 11%
- U-smash
- Frame 11-11: 13% 43b/94g (KO@ 139%) 100° Slash Ground-Target-Only
- Frame 11-13: 13% 43b/94g (KO@ 138%) 96° Slash
- Frame 12-13: 13% 30b/93g (KO@ 153%) 96° Slash
- Frame 14-17: 10% 43b/94g (KO@ 138%) 96° Slash
- Frame 14-17: 10% 30b/93g (KO@ 153%) 96° Slash
- Max Damage: 13%
- Smash charge window on real frame 5
- D-smash
- Frame 9-10: 7% 40b/100g (KO@ 246%) 70° 0.15-Trip 0.0-SDI Slash Aerial-Target-Only
- Frame 9-10: 6% 100f/140w 170° 0.15-Trip 0.0-SDI Slash Ground-Target-Only
- Frame 17-18: 7% 60b/130g (KO@ 149%) 50° 0.15-Trip 1.5-Hitlag 0.0-SDI Slash
- Max Damage: 14%
- Smash charge window on real frame 4
- Nair
- Frame 6- 7: 8.5% 20b/100g (KO@ 207%) 361° 0.3-Trip Slash
- Frame 13-14: 7% 20b/100g (KO@ 236%) 361° 0.3-Trip Slash
- Max Damage: 15.5%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 41
- Fair
- Frame 14-15: 13% 35b/98g (KO@ 126%) 361° Slash
- Max Damage: 13%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 51
- Bair
- Frame 7- 9: 11% 18b/117g (KO@ 169%) 60° Slash
- Max Damage: 11%
- Enables transition to Bair landing state (landing lag) on real frame 1
- Cancels transition to Bair landing state (landing lag) on real frame 39
- Uair
- Frame 11-13: 14% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
- Frame 14-40: 11% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
- Max Damage: 14%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 47
- Dair
- Frame 17-25: 16% 40b/80g (KO@ 182%) 268° 1.1-Hitlag Pierce
- Frame 26-64: 12% 40b/100g (KO@ 145%) 50° Pierce
- Max Damage: 16%
- Enables transition to Dair landing state (landing lag) on real frame 6
- Cancels transition to Dair landing state (landing lag) on real frame 65
- Dair Landing
- Frame 1- 1: 0% 100f/58w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only
- Frame 1- 1: 0% 100f/35w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only
- Frame 1- 4: 5% 20b/100g (KO@ 295%) 30° 0.0-Hitlag 0.0-SDI Slash
- Max Damage: 5%
- Cancels state transition on real frame 1
- Grab
- Frame 12-18: Grab
- Article generated on real frame 6
- Article generated on real frame 6
- Article generated on real frame 6
- Dash Grab
- Frame 14-20: Grab
- Article generated on real frame 7
- Article generated on real frame 7
- Article generated on real frame 7
- Pivot Grab
- Frame 15-21: Grab
- Article generated on real frame 6
- Article generated on real frame 6
- Article generated on real frame 6
- Pummel
- Frame 9- 9: 2.1% 0b/100g (KO@ 620%) 361°
- Max Damage: 2.1%
- Enables state transition on real frame 16
- F-throw
- Frame 1-11: 4% 60b/110g (KO@ 268%) 45°
- Frame 12-13: 3%(+1) 30b/180g (KO@ 238%) 45°
- Max Damage: 7%
- B-throw
- Frame 1-10: 7% 60b/120g (KO@ 170%) 130°
- Max Damage: 7%
- U-throw
- Frame 1-25: 2% 25b/220g (KO@ 266%) 92°
- Frame 26-29: 5% 50b/130g (KO@ 165%) 20° Slash
- Frame 26-29: 4% 50b/130g (KO@ 195%) 20° Slash
- Max Damage: 7%
- D-throw
- Frame 1-21: 4% 60b/110g (KO@ 297%) 110°
- Frame 22-23: 3%(+1) 60b/200g (KO@ 160%) 361°
- Max Damage: 7%
- unknown substate 0x20f
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x210
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x211
- Article generated on real frame 1
- Article generated on real frame 1
- unknown substate 0x227
- Article generated on real frame 4
- unknown substate 0x228
- Article generated on real frame 4
- unknown substate 0x229
- Article generated on real frame 6
- Spin Attack (ground)
- Frame 4-12: [1%]x3 100f/50w 180° 0.5-Hitlag Slash
- Frame 4-12: [1%]x3 100f/10w 80° 0.5-Hitlag Slash
- Frame 13-44: [1%]x7 100f/40w 180° 0.5-Hitlag 0.8-SDI Slash
- Frame 13-44: [1%]x7 100f/30w 180° 0.5-Hitlag 0.8-SDI Slash
- Frame 13-44: [1%]x7 100f/10w 80° 0.5-Hitlag 0.8-SDI Slash
- Frame 46-46: 3% 70b/141g (KO@ 247%) 55° 2.0-Hitlag 0.0-SDI Slash
- Max Damage: 22%
- Sliding Spin Attack (ground)
- Frame 4-44: 10% 70b/67g (KO@ 211%) 50° Slash
- Max Damage: 10%
- Flying Spin Attack (ground)
- Frame 4-12: [1%]x3 100f/50w 180° 0.5-Hitlag Slash
- Frame 4-12: [1%]x3 100f/10w 80° 0.5-Hitlag Slash
- Frame 13-31: [1%]x4 100f/40w 180° 0.5-Hitlag 0.8-SDI Slash
- Frame 13-31: [1%]x4 100f/30w 180° 0.5-Hitlag 0.8-SDI Slash
- Frame 13-31: [1%]x4 100f/10w 80° 0.5-Hitlag 0.8-SDI Slash
- Frame 32-33: 3% 100f/70w 75° 0.5-Hitlag 0.0-SDI Slash
- Max Damage: 19%
- Spin Attack (aerial)
- Frame 8-10: 4% 100f/90w 366° 0.3-SDI Slash
- Frame 16-18: 2% 100f/88w 366° 0.3-SDI Slash
- Frame 22-24: 2% 100f/77w 366° 0.3-SDI Slash
- Frame 31-33: 2% 100f/80w 85° 0.3-SDI Slash
- Frame 44-48: 4% 40b/170g (KO@ 189%) 45° 1.6-Hitlag Slash
- Max Damage: 14%
- Enables forward ledge grabs on real frame 19
- Enables all ledge grabs on real frame 34
- Sliding Spin Attack (aerial)
- Frame 13-15: 2% 80b/20g 40° 0.5-Hitlag 0.3-SDI Slash
- Frame 21-23: 1% 80b/20g 30° 0.5-Hitlag 0.3-SDI Slash
- Frame 27-29: 1% 65b/20g 30° 0.5-Hitlag 0.3-SDI Slash
- Frame 36-38: 1% 75b/10g 45° 0.5-Hitlag 0.3-SDI Slash
- Frame 49-53: 5% 75b/110g (KO@ 195%) 45° 1.6-Hitlag Slash
- Max Damage: 10%
- Enables forward ledge grabs on real frame 24
- Enables all ledge grabs on real frame 39
- Flying Spin Attack (aerial)
- Frame 8-10: 4% 100f/90w 366° 0.8-Hitlag 0.3-SDI Slash
- Frame 16-18: 2% 100f/88w 366° 0.8-Hitlag 0.3-SDI Slash
- Frame 22-24: 2% 100f/77w 366° 0.8-Hitlag 0.3-SDI Slash
- Frame 31-33: 2% 100f/80w 85° 0.8-Hitlag 0.3-SDI Slash
- Frame 43-47: 4% 77b/120g (KO@ 221%) 75° 2.0-Hitlag Slash
- Max Damage: 14%
- Enables forward ledge grabs on real frame 19
- Enables all ledge grabs on real frame 34
- Begins super armor on real frame 42
- Ends super armor on real frame 48
- Final Smash
- Frame 13-14: 1% 100f/100w 22° Stun
- Max Damage: 1%
- **********
- END toonlink
- BEGIN toonlink_boomerang
- **********
- Boomerang (outward)
- Frame 1- 9: 8% 50b/50g (KO@ 420%) 70°
- Frame 10-11: 5% 50b/50g (KO@ 627%) 65°
- Max Damage: 8%
- Floating Boomerang (outward)
- Frame 1- 2: 4% 15b/55g (KO@ 797%) 70° 0.5-Hitlag
- Max Damage: 4%
- High-Speed Boomerang (outward)
- Frame 1-12: 3% 65b/30g 70° 0.8-Hitlag
- Frame 13-14: 2% 50b/30g 65° 0.8-Hitlag
- Max Damage: 3%
- Boomerang (returning)
- Frame 1- 2: 3% 100f/70w 60°
- Max Damage: 3%
- Floating Boomerang (returning)
- Frame 1- 2: 4% 45b/65g (KO@ 602%) 60° 1.2-Hitlag
- Max Damage: 4%
- High-Speed Boomerang (returning)
- Frame 1- 2: 1% 30b/20g 361° 0.8-Hitlag
- Max Damage: 1%
- **********
- END toonlink_boomerang
- BEGIN toonlink_bowarrow
- **********
- Hero's Bow
- Frame 1- 2: 4% 8b/50g (KO@ 811%) 361° Pierce
- Max Damage: 4%
- Fire Arrow
- Frame 1- 2: 1% 5b/5g 361° 0.5-Hitlag Fire
- Max Damage: 1%
- Quickfire Bow
- Frame 1- 2: 2.5% 10b/10g 361° 0.5-Hitlag 0.5-SDI Pierce
- Max Damage: 2.5%
- Fire Arrow (lingering)
- Frame 2- 3: 6% 65b/50g (KO@ 463%) 75° Fire
- Max Damage: 6%
- **********
- END toonlink_bowarrow
- BEGIN wario
- **********
- Jab1
- Frame 8- 9: 4% 35b/50g (KO@ 805%) 65°
- Frame 8- 9: 4% 28b/50g (KO@ 798%) 75°
- Max Damage: 4%
- Enables transition to next jab state on real frame 13
- Jab2
- Frame 4- 5: 5% 60b/100g (KO@ 272%) 75°
- Max Damage: 9%
- Dash Attack
- Frame 4- 5: 7% 80b/70g (KO@ 264%) 70°
- Frame 6-23: 4% 100f/50w 180° 1.0-Trip 1.2-Hitlag Ground-Target-Only
- Frame 6-23: 4% 100f/50w 180° 1.0-Trip 1.2-Hitlag
- Max Damage: 7%
- F-tilt (high)
- Frame 12-15: 14% 22b/98g (KO@ 128%) 361°
- Frame 12-15: 11% 22b/98g (KO@ 164%) 361°
- Max Damage: 14%
- F-tilt (normal)
- Frame 12-15: 13% 22b/98g (KO@ 139%) 361°
- Frame 12-15: 11% 22b/98g (KO@ 164%) 361°
- Max Damage: 13%
- F-tilt (low)
- Frame 12-15: 12% 22b/98g (KO@ 151%) 361°
- Frame 12-15: 10% 22b/98g (KO@ 180%) 361°
- Max Damage: 12%
- U-tilt
- Frame 12-14: 10% 65b/74g (KO@ 194%) 92°
- Frame 15-23: 6% 30b/50g (KO@ 579%) 80°
- Max Damage: 10%
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- End partial invincibility on real frame 24
- D-tilt
- Frame 5- 5: 4% 20b/50g (KO@ 796%) 46° 0.2-Trip Pierce
- Frame 5- 5: 4% 20b/50g (KO@ 857%) 69° 0.2-Trip Pierce
- Max Damage: 4%
- F-smash (normal)
- Frame 18-19: 19% 20b/99g (KO@ 89%) 361°
- Max Damage: 19%
- Smash charge window on real frame 5
- U-smash
- Frame 11-12: 16% 40b/85g (KO@ 126%) 95°
- Frame 13-13: 13% 40b/85g (KO@ 126%) 95°
- Max Damage: 16%
- Smash charge window on real frame 5
- Begins partial invincibility on real frame 8
- End partial invincibility on real frame 15
- D-smash
- Frame 8-17: 13% 30b/80g (KO@ 150%) 30° 0.3-Trip
- Frame 18-27: 10% 20b/84g (KO@ 199%) 30° 0.3-Trip
- Frame 28-36: 5% 10b/88g (KO@ 360%) 30°
- Max Damage: 13%
- Smash charge window on real frame 3
- Nair
- Frame 4- 4: 6.5% 30b/100g (KO@ 243%) 40°
- Frame 15-38: 4% 65b/100g (KO@ 309%) 70° 1.1-Hitlag
- Max Damage: 10.5%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 44
- Fair
- Frame 5- 6: 7% 30b/97g (KO@ 236%) 361°
- Frame 7-17: 4.5% 15b/80g (KO@ 445%) 361°
- Max Damage: 7%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 27
- Bair
- Frame 9-11: 12% 20b/100g (KO@ 149%) 361°
- Max Damage: 12%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 34
- Uair
- Frame 8- 9: 13% 30b/78g (KO@ 184%) 88°
- Max Damage: 13%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Cancels transition to Uair landing state (landing lag) on real frame 37
- Dair
- Frame 9- 9: [1.3%]x6 100f/60w 110° Ground-Target-Only
- Frame 9- 9: [1.3%]x6 100f/60w 110°
- Frame 9- 9: [1.3%]x6 100f/60w 250° Aerial-Target-Only
- Frame 21-21: 4% 25b/200g (KO@ 178%) 45° 2.0-Hitlag
- Max Damage: 11.8%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 42
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pummel
- Frame 5- 5: 2% 100f/40w 361°
- Max Damage: 2%
- F-throw
- Frame 1- 2: 12% 60b/65g (KO@ 186%) 45°
- Max Damage: 12%
- B-throw
- Frame 1-43: 7% 80b/60g (KO@ 274%) 45°
- Max Damage: 7%
- U-throw
- Frame 1-23: 7% 60b/72g (KO@ 284%) 89°
- Frame 24-25: 4% 30b/100g (KO@ 342%) 361°
- Max Damage: 11%
- D-throw
- Frame 1-21: 4% 80b/18g 130°
- Frame 22-29: 4% 30b/100g (KO@ 345%) 361°
- Max Damage: 8%
- Chomp (startup)
- Frame 2- 1: Grab
- Frame 2- 3: 5% 70b/76g (KO@ 306%) 45°
- Max Damage: 5%
- Begins partial invincibility on real frame 2
- End partial invincibility on real frame 20
- Inhaling Chomp (startup)
- Frame 2- 1: Grab
- Frame 2- 3: 4% 60b/70g (KO@ 425%) 45°
- Frame 2- 3: 0% 24b/100g (KO@ 969%) 160° 0.0-Hitlag 0.0-SDI
- Frame 2- 3: 0% 24b/100g (KO@ 969%) 160° 0.0-Hitlag 0.0-SDI
- Max Damage: 4%
- Begins partial invincibility on real frame 2
- End partial invincibility on real frame 32
- Garlic Breath (startup)
- Frame 31-32: 6%(+20) 74f/9w 45° 0.8-Hitlag Daze Ground-Target-Only
- Frame 31-32: 6%(+20) 60b/100g (KO@ 218%) 45° 0.8-Hitlag Daze Aerial-Target-Only
- Frame 31-32: 6% 30b/100g (KO@ 272%) 45° 0.8-Hitlag Slip
- Max Damage: 6%
- Begins partial invincibility on real frame 3
- End partial invincibility on real frame 31
- Chomp (auto-pummel)
- Frame 21-24: 2% 100f/30w 361° Slash
- Max Damage: 2%
- Inhaling Chomp (auto-pummel)
- Frame 21-24: 2% 100f/30w 361° Slash
- Max Damage: 2%
- Chomp (explosive digestion)
- Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
- Max Damage: 13%
- Inhaling Chomp (explosive digestion)
- Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
- Max Damage: 13%
- Corkscrew
- Frame 1- 2: 5% 100f/110w 85°
- Frame 1- 2: 5% 100f/110w 115°
- Frame 1- 2: 5% 100f/90w 85°
- Frame 1- 2: 5% 100f/90w 105°
- Frame 3- 6: [1%]x4 100f/100w 104° 0.5-SDI
- Frame 24-25: 4% 70b/130g (KO@ 198%) 45° 2.5-Hitlag
- Frame 24-25: 4% 60b/130g (KO@ 228%) 85°
- Max Damage: 13%
- Enables all ledge grabs on real frame 3
- Enables state transition on real frame 33
- Widescrew
- Frame 1- 2: 3% 100f/110w 85°
- Frame 1- 2: 3% 100f/110w 115°
- Frame 1- 2: 3% 100f/90w 85°
- Frame 1- 2: 3% 100f/90w 105°
- Frame 3- 6: [0.5%]x4 100f/100w 366° 0.8-Hitlag 0.5-SDI
- Frame 24-25: 4% 60b/135g (KO@ 184%) 33°
- Frame 24-25: 4% 60b/135g (KO@ 184%) 33° 2.2-Hitlag
- Max Damage: 9%
- Enables all ledge grabs on real frame 3
- Enables state transition on real frame 33
- Corkscrew Leap
- Enables all ledge grabs on real frame 3
- Enables state transition on real frame 27
- Wario Waft (0% charge)
- Frame 16-18: 0% 0b/1g 361° 1.0-Trip Slip
- Rose-Scented Waft (0% charge)
- Frame 18-20: 6% 40b/60g (KO@ 454%) 50° Flower
- Max Damage: 6%
- Quick Waft (0% charge)
- Frame 10-12: 2% 30b/10g 70° 1.0-Trip Slip
- Max Damage: 2%
- Wario Waft (33% charge)
- Frame 10-11: 12% 30b/80g (KO@ 187%) 45°
- Frame 10-11: 10% 20b/80g (KO@ 237%) 45°
- Max Damage: 12%
- Rose-Scented Waft (33% charge)
- Frame 12-13: 10% 45b/60g (KO@ 305%) 55° Flower
- Max Damage: 10%
- Quick Waft (33% charge)
- Frame 8- 9: 5% 30b/10g 70° 1.0-Trip Slip
- Max Damage: 5%
- Wario Waft (66% charge)
- Frame 5- 8: 20% 50b/68g (KO@ 110%) 45°
- Max Damage: 20%
- Rose-Scented Waft (66% charge)
- Frame 5- 8: 15% 55b/60g (KO@ 193%) 55° Flower
- Max Damage: 15%
- Quick Waft (66% charge)
- Frame 4- 7: 13% 50b/68g (KO@ 177%) 45°
- Max Damage: 13%
- Wario Waft (100% charge)
- Frame 9-10: 27% 50b/75g (KO@ 53%) 35° 2.0-Hitlag
- Frame 11-26: 20% 0b/100g (KO@ 105%) 80°
- Max Damage: 27%
- Begins super armor on real frame 5
- Ends super armor on real frame 11
- Rose-Scent Waft (100% charge)
- Frame 9-10: 21% 55b/50g (KO@ 142%) 45° 2.0-Hitlag Flower
- Frame 11-26: 18% 55b/50g (KO@ 189%) 70° Flower
- Max Damage: 21%
- Begins super armor on real frame 5
- Ends super armor on real frame 11
- Quick Waft (100% charge)
- Frame 6- 7: 18% 40b/70g (KO@ 117%) 35° 2.0-Hitlag
- Frame 8-23: 14% 0b/100g (KO@ 158%) 80°
- Max Damage: 18%
- Begins super armor on real frame 3
- Ends super armor on real frame 8
- Final Smash
- Article generated on real frame 1
- **********
- END wario
- BEGIN wario_wariobike
- **********
- Wario Bike (???)
- Frame 1- 2: 7% 60b/70g (KO@ 262%) 361° Ground-Target-Only
- Frame 1- 2: 5% 60b/70g (KO@ 341%) 361° Aerial-Target-Only
- Max Damage: 7%
- Speeding Bike (???)
- Frame 1- 2: 6% 110b/45g (KO@ 269%) 361°
- Max Damage: 6%
- Burying Bike (???)
- Frame 1- 2: 7% 60b/70g (KO@ 262%) 361° 1.2-Hitlag Bury
- Max Damage: 7%
- Wario Bike (???)
- Frame 1- 2: 5% 70b/50g (KO@ 501%) 80° Ground-Target-Only
- Max Damage: 5%
- Speeding Bike (???)
- Frame 1- 2: 5% 100b/30g (KO@ 535%) 40° Ground-Target-Only
- Max Damage: 5%
- Burying Bike (???)
- Frame 1- 2: 5% 70b/50g 80° 1.2-Hitlag Bury Ground-Target-Only
- Max Damage: 5%
- Wario Bike (???)
- Frame 3- 4: 8% 50b/100g (KO@ 205%) 70°
- Max Damage: 8%
- Speeding Bike (???)
- Frame 3- 4: 6% 110b/45g (KO@ 351%) 70°
- Max Damage: 6%
- Burying Bike (???)
- Frame 3- 4: 8% 50b/100g (KO@ 205%) 70° 1.2-Hitlag Bury
- Max Damage: 8%
- Wario Bike (???)
- Frame 10-12: 13% 70b/105g (KO@ 104%) 70°
- Max Damage: 13%
- Speeding Bike (???)
- Frame 7-11: 10% 70b/105g (KO@ 136%) 70°
- Max Damage: 10%
- Burying Bike (???)
- Frame 7-11: 10% 70b/105g (KO@ 136%) 70° Bury
- Max Damage: 10%
- Wario Bike (???)
- Frame 1- 2: 7% 60b/120g (KO@ 159%) 45° 1.2-Hitlag Ground-Target-Only
- Max Damage: 7%
- Speeding Bike (???)
- Frame 1- 2: 7% 60b/120g (KO@ 159%) 45° 1.2-Hitlag Ground-Target-Only
- Max Damage: 7%
- Burying Bike (???)
- Frame 1- 2: 7% 60b/120g 45° 1.2-Hitlag Bury Ground-Target-Only
- Max Damage: 7%
- Wario Bike (???)
- Frame 1-20: [3%]x2 40b/80g (KO@ 437%) 25° Ground-Target-Only
- Max Damage: 6%
- Speeding Bike (???)
- Frame 1-20: [3%]x2 40b/80g (KO@ 437%) 25° Ground-Target-Only
- Max Damage: 6%
- Burying Bike (???)
- Frame 1-20: [3%]x2 40b/80g 25° Bury Ground-Target-Only
- Max Damage: 6%
- Wario Bike (???)
- Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
- Max Damage: 6%
- Speeding Bike (???)
- Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
- Max Damage: 6%
- Burying Bike (???)
- Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
- Max Damage: 6%
- **********
- END wario_wariobike
- BEGIN warioman
- **********
- Jab1
- Frame 8-10: 4% 25b/20g 40° 0.2-Hitlag 0.5-SDI
- Frame 8-10: 4% 25b/20g 52° 0.2-Hitlag 0.5-SDI
- Max Damage: 4%
- Enables transition to next jab state on real frame 11
- Jab2
- Frame 4- 6: 4% 25b/20g 361° 0.5-Hitlag 0.5-SDI
- Max Damage: 8%
- Dash Attack
- Frame 4-23: 14% 60b/75g (KO@ 152%) 70°
- Max Damage: 14%
- F-tilt (high)
- Frame 12-15: 17% 40b/100g (KO@ 87%) 361°
- Max Damage: 17%
- F-tilt (normal)
- Frame 12-15: 16% 40b/100g (KO@ 94%) 361°
- Max Damage: 16%
- F-tilt (low)
- Frame 12-15: 15% 40b/90g (KO@ 114%) 361°
- Max Damage: 15%
- U-tilt
- Frame 12-14: 15% 65b/80g (KO@ 118%) 90°
- Frame 12-14: 15% 65b/80g (KO@ 118%) 92°
- Frame 15-27: 12% 40b/60g (KO@ 249%) 80°
- Max Damage: 15%
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- Begins partial invincibility on real frame 5
- End partial invincibility on real frame 28
- D-tilt
- Frame 5- 5: 9% 50b/90g (KO@ 201%) 75° 0.4-Trip Pierce
- Max Damage: 9%
- F-smash (normal)
- Frame 18-19: 23% 70b/77g (KO@ 57%) 361°
- Max Damage: 23%
- Smash charge window on real frame 5
- U-smash
- Frame 11-12: 20% 50b/80g (KO@ 95%) 95°
- Frame 13-13: 16% 50b/80g (KO@ 95%) 95°
- Max Damage: 20%
- Smash charge window on real frame 5
- Begins partial invincibility on real frame 8
- End partial invincibility on real frame 15
- D-smash
- Frame 8-17: 18% 30b/80g (KO@ 104%) 30° 0.3-Trip
- Frame 18-27: 18% 20b/85g (KO@ 105%) 30° 0.3-Trip
- Frame 28-36: 5% 10b/90g (KO@ 351%) 30°
- Max Damage: 18%
- Smash charge window on real frame 3
- Nair
- Frame 4- 4: 16% 40b/100g (KO@ 94%) 361°
- Frame 15-38: 12% 20b/100g (KO@ 133%) 361°
- Max Damage: 28%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 44
- Fair
- Frame 5- 6: 16% 40b/92g (KO@ 103%) 361°
- Frame 7-17: 11% 30b/92g (KO@ 166%) 361°
- Max Damage: 16%
- Enables transition to Fair landing state (landing lag) on real frame 5
- Cancels transition to Fair landing state (landing lag) on real frame 27
- Bair
- Frame 9-11: 18% 30b/98g (KO@ 90%) 361°
- Max Damage: 18%
- Enables transition to Bair landing state (landing lag) on real frame 5
- Cancels transition to Bair landing state (landing lag) on real frame 34
- Uair
- Frame 8- 9: 15% 50b/82g (KO@ 133%) 78°
- Max Damage: 15%
- Enables transition to Uair landing state (landing lag) on real frame 4
- Cancels transition to Uair landing state (landing lag) on real frame 37
- Dair
- Frame 8-22: 15% 30b/90g (KO@ 181%) 270°
- Max Damage: 15%
- Enables transition to Dair landing state (landing lag) on real frame 3
- Cancels transition to Dair landing state (landing lag) on real frame 28
- Dair Landing
- Frame 1-22: 12% 30b/100g (KO@ 139%) 361°
- Max Damage: 12%
- Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pummel
- Frame 5- 5: 3% 100f/40w 361°
- Max Damage: 3%
- F-throw
- Frame 1- 2: 15% 60b/100g (KO@ 69%) 20°
- Max Damage: 15%
- B-throw
- Frame 1-43: 15% 80b/100g (KO@ 73%) 45°
- Max Damage: 15%
- U-throw
- Frame 1-23: 13% 60b/100g (KO@ 112%) 90°
- Frame 24-25: 4% 30b/100g (KO@ 336%) 361°
- Max Damage: 17%
- D-throw
- Frame 1-21: 13% 75b/100g (KO@ 153%) 290°
- Frame 22-29: 4% 30b/100g (KO@ 336%) 361°
- Max Damage: 17%
- Chomp (startup)
- Frame 2- 1: Grab
- Frame 2- 3: 10% 60b/100g (KO@ 139%) 45°
- Max Damage: 10%
- Begins partial invincibility on real frame 2
- Chomp (auto-pummel)
- Frame 18-23: 3% 100f/30w 361° Slash
- Max Damage: 3%
- Chomp (explosive digestion)
- Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
- Max Damage: 13%
- Corkscrew (ground startup)
- Frame 1- 2: 14% 50b/100g (KO@ 114%) 80° Electric
- Max Damage: 14%
- Corkscrew (aerial startup)
- Frame 1- 2: 14% 50b/100g (KO@ 112%) 90° Electric
- Max Damage: 14%
- Corkscrew (leap)
- Frame 2-25: 14% 50b/100g (KO@ 114%) 80° Electric
- Max Damage: 14%
- Enables all ledge grabs on real frame 23
- Wario Waft (0% charge)
- Frame 16-18: 0% 100f/80w 361° 1.0-Trip Daze
- Wario Waft (33% charge)
- Frame 10-11: 10% 30b/100g (KO@ 175%) 45°
- Frame 10-11: 8% 20b/100g (KO@ 228%) 45°
- Frame 10-11: 8% 20b/100g (KO@ 218%) 361°
- Max Damage: 10%
- Wario Waft (66% charge)
- Frame 5- 8: 21% 20b/70g (KO@ 126%) 45°
- Max Damage: 21%
- Wario Waft (100% charge)
- Frame 9-10: 50% 0b/100g 30°
- Frame 11-26: 20% 0b/100g (KO@ 105%) 80°
- Max Damage: 50%
- Begins super armor on real frame 5
- Ends super armor on real frame 11
- **********
- END warioman
- BEGIN warioman_wariobike
- **********
- Wario Bike (???)
- Frame 1- 2: 7% 60b/70g (KO@ 262%) 361°
- Max Damage: 7%
- Wario Bike (???)
- Frame 1- 2: 5% 70b/50g (KO@ 501%) 80° Ground-Target-Only
- Max Damage: 5%
- Wario Bike (???)
- Frame 3- 4: 8% 50b/100g (KO@ 205%) 70°
- Max Damage: 8%
- Wario Bike (???)
- Frame 7-11: 13% 70b/108g (KO@ 101%) 70°
- Max Damage: 13%
- Wario Bike (???)
- Frame 1- 2: 6% 50b/80g (KO@ 247%) 25° Ground-Target-Only
- Max Damage: 6%
- Wario Bike (???)
- Frame 1-24: [3%]x3 40b/80g (KO@ 437%) 25° Ground-Target-Only
- Max Damage: 9%
- **********
- END warioman_wariobike
- BEGIN wiifit+
- **********
- Jab1
- Frame 4- 5: 3.45% 100f/25w 70°
- Frame 4- 5: 3.45% 100f/25w 80°
- Frame 5- 5: 2.3% 40b/140g (KO@ 325%) 361°
- Max Damage: 3.45%
- Enables transition to next jab state on real frame 12
- End partial invincibility on real frame 17
- Jab2
- Frame 3- 4: 2.3% 100f/25w 45°
- Frame 3- 4: 2.3% 100f/25w 70°
- Max Damage: 5.75%
- End partial invincibility on real frame 1
- Enables transition to next jab state on real frame 12
- Jab3
- Frame 6- 7: 3.45% 30b/120g (KO@ 320%) 361°
- Frame 6- 7: 3.45% 10b/35g 361° Bury
- Max Damage: 9.2%
- Dash Attack
- Frame 7-13: 6.9% 75b/80g (KO@ 253%) 65°
- Max Damage: 6.9%
- F-tilt (normal)
- Frame 6- 6: 10.35% 50b/100g (KO@ 153%) 90°
- Frame 6- 7: 10.35% 50b/100g (KO@ 138%) 361°
- Max Damage: 10.35%
- U-tilt
- Frame 5- 7: 9.2% 40b/70g (KO@ 268%) 90°
- Max Damage: 9.2%
- D-tilt
- Frame 7- 7: 0% 100f/28w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only Unblockable
- Frame 10-11: 13.8% 30b/80g (KO@ 182%) 55° 0.4-Trip
- Max Damage: 13.8%
- F-smash (normal)
- Frame 16-19: 17.82% 26b/104g (KO@ 87%) 361°
- Frame 16-19: 16.1% 26b/104g (KO@ 99%) 361°
- Max Damage: 17.82%
- Smash charge window on real frame 7
- U-smash
- Frame 14-15: 20.7% 30b/83g (KO@ 102%) 90° 1.5-Hitlag Pierce
- Frame 14-15: 17.25% 30b/105g (KO@ 97%) 90°
- Frame 14-15: 17.25% 30b/105g (KO@ 97%) 90° Pierce
- Frame 16-22: 12.65% 30b/110g (KO@ 130%) 90° 1.5-Hitlag Pierce
- Frame 16-22: 9.2% 30b/105g (KO@ 196%) 70°
- Max Damage: 20.7%
- Smash charge window on real frame 5
- D-smash
- Frame 18-21: 11.5% 20b/107g (KO@ 127%) 20°
- Frame 18-21: 9.2% 20b/107g (KO@ 157%) 20°
- Max Damage: 11.5%
- Smash charge window on real frame 5
- Nair
- Frame 9-11: 5.75% 50b/70g (KO@ 388%) 110° 0.0-SDI
- Frame 12-13: 10.35% 20b/100g (KO@ 182%) 90° 0.0-SDI Slash
- Max Damage: 16.1%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Cancels transition to Nair landing state (landing lag) on real frame 33
- Fair
- Frame 9-10: 11.5% 20b/100g (KO@ 172%) 50°
- Frame 9-10: 11.5% 10b/60g (KO@ 435%) 300° 1.5-Hitlag
- Frame 11-15: 6.9% 20b/100g (KO@ 259%) 45°
- Frame 11-15: 6.9% 20b/100g (KO@ 287%) 55°
- Max Damage: 11.5%
- Enables transition to Fair landing state (landing lag) on real frame 9
- Cancels transition to Fair landing state (landing lag) on real frame 25
- Bair
- Frame 5- 5: 15.52% 40b/98g (KO@ 108%) 47° 1.2-Hitlag
- Frame 5- 5: 12.65% 20b/100g (KO@ 142%) 361°
- Frame 5- 5: 10.35% 10b/100g (KO@ 184%) 361°
- Frame 6-11: 6.9% 30b/100g (KO@ 231%) 361°
- Frame 6-11: 6.9% 20b/100g (KO@ 247%) 361°
- Max Damage: 15.52%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 43
- Uair
- Frame 6-10: 11.5% 60b/80g (KO@ 171%) 72°
- Max Damage: 11.5%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 36
- Dair
- Frame 20-21: 16.1% 20b/80g (KO@ 201%) 270° Aerial-Target-Only
- Frame 20-24: 14.95% 50b/78g (KO@ 132%) 45° Ground-Target-Only
- Frame 22-24: 9.2% 30b/100g (KO@ 180%) 361°
- Max Damage: 16.1%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 40
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 7- 7: 3.45% 100f/30w 80°
- Max Damage: 3.45%
- F-throw
- Frame 1-35: 8.05% 50b/86g (KO@ 216%) 45°
- Frame 36-37: 3.45% 50b/200g (KO@ 155%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 11.5%
- B-throw
- Frame 1-18: 6.9% 65b/90g (KO@ 208%) 45°
- Frame 19-20: 3.45% 50b/200g (KO@ 156%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 10.35%
- U-throw
- Frame 1- 2: 12.65% 80b/50g (KO@ 207%) 85°
- Max Damage: 12.65%
- D-throw
- Frame 1- 2: 8.05% 75b/66g (KO@ 247%) 80°
- Max Damage: 8.05%
- unknown substate 0x288
- Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
- Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
- Max Damage: 17.25%
- unknown substate 0x289
- Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
- Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
- Max Damage: 17.25%
- unknown substate 0x28a
- Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
- Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
- Max Damage: 17.25%
- unknown substate 0x290
- Article generated on real frame 5
- unknown substate 0x291
- Article generated on real frame 11
- unknown substate 0x292
- Article generated on real frame 7
- unknown substate 0x29a
- Frame 7-56: [0%]x13 80f/40w 367°
- unknown substate 0x2a1
- Begins super armor on real frame 1
- unknown substate 0x2b9
- Frame 10-11: 17.25% 90b/65g (KO@ 120%) 60° 2.0-Hitlag Fire
- Frame 10-11: 9.2% 55b/55g (KO@ 278%) 361° 1.5-Hitlag Fire
- Max Damage: 17.25%
- unknown substate 0x2ba
- Begins super armor on real frame 1
- unknown substate 0x2d8
- Frame 20-55: [5.75%]x2 100f/25w 22° 0.2-Hitlag Unblockable
- Max Damage: 11.5%
- unknown substate 0x2da
- Frame 1- 9: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
- Frame 27-41: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
- Frame 42-59: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
- Frame 42-59: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
- Max Damage: 5.75%
- unknown substate 0x2dc
- Frame 1- 2: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
- Frame 1- 4: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
- Frame 1-27: [4.6%]x2 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
- Frame 1-54: [3.45%]x2 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
- Max Damage: 9.2%
- **********
- END wiifit+
- BEGIN wiifit
- **********
- Jab1
- Frame 4- 5: 3% 100f/25w 70°
- Frame 4- 5: 3% 100f/25w 80°
- Frame 5- 5: 2% 40b/140g (KO@ 350%) 361°
- Max Damage: 3%
- Enables transition to next jab state on real frame 12
- End partial invincibility on real frame 17
- Jab2
- Frame 3- 4: 2% 100f/25w 45°
- Frame 3- 4: 2% 100f/25w 70°
- Max Damage: 5%
- End partial invincibility on real frame 1
- Enables transition to next jab state on real frame 12
- Jab3
- Frame 6- 7: 3% 30b/120g (KO@ 350%) 361°
- Frame 6- 7: 3% 10b/35g 361° Bury
- Max Damage: 8%
- Dash Attack
- Frame 7-13: 6% 75b/80g (KO@ 283%) 65°
- Max Damage: 6%
- F-tilt (normal)
- Frame 6- 6: 9% 50b/100g (KO@ 175%) 90°
- Frame 6- 7: 9% 50b/100g (KO@ 158%) 361°
- Max Damage: 9%
- U-tilt
- Frame 5- 7: 8% 40b/70g (KO@ 302%) 90°
- Max Damage: 8%
- D-tilt
- Frame 7- 7: 0% 100f/28w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only Unblockable
- Frame 10-11: 12% 30b/80g (KO@ 209%) 55° 0.4-Trip
- Max Damage: 12%
- F-smash (normal)
- Frame 16-19: 15.5% 26b/104g (KO@ 104%) 361°
- Frame 16-19: 14% 26b/104g (KO@ 116%) 361°
- Max Damage: 15.5%
- Smash charge window on real frame 7
- U-smash
- Frame 14-15: 18% 30b/83g (KO@ 121%) 90° 1.5-Hitlag Pierce
- Frame 14-15: 15% 30b/105g (KO@ 114%) 90°
- Frame 14-15: 15% 30b/105g (KO@ 114%) 90° Pierce
- Frame 16-22: 11% 30b/110g (KO@ 150%) 90° 1.5-Hitlag Pierce
- Frame 16-22: 8% 30b/105g (KO@ 222%) 70°
- Max Damage: 18%
- Smash charge window on real frame 5
- D-smash
- Frame 18-21: 10% 20b/107g (KO@ 145%) 20°
- Frame 18-21: 8% 20b/107g (KO@ 179%) 20°
- Max Damage: 10%
- Smash charge window on real frame 5
- Nair
- Frame 9-11: 5% 50b/70g (KO@ 431%) 110° 0.0-SDI
- Frame 12-13: 9% 20b/100g (KO@ 209%) 90° 0.0-SDI Slash
- Max Damage: 14%
- Enables transition to Nair landing state (landing lag) on real frame 6
- Cancels transition to Nair landing state (landing lag) on real frame 33
- Fair
- Frame 9-10: 10% 20b/100g (KO@ 197%) 50°
- Frame 9-10: 10% 10b/60g (KO@ 493%) 300° 1.5-Hitlag
- Frame 11-15: 6% 20b/100g (KO@ 290%) 45°
- Frame 11-15: 6% 20b/100g (KO@ 321%) 55°
- Max Damage: 10%
- Enables transition to Fair landing state (landing lag) on real frame 9
- Cancels transition to Fair landing state (landing lag) on real frame 25
- Bair
- Frame 5- 5: 13.5% 40b/98g (KO@ 126%) 47° 1.2-Hitlag
- Frame 5- 5: 11% 20b/100g (KO@ 163%) 361°
- Frame 5- 5: 9% 10b/100g (KO@ 209%) 361°
- Frame 6-11: 6% 30b/100g (KO@ 259%) 361°
- Frame 6-11: 6% 20b/100g (KO@ 277%) 361°
- Max Damage: 13.5%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 43
- Uair
- Frame 6-10: 10% 60b/80g (KO@ 195%) 72°
- Max Damage: 10%
- Enables transition to Uair landing state (landing lag) on real frame 6
- Cancels transition to Uair landing state (landing lag) on real frame 36
- Dair
- Frame 20-21: 14% 20b/80g (KO@ 231%) 270° Aerial-Target-Only
- Frame 20-24: 13% 50b/78g (KO@ 153%) 45° Ground-Target-Only
- Frame 22-24: 8% 30b/100g (KO@ 204%) 361°
- Max Damage: 14%
- Enables transition to Dair landing state (landing lag) on real frame 1
- Cancels transition to Dair landing state (landing lag) on real frame 40
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pivot Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Pummel
- Frame 7- 7: 3% 100f/30w 80°
- Max Damage: 3%
- F-throw
- Frame 1-35: 7% 50b/86g (KO@ 244%) 45°
- Frame 36-37: 3% 50b/200g (KO@ 171%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 10%
- B-throw
- Frame 1-18: 6% 65b/90g (KO@ 234%) 45°
- Frame 19-20: 3% 50b/200g (KO@ 172%) 361° 1.5-Hitlag 0.0-SDI
- Max Damage: 9%
- U-throw
- Frame 1- 2: 11% 80b/50g (KO@ 236%) 85°
- Max Damage: 11%
- D-throw
- Frame 1- 2: 7% 75b/66g (KO@ 278%) 80°
- Max Damage: 7%
- Header (head spike)
- Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
- Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
- Max Damage: 15%
- Huge Header (head spike)
- Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
- Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
- Max Damage: 15%
- Weighted Header (head spike)
- Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
- Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
- Max Damage: 15%
- unknown substate 0x290
- Article generated on real frame 5
- unknown substate 0x291
- Article generated on real frame 11
- unknown substate 0x292
- Article generated on real frame 7
- Hoop Hurricane (startup)
- Frame 7-56: [0%]x13 80f/40w 367°
- Volatile Breathing (startup)
- Begins super armor on real frame 1
- Volatile Breathing (success)
- Frame 10-11: 15% 90b/65g (KO@ 141%) 60° 2.0-Hitlag Fire
- Frame 10-11: 8% 55b/55g (KO@ 314%) 361° 1.5-Hitlag Fire
- Max Damage: 15%
- Steady Breathing (success)
- Begins super armor on real frame 1
- Final Smash
- Frame 20-55: [5%]x2 100f/25w 22° 0.2-Hitlag Unblockable
- Max Damage: 10%
- Final Smash
- Frame 1- 9: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
- Frame 27-41: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
- Frame 42-59: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
- Frame 42-59: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
- Frame 60-79: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
- Frame 80-81: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
- Max Damage: 5%
- Final Smash
- Frame 1- 2: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
- Frame 1- 4: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
- Frame 1-27: [4%]x2 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
- Frame 1-54: [3%]x2 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
- Max Damage: 8%
- **********
- END wiifit
- BEGIN wiifit_hulahoop
- **********
- Super Hoop (hit 1)
- Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Jumbo Hoop (hit 1)
- Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
- Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
- Max Damage: 6%
- Hoop Hurricane (hit 1)
- Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
- Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
- Max Damage: 16%
- Super Hoop (hit 2)
- Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Jumbo Hoop (hit 2)
- Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
- Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
- Max Damage: 6%
- Hoop Hurricane (hit 2)
- Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
- Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
- Max Damage: 16%
- Super Hoop (hit 3)
- Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
- Max Damage: 5%
- Jumbo Hoop (hit 3)
- Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
- Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
- Max Damage: 6%
- Hoop Hurricane (hit 3)
- Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
- Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
- Max Damage: 16%
- **********
- END wiifit_hulahoop
- BEGIN wiifit_sunbullet
- **********
- Sun Salutation (uncharged)
- Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
- Enriched Sun Salutation (uncharged)
- Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
- Sweeping Sun Salutation (uncharged)
- Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
- Sun Salutation (fully charged)
- Frame 1- 2: 18% 30b/72g (KO@ 145%) 50° Element-29
- Frame 1- 2: 5% 30b/72g (KO@ 461%) 50° Element-29
- Max Damage: 18%
- Enriched Sun Salutation (fully charged)
- Frame 1- 2: 20% 30b/55g (KO@ 142%) 30° 1.5-Hitlag Element-29
- Frame 1- 2: 3% 30b/72g (KO@ 649%) 50° 0.8-Hitlag Element-29
- Max Damage: 20%
- Sweeping Sun Salutation (fully charged)
- Frame 1- 2: 1.6% 70b/25g 20° 0.8-Hitlag
- Frame 1- 2: 1.2% 30b/70g (KO@ 995%) 45° 0.8-Hitlag
- Max Damage: 1.6%
- **********
- END wiifit_sunbullet
- BEGIN yoshi
- **********
- Jab1
- Frame 3- 4: 3% 30b/50g (KO@ 938%) 50°
- Frame 3- 4: 3% 30b/50g 60°
- Frame 3- 4: 3% 30b/50g (KO@ 925%) 90°
- Max Damage: 3%
- Enables transition to next jab state on real frame 8
- Jab2
- Frame 3- 4: 4% 56b/70g (KO@ 414%) 361°
- Max Damage: 7%
- Dash Attack
- Frame 10-12: 9% 90b/52g (KO@ 277%) 65°
- Frame 13-20: 6% 90b/52g (KO@ 388%) 65°
- Max Damage: 9%
- F-tilt (high)
- Frame 6- 8: 8% 50b/80g (KO@ 249%) 50°
- Frame 6- 8: 8% 50b/80g (KO@ 267%) 65°
- Frame 6- 8: 8% 50b/80g (KO@ 248%) 80°
- Max Damage: 8%
- F-tilt (normal)
- Frame 5- 7: 7% 50b/80g (KO@ 279%) 50°
- Frame 5- 7: 7% 50b/80g (KO@ 299%) 65°
- Frame 5- 7: 7% 50b/80g (KO@ 277%) 80°
- Max Damage: 7%
- F-tilt (low)
- Frame 6- 8: 8% 50b/80g (KO@ 249%) 50°
- Frame 6- 8: 8% 50b/80g (KO@ 267%) 65°
- Frame 6- 8: 8% 50b/80g (KO@ 248%) 80°
- Max Damage: 8%
- U-tilt
- Frame 8-15: 7% 72b/45g (KO@ 423%) 100°
- Max Damage: 7%
- D-tilt
- Frame 8-10: 5% 65b/30g (KO@ 684%) 28° 0.3-Trip
- Frame 8-10: 4.5% 65b/30g (KO@ 738%) 28° 0.3-Trip
- Frame 8-10: 4% 65b/30g (KO@ 904%) 361° 0.4-Trip
- Max Damage: 5%
- F-smash (normal)
- Frame 14-14: 15.5% 30b/98g (KO@ 108%) 361°
- Frame 14-14: 14% 30b/97g (KO@ 122%) 361°
- Frame 14-14: 13% 30b/97g (KO@ 132%) 361°
- Max Damage: 15.5%
- Smash charge window on real frame 8
- Begins partial invincibility on real frame 12
- Begins partial invincibility on real frame 12
- Begins partial invincibility on real frame 15
- Begins partial invincibility on real frame 15
- U-smash
- Frame 11-13: 14% 37b/95g (KO@ 135%) 75°
- Frame 14-16: 12% 37b/95g (KO@ 135%) 75°
- Max Damage: 14%
- Smash charge window on real frame 8
- Begins partial invincibility on real frame 11
- Begins partial invincibility on real frame 14
- D-smash
- Frame 7- 8: 12% 40b/73g (KO@ 166%) 30°
- Frame 7- 8: 10% 42b/57g (KO@ 252%) 30°
- Frame 22-23: 12% 40b/81g (KO@ 136%) 30°
- Frame 22-23: 10% 42b/75g (KO@ 177%) 30°
- Max Damage: 24%
- Smash charge window on real frame 4
- Nair
- Frame 3- 4: 10% 40b/86g (KO@ 182%) 361°
- Frame 5-11: 7% 30b/100g (KO@ 228%) 361°
- Frame 12-25: 5% 30b/100g (KO@ 298%) 361°
- Max Damage: 10%
- Enables transition to Nair landing state (landing lag) on real frame 3
- Cancels transition to Nair landing state (landing lag) on real frame 38
- Fair
- Frame 16-20: 15% 0b/90g (KO@ 151%) 361°
- Frame 16-20: 14% 0b/90g (KO@ 224%) 270°
- Frame 16-20: 14% 0b/90g (KO@ 163%) 361°
- Max Damage: 15%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 40
- Bair
- Frame 11-11: 2.5% 30b/200g (KO@ 231%) 365° 2.0-Hitlag Aerial-Target-Only
- Frame 11-11: 2.5% 50b/150g (KO@ 268%) 361° 2.0-Hitlag Ground-Target-Only
- Frame 17-17: 2.5% 30b/200g (KO@ 228%) 365° 2.0-Hitlag Aerial-Target-Only
- Frame 17-17: 2.5% 50b/150g (KO@ 265%) 361° 2.0-Hitlag Ground-Target-Only
- Frame 25-26: 5% 30b/184g (KO@ 179%) 54° 2.0-Hitlag
- Max Damage: 10%
- Enables transition to Bair landing state (landing lag) on real frame 11
- Cancels transition to Bair landing state (landing lag) on real frame 44
- Uair
- Frame 5- 6: 12% 25b/100g (KO@ 158%) 90°
- Max Damage: 12%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 33
- Dair
- Frame 26-26: [3%]x6 5b/80g (KO@ 837%) 270° 1.1-Hitlag 1.5-SDI
- Frame 26-26: [2%]x6 5b/80g 260° 1.1-Hitlag 1.5-SDI
- Frame 26-26: [2%]x6 5b/80g 280° 1.1-Hitlag 1.5-SDI
- Frame 40-39: [2.2%]x7 5b/100g (KO@ 779%) 270° 1.1-Hitlag 1.5-SDI
- Frame 40-39: [1.5%]x7 5b/100g (KO@ 947%) 260° 1.1-Hitlag 1.5-SDI
- Frame 40-39: [1.5%]x7 5b/100g (KO@ 947%) 280° 1.1-Hitlag 1.5-SDI
- Frame 41-41: 1% 60b/200g (KO@ 245%) 40° 1.1-Hitlag
- Frame 41-41: 1% 60b/200g (KO@ 280%) 80° 1.1-Hitlag
- Max Damage: 34.4%
- Enables transition to Dair landing state (landing lag) on real frame 14
- Cancels transition to Dair landing state (landing lag) on real frame 50
- Dair Landing
- Frame 2- 2: 1% 100f/40w 361° Ground-Target-Only
- Max Damage: 1%
- Grab
- Frame 14-24: Grab
- Enables state transition on real frame 45
- Dash Grab
- Frame 11-21: Grab
- Enables state transition on real frame 35
- Pivot Grab
- Frame 10-19: Grab
- Enables state transition on real frame 27
- Pummel
- Frame 6- 6: 2% 100f/30w 361°
- Max Damage: 2%
- Enables state transition on real frame 16
- F-throw
- Frame 1-14: 7% 55b/66g (KO@ 308%) 45°
- Max Damage: 7%
- B-throw
- Frame 1- 2: 7% 55b/66g (KO@ 308%) 45°
- Max Damage: 7%
- U-throw
- Frame 1-12: 5% 65b/43g (KO@ 600%) 90°
- Max Damage: 5%
- D-throw
- Frame 1-14: 4% 100b/25g (KO@ 894%) 80°
- Max Damage: 4%
- Egg Lay (grab)
- Frame 21-24: Grab
- Lick (non-grab)
- Frame 14-19: [0%]x2 100f/50w 45° Unblockable
- Frame 21-23: 10% 50b/90g (KO@ 145%) 30° 2.2-Hitlag
- Max Damage: 10%
- Egg Launch (grab)
- Frame 20-23: Grab
- Egg Lay (throw attack)
- Frame 1- 2: 7% 0b/100g (KO@ 276%) 361°
- Max Damage: 7%
- Egg Launch (throw attack)
- Frame 1- 2: 10% 0b/100g (KO@ 202%) 361°
- Max Damage: 10%
- Egg Roll (ground)
- Frame 1- 2: 4% 50b/70g (KO@ 484%) 80° Ground-Target-Only
- Frame 1- 2: 4% 50b/70g (KO@ 484%) 80° Aerial-Target-Only
- Max Damage: 4%
- Heavy Egg Roll (ground/aerial)
- Frame 1- 2: 4%(+5) 60b/85g (KO@ 417%) 60° 1.5-Hitlag Ground-Target-Only
- Frame 1- 2: 4%(+5) 60b/85g (KO@ 417%) 60° 1.5-Hitlag Aerial-Target-Only
- Max Damage: 4%
- Begins super armor on real frame 1
- Light Egg Roll (ground/aerial)
- Frame 1- 2: 4% 65b/70g (KO@ 433%) 80° 2.0-Hitlag
- Max Damage: 4%
- Egg Roll (aerial)
- Frame 1- 2: 4% 43b/70g (KO@ 508%) 80° Ground-Target-Only
- Frame 1- 2: 4% 43b/70g (KO@ 508%) 80° Aerial-Target-Only
- Max Damage: 4%
- Egg Throw (ground)
- Enables state transition on real frame 4
- High Jump (ground)
- Enables forward ledge grabs on real frame 8
- Enables all ledge grabs on real frame 16
- Egg Launch (ground)
- Enables state transition on real frame 4
- High Jump (aerial)
- Enables forward ledge grabs on real frame 8
- Enables all ledge grabs on real frame 16
- Yoshi Bomb (ground)
- Frame 7- 7: 4% 100f/80w 80° 0.5-Hitlag Ground-Target-Only
- Frame 27-28: 15%(+10) 60b/72g (KO@ 137%) 80° 0.7-Hitlag
- Max Damage: 19%
- Enables state transition on real frame 9
- Star Bomb (ground)
- Frame 7- 7: 3% 100f/80w 80° 0.5-Hitlag Ground-Target-Only
- Frame 27-28: 4%(+10) 60b/72g (KO@ 435%) 80° 0.7-Hitlag
- Max Damage: 7%
- Enables state transition on real frame 9
- Crushing Bomb (ground)
- Frame 19-20: 5% 100f/105w 95° 0.5-Hitlag Ground-Target-Only
- Frame 51-52: 18%(+10) 84b/65g (KO@ 97%) 80° 0.7-Hitlag
- Max Damage: 23%
- Enables state transition on real frame 22
- Yoshi Bomb (aerial)
- Frame 20-21: 12%(+10) 70b/68g (KO@ 173%) 80° 0.7-Hitlag
- Max Damage: 12%
- Enables state transition on real frame 15
- Star Bomb (aerial)
- Frame 20-21: 4%(+10) 70b/68g (KO@ 429%) 80° 0.7-Hitlag
- Max Damage: 4%
- Enables state transition on real frame 15
- Crushing Bomb (aerial)
- Frame 34-35: 18%(+10) 84b/65g (KO@ 102%) 80° 0.7-Hitlag
- Max Damage: 18%
- Enables state transition on real frame 22
- Final Smash Tackle
- Frame 1- 2: 3% 90b/40g (KO@ 784%) 70° 0.5-Hitlag Unblockable
- Max Damage: 3%
- **********
- END yoshi
- BEGIN yoshi_firebreath
- **********
- Final Smash
- Frame 1- 5: 6% 15b/50g (KO@ 580%) 361° Fire
- Frame 6-11: 4% 10b/50g (KO@ 801%) 361° Fire
- Frame 12-13: 3% 5b/50g (KO@ 992%) 361° Fire
- Max Damage: 6%
- **********
- END yoshi_firebreath
- BEGIN yoshi_firecannon
- **********
- Final Smash
- Frame 1-15: 18%(+10) 50b/87g (KO@ 108%) 55° Fire
- Frame 16-35: 14%(+10) 50b/87g (KO@ 143%) 55° Fire
- Frame 36-37: 12%(+10) 50b/85g (KO@ 173%) 65° Fire
- Max Damage: 18%
- **********
- END yoshi_firecannon
- BEGIN yoshi_star
- **********
- Yoshi Bomb Star
- Frame 3-12: 4%(+6) 50b/40g (KO@ 858%) 50°
- Max Damage: 4%
- Star Bomb Star
- Frame 3- 9: 8%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
- Frame 10-19: 6%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
- Frame 20-27: 4%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
- Max Damage: 8%
- **********
- END yoshi_star
- BEGIN yoshi_tamago
- **********
- Egg Throw (egg hit)
- Frame 1- 2: 1% 20b/55g 70° 0.3-Hitlag
- Max Damage: 1%
- Timed Egg Throw (egg hit)
- Frame 1- 2: 0% 0b/50g 361° 0.3-Hitlag Unblockable
- Egg Throw (explosion)
- Frame 1- 3: 5% 60b/50g (KO@ 566%) 70° 0.3-Hitlag
- Max Damage: 5%
- Timed Egg Throw (explosion)
- Frame 1- 4: 9% 60b/70g (KO@ 250%) 70° 1.5-Hitlag Fire
- Max Damage: 9%
- **********
- END yoshi_tamago
- BEGIN zelda
- **********
- Jab1
- Frame 11-11: [2%]x2 100f/40w 361° Magic
- Frame 11-11: [2%]x2 100f/30w 361° Magic
- Frame 11-11: [2%]x2 100f/7w 80° Magic
- Frame 15-15: 2% 24b/150g (KO@ 360%) 361° Magic
- Max Damage: 6%
- Dash Attack
- Frame 6- 7: 12% 85b/70g (KO@ 147%) 50° 1.2-Hitlag Magic
- Frame 6- 7: 9% 80b/50g (KO@ 289%) 50° Magic
- Frame 8-10: 6% 80b/50g (KO@ 404%) 50° Magic
- Max Damage: 12%
- F-tilt (normal)
- Frame 12-13: 12% 50b/88g (KO@ 137%) 361° Slash
- Frame 12-13: 10% 50b/88g (KO@ 164%) 361° Slash
- Max Damage: 12%
- U-tilt
- Frame 7-18: 7.2% 45b/110g (KO@ 202%) 100° Magic
- Max Damage: 7.2%
- D-tilt
- Frame 5-11: 4.5% 20b/120g (KO@ 312%) 80° 0.2-Trip
- Max Damage: 4.5%
- F-smash (normal)
- Frame 16-16: [1%]x4 100f/80w 160°
- Frame 16-16: [1%]x4 100f/60w 60°
- Frame 24-24: 13% 37b/110g (KO@ 105%) 361° Magic
- Max Damage: 17%
- Smash charge window on real frame 11
- U-smash
- Frame 9- 9: [2%]x4 105f/60w 200° 0.5-Hitlag Magic
- Frame 9- 9: [2%]x4 105f/50w 366° 0.5-Hitlag Magic
- Frame 9- 9: [2%]x4 105f/40w 90° 0.5-Hitlag Magic
- Frame 25-25: [0.8%]x3 100f/60w 200° Magic
- Frame 25-25: [0.8%]x3 100f/50w 366° Magic
- Frame 25-25: [0.8%]x3 100f/40w 90° Magic
- Frame 34-34: 5% 24b/190g (KO@ 163%) 88° 2.0-Hitlag Magic Ground-Target-Only
- Frame 34-34: 5% 24b/190g (KO@ 163%) 88° 2.0-Hitlag Magic
- Max Damage: 15.4%
- Smash charge window on real frame 4
- D-smash
- Frame 5- 6: 12% 20b/86g (KO@ 154%) 20° 0.2-Trip
- Frame 5- 6: 12% 20b/86g (KO@ 176%) 361° 0.2-Trip
- Frame 13-14: 10% 20b/96g (KO@ 151%) 20° 0.2-Trip
- Frame 13-14: 10% 20b/96g (KO@ 174%) 361° 0.2-Trip
- Max Damage: 22%
- Smash charge window on real frame 2
- Nair
- Frame 6- 7: [2%]x4 100f/75w 366° 0.0-SDI
- Frame 6- 7: [1%]x4 100f/75w 366° 0.0-SDI
- Frame 22-23: 3% 40b/160g (KO@ 235%) 361° 0.0-SDI Magic
- Frame 22-23: 3% 40b/140g (KO@ 270%) 361° 0.0-SDI Magic
- Max Damage: 11%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Cancels transition to Nair landing state (landing lag) on real frame 38
- Fair
- Frame 9- 9: 20% 24b/95g (KO@ 85%) 361° 1.5-Hitlag 0.0-SDI Magic
- Frame 9-13: 4% 5b/96g (KO@ 426%) 361°
- Frame 9-13: 4% 5b/80g (KO@ 513%) 361°
- Max Damage: 20%
- Enables transition to Fair landing state (landing lag) on real frame 4
- Cancels transition to Fair landing state (landing lag) on real frame 50
- Bair
- Frame 6- 6: 20% 28b/96g (KO@ 81%) 361° 1.5-Hitlag 0.0-SDI Magic
- Frame 6- 9: 4% 5b/96g (KO@ 426%) 361°
- Frame 6- 9: 4% 5b/80g (KO@ 513%) 361°
- Max Damage: 20%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 52
- Uair
- Frame 14-16: 15% 30b/90g (KO@ 136%) 90° Fire
- Max Damage: 15%
- Enables transition to Uair landing state (landing lag) on real frame 5
- Cancels transition to Uair landing state (landing lag) on real frame 56
- Dair
- Frame 14-14: 16% 30b/65g (KO@ 241%) 270° Magic
- Frame 15-24: 5% 5b/90g (KO@ 528%) 275°
- Frame 15-24: 4% 0b/70g (KO@ 814%) 275°
- Max Damage: 16%
- Enables transition to Dair landing state (landing lag) on real frame 4
- Cancels transition to Dair landing state (landing lag) on real frame 40
- Grab
- Frame 10-11: Grab
- Enables state transition on real frame 12
- Dash Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pivot Grab
- Frame 11-12: Grab
- Enables state transition on real frame 13
- Pummel
- Frame 7- 7: 3% 100f/30w 361° Magic
- Max Damage: 3%
- F-throw
- Frame 1- 2: 12% 70b/50g (KO@ 225%) 45°
- Max Damage: 12%
- B-throw
- Frame 1- 2: 11% 80b/60g (KO@ 183%) 45°
- Max Damage: 11%
- U-throw
- Frame 1- 2: 11% 50b/60g (KO@ 249%) 88°
- Max Damage: 11%
- D-throw
- Frame 1-24: 2% 85b/55g (KO@ 705%) 100°
- Frame 25-26: [1%]x4 100f/25w 40° 0.5-Hitlag Magic
- Max Damage: 6%
- Nayru's Love
- Frame 13-24: [2%]x3 12b/40g 160° Slash
- Frame 13-24: [1%]x3 12b/40g 160° Slash Ground-Target-Only
- Frame 28-28: 5% 50b/100g (KO@ 251%) 361° Slash
- Frame 28-28: 4% 40b/100g (KO@ 320%) 361° Slash
- Max Damage: 11%
- Nayru's Rejection
- Frame 18-25: [1%]x2 12b/40g 160° Slash
- Frame 26-26: 5%(+4) 0b/0g 110° 0.3-Trip Cape
- Frame 27-31: [0%(+4)]x2 100f/40w 361° 0.0-Hitlag
- Max Damage: 7%
- Nayru's Passion
- Frame 13-24: [0%]x2 100f/40w 367°
- Frame 27-29: 15% 50b/65g (KO@ 151%) 361° Fire
- Max Damage: 15%
- Farore's Wind (ground startup)
- Frame 7- 8: 6% 118b/30g (KO@ 438%) 91° Slash
- Max Damage: 6%
- Farore's Squall (ground startup)
- Frame 1-43: 0% 50b/100g (KO@ 918%) 361° 0.0-Hitlag 0.0-SDI
- Frame 44-45: 0% 90b/100g (KO@ 632%) 361° 0.0-Hitlag 0.0-SDI
- Farore's Windfall (ground startup)
- Frame 13-14: 4% 110b/100g (KO@ 190%) 90° Slash
- Max Damage: 4%
- Farore's Wind (ground reappearance)
- Frame 1- 3: 10% 90b/90g (KO@ 107%) 361° 1.5-Hitlag Slash
- Frame 1- 3: 7% 70b/90g (KO@ 184%) 361° 1.2-Hitlag Slash
- Max Damage: 10%
- Farore's Squall (ground reappearance)
- Frame 1- 2: 0% 90b/100g (KO@ 727%) 90° 0.0-Hitlag 0.0-SDI
- Farore's Wind (aerial startup)
- Frame 7- 8: 6% 60b/100g (KO@ 232%) 80° Slash
- Max Damage: 6%
- Disables all ledge grabs on real frame 1
- Enables all ledge grabs on real frame 21
- Farore's Squall (aerial startup)
- Frame 1-43: 0% 50b/100g (KO@ 918%) 361° 0.0-Hitlag 0.0-SDI
- Frame 44-45: 0% 90b/100g (KO@ 632%) 361° 0.0-Hitlag 0.0-SDI
- Disables all ledge grabs on real frame 1
- Enables all ledge grabs on real frame 44
- Farore's Windfall (aerial startup)
- Frame 13-14: 4% 110b/100g (KO@ 190%) 90° Slash
- Max Damage: 4%
- Disables all ledge grabs on real frame 1
- Farore's Wind (aerial reappearance)
- Frame 1- 3: 12% 90b/90g (KO@ 116%) 55° 1.5-Hitlag Slash
- Frame 1- 3: 8% 70b/90g (KO@ 204%) 55° 1.2-Hitlag Slash
- Max Damage: 12%
- Enables all ledge grabs on real frame 1
- Farore's Squall (aerial reappearance)
- Frame 1- 2: 0% 90b/100g (KO@ 727%) 90° 0.0-Hitlag 0.0-SDI
- Farore's Windfall (aerial reappearance)
- Frame 1- 2: 7% 50b/100g (KO@ 331%) 300° Slash
- Max Damage: 7%
- Enables all ledge grabs on real frame 3
- Final Smash
- Frame 33-39: 1% 100f/80w 80° Stun Unblockable
- Frame 50-51: 39% 50b/100g (KO@ 4%) 361°
- Max Damage: 40%
- Article generated on real frame 1
- **********
- END zelda
- BEGIN zelda_dein_s
- **********
- Din's Fire
- Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
- Frame 1- 1: 1% 55b/40g 65° Fire
- Max Damage: 2%
- Din's Flare
- Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
- Frame 1- 1: 1% 55b/40g 65° Fire
- Max Damage: 2%
- Din's Blaze
- Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
- Frame 1- 1: 1% 55b/40g 65° Fire
- Max Damage: 2%
- **********
- END zelda_dein_s
- BEGIN zelda_phantom
- **********
- Phantom Slash (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 6% 30b/100g (KO@ 259%) 361° Slash
- Max Damage: 6%
- Phantom Breaker (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 5%(+10) 30b/100g (KO@ 298%) 361° Slash
- Max Damage: 5%
- Phantom Strike (uncharged horizontal slash)
- Frame 2-10: 0% 0b/0g 0° Slash
- Frame 11-11: 8% 100f/90w 0° Slash
- Max Damage: 8%
- Phantom Slash (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
- Frame 2-14: 0% 0b/0g 0° Slash
- Frame 13-14: 8% 30b/80g (KO@ 257%) 361° Slash
- Max Damage: 8%
- Phantom Breaker (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
- Frame 2-13: 0% 0b/0g 0° Slash
- Frame 13-13: 7%(+15) 30b/80g (KO@ 288%) 361° Slash
- Max Damage: 7%
- Phantom Strike (partially charged overhead slash)
- Frame 2-11: [0%]x2 100f/40w 361° Ground-Target-Only
- Frame 2-11: [0%]x2 100f/15w 361° Aerial-Target-Only
- Frame 2-13: 0% 0b/0g 0° Slash
- Frame 13-13: 10% 80f/120w 20° Slash
- Max Damage: 10%
- Phantom Slash (fully charged uppercut slash)
- Frame 2-23: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
- Frame 18-19: 3% 90b/10g 62° 2.0-Hitlag Slash
- Frame 24-27: 5% 32b/100g (KO@ 323%) 50° 1.2-Hitlag Slash
- Max Damage: 8%
- Phantom Breaker (fully charged uppercut slash)
- Frame 2-23: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
- Frame 18-19: 2%(+10) 90b/10g 62° 2.0-Hitlag Slash
- Frame 24-27: 4%(+20) 32b/100g (KO@ 380%) 50° 1.2-Hitlag Slash
- Max Damage: 6%
- Phantom Strike (fully charged uppercut slash)
- Frame 2-17: 0% 0b/0g 0° Slash
- Frame 6-15: [0%]x2 100f/60w 361° Ground-Target-Only
- Frame 6-15: [0%]x2 100f/10w 361° Aerial-Target-Only
- Frame 18-19: 5% 90b/10g 80° 2.0-Hitlag Slash
- Frame 24-27: 7% 100f/130w 30° 1.2-Hitlag Slash
- Max Damage: 12%
- **********
- END zelda_phantom
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