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Smash 4 3DS 1.0.4 Frame and Hitbox Data (WIP)

Nov 20th, 2014
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  1. BEGIN captain
  2. **********
  3. Jab1
  4. Frame 3- 5: 2% 100f/20w 80°
  5. Max Damage: 2%
  6. Enables transition to next jab state on real frame 7
  7.  
  8. Jab2
  9. Frame 5- 7: 2% 100f/20w 80°
  10. Max Damage: 4%
  11. Enables transition to next jab state on real frame 9
  12.  
  13. Jab3
  14. Frame 6- 8: 5% 70b/100g (KO@ 216%) 361° 1.2-Hitlag
  15. Max Damage: 9%
  16.  
  17. Repeating Jab End
  18. Frame 7- 8: 2% 110b/66g (KO@ 410%) 45° 2.0-Hitlag
  19. Max Damage: 2%
  20.  
  21. Dash Attack
  22. Frame 7- 9: 10%(+1) 90b/50g (KO@ 263%) 65°
  23. Frame 10-16: 6%(+1) 90b/50g (KO@ 404%) 65°
  24. Max Damage: 10%
  25.  
  26. F-tilt (high)
  27. Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
  28. Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
  29. Max Damage: 10%
  30.  
  31. F-tilt (normal)
  32. Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
  33. Frame 9-11: 8% 10b/100g (KO@ 232%) 361°
  34. Max Damage: 9%
  35.  
  36. F-tilt (low)
  37. Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
  38. Frame 9-11: 9% 10b/100g (KO@ 209%) 361°
  39. Max Damage: 10%
  40.  
  41. U-tilt
  42. Frame 17-20: 11% 35b/100g (KO@ 181%) 60° Ground-Target-Only
  43. Frame 17-20: 11% 35b/100g (KO@ 181%) 60°
  44. Frame 17-20: 11% 22b/100g (KO@ 228%) 275° Aerial-Target-Only
  45. Max Damage: 11%
  46.  
  47. D-tilt
  48. Frame 11-12: 10% 38b/80g (KO@ 176%) 25° 0.5-Trip
  49. Max Damage: 10%
  50.  
  51. F-smash (high)
  52. Frame 19-22: 20% 24b/94g (KO@ 91%) 45° Fire
  53. Max Damage: 20%
  54.  
  55. F-smash (normal)
  56. Frame 19-22: 19% 24b/94g (KO@ 96%) 43° Fire
  57. Max Damage: 19%
  58. Smash charge window on real frame 12
  59.  
  60. F-smash (low)
  61. Frame 19-22: 20% 24b/94g (KO@ 86%) 40° Fire
  62. Max Damage: 20%
  63.  
  64. U-smash
  65. Frame 22-22: 11% 90f/20w 80°
  66. Frame 22-22: 11% 90f/20w 90°
  67. Frame 22-22: 6% 90f/140w 110°
  68. Frame 22-22: 6% 90f/120w 95°
  69. Frame 28-28: 13% 30b/106g (KO@ 121%) 85°
  70. Frame 28-28: 13% 30b/104g (KO@ 124%) 83°
  71. Frame 28-28: 12% 30b/112g (KO@ 131%) 70°
  72. Max Damage: 24%
  73. Smash charge window on real frame 9
  74.  
  75. D-smash
  76. Frame 19-20: 14% 30b/90g (KO@ 133%) 361°
  77. Frame 29-30: 18% 20b/90g (KO@ 93%) 361° 1.2-Hitlag
  78. Max Damage: 32%
  79. Smash charge window on real frame 12
  80.  
  81. Nair
  82. Frame 7- 8: 4% 100f/55w 74°
  83. Frame 7- 8: 4% 100f/55w 78°
  84. Frame 7- 8: 4% 100f/55w 86°
  85. Frame 20-21: 6% 45b/130g (KO@ 173%) 361°
  86. Max Damage: 10%
  87. Enables transition to Nair landing state (landing lag) on real frame 4
  88. Cancels transition to Nair landing state (landing lag) on real frame 32
  89.  
  90. Fair
  91. Frame 14-14: 19% 30b/93g (KO@ 82%) 32° 1.2-Hitlag Electric
  92. Frame 14-14: 6% 35b/80g (KO@ 315%) 361° 1.2-Hitlag
  93. Frame 15-30: 3% 35b/80g (KO@ 510%) 361° 0.2-Trip
  94. Max Damage: 19%
  95. Enables transition to Fair landing state (landing lag) on real frame 5
  96. Cancels transition to Fair landing state (landing lag) on real frame 42
  97.  
  98. Bair
  99. Frame 10-11: 14% 25b/100g (KO@ 123%) 361°
  100. Frame 12-15: 8% 25b/100g (KO@ 211%) 361°
  101. Max Damage: 14%
  102. Enables transition to Bair landing state (landing lag) on real frame 5
  103. Cancels transition to Bair landing state (landing lag) on real frame 19
  104.  
  105. Uair
  106. Frame 6-10: 13% 10b/100g (KO@ 167%) 70°
  107. Frame 6-10: 12% 10b/100g (KO@ 181%) 70°
  108. Frame 11-12: 12% 8b/80g (KO@ 191%) 30°
  109. Frame 11-12: 10% 8b/80g (KO@ 227%) 30°
  110. Max Damage: 13%
  111. Enables transition to Uair landing state (landing lag) on real frame 1
  112. Cancels transition to Uair landing state (landing lag) on real frame 24
  113.  
  114. Dair
  115. Frame 16-18: 14% 40b/100g (KO@ 109%) 361°
  116. Frame 16-18: 14% 10b/100g (KO@ 191%) 270°
  117. Max Damage: 14%
  118. Enables transition to Dair landing state (landing lag) on real frame 4
  119. Cancels transition to Dair landing state (landing lag) on real frame 39
  120.  
  121. Grab
  122. Frame 7- 8: Grab
  123. Enables state transition on real frame 9
  124.  
  125. Dash Grab
  126. Frame 9-10: Grab
  127. Enables state transition on real frame 11
  128.  
  129. Pivot Grab
  130. Frame 12-13: Grab
  131. Enables state transition on real frame 14
  132.  
  133. Pummel
  134. Frame 4- 4: 2% 100f/30w 361°
  135. Max Damage: 2%
  136. Enables state transition on real frame 16
  137.  
  138. F-throw
  139. Frame 1-10: 4% 55b/120g (KO@ 255%) 45°
  140. Frame 11-12: 5% 70b/100g (KO@ 242%) 80° 1.5-Hitlag
  141. Max Damage: 9%
  142.  
  143. B-throw
  144. Frame 1-11: 4% 60b/130g (KO@ 225%) 135°
  145. Frame 12-13: 5% 70b/100g (KO@ 255%) 110°
  146. Max Damage: 9%
  147.  
  148. U-throw
  149. Frame 1-11: 3% 80b/110g (KO@ 287%) 85°
  150. Frame 12-13: 4% 60b/100g (KO@ 310%) 80° 1.5-Hitlag
  151. Max Damage: 7%
  152.  
  153. D-throw
  154. Frame 1- 2: 6% 80b/45g (KO@ 490%) 65°
  155. Max Damage: 6%
  156.  
  157. Falcon Punch (ground)
  158. Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
  159. Max Damage: 25%
  160. Enables state transition on real frame 9
  161.  
  162. Falcon Dash Punch (ground)
  163. Frame 58-62: 20% 30b/90g (KO@ 87%) 361° 1.5-Hitlag 0.0-SDI Fire
  164. Frame 58-62: 20% 20b/90g (KO@ 94%) 361° 1.5-Hitlag 0.0-SDI Fire
  165. Frame 58-62: 20% 10b/90g (KO@ 101%) 361° 1.5-Hitlag 0.0-SDI Fire
  166. Frame 63-66: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  167. Frame 63-66: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  168. Frame 63-66: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  169. Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
  170. Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
  171. Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
  172. Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
  173. Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
  174. Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
  175. Max Damage: 20%
  176. Enables state transition on real frame 9
  177.  
  178. Mighty Falcon Punch (ground)
  179. Frame 68-72: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
  180. Frame 68-72: 18% 0b/100g (KO@ 109%) 361° Fire
  181. Frame 73-80: 9% 0b/100g (KO@ 222%) 361° Fire
  182. Frame 78-80: 6% 30b/100g (KO@ 283%) 90° Fire
  183. Max Damage: 22%
  184. Enables state transition on real frame 9
  185.  
  186. Falcon Punch (ground reversed)
  187. Frame 53-57: 28% 0b/90g (KO@ 66%) 361° 1.5-Hitlag 0.0-SDI Fire
  188. Max Damage: 28%
  189.  
  190. Falcon Dash Punch (ground reversed)
  191. Frame 58-62: 22% 30b/90g (KO@ 76%) 361° 1.5-Hitlag 0.0-SDI Fire
  192. Frame 58-62: 22% 20b/90g (KO@ 82%) 361° 1.5-Hitlag 0.0-SDI Fire
  193. Frame 58-62: 22% 10b/90g (KO@ 89%) 361° 1.5-Hitlag 0.0-SDI Fire
  194. Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
  195. Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
  196. Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  197. Frame 67-70: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  198. Frame 67-70: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
  199. Frame 67-70: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
  200. Frame 71-76: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI
  201. Frame 71-76: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI
  202. Frame 71-76: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI
  203. Max Damage: 22%
  204.  
  205. Mighty Falcon Punch (ground reversed)
  206. Frame 68-73: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
  207. Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
  208. Frame 79-80: 6% 30b/100g (KO@ 258%) 90° Fire
  209. Max Damage: 31%
  210.  
  211. Falcon Punch (aerial)
  212. Frame 53-57: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
  213. Max Damage: 22%
  214. Enables state transition on real frame 9
  215.  
  216. Falcon Dash Punch (aerial)
  217. Frame 58-62: 17% 0b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  218. Frame 63-66: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  219. Frame 63-66: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
  220. Frame 63-66: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
  221. Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
  222. Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
  223. Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
  224. Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
  225. Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
  226. Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
  227. Max Damage: 17%
  228. Enables state transition on real frame 9
  229.  
  230. Mighty Falcon Punch (aerial)
  231. Frame 68-73: 19% 0b/90g (KO@ 116%) 361° 1.5-Hitlag 0.0-SDI Fire
  232. Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
  233. Frame 77-78: 6% 30b/100g (KO@ 264%) 90° Fire
  234. Max Damage: 25%
  235. Enables state transition on real frame 9
  236.  
  237. Falcon Punch (aerial reversed)
  238. Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire
  239. Max Damage: 25%
  240.  
  241. Falcon Dash Punch (aerial reversed)
  242. Frame 58-62: 20% 0b/90g (KO@ 108%) 361° 1.5-Hitlag 0.0-SDI Fire
  243. Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
  244. Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
  245. Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  246. Frame 67-70: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  247. Frame 67-70: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  248. Frame 67-70: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  249. Frame 71-76: 14% 30b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI
  250. Frame 71-76: 14% 20b/90g (KO@ 143%) 361° 1.5-Hitlag 0.0-SDI
  251. Frame 71-76: 14% 10b/90g (KO@ 153%) 361° 1.5-Hitlag 0.0-SDI
  252. Max Damage: 20%
  253.  
  254. Mighty Falcon Punch (aerial reversed)
  255. Frame 68-73: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire
  256. Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire
  257. Frame 77-78: 6% 30b/100g (KO@ 261%) 90° Fire
  258. Max Damage: 28%
  259.  
  260. Raptor Boost (ground startup)
  261. Frame 16-35: 0% 0b/0g 361° Push Unblockable
  262.  
  263. Heavy Raptor Boost (ground startup)
  264. Frame 16-35: 0% 0b/0g 361° Push Unblockable
  265.  
  266. Wind-Up Raptor Boost (ground startup)
  267. Frame 31-40: 0% 0b/0g 361° Push Unblockable
  268.  
  269. Raptor Boost (ground)
  270. Frame 4- 8: 9%(+4) 100b/75g (KO@ 150%) 85° 2.0-Hitlag Fire
  271. Max Damage: 9%
  272.  
  273. Heavy Raptor Boost (ground)
  274. Frame 13-17: 12%(+10) 100b/75g (KO@ 113%) 85° 2.0-Hitlag Fire
  275. Max Damage: 12%
  276. Begins super armor on real frame 1
  277.  
  278. Wind-Up Raptor Boost (ground)
  279. Frame 4- 8: 8%(+4) 100b/75g (KO@ 167%) 85° 2.0-Hitlag Fire
  280. Max Damage: 8%
  281.  
  282. Raptor Boost (aerial startup)
  283. Frame 19-35: 0% 0b/0g 361° Push Unblockable
  284.  
  285. Heavy Raptor Boost (aerial startup)
  286. Frame 19-35: 0% 0b/0g 361° Push Unblockable
  287.  
  288. Wind-Up Raptor Boost (aerial startup)
  289. Frame 34-42: 0% 0b/0g 361° Push Unblockable
  290.  
  291. Raptor Boost (aerial)
  292. Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire Ground-Target-Only
  293. Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire
  294. Frame 5- 6: 8%(+2) 60b/70g (KO@ 360%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  295. Max Damage: 8%
  296.  
  297. Heavy Raptor Boost (aerial)
  298. Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire Ground-Target-Only
  299. Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire
  300. Frame 13-14: 12%(+5) 80b/70g (KO@ 222%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  301. Max Damage: 12%
  302. Begins super armor on real frame 1
  303.  
  304. Wind-Up Raptor Boost (aerial)
  305. Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire Ground-Target-Only
  306. Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire
  307. Frame 5- 6: 7%(+2) 60b/70g (KO@ 402%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  308. Max Damage: 7%
  309.  
  310. Falcon Dive (grabbing lunge)
  311. Frame 14-30: Grab
  312. Enables state transition on real frame 13
  313. Enables forward ledge grabs on real frame 19
  314. Enables all ledge grabs on real frame 36
  315.  
  316. Falcon Strike (non-grabbing lunge)
  317. Frame 16-24: 8% 40b/100g (KO@ 214%) 75°
  318. Max Damage: 8%
  319. Enables state transition on real frame 13
  320. Enables forward ledge grabs on real frame 16
  321. Enables all ledge grabs on real frame 36
  322.  
  323. Explosive Falcon Dive (grabbing lunge)
  324. Frame 32-48: Grab
  325. Enables state transition on real frame 31
  326. Enables forward ledge grabs on real frame 37
  327. Enables all ledge grabs on real frame 54
  328.  
  329. Falcon Dive (initial grab attack)
  330. Frame 2- 3: 5% 0b/0g 361° Fire
  331. Max Damage: 5%
  332.  
  333. Explosive Falcon Dive (initial grab attack)
  334. Frame 2- 3: 10% 0b/0g 361° Fire
  335. Max Damage: 10%
  336.  
  337. Falcon Dive (grab throw attack)
  338. Frame 1- 2: 12% 40b/82g (KO@ 180%) 50°
  339. Max Damage: 12%
  340.  
  341. Explosive Falcon Dive (grab throw attack)
  342. Frame 1- 2: 15% 80b/80g (KO@ 105%) 50°
  343. Max Damage: 15%
  344.  
  345. Falcon Kick (ground)
  346. Frame 18-20: 13% 60b/80g (KO@ 146%) 80° Fire
  347. Frame 21-28: 11% 90b/40g (KO@ 296%) 68° Fire
  348. Frame 29-38: 7% 80b/60g (KO@ 296%) 50° Fire
  349. Max Damage: 13%
  350.  
  351. Falcon Kick Fury (ground)
  352. Frame 22-40: [1%]x4 100f/60w 366° Fire
  353. Frame 22-40: [0%]x19 100f/50w 366° 0.0-Hitlag
  354. Frame 22-40: [0%]x19 100f/40w 366° 0.0-Hitlag
  355. Frame 41-44: 7% 60b/100g (KO@ 200%) 80° Fire
  356. Max Damage: 11%
  357.  
  358. Lightning Falcon Kick (ground)
  359. Frame 26-27: 12% 40b/80g (KO@ 183%) 80° 0.0-Hitlag 0.0-SDI Electric
  360. Frame 28-31: 10% 40b/40g (KO@ 472%) 68° 0.0-Hitlag 0.0-SDI Electric
  361. Frame 32-36: 6% 40b/60g (KO@ 454%) 50° 0.0-Hitlag 0.0-SDI Electric
  362. Max Damage: 12%
  363.  
  364. Falcon Kick (aerial startup)
  365. Enables state transition on real frame 3
  366. Cancels state transition on real frame 31
  367.  
  368. Falcon Kick Fury (aerial startup)
  369. Enables state transition on real frame 3
  370. Cancels state transition on real frame 31
  371.  
  372. Lightning Falcon Kick (aerial startup)
  373. Enables state transition on real frame 5
  374. Cancels state transition on real frame 52
  375.  
  376. Falcon Kick (aerial attack)
  377. Frame 16-17: 15% 40b/60g (KO@ 179%) 361° Fire
  378. Frame 18-25: 13% 40b/65g (KO@ 190%) 361° Fire
  379. Frame 26-33: 11% 40b/65g (KO@ 224%) 361° Fire
  380. Max Damage: 15%
  381.  
  382. Falcon Kick Fury (aerial attack)
  383. Frame 16-28: [2%]x7 100f/40w 366° Fire
  384. Frame 29-30: 5% 60b/100g (KO@ 250%) 90° Fire
  385. Max Damage: 19%
  386.  
  387. Lightning Falcon Kick (aerial attack)
  388. Frame 27-27: 14% 40b/60g (KO@ 193%) 361° 0.0-Hitlag 0.0-SDI Electric
  389. Frame 28-31: 12% 40b/65g (KO@ 206%) 361° 0.0-Hitlag 0.0-SDI Electric
  390. Frame 32-35: 10% 40b/65g (KO@ 244%) 361° 0.0-Hitlag 0.0-SDI Electric
  391. Max Damage: 14%
  392.  
  393. Falcon Kick (landing)
  394. Frame 2- 3: 9% 80b/20g (KO@ 733%) 80° Ground-Target-Only
  395. Max Damage: 9%
  396.  
  397. Falcon Kick Fury (landing)
  398. Frame 2- 3: 5% 80b/20g 90°
  399. Max Damage: 5%
  400.  
  401. Lightning Falcon Kick (landing)
  402. Frame 2- 3: 4% 94b/28g (KO@ 848%) 80° 1.7-Hitlag Stun Ground-Target-Only
  403. Max Damage: 4%
  404.  
  405. Final Smash Start
  406. Frame 28-30: 10% 100f/200w 80° 0.3-Hitlag Unblockable
  407. Max Damage: 10%
  408.  
  409. Final Smash Finisher
  410. Frame 1- 2: 10% 100b/165g (KO@ 46%) 361°
  411. Max Damage: 10%
  412.  
  413. Final Smash Finisher
  414. Frame 1- 2: 20% 80f/1w 361°
  415. Max Damage: 20%
  416.  
  417. **********
  418. END captain
  419.  
  420. BEGIN dedede
  421. **********
  422. Jab1
  423. Frame 10-11: 4% 100f/25w 361°
  424. Frame 10-11: 4% 50b/10g 70°
  425. Frame 10-11: 4% 48b/10g 105°
  426. Max Damage: 4%
  427. Enables transition to next jab state on real frame 19
  428.  
  429. Jab2
  430. Frame 11-12: 4% 30b/45g (KO@ 864%) 100°
  431. Frame 11-12: 4% 50b/10g 105°
  432. Frame 11-12: 4% 50b/10g 115°
  433. Max Damage: 8%
  434. Enables transition to next jab state on real frame 26
  435.  
  436. Repeating Jab Loop
  437. Frame 2- 2: 1% 100f/60w 20°
  438. Frame 2- 2: 1% 100f/20w 20°
  439. Frame 2- 2: 1% 100f/2w 68°
  440. Max Damage: 1%
  441.  
  442. Repeating Jab End
  443. Frame 6- 6: 3% 80b/150g (KO@ 223%) 70° 2.0-Hitlag
  444. Max Damage: 3%
  445.  
  446. Dash Attack
  447. Frame 26-27: 16%(+3) 40b/100g (KO@ 94%) 361° 1.2-Hitlag
  448. Frame 28-35: 13%(+3) 35b/100g (KO@ 123%) 361°
  449. Max Damage: 16%
  450.  
  451. F-tilt (normal)
  452. Frame 12-21: [2%]x3 100f/90w 25° 1.3-Hitlag Ground-Target-Only
  453. Frame 12-21: [2%]x3 100f/80w 25° 1.3-Hitlag
  454. Frame 12-21: [2%]x4 100f/24w 96° 1.3-Hitlag
  455. Frame 12-21: [2%]x4 100f/24w 250° 1.3-Hitlag
  456. Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag Ground-Target-Only
  457. Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag
  458. Max Damage: 11%
  459.  
  460. U-tilt
  461. Frame 9-15: 12% 50b/80g (KO@ 169%) 96°
  462. Frame 9-15: 10% 50b/80g (KO@ 202%) 96°
  463. Max Damage: 12%
  464. Begins partial invincibility on real frame 9
  465. Begins partial invincibility on real frame 9
  466. Begins partial invincibility on real frame 9
  467. End partial invincibility on real frame 16
  468.  
  469. D-tilt
  470. Frame 6- 8: 10% 60b/75g (KO@ 190%) 45° 0.4-Trip
  471. Frame 9-13: 6% 60b/75g (KO@ 294%) 45° 0.4-Trip
  472. Max Damage: 10%
  473.  
  474. F-smash (normal)
  475. Frame 42-44: 15% 30b/93g (KO@ 119%) 361°
  476. Frame 45-47: 24%(+4) 30b/93g (KO@ 63%) 361°
  477. Frame 48-49: 6% 100b/30g (KO@ 655%) 60° Ground-Target-Only
  478. Max Damage: 24%
  479. Smash charge window on real frame 35
  480.  
  481. U-smash
  482. Frame 17-24: 14% 40b/96g (KO@ 128%) 80°
  483. Frame 17-24: 14% 40b/95g (KO@ 130%) 80°
  484. Frame 17-24: 9% 40b/96g (KO@ 198%) 80°
  485. Max Damage: 14%
  486. Smash charge window on real frame 8
  487.  
  488. D-smash
  489. Frame 14-22: 13% 60b/80g (KO@ 115%) 30°
  490. Frame 14-22: 13% 60b/80g (KO@ 128%) 361°
  491. Max Damage: 13%
  492. Smash charge window on real frame 8
  493.  
  494. Nair
  495. Frame 7- 8: 12% 40b/95g (KO@ 170%) 60°
  496. Frame 9-29: 7% 40b/95g (KO@ 249%) 80°
  497. Max Damage: 12%
  498. Enables transition to Nair landing state (landing lag) on real frame 3
  499. Cancels transition to Nair landing state (landing lag) on real frame 35
  500.  
  501. Fair
  502. Frame 13-15: 12% 15b/90g (KO@ 173%) 361°
  503. Max Damage: 12%
  504. Enables transition to Fair landing state (landing lag) on real frame 5
  505. Cancels transition to Fair landing state (landing lag) on real frame 40
  506.  
  507. Bair
  508. Frame 17-19: 16% 30b/88g (KO@ 118%) 361° 1.2-Hitlag
  509. Max Damage: 16%
  510. Enables transition to Bair landing state (landing lag) on real frame 5
  511. Cancels transition to Bair landing state (landing lag) on real frame 33
  512.  
  513. Uair
  514. Frame 10-10: [1%]x7 100f/40w 95°
  515. Frame 10-10: [1%]x7 100f/20w 366°
  516. Frame 24-25: 5% 50b/150g (KO@ 190%) 70°
  517. Frame 24-25: 5% 50b/150g (KO@ 182%) 80°
  518. Max Damage: 12%
  519. Enables transition to Uair landing state (landing lag) on real frame 5
  520. Cancels transition to Uair landing state (landing lag) on real frame 42
  521.  
  522. Dair
  523. Frame 22-23: 15% 20b/100g (KO@ 118%) 361° Ground-Target-Only
  524. Frame 22-23: 15% 20b/90g (KO@ 190%) 270° 1.5-Hitlag Aerial-Target-Only
  525. Frame 22-23: 8% 20b/100g (KO@ 218%) 361°
  526. Max Damage: 15%
  527. Enables transition to Dair landing state (landing lag) on real frame 7
  528. Cancels transition to Dair landing state (landing lag) on real frame 44
  529.  
  530. Grab
  531. Frame 7- 8: Grab
  532. Enables state transition on real frame 9
  533.  
  534. Dash Grab
  535. Frame 9-10: Grab
  536. Enables state transition on real frame 11
  537.  
  538. Pivot Grab
  539. Frame 10-11: Grab
  540. Enables state transition on real frame 12
  541.  
  542. Pummel
  543. Frame 4- 4: 3% 100f/40w 361°
  544. Max Damage: 3%
  545. Enables state transition on real frame 25
  546.  
  547. F-throw
  548. Frame 1-11: 6% 70b/80g (KO@ 253%) 45°
  549. Frame 12-13: 4% 30b/150g (KO@ 224%) 361°
  550. Max Damage: 10%
  551.  
  552. B-throw
  553. Frame 1-15: 9% 60b/79g (KO@ 238%) 60°
  554. Frame 16-18: 4% 30b/150g (KO@ 221%) 361°
  555. Max Damage: 13%
  556.  
  557. U-throw
  558. Frame 1-15: 5% 70b/72g (KO@ 341%) 90°
  559. Frame 16-18: 4% 30b/80g (KO@ 434%) 361°
  560. Max Damage: 9%
  561.  
  562. D-throw
  563. Frame 1-25: 6% 70b/82g (KO@ 263%) 80°
  564. Max Damage: 6%
  565.  
  566. Inhale (startup)
  567. Frame 17-18: Grab
  568.  
  569. Dedede Storm (startup)
  570. Frame 23-36: [0%]x5 100f/40w 367° Unblockable
  571. Frame 23-36: [0%]x5 100f/33w 0° Unblockable
  572.  
  573. Taste Test (startup)
  574. Frame 14-15: Grab
  575.  
  576. Inhale (hold)
  577. Frame 1- 2: Grab
  578. Frame 1- 2: 0% 100f/50w 160° 0.0-Hitlag 0.0-SDI
  579. Frame 1- 2: 0% 100f/30w 160° 0.0-Hitlag 0.0-SDI
  580. Frame 1- 2: 0% 100f/10w 160° 0.0-Hitlag 0.0-SDI
  581.  
  582. Dedede Storm (hold)
  583. Frame 1- 2: 3% 100b/100g (KO@ 281%) 70° 0.8-Hitlag
  584. Frame 1- 2: 2% 100f/40w 290° 0.8-Hitlag 2.0-SDI
  585. Frame 1- 2: 2% 100f/40w 305° 0.8-Hitlag 2.0-SDI
  586. Frame 1- 2: 2% 45b/100g (KO@ 523%) 85° 0.8-Hitlag 2.0-SDI
  587. Max Damage: 3%
  588.  
  589. Taste Test (hold)
  590. Frame 1- 2: Grab
  591. Frame 1- 2: 0% 120f/60w 367° 0.0-Hitlag 0.0-SDI
  592. Frame 1- 2: 0% 120f/30w 160° 0.0-Hitlag 0.0-SDI
  593. Frame 1- 2: 0% 120f/10w 160° 0.0-Hitlag 0.0-SDI
  594.  
  595. Inhale (???)
  596. Frame 1- 2: 8% 0b/0g 361°
  597. Max Damage: 8%
  598.  
  599. Dedede Storm (???)
  600. Frame 1- 2: 8% 0b/0g 361°
  601. Max Damage: 8%
  602.  
  603. Taste Test (???)
  604. Frame 1- 2: 8% 0b/0g 361°
  605. Max Damage: 8%
  606.  
  607. Inhale (exhale throw attack)
  608. Frame 1- 2: 10% 0b/0g 361°
  609. Max Damage: 10%
  610. Article generated on real frame 6
  611.  
  612. Dedede Storm (unused exhale throw attack)
  613. Frame 1- 2: 10% 0b/0g 361°
  614. Max Damage: 10%
  615. Article generated on real frame 6
  616.  
  617. Taste Test (exhale throw attack)
  618. Frame 1- 2: 12% 0b/0g 361°
  619. Max Damage: 12%
  620. Article generated on real frame 5
  621.  
  622. Super Dedede Jump (ascent/decent)
  623. Frame 52-53: 15%(+3) 60b/90g 60° Bury Ground-Target-Only
  624. Frame 52-53: 15%(+3) 60b/80g (KO@ 174%) 270° Aerial-Target-Only
  625. Max Damage: 15%
  626. Begins super armor on real frame 5
  627. Ends super armor on real frame 14
  628. Begins super armor on real frame 52
  629. Begins partial invincibility on real frame 52
  630. Begins partial invincibility on real frame 52
  631. Ends super armor on real frame 60
  632.  
  633. Rising Dedede (ascent/decent)
  634. Frame 2- 3: 15%(+3) 50b/90g (KO@ 134%) 60°
  635. Frame 4-17: 12%(+3) 60b/80g (KO@ 179%) 60°
  636. Frame 18-22: 6%(+3) 60b/80g (KO@ 179%) 60°
  637. Max Damage: 15%
  638. Begins super armor on real frame 2
  639. Ends super armor on real frame 7
  640.  
  641. Quick Dedede Jump (ascent/decent)
  642. Frame 25-26: 10%(+3) 60b/90g 60° 0.8-Hitlag Bury Ground-Target-Only
  643. Frame 25-26: 10%(+3) 60b/80g (KO@ 258%) 270° 0.8-Hitlag Aerial-Target-Only
  644. Max Damage: 10%
  645. Begins super armor on real frame 3
  646. Ends super armor on real frame 9
  647. Begins super armor on real frame 25
  648. Begins partial invincibility on real frame 25
  649. Begins partial invincibility on real frame 25
  650. Ends super armor on real frame 34
  651.  
  652. Super Dedede Jump (???)
  653. Ends super armor on real frame 1
  654. End partial invincibility on real frame 1
  655.  
  656. Rising Dedede (???)
  657. Ends super armor on real frame 1
  658.  
  659. Quick Dedede Jump (???)
  660. Ends super armor on real frame 1
  661. End partial invincibility on real frame 1
  662.  
  663. Super Dedede Jump (landing)
  664. Frame 3- 4: 11%(+3) 80b/100g (KO@ 111%) 90°
  665. Frame 3- 4: 11%(+3) 80b/80g (KO@ 153%) 70° Ground-Target-Only
  666. Max Damage: 11%
  667. Ends super armor on real frame 1
  668. End partial invincibility on real frame 1
  669. Article generated on real frame 5
  670. Article generated on real frame 5
  671.  
  672. Rising Dedede (landing)
  673. Frame 3- 4: 8%(+3) 80b/100g (KO@ 151%) 90°
  674. Frame 3- 4: 8%(+3) 80b/80g (KO@ 205%) 70° Ground-Target-Only
  675. Max Damage: 8%
  676. Ends super armor on real frame 1
  677.  
  678. Quick Dedede Jump (landing)
  679. Frame 3- 4: 6%(+3) 80b/100g (KO@ 193%) 90° 0.8-Hitlag
  680. Frame 3- 4: 6%(+3) 80b/80g (KO@ 261%) 70° 0.8-Hitlag Ground-Target-Only
  681. Max Damage: 6%
  682. Ends super armor on real frame 1
  683. End partial invincibility on real frame 1
  684. Article generated on real frame 5
  685. Article generated on real frame 5
  686.  
  687. Super Dedede Jump (???)
  688. Ends super armor on real frame 1
  689. End partial invincibility on real frame 1
  690.  
  691. Rising Dedede (???)
  692. Ends super armor on real frame 1
  693.  
  694. Super Dedede Jump (???)
  695. Ends super armor on real frame 1
  696. End partial invincibility on real frame 1
  697.  
  698. unknown substate 0x2c2
  699. Article generated on real frame 1
  700.  
  701. unknown substate 0x2c3
  702. Article generated on real frame 1
  703.  
  704. unknown substate 0x2c4
  705. Article generated on real frame 1
  706.  
  707. unknown substate 0x2c6
  708. Article generated on real frame 1
  709.  
  710. unknown substate 0x2cb
  711. Begins super armor on real frame 1
  712.  
  713. unknown substate 0x2cf
  714. Begins super armor on real frame 1
  715.  
  716. unknown substate 0x2d3
  717. Begins super armor on real frame 1
  718.  
  719. unknown substate 0x2d7
  720. Begins super armor on real frame 1
  721.  
  722. unknown substate 0x2db
  723. Begins super armor on real frame 1
  724.  
  725. unknown substate 0x2df
  726. Begins super armor on real frame 1
  727.  
  728. unknown substate 0x2e3
  729. Begins super armor on real frame 1
  730.  
  731. unknown substate 0x2e7
  732. Begins super armor on real frame 1
  733.  
  734. Jet Hammer (ground, uncharged)
  735. Frame 10-11: 11% 30b/100g (KO@ 152%) 361°
  736. Max Damage: 11%
  737.  
  738. Armored Jet Hammer (ground, uncharged)
  739. Frame 15-16: 9% 30b/100g (KO@ 184%) 361°
  740. Max Damage: 9%
  741. Begins super armor on real frame 1
  742. Ends super armor on real frame 11
  743.  
  744. Dash Jet Hammer (ground, uncharged)
  745. Frame 6-17: 7% 70b/60g (KO@ 322%) 50°
  746. Frame 6-17: 6% 70b/60g (KO@ 365%) 50°
  747. Max Damage: 7%
  748.  
  749. Jet Hammer (aerial, uncharged)
  750. Frame 10-11: 10% 30b/100g (KO@ 166%) 361°
  751. Max Damage: 10%
  752.  
  753. Armored Jet Hammer (aerial, uncharged)
  754. Frame 15-16: 8% 30b/100g (KO@ 204%) 361°
  755. Max Damage: 8%
  756. Begins super armor on real frame 1
  757. Ends super armor on real frame 11
  758.  
  759. Dash Jet Hammer (aerial, uncharged)
  760. Frame 6-17: 7% 70b/60g (KO@ 322%) 50°
  761. Frame 6-17: 6% 70b/60g (KO@ 365%) 50°
  762. Max Damage: 7%
  763.  
  764. Jet Hammer (ground, fully charged)
  765. Frame 9-11: 38% 5b/66g (KO@ 56%) 361° Fire
  766. Frame 9-11: 28% 5b/66g (KO@ 97%) 361°
  767. Max Damage: 38%
  768.  
  769. Armored Jet Hammer (ground, fully charged)
  770. Frame 13-15: 24% 5b/66g (KO@ 120%) 361° Fire
  771. Frame 13-15: 20% 5b/66g (KO@ 151%) 361°
  772. Max Damage: 24%
  773. Begins super armor on real frame 1
  774. Ends super armor on real frame 13
  775.  
  776. Dash Jet Hammer (ground, fully charged)
  777. Frame 4-12: [0%]x5 100f/80w 30°
  778. Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire
  779. Frame 13-18: 16% 70b/65g (KO@ 126%) 45°
  780. Max Damage: 18%
  781.  
  782. Jet Hammer (aerial, fully charged)
  783. Frame 9-11: 27% 10b/70g (KO@ 91%) 361° Fire
  784. Frame 9-11: 16% 10b/70g (KO@ 175%) 361°
  785. Max Damage: 27%
  786.  
  787. Armored Jet Hammer (aerial, fully charged)
  788. Frame 13-15: 22% 10b/70g (KO@ 121%) 361° Fire
  789. Frame 13-15: 15% 10b/70g (KO@ 187%) 361°
  790. Max Damage: 22%
  791. Begins super armor on real frame 1
  792. Ends super armor on real frame 13
  793.  
  794. Dash Jet Hammer (aerial, fully charged)
  795. Frame 4-12: [0%]x5 100f/80w 30°
  796. Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire
  797. Frame 13-18: 16% 70b/65g (KO@ 126%) 45°
  798. Max Damage: 18%
  799.  
  800. Final Smash
  801. Frame 1-19: 0% 100f/30w 0° Unblockable
  802.  
  803. Final Smash
  804. Frame 0- 1: 10% 100f/10w 361° Fire Unblockable
  805. Max Damage: 20%
  806.  
  807. Final Smash
  808. Frame 1- 1: 10% 100f/10w 361° Fire Unblockable
  809. Frame 15-19: 10% 100f/100w 83° Fire Unblockable
  810. Frame 20-21: 10% 100f/100w 105° Fire Unblockable
  811. Frame 20-29: 10% 100f/100w 83° Fire Unblockable
  812. Frame 50-51: 1% 100f/50w 90° 0.0-Hitlag 0.0-SDI Unblockable
  813. Frame 50-51: 1% 100f/35w 260° 0.0-Hitlag 0.0-SDI Unblockable
  814. Max Damage: 31%
  815. Article generated on real frame 1
  816.  
  817. **********
  818. END dedede
  819.  
  820. BEGIN dedede_bomb
  821. **********
  822. Final Smash
  823. Frame 1- 2: 15% 45b/118g (KO@ 85%) 135° Fire Unblockable
  824. Max Damage: 15%
  825.  
  826. **********
  827. END dedede_bomb
  828.  
  829. BEGIN dedede_gordo
  830. **********
  831. Gordo Throw (hit)
  832. Frame 1-29: 14% 70b/66g (KO@ 176%) 60° 1.5-Hitlag Slash
  833. Frame 30-59: 12.5% 70b/66g (KO@ 197%) 60° 1.5-Hitlag Slash
  834. Frame 60-89: 11% 70b/66g (KO@ 223%) 60° 1.5-Hitlag Slash
  835. Frame 90-91: 9.5% 70b/66g (KO@ 255%) 60° 1.5-Hitlag Slash
  836. Max Damage: 14%
  837.  
  838. Topspin Gordo (hit)
  839. Frame 1- 2: 11% 50b/80g (KO@ 186%) 80° 1.5-Hitlag Slash
  840. Max Damage: 11%
  841.  
  842. Bouncing Gordo (hit)
  843. Frame 1- 2: 6% 70b/70g (KO@ 272%) 40° 1.2-Hitlag Electric
  844. Max Damage: 6%
  845.  
  846. Gordo Throw (stuck in wall?)
  847. Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash
  848. Max Damage: 10%
  849.  
  850. Topspin Gordo (stuck in wall?)
  851. Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash
  852. Max Damage: 10%
  853.  
  854. Bouncing Gordo (stuck in wall?)
  855. Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Electric
  856. Max Damage: 10%
  857.  
  858. **********
  859. END dedede_gordo
  860.  
  861. BEGIN dedede_star
  862. **********
  863. Super Dedede Jump (landing stars)
  864. Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash
  865. Max Damage: 5%
  866.  
  867. quick Dedede Jump (landing stars)
  868. Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash
  869. Max Damage: 5%
  870.  
  871. **********
  872. END dedede_star
  873.  
  874. BEGIN dedede_starmissile
  875. **********
  876. unknown substate 0x0
  877. Frame 1- 2: 0% 70b/70g 70°
  878.  
  879. unknown substate 0x1
  880. Frame 1- 2: 0% 70b/70g 70°
  881.  
  882. unknown substate 0x2
  883. Frame 1- 2: 0% 70b/70g 70°
  884.  
  885. **********
  886. END dedede_starmissile
  887.  
  888. BEGIN diddy
  889. **********
  890. Jab1
  891. Frame 3- 4: 1.5% 100f/24w 45°
  892. Frame 3- 4: 1.5% 100f/18w 78°
  893. Frame 3- 4: 1.5% 100f/16w 105°
  894. Max Damage: 1.5%
  895. Enables transition to next jab state on real frame 10
  896.  
  897. Jab2
  898. Frame 5- 6: 1.5% 100f/24w 45°
  899. Frame 5- 6: 1.5% 100f/18w 78°
  900. Frame 5- 6: 1.5% 100f/16w 100°
  901. Max Damage: 3%
  902. Enables transition to next jab state on real frame 9
  903.  
  904. Jab3
  905. Frame 9-10: 2% 100f/40w 60°
  906. Frame 9-10: 2% 100f/30w 85°
  907. Frame 9-10: 2% 100f/30w 90°
  908. Max Damage: 5%
  909.  
  910. Repeating Jab End
  911. Frame 8- 9: 3% 30b/180g (KO@ 270%) 55° 2.0-Hitlag
  912. Max Damage: 3%
  913.  
  914. Dash Attack
  915. Frame 9- 9: 2% 100f/55w 40°
  916. Frame 18-18: 2% 100f/62w 366°
  917. Frame 24-24: 3% 80b/90g (KO@ 356%) 78°
  918. Max Damage: 7%
  919.  
  920. F-tilt (normal)
  921. Frame 10-10: 10% 10b/100g (KO@ 190%) 361°
  922. Frame 11-13: 7% 10b/100g (KO@ 190%) 361°
  923. Max Damage: 10%
  924.  
  925. U-tilt
  926. Frame 6-11: 6% 28b/150g (KO@ 188%) 92° 1.5-SDI
  927. Max Damage: 6%
  928.  
  929. D-tilt
  930. Frame 4- 5: 6% 15b/75g (KO@ 384%) 40° 0.2-Trip
  931. Frame 4- 5: 6% 15b/75g (KO@ 421%) 50° 0.2-Trip
  932. Frame 4- 5: 6% 15b/75g (KO@ 459%) 60° 0.2-Trip
  933. Max Damage: 6%
  934.  
  935. F-smash (normal)
  936. Frame 12-13: 5% 100f/42w 30°
  937. Frame 12-13: 5% 100f/35w 60°
  938. Frame 12-13: 5% 100f/28w 90°
  939. Frame 22-24: 11% 40b/116g (KO@ 115%) 40° 1.2-Hitlag
  940. Frame 22-24: 11% 40b/116g (KO@ 129%) 50° 1.2-Hitlag
  941. Frame 22-24: 9% 40b/116g (KO@ 176%) 60° 1.2-Hitlag
  942. Max Damage: 16%
  943. Smash charge window on real frame 5
  944.  
  945. U-smash
  946. Frame 5- 8: 2.5% 100f/130w 120° Ground-Target-Only
  947. Frame 5- 8: 2.5% 100f/80w 110°
  948. Frame 5- 8: 2.5% 100f/60w 110°
  949. Frame 5- 8: 2.5% 100f/50w 110° Aerial-Target-Only
  950. Frame 12-15: 2.5% 100f/45w 110°
  951. Frame 12-15: 2.5% 100f/45w 115°
  952. Frame 19-23: 6% 50b/126g (KO@ 189%) 85°
  953. Max Damage: 11%
  954. Smash charge window on real frame 2
  955.  
  956. D-smash
  957. Frame 6- 7: 12% 40b/69g (KO@ 181%) 33°
  958. Frame 16-18: 15% 35b/74g (KO@ 129%) 35°
  959. Max Damage: 27%
  960. Smash charge window on real frame 3
  961.  
  962. Nair
  963. Frame 8-20: 6% 60b/75g (KO@ 312%) 80°
  964. Max Damage: 6%
  965. Enables transition to Nair landing state (landing lag) on real frame 4
  966.  
  967. Fair
  968. Frame 6- 9: 12% 30b/86g (KO@ 164%) 361°
  969. Frame 10-16: 10% 30b/86g (KO@ 195%) 361°
  970. Max Damage: 12%
  971. Enables transition to Fair landing state (landing lag) on real frame 3
  972. Cancels transition to Fair landing state (landing lag) on real frame 26
  973.  
  974. Bair
  975. Frame 5- 8: 9% 30b/102g (KO@ 180%) 361°
  976. Max Damage: 9%
  977. Enables transition to Bair landing state (landing lag) on real frame 3
  978. Cancels transition to Bair landing state (landing lag) on real frame 20
  979.  
  980. Uair
  981. Frame 3- 7: 8% 65b/99g (KO@ 179%) 76°
  982. Max Damage: 8%
  983. Enables transition to Uair landing state (landing lag) on real frame 3
  984. Cancels transition to Uair landing state (landing lag) on real frame 15
  985.  
  986. Dair
  987. Frame 17-17: 13% 25b/110g (KO@ 173%) 270°
  988. Frame 17-17: 10% 20b/100g (KO@ 252%) 270°
  989. Max Damage: 13%
  990. Enables transition to Dair landing state (landing lag) on real frame 17
  991. Cancels transition to Dair landing state (landing lag) on real frame 37
  992.  
  993. Grab
  994. Frame 6- 7: Grab
  995. Enables state transition on real frame 8
  996.  
  997. Dash Grab
  998. Frame 8- 9: Grab
  999. Enables state transition on real frame 10
  1000.  
  1001. Pivot Grab
  1002. Frame 9-10: Grab
  1003. Enables state transition on real frame 11
  1004.  
  1005. Pummel
  1006. Frame 2- 2: 2% 100f/40w 361°
  1007. Max Damage: 2%
  1008. Enables state transition on real frame 17
  1009.  
  1010. F-throw
  1011. Frame 1- 2: 9% 69b/65g (KO@ 228%) 46°
  1012. Max Damage: 9%
  1013.  
  1014. B-throw
  1015. Frame 1- 2: 12% 60b/55g (KO@ 214%) 42°
  1016. Max Damage: 12%
  1017.  
  1018. U-throw
  1019. Frame 1-16: 6% 70b/72g (KO@ 297%) 87°
  1020. Frame 17-18: 4% 30b/100g (KO@ 384%) 75°
  1021. Max Damage: 10%
  1022.  
  1023. D-throw
  1024. Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°
  1025. Max Damage: 7%
  1026.  
  1027. unknown substate 0x20e
  1028. Article generated on real frame 4
  1029.  
  1030. unknown substate 0x20f
  1031. Article generated on real frame 4
  1032.  
  1033. unknown substate 0x210
  1034. Article generated on real frame 6
  1035.  
  1036. unknown substate 0x212
  1037. Article generated on real frame 4
  1038.  
  1039. unknown substate 0x213
  1040. Article generated on real frame 4
  1041.  
  1042. unknown substate 0x21f
  1043. Frame 6- 7: 1% 50b/100g (KO@ 557%) 30°
  1044. Max Damage: 1%
  1045.  
  1046. Peanut Popgun (explosion)
  1047. Frame 4- 4: 23% 30b/92g (KO@ 69%) 361° 1.5-Hitlag Fire
  1048. Max Damage: 23%
  1049.  
  1050. Exploding Popgun (explosion)
  1051. Frame 4- 5: 25% 45b/65g (KO@ 84%) 361° 2.0-Hitlag Fire
  1052. Frame 4- 5: 18% 40b/60g (KO@ 147%) 361° 1.2-Hitlag Fire
  1053. Max Damage: 25%
  1054.  
  1055. Jumbo Peanuts (explosion)
  1056. Frame 4- 4: 18% 30b/87g (KO@ 104%) 361° 1.5-Hitlag Fire
  1057. Max Damage: 18%
  1058.  
  1059. Monkey Flip (grab jump)
  1060. Frame 9-31: Grab
  1061.  
  1062. Flying Monkey Flip (grab jump)
  1063. Frame 1-33: Grab
  1064.  
  1065. Monkey Flip (kick)
  1066. Frame 6-25: 14% 80b/50g (KO@ 163%) 361° 0.3-Trip
  1067. Frame 6-25: 12% 80b/50g (KO@ 190%) 361° 0.3-Trip
  1068. Max Damage: 14%
  1069.  
  1070. Back Flip (kick)
  1071. Frame 12-19: 17% 80b/65g (KO@ 97%) 40° 2.0-Hitlag
  1072. Frame 12-19: 17% 80b/65g (KO@ 105%) 45° 2.0-Hitlag
  1073. Frame 20-25: 12% 80b/55g (KO@ 172%) 40° 2.0-Hitlag
  1074. Frame 20-25: 12% 80b/55g (KO@ 185%) 45° 2.0-Hitlag
  1075. Frame 26-31: 8% 80b/55g (KO@ 172%) 40° 2.0-Hitlag
  1076. Frame 26-31: 8% 80b/55g (KO@ 185%) 45° 2.0-Hitlag
  1077. Max Damage: 17%
  1078.  
  1079. Flying Monkey Flip (kick)
  1080. Frame 6-25: 10% 60b/40g (KO@ 345%) 361° 0.3-Trip
  1081. Frame 6-25: 8% 60b/40g (KO@ 418%) 361° 0.3-Trip
  1082. Max Damage: 10%
  1083.  
  1084. Monkey Flip (grab auto-pummel)
  1085. Frame 10-10: 1% 0b/0g 361°
  1086. Max Damage: 2%
  1087.  
  1088. Flying Monkey Flip (grab auto-pummel)
  1089. Frame 10-10: 1% 0b/0g 361°
  1090. Max Damage: 2%
  1091.  
  1092. Monkey Flip (grab attack hit)
  1093. Frame 18-19: 5% 60b/150g (KO@ 155%) 361° 1.5-Hitlag
  1094. Max Damage: 5%
  1095.  
  1096. Flying Monkey Flip (grab attack hit)
  1097. Frame 12-13: 3% 60b/150g (KO@ 221%) 361° 1.5-Hitlag
  1098. Max Damage: 3%
  1099.  
  1100. Monkey Flip (grab attack throw)
  1101. Frame 1- 2: 7% 50b/100g (KO@ 197%) 361°
  1102. Max Damage: 7%
  1103.  
  1104. Flying Monkey Flip (grab attack throw)
  1105. Frame 1- 2: 5% 50b/100g (KO@ 257%) 361°
  1106. Max Damage: 5%
  1107.  
  1108. Monkey Flip (grab jump hit)
  1109. Frame 18-19: 5% 30b/40g (KO@ 757%) 361° 0.3-Trip 0.3-Hitlag
  1110. Max Damage: 5%
  1111.  
  1112. Flying Monkey Flip (grab jump hit)
  1113. Frame 18-19: 7.5% 30b/40g (KO@ 554%) 361° 0.3-Trip 0.3-Hitlag
  1114. Max Damage: 7.5%
  1115.  
  1116. Monkey Flip (grab jump throw)
  1117. Frame 1- 2: 5% 25b/40g 270°
  1118. Max Damage: 5%
  1119.  
  1120. Flying Monkey Flip (grab jump throw)
  1121. Frame 1- 2: 7.5% 5b/100g (KO@ 346%) 270°
  1122. Max Damage: 7.5%
  1123.  
  1124. Rocketbarrel Boost (jump)
  1125. Frame 1- 2: 10% 40b/85g (KO@ 184%) 361° Fire
  1126. Frame 3- 9: 8% 40b/90g (KO@ 235%) 80° Fire
  1127. Frame 10-28: 6% 40b/90g (KO@ 310%) 70° Fire
  1128. Max Damage: 10%
  1129.  
  1130. Rockebarrel Attack (jump)
  1131. Frame 1- 5: 18% 40b/90g (KO@ 102%) 85° 2.0-Hitlag Fire
  1132. Frame 6-35: 15% 40b/90g (KO@ 130%) 75° Fire
  1133. Max Damage: 18%
  1134.  
  1135. Rockebarrel Kaboom (jump)
  1136. Frame 1- 2: 7% 40b/75g (KO@ 287%) 361° Fire
  1137. Frame 3- 6: 7% 40b/80g (KO@ 297%) 80° Fire
  1138. Frame 7-23: 5% 40b/80g (KO@ 402%) 70° Fire
  1139. Max Damage: 7%
  1140.  
  1141. Final Smash Tackle
  1142. Frame 1- 2: 12% 80b/65g (KO@ 154%) 45° Fire
  1143. Max Damage: 12%
  1144.  
  1145. unknown substate 0x2ad
  1146. Article generated on real frame 5
  1147. Article generated on real frame 14
  1148.  
  1149. unknown substate 0x2ae
  1150. Article generated on real frame 1
  1151.  
  1152. **********
  1153. END diddy
  1154.  
  1155. BEGIN diddy_barreljet
  1156. **********
  1157. Rocketbarrel Boost (hit)
  1158. Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
  1159. Max Damage: 1%
  1160.  
  1161. Rockebarrel Attack (hit)
  1162. Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
  1163. Max Damage: 1%
  1164.  
  1165. Rocketbarrel Kaboom (hit)
  1166. Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°
  1167. Max Damage: 1%
  1168.  
  1169. Rocketbarrel Boost (explosion)
  1170. Frame 1- 2: 18% 50b/60g (KO@ 160%) 70° Fire
  1171. Max Damage: 18%
  1172.  
  1173. Rocketbarrel Attack (explosion)
  1174. Frame 1- 2: 20% 50b/60g (KO@ 142%) 70° Fire
  1175. Max Damage: 20%
  1176.  
  1177. Rocketbarrel Kaboom (explosion)
  1178. Frame 1- 2: 17% 55b/60g (KO@ 178%) 60° Fire
  1179. Frame 1- 3: 11% 50b/55g (KO@ 310%) 60° Fire
  1180. Max Damage: 17%
  1181.  
  1182. **********
  1183. END diddy_barreljet
  1184.  
  1185. BEGIN diddy_explosion
  1186. **********
  1187. Final Smash End
  1188. Frame 1- 2: 20% 40b/90g (KO@ 95%) 70° 0.3-Hitlag Fire
  1189. Max Damage: 20%
  1190.  
  1191. **********
  1192. END diddy_explosion
  1193.  
  1194. BEGIN diddy_peanuts
  1195. **********
  1196. Final Smash (projectiles)
  1197. Frame 1- 2: 5% 40b/155g (KO@ 176%) 361° Unblockable
  1198. Max Damage: 5%
  1199.  
  1200. Final Smash (projectiles)
  1201. Frame 1- 0: 10% 20b/125g (KO@ 140%) 361° 0.3-Hitlag Fire Unblockable
  1202. Max Damage: 10%
  1203.  
  1204. **********
  1205. END diddy_peanuts
  1206.  
  1207. BEGIN donkey
  1208. **********
  1209. Jab1
  1210. Frame 5- 6: 4% 0b/100g (KO@ 421%) 361°
  1211. Frame 5- 6: 4% 45b/25g 130°
  1212. Max Damage: 4%
  1213. Enables transition to next jab state on real frame 10
  1214.  
  1215. Jab2
  1216. Frame 6- 7: 6% 40b/100g (KO@ 278%) 70°
  1217. Max Damage: 10%
  1218.  
  1219. Dash Attack
  1220. Frame 10-12: 10%(+1) 85b/53g (KO@ 248%) 53°
  1221. Frame 13-21: 8%(+1) 60b/65g (KO@ 269%) 45°
  1222. Max Damage: 10%
  1223.  
  1224. F-tilt (high)
  1225. Frame 9-11: 11% 10b/100g (KO@ 174%) 361°
  1226. Max Damage: 11%
  1227. Begins partial invincibility on real frame 7
  1228. End partial invincibility on real frame 12
  1229.  
  1230. F-tilt (normal)
  1231. Frame 9-11: 10% 10b/100g (KO@ 190%) 361°
  1232. Max Damage: 10%
  1233. Begins partial invincibility on real frame 1
  1234. Begins partial invincibility on real frame 1
  1235. End partial invincibility on real frame 26
  1236.  
  1237. F-tilt (low)
  1238. Frame 9-11: 9% 10b/100g (KO@ 209%) 361° 0.15-Trip
  1239. Max Damage: 9%
  1240. Begins partial invincibility on real frame 1
  1241. Begins partial invincibility on real frame 1
  1242. End partial invincibility on real frame 26
  1243.  
  1244. U-tilt
  1245. Frame 5-11: 11% 40b/115g (KO@ 135%) 100°
  1246. Frame 5-11: 10% 40b/110g (KO@ 155%) 100°
  1247. Frame 5-11: 9% 40b/105g (KO@ 180%) 100°
  1248. Max Damage: 11%
  1249. Begins partial invincibility on real frame 5
  1250. End partial invincibility on real frame 26
  1251.  
  1252. D-tilt
  1253. Frame 7- 9: 7% 10b/80g (KO@ 328%) 361° 0.4-Trip
  1254. Frame 7- 9: 6% 10b/80g (KO@ 370%) 361° 0.4-Trip
  1255. Max Damage: 7%
  1256. Begins partial invincibility on real frame 1
  1257. End partial invincibility on real frame 10
  1258.  
  1259. F-smash (normal)
  1260. Frame 22-23: 20%(+1) 30b/91g (KO@ 92%) 46° 1.4-Hitlag
  1261. Frame 22-23: 19%(+1) 25b/91g (KO@ 95%) 361° 1.4-Hitlag
  1262. Max Damage: 20%
  1263. Smash charge window on real frame 15
  1264.  
  1265. U-smash
  1266. Frame 14-15: 18%(+4) 30b/83g (KO@ 121%) 90°
  1267. Max Damage: 18%
  1268. Smash charge window on real frame 7
  1269. Begins partial invincibility on real frame 12
  1270. Begins partial invincibility on real frame 12
  1271. Begins partial invincibility on real frame 12
  1272. End partial invincibility on real frame 16
  1273.  
  1274. D-smash
  1275. Frame 11-12: 17%(+1) 35b/88g (KO@ 123%) 70°
  1276. Frame 11-12: 14%(+1) 35b/88g (KO@ 146%) 82°
  1277. Frame 13-14: 18%(+1) 30b/88g (KO@ 123%) 55°
  1278. Frame 13-14: 14%(+1) 35b/88g (KO@ 146%) 98°
  1279. Max Damage: 18%
  1280. Smash charge window on real frame 3
  1281. Begins partial invincibility on real frame 11
  1282. Begins partial invincibility on real frame 11
  1283. End partial invincibility on real frame 15
  1284.  
  1285. Nair
  1286. Frame 10-13: 11% 20b/100g (KO@ 163%) 361°
  1287. Frame 14-26: 8% 10b/100g (KO@ 232%) 361°
  1288. Max Damage: 11%
  1289. Enables transition to Nair landing state (landing lag) on real frame 10
  1290. Cancels transition to Nair landing state (landing lag) on real frame 27
  1291.  
  1292. Fair
  1293. Frame 18-20: 16% 20b/85g (KO@ 132%) 361°
  1294. Frame 21-22: 15% 30b/100g (KO@ 161%) 270° 1.5-Hitlag
  1295. Frame 21-22: 13% 30b/100g (KO@ 128%) 361° 1.5-Hitlag
  1296. Max Damage: 16%
  1297. Enables transition to Fair landing state (landing lag) on real frame 1
  1298. Cancels transition to Fair landing state (landing lag) on real frame 78
  1299.  
  1300. Bair
  1301. Frame 7- 8: 13% 20b/97g (KO@ 142%) 361°
  1302. Frame 9-16: 8% 10b/100g (KO@ 232%) 361°
  1303. Max Damage: 13%
  1304. Enables transition to Bair landing state (landing lag) on real frame 7
  1305. Cancels transition to Bair landing state (landing lag) on real frame 31
  1306.  
  1307. Uair
  1308. Frame 6-10: 13% 32b/90g (KO@ 156%) 90°
  1309. Max Damage: 13%
  1310. Begins partial invincibility on real frame 1
  1311. Enables transition to Uair landing state (landing lag) on real frame 6
  1312. End partial invincibility on real frame 11
  1313. Cancels transition to Uair landing state (landing lag) on real frame 26
  1314.  
  1315. Dair
  1316. Frame 14-16: 16% 30b/90g (KO@ 169%) 270°
  1317. Frame 14-16: 13% 20b/90g (KO@ 154%) 361°
  1318. Max Damage: 16%
  1319. Enables transition to Dair landing state (landing lag) on real frame 3
  1320. Cancels transition to Dair landing state (landing lag) on real frame 50
  1321.  
  1322. Grab
  1323. Frame 8- 9: Grab
  1324. Enables state transition on real frame 10
  1325.  
  1326. Dash Grab
  1327. Frame 10-11: Grab
  1328. Enables state transition on real frame 12
  1329.  
  1330. Pivot Grab
  1331. Frame 11-12: Grab
  1332. Enables state transition on real frame 13
  1333.  
  1334. Pummel
  1335. Frame 9-10: 2.1% 100f/30w 361°
  1336. Max Damage: 2.1%
  1337. Enables state transition on real frame 16
  1338.  
  1339. B-throw
  1340. Frame 1- 2: 11% 60b/65g (KO@ 190%) 40°
  1341. Max Damage: 11%
  1342.  
  1343. U-throw
  1344. Frame 1- 2: 9% 70b/50g (KO@ 309%) 90°
  1345. Max Damage: 9%
  1346.  
  1347. D-throw
  1348. Frame 1- 2: 7% 60b/50g (KO@ 371%) 361°
  1349. Max Damage: 7%
  1350.  
  1351. Cargo Ftoss
  1352. Frame 1- 2: 8% 80b/50g (KO@ 365%) 60°
  1353. Max Damage: 8%
  1354.  
  1355. Cargo Btoss
  1356. Frame 1- 2: 8% 80b/50g (KO@ 346%) 55°
  1357. Max Damage: 8%
  1358.  
  1359. Cargo Utoss
  1360. Frame 1- 2: 7% 90b/30g (KO@ 536%) 90°
  1361. Max Damage: 7%
  1362.  
  1363. Cargo Dtoss
  1364. Frame 1- 2: 6% 65b/38g (KO@ 565%) 45°
  1365. Max Damage: 6%
  1366.  
  1367. Giant Punch (ground, uncharged)
  1368. Frame 18-18: 12%(+2) 15b/100g (KO@ 170%) 80°
  1369. Frame 19-20: 10%(+2) 15b/100g (KO@ 184%) 361°
  1370. Frame 19-20: 10%(+2) 15b/60g (KO@ 315%) 361°
  1371. Max Damage: 12%
  1372. Begins partial invincibility on real frame 4
  1373. End partial invincibility on real frame 21
  1374.  
  1375. Lightning Punch (ground, uncharged)
  1376. Frame 14-14: 12%(+2) 15b/100g (KO@ 170%) 80°
  1377. Frame 15-15: 10%(+2) 15b/100g (KO@ 184%) 361°
  1378. Frame 15-15: 10%(+2) 15b/60g (KO@ 315%) 361°
  1379. Max Damage: 12%
  1380.  
  1381. Storm Punch (ground, uncharged)
  1382. Frame 19-20: 8%(+2) 15b/100g (KO@ 225%) 361°
  1383. Frame 21-23: 0% 60b/100g (KO@ 847%) 40°
  1384. Frame 24-27: 0% 40b/100g (KO@ 990%) 40°
  1385. Max Damage: 8%
  1386. Begins partial invincibility on real frame 4
  1387. End partial invincibility on real frame 20
  1388.  
  1389. Giant Punch (ground, charged)
  1390. Frame 19-20: 28% 10b/80g (KO@ 72%) 361°
  1391. Frame 19-20: 18% 10b/50g (KO@ 223%) 361°
  1392. Max Damage: 28%
  1393. Begins super armor on real frame 11
  1394. Ends super armor on real frame 21
  1395.  
  1396. Lightning Punch (ground, charged)
  1397. Frame 15-15: 15% 48b/84g (KO@ 115%) 361° 0.8-Hitlag Electric
  1398. Frame 15-15: 8% 48b/52g (KO@ 352%) 361° 0.8-Hitlag Electric
  1399. Max Damage: 15%
  1400.  
  1401. Storm Punch (ground, charged)
  1402. Frame 19-20: 18% 30b/87g (KO@ 104%) 361°
  1403. Frame 19-20: 0% 120b/200g (KO@ 204%) 40°
  1404. Frame 21-23: 0% 100b/170g (KO@ 326%) 40°
  1405. Frame 24-27: 0% 85b/143g (KO@ 464%) 40°
  1406. Frame 28-31: 0% 72b/120g (KO@ 633%) 40°
  1407. Max Damage: 18%
  1408.  
  1409. Giant Punch (aerial, uncharged)
  1410. Frame 18-18: 8%(+2) 15b/100g (KO@ 246%) 80°
  1411. Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°
  1412. Frame 19-20: 6%(+2) 15b/60g (KO@ 482%) 361°
  1413. Max Damage: 8%
  1414. Begins partial invincibility on real frame 4
  1415. End partial invincibility on real frame 21
  1416.  
  1417. Lightning Punch (aerial, uncharged)
  1418. Frame 14-14: 8%(+2) 15b/100g (KO@ 246%) 80°
  1419. Frame 15-15: 6%(+2) 15b/100g (KO@ 286%) 361°
  1420. Frame 15-15: 6%(+2) 15b/60g (KO@ 482%) 361°
  1421. Max Damage: 8%
  1422.  
  1423. Storm Punch (aerial, uncharged)
  1424. Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°
  1425. Frame 21-23: 0% 60b/80g 40°
  1426. Frame 24-27: 0% 40b/80g 40°
  1427. Max Damage: 6%
  1428. Begins partial invincibility on real frame 4
  1429. End partial invincibility on real frame 21
  1430.  
  1431. Giant Punch (aerial, charged)
  1432. Frame 18-18: 15% 40b/80g (KO@ 146%) 80°
  1433. Frame 19-20: 25% 10b/80g (KO@ 86%) 361°
  1434. Frame 19-20: 20% 10b/50g (KO@ 199%) 361°
  1435. Max Damage: 25%
  1436. Begins super armor on real frame 17
  1437. Ends super armor on real frame 21
  1438.  
  1439. Lightning Punch (aerial, charged)
  1440. Frame 15-15: 13.5% 40b/84g (KO@ 138%) 361° Electric
  1441. Frame 15-15: 10.5% 40b/52g (KO@ 295%) 361° Electric
  1442. Max Damage: 13.5%
  1443.  
  1444. Storm Punch (aerial, charged)
  1445. Frame 19-20: 14% 30b/87g (KO@ 138%) 361°
  1446. Frame 19-20: 0% 120b/160g (KO@ 258%) 40°
  1447. Frame 21-23: 0% 100b/136g (KO@ 410%) 40°
  1448. Frame 24-27: 0% 85b/114g (KO@ 585%) 40°
  1449. Max Damage: 14%
  1450.  
  1451. Headbutt (ground)
  1452. Frame 20-21: 10%(+30) 20b/40g 270° Bury Ground-Target-Only
  1453. Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only
  1454. Max Damage: 10%
  1455.  
  1456. Jumping Headbutt (ground)
  1457. Frame 23-26: 8%(+30) 0b/150g (KO@ 168%) 45° Bury Aerial-Target-Only
  1458. Frame 23-26: 8%(+30) 0b/25g 70° Bury Ground-Target-Only
  1459. Max Damage: 8%
  1460.  
  1461. Stubborn Headbutt (ground)
  1462. Frame 43-44: 13%(+30) 20b/40g 270° Bury Ground-Target-Only
  1463. Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only
  1464. Max Damage: 13%
  1465. Begins super armor on real frame 1
  1466. Ends super armor on real frame 55
  1467.  
  1468. Headbutt (aerial)
  1469. Frame 20-21: 10%(+30) 30b/40g (KO@ 617%) 270° Bury
  1470. Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only
  1471. Max Damage: 10%
  1472.  
  1473. Jumping Headbutt (aerial)
  1474. Frame 23-33: 10%(+30) 0b/20g 70° Bury Ground-Target-Only
  1475. Frame 23-33: 5%(+30) 80b/100g (KO@ 260%) 60° Aerial-Target-Only
  1476. Max Damage: 10%
  1477.  
  1478. Stubborn Headbutt (aerial)
  1479. Frame 43-44: 13%(+30) 30b/40g (KO@ 489%) 270° Bury
  1480. Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only
  1481. Max Damage: 13%
  1482. Begins super armor on real frame 1
  1483. Ends super armor on real frame 55
  1484.  
  1485. Spinning Kong (ground)
  1486. Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 140°
  1487. Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 361°
  1488. Frame 25-58: [1.3%]x5 50f/150w 20°
  1489. Frame 25-58: [1.3%]x5 45b/50g 180°
  1490. Frame 62-62: 4% 40b/170g (KO@ 175%) 361°
  1491. Max Damage: 17.5%
  1492. Begins super armor on real frame 8
  1493. Ends super armor on real frame 18
  1494. Begins partial invincibility on real frame 19
  1495. End partial invincibility on real frame 25
  1496.  
  1497. Kong Cyclone (ground)
  1498. Frame 19-19: 4% 60b/50g (KO@ 691%) 116° 0.0-SDI
  1499. Frame 20-46: [0%]x3 38b/60g 150° 0.1-Hitlag 0.0-SDI
  1500. Frame 20-46: [0%]x3 29b/48g 150° 0.1-Hitlag 0.0-SDI
  1501. Frame 20-46: [0%]x3 22b/30g 150° 0.1-Hitlag 0.0-SDI
  1502. Frame 49-49: 15% 40b/82g (KO@ 148%) 66° 1.3-Hitlag 0.0-SDI
  1503. Max Damage: 19%
  1504. Begins super armor on real frame 20
  1505. Ends super armor on real frame 46
  1506.  
  1507. Spinning Kong (aerial)
  1508. Frame 5- 6: 10%(+1) 40b/80g (KO@ 196%) 361°
  1509. Frame 12-19: [5%(+1)]x4 20b/70g (KO@ 448%) 361°
  1510. Frame 12-19: [4%(+1)]x4 20b/70g (KO@ 526%) 361°
  1511. Frame 44-51: [2%(+1)]x3 0b/100g (KO@ 605%) 361°
  1512. Max Damage: 36%
  1513. Begins partial invincibility on real frame 12
  1514. Begins partial invincibility on real frame 12
  1515. End partial invincibility on real frame 44
  1516.  
  1517. Chopper Kong (aerial)
  1518. Begins partial invincibility on real frame 3
  1519. Begins partial invincibility on real frame 3
  1520. End partial invincibility on real frame 24
  1521.  
  1522. Kong Cyclone (aerial)
  1523. Frame 4- 6: 3% 50b/40g 75°
  1524. Frame 15-39: [0%]x7 100f/30w 130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only
  1525. Frame 15-39: [0%]x7 100f/1w 90° 0.1-Hitlag 0.0-SDI Slash
  1526. Frame 15-39: [0%]x7 90b/50g 140° 0.1-Hitlag 0.0-SDI Slash
  1527. Frame 15-39: [0%]x7 70b/50g 220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only
  1528. Frame 41-41: 12% 55b/80g (KO@ 180%) 62° 1.2-Hitlag 0.0-SDI
  1529. Max Damage: 15%
  1530. Begins super armor on real frame 15
  1531. Ends super armor on real frame 36
  1532.  
  1533. Hand Slap (ground, loop)
  1534. Frame 5- 6: 14%(+1) 82b/23g (KO@ 425%) 78° 0.5-Hitlag Ground-Target-Only
  1535. Frame 5- 6: 14%(+1) 82b/23g (KO@ 417%) 84° 0.5-Hitlag Ground-Target-Only
  1536. Frame 16-17: 14%(+1) 82b/23g (KO@ 411%) 78° 0.5-Hitlag Ground-Target-Only
  1537. Frame 16-17: 14%(+1) 82b/23g (KO@ 403%) 84° 0.5-Hitlag Ground-Target-Only
  1538. Max Damage: 28%
  1539.  
  1540. Focused Slap (ground, loop)
  1541. Frame 5- 6: 7%(+1) 40b/80g (KO@ 294%) 88° 2.0-Hitlag Stun Ground-Target-Only
  1542. Frame 16-17: 14%(+1) 60b/108g (KO@ 94%) 70° 2.0-Hitlag
  1543. Max Damage: 21%
  1544.  
  1545. Hot Slap (ground, loop)
  1546. Frame 5- 6: 4% 100f/22w 110° 0.5-Hitlag Fire
  1547. Frame 16-17: 12% 60b/88g (KO@ 130%) 45° Fire
  1548. Max Damage: 16%
  1549.  
  1550. Hand Slap (aerial)
  1551. Frame 19-21: 5% 100f/36w 90° 0.2-Trip
  1552. Frame 28-30: 6% 30b/100g (KO@ 364%) 270° 0.2-Trip
  1553. Max Damage: 11%
  1554.  
  1555. Focused Slap (aerial)
  1556. Frame 15-17: 7% 100f/20w 85° 0.2-Trip Electric
  1557. Frame 25-27: 12% 32b/100g (KO@ 130%) 361° 0.2-Trip
  1558. Max Damage: 19%
  1559.  
  1560. Hot Slap (aerial)
  1561. Frame 11-13: 5% 100f/36w 90° 0.2-Trip Fire
  1562. Frame 21-23: 5% 30b/100g (KO@ 280%) 35° 0.2-Trip Fire
  1563. Max Damage: 10%
  1564.  
  1565. unknown substate 0x26c
  1566. Frame 1- 2: 12%(+1) 30b/80g (KO@ 177%) 361° 0.0-Hitlag Unblockable
  1567. Frame 1- 2: 11%(+1) 100f/110w 361°
  1568. Frame 1- 2: 2%(+1) 20b/100g (KO@ 590%) 45° 0.0-Hitlag Unblockable
  1569. Frame 1- 2: 0%(+1) 0b/0g 361° 0.0-Hitlag Unblockable
  1570. Max Damage: 12%
  1571.  
  1572. unknown substate 0x272
  1573. Frame 4- 5: 15%(+1) 55b/90g (KO@ 100%) 361° 0.0-Hitlag Unblockable
  1574. Max Damage: 15%
  1575.  
  1576. unknown substate 0x273
  1577. Smash charge window on real frame 40
  1578.  
  1579. unknown substate 0x277
  1580. Smash charge window on real frame 40
  1581.  
  1582. **********
  1583. END donkey
  1584.  
  1585. BEGIN donkey_soundeffect
  1586. **********
  1587. Final Smash
  1588. Frame 1- 2: 1%(+1) 30b/100g (KO@ 741%) 45° Unblockable
  1589. Max Damage: 1%
  1590.  
  1591. Final Smash
  1592. Frame 1- 2: 7%(+5) 20b/70g (KO@ 353%) 361° Unblockable
  1593. Max Damage: 7%
  1594.  
  1595. **********
  1596. END donkey_soundeffect
  1597.  
  1598. BEGIN duckhunt
  1599. **********
  1600. Jab1
  1601. Frame 4- 6: 2.5% 100f/25w 80°
  1602. Max Damage: 2.5%
  1603. Enables transition to next jab state on real frame 10
  1604.  
  1605. Jab2
  1606. Frame 5- 7: 2.5% 100f/30w 70°
  1607. Max Damage: 5%
  1608. Enables transition to next jab state on real frame 17
  1609.  
  1610. Jab3
  1611. Frame 6- 9: 4% 40b/130g (KO@ 307%) 60°
  1612. Max Damage: 9%
  1613.  
  1614. Repeating Jab End
  1615. Frame 6- 6: 3% 70b/140g (KO@ 254%) 74° 3.0-Hitlag
  1616. Max Damage: 3%
  1617.  
  1618. Dash Attack
  1619. Frame 10-13: 10%(+1) 100b/40g (KO@ 320%) 60° Pierce
  1620. Frame 14-19: 7%(+1) 100b/40g (KO@ 390%) 110° Pierce
  1621. Max Damage: 10%
  1622.  
  1623. F-tilt (normal)
  1624. Frame 8-11: 8% 15b/100g (KO@ 225%) 361° Pierce
  1625. Max Damage: 8%
  1626.  
  1627. U-tilt
  1628. Frame 8-12: 7% 35b/130g (KO@ 184%) 96°
  1629. Max Damage: 7%
  1630.  
  1631. D-tilt
  1632. Frame 6- 7: 8%(+1) 50b/60g (KO@ 272%) 30° Pierce
  1633. Max Damage: 8%
  1634.  
  1635. F-smash (normal)
  1636. Frame 12-13: 4% 100f/60w 5°
  1637. Frame 24-25: 9% 50b/123g (KO@ 126%) 361°
  1638. Max Damage: 9%
  1639. Smash charge window on real frame 6
  1640.  
  1641. U-smash
  1642. Frame 7- 8: 2% 110f/72w 140° Ground-Target-Only
  1643. Frame 7- 8: 2% 100f/60w 150° Aerial-Target-Only
  1644. Frame 15-16: 2.4% 100f/72w 115°
  1645. Frame 23-24: 10% 40b/110g (KO@ 154%) 85°
  1646. Max Damage: 10%
  1647. Smash charge window on real frame 6
  1648.  
  1649. D-smash
  1650. Frame 7- 8: 5% 105f/115w 165°
  1651. Frame 15-16: 5% 100f/115w 165°
  1652. Frame 23-24: 6% 32b/153g (KO@ 151%) 150°
  1653. Max Damage: 6%
  1654. Smash charge window on real frame 3
  1655.  
  1656. Nair
  1657. Frame 6- 8: 11% 30b/100g (KO@ 152%) 361°
  1658. Frame 9-37: 5% 22b/90g (KO@ 350%) 361°
  1659. Max Damage: 11%
  1660. Enables transition to Nair landing state (landing lag) on real frame 4
  1661. Cancels transition to Nair landing state (landing lag) on real frame 44
  1662.  
  1663. Fair
  1664. Frame 7-10: 6.5% 40b/80g (KO@ 310%) 48°
  1665. Frame 9-10: 10% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce
  1666. Frame 11-12: 7.5% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce
  1667. Max Damage: 10%
  1668. Enables transition to Fair landing state (landing lag) on real frame 5
  1669. Cancels transition to Fair landing state (landing lag) on real frame 47
  1670.  
  1671. Bair
  1672. Frame 7- 8: 10% 40b/90g (KO@ 173%) 361°
  1673. Frame 7-10: 12.5% 30b/90g (KO@ 150%) 361° 1.2-Hitlag Pierce
  1674. Max Damage: 12.5%
  1675. Enables transition to Bair landing state (landing lag) on real frame 4
  1676. Cancels transition to Bair landing state (landing lag) on real frame 35
  1677.  
  1678. Uair
  1679. Frame 6- 7: 3% 100f/40w 145° Slash
  1680. Frame 20-21: 6% 50b/120g (KO@ 198%) 91° 2.0-Hitlag Slash
  1681. Max Damage: 12%
  1682. Enables transition to Uair landing state (landing lag) on real frame 2
  1683. Cancels transition to Uair landing state (landing lag) on real frame 32
  1684.  
  1685. Dair
  1686. Frame 14-14: 5% 20b/20g 130°
  1687. Frame 14-14: 5% 20b/20g 255°
  1688. Frame 20-20: 10% 10b/90g (KO@ 235%) 70° Slash Ground-Target-Only
  1689. Frame 20-20: 10% 10b/80g (KO@ 327%) 270° Slash Aerial-Target-Only
  1690. Max Damage: 15%
  1691. Enables transition to Dair landing state (landing lag) on real frame 4
  1692. Cancels transition to Dair landing state (landing lag) on real frame 33
  1693.  
  1694. Grab
  1695. Frame 8- 9: Grab
  1696. Enables state transition on real frame 10
  1697.  
  1698. Dash Grab
  1699. Frame 10-11: Grab
  1700. Enables state transition on real frame 12
  1701.  
  1702. Pivot Grab
  1703. Frame 10-11: Grab
  1704. Enables state transition on real frame 12
  1705.  
  1706. Pummel
  1707. Frame 5- 5: 3% 100f/30w 361°
  1708. Max Damage: 3%
  1709.  
  1710. F-throw
  1711. Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
  1712. Max Damage: 8%
  1713.  
  1714. B-throw
  1715. Frame 1- 2: 9% 62b/50g (KO@ 314%) 45°
  1716. Max Damage: 9%
  1717.  
  1718. U-throw
  1719. Frame 1- 2: 6% 70b/80g (KO@ 266%) 88°
  1720. Max Damage: 6%
  1721.  
  1722. D-throw
  1723. Frame 1- 2: 5% 70b/50g (KO@ 501%) 80°
  1724. Max Damage: 5%
  1725.  
  1726. Duck Jump (???)
  1727. Enables all ledge grabs on real frame 40
  1728.  
  1729. Duck Jump Snag (???)
  1730. Enables all ledge grabs on real frame 47
  1731.  
  1732. Super Duck Jump (???)
  1733. Enables all ledge grabs on real frame 40
  1734.  
  1735. Duck Jump (???)
  1736. Enables all ledge grabs on real frame 48
  1737.  
  1738. Duck Jump Snag (???)
  1739. Enables all ledge grabs on real frame 48
  1740.  
  1741. Super Duck Jump (???)
  1742. Enables all ledge grabs on real frame 40
  1743.  
  1744. Duck Jump Snag (ascent)
  1745. Frame 1- 2: 1% 100f/100w 366° 0.5-Hitlag 0.5-SDI Aerial-Target-Only
  1746. Frame 1- 2: 1% 100f/70w 80° 0.5-Hitlag 0.5-SDI Ground-Target-Only
  1747. Max Damage: 1%
  1748.  
  1749. Super Duck Jump (ascent)
  1750. Frame 25-27: 0% 70b/110g (KO@ 630%) 30° Ground-Target-Only
  1751. Frame 25-27: 0% 70b/100g (KO@ 694%) 30° Aerial-Target-Only
  1752. Frame 28-30: 0% 60b/110g (KO@ 695%) 30° Ground-Target-Only
  1753. Frame 28-30: 0% 60b/100g (KO@ 766%) 30° Aerial-Target-Only
  1754.  
  1755. unknown substate 0x227
  1756. Frame 5- 6: 2% 45b/130g (KO@ 332%) 150° 2.0-Hitlag
  1757. Max Damage: 2%
  1758.  
  1759. unknown substate 0x237
  1760. Frame 28-29: 5% 100f/200w 80° Unblockable
  1761. Max Damage: 5%
  1762.  
  1763. unknown substate 0x239
  1764. Frame 1- 2: 6% 60b/180g (KO@ 110%) 361°
  1765. Max Damage: 6%
  1766.  
  1767. unknown substate 0x23e
  1768. Frame 1- 4: 2% 80f/1w 361°
  1769. Max Damage: 12%
  1770.  
  1771. unknown substate 0x240
  1772. Frame 1- 4: 2% 80f/1w 361°
  1773. Max Damage: 26%
  1774.  
  1775. **********
  1776. END duckhunt
  1777.  
  1778. BEGIN duckhunt_can
  1779. **********
  1780. Trick Shot (on-hit)
  1781. Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
  1782. Max Damage: 2%
  1783.  
  1784. High-Explosive Shot (on-hit)
  1785. Frame 1- 2: 1% 100f/10w 361° 0.5-SDI
  1786. Max Damage: 1%
  1787.  
  1788. Trick Shot (alt on-hit?)
  1789. Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
  1790. Max Damage: 2%
  1791.  
  1792. High-Explosive Shot (alt on-hit?)
  1793. Frame 1- 2: 2% 50b/40g 80° 0.5-SDI
  1794. Max Damage: 2%
  1795.  
  1796. Trick Shot (???)
  1797. Frame 1- 2: 8% 40b/110g (KO@ 212%) 60° 0.5-SDI Fire
  1798. Max Damage: 8%
  1799.  
  1800. High-Explosive Shot (???)
  1801. Frame 1- 2: 7% 40b/100g (KO@ 213%) 40° 0.8-Hitlag 0.5-SDI Fire
  1802. Max Damage: 7%
  1803.  
  1804. Zigzag Shot (???)
  1805. Frame 1- 2: 6% 40b/120g (KO@ 223%) 78° 1.2-Hitlag 0.5-SDI Fire
  1806. Max Damage: 6%
  1807.  
  1808. Trick Shot (???)
  1809. Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
  1810.  
  1811. High-Explosive Shot (???)
  1812. Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
  1813.  
  1814. Zigzag Shot (???)
  1815. Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30
  1816.  
  1817. **********
  1818. END duckhunt_can
  1819.  
  1820. BEGIN duckhunt_clay
  1821. **********
  1822. Clay Shooting (disc hit)
  1823. Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1824. Max Damage: 2%
  1825.  
  1826. Rising Clay (disc hit)
  1827. Frame 1- 9: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1828. Frame 10-24: 3% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1829. Frame 25-39: 5% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1830. Frame 40-41: 8% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1831. Max Damage: 8%
  1832.  
  1833. Clay Break (unused disc hit)
  1834. Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI
  1835. Max Damage: 2%
  1836.  
  1837. Rising Clay (disc shot break)
  1838. Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI
  1839. Max Damage: 5%
  1840.  
  1841. Clay Shooting (disc shot break)
  1842. Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI
  1843. Max Damage: 5%
  1844.  
  1845. Clay Break (disc shot break)
  1846. Frame 1- 2: 6% 70b/95g (KO@ 237%) 70° 2.0-Hitlag 0.5-SDI
  1847. Max Damage: 6%
  1848.  
  1849. **********
  1850. END duckhunt_clay
  1851.  
  1852. BEGIN duckhunt_gunmanbullet
  1853. **********
  1854. Wild Gunman
  1855. Frame 1- 2: 7% 30b/105g (KO@ 249%) 70° 1.5-Hitlag 0.5-SDI Fire
  1856. Frame 1- 2: 6% 30b/105g (KO@ 290%) 65° 1.5-Hitlag 0.5-SDI
  1857. Frame 1- 2: 5% 30b/105g (KO@ 314%) 50° 1.5-Hitlag 0.5-SDI
  1858. Frame 1- 2: 4% 30b/112g (KO@ 366%) 65° 1.5-Hitlag 0.5-SDI
  1859. Frame 1- 2: 4% 30b/105g (KO@ 391%) 65° 1.5-Hitlag 0.5-SDI
  1860. Max Damage: 7%
  1861.  
  1862. Quick Draw Aces
  1863. Frame 1- 2: 9% 65b/25g (KO@ 694%) 70° 1.5-Hitlag 0.5-SDI Fire
  1864. Frame 1- 2: 8% 65b/25g (KO@ 793%) 65° 1.5-Hitlag 0.5-SDI
  1865. Frame 1- 2: 7% 65b/25g (KO@ 819%) 50° 1.5-Hitlag 0.5-SDI
  1866. Frame 1- 2: 6% 65b/35g (KO@ 708%) 65° 1.5-Hitlag 0.5-SDI
  1867. Frame 1- 2: 6% 65b/25g (KO@ 995%) 65° 1.5-Hitlag 0.5-SDI
  1868. Max Damage: 9%
  1869.  
  1870. Mega Gunman
  1871. Frame 1- 2: 6% 30b/95g (KO@ 312%) 70° 1.3-Hitlag 0.5-SDI Fire
  1872. Frame 1- 2: 5% 30b/95g (KO@ 369%) 65° 1.3-Hitlag 0.5-SDI
  1873. Frame 1- 2: 4% 30b/95g (KO@ 407%) 50° 1.3-Hitlag 0.5-SDI
  1874. Frame 1- 2: 3% 30b/102g (KO@ 485%) 65° 1.3-Hitlag 0.5-SDI
  1875. Frame 1- 2: 3% 30b/95g (KO@ 521%) 65° 1.3-Hitlag 0.5-SDI
  1876. Max Damage: 6%
  1877.  
  1878. **********
  1879. END duckhunt_gunmanbullet
  1880.  
  1881. BEGIN duckhunt_reticle
  1882. **********
  1883. Trick Shot (unused? shot)
  1884. Frame 1- 2: 1.8% 30b/100g (KO@ 675%) 60°
  1885. Max Damage: 1.8%
  1886.  
  1887. High-Explosive Shot (unused? shot)
  1888. Frame 1- 2: 5% 30b/100g (KO@ 362%) 60°
  1889. Max Damage: 5%
  1890.  
  1891. Zigzag Shot (shot)
  1892. Frame 1- 2: 6% 90b/30g (KO@ 675%) 125°
  1893. Max Damage: 6%
  1894.  
  1895. Clay Shooting (shot)
  1896. Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
  1897. Max Damage: 1.8%
  1898.  
  1899. Rising Clay (unused shot)
  1900. Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
  1901. Max Damage: 1.8%
  1902.  
  1903. Clay Break (shot)
  1904. Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag
  1905. Max Damage: 7%
  1906.  
  1907. Clay Shooting (alt shot?)
  1908. Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
  1909. Max Damage: 1.8%
  1910.  
  1911. Rising Clay (unused alt shot?)
  1912. Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag
  1913. Max Damage: 1.8%
  1914.  
  1915. Clay Break (alt shot?)
  1916. Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag
  1917. Max Damage: 7%
  1918.  
  1919. **********
  1920. END duckhunt_reticle
  1921.  
  1922. BEGIN falco
  1923. **********
  1924. Jab1
  1925. Frame 2- 4: 3% 30b/30g 80° 0.5-SDI Slash
  1926. Max Damage: 3%
  1927. Enables transition to next jab state on real frame 8
  1928.  
  1929. Jab2
  1930. Frame 3- 5: 2% 30b/30g 50° Slash
  1931. Frame 3- 5: 2% 30b/30g 80° Slash
  1932. Max Damage: 5%
  1933. Enables transition to next jab state on real frame 17
  1934.  
  1935. Repeating Jab End
  1936. Frame 5- 6: 3% 60b/100g (KO@ 356%) 45° 2.0-Hitlag 0.0-SDI Slash
  1937. Max Damage: 3%
  1938.  
  1939. Dash Attack
  1940. Frame 8-11: 9%(+1) 80b/70g (KO@ 222%) 65°
  1941. Frame 12-18: 6%(+1) 70b/70g (KO@ 272%) 40°
  1942. Max Damage: 9%
  1943.  
  1944. F-tilt (normal)
  1945. Frame 6- 8: 9% 0b/100g (KO@ 222%) 361°
  1946. Max Damage: 9%
  1947.  
  1948. U-tilt
  1949. Frame 5- 5: 4% 100f/100w 106° Slash Ground-Target-Only
  1950. Frame 6- 9: 4% 100f/25w 100° Slash
  1951. Frame 6- 9: 4% 100f/20w 100° Slash
  1952. Frame 6- 9: 3% 100f/15w 270° Slash
  1953. Frame 12-16: 5% 30b/150g (KO@ 210%) 90° Slash
  1954. Frame 12-16: 5% 30b/150g (KO@ 211%) 97° Slash
  1955. Max Damage: 9%
  1956.  
  1957. D-tilt
  1958. Frame 7- 9: 12% 50b/90g (KO@ 153%) 75° 0.4-Trip Slash
  1959. Frame 7- 9: 11% 35b/88g (KO@ 190%) 75° 0.4-Trip Slash
  1960. Frame 7- 9: 9% 35b/88g (KO@ 228%) 75° 0.4-Trip Slash
  1961. Max Damage: 12%
  1962.  
  1963. F-smash (normal)
  1964. Frame 17-19: 15% 42b/96g (KO@ 104%) 361° Slash
  1965. Frame 17-19: 15% 42b/93g (KO@ 108%) 361° Slash
  1966. Frame 17-19: 15% 42b/90g (KO@ 112%) 361° Slash
  1967. Frame 20-20: 10% 30b/90g (KO@ 186%) 361° 0.5-Hitlag 0.3-SDI Slash
  1968. Max Damage: 15%
  1969. Smash charge window on real frame 13
  1970.  
  1971. U-smash
  1972. Frame 8-12: 4% 80b/30g (KO@ 909%) 130° Ground-Target-Only
  1973. Frame 8-12: 4% 30b/20g 140° Aerial-Target-Only
  1974. Frame 9-12: 4% 100f/15w 220° Aerial-Target-Only
  1975. Frame 14-19: 12% 30b/98g (KO@ 154%) 80° 1.3-Hitlag
  1976. Max Damage: 16%
  1977. Smash charge window on real frame 3
  1978.  
  1979. D-smash
  1980. Frame 7- 9: 15% 20b/76g (KO@ 143%) 25° 0.4-Trip
  1981. Frame 7- 9: 12% 20b/76g (KO@ 221%) 80° 0.4-Trip
  1982. Max Damage: 15%
  1983. Smash charge window on real frame 3
  1984. Begins partial invincibility on real frame 3
  1985. Begins partial invincibility on real frame 3
  1986. Begins partial invincibility on real frame 3
  1987. Begins partial invincibility on real frame 3
  1988. End partial invincibility on real frame 8
  1989.  
  1990. Nair
  1991. Frame 3- 5: 3% 100f/15w 110° Slash
  1992. Frame 14-17: 2% 100f/15w 110° Slash
  1993. Frame 21-24: 4% 40b/130g (KO@ 241%) 361° Slash
  1994. Max Damage: 12%
  1995. Enables transition to Nair landing state (landing lag) on real frame 3
  1996. Cancels transition to Nair landing state (landing lag) on real frame 43
  1997.  
  1998. Fair
  1999. Frame 12-34: [1%]x4 100f/60w 366° Slash
  2000. Frame 35-36: 4% 55b/145g (KO@ 194%) 361° 2.5-Hitlag Slash
  2001. Max Damage: 8%
  2002. Enables transition to Fair landing state (landing lag) on real frame 6
  2003. Cancels transition to Fair landing state (landing lag) on real frame 54
  2004.  
  2005. Bair
  2006. Frame 4- 5: 13% 0b/130g (KO@ 117%) 361°
  2007. Frame 6-11: 7% 30b/100g (KO@ 228%) 361°
  2008. Max Damage: 13%
  2009. Enables transition to Bair landing state (landing lag) on real frame 4
  2010. Cancels transition to Bair landing state (landing lag) on real frame 15
  2011.  
  2012. Uair
  2013. Frame 10-14: 11% 27b/100g (KO@ 180%) 68°
  2014. Frame 10-14: 11% 30b/20g (KO@ 892%) 80°
  2015. Max Damage: 11%
  2016. Enables transition to Uair landing state (landing lag) on real frame 7
  2017. Cancels transition to Uair landing state (landing lag) on real frame 26
  2018.  
  2019. Dair
  2020. Frame 16-18: 13% 10b/80g (KO@ 267%) 285° 2.0-Hitlag
  2021. Frame 19-30: 8% 20b/90g (KO@ 243%) 361°
  2022. Max Damage: 13%
  2023. Enables transition to Dair landing state (landing lag) on real frame 4
  2024. Cancels transition to Dair landing state (landing lag) on real frame 38
  2025.  
  2026. Fair Landing
  2027. Frame 1- 1: 5% 30b/160g (KO@ 192%) 45° 2.0-Hitlag 0.0-SDI
  2028. Max Damage: 5%
  2029.  
  2030. Grab
  2031. Frame 8- 9: Grab
  2032. Enables state transition on real frame 10
  2033.  
  2034. Dash Grab
  2035. Frame 10-11: Grab
  2036. Enables state transition on real frame 12
  2037.  
  2038. Pivot Grab
  2039. Frame 11-12: Grab
  2040. Enables state transition on real frame 13
  2041.  
  2042. Pummel
  2043. Frame 5- 5: 2% 100f/30w 80°
  2044. Max Damage: 2%
  2045. Enables state transition on real frame 17
  2046.  
  2047. F-throw
  2048. Frame 1- 9: 3% 35b/135g (KO@ 315%) 45°
  2049. Frame 10-11: 4%(+1) 100f/140w 55°
  2050. Max Damage: 7%
  2051.  
  2052. B-throw
  2053. Frame 1- 2: 6% 80b/60g (KO@ 270%) 35°
  2054. Max Damage: 6%
  2055. Article generated on real frame 13
  2056. Article generated on real frame 18
  2057.  
  2058. U-throw
  2059. Frame 1- 2: 4% 60b/100g (KO@ 310%) 94°
  2060. Max Damage: 4%
  2061. Article generated on real frame 13
  2062. Article generated on real frame 21
  2063.  
  2064. D-throw
  2065. Frame 1- 2: 3% 60b/110g (KO@ 345%) 50°
  2066. Max Damage: 3%
  2067. Article generated on real frame 21
  2068. Article generated on real frame 26
  2069.  
  2070. unknown substate 0x20f
  2071. Article generated on real frame 4
  2072.  
  2073. unknown substate 0x210
  2074. Article generated on real frame 6
  2075.  
  2076. unknown substate 0x211
  2077. Article generated on real frame 4
  2078.  
  2079. unknown substate 0x213
  2080. Article generated on real frame 4
  2081.  
  2082. unknown substate 0x214
  2083. Article generated on real frame 4
  2084.  
  2085. unknown substate 0x215
  2086. Article generated on real frame 3
  2087.  
  2088. unknown substate 0x21b
  2089. Article generated on real frame 4
  2090.  
  2091. unknown substate 0x21c
  2092. Article generated on real frame 6
  2093.  
  2094. unknown substate 0x21d
  2095. Article generated on real frame 4
  2096.  
  2097. unknown substate 0x21f
  2098. Article generated on real frame 4
  2099.  
  2100. unknown substate 0x220
  2101. Article generated on real frame 4
  2102.  
  2103. Falco Charge (travel)
  2104. Frame 21-22: 12% 85b/60g (KO@ 148%) 40° 1.5-Hitlag Pierce
  2105. Frame 21-22: 4% 70b/40g (KO@ 799%) 65° 0.8-Hitlag
  2106. Max Damage: 12%
  2107.  
  2108. unknown substate 0x22b
  2109. Article generated on real frame 2
  2110. Article generated on real frame 4
  2111.  
  2112. unknown substate 0x22c
  2113. Article generated on real frame 2
  2114. Article generated on real frame 3
  2115.  
  2116. Fire Bird (startup)
  2117. Frame 20-20: [2%]x7 40b/40g 70° Fire
  2118. Max Damage: 14%
  2119.  
  2120. Fire Bird (travel)
  2121. Frame 1- 4: 3% 30b/50g (KO@ 849%) 361° 0.8-SDI Fire
  2122. Frame 5- 5: [2%]x7 30b/50g 365° 0.8-SDI Fire
  2123. Frame 19-19: 2% 70b/90g (KO@ 415%) 361° 0.8-SDI Fire
  2124. Max Damage: 16%
  2125.  
  2126. Fast Fire Bird (travel)
  2127. Frame 1- 2: 2% 68b/40g 80° Fire
  2128. Max Damage: 2%
  2129.  
  2130. Distant Fire Bird (travel)
  2131. Frame 1- 1: 8% 65b/45g (KO@ 354%) 361° 1.5-Hitlag 0.8-SDI Fire
  2132. Frame 2-31: [2%]x15 35b/45g 361° 1.5-SDI Fire
  2133. Max Damage: 30%
  2134.  
  2135. Reflector (ground)
  2136. Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2137. Max Damage: 5%
  2138.  
  2139. Accele-Reflector (ground)
  2140. Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2141. Max Damage: 2%
  2142.  
  2143. Reflector Void (ground)
  2144. Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI
  2145. Max Damage: 9%
  2146.  
  2147. Reflector (aerial)
  2148. Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2149. Max Damage: 5%
  2150.  
  2151. Accele-Reflector (aerial)
  2152. Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2153. Max Damage: 2%
  2154.  
  2155. Reflector Void (aerial)
  2156. Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI
  2157. Max Damage: 9%
  2158.  
  2159. Final Smash Activation
  2160. Frame 46-47: 5% 100b/100g (KO@ 182%) 90°
  2161. Max Damage: 5%
  2162.  
  2163. **********
  2164. END falco
  2165.  
  2166. BEGIN falco_blaster_bullet
  2167. **********
  2168. Blaster
  2169. Frame 1- 2: 3% 100f/2w 361° 0.1-Hitlag Electric
  2170. Max Damage: 3%
  2171.  
  2172. Explosive Blaster
  2173. Frame 1-15: [0%]x8 100f/20w 0° Electric
  2174. Frame 28-50: [1%]x4 100f/2w 361° 0.8-Hitlag 0.8-SDI Electric
  2175. Frame 52-53: 2% 55b/25g 45° Electric
  2176. Max Damage: 6%
  2177.  
  2178. Burst Blaster
  2179. Frame 1- 5: 2% 0b/0g 361° 0.1-Hitlag Electric
  2180. Frame 6- 7: 1% 0b/0g 361° 0.1-Hitlag Electric
  2181. Max Damage: 2%
  2182.  
  2183. Bthrow Shot (x1)
  2184. Frame 1- 2: 3% 60b/80g (KO@ 477%) 50° 0.25-Hitlag Electric
  2185. Max Damage: 3%
  2186.  
  2187. Uthrow Shot (x1)
  2188. Frame 1- 2: 4% 60b/80g (KO@ 389%) 90° 0.25-Hitlag Electric
  2189. Max Damage: 4%
  2190.  
  2191. Dthrow Shot (x1)
  2192. Frame 1- 2: 2% 60b/80g (KO@ 598%) 50° 0.25-Hitlag Electric
  2193. Max Damage: 2%
  2194.  
  2195. **********
  2196. END falco_blaster_bullet
  2197.  
  2198. BEGIN falco_illusion
  2199. **********
  2200. Falco Phantasm (ground travel)
  2201. Frame 1- 2: 7% 68b/40g (KO@ 493%) 80° Slash
  2202. Max Damage: 7%
  2203.  
  2204. Falco Phantasm (aerial travel)
  2205. Frame 1- 2: 7% 68b/60g (KO@ 325%) 80° Slash Ground-Target-Only
  2206. Frame 1- 2: 6% 40b/50g (KO@ 711%) 270° Slash Aerial-Target-Only
  2207. Max Damage: 7%
  2208.  
  2209. **********
  2210. END falco_illusion
  2211.  
  2212. BEGIN falco_landmaster
  2213. **********
  2214. Final Smash
  2215. Frame 1- 2: 12% 90b/50g (KO@ 184%) 45° 0.5-Hitlag Unblockable
  2216. Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° 0.5-Hitlag Unblockable
  2217. Max Damage: 12%
  2218.  
  2219. Final Smash
  2220. Frame 20-40: 12% 90b/50g (KO@ 170%) 361° Unblockable
  2221. Frame 20-40: 12% 80b/50g (KO@ 190%) 361° Unblockable
  2222. Frame 20-40: 11% 80b/50g (KO@ 207%) 361° Unblockable
  2223. Max Damage: 12%
  2224.  
  2225. Final Smash
  2226. Frame 20-44: 10% 100b/50g (KO@ 215%) 50° Unblockable
  2227. Frame 20-44: 10% 100b/50g (KO@ 254%) 60° Unblockable
  2228. Frame 20-44: 10% 100b/50g (KO@ 228%) 70° Unblockable
  2229. Frame 20-44: 10% 100b/50g (KO@ 213%) 80° Unblockable
  2230. Max Damage: 10%
  2231.  
  2232. Final Smash
  2233. Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
  2234. Max Damage: 8%
  2235. Article generated on real frame 12
  2236.  
  2237. Final Smash
  2238. Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
  2239. Max Damage: 8%
  2240. Article generated on real frame 12
  2241.  
  2242. Final Smash
  2243. Frame 1- 2: 10% 80b/50g (KO@ 178%) 16° Unblockable
  2244. Frame 1- 2: 10% 60b/50g (KO@ 226%) 16° Unblockable
  2245. Max Damage: 10%
  2246.  
  2247. **********
  2248. END falco_landmaster
  2249.  
  2250. BEGIN falco_landmaster_shell
  2251. **********
  2252. Final Smash
  2253. Frame 1- 6: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable
  2254. Frame 7- 8: 12% 60b/75g (KO@ 159%) 45° Fire Unblockable
  2255. Max Damage: 12%
  2256.  
  2257. **********
  2258. END falco_landmaster_shell
  2259.  
  2260. BEGIN fox
  2261. **********
  2262. Jab1
  2263. Frame 2- 2: 2% 10b/20g 20°
  2264. Frame 2- 2: 2% 10b/20g 35°
  2265. Frame 2- 2: 2% 10b/20g 80°
  2266. Max Damage: 2%
  2267. Enables transition to next jab state on real frame 5
  2268.  
  2269. Jab2
  2270. Frame 2- 3: 1% 25b/50g 20°
  2271. Frame 2- 3: 1% 25b/50g 80°
  2272. Max Damage: 3%
  2273. Enables transition to next jab state on real frame 8
  2274.  
  2275. Repeating Jab End
  2276. Frame 3- 3: 2% 30b/170g (KO@ 308%) 361° 3.0-Hitlag
  2277. Max Damage: 2%
  2278.  
  2279. Dash Attack
  2280. Frame 4- 7: 6%(+1) 55b/90g (KO@ 280%) 70°
  2281. Frame 8-15: 4%(+1) 40b/90g (KO@ 418%) 70°
  2282. Max Damage: 6%
  2283.  
  2284. F-tilt (high)
  2285. Frame 6- 8: 8% 10b/110g (KO@ 210%) 361°
  2286. Max Damage: 8%
  2287.  
  2288. F-tilt (normal)
  2289. Frame 6- 8: 6% 10b/110g (KO@ 267%) 361°
  2290. Max Damage: 6%
  2291.  
  2292. F-tilt (low)
  2293. Frame 6- 8: 7% 10b/110g (KO@ 236%) 361°
  2294. Max Damage: 7%
  2295.  
  2296. U-tilt
  2297. Frame 3- 5: 9% 22b/110g (KO@ 200%) 110° Ground-Target-Only
  2298. Frame 3- 5: 7% 18b/110g (KO@ 244%) 84° Aerial-Target-Only
  2299. Frame 3- 5: 6% 18b/110g (KO@ 278%) 80°
  2300. Frame 6- 7: 6% 22b/110g (KO@ 200%) 110° Ground-Target-Only
  2301. Frame 6- 7: 6% 18b/110g (KO@ 244%) 84° Aerial-Target-Only
  2302. Frame 6- 7: 5% 18b/110g (KO@ 278%) 80°
  2303. Max Damage: 9%
  2304.  
  2305. D-tilt
  2306. Frame 7- 9: 8% 25b/100g (KO@ 221%) 45° 0.4-Trip
  2307. Frame 7- 9: 8% 25b/100g (KO@ 248%) 65° 0.4-Trip
  2308. Frame 7- 9: 7% 25b/100g (KO@ 260%) 80° 0.4-Trip
  2309. Frame 7- 9: 6% 25b/100g (KO@ 291%) 90° 0.4-Trip
  2310. Max Damage: 8%
  2311.  
  2312. F-smash (normal)
  2313. Frame 13-15: 14% 20b/98g (KO@ 130%) 361°
  2314. Frame 16-18: 11% 20b/100g (KO@ 163%) 361°
  2315. Max Damage: 14%
  2316. Smash charge window on real frame 5
  2317.  
  2318. U-smash
  2319. Frame 8- 8: 14% 30b/94g (KO@ 141%) 80° Slash
  2320. Frame 8- 9: 16% 30b/94g (KO@ 121%) 80° Slash
  2321. Frame 10-11: 11% 10b/100g (KO@ 174%) 361°
  2322. Max Damage: 16%
  2323. Begins partial invincibility on real frame 1
  2324. Smash charge window on real frame 3
  2325. End partial invincibility on real frame 10
  2326.  
  2327. D-smash
  2328. Frame 6- 7: 14% 30b/75g (KO@ 144%) 25° 0.35-Trip
  2329. Frame 6- 7: 12% 30b/75g (KO@ 190%) 361° 0.35-Trip
  2330. Max Damage: 14%
  2331. Smash charge window on real frame 3
  2332. Begins partial invincibility on real frame 6
  2333. Begins partial invincibility on real frame 6
  2334. Begins partial invincibility on real frame 6
  2335. Begins partial invincibility on real frame 6
  2336. End partial invincibility on real frame 8
  2337.  
  2338. Nair
  2339. Frame 4- 6: 9% 10b/100g (KO@ 209%) 361°
  2340. Frame 7-25: 6% 0b/100g (KO@ 312%) 361°
  2341. Max Damage: 9%
  2342. Enables transition to Nair landing state (landing lag) on real frame 4
  2343. Cancels transition to Nair landing state (landing lag) on real frame 32
  2344.  
  2345. Fair
  2346. Frame 7- 8: 2% 100f/120w 366° 1.3-SDI Aerial-Target-Only
  2347. Frame 7- 8: 2% 60b/130g (KO@ 370%) 75° 1.3-SDI Ground-Target-Only
  2348. Frame 13-14: 1% 100f/120w 366° 1.3-SDI Aerial-Target-Only
  2349. Frame 13-14: 1% 60b/150g (KO@ 426%) 75° 1.3-SDI Ground-Target-Only
  2350. Frame 19-20: 0.6% 100f/120w 366° 1.3-SDI Aerial-Target-Only
  2351. Frame 19-20: 0.6% 60b/150g (KO@ 491%) 75° 1.3-SDI Ground-Target-Only
  2352. Frame 26-27: 0.8% 100f/120w 366° 1.3-SDI Aerial-Target-Only
  2353. Frame 26-27: 0.8% 60b/150g (KO@ 455%) 75° 1.3-SDI Ground-Target-Only
  2354. Frame 32-33: 3% 60b/130g (KO@ 298%) 70° 2.0-Hitlag
  2355. Max Damage: 7.4%
  2356. Enables transition to Fair landing state (landing lag) on real frame 1
  2357. Cancels transition to Fair landing state (landing lag) on real frame 45
  2358.  
  2359. Bair
  2360. Frame 9-11: 13% 20b/88g (KO@ 146%) 30°
  2361. Max Damage: 13%
  2362. Enables transition to Bair landing state (landing lag) on real frame 9
  2363. Cancels transition to Bair landing state (landing lag) on real frame 15
  2364.  
  2365. Uair
  2366. Frame 9-10: 5% 130f/30w 92°
  2367. Frame 12-13: 11% 30b/100g (KO@ 162%) 85°
  2368. Max Damage: 16%
  2369. Enables transition to Uair landing state (landing lag) on real frame 9
  2370. Cancels transition to Uair landing state (landing lag) on real frame 25
  2371.  
  2372. Dair
  2373. Frame 5- 6: [1.4%]x6 100f/5w 250°
  2374. Frame 5- 6: [1.4%]x6 38b/30g 110°
  2375. Frame 23-23: 3% 50b/140g (KO@ 314%) 60° 2.0-Hitlag
  2376. Max Damage: 11.4%
  2377. Enables transition to Dair landing state (landing lag) on real frame 5
  2378. Cancels transition to Dair landing state (landing lag) on real frame 29
  2379.  
  2380. Dair Landing
  2381. Frame 1- 3: 1% 20b/150g (KO@ 523%) 45° 2.0-Hitlag
  2382. Max Damage: 1%
  2383.  
  2384. Grab
  2385. Frame 6- 7: Grab
  2386. Enables state transition on real frame 8
  2387.  
  2388. Dash Grab
  2389. Frame 10-11: Grab
  2390. Enables state transition on real frame 12
  2391.  
  2392. Pivot Grab
  2393. Frame 11-12: Grab
  2394. Enables state transition on real frame 13
  2395.  
  2396. Pummel
  2397. Frame 2- 2: 1.2% 100f/30w 361°
  2398. Max Damage: 1.2%
  2399. Enables state transition on real frame 10
  2400.  
  2401. F-throw
  2402. Frame 1- 9: 3% 35b/130g (KO@ 311%) 40°
  2403. Frame 10-11: 4%(+1) 100f/140w 48°
  2404. Max Damage: 7%
  2405.  
  2406. B-throw
  2407. Frame 1- 2: 2% 80b/85g (KO@ 443%) 45°
  2408. Max Damage: 2%
  2409. Article generated on real frame 11
  2410. Article generated on real frame 16
  2411. Article generated on real frame 19
  2412. Article generated on real frame 22
  2413.  
  2414. U-throw
  2415. Frame 1- 2: 2% 75b/110g (KO@ 377%) 90°
  2416. Max Damage: 2%
  2417. Article generated on real frame 11
  2418. Article generated on real frame 18
  2419. Article generated on real frame 21
  2420. Article generated on real frame 24
  2421.  
  2422. D-throw
  2423. Frame 1- 2: 1% 85b/100g (KO@ 595%) 60°
  2424. Max Damage: 1%
  2425. Article generated on real frame 20
  2426. Article generated on real frame 24
  2427. Article generated on real frame 26
  2428. Article generated on real frame 29
  2429. Article generated on real frame 32
  2430.  
  2431. unknown substate 0x210
  2432. Article generated on real frame 3
  2433.  
  2434. unknown substate 0x211
  2435. Article generated on real frame 3
  2436.  
  2437. unknown substate 0x212
  2438. Article generated on real frame 7
  2439.  
  2440. unknown substate 0x214
  2441. Article generated on real frame 4
  2442.  
  2443. unknown substate 0x215
  2444. Article generated on real frame 4
  2445.  
  2446. unknown substate 0x216
  2447. Article generated on real frame 18
  2448.  
  2449. unknown substate 0x21e
  2450. Article generated on real frame 3
  2451.  
  2452. unknown substate 0x22c
  2453. Article generated on real frame 2
  2454. Article generated on real frame 4
  2455.  
  2456. unknown substate 0x22e
  2457. Article generated on real frame 2
  2458. Article generated on real frame 4
  2459.  
  2460. Fox Burst (ending)
  2461. Frame 14-15: 13% 40b/95g (KO@ 138%) 48° 1.3-Hitlag 0.0-SDI Fire
  2462. Max Damage: 13%
  2463.  
  2464. Wolf Flash (ending)
  2465. Frame 2- 3: 10% 10b/100g (KO@ 264%) 270° Electric Aerial-Target-Only
  2466. Frame 2- 3: 9% 25b/100g (KO@ 209%) 80° Electric
  2467. Max Damage: 10%
  2468.  
  2469. Fire Fox (startup)
  2470. Frame 20-20: [2%]x7 28b/30g 110° Fire
  2471. Max Damage: 14%
  2472.  
  2473. Twisting Fox (startup)
  2474. Frame 15-16: 1% 28b/30g 366° Slash
  2475. Max Damage: 1%
  2476.  
  2477. Fire Fox (travel)
  2478. Frame 1- 4: 14%(+5) 60b/60g (KO@ 185%) 80° Fire
  2479. Frame 5- 6: 8%(+5) 60b/60g (KO@ 310%) 80° Fire
  2480. Max Damage: 14%
  2481.  
  2482. Twisting Fox (travel)
  2483. Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash Ground-Target-Only
  2484. Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash
  2485. Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash Aerial-Target-Only
  2486. Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash
  2487. Frame 36-38: 2%(+1) 60b/270g (KO@ 176%) 55° 3.0-Hitlag Slash
  2488. Max Damage: 10.4%
  2489.  
  2490. Final Smash Activation
  2491. Frame 49-50: 5% 100b/100g (KO@ 182%) 90°
  2492. Max Damage: 5%
  2493.  
  2494. **********
  2495. END fox
  2496.  
  2497. BEGIN fox_blaster_bullet
  2498. **********
  2499. Blaster
  2500. Frame 1- 2: 3% 0b/0g 361°
  2501. Frame 3- 9: 2% 0b/0g 361°
  2502. Frame 10-11: 1.4% 0b/0g 361°
  2503. Max Damage: 3%
  2504.  
  2505. Impact Blaster
  2506. Frame 1- 5: 4.3% 100f/8w 361° 0.3-Hitlag
  2507. Frame 6-13: 4% 100f/8w 361° 0.3-Hitlag
  2508. Frame 14-21: 3% 100f/8w 361° 0.3-Hitlag
  2509. Frame 22-23: 2% 100f/8w 361° 0.3-Hitlag
  2510. Max Damage: 4.3%
  2511.  
  2512. Charge Blaster
  2513. Frame 1- 2: 10.5% 40b/92g (KO@ 201%) 60° 1.2-Hitlag Electric
  2514. Max Damage: 10.5%
  2515.  
  2516. Bthrow Shot (x3)
  2517. Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI
  2518. Max Damage: 2%
  2519.  
  2520. Uthrow Shot (x3)
  2521. Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-27
  2522. Max Damage: 2%
  2523.  
  2524. Dthrow Shot (x3)
  2525. Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-28
  2526. Max Damage: 2%
  2527.  
  2528. **********
  2529. END fox_blaster_bullet
  2530.  
  2531. BEGIN fox_illusion
  2532. **********
  2533. Fox Illusion (ground travel)
  2534. Frame 1- 2: 3% 10b/170g (KO@ 303%) 80° Slash
  2535. Max Damage: 3%
  2536.  
  2537. Wolf Flash (ground travel)
  2538. Frame 1- 3: 3% 10b/170g (KO@ 303%) 80° Slash
  2539. Max Damage: 3%
  2540.  
  2541. Fox Illusion (aerial travel)
  2542. Frame 1- 2: 3% 10b/200g (KO@ 281%) 60° Slash
  2543. Max Damage: 3%
  2544.  
  2545. Wolf Flash (aerial travel)
  2546. Frame 1- 3: 3% 10b/200g (KO@ 281%) 60° Slash
  2547. Max Damage: 3%
  2548.  
  2549. **********
  2550. END fox_illusion
  2551.  
  2552. BEGIN fox_landmaster
  2553. **********
  2554. Final Smash
  2555. Frame 1- 2: 13% 80b/50g (KO@ 189%) 45° Unblockable
  2556. Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° Unblockable
  2557. Max Damage: 13%
  2558.  
  2559. Final Smash
  2560. Frame 20-40: 13% 90b/50g (KO@ 127%) 155° Unblockable
  2561. Frame 20-40: 12% 90b/50g (KO@ 138%) 25° Unblockable
  2562. Max Damage: 13%
  2563.  
  2564. Final Smash
  2565. Frame 20-44: 11% 120b/50g (KO@ 105%) 145° Unblockable
  2566. Frame 20-44: 11% 110b/50g (KO@ 157%) 135° Unblockable
  2567. Frame 20-44: 11% 100b/50g (KO@ 149%) 35° Unblockable
  2568. Frame 20-44: 11% 100b/50g (KO@ 179%) 45° Unblockable
  2569. Max Damage: 11%
  2570.  
  2571. Final Smash
  2572. Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
  2573. Max Damage: 8%
  2574. Article generated on real frame 16
  2575.  
  2576. Final Smash
  2577. Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable
  2578. Max Damage: 8%
  2579. Article generated on real frame 16
  2580.  
  2581. Final Smash
  2582. Frame 1- 2: 12% 80b/50g (KO@ 149%) 16° Unblockable
  2583. Frame 1- 2: 12% 60b/50g (KO@ 190%) 16° Unblockable
  2584. Max Damage: 12%
  2585.  
  2586. **********
  2587. END fox_landmaster
  2588.  
  2589. BEGIN fox_landmaster_shell
  2590. **********
  2591. Final Smash
  2592. Frame 1- 8: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable
  2593. Frame 9-10: 15% 50b/75g (KO@ 137%) 45° Fire Unblockable
  2594. Max Damage: 15%
  2595.  
  2596. **********
  2597. END fox_landmaster_shell
  2598.  
  2599. BEGIN gamewatch
  2600. **********
  2601. Jab1
  2602. Frame 4- 5: 3% 100f/20w 85°
  2603. Frame 4- 5: 3% 100f/10w 83°
  2604. Frame 4- 5: 3% 100f/5w 83°
  2605. Max Damage: 3%
  2606. Article generated on real frame 1
  2607. Enables transition to next jab state on real frame 12
  2608.  
  2609. Repeating Jab End
  2610. Frame 2- 2: 2% 60b/180g (KO@ 262%) 50° 2.0-Hitlag
  2611. Max Damage: 2%
  2612.  
  2613. Dash Attack
  2614. Frame 6- 9: 10%(+1) 70b/70g (KO@ 201%) 50°
  2615. Frame 10-19: 6.5%(+1) 70b/70g (KO@ 292%) 50°
  2616. Max Damage: 10%
  2617.  
  2618. F-tilt (normal)
  2619. Frame 10-10: 10% 35b/100g (KO@ 160%) 361°
  2620. Frame 10-10: 9% 35b/100g (KO@ 177%) 361°
  2621. Frame 11-17: 4% 35b/100g (KO@ 337%) 361°
  2622. Max Damage: 10%
  2623.  
  2624. U-tilt
  2625. Frame 10-12: 7% 20b/127g (KO@ 209%) 100°
  2626. Frame 10-12: 7% 20b/125g (KO@ 212%) 100°
  2627. Frame 20-22: 7% 20b/127g (KO@ 202%) 100°
  2628. Frame 20-22: 7% 20b/125g (KO@ 205%) 100°
  2629. Max Damage: 14%
  2630.  
  2631. D-tilt
  2632. Frame 6-11: 6% 10b/120g (KO@ 227%) 30° Ground-Target-Only
  2633. Frame 7-19: [1%]x4 60b/100g (KO@ 626%) 90° 0.0-Hitlag 0.0-SDI Aerial-Target-Only
  2634. Max Damage: 6%
  2635. Article generated on real frame 1
  2636.  
  2637. F-smash (normal)
  2638. Frame 17-18: 18% 48b/91g (KO@ 101%) 53° Fire
  2639. Frame 17-18: 14% 44b/100g (KO@ 125%) 53°
  2640. Max Damage: 18%
  2641. Article generated on real frame 1
  2642. Smash charge window on real frame 8
  2643.  
  2644. U-smash
  2645. Frame 24-25: 16% 40b/93g (KO@ 114%) 83°
  2646. Max Damage: 16%
  2647. Begins partial invincibility on real frame 4
  2648. Begins partial invincibility on real frame 4
  2649. Begins partial invincibility on real frame 4
  2650. Begins partial invincibility on real frame 4
  2651. Begins partial invincibility on real frame 4
  2652. Smash charge window on real frame 18
  2653. End partial invincibility on real frame 26
  2654.  
  2655. D-smash
  2656. Frame 15-19: 15% 60b/85g (KO@ 117%) 80°
  2657. Frame 15-19: 13% 30b/65g (KO@ 178%) 20°
  2658. Max Damage: 15%
  2659. Smash charge window on real frame 8
  2660.  
  2661. Nair
  2662. Frame 7- 7: 5% 100f/30w 160°
  2663. Frame 7- 7: 5% 20b/70g (KO@ 497%) 90°
  2664. Frame 12-12: 4% 100f/30w 160°
  2665. Frame 12-12: 4% 20b/70g (KO@ 576%) 90°
  2666. Frame 17-17: 4% 100f/30w 160°
  2667. Frame 17-17: 4% 20b/70g (KO@ 572%) 90°
  2668. Frame 22-22: 4% 40b/150g (KO@ 235%) 70°
  2669. Max Damage: 17%
  2670. Article generated on real frame 1
  2671. Enables transition to Nair landing state (landing lag) on real frame 3
  2672. Cancels transition to Nair landing state (landing lag) on real frame 57
  2673.  
  2674. Fair
  2675. Frame 10-11: 11.5% 30b/86g (KO@ 171%) 361°
  2676. Frame 12-25: 6% 10b/80g (KO@ 370%) 361°
  2677. Max Damage: 11.5%
  2678. Enables transition to Fair landing state (landing lag) on real frame 3
  2679. Cancels transition to Fair landing state (landing lag) on real frame 42
  2680.  
  2681. Bair
  2682. Frame 10-13: [2%]x3 100f/40w 25° 1.5-Hitlag Slash
  2683. Frame 10-13: [2%]x3 30b/40g 366° 1.5-Hitlag Slash
  2684. Frame 22-22: 3% 30b/170g (KO@ 239%) 361° 2.5-Hitlag Slash
  2685. Max Damage: 9%
  2686. Article generated on real frame 1
  2687. Enables transition to Bair landing state (landing lag) on real frame 10
  2688. Cancels transition to Bair landing state (landing lag) on real frame 38
  2689.  
  2690. Uair
  2691. Frame 6-12: 7% 20b/60g (KO@ 449%) 94°
  2692. Frame 6-12: 0% 100f/120w 80° Unblockable
  2693. Frame 6-12: 0% 100f/70w 80° Unblockable
  2694. Frame 20-22: 9% 55b/98g (KO@ 165%) 90°
  2695. Frame 20-22: 0% 100f/120w 80° Unblockable
  2696. Frame 20-22: 0% 100f/70w 80° Unblockable
  2697. Max Damage: 16%
  2698. Article generated on real frame 1
  2699. Enables transition to Uair landing state (landing lag) on real frame 6
  2700.  
  2701. Dair
  2702. Frame 12-13: 11% 20b/106g (KO@ 217%) 270° Pierce
  2703. Frame 14-38: 11% 20b/106g (KO@ 186%) 60° Pierce
  2704. Max Damage: 11%
  2705. Enables transition to Dair landing state (landing lag) on real frame 6
  2706.  
  2707. Bair Landing
  2708. Frame 1- 2: 3% 90b/120g (KO@ 261%) 68° Slash
  2709. Max Damage: 3%
  2710.  
  2711. Dair Landing
  2712. Frame 1- 2: 3.5% 60b/50g (KO@ 615%) 40°
  2713. Max Damage: 3.5%
  2714.  
  2715. Grab
  2716. Frame 6- 7: Grab
  2717. Enables state transition on real frame 8
  2718.  
  2719. Dash Grab
  2720. Frame 8- 9: Grab
  2721. Enables state transition on real frame 10
  2722.  
  2723. Pivot Grab
  2724. Frame 9-10: Grab
  2725. Enables state transition on real frame 11
  2726.  
  2727. Pummel
  2728. Frame 13-13: 3.2% 100f/30w 361°
  2729. Max Damage: 3.2%
  2730.  
  2731. F-throw
  2732. Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°
  2733. Max Damage: 8%
  2734.  
  2735. B-throw
  2736. Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°
  2737. Max Damage: 8%
  2738.  
  2739. U-throw
  2740. Frame 1- 2: 8% 100b/40g (KO@ 322%) 90°
  2741. Max Damage: 8%
  2742.  
  2743. D-throw
  2744. Frame 1- 2: 4% 35b/120g (KO@ 309%) 80°
  2745. Max Damage: 4%
  2746.  
  2747. unknown substate 0x20e
  2748. Frame 24-25: 16% 40b/93g (KO@ 114%) 83°
  2749. Max Damage: 16%
  2750. Begins partial invincibility on real frame 4
  2751. Begins partial invincibility on real frame 4
  2752. Begins partial invincibility on real frame 4
  2753. Begins partial invincibility on real frame 4
  2754. Begins partial invincibility on real frame 4
  2755. Smash charge window on real frame 18
  2756. End partial invincibility on real frame 26
  2757.  
  2758. Chef (pan hit)
  2759. Frame 18-20: 5% 60b/30g (KO@ 682%) 10° Fire
  2760. Max Damage: 5%
  2761.  
  2762. XXL Chef (pan hit)
  2763. Frame 29-32: 2% 80b/75g (KO@ 588%) 55° Fire
  2764. Max Damage: 2%
  2765.  
  2766. Short-Order Chef (pan hit)
  2767. Frame 16-20: 0.5% 50b/10g 85° Fire
  2768. Max Damage: 0.5%
  2769.  
  2770. Judge 1
  2771. Frame 1- 2: 2% 0b/0g 361°
  2772. Max Damage: 2%
  2773.  
  2774. Extreme Judge 1
  2775. Frame 1- 2: 5% 25b/55g (KO@ 567%) 361°
  2776. Max Damage: 5%
  2777.  
  2778. Chain Judge 1
  2779. Frame 1- 4: 1% 0b/0g 45°
  2780. Max Damage: 1%
  2781.  
  2782. Judge 2
  2783. Frame 1- 2: 4% 10b/40g 361° 0.2-Trip
  2784. Max Damage: 4%
  2785.  
  2786. Chain Judge 2
  2787. Frame 1- 3: 3% 100f/40w 75° 1.3-Hitlag 0.2-SDI
  2788. Frame 1- 3: 3% 100f/40w 367° 1.3-Hitlag 0.2-SDI
  2789. Frame 4- 7: 2% 20b/20g 45° 2.0-Hitlag
  2790. Max Damage: 5%
  2791.  
  2792. Judge 3
  2793. Frame 1- 2: 6%(+25) 45b/50g (KO@ 473%) 140°
  2794. Max Damage: 6%
  2795.  
  2796. Chain Judge 3
  2797. Frame 1- 3: [3%]x2 100f/40w 75° 1.3-Hitlag 0.2-SDI
  2798. Frame 1- 3: [3%]x2 100f/40w 367° 1.3-Hitlag 0.2-SDI
  2799. Frame 7-10: 3% 30b/30g 45° 2.0-Hitlag
  2800. Max Damage: 9%
  2801.  
  2802. Judge 4
  2803. Frame 1- 2: 8% 50b/40g (KO@ 454%) 40° Slash
  2804. Max Damage: 8%
  2805.  
  2806. Chain Judge 4
  2807. Frame 1- 3: [3%]x3 100f/40w 75° 1.3-Hitlag 0.2-SDI
  2808. Frame 1- 3: [3%]x3 100f/40w 367° 1.3-Hitlag 0.2-SDI
  2809. Frame 10-13: 2% 40b/40g 45° 2.2-Hitlag
  2810. Max Damage: 11%
  2811.  
  2812. Judge 5
  2813. Frame 1- 3: [3%]x4 40b/80g (KO@ 554%) 75° Electric
  2814. Max Damage: 12%
  2815.  
  2816. Chain Judge 5
  2817. Frame 1- 3: [3%]x4 100f/40w 75° 1.4-Hitlag 0.2-SDI
  2818. Frame 1- 3: [3%]x4 100f/40w 367° 1.4-Hitlag 0.2-SDI
  2819. Frame 13-16: 3% 50b/50g (KO@ 765%) 45° 2.2-Hitlag
  2820. Max Damage: 15%
  2821.  
  2822. Judge 6
  2823. Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire
  2824. Max Damage: 12%
  2825.  
  2826. Extreme Judge 6 (unused)
  2827. Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire
  2828. Max Damage: 12%
  2829.  
  2830. Chain Judge 6
  2831. Frame 1- 3: [3%]x5 100f/40w 75° 1.4-Hitlag 0.2-SDI
  2832. Frame 1- 3: [3%]x5 100f/40w 367° 1.4-Hitlag 0.2-SDI
  2833. Frame 16-18: 2% 60b/60g (KO@ 735%) 45° 2.2-Hitlag
  2834. Max Damage: 17%
  2835.  
  2836. Judge 7
  2837. Frame 1- 2: 14% 30b/50g (KO@ 252%) 361°
  2838. Max Damage: 14%
  2839.  
  2840. Chain Judge 7
  2841. Frame 1- 2: [2.5%]x6 100f/40w 75° 1.6-Hitlag 0.2-SDI
  2842. Frame 1- 2: [2.5%]x6 100f/40w 367° 1.6-Hitlag 0.2-SDI
  2843. Frame 13-16: 4% 70b/70g (KO@ 376%) 45° 2.4-Hitlag
  2844. Max Damage: 19%
  2845.  
  2846. Judge 8
  2847. Frame 1- 2: 9% 100f/70w 80° Ice
  2848. Max Damage: 9%
  2849.  
  2850. Chain Judge 8
  2851. Frame 1- 2: [2.4%]x7 100f/40w 75° 1.6-Hitlag 0.2-SDI
  2852. Frame 1- 2: [2.4%]x7 100f/40w 367° 1.6-Hitlag 0.2-SDI
  2853. Frame 15-18: 4.2% 70b/60g (KO@ 425%) 45° 2.4-Hitlag
  2854. Max Damage: 21%
  2855.  
  2856. Judge 9
  2857. Frame 1- 2: 32% 100b/80g (KO@ 9%) 361° 2.0-Hitlag 0.0-SDI
  2858. Max Damage: 32%
  2859.  
  2860. Extreme Judge 9
  2861. Frame 1- 2: 23% 100b/90g (KO@ 26%) 361° 2.0-Hitlag 0.0-SDI
  2862. Max Damage: 23%
  2863.  
  2864. Chain Judge 9
  2865. Frame 1- 2: [2.25%]x8 100f/40w 75° 1.5-Hitlag 0.2-SDI
  2866. Frame 1- 2: [2.25%]x8 100f/40w 367° 1.5-Hitlag 0.2-SDI
  2867. Frame 17-18: 10% 90b/185g (KO@ 33%) 45° 2.5-Hitlag
  2868. Max Damage: 28%
  2869.  
  2870. Fire
  2871. Frame 2- 8: 0% 100f/120w 75°
  2872. Frame 9-29: 6% 60b/80g (KO@ 259%) 361°
  2873. Max Damage: 6%
  2874. Enables forward ledge grabs on real frame 14
  2875. Enables state transition on real frame 33
  2876.  
  2877. Heavy Trampoline
  2878. Frame 8- 8: 16% 55b/75g (KO@ 148%) 60°
  2879. Frame 9-10: 10% 45b/65g (KO@ 267%) 75°
  2880. Max Damage: 16%
  2881. Enables forward ledge grabs on real frame 12
  2882. Enables state transition on real frame 21
  2883.  
  2884. Trampoline High Jump
  2885. Frame 12-12: 12% 65b/90g (KO@ 131%) 90° 1.25-Hitlag
  2886. Frame 12-12: 8% 75b/85g (KO@ 195%) 75°
  2887. Max Damage: 12%
  2888. Enables forward ledge grabs on real frame 18
  2889.  
  2890. Oil Panic (ground, hit)
  2891. Frame 2- 7: 1% 30b/80g (KO@ 885%) 361°
  2892. Max Damage: 1%
  2893.  
  2894. Efficient Panic (ground, hit)
  2895. Frame 2- 7: 1% 30b/70g 45°
  2896. Frame 15-26: 1% 30b/70g 40°
  2897. Max Damage: 1%
  2898.  
  2899. Panic Overload (ground, hit)
  2900. Frame 2- 7: 1% 10b/60g 361°
  2901. Frame 8-14: 1% 10b/65g 361°
  2902. Max Damage: 1%
  2903.  
  2904. Panic Overload (aerial, hit)
  2905. Frame 2- 7: 1% 10b/60g 361°
  2906. Frame 8-14: 1% 10b/65g 361°
  2907. Max Damage: 1%
  2908.  
  2909. Final Smash
  2910. Enables state transition on real frame 8
  2911.  
  2912. Final Smash
  2913. Enables state transition on real frame 17
  2914.  
  2915. **********
  2916. END gamewatch
  2917.  
  2918. BEGIN gamewatch_food
  2919. **********
  2920. Chef (sausages)
  2921. Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
  2922. Max Damage: 4%
  2923.  
  2924. XXL Chef (sausages)
  2925. Frame 1- 2: 9% 45b/85g (KO@ 227%) 70° 1.8-Hitlag
  2926. Max Damage: 9%
  2927.  
  2928. Short-Order Chef (sausages)
  2929. Frame 1- 2: 2% 25b/10g 55° 0.1-Trip 0.5-Hitlag
  2930. Max Damage: 2%
  2931.  
  2932. Chef (steak)
  2933. Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
  2934. Max Damage: 4%
  2935.  
  2936. XXL Chef (steak)
  2937. Frame 1- 2: 8% 35b/75g (KO@ 305%) 70° 1.5-Hitlag
  2938. Max Damage: 8%
  2939.  
  2940. Short-Order Chef (steak)
  2941. Frame 1- 2: 1.5% 15b/10g 45° 0.1-Trip 0.5-Hitlag
  2942. Max Damage: 1.5%
  2943.  
  2944. Chef (skinny fish or fat fish)
  2945. Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
  2946. Max Damage: 4%
  2947.  
  2948. XXL Chef (skinny fish or fat fish)
  2949. Frame 1- 2: 7% 25b/65g (KO@ 420%) 70° 1.5-Hitlag
  2950. Max Damage: 7%
  2951.  
  2952. Short-Order Chef (skinny fish or fat fish)
  2953. Frame 1- 2: 1% 15b/10g 45° 0.1-Trip 0.1-Hitlag
  2954. Max Damage: 1%
  2955.  
  2956. Chef (skinny fish or fat fish)
  2957. Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip
  2958. Max Damage: 4%
  2959.  
  2960. XXL Chef (skinny fish or fat fish)
  2961. Frame 1- 2: 7% 20b/55g (KO@ 512%) 70° 1.25-Hitlag
  2962. Max Damage: 7%
  2963.  
  2964. Short-Order Chef (skinny fish or fat fish)
  2965. Frame 1- 2: 1% 0b/0g 361° 0.1-Trip 0.0-Hitlag
  2966. Max Damage: 1%
  2967.  
  2968. **********
  2969. END gamewatch_food
  2970.  
  2971. BEGIN gamewatch_octopus
  2972. **********
  2973. Final Smash (body)
  2974. Frame 1- 2: 15% 30b/80g (KO@ 141%) 361° Unblockable
  2975. Max Damage: 15%
  2976.  
  2977. Final Smash (tentacle)
  2978. Frame 1-118: [15%]x2 30b/90g (KO@ 147%) 55° Slash Unblockable
  2979. Max Damage: 30%
  2980.  
  2981. **********
  2982. END gamewatch_octopus
  2983.  
  2984. BEGIN ganon
  2985. **********
  2986. Jab1
  2987. Frame 8- 9: 8% 30b/105g (KO@ 194%) 361° Electric
  2988. Frame 8- 9: 6% 40b/105g (KO@ 229%) 361° Electric
  2989. Frame 8- 9: 4% 40b/105g (KO@ 310%) 361°
  2990. Max Damage: 8%
  2991.  
  2992. Dash Attack
  2993. Frame 10-12: 14%(+1) 50b/80g (KO@ 153%) 70°
  2994. Frame 13-19: 10%(+1) 45b/60g (KO@ 285%) 80°
  2995. Max Damage: 14%
  2996.  
  2997. F-tilt (normal)
  2998. Frame 10-12: 13% 30b/88g (KO@ 129%) 22°
  2999. Frame 10-12: 12% 30b/88g (KO@ 140%) 22°
  3000. Max Damage: 13%
  3001.  
  3002. U-tilt
  3003. Frame 6-70: [0%]x7 100f/1w 0° 0.0-Hitlag 0.0-SDI
  3004. Frame 6-70: [0%]x7 100f/1w 180° 0.0-Hitlag 0.0-SDI
  3005. Frame 81-84: 28%(+20) 60b/80g (KO@ 42%) 361° Fire
  3006. Frame 81-84: 20%(+20) 60b/80g (KO@ 88%) 80° Fire
  3007. Frame 81-84: 18%(+20) 60b/80g (KO@ 101%) 80° Fire
  3008. Max Damage: 28%
  3009.  
  3010. D-tilt
  3011. Frame 10-12: 13% 30b/100g (KO@ 158%) 60° 0.35-Trip
  3012. Frame 10-12: 13% 30b/100g (KO@ 148%) 70° 0.35-Trip
  3013. Frame 10-12: 13% 30b/100g (KO@ 142%) 80° 0.35-Trip
  3014. Max Damage: 13%
  3015.  
  3016. F-smash (high)
  3017. Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
  3018. Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
  3019. Max Damage: 24%
  3020.  
  3021. F-smash (normal)
  3022. Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
  3023. Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
  3024. Max Damage: 24%
  3025. Smash charge window on real frame 10
  3026.  
  3027. F-smash (low)
  3028. Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness
  3029. Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness
  3030. Max Damage: 24%
  3031.  
  3032. U-smash
  3033. Frame 21-23: 24% 40b/71g (KO@ 95%) 78°
  3034. Frame 21-23: 24% 40b/71g (KO@ 93%) 85°
  3035. Frame 21-23: 21% 40b/75g (KO@ 108%) 75°
  3036. Max Damage: 24%
  3037. Smash charge window on real frame 10
  3038.  
  3039. D-smash
  3040. Frame 15-18: 6% 100f/108w 154° 0.5-SDI
  3041. Frame 15-18: 6% 100f/80w 50° 0.5-SDI
  3042. Frame 15-18: 6% 100f/80w 140° 0.5-SDI
  3043. Frame 35-38: 15% 60b/75g (KO@ 129%) 130°
  3044. Frame 35-38: 13% 60b/75g (KO@ 151%) 130°
  3045. Max Damage: 21%
  3046. Smash charge window on real frame 5
  3047.  
  3048. Nair
  3049. Frame 7- 8: 12% 30b/100g (KO@ 165%) 55°
  3050. Frame 7- 8: 12% 30b/100g (KO@ 171%) 60°
  3051. Frame 7- 8: 12% 30b/100g (KO@ 165%) 65°
  3052. Frame 9-13: 7% 30b/100g (KO@ 165%) 55°
  3053. Frame 9-13: 7% 30b/100g (KO@ 171%) 60°
  3054. Frame 9-13: 7% 30b/100g (KO@ 165%) 65°
  3055. Frame 20-21: 9% 25b/100g (KO@ 178%) 361°
  3056. Frame 22-32: 5% 25b/100g (KO@ 178%) 361°
  3057. Max Damage: 21%
  3058. Enables transition to Nair landing state (landing lag) on real frame 4
  3059. Cancels transition to Nair landing state (landing lag) on real frame 41
  3060.  
  3061. Fair
  3062. Frame 14-19: 17% 20b/93g (KO@ 111%) 361° 1.1-Hitlag
  3063. Frame 14-19: 16% 20b/93g (KO@ 119%) 361°
  3064. Max Damage: 17%
  3065. Enables transition to Fair landing state (landing lag) on real frame 7
  3066. Cancels transition to Fair landing state (landing lag) on real frame 55
  3067.  
  3068. Bair
  3069. Frame 10-12: 17% 40b/89g (KO@ 100%) 361° 1.2-Hitlag
  3070. Frame 10-12: 16% 40b/89g (KO@ 107%) 361°
  3071. Max Damage: 17%
  3072. Enables transition to Bair landing state (landing lag) on real frame 7
  3073. Cancels transition to Bair landing state (landing lag) on real frame 22
  3074.  
  3075. Uair
  3076. Frame 6-10: 13% 35b/100g (KO@ 123%) 361°
  3077. Frame 6-10: 12% 35b/100g (KO@ 134%) 361°
  3078. Frame 11-13: 12% 30b/80g (KO@ 163%) 30°
  3079. Frame 11-13: 10% 30b/80g (KO@ 194%) 30°
  3080. Frame 14-16: 8% 20b/70g (KO@ 293%) 0°
  3081. Frame 14-16: 6% 20b/70g (KO@ 370%) 0°
  3082. Max Damage: 13%
  3083. Enables transition to Uair landing state (landing lag) on real frame 1
  3084. Cancels transition to Uair landing state (landing lag) on real frame 25
  3085.  
  3086. Dair
  3087. Frame 16-18: 19% 20b/100g (KO@ 130%) 270° Electric
  3088. Frame 16-18: 17% 20b/100g (KO@ 102%) 361° Electric
  3089. Max Damage: 19%
  3090. Enables transition to Dair landing state (landing lag) on real frame 4
  3091. Cancels transition to Dair landing state (landing lag) on real frame 32
  3092.  
  3093. Grab
  3094. Frame 7- 8: Grab
  3095. Enables state transition on real frame 9
  3096.  
  3097. Dash Grab
  3098. Frame 11-12: Grab
  3099. Enables state transition on real frame 13
  3100.  
  3101. Pivot Grab
  3102. Frame 10-11: Grab
  3103. Enables state transition on real frame 12
  3104.  
  3105. Pummel
  3106. Frame 4- 4: 3% 100f/30w 80°
  3107. Max Damage: 3%
  3108.  
  3109. F-throw
  3110. Frame 1-10: 8% 60b/65g (KO@ 262%) 43°
  3111. Frame 11-12: 5% 30b/100g (KO@ 320%) 80° 2.0-Hitlag 0.0-SDI
  3112. Max Damage: 13%
  3113.  
  3114. B-throw
  3115. Frame 1-11: 5% 30b/130g (KO@ 234%) 43°
  3116. Frame 12-13: 5% 30b/100g (KO@ 335%) 70° 2.0-Hitlag 0.0-SDI
  3117. Max Damage: 10%
  3118.  
  3119. U-throw
  3120. Frame 1-10: 3% 70b/105g (KO@ 328%) 90°
  3121. Frame 11-12: 4% 30b/100g (KO@ 381%) 80° 2.0-Hitlag 0.0-SDI
  3122. Max Damage: 7%
  3123.  
  3124. D-throw
  3125. Frame 1- 2: 7% 70b/50g (KO@ 421%) 65°
  3126. Max Damage: 7%
  3127.  
  3128. Warlock Punch (ground)
  3129. Frame 70-71: 30% 120b/42g (KO@ 49%) 50° Darkness
  3130. Max Damage: 30%
  3131. Enables state transition on real frame 11
  3132. Begins super armor on real frame 11
  3133. Ends super armor on real frame 63
  3134.  
  3135. Warlock Blade (ground)
  3136. Frame 53-58: [0%]x4 100f/30w 20°
  3137. Frame 60-62: 22%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness
  3138. Frame 60-62: 18%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness
  3139. Frame 63-66: 19%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness
  3140. Frame 63-66: 15%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness
  3141. Max Damage: 22%
  3142. Enables state transition on real frame 8
  3143. Begins super armor on real frame 8
  3144. Ends super armor on real frame 53
  3145.  
  3146. Warlock Thrust (ground)
  3147. Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness
  3148. Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness
  3149. Max Damage: 16%
  3150. Enables state transition on real frame 11
  3151.  
  3152. Warlock Punch (ground reversed)
  3153. Frame 70-71: 37% 30b/100g (KO@ 17%) 361° Darkness
  3154. Max Damage: 37%
  3155.  
  3156. Warlock Blade (ground reversed)
  3157. Frame 56-61: [0%]x4 100f/30w 20°
  3158. Frame 63-65: 24%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness
  3159. Frame 63-65: 20%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness
  3160. Frame 66-69: 21%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness
  3161. Frame 66-69: 17%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness
  3162. Max Damage: 24%
  3163.  
  3164. Warlock Thrust (ground reversed)
  3165. Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness
  3166. Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness
  3167. Max Damage: 19%
  3168.  
  3169. Warlock Punch (aerial)
  3170. Frame 70-71: 38% 30b/100g (KO@ 11%) 30° Darkness
  3171. Max Damage: 38%
  3172. Enables state transition on real frame 11
  3173.  
  3174. Warlock Blade (aerial)
  3175. Frame 53-57: [0%]x3 100f/30w 20°
  3176. Frame 60-62: 24%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness
  3177. Frame 60-62: 20%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness
  3178. Frame 63-66: 21%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness
  3179. Frame 63-66: 17%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness
  3180. Max Damage: 24%
  3181. Enables state transition on real frame 8
  3182.  
  3183. Warlock Thrust (aerial)
  3184. Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness
  3185. Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness
  3186. Max Damage: 16%
  3187. Enables state transition on real frame 11
  3188.  
  3189. Warlock Punch (aerial reversed)
  3190. Frame 70-71: 40% 40b/100g (KO@ 3%) 30° Darkness
  3191. Max Damage: 40%
  3192.  
  3193. Warlock Blade (aerial reversed)
  3194. Frame 56-60: [0%]x3 100f/30w 20°
  3195. Frame 63-65: 26%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness
  3196. Frame 63-65: 22%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness
  3197. Frame 66-69: 23%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness
  3198. Frame 66-69: 19%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness
  3199. Max Damage: 26%
  3200.  
  3201. Warlock Thrust (aerial reversed)
  3202. Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness
  3203. Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness
  3204. Max Damage: 19%
  3205.  
  3206. Flame Choke (ground grab)
  3207. Frame 16-30: Grab
  3208. Enables state transition on real frame 16
  3209. Cancels state transition on real frame 31
  3210.  
  3211. Flame Wave (ground grab)
  3212. Frame 21-35: Grab
  3213. Enables state transition on real frame 21
  3214. Cancels state transition on real frame 36
  3215.  
  3216. Flame Chain (ground non-grab)
  3217. Frame 19-23: [0%]x3 100f/20w 30° Unblockable
  3218. Frame 25-41: [1.2%]x9 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
  3219. Frame 25-41: [1.2%]x9 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
  3220. Frame 43-45: 5%(+1) 60b/90g (KO@ 227%) 30° 2.0-Hitlag Darkness
  3221. Max Damage: 15.8%
  3222. Cancels state transition on real frame 19
  3223.  
  3224. Flame Choke (ground throw attack)
  3225. Frame 1- 2: 12% 60b/90g (KO@ 122%) 361°
  3226. Max Damage: 12%
  3227. Begins super armor on real frame 17
  3228. Ends super armor on real frame 41
  3229.  
  3230. Flame Wave (ground throw attack)
  3231. Frame 1-39: 10% 50b/90g (KO@ 160%) 361°
  3232. Frame 40-41: 8% 100b/85g (KO@ 149%) 70° Darkness
  3233. Frame 40-41: 8% 100b/65g (KO@ 201%) 70° Darkness
  3234. Max Damage: 18%
  3235. Begins super armor on real frame 17
  3236. Ends super armor on real frame 42
  3237.  
  3238. Flame Choke (aerial grab)
  3239. Frame 19-31: Grab
  3240. Enables state transition on real frame 19
  3241. Cancels state transition on real frame 32
  3242.  
  3243. Flame Wave (aerial grab)
  3244. Frame 24-35: Grab
  3245. Enables state transition on real frame 24
  3246. Cancels state transition on real frame 36
  3247.  
  3248. Flame Chain (aerial non-grab)
  3249. Frame 27-38: [1.2%]x6 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
  3250. Frame 27-38: [1.2%]x6 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
  3251. Frame 40-41: 5%(+1) 60b/90g (KO@ 231%) 30° 2.0-Hitlag Darkness
  3252. Max Damage: 12.2%
  3253. Cancels state transition on real frame 19
  3254.  
  3255. Flame Choke (aerial landing throw attack)
  3256. Frame 1- 2: 15% 40b/82g (KO@ 127%) 361°
  3257. Max Damage: 15%
  3258.  
  3259. Flame Wave (aerial landing throw attack)
  3260. Frame 1- 3: 10% 40b/82g (KO@ 191%) 361°
  3261. Frame 4- 5: 10% 95b/90g (KO@ 118%) 70° Darkness
  3262. Frame 4- 5: 10% 100b/65g (KO@ 163%) 70° Darkness
  3263. Max Damage: 20%
  3264.  
  3265. Dark Dive (grabbing lunge)
  3266. Frame 14-28: Grab
  3267. Frame 34-36: 7% 70b/90g (KO@ 221%) 70° Darkness
  3268. Max Damage: 7%
  3269. Enables state transition on real frame 14
  3270. Enables forward ledge grabs on real frame 18
  3271. Enables all ledge grabs on real frame 37
  3272.  
  3273. Dark Fists (non-grabbing lunge)
  3274. Frame 15-16: 6% 100f/150w 81° 0.9-Hitlag 0.2-SDI Darkness
  3275. Frame 15-16: 6% 100f/135w 77° 0.9-Hitlag 0.2-SDI Darkness
  3276. Frame 42-44: 11% 80b/90g (KO@ 121%) 80° 3.0-Hitlag Darkness
  3277. Max Damage: 17%
  3278. Begins super armor on real frame 5
  3279. Ends super armor on real frame 15
  3280. Enables state transition on real frame 24
  3281. Enables forward ledge grabs on real frame 25
  3282. Enables all ledge grabs on real frame 45
  3283.  
  3284. Dark Vault (grabbing lunge)
  3285. Frame 14-14: Grab
  3286. Enables state transition on real frame 14
  3287. Enables forward ledge grabs on real frame 18
  3288. Enables all ledge grabs on real frame 43
  3289.  
  3290. Dark Dive (initial grab attack)
  3291. Frame 13- 4: [1%]x4 50b/100g (KO@ 611%) 361° Electric
  3292. Max Damage: 4%
  3293.  
  3294. Dark Vault (initial grab attack)
  3295. Frame 4- 4: 1% 50b/100g (KO@ 611%) 361° 0.5-Hitlag Electric
  3296. Max Damage: 1%
  3297.  
  3298. Dark Dive (grab throw attack)
  3299. Frame 1- 2: 7% 40b/82g (KO@ 261%) 361°
  3300. Max Damage: 7%
  3301.  
  3302. Dark Vault (grab throw attack)
  3303. Frame 1- 2: 3% 70b/80g (KO@ 385%) 40°
  3304. Max Damage: 3%
  3305.  
  3306. Wizard's Foot (ground)
  3307. Frame 16-35: 12%(+4) 60b/70g (KO@ 172%) 45° Darkness
  3308. Frame 16-35: 10%(+4) 60b/70g (KO@ 204%) 45° Darkness
  3309. Max Damage: 12%
  3310.  
  3311. Wizard's Dropkick (ground)
  3312. Frame 20-43: 9%(+4) 60b/70g (KO@ 200%) 35° Darkness
  3313. Frame 20-43: 7%(+4) 60b/70g (KO@ 248%) 35° Darkness
  3314. Max Damage: 9%
  3315. Begins partial invincibility on real frame 5
  3316. Begins partial invincibility on real frame 5
  3317. Begins partial invincibility on real frame 5
  3318. Begins partial invincibility on real frame 5
  3319. End partial invincibility on real frame 8
  3320.  
  3321. Wizard's Assault (ground)
  3322. Frame 29-36: 10%(+4) 65b/85g (KO@ 171%) 130° Darkness
  3323. Frame 29-36: 9%(+4) 65b/85g (KO@ 188%) 130° Darkness
  3324. Frame 37-46: 8%(+4) 65b/85g (KO@ 171%) 130° Darkness
  3325. Frame 37-46: 7%(+4) 65b/85g (KO@ 188%) 130° Darkness
  3326. Max Damage: 10%
  3327.  
  3328. Wizard's Foot (aerial startup)
  3329. Enables state transition on real frame 3
  3330. Cancels state transition on real frame 22
  3331.  
  3332. Wizard's Dropkick (aerial startup)
  3333. Enables state transition on real frame 3
  3334. Cancels state transition on real frame 8
  3335.  
  3336. Wizard's Assault (aerial startup)
  3337. Enables state transition on real frame 3
  3338. Cancels state transition on real frame 1
  3339.  
  3340. Wizard's Foot (aerial attack)
  3341. Frame 16-18: 15%(+10) 50b/100g (KO@ 152%) 290° Darkness
  3342. Frame 19-38: 14%(+10) 50b/100g (KO@ 114%) 80° Darkness
  3343. Max Damage: 15%
  3344.  
  3345. Wizard's Dropkick (aerial attack)
  3346. Frame 19-23: 11%(+10) 60b/80g (KO@ 136%) 30° Darkness
  3347. Frame 19-23: 8%(+10) 60b/80g (KO@ 184%) 30° Darkness
  3348. Frame 24-31: 9%(+10) 60b/80g (KO@ 195%) 45° Darkness
  3349. Frame 24-31: 7%(+10) 60b/80g (KO@ 243%) 45° Darkness
  3350. Max Damage: 11%
  3351.  
  3352. Wizard's Assault (aerial attack)
  3353. Frame 32-36: 14%(+10) 55b/100g (KO@ 115%) 70° Darkness
  3354. Frame 32-36: 14%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
  3355. Frame 37-38: 12%(+10) 55b/100g (KO@ 115%) 70° Darkness
  3356. Frame 37-38: 12%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
  3357. Frame 39-44: 12%(+10) 55b/95g (KO@ 143%) 70° Darkness
  3358. Max Damage: 14%
  3359.  
  3360. Wizard's Foot (landing)
  3361. Frame 2- 3: 8% 80b/35g (KO@ 458%) 80° Ground-Target-Only
  3362. Max Damage: 8%
  3363. Enables state transition on real frame 1
  3364. Cancels state transition on real frame 24
  3365.  
  3366. Wizard's Dropkick (landing)
  3367. Frame 2- 3: 6% 50b/100g (KO@ 223%) 40° Ground-Target-Only
  3368. Max Damage: 6%
  3369. Enables state transition on real frame 1
  3370. Cancels state transition on real frame 24
  3371.  
  3372. Wizard's Assault (landing)
  3373. Frame 2- 3: 6% 60b/90g (KO@ 256%) 85° Ground-Target-Only
  3374. Max Damage: 6%
  3375. Enables state transition on real frame 1
  3376. Cancels state transition on real frame 24
  3377.  
  3378. unknown substate 0x262
  3379. Article generated on real frame 1
  3380.  
  3381. **********
  3382. END ganon
  3383.  
  3384. BEGIN ganon_beast
  3385. **********
  3386. Final Smash Start
  3387. Frame 19-22: 10% 100f/300w 270° Bury Ground-Target-Only Unblockable
  3388. Frame 19-22: 5% 100f/50w 30° Fire Aerial-Target-Only Unblockable
  3389. Frame 74-74: 10% 100f/250w 270° Stun Unblockable
  3390. Max Damage: 20%
  3391.  
  3392. Final Smash Charge
  3393. Frame 1- 2: 40% 20b/70g (KO@ 31%) 30° 0.0-Hitlag Darkness Unblockable
  3394. Frame 1- 2: 30% 20b/70g (KO@ 64%) 30° 0.0-Hitlag Darkness Unblockable
  3395. Max Damage: 40%
  3396.  
  3397. **********
  3398. END ganon_beast
  3399.  
  3400. BEGIN gekkouga
  3401. **********
  3402. Jab1
  3403. Frame 3- 6: 2% 30b/30g 60°
  3404. Frame 3- 6: 2% 30b/30g 70°
  3405. Frame 3- 6: 2% 30b/30g 80°
  3406. Max Damage: 2%
  3407. Enables transition to next jab state on real frame 8
  3408.  
  3409. Jab2
  3410. Frame 3- 4: 1.6% 30b/50g 60°
  3411. Frame 3- 4: 1.6% 30b/50g 70°
  3412. Frame 3- 4: 1.6% 30b/50g 90°
  3413. Max Damage: 3.6%
  3414. Enables transition to next jab state on real frame 12
  3415.  
  3416. Jab3
  3417. Frame 5- 9: 3.5% 60b/100g (KO@ 304%) 361° 2.0-Hitlag
  3418. Max Damage: 7.1%
  3419.  
  3420. Repeating Jab End
  3421. Frame 4- 5: 2% 60b/120g (KO@ 371%) 45° 3.0-Hitlag
  3422. Max Damage: 2%
  3423.  
  3424. Dash Attack
  3425. Frame 9-12: 7%(+1) 100b/40g (KO@ 433%) 60°
  3426. Max Damage: 7%
  3427.  
  3428. F-tilt (high)
  3429. Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
  3430. Max Damage: 6.5%
  3431.  
  3432. F-tilt (normal)
  3433. Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
  3434. Max Damage: 6.5%
  3435.  
  3436. F-tilt (low)
  3437. Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°
  3438. Max Damage: 6.5%
  3439.  
  3440. U-tilt
  3441. Frame 9-12: 4.5% 60b/100g (KO@ 288%) 80°
  3442. Frame 9-12: 4.5% 60b/100g (KO@ 285%) 90°
  3443. Frame 9-12: 4.5% 60b/100g (KO@ 285%) 92°
  3444. Max Damage: 4.5%
  3445.  
  3446. D-tilt
  3447. Frame 5- 6: 7% 60b/40g (KO@ 549%) 70°
  3448. Max Damage: 7%
  3449.  
  3450. F-smash (normal)
  3451. Frame 13-15: 14% 30b/99g (KO@ 120%) 361° Slash
  3452. Max Damage: 14%
  3453. Smash charge window on real frame 8
  3454.  
  3455. U-smash
  3456. Frame 12-17: 5% 30b/120g (KO@ 247%) 366° 1.4-Hitlag Slash
  3457. Frame 18-18: 14% 30b/103g (KO@ 126%) 90° 1.4-Hitlag Slash
  3458. Frame 18-20: 11% 30b/100g (KO@ 158%) 44° Slash
  3459. Frame 21-21: 10% 30b/98g (KO@ 170%) 40° 1.4-Hitlag Slash
  3460. Max Damage: 14%
  3461. Smash charge window on real frame 9
  3462.  
  3463. D-smash
  3464. Frame 16-18: 13% 32b/90g (KO@ 130%) 30° Slash
  3465. Frame 16-18: 11% 32b/90g (KO@ 154%) 30° Slash
  3466. Max Damage: 13%
  3467. Smash charge window on real frame 5
  3468.  
  3469. Nair
  3470. Frame 12-13: 11% 30b/95g (KO@ 197%) 60° Water Push
  3471. Frame 14-16: 6% 30b/95g (KO@ 332%) 60° Water Push
  3472. Max Damage: 11%
  3473. Enables transition to Nair landing state (landing lag) on real frame 10
  3474. Cancels transition to Nair landing state (landing lag) on real frame 40
  3475.  
  3476. Fair
  3477. Frame 16-17: 14% 30b/84g (KO@ 151%) 45° 1.1-Hitlag Slash
  3478. Max Damage: 14%
  3479. Enables transition to Fair landing state (landing lag) on real frame 13
  3480. Cancels transition to Fair landing state (landing lag) on real frame 40
  3481.  
  3482. Bair
  3483. Frame 5- 5: 3% 100f/130w 30°
  3484. Frame 5- 5: 3% 100f/100w 30°
  3485. Frame 5- 5: 3% 0b/100g (KO@ 507%) 365°
  3486. Frame 8- 8: 2.5% 100f/140w 35°
  3487. Frame 8- 8: 2.5% 100f/105w 40°
  3488. Frame 8- 8: 2.5% 0b/100g (KO@ 561%) 365°
  3489. Frame 13-16: 4% 60b/120g (KO@ 225%) 361° 2.0-Hitlag
  3490. Max Damage: 9.5%
  3491. Enables transition to Bair landing state (landing lag) on real frame 4
  3492. Cancels transition to Bair landing state (landing lag) on real frame 35
  3493.  
  3494. Uair
  3495. Frame 7- 8: [1.3%]x4 45b/100g (KO@ 577%) 366°
  3496. Frame 19-20: 1.3% 100f/10w 85°
  3497. Frame 22-22: 3% 40b/168g (KO@ 254%) 75° 2.5-Hitlag
  3498. Max Damage: 9.5%
  3499. Enables transition to Uair landing state (landing lag) on real frame 3
  3500. Cancels transition to Uair landing state (landing lag) on real frame 35
  3501.  
  3502. Dair
  3503. Frame 17-19: 8% 20b/95g (KO@ 323%) 270° 2.0-Hitlag
  3504. Frame 20-45: 8% 35b/95g (KO@ 255%) 60° 2.0-Hitlag
  3505. Max Damage: 8%
  3506. Enables transition to Dair landing state (landing lag) on real frame 3
  3507. Cancels transition to Dair landing state (landing lag) on real frame 53
  3508.  
  3509. Grab
  3510. Frame 14-15: Grab
  3511. Enables state transition on real frame 16
  3512.  
  3513. Dash Grab
  3514. Frame 9-10: Grab
  3515. Enables state transition on real frame 11
  3516.  
  3517. Pivot Grab
  3518. Frame 15-16: Grab
  3519. Enables state transition on real frame 17
  3520.  
  3521. Pummel
  3522. Frame 6- 6: 2% 100f/30w 361° Water Push
  3523. Max Damage: 2%
  3524.  
  3525. F-throw
  3526. Frame 1- 2: 5% 70b/45g (KO@ 561%) 50°
  3527. Max Damage: 5%
  3528.  
  3529. B-throw
  3530. Frame 1- 2: 8% 55b/60g (KO@ 287%) 140°
  3531. Max Damage: 8%
  3532.  
  3533. U-throw
  3534. Frame 1- 2: 5% 60b/120g (KO@ 218%) 93°
  3535. Max Damage: 5%
  3536.  
  3537. D-throw
  3538. Frame 1- 2: 6% 65b/50g (KO@ 493%) 65°
  3539. Max Damage: 6%
  3540.  
  3541. unknown substate 0x20e
  3542. Article generated on real frame 13
  3543.  
  3544. unknown substate 0x20f
  3545. Article generated on real frame 14
  3546.  
  3547. unknown substate 0x210
  3548. Article generated on real frame 14
  3549.  
  3550. unknown substate 0x216
  3551. Enables state transition on real frame 6
  3552.  
  3553. unknown substate 0x217
  3554. Enables state transition on real frame 9
  3555.  
  3556. unknown substate 0x218
  3557. Enables state transition on real frame 6
  3558.  
  3559. unknown substate 0x21a
  3560. Article generated on real frame 13
  3561.  
  3562. unknown substate 0x21b
  3563. Article generated on real frame 13
  3564.  
  3565. unknown substate 0x21c
  3566. Article generated on real frame 13
  3567.  
  3568. unknown substate 0x21e
  3569. Enables state transition on real frame 6
  3570.  
  3571. unknown substate 0x21f
  3572. Enables state transition on real frame 11
  3573.  
  3574. unknown substate 0x220
  3575. Enables state transition on real frame 6
  3576.  
  3577. unknown substate 0x222
  3578. Article generated on real frame 13
  3579.  
  3580. unknown substate 0x22a
  3581. Enables state transition on real frame 6
  3582.  
  3583. unknown substate 0x22e
  3584. Article generated on real frame 13
  3585.  
  3586. unknown substate 0x22f
  3587. Article generated on real frame 13
  3588.  
  3589. unknown substate 0x230
  3590. Article generated on real frame 13
  3591.  
  3592. unknown substate 0x232
  3593. Enables state transition on real frame 6
  3594.  
  3595. Shadow Sneak (ground, back flip)
  3596. Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag
  3597. Max Damage: 10%
  3598.  
  3599. Shadow Strike (ground, back flip)
  3600. Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag
  3601. Max Damage: 15%
  3602.  
  3603. Shadow Dash (ground, back flip)
  3604. Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag
  3605. Max Damage: 6%
  3606.  
  3607. Shadow Sneak (ground, back kick)
  3608. Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag
  3609. Max Damage: 12%
  3610.  
  3611. Shadow Strike (ground, back kick)
  3612. Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag
  3613. Max Damage: 17%
  3614.  
  3615. Shadow Dash (ground, back kick)
  3616. Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag
  3617. Max Damage: 7%
  3618.  
  3619. Shadow Sneak (aerial, back flip)
  3620. Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag
  3621. Max Damage: 10%
  3622.  
  3623. Shadow Strike (aerial, back flip)
  3624. Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag
  3625. Max Damage: 15%
  3626.  
  3627. Shadow Dash (aerial, back flip)
  3628. Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag
  3629. Max Damage: 6%
  3630.  
  3631. Shadow Sneak (aerial, back kick)
  3632. Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag
  3633. Max Damage: 12%
  3634.  
  3635. Shadow Strike (aerial, back kick)
  3636. Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag
  3637. Max Damage: 17%
  3638.  
  3639. Shadow Dash (aerial, back kick)
  3640. Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag
  3641. Max Damage: 7%
  3642.  
  3643. unknown substate 0x266
  3644. Article generated on real frame 2
  3645. Article generated on real frame 7
  3646.  
  3647. unknown substate 0x267
  3648. Article generated on real frame 2
  3649.  
  3650. unknown substate 0x268
  3651. Article generated on real frame 4
  3652.  
  3653. unknown substate 0x26c
  3654. Enables all ledge grabs on real frame 1
  3655.  
  3656. Substitute (ground startup)
  3657. Enables state transition on real frame 8
  3658. Cancels state transition on real frame 30
  3659.  
  3660. Explosion Attack (ground startup)
  3661. Frame 40-42: 10% 55b/100g (KO@ 137%) 361° 1.5-Hitlag Fire
  3662. Frame 40-42: 8% 60b/100g (KO@ 161%) 361° 1.5-Hitlag Fire
  3663. Max Damage: 10%
  3664.  
  3665. Substitute Ambush (ground startup)
  3666. Enables state transition on real frame 11
  3667. Cancels state transition on real frame 41
  3668.  
  3669. Substitute (ground success)
  3670. Frame 5- 4: 14%(+5) 50b/100g (KO@ 112%) 90° 1.1-Hitlag
  3671. Frame 5- 4: 13%(+5) 62b/100g (KO@ 128%) 60° 1.1-Hitlag
  3672. Frame 5- 4: 13%(+5) 62b/72g (KO@ 121%) 25° 1.1-Hitlag
  3673. Frame 5- 4: 11%(+5) 62b/100g (KO@ 117%) 361° 1.1-Hitlag
  3674. Frame 5-19: 14%(+5) 50b/100g (KO@ 107%) 45° 1.1-Hitlag Ground-Target-Only
  3675. Frame 5-19: 14%(+5) 50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
  3676. Max Damage: 14%
  3677.  
  3678. Substitute Ambush (ground success)
  3679. Frame 5- 4: 18%(+23) 75b/65g (KO@ 110%) 90° 1.1-Hitlag
  3680. Frame 5- 4: 17%(+23) 85b/65g (KO@ 128%) 60° 1.1-Hitlag
  3681. Frame 5- 4: 17%(+23) 85b/55g (KO@ 90%) 25° 1.1-Hitlag
  3682. Frame 5- 4: 15%(+23) 85b/65g (KO@ 106%) 361° 1.1-Hitlag
  3683. Frame 5-19: 18%(+23) 75b/65g (KO@ 104%) 45° 1.1-Hitlag Ground-Target-Only
  3684. Frame 5-19: 18%(+23) 75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
  3685. Max Damage: 18%
  3686.  
  3687. Substitute (aerial startup)
  3688. Enables state transition on real frame 8
  3689. Cancels state transition on real frame 30
  3690.  
  3691. Substitute (aerial success)
  3692. Frame 5- 4: 14%(+5) 50b/100g (KO@ 112%) 90° 1.1-Hitlag
  3693. Frame 5- 4: 13%(+5) 62b/100g (KO@ 128%) 60° 1.1-Hitlag
  3694. Frame 5- 4: 13%(+5) 62b/72g (KO@ 121%) 25° 1.1-Hitlag
  3695. Frame 5- 4: 11%(+5) 62b/100g (KO@ 117%) 361° 1.1-Hitlag
  3696. Frame 5-19: 14%(+5) 50b/100g (KO@ 107%) 45° 1.1-Hitlag Ground-Target-Only
  3697. Frame 5-19: 14%(+5) 50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
  3698. Max Damage: 14%
  3699.  
  3700. Substitute Ambush (aerial success)
  3701. Frame 5- 4: 18%(+23) 75b/65g (KO@ 110%) 90° 1.1-Hitlag
  3702. Frame 5- 4: 17%(+23) 85b/65g (KO@ 128%) 60° 1.1-Hitlag
  3703. Frame 5- 4: 17%(+23) 85b/55g (KO@ 90%) 25° 1.1-Hitlag
  3704. Frame 5- 4: 15%(+23) 85b/65g (KO@ 106%) 361° 1.1-Hitlag
  3705. Frame 5-19: 18%(+23) 75b/65g (KO@ 104%) 45° 1.1-Hitlag Ground-Target-Only
  3706. Frame 5-19: 18%(+23) 75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
  3707. Max Damage: 18%
  3708.  
  3709. unknown substate 0x292
  3710. Frame 20-26: 5% 8b/40g (KO@ 869%) 361° 2.0-SDI
  3711. Max Damage: 5%
  3712.  
  3713. Final Smash
  3714. Frame 8-10: 2% 100f/40w 90° 0.2-Hitlag Slash Unblockable
  3715. Frame 243-243: 15% 65b/160g (KO@ 46%) 275° Slash Unblockable
  3716. Max Damage: 45%
  3717.  
  3718. Final Smash
  3719. Frame 15-24: 2% 50b/50g (KO@ 797%) 22° 2.0-Hitlag Stun Unblockable
  3720. Max Damage: 2%
  3721. Article generated on real frame 1
  3722.  
  3723. **********
  3724. END gekkouga
  3725.  
  3726. BEGIN gekkouga_shuriken
  3727. **********
  3728. Water Shuriken (uncharged)
  3729. Frame 1- 2: 11% 20b/85g (KO@ 214%) 50° Slash
  3730. Frame 1- 2: 3% 10b/85g (KO@ 616%) 50° Slash
  3731. Max Damage: 11%
  3732.  
  3733. Stagnant Shuriken (uncharged)
  3734. Frame 1- 2: 1.2% 10b/70g 50° 0.8-SDI Slash
  3735. Frame 1- 2: 1% 10b/70g 50° 0.8-SDI Slash
  3736. Max Damage: 1.2%
  3737.  
  3738. Shifting Shuriken (uncharged)
  3739. Frame 1-15: 3% 90b/45g (KO@ 647%) 93° 1.5-Hitlag Slash
  3740. Frame 16-17: 3% 90b/45g (KO@ 650%) 98° 1.5-Hitlag Slash
  3741. Max Damage: 6%
  3742.  
  3743. Water Shuriken (charged)
  3744. Frame 1-28: [0.7%]x5 100f/50w 21° 0.15-Hitlag 0.6-SDI Slash
  3745. Frame 1-28: 0% 30b/85g 50° 0.6-SDI Slash
  3746. Frame 30-31: 9% 40b/122g (KO@ 168%) 60° 1.5-Hitlag Slash
  3747. Max Damage: 12.5%
  3748.  
  3749. Stagnant Shuriken (charged)
  3750. Frame 1-69: [2%]x9 10b/70g 60° 0.6-SDI Slash
  3751. Frame 1-69: [1.5%]x9 10b/70g 60° 0.8-SDI Slash
  3752. Frame 70-71: 3% 70b/100g (KO@ 310%) 45° 1.5-Hitlag Slash
  3753. Max Damage: 21%
  3754.  
  3755. Shifting Shuriken (charged)
  3756. Frame 1- 9: 3% 60b/70g (KO@ 567%) 110° Slash
  3757. Frame 10-19: 3% 60b/70g (KO@ 611%) 120° Slash
  3758. Frame 20-29: 3% 60b/70g (KO@ 546%) 130° Slash
  3759. Frame 30-31: 3% 60b/70g (KO@ 512%) 135° Slash
  3760. Max Damage: 3%
  3761.  
  3762. **********
  3763. END gekkouga_shuriken
  3764.  
  3765. BEGIN gekkouga_water
  3766. **********
  3767. Hydro Pump (first hit)
  3768. Frame 1- 2: 2% 65b/100g (KO@ 514%) 58° 2.0-Hitlag Water Push
  3769. Max Damage: 2%
  3770.  
  3771. High-Capacity Pump (first hit)
  3772. Frame 1- 2: 0% 130f/90w 58° 2.0-Hitlag Water Push
  3773.  
  3774. Single-Shot Pump (first hit)
  3775. Frame 1- 2: 5% 55b/85g (KO@ 292%) 40° Water Push
  3776. Max Damage: 5%
  3777.  
  3778. Hydro Pump (second hit)
  3779. Frame 1- 2: 2% 65b/100g (KO@ 514%) 58° 2.0-Hitlag Water Push
  3780. Max Damage: 2%
  3781.  
  3782. High-Capacity Pump (second hit)
  3783. Frame 1- 2: 0% 130f/90w 58° 2.0-Hitlag Water Push
  3784.  
  3785. Single-Shot Pump (second hit)
  3786. Frame 1- 2: 5% 55b/85g (KO@ 292%) 40° Water Push
  3787. Max Damage: 5%
  3788.  
  3789. **********
  3790. END gekkouga_water
  3791.  
  3792. BEGIN ike
  3793. **********
  3794. Jab1
  3795. Frame 4- 5: 3% 100f/50w 65°
  3796. Max Damage: 3%
  3797. Enables transition to next jab state on real frame 13
  3798.  
  3799. Jab2
  3800. Frame 3- 4: 3% 100f/50w 65°
  3801. Frame 3- 4: 3% 80f/40w 65°
  3802. Max Damage: 6%
  3803. Enables transition to next jab state on real frame 11
  3804.  
  3805. Jab3
  3806. Frame 6- 8: 5% 60b/100g (KO@ 251%) 45° Slash
  3807. Max Damage: 11%
  3808.  
  3809. Dash Attack
  3810. Frame 18-19: 10% 70b/70g (KO@ 217%) 55° Slash
  3811. Frame 18-19: 8% 70b/70g (KO@ 265%) 55° Slash
  3812. Frame 20-22: 5% 60b/100g (KO@ 251%) 45° Slash
  3813. Max Damage: 10%
  3814.  
  3815. F-tilt (high)
  3816. Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
  3817. Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
  3818. Max Damage: 14%
  3819.  
  3820. F-tilt (normal)
  3821. Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
  3822. Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
  3823. Max Damage: 14%
  3824.  
  3825. F-tilt (low)
  3826. Frame 15-16: 14%(+1) 30b/97g (KO@ 122%) 361° Slash
  3827. Frame 15-16: 12%(+1) 30b/97g (KO@ 144%) 361° Slash
  3828. Max Damage: 14%
  3829.  
  3830. U-tilt
  3831. Frame 11-13: 14% 50b/90g (KO@ 127%) 95° Slash
  3832. Frame 14-18: 10% 50b/90g (KO@ 178%) 85° Slash
  3833. Max Damage: 14%
  3834.  
  3835. D-tilt
  3836. Frame 7- 8: 8% 70b/70g (KO@ 244%) 80° 0.35-Trip Slash
  3837. Max Damage: 8%
  3838.  
  3839. F-smash (normal)
  3840. Frame 31-32: 19% 40b/90g (KO@ 85%) 361° Slash
  3841. Frame 33-35: 22% 40b/86g (KO@ 74%) 361° Slash
  3842. Frame 33-35: 17% 40b/86g (KO@ 132%) 60° Slash
  3843. Max Damage: 22%
  3844. Smash charge window on real frame 25
  3845.  
  3846. U-smash
  3847. Frame 25-29: 17% 50b/86g (KO@ 118%) 65° Slash
  3848. Frame 25-29: 17% 50b/86g (KO@ 113%) 70° Slash
  3849. Frame 25-29: 17% 50b/86g (KO@ 110%) 75° Slash
  3850. Frame 25-29: 17% 50b/86g (KO@ 107%) 82° Slash
  3851. Frame 30-31: 10% 50b/85g (KO@ 206%) 65° Slash Ground-Target-Only
  3852. Max Damage: 17%
  3853. Smash charge window on real frame 12
  3854.  
  3855. D-smash
  3856. Frame 13-15: 14% 40b/100g (KO@ 120%) 48° 0.2-Trip Slash
  3857. Frame 32-33: 17% 40b/100g (KO@ 82%) 48° 0.2-Trip Slash
  3858. Frame 34-36: 8% 30b/100g (KO@ 233%) 61° 0.2-Trip Slash
  3859. Max Damage: 31%
  3860. Smash charge window on real frame 6
  3861.  
  3862. Nair
  3863. Frame 12-21: 9% 35b/105g (KO@ 194%) 70° Slash
  3864. Frame 22-27: 6% 35b/105g (KO@ 194%) 70° Slash
  3865. Max Damage: 9%
  3866. Enables transition to Nair landing state (landing lag) on real frame 6
  3867. Cancels transition to Nair landing state (landing lag) on real frame 64
  3868.  
  3869. Fair
  3870. Frame 13-15: 12% 30b/100g (KO@ 139%) 361° Slash
  3871. Max Damage: 12%
  3872. Enables transition to Fair landing state (landing lag) on real frame 2
  3873. Cancels transition to Fair landing state (landing lag) on real frame 37
  3874.  
  3875. Bair
  3876. Frame 7- 9: 14% 30b/100g (KO@ 118%) 361° Slash
  3877. Max Damage: 14%
  3878. Enables transition to Bair landing state (landing lag) on real frame 3
  3879. Cancels transition to Bair landing state (landing lag) on real frame 35
  3880.  
  3881. Uair
  3882. Frame 13-29: 11% 40b/100g (KO@ 157%) 80° Slash
  3883. Max Damage: 11%
  3884. Enables transition to Uair landing state (landing lag) on real frame 6
  3885. Cancels transition to Uair landing state (landing lag) on real frame 51
  3886.  
  3887. Dair
  3888. Frame 16-17: 15% 30b/100g (KO@ 122%) 50° Slash
  3889. Frame 16-17: 15% 20b/90g (KO@ 190%) 270° Slash
  3890. Max Damage: 15%
  3891. Enables transition to Dair landing state (landing lag) on real frame 5
  3892. Cancels transition to Dair landing state (landing lag) on real frame 48
  3893.  
  3894. Grab
  3895. Frame 7- 8: Grab
  3896. Enables state transition on real frame 9
  3897.  
  3898. Dash Grab
  3899. Frame 10-11: Grab
  3900. Enables state transition on real frame 12
  3901.  
  3902. Pivot Grab
  3903. Frame 11-12: Grab
  3904. Enables state transition on real frame 13
  3905.  
  3906. Pummel
  3907. Frame 5- 5: 3% 100f/40w 361°
  3908. Max Damage: 3%
  3909. Enables state transition on real frame 23
  3910.  
  3911. F-throw
  3912. Frame 1- 4: 4% 55b/75g (KO@ 347%) 28°
  3913. Frame 5- 6: 3% 30b/150g (KO@ 274%) 361°
  3914. Max Damage: 7%
  3915.  
  3916. B-throw
  3917. Frame 1-19: 4% 55b/75g (KO@ 347%) 28°
  3918. Frame 20-21: 3% 30b/150g (KO@ 274%) 361°
  3919. Max Damage: 7%
  3920.  
  3921. U-throw
  3922. Frame 1-25: 4% 70b/72g (KO@ 400%) 87°
  3923. Frame 26-27: 3% 30b/150g (KO@ 274%) 361°
  3924. Max Damage: 7%
  3925.  
  3926. D-throw
  3927. Frame 1-34: 4% 75b/120g (KO@ 230%) 80°
  3928. Frame 35-39: 3% 30b/150g (KO@ 274%) 361°
  3929. Max Damage: 7%
  3930.  
  3931. Eruption (uncharged)
  3932. Frame 11-13: 9%(+1) 40b/100g (KO@ 190%) 80° Fire
  3933. Frame 11-17: 9%(+1) 40b/100g (KO@ 188%) 85° Fire Aerial-Target-Only
  3934. Frame 11-17: 9%(+1) 40b/100g (KO@ 250%) 270° Slash Ground-Target-Only
  3935. Max Damage: 9%
  3936.  
  3937. Tempest (uncharged)
  3938. Frame 9-14: 1%(+1) 100f/30w 90° Slash
  3939. Frame 13-24: 0%(+1) 80b/100g (KO@ 704%) 361°
  3940. Frame 13-24: 0%(+1) 60b/100g (KO@ 847%) 361°
  3941. Max Damage: 1%
  3942.  
  3943. Furious Eruption (uncharged)
  3944. Frame 11-22: 7%(+1) 40b/100g (KO@ 234%) 90° Fire
  3945. Max Damage: 7%
  3946.  
  3947. Eruption (charged)
  3948. Frame 11-15: 35%(+30) 20b/70g (KO@ 52%) 361° Fire
  3949. Frame 11-15: 28%(+30) 20b/70g (KO@ 80%) 361° Fire
  3950. Frame 11-15: 26%(+30) 20b/70g (KO@ 89%) 361° Fire
  3951. Max Damage: 35%
  3952. Begins super armor on real frame 6
  3953. Ends super armor on real frame 11
  3954.  
  3955. Tempest (charged)
  3956. Frame 9-14: 8%(+1) 100f/30w 90° Slash
  3957. Frame 13-22: 0%(+1) 110b/100g (KO@ 490%) 361°
  3958. Frame 13-22: 0%(+1) 90b/100g (KO@ 632%) 361°
  3959. Frame 23-26: 0%(+1) 80b/100g (KO@ 704%) 361°
  3960. Frame 23-26: 0%(+1) 60b/100g (KO@ 847%) 361°
  3961. Max Damage: 8%
  3962. Begins super armor on real frame 5
  3963. Ends super armor on real frame 9
  3964.  
  3965. Furious Eruption (charged)
  3966. Frame 11-26: 27%(+1) 30b/100g (KO@ 52%) 90° Fire
  3967. Frame 11-26: 20%(+1) 30b/100g (KO@ 85%) 90° Fire
  3968. Max Damage: 27%
  3969. Begins super armor on real frame 6
  3970. Ends super armor on real frame 11
  3971.  
  3972. Eruption (???)
  3973. Frame 11-15: 35%(+30) 20b/70g (KO@ 52%) 361° Fire
  3974. Frame 11-15: 28%(+30) 20b/70g (KO@ 80%) 361° Fire
  3975. Frame 11-15: 26%(+30) 20b/70g (KO@ 89%) 361° Fire
  3976. Max Damage: 35%
  3977. Begins super armor on real frame 6
  3978. Ends super armor on real frame 11
  3979.  
  3980. Tempest (???)
  3981. Frame 9-14: 14%(+1) 100f/30w 90° Slash
  3982. Frame 13-24: 0%(+1) 130b/100g (KO@ 347%) 361°
  3983. Frame 13-24: 0%(+1) 110b/100g (KO@ 490%) 361°
  3984. Frame 25-32: 0%(+1) 90b/100g (KO@ 632%) 361°
  3985. Max Damage: 14%
  3986. Begins super armor on real frame 5
  3987. Ends super armor on real frame 9
  3988.  
  3989. Furious Eruption (???)
  3990. Frame 11-26: 32%(+1) 30b/100g (KO@ 36%) 90° Fire
  3991. Frame 11-26: 25%(+1) 30b/100g (KO@ 60%) 90° Fire
  3992. Max Damage: 32%
  3993. Begins super armor on real frame 6
  3994. Ends super armor on real frame 11
  3995.  
  3996. Unyielding Blade (startup)?
  3997. Begins super armor on real frame 15
  3998.  
  3999. Unyielding Blade (charging)?
  4000. Begins super armor on real frame 1
  4001. Ends super armor on real frame 121
  4002.  
  4003. Close Combat (???)?
  4004. Frame 1- 2: 4% 80b/100g (KO@ 262%) 90° 0.0-Hitlag
  4005. Max Damage: 4%
  4006.  
  4007. Unyielding Blade (???)?
  4008. Begins super armor on real frame 1
  4009.  
  4010. Quick Draw (???)?
  4011. Frame 1- 3: 6% 70b/88g (KO@ 278%) 60° Slash
  4012. Max Damage: 6%
  4013. Enables all ledge grabs on real frame 12
  4014.  
  4015. Close Combat (???)?
  4016. Enables all ledge grabs on real frame 12
  4017.  
  4018. Unyielding Blade (???)?
  4019. Frame 4- 5: 7% 65b/80g (KO@ 281%) 60° 2.0-Hitlag Slash
  4020. Max Damage: 7%
  4021. Begins super armor on real frame 1
  4022. Ends super armor on real frame 6
  4023. Enables all ledge grabs on real frame 12
  4024.  
  4025. Close Combat (???)?
  4026. Frame 1- 6: 3% 60b/100g (KO@ 426%) 120°
  4027. Max Damage: 3%
  4028.  
  4029. Aether (ascent)
  4030. Frame 1- 2: 6% 100f/160w 78° Slash
  4031. Frame 1- 2: 6% 100f/160w 91° Slash
  4032. Frame 1- 2: 6% 100f/130w 90° Slash
  4033. Frame 1- 2: 6% 100f/130w 91° Slash
  4034. Frame 3-12: 4% 100f/100w 91° Slash
  4035. Frame 30-40: [1%]x2 100f/50w 366° 0.5-Hitlag 0.0-SDI Slash
  4036. Max Damage: 8%
  4037. Article generated on real frame 1
  4038. Begins super armor on real frame 1
  4039. Ends super armor on real frame 22
  4040. Enables forward ledge grabs on real frame 44
  4041.  
  4042. Aether Drive (ascent)
  4043. Frame 1- 2: 9% 50b/100g (KO@ 191%) 65° Slash
  4044. Frame 3-12: 6% 45b/120g (KO@ 229%) 55° Slash
  4045. Frame 30-40: [1%]x2 100f/50w 366° 0.5-Hitlag 0.0-SDI Slash
  4046. Max Damage: 11%
  4047. Article generated on real frame 1
  4048. Begins super armor on real frame 1
  4049. Ends super armor on real frame 22
  4050. Enables forward ledge grabs on real frame 44
  4051.  
  4052. Aether Wave (ascent)
  4053. Frame 1- 2: 6% 100f/100w 55° Slash
  4054. Frame 3-11: 4% 100f/100w 55° Slash
  4055. Frame 24-26: 1% 100f/80w 45° 0.5-Hitlag 0.0-SDI Slash
  4056. Max Damage: 7%
  4057. Article generated on real frame 1
  4058. Begins super armor on real frame 1
  4059. Ends super armor on real frame 16
  4060. Enables forward ledge grabs on real frame 30
  4061.  
  4062. Aether (descent)
  4063. Frame 1- 1: 3% 120b/30g 270° Slash Aerial-Target-Only
  4064. Frame 1- 2: 3% 120b/30g (KO@ 762%) 70° Slash Ground-Target-Only
  4065. Frame 2- 3: 3% 120b/30g (KO@ 865%) 60° Slash Aerial-Target-Only
  4066. Max Damage: 3%
  4067.  
  4068. Aether Drive (descent)
  4069. Frame 1- 1: 5% 120b/30g (KO@ 819%) 275° Slash Aerial-Target-Only
  4070. Frame 1- 2: 5% 120b/30g (KO@ 505%) 50° Slash Ground-Target-Only
  4071. Frame 2- 3: 5% 120b/30g (KO@ 505%) 50° Slash Aerial-Target-Only
  4072. Max Damage: 5%
  4073.  
  4074. Aether Wave (descent)
  4075. Frame 1- 1: 3% 120b/30g 270° Slash Aerial-Target-Only
  4076. Frame 1- 2: 3% 120b/30g (KO@ 762%) 70° Slash Ground-Target-Only
  4077. Frame 2- 3: 3% 120b/30g (KO@ 865%) 60° Slash Aerial-Target-Only
  4078. Max Damage: 3%
  4079.  
  4080. Aether (landing)
  4081. Frame 1- 1: 6% 70b/80g (KO@ 307%) 60° Slash
  4082. Frame 2- 5: 6% 70b/80g (KO@ 307%) 60° Slash Aerial-Target-Only
  4083. Max Damage: 6%
  4084.  
  4085. Aether Drive (landing)
  4086. Frame 1- 1: 8% 70b/80g (KO@ 210%) 90° Slash
  4087. Frame 2- 5: 8% 70b/80g (KO@ 210%) 90° Slash Aerial-Target-Only
  4088. Max Damage: 8%
  4089.  
  4090. Aether Wave (landing)
  4091. Frame 1- 3: 10%(+10) 30b/100g (KO@ 166%) 40° 0.0-Hitlag Slash
  4092. Frame 4- 7: 8%(+10) 30b/100g (KO@ 204%) 40° 0.0-Hitlag Slash
  4093. Frame 8-11: 6%(+10) 30b/100g (KO@ 259%) 40° 0.0-Hitlag Slash
  4094. Frame 12-15: 4%(+10) 30b/100g (KO@ 349%) 40° 0.0-Hitlag Slash
  4095. Max Damage: 10%
  4096. Begins super armor on real frame 1
  4097. Ends super armor on real frame 16
  4098.  
  4099. Counter (success)
  4100. Frame 5- 6: 9% 48b/74g (KO@ 220%) 361° Slash
  4101. Max Damage: 9%
  4102.  
  4103. Paralyzing Counter (success)
  4104. Frame 4- 7: 1% 25b/110g (KO@ 727%) 80° 1.4-Hitlag Stun
  4105. Max Damage: 1%
  4106.  
  4107. Smash Counter (success)
  4108. Frame 25-28: 9% 48b/74g (KO@ 220%) 361° Slash
  4109. Max Damage: 9%
  4110.  
  4111. Final Smash
  4112. Frame 13-14: 5% 50b/100g (KO@ 300%) 70° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4113. Frame 13-14: 5% 50b/100g (KO@ 292%) 75° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4114. Frame 13-14: 5% 50b/100g (KO@ 287%) 80° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4115. Max Damage: 5%
  4116. Article generated on real frame 1
  4117.  
  4118. Final Smash
  4119. Frame 8- 9: 2% 100f/35w 90° 0.2-Hitlag Slash Unblockable
  4120. Frame 119-119: 2% 100f/35w 90° 0.2-Hitlag Unblockable
  4121. Frame 155-155: 2% 100f/35w 90° 0.2-Hitlag Slash Unblockable
  4122. Frame 270-271: 5% 50b/100g (KO@ 274%) 70° Slash Unblockable
  4123. Max Damage: 31%
  4124.  
  4125. Final Smash
  4126. Frame 1- 2: 4% 50b/100g (KO@ 448%) 270° 0.2-Hitlag Slash Unblockable
  4127. Max Damage: 4%
  4128.  
  4129. Final Smash
  4130. Frame 1- 1: 10%(+50) 100b/120g (KO@ 88%) 70° Slash Unblockable
  4131. Max Damage: 10%
  4132.  
  4133. **********
  4134. END ike
  4135.  
  4136. BEGIN ike_sword
  4137. **********
  4138. Aether (mid-leap temporary projectile)
  4139. Frame 12-21: 2% 100f/80w 91° Slash
  4140. Frame 22-22: 1% 100f/40w 91° Slash
  4141. Max Damage: 3%
  4142.  
  4143. Aether Drive (mid-leap temporary projectile)
  4144. Frame 12-21: 2% 100f/80w 50° Slash
  4145. Frame 22-22: 1% 100f/40w 50° Slash
  4146. Max Damage: 3%
  4147.  
  4148. Aether Wave (mid-leap temporary projectile)
  4149. Frame 12-21: 2% 100f/80w 91° Slash
  4150. Frame 22-22: 1% 100f/40w 91° Slash
  4151. Max Damage: 3%
  4152.  
  4153. unknown substate 0x9
  4154. Frame 1- 2: 10% 50b/100g (KO@ 167%) 70° Slash Unblockable
  4155. Max Damage: 10%
  4156.  
  4157. **********
  4158. END ike_sword
  4159.  
  4160. BEGIN ironball
  4161. **********
  4162. Mii Fighter Shot Put
  4163. Frame 1- 2: 15% 50b/64g (KO@ 185%) 67° 1.5-Hitlag
  4164. Max Damage: 15%
  4165.  
  4166. **********
  4167. END ironball
  4168.  
  4169. BEGIN kirby
  4170. **********
  4171. Jab1
  4172. Frame 3- 3: 2% 8b/30g 55°
  4173. Max Damage: 2%
  4174. Enables transition to next jab state on real frame 4
  4175.  
  4176. Jab2
  4177. Frame 3- 4: 3% 8b/30g 70°
  4178. Max Damage: 5%
  4179. Enables transition to next jab state on real frame 7
  4180.  
  4181. Repeating Jab End
  4182. Frame 5- 6: 2% 80b/120g (KO@ 312%) 45°
  4183. Max Damage: 2%
  4184.  
  4185. Dash Attack
  4186. Frame 35-37: 4% 100b/70g (KO@ 352%) 65° 2.0-Hitlag
  4187. Max Damage: 4%
  4188.  
  4189. F-tilt (normal)
  4190. Frame 5- 8: 8% 12b/100g (KO@ 230%) 361°
  4191. Frame 5- 8: 7% 12b/100g (KO@ 257%) 361°
  4192. Max Damage: 8%
  4193.  
  4194. U-tilt
  4195. Frame 4- 5: 5% 40b/116g (KO@ 264%) 100°
  4196. Frame 6- 9: 4% 40b/110g (KO@ 324%) 88°
  4197. Max Damage: 5%
  4198. Begins partial invincibility on real frame 4
  4199. Begins partial invincibility on real frame 4
  4200. End partial invincibility on real frame 10
  4201.  
  4202. D-tilt
  4203. Frame 4- 6: 6% 30b/30g (KO@ 883%) 361° 0.3-Trip
  4204. Frame 4- 6: 6% 30b/30g (KO@ 883%) 361° 0.35-Trip
  4205. Max Damage: 6%
  4206.  
  4207. F-smash (high)
  4208. Frame 13-15: 16% 30b/99g (KO@ 103%) 361°
  4209. Frame 16-19: 13% 90b/66g (KO@ 161%) 60°
  4210. Max Damage: 16%
  4211.  
  4212. F-smash (normal)
  4213. Frame 13-15: 15% 30b/99g (KO@ 111%) 361°
  4214. Frame 16-19: 11% 90b/66g (KO@ 189%) 60°
  4215. Max Damage: 15%
  4216. Smash charge window on real frame 5
  4217.  
  4218. F-smash (low)
  4219. Frame 13-15: 14% 30b/99g (KO@ 120%) 361°
  4220. Frame 16-19: 10% 90b/66g (KO@ 207%) 60°
  4221. Max Damage: 14%
  4222.  
  4223. U-smash
  4224. Frame 14-14: 15% 34b/96g (KO@ 126%) 75° Slash
  4225. Frame 14-14: 14% 30b/96g (KO@ 140%) 75°
  4226. Frame 15-16: 14% 20b/96g (KO@ 145%) 88°
  4227. Frame 15-16: 12% 20b/96g (KO@ 170%) 88°
  4228. Frame 17-19: 12% 10b/50g (KO@ 365%) 50°
  4229. Frame 17-19: 11% 10b/50g (KO@ 395%) 50°
  4230. Max Damage: 15%
  4231. Smash charge window on real frame 9
  4232. Begins partial invincibility on real frame 14
  4233. Begins partial invincibility on real frame 14
  4234. End partial invincibility on real frame 20
  4235.  
  4236. D-smash
  4237. Frame 10-14: 14% 25b/102g (KO@ 135%) 76°
  4238. Frame 15-22: 10% 25b/102g (KO@ 135%) 76°
  4239. Max Damage: 14%
  4240. Smash charge window on real frame 5
  4241. Begins partial invincibility on real frame 5
  4242. Begins partial invincibility on real frame 5
  4243. Begins partial invincibility on real frame 5
  4244. Begins partial invincibility on real frame 5
  4245. End partial invincibility on real frame 15
  4246.  
  4247. Nair
  4248. Frame 10-11: 10% 30b/90g (KO@ 198%) 46°
  4249. Frame 12-15: 8% 30b/90g (KO@ 242%) 46°
  4250. Frame 16-20: 6% 30b/90g (KO@ 306%) 46°
  4251. Frame 21-34: 4% 30b/90g (KO@ 412%) 46°
  4252. Max Damage: 10%
  4253. Enables transition to Nair landing state (landing lag) on real frame 5
  4254. Cancels transition to Nair landing state (landing lag) on real frame 56
  4255.  
  4256. Fair
  4257. Frame 10-11: 4% 35b/50g (KO@ 717%) 45°
  4258. Frame 10-11: 4% 35b/50g (KO@ 753%) 80°
  4259. Frame 17-18: 3% 28b/30g 366°
  4260. Frame 25-26: 5% 30b/145g (KO@ 196%) 361°
  4261. Max Damage: 12%
  4262. Enables transition to Fair landing state (landing lag) on real frame 10
  4263. Cancels transition to Fair landing state (landing lag) on real frame 41
  4264.  
  4265. Bair
  4266. Frame 6- 7: 13% 20b/102g (KO@ 135%) 361°
  4267. Frame 8-14: 8% 0b/110g (KO@ 223%) 361°
  4268. Max Damage: 13%
  4269. Enables transition to Bair landing state (landing lag) on real frame 3
  4270. Cancels transition to Bair landing state (landing lag) on real frame 32
  4271.  
  4272. Uair
  4273. Frame 10-15: 9% 20b/100g (KO@ 224%) 70°
  4274. Max Damage: 9%
  4275. Enables transition to Uair landing state (landing lag) on real frame 10
  4276. Cancels transition to Uair landing state (landing lag) on real frame 22
  4277.  
  4278. Dair
  4279. Frame 18-19: [1%]x5 20b/107g (KO@ 704%) 366° 1.5-Hitlag 1.2-SDI
  4280. Frame 34-34: 2% 20b/110g (KO@ 707%) 270°
  4281. Max Damage: 7%
  4282. Enables transition to Dair landing state (landing lag) on real frame 18
  4283. Cancels transition to Dair landing state (landing lag) on real frame 48
  4284.  
  4285. Dair Landing
  4286. Frame 1- 3: 2% 100f/40w 60°
  4287. Max Damage: 2%
  4288.  
  4289. Grab
  4290. Frame 6- 7: Grab
  4291. Enables state transition on real frame 8
  4292.  
  4293. Dash Grab
  4294. Frame 8- 9: Grab
  4295. Enables state transition on real frame 10
  4296.  
  4297. Pivot Grab
  4298. Frame 10-11: Grab
  4299. Enables state transition on real frame 12
  4300.  
  4301. Pummel
  4302. Frame 9- 9: 1.55% 100f/30w 361°
  4303. Max Damage: 1.55%
  4304. Enables state transition on real frame 10
  4305.  
  4306. F-throw
  4307. Frame 1- 2: 7% 40b/100g (KO@ 265%) 59°
  4308. Max Damage: 7%
  4309. Enables state transition on real frame 9
  4310.  
  4311. B-throw
  4312. Frame 1- 2: 8% 30b/120g (KO@ 187%) 130°
  4313. Max Damage: 8%
  4314. Enables state transition on real frame 13
  4315.  
  4316. U-throw
  4317. Frame 1- 2: 10% 75b/63g (KO@ 216%) 78°
  4318. Max Damage: 10%
  4319. Enables state transition on real frame 6
  4320.  
  4321. D-throw
  4322. Frame 1- 8: 2% 60b/180g (KO@ 286%) 63°
  4323. Frame 9-10: [0.4%]x9 100f/10w 270°
  4324. Frame 56-57: 1% 10b/100g (KO@ 859%) 90°
  4325. Max Damage: 6.6%
  4326.  
  4327. unknown substate 0x20e
  4328. Frame 18-19: Grab
  4329.  
  4330. unknown substate 0x210
  4331. Frame 22-23: Grab
  4332.  
  4333. unknown substate 0x212
  4334. Frame 1- 2: Grab
  4335. Frame 1- 2: 0% 100f/10w 160° 0.0-Hitlag 0.0-SDI
  4336.  
  4337. unknown substate 0x213
  4338. Frame 1- 2: 6% 50b/50g (KO@ 455%) 40° 1.2-SDI Ice
  4339. Frame 1- 2: 2.4% 100f/10w 60° 0.7-Hitlag 1.2-SDI Ice
  4340. Frame 1- 2: 2.4% 10b/100g (KO@ 545%) 40° 0.7-Hitlag 1.2-SDI Ice
  4341. Frame 1- 2: 1.2% 100f/10w 60° 0.7-Hitlag 1.2-SDI Ice
  4342. Max Damage: 6%
  4343.  
  4344. unknown substate 0x214
  4345. Frame 1- 2: Grab
  4346.  
  4347. unknown substate 0x232
  4348. Frame 1- 2: 6% 0b/0g 361°
  4349. Max Damage: 6%
  4350. Article generated on real frame 8
  4351.  
  4352. unknown substate 0x234
  4353. Frame 1- 2: 5% 0b/0g 361°
  4354. Max Damage: 5%
  4355. Article generated on real frame 8
  4356.  
  4357. unknown substate 0x282
  4358. Frame 1- 2: 10% 0b/0g 361°
  4359. Max Damage: 10%
  4360.  
  4361. unknown substate 0x284
  4362. Frame 1- 2: 8% 0b/0g 361°
  4363. Max Damage: 8%
  4364.  
  4365. unknown substate 0x286
  4366. Article generated on real frame 1
  4367.  
  4368. unknown substate 0x287
  4369. Article generated on real frame 1
  4370.  
  4371. unknown substate 0x288
  4372. Article generated on real frame 1
  4373. Begins super armor on real frame 45
  4374.  
  4375. unknown substate 0x28a
  4376. Article generated on real frame 1
  4377.  
  4378. unknown substate 0x28b
  4379. Article generated on real frame 1
  4380.  
  4381. unknown substate 0x294
  4382. Begins super armor on real frame 1
  4383.  
  4384. unknown substate 0x298
  4385. Begins super armor on real frame 1
  4386.  
  4387. unknown substate 0x29c
  4388. Begins super armor on real frame 1
  4389.  
  4390. unknown substate 0x2a0
  4391. Begins super armor on real frame 1
  4392.  
  4393. unknown substate 0x2a4
  4394. Begins super armor on real frame 1
  4395.  
  4396. unknown substate 0x2a8
  4397. Begins super armor on real frame 1
  4398.  
  4399. unknown substate 0x2ac
  4400. Begins super armor on real frame 1
  4401.  
  4402. unknown substate 0x2b0
  4403. Begins super armor on real frame 1
  4404.  
  4405. unknown substate 0x2ba
  4406. Frame 11-11: 19% 60b/70g (KO@ 117%) 53° 1.2-Hitlag
  4407. Max Damage: 19%
  4408.  
  4409. unknown substate 0x2bb
  4410. Frame 11-11: 21% 55b/70g (KO@ 104%) 75° 1.2-Hitlag
  4411. Frame 11-11: 18% 55b/70g (KO@ 126%) 75° 1.2-Hitlag
  4412. Max Damage: 21%
  4413.  
  4414. unknown substate 0x2bc
  4415. Frame 11-12: 22% 60b/70g (KO@ 97%) 53° 1.5-Hitlag
  4416. Max Damage: 22%
  4417.  
  4418. unknown substate 0x2be
  4419. Frame 11-11: 15% 60b/70g (KO@ 157%) 55°
  4420. Max Damage: 30%
  4421.  
  4422. unknown substate 0x2bf
  4423. Frame 11-11: 4% 100f/20w 75°
  4424. Frame 25-25: 17% 55b/70g (KO@ 130%) 75°
  4425. Frame 25-25: 15% 55b/70g (KO@ 150%) 75°
  4426. Max Damage: 21%
  4427.  
  4428. unknown substate 0x2c0
  4429. Frame 11-12: 20% 60b/70g (KO@ 113%) 55°
  4430. Max Damage: 40%
  4431.  
  4432. unknown substate 0x2c2
  4433. Frame 11-11: 35% 60b/70g (KO@ 30%) 361° 1.5-Hitlag Fire
  4434. Max Damage: 35%
  4435. Begins super armor on real frame 5
  4436. Ends super armor on real frame 14
  4437.  
  4438. unknown substate 0x2c4
  4439. Frame 11-13: 40% 60b/70g (KO@ 17%) 361° 1.5-Hitlag Fire Unblockable
  4440. Max Damage: 40%
  4441.  
  4442. unknown substate 0x2c6
  4443. Frame 11-11: 27% 60b/70g (KO@ 61%) 45° Fire
  4444. Max Damage: 27%
  4445.  
  4446. unknown substate 0x2c8
  4447. Frame 11-13: 32% 60b/70g (KO@ 43%) 45° Fire Unblockable
  4448. Max Damage: 32%
  4449.  
  4450. unknown substate 0x2ce
  4451. Frame 1- 2: 5% 100f/117w 85° 1.3-SDI Slash
  4452. Frame 1- 2: 5% 100f/117w 93° 1.3-SDI Slash
  4453. Frame 1- 2: 5% 100f/102w 90° 1.3-SDI Slash
  4454. Frame 1- 2: 5% 100f/102w 93° 1.3-SDI Slash
  4455. Frame 19-27: 2% 100f/100w 275° Slash
  4456. Frame 28-29: 2% 30b/180g (KO@ 285%) 361° Slash
  4457. Max Damage: 7%
  4458.  
  4459. unknown substate 0x2d0
  4460. Frame 1- 2: 10% 45b/100g (KO@ 186%) 60° Slash
  4461. Frame 3-10: 10% 45b/100g (KO@ 173%) 70° Slash
  4462. Frame 11-12: 10% 45b/100g (KO@ 166%) 80° Slash
  4463. Max Damage: 10%
  4464. Enables forward ledge grabs on real frame 3
  4465.  
  4466. unknown substate 0x2d6
  4467. Article generated on real frame 1
  4468.  
  4469. unknown substate 0x2d7
  4470. Frame 1- 1: 5% 70b/100g (KO@ 216%) 361°
  4471. Max Damage: 5%
  4472. Article generated on real frame 1
  4473.  
  4474. unknown substate 0x2d8
  4475. Article generated on real frame 1
  4476.  
  4477. unknown substate 0x2ea
  4478. Frame 1- 1: 14% 40b/40g (KO@ 271%) 0° Ground-Target-Only
  4479. Max Damage: 14%
  4480.  
  4481. unknown substate 0x2eb
  4482. Frame 1- 1: 6% 40b/40g (KO@ 565%) 0° Ground-Target-Only
  4483. Max Damage: 6%
  4484.  
  4485. unknown substate 0x2ee
  4486. Frame 1- 2: 18% 65b/70g (KO@ 119%) 70° 0.7-Hitlag
  4487. Max Damage: 18%
  4488.  
  4489. unknown substate 0x2ef
  4490. Frame 1- 2: 12% 65b/80g (KO@ 159%) 70° 0.6-Hitlag Bury Aerial-Target-Only
  4491. Frame 1- 2: 10% 50b/80g 70° 0.6-Hitlag Bury Ground-Target-Only
  4492. Max Damage: 12%
  4493.  
  4494. unknown substate 0x2f0
  4495. Frame 1-12: 12% 60b/100g (KO@ 171%) 270° 0.7-Hitlag
  4496. Frame 13-22: 10% 50b/100g (KO@ 216%) 270° 0.7-Hitlag
  4497. Frame 23-24: 8% 40b/100g (KO@ 277%) 270° 0.7-Hitlag
  4498. Max Damage: 12%
  4499.  
  4500. unknown substate 0x2fa
  4501. Frame 17-19: 3% 100f/30w 22° 0.0-Hitlag 0.0-SDI Stun Unblockable
  4502. Frame 54-57: 5% 70b/0g 361° 0.5-Hitlag Slash Unblockable
  4503. Max Damage: 8%
  4504.  
  4505. unknown substate 0x2fb
  4506. Frame 21-21: 2% 20b/100g (KO@ 542%) 35° 0.5-Hitlag Slash Unblockable
  4507. Frame 21-21: 2% 20b/100g (KO@ 542%) 145° 0.5-Hitlag Slash Unblockable
  4508. Frame 35-36: 2% 20b/100g (KO@ 540%) 35° 0.5-Hitlag Slash Unblockable
  4509. Frame 35-36: 2% 20b/100g (KO@ 540%) 145° 0.5-Hitlag Slash Unblockable
  4510. Frame 48-48: 2% 20b/100g (KO@ 538%) 35° 0.5-Hitlag Slash Unblockable
  4511. Frame 48-48: 2% 20b/100g (KO@ 538%) 145° 0.5-Hitlag Slash Unblockable
  4512. Frame 59-59: 2% 20b/100g (KO@ 536%) 35° 0.5-Hitlag Slash Unblockable
  4513. Frame 59-59: 2% 20b/100g (KO@ 536%) 145° 0.5-Hitlag Slash Unblockable
  4514. Frame 71-72: 2% 20b/100g (KO@ 534%) 35° 0.5-Hitlag Slash Unblockable
  4515. Frame 71-72: 2% 20b/100g (KO@ 534%) 145° 0.5-Hitlag Slash Unblockable
  4516. Frame 83-84: 2% 20b/100g (KO@ 532%) 35° 0.5-Hitlag Slash Unblockable
  4517. Frame 83-84: 2% 20b/100g (KO@ 532%) 145° 0.5-Hitlag Slash Unblockable
  4518. Frame 97-98: 2% 20b/100g (KO@ 530%) 35° 0.5-Hitlag Slash Unblockable
  4519. Frame 97-98: 2% 20b/100g (KO@ 530%) 145° 0.5-Hitlag Slash Unblockable
  4520. Frame 109-109: 2% 20b/100g (KO@ 528%) 35° 0.5-Hitlag Slash Unblockable
  4521. Frame 109-109: 2% 20b/100g (KO@ 528%) 145° 0.5-Hitlag Slash Unblockable
  4522. Frame 173-178: 16% 75b/100g (KO@ 55%) 45° 0.5-Hitlag 1.3-SDI Slash Unblockable
  4523. Max Damage: 32%
  4524.  
  4525. **********
  4526. END kirby
  4527.  
  4528. BEGIN kirby_finalcutter
  4529. **********
  4530. unknown substate 0x0
  4531. Frame 1- 1: 5% 100f/120w 70° Slash
  4532. Frame 2- 3: 6% 60b/30g (KO@ 705%) 361° Slash
  4533. Max Damage: 6%
  4534.  
  4535. unknown substate 0x1
  4536. Frame 1-12: 10% 35b/100g (KO@ 179%) 50°
  4537. Max Damage: 10%
  4538.  
  4539. **********
  4540. END kirby_finalcutter
  4541.  
  4542. BEGIN kirby_rosettaticomissile
  4543. **********
  4544. unknown substate 0x2
  4545. Frame 0- 1: 1% 50b/102g (KO@ 689%) 52°
  4546. Max Damage: 1%
  4547.  
  4548. **********
  4549. END kirby_rosettaticomissile
  4550.  
  4551. BEGIN kirby_starmissile
  4552. **********
  4553. unknown substate 0x0
  4554. Frame 1- 2: 0% 70b/75g 45° 2.0-Hitlag
  4555.  
  4556. unknown substate 0x2
  4557. Frame 1- 2: 0% 70b/75g 45° 2.0-Hitlag
  4558.  
  4559. **********
  4560. END kirby_starmissile
  4561.  
  4562. BEGIN koopa
  4563. **********
  4564. Jab1
  4565. Frame 7- 9: 5% 100f/45w 30°
  4566. Frame 7- 9: 5% 100f/30w 50°
  4567. Frame 7- 9: 5% 100f/18w 85°
  4568. Max Damage: 5%
  4569. Begins partial invincibility on real frame 7
  4570. End partial invincibility on real frame 10
  4571. Enables transition to next jab state on real frame 11
  4572.  
  4573. Jab2
  4574. Frame 9-11: 6.5% 50b/100g (KO@ 209%) 361°
  4575. Max Damage: 11.5%
  4576. Begins partial invincibility on real frame 9
  4577. End partial invincibility on real frame 12
  4578.  
  4579. Dash Attack
  4580. Frame 11-14: 10%(+1) 110b/35g (KO@ 276%) 80°
  4581. Frame 15-20: 8%(+1) 80b/30g (KO@ 536%) 80°
  4582. Max Damage: 10%
  4583.  
  4584. F-tilt (high)
  4585. Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
  4586. Max Damage: 12%
  4587. Begins partial invincibility on real frame 10
  4588. End partial invincibility on real frame 15
  4589.  
  4590. F-tilt (normal)
  4591. Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
  4592. Max Damage: 12%
  4593. Begins partial invincibility on real frame 10
  4594. End partial invincibility on real frame 15
  4595.  
  4596. F-tilt (low)
  4597. Frame 10-14: 12% 45b/83g (KO@ 152%) 361°
  4598. Max Damage: 12%
  4599. Begins partial invincibility on real frame 10
  4600. End partial invincibility on real frame 15
  4601.  
  4602. U-tilt
  4603. Frame 12-16: 10% 55b/97g (KO@ 159%) 100° Slash
  4604. Max Damage: 10%
  4605. Begins partial invincibility on real frame 12
  4606. End partial invincibility on real frame 17
  4607.  
  4608. D-tilt
  4609. Frame 10-12: 14% 20b/100g (KO@ 127%) 361° 0.3-Trip
  4610. Frame 20-22: 11% 12b/100g (KO@ 158%) 361° 0.3-Trip
  4611. Max Damage: 25%
  4612. Begins partial invincibility on real frame 10
  4613. End partial invincibility on real frame 13
  4614. Begins partial invincibility on real frame 20
  4615. End partial invincibility on real frame 23
  4616.  
  4617. F-smash (normal)
  4618. Frame 22-23: 23% 25b/98g (KO@ 66%) 361°
  4619. Frame 22-23: 20% 25b/98g (KO@ 81%) 361°
  4620. Frame 24-27: 17% 10b/103g (KO@ 106%) 361°
  4621. Frame 24-27: 14% 10b/103g (KO@ 132%) 361°
  4622. Max Damage: 23%
  4623. Smash charge window on real frame 4
  4624. Begins partial invincibility on real frame 20
  4625. Begins partial invincibility on real frame 20
  4626. End partial invincibility on real frame 26
  4627.  
  4628. U-smash
  4629. Frame 16-23: 20% 23b/90g (KO@ 101%) 90° Pierce
  4630. Frame 16-23: 15% 23b/100g (KO@ 133%) 70° Pierce
  4631. Frame 16-23: 15% 23b/100g (KO@ 142%) 120° Pierce
  4632. Frame 37-37: 6% 80b/100g (KO@ 187%) 70° Ground-Target-Only
  4633. Max Damage: 26%
  4634. Smash charge window on real frame 10
  4635. Begins partial invincibility on real frame 14
  4636. Begins partial invincibility on real frame 14
  4637. End partial invincibility on real frame 28
  4638.  
  4639. D-smash
  4640. Frame 10-10: 2% 100f/60w 150° Slash
  4641. Frame 14-15: [1%]x5 40b/50g 150° Slash
  4642. Frame 14-15: [1%]x5 40b/50g 190° Slash
  4643. Frame 31-31: 9% 40b/130g (KO@ 153%) 60° Slash
  4644. Max Damage: 16%
  4645. Smash charge window on real frame 5
  4646. End partial invincibility on real frame 14
  4647. End partial invincibility on real frame 48
  4648.  
  4649. Nair
  4650. Frame 8-29: 5% 20b/50g (KO@ 715%) 75°
  4651. Frame 14-29: 5% 20b/100g (KO@ 353%) 75°
  4652. Frame 18-29: 5% 60b/90g (KO@ 303%) 75°
  4653. Max Damage: 5%
  4654. Enables transition to Nair landing state (landing lag) on real frame 4
  4655. Cancels transition to Nair landing state (landing lag) on real frame 45
  4656.  
  4657. Fair
  4658. Frame 11-14: 13% 40b/80g (KO@ 152%) 361° Slash
  4659. Frame 11-14: 12% 40b/80g (KO@ 165%) 361° Slash
  4660. Frame 11-14: 11% 40b/80g (KO@ 179%) 361° Slash
  4661. Max Damage: 13%
  4662. Enables transition to Fair landing state (landing lag) on real frame 4
  4663. Cancels transition to Fair landing state (landing lag) on real frame 31
  4664.  
  4665. Bair
  4666. Frame 9-11: 19% 20b/88g (KO@ 98%) 35°
  4667. Max Damage: 19%
  4668. Enables transition to Bair landing state (landing lag) on real frame 3
  4669. Cancels transition to Bair landing state (landing lag) on real frame 31
  4670.  
  4671. Uair
  4672. Frame 9-13: 15% 35b/85g (KO@ 140%) 85°
  4673. Max Damage: 15%
  4674. Enables transition to Uair landing state (landing lag) on real frame 3
  4675. Begins partial invincibility on real frame 3
  4676. Begins partial invincibility on real frame 3
  4677. End partial invincibility on real frame 14
  4678. Cancels transition to Uair landing state (landing lag) on real frame 40
  4679.  
  4680. Dair
  4681. Frame 17-24: 16% 30b/100g (KO@ 150%) 275° Pierce
  4682. Frame 25-49: 16% 30b/100g (KO@ 123%) 56° Pierce
  4683. Max Damage: 16%
  4684. Enables transition to Dair landing state (landing lag) on real frame 14
  4685. End partial invincibility on real frame 61
  4686. Cancels transition to Dair landing state (landing lag) on real frame 70
  4687.  
  4688. Dair Landing
  4689. Frame 1- 3: 2% 60b/30g 20° Slash Ground-Target-Only
  4690. Max Damage: 2%
  4691. End partial invincibility on real frame 16
  4692.  
  4693. Grab
  4694. Frame 9-10: Grab
  4695. Enables state transition on real frame 11
  4696.  
  4697. Dash Grab
  4698. Frame 10-11: Grab
  4699. Enables state transition on real frame 12
  4700.  
  4701. Pivot Grab
  4702. Frame 11-12: Grab
  4703. Enables state transition on real frame 13
  4704.  
  4705. Pummel
  4706. Frame 9-10: 3.1% 100f/30w 361°
  4707. Max Damage: 3.1%
  4708.  
  4709. F-throw
  4710. Frame 1- 2: 12% 60b/66g (KO@ 183%) 45°
  4711. Max Damage: 12%
  4712.  
  4713. B-throw
  4714. Frame 1- 2: 12% 60b/66g (KO@ 183%) 45°
  4715. Max Damage: 12%
  4716.  
  4717. U-throw
  4718. Frame 1-20: 2% 90b/80g (KO@ 487%) 70°
  4719. Frame 21-24: [1%]x7 0b/100g (KO@ 793%) 0° Slash
  4720. Max Damage: 10%
  4721. End partial invincibility on real frame 50
  4722.  
  4723. D-throw
  4724. Frame 1-44: 2% 90b/80g (KO@ 464%) 50°
  4725. Frame 45-46: 10% 0b/100g (KO@ 187%) 0°
  4726. Max Damage: 12%
  4727.  
  4728. Flying Slam (ground grab)
  4729. Frame 17-17: Grab
  4730.  
  4731. Dash Slam (ground grab)
  4732. Frame 9-21: [0%]x7 100f/40w 10° 0.0-Hitlag 0.0-SDI
  4733. Frame 22-22: Grab
  4734.  
  4735. Dash Slash (ground non-grab)
  4736. Frame 11-15: [0%]x3 100f/40w 10° 0.0-Hitlag 0.0-SDI
  4737. Frame 17-22: 8% 80b/50g (KO@ 346%) 55° 1.5-Hitlag Slash
  4738. Frame 23-28: 6% 60b/50g (KO@ 532%) 60° 1.2-Hitlag Slash
  4739. Max Damage: 8%
  4740.  
  4741. Flying Slam (aerial grab)
  4742. Frame 8- 8: Grab
  4743.  
  4744. Dash Slam (aerial grab)
  4745. Frame 9-16: [0%]x4 100f/40w 10° 0.0-Hitlag 0.0-SDI
  4746. Frame 15-16: Grab
  4747.  
  4748. Dash Slash (aerial non-grab)
  4749. Frame 4-14: [0%]x6 100f/40w 10° 0.0-Hitlag 0.0-SDI
  4750. Frame 15-17: 8% 85b/65g (KO@ 232%) 50° 1.8-Hitlag Slash
  4751. Frame 18-23: 6% 60b/75g (KO@ 336%) 55° 1.5-Hitlag Slash
  4752. Max Damage: 8%
  4753.  
  4754. Flying Slam (throw attack)
  4755. Frame 1- 2: 18% 80b/60g (KO@ 137%) 60°
  4756. Max Damage: 18%
  4757. Enables state transition on real frame 8
  4758.  
  4759. Dash Slam (throw attack)
  4760. Frame 1- 2: 12% 80b/60g (KO@ 168%) 45°
  4761. Max Damage: 12%
  4762. Enables state transition on real frame 8
  4763.  
  4764. Whirling Fortress (ground)
  4765. Frame 6-38: [1%]x7 100f/70w 180° 0.8-SDI Slash
  4766. Frame 6-38: [1%]x7 100f/50w 180° 0.8-SDI Slash
  4767. Frame 39-39: 4% 70b/150g (KO@ 210%) 60° Slash
  4768. Max Damage: 11%
  4769. Enables state transition on real frame 40
  4770.  
  4771. Sliding Fortress (ground)
  4772. Frame 12-43: 6% 75b/100g (KO@ 205%) 80° Slash
  4773. Max Damage: 6%
  4774. Enables state transition on real frame 50
  4775.  
  4776. Whirling Fortress (aerial)
  4777. Frame 6- 7: 10%(+3) 80b/60g (KO@ 215%) 80°
  4778. Frame 8-11: [3%]x5 50b/20g 84° Slash
  4779. Frame 28-31: [2%]x5 50b/20g 84° Slash
  4780. Max Damage: 35%
  4781. Enables forward ledge grabs on real frame 8
  4782. Enables all ledge grabs on real frame 48
  4783. Enables state transition on real frame 51
  4784.  
  4785. Flying Fortress (aerial)
  4786. Frame 10-11: 4% 90b/10g 40° Slash
  4787. Frame 12-38: 2% 90b/10g 40° Slash
  4788. Max Damage: 4%
  4789. Enables forward ledge grabs on real frame 11
  4790. Enables all ledge grabs on real frame 50
  4791.  
  4792. Sliding Fortress (aerial)
  4793. Frame 10-51: 6% 50b/100g (KO@ 250%) 80° Slash
  4794. Max Damage: 6%
  4795. Enables forward ledge grabs on real frame 12
  4796. Enables all ledge grabs on real frame 52
  4797. Enables state transition on real frame 65
  4798.  
  4799. Bowser Bomb (ground)
  4800. Frame 11-11: 4% 100f/90w 85°
  4801. Frame 38-39: 20%(+5) 45b/75g (KO@ 106%) 76°
  4802. Max Damage: 24%
  4803. Enables state transition on real frame 12
  4804.  
  4805. Turbulent Bomb (ground)
  4806. Frame 15-15: 4% 100f/95w 53°
  4807. Frame 42-43: 9%(+5) 45b/75g (KO@ 231%) 45°
  4808. Max Damage: 13%
  4809. Enables state transition on real frame 16
  4810.  
  4811. Slip Bomb (ground)
  4812. Frame 29-30: 18%(+5) 45b/75g (KO@ 125%) 76°
  4813. Max Damage: 18%
  4814.  
  4815. Bowser Bomb (aerial)
  4816. Frame 32-33: 20%(+5) 45b/75g (KO@ 110%) 76°
  4817. Max Damage: 20%
  4818. Enables state transition on real frame 32
  4819.  
  4820. Turbulent Bomb (aerial)
  4821. Frame 32-33: 9%(+5) 45b/75g (KO@ 235%) 45° Aerial-Target-Only
  4822. Max Damage: 9%
  4823. Enables state transition on real frame 32
  4824.  
  4825. Slip Bomb (aerial)
  4826. Frame 23-24: 18%(+5) 45b/75g (KO@ 125%) 76°
  4827. Max Damage: 18%
  4828. Enables state transition on real frame 23
  4829.  
  4830. Bowser Bomb (landing)
  4831. Frame 1- 2: 11%(+5) 60b/72g (KO@ 195%) 76° Ground-Target-Only
  4832. Max Damage: 11%
  4833.  
  4834. Turbulent Bomb (landing)
  4835. Frame 1- 2: 9%(+5) 60b/72g (KO@ 218%) 45° Ground-Target-Only
  4836. Frame 3- 5: 0% 88b/93g (KO@ 676%) 38°
  4837. Frame 3- 5: 0% 80b/85g (KO@ 808%) 38°
  4838. Frame 6-14: 0% 85b/88g (KO@ 739%) 38°
  4839. Frame 6-14: 0% 75b/80g (KO@ 904%) 38°
  4840. Max Damage: 9%
  4841.  
  4842. Slip Bomb (landing)
  4843. Frame 4- 4: 2% 60b/120g (KO@ 394%) 80° 1.0-Trip 0.0-Hitlag Slip Ground-Target-Only
  4844. Frame 4- 6: 13%(+5) 60b/72g (KO@ 166%) 76° Ground-Target-Only
  4845. Max Damage: 13%
  4846.  
  4847. **********
  4848. END koopa
  4849.  
  4850. BEGIN koopa_breath
  4851. **********
  4852. Fire Breath
  4853. Frame 1- 6: 1.2% 20b/30g 55° 0.8-SDI Fire
  4854. Frame 7- 8: 1.2% 20b/30g 65° 0.8-SDI Fire
  4855. Max Damage: 1.2%
  4856.  
  4857. Fire Shot
  4858. Frame 1-14: 5% 25b/50g (KO@ 624%) 40° Fire
  4859. Frame 15-16: 4% 25b/50g (KO@ 804%) 50° Fire
  4860. Max Damage: 5%
  4861.  
  4862. Fire Roar
  4863. Frame 1- 6: 2.7% 20b/50g 55° 0.5-Hitlag 0.8-SDI Fire
  4864. Frame 7- 8: 1.8% 20b/50g 65° 0.5-Hitlag 0.8-SDI Fire
  4865. Max Damage: 2.7%
  4866.  
  4867. **********
  4868. END koopa_breath
  4869.  
  4870. BEGIN koopag
  4871. **********
  4872. Jab1
  4873. Frame 8-11: 6%(+5) 100f/20w 83° Slash
  4874. Max Damage: 6%
  4875.  
  4876. Jab2
  4877. Frame 10-12: 8%(+5) 20b/110g (KO@ 197%) 361° Slash
  4878. Max Damage: 14%
  4879.  
  4880. Dash Attack
  4881. Frame 11-14: 15%(+10) 100b/30g (KO@ 248%) 80°
  4882. Frame 15-18: 12%(+10) 70b/30g (KO@ 410%) 80°
  4883. Frame 25-29: 9%(+3) 40b/80g (KO@ 230%) 74° Bury
  4884. Max Damage: 24%
  4885.  
  4886. F-tilt (high)
  4887. Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4888. Max Damage: 14%
  4889.  
  4890. F-tilt (normal)
  4891. Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4892. Max Damage: 14%
  4893.  
  4894. F-tilt (low)
  4895. Frame 12-16: 14%(+15) 28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4896. Max Damage: 14%
  4897.  
  4898. U-tilt
  4899. Frame 7-12: 14%(+15) 30b/100g (KO@ 131%) 80° 0.5-Trip Darkness
  4900. Frame 7-12: 13%(+15) 30b/100g (KO@ 142%) 80° 0.5-Trip Darkness
  4901. Frame 7-12: 12%(+15) 30b/100g (KO@ 154%) 80° 0.5-Trip Darkness
  4902. Frame 7-12: 11%(+15) 30b/100g (KO@ 168%) 80° 0.5-Trip Darkness
  4903. Frame 7-12: 10%(+15) 30b/100g (KO@ 184%) 80° 0.5-Trip Darkness
  4904. Max Damage: 14%
  4905.  
  4906. D-tilt
  4907. Frame 14-18: 8%(+10) 10b/80g (KO@ 403%) 270° Bury
  4908. Frame 27-31: 13%(+5) 60b/80g (KO@ 120%) 361° Darkness
  4909. Max Damage: 21%
  4910.  
  4911. F-smash (normal)
  4912. Frame 29-41: 24%(+20) 45b/72g (KO@ 83%) 45° Fire
  4913. Frame 29-41: 20%(+20) 45b/72g (KO@ 107%) 45° Fire
  4914. Frame 29-41: 18%(+20) 45b/72g (KO@ 122%) 45° Fire
  4915. Max Damage: 24%
  4916. Smash charge window on real frame 4
  4917.  
  4918. U-smash
  4919. Frame 17-23: 26%(+20) 35b/65g (KO@ 97%) 90° Electric
  4920. Frame 31-33: 12%(+20) 60b/60g (KO@ 194%) 74° Ground-Target-Only
  4921. Max Damage: 38%
  4922. Smash charge window on real frame 2
  4923.  
  4924. D-smash
  4925. Frame 15-16: [3%]x7 40b/50g (KO@ 727%) 150° Ice
  4926. Frame 15-16: [3%]x7 40b/50g (KO@ 918%) 190° Ice
  4927. Frame 36-36: 13%(+15) 30b/130g (KO@ 84%) 90° Ice
  4928. Max Damage: 34%
  4929. Smash charge window on real frame 5
  4930. End partial invincibility on real frame 42
  4931.  
  4932. Nair
  4933. Frame 6-27: 14%(+20) 30b/80g (KO@ 152%) 361° Electric
  4934. Max Damage: 14%
  4935. Enables transition to Nair landing state (landing lag) on real frame 6
  4936. End partial invincibility on real frame 37
  4937. Cancels transition to Nair landing state (landing lag) on real frame 38
  4938.  
  4939. Fair
  4940. Frame 8-11: 14%(+20) 50b/80g (KO@ 129%) 361° Darkness
  4941. Max Damage: 14%
  4942. Enables transition to Fair landing state (landing lag) on real frame 8
  4943. Cancels transition to Fair landing state (landing lag) on real frame 31
  4944.  
  4945. Bair
  4946. Frame 10-14: 16%(+20) 25b/80g (KO@ 120%) 24° Electric
  4947. Max Damage: 16%
  4948. Enables transition to Bair landing state (landing lag) on real frame 10
  4949. Cancels transition to Bair landing state (landing lag) on real frame 45
  4950.  
  4951. Uair
  4952. Frame 22-26: 18%(+20) 60b/80g (KO@ 100%) 85° Slash
  4953. Max Damage: 18%
  4954. Enables transition to Uair landing state (landing lag) on real frame 10
  4955. Cancels transition to Uair landing state (landing lag) on real frame 40
  4956.  
  4957. Dair
  4958. Frame 14-15: [3%]x9 100f/10w 80° Electric
  4959. Max Damage: 27%
  4960. Enables transition to Dair landing state (landing lag) on real frame 14
  4961. End partial invincibility on real frame 50
  4962. Cancels transition to Dair landing state (landing lag) on real frame 70
  4963.  
  4964. Nair Landing
  4965. End partial invincibility on real frame 17
  4966.  
  4967. Dair Landing
  4968. Frame 1- 2: 10% 60b/130g (KO@ 111%) 80° Darkness Ground-Target-Only
  4969. Max Damage: 10%
  4970. End partial invincibility on real frame 20
  4971.  
  4972. Grab
  4973. Frame 8- 9: Grab
  4974. Enables state transition on real frame 10
  4975.  
  4976. Dash Grab
  4977. Frame 9-11: Grab
  4978. Enables state transition on real frame 12
  4979.  
  4980. Pivot Grab
  4981. Frame 8- 9: Grab
  4982. Enables state transition on real frame 10
  4983.  
  4984. Pummel
  4985. Frame 9-11: 6% 100f/30w 80° Fire
  4986. Max Damage: 6%
  4987.  
  4988. F-throw
  4989. Frame 1- 2: 18% 60b/50g (KO@ 162%) 45°
  4990. Max Damage: 18%
  4991.  
  4992. B-throw
  4993. Frame 1- 2: 18% 60b/50g (KO@ 162%) 45°
  4994. Max Damage: 18%
  4995.  
  4996. U-throw
  4997. Frame 1-16: 10% 60b/110g (KO@ 140%) 70°
  4998. Frame 17-20: [2%]x8 0b/100g (KO@ 585%) 0° Electric
  4999. Max Damage: 26%
  5000.  
  5001. D-throw
  5002. Frame 1-44: 1% 75b/20g 50°
  5003. Frame 45-47: 20% 0b/90g (KO@ 99%) 0° 0.0-Hitlag 0.0-SDI Bury
  5004. Max Damage: 21%
  5005.  
  5006. Flying Slam (throw attack)
  5007. Frame 1- 2: 22% 80b/50g (KO@ 133%) 60°
  5008. Max Damage: 22%
  5009. Enables state transition on real frame 14
  5010.  
  5011. Whirling Fortress (ground)
  5012. Frame 6- 7: 11%(+3) 70b/80g (KO@ 158%) 80°
  5013. Frame 8-23: [5%]x4 80b/50g (KO@ 443%) 90° Slash
  5014. Frame 24-39: [3%]x4 50b/50g (KO@ 843%) 70° Slash Ground-Target-Only
  5015. Max Damage: 31%
  5016. Enables state transition on real frame 51
  5017.  
  5018. Whirling Fortress (aerial)
  5019. Frame 6- 7: 10%(+3) 80b/60g (KO@ 215%) 80°
  5020. Frame 8-11: [3%]x5 50b/20g 84° Slash
  5021. Frame 28-31: [2%]x5 50b/20g 84° Slash
  5022. Max Damage: 35%
  5023. Enables forward ledge grabs on real frame 8
  5024. Enables all ledge grabs on real frame 48
  5025. Enables state transition on real frame 51
  5026.  
  5027. Bowser Bomb (ground)
  5028. Frame 11-11: 4% 100f/110w 85°
  5029. Frame 38-39: 23%(+5) 45b/75g (KO@ 87%) 76°
  5030. Max Damage: 27%
  5031. Enables state transition on real frame 12
  5032. Enables state transition on real frame 38
  5033.  
  5034. Bowser Bomb (aerial)
  5035. Frame 32-33: 23%(+5) 45b/75g (KO@ 91%) 76°
  5036. Max Damage: 23%
  5037. Enables state transition on real frame 32
  5038.  
  5039. Bowser Bomb (landing)
  5040. Frame 1- 2: 18%(+5) 60b/72g (KO@ 116%) 76° Ground-Target-Only
  5041. Max Damage: 18%
  5042.  
  5043. **********
  5044. END koopag
  5045.  
  5046. BEGIN koopag_breath
  5047. **********
  5048. Fire Breath
  5049. Frame 1-11: 2% 12b/30g 45° 0.7-SDI Fire
  5050. Frame 12-13: 1% 7b/20g 45° 0.7-SDI Fire
  5051. Max Damage: 2%
  5052.  
  5053. **********
  5054. END koopag_breath
  5055.  
  5056. BEGIN koopajr
  5057. **********
  5058. Jab1
  5059. Frame 4- 6: 3% 10b/50g (KO@ 964%) 361°
  5060. Frame 4- 6: 3% 10b/50g (KO@ 964%) 361°
  5061. Max Damage: 3%
  5062. Enables transition to next jab state on real frame 7
  5063.  
  5064. Jab2
  5065. Frame 4- 6: 2% 24b/50g 70°
  5066. Frame 4- 6: 2% 24b/50g 80°
  5067. Max Damage: 5%
  5068. Enables transition to next jab state on real frame 9
  5069.  
  5070. Repeating Jab End
  5071. Frame 9-11: 3% 60b/170g (KO@ 194%) 361° 2.0-Hitlag
  5072. Max Damage: 3%
  5073.  
  5074. Dash Attack
  5075. Frame 8-20: [1.5%]x5 0b/100g (KO@ 664%) 25° Slash
  5076. Frame 25-26: 4% 100b/70g (KO@ 364%) 60° Slash
  5077. Max Damage: 11.5%
  5078.  
  5079. F-tilt (high)
  5080. Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
  5081. Max Damage: 8%
  5082.  
  5083. F-tilt (normal)
  5084. Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
  5085. Max Damage: 8%
  5086.  
  5087. F-tilt (low)
  5088. Frame 7- 9: 8% 30b/110g (KO@ 184%) 361° Slash
  5089. Max Damage: 8%
  5090.  
  5091. U-tilt
  5092. Frame 7-14: 6% 48b/99g (KO@ 254%) 97° Slash
  5093. Max Damage: 6%
  5094.  
  5095. D-tilt
  5096. Frame 4- 6: 1.5% 100f/30w 45°
  5097. Frame 4- 6: 1.5% 100f/30w 94°
  5098. Frame 12-14: 1.5% 100f/30w 55°
  5099. Frame 12-14: 1.5% 100f/30w 94°
  5100. Frame 23-25: 5% 20b/150g (KO@ 216%) 45° 0.4-Trip
  5101. Max Damage: 8%
  5102.  
  5103. F-smash (high)
  5104. Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
  5105. Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
  5106. Max Damage: 16%
  5107. Smash charge window on real frame 6
  5108.  
  5109. F-smash (normal)
  5110. Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
  5111. Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
  5112. Max Damage: 16%
  5113. Smash charge window on real frame 6
  5114.  
  5115. F-smash (low)
  5116. Frame 18-32: [1%]x5 20b/10g 93° 0.5-Hitlag Slash
  5117. Frame 36-38: 11% 40b/136g (KO@ 102%) 46° 2.2-Hitlag Slash
  5118. Max Damage: 16%
  5119. Smash charge window on real frame 6
  5120.  
  5121. U-smash
  5122. Frame 7- 9: 1% 100f/80w 97° Slash Ground-Target-Only
  5123. Frame 10-24: [1.3%]x4 100f/12w 110° Slash Aerial-Target-Only
  5124. Frame 10-25: [1.3%]x4 100f/50w 140° Slash Ground-Target-Only
  5125. Frame 10-25: [1.3%]x4 100f/17w 190° Slash Aerial-Target-Only
  5126. Frame 25-25: 1% 100f/35w 120° Slash
  5127. Frame 30-31: 6% 32b/175g (KO@ 145%) 85° 3.0-Hitlag Slash
  5128. Max Damage: 16.4%
  5129. Smash charge window on real frame 5
  5130.  
  5131. D-smash
  5132. Frame 15-16: 18% 40b/89g (KO@ 110%) 53° 1.2-Hitlag
  5133. Max Damage: 18%
  5134. Smash charge window on real frame 3
  5135.  
  5136. Nair
  5137. Frame 7- 8: 6% 50b/100g (KO@ 223%) 361°
  5138. Frame 9-13: 5% 40b/100g (KO@ 277%) 361°
  5139. Frame 14-19: 3% 30b/100g (KO@ 421%) 361°
  5140. Max Damage: 6%
  5141. Enables transition to Nair landing state (landing lag) on real frame 7
  5142. Cancels transition to Nair landing state (landing lag) on real frame 42
  5143.  
  5144. Fair
  5145. Frame 10-13: 11% 30b/90g (KO@ 179%) 45°
  5146. Frame 10-13: 9% 30b/90g (KO@ 216%) 45°
  5147. Frame 14-17: 8% 30b/90g (KO@ 239%) 45°
  5148. Frame 14-17: 6.5% 30b/90g (KO@ 284%) 45°
  5149. Frame 18-23: 5% 30b/90g (KO@ 348%) 45°
  5150. Frame 18-23: 4% 30b/90g (KO@ 408%) 45°
  5151. Max Damage: 11%
  5152. Enables transition to Fair landing state (landing lag) on real frame 3
  5153. Cancels transition to Fair landing state (landing lag) on real frame 34
  5154.  
  5155. Bair
  5156. Frame 12-13: 14% 30b/90g (KO@ 133%) 361°
  5157. Frame 12-18: 8% 7b/90g (KO@ 264%) 361°
  5158. Max Damage: 14%
  5159. Enables transition to Bair landing state (landing lag) on real frame 12
  5160. Cancels transition to Bair landing state (landing lag) on real frame 30
  5161.  
  5162. Uair
  5163. Frame 6- 9: 10% 30b/100g (KO@ 193%) 68°
  5164. Frame 10-13: 6.5% 30b/80g (KO@ 353%) 68°
  5165. Max Damage: 10%
  5166. Enables transition to Uair landing state (landing lag) on real frame 2
  5167. Cancels transition to Uair landing state (landing lag) on real frame 16
  5168.  
  5169. Dair
  5170. Frame 15-38: [1.3%]x6 100f/30w 270° 0.0-SDI Slash Aerial-Target-Only
  5171. Frame 15-38: [1.3%]x6 30b/100g (KO@ 642%) 366° Slash Aerial-Target-Only
  5172. Frame 15-39: [1.3%]x7 30b/100g (KO@ 642%) 365° Slash Ground-Target-Only
  5173. Frame 39-39: 2% 70b/130g (KO@ 361%) 64° 2.0-Hitlag 0.0-SDI Slash Aerial-Target-Only
  5174. Frame 39-39: 2% 70b/130g (KO@ 353%) 64° 2.0-Hitlag Slash Aerial-Target-Only
  5175. Max Damage: 24.7%
  5176. Enables transition to Dair landing state (landing lag) on real frame 2
  5177. Cancels transition to Dair landing state (landing lag) on real frame 55
  5178.  
  5179. Fair Landing
  5180. Frame 2- 2: 2% 100f/60w 60° 2.0-Hitlag Ground-Target-Only
  5181. Max Damage: 2%
  5182.  
  5183. Dair Landing
  5184. Frame 1- 1: 2% 40b/180g (KO@ 301%) 50° 3.0-Hitlag
  5185. Max Damage: 2%
  5186.  
  5187. Grab
  5188. Frame 12-13: Grab
  5189. Enables state transition on real frame 14
  5190.  
  5191. Dash Grab
  5192. Frame 13-14: Grab
  5193. Enables state transition on real frame 15
  5194.  
  5195. Pivot Grab
  5196. Frame 12-13: Grab
  5197. Enables state transition on real frame 14
  5198.  
  5199. Pummel
  5200. Frame 6- 6: 2% 100f/30w 361°
  5201. Max Damage: 2%
  5202. Enables state transition on real frame 18
  5203.  
  5204. F-throw
  5205. Frame 1-13: 6% 60b/70g (KO@ 316%) 45°
  5206. Frame 14-15: 3% 100f/30w 361° 1.5-Hitlag
  5207. Max Damage: 9%
  5208.  
  5209. B-throw
  5210. Frame 1- 2: 12% 50b/65g (KO@ 201%) 45°
  5211. Max Damage: 12%
  5212.  
  5213. U-throw
  5214. Frame 1- 2: 7% 55b/85g (KO@ 251%) 80°
  5215. Max Damage: 7%
  5216.  
  5217. D-throw
  5218. Frame 1-15: 4% 80b/110g (KO@ 263%) 55°
  5219. Frame 16-49: [0.5%]x7 100f/30w 361° 0.5-Hitlag Slash
  5220. Max Damage: 7.5%
  5221.  
  5222. Grounding Dash (ground startup)
  5223. Begins super armor on real frame 1
  5224. Ends super armor on real frame 32
  5225.  
  5226. Clown Kart Dash (ground tackle)
  5227. Frame 1- 2: 4% 60b/80g (KO@ 393%) 80° 1.2-Hitlag Ground-Target-Only
  5228. Frame 1- 2: 4% 60b/80g (KO@ 393%) 80° 1.2-Hitlag Aerial-Target-Only
  5229. Max Damage: 4%
  5230.  
  5231. Koopa Drift (ground tackle)
  5232. Frame 1- 2: 2% 80b/40g (KO@ 950%) 45° Ground-Target-Only
  5233. Frame 1- 2: 2% 80b/40g (KO@ 950%) 45° Aerial-Target-Only
  5234. Max Damage: 2%
  5235.  
  5236. Grounding Dash (ground tackle)
  5237. Frame 2- 3: 8% 60b/80g (KO@ 248%) 55° 1.2-Hitlag Aerial-Target-Only
  5238. Frame 2- 3: 8% 60b/80g 80° 1.2-Hitlag Bury Ground-Target-Only
  5239. Max Damage: 8%
  5240.  
  5241. Clown Kart Dash (spinout)
  5242. Frame 5-12: 8% 60b/80g (KO@ 204%) 361°
  5243. Max Damage: 8%
  5244.  
  5245. Koopa Drift (spinout)
  5246. Frame 3-41: [1%]x8 100f/65w 20° 0.5-Hitlag
  5247. Frame 42-42: 2% 85b/40g (KO@ 897%) 45°
  5248. Max Damage: 10%
  5249.  
  5250. Grounding Dash (spinout)
  5251. Frame 5-12: 0% 60b/80g 45°
  5252.  
  5253. Grounding Dash (aerial startup)
  5254. Begins super armor on real frame 1
  5255. Ends super armor on real frame 32
  5256.  
  5257. Clown Kart Dash (aerial tackle)
  5258. Frame 5-12: 8% 60b/80g (KO@ 204%) 361°
  5259. Max Damage: 8%
  5260.  
  5261. Grounding Dash (aerial tackle)
  5262. Frame 5-12: 0% 60b/80g 45°
  5263.  
  5264. Meteor Ejection (ground startup)
  5265. Begins super armor on real frame 9
  5266. Ends super armor on real frame 21
  5267.  
  5268. Meteor Ejection (aerial startup)
  5269. Begins super armor on real frame 9
  5270. Ends super armor on real frame 21
  5271.  
  5272. Abandon Ship! (ejected ascent)
  5273. Enables all ledge grabs on real frame 13
  5274.  
  5275. Meteor Ejection (ejected ascent)
  5276. Enables all ledge grabs on real frame 13
  5277.  
  5278. Abandon Ship! (ejected decent)
  5279. Enables all ledge grabs on real frame 1
  5280.  
  5281. Meteor Ejection (ejected decent)
  5282. Enables all ledge grabs on real frame 1
  5283.  
  5284. Koopa Meteor (ejected decent)
  5285. Frame 4- 5: 17% 85b/50g (KO@ 150%) 75° 1.5-Hitlag
  5286. Max Damage: 17%
  5287. Enables all ledge grabs on real frame 1
  5288.  
  5289. Abandon Ship! (hammer)
  5290. Frame 8- 8: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5291. Frame 8- 8: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5292. Frame 13-13: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
  5293. Frame 13-13: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5294. Max Damage: 30%
  5295.  
  5296. Meteor Ejection (hammer)
  5297. Frame 8- 9: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5298. Frame 8- 9: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5299. Frame 13-14: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
  5300. Frame 13-14: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5301. Max Damage: 30%
  5302.  
  5303. Koopa Meteor (hammer)
  5304. Frame 8- 9: 15% 50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5305. Frame 8- 9: 10% 50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5306. Frame 13-14: 15% 50b/90g (KO@ 90%) 361° 1.2-Hitlag
  5307. Frame 13-14: 10% 50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5308. Max Damage: 30%
  5309.  
  5310. Final Smash?
  5311. Enables state transition on real frame 20
  5312.  
  5313. **********
  5314. END koopajr
  5315.  
  5316. BEGIN koopajr_batten
  5317. **********
  5318. Final Smash
  5319. Frame 1-119: [3%]x3 100f/150w 135° 0.2-Hitlag Unblockable
  5320. Frame 121-239: [3%]x3 100f/120w 135° 0.2-Hitlag Unblockable
  5321. Frame 241-359: [3%]x4 100f/100w 140° 0.2-Hitlag Unblockable
  5322. Frame 361-469: [3%]x4 100f/60w 140° 0.2-Hitlag Unblockable
  5323. Frame 471-479: 5% 65b/185g (KO@ 77%) 361° 0.2-Hitlag Unblockable
  5324. Max Damage: 47%
  5325.  
  5326. **********
  5327. END koopajr_batten
  5328.  
  5329. BEGIN koopajr_cannonball
  5330. **********
  5331. Clown Cannon (non-zero min charge)
  5332. Frame 1- 2: 1% 40b/82g (KO@ 895%) 50° 0.0-SDI
  5333. Max Damage: 1%
  5334.  
  5335. Piercing Cannon (non-zero min charge)
  5336. Frame 1- 2: 1% 30b/70g (KO@ 970%) 35° 0.0-SDI
  5337. Max Damage: 1%
  5338.  
  5339. Air Cannon (non-zero min charge)
  5340. Frame 1- 4: 0% 80b/70g (KO@ 822%) 20° 0.0-Hitlag 0.0-SDI
  5341. Frame 5- 6: 0% 60b/70g 20° 0.0-Hitlag 0.0-SDI
  5342.  
  5343. **********
  5344. END koopajr_cannonball
  5345.  
  5346. BEGIN koopajr_remainclown
  5347. **********
  5348. Abandon Ship! (clown car ground hit)
  5349. Frame 5- 6: 5% 50b/25g 80°
  5350. Max Damage: 5%
  5351.  
  5352. Meteor Ejection (clown car ground hit)
  5353. Frame 5- 6: 3% 50b/25g 80° 0.5-Hitlag
  5354. Max Damage: 3%
  5355.  
  5356. Abandon Ship! (clown car aerial hit)
  5357. Frame 5- 6: 5% 50b/25g 80°
  5358. Max Damage: 5%
  5359.  
  5360. Meteor Ejection (clown car aerial hit)
  5361. Frame 5- 7: 8% 85b/35g (KO@ 628%) 270° 2.0-Hitlag
  5362. Frame 8- 9: 3% 50b/25g 80° 0.5-Hitlag
  5363. Max Damage: 8%
  5364.  
  5365. Abandon Ship! (clown car explosion)
  5366. Frame 1- 2: 13% 85b/70g (KO@ 148%) 55° Fire
  5367. Max Damage: 13%
  5368.  
  5369. Meteor Ejection (clown car explosion)
  5370. Frame 1- 2: 10% 85b/20g (KO@ 553%) 40° Fire
  5371. Max Damage: 10%
  5372.  
  5373. Koopa Meteor (clown car explosion)
  5374. Frame 1- 2: 10% 85b/50g (KO@ 214%) 40° 0.8-Hitlag Fire
  5375. Max Damage: 10%
  5376.  
  5377. **********
  5378. END koopajr_remainclown
  5379.  
  5380. BEGIN link
  5381. **********
  5382. Jab1
  5383. Frame 7- 8: 2.5% 35b/37g 80° Slash
  5384. Frame 7- 8: 2.5% 35b/37g 95° Slash
  5385. Frame 7- 8: 2.5% 30b/37g 361° Slash
  5386. Max Damage: 2.5%
  5387. Enables transition to next jab state on real frame 10
  5388.  
  5389. Jab2
  5390. Frame 6- 7: 2.5% 38b/10g 50° Slash
  5391. Frame 6- 7: 2.5% 38b/10g 60° Slash
  5392. Frame 6- 7: 2.5% 38b/10g 78° Slash
  5393. Frame 6- 7: 2.5% 38b/10g 90° Slash
  5394. Max Damage: 5%
  5395. Enables transition to next jab state on real frame 10
  5396.  
  5397. Jab3
  5398. Frame 6-10: 5% 70b/50g (KO@ 394%) 30° Pierce
  5399. Max Damage: 10%
  5400.  
  5401. Dash Attack
  5402. Frame 21-24: 14% 70b/78g (KO@ 118%) 45° Slash
  5403. Frame 21-24: 13% 85b/78g (KO@ 140%) 60° Slash
  5404. Frame 21-24: 13% 85b/78g (KO@ 127%) 70° Slash
  5405. Max Damage: 14%
  5406.  
  5407. F-tilt (normal)
  5408. Frame 15-19: 13% 55b/82g (KO@ 130%) 361° Slash
  5409. Max Damage: 13%
  5410.  
  5411. U-tilt
  5412. Frame 8-12: 9% 30b/130g (KO@ 152%) 85° Slash
  5413. Frame 8-12: 9% 30b/124g (KO@ 160%) 85° Slash
  5414. Frame 8-12: 9% 30b/123g (KO@ 161%) 85° Slash
  5415. Frame 8-12: 9% 30b/122g (KO@ 163%) 95° Slash
  5416. Max Damage: 9%
  5417.  
  5418. D-tilt
  5419. Frame 13-14: 12% 90b/50g (KO@ 200%) 80° 0.4-Trip Slash
  5420. Frame 13-14: 12% 90b/50g (KO@ 299%) 280° 0.4-Trip Slash
  5421. Max Damage: 12%
  5422.  
  5423. F-smash (normal)
  5424. Frame 15-16: 14% 30b/100g (KO@ 118%) 361° Slash
  5425. Frame 15-16: 7% 47b/15g 55° Slash
  5426. Frame 15-16: 7% 47b/15g 75° Slash
  5427. Max Damage: 27%
  5428. Smash charge window on real frame 10
  5429. Enables transition to F-smash2 on real frame 20
  5430. Cancels transition to F-smash2 on real frame 37
  5431.  
  5432. F-smash2
  5433. Frame 12-13: 13% 85b/85g (KO@ 105%) 48° 1.5-Hitlag Slash
  5434. Frame 12-13: 12% 85b/85g (KO@ 115%) 48° 1.5-Hitlag Slash
  5435. Max Damage: 13%
  5436.  
  5437. U-smash
  5438. Frame 10-15: 4% 100f/48w 98° Slash
  5439. Frame 10-15: 4% 100f/40w 95° Slash
  5440. Frame 10-15: 4% 100f/40w 98° Slash
  5441. Frame 26-29: 3% 100f/40w 90° Slash
  5442. Frame 26-29: 3% 100f/37w 90° Slash
  5443. Frame 26-29: 3% 100f/33w 90° Slash
  5444. Frame 26-29: 3% 100f/30w 93° Slash
  5445. Frame 41-45: 11% 60b/96g (KO@ 134%) 80° Slash
  5446. Frame 41-45: 11% 60b/96g (KO@ 133%) 90° Slash
  5447. Frame 41-45: 10% 60b/96g (KO@ 146%) 90° Slash
  5448. Frame 41-45: 9% 60b/96g (KO@ 162%) 90° Slash
  5449. Max Damage: 18%
  5450. Smash charge window on real frame 6
  5451.  
  5452. D-smash
  5453. Frame 9-10: 17% 26b/90g (KO@ 125%) 75° 0.3-Trip Slash
  5454. Frame 9-10: 16% 26b/90g (KO@ 133%) 75° 0.3-Trip Slash
  5455. Frame 9-10: 14% 26b/90g (KO@ 154%) 75° 0.3-Trip Slash
  5456. Frame 21-22: 12% 80b/57g (KO@ 128%) 30° 0.3-Trip Slash
  5457. Frame 21-22: 11% 80b/57g (KO@ 141%) 30° 0.3-Trip Slash
  5458. Frame 21-22: 10% 80b/57g (KO@ 156%) 30° 0.3-Trip Slash
  5459. Max Damage: 29%
  5460. Smash charge window on real frame 5
  5461.  
  5462. Nair
  5463. Frame 7- 8: 11% 22b/100g (KO@ 161%) 361°
  5464. Frame 7- 8: 9% 22b/100g (KO@ 194%) 361°
  5465. Frame 9-31: 6% 15b/100g (KO@ 286%) 361°
  5466. Max Damage: 11%
  5467. Enables transition to Nair landing state (landing lag) on real frame 4
  5468. Cancels transition to Nair landing state (landing lag) on real frame 36
  5469.  
  5470. Fair
  5471. Frame 14-15: 8% 10b/132g (KO@ 181%) 45° Slash
  5472. Frame 26-27: 10% 30b/105g (KO@ 158%) 45° 1.2-Hitlag Slash
  5473. Max Damage: 18%
  5474. Enables transition to Fair landing state (landing lag) on real frame 1
  5475. Cancels transition to Fair landing state (landing lag) on real frame 51
  5476.  
  5477. Bair
  5478. Frame 6- 8: 3% 100f/40w 68°
  5479. Frame 6- 8: 3% 100f/40w 72°
  5480. Frame 18-22: 5% 70b/70g (KO@ 309%) 361°
  5481. Max Damage: 8%
  5482. Enables transition to Bair landing state (landing lag) on real frame 1
  5483. Cancels transition to Bair landing state (landing lag) on real frame 29
  5484.  
  5485. Uair
  5486. Frame 11-13: 15% 18b/88g (KO@ 151%) 85° Pierce
  5487. Frame 14-40: 13% 18b/88g (KO@ 151%) 85° Pierce
  5488. Max Damage: 15%
  5489. Enables transition to Uair landing state (landing lag) on real frame 11
  5490. Cancels transition to Uair landing state (landing lag) on real frame 47
  5491.  
  5492. Dair
  5493. Frame 14-17: 15% 30b/80g (KO@ 206%) 270° Pierce
  5494. Frame 18-20: 18% 30b/80g (KO@ 137%) 65° Pierce
  5495. Frame 21-64: 15% 30b/80g (KO@ 137%) 65° Pierce
  5496. Max Damage: 18%
  5497. Enables transition to Dair landing state (landing lag) on real frame 10
  5498. Cancels transition to Dair landing state (landing lag) on real frame 65
  5499.  
  5500. Dair Landing
  5501. Cancels state transition on real frame 1
  5502.  
  5503. Grab
  5504. Article generated on real frame 7
  5505. Article generated on real frame 7
  5506. Article generated on real frame 7
  5507.  
  5508. Dash Grab
  5509. Article generated on real frame 7
  5510. Article generated on real frame 7
  5511. Article generated on real frame 7
  5512.  
  5513. Pivot Grab
  5514. Frame 15-16: Grab
  5515. Article generated on real frame 6
  5516. Article generated on real frame 6
  5517. Article generated on real frame 6
  5518.  
  5519. Pummel
  5520. Frame 9- 9: 2.1% 0b/100g (KO@ 620%) 361°
  5521. Max Damage: 2.1%
  5522. Enables state transition on real frame 16
  5523.  
  5524. F-throw
  5525. Frame 1-11: 4% 50b/120g (KO@ 300%) 55°
  5526. Frame 12-13: 3%(+1) 0f/120w 361°
  5527. Max Damage: 7%
  5528.  
  5529. B-throw
  5530. Frame 1-11: 4% 50b/110g (KO@ 307%) 130°
  5531. Frame 12-13: 3%(+1) 0f/120w 361°
  5532. Max Damage: 7%
  5533.  
  5534. U-throw
  5535. Frame 1-25: 2% 24b/230g (KO@ 256%) 90°
  5536. Frame 26-29: 5% 50b/100g (KO@ 217%) 20° Slash
  5537. Frame 26-29: 4% 50b/100g (KO@ 256%) 20° Slash
  5538. Max Damage: 7%
  5539.  
  5540. D-throw
  5541. Frame 1-21: 4% 60b/90g (KO@ 365%) 110°
  5542. Frame 22-23: 3%(+1) 0f/120w 361°
  5543. Max Damage: 7%
  5544.  
  5545. unknown substate 0x20f
  5546. Article generated on real frame 1
  5547. Article generated on real frame 1
  5548.  
  5549. unknown substate 0x210
  5550. Article generated on real frame 1
  5551. Article generated on real frame 1
  5552.  
  5553. unknown substate 0x211
  5554. Article generated on real frame 1
  5555. Article generated on real frame 1
  5556.  
  5557. unknown substate 0x227
  5558. Article generated on real frame 5
  5559.  
  5560. unknown substate 0x228
  5561. Article generated on real frame 5
  5562.  
  5563. unknown substate 0x229
  5564. Article generated on real frame 6
  5565.  
  5566. Spin Attack (ground)
  5567. Frame 4- 8: 12% 60b/84g (KO@ 145%) 47° 1.4-Hitlag Slash
  5568. Frame 4- 8: 9% 60b/84g (KO@ 190%) 47° Slash
  5569. Frame 9-20: 9% 48b/80g (KO@ 215%) 45° Slash
  5570. Frame 9-20: 7% 48b/80g (KO@ 267%) 45° Slash
  5571. Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Slash
  5572. Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Slash
  5573. Max Damage: 12%
  5574.  
  5575. Shocking Spin Attack (ground)
  5576. Frame 4- 8: 14% 68b/72g (KO@ 123%) 361° Electric
  5577. Frame 4- 8: 9% 68b/72g (KO@ 191%) 361° Electric
  5578. Frame 9-20: 9% 55b/80g (KO@ 192%) 361° Electric
  5579. Frame 9-20: 7% 55b/80g (KO@ 238%) 361° Electric
  5580. Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Electric
  5581. Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Electric
  5582. Max Damage: 14%
  5583.  
  5584. Spin Attack (aerial)
  5585. Frame 8- 8: 4% 100f/100w 80° Slash
  5586. Frame 8- 8: 4% 100f/85w 366° Slash
  5587. Frame 8- 8: 4% 100f/70w 85° Slash
  5588. Frame 11-11: 2% 100f/90w 120° Slash
  5589. Frame 16-16: 2% 100f/100w 82° Slash
  5590. Frame 16-16: 2% 100f/85w 45° Slash
  5591. Frame 16-16: 2% 100f/60w 366° Slash
  5592. Frame 19-19: 2% 100f/90w 120° Slash
  5593. Frame 22-22: 2% 100f/100w 90° Slash
  5594. Frame 22-22: 2% 100f/85w 45° Slash
  5595. Frame 22-22: 2% 100f/50w 366° Slash
  5596. Frame 26-26: 2% 100f/90w 120° Slash
  5597. Frame 31-31: 2% 100f/85w 50° Slash
  5598. Frame 31-31: 2% 100f/80w 90° Slash
  5599. Frame 31-31: 2% 100f/45w 90° Slash
  5600. Frame 38-38: 2% 100f/90w 120° Slash
  5601. Frame 47-48: 4% 30b/200g (KO@ 153%) 361° 1.8-Hitlag Slash
  5602. Max Damage: 22%
  5603. Enables forward ledge grabs on real frame 12
  5604. Enables all ledge grabs on real frame 32
  5605.  
  5606. Shocking Spin Attack (aerial)
  5607. Frame 7- 8: 4% 100f/90w 80° Electric
  5608. Frame 35-36: 6% 30b/160g (KO@ 142%) 30° 1.2-Hitlag Electric
  5609. Max Damage: 10%
  5610. Enables all ledge grabs on real frame 37
  5611.  
  5612. Final Smash Finisher
  5613. Frame 13-14: 1% 100f/100w 22° Stun
  5614. Max Damage: 1%
  5615.  
  5616. **********
  5617. END link
  5618.  
  5619. BEGIN link_boomerang
  5620. **********
  5621. Gale Boomerang (outward)
  5622. Frame 1- 9: 7% 80b/40g (KO@ 470%) 70° Slash
  5623. Frame 10-37: 5% 60b/40g (KO@ 735%) 65° Slash
  5624. Frame 38-39: 0% 100f/60w 60°
  5625. Max Damage: 7%
  5626.  
  5627. Boomerang (outward)
  5628. Frame 1- 3: 9% 50b/60g (KO@ 286%) 45°
  5629. Frame 4-31: 7% 50b/60g (KO@ 375%) 50°
  5630. Frame 32-33: 5% 20b/60g (KO@ 621%) 55°
  5631. Max Damage: 9%
  5632.  
  5633. Ripping Boomerang (outward)
  5634. Frame 1- 3: 4% 50b/50g (KO@ 557%) 30° Slash
  5635. Frame 4-19: 2% 30b/50g (KO@ 932%) 20° Slash
  5636. Frame 20-21: 1.5% 20b/50g 361° Slash
  5637. Max Damage: 4%
  5638.  
  5639. Gale Boomerang (returning)
  5640. Frame 1- 2: 0% 100f/70w 40°
  5641.  
  5642. Boomerang (returning)
  5643. Frame 4- 5: 3% 20b/50g 55°
  5644. Max Damage: 3%
  5645.  
  5646. Ripping Boomerang (returning)
  5647. Frame 1- 2: 0.7% 20b/50g 40° Slash
  5648. Max Damage: 0.7%
  5649.  
  5650. **********
  5651. END link_boomerang
  5652.  
  5653. BEGIN link_bowarrow
  5654. **********
  5655. Hero's Bow
  5656. Frame 1- 2: 5% 10b/66g (KO@ 517%) 361° 0.8-Hitlag Pierce
  5657. Max Damage: 5%
  5658.  
  5659. Power Bow
  5660. Frame 1- 2: 5% 30b/94g (KO@ 333%) 45° 1.7-Hitlag Pierce
  5661. Max Damage: 5%
  5662.  
  5663. Quickfire Bow
  5664. Frame 1- 2: 5% 10b/40g (KO@ 859%) 361° 0.8-Hitlag Magic
  5665. Max Damage: 5%
  5666.  
  5667. **********
  5668. END link_bowarrow
  5669.  
  5670. BEGIN littlemac
  5671. **********
  5672. Jab1
  5673. Frame 1- 1: 2% 10b/80g (KO@ 811%) 85°
  5674. Max Damage: 2%
  5675. Enables transition to next jab state on real frame 7
  5676.  
  5677. Jab2
  5678. Frame 1- 2: 2% 10b/80g (KO@ 817%) 80°
  5679. Max Damage: 4%
  5680. Enables transition to next jab state on real frame 9
  5681.  
  5682. Jab3
  5683. Frame 4- 4: 7% 30b/110g (KO@ 252%) 60° 1.4-Hitlag
  5684. Frame 4- 4: 7% 30b/100g (KO@ 279%) 60° 1.4-Hitlag
  5685. Max Damage: 11%
  5686.  
  5687. Repeating Jab End
  5688. Frame 5- 5: 3% 90b/123g (KO@ 242%) 75° 2.5-Hitlag
  5689. Max Damage: 3%
  5690.  
  5691. Dash Attack
  5692. Frame 1- 4: 0% 100f/20w 361° 0.0-Hitlag 0.0-SDI
  5693. Frame 7- 9: 10% 80b/70g (KO@ 184%) 50°
  5694. Frame 7- 9: 10% 80b/70g (KO@ 212%) 60°
  5695. Frame 7- 9: 10% 80b/70g (KO@ 193%) 70°
  5696. Max Damage: 10%
  5697.  
  5698. F-tilt (normal)
  5699. Frame 4- 5: 4% 100f/80w 28°
  5700. Frame 4- 5: 4% 100f/60w 28°
  5701. Frame 4- 5: 4% 100f/50w 60°
  5702. Frame 12-13: 8% 40b/130g (KO@ 139%) 361° 1.2-Hitlag
  5703. Max Damage: 12%
  5704.  
  5705. U-tilt
  5706. Frame 5-10: 9% 50b/80g (KO@ 221%) 85°
  5707. Max Damage: 9%
  5708.  
  5709. D-tilt
  5710. Frame 3- 4: 8% 50b/50g (KO@ 403%) 80° 0.2-Trip
  5711. Max Damage: 8%
  5712.  
  5713. F-smash (high)
  5714. Frame 6-12: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
  5715. Frame 14-15: 19% 30b/85g (KO@ 112%) 78° 1.4-Hitlag
  5716. Frame 14-15: 17% 30b/85g (KO@ 126%) 85° 1.4-Hitlag
  5717. Max Damage: 19%
  5718. Smash charge window on real frame 5
  5719. Begins super armor on real frame 8
  5720. Ends super armor on real frame 16
  5721.  
  5722. F-smash (normal)
  5723. Frame 6-12: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
  5724. Frame 14-15: 19% 30b/91g (KO@ 92%) 361° 1.4-Hitlag
  5725. Frame 14-15: 17% 30b/91g (KO@ 105%) 361° 1.4-Hitlag
  5726. Max Damage: 19%
  5727. Smash charge window on real frame 5
  5728. Begins super armor on real frame 8
  5729. Ends super armor on real frame 16
  5730.  
  5731. F-smash (low)
  5732. Frame 6-13: 0% 100f/24w 361° 0.0-Hitlag 0.0-SDI
  5733. Frame 15-15: 22%(+4) 50b/22g (KO@ 328%) 361° 1.4-Hitlag
  5734. Max Damage: 22%
  5735. Smash charge window on real frame 5
  5736. Begins super armor on real frame 9
  5737. Ends super armor on real frame 16
  5738.  
  5739. U-smash
  5740. Frame 10-10: 20% 40b/80g (KO@ 103%) 86° 1.8-Hitlag Fire Ground-Target-Only
  5741. Frame 11-14: 15% 25b/100g (KO@ 125%) 85° 1.3-Hitlag
  5742. Max Damage: 20%
  5743. Smash charge window on real frame 7
  5744. Begins super armor on real frame 8
  5745. Ends super armor on real frame 12
  5746.  
  5747. D-smash
  5748. Frame 10-11: 12% 25b/100g (KO@ 133%) 30°
  5749. Max Damage: 24%
  5750. Smash charge window on real frame 6
  5751. Begins super armor on real frame 7
  5752. Ends super armor on real frame 11
  5753. Begins super armor on real frame 15
  5754. Ends super armor on real frame 18
  5755.  
  5756. Nair
  5757. Frame 2- 2: 2% 100f/9w 366° 2.0-SDI
  5758. Frame 2- 2: 2% 5b/100g (KO@ 670%) 80° 2.0-SDI
  5759. Max Damage: 2%
  5760. Enables transition to Nair landing state (landing lag) on real frame 1
  5761. Cancels transition to Nair landing state (landing lag) on real frame 25
  5762.  
  5763. Fair
  5764. Frame 10-12: 5% 25b/100g (KO@ 285%) 30°
  5765. Frame 10-12: 4% 25b/100g (KO@ 334%) 30°
  5766. Max Damage: 5%
  5767. Enables transition to Fair landing state (landing lag) on real frame 1
  5768. Cancels transition to Fair landing state (landing lag) on real frame 35
  5769.  
  5770. Bair
  5771. Frame 11-12: 6% 25b/100g (KO@ 248%) 30°
  5772. Frame 11-12: 4% 25b/100g (KO@ 334%) 30°
  5773. Max Damage: 6%
  5774. Enables transition to Bair landing state (landing lag) on real frame 1
  5775. Cancels transition to Bair landing state (landing lag) on real frame 36
  5776.  
  5777. Uair
  5778. Frame 5- 8: 5% 25b/100g (KO@ 338%) 80°
  5779. Frame 5- 8: 4% 25b/100g (KO@ 396%) 80°
  5780. Max Damage: 5%
  5781. Enables transition to Uair landing state (landing lag) on real frame 1
  5782. Cancels transition to Uair landing state (landing lag) on real frame 40
  5783.  
  5784. Dair
  5785. Frame 7-10: 5% 0b/80g (KO@ 451%) 361°
  5786. Frame 7-10: 4% 0b/80g (KO@ 711%) 270°
  5787. Frame 7-10: 4% 0b/80g (KO@ 528%) 361°
  5788. Max Damage: 5%
  5789. Enables transition to Dair landing state (landing lag) on real frame 1
  5790. Cancels transition to Dair landing state (landing lag) on real frame 25
  5791.  
  5792. Grab
  5793. Frame 9-10: Grab
  5794. Enables state transition on real frame 11
  5795.  
  5796. Dash Grab
  5797. Frame 10-11: Grab
  5798. Enables state transition on real frame 12
  5799.  
  5800. Pivot Grab
  5801. Frame 11-12: Grab
  5802. Enables state transition on real frame 13
  5803.  
  5804. Pummel
  5805. Frame 9- 9: 2.1% 100f/30w 361°
  5806. Max Damage: 2.1%
  5807. Enables state transition on real frame 16
  5808.  
  5809. F-throw
  5810. Frame 1-14: 4% 45b/105g (KO@ 315%) 45°
  5811. Frame 15-16: 4% 60b/100g (KO@ 309%) 80° 1.5-Hitlag
  5812. Max Damage: 8%
  5813.  
  5814. B-throw
  5815. Frame 1-16: 5% 42b/130g (KO@ 220%) 45°
  5816. Frame 17-18: 4% 60b/100g (KO@ 308%) 80° 1.5-Hitlag
  5817. Max Damage: 9%
  5818.  
  5819. U-throw
  5820. Frame 1- 9: 3% 70b/105g (KO@ 328%) 85°
  5821. Frame 10-11: 4% 60b/100g (KO@ 310%) 80° 1.5-Hitlag
  5822. Max Damage: 7%
  5823.  
  5824. D-throw
  5825. Frame 1-13: 5% 78b/40g (KO@ 580%) 85°
  5826. Frame 14-15: 4% 60b/100g (KO@ 308%) 80° 1.5-Hitlag
  5827. Max Damage: 9%
  5828.  
  5829. unknown substate 0x20e
  5830. Article generated on real frame 1
  5831. Article generated on real frame 1
  5832.  
  5833. unknown substate 0x210
  5834. Article generated on real frame 1
  5835. Article generated on real frame 1
  5836.  
  5837. unknown substate 0x212
  5838. Article generated on real frame 1
  5839. Article generated on real frame 1
  5840.  
  5841. unknown substate 0x214
  5842. Article generated on real frame 1
  5843. Article generated on real frame 1
  5844.  
  5845. unknown substate 0x216
  5846. Article generated on real frame 1
  5847. Article generated on real frame 1
  5848.  
  5849. unknown substate 0x218
  5850. Article generated on real frame 1
  5851. Article generated on real frame 1
  5852.  
  5853. unknown substate 0x21a
  5854. Article generated on real frame 1
  5855. Article generated on real frame 1
  5856.  
  5857. unknown substate 0x21c
  5858. Article generated on real frame 1
  5859. Article generated on real frame 1
  5860.  
  5861. unknown substate 0x21e
  5862. Article generated on real frame 1
  5863. Article generated on real frame 1
  5864.  
  5865. unknown substate 0x220
  5866. Article generated on real frame 1
  5867. Article generated on real frame 1
  5868.  
  5869. unknown substate 0x222
  5870. Article generated on real frame 1
  5871. Article generated on real frame 1
  5872.  
  5873. unknown substate 0x224
  5874. Article generated on real frame 1
  5875. Article generated on real frame 1
  5876.  
  5877. Straight Lunge (ground, full charge hit)
  5878. Frame 4- 5: 25% 55b/86g (KO@ 51%) 361° 1.3-Hitlag
  5879. Frame 10-31: 20% 55b/86g (KO@ 73%) 361° 1.3-Hitlag
  5880. Max Damage: 25%
  5881.  
  5882. Flaming Straight Lunge (ground, full charge hit)
  5883. Frame 3-24: [1.8%]x6 100f/75w 25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
  5884. Frame 3-24: [1.8%]x6 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5885. Max Damage: 10.8%
  5886.  
  5887. Stunning Straight Lunge (ground, full charge hit)
  5888. Frame 2- 9: 20% 70b/60g (KO@ 132%) 120° 2.0-Hitlag Stun
  5889. Frame 10-31: 18% 75b/60g (KO@ 143%) 120° 2.0-Hitlag Stun
  5890. Max Damage: 20%
  5891.  
  5892. Flaming Straight Lunge (ground, full charge end)
  5893. Frame 1- 1: 6% 70b/80g (KO@ 211%) 30° 2.0-Hitlag Fire
  5894. Max Damage: 6%
  5895.  
  5896. Straight Lunge (ground, partial charge hit)
  5897. Frame 4- 5: 14% 50b/90g (KO@ 113%) 361°
  5898. Frame 6- 9: 12% 50b/90g (KO@ 133%) 361°
  5899. Frame 10-17: 9% 50b/90g (KO@ 176%) 361°
  5900. Max Damage: 14%
  5901.  
  5902. Flaming Straight Lunge (ground, partial charge hit)
  5903. Frame 3-18: [1.5%]x2 100f/75w 25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
  5904. Frame 3-18: [1.5%]x2 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5905. Frame 19-20: 3% 70b/80g (KO@ 345%) 30° 1.5-Hitlag Fire
  5906. Max Damage: 3%
  5907.  
  5908. Stunning Straight Lunge (ground, partial charge hit)
  5909. Frame 4- 9: 10% 50b/90g (KO@ 202%) 120° 0.8-Hitlag Electric
  5910. Frame 10-17: 7% 50b/90g (KO@ 275%) 120° 0.8-Hitlag Electric
  5911. Max Damage: 10%
  5912.  
  5913. Straight Lunge (aerial, full charge hit)
  5914. Frame 3-13: 15% 25b/100g (KO@ 114%) 361°
  5915. Max Damage: 15%
  5916.  
  5917. Flaming Straight Lunge (aerial, full charge hit)
  5918. Frame 3-24: [1.4%]x6 100f/75w 25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
  5919. Frame 3-24: [1.4%]x6 100f/50w 366° 0.7-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5920. Max Damage: 8.4%
  5921.  
  5922. Stunning Straight Lunge (aerial, full charge hit)
  5923. Frame 2-12: 12% 80b/80g (KO@ 154%) 120° 2.0-Hitlag Stun
  5924. Max Damage: 12%
  5925.  
  5926. Flaming Straight Lunge (aerial, full charge end)
  5927. Frame 1- 1: 5% 70b/80g (KO@ 243%) 30° 2.0-Hitlag Fire
  5928. Max Damage: 5%
  5929.  
  5930. Straight Lunge (aerial, partial charge hit)
  5931. Frame 4- 7: 10% 25b/95g (KO@ 182%) 361°
  5932. Frame 8-10: 7% 25b/95g (KO@ 249%) 361°
  5933. Max Damage: 10%
  5934.  
  5935. Flaming Straight Lunge (aerial, partial charge hit)
  5936. Frame 3-18: [1.2%]x2 100f/75w 25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
  5937. Frame 3-18: [1.2%]x2 100f/50w 366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5938. Frame 19-20: 3% 70b/80g (KO@ 345%) 30° 1.5-Hitlag Fire
  5939. Max Damage: 3%
  5940.  
  5941. Stunning Straight Lunge (aerial, partial charge hit)
  5942. Frame 4- 7: 8% 25b/95g (KO@ 270%) 120° 0.8-Hitlag Electric
  5943. Frame 8-10: 5% 25b/95g (KO@ 393%) 120° 0.8-Hitlag Electric
  5944. Max Damage: 8%
  5945.  
  5946. KO Punch 1 (ground)
  5947. Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5948. Frame 9- 9: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
  5949. Max Damage: 35%
  5950. Begins super armor on real frame 8
  5951. Ends super armor on real frame 10
  5952.  
  5953. KO Punch 2 (ground)
  5954. Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5955. Frame 9-11: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
  5956. Max Damage: 35%
  5957. Begins super armor on real frame 4
  5958. Ends super armor on real frame 10
  5959.  
  5960. KO Punch 3 (ground)
  5961. Frame 4- 5: 0% 100f/100w 10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5962. Frame 9-11: 35% 25b/100g (KO@ 30%) 80° 1.5-Hitlag Unblockable
  5963. Max Damage: 35%
  5964. Begins super armor on real frame 4
  5965. Ends super armor on real frame 10
  5966.  
  5967. KO Punch 1 (aerial)
  5968. Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
  5969. Max Damage: 13%
  5970.  
  5971. KO Punch 2 (aerial)
  5972. Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
  5973. Max Damage: 13%
  5974.  
  5975. KO Punch 3 (aerial)
  5976. Frame 9-12: 13% 40b/80g (KO@ 169%) 80° 1.5-Hitlag
  5977. Max Damage: 13%
  5978.  
  5979. Jolt Haymaker (ground, start-up)
  5980. Frame 7-17: 0% 100f/23w 361° 0.0-Hitlag 0.0-SDI
  5981. Begins partial invincibility on real frame 5
  5982. Begins partial invincibility on real frame 5
  5983. Begins partial invincibility on real frame 5
  5984. Begins partial invincibility on real frame 5
  5985. Begins partial invincibility on real frame 5
  5986. Begins partial invincibility on real frame 5
  5987. Begins partial invincibility on real frame 5
  5988. Begins partial invincibility on real frame 15
  5989. Begins partial invincibility on real frame 15
  5990. Begins partial invincibility on real frame 15
  5991. Begins partial invincibility on real frame 15
  5992. Begins partial invincibility on real frame 15
  5993. Begins partial invincibility on real frame 15
  5994. Begins partial invincibility on real frame 15
  5995.  
  5996. Grounding Blow (ground, start-up)
  5997. Begins partial invincibility on real frame 5
  5998. Begins partial invincibility on real frame 5
  5999. Begins partial invincibility on real frame 5
  6000. Begins partial invincibility on real frame 5
  6001. Begins partial invincibility on real frame 5
  6002. Begins partial invincibility on real frame 5
  6003. Begins partial invincibility on real frame 5
  6004. Begins partial invincibility on real frame 13
  6005. Begins partial invincibility on real frame 13
  6006. Begins partial invincibility on real frame 13
  6007. Begins partial invincibility on real frame 13
  6008. Begins partial invincibility on real frame 13
  6009. Begins partial invincibility on real frame 13
  6010. Begins partial invincibility on real frame 13
  6011.  
  6012. Guard Breaker (ground, start-up)
  6013. Begins super armor on real frame 12
  6014.  
  6015. Guard Breaker (aerial, start-up)
  6016. Begins super armor on real frame 12
  6017. Begins super armor on real frame 35
  6018.  
  6019. Jolt Haymaker (hit)
  6020. Frame 1- 5: 14% 25b/95g (KO@ 130%) 361° 1.2-Hitlag
  6021. Max Damage: 14%
  6022. Enables all ledge grabs on real frame 1
  6023.  
  6024. Grounding Blow (hit)
  6025. Frame 1- 1: 9% 30b/95g (KO@ 280%) 280° 2.0-Hitlag Bury
  6026. Frame 2- 8: 9% 25b/95g (KO@ 201%) 361° 1.2-Hitlag Bury
  6027. Max Damage: 9%
  6028. Enables all ledge grabs on real frame 1
  6029.  
  6030. Guard Breaker (hit)
  6031. Frame 1- 5: 18% 60b/60g (KO@ 123%) 361° 2.0-Hitlag Unblockable
  6032. Max Damage: 18%
  6033. Enables all ledge grabs on real frame 1
  6034. Begins super armor on real frame 1
  6035. Ends super armor on real frame 18
  6036.  
  6037. Rising Uppercut (2nd half)
  6038. Frame 3-18: [1%]x4 40b/50g 366°
  6039. Frame 23-23: 3% 45b/190g (KO@ 214%) 80° 2.5-Hitlag
  6040. Max Damage: 7%
  6041. Enables all ledge grabs on real frame 24
  6042.  
  6043. Tornado Uppercut (2nd half)
  6044. Frame 3-18: 3% 88b/48g (KO@ 633%) 50° 1.2-Hitlag
  6045. Frame 23-23: 4% 70b/75g (KO@ 393%) 75° 1.2-Hitlag
  6046. Max Damage: 7%
  6047. Enables all ledge grabs on real frame 24
  6048.  
  6049. Rising Smash (2nd half)
  6050. Frame 13-14: 16% 60b/100g (KO@ 89%) 80° 2.5-Hitlag Electric
  6051. Max Damage: 16%
  6052. Enables all ledge grabs on real frame 15
  6053.  
  6054. Rising Uppercut (ground, 1st half)
  6055. Frame 3- 3: 3% 100f/170w 107° 1.5-Hitlag
  6056. Frame 3- 3: 3% 100f/160w 95° 1.5-Hitlag
  6057. Max Damage: 3%
  6058.  
  6059. Rising Smash (ground, 1st half)
  6060. Frame 13-14: 4% 100f/155w 92° Electric
  6061. Frame 13-14: 4% 100f/155w 97° Electric
  6062. Max Damage: 4%
  6063.  
  6064. Rising Smash (aerial, 1st half)
  6065. Frame 15-16: 4% 100f/170w 92° Electric
  6066. Frame 15-16: 4% 100f/170w 97° Electric
  6067. Max Damage: 4%
  6068.  
  6069. Slip Counter (ground, hit)
  6070. Frame 16-18: 10% 90b/50g (KO@ 202%) 361° 1.6-Hitlag
  6071. Max Damage: 10%
  6072.  
  6073. Compact Counter (ground, hit)
  6074. Frame 16-18: 4% 60b/30g 72° 1.1-Hitlag
  6075. Frame 19-21: 4% 61b/30g 77° 1.1-Hitlag
  6076. Max Damage: 4%
  6077.  
  6078. Dash Counter (ground, hit)
  6079. Frame 15-24: [0%]x5 60b/100g (KO@ 715%) 10° 0.0-Hitlag 0.0-SDI
  6080. Frame 25-31: 7% 90b/50g (KO@ 276%) 361° 1.6-Hitlag
  6081. Max Damage: 7%
  6082.  
  6083. Slip Counter (aerial, hit)
  6084. Frame 16-18: 10% 90b/50g (KO@ 202%) 361° 1.6-Hitlag
  6085. Max Damage: 10%
  6086.  
  6087. Compact Counter (aerial, hit)
  6088. Frame 16-18: 4% 60b/30g 72° 1.1-Hitlag
  6089. Frame 19-21: 4% 61b/30g 77° 1.1-Hitlag
  6090. Max Damage: 4%
  6091.  
  6092. Dash Counter (aerial, hit)
  6093. Frame 25-31: 7% 90b/50g (KO@ 276%) 361° 1.6-Hitlag
  6094. Max Damage: 7%
  6095.  
  6096. **********
  6097. END littlemac
  6098.  
  6099. BEGIN littlemacg
  6100. **********
  6101. Jab1
  6102. Frame 1- 2: 4% 10b/80g (KO@ 520%) 45°
  6103. Frame 1- 2: 4% 10b/80g (KO@ 538%) 85°
  6104. Max Damage: 4%
  6105. Enables transition to next jab state on real frame 9
  6106.  
  6107. Jab2
  6108. Frame 1- 2: 6% 10b/80g (KO@ 387%) 45°
  6109. Frame 1- 2: 6% 10b/80g (KO@ 403%) 80°
  6110. Max Damage: 10%
  6111. Enables transition to next jab state on real frame 11
  6112.  
  6113. Jab3
  6114. Frame 4- 5: 16% 48b/100g (KO@ 112%) 60° 1.4-Hitlag
  6115. Frame 4- 5: 16% 45b/100g (KO@ 115%) 60° 1.4-Hitlag
  6116. Max Damage: 26%
  6117.  
  6118. Repeating Jab End
  6119. Frame 9-10: 6% 90b/125g (KO@ 144%) 75° 2.5-Hitlag
  6120. Max Damage: 6%
  6121.  
  6122. Dash Attack
  6123. Frame 1- 5: 0% 100f/45w 361° 0.0-Hitlag 0.0-SDI
  6124. Frame 8-10: 20%(+15) 90b/70g (KO@ 77%) 50°
  6125. Frame 8-10: 20%(+15) 90b/70g (KO@ 91%) 60°
  6126. Frame 8-10: 20%(+15) 90b/70g (KO@ 81%) 70°
  6127. Max Damage: 20%
  6128.  
  6129. F-tilt (normal)
  6130. Frame 6- 8: 8%(+5) 100f/80w 22°
  6131. Frame 6- 8: 8%(+5) 100f/80w 28°
  6132. Frame 6- 8: 8%(+5) 100f/60w 28°
  6133. Frame 6- 8: 8%(+5) 100f/50w 60°
  6134. Frame 18-20: 16%(+5) 60b/125g (KO@ 51%) 361° 1.2-Hitlag
  6135. Frame 18-20: 16%(+5) 60b/120g (KO@ 54%) 361° 1.2-Hitlag
  6136. Max Damage: 24%
  6137.  
  6138. U-tilt
  6139. Frame 6-14: 18%(+10) 55b/88g (KO@ 93%) 85°
  6140. Max Damage: 18%
  6141.  
  6142. D-tilt
  6143. Frame 4- 5: 16%(+10) 50b/50g (KO@ 200%) 45° 0.2-Trip
  6144. Max Damage: 16%
  6145.  
  6146. F-smash (high)
  6147. Frame 8-14: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
  6148. Frame 16-17: 38%(+10) 30b/86g (KO@ 30%) 78° 1.4-Hitlag
  6149. Frame 16-17: 34%(+10) 30b/82g (KO@ 44%) 85° 1.4-Hitlag
  6150. Frame 16-18: 38%(+10) 30b/86g (KO@ 30%) 78° 1.4-Hitlag
  6151. Frame 16-18: 34%(+10) 30b/82g (KO@ 44%) 85° 1.4-Hitlag
  6152. Max Damage: 38%
  6153. Smash charge window on real frame 6
  6154.  
  6155. F-smash (normal)
  6156. Frame 8-15: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
  6157. Frame 18-19: 38%(+12) 30b/88g (KO@ 22%) 361° 1.4-Hitlag
  6158. Frame 18-19: 34%(+12) 30b/83g (KO@ 37%) 361° 1.4-Hitlag
  6159. Max Damage: 38%
  6160. Smash charge window on real frame 6
  6161.  
  6162. F-smash (low)
  6163. Frame 8-17: 0%(+10) 90f/45w 361° 0.0-Hitlag 0.0-SDI
  6164. Frame 19-19: 44%(+12) 50b/19g (KO@ 167%) 361° 1.4-Hitlag
  6165. Max Damage: 44%
  6166. Smash charge window on real frame 6
  6167.  
  6168. U-smash
  6169. Frame 13-13: 40% 45b/72g (KO@ 29%) 88° 1.8-Hitlag Fire Ground-Target-Only
  6170. Frame 14-18: 30% 35b/90g (KO@ 47%) 85° 1.3-Hitlag
  6171. Max Damage: 40%
  6172. Smash charge window on real frame 9
  6173.  
  6174. D-smash
  6175. Frame 11-13: 24% 30b/94g (KO@ 56%) 30°
  6176. Max Damage: 48%
  6177. Smash charge window on real frame 8
  6178.  
  6179. Nair
  6180. Frame 3- 3: 4% 100f/9w 366°
  6181. Frame 3- 3: 4% 5b/100g (KO@ 444%) 80°
  6182. Max Damage: 4%
  6183. Enables transition to Nair landing state (landing lag) on real frame 1
  6184. Cancels transition to Nair landing state (landing lag) on real frame 26
  6185.  
  6186. Fair
  6187. Frame 13-15: 10% 40b/105g (KO@ 134%) 30°
  6188. Frame 13-15: 8% 30b/105g (KO@ 178%) 30°
  6189. Max Damage: 10%
  6190. Enables transition to Fair landing state (landing lag) on real frame 1
  6191. Cancels transition to Fair landing state (landing lag) on real frame 46
  6192.  
  6193. Bair
  6194. Frame 14-15: 12% 40b/105g (KO@ 111%) 30°
  6195. Frame 14-15: 8% 30b/105g (KO@ 178%) 30°
  6196. Frame 14-15: 8% 30b/105g (KO@ 178%) 30°
  6197. Max Damage: 12%
  6198. Enables transition to Bair landing state (landing lag) on real frame 1
  6199. Cancels transition to Bair landing state (landing lag) on real frame 22
  6200.  
  6201. Uair
  6202. Frame 6-10: 10% 40b/105g (KO@ 163%) 80°
  6203. Frame 6-10: 8% 30b/105g (KO@ 214%) 80°
  6204. Max Damage: 10%
  6205. Enables transition to Uair landing state (landing lag) on real frame 1
  6206. Cancels transition to Uair landing state (landing lag) on real frame 42
  6207.  
  6208. Dair
  6209. Frame 9-13: 10% 10b/85g (KO@ 226%) 361°
  6210. Frame 9-13: 8% 15b/85g (KO@ 370%) 270°
  6211. Frame 9-13: 8% 10b/85g (KO@ 275%) 361°
  6212. Max Damage: 10%
  6213. Enables transition to Dair landing state (landing lag) on real frame 1
  6214. Cancels transition to Dair landing state (landing lag) on real frame 28
  6215.  
  6216. Grab
  6217. Frame 9-10: Grab
  6218. Enables state transition on real frame 11
  6219.  
  6220. Dash Grab
  6221. Frame 10-11: Grab
  6222. Enables state transition on real frame 12
  6223.  
  6224. Pivot Grab
  6225. Frame 11-12: Grab
  6226. Enables state transition on real frame 13
  6227.  
  6228. Pummel
  6229. Frame 9- 9: 4.2% 100f/30w 361°
  6230. Max Damage: 4.2%
  6231. Enables state transition on real frame 16
  6232.  
  6233. F-throw
  6234. Frame 1-14: 8% 45b/110g (KO@ 174%) 45°
  6235. Frame 15-16: 8% 60b/100g (KO@ 174%) 80° 1.5-Hitlag
  6236. Max Damage: 16%
  6237.  
  6238. B-throw
  6239. Frame 1-16: 10% 42b/130g (KO@ 121%) 45°
  6240. Frame 17-18: 8% 60b/100g (KO@ 172%) 80° 1.5-Hitlag
  6241. Max Damage: 18%
  6242.  
  6243. U-throw
  6244. Frame 1- 9: 6% 70b/110g (KO@ 191%) 85°
  6245. Frame 10-11: 8% 60b/100g (KO@ 176%) 80° 1.5-Hitlag
  6246. Max Damage: 14%
  6247.  
  6248. D-throw
  6249. Frame 1-14: 10% 78b/40g (KO@ 331%) 85°
  6250. Frame 15-16: 8% 60b/100g (KO@ 172%) 80° 1.5-Hitlag
  6251. Max Damage: 18%
  6252.  
  6253. unknown substate 0x216
  6254. Frame 4- 5: 50% 55b/86g 361° 1.3-Hitlag
  6255. Frame 10-31: 40% 55b/86g (KO@ 8%) 361° 1.3-Hitlag
  6256. Max Damage: 50%
  6257.  
  6258. unknown substate 0x21e
  6259. Frame 4- 5: 28% 50b/90g (KO@ 40%) 361°
  6260. Frame 6- 9: 24% 50b/90g (KO@ 54%) 361°
  6261. Frame 10-17: 18% 50b/90g (KO@ 84%) 361°
  6262. Max Damage: 28%
  6263.  
  6264. unknown substate 0x22a
  6265. Frame 3-13: 30% 25b/100g (KO@ 38%) 361°
  6266. Max Damage: 30%
  6267.  
  6268. unknown substate 0x232
  6269. Frame 4- 7: 20% 25b/95g (KO@ 85%) 361°
  6270. Frame 8-10: 14% 25b/95g (KO@ 130%) 361°
  6271. Max Damage: 20%
  6272.  
  6273. unknown substate 0x242
  6274. Frame 7-17: 0% 100f/45w 361° 0.0-Hitlag 0.0-SDI
  6275. Begins partial invincibility on real frame 5
  6276. Begins partial invincibility on real frame 5
  6277. Begins partial invincibility on real frame 5
  6278. Begins partial invincibility on real frame 5
  6279. Begins partial invincibility on real frame 5
  6280. Begins partial invincibility on real frame 5
  6281. Begins partial invincibility on real frame 5
  6282. Begins partial invincibility on real frame 15
  6283. Begins partial invincibility on real frame 15
  6284. Begins partial invincibility on real frame 15
  6285. Begins partial invincibility on real frame 15
  6286. Begins partial invincibility on real frame 15
  6287. Begins partial invincibility on real frame 15
  6288. Begins partial invincibility on real frame 15
  6289.  
  6290. unknown substate 0x24e
  6291. Frame 1- 5: 28% 25b/95g (KO@ 49%) 361° 1.2-Hitlag
  6292. Max Damage: 28%
  6293. Enables all ledge grabs on real frame 1
  6294.  
  6295. unknown substate 0x25a
  6296. Frame 3-18: [1.4%]x4 40b/50g 366°
  6297. Frame 23-23: 6% 45b/195g (KO@ 123%) 80° 2.5-Hitlag
  6298. Max Damage: 11.6%
  6299. Enables all ledge grabs on real frame 24
  6300.  
  6301. unknown substate 0x25e
  6302. Frame 3- 3: 6% 100f/190w 100° 1.5-Hitlag
  6303. Frame 3- 3: 6% 100f/180w 92° 1.5-Hitlag
  6304. Max Damage: 6%
  6305.  
  6306. unknown substate 0x26e
  6307. Frame 16-18: 30% 90b/50g (KO@ 49%) 361° 1.6-Hitlag
  6308. Max Damage: 30%
  6309.  
  6310. unknown substate 0x276
  6311. Frame 16-18: 30% 90b/50g (KO@ 49%) 361° 1.6-Hitlag
  6312. Max Damage: 30%
  6313.  
  6314. **********
  6315. END littlemacg
  6316.  
  6317. BEGIN lizardon
  6318. **********
  6319. Jab1
  6320. Frame 4- 5: 3% 100f/15w 120° Slash
  6321. Frame 4- 5: 3% 100f/10w 361° Slash
  6322. Max Damage: 3%
  6323. Enables transition to next jab state on real frame 10
  6324.  
  6325. Jab2
  6326. Frame 5- 6: 4% 40b/50g (KO@ 605%) 30° Slash
  6327. Frame 5- 6: 4% 25b/50g (KO@ 849%) 55° Slash
  6328. Frame 5- 6: 4% 25b/50g (KO@ 800%) 80° Slash
  6329. Max Damage: 7%
  6330. Enables transition to next jab state on real frame 10
  6331.  
  6332. Jab3
  6333. Frame 7- 9: 5% 60b/110g (KO@ 228%) 45° Slash
  6334. Frame 7- 9: 5% 60b/110g (KO@ 243%) 50° Slash
  6335. Frame 7- 9: 5% 60b/110g (KO@ 273%) 60° Slash
  6336. Frame 7- 9: 5% 60b/110g (KO@ 253%) 70° Slash
  6337. Max Damage: 12%
  6338.  
  6339. Dash Attack
  6340. Frame 10-12: 11%(+1) 100b/45g (KO@ 233%) 70°
  6341. Frame 10-12: 11%(+1) 100b/45g (KO@ 218%) 80°
  6342. Frame 13-20: 8%(+1) 100b/30g (KO@ 469%) 70°
  6343. Frame 13-20: 8%(+1) 100b/30g (KO@ 440%) 80°
  6344. Max Damage: 11%
  6345.  
  6346. F-tilt (normal)
  6347. Frame 11-13: 10% 40b/100g (KO@ 155%) 40° Fire
  6348. Frame 11-13: 7% 30b/100g (KO@ 228%) 361°
  6349. Max Damage: 10%
  6350.  
  6351. U-tilt
  6352. Frame 9-13: 8% 40b/130g (KO@ 158%) 96° Slash
  6353. Max Damage: 8%
  6354.  
  6355. D-tilt
  6356. Frame 11-12: 10% 60b/60g (KO@ 203%) 30° 0.3-Trip 1.2-Hitlag
  6357. Max Damage: 10%
  6358.  
  6359. F-smash (normal)
  6360. Frame 22-22: 17% 60b/94g (KO@ 83%) 45° 1.5-Hitlag
  6361. Frame 23-24: 17% 60b/94g (KO@ 83%) 45°
  6362. Frame 23-24: 14% 60b/94g (KO@ 105%) 45°
  6363. Max Damage: 17%
  6364. Smash charge window on real frame 16
  6365.  
  6366. U-smash
  6367. Frame 6- 6: 5% 100f/100w 110° Slash Ground-Target-Only
  6368. Frame 7-11: 5% 100f/60w 100° Slash
  6369. Frame 7-11: 5% 100f/40w 100° Slash
  6370. Frame 7-11: 5% 100f/10w 100° Slash
  6371. Frame 17-21: 11% 40b/107g (KO@ 140%) 83° Slash
  6372. Frame 17-21: 11% 40b/103g (KO@ 146%) 83° Slash
  6373. Frame 17-21: 11% 40b/98g (KO@ 154%) 83° Slash
  6374. Frame 17-21: 11% 40b/90g (KO@ 170%) 83° Slash
  6375. Max Damage: 16%
  6376. Smash charge window on real frame 3
  6377.  
  6378. D-smash
  6379. Frame 14-16: 16% 40b/82g (KO@ 126%) 46° 0.4-Trip
  6380. Frame 14-16: 16% 40b/76g (KO@ 120%) 33° 0.4-Trip
  6381. Max Damage: 16%
  6382. Smash charge window on real frame 2
  6383.  
  6384. Nair
  6385. Frame 8-27: 10% 30b/90g (KO@ 186%) 361° Fire
  6386. Frame 8-27: 7% 30b/90g (KO@ 255%) 361°
  6387. Max Damage: 10%
  6388. Enables transition to Nair landing state (landing lag) on real frame 4
  6389. Cancels transition to Nair landing state (landing lag) on real frame 31
  6390.  
  6391. Fair
  6392. Frame 8- 9: 11% 45b/100g (KO@ 135%) 361° Slash
  6393. Frame 10-11: 12% 25b/80g (KO@ 174%) 34° Slash
  6394. Max Damage: 12%
  6395. Enables transition to Fair landing state (landing lag) on real frame 5
  6396. Cancels transition to Fair landing state (landing lag) on real frame 35
  6397.  
  6398. Bair
  6399. Frame 14-16: 15% 50b/90g (KO@ 105%) 361° Fire
  6400. Frame 14-16: 13% 50b/90g (KO@ 123%) 361°
  6401. Frame 14-16: 10% 50b/90g (KO@ 160%) 361°
  6402. Max Damage: 15%
  6403. Enables transition to Bair landing state (landing lag) on real frame 4
  6404. Cancels transition to Bair landing state (landing lag) on real frame 44
  6405.  
  6406. Uair
  6407. Frame 12-15: 13% 30b/105g (KO@ 133%) 85°
  6408. Max Damage: 13%
  6409. Enables transition to Uair landing state (landing lag) on real frame 4
  6410. Begins partial invincibility on real frame 11
  6411. Begins partial invincibility on real frame 11
  6412. End partial invincibility on real frame 16
  6413. Cancels transition to Uair landing state (landing lag) on real frame 38
  6414.  
  6415. Dair
  6416. Frame 18-20: 14% 20b/100g (KO@ 182%) 270°
  6417. Frame 21-26: 8% 20b/100g (KO@ 254%) 55°
  6418. Frame 21-26: 8% 20b/100g (KO@ 218%) 361°
  6419. Max Damage: 14%
  6420. Enables transition to Dair landing state (landing lag) on real frame 5
  6421. Cancels transition to Dair landing state (landing lag) on real frame 41
  6422.  
  6423. Grab
  6424. Frame 8- 9: Grab
  6425. Enables state transition on real frame 10
  6426.  
  6427. Dash Grab
  6428. Frame 10-11: Grab
  6429. Enables state transition on real frame 12
  6430.  
  6431. Pivot Grab
  6432. Frame 11-12: Grab
  6433. Enables state transition on real frame 13
  6434.  
  6435. Pummel
  6436. Frame 2- 2: 2% 100f/40w 361° Slash
  6437. Max Damage: 2%
  6438. Enables state transition on real frame 17
  6439.  
  6440. F-throw
  6441. Frame 1- 2: 10% 60b/65g (KO@ 208%) 40°
  6442. Max Damage: 10%
  6443.  
  6444. B-throw
  6445. Frame 1- 2: 10% 60b/65g (KO@ 208%) 361°
  6446. Max Damage: 10%
  6447.  
  6448. U-throw
  6449. Frame 1-51: 2% 50b/160g (KO@ 354%) 60°
  6450. Frame 52-58: 6% 60b/100g (KO@ 203%) 361°
  6451. Max Damage: 8%
  6452. Enables state transition on real frame 8
  6453.  
  6454. D-throw
  6455. Frame 1-23: 1% 40b/300g (KO@ 215%) 361°
  6456. Frame 24-50: [1%]x5 0b/0g 361° Fire
  6457. Max Damage: 6%
  6458.  
  6459. Fire Fang (end)
  6460. Frame 6- 7: 8% 40b/140g (KO@ 148%) 50° 2.5-Hitlag Fire
  6461. Max Damage: 8%
  6462.  
  6463. Flare Blitz (charge)
  6464. Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° Fire
  6465. Max Damage: 4%
  6466.  
  6467. Blast Burn (charge)
  6468. Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° 3.0-Hitlag Fire
  6469. Max Damage: 4%
  6470.  
  6471. Dragon Rush (charge)
  6472. Frame 1- 4: 1.2%(+1) 50f/30w 30° 0.8-SDI Slash
  6473. Frame 1- 4: 1.2%(+1) 50f/30w 0° 0.8-SDI Slash
  6474. Frame 1- 4: 1.2%(+1) 70b/50g (KO@ 974%) 361° 0.8-SDI Slash
  6475. Frame 1- 4: 1.2%(+1) 70b/40g 366° 0.8-SDI Slash
  6476. Max Damage: 1.2%
  6477.  
  6478. Dragon Rush (end)
  6479. Frame 1- 1: 4%(+1) 50b/150g (KO@ 210%) 45° 3.0-Hitlag Slash
  6480. Max Damage: 4%
  6481.  
  6482. Flare Blitz (???)
  6483. Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° Fire
  6484. Max Damage: 4%
  6485.  
  6486. Blast Burn (???)
  6487. Frame 1- 2: 4% 60b/80g (KO@ 443%) 60° 3.0-Hitlag Fire
  6488. Max Damage: 4%
  6489.  
  6490. Fly
  6491. Frame 9-10: 5% 100f/140w 80°
  6492. Frame 9-10: 5% 100f/140w 95°
  6493. Frame 9-10: 5% 100f/130w 70°
  6494. Frame 16-26: [2%]x4 100f/100w 90° 0.3-Hitlag
  6495. Frame 16-26: [2%]x4 100f/90w 72° 0.3-Hitlag
  6496. Frame 27-28: 4% 70b/150g (KO@ 181%) 75°
  6497. Max Damage: 17%
  6498. Begins super armor on real frame 4
  6499. Enables state transition on real frame 11
  6500. Ends super armor on real frame 16
  6501. Enables all ledge grabs on real frame 21
  6502.  
  6503. Rising Cyclone
  6504. Frame 15-16: 4% 100f/100w 100°
  6505. Frame 15-16: 4% 100f/80w 90°
  6506. Frame 19-39: [2%]x6 70b/40g 135° 0.6-Hitlag 1.2-SDI
  6507. Frame 19-39: [2%]x6 105b/30g 90° 0.6-Hitlag 1.2-SDI
  6508. Frame 41-41: 6% 70b/160g (KO@ 121%) 70° 1.5-Hitlag
  6509. Max Damage: 22%
  6510. Begins super armor on real frame 13
  6511. Enables state transition on real frame 17
  6512. Ends super armor on real frame 19
  6513. Enables all ledge grabs on real frame 25
  6514.  
  6515. Fly High
  6516. Begins super armor on real frame 11
  6517. Enables state transition on real frame 16
  6518. Ends super armor on real frame 20
  6519. Enables all ledge grabs on real frame 20
  6520.  
  6521. Rock Smash (ground)
  6522. Frame 24-26: 14% 60b/80g (KO@ 153%) 60° 1.3-Hitlag
  6523. Max Damage: 14%
  6524. Article generated on real frame 1
  6525. Begins super armor on real frame 5
  6526. Ends super armor on real frame 24
  6527. Ends super armor on real frame 27
  6528.  
  6529. Sinking Skull (ground)
  6530. Frame 23-26: 10% 60b/50g (KO@ 349%) 60° 1.5-Hitlag Bury
  6531. Max Damage: 10%
  6532.  
  6533. Rock Hurl (ground)
  6534. Frame 21-23: 8% 60b/80g (KO@ 230%) 80° 1.3-Hitlag
  6535. Max Damage: 8%
  6536. Begins super armor on real frame 1
  6537. Article generated on real frame 1
  6538. Ends super armor on real frame 21
  6539.  
  6540. Rock Smash (aerial)
  6541. Frame 24-26: 14% 50b/80g (KO@ 153%) 70° 1.3-Hitlag
  6542. Max Damage: 14%
  6543. Article generated on real frame 1
  6544. Begins super armor on real frame 5
  6545. Ends super armor on real frame 24
  6546.  
  6547. Sinking Skull (aerial)
  6548. Frame 23-24: 12% 50b/80g (KO@ 231%) 275° 2.0-Hitlag Aerial-Target-Only
  6549. Frame 23-26: 9% 50b/50g (KO@ 380%) 70° 1.5-Hitlag Bury
  6550. Max Damage: 12%
  6551.  
  6552. Rock Smash (aerial)
  6553. Frame 21-23: 8% 45b/75g (KO@ 272%) 85° 1.3-Hitlag
  6554. Max Damage: 8%
  6555. Begins super armor on real frame 1
  6556. Article generated on real frame 1
  6557. Ends super armor on real frame 21
  6558.  
  6559. Final Smash
  6560. Enables state transition on real frame 31
  6561.  
  6562. Final Smash
  6563. Enables state transition on real frame 38
  6564.  
  6565. **********
  6566. END lizardon
  6567.  
  6568. BEGIN lizardon_breath
  6569. **********
  6570. Flamethrower (fire)
  6571. Frame 1- 3: 2% 30b/50g 45° 0.5-Hitlag 0.7-SDI Fire
  6572. Frame 4- 5: 1% 15b/30g 58° 0.5-Hitlag 0.7-SDI Fire
  6573. Max Damage: 2%
  6574.  
  6575. Fire Fang (fire)
  6576. Frame 1- 2: 2% 100f/5w 82° 1.5-SDI Fire
  6577. Max Damage: 2%
  6578.  
  6579. Fireball Cannon (fire)
  6580. Frame 1- 5: 3% 15b/50g (KO@ 977%) 45° 0.7-SDI Fire
  6581. Frame 6- 7: 2% 10b/30g 58° 0.7-SDI Fire
  6582. Max Damage: 3%
  6583.  
  6584. **********
  6585. END lizardon_breath
  6586.  
  6587. BEGIN lizardon_daimonji
  6588. **********
  6589. Final Smash?
  6590. Frame 1- 2: 5%(+10) 100f/5w 367° 0.5-Hitlag Fire Unblockable
  6591. Max Damage: 5%
  6592.  
  6593. Final Smash?
  6594. Frame 1-35: [1%]x6 100f/60w 367° 1.5-Hitlag 0.5-SDI Fire Unblockable
  6595. Frame 37-38: 5% 50b/194g (KO@ 149%) 55° 1.5-Hitlag Fire Unblockable
  6596. Max Damage: 11%
  6597.  
  6598. **********
  6599. END lizardon_daimonji
  6600.  
  6601. BEGIN lizardon_explosion
  6602. **********
  6603. Flare Blitz (on-hit explosion)
  6604. Frame 1- 2: 15% 70b/78g (KO@ 102%) 361° 1.5-Hitlag Fire
  6605. Max Damage: 15%
  6606.  
  6607. Blast Burn (on-hit explosion)
  6608. Frame 1-15: [5%]x3 50b/100g (KO@ 257%) 361° 2.0-Hitlag Fire
  6609. Frame 16-17: 9% 55b/150g (KO@ 100%) 70° 2.0-Hitlag Fire
  6610. Max Damage: 24%
  6611.  
  6612. **********
  6613. END lizardon_explosion
  6614.  
  6615. BEGIN lizardon_lizardonm
  6616. **********
  6617. unknown substate 0x5
  6618. Article generated on real frame 24
  6619.  
  6620. Final Smash
  6621. Frame 1-19: [2%]x7 100f/100w 34° 0.2-Hitlag 0.5-SDI Slash Unblockable
  6622. Frame 1-19: [2%]x7 60f/100w 366° 0.2-Hitlag 0.5-SDI Slash Unblockable
  6623. Frame 20-22: 10% 55b/112g (KO@ 114%) 45° Slash Unblockable
  6624. Max Damage: 24%
  6625.  
  6626. **********
  6627. END lizardon_lizardonm
  6628.  
  6629. BEGIN lizardon_rockstone
  6630. **********
  6631. Rock Smash (debris)
  6632. Frame 1- 2: 3% 70b/50g (KO@ 740%) 70°
  6633. Max Damage: 3%
  6634.  
  6635. Rock Hurl (debris)
  6636. Frame 1- 2: 2% 70b/50g (KO@ 874%) 85°
  6637. Max Damage: 2%
  6638.  
  6639. **********
  6640. END lizardon_rockstone
  6641.  
  6642. BEGIN lucario
  6643. **********
  6644. Jab1
  6645. Frame 6- 8: 2.5% 45b/30g 55° Aura
  6646. Frame 6- 8: 2.5% 45b/30g 60° Aura
  6647. Frame 7- 8: 2.5% 50b/30g 90° Aura
  6648. Max Damage: 2.5%
  6649. Enables transition to next jab state on real frame 13
  6650.  
  6651. Jab2
  6652. Frame 5- 6: 2% 50b/30g 45° Aura
  6653. Frame 5- 6: 2% 50b/30g 72° Aura
  6654. Frame 5- 6: 2% 50b/30g 90° Aura
  6655. Max Damage: 4.5%
  6656. Enables transition to next jab state on real frame 13
  6657.  
  6658. Jab3
  6659. Frame 9-11: 3% 50b/120g (KO@ 377%) 60° Aura
  6660. Max Damage: 7.5%
  6661.  
  6662. Dash Attack
  6663. Frame 7- 9: 8% 70b/75g (KO@ 229%) 50°
  6664. Frame 10-15: 6% 70b/75g (KO@ 328%) 60°
  6665. Max Damage: 8%
  6666.  
  6667. F-tilt (high)
  6668. Frame 12-14: 4% 100f/20w 80° Aura
  6669. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6670. Max Damage: 6%
  6671.  
  6672. F-tilt (normal)
  6673. Frame 12-14: 4% 100f/20w 80° Aura
  6674. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6675. Max Damage: 6%
  6676.  
  6677. F-tilt (low)
  6678. Frame 12-14: 4% 100f/20w 80° Aura
  6679. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6680. Max Damage: 6%
  6681.  
  6682. U-tilt
  6683. Frame 6-13: 6% 50b/110g (KO@ 224%) 96° Aura
  6684. Frame 6-13: 5% 45b/110g (KO@ 267%) 96° Aura
  6685. Max Damage: 6%
  6686.  
  6687. D-tilt
  6688. Frame 9-12: 5% 37b/110g (KO@ 316%) 60° 0.4-Trip Aura
  6689. Max Damage: 5%
  6690.  
  6691. F-smash (normal)
  6692. Frame 22-23: 16% 40b/106g (KO@ 87%) 361° Aura
  6693. Frame 24-25: 13% 40b/106g (KO@ 111%) 361° Aura
  6694. Max Damage: 16%
  6695. Smash charge window on real frame 2
  6696.  
  6697. U-smash
  6698. Frame 15-17: 4% 103f/100w 100° Aura
  6699. Frame 19-20: 14% 32b/103g (KO@ 121%) 83° Aura
  6700. Frame 19-20: 12% 32b/103g (KO@ 142%) 83° Aura
  6701. Frame 21-23: 9% 32b/103g (KO@ 121%) 83° Aura
  6702. Max Damage: 18%
  6703. Smash charge window on real frame 15
  6704.  
  6705. D-smash
  6706. Frame 19-21: 14% 30b/99g (KO@ 112%) 33° Aura
  6707. Max Damage: 14%
  6708. Smash charge window on real frame 2
  6709.  
  6710. Nair
  6711. Frame 8-11: 8% 20b/100g (KO@ 218%) 361° Aura
  6712. Frame 22-29: 6% 15b/100g (KO@ 278%) 361° Aura
  6713. Max Damage: 14%
  6714. Enables transition to Nair landing state (landing lag) on real frame 8
  6715. Cancels transition to Nair landing state (landing lag) on real frame 39
  6716.  
  6717. Fair
  6718. Frame 7- 8: 6% 80b/70g (KO@ 314%) 64° Aura
  6719. Max Damage: 6%
  6720. Enables transition to Fair landing state (landing lag) on real frame 2
  6721. Cancels transition to Fair landing state (landing lag) on real frame 28
  6722.  
  6723. Bair
  6724. Frame 16-17: 15% 30b/100g (KO@ 109%) 361° Aura
  6725. Max Damage: 15%
  6726. Enables transition to Bair landing state (landing lag) on real frame 4
  6727. Cancels transition to Bair landing state (landing lag) on real frame 40
  6728.  
  6729. Uair
  6730. Frame 10-11: 11% 30b/110g (KO@ 150%) 90° Aura
  6731. Frame 12-15: 6% 30b/110g (KO@ 256%) 90° Aura
  6732. Max Damage: 11%
  6733. Enables transition to Uair landing state (landing lag) on real frame 2
  6734. Cancels transition to Uair landing state (landing lag) on real frame 29
  6735.  
  6736. Dair
  6737. Frame 4- 5: 5% 20b/30g 80° Aura
  6738. Frame 11-12: 6% 60b/100g (KO@ 200%) 361° Aura
  6739. Max Damage: 11%
  6740. Enables transition to Dair landing state (landing lag) on real frame 2
  6741. Cancels transition to Dair landing state (landing lag) on real frame 25
  6742.  
  6743. Grab
  6744. Frame 6- 7: Grab
  6745. Enables state transition on real frame 8
  6746.  
  6747. Dash Grab
  6748. Frame 8- 9: Grab
  6749. Enables state transition on real frame 10
  6750.  
  6751. Pivot Grab
  6752. Frame 9-10: Grab
  6753. Enables state transition on real frame 11
  6754.  
  6755. Pummel
  6756. Frame 2- 2: 1% 100f/40w 361° Aura
  6757. Max Damage: 1%
  6758. Enables state transition on real frame 8
  6759.  
  6760. F-throw
  6761. Frame 1- 2: 8% 70b/55g (KO@ 275%) 361°
  6762. Max Damage: 8%
  6763.  
  6764. B-throw
  6765. Frame 1- 2: 10% 50b/60g (KO@ 246%) 40°
  6766. Max Damage: 10%
  6767.  
  6768. U-throw
  6769. Frame 1-15: 6% 70b/70g (KO@ 305%) 88°
  6770. Frame 16-17: 5% 60b/180g (KO@ 122%) 361° Aura
  6771. Max Damage: 11%
  6772.  
  6773. D-throw
  6774. Frame 1- 2: 7% 100b/30g (KO@ 491%) 80°
  6775. Max Damage: 7%
  6776.  
  6777. unknown substate 0x20e
  6778. Article generated on real frame 1
  6779.  
  6780. unknown substate 0x20f
  6781. Article generated on real frame 1
  6782.  
  6783. unknown substate 0x210
  6784. Article generated on real frame 1
  6785.  
  6786. Force Palm (grab startup)
  6787. Frame 9- 9: Grab
  6788.  
  6789. Advancing Force Palm (grab startup)
  6790. Frame 17-18: Grab
  6791.  
  6792. Long-Distance Force Palm (grab startup)
  6793. Frame 17-17: Grab
  6794.  
  6795. Force Palm (throw)
  6796. Frame 1-24: 13% 66b/86g (KO@ 133%) 52°
  6797. Max Damage: 13%
  6798. Enables state transition on real frame 28
  6799.  
  6800. Advancing Force Palm (throw)
  6801. Frame 1-24: 10% 66b/86g (KO@ 172%) 52°
  6802. Max Damage: 10%
  6803. Enables state transition on real frame 28
  6804.  
  6805. Long-Distance Force Palm (throw)
  6806. Frame 1-27: 13% 70b/86g (KO@ 100%) 35°
  6807. Max Damage: 13%
  6808. Enables state transition on real frame 28
  6809.  
  6810. Extreme Speed Attack (travel)
  6811. Frame 1-11: 4% 100f/100w 363° Aura
  6812. Max Damage: 4%
  6813.  
  6814. Extreme Speed (ground travel end)
  6815. Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
  6816. Max Damage: 6%
  6817.  
  6818. Extreme Speed Attack (ground travel end)
  6819. Frame 2- 3: 7% 68b/98g (KO@ 167%) 38° 1.3-Hitlag Aura
  6820. Max Damage: 7%
  6821.  
  6822. Extreme Speed (aerial travel end)
  6823. Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
  6824. Max Damage: 6%
  6825.  
  6826. Extreme Speed Attack (aerial travel end)
  6827. Frame 2- 4: 7% 70b/100g (KO@ 161%) 38° 1.2-Hitlag Aura
  6828. Max Damage: 7%
  6829.  
  6830. Glacing Counter (startup)
  6831. Frame 25-26: 10%(+5) 65b/85g (KO@ 192%) 58° 2.0-Hitlag Aura
  6832. Max Damage: 10%
  6833.  
  6834. Stunning Double Team (activation reappearance)
  6835. Frame 16-29: [1%]x2 10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
  6836. Frame 32-33: 1% 18b/100g (KO@ 824%) 90° 2.0-Hitlag Stun
  6837. Max Damage: 3%
  6838.  
  6839. Double Team (activation travel)
  6840. Frame 1- 2: 11% 60b/108g (KO@ 130%) 70° 2.2-Hitlag Aura
  6841. Max Damage: 11%
  6842.  
  6843. **********
  6844. END lucario
  6845.  
  6846. BEGIN lucario_auraball
  6847. **********
  6848. Aura Sphere (uncharged)
  6849. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  6850. Max Damage: 1%
  6851.  
  6852. Snaring Aura Sphere (uncharged)
  6853. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  6854. Max Damage: 1%
  6855.  
  6856. Piercing Aura Sphere (uncharged)
  6857. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  6858. Max Damage: 1%
  6859.  
  6860. Aura Sphere (charged)
  6861. Frame 1- 2: 25%(+3) 35b/69g (KO@ 93%) 47° Aura
  6862. Frame 1- 2: 10% 14b/42g (KO@ 458%) 361° Aura
  6863. Max Damage: 25%
  6864.  
  6865. Snaring Aura Sphere (charged)
  6866. Frame 1- 2: 29%(+3) 50b/70g (KO@ 69%) 70° Aura
  6867. Frame 1- 2: 5% 45b/60g (KO@ 504%) 50° Aura
  6868. Frame 1- 2: 0% 15b/80g 367° Aura
  6869. Max Damage: 29%
  6870.  
  6871. Piercing Aura Sphere (charged)
  6872. Frame 1- 2: 9%(+3) 50b/70g (KO@ 209%) 30° Aura
  6873. Frame 1- 2: 4% 15b/25g 40° Aura
  6874. Max Damage: 9%
  6875.  
  6876. **********
  6877. END lucario_auraball
  6878.  
  6879. BEGIN lucario_qigong
  6880. **********
  6881. Force Palm (projectile)
  6882. Frame 1- 2: 11% 50b/48g (KO@ 294%) 43° 0.2-Trip Aura
  6883. Frame 1- 2: 7% 50b/48g (KO@ 434%) 43° 0.2-Trip Aura
  6884. Max Damage: 11%
  6885.  
  6886. Advancing Force Palm (projectile)
  6887. Frame 1- 2: 10% 50b/48g (KO@ 321%) 43° 0.2-Trip Aura
  6888. Frame 1- 2: 6% 50b/48g (KO@ 490%) 43° 0.2-Trip Aura
  6889. Max Damage: 10%
  6890.  
  6891. Long-Distance Force Palm (projectile)
  6892. Frame 1- 5: 7% 55b/45g (KO@ 422%) 38° 0.2-Trip Aura
  6893. Frame 1- 5: 4% 55b/45g (KO@ 639%) 38° 0.2-Trip Aura
  6894. Max Damage: 7%
  6895.  
  6896. **********
  6897. END lucario_qigong
  6898.  
  6899. BEGIN lucariom
  6900. **********
  6901. Jab1
  6902. Frame 6- 8: 2.5% 45b/30g 55° Aura
  6903. Frame 6- 8: 2.5% 45b/30g 60° Aura
  6904. Frame 7- 8: 2.5% 50b/30g 90° Aura
  6905. Max Damage: 2.5%
  6906. Enables transition to next jab state on real frame 13
  6907.  
  6908. Jab2
  6909. Frame 5- 6: 2% 50b/30g 45° Aura
  6910. Frame 5- 6: 2% 50b/30g 72° Aura
  6911. Frame 5- 6: 2% 50b/30g 90° Aura
  6912. Max Damage: 4.5%
  6913. Enables transition to next jab state on real frame 13
  6914.  
  6915. Jab3
  6916. Frame 9-11: 3% 50b/120g (KO@ 377%) 60° Aura
  6917. Max Damage: 7.5%
  6918.  
  6919. Dash Attack
  6920. Frame 7- 9: 8% 70b/75g (KO@ 229%) 50°
  6921. Frame 10-15: 6% 70b/75g (KO@ 328%) 60°
  6922. Max Damage: 8%
  6923.  
  6924. F-tilt (high)
  6925. Frame 12-14: 4% 100f/20w 80° Aura
  6926. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6927. Max Damage: 6%
  6928.  
  6929. F-tilt (normal)
  6930. Frame 12-14: 4% 100f/20w 80° Aura
  6931. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6932. Max Damage: 6%
  6933.  
  6934. F-tilt (low)
  6935. Frame 12-14: 4% 100f/20w 80° Aura
  6936. Frame 15-16: 6% 50b/95g (KO@ 235%) 361° Aura
  6937. Max Damage: 6%
  6938.  
  6939. U-tilt
  6940. Frame 6-13: 6% 50b/110g (KO@ 224%) 96° Aura
  6941. Frame 6-13: 5% 45b/110g (KO@ 267%) 96° Aura
  6942. Max Damage: 6%
  6943.  
  6944. D-tilt
  6945. Frame 9-12: 5% 37b/110g (KO@ 316%) 60° 0.4-Trip Aura
  6946. Max Damage: 5%
  6947.  
  6948. F-smash (normal)
  6949. Frame 22-23: 16% 40b/106g (KO@ 87%) 361° Aura
  6950. Frame 24-25: 13% 40b/106g (KO@ 111%) 361° Aura
  6951. Max Damage: 16%
  6952. Smash charge window on real frame 2
  6953.  
  6954. U-smash
  6955. Frame 15-17: 4% 103f/100w 100° Aura
  6956. Frame 19-20: 14% 32b/103g (KO@ 121%) 83° Aura
  6957. Frame 19-20: 12% 32b/103g (KO@ 142%) 83° Aura
  6958. Frame 21-23: 9% 32b/103g (KO@ 121%) 83° Aura
  6959. Max Damage: 18%
  6960. Smash charge window on real frame 15
  6961.  
  6962. D-smash
  6963. Frame 19-21: 14% 30b/99g (KO@ 112%) 33° Aura
  6964. Max Damage: 14%
  6965. Smash charge window on real frame 2
  6966.  
  6967. Nair
  6968. Frame 8-11: 8% 20b/100g (KO@ 218%) 361° Aura
  6969. Frame 22-29: 6% 15b/100g (KO@ 278%) 361° Aura
  6970. Max Damage: 14%
  6971. Enables transition to Nair landing state (landing lag) on real frame 8
  6972. Cancels transition to Nair landing state (landing lag) on real frame 39
  6973.  
  6974. Fair
  6975. Frame 7- 8: 6% 80b/70g (KO@ 314%) 64° Aura
  6976. Max Damage: 6%
  6977. Enables transition to Fair landing state (landing lag) on real frame 2
  6978. Cancels transition to Fair landing state (landing lag) on real frame 28
  6979.  
  6980. Bair
  6981. Frame 16-17: 15% 30b/100g (KO@ 109%) 361° Aura
  6982. Max Damage: 15%
  6983. Enables transition to Bair landing state (landing lag) on real frame 4
  6984. Cancels transition to Bair landing state (landing lag) on real frame 40
  6985.  
  6986. Uair
  6987. Frame 10-11: 11% 30b/110g (KO@ 150%) 90° Aura
  6988. Frame 12-15: 6% 30b/110g (KO@ 256%) 90° Aura
  6989. Max Damage: 11%
  6990. Enables transition to Uair landing state (landing lag) on real frame 2
  6991. Cancels transition to Uair landing state (landing lag) on real frame 29
  6992.  
  6993. Dair
  6994. Frame 4- 5: 5% 20b/30g 80° Aura
  6995. Frame 11-12: 6% 60b/100g (KO@ 200%) 361° Aura
  6996. Max Damage: 11%
  6997. Enables transition to Dair landing state (landing lag) on real frame 2
  6998. Cancels transition to Dair landing state (landing lag) on real frame 25
  6999.  
  7000. Grab
  7001. Frame 6- 7: Grab
  7002. Enables state transition on real frame 8
  7003.  
  7004. Dash Grab
  7005. Frame 8- 9: Grab
  7006. Enables state transition on real frame 10
  7007.  
  7008. Pivot Grab
  7009. Frame 9-10: Grab
  7010. Enables state transition on real frame 11
  7011.  
  7012. Pummel
  7013. Frame 2- 2: 1% 100f/40w 361° Aura
  7014. Max Damage: 1%
  7015. Enables state transition on real frame 8
  7016.  
  7017. F-throw
  7018. Frame 1- 2: 8% 70b/55g (KO@ 275%) 361°
  7019. Max Damage: 8%
  7020.  
  7021. B-throw
  7022. Frame 1- 2: 10% 50b/60g (KO@ 246%) 40°
  7023. Max Damage: 10%
  7024.  
  7025. U-throw
  7026. Frame 1-15: 6% 70b/70g (KO@ 305%) 88°
  7027. Frame 16-17: 5% 60b/180g (KO@ 122%) 361° Aura
  7028. Max Damage: 11%
  7029.  
  7030. D-throw
  7031. Frame 1- 2: 7% 100b/30g (KO@ 491%) 80°
  7032. Max Damage: 7%
  7033.  
  7034. unknown substate 0x20e
  7035. Article generated on real frame 1
  7036.  
  7037. unknown substate 0x20f
  7038. Article generated on real frame 1
  7039.  
  7040. unknown substate 0x210
  7041. Article generated on real frame 1
  7042.  
  7043. Force Palm (grab startup)
  7044. Frame 9- 9: Grab
  7045.  
  7046. Advancing Force Palm (grab startup)
  7047. Frame 17-18: Grab
  7048.  
  7049. Long-Distance Force Palm (grab startup)
  7050. Frame 17-17: Grab
  7051.  
  7052. Force Palm (throw)
  7053. Frame 1-24: 13% 66b/86g (KO@ 133%) 52°
  7054. Max Damage: 13%
  7055. Enables state transition on real frame 28
  7056.  
  7057. Advancing Force Palm (throw)
  7058. Frame 1-24: 10% 66b/86g (KO@ 172%) 52°
  7059. Max Damage: 10%
  7060. Enables state transition on real frame 28
  7061.  
  7062. Long-Distance Force Palm (throw)
  7063. Frame 1-27: 13% 70b/86g (KO@ 100%) 35°
  7064. Max Damage: 13%
  7065. Enables state transition on real frame 28
  7066.  
  7067. Extreme Speed Attack (travel)
  7068. Frame 1-11: 4% 100f/100w 363° Aura
  7069. Max Damage: 4%
  7070.  
  7071. Extreme Speed (ground travel end)
  7072. Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
  7073. Max Damage: 6%
  7074.  
  7075. Extreme Speed Attack (ground travel end)
  7076. Frame 2- 3: 7% 68b/98g (KO@ 167%) 38° 1.3-Hitlag Aura
  7077. Max Damage: 7%
  7078.  
  7079. Extreme Speed (aerial travel end)
  7080. Frame 2- 3: 6% 70b/100g (KO@ 183%) 38° 1.2-Hitlag Aura
  7081. Max Damage: 6%
  7082.  
  7083. Extreme Speed Attack (aerial travel end)
  7084. Frame 2- 4: 7% 70b/100g (KO@ 161%) 38° 1.2-Hitlag Aura
  7085. Max Damage: 7%
  7086.  
  7087. Glacing Counter (startup)
  7088. Frame 25-26: 10%(+5) 65b/85g (KO@ 192%) 58° 2.0-Hitlag Aura
  7089. Max Damage: 10%
  7090.  
  7091. Stunning Double Team (activation reappearance)
  7092. Frame 16-29: [1%]x2 10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
  7093. Frame 32-33: 1% 18b/100g (KO@ 824%) 90° 2.0-Hitlag Stun
  7094. Max Damage: 3%
  7095.  
  7096. Double Team (activation travel)
  7097. Frame 1- 2: 11% 60b/108g (KO@ 130%) 70° 2.2-Hitlag Aura
  7098. Max Damage: 11%
  7099.  
  7100. **********
  7101. END lucariom
  7102.  
  7103. BEGIN lucariom_auraball
  7104. **********
  7105. Aura Sphere (uncharged)
  7106. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  7107. Max Damage: 1%
  7108.  
  7109. Snaring Aura Sphere (uncharged)
  7110. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  7111. Max Damage: 1%
  7112.  
  7113. Piercing Aura Sphere (uncharged)
  7114. Frame 1- 3: 1% 10b/100g (KO@ 872%) 80° Aura
  7115. Max Damage: 1%
  7116.  
  7117. Aura Sphere (charged)
  7118. Frame 1- 2: 25%(+3) 35b/69g (KO@ 93%) 47° Aura
  7119. Frame 1- 2: 10% 14b/42g (KO@ 458%) 361° Aura
  7120. Max Damage: 25%
  7121.  
  7122. Snaring Aura Sphere (charged)
  7123. Frame 1- 2: 29%(+3) 50b/70g (KO@ 69%) 70° Aura
  7124. Frame 1- 2: 5% 45b/60g (KO@ 504%) 50° Aura
  7125. Frame 1- 2: 0% 15b/80g 367° Aura
  7126. Max Damage: 29%
  7127.  
  7128. Piercing Aura Sphere (charged)
  7129. Frame 1- 2: 9%(+3) 50b/70g (KO@ 209%) 30° Aura
  7130. Frame 1- 2: 4% 15b/25g 40° Aura
  7131. Max Damage: 9%
  7132.  
  7133. **********
  7134. END lucariom_auraball
  7135.  
  7136. BEGIN lucariom_qigong
  7137. **********
  7138. Force Palm (projectile)
  7139. Frame 1- 2: 11% 50b/48g (KO@ 294%) 43° 0.2-Trip Aura
  7140. Frame 1- 2: 7% 50b/48g (KO@ 434%) 43° 0.2-Trip Aura
  7141. Max Damage: 11%
  7142.  
  7143. Advancing Force Palm (projectile)
  7144. Frame 1- 2: 10% 50b/48g (KO@ 321%) 43° 0.2-Trip Aura
  7145. Frame 1- 2: 6% 50b/48g (KO@ 490%) 43° 0.2-Trip Aura
  7146. Max Damage: 10%
  7147.  
  7148. Long-Distance Force Palm (projectile)
  7149. Frame 1- 5: 7% 55b/45g (KO@ 422%) 38° 0.2-Trip Aura
  7150. Frame 1- 5: 4% 55b/45g (KO@ 639%) 38° 0.2-Trip Aura
  7151. Max Damage: 7%
  7152.  
  7153. **********
  7154. END lucariom_qigong
  7155.  
  7156. BEGIN lucina
  7157. **********
  7158. Jab1
  7159. Frame 5- 7: 4.75% 20b/50g (KO@ 669%) 361° Slash
  7160. Max Damage: 4.75%
  7161. Enables transition to next jab state on real frame 20
  7162.  
  7163. Jab2
  7164. Frame 3- 5: 4.75% 25b/60g (KO@ 538%) 361° Slash
  7165. Max Damage: 9.5%
  7166. Enables transition to next jab state on real frame 20
  7167.  
  7168. Dash Attack
  7169. Frame 13-16: 9.97% 48b/58g (KO@ 274%) 45° Slash
  7170. Max Damage: 9.97%
  7171.  
  7172. F-tilt (normal)
  7173. Frame 8-11: 9.97% 42b/77g (KO@ 202%) 361° Slash
  7174. Max Damage: 9.97%
  7175.  
  7176. U-tilt
  7177. Frame 6- 8: 6.65% 50b/100g (KO@ 230%) 100° Slash
  7178. Frame 6- 8: 6.65% 50b/100g (KO@ 205%) 361° Slash
  7179. Frame 9-12: 7.12% 40b/100g (KO@ 230%) 85° Slash
  7180. Frame 9-12: 7.12% 40b/100g (KO@ 209%) 361° Slash
  7181. Max Damage: 7.12%
  7182.  
  7183. D-tilt
  7184. Frame 7- 8: 8.07% 45b/40g (KO@ 428%) 30° 0.2-Trip Pierce
  7185. Max Damage: 8.07%
  7186.  
  7187. F-smash (normal)
  7188. Frame 10-13: 14.72% 65b/80g (KO@ 106%) 361° Slash
  7189. Max Damage: 14.72%
  7190. Smash charge window on real frame 3
  7191.  
  7192. U-smash
  7193. Frame 13-14: 3% 100f/155w 125° 0.0-Hitlag Ground-Target-Only
  7194. Frame 13-17: 14.25% 42b/90g (KO@ 132%) 89° Pierce
  7195. Max Damage: 14.25%
  7196. Smash charge window on real frame 5
  7197.  
  7198. D-smash
  7199. Frame 6- 7: 9.5% 60b/88g (KO@ 182%) 75° Slash
  7200. Frame 6- 7: 9.5% 60b/88g (KO@ 158%) 361° Slash
  7201. Frame 21-23: 13.78% 60b/88g (KO@ 131%) 60° Slash
  7202. Frame 21-23: 13.78% 60b/88g (KO@ 98%) 361° Slash
  7203. Max Damage: 23.27%
  7204. Smash charge window on real frame 4
  7205.  
  7206. Nair
  7207. Frame 6- 7: 2.38% 30b/50g 65° Slash
  7208. Frame 6- 7: 2.38% 30b/50g 75° Slash
  7209. Frame 6- 7: 2.38% 30b/50g 80° Slash
  7210. Frame 6- 7: 2.38% 30b/50g 90° Slash
  7211. Frame 15-21: 6.65% 55b/95g (KO@ 205%) 361° Slash
  7212. Max Damage: 9.03%
  7213. Enables transition to Nair landing state (landing lag) on real frame 2
  7214. Cancels transition to Nair landing state (landing lag) on real frame 47
  7215.  
  7216. Fair
  7217. Frame 6- 8: 8.07% 40b/85g (KO@ 223%) 361° Slash
  7218. Max Damage: 8.07%
  7219. Enables transition to Fair landing state (landing lag) on real frame 1
  7220. Cancels transition to Fair landing state (landing lag) on real frame 36
  7221.  
  7222. Bair
  7223. Frame 7-11: 9.97% 40b/90g (KO@ 173%) 361° Slash
  7224. Max Damage: 9.97%
  7225. Enables transition to Bair landing state (landing lag) on real frame 3
  7226. Cancels transition to Bair landing state (landing lag) on real frame 32
  7227.  
  7228. Uair
  7229. Frame 5- 9: 9.97% 40b/82g (KO@ 211%) 85° Slash
  7230. Max Damage: 9.97%
  7231. Enables transition to Uair landing state (landing lag) on real frame 3
  7232. Cancels transition to Uair landing state (landing lag) on real frame 38
  7233.  
  7234. Dair
  7235. Frame 9-13: 11.4% 30b/75g (KO@ 221%) 80° Slash
  7236. Frame 9-13: 11.4% 30b/75g (KO@ 200%) 361° Slash
  7237. Frame 11-11: 13.3% 20b/80g (KO@ 243%) 270° Slash
  7238. Max Damage: 13.3%
  7239. Enables transition to Dair landing state (landing lag) on real frame 3
  7240. Cancels transition to Dair landing state (landing lag) on real frame 55
  7241.  
  7242. Grab
  7243. Frame 7- 8: Grab
  7244. Enables state transition on real frame 9
  7245.  
  7246. Dash Grab
  7247. Frame 8- 9: Grab
  7248. Enables state transition on real frame 10
  7249.  
  7250. Pivot Grab
  7251. Frame 9-10: Grab
  7252. Enables state transition on real frame 11
  7253.  
  7254. Pummel
  7255. Frame 6- 6: 2% 100f/30w 80°
  7256. Max Damage: 2%
  7257. Enables state transition on real frame 16
  7258.  
  7259. F-throw
  7260. Frame 1- 2: 4% 100b/50g (KO@ 447%) 50°
  7261. Max Damage: 4%
  7262.  
  7263. B-throw
  7264. Frame 1- 2: 4% 80b/60g (KO@ 389%) 140°
  7265. Max Damage: 4%
  7266.  
  7267. U-throw
  7268. Frame 1- 2: 4% 70b/120g (KO@ 237%) 93°
  7269. Max Damage: 4%
  7270.  
  7271. D-throw
  7272. Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
  7273. Max Damage: 5%
  7274.  
  7275. Shield Breaker (ground uncharged)
  7276. Frame 8- 9: 8.07%(+30) 45b/95g (KO@ 191%) 361° Pierce
  7277. Max Damage: 8.07%
  7278.  
  7279. Storm Thrust (ground uncharged)
  7280. Frame 8-10: 3.8%(+5) 55b/10g 35° 0.8-Hitlag Pierce
  7281. Frame 14-15: 0% 85b/80g (KO@ 899%) 45°
  7282. Frame 16-19: 0% 65b/80g 45°
  7283. Max Damage: 3.8%
  7284.  
  7285. Dashing Assault (ground uncharged)
  7286. Frame 8- 9: 5.7%(+10) 60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
  7287. Frame 10-13: 4.75%(+5) 60b/80g (KO@ 309%) 361° 0.0-Hitlag Pierce
  7288. Frame 14-29: 2.85% 60b/60g (KO@ 581%) 361° 0.0-Hitlag Pierce
  7289. Max Damage: 5.7%
  7290.  
  7291. Shield Breaker (ground charged)
  7292. Frame 8- 9: 21.85%(+50) 45b/95g (KO@ 62%) 361° Pierce
  7293. Max Damage: 21.85%
  7294.  
  7295. Storm Thrust (ground charged)
  7296. Frame 8-10: 10.45%(+10) 55b/10g 30° 0.8-Hitlag Pierce
  7297. Frame 14-15: 0% 95b/100g (KO@ 542%) 35°
  7298. Frame 16-19: 0% 90b/80g (KO@ 727%) 35°
  7299. Max Damage: 10.45%
  7300.  
  7301. Dashing Assault (ground charged)
  7302. Frame 8- 9: 15.2%(+20) 60b/80g (KO@ 108%) 361° 0.0-Hitlag Pierce
  7303. Frame 10-13: 12.35%(+10) 60b/80g (KO@ 135%) 361° 0.0-Hitlag Pierce
  7304. Frame 14-29: 8.55% 60b/80g (KO@ 192%) 361° 0.0-Hitlag Pierce
  7305. Max Damage: 15.2%
  7306.  
  7307. Dashing Assault (aerial uncharged)
  7308. Frame 8- 9: 6.65%(+10) 60b/80g (KO@ 238%) 361° 0.0-Hitlag Pierce
  7309. Frame 10-21: 5.7%(+5) 60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
  7310. Frame 22-29: 3.8% 60b/60g (KO@ 485%) 361° 0.0-Hitlag Pierce
  7311. Max Damage: 6.65%
  7312.  
  7313. Dashing Assault (aerial charged)
  7314. Frame 8- 9: 16.15%(+20) 60b/80g (KO@ 100%) 361° 0.0-Hitlag Pierce
  7315. Frame 10-21: 13.3%(+10) 60b/80g (KO@ 125%) 361° 0.0-Hitlag Pierce
  7316. Frame 22-29: 9.5% 60b/80g (KO@ 175%) 361° 0.0-Hitlag Pierce
  7317. Max Damage: 16.15%
  7318.  
  7319. Dancing Blade (ground first hit)
  7320. Frame 7- 9: 3.33% 25b/75g (KO@ 481%) 20° Slash
  7321. Frame 7- 9: 3.33% 25b/75g (KO@ 603%) 78° Slash
  7322. Frame 7- 9: 3.33% 25b/75g (KO@ 594%) 92° Slash
  7323. Max Damage: 3.33%
  7324.  
  7325. Effortless Blade (ground first hit)
  7326. Frame 8-10: 2.38% 25b/75g (KO@ 587%) 20° Slash
  7327. Frame 8-10: 2.38% 25b/75g (KO@ 732%) 80° Slash
  7328. Frame 8-10: 2.38% 25b/75g (KO@ 725%) 93° Slash
  7329. Max Damage: 2.38%
  7330.  
  7331. Heavy Blade (ground first hit)
  7332. Frame 11-14: 7.6% 58b/68g (KO@ 257%) 361° Slash
  7333. Max Damage: 7.6%
  7334.  
  7335. Dancing Blade (ground second hit up)
  7336. Frame 7-10: 3.33% 30b/60g (KO@ 804%) 60° Slash
  7337. Frame 7-10: 3.33% 30b/60g (KO@ 729%) 80° Slash
  7338. Frame 7-10: 3.33% 30b/60g (KO@ 723%) 85° Slash
  7339. Max Damage: 3.33%
  7340.  
  7341. Heavy Blade (ground second hit up)
  7342. Frame 7-11: 9.5% 60b/80g (KO@ 175%) 40° 0.4-Hitlag Slash
  7343. Frame 7-11: 9.5% 60b/80g (KO@ 224%) 60° 0.4-Hitlag Slash
  7344. Frame 7-11: 9.5% 60b/80g (KO@ 214%) 65° 0.4-Hitlag Slash
  7345. Max Damage: 9.5%
  7346.  
  7347. Dancing Blade (ground second hit forward)
  7348. Frame 9-10: 3.33%(+1) 28b/70g (KO@ 575%) 40° Pierce
  7349. Frame 9-10: 3.33%(+1) 28b/70g (KO@ 641%) 75° Pierce
  7350. Frame 9-10: 3.33%(+1) 28b/70g (KO@ 626%) 90° Pierce
  7351. Max Damage: 3.33%
  7352.  
  7353. Effortless Blade (ground second hit forward)
  7354. Frame 9-10: 2.38%(+1) 28b/70g (KO@ 735%) 45° Pierce
  7355. Frame 9-10: 2.38%(+1) 28b/70g (KO@ 770%) 80° Pierce
  7356. Frame 9-10: 2.38%(+1) 28b/70g (KO@ 764%) 95° Pierce
  7357. Max Damage: 2.38%
  7358.  
  7359. Heavy Blade (ground second hit forward)
  7360. Frame 9-11: 9.5%(+1) 57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
  7361. Max Damage: 9.5%
  7362.  
  7363. Dancing Blade (ground third hit up)
  7364. Frame 8-10: 4.28%(+1) 40b/50g (KO@ 773%) 60° Slash
  7365. Frame 8-10: 4.28%(+1) 40b/50g (KO@ 696%) 80° Slash
  7366. Frame 8-10: 4.28%(+1) 40b/50g (KO@ 690%) 85° Slash
  7367. Max Damage: 4.28%
  7368.  
  7369. Heavy Blade (ground third hit up)
  7370. Frame 8-11: 10.45% 60b/100g (KO@ 161%) 60° 1.2-Hitlag Slash
  7371. Frame 8-11: 10.45% 60b/100g (KO@ 149%) 70° 1.2-Hitlag Slash
  7372. Frame 8-11: 10.45% 60b/100g (KO@ 145%) 75° 1.2-Hitlag Slash
  7373. Max Damage: 10.45%
  7374.  
  7375. Dancing Blade (ground third hit forward)
  7376. Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 753%) 35° Slash
  7377. Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 953%) 60° Slash
  7378. Frame 6- 8: 4.28%(+1) 30b/43g (KO@ 896%) 70° Slash
  7379. Max Damage: 4.28%
  7380.  
  7381. Effortless Blade (ground third hit forward)
  7382. Frame 6- 8: 2.38%(+1) 40b/43g 45° Slash
  7383. Frame 6- 8: 2.38%(+1) 40b/43g 50° Slash
  7384. Frame 6- 8: 2.38%(+1) 40b/43g 55° Slash
  7385. Max Damage: 2.38%
  7386.  
  7387. Heavy Blade (ground third hit forward)
  7388. Frame 6- 9: 10.45% 60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
  7389. Max Damage: 10.45%
  7390.  
  7391. Dancing Blade (ground third hit down)
  7392. Frame 8-10: 3.33%(+1) 30b/50g (KO@ 698%) 20° Pierce
  7393. Max Damage: 3.33%
  7394.  
  7395. Heavy Blade (ground third hit down)
  7396. Frame 8-11: 10.45% 40b/70g (KO@ 184%) 15° 1.2-Hitlag Slash
  7397. Max Damage: 10.45%
  7398.  
  7399. Dancing Blade (ground fourth hit up)
  7400. Frame 11-15: 6.65%(+1) 60b/118g (KO@ 179%) 80° 1.5-Hitlag Slash
  7401. Max Damage: 6.65%
  7402.  
  7403. Heavy Blade (ground fourth hit up)
  7404. Frame 15-20: 13.3%(+1) 50b/150g (KO@ 75%) 80° 1.7-Hitlag Slash
  7405. Max Damage: 13.3%
  7406.  
  7407. Dancing Blade (ground fourth hit forward)
  7408. Frame 13-15: 5.7%(+5) 60b/130g (KO@ 163%) 361° 1.5-Hitlag Slash
  7409. Max Damage: 5.7%
  7410.  
  7411. Effortless Blade (ground fourth hit forward)
  7412. Frame 12-15: 4.28%(+5) 60b/120g (KO@ 220%) 361° 1.5-Hitlag Slash
  7413. Max Damage: 4.28%
  7414.  
  7415. Heavy Blade (ground fourth hit forward)
  7416. Frame 16-19: 14.25%(+3) 50b/150g (KO@ 60%) 361° 1.7-Hitlag Slash
  7417. Max Damage: 14.25%
  7418.  
  7419. Dancing Blade (ground fourth hit down)
  7420. Frame 13-14: [2%(+1)]x4 2b/40g 80° 0.5-Hitlag Pierce
  7421. Frame 37-38: 4.75%(+1) 70b/80g (KO@ 275%) 361° Pierce
  7422. Max Damage: 12.75%
  7423.  
  7424. Heavy Blade (ground fourth hit down)
  7425. Frame 19-21: [2.09%]x4 2b/40g 80° 0.5-Hitlag Pierce
  7426. Frame 46-47: 11.4%(+1) 60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
  7427. Frame 46-47: 11.4% 60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
  7428. Max Damage: 19.76%
  7429.  
  7430. Heavy Blade (aerial first hit)
  7431. Frame 11-14: 7.6% 58b/68g (KO@ 257%) 361° Slash
  7432. Max Damage: 7.6%
  7433.  
  7434. Heavy Blade (aerial second hit up)
  7435. Frame 7-11: 9.5% 60b/80g (KO@ 175%) 40° 0.4-Hitlag Slash
  7436. Frame 7-11: 9.5% 60b/80g (KO@ 224%) 60° 0.4-Hitlag Slash
  7437. Frame 7-11: 9.5% 60b/80g (KO@ 214%) 65° 0.4-Hitlag Slash
  7438. Max Damage: 9.5%
  7439.  
  7440. Heavy Blade (aerial second hit forward)
  7441. Frame 9-11: 9.5%(+1) 57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
  7442. Max Damage: 9.5%
  7443.  
  7444. Heavy Blade (aerial third hit up)
  7445. Frame 8-11: 10.45% 60b/100g (KO@ 161%) 60° 1.2-Hitlag Slash
  7446. Frame 8-11: 10.45% 60b/100g (KO@ 149%) 70° 1.2-Hitlag Slash
  7447. Frame 8-11: 10.45% 60b/100g (KO@ 145%) 75° 1.2-Hitlag Slash
  7448. Max Damage: 10.45%
  7449.  
  7450. Heavy Blade (aerial third hit forward)
  7451. Frame 6- 9: 10.45% 60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
  7452. Max Damage: 10.45%
  7453.  
  7454. Heavy Blade (aerial third hit down)
  7455. Frame 8-11: 10.45% 40b/70g (KO@ 184%) 15° 1.2-Hitlag Slash
  7456. Max Damage: 10.45%
  7457.  
  7458. Heavy Blade (aerial fourth hit up)
  7459. Frame 15-20: 13.3%(+1) 50b/150g (KO@ 75%) 80° 1.7-Hitlag Slash
  7460. Max Damage: 13.3%
  7461.  
  7462. Heavy Blade (aerial fourth hit forward)
  7463. Frame 16-19: 14.25%(+3) 50b/150g (KO@ 60%) 361° 1.7-Hitlag Slash
  7464. Max Damage: 14.25%
  7465.  
  7466. Heavy Blade (aerial fourth hit down)
  7467. Frame 19-21: [2.09%]x4 2b/40g 80° 0.5-Hitlag Pierce
  7468. Frame 46-47: 11.4%(+1) 60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
  7469. Frame 46-47: 11.4% 60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
  7470. Max Damage: 19.76%
  7471.  
  7472. Dolphin Slash
  7473. Frame 5- 6: 11% 70b/68g (KO@ 194%) 74° 0.5-Hitlag Slash
  7474. Frame 5- 6: 11% 70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
  7475. Frame 6-11: 7% 20b/90g (KO@ 304%) 74° Slash
  7476. Frame 6-11: 7% 20b/90g (KO@ 272%) 361° Slash
  7477. Frame 6-11: 6% 20b/90g (KO@ 344%) 74°
  7478. Max Damage: 11%
  7479. Enables state transition on real frame 5
  7480. Enables forward ledge grabs on real frame 7
  7481.  
  7482. Crescent Slash
  7483. Frame 9-10: 7% 60b/50g (KO@ 335%) 30° 0.5-Hitlag Slash
  7484. Frame 9-10: 7% 60b/50g (KO@ 351%) 35° 0.5-Hitlag Slash
  7485. Frame 11-16: 12% 85b/60g (KO@ 160%) 45° 1.2-Hitlag Slash
  7486. Frame 11-16: 12% 85b/60g (KO@ 190%) 55° 1.2-Hitlag Slash
  7487. Frame 11-16: 6% 40b/60g (KO@ 482%) 55° 1.2-Hitlag
  7488. Max Damage: 12%
  7489. Enables state transition on real frame 10
  7490. Enables forward ledge grabs on real frame 14
  7491.  
  7492. Dolphin Jump
  7493. Enables state transition on real frame 12
  7494. Enables forward ledge grabs on real frame 14
  7495.  
  7496. Counter (success)
  7497. Frame 5- 7: 8% 90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
  7498. Max Damage: 8%
  7499.  
  7500. Easy Counter (success)
  7501. Frame 5- 7: 4% 80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
  7502. Max Damage: 4%
  7503.  
  7504. Rush Counter (success)
  7505. Frame 11-11: 6% 90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
  7506. Max Damage: 6%
  7507.  
  7508. Final Smash
  7509. Frame 1- 2: 0% 0b/0g 361° Unblockable
  7510.  
  7511. Final Smash
  7512. Frame 2- 5: 60% 120b/120g 361° Slash Unblockable
  7513. Max Damage: 60%
  7514.  
  7515. **********
  7516. END lucina
  7517.  
  7518. BEGIN luigi
  7519. **********
  7520. Jab1
  7521. Frame 2- 3: 3% 100f/20w 50°
  7522. Frame 2- 3: 3% 100f/20w 65°
  7523. Frame 2- 3: 3% 100f/20w 90°
  7524. Max Damage: 3%
  7525. Enables transition to next jab state on real frame 6
  7526.  
  7527. Jab2
  7528. Frame 3- 4: 2% 100f/20w 60°
  7529. Frame 3- 4: 2% 100f/15w 70°
  7530. Max Damage: 5%
  7531. Enables transition to next jab state on real frame 7
  7532.  
  7533. Jab3
  7534. Frame 6- 7: 5% 65b/80g (KO@ 285%) 361°
  7535. Max Damage: 10%
  7536.  
  7537. Dash Attack
  7538. Frame 48-48: 2% 60b/128g (KO@ 327%) 361° 0.3-Trip 2.5-Hitlag
  7539. Max Damage: 2%
  7540.  
  7541. F-tilt (high)
  7542. Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
  7543. Max Damage: 8%
  7544.  
  7545. F-tilt (normal)
  7546. Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
  7547. Max Damage: 8%
  7548.  
  7549. F-tilt (low)
  7550. Frame 5- 7: 8% 2b/100g (KO@ 244%) 361°
  7551. Max Damage: 8%
  7552.  
  7553. U-tilt
  7554. Frame 5-10: 6% 8b/150g (KO@ 213%) 100°
  7555. Max Damage: 6%
  7556.  
  7557. D-tilt
  7558. Frame 5- 8: 8% 38b/54g (KO@ 412%) 74° 0.35-Trip
  7559. Max Damage: 8%
  7560.  
  7561. F-smash (high)
  7562. Frame 12-13: 15%(+5) 20b/121g (KO@ 112%) 65° Pierce
  7563. Max Damage: 15%
  7564.  
  7565. F-smash (normal)
  7566. Frame 12-13: 15%(+5) 20b/116g (KO@ 115%) 53° Pierce
  7567. Max Damage: 15%
  7568. Smash charge window on real frame 5
  7569.  
  7570. F-smash (low)
  7571. Frame 12-13: 15%(+5) 20b/117g (KO@ 103%) 45° Pierce
  7572. Max Damage: 15%
  7573.  
  7574. U-smash
  7575. Frame 9-13: 14% 35b/98g (KO@ 135%) 110°
  7576. Frame 9-13: 12% 35b/98g (KO@ 159%) 110°
  7577. Max Damage: 14%
  7578. Smash charge window on real frame 7
  7579. Begins partial invincibility on real frame 9
  7580. End partial invincibility on real frame 14
  7581.  
  7582. D-smash
  7583. Frame 6- 7: 15% 40b/80g (KO@ 164%) 120°
  7584. Frame 6- 7: 14% 40b/80g (KO@ 176%) 120°
  7585. Frame 14-15: 15% 40b/100g (KO@ 113%) 60°
  7586. Frame 14-15: 14% 40b/100g (KO@ 123%) 60°
  7587. Max Damage: 30%
  7588. Smash charge window on real frame 3
  7589.  
  7590. Nair
  7591. Frame 3- 5: 12% 20b/90g (KO@ 183%) 90°
  7592. Frame 6-31: 6% 20b/100g (KO@ 303%) 80°
  7593. Max Damage: 12%
  7594. Enables transition to Nair landing state (landing lag) on real frame 3
  7595. Cancels transition to Nair landing state (landing lag) on real frame 36
  7596.  
  7597. Fair
  7598. Frame 7-10: 9% 30b/80g (KO@ 232%) 361°
  7599. Max Damage: 9%
  7600. Enables transition to Fair landing state (landing lag) on real frame 2
  7601. Cancels transition to Fair landing state (landing lag) on real frame 21
  7602.  
  7603. Bair
  7604. Frame 6- 7: 14% 12b/100g (KO@ 134%) 361°
  7605. Frame 6- 7: 8% 12b/100g (KO@ 230%) 361°
  7606. Max Damage: 14%
  7607. Enables transition to Bair landing state (landing lag) on real frame 3
  7608. Cancels transition to Bair landing state (landing lag) on real frame 33
  7609.  
  7610. Uair
  7611. Frame 5- 7: 11% 0b/100g (KO@ 212%) 55°
  7612. Frame 8-11: 7% 0b/100g (KO@ 212%) 55°
  7613. Max Damage: 11%
  7614. Enables transition to Uair landing state (landing lag) on real frame 2
  7615. Cancels transition to Uair landing state (landing lag) on real frame 19
  7616.  
  7617. Dair
  7618. Frame 10-10: 10% 20b/80g (KO@ 317%) 270° 2.0-Hitlag Aerial-Target-Only
  7619. Frame 11-14: 8% 20b/100g (KO@ 218%) 361°
  7620. Max Damage: 10%
  7621. Enables transition to Dair landing state (landing lag) on real frame 6
  7622. Cancels transition to Dair landing state (landing lag) on real frame 24
  7623.  
  7624. Grab
  7625. Frame 6- 7: Grab
  7626. Enables state transition on real frame 8
  7627.  
  7628. Dash Grab
  7629. Frame 8- 9: Grab
  7630. Enables state transition on real frame 10
  7631.  
  7632. Pivot Grab
  7633. Frame 9-10: Grab
  7634. Enables state transition on real frame 11
  7635.  
  7636. Pummel
  7637. Frame 16-16: 3.2% 100f/40w 361°
  7638. Max Damage: 3.2%
  7639.  
  7640. F-throw
  7641. Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
  7642. Max Damage: 9%
  7643.  
  7644. B-throw
  7645. Frame 1-39: 10% 80b/65g (KO@ 184%) 45°
  7646. Max Damage: 10%
  7647.  
  7648. U-throw
  7649. Frame 1- 2: 8% 70b/72g (KO@ 234%) 90°
  7650. Max Damage: 8%
  7651.  
  7652. D-throw
  7653. Frame 1- 2: 6% 75b/30g (KO@ 703%) 80°
  7654. Max Damage: 6%
  7655.  
  7656. Fireball (ground)
  7657. Article generated on real frame 17
  7658.  
  7659. Bouncing Fireball (ground)
  7660. Article generated on real frame 17
  7661.  
  7662. Iceball (ground)
  7663. Article generated on real frame 25
  7664.  
  7665. Fireball (aerial)
  7666. Article generated on real frame 17
  7667.  
  7668. Bouncing Fireball (aerial)
  7669. Article generated on real frame 17
  7670.  
  7671. Iceball (aerial)
  7672. Article generated on real frame 25
  7673.  
  7674. Green Missile
  7675. Frame 5- 6: 10%(+4) 20b/80g (KO@ 226%) 361° 1.2-Hitlag Fire
  7676. Max Damage: 10%
  7677. Enables all ledge grabs on real frame 21
  7678.  
  7679. Floating Missile
  7680. Frame 5- 6: 10%(+4) 20b/80g (KO@ 209%) 30° 1.2-Hitlag Fire
  7681. Max Damage: 10%
  7682. Enables all ledge grabs on real frame 21
  7683.  
  7684. Quick Missile
  7685. Frame 5- 6: 10%(+4) 20b/80g (KO@ 226%) 361° 0.0-Hitlag Fire
  7686. Max Damage: 10%
  7687. Enables all ledge grabs on real frame 21
  7688.  
  7689. Green Missile (misfire)
  7690. Frame 5- 6: 25%(+4) 20b/100g (KO@ 58%) 361° 1.2-Hitlag Fire
  7691. Max Damage: 25%
  7692.  
  7693. Floating Missile (misfire)
  7694. Frame 5- 6: 23%(+4) 20b/100g (KO@ 61%) 30° 1.2-Hitlag Fire
  7695. Max Damage: 23%
  7696.  
  7697. Quick Missile (misfire)
  7698. Frame 5- 6: 20%(+4) 20b/90g (KO@ 94%) 361° 0.0-Hitlag Fire
  7699. Max Damage: 20%
  7700.  
  7701. Green Missile (unknown)
  7702. Enables state transition on real frame 41
  7703.  
  7704. Floating Missile (unknown)
  7705. Enables state transition on real frame 41
  7706.  
  7707. Quick Missile (unknown)
  7708. Enables state transition on real frame 41
  7709.  
  7710. Super Jump Punch (ground)
  7711. Frame 8- 9: 25% 40b/77g (KO@ 79%) 88° Fire
  7712. Max Damage: 25%
  7713.  
  7714. Fiery Jump Punch (ground)
  7715. Frame 8- 9: 18% 40b/77g (KO@ 130%) 70° 1.2-Hitlag Fire
  7716. Max Damage: 18%
  7717.  
  7718. Super Jump Punch (aerial)
  7719. Frame 8- 9: 20% 40b/66g (KO@ 129%) 90° Fire
  7720. Max Damage: 20%
  7721.  
  7722. Fiery Jump Punch (aerial)
  7723. Frame 8- 9: 15% 55b/70g (KO@ 154%) 75° Fire
  7724. Max Damage: 15%
  7725.  
  7726. Fiery Jump Punch (ascent)
  7727. Enables all ledge grabs on real frame 25
  7728.  
  7729. Burial Header (ascent)
  7730. Enables all ledge grabs on real frame 19
  7731.  
  7732. Burial Header (descent)
  7733. Frame 1- 2: 8% 60b/80g (KO@ 204%) 361° Aerial-Target-Only
  7734. Frame 1- 2: 8% 40b/50g 361° 0.7-Hitlag Bury Ground-Target-Only
  7735. Max Damage: 8%
  7736.  
  7737. Burial Header (landing)
  7738. Frame 1- 1: 8% 25b/25g (KO@ 875%) 361° 0.5-Hitlag
  7739. Max Damage: 8%
  7740.  
  7741. Luigi Cyclone (ground)
  7742. Frame 10-33: [1.5%]x4 20b/60g 366°
  7743. Frame 10-33: [1.5%]x4 85b/30g 366°
  7744. Frame 10-33: [1.5%]x4 80b/30g 366°
  7745. Frame 44-44: 3% 80b/130g (KO@ 252%) 70° 2.0-Hitlag
  7746. Frame 44-44: 3% 80b/130g (KO@ 236%) 90° 2.0-Hitlag
  7747. Max Damage: 9%
  7748.  
  7749. Mach Cyclone (ground)
  7750. Frame 10-33: [0%]x6 100f/40w 361°
  7751. Frame 44-54: 6% 90b/120g (KO@ 143%) 48° 2.0-Hitlag
  7752. Max Damage: 6%
  7753.  
  7754. Clothesline Cyclone (ground)
  7755. Frame 19-42: [8%]x2 60b/65g (KO@ 228%) 30° 2.0-Hitlag
  7756. Frame 19-42: [0%]x2 20b/60g 40° 0.0-Hitlag
  7757. Frame 63-64: 8% 65b/120g (KO@ 126%) 90° 0.5-Hitlag
  7758. Max Damage: 24%
  7759.  
  7760. Luigi Cyclone (aerial)
  7761. Frame 10-33: [1.5%]x4 60b/120g (KO@ 401%) 366°
  7762. Frame 44-44: 3% 80b/130g (KO@ 252%) 70° 2.0-Hitlag
  7763. Frame 44-44: 3% 80b/130g (KO@ 236%) 90° 2.0-Hitlag
  7764. Max Damage: 9%
  7765.  
  7766. Mach Cyclone (aerial)
  7767. Frame 10-33: [0%]x6 100f/40w 361°
  7768. Frame 44-54: 6% 90b/120g (KO@ 143%) 48° 2.0-Hitlag
  7769. Max Damage: 6%
  7770.  
  7771. Clothesline Cyclone (aerial)
  7772. Frame 19-42: [8%]x2 60b/65g (KO@ 228%) 30° 2.0-Hitlag
  7773. Frame 19-42: [0%]x2 20b/60g 40° 0.0-Hitlag
  7774. Frame 63-64: 8% 65b/120g (KO@ 126%) 90° 0.5-Hitlag
  7775. Max Damage: 24%
  7776.  
  7777. Final Smash
  7778. Enables state transition on real frame 12
  7779.  
  7780. **********
  7781. END luigi
  7782.  
  7783. BEGIN luigi_fireball
  7784. **********
  7785. Fireball
  7786. Frame 1- 2: 6% 7b/25g 361° Fire
  7787. Max Damage: 6%
  7788.  
  7789. Bouncing Fireball
  7790. Frame 1-20: 6% 7b/25g 361° Fire
  7791. Frame 21-35: 5% 7b/25g 361° Fire
  7792. Frame 36-37: 4% 7b/25g 361° Fire
  7793. Max Damage: 6%
  7794.  
  7795. Iceball
  7796. Frame 1- 2: 4% 15b/100g (KO@ 385%) 361° 0.8-Hitlag Ice
  7797. Max Damage: 4%
  7798.  
  7799. **********
  7800. END luigi_fireball
  7801.  
  7802. BEGIN mario
  7803. **********
  7804. Jab1
  7805. Frame 2- 3: 2.5% 100f/15w 80°
  7806. Frame 2- 3: 2.5% 100f/15w 361°
  7807. Frame 2- 3: 2.5% 100f/10w 361°
  7808. Max Damage: 2.5%
  7809. Enables transition to next jab state on real frame 7
  7810.  
  7811. Jab2
  7812. Frame 2- 3: 1.5% 100f/25w 80°
  7813. Frame 2- 3: 1.5% 100f/18w 361°
  7814. Frame 2- 3: 1.5% 100f/15w 361°
  7815. Max Damage: 4%
  7816. Enables transition to next jab state on real frame 6
  7817.  
  7818. Jab3
  7819. Frame 7- 8: 4% 45b/80g (KO@ 394%) 361°
  7820. Max Damage: 8%
  7821.  
  7822. Dash Attack
  7823. Frame 6- 9: 8%(+1) 100b/43g (KO@ 360%) 60°
  7824. Frame 10-25: 6%(+1) 100b/43g (KO@ 410%) 110°
  7825. Max Damage: 8%
  7826.  
  7827. F-tilt (high)
  7828. Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
  7829. Max Damage: 7%
  7830.  
  7831. F-tilt (normal)
  7832. Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
  7833. Max Damage: 7%
  7834.  
  7835. F-tilt (low)
  7836. Frame 5- 6: 7% 8b/100g (KO@ 263%) 361°
  7837. Max Damage: 7%
  7838.  
  7839. U-tilt
  7840. Frame 5-11: 5.5% 28b/130g (KO@ 234%) 96°
  7841. Max Damage: 5.5%
  7842.  
  7843. D-tilt
  7844. Frame 5- 7: 7% 35b/80g (KO@ 307%) 80° 0.4-Trip
  7845. Frame 5- 7: 5% 35b/80g (KO@ 399%) 80° 0.4-Trip
  7846. Max Damage: 7%
  7847.  
  7848. F-smash (high)
  7849. Frame 15-17: 17.85% 25b/99g (KO@ 93%) 361° Fire
  7850. Frame 15-17: 14.7% 25b/103g (KO@ 112%) 361°
  7851. Max Damage: 17.85%
  7852.  
  7853. F-smash (normal)
  7854. Frame 15-17: 17% 25b/99g (KO@ 99%) 361° Fire
  7855. Frame 15-17: 14% 25b/103g (KO@ 119%) 361°
  7856. Max Damage: 17%
  7857. Smash charge window on real frame 6
  7858.  
  7859. F-smash (low)
  7860. Frame 15-17: 17.51% 25b/99g (KO@ 96%) 361° Fire
  7861. Frame 15-17: 14.42% 25b/103g (KO@ 115%) 361°
  7862. Max Damage: 17.51%
  7863. Smash charge window on real frame 6
  7864.  
  7865. U-smash
  7866. Frame 9-12: 14% 32b/94g (KO@ 138%) 83°
  7867. Max Damage: 14%
  7868. Smash charge window on real frame 7
  7869. Begins partial invincibility on real frame 9
  7870. End partial invincibility on real frame 13
  7871.  
  7872. D-smash
  7873. Frame 5- 6: 10% 30b/100g (KO@ 155%) 32°
  7874. Frame 14-14: 12% 30b/100g (KO@ 118%) 30°
  7875. Max Damage: 22%
  7876. Smash charge window on real frame 3
  7877.  
  7878. Nair
  7879. Frame 3- 5: 8% 20b/100g (KO@ 218%) 361°
  7880. Frame 6-29: 5% 13b/90g (KO@ 370%) 361°
  7881. Max Damage: 8%
  7882. Enables transition to Nair landing state (landing lag) on real frame 3
  7883. Cancels transition to Nair landing state (landing lag) on real frame 34
  7884.  
  7885. Fair
  7886. Frame 16-16: 12% 30b/80g (KO@ 177%) 361°
  7887. Frame 17-20: 14% 32b/78g (KO@ 226%) 280°
  7888. Frame 21-21: 10% 20b/80g (KO@ 226%) 361°
  7889. Max Damage: 14%
  7890. Enables transition to Fair landing state (landing lag) on real frame 3
  7891. Cancels transition to Fair landing state (landing lag) on real frame 43
  7892.  
  7893. Bair
  7894. Frame 6- 7: 10.5% 12b/106g (KO@ 169%) 361°
  7895. Frame 8-10: 7% 7b/90g (KO@ 295%) 361°
  7896. Max Damage: 10.5%
  7897. Enables transition to Bair landing state (landing lag) on real frame 6
  7898. Cancels transition to Bair landing state (landing lag) on real frame 19
  7899.  
  7900. Uair
  7901. Frame 4- 8: 7% 10b/135g (KO@ 210%) 75°
  7902. Max Damage: 7%
  7903. Enables transition to Uair landing state (landing lag) on real frame 2
  7904. Cancels transition to Uair landing state (landing lag) on real frame 18
  7905.  
  7906. Dair
  7907. Frame 5- 5: [1%]x5 100f/10w 94° 0.8-SDI
  7908. Frame 25-25: 5% 80b/100g (KO@ 226%) 75° 0.8-SDI
  7909. Max Damage: 10%
  7910. Enables transition to Dair landing state (landing lag) on real frame 5
  7911. Cancels transition to Dair landing state (landing lag) on real frame 33
  7912.  
  7913. Dair Landing
  7914. Frame 1- 3: 2% 100f/60w 361°
  7915. Max Damage: 2%
  7916.  
  7917. Grab
  7918. Frame 6- 7: Grab
  7919. Enables state transition on real frame 8
  7920.  
  7921. Dash Grab
  7922. Frame 8- 9: Grab
  7923. Enables state transition on real frame 10
  7924.  
  7925. Pivot Grab
  7926. Frame 9-10: Grab
  7927. Enables state transition on real frame 11
  7928.  
  7929. Pummel
  7930. Frame 16-16: 3.25% 100f/30w 361°
  7931. Max Damage: 3.25%
  7932.  
  7933. F-throw
  7934. Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
  7935. Max Damage: 8%
  7936.  
  7937. B-throw
  7938. Frame 1-39: 11% 70b/66g (KO@ 182%) 45°
  7939. Max Damage: 11%
  7940.  
  7941. U-throw
  7942. Frame 1- 2: 7% 70b/72g (KO@ 262%) 90°
  7943. Max Damage: 7%
  7944.  
  7945. D-throw
  7946. Frame 1- 2: 5% 40b/90g (KO@ 360%) 68°
  7947. Max Damage: 5%
  7948.  
  7949. Fireball
  7950. Article generated on real frame 16
  7951.  
  7952. Fast Fireball
  7953. Article generated on real frame 8
  7954.  
  7955. Unused Ice Fireball
  7956. Article generated on real frame 44
  7957.  
  7958. unknown substate 0x211
  7959. Article generated on real frame 14
  7960.  
  7961. Cape
  7962. Frame 12-14: 7%(+4) 0b/0g 110° 0.3-Trip Cape
  7963. Max Damage: 7%
  7964. Article generated on real frame 1
  7965.  
  7966. Shocking Cape
  7967. Frame 14-17: 11.2%(+6) 30b/105g (KO@ 141%) 361° 0.3-Trip Electric
  7968. Max Damage: 11.2%
  7969. Article generated on real frame 1
  7970.  
  7971. Gust Cape
  7972. Frame 16-17: 5%(+2) 0b/0g 160° 0.3-Trip 0.5-Hitlag Cape
  7973. Frame 18-21: 0% 60b/115g (KO@ 735%) 361° 0.0-Hitlag 0.0-SDI
  7974. Frame 18-21: 0% 36b/115g (KO@ 884%) 361° 0.0-Hitlag 0.0-SDI
  7975. Max Damage: 5%
  7976. Article generated on real frame 1
  7977.  
  7978. Unused Cape 4
  7979. Frame 12-17: 1%(+15) 0b/0g 110° 0.4-Trip Cape
  7980. Max Damage: 1%
  7981. Article generated on real frame 1
  7982.  
  7983. Super Jump Punch
  7984. Frame 3- 6: 5% 100f/140w 90° Coin
  7985. Frame 3- 6: 5% 100f/130w 70° Coin
  7986. Frame 7- 7: [1%]x3 100f/150w 74° Coin
  7987. Frame 7- 7: [1%]x3 100f/150w 90° Coin
  7988. Frame 10-11: [1%]x2 100f/120w 365° Coin
  7989. Frame 10-11: [1%]x2 100f/90w 365° Coin
  7990. Frame 14-15: 3% 52b/145g (KO@ 300%) 60° Coin
  7991. Max Damage: 10%
  7992. Enables state transition on real frame 6
  7993. Enables forward ledge grabs on real frame 10
  7994. Enables all ledge grabs on real frame 16
  7995.  
  7996. Super Jump
  7997. Enables state transition on real frame 3
  7998. Enables forward ledge grabs on real frame 6
  7999. Cancels state transition on real frame 20
  8000.  
  8001. Explosive Punch
  8002. Frame 5- 5: 8% 100f/140w 80° 2.0-Hitlag Fire
  8003. Frame 5- 5: 8% 100f/130w 80° 2.0-Hitlag Fire
  8004. Frame 15-15: 13% 40b/102g (KO@ 127%) 70° 3.0-Hitlag Fire
  8005. Max Damage: 21%
  8006. Enables state transition on real frame 7
  8007. Enables forward ledge grabs on real frame 9
  8008. Cancels state transition on real frame 13
  8009. Enables all ledge grabs on real frame 17
  8010.  
  8011. Unused Jump 4
  8012. Enables state transition on real frame 8
  8013. Enables all ledge grabs on real frame 26
  8014.  
  8015. unknown substate 0x246
  8016. Article generated on real frame 1
  8017.  
  8018. **********
  8019. END mario
  8020.  
  8021. BEGIN mario_fireball
  8022. **********
  8023. Fireball
  8024. Frame 1- 4: 5% 35b/20g 361° 0.3-Hitlag Fire
  8025. Frame 5-29: 5% 28b/15g 361° 0.3-Hitlag Fire
  8026. Frame 30-31: 4% 22b/10g 361° 0.3-Hitlag Fire
  8027. Max Damage: 5%
  8028.  
  8029. Fast Fireball
  8030. Frame 1- 4: 3% 30b/15g 361° 0.0-Hitlag Fire
  8031. Frame 5- 5: 2.3% 18b/15g 361° 0.0-Hitlag Fire
  8032. Frame 6- 7: 1.5% 10b/15g 361° 0.0-Hitlag Fire
  8033. Max Damage: 3%
  8034.  
  8035. Fire Orb
  8036. Frame 1- 2: 1.5% 22b/20g 40° Fire
  8037. Max Damage: 1.5%
  8038.  
  8039. Unused Iceball
  8040. Frame 1- 4: 5% 28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
  8041. Frame 5-29: 5% 28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
  8042. Frame 30-31: 5% 22b/15g 361° 0.3-Hitlag Ice
  8043. Max Damage: 5%
  8044.  
  8045. **********
  8046. END mario_fireball
  8047.  
  8048. BEGIN mario_hugeflame
  8049. **********
  8050. Final Smash
  8051. Frame 60-259: [3%]x29 24b/103g (KO@ 389%) 28° 0.3-Hitlag 0.6-SDI Fire Unblockable
  8052. Frame 60-259: [2%]x29 28b/103g (KO@ 469%) 26° 0.3-Hitlag 0.6-SDI Fire Unblockable
  8053. Max Damage: 87%
  8054.  
  8055. **********
  8056. END mario_hugeflame
  8057.  
  8058. BEGIN mario_pumpwater
  8059. **********
  8060. F.L.U.D.D.
  8061. Frame 1- 2: 0% 100f/45w 55° Water Push
  8062.  
  8063. Scalding F.L.U.D.D.
  8064. Frame 1- 2: 1.2% 16b/100g (KO@ 757%) 45° 1.2-Hitlag Fire
  8065. Max Damage: 1.2%
  8066.  
  8067. High Pressure F.L.U.D.D.
  8068. Frame 1- 2: 0% 100f/58w 40° Water Push
  8069.  
  8070. Unused Electric F.L.U.D.D.
  8071. Frame 1- 2: 3% 100f/25w 66° 0.4-Hitlag 2.0-SDI Electric
  8072. Max Damage: 3%
  8073.  
  8074. **********
  8075. END mario_pumpwater
  8076.  
  8077. BEGIN mariod
  8078. **********
  8079. Jab1
  8080. Frame 2- 3: 2.8% 100f/30w 60°
  8081. Frame 2- 3: 2.8% 100f/30w 70°
  8082. Frame 2- 3: 2.8% 100f/30w 80°
  8083. Max Damage: 2.8%
  8084. Enables transition to next jab state on real frame 9
  8085.  
  8086. Jab2
  8087. Frame 2- 3: 1.68% 100f/30w 70°
  8088. Frame 2- 3: 1.68% 100f/30w 78°
  8089. Frame 2- 3: 1.68% 100f/30w 88°
  8090. Max Damage: 4.48%
  8091. Enables transition to next jab state on real frame 9
  8092.  
  8093. Jab3
  8094. Frame 7- 8: 4.48% 45b/80g (KO@ 364%) 361°
  8095. Max Damage: 8.96%
  8096.  
  8097. Dash Attack
  8098. Frame 6- 9: 8.96%(+1) 90b/42g (KO@ 309%) 90°
  8099. Frame 10-25: 6.72%(+1) 90b/42g (KO@ 393%) 90°
  8100. Max Damage: 8.96%
  8101.  
  8102. F-tilt (high)
  8103. Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
  8104. Max Damage: 7.84%
  8105.  
  8106. F-tilt (normal)
  8107. Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
  8108. Max Damage: 7.84%
  8109.  
  8110. F-tilt (low)
  8111. Frame 5- 7: 7.84% 8b/100g (KO@ 239%) 361°
  8112. Max Damage: 7.84%
  8113.  
  8114. U-tilt
  8115. Frame 5-11: 7.06% 28b/130g (KO@ 191%) 96°
  8116. Max Damage: 7.06%
  8117.  
  8118. D-tilt
  8119. Frame 5- 7: 7.84% 35b/80g (KO@ 280%) 80° 0.4-Trip
  8120. Frame 5- 7: 5.6% 35b/80g (KO@ 367%) 80° 0.4-Trip
  8121. Max Damage: 7.84%
  8122.  
  8123. F-smash (high)
  8124. Frame 15-17: 19.99% 25b/96g (KO@ 83%) 361° 0.8-Hitlag Electric
  8125. Frame 15-17: 16.46% 25b/100g (KO@ 102%) 361° 0.8-Hitlag Electric
  8126. Max Damage: 19.99%
  8127.  
  8128. F-smash (normal)
  8129. Frame 15-17: 19.04% 25b/96g (KO@ 89%) 361° 0.8-Hitlag Electric
  8130. Frame 15-17: 15.68% 25b/100g (KO@ 108%) 361° 0.8-Hitlag Electric
  8131. Max Damage: 19.04%
  8132. Smash charge window on real frame 6
  8133.  
  8134. F-smash (low)
  8135. Frame 15-17: 19.61% 25b/96g (KO@ 86%) 361° 0.8-Hitlag Electric
  8136. Frame 15-17: 16.15% 25b/100g (KO@ 104%) 361° 0.8-Hitlag Electric
  8137. Max Damage: 19.61%
  8138. Smash charge window on real frame 6
  8139.  
  8140. U-smash
  8141. Frame 9-12: 15.68% 0b/105g (KO@ 137%) 110°
  8142. Max Damage: 15.68%
  8143. Smash charge window on real frame 7
  8144. Begins partial invincibility on real frame 9
  8145. End partial invincibility on real frame 13
  8146.  
  8147. D-smash
  8148. Frame 5- 6: 11.2% 30b/100g (KO@ 139%) 32°
  8149. Frame 14-14: 13.44% 30b/100g (KO@ 102%) 30°
  8150. Max Damage: 24.64%
  8151. Smash charge window on real frame 3
  8152.  
  8153. Nair
  8154. Frame 3-10: 5.6% 20b/100g (KO@ 292%) 361°
  8155. Frame 11-27: 8.96% 13b/90g (KO@ 231%) 361°
  8156. Max Damage: 8.96%
  8157. Enables transition to Nair landing state (landing lag) on real frame 3
  8158. Cancels transition to Nair landing state (landing lag) on real frame 34
  8159.  
  8160. Fair
  8161. Frame 16-16: 11.2% 30b/95g (KO@ 175%) 50°
  8162. Frame 17-19: 15.68% 30b/102g (KO@ 114%) 50°
  8163. Frame 20-21: 10.08% 20b/95g (KO@ 206%) 50°
  8164. Max Damage: 15.68%
  8165. Enables transition to Fair landing state (landing lag) on real frame 3
  8166. Cancels transition to Fair landing state (landing lag) on real frame 43
  8167.  
  8168. Bair
  8169. Frame 6- 8: 13.44% 10b/95g (KO@ 150%) 361°
  8170. Frame 9-13: 7.84% 7b/90g (KO@ 269%) 361°
  8171. Max Damage: 13.44%
  8172. Enables transition to Bair landing state (landing lag) on real frame 6
  8173. Cancels transition to Bair landing state (landing lag) on real frame 19
  8174.  
  8175. Uair
  8176. Frame 4- 8: 7.84% 9b/100g (KO@ 248%) 45°
  8177. Max Damage: 7.84%
  8178. Enables transition to Uair landing state (landing lag) on real frame 2
  8179. Cancels transition to Uair landing state (landing lag) on real frame 18
  8180.  
  8181. Dair
  8182. Frame 11-26: [1.9%]x4 30b/10g 366° Aerial-Target-Only
  8183. Frame 11-27: [1.9%]x5 30b/10g 95° Ground-Target-Only
  8184. Frame 27-27: 3.36% 50b/120g (KO@ 290%) 45° 3.0-SDI
  8185. Max Damage: 24.75%
  8186. Enables transition to Dair landing state (landing lag) on real frame 6
  8187. Cancels transition to Dair landing state (landing lag) on real frame 46
  8188.  
  8189. Dair Landing
  8190. Frame 1- 1: 2.24% 50b/160g (KO@ 267%) 361° Ground-Target-Only
  8191. Max Damage: 2.24%
  8192.  
  8193. Grab
  8194. Frame 6- 7: Grab
  8195. Enables state transition on real frame 8
  8196.  
  8197. Dash Grab
  8198. Frame 8- 9: Grab
  8199. Enables state transition on real frame 10
  8200.  
  8201. Pivot Grab
  8202. Frame 9-10: Grab
  8203. Enables state transition on real frame 11
  8204.  
  8205. Pummel
  8206. Frame 16-16: 3.64% 100f/30w 361°
  8207. Max Damage: 3.64%
  8208.  
  8209. F-throw
  8210. Frame 1- 2: 8.96% 60b/60g (KO@ 265%) 45°
  8211. Max Damage: 8.96%
  8212.  
  8213. B-throw
  8214. Frame 1-39: 12.32% 70b/60g (KO@ 181%) 45°
  8215. Max Damage: 12.32%
  8216.  
  8217. U-throw
  8218. Frame 1- 2: 7.84% 70b/65g (KO@ 265%) 90°
  8219. Max Damage: 7.84%
  8220.  
  8221. D-throw
  8222. Frame 1- 2: 5.6% 75b/45g (KO@ 491%) 80°
  8223. Max Damage: 5.6%
  8224.  
  8225. Megavitamins
  8226. Article generated on real frame 16
  8227.  
  8228. Fast Capsule
  8229. Article generated on real frame 8
  8230.  
  8231. Unused Ice Capsule
  8232. Article generated on real frame 44
  8233.  
  8234. unknown substate 0x211
  8235. Article generated on real frame 14
  8236.  
  8237. Super Sheet
  8238. Frame 12-14: 7.84%(+4) 0b/0g 110° 0.3-Trip Cape
  8239. Max Damage: 7.84%
  8240. Article generated on real frame 1
  8241.  
  8242. Shocking Sheet
  8243. Frame 14-17: 12.54%(+6) 30b/105g (KO@ 126%) 361° 0.3-Trip Electric
  8244. Max Damage: 12.54%
  8245. Article generated on real frame 1
  8246.  
  8247. Breezy Sheet
  8248. Frame 16-17: 5.6%(+2) 0b/0g 160° 0.3-Trip 0.5-Hitlag Cape
  8249. Frame 20-21: 0% 60b/115g (KO@ 729%) 361° 0.0-Hitlag 0.0-SDI
  8250. Frame 20-21: 0% 36b/115g (KO@ 879%) 361° 0.0-Hitlag 0.0-SDI
  8251. Max Damage: 5.6%
  8252. Article generated on real frame 1
  8253.  
  8254. Unused Cape 4
  8255. Frame 12-17: 1.12%(+15) 0b/0g 110° 0.4-Trip Cape
  8256. Max Damage: 1.12%
  8257. Article generated on real frame 1
  8258.  
  8259. Super Jump Punch
  8260. Frame 3- 5: 13.44% 30b/100g (KO@ 138%) 50° 1.5-Hitlag
  8261. Frame 6-19: 6.72% 64b/66g (KO@ 323%) 74°
  8262. Max Damage: 13.44%
  8263. Enables state transition on real frame 6
  8264. Enables forward ledge grabs on real frame 10
  8265. Enables all ledge grabs on real frame 20
  8266.  
  8267. Super Jump
  8268. Enables state transition on real frame 3
  8269. Enables all ledge grabs on real frame 3
  8270. Cancels state transition on real frame 20
  8271.  
  8272. Ol' One-Two
  8273. Frame 5- 5: 8.96% 100f/140w 80° 2.0-Hitlag Fire
  8274. Frame 5- 5: 8.96% 100f/130w 80° 2.0-Hitlag Fire
  8275. Frame 15-15: 14.56% 50b/95g (KO@ 112%) 70° 3.0-Hitlag Fire
  8276. Max Damage: 23.52%
  8277. Enables state transition on real frame 7
  8278. Enables forward ledge grabs on real frame 9
  8279. Cancels state transition on real frame 13
  8280. Enables all ledge grabs on real frame 17
  8281.  
  8282. Unused Jump 4
  8283. Enables state transition on real frame 8
  8284. Enables all ledge grabs on real frame 26
  8285.  
  8286. Dr. Tornado (ground)
  8287. Frame 10-33: [1.34%]x4 60f/70w 90°
  8288. Frame 10-33: [1.34%]x4 60f/30w 90°
  8289. Frame 10-33: [1.34%]x4 45b/20g 180°
  8290. Frame 40-40: 3.36% 80b/130g (KO@ 207%) 45° 2.0-Hitlag
  8291. Max Damage: 8.74%
  8292.  
  8293. Soaring Tornado (ground)
  8294. Frame 10-33: [0%]x6 100f/40w 361°
  8295. Frame 40-58: 6.72% 90b/120g (KO@ 117%) 42° 2.0-Hitlag
  8296. Max Damage: 6.72%
  8297.  
  8298. Clothesline Tornado (ground)
  8299. Frame 19-42: [8.96%]x2 60b/65g (KO@ 207%) 30° 2.0-Hitlag
  8300. Frame 19-42: [0%]x2 20b/60g 40°
  8301. Frame 55-56: 8.96% 65b/120g (KO@ 110%) 85° 0.5-Hitlag
  8302. Max Damage: 26.88%
  8303.  
  8304. Dr. Tornado (aerial)
  8305. Frame 10-33: [1.34%]x4 100f/50w 90°
  8306. Frame 10-33: [1.34%]x4 60b/120g (KO@ 420%) 366°
  8307. Frame 40-40: 3.36% 80b/130g (KO@ 207%) 45° 2.0-Hitlag
  8308. Max Damage: 8.74%
  8309.  
  8310. Soaring Tornado (aerial)
  8311. Frame 10-33: [0%]x6 100f/40w 361°
  8312. Frame 40-58: 6.72% 90b/120g (KO@ 117%) 42° 2.0-Hitlag
  8313. Max Damage: 6.72%
  8314.  
  8315. Clothesline Tornado (aerial)
  8316. Frame 19-42: [8.96%]x2 60b/65g (KO@ 207%) 30° 2.0-Hitlag
  8317. Frame 19-42: [0%]x2 20b/60g 40°
  8318. Frame 55-56: 8.96% 65b/120g (KO@ 110%) 85° 0.5-Hitlag
  8319. Max Damage: 26.88%
  8320.  
  8321. unknown substate 0x22e
  8322. Article generated on real frame 1
  8323.  
  8324. **********
  8325. END mariod
  8326.  
  8327. BEGIN mariod_drcapsule
  8328. **********
  8329. Megavitamins
  8330. Frame 1- 4: 5% 35b/20g 361° 0.3-Hitlag
  8331. Frame 5-29: 5% 28b/15g 361° 0.3-Hitlag
  8332. Frame 30-31: 4% 22b/10g 361° 0.3-Hitlag
  8333. Max Damage: 5%
  8334.  
  8335. Fast Capsule
  8336. Frame 1- 4: 3% 30b/15g 361° 0.0-Hitlag
  8337. Frame 5- 5: 2.3% 18b/15g 361° 0.0-Hitlag
  8338. Frame 6- 7: 1.5% 10b/15g 361° 0.0-Hitlag
  8339. Max Damage: 3%
  8340.  
  8341. Mega Capsule
  8342. Frame 1- 2: 1.5% 22b/20g 40°
  8343. Max Damage: 1.5%
  8344.  
  8345. Unused Ice Capsule
  8346. Frame 1- 4: 5% 28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
  8347. Frame 5-29: 5% 28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
  8348. Frame 30-31: 5% 22b/15g 361° 0.3-Hitlag Ice
  8349. Max Damage: 5%
  8350.  
  8351. **********
  8352. END mariod_drcapsule
  8353.  
  8354. BEGIN mariod_hugecapsule
  8355. **********
  8356. Final Smash
  8357. Frame 60-259: [3%]x29 24b/103g (KO@ 389%) 28° 0.3-Hitlag 0.6-SDI Unblockable
  8358. Frame 60-259: [2%]x29 28b/103g (KO@ 469%) 26° 0.3-Hitlag 0.6-SDI Unblockable
  8359. Max Damage: 87%
  8360.  
  8361. **********
  8362. END mariod_hugecapsule
  8363.  
  8364. BEGIN marth
  8365. **********
  8366. Jab1
  8367. Frame 5- 7: 6% 30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
  8368. Frame 5- 7: 4% 20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
  8369. Max Damage: 6%
  8370. Enables transition to next jab state on real frame 20
  8371.  
  8372. Jab2
  8373. Frame 3- 5: 6% 30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
  8374. Frame 3- 5: 4% 20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
  8375. Max Damage: 12%
  8376. Enables transition to next jab state on real frame 20
  8377.  
  8378. Dash Attack
  8379. Frame 13-16: 12% 80b/55g (KO@ 185%) 45° 1.25-Hitlag Slash
  8380. Frame 13-16: 10% 70b/55g (KO@ 242%) 45° 0.7-Hitlag Slash
  8381. Frame 13-16: 9% 35b/60g (KO@ 302%) 361° 0.7-Hitlag
  8382. Max Damage: 12%
  8383.  
  8384. F-tilt (normal)
  8385. Frame 8-11: 12% 55b/85g (KO@ 136%) 361° 1.25-Hitlag Slash
  8386. Frame 8-11: 9% 30b/70g (KO@ 267%) 361° 0.7-Hitlag Slash
  8387. Max Damage: 12%
  8388.  
  8389. U-tilt
  8390. Frame 6- 8: 9% 50b/100g (KO@ 177%) 100° 1.25-Hitlag Slash
  8391. Frame 6- 8: 6% 50b/100g (KO@ 250%) 100° 0.7-Hitlag Slash
  8392. Frame 6- 8: 5% 50b/100g (KO@ 257%) 361° 0.7-Hitlag Slash
  8393. Frame 9-12: 9% 40b/100g (KO@ 188%) 85° 1.25-Hitlag Slash
  8394. Frame 9-12: 6% 40b/100g (KO@ 265%) 85° 0.7-Hitlag Slash
  8395. Frame 9-12: 5% 40b/100g (KO@ 277%) 361° 0.7-Hitlag Slash
  8396. Max Damage: 9%
  8397.  
  8398. D-tilt
  8399. Frame 7- 8: 10% 50b/40g (KO@ 341%) 30° 0.35-Trip 1.25-Hitlag Pierce
  8400. Frame 7- 8: 7% 40b/40g (KO@ 501%) 30° 0.35-Trip 0.7-Hitlag Pierce
  8401. Max Damage: 10%
  8402.  
  8403. F-smash (normal)
  8404. Frame 10-13: 18% 80b/80g (KO@ 70%) 361° 1.5-Hitlag 0.0-SDI Slash
  8405. Frame 10-13: 13% 55b/80g (KO@ 134%) 361° 0.7-Hitlag Slash
  8406. Max Damage: 18%
  8407. Smash charge window on real frame 3
  8408.  
  8409. U-smash
  8410. Frame 13-14: 3% 100f/155w 125° 0.0-Hitlag Ground-Target-Only
  8411. Frame 13-17: 17% 40b/95g (KO@ 103%) 89° 1.5-Hitlag Pierce
  8412. Frame 13-17: 13% 45b/90g (KO@ 142%) 89° 0.7-Hitlag Pierce
  8413. Frame 13-17: 13% 45b/90g (KO@ 142%) 90° 0.7-Hitlag Pierce
  8414. Max Damage: 17%
  8415. Smash charge window on real frame 5
  8416.  
  8417. D-smash
  8418. Frame 6- 7: 12% 50b/88g (KO@ 137%) 361° 1.5-Hitlag Slash
  8419. Frame 6- 7: 8% 70b/88g (KO@ 196%) 75° 0.7-Hitlag Slash
  8420. Frame 6- 7: 8% 50b/88g (KO@ 201%) 361° 0.7-Hitlag Slash
  8421. Frame 21-23: 17% 50b/88g (KO@ 81%) 361° 1.5-Hitlag Slash
  8422. Frame 21-23: 12% 70b/88g (KO@ 138%) 60° 0.7-Hitlag Slash
  8423. Frame 21-23: 12% 50b/88g (KO@ 125%) 361° 0.7-Hitlag Slash
  8424. Max Damage: 29%
  8425. Smash charge window on real frame 4
  8426.  
  8427. Nair
  8428. Frame 6- 7: 3% 30b/50g (KO@ 925%) 90° 1.25-Hitlag Slash
  8429. Frame 6- 7: 2% 30b/50g 65° 0.7-Hitlag
  8430. Frame 6- 7: 2% 30b/50g 75° 0.7-Hitlag Slash
  8431. Frame 6- 7: 2% 30b/50g 80° 0.7-Hitlag Slash
  8432. Frame 15-21: 8% 60b/100g (KO@ 158%) 361° 1.25-Hitlag Slash
  8433. Frame 15-21: 6% 50b/90g (KO@ 246%) 361° 0.7-Hitlag
  8434. Frame 15-21: 6% 50b/90g (KO@ 246%) 361° 0.7-Hitlag Slash
  8435. Max Damage: 11%
  8436. Enables transition to Nair landing state (landing lag) on real frame 2
  8437. Cancels transition to Nair landing state (landing lag) on real frame 47
  8438.  
  8439. Fair
  8440. Frame 6- 8: 10% 40b/90g (KO@ 173%) 361° 1.25-Hitlag Slash
  8441. Frame 6- 8: 7% 40b/80g (KO@ 268%) 361° 0.7-Hitlag Slash
  8442. Max Damage: 10%
  8443. Enables transition to Fair landing state (landing lag) on real frame 1
  8444. Cancels transition to Fair landing state (landing lag) on real frame 36
  8445.  
  8446. Bair
  8447. Frame 7-11: 12% 40b/94g (KO@ 138%) 361° 1.25-Hitlag Slash
  8448. Frame 7-11: 9% 40b/85g (KO@ 203%) 361° 0.7-Hitlag Slash
  8449. Max Damage: 12%
  8450. Enables transition to Bair landing state (landing lag) on real frame 3
  8451. Cancels transition to Bair landing state (landing lag) on real frame 32
  8452.  
  8453. Uair
  8454. Frame 5- 9: 12% 40b/84g (KO@ 172%) 90° 1.25-Hitlag Slash
  8455. Frame 5- 9: 9% 40b/80g (KO@ 240%) 80° 0.7-Hitlag Slash
  8456. Max Damage: 12%
  8457. Enables transition to Uair landing state (landing lag) on real frame 3
  8458. Cancels transition to Uair landing state (landing lag) on real frame 38
  8459.  
  8460. Dair
  8461. Frame 9-13: 13% 20b/80g (KO@ 176%) 361° 1.25-Hitlag Slash
  8462. Frame 9-13: 11% 40b/70g (KO@ 230%) 80° 0.7-Hitlag Slash
  8463. Frame 9-13: 11% 30b/70g (KO@ 222%) 361° 0.7-Hitlag Slash
  8464. Frame 11-11: 14% 20b/80g (KO@ 231%) 270° Slash
  8465. Max Damage: 14%
  8466. Enables transition to Dair landing state (landing lag) on real frame 3
  8467. Cancels transition to Dair landing state (landing lag) on real frame 55
  8468.  
  8469. Grab
  8470. Frame 7- 8: Grab
  8471. Enables state transition on real frame 9
  8472.  
  8473. Dash Grab
  8474. Frame 8- 9: Grab
  8475. Enables state transition on real frame 10
  8476.  
  8477. Pivot Grab
  8478. Frame 9-10: Grab
  8479. Enables state transition on real frame 11
  8480.  
  8481. Pummel
  8482. Frame 6- 6: 2% 100f/30w 80°
  8483. Max Damage: 2%
  8484. Enables state transition on real frame 16
  8485.  
  8486. F-throw
  8487. Frame 1- 2: 4% 100b/50g (KO@ 447%) 50°
  8488. Max Damage: 4%
  8489.  
  8490. B-throw
  8491. Frame 1- 2: 4% 80b/60g (KO@ 389%) 140°
  8492. Max Damage: 4%
  8493.  
  8494. U-throw
  8495. Frame 1- 2: 4% 70b/120g (KO@ 237%) 93°
  8496. Max Damage: 4%
  8497.  
  8498. D-throw
  8499. Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
  8500. Max Damage: 5%
  8501.  
  8502. Shield Breaker (ground uncharged)
  8503. Frame 8- 9: 9%(+30) 60b/100g (KO@ 145%) 361° 1.6-Hitlag Pierce
  8504. Frame 8- 9: 8%(+30) 30b/90g (KO@ 228%) 361° Pierce
  8505. Max Damage: 9%
  8506.  
  8507. Storm Thrust (ground uncharged)
  8508. Frame 8-10: 4%(+5) 55b/10g 35° 0.8-Hitlag Pierce
  8509. Frame 14-15: 0% 85b/80g (KO@ 898%) 45°
  8510. Frame 16-19: 0% 65b/80g 45°
  8511. Max Damage: 4%
  8512.  
  8513. Dashing Assault (ground uncharged)
  8514. Frame 8- 9: 6%(+10) 60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
  8515. Frame 10-13: 5%(+5) 60b/80g (KO@ 298%) 361° 0.0-Hitlag Pierce
  8516. Frame 14-29: 3% 60b/60g (KO@ 564%) 361° 0.0-Hitlag Pierce
  8517. Max Damage: 6%
  8518.  
  8519. Shield Breaker (ground charged)
  8520. Frame 8- 9: 24%(+50) 60b/100g (KO@ 41%) 361° 1.6-Hitlag Pierce
  8521. Frame 8- 9: 22%(+50) 30b/90g (KO@ 76%) 361° Pierce
  8522. Max Damage: 24%
  8523.  
  8524. Storm Thrust (ground charged)
  8525. Frame 8-10: 11%(+10) 55b/10g 30° 0.8-Hitlag Pierce
  8526. Frame 14-15: 0% 95b/100g (KO@ 541%) 35°
  8527. Frame 16-19: 0% 90b/80g (KO@ 727%) 35°
  8528. Max Damage: 11%
  8529.  
  8530. Dashing Assault (ground charged)
  8531. Frame 8- 9: 16%(+20) 60b/80g (KO@ 101%) 361° 0.0-Hitlag Pierce
  8532. Frame 10-13: 13%(+10) 60b/80g (KO@ 128%) 361° 0.0-Hitlag Pierce
  8533. Frame 14-29: 9% 60b/80g (KO@ 183%) 361° 0.0-Hitlag Pierce
  8534. Max Damage: 16%
  8535.  
  8536. Dashing Assault (aerial uncharged)
  8537. Frame 8- 9: 7%(+10) 60b/80g (KO@ 228%) 361° 0.0-Hitlag Pierce
  8538. Frame 10-21: 6%(+5) 60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
  8539. Frame 22-29: 4% 60b/60g (KO@ 468%) 361° 0.0-Hitlag Pierce
  8540. Max Damage: 7%
  8541.  
  8542. Dashing Assault (aerial charged)
  8543. Frame 8- 9: 17%(+20) 60b/80g (KO@ 94%) 361° 0.0-Hitlag Pierce
  8544. Frame 10-21: 14%(+10) 60b/80g (KO@ 118%) 361° 0.0-Hitlag Pierce
  8545. Frame 22-29: 10% 60b/80g (KO@ 166%) 361° 0.0-Hitlag Pierce
  8546. Max Damage: 17%
  8547.  
  8548. Dancing Blade (ground first hit)
  8549. Frame 7- 9: 4% 25b/75g (KO@ 526%) 92° 0.8-SDI Slash
  8550. Frame 7- 9: 3% 25b/75g (KO@ 513%) 20° 0.8-SDI Slash
  8551. Frame 7- 9: 3% 25b/75g (KO@ 642%) 78° 0.8-SDI Slash
  8552. Max Damage: 4%
  8553.  
  8554. Effortless Blade (ground first hit)
  8555. Frame 8-10: 3% 25b/75g (KO@ 633%) 93° 0.8-SDI Slash
  8556. Frame 8-10: 2% 25b/75g (KO@ 643%) 20° 0.8-SDI Slash
  8557. Frame 8-10: 2% 25b/75g (KO@ 801%) 80° 0.8-SDI Slash
  8558. Max Damage: 3%
  8559.  
  8560. Heavy Blade (ground first hit)
  8561. Frame 11-14: 9% 58b/68g (KO@ 222%) 361° Slash
  8562. Frame 11-14: 7% 58b/68g (KO@ 275%) 361° Slash
  8563. Max Damage: 9%
  8564.  
  8565. Dancing Blade (ground second hit up)
  8566. Frame 7-10: 4% 30b/50g (KO@ 770%) 85° 0.8-SDI Slash
  8567. Frame 7-10: 3% 30b/70g (KO@ 734%) 60° 0.8-SDI Slash
  8568. Frame 7-10: 3% 30b/70g (KO@ 665%) 80° 0.8-SDI Slash
  8569. Max Damage: 4%
  8570.  
  8571. Heavy Blade (ground second hit up)
  8572. Frame 7-11: 11% 60b/80g (KO@ 187%) 65° 0.4-Hitlag Slash
  8573. Frame 7-11: 9% 60b/80g (KO@ 183%) 40° 0.4-Hitlag Slash
  8574. Frame 7-11: 9% 60b/80g (KO@ 235%) 60° 0.4-Hitlag Slash
  8575. Max Damage: 11%
  8576.  
  8577. Dancing Blade (ground second hit forward)
  8578. Frame 9-10: 4%(+1) 28b/50g (KO@ 779%) 90° 0.8-SDI Pierce
  8579. Frame 9-10: 3%(+1) 28b/70g (KO@ 613%) 40° 0.8-SDI Pierce
  8580. Frame 9-10: 3%(+1) 28b/70g (KO@ 683%) 75° 0.8-SDI Pierce
  8581. Max Damage: 4%
  8582.  
  8583. Effortless Blade (ground second hit forward)
  8584. Frame 9-10: 3%(+1) 28b/50g (KO@ 937%) 95° 0.8-SDI Pierce
  8585. Frame 9-10: 2%(+1) 28b/70g (KO@ 805%) 45° 0.8-SDI Pierce
  8586. Frame 9-10: 2%(+1) 28b/70g (KO@ 843%) 80° 0.8-SDI Pierce
  8587. Max Damage: 3%
  8588.  
  8589. Heavy Blade (ground second hit forward)
  8590. Frame 9-11: 11%(+1) 57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
  8591. Frame 9-11: 9%(+1) 57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
  8592. Max Damage: 11%
  8593.  
  8594. Dancing Blade (ground third hit up)
  8595. Frame 8-10: 5%(+1) 40b/40g (KO@ 774%) 85° 0.8-SDI Slash
  8596. Frame 8-10: 4%(+1) 40b/60g (KO@ 673%) 60° 0.8-SDI Slash
  8597. Frame 8-10: 4%(+1) 40b/60g (KO@ 606%) 80° 0.8-SDI Slash
  8598. Max Damage: 5%
  8599.  
  8600. Heavy Blade (ground third hit up)
  8601. Frame 8-11: 12% 60b/100g (KO@ 126%) 75° 1.2-Hitlag Slash
  8602. Frame 8-11: 10% 60b/100g (KO@ 168%) 60° 1.2-Hitlag Slash
  8603. Frame 8-11: 10% 60b/100g (KO@ 156%) 70° 1.2-Hitlag Slash
  8604. Max Damage: 12%
  8605.  
  8606. Dancing Blade (ground third hit forward)
  8607. Frame 6- 8: 5%(+1) 30b/35g (KO@ 988%) 70° 0.8-SDI Slash
  8608. Frame 6- 8: 4%(+1) 30b/50g (KO@ 677%) 35° 0.8-SDI Slash
  8609. Frame 6- 8: 4%(+1) 30b/50g (KO@ 857%) 60° 0.8-SDI Slash
  8610. Max Damage: 5%
  8611.  
  8612. Effortless Blade (ground third hit forward)
  8613. Frame 6- 8: 3%(+1) 40b/35g 55° 0.8-SDI Slash
  8614. Frame 6- 8: 2%(+1) 40b/50g 45° 0.8-SDI Slash
  8615. Frame 6- 8: 2%(+1) 40b/50g 50° 0.8-SDI Slash
  8616. Max Damage: 3%
  8617.  
  8618. Heavy Blade (ground third hit forward)
  8619. Frame 6- 9: 12% 60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
  8620. Frame 6- 9: 10% 60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
  8621. Max Damage: 12%
  8622.  
  8623. Dancing Blade (ground third hit down)
  8624. Frame 8-10: 4%(+1) 30b/40g (KO@ 775%) 20° 0.8-SDI Slash
  8625. Frame 8-10: 3%(+1) 30b/60g (KO@ 619%) 20° 0.8-SDI Slash
  8626. Max Damage: 4%
  8627.  
  8628. Heavy Blade (ground third hit down)
  8629. Frame 8-11: 12% 40b/70g (KO@ 160%) 15° 1.2-Hitlag Slash
  8630. Frame 8-11: 10% 40b/70g (KO@ 191%) 15° 1.2-Hitlag Slash
  8631. Max Damage: 12%
  8632.  
  8633. Dancing Blade (ground fourth hit up)
  8634. Frame 11-15: 8%(+1) 60b/118g (KO@ 153%) 80° Slash
  8635. Frame 11-15: 6%(+1) 60b/118g (KO@ 195%) 80° Slash
  8636. Max Damage: 8%
  8637.  
  8638. Heavy Blade (ground fourth hit up)
  8639. Frame 15-20: 15%(+1) 50b/150g (KO@ 64%) 80° 2.1-Hitlag Slash
  8640. Frame 15-20: 13%(+1) 50b/150g (KO@ 77%) 80° 1.7-Hitlag Slash
  8641. Max Damage: 15%
  8642.  
  8643. Dancing Blade (ground fourth hit forward)
  8644. Frame 13-15: 7%(+5) 60b/130g (KO@ 137%) 361° Slash
  8645. Frame 13-15: 5%(+5) 60b/130g (KO@ 180%) 361° Slash
  8646. Max Damage: 7%
  8647.  
  8648. Effortless Blade (ground fourth hit forward)
  8649. Frame 12-15: 5%(+5) 60b/120g (KO@ 196%) 361° Slash
  8650. Frame 12-15: 4%(+5) 60b/120g (KO@ 230%) 361° Slash
  8651. Max Damage: 5%
  8652.  
  8653. Heavy Blade (ground fourth hit forward)
  8654. Frame 16-19: 16%(+3) 50b/150g (KO@ 51%) 361° 2.1-Hitlag Slash
  8655. Frame 16-19: 14%(+3) 50b/150g (KO@ 62%) 361° 1.7-Hitlag Slash
  8656. Max Damage: 16%
  8657.  
  8658. Dancing Blade (ground fourth hit down)
  8659. Frame 13-14: [2%(+1)]x4 2b/40g 80° 0.5-Hitlag Pierce
  8660. Frame 13-14: [2%]x4 2b/40g 80° 0.5-Hitlag Pierce
  8661. Frame 37-38: 6%(+1) 70b/80g (KO@ 229%) 361° Pierce
  8662. Frame 37-38: 4%(+1) 70b/80g (KO@ 312%) 361° Pierce
  8663. Frame 37-38: 4% 70b/80g (KO@ 312%) 361° Pierce
  8664. Max Damage: 14%
  8665.  
  8666. Heavy Blade (ground fourth hit down)
  8667. Frame 19-21: [2.2%]x4 2b/40g 80° 0.5-Hitlag Pierce
  8668. Frame 46-47: 13%(+1) 60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
  8669. Frame 46-47: 11%(+1) 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8670. Frame 46-47: 11% 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8671. Max Damage: 21.8%
  8672.  
  8673. Heavy Blade (aerial first hit)
  8674. Frame 11-14: 9% 58b/68g (KO@ 222%) 361° Slash
  8675. Frame 11-14: 7% 58b/68g (KO@ 275%) 361° Slash
  8676. Max Damage: 9%
  8677.  
  8678. Heavy Blade (aerial second hit up)
  8679. Frame 7-11: 11% 60b/80g (KO@ 187%) 65° 0.4-Hitlag Slash
  8680. Frame 7-11: 9% 60b/80g (KO@ 183%) 40° 0.4-Hitlag Slash
  8681. Frame 7-11: 9% 60b/80g (KO@ 235%) 60° 0.4-Hitlag Slash
  8682. Max Damage: 11%
  8683.  
  8684. Heavy Blade (aerial second hit forward)
  8685. Frame 9-11: 11%(+1) 57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
  8686. Frame 9-11: 9%(+1) 57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
  8687. Max Damage: 11%
  8688.  
  8689. Heavy Blade (aerial third hit up)
  8690. Frame 8-11: 12% 60b/100g (KO@ 126%) 75° 1.2-Hitlag Slash
  8691. Frame 8-11: 10% 60b/100g (KO@ 168%) 60° 1.2-Hitlag Slash
  8692. Frame 8-11: 10% 60b/100g (KO@ 156%) 70° 1.2-Hitlag Slash
  8693. Max Damage: 12%
  8694.  
  8695. Heavy Blade (aerial third hit forward)
  8696. Frame 6- 9: 12% 60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
  8697. Frame 6- 9: 10% 60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
  8698. Max Damage: 12%
  8699.  
  8700. Heavy Blade (aerial third hit down)
  8701. Frame 8-11: 12% 40b/70g (KO@ 160%) 15° 1.2-Hitlag Slash
  8702. Frame 8-11: 10% 40b/70g (KO@ 191%) 15° 1.2-Hitlag Slash
  8703. Max Damage: 12%
  8704.  
  8705. Heavy Blade (aerial fourth hit up)
  8706. Frame 15-20: 15%(+1) 50b/150g (KO@ 64%) 80° 2.1-Hitlag Slash
  8707. Frame 15-20: 13%(+1) 50b/150g (KO@ 77%) 80° 1.7-Hitlag Slash
  8708. Max Damage: 15%
  8709.  
  8710. Heavy Blade (aerial fourth hit forward)
  8711. Frame 16-19: 16%(+3) 50b/150g (KO@ 51%) 361° 2.1-Hitlag Slash
  8712. Frame 16-19: 14%(+3) 50b/150g (KO@ 62%) 361° 1.7-Hitlag Slash
  8713. Max Damage: 16%
  8714.  
  8715. Heavy Blade (aerial fourth hit down)
  8716. Frame 19-21: [2.2%]x4 2b/40g 80° 0.5-Hitlag Pierce
  8717. Frame 46-47: 13%(+1) 60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
  8718. Frame 46-47: 11%(+1) 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8719. Frame 46-47: 11% 60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8720. Max Damage: 21.8%
  8721.  
  8722. Dolphin Slash
  8723. Frame 5- 6: 11% 70b/68g (KO@ 194%) 74° 0.5-Hitlag Slash
  8724. Frame 5- 6: 11% 70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
  8725. Frame 6-11: 7% 20b/90g (KO@ 304%) 74° Slash
  8726. Frame 6-11: 7% 20b/90g (KO@ 272%) 361° Slash
  8727. Frame 6-11: 6% 20b/90g (KO@ 344%) 74°
  8728. Max Damage: 11%
  8729. Enables state transition on real frame 5
  8730. Enables forward ledge grabs on real frame 7
  8731.  
  8732. Crescent Slash
  8733. Frame 9-10: 7% 60b/50g (KO@ 335%) 30° 0.5-Hitlag Slash
  8734. Frame 9-10: 7% 60b/50g (KO@ 351%) 35° 0.5-Hitlag Slash
  8735. Frame 11-16: 12% 85b/60g (KO@ 160%) 45° 1.2-Hitlag Slash
  8736. Frame 11-16: 12% 85b/60g (KO@ 190%) 55° 1.2-Hitlag Slash
  8737. Frame 11-16: 6% 40b/60g (KO@ 482%) 55° 1.2-Hitlag
  8738. Max Damage: 12%
  8739. Enables state transition on real frame 10
  8740. Enables forward ledge grabs on real frame 14
  8741.  
  8742. Dolphin Jump
  8743. Enables state transition on real frame 12
  8744. Enables forward ledge grabs on real frame 14
  8745.  
  8746. Counter (success)
  8747. Frame 5- 7: 8% 90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
  8748. Max Damage: 8%
  8749.  
  8750. Easy Counter (success)
  8751. Frame 5- 7: 4% 80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
  8752. Max Damage: 4%
  8753.  
  8754. Rush Counter (success)
  8755. Frame 10-11: 6% 90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
  8756. Max Damage: 6%
  8757.  
  8758. Final Smash
  8759. Frame 1- 2: 0% 0b/0g 361° Unblockable
  8760.  
  8761. Final Smash
  8762. Frame 2- 5: 60% 120b/120g 361° Slash Unblockable
  8763. Max Damage: 60%
  8764.  
  8765. **********
  8766. END marth
  8767.  
  8768. BEGIN metaknight
  8769. **********
  8770. Repeating Jab Loop
  8771. Frame 1- 1: 1%(+1) 8b/40g 60° Slash
  8772. Max Damage: 5%
  8773.  
  8774. Repeating Jab End
  8775. Frame 3- 3: 2% 60b/140g (KO@ 299%) 361° 2.5-Hitlag Slash
  8776. Max Damage: 2%
  8777.  
  8778. Dash Attack
  8779. Frame 7-11: 6% 70b/90g (KO@ 272%) 60°
  8780. Frame 7-11: 6% 70b/90g (KO@ 251%) 70°
  8781. Frame 7-11: 5% 70b/90g (KO@ 275%) 80°
  8782. Max Damage: 6%
  8783.  
  8784. F-tilt (normal)
  8785. Frame 6- 6: 2% 8b/88g (KO@ 783%) 68° Slash
  8786. Frame 6- 6: 2% 8b/88g (KO@ 745%) 85° Slash
  8787. Max Damage: 7%
  8788. Enables transition to F-tilt2 on real frame 11
  8789.  
  8790. F-tilt2
  8791. Frame 2- 2: 2% 8b/88g (KO@ 819%) 60° Slash
  8792. Frame 2- 2: 2% 8b/88g (KO@ 750%) 80° Slash
  8793. Max Damage: 2%
  8794. Enables transition to F-tilt3 on real frame 7
  8795.  
  8796. F-tilt3
  8797. Frame 2- 2: 3% 80b/110g (KO@ 319%) 65° 2.0-Hitlag Slash
  8798. Max Damage: 3%
  8799.  
  8800. U-tilt
  8801. Frame 8-10: 5% 60b/90g (KO@ 294%) 95° 1.2-Hitlag Pierce
  8802. Frame 8-14: 7% 60b/90g (KO@ 226%) 95° 1.2-Hitlag Pierce
  8803. Frame 11-14: 6% 35b/120g (KO@ 227%) 85° 1.2-Hitlag Pierce
  8804. Max Damage: 7%
  8805.  
  8806. D-tilt
  8807. Frame 3- 4: 5% 15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Ground-Target-Only
  8808. Frame 3- 4: 5% 15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Aerial-Target-Only
  8809. Max Damage: 5%
  8810.  
  8811. F-smash (normal)
  8812. Frame 24-24: 16% 30b/108g (KO@ 93%) 361° 1.5-Hitlag Slash
  8813. Frame 24-24: 16% 30b/98g (KO@ 104%) 361° Slash
  8814. Max Damage: 16%
  8815. Smash charge window on real frame 21
  8816.  
  8817. U-smash
  8818. Frame 8- 8: 3% 100f/25w 135° Slash
  8819. Frame 8- 8: 3% 100f/20w 366° Slash
  8820. Frame 12-12: 2% 100f/25w 135° Slash
  8821. Frame 12-12: 2% 100f/20w 366° Slash
  8822. Frame 17-17: 4% 65b/166g (KO@ 172%) 85° 2.0-Hitlag Slash
  8823. Frame 17-17: 4% 65b/166g (KO@ 171%) 90° 2.0-Hitlag Slash
  8824. Max Damage: 9%
  8825. Smash charge window on real frame 4
  8826.  
  8827. D-smash
  8828. Frame 4- 4: 7% 50b/93g (KO@ 202%) 35° Slash
  8829. Frame 9- 9: 10% 50b/93g (KO@ 139%) 35° Slash
  8830. Max Damage: 17%
  8831. Smash charge window on real frame 1
  8832.  
  8833. Nair
  8834. Frame 6- 7: 10% 40b/100g (KO@ 155%) 361° Slash
  8835. Frame 8-20: 7.5% 40b/100g (KO@ 200%) 361° Slash
  8836. Max Damage: 10%
  8837. Enables transition to Nair landing state (landing lag) on real frame 6
  8838.  
  8839. Fair
  8840. Frame 9- 9: 2.2% 30b/130g (KO@ 385%) 361° Slash Ground-Target-Only
  8841. Frame 9- 9: 1.5% 100f/40w 85° Slash Aerial-Target-Only
  8842. Frame 12-12: 2.2% 30b/130g (KO@ 383%) 361° Slash Ground-Target-Only
  8843. Frame 12-12: 1.5% 100f/40w 85° Slash Aerial-Target-Only
  8844. Frame 15-15: 3% 60b/140g (KO@ 258%) 48° 2.0-Hitlag Slash
  8845. Max Damage: 7.4%
  8846. Enables transition to Fair landing state (landing lag) on real frame 2
  8847. Cancels transition to Fair landing state (landing lag) on real frame 44
  8848.  
  8849. Bair
  8850. Frame 7- 8: 2.2% 40b/130g (KO@ 378%) 45° Slash Ground-Target-Only
  8851. Frame 7- 8: 1.5% 100f/90w 366° Slash Aerial-Target-Only
  8852. Frame 13-14: 2.2% 40b/130g (KO@ 376%) 45° Slash Ground-Target-Only
  8853. Frame 13-14: 1.5% 100f/90w 366° Slash Aerial-Target-Only
  8854. Frame 20-21: 4% 30b/212g (KO@ 156%) 361° 2.0-Hitlag Slash
  8855. Max Damage: 8.4%
  8856. Enables transition to Bair landing state (landing lag) on real frame 7
  8857. Cancels transition to Bair landing state (landing lag) on real frame 40
  8858.  
  8859. Uair
  8860. Frame 6- 6: 5% 30b/128g (KO@ 281%) 60° Slash
  8861. Frame 6- 6: 5% 30b/128g (KO@ 256%) 78° Slash
  8862. Max Damage: 5%
  8863. Enables transition to Uair landing state (landing lag) on real frame 6
  8864. Cancels transition to Uair landing state (landing lag) on real frame 24
  8865.  
  8866. Dair
  8867. Frame 4- 4: 6% 30b/108g (KO@ 229%) 35° Slash
  8868. Frame 4- 4: 6% 30b/108g (KO@ 265%) 50° Slash
  8869. Max Damage: 6%
  8870. Enables transition to Dair landing state (landing lag) on real frame 4
  8871. Cancels transition to Dair landing state (landing lag) on real frame 26
  8872.  
  8873. Grab
  8874. Frame 7- 8: Grab
  8875. Enables state transition on real frame 9
  8876.  
  8877. Dash Grab
  8878. Frame 9-10: Grab
  8879. Enables state transition on real frame 11
  8880.  
  8881. Pivot Grab
  8882. Frame 9-10: Grab
  8883. Enables state transition on real frame 11
  8884.  
  8885. Pummel
  8886. Frame 4- 4: 3% 100f/30w 80° Slash
  8887. Max Damage: 3%
  8888.  
  8889. F-throw
  8890. Frame 1- 8: 3% 50b/140g (KO@ 310%) 65°
  8891. Frame 9- 8: 6% 10b/100g (KO@ 292%) 40°
  8892. Max Damage: 9%
  8893.  
  8894. B-throw
  8895. Frame 1-15: 3% 60b/140g (KO@ 252%) 45°
  8896. Frame 16-17: 7% 10b/100g (KO@ 269%) 45° Slash
  8897. Max Damage: 10%
  8898.  
  8899. U-throw
  8900. Frame 1-44: 10% 70b/70g (KO@ 202%) 77°
  8901. Max Damage: 10%
  8902. Enables state transition on real frame 7
  8903.  
  8904. D-throw
  8905. Frame 1-10: 2% 50b/170g (KO@ 332%) 60°
  8906. Frame 11-13: [0.5%]x9 100f/10w 270° 0.0-SDI
  8907. Frame 73-74: 1% 60b/200g (KO@ 321%) 70°
  8908. Max Damage: 7.5%
  8909.  
  8910. unknown substate 0x216
  8911. Frame 1- 2: 1% 10b/100g (KO@ 865%) 90° Slash Ground-Target-Only
  8912. Frame 1- 2: 1% 10b/100g (KO@ 801%) 366° Slash Aerial-Target-Only
  8913. Max Damage: 1%
  8914.  
  8915. unknown substate 0x217
  8916. Frame 1- 2: 9% 110b/60g (KO@ 169%) 88° Slash
  8917. Frame 1- 2: 0% 100f/40w 367° 0.0-Hitlag 0.0-SDI
  8918. Max Damage: 9%
  8919.  
  8920. unknown substate 0x218
  8921. Frame 1- 2: 1.5% 10b/100g (KO@ 741%) 95° 0.8-Hitlag Slash Ground-Target-Only
  8922. Frame 1- 2: 1.5% 10b/100g (KO@ 686%) 366° 0.8-Hitlag Slash Aerial-Target-Only
  8923. Max Damage: 1.5%
  8924.  
  8925. unknown substate 0x21a
  8926. Frame 1- 3: 3% 55b/170g (KO@ 238%) 70° 2.0-Hitlag Slash
  8927. Max Damage: 3%
  8928.  
  8929. unknown substate 0x21c
  8930. Frame 1- 3: 6% 80b/140g (KO@ 151%) 55° 2.5-Hitlag Slash
  8931. Max Damage: 6%
  8932.  
  8933. unknown substate 0x21e
  8934. Frame 1- 2: 3% 55b/170g (KO@ 238%) 70° 2.0-Hitlag Slash
  8935. Max Damage: 3%
  8936.  
  8937. unknown substate 0x22a
  8938. Frame 1- 4: 1% 50f/30w 30° 0.5-SDI Pierce
  8939. Frame 1- 4: 1% 50f/30w 0° 0.5-SDI Pierce
  8940. Frame 1- 4: 1% 70b/50g 361° 0.5-SDI Pierce
  8941. Frame 1- 4: 1% 70b/50g 366° Pierce
  8942. Frame 5- 6: 1% 70b/50g 366° Pierce Aerial-Target-Only
  8943. Frame 5- 6: 1% 70b/50g 366° Pierce
  8944. Frame 5- 6: 1% 40b/45g 50° Pierce Ground-Target-Only
  8945. Max Damage: 1%
  8946. Enables forward ledge grabs on real frame 21
  8947.  
  8948. unknown substate 0x22b
  8949. Frame 1- 6: [0.8%]x2 130f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8950. Frame 1- 6: [0.8%]x2 120f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8951. Frame 1- 6: [0.8%]x2 110f/100w 8° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8952. Frame 1- 6: [0.8%]x2 90f/100w 6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8953. Frame 7- 8: 0.8% 120f/100w 20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8954. Frame 7- 8: 0.8% 110f/100w 8° 0.8-Hitlag 0.5-SDI Pierce
  8955. Frame 7- 8: 0.8% 90f/100w 6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8956. Max Damage: 1.6%
  8957. Enables forward ledge grabs on real frame 18
  8958.  
  8959. unknown substate 0x22c
  8960. Frame 1- 2: 0% 30b/100g (KO@ 980%) 0° 0.8-Hitlag 0.8-SDI Unblockable
  8961. Frame 1-19: [1%(+3)]x4 30f/30w 30° 0.8-Hitlag 0.8-SDI Pierce
  8962. Frame 1-19: [1%(+3)]x4 30f/30w 0° 0.8-Hitlag 0.8-SDI Pierce
  8963. Frame 1-19: [1%(+3)]x4 70b/30g 361° 0.8-Hitlag 0.8-SDI Pierce
  8964. Frame 1-19: [1%(+3)]x4 70b/30g 366° 0.8-Hitlag 0.8-SDI Pierce
  8965. Frame 20-21: 1%(+3) 70b/40g 366° 1.1-Hitlag 0.8-SDI Pierce Aerial-Target-Only
  8966. Frame 20-21: 1%(+3) 70b/40g 366° 1.1-Hitlag 0.8-SDI Pierce
  8967. Frame 20-21: 1%(+3) 40b/35g 50° 1.1-Hitlag 0.8-SDI Pierce Ground-Target-Only
  8968. Max Damage: 4%
  8969. Enables forward ledge grabs on real frame 21
  8970.  
  8971. unknown substate 0x22e
  8972. Frame 1- 1: 3% 40b/200g (KO@ 238%) 60° 3.0-Hitlag Pierce
  8973. Max Damage: 3%
  8974.  
  8975. unknown substate 0x22f
  8976. Frame 1- 2: 3% 40b/155g (KO@ 279%) 50° 2.5-Hitlag Pierce
  8977. Max Damage: 3%
  8978.  
  8979. unknown substate 0x230
  8980. Frame 1- 1: 2%(+4) 40b/170g (KO@ 353%) 60° 3.0-Hitlag Pierce
  8981. Max Damage: 2%
  8982.  
  8983. unknown substate 0x236
  8984. Frame 1- 1: 3% 40b/200g (KO@ 238%) 60° 3.0-Hitlag Pierce
  8985. Max Damage: 3%
  8986. Enables all ledge grabs on real frame 1
  8987.  
  8988. unknown substate 0x237
  8989. Frame 1- 2: 3% 40b/155g (KO@ 279%) 50° 2.5-Hitlag Pierce
  8990. Max Damage: 3%
  8991. Enables all ledge grabs on real frame 1
  8992.  
  8993. unknown substate 0x238
  8994. Frame 1- 1: 2%(+4) 40b/170g (KO@ 353%) 60° 3.0-Hitlag Pierce
  8995. Max Damage: 2%
  8996. Enables all ledge grabs on real frame 1
  8997.  
  8998. unknown substate 0x23a
  8999. Frame 8- 8: 9% 130b/10g (KO@ 809%) 86° 1.5-Hitlag Slash
  9000. Frame 8- 8: 9% 127b/10g (KO@ 847%) 88° 1.5-Hitlag Slash
  9001. Frame 8- 8: 9% 98b/10g 86° 1.5-Hitlag Slash
  9002. Frame 8- 8: 9% 98b/10g 88° 1.5-Hitlag Slash
  9003. Frame 9-12: 6% 90b/10g 86° Slash
  9004. Frame 22-27: 6% 55b/130g (KO@ 174%) 80° 1.5-Hitlag Slash
  9005. Max Damage: 15%
  9006. Enables state transition on real frame 6
  9007. Enables all ledge grabs on real frame 8
  9008.  
  9009. unknown substate 0x23b
  9010. Frame 13-13: 8% 130b/9g (KO@ 683%) 35° Slash
  9011. Frame 13-13: 8% 127b/9g (KO@ 731%) 35° Slash
  9012. Frame 13-13: 8% 98b/9g 35° Slash
  9013. Frame 14-18: 5% 90b/9g 40° Slash
  9014. Frame 30-36: 5% 65b/125g (KO@ 183%) 45° 1.5-Hitlag Slash
  9015. Max Damage: 13%
  9016. Enables state transition on real frame 11
  9017. Enables all ledge grabs on real frame 13
  9018.  
  9019. unknown substate 0x23c
  9020. Frame 39-41: 9% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
  9021. Frame 39-52: 8% 60b/100g (KO@ 186%) 75° 1.3-Hitlag Slash
  9022. Frame 42-52: 6% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
  9023. Max Damage: 9%
  9024. Enables state transition on real frame 6
  9025. Enables all ledge grabs on real frame 42
  9026.  
  9027. unknown substate 0x242
  9028. Frame 1- 4: 6% 120b/10g 86° Slash
  9029. Frame 1- 4: 6% 70b/10g 86° Slash
  9030. Frame 14-20: 6% 55b/118g (KO@ 197%) 80° 1.5-Hitlag Slash
  9031. Max Damage: 12%
  9032. Enables state transition on real frame 1
  9033. Enables all ledge grabs on real frame 14
  9034.  
  9035. unknown substate 0x243
  9036. Frame 1- 5: 5% 120b/10g 40° Slash
  9037. Frame 1- 5: 5% 100b/10g 40° Slash
  9038. Frame 17-24: 5% 65b/115g (KO@ 180%) 35° 1.5-Hitlag Slash
  9039. Max Damage: 10%
  9040. Enables state transition on real frame 1
  9041. Enables all ledge grabs on real frame 17
  9042.  
  9043. unknown substate 0x244
  9044. Frame 33-35: 9% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
  9045. Frame 33-46: 8% 60b/100g (KO@ 186%) 75° 1.3-Hitlag Slash
  9046. Frame 36-46: 6% 65b/110g (KO@ 142%) 80° 1.3-Hitlag Slash
  9047. Max Damage: 9%
  9048. Enables state transition on real frame 1
  9049. Enables all ledge grabs on real frame 36
  9050.  
  9051. unknown substate 0x24c
  9052. Frame 19-20: 0% 100f/50w 50°
  9053.  
  9054. unknown substate 0x26a
  9055. Enables all ledge grabs on real frame 1
  9056.  
  9057. unknown substate 0x26b
  9058. Enables all ledge grabs on real frame 1
  9059.  
  9060. unknown substate 0x26c
  9061. Enables all ledge grabs on real frame 1
  9062.  
  9063. unknown substate 0x26e
  9064. Enables all ledge grabs on real frame 1
  9065.  
  9066. unknown substate 0x272
  9067. Frame 25-30: 0% 0b/0g 361° Unblockable
  9068.  
  9069. **********
  9070. END metaknight
  9071.  
  9072. BEGIN miienemyf
  9073. **********
  9074. Jab1
  9075. Frame 2- 3: 3% 100f/15w 80°
  9076. Frame 2- 3: 3% 100f/10w 45°
  9077. Max Damage: 3%
  9078. Enables transition to next jab state on real frame 7
  9079.  
  9080. Jab2
  9081. Frame 2- 3: 2% 100f/25w 94°
  9082. Frame 2- 3: 2% 100f/15w 45°
  9083. Max Damage: 5%
  9084. Enables transition to next jab state on real frame 7
  9085.  
  9086. Repeating Jab End
  9087. Frame 5- 6: 2% 65b/130g (KO@ 329%) 45° 3.0-Hitlag
  9088. Max Damage: 2%
  9089.  
  9090. Dash Attack
  9091. Frame 6- 9: 11%(+1) 100b/50g (KO@ 232%) 60°
  9092. Frame 10-17: 6%(+1) 100b/40g (KO@ 489%) 60°
  9093. Max Damage: 11%
  9094.  
  9095. F-tilt (high)
  9096. Frame 6- 8: 8.5% 12b/100g (KO@ 218%) 361°
  9097. Frame 6- 8: 7.5% 12b/100g (KO@ 243%) 361°
  9098. Max Damage: 8.5%
  9099.  
  9100. F-tilt (normal)
  9101. Frame 6- 8: 8% 12b/100g (KO@ 230%) 361°
  9102. Frame 6- 8: 7% 12b/100g (KO@ 257%) 361°
  9103. Max Damage: 8%
  9104.  
  9105. F-tilt (low)
  9106. Frame 6- 8: 8.3% 12b/100g (KO@ 222%) 361°
  9107. Frame 6- 8: 7.3% 12b/100g (KO@ 248%) 361°
  9108. Max Damage: 8.3%
  9109.  
  9110. U-tilt
  9111. Frame 5-12: 6% 28b/130g (KO@ 219%) 96°
  9112. Max Damage: 6%
  9113.  
  9114. D-tilt
  9115. Frame 7- 8: 8% 50b/90g (KO@ 219%) 80° 0.2-Trip
  9116. Max Damage: 8%
  9117.  
  9118. F-smash (high)
  9119. Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9120. Max Damage: 18%
  9121. Smash charge window on real frame 6
  9122.  
  9123. F-smash (normal)
  9124. Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9125. Max Damage: 18%
  9126. Smash charge window on real frame 6
  9127.  
  9128. F-smash (low)
  9129. Frame 17-16: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9130. Frame 17-17: 0% 0b/0g 0° 0.0-Hitlag 0.0-SDI
  9131. Max Damage: 18%
  9132. Smash charge window on real frame 6
  9133.  
  9134. U-smash
  9135. Frame 8-11: 14% 32b/93g (KO@ 139%) 84° 1.1-Hitlag
  9136. Frame 12-14: 10% 32b/93g (KO@ 195%) 84° 1.1-Hitlag
  9137. Max Damage: 14%
  9138. Smash charge window on real frame 2
  9139.  
  9140. D-smash
  9141. Frame 9-10: 13% 50b/83g (KO@ 127%) 35° 1.2-Hitlag
  9142. Frame 9-10: 13% 38b/80g (KO@ 143%) 32° 1.2-Hitlag
  9143. Max Damage: 13%
  9144. Smash charge window on real frame 3
  9145.  
  9146. Nair
  9147. Frame 3- 5: 10% 20b/100g (KO@ 178%) 361°
  9148. Frame 6-29: 5% 20b/90g (KO@ 354%) 361°
  9149. Max Damage: 10%
  9150. Enables transition to Nair landing state (landing lag) on real frame 3
  9151. Cancels transition to Nair landing state (landing lag) on real frame 34
  9152.  
  9153. Fair
  9154. Frame 8- 9: 4% 40b/100g (KO@ 326%) 366°
  9155. Frame 18-20: 6% 35b/100g (KO@ 246%) 40° 1.5-Hitlag
  9156. Max Damage: 10%
  9157. Enables transition to Fair landing state (landing lag) on real frame 3
  9158. Cancels transition to Fair landing state (landing lag) on real frame 43
  9159.  
  9160. Bair
  9161. Frame 7- 9: 12% 10b/100g (KO@ 160%) 361°
  9162. Max Damage: 12%
  9163. Enables transition to Bair landing state (landing lag) on real frame 2
  9164. Cancels transition to Bair landing state (landing lag) on real frame 28
  9165.  
  9166. Uair
  9167. Frame 6-10: 9% 9b/100g (KO@ 233%) 75°
  9168. Max Damage: 9%
  9169. Enables transition to Uair landing state (landing lag) on real frame 2
  9170. Cancels transition to Uair landing state (landing lag) on real frame 23
  9171.  
  9172. Dair
  9173. Frame 16-16: 13% 30b/100g (KO@ 148%) 70° Ground-Target-Only
  9174. Frame 16-16: 13% 10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
  9175. Frame 17-18: 12% 30b/100g (KO@ 139%) 361°
  9176. Max Damage: 13%
  9177. Enables transition to Dair landing state (landing lag) on real frame 5
  9178. Cancels transition to Dair landing state (landing lag) on real frame 37
  9179.  
  9180. Grab
  9181. Frame 6- 7: Grab
  9182. Enables state transition on real frame 8
  9183.  
  9184. Dash Grab
  9185. Frame 8- 9: Grab
  9186. Enables state transition on real frame 10
  9187.  
  9188. Pivot Grab
  9189. Frame 9-10: Grab
  9190. Enables state transition on real frame 11
  9191.  
  9192. Pummel
  9193. Frame 16-16: 3% 100f/30w 361°
  9194. Max Damage: 3%
  9195.  
  9196. F-throw
  9197. Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
  9198. Max Damage: 9%
  9199.  
  9200. B-throw
  9201. Frame 1- 8: 4% 70b/60g (KO@ 457%) 45°
  9202. Frame 9-10: 2% 30b/130g (KO@ 421%) 45°
  9203. Max Damage: 6%
  9204.  
  9205. U-throw
  9206. Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
  9207. Max Damage: 8%
  9208.  
  9209. D-throw
  9210. Frame 1-17: 4% 80b/60g (KO@ 447%) 80°
  9211. Frame 18-19: 2% 80b/40g (KO@ 881%) 361° Slash
  9212. Max Damage: 6%
  9213.  
  9214. **********
  9215. END miienemyf
  9216.  
  9217. BEGIN miienemyg
  9218. **********
  9219. Jab1
  9220. Frame 5- 6: 2% 30b/50g 60°
  9221. Frame 5- 6: 2% 30b/50g 65°
  9222. Frame 5- 6: 2% 30b/50g 94°
  9223. Max Damage: 2%
  9224. Enables transition to next jab state on real frame 12
  9225.  
  9226. Jab2
  9227. Frame 4- 5: 2% 38b/28g 45°
  9228. Frame 4- 5: 2% 38b/28g 70°
  9229. Frame 4- 5: 2% 38b/28g 83°
  9230. Max Damage: 4%
  9231. Enables transition to next jab state on real frame 13
  9232.  
  9233. Jab3
  9234. Frame 7- 9: 1% 100f/20w 90° 0.0-Hitlag
  9235. Frame 7- 9: 1% 100f/20w 350° 0.0-Hitlag
  9236. Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag
  9237. Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
  9238. Max Damage: 9%
  9239.  
  9240. Dash Attack
  9241. Frame 10-14: 10% 80b/70g (KO@ 212%) 60°
  9242. Max Damage: 10%
  9243.  
  9244. F-tilt (normal)
  9245. Frame 10-11: 9% 30b/100g (KO@ 184%) 361°
  9246. Frame 12-13: 7.5% 30b/100g (KO@ 215%) 361°
  9247. Frame 14-15: 6% 30b/100g (KO@ 259%) 361°
  9248. Max Damage: 9%
  9249.  
  9250. U-tilt
  9251. Frame 5- 5: 10% 50b/100g (KO@ 159%) 95°
  9252. Frame 5- 9: 9% 50b/80g (KO@ 221%) 90°
  9253. Frame 6- 9: 8% 50b/70g (KO@ 282%) 95°
  9254. Max Damage: 10%
  9255.  
  9256. D-tilt
  9257. Frame 8-10: 14% 80b/60g (KO@ 155%) 80° 0.2-Trip Fire
  9258. Max Damage: 14%
  9259.  
  9260. F-smash (normal)
  9261. Frame 17-38: [0.8%]x6 100f/5w 10° 0.66-Hitlag 0.7-SDI
  9262. Frame 17-38: [0.8%]x6 100f/5w 80° 0.66-Hitlag 0.7-SDI
  9263. Frame 40-40: 5% 30b/193g (KO@ 153%) 45° 3.0-Hitlag 0.0-SDI
  9264. Max Damage: 9.8%
  9265. Smash charge window on real frame 6
  9266.  
  9267. U-smash
  9268. Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire Ground-Target-Only
  9269. Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire
  9270. Frame 11-12: 3% 40b/25g 180° 1.2-SDI Fire
  9271. Frame 11-12: 3% 30b/25g 110° 1.2-SDI Fire Aerial-Target-Only
  9272. Frame 15-16: 2.5% 55b/25g 150° 1.2-SDI Fire
  9273. Frame 15-16: 2.5% 30b/25g 180° 1.2-SDI Fire
  9274. Frame 19-20: 2.5% 50b/25g 180° 1.2-SDI Fire
  9275. Frame 19-20: 2.5% 30b/25g 240° 1.2-SDI Fire
  9276. Frame 23-24: 2.5% 40b/25g 220° 1.2-SDI Fire
  9277. Frame 23-24: 2.5% 30b/25g 280° 1.2-SDI Fire
  9278. Frame 27-28: 6% 50b/150g (KO@ 151%) 90° 1.2-SDI Fire
  9279. Max Damage: 16.5%
  9280. Smash charge window on real frame 8
  9281.  
  9282. D-smash
  9283. Frame 9- 9: 4% 100f/130w 164° 0.0-SDI
  9284. Frame 9- 9: 4% 100f/110w 164° 0.0-SDI
  9285. Frame 9- 9: 4% 100f/90w 164° 0.0-SDI
  9286. Frame 23-25: 10% 60b/105g (KO@ 138%) 130°
  9287. Max Damage: 14%
  9288. Smash charge window on real frame 6
  9289.  
  9290. Nair
  9291. Frame 8-21: 6% 45b/80g (KO@ 292%) 361°
  9292. Max Damage: 6%
  9293. Enables transition to Nair landing state (landing lag) on real frame 4
  9294. Cancels transition to Nair landing state (landing lag) on real frame 35
  9295.  
  9296. Fair
  9297. Enables transition to Fair landing state (landing lag) on real frame 1
  9298. Article generated on real frame 10
  9299. Cancels transition to Fair landing state (landing lag) on real frame 47
  9300.  
  9301. Bair
  9302. Frame 9-10: 12% 42b/88g (KO@ 146%) 361° Fire
  9303. Frame 9-10: 12% 30b/88g (KO@ 160%) 361° Fire
  9304. Max Damage: 12%
  9305. Enables transition to Bair landing state (landing lag) on real frame 4
  9306. Cancels transition to Bair landing state (landing lag) on real frame 32
  9307.  
  9308. Uair
  9309. Frame 17-17: 1% 100f/45w 140° 0.8-SDI
  9310. Frame 18-37: [1%]x7 100f/25w 96° 0.8-SDI Ground-Target-Only
  9311. Frame 18-37: [1%]x7 100f/25w 130° 0.8-SDI Aerial-Target-Only
  9312. Frame 18-37: [1%]x7 100f/25w 366° 0.8-SDI Aerial-Target-Only
  9313. Frame 39-39: 3% 40b/170g (KO@ 253%) 72° 0.8-SDI
  9314. Max Damage: 10%
  9315. Enables transition to Uair landing state (landing lag) on real frame 11
  9316. Cancels transition to Uair landing state (landing lag) on real frame 60
  9317.  
  9318. Dair
  9319. Frame 20-20: 15% 30b/90g (KO@ 123%) 361° Ground-Target-Only
  9320. Frame 20-20: 15% 2b/90g (KO@ 207%) 270° Aerial-Target-Only
  9321. Frame 20-20: 10% 30b/90g (KO@ 186%) 361°
  9322. Max Damage: 15%
  9323. Enables transition to Dair landing state (landing lag) on real frame 4
  9324. Cancels transition to Dair landing state (landing lag) on real frame 54
  9325.  
  9326. Grab
  9327. Frame 6- 7: Grab
  9328. Enables state transition on real frame 8
  9329.  
  9330. Dash Grab
  9331. Frame 8- 9: Grab
  9332. Enables state transition on real frame 10
  9333.  
  9334. Pivot Grab
  9335. Frame 9-10: Grab
  9336. Enables state transition on real frame 11
  9337.  
  9338. Pummel
  9339. Frame 16-16: 3% 100f/30w 361°
  9340. Max Damage: 3%
  9341.  
  9342. F-throw
  9343. Frame 1- 9: 3% 42b/130g (KO@ 312%) 45°
  9344. Frame 10-11: 2%(+1) 100f/140w 48°
  9345. Max Damage: 5%
  9346.  
  9347. B-throw
  9348. Frame 1- 2: 2% 80b/56g (KO@ 676%) 45°
  9349. Max Damage: 2%
  9350. Article generated on real frame 20
  9351.  
  9352. U-throw
  9353. Frame 1- 2: 2% 75b/53g (KO@ 789%) 90°
  9354. Max Damage: 2%
  9355. Article generated on real frame 18
  9356.  
  9357. D-throw
  9358. Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
  9359. Max Damage: 5%
  9360.  
  9361. **********
  9362. END miienemyg
  9363.  
  9364. BEGIN miienemyg_attackairf_bullet
  9365. **********
  9366. Fair
  9367. Frame 1- 4: 6% 35b/110g (KO@ 238%) 45°
  9368. Frame 5- 6: 4% 50b/80g (KO@ 441%) 70°
  9369. Max Damage: 6%
  9370.  
  9371. **********
  9372. END miienemyg_attackairf_bullet
  9373.  
  9374. BEGIN miienemys
  9375. **********
  9376. Jab1
  9377. Frame 7- 8: 4% 16b/37g 85° Slash
  9378. Frame 7- 8: 4% 16b/37g 361° Slash
  9379. Max Damage: 4%
  9380. Enables transition to next jab state on real frame 10
  9381.  
  9382. Jab2
  9383. Frame 6- 7: 3% 40b/20g 60° Slash
  9384. Frame 6- 7: 3% 40b/20g 78° Slash
  9385. Frame 6- 7: 3% 40b/20g 100° Slash
  9386. Max Damage: 7%
  9387. Enables transition to next jab state on real frame 10
  9388.  
  9389. Jab3
  9390. Frame 7-11: 5% 70b/50g (KO@ 542%) 55° 1.5-Hitlag Slash
  9391. Max Damage: 12%
  9392.  
  9393. Dash Attack
  9394. Frame 9-11: 10% 80b/60g (KO@ 249%) 60° 1.2-Hitlag Pierce
  9395. Frame 12-18: 6% 80b/60g (KO@ 383%) 60° Pierce
  9396. Max Damage: 10%
  9397.  
  9398. F-tilt (normal)
  9399. Frame 10-12: 12% 20b/96g (KO@ 156%) 361° Slash
  9400. Max Damage: 12%
  9401.  
  9402. U-tilt
  9403. Frame 8-12: 7% 30b/130g (KO@ 190%) 85° Slash
  9404. Frame 8-12: 7% 30b/123g (KO@ 201%) 85° Slash
  9405. Frame 8-12: 7% 30b/122g (KO@ 203%) 95° Slash
  9406. Max Damage: 7%
  9407.  
  9408. D-tilt
  9409. Frame 5- 6: 6% 90b/50g (KO@ 425%) 60° 0.3-Trip Slash
  9410. Max Damage: 6%
  9411.  
  9412. F-smash (normal)
  9413. Frame 16-18: 16% 30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
  9414. Frame 16-18: 15% 30b/100g (KO@ 109%) 361° Slash
  9415. Frame 16-18: 14% 30b/100g (KO@ 118%) 361° Slash
  9416. Max Damage: 16%
  9417. Smash charge window on real frame 10
  9418.  
  9419. U-smash
  9420. Frame 11-11: 4% 100f/120w 130° Slash
  9421. Frame 14-14: [3%]x2 100f/90w 104° 1.5-Hitlag Slash
  9422. Frame 14-14: [3%]x2 100f/40w 110° 1.5-Hitlag Slash
  9423. Frame 14-14: [3%]x2 100f/20w 366° 1.5-Hitlag Slash
  9424. Frame 26-26: 7% 40b/142g (KO@ 152%) 95° 2.0-Hitlag Slash
  9425. Frame 26-26: 7% 40b/142g (KO@ 153%) 98° 2.0-Hitlag Slash
  9426. Max Damage: 17%
  9427. Smash charge window on real frame 6
  9428.  
  9429. D-smash
  9430. Frame 7- 8: 12% 26b/80g (KO@ 165%) 27° 0.2-Trip Slash
  9431. Frame 14-16: 15% 25b/80g (KO@ 124%) 32° 0.2-Trip Slash
  9432. Max Damage: 27%
  9433. Smash charge window on real frame 5
  9434.  
  9435. Nair
  9436. Frame 12-24: 5% 42b/100g (KO@ 273%) 361° Slash
  9437. Max Damage: 5%
  9438. Enables transition to Nair landing state (landing lag) on real frame 6
  9439. Cancels transition to Nair landing state (landing lag) on real frame 33
  9440.  
  9441. Fair
  9442. Frame 11-11: 3% 5b/100g (KO@ 493%) 366° Slash
  9443. Frame 21-21: 5% 55b/150g (KO@ 199%) 60° 2.0-Hitlag Slash
  9444. Max Damage: 11%
  9445. Enables transition to Fair landing state (landing lag) on real frame 1
  9446. Cancels transition to Fair landing state (landing lag) on real frame 51
  9447.  
  9448. Bair
  9449. Frame 8- 9: 12% 10b/100g (KO@ 160%) 361° Slash
  9450. Max Damage: 12%
  9451. Enables transition to Bair landing state (landing lag) on real frame 1
  9452. Cancels transition to Bair landing state (landing lag) on real frame 29
  9453.  
  9454. Uair
  9455. Frame 11-13: 16% 25b/90g (KO@ 132%) 80° Slash
  9456. Frame 14-23: 10% 18b/85g (KO@ 235%) 80° Slash
  9457. Max Damage: 16%
  9458. Enables transition to Uair landing state (landing lag) on real frame 11
  9459. Cancels transition to Uair landing state (landing lag) on real frame 30
  9460.  
  9461. Dair
  9462. Frame 14-37: [1%]x5 100f/30w 220° Slash
  9463. Frame 14-37: [1%]x5 100f/12w 250° Slash
  9464. Max Damage: 5%
  9465. Enables transition to Dair landing state (landing lag) on real frame 5
  9466. Cancels transition to Dair landing state (landing lag) on real frame 80
  9467.  
  9468. Dair Landing
  9469. Frame 2- 3: 5% 60b/120g (KO@ 208%) 45°
  9470. Max Damage: 5%
  9471.  
  9472. Grab
  9473. Frame 6- 7: Grab
  9474. Enables state transition on real frame 8
  9475.  
  9476. Dash Grab
  9477. Frame 8- 9: Grab
  9478. Enables state transition on real frame 10
  9479.  
  9480. Pivot Grab
  9481. Frame 9-10: Grab
  9482. Enables state transition on real frame 11
  9483.  
  9484. Pummel
  9485. Frame 16-16: 3% 100f/30w 361°
  9486. Max Damage: 3%
  9487.  
  9488. F-throw
  9489. Frame 1-10: 3% 60b/110g (KO@ 323%) 45°
  9490. Frame 11-12: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
  9491. Max Damage: 6%
  9492.  
  9493. B-throw
  9494. Frame 1-14: 3% 60b/130g (KO@ 272%) 45°
  9495. Frame 15-16: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
  9496. Max Damage: 6%
  9497.  
  9498. U-throw
  9499. Frame 1-20: 3% 50b/100g (KO@ 406%) 80°
  9500. Frame 21-22: 2% 30b/130g (KO@ 439%) 85° 2.0-Hitlag Slash
  9501. Frame 21-22: 2% 30b/122g (KO@ 468%) 95° 2.0-Hitlag Slash
  9502. Max Damage: 5%
  9503.  
  9504. D-throw
  9505. Frame 1-34: 2% 75b/120g (KO@ 349%) 80°
  9506. Frame 35-39: 2% 30b/150g (KO@ 348%) 361° 2.0-Hitlag
  9507. Max Damage: 4%
  9508.  
  9509. **********
  9510. END miienemys
  9511.  
  9512. BEGIN miifighter
  9513. **********
  9514. Jab1
  9515. Frame 2- 3: 3% 100f/15w 80°
  9516. Frame 2- 3: 3% 100f/10w 45°
  9517. Max Damage: 3%
  9518. Enables transition to next jab state on real frame 7
  9519.  
  9520. Jab2
  9521. Frame 2- 3: 2% 100f/25w 94°
  9522. Frame 2- 3: 2% 100f/15w 45°
  9523. Max Damage: 5%
  9524. Enables transition to next jab state on real frame 7
  9525.  
  9526. Repeating Jab End
  9527. Frame 5- 6: 2% 65b/130g (KO@ 329%) 45° 3.0-Hitlag
  9528. Max Damage: 2%
  9529.  
  9530. Dash Attack
  9531. Frame 6- 9: 11%(+1) 100b/50g (KO@ 232%) 60°
  9532. Frame 10-17: 6%(+1) 100b/40g (KO@ 489%) 60°
  9533. Max Damage: 11%
  9534.  
  9535. F-tilt (high)
  9536. Frame 6- 8: 8.5% 12b/100g (KO@ 218%) 361°
  9537. Frame 6- 8: 7.5% 12b/100g (KO@ 243%) 361°
  9538. Max Damage: 8.5%
  9539.  
  9540. F-tilt (normal)
  9541. Frame 6- 8: 8% 12b/100g (KO@ 230%) 361°
  9542. Frame 6- 8: 7% 12b/100g (KO@ 257%) 361°
  9543. Max Damage: 8%
  9544.  
  9545. F-tilt (low)
  9546. Frame 6- 8: 8.3% 12b/100g (KO@ 222%) 361°
  9547. Frame 6- 8: 7.3% 12b/100g (KO@ 248%) 361°
  9548. Max Damage: 8.3%
  9549.  
  9550. U-tilt
  9551. Frame 5-12: 6% 28b/130g (KO@ 219%) 96°
  9552. Max Damage: 6%
  9553.  
  9554. D-tilt
  9555. Frame 7- 8: 8% 50b/90g (KO@ 219%) 80° 0.2-Trip
  9556. Max Damage: 8%
  9557.  
  9558. F-smash (high)
  9559. Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9560. Max Damage: 18%
  9561. Smash charge window on real frame 6
  9562.  
  9563. F-smash (normal)
  9564. Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9565. Max Damage: 18%
  9566. Smash charge window on real frame 6
  9567.  
  9568. F-smash (low)
  9569. Frame 17-17: 18% 30b/100g (KO@ 88%) 361° 1.5-Hitlag
  9570. Max Damage: 18%
  9571. Smash charge window on real frame 6
  9572.  
  9573. U-smash
  9574. Frame 8-11: 14% 32b/93g (KO@ 139%) 84° 1.1-Hitlag
  9575. Frame 12-14: 10% 32b/93g (KO@ 195%) 84° 1.1-Hitlag
  9576. Max Damage: 14%
  9577. Smash charge window on real frame 2
  9578. Begins partial invincibility on real frame 8
  9579. Begins partial invincibility on real frame 8
  9580. End partial invincibility on real frame 12
  9581.  
  9582. D-smash
  9583. Frame 9-10: 13% 50b/83g (KO@ 127%) 35° 1.2-Hitlag
  9584. Frame 9-10: 13% 38b/80g (KO@ 143%) 32° 1.2-Hitlag
  9585. Max Damage: 13%
  9586. Smash charge window on real frame 3
  9587.  
  9588. Nair
  9589. Frame 3- 5: 10% 20b/100g (KO@ 178%) 361°
  9590. Frame 6-29: 5% 20b/90g (KO@ 354%) 361°
  9591. Max Damage: 10%
  9592. Enables transition to Nair landing state (landing lag) on real frame 3
  9593. Cancels transition to Nair landing state (landing lag) on real frame 37
  9594.  
  9595. Fair
  9596. Frame 8- 9: 4% 40b/100g (KO@ 326%) 366°
  9597. Frame 18-20: 6% 35b/100g (KO@ 246%) 40° 1.5-Hitlag
  9598. Max Damage: 10%
  9599. Enables transition to Fair landing state (landing lag) on real frame 3
  9600. Cancels transition to Fair landing state (landing lag) on real frame 43
  9601.  
  9602. Bair
  9603. Frame 7- 9: 12% 10b/100g (KO@ 160%) 361°
  9604. Max Damage: 12%
  9605. Enables transition to Bair landing state (landing lag) on real frame 2
  9606. Cancels transition to Bair landing state (landing lag) on real frame 28
  9607.  
  9608. Uair
  9609. Frame 6-10: 9% 9b/100g (KO@ 233%) 75°
  9610. Max Damage: 9%
  9611. Enables transition to Uair landing state (landing lag) on real frame 2
  9612. Cancels transition to Uair landing state (landing lag) on real frame 23
  9613.  
  9614. Dair
  9615. Frame 16-16: 13% 30b/100g (KO@ 148%) 70° Ground-Target-Only
  9616. Frame 16-16: 13% 10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
  9617. Frame 17-18: 12% 30b/100g (KO@ 139%) 361°
  9618. Max Damage: 13%
  9619. Enables transition to Dair landing state (landing lag) on real frame 5
  9620. Cancels transition to Dair landing state (landing lag) on real frame 37
  9621.  
  9622. Grab
  9623. Frame 6- 7: Grab
  9624. Enables state transition on real frame 8
  9625.  
  9626. Dash Grab
  9627. Frame 8- 9: Grab
  9628. Enables state transition on real frame 10
  9629.  
  9630. Pivot Grab
  9631. Frame 9-10: Grab
  9632. Enables state transition on real frame 11
  9633.  
  9634. Pummel
  9635. Frame 16-16: 3.25% 100f/30w 361°
  9636. Max Damage: 3.25%
  9637.  
  9638. F-throw
  9639. Frame 1- 2: 9% 60b/65g (KO@ 243%) 45°
  9640. Max Damage: 9%
  9641.  
  9642. B-throw
  9643. Frame 1- 8: 5% 70b/60g (KO@ 390%) 45°
  9644. Frame 9-10: 2% 50b/130g (KO@ 365%) 45°
  9645. Max Damage: 7%
  9646.  
  9647. U-throw
  9648. Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
  9649. Max Damage: 8%
  9650.  
  9651. D-throw
  9652. Frame 1-17: 4% 65b/100g (KO@ 301%) 80°
  9653. Frame 18-19: 2% 80b/40g (KO@ 881%) 361° Slash
  9654. Max Damage: 6%
  9655.  
  9656. Ultimate Uppercut (ground uncharged)
  9657. Frame 12-12: 8% 20b/82g (KO@ 294%) 80°
  9658. Frame 13-14: 5% 20b/82g (KO@ 427%) 80°
  9659. Max Damage: 8%
  9660. Begins super armor on real frame 10
  9661. Ends super armor on real frame 13
  9662. End partial invincibility on real frame 15
  9663.  
  9664. Ultimate Uppercut (ground charged)
  9665. Frame 12-12: 22%(+3) 32b/79g (KO@ 98%) 85° 2.0-Hitlag
  9666. Frame 13-16: 17% 25b/83g (KO@ 134%) 85° 2.0-Hitlag
  9667. Max Damage: 22%
  9668. Begins super armor on real frame 7
  9669. Ends super armor on real frame 15
  9670.  
  9671. Ultimate Uppercut (aerial uncharged)
  9672. Frame 12-12: 6.4% 20b/66g (KO@ 441%) 80°
  9673. Frame 13-14: 4% 20b/66g (KO@ 622%) 80°
  9674. Max Damage: 6.4%
  9675.  
  9676. Ultimate Uppercut (aerial charged)
  9677. Frame 12-12: 15.4%(+3) 32b/70g (KO@ 172%) 85°
  9678. Frame 13-14: 11.9% 25b/70g (KO@ 233%) 85°
  9679. Max Damage: 15.4%
  9680.  
  9681. Exploding Side Kick (ground)
  9682. Frame 50-52: 25% 35b/79g (KO@ 71%) 361° 1.5-Hitlag Fire
  9683. Frame 50-52: 23% 35b/79g (KO@ 81%) 361° 1.5-Hitlag Fire
  9684. Max Damage: 25%
  9685. Enables state transition on real frame 9
  9686. Begins super armor on real frame 40
  9687. Ends super armor on real frame 53
  9688.  
  9689. Exploding Side Kick (ground reversed)
  9690. Frame 50-52: 27% 35b/79g (KO@ 62%) 361° 1.5-Hitlag Fire
  9691. Frame 50-52: 25% 35b/79g (KO@ 71%) 361° 1.5-Hitlag Fire
  9692. Max Damage: 27%
  9693. Begins super armor on real frame 40
  9694. Ends super armor on real frame 53
  9695.  
  9696. Exploding Side Kick (aerial)
  9697. Frame 50-52: 21.25% 35b/79g (KO@ 90%) 361° 1.5-Hitlag Fire
  9698. Frame 50-52: 19.55% 35b/79g (KO@ 101%) 361° 1.5-Hitlag Fire
  9699. Max Damage: 21.25%
  9700. Enables state transition on real frame 9
  9701. Begins super armor on real frame 40
  9702. Ends super armor on real frame 53
  9703.  
  9704. Exploding Side Kick (aerial reversed)
  9705. Frame 50-52: 22.95% 35b/79g (KO@ 81%) 361° 1.5-Hitlag Fire
  9706. Frame 50-52: 21.25% 35b/79g (KO@ 90%) 361° 1.5-Hitlag Fire
  9707. Max Damage: 22.95%
  9708. Begins super armor on real frame 40
  9709. Ends super armor on real frame 53
  9710.  
  9711. Onslaught (ground startup)
  9712. Frame 16-35: 0% 100f/80w 50° Unblockable
  9713. Frame 16-35: 0% 0b/0g 361° Push Unblockable
  9714.  
  9715. Onslaught (ground hit)
  9716. Frame 4-17: [1.2%]x3 100f/16w 95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
  9717. Frame 4-17: [1.2%]x3 100f/16w 366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
  9718. Frame 20-21: 1.2% 100f/50w 75° 1.5-Hitlag 0.8-SDI
  9719. Frame 28-30: 4% 60b/175g (KO@ 171%) 80° 1.5-Hitlag
  9720. Max Damage: 8.8%
  9721.  
  9722. Onslaught (aerial startup)
  9723. Frame 19-35: 0% 100f/80w 50° Unblockable
  9724. Frame 19-35: 0% 0b/0g 361° Push Unblockable
  9725.  
  9726. Onslaught (aerial hit)
  9727. Frame 4-17: [1%]x3 100f/16w 95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
  9728. Frame 4-17: [1%]x3 100f/16w 366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
  9729. Frame 20-21: 1% 100f/70w 60° 1.5-Hitlag 0.8-SDI
  9730. Frame 28-30: 4% 60b/160g (KO@ 189%) 80° 1.5-Hitlag
  9731. Max Damage: 8%
  9732.  
  9733. Burning Dropkick (attack - has non-zero min charge)
  9734. Frame 10-14: 7%(+6) 60b/76g (KO@ 241%) 361° Fire
  9735. Frame 15-16: 7% 50b/69g (KO@ 289%) 361° Fire
  9736. Max Damage: 7%
  9737. Disables all ledge grabs on real frame 1
  9738. Enables forward ledge grabs on real frame 15
  9739.  
  9740. Burning Dropkick (???)
  9741. Enables all ledge grabs on real frame 1
  9742.  
  9743. Headache Maker (landing)?
  9744. Frame 1- 2: 4% 60b/100g (KO@ 278%) 361° Ground-Target-Only
  9745. Max Damage: 4%
  9746.  
  9747. Headache Maker (descent)
  9748. Frame 5- 6: 13% 30b/120g (KO@ 110%) 45° 1.2-Hitlag Ground-Target-Only
  9749. Frame 5- 6: 13% 30b/120g (KO@ 110%) 45° 1.2-Hitlag
  9750. Frame 5- 6: 10% 30b/100g (KO@ 240%) 270° 1.2-Hitlag Aerial-Target-Only
  9751. Frame 7-13: 9% 30b/110g (KO@ 174%) 45°
  9752. Max Damage: 13%
  9753.  
  9754. Soaring Axe Kick (landing)?
  9755. Frame 2- 3: 4% 45b/170g (KO@ 192%) 45° 1.5-Hitlag
  9756. Max Damage: 4%
  9757.  
  9758. Helicopter Kick (ground - has subroutine hitboxes)
  9759. Frame 8- 8: 3% 100f/70w 75°
  9760. Frame 36-37: 6% 60b/155g (KO@ 155%) 55° 2.2-Hitlag
  9761. Max Damage: 9%
  9762. Enables forward ledge grabs on real frame 15
  9763. Enables all ledge grabs on real frame 31
  9764.  
  9765. Helicopter Kick (aerial - has subroutine hitboxes)
  9766. Frame 36-37: 6% 60b/150g (KO@ 139%) 43° 2.2-Hitlag
  9767. Max Damage: 6%
  9768. Enables forward ledge grabs on real frame 15
  9769. Enables all ledge grabs on real frame 31
  9770.  
  9771. Piston Punch
  9772. Frame 4- 5: 3% 100f/200w 110°
  9773. Frame 4- 5: 3% 100f/30w 110°
  9774. Frame 8- 8: [1%]x2 100f/120w 110° Ground-Target-Only
  9775. Frame 8- 8: [1%]x2 100f/120w 366° Aerial-Target-Only
  9776. Frame 16-14: [1%]x4 100f/150w 95° Ground-Target-Only
  9777. Frame 16-14: [1%]x4 100f/150w 366° Aerial-Target-Only
  9778. Frame 25-26: 2% 74b/190g (KO@ 208%) 89° 2.0-Hitlag
  9779. Max Damage: 11%
  9780. Enables state transition on real frame 4
  9781. Enables forward ledge grabs on real frame 12
  9782. Enables all ledge grabs on real frame 27
  9783.  
  9784. Head-On Assualt (ground startup)
  9785. Frame 8- 8: 4% 53b/10g 0° 1.0-Trip Ground-Target-Only
  9786. Frame 8- 8: 4% 43b/10g 0° 1.0-Trip Ground-Target-Only
  9787. Max Damage: 4%
  9788. Enables state transition on real frame 31
  9789.  
  9790. Head-On Assualt (landing)
  9791. Frame 1- 1: 8% 40b/113g 60° 2.0-Hitlag Bury Ground-Target-Only
  9792. Frame 1- 1: 8% 50b/110g (KO@ 158%) 361° 2.0-Hitlag Aerial-Target-Only
  9793. Max Damage: 8%
  9794.  
  9795. Head-On Assualt (descent)
  9796. Frame 28-29: 8% 25b/120g (KO@ 247%) 270° 3.0-Hitlag Aerial-Target-Only
  9797. Frame 28-29: 8% 30b/50g 361° 3.0-Hitlag Bury Ground-Target-Only
  9798. Max Damage: 8%
  9799. Enables state transition on real frame 28
  9800.  
  9801. Feint Jump Kick (startup)
  9802. Enables forward ledge grabs on real frame 13
  9803. Enables all ledge grabs on real frame 19
  9804. Enables state transition on real frame 28
  9805.  
  9806. Feint Jump Kick (attack)
  9807. Frame 12-25: 8%(+5) 35b/100g (KO@ 188%) 35° Aerial-Target-Only
  9808. Frame 12-25: 8%(+5) 35b/100g (KO@ 242%) 60° Ground-Target-Only
  9809. Max Damage: 8%
  9810.  
  9811. Foot Flurry (ground)
  9812. Frame 16-16: [1%]x8 100f/120w 12° 0.5-Hitlag Aerial-Target-Only
  9813. Frame 16-16: [1%]x8 100f/70w 12° 0.5-Hitlag Aerial-Target-Only
  9814. Frame 16-16: [1%]x8 100f/50w 10° 0.5-Hitlag Ground-Target-Only
  9815. Frame 40-40: 6% 50b/150g (KO@ 168%) 55° 2.0-Hitlag
  9816. Max Damage: 14%
  9817.  
  9818. Foot Flurry (aerial)
  9819. Frame 16-16: [1%]x7 100f/40w 130° 0.5-Hitlag
  9820. Frame 16-16: [1%]x7 100f/40w 230° 0.5-Hitlag
  9821. Frame 40-40: 6% 50b/140g (KO@ 182%) 55° 2.0-Hitlag
  9822. Max Damage: 13%
  9823.  
  9824. Foot Flurry (aerial ending?)
  9825. Enables state transition on real frame 1
  9826. Cancels state transition on real frame 24
  9827.  
  9828. Final Smash
  9829. Frame 14-16: 5% 50b/100g (KO@ 300%) 70° 2.0-Hitlag 0.0-SDI Unblockable
  9830. Max Damage: 5%
  9831.  
  9832. Final Smash
  9833. Frame 7- 7: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
  9834. Frame 140-160: [0.8%]x5 100f/50w 90° 0.2-Hitlag Unblockable
  9835. Frame 181-181: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
  9836. Frame 215-244: [0.8%]x8 100f/50w 90° 0.2-Hitlag Unblockable
  9837. Frame 250-250: 0.8% 100f/50w 90° 0.2-Hitlag Unblockable
  9838. Frame 264-276: [0.8%]x4 100f/50w 90° 0.2-Hitlag Unblockable
  9839. Max Damage: 24.0%
  9840.  
  9841. Final Smash
  9842. Frame 1- 1: 15% 85b/162g (KO@ 65%) 272° Unblockable
  9843. Max Damage: 15%
  9844.  
  9845. **********
  9846. END miifighter
  9847.  
  9848. BEGIN miigunner
  9849. **********
  9850. Jab1
  9851. Frame 5- 6: 2% 30b/50g 60°
  9852. Frame 5- 6: 2% 30b/50g 65°
  9853. Frame 5- 6: 2% 30b/50g 94°
  9854. Max Damage: 2%
  9855. Enables transition to next jab state on real frame 12
  9856.  
  9857. Jab2
  9858. Frame 4- 5: 2% 38b/28g 45°
  9859. Frame 4- 5: 2% 38b/28g 70°
  9860. Frame 4- 5: 2% 38b/28g 83°
  9861. Max Damage: 4%
  9862. Enables transition to next jab state on real frame 13
  9863.  
  9864. Jab3
  9865. Frame 7- 9: 1% 100f/20w 90° 0.0-Hitlag
  9866. Frame 7- 9: 1% 100f/20w 350° 0.0-Hitlag
  9867. Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag
  9868. Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
  9869. Max Damage: 9%
  9870.  
  9871. Dash Attack
  9872. Frame 10-14: 10% 80b/70g (KO@ 212%) 60°
  9873. Frame 10-14: 10% 80b/70g (KO@ 212%) 60° Fire
  9874. Max Damage: 10%
  9875.  
  9876. F-tilt (normal)
  9877. Frame 10-11: 9% 30b/100g (KO@ 184%) 361°
  9878. Frame 12-13: 7.5% 30b/100g (KO@ 215%) 361°
  9879. Frame 14-15: 6% 30b/100g (KO@ 259%) 361°
  9880. Max Damage: 9%
  9881.  
  9882. U-tilt
  9883. Frame 5- 5: 10% 50b/100g (KO@ 159%) 95° Fire
  9884. Frame 5- 9: 9% 50b/80g (KO@ 221%) 90° Fire
  9885. Frame 6- 9: 8% 50b/70g (KO@ 282%) 95° Fire
  9886. Max Damage: 10%
  9887.  
  9888. D-tilt
  9889. Frame 8-10: 14% 80b/60g (KO@ 155%) 80° 0.2-Trip Fire
  9890. Max Damage: 14%
  9891.  
  9892. F-smash (normal)
  9893. Frame 17-38: [0.8%]x6 100f/5w 10° 0.66-Hitlag 0.7-SDI
  9894. Frame 17-38: [0.8%]x6 100f/5w 80° 0.66-Hitlag 0.7-SDI
  9895. Frame 40-40: 5% 30b/193g (KO@ 153%) 45° 3.0-Hitlag 0.0-SDI
  9896. Max Damage: 9.8%
  9897. Smash charge window on real frame 6
  9898.  
  9899. U-smash
  9900. Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire Ground-Target-Only
  9901. Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire
  9902. Frame 11-12: 3% 40b/25g 180° 1.2-SDI Fire
  9903. Frame 11-12: 3% 30b/25g 110° 1.2-SDI Fire Aerial-Target-Only
  9904. Frame 15-16: 2.5% 55b/25g 150° 1.2-SDI Fire
  9905. Frame 15-16: 2.5% 30b/25g 180° 1.2-SDI Fire
  9906. Frame 19-20: 2.5% 50b/25g 180° 1.2-SDI Fire
  9907. Frame 19-20: 2.5% 30b/25g 240° 1.2-SDI Fire
  9908. Frame 23-24: 2.5% 40b/25g 220° 1.2-SDI Fire
  9909. Frame 23-24: 2.5% 30b/25g 280° 1.2-SDI Fire
  9910. Frame 27-28: 6% 50b/150g (KO@ 151%) 90° 1.2-SDI Fire
  9911. Max Damage: 16.5%
  9912. Smash charge window on real frame 8
  9913.  
  9914. D-smash
  9915. Frame 9- 9: 4% 100f/130w 164° 0.0-SDI Fire
  9916. Frame 9- 9: 4% 100f/110w 164° 0.0-SDI Fire
  9917. Frame 9- 9: 4% 100f/90w 164° 0.0-SDI Fire
  9918. Frame 23-25: 10% 60b/105g (KO@ 138%) 130° Fire
  9919. Max Damage: 14%
  9920. Smash charge window on real frame 6
  9921.  
  9922. Nair
  9923. Frame 8-21: 6% 45b/80g (KO@ 292%) 361°
  9924. Max Damage: 6%
  9925. Enables transition to Nair landing state (landing lag) on real frame 4
  9926. Cancels transition to Nair landing state (landing lag) on real frame 35
  9927.  
  9928. Fair
  9929. Enables transition to Fair landing state (landing lag) on real frame 1
  9930. Article generated on real frame 10
  9931. Cancels transition to Fair landing state (landing lag) on real frame 47
  9932.  
  9933. Bair
  9934. Frame 9-10: 12% 42b/88g (KO@ 146%) 361° Fire
  9935. Frame 9-10: 12% 30b/88g (KO@ 160%) 361° Fire
  9936. Max Damage: 12%
  9937. Enables transition to Bair landing state (landing lag) on real frame 4
  9938. Cancels transition to Bair landing state (landing lag) on real frame 32
  9939.  
  9940. Uair
  9941. Frame 17-17: 1% 100f/45w 140° 0.8-SDI
  9942. Frame 18-37: [1%]x7 100f/25w 96° 0.8-SDI Ground-Target-Only
  9943. Frame 18-37: [1%]x7 100f/25w 130° 0.8-SDI Aerial-Target-Only
  9944. Frame 18-37: [1%]x7 100f/25w 366° 0.8-SDI Aerial-Target-Only
  9945. Frame 39-39: 3% 40b/170g (KO@ 253%) 72° 0.8-SDI
  9946. Max Damage: 10%
  9947. Enables transition to Uair landing state (landing lag) on real frame 11
  9948. Cancels transition to Uair landing state (landing lag) on real frame 60
  9949.  
  9950. Dair
  9951. Frame 20-20: 15% 30b/90g (KO@ 123%) 361° Fire Ground-Target-Only
  9952. Frame 20-20: 15% 2b/90g (KO@ 207%) 270° Fire Aerial-Target-Only
  9953. Frame 20-20: 10% 30b/90g (KO@ 186%) 361°
  9954. Max Damage: 15%
  9955. Enables transition to Dair landing state (landing lag) on real frame 4
  9956. Cancels transition to Dair landing state (landing lag) on real frame 54
  9957.  
  9958. Grab
  9959. Frame 6- 7: Grab
  9960. Enables state transition on real frame 8
  9961.  
  9962. Dash Grab
  9963. Frame 8- 9: Grab
  9964. Enables state transition on real frame 10
  9965.  
  9966. Pivot Grab
  9967. Frame 9-10: Grab
  9968. Enables state transition on real frame 11
  9969.  
  9970. Pummel
  9971. Frame 5- 5: 2% 100f/30w 361°
  9972. Max Damage: 2%
  9973.  
  9974. F-throw
  9975. Frame 1- 9: 3% 42b/130g (KO@ 312%) 45°
  9976. Frame 10-11: 2%(+1) 100f/140w 48°
  9977. Max Damage: 5%
  9978.  
  9979. B-throw
  9980. Frame 1- 2: 2% 80b/56g (KO@ 676%) 45°
  9981. Max Damage: 2%
  9982. Article generated on real frame 20
  9983.  
  9984. U-throw
  9985. Frame 1- 2: 2% 75b/53g (KO@ 789%) 90°
  9986. Max Damage: 2%
  9987. Article generated on real frame 18
  9988.  
  9989. D-throw
  9990. Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
  9991. Max Damage: 5%
  9992.  
  9993. Gunner Charge?
  9994. Article generated on real frame 4
  9995.  
  9996. Gunner Charge?
  9997. Article generated on real frame 1
  9998.  
  9999. Flame Pillar?
  10000. Article generated on real frame 21
  10001.  
  10002. Stealth Burst (ground)?
  10003. Enables state transition on real frame 29
  10004.  
  10005. Stealth Burst (aerial)?
  10006. Enables state transition on real frame 23
  10007.  
  10008. Lunar Launch
  10009. Article generated on real frame 12
  10010. Enables state transition on real frame 12
  10011. Enables forward ledge grabs on real frame 14
  10012.  
  10013. Cannon Uppercut (ascent)
  10014. Frame 1- 7: 8% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
  10015. Frame 8-22: 6% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
  10016. Max Damage: 8%
  10017. Enables forward ledge grabs on real frame 8
  10018. Enables all ledge grabs on real frame 27
  10019.  
  10020. Cannon Uppercut (startup)
  10021. Frame 11-12: 9% 5b/80g (KO@ 373%) 270° 2.5-Hitlag Fire Aerial-Target-Only
  10022. Frame 11-12: 9% 60b/70g (KO@ 250%) 110° 2.0-Hitlag Fire Ground-Target-Only
  10023. Max Damage: 9%
  10024.  
  10025. Echo Reflector (ground)
  10026. Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
  10027. Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
  10028. Max Damage: 2%
  10029.  
  10030. Echo Reflector (aerial)
  10031. Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
  10032. Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
  10033. Max Damage: 2%
  10034.  
  10035. unknown substate 0x249
  10036. Article generated on real frame 14
  10037.  
  10038. Bomb Drop
  10039. Frame 1- 2: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
  10040.  
  10041. unknown substate 0x253
  10042. Article generated on real frame 1
  10043. Article generated on real frame 1
  10044.  
  10045. **********
  10046. END miigunner
  10047.  
  10048. BEGIN miigunner_attackairf_bullet
  10049. **********
  10050. Fair
  10051. Frame 1- 4: 6% 35b/110g (KO@ 238%) 45°
  10052. Frame 5- 6: 4% 50b/80g (KO@ 441%) 70°
  10053. Max Damage: 6%
  10054.  
  10055. **********
  10056. END miigunner_attackairf_bullet
  10057.  
  10058. BEGIN miigunner_bottomshoot
  10059. **********
  10060. Lunar Launch
  10061. Frame 1- 2: 7% 50b/100g (KO@ 230%) 70° Fire
  10062. Max Damage: 7%
  10063.  
  10064. **********
  10065. END miigunner_bottomshoot
  10066.  
  10067. BEGIN miigunner_flamepillar
  10068. **********
  10069. Flame Pillar (on-hit)
  10070. Frame 1- 2: 4% 40b/80g (KO@ 453%) 80° 0.0-SDI Fire
  10071. Max Damage: 4%
  10072.  
  10073. Flame Pillar (burn)
  10074. Frame 1- 2: 6% 40b/70g (KO@ 367%) 45° 1.5-Hitlag Fire
  10075. Max Damage: 6%
  10076.  
  10077. **********
  10078. END miigunner_flamepillar
  10079.  
  10080. BEGIN miigunner_fullthrottle
  10081. **********
  10082. Final Smash
  10083. Frame 1-139: [1%(+1)]x35 100f/36w 35° 0.5-SDI
  10084. Frame 141-142: 4%(+10) 40b/155g (KO@ 172%) 361° Electric Unblockable
  10085. Max Damage: 39%
  10086.  
  10087. **********
  10088. END miigunner_fullthrottle
  10089.  
  10090. BEGIN miigunner_grenadelauncher
  10091. **********
  10092. Grenade Launch (on-hit)
  10093. Frame 1- 2: 0% 5b/0g 361° 0.3-Hitlag Explosion
  10094.  
  10095. Grendae Launch (explosion)
  10096. Frame 1-17: [0.5%]x4 30b/10g 160° 0.3-Hitlag Fire
  10097. Frame 18-19: 6% 20b/160g (KO@ 196%) 55° 0.6-Hitlag 0.0-SDI Fire
  10098. Max Damage: 8%
  10099.  
  10100. **********
  10101. END miigunner_grenadelauncher
  10102.  
  10103. BEGIN miigunner_groundbomb
  10104. **********
  10105. Bomb Drop (on-hit)
  10106. Frame 11-12: 2%(+6) 70b/50g (KO@ 778%) 361° Fire
  10107. Max Damage: 2%
  10108.  
  10109. Bomb Drop (explosion)
  10110. Frame 1- 2: 9%(+6) 70b/80g (KO@ 207%) 66° Fire
  10111. Max Damage: 9%
  10112.  
  10113. **********
  10114. END miigunner_groundbomb
  10115.  
  10116. BEGIN miigunner_gunnercharge
  10117. **********
  10118. Gunner Charge
  10119. Frame 1- 2: 22% 20b/64g (KO@ 140%) 50° 0.7-Hitlag Electric
  10120. Frame 1- 2: 3% 14b/42g 361° 0.5-Hitlag Electric
  10121. Max Damage: 22%
  10122.  
  10123. **********
  10124. END miigunner_gunnercharge
  10125.  
  10126. BEGIN miigunner_laser
  10127. **********
  10128. Final Smash
  10129. Frame 1-140: [1.5%(+1)]x18 100f/16w 30°
  10130. Frame 142-149: 4%(+30) 65b/180g (KO@ 117%) 361° Electric Unblockable
  10131. Max Damage: 31%
  10132.  
  10133. **********
  10134. END miigunner_laser
  10135.  
  10136. BEGIN miigunner_miimissile
  10137. **********
  10138. Gunner Missile (normal)
  10139. Frame 1- 2: 4.5%(+1) 26b/22g 0° Fire
  10140. Max Damage: 4.5%
  10141.  
  10142. **********
  10143. END miigunner_miimissile
  10144.  
  10145. BEGIN miigunner_rapidshot_bullet
  10146. **********
  10147. Lazer Blaze
  10148. Frame 1- 2: 3.6% 100f/3w 361°
  10149. Frame 3- 4: 2.6% 100f/3w 361°
  10150. Max Damage: 3.6%
  10151.  
  10152. Bthrow Projectile
  10153. Frame 1- 2: 4% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
  10154. Frame 3- 4: 3% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
  10155. Max Damage: 4%
  10156.  
  10157. UThrow Projectile
  10158. Frame 1- 2: 4% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
  10159. Frame 3- 4: 3% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
  10160. Max Damage: 4%
  10161.  
  10162. **********
  10163. END miigunner_rapidshot_bullet
  10164.  
  10165. BEGIN miigunner_stealthbomb_s
  10166. **********
  10167. Stealth Burst (non-zero min charge)
  10168. Frame 1- 1: 7% 20b/95g (KO@ 301%) 65° Fire
  10169. Max Damage: 7%
  10170.  
  10171. **********
  10172. END miigunner_stealthbomb_s
  10173.  
  10174. BEGIN miigunner_supermissile
  10175. **********
  10176. Gunner Missile (super)
  10177. Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
  10178. Max Damage: 10%
  10179.  
  10180. **********
  10181. END miigunner_supermissile
  10182.  
  10183. BEGIN miiswordsman
  10184. **********
  10185. Jab1
  10186. Frame 7- 8: 4% 16b/37g 85° Slash
  10187. Frame 7- 8: 4% 16b/37g 361° Slash
  10188. Max Damage: 4%
  10189. Enables transition to next jab state on real frame 10
  10190.  
  10191. Jab2
  10192. Frame 6- 7: 3% 40b/20g 60° Slash
  10193. Frame 6- 7: 3% 40b/20g 78° Slash
  10194. Frame 6- 7: 3% 40b/20g 100° Slash
  10195. Max Damage: 7%
  10196. Enables transition to next jab state on real frame 10
  10197.  
  10198. Jab3
  10199. Frame 7-11: 5% 70b/50g (KO@ 542%) 55° 1.5-Hitlag Slash
  10200. Max Damage: 12%
  10201.  
  10202. Dash Attack
  10203. Frame 9-11: 10% 80b/60g (KO@ 249%) 60° 1.2-Hitlag Pierce
  10204. Frame 12-18: 6% 80b/60g (KO@ 383%) 60° Pierce
  10205. Max Damage: 10%
  10206.  
  10207. F-tilt (normal)
  10208. Frame 10-12: 12% 20b/96g (KO@ 156%) 361° Slash
  10209. Max Damage: 12%
  10210.  
  10211. U-tilt
  10212. Frame 8-12: 7% 30b/130g (KO@ 190%) 85° Slash
  10213. Frame 8-12: 7% 30b/123g (KO@ 201%) 85° Slash
  10214. Frame 8-12: 7% 30b/122g (KO@ 203%) 95° Slash
  10215. Max Damage: 7%
  10216.  
  10217. D-tilt
  10218. Frame 5- 6: 6% 90b/50g (KO@ 425%) 60° 0.3-Trip Pierce
  10219. Max Damage: 6%
  10220.  
  10221. F-smash (normal)
  10222. Frame 16-18: 16% 30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
  10223. Frame 16-18: 15% 30b/100g (KO@ 109%) 361° Slash
  10224. Frame 16-18: 14% 30b/100g (KO@ 118%) 361° Slash
  10225. Max Damage: 16%
  10226. Smash charge window on real frame 10
  10227.  
  10228. U-smash
  10229. Frame 11-11: 4% 100f/120w 130° Slash
  10230. Frame 14-14: [3%]x2 100f/90w 104° 1.5-Hitlag Slash
  10231. Frame 14-14: [3%]x2 100f/40w 110° 1.5-Hitlag Slash
  10232. Frame 14-14: [3%]x2 100f/20w 366° 1.5-Hitlag Slash
  10233. Frame 26-26: 7% 40b/142g (KO@ 152%) 95° 2.0-Hitlag Slash
  10234. Frame 26-26: 7% 40b/142g (KO@ 153%) 98° 2.0-Hitlag Slash
  10235. Max Damage: 17%
  10236. Smash charge window on real frame 6
  10237.  
  10238. D-smash
  10239. Frame 7- 8: 12% 26b/80g (KO@ 165%) 27° 0.2-Trip Slash
  10240. Frame 15-16: 15% 25b/80g (KO@ 124%) 32° 0.2-Trip Slash
  10241. Max Damage: 27%
  10242. Smash charge window on real frame 5
  10243.  
  10244. Nair
  10245. Frame 12-24: 5% 42b/100g (KO@ 273%) 361° Slash
  10246. Max Damage: 5%
  10247. Enables transition to Nair landing state (landing lag) on real frame 6
  10248. Cancels transition to Nair landing state (landing lag) on real frame 33
  10249.  
  10250. Fair
  10251. Frame 11-11: 3% 5b/100g (KO@ 493%) 366° Pierce
  10252. Frame 21-21: 5% 55b/150g (KO@ 199%) 60° 2.0-Hitlag Pierce
  10253. Max Damage: 11%
  10254. Enables transition to Fair landing state (landing lag) on real frame 1
  10255. Cancels transition to Fair landing state (landing lag) on real frame 51
  10256.  
  10257. Bair
  10258. Frame 8- 9: 12% 10b/100g (KO@ 160%) 361° Slash
  10259. Max Damage: 12%
  10260. Enables transition to Bair landing state (landing lag) on real frame 1
  10261. Cancels transition to Bair landing state (landing lag) on real frame 29
  10262.  
  10263. Uair
  10264. Frame 11-13: 16% 25b/90g (KO@ 132%) 80° Pierce
  10265. Frame 14-23: 10% 18b/85g (KO@ 235%) 80° Pierce
  10266. Max Damage: 16%
  10267. Enables transition to Uair landing state (landing lag) on real frame 11
  10268. Cancels transition to Uair landing state (landing lag) on real frame 30
  10269.  
  10270. Dair
  10271. Frame 14-37: [1%]x5 100f/30w 220° Pierce
  10272. Frame 14-37: [1%]x5 100f/12w 250° Pierce
  10273. Max Damage: 5%
  10274. Enables transition to Dair landing state (landing lag) on real frame 5
  10275. Cancels transition to Dair landing state (landing lag) on real frame 80
  10276.  
  10277. Dair Landing
  10278. Frame 2- 3: 5% 60b/120g (KO@ 208%) 45°
  10279. Max Damage: 5%
  10280.  
  10281. Grab
  10282. Frame 6- 7: Grab
  10283. Enables state transition on real frame 8
  10284.  
  10285. Dash Grab
  10286. Frame 8- 9: Grab
  10287. Enables state transition on real frame 10
  10288.  
  10289. Pivot Grab
  10290. Frame 9-10: Grab
  10291. Enables state transition on real frame 11
  10292.  
  10293. Pummel
  10294. Frame 16-16: 3.25% 100f/30w 361°
  10295. Max Damage: 3.25%
  10296.  
  10297. F-throw
  10298. Frame 1-10: 3% 60b/110g (KO@ 323%) 45°
  10299. Frame 11-12: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
  10300. Max Damage: 6%
  10301.  
  10302. B-throw
  10303. Frame 1-14: 3% 60b/130g (KO@ 272%) 45°
  10304. Frame 15-16: 3% 70b/100g (KO@ 363%) 110° 2.0-Hitlag
  10305. Max Damage: 6%
  10306.  
  10307. U-throw
  10308. Frame 1-20: 3% 50b/100g (KO@ 406%) 80°
  10309. Frame 21-22: 2% 30b/130g (KO@ 439%) 85° 2.0-Hitlag Slash
  10310. Frame 21-22: 2% 30b/122g (KO@ 468%) 95° 2.0-Hitlag Slash
  10311. Max Damage: 5%
  10312.  
  10313. D-throw
  10314. Frame 1-34: 2% 75b/120g (KO@ 349%) 80°
  10315. Frame 35-39: 2% 30b/150g (KO@ 348%) 361° 2.0-Hitlag
  10316. Max Damage: 4%
  10317.  
  10318. Gale Strike
  10319. Article generated on real frame 23
  10320.  
  10321. Shuriken of Light
  10322. Article generated on real frame 1
  10323.  
  10324. Blurring Blade
  10325. Frame 6- 7: [0.6%]x4 100f/8w 45° Pierce
  10326. Frame 6- 7: [0.6%]x4 100f/8w 150° Pierce
  10327. Frame 22-23: 0.5%(+1) 100f/10w 366° Pierce
  10328. Frame 33-34: 7% 40b/105g (KO@ 199%) 40° Pierce
  10329. Max Damage: 9.9%
  10330.  
  10331. Slash Launcher (???)
  10332. Frame 5- 6: 0% 0b/0g 361° 0.0-Hitlag 0.0-SDI Push Unblockable
  10333. Disables all ledge grabs on real frame 1
  10334. Enables forward ledge grabs on real frame 13
  10335.  
  10336. Slash Launcher (???)
  10337. Frame 3- 6: 9% 90b/75g (KO@ 171%) 50° 1.4-Hitlag Slash
  10338. Max Damage: 9%
  10339.  
  10340. Slash Launcher (???)
  10341. Enables all ledge grabs on real frame 1
  10342.  
  10343. Slash Launcher (???)
  10344. Frame 1- 3: 6% 70b/88g (KO@ 265%) 55° Slash
  10345. Max Damage: 6%
  10346. Enables all ledge grabs on real frame 7
  10347.  
  10348. Chakram
  10349. Article generated on real frame 1
  10350.  
  10351. Stone Scabbard (startup -- other states entirely in subroutines)
  10352. Frame 1- 3: 6% 90b/70g (KO@ 260%) 50° 1.4-Hitlag Slash
  10353. Frame 1- 3: 5% 70b/110g (KO@ 242%) 55° 2.1-Hitlag
  10354. Max Damage: 6%
  10355.  
  10356. Skyward Slash Dash (startup)
  10357. Frame 24-24: 2% 28b/30g 110° Slash
  10358. Max Damage: 2%
  10359.  
  10360. Skyward Slash Dash (leap)
  10361. Frame 2- 3: [1%]x5 80b/30g 45° Slash Ground-Target-Only
  10362. Frame 2- 3: [1%]x5 50b/30g 55° Slash Ground-Target-Only
  10363. Frame 2- 3: [1%]x5 30b/30g 366° Slash Aerial-Target-Only
  10364. Frame 22-23: 5% 70b/104g (KO@ 217%) 45° 2.0-Hitlag Slash
  10365. Max Damage: 10%
  10366.  
  10367. Hero's Spin (ground)
  10368. Frame 4- 8: 12% 60b/90g (KO@ 130%) 45° Slash
  10369. Frame 4- 8: 11% 60b/90g (KO@ 142%) 45° Slash
  10370. Frame 4- 8: 9% 60b/90g (KO@ 172%) 45° Slash
  10371. Frame 9-20: 9% 55b/80g (KO@ 192%) 361° Slash
  10372. Frame 9-20: 7% 55b/80g (KO@ 238%) 361° Slash
  10373. Frame 21-36: 7% 20b/80g (KO@ 308%) 361° Slash
  10374. Frame 21-36: 5% 20b/80g (KO@ 400%) 361° Slash
  10375. Max Damage: 12%
  10376.  
  10377. Hero's Spin (aerial)
  10378. Frame 8- 8: 4% 100f/100w 80° Slash
  10379. Frame 8- 8: 4% 100f/85w 366° Slash
  10380. Frame 8- 8: 4% 100f/70w 85° Slash
  10381. Frame 11-11: 2% 100f/90w 120° Slash
  10382. Frame 16-16: 2% 100f/100w 82° Slash
  10383. Frame 16-16: 2% 100f/85w 45° Slash
  10384. Frame 16-16: 2% 100f/60w 366° Slash
  10385. Frame 19-19: 2% 100f/90w 120° Slash
  10386. Frame 22-22: 2% 100f/100w 90° Slash
  10387. Frame 22-22: 2% 100f/85w 45° Slash
  10388. Frame 22-22: 2% 100f/50w 366° Slash
  10389. Frame 26-26: 2% 100f/90w 120° Slash
  10390. Frame 31-31: 2% 100f/85w 50° Slash
  10391. Frame 31-31: 2% 100f/80w 90° Slash
  10392. Frame 31-31: 2% 100f/45w 90° Slash
  10393. Frame 38-38: 2% 100f/90w 120° Slash
  10394. Frame 47-48: 4% 30b/200g (KO@ 153%) 361° Slash
  10395. Max Damage: 22%
  10396. Enables forward ledge grabs on real frame 12
  10397. Enables all ledge grabs on real frame 32
  10398.  
  10399. Blade Counter
  10400. Frame 6- 7: 8% 90b/70g (KO@ 198%) 48° 1.5-Hitlag Slash
  10401. Max Damage: 8%
  10402.  
  10403. Reversal Slash
  10404. Frame 12-14: 6% 100f/60w 110° 0.2-Trip Cape
  10405. Max Damage: 6%
  10406.  
  10407. Power Thrust (ground charge)
  10408. Frame 14-16: 13% 50b/80g (KO@ 133%) 35° Pierce
  10409. Frame 14-16: 10% 50b/70g (KO@ 198%) 35° Pierce
  10410. Frame 17-24: 11% 50b/80g (KO@ 160%) 37° Pierce
  10411. Frame 17-32: 8% 50b/70g (KO@ 247%) 37° Pierce
  10412. Frame 25-32: 8% 50b/70g (KO@ 287%) 50° Pierce
  10413. Max Damage: 13%
  10414.  
  10415. Power Thrust (???)
  10416. Enables state transition on real frame 3
  10417. Cancels state transition on real frame 31
  10418.  
  10419. Power Thrust (aerial charge)
  10420. Frame 16-18: 13% 40b/80g (KO@ 152%) 361° Pierce
  10421. Frame 16-18: 10% 40b/70g (KO@ 226%) 361° Pierce
  10422. Frame 19-26: 11% 40b/77g (KO@ 187%) 361° Pierce
  10423. Frame 19-26: 8% 40b/65g (KO@ 297%) 361° Pierce
  10424. Frame 27-34: 8% 40b/70g (KO@ 275%) 361° Pierce
  10425. Frame 27-34: 5.5% 40b/60g (KO@ 436%) 361° Pierce
  10426. Max Damage: 13%
  10427.  
  10428. Power Thrust (landing)
  10429. Frame 2- 3: 7% 80b/20g (KO@ 900%) 80° Ground-Target-Only
  10430. Max Damage: 7%
  10431. Enables state transition on real frame 1
  10432. Cancels state transition on real frame 24
  10433.  
  10434. Final Smash
  10435. Frame 1- 9: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10436. Frame 27-41: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10437. Frame 42-59: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10438. Frame 42-59: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10439. Frame 60-79: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10440. Frame 60-79: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10441. Frame 60-79: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10442. Frame 80-81: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10443. Frame 80-81: 6% 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10444. Frame 80-81: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10445. Max Damage: 8%
  10446.  
  10447. Final Smash
  10448. Frame 1- 2: 6% 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10449. Frame 1- 4: 8% 5b/92g (KO@ 257%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10450. Frame 1-27: [6%]x2 3b/92g (KO@ 330%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10451. Frame 1-54: [6%]x2 3b/85g (KO@ 357%) 38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10452. Max Damage: 12%
  10453.  
  10454. **********
  10455. END miiswordsman
  10456.  
  10457. BEGIN miiswordsman_lightshuriken
  10458. **********
  10459. Shuriken of Light
  10460. Frame 1- 7: 1.2% 20b/50g 361° Slash
  10461. Frame 8-15: 3.2% 20b/50g (KO@ 986%) 70° Slash
  10462. Frame 16-23: 4.8% 35b/50g (KO@ 689%) 70° Slash
  10463. Frame 24-25: 8.8% 50b/50g (KO@ 388%) 70° Slash
  10464. Max Damage: 8.8%
  10465.  
  10466. **********
  10467. END miiswordsman_lightshuriken
  10468.  
  10469. BEGIN miiswordsman_tornadoshot
  10470. **********
  10471. Gale Strike
  10472. Frame 1-17: [3.7%]x3 80b/104g (KO@ 265%) 86° Slash
  10473. Frame 18-35: [2.9%]x3 80b/105g (KO@ 296%) 86° Slash
  10474. Frame 36-53: [2%]x3 70b/106g (KO@ 388%) 86° Slash
  10475. Frame 54-55: 0% 100f/80w 86° Slash Aerial-Target-Only
  10476. Frame 54-55: 0% 100f/55w 20° Slash Ground-Target-Only
  10477. Max Damage: 25.8%
  10478.  
  10479. **********
  10480. END miiswordsman_tornadoshot
  10481.  
  10482. BEGIN murabito
  10483. **********
  10484. Jab1
  10485. Frame 3- 4: 3% 10b/80g (KO@ 713%) 60°
  10486. Frame 3- 4: 3% 10b/80g (KO@ 652%) 80°
  10487. Max Damage: 3%
  10488. Enables transition to next jab state on real frame 7
  10489.  
  10490. Jab2
  10491. Frame 3- 4: 3% 20b/120g (KO@ 449%) 60°
  10492. Frame 3- 4: 3% 20b/120g (KO@ 409%) 80°
  10493. Max Damage: 6%
  10494. Enables transition to next jab state on real frame 8
  10495.  
  10496. Dash Attack
  10497. Article generated on real frame 2
  10498.  
  10499. F-tilt (normal)
  10500. Frame 8-11: 9% 30b/90g (KO@ 205%) 361°
  10501. Max Damage: 9%
  10502. Article generated on real frame 1
  10503.  
  10504. U-tilt
  10505. Frame 7-20: 6% 100f/60w 105° Ground-Target-Only
  10506. Frame 7-20: 6% 100f/12w 96° Aerial-Target-Only
  10507. Frame 24-27: 5% 50b/160g (KO@ 170%) 80°
  10508. Max Damage: 11%
  10509.  
  10510. D-tilt
  10511. Frame 9-10: 13% 40b/90g (KO@ 149%) 80° 0.3-Trip
  10512. Frame 9-10: 8% 40b/90g (KO@ 245%) 70° 0.3-Trip Ground-Target-Only
  10513. Max Damage: 13%
  10514.  
  10515. F-smash (normal)
  10516. Smash charge window on real frame 19
  10517.  
  10518. U-smash
  10519. Frame 12-13: 3% 100f/140w 95° 0.5-Hitlag Ground-Target-Only
  10520. Max Damage: 3%
  10521. Smash charge window on real frame 11
  10522.  
  10523. D-smash
  10524. Frame 8- 8: 6% 0b/80g (KO@ 439%) 70° 0.0-SDI Bury
  10525. Frame 9-10: 3% 0b/50g 70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
  10526. Frame 29-29: 6% 0b/80g (KO@ 433%) 70° 0.0-SDI Bury
  10527. Frame 30-31: 3% 0b/50g 70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
  10528. Max Damage: 12%
  10529. Smash charge window on real frame 3
  10530.  
  10531. Nair
  10532. Frame 3-10: 9% 20b/100g (KO@ 196%) 361°
  10533. Frame 11-23: 5% 20b/100g (KO@ 318%) 361°
  10534. Max Damage: 9%
  10535. Enables transition to Nair landing state (landing lag) on real frame 3
  10536. Cancels transition to Nair landing state (landing lag) on real frame 27
  10537.  
  10538. Fair
  10539. Enables transition to Fair landing state (landing lag) on real frame 8
  10540. Cancels transition to Fair landing state (landing lag) on real frame 30
  10541.  
  10542. Bair
  10543. Enables transition to Bair landing state (landing lag) on real frame 10
  10544. Cancels transition to Bair landing state (landing lag) on real frame 25
  10545.  
  10546. Uair
  10547. Frame 6- 5: 10% 30b/100g (KO@ 182%) 85°
  10548. Frame 6- 5: 8% 30b/100g (KO@ 223%) 85°
  10549. Frame 6- 7: 13% 30b/100g (KO@ 141%) 85°
  10550. Frame 8- 7: 5% 30b/100g (KO@ 325%) 85°
  10551. Frame 8- 7: 4% 30b/100g (KO@ 381%) 85°
  10552. Frame 8-31: 6% 30b/100g (KO@ 283%) 85°
  10553. Max Damage: 13%
  10554. Enables transition to Uair landing state (landing lag) on real frame 6
  10555. Cancels transition to Uair landing state (landing lag) on real frame 39
  10556.  
  10557. Dair
  10558. Frame 8- 7: 10% 30b/100g (KO@ 175%) 45°
  10559. Frame 8- 7: 8% 30b/100g (KO@ 214%) 45°
  10560. Frame 8- 9: 13% 30b/100g (KO@ 135%) 45°
  10561. Frame 8- 9: 13% 20b/80g (KO@ 249%) 270°
  10562. Frame 10- 9: 5% 30b/100g (KO@ 313%) 45°
  10563. Frame 10- 9: 4% 30b/100g (KO@ 367%) 45°
  10564. Frame 10-31: 6% 30b/100g (KO@ 272%) 45°
  10565. Max Damage: 13%
  10566. Enables transition to Dair landing state (landing lag) on real frame 8
  10567. Cancels transition to Dair landing state (landing lag) on real frame 39
  10568.  
  10569. Grab
  10570. Frame 15-16: Grab
  10571. Enables state transition on real frame 17
  10572.  
  10573. Dash Grab
  10574. Frame 16-17: Grab
  10575. Enables state transition on real frame 18
  10576.  
  10577. Pivot Grab
  10578. Frame 17-18: Grab
  10579. Enables state transition on real frame 19
  10580.  
  10581. Pummel
  10582. Frame 4- 4: 3% 100f/30w 361°
  10583. Max Damage: 3%
  10584.  
  10585. F-throw
  10586. Frame 1- 2: 9% 100b/10g 45°
  10587. Max Damage: 9%
  10588.  
  10589. B-throw
  10590. Frame 1- 2: 11% 15b/110g (KO@ 159%) 135°
  10591. Max Damage: 11%
  10592.  
  10593. U-throw
  10594. Frame 1- 2: 10% 105b/40g (KO@ 250%) 90°
  10595. Max Damage: 10%
  10596.  
  10597. D-throw
  10598. Frame 1- 2: 4.5% 60b/105g (KO@ 287%) 70°
  10599. Max Damage: 4.5%
  10600.  
  10601. Pocket (???)
  10602. Enables state transition on real frame 7
  10603.  
  10604. Pocket Garden (???)
  10605. Enables state transition on real frame 10
  10606.  
  10607. Pocket Plus (???)
  10608. Enables state transition on real frame 6
  10609.  
  10610. Garden (miss)
  10611. Frame 1- 3: 10% 90b/8g 35° 2.0-Hitlag Flower
  10612. Max Damage: 10%
  10613.  
  10614. Lloid Rocket (startup)
  10615. Enables state transition on real frame 17
  10616.  
  10617. Liftoff Lloid (startup)
  10618. Enables state transition on real frame 17
  10619.  
  10620. Pushy Lloid (startup)
  10621. Enables state transition on real frame 17
  10622.  
  10623. Balloon High Jump (flight)
  10624. Frame 10-11: 10% 100b/40g (KO@ 320%) 60° 1.5-Hitlag
  10625. Frame 12-35: 6% 100b/40g (KO@ 320%) 60° 1.5-Hitlag
  10626. Max Damage: 10%
  10627. Enables forward ledge grabs on real frame 12
  10628. Enables forward ledge grabs on real frame 13
  10629.  
  10630. Balloon High Jump (???)
  10631. Enables all ledge grabs on real frame 1
  10632.  
  10633. Timber (???)
  10634. Article generated on real frame 2
  10635. Enables state transition on real frame 14
  10636.  
  10637. Timber Counter (???)
  10638. Article generated on real frame 2
  10639. Enables state transition on real frame 12
  10640.  
  10641. Super Timber (???)
  10642. Article generated on real frame 2
  10643. Enables state transition on real frame 18
  10644.  
  10645. Timber (axe)
  10646. Frame 6- 8: 14%(+6) 30b/100g (KO@ 118%) 361° Slash
  10647. Max Damage: 14%
  10648.  
  10649. Timber Counter (axe)
  10650. Frame 5- 7: 6%(+6) 30b/100g (KO@ 259%) 361° Slash
  10651. Max Damage: 6%
  10652.  
  10653. Super Timber (axe)
  10654. Frame 14-17: 16%(+6) 100b/40g (KO@ 204%) 60° 1.4-Hitlag Slash
  10655. Max Damage: 16%
  10656.  
  10657. Final Smash
  10658. Frame 30-117: [10%]x3 65b/60g (KO@ 216%) 361° Unblockable
  10659. Max Damage: 30%
  10660.  
  10661. **********
  10662. END murabito
  10663.  
  10664. BEGIN murabito_balloon
  10665. **********
  10666. Extreme Balloon Trip (pop)
  10667. Frame 2- 4: 9% 70b/80g (KO@ 219%) 60° 2.0-Hitlag Fire
  10668. Frame 2- 4: 6% 55b/70g (KO@ 350%) 50° 2.0-Hitlag Fire
  10669. Max Damage: 9%
  10670.  
  10671. **********
  10672. END murabito_balloon
  10673.  
  10674. BEGIN murabito_bowlingball
  10675. **********
  10676. Fsmash
  10677. Frame 5-10: 15% 70b/100g (KO@ 82%) 45° 0.0-SDI
  10678. Frame 11-12: 17% 70b/100g (KO@ 70%) 45° 0.0-SDI
  10679. Max Damage: 17%
  10680.  
  10681. **********
  10682. END murabito_bowlingball
  10683.  
  10684. BEGIN murabito_bullet
  10685. **********
  10686. fair
  10687. Frame 1- 2: 7% 55b/100g (KO@ 189%) 361°
  10688. Frame 3- 8: 4% 10b/100g (KO@ 397%) 361°
  10689. Frame 9-10: 2.5% 10b/100g (KO@ 532%) 361°
  10690. Max Damage: 7%
  10691.  
  10692. bair
  10693. Frame 1- 2: 9% 55b/100g (KO@ 151%) 361°
  10694. Frame 3- 8: 5% 10b/100g (KO@ 339%) 361°
  10695. Frame 9-10: 3% 10b/100g (KO@ 478%) 361°
  10696. Max Damage: 9%
  10697.  
  10698. **********
  10699. END murabito_bullet
  10700.  
  10701. BEGIN murabito_clayrocket
  10702. **********
  10703. Lloid Rocket (unmanned hit)
  10704. Frame 6- 7: 7% 30b/100g (KO@ 268%) 55°
  10705. Max Damage: 7%
  10706.  
  10707. Liftoff Lloid (unmanned hit)
  10708. Frame 6-10: 5% 60b/70g (KO@ 434%) 60°
  10709. Frame 11-12: 8% 60b/70g (KO@ 434%) 60°
  10710. Max Damage: 8%
  10711.  
  10712. Pushy Lloid (unmanned hit)
  10713. Frame 6- 7: 1.5% 65b/5g 32° 1.2-SDI
  10714. Max Damage: 1.5%
  10715.  
  10716. Lloid Rocket (late unmanned hit)
  10717. Frame 1- 2: 5% 20b/80g (KO@ 400%) 361°
  10718. Max Damage: 5%
  10719.  
  10720. Lloid Rocket (death explosion)
  10721. Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
  10722. Max Damage: 12%
  10723.  
  10724. Liftoff Lloid (death explosion)
  10725. Frame 1- 2: 14% 30b/100g (KO@ 134%) 75° Fire
  10726. Max Damage: 14%
  10727.  
  10728. Pushy Lloid (death explosion)
  10729. Frame 1- 2: 6% 60b/70g (KO@ 378%) 60° Fire
  10730. Max Damage: 6%
  10731.  
  10732. Lloid Rocket (???)
  10733. Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
  10734. Max Damage: 12%
  10735.  
  10736. Liftoff Lloid (???)
  10737. Frame 1- 2: 12% 30b/100g (KO@ 162%) 68° Fire
  10738. Max Damage: 12%
  10739.  
  10740. Pushy Lloid (???)
  10741. Frame 1- 2: 5% 30b/90g (KO@ 404%) 60° Fire
  10742. Max Damage: 5%
  10743.  
  10744. **********
  10745. END murabito_clayrocket
  10746.  
  10747. BEGIN murabito_firework
  10748. **********
  10749. Usmash
  10750. Frame 4- 5: [1%]x4 30b/80g (KO@ 972%) 100° 0.0-SDI Fire
  10751. Frame 20-21: 4% 30b/205g (KO@ 178%) 90° 0.0-SDI Fire
  10752. Max Damage: 8%
  10753.  
  10754. **********
  10755. END murabito_firework
  10756.  
  10757. BEGIN murabito_flowerpot
  10758. **********
  10759. Dash Attack
  10760. Frame 1- 6: 10% 65b/60g (KO@ 257%) 70° 0.6-Hitlag 0.0-SDI
  10761. Frame 7- 8: 6% 65b/60g (KO@ 395%) 70° 0.6-Hitlag 0.0-SDI
  10762. Max Damage: 10%
  10763.  
  10764. **********
  10765. END murabito_flowerpot
  10766.  
  10767. BEGIN murabito_sprinkling_water
  10768. **********
  10769. Timber (water)
  10770. Frame 1- 2: 0% 100f/60w 55° Water Push
  10771.  
  10772. Timber Counter (water)
  10773. Frame 1- 2: 0% 80f/60w 55° Water Push
  10774.  
  10775. Super Timber (water)
  10776. Frame 1- 2: 0% 100f/50w 50° Water Push
  10777.  
  10778. **********
  10779. END murabito_sprinkling_water
  10780.  
  10781. BEGIN murabito_sprout
  10782. **********
  10783. Timber Counter
  10784. Frame 45-46: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
  10785. Max Damage: 2%
  10786.  
  10787. Timber Counter
  10788. Frame 1- 2: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
  10789. Max Damage: 2%
  10790.  
  10791. Timber Counter
  10792. Frame 1- 2: 2% 30b/0g 361° 0.5-Hitlag Slip Unblockable
  10793. Max Damage: 2%
  10794.  
  10795. **********
  10796. END murabito_sprout
  10797.  
  10798. BEGIN murabito_tomnook
  10799. **********
  10800. Final Smash
  10801. Frame 3- 7: 15% 65b/110g (KO@ 77%) 45° Unblockable
  10802. Max Damage: 15%
  10803.  
  10804. **********
  10805. END murabito_tomnook
  10806.  
  10807. BEGIN murabito_tree
  10808. **********
  10809. Timber (tree popup)
  10810. Frame 13-18: 18%(+6) 30b/100g (KO@ 98%) 80° Slash
  10811. Frame 19-39: 13%(+6) 30b/100g (KO@ 142%) 80°
  10812. Max Damage: 18%
  10813.  
  10814. Timber Counter (tree popup)
  10815. Frame 13-18: 12%(+6) 30b/100g (KO@ 154%) 80° Slash
  10816. Frame 19-39: 10%(+6) 30b/100g (KO@ 184%) 80°
  10817. Max Damage: 12%
  10818.  
  10819. Super Timber (tree popup)
  10820. Frame 21-26: 20%(+6) 30b/100g (KO@ 86%) 80° Slash
  10821. Frame 27-47: 16%(+6) 30b/100g (KO@ 113%) 80°
  10822. Max Damage: 20%
  10823.  
  10824. Timber Counter (tree attacked)
  10825. Frame 2-27: [5%(+6)]x2 40b/110g (KO@ 230%) 30°
  10826. Max Damage: 10%
  10827.  
  10828. Timber (tree falling)
  10829. Frame 14-15: 25%(+6) 30b/100g (KO@ 70%) 60°
  10830. Max Damage: 25%
  10831.  
  10832. Timber Counter (tree falling)
  10833. Frame 14-15: 12%(+6) 30b/100g (KO@ 171%) 60°
  10834. Max Damage: 12%
  10835.  
  10836. Super Timber (tree falling)
  10837. Frame 23-24: 27%(+6) 50b/90g (KO@ 60%) 60° 2.0-Hitlag
  10838. Max Damage: 27%
  10839.  
  10840. Timber (tree falling)
  10841. Frame 14-15: 25%(+6) 30b/100g (KO@ 70%) 60°
  10842. Max Damage: 25%
  10843.  
  10844. Timber Counter (tree falling)
  10845. Frame 14-15: 12%(+6) 30b/100g (KO@ 171%) 60°
  10846. Max Damage: 12%
  10847.  
  10848. Super Timber (tree falling)
  10849. Frame 23-24: 27%(+6) 50b/90g (KO@ 60%) 60° 2.0-Hitlag
  10850. Max Damage: 27%
  10851.  
  10852. Super Timber (???)
  10853. Frame 3- 4: 18%(+6) 40b/100g (KO@ 103%) 60° 1.5-Hitlag
  10854. Max Damage: 18%
  10855.  
  10856. **********
  10857. END murabito_tree
  10858.  
  10859. BEGIN ness
  10860. **********
  10861. Jab1
  10862. Frame 3- 4: 2% 8b/50g 361°
  10863. Max Damage: 2%
  10864. Enables transition to next jab state on real frame 6
  10865.  
  10866. Jab2
  10867. Frame 3- 4: 2% 8b/50g 70°
  10868. Max Damage: 4%
  10869. Enables transition to next jab state on real frame 6
  10870.  
  10871. Jab3
  10872. Frame 6- 7: 4% 40b/100g (KO@ 326%) 361°
  10873. Max Damage: 8%
  10874.  
  10875. Dash Attack
  10876. Frame 8- 8: 7%(+1) 60b/70g (KO@ 296%) 80° Magic Aerial-Target-Only
  10877. Frame 8- 8: 4%(+1) 100f/57w 0° Magic Ground-Target-Only
  10878. Frame 8- 8: 3% 80b/100g (KO@ 299%) 45°
  10879. Frame 15-15: 2%(+1) 100f/70w 20° Magic
  10880. Frame 22-22: 4%(+1) 80b/104g (KO@ 246%) 80° 1.6-Hitlag Magic
  10881. Max Damage: 13%
  10882.  
  10883. F-tilt (high)
  10884. Frame 7-10: 10% 12b/100g (KO@ 188%) 361°
  10885. Max Damage: 10%
  10886.  
  10887. F-tilt (normal)
  10888. Frame 7-10: 9% 12b/100g (KO@ 207%) 361°
  10889. Max Damage: 9%
  10890.  
  10891. F-tilt (low)
  10892. Frame 7-10: 10% 12b/100g (KO@ 188%) 361°
  10893. Max Damage: 10%
  10894.  
  10895. U-tilt
  10896. Frame 7- 8: 7% 42b/126g (KO@ 181%) 96° Magic
  10897. Frame 7- 8: 5% 42b/126g (KO@ 237%) 96°
  10898. Max Damage: 7%
  10899.  
  10900. D-tilt
  10901. Frame 3- 4: 4% 3b/20g 0° 0.3-Trip 0.5-Hitlag
  10902. Frame 3- 4: 2% 6b/20g 0° 0.3-Trip 0.5-Hitlag
  10903. Max Damage: 4%
  10904.  
  10905. F-smash (normal)
  10906. Frame 21-22: 22% 70b/67g (KO@ 74%) 361° 1.2-Hitlag
  10907. Frame 21-22: 20% 70b/67g (KO@ 85%) 361°
  10908. Frame 21-22: 18% 70b/67g (KO@ 98%) 361°
  10909. Max Damage: 22%
  10910. Smash charge window on real frame 11
  10911. Enables transition to F-smash2 on real frame 18
  10912.  
  10913. U-smash
  10914. Smash charge window on real frame 5
  10915.  
  10916. D-smash
  10917. Smash charge window on real frame 5
  10918.  
  10919. Nair
  10920. Frame 5-12: 11% 20b/100g (KO@ 163%) 361°
  10921. Frame 13-15: 7% 10b/100g (KO@ 260%) 361°
  10922. Max Damage: 11%
  10923. Enables transition to Nair landing state (landing lag) on real frame 5
  10924. Cancels transition to Nair landing state (landing lag) on real frame 26
  10925.  
  10926. Fair
  10927. Frame 8-18: [1%(+1)]x3 16b/60g 366° 0.8-SDI Magic
  10928. Frame 20-20: 4%(+1) 32b/150g (KO@ 224%) 361° 1.5-Hitlag Magic
  10929. Max Damage: 7%
  10930. Enables transition to Fair landing state (landing lag) on real frame 8
  10931. Cancels transition to Fair landing state (landing lag) on real frame 33
  10932.  
  10933. Bair
  10934. Frame 10-11: 15% 16b/100g (KO@ 121%) 361° Magic
  10935. Frame 12-18: 8% 0b/100g (KO@ 247%) 361°
  10936. Max Damage: 15%
  10937. Enables transition to Bair landing state (landing lag) on real frame 10
  10938. Cancels transition to Bair landing state (landing lag) on real frame 25
  10939.  
  10940. Uair
  10941. Frame 8-11: 13% 13b/109g (KO@ 143%) 85°
  10942. Max Damage: 13%
  10943. Enables transition to Uair landing state (landing lag) on real frame 8
  10944. Cancels transition to Uair landing state (landing lag) on real frame 27
  10945.  
  10946. Dair
  10947. Frame 20-20: 12% 20b/70g (KO@ 309%) 270° Magic
  10948. Frame 21-24: 10% 30b/70g (KO@ 255%) 45° Magic
  10949. Max Damage: 12%
  10950. Enables transition to Dair landing state (landing lag) on real frame 20
  10951. Cancels transition to Dair landing state (landing lag) on real frame 50
  10952.  
  10953. Grab
  10954. Frame 6- 7: Grab
  10955. Enables state transition on real frame 8
  10956.  
  10957. Dash Grab
  10958. Frame 8- 9: Grab
  10959. Enables state transition on real frame 10
  10960.  
  10961. Pivot Grab
  10962. Frame 10-11: Grab
  10963. Enables state transition on real frame 12
  10964.  
  10965. Pummel
  10966. Frame 3- 3: 1.2% 100f/30w 361°
  10967. Max Damage: 1.2%
  10968. Enables state transition on real frame 10
  10969.  
  10970. F-throw
  10971. Frame 1- 2: 11% 120b/10g (KO@ 725%) 45°
  10972. Max Damage: 11%
  10973.  
  10974. B-throw
  10975. Frame 1- 2: 11% 15b/130g (KO@ 133%) 135°
  10976. Max Damage: 11%
  10977.  
  10978. U-throw
  10979. Frame 1- 2: 10% 105b/40g (KO@ 250%) 90°
  10980. Max Damage: 10%
  10981.  
  10982. D-throw
  10983. Frame 1- 9: 4% 70b/80g (KO@ 382%) 70°
  10984. Frame 10-13: [0.6%]x5 0b/100g (KO@ 976%) 361° Fire
  10985. Max Damage: 7%
  10986.  
  10987. unknown substate 0x22e
  10988. Article generated on real frame 21
  10989.  
  10990. unknown substate 0x22f
  10991. Article generated on real frame 21
  10992.  
  10993. unknown substate 0x230
  10994. Article generated on real frame 27
  10995.  
  10996. PK Thunder (aerial controlling)
  10997. Enables all ledge grabs on real frame 1
  10998.  
  10999. Lasting PK Thunder (aerial controlling)
  11000. Enables all ledge grabs on real frame 1
  11001.  
  11002. Rolling PK Thunder (aerial controlling)
  11003. Enables all ledge grabs on real frame 1
  11004.  
  11005. PK Thunder (PKT2)
  11006. Frame 1-10: 25% 83b/80g (KO@ 38%) 361° Electric
  11007. Frame 11-32: 21% 45b/70g (KO@ 97%) 361° Electric
  11008. Max Damage: 25%
  11009.  
  11010. Lasting PK Thunder (PKT2)
  11011. Frame 21- 3: [1.5%]x10 100f/20w 361° 0.8-Hitlag Electric
  11012. Frame 21- 3: [1.5%]x10 50b/50g 365° 0.8-Hitlag Electric
  11013. Frame 31-32: 10% 90b/70g (KO@ 126%) 361° 1.3-Hitlag Electric
  11014. Max Damage: 25%
  11015.  
  11016. Rolling PK Thunder (PKT2)
  11017. Frame 1-32: 30% 60b/80g (KO@ 36%) 361° Electric
  11018. Max Damage: 30%
  11019.  
  11020. PK Thunder (???)
  11021. Frame 1- 2: 0% 100f/25w 367°
  11022.  
  11023. PSI Magnet
  11024. Frame 1- 2: 0% 100f/11w 361° 0.0-Hitlag 0.0-SDI
  11025.  
  11026. PSI Vacuum
  11027. Frame 5- 9: 10% 25b/90g (KO@ 193%) 361° Electric
  11028. Frame 5- 9: 5% 20b/90g (KO@ 354%) 361° Electric
  11029. Max Damage: 10%
  11030.  
  11031. Forward PSI Magnet
  11032. Frame 1- 2: 9% 55b/70g (KO@ 234%) 45° 0.5-Hitlag 0.0-SDI Electric
  11033. Max Damage: 9%
  11034.  
  11035. **********
  11036. END ness
  11037.  
  11038. BEGIN ness_pkfire
  11039. **********
  11040. PK Fire (on-hit)
  11041. Frame 1- 2: 4% 30b/80g (KO@ 482%) 80° 0.0-SDI Fire
  11042. Max Damage: 4%
  11043.  
  11044. PK Bonfire (on-hit)
  11045. Frame 1- 2: 2% 30b/80g (KO@ 728%) 80° 0.0-SDI Fire
  11046. Max Damage: 2%
  11047.  
  11048. PK Fire Burst (on-hit)
  11049. Frame 1- 2: 1% 30b/80g (KO@ 972%) 80° 0.0-SDI Fire
  11050. Max Damage: 1%
  11051.  
  11052. PK Fire (fire hit)
  11053. Frame 1- 2: 2% 10b/30g 68° 0.8-SDI Fire
  11054. Frame 1- 2: 1% 10b/30g 68° 0.8-SDI Fire
  11055. Max Damage: 2%
  11056.  
  11057. PK Bonfire (fire hit)
  11058. Frame 1- 2: 5% 30b/100g (KO@ 325%) 90° 0.8-SDI Fire
  11059. Frame 1- 2: 3% 10b/30g 80° 0.8-SDI Fire
  11060. Max Damage: 5%
  11061.  
  11062. PK Fire Burst (fire hit)
  11063. Frame 9-10: 8% 40b/100g (KO@ 200%) 45° 0.8-SDI Fire
  11064. Max Damage: 8%
  11065.  
  11066. **********
  11067. END ness_pkfire
  11068.  
  11069. BEGIN ness_pkflash
  11070. **********
  11071. PK Flash
  11072. Frame 1- 1: 1% 10b/70g 70° Electric
  11073. Max Damage: 1%
  11074.  
  11075. Rising PK Flash
  11076. Frame 1- 2: 1% 30b/80g (KO@ 972%) 80° Electric
  11077. Max Damage: 1%
  11078.  
  11079. PK Freeze
  11080. Frame 1- 1: 1% 100f/70w 70° Ice
  11081. Max Damage: 1%
  11082.  
  11083. **********
  11084. END ness_pkflash
  11085.  
  11086. BEGIN ness_pkstarstorm
  11087. **********
  11088. Final Smash
  11089. Frame 11-15: 8% 70b/92g (KO@ 165%) 42° Fire Unblockable
  11090. Max Damage: 16%
  11091.  
  11092. **********
  11093. END ness_pkstarstorm
  11094.  
  11095. BEGIN ness_pkthunder
  11096. **********
  11097. PK Thunder
  11098. Frame 1- 2: 8% 70b/50g (KO@ 363%) 110° 0.5-Hitlag Electric
  11099. Max Damage: 8%
  11100.  
  11101. Lasting PK Thunder
  11102. Frame 1- 2: 7% 70b/50g (KO@ 339%) 361° 0.5-Hitlag 1.5-SDI Electric
  11103. Max Damage: 7%
  11104.  
  11105. Rolling PK Thunder
  11106. Frame 1- 2: 12% 90b/50g (KO@ 212%) 110° 0.5-Hitlag Electric
  11107. Max Damage: 12%
  11108.  
  11109. **********
  11110. END ness_pkthunder
  11111.  
  11112. BEGIN ness_yoyohead
  11113. **********
  11114. Usmash
  11115. Frame 1- 6: 9% 90b/60g (KO@ 215%) 80°
  11116. Frame 7-25: 13% 70b/60g (KO@ 183%) 80°
  11117. Max Damage: 13%
  11118.  
  11119. Dsmash
  11120. Frame 5-10: [1%]x2 100f/12w 366°
  11121. Frame 12-13: 10% 60b/80g (KO@ 145%) 28°
  11122. Frame 18-20: 1% 100f/14w 45°
  11123. Frame 21-24: 1% 100f/14w 80°
  11124. Frame 26-27: 10% 50b/80g (KO@ 156%) 33°
  11125. Max Damage: 23%
  11126.  
  11127. **********
  11128. END ness_yoyohead
  11129.  
  11130. BEGIN pacman
  11131. **********
  11132. Jab1
  11133. Frame 4- 6: 3% 100f/22w 80°
  11134. Frame 4- 6: 3% 100f/16w 361°
  11135. Max Damage: 3%
  11136. Enables transition to next jab state on real frame 9
  11137.  
  11138. Jab2
  11139. Frame 4- 6: 2% 100f/26w 80°
  11140. Frame 4- 6: 2% 100f/15w 361°
  11141. Max Damage: 5%
  11142. Enables transition to next jab state on real frame 9
  11143.  
  11144. Jab3
  11145. Frame 4- 7: 4% 45b/106g (KO@ 295%) 361°
  11146. Max Damage: 9%
  11147.  
  11148. Dash Attack
  11149. Frame 4-10: [0%]x4 100f/12w 361° Ground-Target-Only
  11150. Frame 11-12: [2%]x2 45b/15g 12° 2.0-Hitlag Slash
  11151. Frame 31-31: 5%(+1) 100b/60g (KO@ 367%) 60° 2.5-Hitlag Slash
  11152. Max Damage: 9%
  11153.  
  11154. F-tilt (high)
  11155. Frame 4- 6: 8% 20b/100g (KO@ 218%) 361°
  11156. Max Damage: 8%
  11157.  
  11158. F-tilt (normal)
  11159. Frame 5- 7: 8% 20b/100g (KO@ 218%) 361°
  11160. Max Damage: 8%
  11161.  
  11162. F-tilt (low)
  11163. Frame 4- 6: 8% 20b/100g (KO@ 218%) 361°
  11164. Max Damage: 8%
  11165.  
  11166. U-tilt
  11167. Frame 7-10: 7% 50b/100g (KO@ 218%) 96°
  11168. Max Damage: 7%
  11169. Begins partial invincibility on real frame 6
  11170.  
  11171. D-tilt
  11172. Frame 7- 9: 6% 50b/80g (KO@ 297%) 45° 0.25-Trip Slash
  11173. Max Damage: 6%
  11174.  
  11175. F-smash (normal)
  11176. Frame 18-20: 16% 25b/97g (KO@ 109%) 361°
  11177. Frame 18-20: 15% 25b/97g (KO@ 118%) 361°
  11178. Frame 21-28: 9% 25b/100g (KO@ 190%) 361°
  11179. Max Damage: 16%
  11180. Smash charge window on real frame 6
  11181.  
  11182. U-smash
  11183. Frame 13-13: 3% 95b/20g 115°
  11184. Frame 16-18: 14% 32b/95g (KO@ 133%) 83°
  11185. Frame 19-26: 8% 32b/90g (KO@ 243%) 83°
  11186. Max Damage: 17%
  11187. Smash charge window on real frame 7
  11188.  
  11189. D-smash
  11190. Frame 18-20: 13% 30b/84g (KO@ 141%) 29°
  11191. Frame 21-28: 7% 40b/90g (KO@ 250%) 45°
  11192. Max Damage: 13%
  11193. Smash charge window on real frame 3
  11194.  
  11195. Nair
  11196. Frame 3- 5: 10% 20b/100g (KO@ 178%) 361° Slash
  11197. Frame 6- 9: 6% 13b/90g (KO@ 322%) 361° Slash
  11198. Frame 10-19: 3% 13b/90g (KO@ 523%) 361° Slash
  11199. Max Damage: 10%
  11200. Enables transition to Nair landing state (landing lag) on real frame 3
  11201. Cancels transition to Nair landing state (landing lag) on real frame 48
  11202.  
  11203. Fair
  11204. Frame 5- 8: 5.3% 7b/90g (KO@ 368%) 361°
  11205. Max Damage: 5.3%
  11206. Enables transition to Fair landing state (landing lag) on real frame 2
  11207. Cancels transition to Fair landing state (landing lag) on real frame 43
  11208.  
  11209. Bair
  11210. Frame 9-11: 11.8% 10b/98g (KO@ 166%) 361°
  11211. Frame 12-16: 7% 7b/90g (KO@ 295%) 361°
  11212. Max Damage: 11.8%
  11213. Enables transition to Bair landing state (landing lag) on real frame 9
  11214. Cancels transition to Bair landing state (landing lag) on real frame 36
  11215.  
  11216. Uair
  11217. Frame 9-16: 10% 13b/100g (KO@ 212%) 70°
  11218. Max Damage: 10%
  11219. Enables transition to Uair landing state (landing lag) on real frame 2
  11220. Cancels transition to Uair landing state (landing lag) on real frame 32
  11221.  
  11222. Dair
  11223. Frame 6- 7: [1.5%]x3 100f/10w 100°
  11224. Frame 30-31: 6% 80b/90g (KO@ 236%) 65°
  11225. Max Damage: 10.5%
  11226. Enables transition to Dair landing state (landing lag) on real frame 2
  11227. Cancels transition to Dair landing state (landing lag) on real frame 56
  11228.  
  11229. Grab
  11230. Frame 12-14: Grab
  11231. Enables state transition on real frame 40
  11232.  
  11233. Dash Grab
  11234. Frame 12-14: Grab
  11235. Enables state transition on real frame 40
  11236.  
  11237. Pivot Grab
  11238. Frame 12-14: Grab
  11239. Enables state transition on real frame 40
  11240.  
  11241. Pummel
  11242. Frame 16-16: 3.25% 100f/30w 361°
  11243. Max Damage: 3.25%
  11244. Enables state transition on real frame 25
  11245.  
  11246. F-throw
  11247. Frame 1- 2: 6% 48b/65g (KO@ 439%) 58°
  11248. Max Damage: 6%
  11249.  
  11250. B-throw
  11251. Frame 1- 2: 11% 70b/61g (KO@ 198%) 45°
  11252. Max Damage: 11%
  11253.  
  11254. U-throw
  11255. Frame 1- 2: 5% 60b/100g (KO@ 264%) 89°
  11256. Max Damage: 5%
  11257.  
  11258. D-throw
  11259. Frame 1-16: 6% 60b/55g (KO@ 404%) 45°
  11260. Frame 33-18: [1.5%]x3 100f/40w 361° 1.4-Hitlag Slash
  11261. Max Damage: 10.5%
  11262.  
  11263. Power Pellet (startup)
  11264. Enables state transition on real frame 12
  11265. Enables state transition on real frame 12
  11266.  
  11267. Distant Power Pellet (startup)
  11268. Enables state transition on real frame 12
  11269. Enables state transition on real frame 12
  11270.  
  11271. Enticing Power Pellet (startup)
  11272. Enables state transition on real frame 12
  11273. Enables state transition on real frame 12
  11274.  
  11275. unknown substate 0x22e
  11276. Article generated on real frame 5
  11277.  
  11278. unknown substate 0x22f
  11279. Article generated on real frame 5
  11280.  
  11281. unknown substate 0x230
  11282. Article generated on real frame 11
  11283.  
  11284. Power Pellet (charge release)
  11285. Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° Slash
  11286. Max Damage: 10%
  11287.  
  11288. Distant Power Pellet (charge release)
  11289. Frame 1- 2: 10% 30b/90g (KO@ 214%) 70° 0.8-Hitlag 0.8-SDI Slash
  11290. Max Damage: 10%
  11291.  
  11292. Enticing Power Pellet (charge release)
  11293. Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° 1.2-Hitlag Slash
  11294. Max Damage: 10%
  11295.  
  11296. Power Pellet (dash--non-zero min charge)
  11297. Frame 1- 0: 1% 50b/108g (KO@ 634%) 50° Slash
  11298. Frame 1- 2: 1% 40b/66g 361° Slash
  11299. Max Damage: 1%
  11300.  
  11301. Distant Power Pellet (dash--non-zero min charge)
  11302. Frame 1- 0: 1% 50b/108g (KO@ 634%) 50° Slash
  11303. Frame 1- 2: 1% 40b/40g 361° 0.8-Hitlag Slash
  11304. Max Damage: 1%
  11305.  
  11306. Enticing Power Pellet (dash--non-zero min charge)
  11307. Frame 1- 0: 1% 60b/110g (KO@ 579%) 50° 1.5-Hitlag Slash
  11308. Frame 1- 2: 1% 40b/50g 361° Slash
  11309. Max Damage: 1%
  11310.  
  11311. unknown substate 0x246
  11312. Article generated on real frame 5
  11313.  
  11314. unknown substate 0x252
  11315. Article generated on real frame 1
  11316.  
  11317. unknown substate 0x253
  11318. Article generated on real frame 1
  11319.  
  11320. unknown substate 0x254
  11321. Article generated on real frame 1
  11322.  
  11323. unknown substate 0x25a
  11324. Article generated on real frame 1
  11325.  
  11326. Pac-Jump
  11327. Frame 1- 4: 7% 40b/90g (KO@ 260%) 92° Slash
  11328. Frame 5- 9: 6% 40b/90g (KO@ 295%) 86° Slash
  11329. Frame 10-14: 5% 40b/90g (KO@ 344%) 50° Slash
  11330. Max Damage: 7%
  11331.  
  11332. Power Pac-Jump
  11333. Frame 1-11: [1.5%]x3 130f/100w 90° 0.8-Hitlag Slash Aerial-Target-Only
  11334. Frame 1-11: [1.5%]x3 130f/100w 105° 0.8-Hitlag Slash Ground-Target-Only
  11335. Frame 13-14: 3% 80b/100g (KO@ 316%) 80° 1.5-Hitlag Slash
  11336. Max Damage: 7.5%
  11337.  
  11338. Meteor Trampoline
  11339. Frame 1- 4: 3% 40b/90g (KO@ 479%) 92° Slash
  11340. Frame 5-11: 3% 40b/90g (KO@ 479%) 86° Slash
  11341. Frame 12-19: 3% 40b/90g (KO@ 486%) 50° Slash
  11342. Max Damage: 3%
  11343.  
  11344. Fire Hydrant
  11345. Article generated on real frame 9
  11346.  
  11347. On-Fire Hydrant
  11348. Article generated on real frame 9
  11349.  
  11350. Dire Hydrant
  11351. Article generated on real frame 13
  11352.  
  11353. **********
  11354. END pacman
  11355.  
  11356. BEGIN pacman_firehydrant
  11357. **********
  11358. Fire Hydrant (landing)
  11359. Frame 1- 2: 0% 0b/0g 0° Push
  11360.  
  11361. On-Fire Hydrant (landing)
  11362. Frame 1- 2: 0% 0b/0g 0° Push
  11363.  
  11364. Dire Hydrant (landing)
  11365. Frame 1- 1: 9%(+1) 50b/88g (KO@ 204%) 50° Fire
  11366. Max Damage: 9%
  11367.  
  11368. Fire Hydrant (projectile drop hit)
  11369. Frame 1- 2: 9% 60b/80g (KO@ 235%) 60° 1.5-Hitlag
  11370. Max Damage: 9%
  11371.  
  11372. On-Fire Hydrant (projectile drop hit)
  11373. Frame 1- 2: 6% 60b/80g (KO@ 329%) 60° Fire
  11374. Max Damage: 6%
  11375.  
  11376. Dire Hydrant (projectile drop hit)
  11377. Frame 1-18: 0% 0b/0g 0°
  11378. Frame 20-20: 9%(+1) 50b/88g (KO@ 204%) 50° Fire
  11379. Max Damage: 9%
  11380.  
  11381. Fire Hydrant (damaged tackle)
  11382. Frame 1- 2: 13% 30b/90g (KO@ 152%) 45° 1.5-Hitlag
  11383. Max Damage: 13%
  11384.  
  11385. On-Fire Hydrant (damaged tackle)
  11386. Frame 1- 2: 15% 30b/90g (KO@ 130%) 45° 1.5-Hitlag Fire
  11387. Max Damage: 15%
  11388.  
  11389. Dire Hydrant (unused damaged tackle)
  11390. Frame 1- 2: 13% 30b/90g (KO@ 152%) 45°
  11391. Max Damage: 13%
  11392.  
  11393. Fire Hydrant (mysterious weaker damaged tackle state)
  11394. Frame 1- 2: 10% 30b/90g (KO@ 196%) 45° 1.5-Hitlag
  11395. Max Damage: 10%
  11396.  
  11397. On-Fire Hydrant (mysterious weaker damaged tackle state)
  11398. Frame 1- 2: 6% 30b/90g (KO@ 303%) 45° Fire
  11399. Max Damage: 6%
  11400.  
  11401. Dire Hydrant (unused mysterious weaker damaged tackle state)
  11402. Frame 1- 2: 10% 30b/90g (KO@ 196%) 45°
  11403. Max Damage: 10%
  11404.  
  11405. **********
  11406. END pacman_firehydrant
  11407.  
  11408. BEGIN pacman_firehydrantwater
  11409. **********
  11410. Fire Hydrant (horizontal projectile)
  11411. Frame 1- 2: 0% 130f/45w 361° Water Push Unblockable
  11412.  
  11413. On-Fire Hydrant (horizontal projectile)
  11414. Frame 1- 3: 6% 70b/110g (KO@ 170%) 40° 1.2-Hitlag Fire
  11415. Frame 4- 7: 4% 60b/80g (KO@ 349%) 40° Fire
  11416. Max Damage: 6%
  11417.  
  11418. Dire Hydrant (unused horizontal projectile)
  11419. Frame 1- 2: 0% 130f/45w 361° Water Push Unblockable
  11420.  
  11421. Fire Hydrant (vertical projectile)
  11422. Frame 1- 2: 0% 130f/45w 90° Water Push Unblockable
  11423.  
  11424. On-Fire Hydrant (vertical projectile)
  11425. Frame 1- 3: 6% 70b/110g (KO@ 191%) 85° 1.2-Hitlag Fire
  11426. Frame 4- 7: 4% 60b/80g (KO@ 389%) 85° Fire
  11427. Max Damage: 6%
  11428.  
  11429. Dire Hydrant (unused vertical projectile)
  11430. Frame 1- 2: 0% 130f/45w 90° Water Push Unblockable
  11431.  
  11432. **********
  11433. END pacman_firehydrantwater
  11434.  
  11435. BEGIN pacman_trampoline
  11436. **********
  11437. Meteor Trampoline (???)
  11438. Frame 3- 4: 4% 40b/70g (KO@ 678%) 270° 0.8-Hitlag
  11439. Max Damage: 4%
  11440.  
  11441. Meteor Trampoline (trampoline final use)
  11442. Frame 5- 6: 5% 60b/80g (KO@ 455%) 270° 0.8-Hitlag Aerial-Target-Only
  11443. Frame 5- 6: 5% 60b/80g 270° 0.8-Hitlag Bury Ground-Target-Only
  11444. Max Damage: 5%
  11445.  
  11446. **********
  11447. END pacman_trampoline
  11448.  
  11449. BEGIN palutena
  11450. **********
  11451. Jab1
  11452. Frame 8-10: 3% 30b/60g (KO@ 777%) 80° 0.5-Hitlag Magic
  11453. Max Damage: 3%
  11454. Enables transition to next jab state on real frame 18
  11455.  
  11456. Repeating Jab End
  11457. Frame 3- 4: 3% 55b/140g (KO@ 248%) 361° 2.0-Hitlag Magic
  11458. Max Damage: 3%
  11459.  
  11460. Dash Attack
  11461. Frame 6- 9: 9%(+3) 70b/90g (KO@ 193%) 60°
  11462. Frame 6- 9: 9%(+3) 70b/90g (KO@ 178%) 70°
  11463. Frame 10-17: 5% 60b/70g (KO@ 434%) 60°
  11464. Max Damage: 9%
  11465. Begins partial invincibility on real frame 4
  11466. Begins partial invincibility on real frame 4
  11467. Begins partial invincibility on real frame 4
  11468. Begins partial invincibility on real frame 4
  11469. Begins partial invincibility on real frame 4
  11470. Begins partial invincibility on real frame 4
  11471. End partial invincibility on real frame 16
  11472.  
  11473. F-tilt (normal)
  11474. Frame 17-39: [6%(+1)]x3 43b/100g (KO@ 236%) 361°
  11475. Frame 17-39: [4%(+1)]x3 43b/100g (KO@ 318%) 361°
  11476. Max Damage: 18%
  11477.  
  11478. U-tilt
  11479. Frame 10-38: [1%(+1)]x6 100f/50w 366° 0.3-SDI
  11480. Frame 10-38: [1%(+1)]x6 100f/30w 190° 0.3-SDI
  11481. Frame 10-38: [1%(+1)]x6 100f/20w 366° 0.3-SDI
  11482. Frame 40-41: 2.5%(+1) 60b/195g (KO@ 204%) 85° 2.0-Hitlag
  11483. Frame 40-41: 1.5%(+1) 60b/195g (KO@ 266%) 85° 2.0-Hitlag
  11484. Max Damage: 8.5%
  11485.  
  11486. D-tilt
  11487. Frame 14-24: 8.5%(+1) 40b/100g (KO@ 180%) 361° Ground-Target-Only
  11488. Frame 14-24: 5%(+1) 38b/100g (KO@ 324%) 70° Aerial-Target-Only
  11489. Max Damage: 8.5%
  11490.  
  11491. F-smash (normal)
  11492. Frame 18-19: 16%(+1) 40b/97g (KO@ 97%) 361° Slash
  11493. Frame 18-19: 13%(+1) 40b/96g (KO@ 124%) 361° Slash
  11494. Frame 20-25: 0% 100f/40w 361°
  11495. Frame 26-31: 0% 100f/26w 361°
  11496. Max Damage: 16%
  11497. Article generated on real frame 1
  11498. Smash charge window on real frame 11
  11499.  
  11500. U-smash
  11501. Frame 18-26: 16% 53b/84g (KO@ 115%) 88°
  11502. Frame 18-26: 12% 55b/85g (KO@ 152%) 88°
  11503. Frame 18-26: 9% 55b/87g (KO@ 195%) 88°
  11504. Max Damage: 16%
  11505. Smash charge window on real frame 13
  11506.  
  11507. D-smash
  11508. Frame 17-17: 15% 40b/103g (KO@ 123%) 60° Slash
  11509. Frame 18-19: 13% 30b/90g (KO@ 130%) 28° Slash
  11510. Frame 20-27: 0%(+1) 100f/32w 361°
  11511. Max Damage: 15%
  11512. Article generated on real frame 1
  11513. Smash charge window on real frame 14
  11514.  
  11515. Nair
  11516. Frame 5-27: [1.5%(+1)]x5 100f/20w 100° 0.3-SDI Ground-Target-Only
  11517. Frame 5-27: [1.5%(+1)]x5 100f/20w 366° 0.3-SDI Aerial-Target-Only
  11518. Frame 31-32: 4%(+3) 30b/180g (KO@ 216%) 55° 2.0-Hitlag
  11519. Max Damage: 11.5%
  11520. Enables transition to Nair landing state (landing lag) on real frame 4
  11521. Cancels transition to Nair landing state (landing lag) on real frame 40
  11522.  
  11523. Fair
  11524. Frame 9-11: 7%(+3) 30b/100g (KO@ 240%) 45°
  11525. Max Damage: 7%
  11526. Enables transition to Fair landing state (landing lag) on real frame 4
  11527. Cancels transition to Fair landing state (landing lag) on real frame 24
  11528.  
  11529. Bair
  11530. Frame 8-10: 12%(+3) 30b/92g (KO@ 152%) 361° 1.2-Hitlag
  11531. Frame 8-10: 9%(+3) 30b/92g (KO@ 200%) 361°
  11532. Max Damage: 12%
  11533. Enables transition to Bair landing state (landing lag) on real frame 3
  11534. Begins partial invincibility on real frame 3
  11535. Begins partial invincibility on real frame 3
  11536. Begins partial invincibility on real frame 3
  11537. Begins partial invincibility on real frame 3
  11538. Begins partial invincibility on real frame 3
  11539. Begins partial invincibility on real frame 3
  11540. End partial invincibility on real frame 11
  11541. Cancels transition to Bair landing state (landing lag) on real frame 35
  11542.  
  11543. Uair
  11544. Frame 8-23: [1%]x4 100f/40w 105° 0.8-Hitlag 0.7-SDI Ground-Target-Only
  11545. Frame 8-23: [1%]x4 100f/20w 366° 0.8-Hitlag 0.7-SDI Aerial-Target-Only
  11546. Frame 25-26: 5% 50b/152g (KO@ 197%) 65° 1.5-Hitlag
  11547. Frame 25-26: 5% 50b/152g (KO@ 180%) 88° 1.5-Hitlag
  11548. Max Damage: 9%
  11549. Enables transition to Uair landing state (landing lag) on real frame 3
  11550. Cancels transition to Uair landing state (landing lag) on real frame 64
  11551.  
  11552. Dair
  11553. Frame 10-10: 9% 30b/100g (KO@ 216%) 55° 1.5-Hitlag Ground-Target-Only
  11554. Frame 10-10: 9% 20b/100g (KO@ 276%) 270° 1.5-Hitlag Aerial-Target-Only
  11555. Max Damage: 9%
  11556. Enables transition to Dair landing state (landing lag) on real frame 3
  11557. Cancels transition to Dair landing state (landing lag) on real frame 48
  11558.  
  11559. Grab
  11560. Frame 7- 8: Grab
  11561. Enables state transition on real frame 9
  11562.  
  11563. Dash Grab
  11564. Frame 9-10: Grab
  11565. Enables state transition on real frame 11
  11566.  
  11567. Pivot Grab
  11568. Frame 10-11: Grab
  11569. Enables state transition on real frame 12
  11570.  
  11571. Pummel
  11572. Frame 8- 8: 3.1% 100f/40w 361° Magic
  11573. Max Damage: 3.1%
  11574. Enables state transition on real frame 23
  11575.  
  11576. F-throw
  11577. Frame 1-19: 9% 90b/30g (KO@ 409%) 45°
  11578. Max Damage: 9%
  11579.  
  11580. B-throw
  11581. Frame 1-19: 10% 65b/70g (KO@ 183%) 361°
  11582. Max Damage: 10%
  11583.  
  11584. U-throw
  11585. Frame 1-16: 8% 90b/60g (KO@ 235%) 92°
  11586. Max Damage: 8%
  11587.  
  11588. D-throw
  11589. Frame 1-24: 5% 90b/25g (KO@ 896%) 70°
  11590. Max Damage: 5%
  11591.  
  11592. unknown substate 0x214
  11593. Article generated on real frame 27
  11594.  
  11595. Heavenly Light
  11596. Frame 1- 2: 1% 100f/19w 24° Fire Ground-Target-Only
  11597. Frame 1- 2: 1% 100f/9w 24° Fire Aerial-Target-Only
  11598. Frame 1- 2: 1% 100f/5w 24° Fire Aerial-Target-Only
  11599. Max Damage: 1%
  11600.  
  11601. Reflect Barrier (melee hit)
  11602. Frame 8- 8: 5%(+1) 10b/70g (KO@ 442%) 25° Unblockable
  11603. Max Damage: 5%
  11604. Article generated on real frame 9
  11605.  
  11606. Angelic Missile
  11607. Frame 3- 4: 13% 55b/82g (KO@ 122%) 34° 1.3-Hitlag
  11608. Max Damage: 13%
  11609.  
  11610. Super Speed (tackle)
  11611. Frame 1- 2: 2.6% 60b/90g (KO@ 516%) 60° 1.5-Hitlag
  11612. Max Damage: 2.6%
  11613.  
  11614. Warp
  11615. Enables all ledge grabs on real frame 1
  11616.  
  11617. Rocket Jump (ground)
  11618. Frame 2- 3: 12% 70b/99g (KO@ 123%) 54° Fire
  11619. Max Damage: 12%
  11620.  
  11621. Rocket Jump (aerial)
  11622. Frame 2- 3: 10% 10b/100g (KO@ 264%) 270° Fire Aerial-Target-Only
  11623. Frame 2- 3: 10% 70b/97g (KO@ 153%) 66° Fire
  11624. Max Damage: 10%
  11625.  
  11626. Counter (ground activation)
  11627. Frame 5- 7: 10% 40b/75g (KO@ 210%) 361° 1.5-Hitlag
  11628. Frame 5- 7: 10% 20b/65g (KO@ 281%) 361° 1.5-Hitlag
  11629. Max Damage: 10%
  11630.  
  11631. Counter (aerial activation)
  11632. Frame 5- 7: 10% 40b/75g (KO@ 210%) 361° 1.5-Hitlag
  11633. Frame 5- 7: 10% 20b/65g (KO@ 281%) 361° 1.5-Hitlag
  11634. Max Damage: 10%
  11635.  
  11636. unknown substate 0x23c
  11637. Article generated on real frame 15
  11638.  
  11639. **********
  11640. END palutena
  11641.  
  11642. BEGIN palutena_autoaimbullet
  11643. **********
  11644. Auto-Reticule
  11645. Frame 1- 2: 2.9% 20b/42g 361° Magic
  11646. Max Damage: 2.9%
  11647.  
  11648. **********
  11649. END palutena_autoaimbullet
  11650.  
  11651. BEGIN palutena_beam
  11652. **********
  11653. Final Smash
  11654. Frame 1-100: [2.4%(+1)]x13 100f/3w 361° Unblockable
  11655. Frame 101-104: 12%(+1) 60b/135g (KO@ 46%) 40° Unblockable
  11656. Frame 101-104: 12%(+1) 60b/105g (KO@ 72%) 40° Unblockable
  11657. Max Damage: 43.2%
  11658.  
  11659. **********
  11660. END palutena_beam
  11661.  
  11662. BEGIN palutena_blackhole
  11663. **********
  11664. Final Smash Startup
  11665. Frame 11-170: [0%]x160 100f/50w 367° Unblockable
  11666.  
  11667. **********
  11668. END palutena_blackhole
  11669.  
  11670. BEGIN palutena_explosiveflame
  11671. **********
  11672. Explosive Flame
  11673. Frame 1-28: [0.6%]x6 50b/100g (KO@ 605%) 160° Fire
  11674. Frame 30-30: 4% 60b/141g (KO@ 214%) 84° 0.4-SDI Fire Unblockable
  11675. Max Damage: 7.6%
  11676.  
  11677. **********
  11678. END palutena_explosiveflame
  11679.  
  11680. BEGIN palutena_fireworks
  11681. **********
  11682. Celestial Firework (startup)
  11683. Frame 1- 2: 3.2% 100f/105w 91° Fire
  11684. Frame 3- 4: 3.2% 100f/80w 91° Fire
  11685. Max Damage: 3.2%
  11686.  
  11687. Celestial Firework (multi-hit finisher)
  11688. Frame 2-17: [1.2%]x4 50b/240g (KO@ 262%) 80° 0.0-SDI Fire
  11689. Max Damage: 4.8%
  11690.  
  11691. **********
  11692. END palutena_fireworks
  11693.  
  11694. BEGIN palutena_reflectionboard
  11695. **********
  11696. Reflect Barrier (push)
  11697. Frame 4-29: [0%]x4 130f/35w 50° Unblockable
  11698.  
  11699. **********
  11700. END palutena_reflectionboard
  11701.  
  11702. BEGIN peach
  11703. **********
  11704. Jab1
  11705. Frame 2- 3: 2% 100f/20w 74°
  11706. Frame 2- 3: 2% 100f/20w 78°
  11707. Max Damage: 2%
  11708. Enables transition to next jab state on real frame 7
  11709.  
  11710. Jab2
  11711. Frame 2- 3: 3% 30b/100g (KO@ 421%) 361°
  11712. Max Damage: 5%
  11713.  
  11714. Dash Attack
  11715. Frame 6- 9: 4% 100f/70w 50° Magic
  11716. Frame 6- 9: 4% 100f/50w 70° Magic
  11717. Frame 17-19: 6% 50b/140g (KO@ 186%) 65° 1.2-Hitlag Magic
  11718. Max Damage: 10%
  11719.  
  11720. F-tilt (normal)
  11721. Frame 7- 9: 7% 50b/102g (KO@ 216%) 80°
  11722. Frame 7- 9: 7% 50b/102g (KO@ 213%) 88°
  11723. Frame 8- 9: 8% 55b/102g (KO@ 189%) 75° Slash
  11724. Frame 10-15: 6% 40b/120g (KO@ 219%) 92° 1.2-Hitlag
  11725. Max Damage: 8%
  11726.  
  11727. U-tilt
  11728. Frame 9-13: 10% 65b/84g (KO@ 169%) 92°
  11729. Frame 9-13: 8% 40b/84g (KO@ 250%) 94°
  11730. Max Damage: 10%
  11731.  
  11732. D-tilt
  11733. Frame 13-14: 7% 60b/105g (KO@ 265%) 275° 0.3-Trip Ground-Target-Only
  11734. Frame 13-14: 7% 15b/105g (KO@ 262%) 80° 0.3-Trip Aerial-Target-Only
  11735. Max Damage: 7%
  11736. Begins partial invincibility on real frame 9
  11737. End partial invincibility on real frame 15
  11738.  
  11739. F-smash (normal)
  11740. Smash charge window on real frame 10
  11741.  
  11742. U-smash
  11743. Frame 14-16: 17%(+4) 24b/97g (KO@ 113%) 90° Pierce
  11744. Frame 14-16: 15%(+4) 50b/97g (KO@ 107%) 90° Pierce
  11745. Frame 14-16: 12%(+4) 40b/97g (KO@ 151%) 75° Pierce
  11746. Frame 17-20: 12%(+4) 60b/100g (KO@ 122%) 85° Pierce
  11747. Frame 17-20: 10%(+4) 60b/100g (KO@ 147%) 85° Pierce
  11748. Max Damage: 17%
  11749. Smash charge window on real frame 10
  11750. Begins partial invincibility on real frame 14
  11751. Begins partial invincibility on real frame 14
  11752. Begins partial invincibility on real frame 14
  11753. End partial invincibility on real frame 21
  11754.  
  11755. D-smash
  11756. Frame 6- 7: [3%]x4 100f/20w 170° Slash
  11757. Frame 6- 7: [2%]x4 100f/30w 15° Slash
  11758. Frame 26-27: 3% 40b/180g (KO@ 203%) 361° 3.0-Hitlag Slash
  11759. Max Damage: 15%
  11760. Smash charge window on real frame 3
  11761.  
  11762. Nair
  11763. Frame 5- 8: 13% 20b/90g (KO@ 154%) 361°
  11764. Frame 9-19: 6% 0b/100g (KO@ 312%) 361°
  11765. Frame 9-19: 5% 0b/100g (KO@ 359%) 361°
  11766. Max Damage: 13%
  11767. Enables transition to Nair landing state (landing lag) on real frame 5
  11768. Cancels transition to Nair landing state (landing lag) on real frame 36
  11769.  
  11770. Fair
  11771. Frame 16-20: 15% 45b/84g (KO@ 118%) 361°
  11772. Max Damage: 15%
  11773. Enables transition to Fair landing state (landing lag) on real frame 10
  11774. Cancels transition to Fair landing state (landing lag) on real frame 41
  11775.  
  11776. Bair
  11777. Frame 6- 7: 12% 30b/92g (KO@ 152%) 361°
  11778. Frame 8-13: 7% 10b/70g (KO@ 376%) 361°
  11779. Max Damage: 12%
  11780. Enables transition to Bair landing state (landing lag) on real frame 5
  11781. Cancels transition to Bair landing state (landing lag) on real frame 30
  11782.  
  11783. Uair
  11784. Frame 10-13: 4% 100f/30w 366° 1.2-Hitlag 0.5-SDI Magic
  11785. Frame 12-13: 4% 100f/55w 366° 1.2-Hitlag 0.5-SDI Magic
  11786. Frame 12-13: 4% 100f/30w 366° 1.2-Hitlag 0.5-SDI Magic
  11787. Frame 15-17: 6% 50b/112g (KO@ 228%) 70° Magic
  11788. Frame 15-17: 6% 50b/112g (KO@ 221%) 76° Magic
  11789. Frame 16-19: 6% 50b/112g (KO@ 228%) 70° Magic
  11790. Max Damage: 10%
  11791. Enables transition to Uair landing state (landing lag) on real frame 5
  11792. Cancels transition to Uair landing state (landing lag) on real frame 41
  11793.  
  11794. Dair
  11795. Frame 12-13: [2%]x3 13b/30g 70°
  11796. Frame 12-13: [1%]x3 13b/30g 70°
  11797. Frame 30-31: 5% 60b/110g (KO@ 267%) 60°
  11798. Max Damage: 11%
  11799. Enables transition to Dair landing state (landing lag) on real frame 12
  11800. Cancels transition to Dair landing state (landing lag) on real frame 38
  11801.  
  11802. Grab
  11803. Frame 6- 7: Grab
  11804. Enables state transition on real frame 8
  11805.  
  11806. Dash Grab
  11807. Frame 8- 9: Grab
  11808. Enables state transition on real frame 10
  11809.  
  11810. Pivot Grab
  11811. Frame 10-11: Grab
  11812. Enables state transition on real frame 12
  11813.  
  11814. Pummel
  11815. Frame 4- 5: 2% 100f/30w 80°
  11816. Max Damage: 2%
  11817. Enables state transition on real frame 19
  11818.  
  11819. F-throw
  11820. Frame 1-13: 8% 48b/83g (KO@ 229%) 45°
  11821. Frame 14-15: 2% 12b/0g 80°
  11822. Max Damage: 10%
  11823.  
  11824. B-throw
  11825. Frame 1-19: 9% 35b/95g (KO@ 187%) 140°
  11826. Frame 20-21: 2% 10b/200g (KO@ 325%) 70°
  11827. Max Damage: 11%
  11828.  
  11829. U-throw
  11830. Frame 1-18: 6% 72b/80g (KO@ 261%) 88°
  11831. Frame 19-25: 2% 100f/20w 80°
  11832. Max Damage: 8%
  11833.  
  11834. D-throw
  11835. Frame 1-32: 7% 60b/60g (KO@ 355%) 106°
  11836. Frame 33-35: 1% 100f/20w 270°
  11837. Max Damage: 8%
  11838.  
  11839. Toad (startup)
  11840. Article generated on real frame 1
  11841.  
  11842. Sleepy Toad (startup)
  11843. Article generated on real frame 1
  11844.  
  11845. Grumpy Toad (startup)
  11846. Frame 19-26: [2.5%(+1)]x2 30b/10g 80° 0.4-Hitlag
  11847. Frame 21-32: [1.2%(+1)]x2 30b/10g 30° 0.4-Hitlag
  11848. Frame 27-36: [2%(+1)]x2 30b/10g 80° 0.4-Hitlag
  11849. Frame 33-40: [1%(+1)]x2 70b/100g (KO@ 543%) 45°
  11850. Max Damage: 11.4%
  11851. Article generated on real frame 5
  11852.  
  11853. unknown substate 0x212
  11854. Article generated on real frame 1
  11855.  
  11856. unknown substate 0x213
  11857. Article generated on real frame 1
  11858.  
  11859. Toad (activate)
  11860. Frame 2-23: [2%(+1)]x8 20b/150g (KO@ 347%) 30° 0.4-Hitlag
  11861. Frame 4-23: [2%(+1)]x7 100f/20w 366° 0.4-Hitlag
  11862. Frame 4-23: [2%(+1)]x7 20b/150g (KO@ 374%) 361° 0.4-Hitlag
  11863. Frame 26-27: 2%(+1) 15b/300g (KO@ 173%) 361° 2.0-Hitlag
  11864. Max Damage: 18%
  11865.  
  11866. Sleepy Toad (activate)
  11867. Frame 2-49: 3%(+1) 60b/100g (KO@ 303%) 30° 0.4-Hitlag Aerial-Target-Only
  11868. Frame 2-49: 3%(+1) 0b/6g 361° 0.0-Hitlag Sleep Ground-Target-Only
  11869. Max Damage: 3%
  11870.  
  11871. Peach Bomber (hit)
  11872. Frame 1- 3: 10%(+6) 60b/69g (KO@ 195%) 361°
  11873. Max Damage: 10%
  11874.  
  11875. Flower Peach Bomber (hit)
  11876. Frame 1- 3: 4%(+6) 49b/90g (KO@ 421%) 58° 2.0-Hitlag Flower
  11877. Max Damage: 4%
  11878.  
  11879. Flying Peach Bomber (hit)
  11880. Frame 1- 3: 12%(+6) 95b/50g (KO@ 191%) 50° 2.0-Hitlag Fire
  11881. Max Damage: 12%
  11882.  
  11883. Parasol (startup)
  11884. Frame 7- 9: 3% 100f/180w 80° Magic
  11885. Frame 7- 9: 3% 100f/160w 98° Magic
  11886. Frame 11-15: 1% 100f/90w 366° Magic
  11887. Frame 31-32: 4% 90b/70g (KO@ 340%) 81° 3.0-Hitlag Magic
  11888. Max Damage: 11%
  11889. Article generated on real frame 1
  11890. Enables forward ledge grabs on real frame 16
  11891.  
  11892. Parasol High Jump (startup)
  11893. Article generated on real frame 1
  11894. Enables forward ledge grabs on real frame 19
  11895.  
  11896. Light Parasol (startup)
  11897. Article generated on real frame 1
  11898. Enables forward ledge grabs on real frame 15
  11899.  
  11900. Parasol (open)
  11901. Frame 11-12: 3% 90b/100g (KO@ 292%) 80° Magic
  11902. Max Damage: 3%
  11903.  
  11904. Light Parasol (open)
  11905. Frame 14-15: 3% 90b/45g (KO@ 764%) 60° Magic
  11906. Max Damage: 3%
  11907. Enables forward ledge grabs on real frame 17
  11908.  
  11909. Light Parasol (close)
  11910. Enables forward ledge grabs on real frame 1
  11911.  
  11912. Final Smash
  11913. Frame 41-61: 30% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
  11914. Frame 41-61: 20% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
  11915. Frame 41-61: 10% 0b/0g 361° 0.0-Hitlag 0.0-SDI Unblockable
  11916. Frame 62-140: 0% 0b/120g (KO@ 964%) 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
  11917. Frame 62-140: 0% 0b/90g 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
  11918. Frame 62-140: 0% 0b/60g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
  11919. Frame 141-230: 0% 0b/100g 0° 0.0-Hitlag 0.0-SDI Sleep Unblockable
  11920. Frame 141-230: 0% 0b/80g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
  11921. Frame 141-230: 0% 0b/60g 0° 0.0-Hitlag 0.0-SDI Sleep Ground-Target-Only Unblockable
  11922. Max Damage: 30%
  11923.  
  11924. **********
  11925. END peach
  11926.  
  11927. BEGIN pikachu
  11928. **********
  11929. Jab1
  11930. Frame 2- 3: 1.4% 10b/45g 0° 1.5-SDI
  11931. Frame 2- 3: 1.2% 9b/45g 0° 1.5-SDI
  11932. Frame 2- 3: 1% 8b/45g 0° 1.5-SDI
  11933. Max Damage: 1.4%
  11934.  
  11935. Dash Attack
  11936. Frame 6- 9: 10% 70b/90g (KO@ 175%) 60° 1.2-Hitlag
  11937. Frame 10-16: 6% 100b/50g (KO@ 351%) 70°
  11938. Max Damage: 10%
  11939.  
  11940. F-tilt (high)
  11941. Frame 6- 8: 10% 15b/100g (KO@ 184%) 361°
  11942. Max Damage: 10%
  11943.  
  11944. F-tilt (normal)
  11945. Frame 6- 8: 9% 15b/100g (KO@ 203%) 361°
  11946. Max Damage: 9%
  11947.  
  11948. F-tilt (low)
  11949. Frame 6- 8: 8% 15b/100g (KO@ 225%) 361°
  11950. Max Damage: 8%
  11951.  
  11952. U-tilt
  11953. Frame 7-13: 5% 45b/120g (KO@ 251%) 105°
  11954. Frame 7-13: 5% 45b/120g (KO@ 257%) 110°
  11955. Frame 7-13: 5% 40b/120g (KO@ 259%) 105°
  11956. Max Damage: 5%
  11957.  
  11958. D-tilt
  11959. Frame 7- 8: 6% 12b/100g (KO@ 291%) 361° 0.3-Trip
  11960. Max Damage: 6%
  11961.  
  11962. F-smash (normal)
  11963. Frame 15-17: 15% 50b/73g (KO@ 141%) 45° Electric
  11964. Frame 18-20: 18% 60b/75g (KO@ 102%) 45° Electric
  11965. Frame 21-22: 12% 40b/102g (KO@ 133%) 45° Electric
  11966. Max Damage: 18%
  11967. Smash charge window on real frame 14
  11968.  
  11969. U-smash
  11970. Frame 10-11: 14% 50b/89g (KO@ 128%) 87°
  11971. Frame 10-11: 13% 50b/89g (KO@ 138%) 87°
  11972. Frame 12-13: 11% 30b/90g (KO@ 187%) 85°
  11973. Frame 12-13: 11% 10b/90g (KO@ 211%) 85°
  11974. Frame 14-17: 7% 55b/48g (KO@ 452%) 80°
  11975. Max Damage: 14%
  11976. Smash charge window on real frame 5
  11977.  
  11978. D-smash
  11979. Frame 8- 9: [2%]x5 65b/30g 170° 0.8-SDI Electric
  11980. Frame 8- 9: [2%]x5 30b/30g 90° 0.8-SDI Electric
  11981. Frame 23-23: 3% 55b/190g (KO@ 194%) 50° 0.3-Trip Electric
  11982. Max Damage: 13%
  11983. Smash charge window on real frame 5
  11984.  
  11985. Nair
  11986. Frame 3- 5: 8.5% 30b/104g (KO@ 185%) 361°
  11987. Frame 6-20: 5.5% 20b/100g (KO@ 310%) 45°
  11988. Max Damage: 8.5%
  11989. Enables transition to Nair landing state (landing lag) on real frame 1
  11990. Cancels transition to Nair landing state (landing lag) on real frame 35
  11991.  
  11992. Fair
  11993. Frame 10-12: [1.7%]x4 100f/50w 74° 0.7-Hitlag 1.3-SDI Electric
  11994. Frame 10-12: [1.7%]x4 100f/50w 280° 0.7-Hitlag 1.3-SDI Electric
  11995. Frame 26-26: 3% 50b/150g (KO@ 257%) 48° 2.2-Hitlag Electric
  11996. Max Damage: 9.8%
  11997. Enables transition to Fair landing state (landing lag) on real frame 5
  11998. Cancels transition to Fair landing state (landing lag) on real frame 32
  11999.  
  12000. Bair
  12001. Frame 4- 5: [0.8%]x7 100f/40w 366°
  12002. Frame 32-33: 3% 40b/180g (KO@ 221%) 45° 2.0-Hitlag
  12003. Max Damage: 8.6%
  12004. Enables transition to Bair landing state (landing lag) on real frame 4
  12005. Cancels transition to Bair landing state (landing lag) on real frame 48
  12006.  
  12007. Uair
  12008. Frame 4- 6: 5% 50b/113g (KO@ 267%) 68°
  12009. Frame 4- 6: 4% 50b/113g (KO@ 314%) 68°
  12010. Frame 7- 8: 4% 40b/80g (KO@ 483%) 55°
  12011. Max Damage: 5%
  12012. Enables transition to Uair landing state (landing lag) on real frame 4
  12013. Cancels transition to Uair landing state (landing lag) on real frame 18
  12014.  
  12015. Dair
  12016. Frame 14-26: 12% 20b/84g (KO@ 180%) 361° Electric
  12017. Max Damage: 12%
  12018. Enables transition to Dair landing state (landing lag) on real frame 1
  12019. Cancels transition to Dair landing state (landing lag) on real frame 39
  12020.  
  12021. Bair Landing
  12022. Frame 1- 2: 4% 50b/80g (KO@ 379%) 361°
  12023. Max Damage: 4%
  12024.  
  12025. Dair Landing
  12026. Frame 1- 2: 4% 50b/100g (KO@ 302%) 361° Electric Ground-Target-Only
  12027. Max Damage: 4%
  12028.  
  12029. Grab
  12030. Frame 6- 7: Grab
  12031. Enables state transition on real frame 8
  12032.  
  12033. Dash Grab
  12034. Frame 8- 9: Grab
  12035. Enables state transition on real frame 10
  12036.  
  12037. Pivot Grab
  12038. Frame 9-10: Grab
  12039. Enables state transition on real frame 11
  12040.  
  12041. Pummel
  12042. Frame 3- 3: 1.9% 100f/30w 361° 0.5-Hitlag Electric
  12043. Max Damage: 1.9%
  12044. Enables state transition on real frame 16
  12045.  
  12046. F-throw
  12047. Frame 1-10: 2% 55b/110g (KO@ 422%) 45°
  12048. Frame 11-14: [2%(+1)]x4 0b/100g (KO@ 633%) 361° Electric
  12049. Max Damage: 10%
  12050.  
  12051. B-throw
  12052. Frame 1- 2: 9% 85b/50g (KO@ 254%) 135°
  12053. Max Damage: 9%
  12054.  
  12055. U-throw
  12056. Frame 1-13: 3% 48b/150g (KO@ 269%) 90°
  12057. Frame 14-15: 1%(+1) 0f/100w 361°
  12058. Max Damage: 4%
  12059.  
  12060. D-throw
  12061. Frame 1-12: 5% 60b/100g (KO@ 267%) 80°
  12062. Frame 13-14: 3%(+1) 0f/100w 361°
  12063. Max Damage: 8%
  12064.  
  12065. Skull Bash
  12066. Frame 5- 6: 6% 40b/62g (KO@ 394%) 361°
  12067. Max Damage: 6%
  12068. Disables all ledge grabs on real frame 1
  12069. Enables forward ledge grabs on real frame 13
  12070.  
  12071. Shocking Skull Bash
  12072. Frame 5-21: [1.2%]x6 100f/80w 367° 0.5-Hitlag Electric
  12073. Frame 22-24: 3% 90b/70g (KO@ 353%) 361° Electric
  12074. Max Damage: 10.2%
  12075. Disables all ledge grabs on real frame 1
  12076. Enables forward ledge grabs on real frame 22
  12077.  
  12078. Heavy Skull Bash
  12079. Frame 2- 6: 15% 80b/70g (KO@ 112%) 45°
  12080. Frame 7-14: 10% 60b/60g (KO@ 226%) 361°
  12081. Frame 15-24: 5% 30b/50g (KO@ 604%) 361°
  12082. Frame 25-26: 2% 20b/40g 361°
  12083. Max Damage: 15%
  12084. Disables all ledge grabs on real frame 1
  12085.  
  12086. Quick Attack (???)
  12087. Enables all ledge grabs on real frame 1
  12088.  
  12089. Meteor Quick Attack (???)
  12090. Enables all ledge grabs on real frame 1
  12091.  
  12092. Quick Feet (???)
  12093. Enables all ledge grabs on real frame 1
  12094.  
  12095. Thunder (startup)
  12096. Enables state transition on real frame 1
  12097.  
  12098. Thunder Burst (startup)
  12099. Frame 25-32: [2%(+2)]x2 100f/10w 361° 0.0-SDI Electric
  12100. Frame 25-32: [2%(+2)]x2 100f/10w 367° 0.0-SDI Electric
  12101. Frame 33-35: 15%(+5) 95b/70g (KO@ 81%) 361° Electric
  12102. Frame 33-35: 12%(+5) 75b/55g (KO@ 177%) 361° Electric
  12103. Max Damage: 19%
  12104.  
  12105. Distant Thunder (startup)
  12106. Enables state transition on real frame 20
  12107.  
  12108. Thunder (strike)
  12109. Frame 1- 3: 15%(+2) 70b/66g (KO@ 123%) 361° Electric
  12110. Max Damage: 15%
  12111.  
  12112. Distant Thunder (strike)
  12113. Frame 1- 3: 6%(+2) 50b/66g (KO@ 343%) 361° Electric
  12114. Max Damage: 6%
  12115.  
  12116. **********
  12117. END pikachu
  12118.  
  12119. BEGIN pikachu_dengeki
  12120. **********
  12121. Thunder Jolt (arc)
  12122. Frame 1-30: 6%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
  12123. Frame 1-30: 5%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
  12124. Frame 31-60: 5%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
  12125. Frame 31-60: 4%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
  12126. Frame 61-62: 4%(+1) 25b/20g 361° 0.3-Hitlag Electric Ground-Target-Only
  12127. Frame 61-62: 3%(+1) 13b/20g 361° 0.3-Hitlag Electric Aerial-Target-Only
  12128. Max Damage: 6%
  12129.  
  12130. Thunder Wave (arc)
  12131. Frame 1- 2: 1%(+1) 70b/30g 90° 2.0-Hitlag Electric Aerial-Target-Only
  12132. Frame 1-10: 3%(+1) 25b/100g (KO@ 435%) 361° 2.0-Hitlag Stun Ground-Target-Only
  12133. Frame 11-18: 2%(+1) 20b/100g (KO@ 564%) 361° 1.6-Hitlag Stun Ground-Target-Only
  12134. Frame 19-20: 2%(+1) 15b/100g (KO@ 582%) 361° Stun Ground-Target-Only
  12135. Max Damage: 3%
  12136.  
  12137. Thunder Shock (unused arc)
  12138. Frame 1- 3: 10%(+1) 70b/85g (KO@ 142%) 361° Electric
  12139. Max Damage: 10%
  12140.  
  12141. **********
  12142. END pikachu_dengeki
  12143.  
  12144. BEGIN pikachu_dengekidama
  12145. **********
  12146. Thunder Jolt (aerial)
  12147. Frame 1- 2: 4.8%(+1) 45b/30g (KO@ 937%) 361° 0.3-Hitlag Electric
  12148. Max Damage: 4.8%
  12149.  
  12150. Thunder Wave (aerial)
  12151. Frame 1- 2: 3%(+1) 25b/100g (KO@ 435%) 361° 2.0-Hitlag Stun Ground-Target-Only
  12152. Frame 1- 2: 1%(+1) 70b/30g 90° 2.0-Hitlag Electric Aerial-Target-Only
  12153. Max Damage: 3%
  12154.  
  12155. Thunder Wave (aerial)
  12156. Frame 1-15: 3%(+1) 30b/10g 361° 0.3-Hitlag Electric
  12157. Frame 16-18: 10%(+1) 70b/85g (KO@ 142%) 361° Electric
  12158. Max Damage: 10%
  12159.  
  12160. **********
  12161. END pikachu_dengekidama
  12162.  
  12163. BEGIN pikachu_kaminari
  12164. **********
  12165. Thunder (bolt)
  12166. Frame 1- 3: 6%(+1) 74b/60g (KO@ 490%) 270° 0.0-Hitlag Electric
  12167. Frame 4- 5: 8%(+1) 74b/60g (KO@ 291%) 70° Electric
  12168. Max Damage: 8%
  12169.  
  12170. Distant Thunder (bolt)
  12171. Frame 1-12: 13%(+1) 74b/70g (KO@ 158%) 70° 0.0-Hitlag Electric
  12172. Frame 13-24: 9%(+1) 74b/70g (KO@ 224%) 70° Electric
  12173. Frame 25-26: 5%(+1) 74b/60g (KO@ 423%) 70° Electric
  12174. Max Damage: 13%
  12175.  
  12176. **********
  12177. END pikachu_kaminari
  12178.  
  12179. BEGIN pikachu_vortex
  12180. **********
  12181. Final Smash
  12182. Frame 1- 2: 1%(+50) 70b/45g 55° 0.2-Hitlag Electric Unblockable
  12183. Max Damage: 1%
  12184.  
  12185. Final Smash
  12186. Frame 1- 2: 8%(+50) 45b/80g (KO@ 231%) 361° 0.7-Hitlag Electric Unblockable
  12187. Max Damage: 8%
  12188.  
  12189. Final Smash
  12190. Frame 12-13: 0%(+1) 20b/60g 361° Electric
  12191.  
  12192. **********
  12193. END pikachu_vortex
  12194.  
  12195. BEGIN pikmin
  12196. **********
  12197. Jab1
  12198. Frame 4- 4: 3% 80f/30w 80°
  12199. Frame 4- 5: 3% 80f/40w 361°
  12200. Frame 5- 5: 4% 80f/35w 80°
  12201. Max Damage: 4%
  12202. Enables transition to next jab state on real frame 6
  12203.  
  12204. Jab2
  12205. Frame 4- 5: 4% 40b/80g (KO@ 430%) 45°
  12206. Frame 4- 5: 3% 40b/80g (KO@ 518%) 45°
  12207. Max Damage: 8%
  12208. Enables transition to next jab state on real frame 6
  12209.  
  12210. Dash Attack
  12211. Frame 8-10: 7%(+1) 50b/50g (KO@ 475%) 68°
  12212. Frame 11-14: 4%(+1) 90b/50g (KO@ 503%) 75°
  12213. Max Damage: 7%
  12214.  
  12215. F-tilt (normal)
  12216. Frame 15-15: 11% 35b/97g (KO@ 151%) 361°
  12217. Max Damage: 11%
  12218.  
  12219. U-tilt
  12220. Frame 6- 6: [0.6%]x6 100f/50w 120°
  12221. Frame 6- 6: [0.6%]x6 100f/20w 92°
  12222. Frame 18-18: 4% 50b/120g (KO@ 273%) 90° Aerial-Target-Only
  12223. Max Damage: 7.6%
  12224.  
  12225. D-tilt
  12226. Frame 6-12: 6% 30b/115g (KO@ 247%) 80° 0.4-Trip
  12227. Max Damage: 6%
  12228.  
  12229. F-smash (normal)
  12230. Smash charge window on real frame 7
  12231. Enables transition to F-smash2 on real frame 11
  12232.  
  12233. U-smash
  12234. Smash charge window on real frame 5
  12235. Enables state transition on real frame 12
  12236.  
  12237. D-smash
  12238. Smash charge window on real frame 7
  12239. Enables state transition on real frame 10
  12240.  
  12241. Nair
  12242. Frame 7- 8: [1.5%]x4 100f/7w 270°
  12243. Frame 7- 8: [1.5%]x4 30b/80g (KO@ 837%) 130°
  12244. Frame 7- 8: [1.5%]x4 40b/30g 90°
  12245. Frame 7- 8: [1.5%]x4 30b/30g 130°
  12246. Frame 23-24: 2% 50b/150g (KO@ 346%) 70°
  12247. Max Damage: 8%
  12248. Enables transition to Nair landing state (landing lag) on real frame 3
  12249. Cancels transition to Nair landing state (landing lag) on real frame 34
  12250.  
  12251. Fair
  12252. Enables transition to Fair landing state (landing lag) on real frame 6
  12253. Cancels transition to Fair landing state (landing lag) on real frame 31
  12254.  
  12255. Bair
  12256. Enables transition to Bair landing state (landing lag) on real frame 6
  12257. Cancels transition to Bair landing state (landing lag) on real frame 36
  12258.  
  12259. Uair
  12260. Enables transition to Uair landing state (landing lag) on real frame 6
  12261. Cancels transition to Uair landing state (landing lag) on real frame 30
  12262.  
  12263. Dair
  12264. Enables transition to Dair landing state (landing lag) on real frame 6
  12265. Cancels transition to Dair landing state (landing lag) on real frame 30
  12266.  
  12267. unknown substate 0x20e
  12268. Article generated on real frame 1
  12269.  
  12270. unknown substate 0x20f
  12271. Article generated on real frame 26
  12272.  
  12273. unknown substate 0x210
  12274. Article generated on real frame 7
  12275.  
  12276. unknown substate 0x21a
  12277. Enables state transition on real frame 9
  12278.  
  12279. unknown substate 0x21b
  12280. Enables state transition on real frame 9
  12281.  
  12282. unknown substate 0x21c
  12283. Enables state transition on real frame 9
  12284.  
  12285. unknown substate 0x21e
  12286. Enables state transition on real frame 9
  12287.  
  12288. unknown substate 0x21f
  12289. Enables state transition on real frame 9
  12290.  
  12291. unknown substate 0x220
  12292. Enables state transition on real frame 9
  12293.  
  12294. unknown substate 0x223
  12295. Frame 3- 4: 0% 100f/70w 50° 2.0-SDI
  12296.  
  12297. unknown substate 0x227
  12298. Frame 4- 5: 0% 100f/70w 50° 2.0-SDI
  12299.  
  12300. unknown substate 0x22b
  12301. Frame 1- 2: 0% 100f/70w 50° 2.0-SDI
  12302.  
  12303. unknown substate 0x24b
  12304. Frame 1- 9: [0%]x2 100f/70w 50° 2.0-SDI
  12305.  
  12306. Pikmin Order (ground)
  12307. Begins super armor on real frame 6
  12308. Enables state transition on real frame 12
  12309. Ends super armor on real frame 13
  12310.  
  12311. Order Tackle
  12312. Begins super armor on real frame 7
  12313. Enables state transition on real frame 15
  12314. Ends super armor on real frame 17
  12315.  
  12316. Dizzy Whistle
  12317. Frame 22-26: 0.1% 110f/1w 160° 0.0-Hitlag
  12318. Frame 28-29: 1% 0b/0g 60° 0.0-Hitlag Cape
  12319. Max Damage: 1.1%
  12320. Enables state transition on real frame 30
  12321.  
  12322. Pikmin Order (aerial)
  12323. Begins super armor on real frame 6
  12324. Enables state transition on real frame 12
  12325. Ends super armor on real frame 13
  12326.  
  12327. **********
  12328. END pikmin
  12329.  
  12330. BEGIN pikmin_dolfin
  12331. **********
  12332. unknown substate 0x2
  12333. Frame 36-37: 10%(+1) 100f/1500w 270° Bury Ground-Target-Only Unblockable
  12334. Frame 36-37: 10%(+1) 100f/100w 90° Aerial-Target-Only Unblockable
  12335. Max Damage: 10%
  12336.  
  12337. unknown substate 0x3
  12338. Frame 1- 2: 10%(+1) 100f/1w 250° Fire Unblockable
  12339. Frame 1- 2: 10%(+1) 80b/100g (KO@ 192%) 250° Unblockable
  12340. Max Damage: 10%
  12341.  
  12342. unknown substate 0x4
  12343. Frame 1- 2: 10%(+1) 70b/105g (KO@ 184%) 280° Unblockable
  12344. Max Damage: 10%
  12345.  
  12346. unknown substate 0x6
  12347. Frame 1- 2: 12%(+1) 65b/140g (KO@ 70%) 361° Fire Unblockable
  12348. Frame 1- 2: 10%(+1) 85b/125g (KO@ 78%) 361° Fire Unblockable
  12349. Max Damage: 12%
  12350.  
  12351. **********
  12352. END pikmin_dolfin
  12353.  
  12354. BEGIN pikmin_pikmin
  12355. **********
  12356. unknown substate 0x16
  12357. Frame 1- 4: 17.4% 30b/92g (KO@ 101%) 361° Fire
  12358. Frame 5-10: 12% 30b/92g (KO@ 152%) 361° Fire
  12359. Frame 11-19: 7.2% 30b/92g (KO@ 243%) 361° Fire
  12360. Max Damage: 17.4%
  12361.  
  12362. unknown substate 0x19
  12363. Frame 1- 1: 12% 50b/79g (KO@ 171%) 94° Fire
  12364. Frame 1- 4: 15.6% 50b/86g (KO@ 118%) 83° Fire
  12365. Frame 5-10: 13.2% 50b/82g (KO@ 170%) 60° Fire
  12366. Max Damage: 15.6%
  12367.  
  12368. unknown substate 0x1d
  12369. Frame 1- 3: 13.2%(+1) 30b/89g (KO@ 130%) 28° 0.2-Trip Fire
  12370. Frame 4- 8: 10.8%(+1) 22b/89g (KO@ 169%) 28° 0.2-Trip Fire
  12371. Max Damage: 13.2%
  12372.  
  12373. unknown substate 0x1e
  12374. Frame 6- 8: 10.2% 32b/82g (KO@ 199%) 361° Fire
  12375. Max Damage: 10.2%
  12376.  
  12377. unknown substate 0x1f
  12378. Frame 9-12: 12.96%(+1) 30b/90g (KO@ 144%) 40° Fire
  12379. Max Damage: 12.96%
  12380.  
  12381. unknown substate 0x20
  12382. Frame 7-14: 10.8% 50b/84g (KO@ 178%) 95° Fire
  12383. Max Damage: 10.8%
  12384.  
  12385. unknown substate 0x21
  12386. Frame 8- 8: 10.8% 10b/91g (KO@ 271%) 270° Fire Aerial-Target-Only
  12387. Frame 8-14: 10.8% 30b/91g (KO@ 190%) 50° Fire
  12388. Max Damage: 10.8%
  12389.  
  12390. unknown substate 0x29
  12391. Frame 10-11: 2% 60b/50g (KO@ 849%) 361° Fire
  12392. Max Damage: 2%
  12393.  
  12394. unknown substate 0x2e
  12395. Frame 22-29: 1% 50b/200g (KO@ 333%) 90° Fire
  12396. Max Damage: 1%
  12397.  
  12398. unknown substate 0x32
  12399. Frame 2- 4: 8%(+1) 60b/70g (KO@ 234%) 40° 1.5-Hitlag Fire
  12400. Max Damage: 8%
  12401.  
  12402. unknown substate 0x40
  12403. Frame 1- 0: 7.8% 40b/92g (KO@ 211%) 361° Fire
  12404. Max Damage: 7.8%
  12405.  
  12406. unknown substate 0x41
  12407. Frame 1-119: 9% 40b/100g (KO@ 171%) 361° Fire
  12408. Max Damage: 9%
  12409.  
  12410. unknown substate 0x42
  12411. Frame 1-119: 5%(+1) 40b/40g (KO@ 706%) 361° 0.9-Hitlag Fire
  12412. Max Damage: 5%
  12413.  
  12414. unknown substate 0x44
  12415. Frame 17-18: 1.1% 0b/0g 361° Fire
  12416. Max Damage: 1.1%
  12417.  
  12418. unknown substate 0x45
  12419. Frame 13-13: 1% 0b/0g 361° Fire
  12420. Max Damage: 1%
  12421.  
  12422. unknown substate 0x6d
  12423. Frame 4- 9: 1%(+1) 40b/30g 60° Fire
  12424. Max Damage: 1%
  12425.  
  12426. unknown substate 0x71
  12427. Frame 1- 2: 3%(+1) 40b/40g (KO@ 992%) 361° Fire
  12428. Max Damage: 3%
  12429.  
  12430. **********
  12431. END pikmin_pikmin
  12432.  
  12433. BEGIN pit
  12434. **********
  12435. Jab1
  12436. Frame 5- 6: 2% 38b/30g 55° Slash
  12437. Frame 5- 6: 2% 38b/30g 90° Slash
  12438. Max Damage: 2%
  12439. Enables transition to next jab state on real frame 11
  12440.  
  12441. Jab2
  12442. Frame 5- 6: 2% 30b/30g 60° Slash
  12443. Frame 5- 6: 2% 30b/30g 90° Slash
  12444. Frame 5- 6: 2% 30b/30g 120° Slash
  12445. Max Damage: 4%
  12446. Enables transition to next jab state on real frame 11
  12447.  
  12448. Jab3
  12449. Frame 3- 4: 5% 60b/100g (KO@ 279%) 70° 1.5-Hitlag Slash
  12450. Max Damage: 9%
  12451.  
  12452. Repeating Jab End
  12453. Frame 5- 5: 2% 45b/170g (KO@ 276%) 361° 3.0-Hitlag Slash
  12454. Max Damage: 2%
  12455.  
  12456. Dash Attack
  12457. Frame 7- 9: 11% 80b/50g (KO@ 276%) 60° Slash
  12458. Max Damage: 11%
  12459.  
  12460. F-tilt (normal)
  12461. Frame 10-14: 10% 40b/100g (KO@ 155%) 361° 1.2-Hitlag Slash
  12462. Frame 10-14: 7% 40b/100g (KO@ 213%) 361° Slash
  12463. Max Damage: 10%
  12464.  
  12465. U-tilt
  12466. Frame 6- 6: 2% 100f/110w 100°
  12467. Frame 8-10: 3% 100f/80w 90° 1.2-Hitlag
  12468. Frame 8-10: 3% 100f/60w 365° 1.2-Hitlag
  12469. Frame 15-16: 5% 50b/120g (KO@ 231%) 83° 1.2-Hitlag
  12470. Max Damage: 10%
  12471.  
  12472. D-tilt
  12473. Frame 6- 7: 6% 70b/50g (KO@ 473%) 55° 0.2-Trip Slash
  12474. Max Damage: 6%
  12475.  
  12476. F-smash (normal)
  12477. Frame 10-10: 5% 100f/53w 35° Slash Ground-Target-Only
  12478. Frame 10-10: 5% 100f/43w 70° Slash Ground-Target-Only
  12479. Frame 10-10: 5% 100f/15w 0° Slash Aerial-Target-Only
  12480. Frame 10-10: 5% 100f/5w 70° Slash Aerial-Target-Only
  12481. Frame 21-21: 10% 42b/122g (KO@ 118%) 361° Slash
  12482. Max Damage: 15%
  12483. Smash charge window on real frame 2
  12484.  
  12485. U-smash
  12486. Frame 6- 6: 3% 100f/33w 105° Slash Ground-Target-Only
  12487. Frame 6- 6: 3% 100f/33w 365° Slash Aerial-Target-Only
  12488. Frame 6- 6: 3% 100f/20w 365° Slash
  12489. Frame 7- 7: 3% 100f/140w 110° Slash
  12490. Frame 10-10: 2% 100f/50w 120° Slash
  12491. Frame 10-10: 2% 100f/20w 98° Slash
  12492. Frame 18-18: 8% 66b/102g (KO@ 163%) 89° 1.2-Hitlag 0.0-SDI Slash
  12493. Max Damage: 13%
  12494. Smash charge window on real frame 2
  12495.  
  12496. D-smash
  12497. Frame 5- 6: 12% 35b/93g (KO@ 173%) 55° 0.3-Trip Slash
  12498. Frame 5- 6: 10% 35b/93g (KO@ 205%) 55° 0.3-Trip Slash
  12499. Frame 18-20: 12% 25b/93g (KO@ 132%) 30° 0.3-Trip Slash
  12500. Frame 18-20: 10% 25b/93g (KO@ 160%) 30° 0.3-Trip Slash
  12501. Max Damage: 24%
  12502. Smash charge window on real frame 2
  12503.  
  12504. Nair
  12505. Frame 4- 4: [0.7%]x7 100f/70w 65° 0.8-SDI Slash
  12506. Frame 4- 4: [0.7%]x7 100f/70w 125° 0.8-SDI Slash
  12507. Frame 4- 4: [0.7%]x7 100f/20w 25° 0.8-SDI Slash
  12508. Frame 4- 4: [0.7%]x7 100f/20w 160° 0.8-SDI Slash
  12509. Frame 25-25: 4% 60b/100g (KO@ 273%) 361° 1.8-Hitlag Slash
  12510. Max Damage: 8.9%
  12511. Enables transition to Nair landing state (landing lag) on real frame 4
  12512. Cancels transition to Nair landing state (landing lag) on real frame 30
  12513.  
  12514. Fair
  12515. Frame 11-12: [1.5%]x2 20b/48g 366° Slash
  12516. Frame 18-19: 4% 20b/180g (KO@ 201%) 361° 2.2-Hitlag Slash
  12517. Max Damage: 7%
  12518. Enables transition to Fair landing state (landing lag) on real frame 1
  12519. Cancels transition to Fair landing state (landing lag) on real frame 28
  12520.  
  12521. Bair
  12522. Frame 10-12: 12% 30b/96g (KO@ 155%) 46° Pierce
  12523. Frame 10-12: 8% 30b/96g (KO@ 249%) 66° Pierce
  12524. Max Damage: 12%
  12525. Enables transition to Bair landing state (landing lag) on real frame 1
  12526. Cancels transition to Bair landing state (landing lag) on real frame 28
  12527.  
  12528. Uair
  12529. Frame 12-13: [2%]x4 100f/80w 90° 0.7-SDI Slash
  12530. Frame 12-13: [2%]x4 100f/60w 165° 0.7-SDI Slash
  12531. Frame 12-13: [2%]x4 100f/20w 270° 0.7-SDI Slash
  12532. Frame 24-25: 2% 5b/270g (KO@ 246%) 68° 2.0-Hitlag Slash
  12533. Max Damage: 10%
  12534. Enables transition to Uair landing state (landing lag) on real frame 5
  12535. Cancels transition to Uair landing state (landing lag) on real frame 37
  12536.  
  12537. Dair
  12538. Frame 10-10: 10% 0b/80g (KO@ 347%) 270° Slash
  12539. Frame 10-12: 10% 40b/80g (KO@ 243%) 60° Slash
  12540. Frame 11-12: 10% 50b/80g (KO@ 203%) 80° Slash
  12541. Frame 11-12: 10% 40b/80g (KO@ 227%) 70° Slash
  12542. Max Damage: 10%
  12543. Enables transition to Dair landing state (landing lag) on real frame 7
  12544. Cancels transition to Dair landing state (landing lag) on real frame 36
  12545.  
  12546. Grab
  12547. Frame 6- 7: Grab
  12548. Enables state transition on real frame 8
  12549.  
  12550. Dash Grab
  12551. Frame 8- 9: Grab
  12552. Enables state transition on real frame 10
  12553.  
  12554. Pivot Grab
  12555. Frame 9-10: Grab
  12556. Enables state transition on real frame 11
  12557.  
  12558. Pummel
  12559. Frame 2- 2: 2% 100f/30w 361°
  12560. Max Damage: 2%
  12561. Enables state transition on real frame 16
  12562.  
  12563. F-throw
  12564. Frame 1-11: 4% 50b/150g (KO@ 210%) 45°
  12565. Frame 12-13: 6% 10b/100g (KO@ 291%) 361° Slash
  12566. Max Damage: 10%
  12567.  
  12568. B-throw
  12569. Frame 1-23: 8% 65b/60g (KO@ 280%) 45°
  12570. Max Damage: 8%
  12571.  
  12572. U-throw
  12573. Frame 1-12: 7% 70b/72g (KO@ 262%) 90°
  12574. Frame 13-14: 4% 30b/100g (KO@ 342%) 361°
  12575. Max Damage: 11%
  12576.  
  12577. D-throw
  12578. Frame 1-12: 4% 80b/60g (KO@ 472%) 70°
  12579. Frame 13-14: 2% 80b/40g (KO@ 881%) 361° Slash
  12580. Max Damage: 6%
  12581.  
  12582. unknown substate 0x210
  12583. Article generated on real frame 7
  12584.  
  12585. unknown substate 0x211
  12586. Article generated on real frame 7
  12587.  
  12588. unknown substate 0x212
  12589. Article generated on real frame 6
  12590.  
  12591. unknown substate 0x250
  12592. Frame 16-35: 0% 0b/0g 361° Push Unblockable
  12593. Begins super armor on real frame 11
  12594. Ends super armor on real frame 27
  12595.  
  12596. unknown substate 0x251
  12597. Frame 25-40: 0% 0b/0g 361° Push Unblockable
  12598. Begins super armor on real frame 7
  12599. Ends super armor on real frame 41
  12600.  
  12601. unknown substate 0x252
  12602. Frame 33-46: 0% 0b/0g 361° Push Unblockable
  12603. Begins super armor on real frame 26
  12604. Ends super armor on real frame 41
  12605.  
  12606. unknown substate 0x254
  12607. Frame 2- 4: 11%(+10) 100b/60g (KO@ 160%) 80° 2.0-Hitlag
  12608. Max Damage: 11%
  12609.  
  12610. unknown substate 0x255
  12611. Frame 7- 8: 13%(+10) 100b/60g (KO@ 135%) 80° 2.0-Hitlag
  12612. Max Damage: 13%
  12613. Begins super armor on real frame 1
  12614. Ends super armor on real frame 9
  12615.  
  12616. unknown substate 0x256
  12617. Frame 1- 4: 9%(+4) 90b/60g (KO@ 217%) 50° 1.5-Hitlag
  12618. Max Damage: 9%
  12619.  
  12620. unknown substate 0x258
  12621. Frame 19-35: 0% 0b/0g 361° Push Unblockable
  12622. Begins super armor on real frame 11
  12623. Ends super armor on real frame 27
  12624.  
  12625. unknown substate 0x259
  12626. Frame 25-40: 0% 0b/0g 361° Push Unblockable
  12627. Begins super armor on real frame 7
  12628. Ends super armor on real frame 41
  12629.  
  12630. unknown substate 0x25a
  12631. Frame 36-46: 0% 0b/0g 361° Push Unblockable
  12632. Begins super armor on real frame 26
  12633. Ends super armor on real frame 41
  12634.  
  12635. unknown substate 0x25c
  12636. Frame 2- 5: 9%(+10) 90b/60g (KO@ 215%) 80° 2.0-Hitlag
  12637. Max Damage: 9%
  12638.  
  12639. unknown substate 0x25d
  12640. Frame 7- 9: 11%(+10) 90b/60g (KO@ 179%) 80° 2.0-Hitlag
  12641. Max Damage: 11%
  12642. Begins super armor on real frame 1
  12643. Ends super armor on real frame 10
  12644.  
  12645. unknown substate 0x25e
  12646. Frame 2- 4: 7%(+4) 80b/60g (KO@ 296%) 50° 1.2-Hitlag
  12647. Max Damage: 7%
  12648.  
  12649. unknown substate 0x264
  12650. Enables forward ledge grabs on real frame 12
  12651. Enables all ledge grabs on real frame 28
  12652.  
  12653. unknown substate 0x265
  12654. Frame 1- 1: 9% 60b/95g (KO@ 153%) 361° 1.5-Hitlag 1.2-SDI Magic
  12655. Frame 2- 9: 6% 50b/90g (KO@ 249%) 361° 1.3-Hitlag Magic
  12656. Max Damage: 9%
  12657. Enables forward ledge grabs on real frame 10
  12658. Enables all ledge grabs on real frame 22
  12659.  
  12660. unknown substate 0x266
  12661. Frame 5-13: 0% 85b/80g (KO@ 838%) 361° Ground-Target-Only
  12662. Frame 5-13: 0% 85b/70g (KO@ 959%) 361° Aerial-Target-Only
  12663. Frame 14-15: 0% 85b/85g (KO@ 788%) 40°
  12664. Enables forward ledge grabs on real frame 2
  12665. Enables all ledge grabs on real frame 4
  12666.  
  12667. unknown substate 0x271
  12668. Begins super armor on real frame 4
  12669.  
  12670. unknown substate 0x278
  12671. Frame 1- 2: 0% 100f/60w 50° Ground-Target-Only Unblockable
  12672. Frame 1- 2: 0% 100f/60w 50° Aerial-Target-Only Unblockable
  12673. Ends super armor on real frame 1
  12674.  
  12675. unknown substate 0x279
  12676. Frame 1- 4: 5% 70b/90g (KO@ 215%) 30° 2.0-Hitlag
  12677. Max Damage: 5%
  12678. Ends super armor on real frame 1
  12679.  
  12680. unknown substate 0x2d0
  12681. Enables state transition on real frame 13
  12682.  
  12683. **********
  12684. END pit
  12685.  
  12686. BEGIN pit_bowarrow
  12687. **********
  12688. unknown substate 0x4
  12689. Frame 1- 2: 1% 4b/88g 60° Pierce
  12690. Max Damage: 1%
  12691.  
  12692. unknown substate 0x5
  12693. Frame 1- 2: 5% 40b/80g (KO@ 429%) 60° Pierce
  12694. Max Damage: 5%
  12695.  
  12696. unknown substate 0x6
  12697. Frame 1- 2: 2% 13b/88g (KO@ 670%) 361° Pierce
  12698. Max Damage: 2%
  12699.  
  12700. **********
  12701. END pit_bowarrow
  12702.  
  12703. BEGIN pit_chargeshot
  12704. **********
  12705. unknown substate 0x1
  12706. Frame 1- 2: 12% 55b/85g (KO@ 166%) 55° Pierce Unblockable
  12707. Max Damage: 12%
  12708.  
  12709. **********
  12710. END pit_chargeshot
  12711.  
  12712. BEGIN pit_lightarrow
  12713. **********
  12714. unknown substate 0x1
  12715. Frame 1- 2: 4%(+5) 20b/80g (KO@ 520%) 75° Pierce
  12716. Max Damage: 4%
  12717.  
  12718. unknown substate 0x3
  12719. Frame 1- 2: 2%(+3) 20b/80g (KO@ 848%) 60° Pierce
  12720. Max Damage: 2%
  12721.  
  12722. unknown substate 0x5
  12723. Frame 1- 2: 2%(+4) 20b/85g (KO@ 798%) 60° Pierce
  12724. Max Damage: 2%
  12725.  
  12726. **********
  12727. END pit_lightarrow
  12728.  
  12729. BEGIN pit_lightpillar
  12730. **********
  12731. unknown substate 0x1
  12732. Frame 4-11: [15%]x2 30b/98g (KO@ 125%) 50° Fire Unblockable
  12733. Max Damage: 30%
  12734.  
  12735. **********
  12736. END pit_lightpillar
  12737.  
  12738. BEGIN pitb
  12739. **********
  12740. Jab1
  12741. Frame 5- 6: 2% 38b/30g 55° Slash
  12742. Frame 5- 6: 2% 38b/30g 90° Slash
  12743. Max Damage: 2%
  12744. Enables transition to next jab state on real frame 11
  12745.  
  12746. Jab2
  12747. Frame 5- 6: 2% 30b/30g 60° Slash
  12748. Frame 5- 6: 2% 30b/30g 90° Slash
  12749. Frame 5- 6: 2% 30b/30g 120° Slash
  12750. Max Damage: 4%
  12751. Enables transition to next jab state on real frame 11
  12752.  
  12753. Jab3
  12754. Frame 3- 4: 5% 60b/100g (KO@ 279%) 70° 1.5-Hitlag Slash
  12755. Max Damage: 9%
  12756.  
  12757. Repeating Jab End
  12758. Frame 5- 5: 2% 45b/170g (KO@ 276%) 361° 3.0-Hitlag Slash
  12759. Max Damage: 2%
  12760.  
  12761. Dash Attack
  12762. Frame 7- 9: 11% 80b/50g (KO@ 276%) 60° Slash
  12763. Max Damage: 11%
  12764.  
  12765. F-tilt (normal)
  12766. Frame 10-14: 10% 15b/100g (KO@ 184%) 361° 1.2-Hitlag Slash
  12767. Frame 10-14: 7% 15b/100g (KO@ 252%) 361° Slash
  12768. Max Damage: 10%
  12769.  
  12770. U-tilt
  12771. Frame 6- 6: 2% 100f/110w 100°
  12772. Frame 8-10: 3% 100f/80w 90° 1.2-Hitlag
  12773. Frame 8-10: 3% 100f/60w 365° 1.2-Hitlag
  12774. Frame 15-16: 5% 50b/120g (KO@ 231%) 83° 1.2-Hitlag
  12775. Max Damage: 10%
  12776.  
  12777. D-tilt
  12778. Frame 6- 7: 6% 70b/50g (KO@ 473%) 55° 0.2-Trip Slash
  12779. Max Damage: 6%
  12780.  
  12781. F-smash (normal)
  12782. Frame 10-10: 5% 100f/53w 35° Slash Ground-Target-Only
  12783. Frame 10-10: 5% 100f/43w 70° Slash Ground-Target-Only
  12784. Frame 10-10: 5% 100f/15w 0° Slash Aerial-Target-Only
  12785. Frame 10-10: 5% 100f/5w 70° Slash Aerial-Target-Only
  12786. Frame 21-21: 10% 42b/122g (KO@ 118%) 361° Slash
  12787. Max Damage: 15%
  12788. Smash charge window on real frame 2
  12789.  
  12790. U-smash
  12791. Frame 6- 6: 3% 100f/33w 105° Slash Ground-Target-Only
  12792. Frame 6- 6: 3% 100f/33w 365° Slash Aerial-Target-Only
  12793. Frame 6- 6: 3% 100f/20w 365° Slash
  12794. Frame 7- 7: 3% 100f/140w 110° Slash
  12795. Frame 10-10: 2% 100f/50w 120° Slash
  12796. Frame 10-10: 2% 100f/20w 98° Slash
  12797. Frame 18-18: 8% 66b/102g (KO@ 163%) 89° 1.2-Hitlag 0.0-SDI Slash
  12798. Max Damage: 13%
  12799. Smash charge window on real frame 2
  12800.  
  12801. D-smash
  12802. Frame 5- 6: 12% 35b/93g (KO@ 173%) 55° 0.3-Trip Slash
  12803. Frame 5- 6: 10% 35b/93g (KO@ 205%) 55° 0.3-Trip Slash
  12804. Frame 18-20: 12% 25b/93g (KO@ 132%) 30° 0.3-Trip Slash
  12805. Frame 18-20: 10% 25b/93g (KO@ 160%) 30° 0.3-Trip Slash
  12806. Max Damage: 24%
  12807. Smash charge window on real frame 2
  12808.  
  12809. Nair
  12810. Frame 4- 4: [0.7%]x7 100f/70w 65° 0.8-SDI Slash
  12811. Frame 4- 4: [0.7%]x7 100f/70w 125° 0.8-SDI Slash
  12812. Frame 4- 4: [0.7%]x7 100f/20w 25° 0.8-SDI Slash
  12813. Frame 4- 4: [0.7%]x7 100f/20w 160° 0.8-SDI Slash
  12814. Frame 25-25: 4% 60b/100g (KO@ 273%) 361° 1.8-Hitlag Slash
  12815. Max Damage: 8.9%
  12816. Enables transition to Nair landing state (landing lag) on real frame 4
  12817. Cancels transition to Nair landing state (landing lag) on real frame 30
  12818.  
  12819. Fair
  12820. Frame 11-12: [1.5%]x2 20b/48g 366° Slash
  12821. Frame 18-19: 4% 20b/180g (KO@ 201%) 361° 2.2-Hitlag Slash
  12822. Max Damage: 7%
  12823. Enables transition to Fair landing state (landing lag) on real frame 1
  12824. Cancels transition to Fair landing state (landing lag) on real frame 28
  12825.  
  12826. Bair
  12827. Frame 10-12: 12% 30b/96g (KO@ 155%) 46° Pierce
  12828. Frame 10-12: 8% 30b/96g (KO@ 249%) 66° Pierce
  12829. Max Damage: 12%
  12830. Enables transition to Bair landing state (landing lag) on real frame 1
  12831. Cancels transition to Bair landing state (landing lag) on real frame 28
  12832.  
  12833. Uair
  12834. Frame 12-13: [2%]x4 100f/80w 90° 0.7-SDI Slash
  12835. Frame 12-13: [2%]x4 100f/60w 165° 0.7-SDI Slash
  12836. Frame 12-13: [2%]x4 100f/20w 270° 0.7-SDI Slash
  12837. Frame 24-25: 2% 5b/270g (KO@ 246%) 68° 2.0-Hitlag Slash
  12838. Max Damage: 10%
  12839. Enables transition to Uair landing state (landing lag) on real frame 5
  12840. Cancels transition to Uair landing state (landing lag) on real frame 37
  12841.  
  12842. Dair
  12843. Frame 10-10: 10% 0b/80g (KO@ 347%) 270° Slash
  12844. Frame 10-12: 10% 40b/80g (KO@ 243%) 60° Slash
  12845. Frame 11-12: 10% 50b/80g (KO@ 203%) 80° Slash
  12846. Frame 11-12: 10% 40b/80g (KO@ 227%) 70° Slash
  12847. Max Damage: 10%
  12848. Enables transition to Dair landing state (landing lag) on real frame 7
  12849. Cancels transition to Dair landing state (landing lag) on real frame 36
  12850.  
  12851. Grab
  12852. Frame 6- 7: Grab
  12853. Enables state transition on real frame 8
  12854.  
  12855. Dash Grab
  12856. Frame 8- 9: Grab
  12857. Enables state transition on real frame 10
  12858.  
  12859. Pivot Grab
  12860. Frame 9-10: Grab
  12861. Enables state transition on real frame 11
  12862.  
  12863. Pummel
  12864. Frame 2- 2: 2% 100f/30w 361°
  12865. Max Damage: 2%
  12866. Enables state transition on real frame 16
  12867.  
  12868. F-throw
  12869. Frame 1-11: 4% 50b/150g (KO@ 210%) 45°
  12870. Frame 12-13: 6% 10b/100g (KO@ 291%) 361° Slash
  12871. Max Damage: 10%
  12872.  
  12873. B-throw
  12874. Frame 1-23: 8% 65b/60g (KO@ 280%) 45°
  12875. Max Damage: 8%
  12876.  
  12877. U-throw
  12878. Frame 1-12: 7% 70b/72g (KO@ 262%) 90°
  12879. Frame 13-14: 4% 30b/100g (KO@ 342%) 361°
  12880. Max Damage: 11%
  12881.  
  12882. D-throw
  12883. Frame 1-12: 4% 80b/60g (KO@ 472%) 70°
  12884. Frame 13-14: 2% 80b/40g (KO@ 881%) 361° Slash
  12885. Max Damage: 6%
  12886.  
  12887. unknown substate 0x210
  12888. Article generated on real frame 7
  12889.  
  12890. unknown substate 0x211
  12891. Article generated on real frame 7
  12892.  
  12893. unknown substate 0x212
  12894. Article generated on real frame 6
  12895.  
  12896. unknown substate 0x250
  12897. Frame 16-35: 0% 0b/0g 361° Push Unblockable
  12898. Begins super armor on real frame 11
  12899. Ends super armor on real frame 27
  12900.  
  12901. unknown substate 0x251
  12902. Frame 25-40: 0% 0b/0g 361° Push Unblockable
  12903. Begins super armor on real frame 7
  12904. Ends super armor on real frame 41
  12905.  
  12906. unknown substate 0x252
  12907. Frame 33-46: 0% 0b/0g 361° Push Unblockable
  12908. Begins super armor on real frame 26
  12909. Ends super armor on real frame 41
  12910.  
  12911. unknown substate 0x254
  12912. Frame 2- 4: 11.5%(+10) 100b/60g (KO@ 155%) 50° 1.5-Hitlag Electric
  12913. Max Damage: 11.5%
  12914.  
  12915. unknown substate 0x255
  12916. Frame 7- 8: 13.5%(+10) 100b/60g (KO@ 131%) 50° 1.5-Hitlag Electric
  12917. Max Damage: 13.5%
  12918. Begins super armor on real frame 1
  12919. Ends super armor on real frame 9
  12920.  
  12921. unknown substate 0x256
  12922. Frame 1- 4: 9.2%(+4) 90b/55g (KO@ 214%) 45° Electric
  12923. Max Damage: 9.2%
  12924.  
  12925. unknown substate 0x258
  12926. Frame 19-35: 0% 0b/0g 361° Push Unblockable
  12927. Begins super armor on real frame 11
  12928. Ends super armor on real frame 27
  12929.  
  12930. unknown substate 0x259
  12931. Frame 25-40: 0% 0b/0g 361° Push Unblockable
  12932. Begins super armor on real frame 7
  12933. Ends super armor on real frame 41
  12934.  
  12935. unknown substate 0x25a
  12936. Frame 36-46: 0% 0b/0g 361° Push Unblockable
  12937. Begins super armor on real frame 26
  12938. Ends super armor on real frame 41
  12939.  
  12940. unknown substate 0x25c
  12941. Frame 2- 5: 9.5%(+10) 90b/60g (KO@ 207%) 50° 1.5-Hitlag Electric
  12942. Max Damage: 9.5%
  12943.  
  12944. unknown substate 0x25d
  12945. Frame 7- 9: 11.5%(+10) 90b/60g (KO@ 173%) 50° 1.5-Hitlag Electric
  12946. Max Damage: 11.5%
  12947. Begins super armor on real frame 1
  12948. Ends super armor on real frame 10
  12949.  
  12950. unknown substate 0x25e
  12951. Frame 2- 4: 7.2%(+4) 85b/55g (KO@ 279%) 45° 0.8-Hitlag Electric
  12952. Max Damage: 7.2%
  12953.  
  12954. unknown substate 0x264
  12955. Enables forward ledge grabs on real frame 12
  12956. Enables all ledge grabs on real frame 28
  12957.  
  12958. unknown substate 0x265
  12959. Frame 1- 1: 9.5% 60b/95g (KO@ 145%) 361° 1.5-Hitlag 1.2-SDI Magic
  12960. Frame 2- 9: 6.5% 50b/90g (KO@ 233%) 361° 1.3-Hitlag Magic
  12961. Max Damage: 9.5%
  12962. Enables forward ledge grabs on real frame 10
  12963. Enables all ledge grabs on real frame 22
  12964.  
  12965. unknown substate 0x266
  12966. Frame 5-13: 0% 85b/80g (KO@ 838%) 361° Ground-Target-Only
  12967. Frame 5-13: 0% 85b/70g (KO@ 959%) 361° Aerial-Target-Only
  12968. Frame 14-15: 0% 85b/85g (KO@ 788%) 40°
  12969. Enables forward ledge grabs on real frame 2
  12970. Enables all ledge grabs on real frame 4
  12971.  
  12972. unknown substate 0x271
  12973. Begins super armor on real frame 4
  12974.  
  12975. unknown substate 0x278
  12976. Frame 1- 2: 0% 100f/60w 50° Ground-Target-Only Unblockable
  12977. Frame 1- 2: 0% 100f/60w 50° Aerial-Target-Only Unblockable
  12978. Ends super armor on real frame 1
  12979.  
  12980. unknown substate 0x279
  12981. Frame 1- 4: 5% 70b/90g (KO@ 215%) 30° 2.0-Hitlag
  12982. Max Damage: 5%
  12983. Ends super armor on real frame 1
  12984.  
  12985. unknown substate 0x2d0
  12986. Frame 31-39: 1% 100f/80w 80° Stun Unblockable
  12987. Frame 49-50: 39% 50b/100g (KO@ 4%) 361°
  12988. Max Damage: 40%
  12989.  
  12990. **********
  12991. END pitb
  12992.  
  12993. BEGIN pitb_bowarrow
  12994. **********
  12995. unknown substate 0x4
  12996. Frame 1- 2: 3.3% 4b/88g (KO@ 628%) 60° Pierce
  12997. Max Damage: 3.3%
  12998.  
  12999. unknown substate 0x5
  13000. Frame 1- 2: 5% 40b/80g (KO@ 429%) 60° Pierce
  13001. Max Damage: 5%
  13002.  
  13003. unknown substate 0x6
  13004. Frame 1- 2: 2% 13b/88g (KO@ 670%) 361° Pierce
  13005. Max Damage: 2%
  13006.  
  13007. **********
  13008. END pitb_bowarrow
  13009.  
  13010. BEGIN purin
  13011. **********
  13012. Jab1
  13013. Frame 5- 6: 3% 12b/50g 60°
  13014. Frame 5- 6: 3% 12b/50g 78°
  13015. Max Damage: 3%
  13016. Enables transition to next jab state on real frame 8
  13017.  
  13018. Jab2
  13019. Frame 5- 6: 3% 22b/50g 55°
  13020. Frame 5- 6: 3% 22b/50g 65°
  13021. Max Damage: 6%
  13022.  
  13023. Dash Attack
  13024. Frame 5- 9: 12% 16b/100g (KO@ 153%) 361°
  13025. Frame 10-20: 8% 8b/100g (KO@ 235%) 361°
  13026. Max Damage: 12%
  13027.  
  13028. F-tilt (normal)
  13029. Frame 7-10: 10% 8b/100g (KO@ 193%) 361°
  13030. Max Damage: 10%
  13031.  
  13032. U-tilt
  13033. Frame 9-10: 9% 40b/120g (KO@ 155%) 96°
  13034. Frame 11-13: 8% 40b/120g (KO@ 172%) 88°
  13035. Max Damage: 9%
  13036.  
  13037. D-tilt
  13038. Frame 10-12: 10% 50b/55g (KO@ 229%) 20° 0.35-Trip
  13039. Max Damage: 10%
  13040.  
  13041. F-smash (normal)
  13042. Frame 16-19: 15% 10b/115g (KO@ 108%) 361°
  13043. Frame 20-24: 12% 6b/85g (KO@ 195%) 361°
  13044. Max Damage: 15%
  13045. Smash charge window on real frame 5
  13046.  
  13047. U-smash
  13048. Frame 16-19: 14% 20b/105g (KO@ 132%) 87°
  13049. Frame 16-19: 12% 20b/105g (KO@ 154%) 87°
  13050. Max Damage: 14%
  13051. Smash charge window on real frame 9
  13052.  
  13053. D-smash
  13054. Frame 14-15: 11% 34b/69g (KO@ 201%) 0°
  13055. Max Damage: 11%
  13056. Smash charge window on real frame 5
  13057. Begins partial invincibility on real frame 14
  13058. Begins partial invincibility on real frame 14
  13059. End partial invincibility on real frame 16
  13060.  
  13061. Nair
  13062. Frame 6- 7: 11% 30b/100g (KO@ 152%) 361°
  13063. Frame 8-30: 6% 50b/70g (KO@ 323%) 361°
  13064. Max Damage: 11%
  13065. Enables transition to Nair landing state (landing lag) on real frame 4
  13066. Cancels transition to Nair landing state (landing lag) on real frame 40
  13067.  
  13068. Fair
  13069. Frame 8- 9: 9% 30b/98g (KO@ 187%) 361°
  13070. Frame 10-20: 6% 30b/70g (KO@ 374%) 361°
  13071. Max Damage: 9%
  13072. Enables transition to Fair landing state (landing lag) on real frame 4
  13073. Cancels transition to Fair landing state (landing lag) on real frame 28
  13074.  
  13075. Bair
  13076. Frame 12-13: 13% 30b/120g (KO@ 106%) 42° 1.2-Hitlag
  13077. Frame 12-13: 13% 0b/120g (KO@ 130%) 42° 1.2-Hitlag
  13078. Max Damage: 13%
  13079. Enables transition to Bair landing state (landing lag) on real frame 4
  13080. Cancels transition to Bair landing state (landing lag) on real frame 28
  13081.  
  13082. Uair
  13083. Frame 9-21: 9% 30b/100g (KO@ 201%) 88°
  13084. Max Damage: 9%
  13085. Enables transition to Uair landing state (landing lag) on real frame 4
  13086. Cancels transition to Uair landing state (landing lag) on real frame 35
  13087.  
  13088. Dair
  13089. Frame 7- 8: [1.5%]x8 100f/30w 280° 0.8-Hitlag 0.8-SDI
  13090. Frame 7- 8: [1.5%]x8 10b/100g (KO@ 661%) 145° 0.8-Hitlag 0.8-SDI
  13091. Frame 31-32: 2% 30b/150g (KO@ 355%) 45° 2.2-Hitlag
  13092. Max Damage: 14%
  13093. Enables transition to Dair landing state (landing lag) on real frame 2
  13094. Cancels transition to Dair landing state (landing lag) on real frame 45
  13095.  
  13096. Grab
  13097. Frame 6- 7: Grab
  13098. Enables state transition on real frame 8
  13099.  
  13100. Dash Grab
  13101. Frame 8- 9: Grab
  13102. Enables state transition on real frame 10
  13103.  
  13104. Pivot Grab
  13105. Frame 9-10: Grab
  13106. Enables state transition on real frame 11
  13107.  
  13108. Pummel
  13109. Frame 10-11: 3.1% 100f/30w 361°
  13110. Max Damage: 3.1%
  13111. Enables state transition on real frame 21
  13112.  
  13113. F-throw
  13114. Frame 1- 9: 5% 100b/30g (KO@ 705%) 55°
  13115. Frame 10-11: 5%(+1) 40b/110g (KO@ 246%) 361°
  13116. Max Damage: 10%
  13117.  
  13118. B-throw
  13119. Frame 1- 2: 10% 90b/25g (KO@ 451%) 135°
  13120. Max Damage: 10%
  13121.  
  13122. U-throw
  13123. Frame 1- 2: 10% 110b/30g (KO@ 318%) 90°
  13124. Max Damage: 10%
  13125.  
  13126. D-throw
  13127. Frame 1-59: 6% 100b/45g (KO@ 367%) 80°
  13128. Frame 60-61: 4% 10b/130g (KO@ 298%) 40°
  13129. Max Damage: 10%
  13130.  
  13131. Rollout (ground)
  13132. Frame 1- 2: 7% 30b/92g (KO@ 230%) 30°
  13133. Max Damage: 7%
  13134.  
  13135. Relentless Rollout (ground)
  13136. Frame 1- 2: 7% 30b/92g (KO@ 230%) 30°
  13137. Max Damage: 7%
  13138.  
  13139. Raging Rollout (ground)
  13140. Frame 1- 2: 7% 30b/92g (KO@ 230%) 30° Unblockable
  13141. Max Damage: 7%
  13142.  
  13143. Rollout (aerial)
  13144. Frame 1- 2: 10% 30b/102g (KO@ 178%) 90°
  13145. Max Damage: 10%
  13146.  
  13147. Relentless Rollout (aerial)
  13148. Frame 1- 2: 10% 30b/102g (KO@ 178%) 90°
  13149. Max Damage: 10%
  13150.  
  13151. Raging Rollout (aerial)
  13152. Frame 1- 2: 10% 30b/102g (KO@ 178%) 90° Unblockable
  13153. Max Damage: 10%
  13154.  
  13155. Pound (ground)
  13156. Frame 13-28: 11%(+20) 52b/75g (KO@ 200%) 75° 0.4-Trip
  13157. Max Damage: 11%
  13158.  
  13159. Sideways Pound (ground)
  13160. Frame 18-25: 7%(+10) 50b/80g (KO@ 212%) 20° 0.4-Trip
  13161. Frame 18-25: 7%(+10) 30b/80g (KO@ 251%) 20° 0.4-Trip
  13162. Max Damage: 7%
  13163.  
  13164. Pound Blitz (ground)
  13165. Frame 25-40: [1%(+2)]x4 100f/22w 40°
  13166. Frame 41-41: 5%(+2) 60b/100g (KO@ 264%) 90°
  13167. Max Damage: 5%
  13168.  
  13169. Pound (aerial)
  13170. Frame 13-28: 11%(+20) 52b/75g (KO@ 200%) 75° 0.4-Trip
  13171. Max Damage: 11%
  13172. Enables forward ledge grabs on real frame 29
  13173. Enables all ledge grabs on real frame 41
  13174.  
  13175. Sideways Pound (aerial)
  13176. Frame 18-25: 7% 50b/80g (KO@ 212%) 20° 0.4-Trip
  13177. Frame 18-25: 7% 30b/80g (KO@ 251%) 20° 0.4-Trip
  13178. Max Damage: 7%
  13179. Enables forward ledge grabs on real frame 38
  13180. Enables all ledge grabs on real frame 55
  13181.  
  13182. Pound Blitz (aerial)
  13183. Frame 25-40: [1%(+2)]x4 100f/22w 40°
  13184. Frame 41-41: 5%(+2) 60b/100g (KO@ 264%) 90°
  13185. Max Damage: 5%
  13186. Enables forward ledge grabs on real frame 41
  13187. Enables all ledge grabs on real frame 57
  13188.  
  13189. Hyper Voice (ground)
  13190. Frame 35-39: 4% 60b/110g (KO@ 252%) 361°
  13191. Frame 147-152: 6% 75b/110g (KO@ 154%) 361°
  13192. Max Damage: 14%
  13193.  
  13194. Spinphony (ground)
  13195. Frame 57-59: 0.5% 1f/1w 270° 0.0-Hitlag
  13196. Frame 59-59: 0.5% 0b/0g 110° Cape
  13197. Frame 123-125: 0.5% 1f/1w 270° 0.0-Hitlag
  13198. Frame 125-125: 0.5% 0b/0g 110° Cape
  13199. Frame 197-203: 1% 1f/1w 270° 0.0-Hitlag
  13200. Frame 198-203: 1% 0b/0g 110° Cape
  13201. Max Damage: 2%
  13202.  
  13203. Hyper Voice (aerial)
  13204. Frame 35-39: 4% 60b/110g (KO@ 252%) 361°
  13205. Frame 147-152: 5% 75b/110g (KO@ 179%) 361°
  13206. Max Damage: 13%
  13207.  
  13208. Rest
  13209. Frame 2- 4: 20% 100b/66g (KO@ 70%) 88° Flower
  13210. Max Damage: 20%
  13211.  
  13212. Leaping Rest
  13213. Frame 2- 2: 15% 80b/65g (KO@ 130%) 88° Flower
  13214. Frame 3-54: 10% 50b/100g (KO@ 163%) 75°
  13215. Max Damage: 15%
  13216.  
  13217. Wakie Wakie
  13218. Frame 2-93: [0%]x19 100f/10w 361°
  13219. Frame 94-97: 15% 70b/100g (KO@ 76%) 361° Fire
  13220. Max Damage: 15%
  13221.  
  13222. Final Smash Initial
  13223. Frame 41-52: [0%]x6 100f/40w 0° 0.0-Hitlag 0.0-SDI Unblockable
  13224.  
  13225. Final Smash Finisher
  13226. Frame 10-14: 17% 60b/100g (KO@ 63%) 0° Unblockable
  13227. Max Damage: 17%
  13228.  
  13229. **********
  13230. END purin
  13231.  
  13232. BEGIN reflet
  13233. **********
  13234. Jab1
  13235. Frame 4- 7: 3% 30b/30g 60° Slash
  13236. Frame 4- 7: 3% 30b/30g 75° Slash
  13237. Frame 4- 7: 3% 30b/30g 361° Slash
  13238. Max Damage: 3%
  13239. Enables transition to next jab state on real frame 14
  13240.  
  13241. Jab2
  13242. Frame 4- 8: 3% 50b/24g 70° Slash
  13243. Frame 4- 8: 3% 50b/24g 80° Slash
  13244. Frame 4- 8: 3% 50b/24g 92° Slash
  13245. Max Damage: 6%
  13246. Enables transition to next jab state on real frame 14
  13247.  
  13248. Jab3
  13249. Frame 10-11: 5% 70b/124g (KO@ 173%) 361° 1.6-Hitlag Fire
  13250. Max Damage: 11%
  13251.  
  13252. Repeating Jab End
  13253. Frame 8- 8: 3% 80b/160g (KO@ 203%) 74° 3.0-Hitlag Slash
  13254. Max Damage: 3%
  13255.  
  13256. Dash Attack
  13257. Frame 8-10: 10% 80b/66g (KO@ 181%) 45° 1.1-Hitlag Slash
  13258. Frame 11-18: 6% 80b/60g (KO@ 365%) 65° Slash
  13259. Max Damage: 10%
  13260.  
  13261. F-tilt (normal)
  13262. Frame 9-10: 7.5% 50b/70g (KO@ 269%) 361° Slash
  13263. Max Damage: 7.5%
  13264.  
  13265. U-tilt
  13266. Frame 6-13: 6% 70b/80g (KO@ 267%) 96° Slash
  13267. Frame 6-13: 6% 60b/80g (KO@ 289%) 96° Slash
  13268. Frame 6-13: 6% 50b/80g (KO@ 312%) 96° Slash
  13269. Max Damage: 6%
  13270.  
  13271. D-tilt
  13272. Frame 7- 8: 6% 40b/40g (KO@ 565%) 30° Slash
  13273. Max Damage: 6%
  13274.  
  13275. F-smash (normal)
  13276. Frame 16-15: 16% 50b/87g (KO@ 101%) 361° Electric
  13277. Frame 16-18: 9.6% 50b/87g (KO@ 172%) 361° Slash
  13278. Frame 19-18: 5% 60b/70g (KO@ 341%) 361° Electric
  13279. Max Damage: 16%
  13280. Smash charge window on real frame 7
  13281.  
  13282. U-smash
  13283. Frame 12-11: 15% 45b/84g (KO@ 132%) 92° Electric
  13284. Frame 12-12: 10% 70b/79g (KO@ 185%) 70° Electric
  13285. Frame 12-16: 9% 45b/84g (KO@ 236%) 55° Slash
  13286. Frame 17-16: 5% 60b/70g (KO@ 402%) 70° Electric
  13287. Max Damage: 15%
  13288. Smash charge window on real frame 6
  13289.  
  13290. D-smash
  13291. Frame 16-15: 15% 50b/95g (KO@ 120%) 55° Electric
  13292. Frame 16-17: 8% 50b/95g (KO@ 165%) 28° Slash
  13293. Frame 20-23: 12% 50b/100g (KO@ 111%) 45° 0.0-Hitlag Electric Ground-Target-Only
  13294. Frame 24-28: 8% 50b/80g (KO@ 220%) 45° 0.0-Hitlag Electric
  13295. Max Damage: 27%
  13296. Smash charge window on real frame 4
  13297.  
  13298. Nair
  13299. Frame 9-12: 7% 60b/55g (KO@ 304%) 30° Slash
  13300. Max Damage: 14%
  13301. Enables transition to Nair landing state (landing lag) on real frame 4
  13302. Cancels transition to Nair landing state (landing lag) on real frame 34
  13303.  
  13304. Fair
  13305. Frame 12-11: 11% 50b/100g (KO@ 157%) 55° Electric
  13306. Frame 12-15: 6.6% 50b/100g (KO@ 207%) 361° Slash
  13307. Frame 16-15: 5% 45b/80g (KO@ 402%) 65° Electric
  13308. Max Damage: 11%
  13309. Enables transition to Fair landing state (landing lag) on real frame 4
  13310. Cancels transition to Fair landing state (landing lag) on real frame 27
  13311.  
  13312. Bair
  13313. Frame 9- 8: 15% 40b/93g (KO@ 110%) 361° Electric
  13314. Frame 9-10: 9% 40b/93g (KO@ 184%) 361° Slash
  13315. Frame 11-10: 5% 45b/80g (KO@ 402%) 65° Electric
  13316. Max Damage: 15%
  13317. Enables transition to Bair landing state (landing lag) on real frame 1
  13318. Cancels transition to Bair landing state (landing lag) on real frame 32
  13319.  
  13320. Uair
  13321. Frame 10- 9: 13% 48b/90g (KO@ 139%) 95° Electric
  13322. Frame 10-13: 7.8% 48b/90g (KO@ 225%) 95° 0.7-Hitlag Slash
  13323. Frame 14-13: 5% 45b/80g (KO@ 402%) 65° Electric
  13324. Max Damage: 13%
  13325. Enables transition to Uair landing state (landing lag) on real frame 5
  13326. Cancels transition to Uair landing state (landing lag) on real frame 27
  13327.  
  13328. Dair
  13329. Frame 13-13: 10% 20b/100g (KO@ 252%) 270° 1.5-Hitlag Electric Aerial-Target-Only
  13330. Frame 13-16: 10% 20b/100g (KO@ 196%) 80° 1.5-Hitlag Electric Ground-Target-Only
  13331. Frame 14-13: 12% 55b/80g (KO@ 145%) 40° Electric
  13332. Frame 14-16: 7.2% 55b/80g (KO@ 233%) 361° 0.7-Hitlag Slash
  13333. Frame 17-16: 5% 45b/80g (KO@ 402%) 65° Electric
  13334. Max Damage: 12%
  13335. Enables transition to Dair landing state (landing lag) on real frame 2
  13336. Cancels transition to Dair landing state (landing lag) on real frame 48
  13337.  
  13338. Grab
  13339. Frame 7- 8: Grab
  13340. Enables state transition on real frame 9
  13341.  
  13342. Dash Grab
  13343. Frame 8- 9: Grab
  13344. Enables state transition on real frame 10
  13345.  
  13346. Pivot Grab
  13347. Frame 9-10: Grab
  13348. Enables state transition on real frame 11
  13349.  
  13350. Pummel
  13351. Frame 6- 6: 3% 100f/30w 361° Electric
  13352. Max Damage: 3%
  13353.  
  13354. F-throw
  13355. Frame 1- 2: 8% 82b/25g (KO@ 590%) 45°
  13356. Max Damage: 8%
  13357.  
  13358. B-throw
  13359. Frame 1- 2: 11% 85b/60g (KO@ 196%) 52°
  13360. Max Damage: 11%
  13361.  
  13362. U-throw
  13363. Frame 1- 2: 8% 100b/30g (KO@ 433%) 93°
  13364. Max Damage: 8%
  13365.  
  13366. D-throw
  13367. Frame 1- 2: 6% 80b/50g (KO@ 396%) 85°
  13368. Max Damage: 6%
  13369.  
  13370. unknown substate 0x214
  13371. Article generated on real frame 1
  13372.  
  13373. unknown substate 0x216
  13374. Article generated on real frame 1
  13375.  
  13376. unknown substate 0x218
  13377. Article generated on real frame 1
  13378.  
  13379. unknown substate 0x21a
  13380. Article generated on real frame 1
  13381.  
  13382. unknown substate 0x230
  13383. Article generated on real frame 1
  13384.  
  13385. unknown substate 0x231
  13386. Article generated on real frame 1
  13387.  
  13388. unknown substate 0x232
  13389. Article generated on real frame 1
  13390.  
  13391. unknown substate 0x25c
  13392. Article generated on real frame 8
  13393.  
  13394. unknown substate 0x25d
  13395. Article generated on real frame 11
  13396.  
  13397. unknown substate 0x25e
  13398. Article generated on real frame 10
  13399.  
  13400. Elwind (travel)
  13401. Article generated on real frame 17
  13402. Enables forward ledge grabs on real frame 17
  13403. Enables all ledge grabs on real frame 32
  13404.  
  13405. Soaring Elwind (travel)
  13406. Article generated on real frame 22
  13407. Enables forward ledge grabs on real frame 22
  13408. Enables all ledge grabs on real frame 37
  13409.  
  13410. Gliding Elwind (travel)
  13411. Article generated on real frame 17
  13412. Enables forward ledge grabs on real frame 17
  13413. Enables all ledge grabs on real frame 32
  13414.  
  13415. Nosferatu (grab)
  13416. Frame 16-17: Grab
  13417.  
  13418. Distant Nosferatu (grab)
  13419. Frame 29-30: Grab
  13420.  
  13421. Goetia (grab)
  13422. Frame 11-27: [0%]x5 20b/80g 367°
  13423. Frame 29-30: Grab
  13424.  
  13425. Nosferatu (auto-pummel)
  13426. Frame 7- 8: 0.8% 100f/100w 60° 0.0-Hitlag 0.0-SDI Darkness
  13427. Max Damage: 0.8%
  13428.  
  13429. Distant Nosferatu (auto-pummel)
  13430. Frame 7- 8: 0.6% 100f/100w 110° 0.0-Hitlag 0.0-SDI Darkness
  13431. Max Damage: 0.6%
  13432.  
  13433. Goetia (auto-pummel)
  13434. Frame 7- 8: 1% 100f/100w 60° 0.1-Hitlag 0.0-SDI
  13435. Max Damage: 1%
  13436.  
  13437. unknown substate 0x28c
  13438. Article generated on real frame 1
  13439.  
  13440. Final Smash
  13441. Frame 9- 9: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
  13442. Frame 46-46: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
  13443. Frame 58-58: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
  13444. Frame 104-104: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
  13445. Frame 118-118: 2% 100f/50w 90° 0.2-Hitlag Electric Unblockable
  13446. Frame 151-151: 2% 100f/50w 90° 0.2-Hitlag Fire Unblockable
  13447. Frame 170-170: 2% 100f/50w 90° 0.2-Hitlag Slash Unblockable
  13448. Frame 263-263: 14% 70b/162g (KO@ 53%) 268° 0.2-Hitlag Fire Unblockable
  13449. Max Damage: 40%
  13450.  
  13451. **********
  13452. END reflet
  13453.  
  13454. BEGIN reflet_chrom
  13455. **********
  13456. Final Smash
  13457. Frame 3- 5: 3% 50b/100g (KO@ 413%) 75° 0.0-SDI Slash Unblockable
  13458. Max Damage: 3%
  13459.  
  13460. Final Smash
  13461. Frame 1- 2: 2% 100f/50w 22° Stun Unblockable
  13462. Max Damage: 2%
  13463.  
  13464. **********
  13465. END reflet_chrom
  13466.  
  13467. BEGIN reflet_elwind
  13468. **********
  13469. Elwind (projectile 1)
  13470. Frame 1- 5: 7% 10b/100g (KO@ 366%) 255° Slash
  13471. Frame 6- 7: 5% 100b/30g (KO@ 636%) 80° Slash
  13472. Max Damage: 7%
  13473.  
  13474. Soaring Elwind (projectile 1)
  13475. Frame 1- 2: 5% 80b/30g (KO@ 772%) 80° Slash
  13476. Max Damage: 5%
  13477.  
  13478. Gliding Elwind (projectile 1)
  13479. Frame 1- 5: 7% 10b/100g (KO@ 366%) 255° Slash
  13480. Frame 6- 7: 5% 100b/30g (KO@ 636%) 80° Slash
  13481. Max Damage: 7%
  13482.  
  13483. Elwind (projectile 2)
  13484. Frame 1- 2: 5% 70b/80g (KO@ 336%) 125° Slash
  13485. Max Damage: 5%
  13486.  
  13487. Soaring Elwind (projectile 2)
  13488. Frame 1- 2: 5% 60b/70g (KO@ 414%) 125° Slash
  13489. Max Damage: 5%
  13490.  
  13491. Gliding Elwind (projectile 2)
  13492. Frame 1- 5: 5% 50b/80g (KO@ 485%) 260° 2.0-Hitlag Slash
  13493. Frame 6- 7: 4% 70b/80g (KO@ 394%) 55° Slash
  13494. Max Damage: 5%
  13495.  
  13496. **********
  13497. END reflet_elwind
  13498.  
  13499. BEGIN reflet_gigafire
  13500. **********
  13501. Arcfire (initial hit)
  13502. Frame 1- 2: 2% 55b/100g (KO@ 492%) 100° 0.8-SDI Fire
  13503. Max Damage: 2%
  13504.  
  13505. Arcfire+ (initial hit)
  13506. Frame 1- 2: 2% 55b/100g (KO@ 492%) 100° 0.8-SDI Fire
  13507. Max Damage: 2%
  13508.  
  13509. Firewall (initial hit)
  13510. Frame 1- 2: 0% 0b/0g 0° 0.8-SDI Fire Unblockable
  13511.  
  13512. Arcfire (on-hit)
  13513. Frame 1- 2: 1% 100f/22w 85° 0.5-Hitlag 0.8-SDI Fire
  13514. Max Damage: 1%
  13515.  
  13516. Arcfire+ (on-hit)
  13517. Frame 1- 4: 8% 50b/100g (KO@ 175%) 361° 0.5-Hitlag 0.8-SDI Fire
  13518. Max Damage: 8%
  13519.  
  13520. Firewall (on-hit)
  13521. Frame 1- 3: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag 0.8-SDI Fire
  13522. Frame 4- 7: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag Fire
  13523. Max Damage: 7%
  13524.  
  13525. Arcfire (repeating hits)
  13526. Frame 1- 2: 1% 100f/16w 78° 0.5-Hitlag 0.8-SDI Fire
  13527. Max Damage: 1%
  13528.  
  13529. Firewall (repeating hits)
  13530. Frame 1- 2: 7% 75b/70g (KO@ 300%) 60° 0.5-Hitlag 0.8-SDI Fire
  13531. Max Damage: 7%
  13532.  
  13533. Arcfire (removal--final hit)
  13534. Frame 1- 2: 4% 80b/115g (KO@ 243%) 70° 2.0-Hitlag 0.8-SDI Fire
  13535. Max Damage: 4%
  13536.  
  13537. **********
  13538. END reflet_gigafire
  13539.  
  13540. BEGIN reflet_thunder
  13541. **********
  13542. Thunder
  13543. Frame 1- 2: 3% 50b/20g 50° Electric
  13544. Max Damage: 3%
  13545.  
  13546. Thunder+
  13547. Frame 1- 2: 5% 50b/20g 50° 1.5-Hitlag Electric
  13548. Max Damage: 5%
  13549.  
  13550. Speed Thunder
  13551. Frame 1- 2: 2% 50b/15g 50° 0.8-Hitlag Electric
  13552. Max Damage: 2%
  13553.  
  13554. Elthunder
  13555. Frame 1- 2: 9% 30b/100g (KO@ 204%) 50° Electric
  13556. Max Damage: 9%
  13557.  
  13558. Elthunder+
  13559. Frame 1- 2: 11% 30b/100g (KO@ 169%) 50° 1.5-Hitlag Electric
  13560. Max Damage: 11%
  13561.  
  13562. Speed Elthunder
  13563. Frame 1- 2: 5% 30b/80g (KO@ 414%) 50° 0.8-Hitlag Electric
  13564. Max Damage: 5%
  13565.  
  13566. Arcthunder (initial hit)
  13567. Frame 1- 2: 3% 50b/75g (KO@ 567%) 70° Electric
  13568. Max Damage: 3%
  13569.  
  13570. Arcthunder+ (initial hit)
  13571. Frame 1- 2: 5% 50b/75g (KO@ 402%) 70° Electric
  13572. Max Damage: 5%
  13573.  
  13574. Speed Arcthunder (initial hit)
  13575. Frame 1- 2: 2.5% 50b/75g (KO@ 631%) 70° Electric
  13576. Max Damage: 2.5%
  13577.  
  13578. Arcthunder (on-hit X)
  13579. Frame 1-33: [1%]x6 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
  13580. Frame 1-33: [1%]x6 100f/16w 366° 0.4-Hitlag Electric
  13581. Frame 34-34: 1% 60b/280g (KO@ 217%) 50° 2.0-Hitlag 0.0-SDI Electric
  13582. Max Damage: 18%
  13583.  
  13584. Arcthunder+ (on-hit X)
  13585. Frame 1-33: [1.2%]x6 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
  13586. Frame 1-33: [1.2%]x6 100f/16w 366° 0.4-Hitlag Electric
  13587. Frame 34-34: 1.2% 60b/280g (KO@ 201%) 50° 2.0-Hitlag 0.0-SDI Electric
  13588. Max Damage: 21.6%
  13589.  
  13590. Speed Arcthunder (on-hit X)
  13591. Frame 1-21: [1%]x4 100f/20w 110° 0.4-Hitlag Electric Ground-Target-Only
  13592. Frame 1-21: [1%]x4 100f/16w 366° 0.4-Hitlag Electric
  13593. Frame 22-22: 1% 60b/230g (KO@ 269%) 50° 1.5-Hitlag 0.0-SDI Electric
  13594. Max Damage: 12%
  13595.  
  13596. Thoron (channeled, max 4-7 hits)
  13597. Frame 1- 2: 2.6% 50b/230g (KO@ 211%) 60° 0.5-SDI Electric
  13598. Max Damage: 2.6%
  13599.  
  13600. Thoron+ (channeled, max 6-9 hits)
  13601. Frame 1- 2: 3.5% 68b/230g (KO@ 155%) 60° 0.5-SDI Electric
  13602. Max Damage: 3.5%
  13603.  
  13604. Speed Thoron (channeled, max 1 hit)
  13605. Frame 1- 2: 10% 85b/70g (KO@ 192%) 55° 0.5-SDI Electric
  13606. Max Damage: 10%
  13607.  
  13608. **********
  13609. END reflet_thunder
  13610.  
  13611. BEGIN robot
  13612. **********
  13613. Jab1
  13614. Frame 3- 4: 3% 4b/70g (KO@ 771%) 100°
  13615. Max Damage: 3%
  13616. Enables transition to next jab state on real frame 10
  13617.  
  13618. Jab2
  13619. Frame 3- 4: 3% 40b/120g (KO@ 326%) 361°
  13620. Max Damage: 6%
  13621.  
  13622. Dash Attack
  13623. Frame 7- 8: 7% 70b/70g (KO@ 311%) 60°
  13624. Frame 7- 8: 7% 65b/70g (KO@ 323%) 60°
  13625. Max Damage: 7%
  13626.  
  13627. F-tilt (high)
  13628. Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
  13629. Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
  13630. Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
  13631. Max Damage: 8%
  13632.  
  13633. F-tilt (normal)
  13634. Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
  13635. Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
  13636. Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
  13637. Max Damage: 8%
  13638.  
  13639. F-tilt (low)
  13640. Frame 7- 9: 8% 30b/100g (KO@ 204%) 361°
  13641. Frame 7- 9: 6% 30b/100g (KO@ 259%) 361°
  13642. Frame 7- 9: 5% 30b/100g (KO@ 298%) 361°
  13643. Max Damage: 8%
  13644.  
  13645. U-tilt
  13646. Frame 4- 5: 3% 100f/60w 90°
  13647. Frame 4- 5: 3% 100f/50w 105°
  13648. Frame 6- 7: 6% 55b/80g (KO@ 300%) 90°
  13649. Frame 6- 7: 5% 55b/80g (KO@ 344%) 90°
  13650. Max Damage: 6%
  13651.  
  13652. D-tilt
  13653. Frame 3- 3: 5% 2b/100g (KO@ 355%) 361° 0.2-Trip
  13654. Max Damage: 5%
  13655.  
  13656. F-smash (high)
  13657. Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
  13658. Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
  13659. Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
  13660. Max Damage: 15%
  13661. Smash charge window on real frame 10
  13662.  
  13663. F-smash (normal)
  13664. Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
  13665. Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
  13666. Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
  13667. Max Damage: 15%
  13668. Smash charge window on real frame 10
  13669.  
  13670. F-smash (low)
  13671. Frame 16-17: 15% 32b/100g (KO@ 109%) 41° 0.5-Hitlag Electric
  13672. Frame 16-17: 11.5% 32b/100g (KO@ 145%) 41° 0.5-Hitlag Electric
  13673. Frame 16-17: 6% 32b/100g (KO@ 258%) 41° 0.5-Hitlag Electric
  13674. Max Damage: 15%
  13675. Smash charge window on real frame 10
  13676.  
  13677. U-smash
  13678. Frame 10-11: 3% 100f/135w 111° Ground-Target-Only
  13679. Frame 14-18: 14% 40b/98g (KO@ 122%) 80° Fire
  13680. Frame 14-18: 13% 40b/98g (KO@ 131%) 85° Fire
  13681. Max Damage: 17%
  13682. Smash charge window on real frame 8
  13683.  
  13684. D-smash
  13685. Frame 7-14: [2%]x4 40b/30g 170°
  13686. Frame 7-14: [1.5%]x4 40b/30g 170°
  13687. Frame 16-16: 5% 37b/160g (KO@ 155%) 33° 2.0-Hitlag
  13688. Max Damage: 13%
  13689. Smash charge window on real frame 2
  13690.  
  13691. Nair
  13692. Frame 18-32: 8% 50b/100g (KO@ 220%) 60° Fire
  13693. Frame 18-32: 6% 50b/98g (KO@ 266%) 70° Fire
  13694. Max Damage: 8%
  13695. Enables transition to Nair landing state (landing lag) on real frame 1
  13696. Cancels transition to Nair landing state (landing lag) on real frame 33
  13697.  
  13698. Fair
  13699. Frame 6- 7: 7% 30b/90g (KO@ 255%) 361°
  13700. Max Damage: 7%
  13701. Enables transition to Fair landing state (landing lag) on real frame 1
  13702. Cancels transition to Fair landing state (landing lag) on real frame 25
  13703.  
  13704. Bair
  13705. Frame 19-23: 12% 32b/100g (KO@ 131%) 35° 1.2-Hitlag Fire
  13706. Frame 19-23: 10% 32b/100g (KO@ 157%) 35° 1.2-Hitlag Fire
  13707. Frame 24-29: 6% 30b/100g (KO@ 248%) 35° 1.2-Hitlag Fire
  13708. Frame 24-29: 4.5% 30b/100g (KO@ 308%) 35° 1.2-Hitlag Fire
  13709. Max Damage: 12%
  13710. Enables transition to Bair landing state (landing lag) on real frame 1
  13711. Cancels transition to Bair landing state (landing lag) on real frame 46
  13712.  
  13713. Uair
  13714. Frame 26-26: 4% 45b/180g (KO@ 199%) 70° 2.0-Hitlag
  13715. Max Damage: 4%
  13716. Enables transition to Uair landing state (landing lag) on real frame 1
  13717. Cancels transition to Uair landing state (landing lag) on real frame 40
  13718.  
  13719. Dair
  13720. Frame 20-21: 12% 10b/100g (KO@ 175%) 80° Fire
  13721. Frame 20-21: 11% 30b/100g (KO@ 160%) 45° Fire Ground-Target-Only
  13722. Frame 20-26: 11% 20b/110g (KO@ 210%) 280° Fire Aerial-Target-Only
  13723. Frame 20-26: 6% 10b/100g (KO@ 295%) 361° Fire
  13724. Frame 22-26: 8% 30b/100g (KO@ 204%) 361° Fire Ground-Target-Only
  13725. Frame 22-26: 8% 30b/100g (KO@ 204%) 361° Fire
  13726. Max Damage: 12%
  13727. Enables transition to Dair landing state (landing lag) on real frame 1
  13728. Cancels transition to Dair landing state (landing lag) on real frame 45
  13729.  
  13730. Grab
  13731. Frame 7- 8: Grab
  13732. Enables state transition on real frame 9
  13733.  
  13734. Dash Grab
  13735. Frame 9-10: Grab
  13736. Enables state transition on real frame 11
  13737.  
  13738. Pivot Grab
  13739. Frame 11-12: Grab
  13740. Enables state transition on real frame 13
  13741.  
  13742. Pummel
  13743. Frame 2- 2: 2% 100f/40w 361°
  13744. Max Damage: 2%
  13745. Enables state transition on real frame 17
  13746.  
  13747. F-throw
  13748. Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
  13749. Max Damage: 8%
  13750.  
  13751. B-throw
  13752. Frame 1- 2: 10% 60b/65g (KO@ 221%) 45°
  13753. Max Damage: 10%
  13754.  
  13755. U-throw
  13756. Frame 1- 2: 12% 70b/72g (KO@ 163%) 80°
  13757. Max Damage: 12%
  13758. Enables state transition on real frame 6
  13759.  
  13760. D-throw
  13761. Frame 1- 2: 10% 110b/20g (KO@ 482%) 88°
  13762. Max Damage: 10%
  13763.  
  13764. unknown substate 0x20e
  13765. Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
  13766. Max Damage: 7%
  13767.  
  13768. unknown substate 0x20f
  13769. Frame 28-30: 7% 40b/95g (KO@ 224%) 361° Fire
  13770. Max Damage: 7%
  13771.  
  13772. unknown substate 0x210
  13773. Frame 31-33: 4% 30b/95g (KO@ 368%) 361° Fire
  13774. Max Damage: 4%
  13775.  
  13776. unknown substate 0x212
  13777. Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
  13778. Max Damage: 7%
  13779.  
  13780. unknown substate 0x213
  13781. Frame 25-27: 7% 40b/95g (KO@ 224%) 361° Fire
  13782. Max Damage: 7%
  13783.  
  13784. unknown substate 0x214
  13785. Frame 25-27: 4% 30b/95g (KO@ 368%) 361° Fire
  13786. Max Damage: 4%
  13787.  
  13788. unknown substate 0x21a
  13789. Frame 1- 2: 1% 20b/70g 120° 0.7-Hitlag
  13790. Frame 1-29: [1%]x10 20b/70g 145° 0.7-Hitlag
  13791. Frame 1-29: [1%]x10 20b/70g 361° 0.7-Hitlag
  13792. Frame 30-31: 0.7% 20b/70g 145° 0.7-Hitlag
  13793. Frame 30-31: 0.7% 20b/70g 361° 0.7-Hitlag
  13794. Max Damage: 30%
  13795.  
  13796. unknown substate 0x21b
  13797. Frame 1- 2: 2% 70b/100g (KO@ 385%) 361°
  13798. Max Damage: 2%
  13799.  
  13800. unknown substate 0x21c
  13801. Frame 1- 2: 2% 100f/5w 90° 0.8-Hitlag
  13802. Frame 1- 2: 2% 60b/100g (KO@ 534%) 120° 0.8-Hitlag
  13803. Max Damage: 2%
  13804.  
  13805. unknown substate 0x21e
  13806. Frame 7- 7: 3% 40b/210g (KO@ 193%) 45° 3.4-Hitlag
  13807. Max Damage: 3%
  13808.  
  13809. unknown substate 0x21f
  13810. Frame 7- 7: 4% 80b/100g (KO@ 248%) 45° 1.5-Hitlag
  13811. Max Damage: 4%
  13812.  
  13813. unknown substate 0x220
  13814. Frame 7- 8: 4% 80b/90g (KO@ 276%) 135° 0.8-Hitlag
  13815. Max Damage: 4%
  13816.  
  13817. unknown substate 0x22f
  13818. Frame 5- 7: 5% 30b/95g (KO@ 450%) 260° Fire
  13819. Frame 8- 9: 8% 40b/95g (KO@ 295%) 260° Fire
  13820. Max Damage: 8%
  13821.  
  13822. unknown substate 0x242
  13823. Article generated on real frame 1
  13824. Article generated on real frame 1
  13825.  
  13826. unknown substate 0x243
  13827. Article generated on real frame 1
  13828. Article generated on real frame 1
  13829.  
  13830. unknown substate 0x244
  13831. Article generated on real frame 1
  13832. Article generated on real frame 1
  13833.  
  13834. unknown substate 0x246
  13835. Article generated on real frame 1
  13836.  
  13837. unknown substate 0x247
  13838. Article generated on real frame 1
  13839.  
  13840. unknown substate 0x248
  13841. Article generated on real frame 1
  13842.  
  13843. **********
  13844. END robot
  13845.  
  13846. BEGIN robot_beam
  13847. **********
  13848. unknown substate 0x0
  13849. Frame 1- 2: 4.5% 70b/40g (KO@ 677%) 80°
  13850. Max Damage: 4.5%
  13851.  
  13852. unknown substate 0x1
  13853. Frame 1- 2: 3.5% 70b/40g (KO@ 802%) 80°
  13854. Max Damage: 3.5%
  13855.  
  13856. unknown substate 0x2
  13857. Frame 1- 4: 3% 30b/100g (KO@ 463%) 80°
  13858. Frame 5- 6: 2% 20b/100g (KO@ 617%) 80°
  13859. Max Damage: 3%
  13860.  
  13861. unknown substate 0x4
  13862. Frame 1- 2: 10% 50b/70g (KO@ 263%) 60° 1.3-Hitlag 0.0-SDI
  13863. Max Damage: 10%
  13864.  
  13865. unknown substate 0x5
  13866. Frame 1- 2: 8% 50b/70g (KO@ 319%) 60° 1.3-Hitlag 0.0-SDI
  13867. Max Damage: 8%
  13868.  
  13869. unknown substate 0x6
  13870. Frame 1- 2: 10% 50b/70g (KO@ 263%) 60° 1.3-Hitlag 0.0-SDI
  13871. Max Damage: 10%
  13872.  
  13873. **********
  13874. END robot_beam
  13875.  
  13876. BEGIN robot_hugebeam
  13877. **********
  13878. unknown substate 0x0
  13879. Frame 1- 2: 10% 55b/160g (KO@ 86%) 45° 3.0-Hitlag Unblockable
  13880. Max Damage: 10%
  13881.  
  13882. **********
  13883. END robot_hugebeam
  13884.  
  13885. BEGIN robot_narrowbeam
  13886. **********
  13887. unknown substate 0x0
  13888. Frame 1-153: [0.5%(+1)]x13 100f/24w 190° Unblockable
  13889. Frame 154-161: 1%(+1) 100f/80w 200° 2.0-Hitlag Unblockable
  13890. Max Damage: 7.5%
  13891.  
  13892. unknown substate 0x1
  13893. Frame 1-153: [0.5%(+1)]x13 100f/24w 170° Unblockable
  13894. Frame 154-161: 1%(+1) 100f/80w 180° 2.0-Hitlag Unblockable
  13895. Max Damage: 7.5%
  13896.  
  13897. unknown substate 0x2
  13898. Frame 1-153: [0.5%(+1)]x13 100f/24w 140° Unblockable
  13899. Frame 154-161: 1%(+1) 100f/80w 150° 2.0-Hitlag Unblockable
  13900. Max Damage: 7.5%
  13901.  
  13902. unknown substate 0x3
  13903. Frame 1-153: [0.5%(+1)]x13 100f/24w 110° Unblockable
  13904. Frame 154-161: 1%(+1) 100f/80w 120° 2.0-Hitlag Unblockable
  13905. Max Damage: 7.5%
  13906.  
  13907. **********
  13908. END robot_narrowbeam
  13909.  
  13910. BEGIN robot_widebeam
  13911. **********
  13912. unknown substate 0x0
  13913. Frame 1-165: [1%(+1)]x14 100f/28w 22° Unblockable
  13914. Frame 166-167: 2%(+1) 100f/50w 22° 2.0-Hitlag Stun Unblockable
  13915. Max Damage: 16%
  13916.  
  13917. **********
  13918. END robot_widebeam
  13919.  
  13920. BEGIN rockman
  13921. **********
  13922. Jab1
  13923. Frame 2- 2: 1%(+1) 40b/25g 361°
  13924. Max Damage: 1%
  13925.  
  13926. Dash Attack
  13927. Frame 8- 8: [1%(+1)]x7 100f/65w 20° Slash
  13928. Frame 8- 8: [1%(+1)]x7 100f/42w 20° Slash
  13929. Frame 8- 8: [1%(+1)]x7 100f/36w 20° Slash
  13930. Frame 36-36: 3%(+1) 60b/100g (KO@ 328%) 361°
  13931. Max Damage: 10%
  13932.  
  13933. U-tilt
  13934. Frame 6- 6: 17% 38b/100g (KO@ 98%) 85° 1.6-Hitlag
  13935. Frame 7- 9: 12% 40b/80g (KO@ 182%) 85°
  13936. Frame 10-16: 8% 70b/80g (KO@ 223%) 70°
  13937. Max Damage: 17%
  13938.  
  13939. D-tilt
  13940. Frame 5- 8: 8% 80b/70g (KO@ 236%) 70° 0.4-Trip
  13941. Frame 9-21: 5% 80b/56g (KO@ 413%) 50° 0.4-Trip
  13942. Max Damage: 8%
  13943. Begins partial invincibility on real frame 3
  13944. Begins partial invincibility on real frame 3
  13945. End partial invincibility on real frame 13
  13946.  
  13947. F-smash (normal)
  13948. Smash charge window on real frame 10
  13949. Article generated on real frame 19
  13950.  
  13951. U-smash
  13952. Frame 8- 8: 2% 100f/160w 120° 0.0-Hitlag 0.0-SDI Electric
  13953. Frame 11-12: [1.5%]x5 100f/40w 90° 0.0-Hitlag 0.7-SDI Electric
  13954. Frame 11-12: [1.5%]x5 100f/15w 366° 0.0-Hitlag 0.7-SDI Electric
  13955. Frame 31-31: 6% 30b/160g (KO@ 164%) 90° Electric
  13956. Max Damage: 15.5%
  13957. Smash charge window on real frame 5
  13958.  
  13959. D-smash
  13960. Frame 17-17: 17% 30b/99g (KO@ 107%) 80° Fire
  13961. Frame 18-19: 14% 20b/105g (KO@ 147%) 60° Fire
  13962. Frame 18-19: 14% 30b/99g (KO@ 107%) 80° Fire
  13963. Frame 20-33: 9% 35b/36g (KO@ 511%) 40° Fire
  13964. Frame 20-33: 9% 35b/36g (KO@ 511%) 40° Fire
  13965. Frame 20-33: 9% 35b/36g (KO@ 587%) 70° Fire
  13966. Frame 20-33: 9% 35b/36g (KO@ 587%) 70° Fire
  13967. Max Damage: 17%
  13968. Smash charge window on real frame 5
  13969.  
  13970. Nair
  13971. Frame 2- 4: 2%(+1) 60b/150g (KO@ 278%) 361°
  13972. Max Damage: 2%
  13973. Enables transition to Nair landing state (landing lag) on real frame 2
  13974. Cancels transition to Nair landing state (landing lag) on real frame 34
  13975.  
  13976. Fair
  13977. Frame 9-11: 8.5% 23b/90g (KO@ 250%) 50° Fire
  13978. Frame 9-11: 8% 23b/90g (KO@ 263%) 50° Fire
  13979. Frame 12-17: 5% 12b/100g (KO@ 335%) 361° Fire
  13980. Max Damage: 8.5%
  13981. Enables transition to Fair landing state (landing lag) on real frame 3
  13982. Cancels transition to Fair landing state (landing lag) on real frame 39
  13983.  
  13984. Bair
  13985. Frame 4- 4: 3% 100f/70w 366° Slash Aerial-Target-Only
  13986. Frame 4- 4: 3% 65b/15g 0° Slash Ground-Target-Only
  13987. Frame 4- 4: 3% 55b/15g 0° Slash Ground-Target-Only
  13988. Frame 7- 7: 4% 100f/70w 366° Slash Aerial-Target-Only
  13989. Frame 7- 7: 4% 65b/15g 0° Slash Ground-Target-Only
  13990. Frame 7- 7: 4% 55b/15g 0° Slash Ground-Target-Only
  13991. Frame 10-10: 5% 30b/180g (KO@ 155%) 361° Slash
  13992. Max Damage: 12%
  13993. Enables transition to Bair landing state (landing lag) on real frame 4
  13994. Cancels transition to Bair landing state (landing lag) on real frame 40
  13995.  
  13996. Uair
  13997. Enables transition to Uair landing state (landing lag) on real frame 2
  13998. Article generated on real frame 11
  13999. Cancels transition to Uair landing state (landing lag) on real frame 51
  14000.  
  14001. Dair
  14002. Enables transition to Dair landing state (landing lag) on real frame 5
  14003. Article generated on real frame 23
  14004. Cancels transition to Dair landing state (landing lag) on real frame 55
  14005.  
  14006. Grab
  14007. Frame 6- 7: Grab
  14008. Enables state transition on real frame 8
  14009.  
  14010. Dash Grab
  14011. Frame 8- 9: Grab
  14012. Enables state transition on real frame 10
  14013.  
  14014. Pivot Grab
  14015. Frame 9-10: Grab
  14016. Enables state transition on real frame 11
  14017.  
  14018. Pummel
  14019. Frame 5- 5: 3% 100f/30w 361°
  14020. Max Damage: 3%
  14021.  
  14022. F-throw
  14023. Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°
  14024. Max Damage: 8%
  14025.  
  14026. B-throw
  14027. Frame 1- 2: 11% 70b/63g (KO@ 191%) 45°
  14028. Max Damage: 11%
  14029.  
  14030. U-throw
  14031. Frame 1- 2: 7% 70b/72g (KO@ 262%) 90°
  14032. Max Damage: 7%
  14033.  
  14034. D-throw
  14035. Frame 1- 2: 4.5% 75b/75g (KO@ 343%) 80°
  14036. Max Damage: 4.5%
  14037.  
  14038. Rush Coil (jump)
  14039. Enables all ledge grabs on real frame 11
  14040.  
  14041. Tornado Hold (jump)
  14042. Enables all ledge grabs on real frame 11
  14043.  
  14044. Beat (jump)
  14045. Enables all ledge grabs on real frame 33
  14046.  
  14047. unknown substate 0x243
  14048. Frame 2- 2: 1%(+1) 40b/25g 361°
  14049. Max Damage: 1%
  14050.  
  14051. unknown substate 0x24e
  14052. Article generated on real frame 30
  14053.  
  14054. Final Smash
  14055. Frame 1- 2: 3% 80f/1w 361°
  14056. Max Damage: 3%
  14057.  
  14058. Final Smash
  14059. Frame 1- 2: 10% 80b/140g (KO@ 79%) 45°
  14060. Max Damage: 10%
  14061.  
  14062. **********
  14063. END rockman
  14064.  
  14065. BEGIN rockman_airshooter
  14066. **********
  14067. Uair
  14068. Frame 1- 7: [3%]x3 100f/70w 92° 0.2-Hitlag 0.7-SDI Slash
  14069. Frame 8-21: [2%]x3 100f/80w 92° 0.2-Hitlag 0.7-SDI Slash
  14070. Frame 22-44: [1%]x5 100f/80w 92° 0.2-Hitlag 0.7-SDI Slash
  14071. Frame 45-46: 2% 5b/260g (KO@ 231%) 92° 0.2-Hitlag 0.7-SDI Slash
  14072. Max Damage: 22%
  14073.  
  14074. **********
  14075. END rockman_airshooter
  14076.  
  14077. BEGIN rockman_blackhole
  14078. **********
  14079. Final Smash
  14080. Frame 1- 2: 1% 50b/100g (KO@ 733%) 65° Fire Unblockable
  14081. Max Damage: 1%
  14082.  
  14083. Final Smash
  14084. Frame 10-43: 2% 50b/100g (KO@ 549%) 65° Fire Unblockable
  14085. Max Damage: 2%
  14086.  
  14087. **********
  14088. END rockman_blackhole
  14089.  
  14090. BEGIN rockman_chargeshot
  14091. **********
  14092. Fsmash
  14093. Frame 1- 2: 10% 25b/102g (KO@ 169%) 361° 0.3-Hitlag Electric
  14094. Max Damage: 10%
  14095.  
  14096. **********
  14097. END rockman_chargeshot
  14098.  
  14099. BEGIN rockman_crashbomb
  14100. **********
  14101. Crash Bomber (hit)
  14102. Frame 1- 2: 0% 5b/0g 361° 0.3-Hitlag Explosion
  14103.  
  14104. Ice Slasher (hit)
  14105. Frame 1- 2: 4% 5b/172g (KO@ 270%) 65° Ice
  14106. Max Damage: 4%
  14107.  
  14108. Danger Wrap (hit)
  14109. Frame 6-82: 0% 5b/0g 361° 0.3-Hitlag Explosion
  14110.  
  14111. Crash Bomber (detonate)
  14112. Frame 1-18: [1%(+1)]x4 11b/15g 361° 0.3-Hitlag Fire
  14113. Frame 19-20: 4% 40b/120g (KO@ 307%) 70° 0.3-Hitlag Fire
  14114. Max Damage: 8%
  14115.  
  14116. Danger Wrap (detonate)
  14117. Frame 1-14: [3%(+1)]x2 100f/10w 95° 0.7-Hitlag Fire
  14118. Frame 16-19: 7% 60b/120g (KO@ 166%) 75° Fire
  14119. Max Damage: 13%
  14120.  
  14121. **********
  14122. END rockman_crashbomb
  14123.  
  14124. BEGIN rockman_hardknuckle
  14125. **********
  14126. Dair
  14127. Frame 1- 2: 14% 5b/90g (KO@ 158%) 361°
  14128. Frame 3- 4: 12% 5b/90g (KO@ 193%) 45° Ground-Target-Only
  14129. Frame 3- 4: 12% 5b/90g (KO@ 254%) 270° Aerial-Target-Only
  14130. Max Damage: 14%
  14131.  
  14132. **********
  14133. END rockman_hardknuckle
  14134.  
  14135. BEGIN rockman_leafshield
  14136. **********
  14137. Leaf Shield (shield hit)
  14138. Frame 2- 3: 2% 14b/22g 361° 0.5-Hitlag Slash
  14139. Max Damage: 2%
  14140.  
  14141. Skull Barrier (shield hit)
  14142. Frame 2- 3: 0% 20b/20g 361° 0.5-Hitlag Slash Unblockable
  14143.  
  14144. Plant Barrier (shield hit)
  14145. Frame 2- 3: 3% 20b/35g 45° 0.5-Hitlag Slash
  14146. Max Damage: 3%
  14147.  
  14148. Leaf Shield (projectile throw)
  14149. Frame 1- 2: 3.8% 50b/70g (KO@ 540%) 65° 0.3-Hitlag Slash
  14150. Max Damage: 3.8%
  14151.  
  14152. Skull Barrier (projectile throw)
  14153. Frame 1- 2: 2% 40b/50g 65° 0.3-Hitlag
  14154. Max Damage: 2%
  14155.  
  14156. Plant Barrier (projectile throw)
  14157. Frame 1- 2: 4.2% 20b/35g 45° 0.3-Hitlag Slash
  14158. Max Damage: 4.2%
  14159.  
  14160. **********
  14161. END rockman_leafshield
  14162.  
  14163. BEGIN rockman_rockbuster
  14164. **********
  14165. Jab/Ftilt/Nair Shots
  14166. Frame 1- 3: 2% 22b/30g 361° 0.5-SDI
  14167. Frame 4- 7: 2% 12b/10g 361° 0.75-Hitlag 0.5-SDI
  14168. Frame 8- 9: 2% 8b/10g 361° 0.1-Hitlag 0.5-SDI
  14169. Max Damage: 2%
  14170.  
  14171. **********
  14172. END rockman_rockbuster
  14173.  
  14174. BEGIN rockman_rushcoil
  14175. **********
  14176. unknown substate 0x1
  14177. Frame 1- 2: 2% 80b/100g (KO@ 411%) 75° 0.8-Hitlag Slash
  14178. Frame 1- 2: 1% 100f/90w 105° 0.3-Hitlag 1.3-SDI Slash
  14179. Max Damage: 2%
  14180.  
  14181. **********
  14182. END rockman_rushcoil
  14183.  
  14184. BEGIN rosetta
  14185. **********
  14186. Jab1
  14187. Frame 8-10: 2% 100f/40w 70° Magic
  14188. Frame 8-10: 2% 100f/30w 82° Magic
  14189. Max Damage: 2%
  14190. Enables transition to next jab state on real frame 16
  14191.  
  14192. Jab2
  14193. Frame 6- 8: 1% 100f/40w 74° 1.5-Hitlag Magic
  14194. Frame 6- 8: 1% 100f/30w 82° 1.5-Hitlag Magic
  14195. Max Damage: 3%
  14196. Enables transition to next jab state on real frame 17
  14197.  
  14198. Jab3
  14199. Frame 9-11: 3% 48b/80g (KO@ 528%) 74° 1.5-Hitlag Magic
  14200. Max Damage: 6%
  14201. Enables transition to next jab state on real frame 23
  14202.  
  14203. Repeating Jab End
  14204. Frame 9-11: 3% 60b/170g (KO@ 194%) 361° 2.0-Hitlag Magic
  14205. Max Damage: 3%
  14206.  
  14207. Dash Attack
  14208. Frame 6- 9: 3% 40b/50g (KO@ 834%) 45° 1.2-Hitlag
  14209. Frame 17-19: 4% 70b/130g (KO@ 238%) 65° 1.3-Hitlag
  14210. Max Damage: 7%
  14211.  
  14212. F-tilt (normal)
  14213. Frame 7- 9: 6% 35b/90g (KO@ 279%) 361°
  14214. Frame 7- 9: 5% 35b/90g (KO@ 320%) 361°
  14215. Max Damage: 6%
  14216.  
  14217. U-tilt
  14218. Frame 9-17: 8% 80b/70g (KO@ 220%) 88° 2.0-Hitlag Magic
  14219. Max Damage: 8%
  14220. Begins partial invincibility on real frame 4
  14221. Article generated on real frame 4
  14222. End partial invincibility on real frame 12
  14223.  
  14224. D-tilt
  14225. Frame 5- 8: 4.5% 35b/98g (KO@ 292%) 30° 1.4-Hitlag
  14226. Max Damage: 4.5%
  14227.  
  14228. F-smash (high)
  14229. Frame 16-18: 12% 30b/111g (KO@ 124%) 361° Magic
  14230. Max Damage: 12%
  14231. Smash charge window on real frame 10
  14232.  
  14233. F-smash (normal)
  14234. Frame 16-18: 12% 30b/111g (KO@ 124%) 361° 1.2-Hitlag Magic
  14235. Max Damage: 12%
  14236. Smash charge window on real frame 10
  14237.  
  14238. F-smash (low)
  14239. Frame 16-18: 12% 30b/111g (KO@ 124%) 361° 1.2-Hitlag Magic
  14240. Max Damage: 12%
  14241. Smash charge window on real frame 10
  14242.  
  14243. U-smash
  14244. Frame 8-16: 12% 45b/90g (KO@ 154%) 86°
  14245. Max Damage: 12%
  14246. Smash charge window on real frame 4
  14247. Begins partial invincibility on real frame 7
  14248. End partial invincibility on real frame 17
  14249.  
  14250. D-smash
  14251. Frame 6- 7: 7% 40b/102g (KO@ 194%) 32° 0.3-Trip 1.5-Hitlag Magic
  14252. Frame 17-18: 9% 36b/105g (KO@ 148%) 32° 0.3-Trip 1.5-Hitlag Magic
  14253. Max Damage: 16%
  14254. Smash charge window on real frame 4
  14255.  
  14256. Nair
  14257. Frame 9-34: 5% 30b/108g (KO@ 275%) 361° Magic
  14258. Frame 35-46: 7.5% 25b/108g (KO@ 206%) 361° Magic
  14259. Max Damage: 7.5%
  14260. Enables transition to Nair landing state (landing lag) on real frame 3
  14261. Cancels transition to Nair landing state (landing lag) on real frame 60
  14262.  
  14263. Fair
  14264. Frame 11-25: [1%]x3 55b/100g (KO@ 533%) 30° 0.5-SDI Magic
  14265. Frame 11-25: [1%]x3 55b/100g (KO@ 587%) 366° 0.5-SDI Magic
  14266. Frame 27-28: 4% 50b/138g (KO@ 214%) 361° Magic
  14267. Max Damage: 7%
  14268. Enables transition to Fair landing state (landing lag) on real frame 7
  14269. Cancels transition to Fair landing state (landing lag) on real frame 68
  14270.  
  14271. Bair
  14272. Frame 9-11: 11% 38b/65g (KO@ 208%) 30° Magic
  14273. Max Damage: 11%
  14274. Enables transition to Bair landing state (landing lag) on real frame 5
  14275. Cancels transition to Bair landing state (landing lag) on real frame 46
  14276.  
  14277. Uair
  14278. Frame 8-10: 10% 40b/98g (KO@ 174%) 88° Magic
  14279. Frame 11-21: 5% 40b/98g (KO@ 311%) 88° 1.2-Hitlag Magic
  14280. Frame 22-29: 2% 20b/30g 88° 1.4-Hitlag Magic
  14281. Max Damage: 10%
  14282. Enables transition to Uair landing state (landing lag) on real frame 2
  14283. Article generated on real frame 6
  14284. Cancels transition to Uair landing state (landing lag) on real frame 42
  14285.  
  14286. Dair
  14287. Frame 17-17: 8% 40b/80g (KO@ 239%) 361° Magic
  14288. Frame 18-22: 7% 20b/67g (KO@ 515%) 270° Magic
  14289. Frame 23-25: 6% 35b/100g (KO@ 263%) 45° Magic
  14290. Frame 26-32: 2% 20b/30g 361° Magic
  14291. Max Damage: 8%
  14292. Enables transition to Dair landing state (landing lag) on real frame 3
  14293. Article generated on real frame 11
  14294. Cancels transition to Dair landing state (landing lag) on real frame 50
  14295.  
  14296. Grab
  14297. Frame 6- 7: Grab
  14298. Enables state transition on real frame 8
  14299.  
  14300. Dash Grab
  14301. Frame 8- 9: Grab
  14302. Enables state transition on real frame 10
  14303.  
  14304. Pivot Grab
  14305. Frame 9-10: Grab
  14306. Enables state transition on real frame 11
  14307.  
  14308. Pummel
  14309. Frame 7- 8: 2% 100f/30w 80° 0.75-Hitlag Magic
  14310. Max Damage: 2%
  14311. Enables state transition on real frame 19
  14312.  
  14313. F-throw
  14314. Frame 1-27: 9% 45b/76g (KO@ 232%) 45°
  14315. Max Damage: 9%
  14316.  
  14317. B-throw
  14318. Frame 1-29: 11% 70b/60g (KO@ 217%) 50°
  14319. Max Damage: 11%
  14320.  
  14321. U-throw
  14322. Frame 1-12: 7% 50b/90g (KO@ 243%) 88°
  14323. Max Damage: 7%
  14324.  
  14325. D-throw
  14326. Frame 1-12: 9% 90b/35g (KO@ 400%) 70°
  14327. Max Damage: 9%
  14328.  
  14329. unknown substate 0x20f
  14330. Enables state transition on real frame 1
  14331.  
  14332. Luma Shot (Luma recall)
  14333. Frame 8-15: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
  14334.  
  14335. Luma Warp (Luma recall)
  14336. Frame 8-13: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
  14337.  
  14338. Power Luma Shot (Luma recall)
  14339. Frame 8-15: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
  14340.  
  14341. unknown substate 0x236
  14342. Enables state transition on real frame 3
  14343.  
  14344. unknown substate 0x237
  14345. Enables state transition on real frame 5
  14346.  
  14347. unknown substate 0x238
  14348. Enables state transition on real frame 3
  14349.  
  14350. Launch Star (ascent)
  14351. Enables forward ledge grabs on real frame 16
  14352.  
  14353. Launch Star Plus (ascent)
  14354. Enables forward ledge grabs on real frame 7
  14355.  
  14356. Launch Star Attack (ascent)
  14357. Frame 1- 2: 3% 100f/120w 75° Magic
  14358. Frame 5-12: [1%]x3 100f/75w 80° 0.8-Hitlag Magic Ground-Target-Only
  14359. Frame 5-12: [1%]x3 100f/30w 366° 0.8-Hitlag Magic Aerial-Target-Only
  14360. Frame 14-15: 1% 100f/100w 60° Magic
  14361. Max Damage: 7%
  14362. Enables forward ledge grabs on real frame 6
  14363.  
  14364. Launch Star (end)
  14365. Enables all ledge grabs on real frame 1
  14366.  
  14367. Launch Star Plus (end)
  14368. Enables all ledge grabs on real frame 1
  14369.  
  14370. Launch Star Attack (end)
  14371. Frame 11-17: 5% 70b/95g (KO@ 273%) 70° 2.0-Hitlag Magic
  14372. Max Damage: 5%
  14373. Enables all ledge grabs on real frame 1
  14374. Enables state transition on real frame 1
  14375. Cancels state transition on real frame 36
  14376.  
  14377. Catch & Release
  14378. Frame 9-24: [0%]x8 100f/30w 367°
  14379. Frame 25-26: 6% 70b/80g (KO@ 292%) 55° 2.0-Hitlag Magic
  14380. Max Damage: 6%
  14381.  
  14382. **********
  14383. END rosetta
  14384.  
  14385. BEGIN rosetta_meteor
  14386. **********
  14387. Final Smash
  14388. Frame 1- 2: 3% 100f/10w 361° 2.0-Hitlag 0.5-SDI Unblockable
  14389. Max Damage: 3%
  14390.  
  14391. **********
  14392. END rosetta_meteor
  14393.  
  14394. BEGIN rosetta_powerstar
  14395. **********
  14396. Final Smash
  14397. Frame 1- 2: 8% 100f/70w 50° Unblockable
  14398. Max Damage: 8%
  14399.  
  14400. Final Smash
  14401. Frame 6- 7: 12% 50b/118g (KO@ 99%) 361° Magic Unblockable
  14402. Max Damage: 12%
  14403.  
  14404. **********
  14405. END rosetta_powerstar
  14406.  
  14407. BEGIN rosetta_starpiece
  14408. **********
  14409. Star Bits
  14410. Frame 1-38: 2.8% 40b/45g (KO@ 998%) 48° Magic
  14411. Frame 39-76: 2% 40b/45g (KO@ 998%) 48° Magic
  14412. Frame 77-78: 1.2% 40b/45g (KO@ 998%) 48° Magic
  14413. Max Damage: 2.8%
  14414.  
  14415. Shooting Star Bit
  14416. Frame 1-11: 5% 25b/30g 55° 1.0-Trip 0.2-Hitlag Magic
  14417. Frame 12-13: 4% 25b/30g 55° 1.0-Trip 0.2-Hitlag Magic
  14418. Max Damage: 5%
  14419.  
  14420. **********
  14421. END rosetta_starpiece
  14422.  
  14423. BEGIN rosetta_tico
  14424. **********
  14425. Jab1
  14426. Frame 3- 4: 2% 100f/50w 70° 1.5-Hitlag
  14427. Max Damage: 2%
  14428.  
  14429. Jab2
  14430. Frame 5- 6: 2% 100f/50w 90° 1.5-Hitlag
  14431. Max Damage: 2%
  14432.  
  14433. Jab3
  14434. Frame 8-12: 4% 60b/150g (KO@ 206%) 80° 1.5-Hitlag
  14435. Max Damage: 4%
  14436.  
  14437. Repeating Jab Loop
  14438. Frame 1- 2: 1.2% 15b/100g (KO@ 798%) 50°
  14439. Max Damage: 1.2%
  14440.  
  14441. Repeating Jab End
  14442. Frame 7-11: 3% 60b/130g (KO@ 289%) 80° 2.0-Hitlag
  14443. Max Damage: 3%
  14444.  
  14445. Dash Attack
  14446. Frame 5- 7: 3% 45b/50g (KO@ 805%) 45° 1.5-Hitlag
  14447. Max Damage: 3%
  14448.  
  14449. Nair
  14450. Frame 2- 5: 4% 40b/170g (KO@ 188%) 361° 1.7-Hitlag
  14451. Frame 25-28: 3% 40b/170g (KO@ 224%) 361° 1.7-Hitlag
  14452. Max Damage: 7%
  14453.  
  14454. Dair
  14455. Frame 10-13: 5% 60b/130g (KO@ 203%) 80° 0.3-Hitlag
  14456. Max Damage: 5%
  14457.  
  14458. Uair
  14459. Frame 9-14: 4% 30b/150g (KO@ 210%) 28° 1.5-Hitlag
  14460. Max Damage: 4%
  14461.  
  14462. Bair
  14463. Frame 2- 9: 4% 110b/60g (KO@ 322%) 92° 0.5-Hitlag
  14464. Frame 2- 9: 4% 110b/60g (KO@ 346%) 108° 0.5-Hitlag
  14465. Max Damage: 4%
  14466.  
  14467. Fair
  14468. Frame 7-11: 5% 90b/110g (KO@ 172%) 45° 1.5-Hitlag
  14469. Max Damage: 5%
  14470.  
  14471. Ftilt
  14472. Frame 7-10: 4.3% 40b/125g (KO@ 246%) 361° 1.5-Hitlag
  14473. Max Damage: 4.3%
  14474.  
  14475. Utilt
  14476. Frame 2- 2: 8% 120b/60g (KO@ 164%) 88° 2.0-Hitlag Ground-Target-Only
  14477. Frame 3- 4: 4% 85b/60g (KO@ 425%) 98° 0.5-Hitlag
  14478. Frame 3- 4: 4% 80b/60g (KO@ 441%) 93° 0.5-Hitlag
  14479. Frame 5- 9: 3% 80b/60g (KO@ 532%) 90° 0.5-Hitlag
  14480. Max Damage: 8%
  14481.  
  14482. Dtilt
  14483. Frame 7-12: 3.5% 35b/120g (KO@ 282%) 30° 1.5-Hitlag
  14484. Max Damage: 3.5%
  14485.  
  14486. Fsmash
  14487. Frame 16-17: 7% 43b/165g (KO@ 122%) 361° 1.7-Hitlag
  14488. Frame 16-17: 5% 43b/165g (KO@ 187%) 70° 1.7-Hitlag
  14489. Max Damage: 7%
  14490.  
  14491. Usmash
  14492. Frame 9-11: 6% 60b/142g (KO@ 159%) 85° 1.5-Hitlag
  14493. Frame 12-16: 5% 60b/142g (KO@ 184%) 85° 1.5-Hitlag
  14494. Max Damage: 6%
  14495.  
  14496. Dsmash
  14497. Frame 6- 7: 4% 40b/155g (KO@ 194%) 33° 1.5-Hitlag
  14498. Frame 18-19: 5% 40b/155g (KO@ 161%) 33° 1.5-Hitlag
  14499. Max Damage: 9%
  14500.  
  14501. Luma Shot (shoot)
  14502. Frame 0- 1: 1% 50b/104g (KO@ 675%) 52°
  14503. Max Damage: 1%
  14504.  
  14505. Luma Warp (shoot)
  14506. Begins partial invincibility on real frame 1
  14507.  
  14508. Power Luma Shot (shoot)
  14509. Frame 0- 1: 1% 70b/100g (KO@ 550%) 45° 1.4-Hitlag
  14510. Max Damage: 1%
  14511.  
  14512. Luma Warp (end)
  14513. Frame 14-14: 1% 35b/35g 361°
  14514. Max Damage: 1%
  14515. Begins partial invincibility on real frame 1
  14516. End partial invincibility on real frame 13
  14517.  
  14518. unknown substate 0x62
  14519. Frame 12-13: 2.8% 30b/50g 55° 0.5-Hitlag Magic
  14520. Max Damage: 8.4%
  14521.  
  14522. Guardian Luma
  14523. Frame 5-12: 3% 55b/90g (KO@ 469%) 55° 1.25-Hitlag
  14524. Frame 13-32: 5% 65b/90g (KO@ 309%) 55° 1.5-Hitlag
  14525. Max Damage: 5%
  14526.  
  14527. **********
  14528. END rosetta_tico
  14529.  
  14530. BEGIN samus
  14531. **********
  14532. Jab1
  14533. Frame 3- 4: 3% 8b/100g (KO@ 484%) 361°
  14534. Frame 3- 4: 3% 8b/80g (KO@ 607%) 361°
  14535. Max Damage: 3%
  14536. Enables transition to next jab state on real frame 12
  14537.  
  14538. Jab2
  14539. Frame 6- 9: 8% 30b/95g (KO@ 215%) 361°
  14540. Max Damage: 11%
  14541.  
  14542. Dash Attack
  14543. Frame 10-13: 10% 80b/60g (KO@ 220%) 75°
  14544. Frame 14-18: 6% 80b/60g (KO@ 340%) 75°
  14545. Max Damage: 10%
  14546.  
  14547. F-tilt (high)
  14548. Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
  14549. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  14550. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  14551. Max Damage: 8%
  14552.  
  14553. F-tilt (normal)
  14554. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  14555. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  14556. Frame 8-10: 5% 15b/90g (KO@ 366%) 361°
  14557. Max Damage: 7%
  14558.  
  14559. F-tilt (low)
  14560. Frame 8-10: 8% 15b/90g (KO@ 251%) 361°
  14561. Frame 8-10: 7% 15b/90g (KO@ 281%) 361°
  14562. Frame 8-10: 6% 15b/90g (KO@ 318%) 361°
  14563. Max Damage: 8%
  14564.  
  14565. U-tilt
  14566. Frame 15-18: 13% 40b/100g (KO@ 177%) 270° Ground-Target-Only
  14567. Frame 15-18: 12% 40b/100g (KO@ 129%) 361° Aerial-Target-Only
  14568. Max Damage: 13%
  14569.  
  14570. D-tilt
  14571. Frame 6- 8: 12% 80b/48g (KO@ 230%) 80° 0.4-Trip Fire
  14572. Max Damage: 12%
  14573.  
  14574. F-smash (high)
  14575. Frame 10-11: 15% 40b/100g (KO@ 101%) 361° Fire
  14576. Frame 10-11: 13% 16b/112g (KO@ 125%) 361°
  14577. Max Damage: 15%
  14578.  
  14579. F-smash (normal)
  14580. Frame 10-11: 14% 40b/100g (KO@ 109%) 361° Fire
  14581. Frame 10-11: 12% 16b/112g (KO@ 136%) 361°
  14582. Max Damage: 14%
  14583. Smash charge window on real frame 4
  14584.  
  14585. F-smash (low)
  14586. Frame 10-11: 13.5% 40b/100g (KO@ 114%) 361° Fire
  14587. Frame 10-11: 11% 16b/112g (KO@ 148%) 361°
  14588. Max Damage: 13.5%
  14589.  
  14590. U-smash
  14591. Frame 11-12: 3% 100f/100w 110° 0.8-SDI Fire Ground-Target-Only
  14592. Frame 11-12: 3% 100f/90w 80° 0.8-SDI Fire
  14593. Frame 11-12: 3% 100f/70w 366° 0.8-SDI Fire Aerial-Target-Only
  14594. Frame 15-16: 3% 100f/90w 80° 0.8-SDI Fire
  14595. Frame 15-16: 3% 100f/70w 160° 0.8-SDI Fire
  14596. Frame 19-20: 3% 100f/90w 80° 0.8-SDI Fire
  14597. Frame 19-20: 3% 100f/70w 160° 0.8-SDI Fire
  14598. Frame 23-24: 3% 100f/80w 85° 0.8-SDI Fire
  14599. Frame 23-24: 3% 100f/50w 366° 0.8-SDI Fire
  14600. Frame 27-28: 6% 50b/135g (KO@ 171%) 80° 0.8-SDI Fire
  14601. Max Damage: 18%
  14602. Smash charge window on real frame 10
  14603.  
  14604. D-smash
  14605. Frame 9-10: 10% 70b/46g (KO@ 245%) 31° 0.3-Trip
  14606. Frame 17-18: 12% 70b/48g (KO@ 188%) 31° 0.3-Trip
  14607. Max Damage: 22%
  14608. Smash charge window on real frame 6
  14609.  
  14610. Nair
  14611. Frame 8- 9: 8% 40b/100g (KO@ 176%) 32°
  14612. Frame 16-17: 7% 40b/100g (KO@ 205%) 361°
  14613. Frame 18-22: 6% 10b/80g (KO@ 362%) 361°
  14614. Max Damage: 15%
  14615. Enables transition to Nair landing state (landing lag) on real frame 8
  14616. Cancels transition to Nair landing state (landing lag) on real frame 35
  14617.  
  14618. Fair
  14619. Frame 6- 7: 3% 100f/3w 280° 0.8-SDI Fire
  14620. Frame 6- 7: 3% 100f/3w 295° 0.8-SDI Fire
  14621. Frame 20-13: [1%]x3 100f/30w 366° 0.8-SDI Fire
  14622. Frame 20-13: [1%]x3 100f/25w 20° 0.8-SDI Fire
  14623. Frame 30-31: 5% 40b/140g (KO@ 190%) 361° 2.2-Hitlag Fire
  14624. Max Damage: 11%
  14625. Enables transition to Fair landing state (landing lag) on real frame 1
  14626. Cancels transition to Fair landing state (landing lag) on real frame 47
  14627.  
  14628. Bair
  14629. Frame 9-10: 14% 42b/98g (KO@ 110%) 361° 1.1-Hitlag
  14630. Frame 9-10: 12% 30b/98g (KO@ 142%) 361°
  14631. Frame 11-14: 9% 20b/90g (KO@ 220%) 361°
  14632. Max Damage: 14%
  14633. Enables transition to Bair landing state (landing lag) on real frame 9
  14634. Cancels transition to Bair landing state (landing lag) on real frame 42
  14635.  
  14636. Uair
  14637. Frame 5- 6: 3% 100f/30w 90°
  14638. Frame 5- 6: 3% 0b/130g (KO@ 388%) 361°
  14639. Frame 8- 9: [1%]x4 100f/30w 80°
  14640. Frame 8- 9: [1%]x4 0b/130g (KO@ 702%) 80°
  14641. Frame 20-21: 4% 40b/160g (KO@ 225%) 70°
  14642. Max Damage: 11%
  14643. Enables transition to Uair landing state (landing lag) on real frame 5
  14644. Cancels transition to Uair landing state (landing lag) on real frame 34
  14645.  
  14646. Dair
  14647. Frame 17-18: 10% 25b/100g (KO@ 172%) 361°
  14648. Frame 19-21: 14% 25b/85g (KO@ 212%) 270°
  14649. Frame 22-23: 11% 25b/100g (KO@ 157%) 361°
  14650. Max Damage: 14%
  14651. Enables transition to Dair landing state (landing lag) on real frame 4
  14652. Cancels transition to Dair landing state (landing lag) on real frame 34
  14653.  
  14654. Grab
  14655. Frame 16-25: Grab
  14656. Article generated on real frame 1
  14657.  
  14658. Dash Grab
  14659. Frame 16-26: Grab
  14660. Article generated on real frame 1
  14661.  
  14662. Pivot Grab
  14663. Frame 17-28: Grab
  14664. Article generated on real frame 1
  14665.  
  14666. Pummel
  14667. Frame 3- 3: 1.2% 100f/30w 361°
  14668. Max Damage: 1.2%
  14669. Enables state transition on real frame 9
  14670.  
  14671. F-throw
  14672. Frame 1- 2: 9% 60b/55g (KO@ 278%) 42°
  14673. Max Damage: 9%
  14674. Article generated on real frame 1
  14675.  
  14676. B-throw
  14677. Frame 1- 2: 8% 60b/55g (KO@ 301%) 40°
  14678. Max Damage: 8%
  14679. Article generated on real frame 1
  14680.  
  14681. U-throw
  14682. Frame 1-13: 4% 80b/70g (KO@ 377%) 90°
  14683. Frame 14-15: [1%]x5 10b/100g (KO@ 868%) 80° 0.0-Hitlag 0.0-SDI Electric
  14684. Max Damage: 9%
  14685. Article generated on real frame 1
  14686.  
  14687. D-throw
  14688. Frame 1- 2: 6% 80b/50g (KO@ 401%) 80°
  14689. Max Damage: 6%
  14690. Article generated on real frame 1
  14691.  
  14692. unknown substate 0x22e
  14693. Enables state transition on real frame 20
  14694.  
  14695. unknown substate 0x22f
  14696. Enables state transition on real frame 20
  14697.  
  14698. unknown substate 0x230
  14699. Enables state transition on real frame 23
  14700.  
  14701. unknown substate 0x236
  14702. Enables state transition on real frame 23
  14703.  
  14704. unknown substate 0x237
  14705. Enables state transition on real frame 23
  14706.  
  14707. unknown substate 0x238
  14708. Enables state transition on real frame 28
  14709.  
  14710. Screw Attack (???)
  14711. Frame 5- 6: 2%(+3) 100f/180w 95° 0.5-SDI
  14712. Frame 5- 6: 2%(+3) 100f/120w 95° 0.5-SDI
  14713. Frame 7- 8: [1%(+3)]x3100f/150w 100° 0.2-SDI Aerial-Target-Only
  14714. Frame 7- 8: [1%(+3)]x3100f/120w 100° 0.2-SDI Ground-Target-Only
  14715. Frame 13-14: [1%(+3)]x6 100f/80w 100° 0.5-SDI Ground-Target-Only
  14716. Frame 13-14: [1%(+3)]x6 100f/50w 110° 0.5-SDI Aerial-Target-Only
  14717. Frame 25-26: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
  14718. Max Damage: 12%
  14719. Enables state transition on real frame 5
  14720. Enables forward ledge grabs on real frame 7
  14721. Enables all ledge grabs on real frame 27
  14722.  
  14723. Screw Rush (???)
  14724. Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
  14725. Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
  14726. Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
  14727. Max Damage: 15%
  14728. Enables state transition on real frame 11
  14729. Enables forward ledge grabs on real frame 15
  14730. Enables all ledge grabs on real frame 26
  14731.  
  14732. Apex Screw Attack (???)
  14733. Frame 15-15: 2% 150b/20g (KO@ 762%) 92°
  14734. Frame 25-27: 9% 90b/100g (KO@ 131%) 70° 2.0-Hitlag Electric
  14735. Max Damage: 11%
  14736. Enables forward ledge grabs on real frame 15
  14737. Enables state transition on real frame 15
  14738. Enables all ledge grabs on real frame 28
  14739.  
  14740. Screw Attack (???)
  14741. Frame 5- 6: [1%(+3)]x3 100b/0g 110°
  14742. Frame 5- 6: [1%(+3)]x3 25b/0g 140°
  14743. Frame 11-12: [1%(+3)]x8 100f/50w 100° 0.5-SDI Ground-Target-Only
  14744. Frame 11-12: [1%(+3)]x8 25b/0g 366° Aerial-Target-Only
  14745. Frame 27-28: 1%(+3) 50b/240g (KO@ 281%) 70° 2.0-Hitlag Electric
  14746. Max Damage: 12%
  14747. Enables forward ledge grabs on real frame 5
  14748. Enables all ledge grabs on real frame 29
  14749.  
  14750. Screw Rush (???)
  14751. Frame 11-23: [2%(+3)]x5 100f/95w 35° 0.8-Hitlag 0.2-SDI Ground-Target-Only
  14752. Frame 11-23: [2%(+3)]x5 100f/95w 366° 0.8-Hitlag 0.2-SDI Aerial-Target-Only
  14753. Frame 25-25: 5%(+3) 80b/110g (KO@ 167%) 40° 2.0-Hitlag Electric
  14754. Max Damage: 15%
  14755. Enables forward ledge grabs on real frame 15
  14756. Enables all ledge grabs on real frame 26
  14757.  
  14758. Apex Screw Attack (???)
  14759. Frame 15-15: 2% 140b/25g (KO@ 751%) 92°
  14760. Frame 26-27: 7% 90b/100g (KO@ 164%) 70° 2.0-Hitlag Electric
  14761. Max Damage: 9%
  14762. Enables forward ledge grabs on real frame 18
  14763. Enables all ledge grabs on real frame 28
  14764.  
  14765. unknown substate 0x246
  14766. Enables state transition on real frame 4
  14767.  
  14768. unknown substate 0x247
  14769. Enables state transition on real frame 4
  14770.  
  14771. unknown substate 0x248
  14772. Enables state transition on real frame 6
  14773.  
  14774. Final Smash
  14775. Frame 1- 7: 1%(+1) 100f/22w 20°
  14776. Frame 8-11: 2%(+1) 100f/22w 20°
  14777. Max Damage: 3%
  14778. Article generated on real frame 1
  14779. Article generated on real frame 1
  14780.  
  14781. Final Smash
  14782. Frame 1- 7: 1%(+1) 100f/22w 20°
  14783. Frame 8-11: 2%(+1) 100f/22w 20°
  14784. Max Damage: 3%
  14785. Article generated on real frame 1
  14786. Article generated on real frame 1
  14787.  
  14788. Final Smash
  14789. Frame 48-68: [1%]x3 100f/12w 18° 0.0-Hitlag 0.0-SDI Electric
  14790. Frame 48-68: [0%]x3 100f/30w 18° 0.0-Hitlag 0.0-SDI
  14791. Frame 48-68: [0%]x3 100f/30w 367° 0.0-Hitlag 0.0-SDI
  14792. Max Damage: 3%
  14793. Article generated on real frame 1
  14794.  
  14795. **********
  14796. END samus
  14797.  
  14798. BEGIN samus_bomb
  14799. **********
  14800. Bomb (???)
  14801. Frame 52-53: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
  14802. Max Damage: 4%
  14803.  
  14804. Slip Bomb (???)
  14805. Frame 60-61: 0% 0b/45g 361° Fire Unblockable
  14806.  
  14807. Mega Bomb (???)
  14808. Frame 100-101: 4%(+6) 22b/45g (KO@ 828%) 361° 0.6-Hitlag Fire
  14809. Max Damage: 4%
  14810.  
  14811. Bomb (explosion)
  14812. Frame 1-18: 5%(+6) 15b/45g (KO@ 740%) 361° 0.3-Hitlag Fire
  14813. Max Damage: 5%
  14814.  
  14815. Slip Bomb (explosion)
  14816. Frame 1- 3: 3.5%(+3) 40b/110g (KO@ 468%) 270° 0.3-Hitlag Fire Aerial-Target-Only
  14817. Frame 1- 3: 2.5%(+6) 15b/45g 361° 1.0-Trip 0.3-Hitlag Fire Ground-Target-Only
  14818. Max Damage: 3.5%
  14819.  
  14820. Mega Bomb (explosion)
  14821. Frame 1-18: 9%(+10) 30b/75g (KO@ 275%) 50° 0.5-Hitlag Fire
  14822. Max Damage: 9%
  14823.  
  14824. **********
  14825. END samus_bomb
  14826.  
  14827. BEGIN samus_cshot
  14828. **********
  14829. Charge Shot
  14830. Frame 1- 2: 25%(+3) 30b/62g (KO@ 102%) 40° 0.7-Hitlag Electric
  14831. Frame 1- 2: 3% 14b/42g 361° Electric
  14832. Max Damage: 25%
  14833.  
  14834. Dense Charge Shot
  14835. Frame 1- 2: 27%(+3) 40b/65g (KO@ 78%) 40° 0.7-Hitlag Electric
  14836. Frame 1- 2: 4% 14b/42g (KO@ 933%) 361° Electric
  14837. Max Damage: 27%
  14838.  
  14839. Melee Charge Shot
  14840. Frame 1- 2: 18%(+3) 65b/60g (KO@ 110%) 35° 2.2-Hitlag Electric
  14841. Frame 1- 2: 5% 30b/50g (KO@ 633%) 45° Electric
  14842. Max Damage: 18%
  14843.  
  14844. **********
  14845. END samus_cshot
  14846.  
  14847. BEGIN samus_laser
  14848. **********
  14849. Final Smash
  14850. Frame 13-140: [1.5%(+1)]x13 100f/16w 20°
  14851. Frame 141-148: 5.5%(+30) 60b/200g (KO@ 86%) 361° Electric Unblockable
  14852. Max Damage: 25%
  14853.  
  14854. **********
  14855. END samus_laser
  14856.  
  14857. BEGIN samus_laser2
  14858. **********
  14859. Final Smash
  14860. Frame 18-140: [0.5%(+1)]x16 100f/20w 325°
  14861. Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
  14862. Max Damage: 10.5%
  14863.  
  14864. Final Smash
  14865. Frame 18-140: [0.5%(+1)]x16 100f/24w 45°
  14866. Frame 141-148: 2.5%(+30) 70b/180g (KO@ 192%) 45° Electric Unblockable
  14867. Max Damage: 10.5%
  14868.  
  14869. **********
  14870. END samus_laser2
  14871.  
  14872. BEGIN samus_missile
  14873. **********
  14874. Missile (homing)
  14875. Frame 1- 2: 5%(+1) 26b/22g 0° Fire
  14876. Max Damage: 5%
  14877.  
  14878. Relentless Missile (homing)
  14879. Frame 1- 2: 3%(+1) 26b/22g 0° Fire
  14880. Max Damage: 3%
  14881.  
  14882. Turbo Missile (homing)
  14883. Frame 1-57: 4%(+1) 26b/22g 0° Fire
  14884. Max Damage: 4%
  14885.  
  14886. unknown substate 0x6
  14887. Frame 1- 2: 4%(+1) 26b/22g 361° Fire
  14888. Max Damage: 4%
  14889.  
  14890. **********
  14891. END samus_missile
  14892.  
  14893. BEGIN samus_supermissile
  14894. **********
  14895. Missile (super)
  14896. Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
  14897. Max Damage: 10%
  14898.  
  14899. Relentless Missile (super)
  14900. Frame 1- 2: 12%(+5) 50b/65g (KO@ 240%) 60° Fire
  14901. Max Damage: 12%
  14902.  
  14903. Turbo Missile (super)
  14904. Frame 1-59: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
  14905. Max Damage: 9%
  14906.  
  14907. unknown substate 0x6
  14908. Frame 1- 2: 9%(+5) 50b/65g (KO@ 300%) 65° Fire
  14909. Max Damage: 9%
  14910.  
  14911. **********
  14912. END samus_supermissile
  14913.  
  14914. BEGIN sheik
  14915. **********
  14916. Jab1
  14917. Frame 2- 3: 2% 100f/10w 70° Pierce
  14918. Max Damage: 2%
  14919. Enables transition to next jab state on real frame 6
  14920.  
  14921. Jab2
  14922. Frame 2- 4: 3% 20b/40g 70° Pierce
  14923. Max Damage: 5%
  14924. Enables transition to next jab state on real frame 8
  14925.  
  14926. Repeating Jab End
  14927. Frame 5- 6: 3% 60b/115g (KO@ 291%) 40° 2.0-Hitlag
  14928. Max Damage: 3%
  14929.  
  14930. Dash Attack
  14931. Frame 5- 6: 6.5%(+1) 70b/90g (KO@ 255%) 60° 1.3-Hitlag Slash
  14932. Frame 7- 8: 4.5%(+1) 20b/100g (KO@ 344%) 361°
  14933. Max Damage: 6.5%
  14934.  
  14935. F-tilt (normal)
  14936. Frame 5- 8: 4% 20b/165g (KO@ 246%) 78° 0.5-Hitlag
  14937. Frame 5- 8: 4% 20b/158g (KO@ 254%) 84° 0.5-Hitlag
  14938. Frame 5- 8: 4% 20b/158g (KO@ 253%) 86° 0.5-Hitlag
  14939. Max Damage: 4%
  14940.  
  14941. U-tilt
  14942. Frame 5- 8: 5% 80f/40w 75° 0.5-SDI
  14943. Frame 5- 8: 5% 80f/30w 0° 0.5-SDI
  14944. Frame 5- 8: 5% 80f/28w 330° 0.5-SDI
  14945. Frame 19-23: 6% 20b/125g (KO@ 260%) 60°
  14946. Max Damage: 11%
  14947.  
  14948. D-tilt
  14949. Frame 5- 6: 7.5% 35b/80g (KO@ 302%) 70° 0.4-Trip
  14950. Frame 5- 6: 7.5% 35b/80g (KO@ 287%) 90° 0.4-Trip
  14951. Max Damage: 7.5%
  14952.  
  14953. F-smash (normal)
  14954. Frame 12-12: 5% 100f/62w 26° 0.5-SDI Pierce
  14955. Frame 12-12: 5% 100f/47w 45° 0.5-SDI Pierce
  14956. Frame 12-12: 5% 100f/45w 80° 0.5-SDI Pierce
  14957. Frame 26-27: 8% 60b/109g (KO@ 142%) 361° Pierce
  14958. Max Damage: 13%
  14959. Smash charge window on real frame 4
  14960.  
  14961. U-smash
  14962. Frame 11-11: 15% 50b/86g (KO@ 123%) 93° 1.3-Hitlag 1.5-SDI Slash
  14963. Frame 14-15: 11% 38b/100g (KO@ 145%) 50° Slash
  14964. Max Damage: 26%
  14965. Smash charge window on real frame 7
  14966. Begins partial invincibility on real frame 8
  14967. Begins partial invincibility on real frame 8
  14968. Begins partial invincibility on real frame 8
  14969. Begins partial invincibility on real frame 8
  14970. Begins partial invincibility on real frame 8
  14971. End partial invincibility on real frame 16
  14972.  
  14973. D-smash
  14974. Frame 11-12: 3% 100f/35w 140°
  14975. Frame 18-19: 6% 35b/155g (KO@ 169%) 48° 0.3-Trip
  14976. Max Damage: 9%
  14977. Smash charge window on real frame 2
  14978.  
  14979. Nair
  14980. Frame 3- 6: 8% 20b/100g (KO@ 218%) 361°
  14981. Frame 3- 6: 7% 20b/100g (KO@ 244%) 361°
  14982. Frame 7-30: 5% 20b/100g (KO@ 318%) 361°
  14983. Frame 7-30: 4% 20b/100g (KO@ 373%) 361°
  14984. Max Damage: 8%
  14985. Enables transition to Nair landing state (landing lag) on real frame 3
  14986. Cancels transition to Nair landing state (landing lag) on real frame 31
  14987.  
  14988. Fair
  14989. Frame 5- 7: 5.5% 40b/125g (KO@ 228%) 50° Slash
  14990. Frame 5- 7: 4.8% 40b/125g (KO@ 253%) 50° Slash
  14991. Max Damage: 5.5%
  14992. Enables transition to Fair landing state (landing lag) on real frame 5
  14993. Cancels transition to Fair landing state (landing lag) on real frame 11
  14994.  
  14995. Bair
  14996. Frame 4- 6: 11% 30b/100g (KO@ 152%) 361°
  14997. Frame 4- 6: 10% 30b/100g (KO@ 166%) 361°
  14998. Frame 7-14: 5% 10b/101g (KO@ 335%) 361°
  14999. Max Damage: 11%
  15000. Enables transition to Bair landing state (landing lag) on real frame 4
  15001. Cancels transition to Bair landing state (landing lag) on real frame 31
  15002.  
  15003. Uair
  15004. Frame 4-15: [1%]x3 30b/100g (KO@ 769%) 90° 1.3-Hitlag 1.2-SDI Slash Ground-Target-Only
  15005. Frame 4-15: [1%]x3 30b/100g (KO@ 706%) 366° 1.3-Hitlag 1.2-SDI Slash Aerial-Target-Only
  15006. Frame 23-24: 4% 50b/138g (KO@ 239%) 80° 2.0-Hitlag Pierce
  15007. Max Damage: 7%
  15008. Enables transition to Uair landing state (landing lag) on real frame 4
  15009. Cancels transition to Uair landing state (landing lag) on real frame 47
  15010.  
  15011. Dair
  15012. Frame 15-18: 8% 30b/90g (KO@ 328%) 280° Pierce
  15013. Frame 19-33: 8% 30b/105g (KO@ 222%) 70° Pierce
  15014. Max Damage: 8%
  15015. Enables transition to Dair landing state (landing lag) on real frame 3
  15016. Cancels transition to Dair landing state (landing lag) on real frame 53
  15017.  
  15018. Dair Landing
  15019. Frame 1- 1: 2% 40b/150g (KO@ 326%) 40°
  15020. Max Damage: 2%
  15021.  
  15022. Grab
  15023. Frame 6- 7: Grab
  15024. Enables state transition on real frame 8
  15025.  
  15026. Dash Grab
  15027. Frame 8- 9: Grab
  15028. Enables state transition on real frame 10
  15029.  
  15030. Pivot Grab
  15031. Frame 9-10: Grab
  15032. Enables state transition on real frame 11
  15033.  
  15034. Pummel
  15035. Frame 9- 9: 3.1% 100f/30w 361°
  15036. Max Damage: 3.1%
  15037.  
  15038. F-throw
  15039. Frame 1-19: 2% 80b/65g (KO@ 656%) 70°
  15040. Frame 20-21: 5%(+1) 0f/80w 361°
  15041. Max Damage: 7%
  15042.  
  15043. B-throw
  15044. Frame 1-14: 2% 90b/50g (KO@ 861%) 120°
  15045. Frame 15-16: 5%(+1) 0f/80w 130°
  15046. Max Damage: 7%
  15047.  
  15048. U-throw
  15049. Frame 1-18: 2% 80b/60g (KO@ 667%) 85°
  15050. Frame 19-20: 3%(+1) 0f/90w 361°
  15051. Max Damage: 5%
  15052.  
  15053. D-throw
  15054. Frame 1-25: 3% 80b/75g (KO@ 430%) 80°
  15055. Frame 26-30: 3%(+1) 0f/100w 361°
  15056. Max Damage: 6%
  15057.  
  15058. Abyss (???)
  15059. Frame 38-39: 5% 60b/80g (KO@ 455%) 270° 0.5-Hitlag Slash
  15060. Frame 40-41: 4% 20b/140g (KO@ 369%) 270° 0.5-Hitlag Slash
  15061. Max Damage: 5%
  15062.  
  15063. Vanish (???)
  15064. Frame 1- 2: 5% 100f/80w 45° 0.0-SDI
  15065. Frame 1- 2: 0% 100f/50w 361° 0.0-Hitlag 0.0-SDI
  15066. Max Damage: 5%
  15067.  
  15068. Vanish (???)
  15069. Enables all ledge grabs on real frame 19
  15070.  
  15071. Gale (???)
  15072. Enables all ledge grabs on real frame 12
  15073.  
  15074. Abyss (???)
  15075. Frame 38-39: 5% 60b/60g (KO@ 609%) 270° 0.5-Hitlag Slash
  15076. Frame 40-41: 4% 20b/140g (KO@ 369%) 270° 0.5-Hitlag Slash
  15077. Max Damage: 5%
  15078. Enables all ledge grabs on real frame 25
  15079.  
  15080. Vanish (???)
  15081. Frame 1- 2: 5% 100f/80w 45° 0.0-SDI
  15082. Frame 1- 2: 0% 100f/50w 361° 0.0-Hitlag 0.0-SDI
  15083. Max Damage: 5%
  15084. Enables all ledge grabs on real frame 1
  15085.  
  15086. Gale (???)
  15087. Enables all ledge grabs on real frame 1
  15088.  
  15089. Abyss (???)
  15090. Enables all ledge grabs on real frame 1
  15091.  
  15092. Vanish (???)
  15093. Enables forward ledge grabs on real frame 15
  15094.  
  15095. Gale (???)
  15096. Enables forward ledge grabs on real frame 22
  15097.  
  15098. Abyss (???)
  15099. Enables forward ledge grabs on real frame 15
  15100.  
  15101. Vanish (???)
  15102. Enables forward ledge grabs on real frame 15
  15103.  
  15104. Abyss (???)
  15105. Enables forward ledge grabs on real frame 15
  15106.  
  15107. Bouncing Fish (hit)
  15108. Frame 2- 8: 12% 26b/90g (KO@ 161%) 361° 1.7-Hitlag
  15109. Max Damage: 12%
  15110.  
  15111. Jellyfish (hit)
  15112. Frame 3-11: 10.5% 65b/95g (KO@ 126%) 40° 1.8-Hitlag Aerial-Target-Only
  15113. Frame 3-11: 8% 100f/115w 110° 0.6-Hitlag Ground-Target-Only
  15114. Max Damage: 10.5%
  15115.  
  15116. Pisces (hit)
  15117. Frame 3- 8: 15.5% 45b/90g (KO@ 105%) 140° 1.7-Hitlag
  15118. Max Damage: 15.5%
  15119.  
  15120. Bouncing Fish (???)
  15121. Enables all ledge grabs on real frame 8
  15122.  
  15123. Jellyfish (???)
  15124. Enables all ledge grabs on real frame 8
  15125.  
  15126. Pisces (???)
  15127. Enables all ledge grabs on real frame 8
  15128.  
  15129. Final Smash
  15130. Frame 33-39: 1% 100f/80w 80° Stun Unblockable
  15131. Frame 50-51: 44% 30b/65g (KO@ 17%) 20°
  15132. Max Damage: 45%
  15133. Article generated on real frame 1
  15134.  
  15135. **********
  15136. END sheik
  15137.  
  15138. BEGIN sheik_fusin
  15139. **********
  15140. Vanish Explosion
  15141. Frame 1- 3: 12% 50b/104g (KO@ 138%) 55° Fire
  15142. Max Damage: 12%
  15143.  
  15144. **********
  15145. END sheik_fusin
  15146.  
  15147. BEGIN sheik_needle
  15148. **********
  15149. Needles
  15150. Frame 1- 3: 1.9% 0b/180g (KO@ 423%) 60° 0.8-Hitlag Pierce
  15151. Frame 4- 5: 1.2% 0b/180g (KO@ 423%) 60° 0.8-Hitlag Pierce
  15152. Max Damage: 1.9%
  15153.  
  15154. Penetrating Needles
  15155. Frame 1- 5: 2.2%(+9) 0b/180g (KO@ 393%) 60° 1.1-Hitlag Electric
  15156. Frame 6- 7: 1.6%(+7) 0b/180g (KO@ 459%) 60° 1.1-Hitlag Electric
  15157. Max Damage: 2.2%
  15158.  
  15159. Paralyzing Needle
  15160. Frame 1- 2: 1% 5b/200g (KO@ 484%) 60° 2.0-Hitlag Stun
  15161. Max Damage: 1%
  15162.  
  15163. **********
  15164. END sheik_needle
  15165.  
  15166. BEGIN shulk
  15167. **********
  15168. Jab1
  15169. Frame 5- 6: 3.5% 100f/40w 60°
  15170. Frame 5- 6: 3.5% 100f/40w 70°
  15171. Frame 5- 6: 3.5% 100f/40w 88°
  15172. Max Damage: 3.5%
  15173. Enables transition to next jab state on real frame 11
  15174.  
  15175. Jab2
  15176. Frame 5- 7: 3.5% 100f/52w 66°
  15177. Frame 5- 7: 3.5% 100f/52w 70°
  15178. Frame 5- 7: 3.5% 100f/52w 80°
  15179. Max Damage: 7%
  15180. Enables transition to next jab state on real frame 12
  15181.  
  15182. Jab3
  15183. Frame 12-13: 5.3% 60b/100g (KO@ 257%) 50° Slash
  15184. Frame 14-14: 4.2% 70b/100g (KO@ 294%) 70° Slash
  15185. Max Damage: 12.3%
  15186.  
  15187. Dash Attack
  15188. Frame 15-16: 11% 70b/80g (KO@ 182%) 60° Slash
  15189. Max Damage: 11%
  15190.  
  15191. F-tilt (normal)
  15192. Frame 12-13: 13% 30b/92g (KO@ 140%) 361° Slash
  15193. Frame 12-13: 11.5% 30b/92g (KO@ 159%) 361° Slash
  15194. Max Damage: 13%
  15195.  
  15196. U-tilt
  15197. Frame 11-23: 8% 70b/90g (KO@ 185%) 85° Slash
  15198. Frame 13-23: 7% 65b/85g (KO@ 241%) 108° Slash
  15199. Max Damage: 8%
  15200.  
  15201. D-tilt
  15202. Frame 10-11: 9% 45b/90g (KO@ 229%) 60° 0.3-Trip Slash
  15203. Frame 10-11: 7% 45b/90g (KO@ 284%) 60° 0.3-Trip Slash
  15204. Max Damage: 9%
  15205.  
  15206. F-smash (high)
  15207. Frame 14-16: 5.5% 100f/28w 10° 1.5-Hitlag
  15208. Frame 14-16: 5.5% 100f/28w 40° 1.5-Hitlag
  15209. Frame 14-16: 5.5% 100f/28w 78° 1.5-Hitlag
  15210. Frame 23-23: 13% 30b/125g (KO@ 94%) 361° 2.0-Hitlag Pierce
  15211. Frame 23-23: 11.5% 30b/125g (KO@ 108%) 361° 2.0-Hitlag Pierce
  15212. Max Damage: 18.5%
  15213. Smash charge window on real frame 9
  15214.  
  15215. F-smash (normal)
  15216. Frame 14-15: 5.5% 100f/28w 10° 1.5-Hitlag
  15217. Frame 14-15: 5.5% 100f/28w 40° 1.5-Hitlag
  15218. Frame 14-15: 5.5% 100f/28w 78° 1.5-Hitlag
  15219. Frame 23-23: 13% 30b/115g (KO@ 104%) 361° 2.0-Hitlag Pierce
  15220. Frame 23-23: 11.5% 30b/115g (KO@ 119%) 361° 2.0-Hitlag Pierce
  15221. Max Damage: 18.5%
  15222. Smash charge window on real frame 9
  15223.  
  15224. F-smash (low)
  15225. Frame 14-16: 5.5% 100f/28w 10° 1.5-Hitlag
  15226. Frame 14-16: 5.5% 100f/28w 40° 1.5-Hitlag
  15227. Frame 14-16: 5.5% 100f/28w 78° 1.5-Hitlag
  15228. Frame 23-23: 13% 30b/115g (KO@ 104%) 361° 2.0-Hitlag Pierce
  15229. Frame 23-23: 11.5% 30b/115g (KO@ 119%) 361° 2.0-Hitlag Pierce
  15230. Max Damage: 18.5%
  15231. Smash charge window on real frame 9
  15232.  
  15233. U-smash
  15234. Frame 18-21: 4.5% 100f/110w 105° Ground-Target-Only
  15235. Frame 18-29: 4.5% 40f/70w 92°
  15236. Frame 18-29: 4.5% 100f/60w 92°
  15237. Frame 30-33: 13.5% 45b/98g (KO@ 124%) 89° Pierce
  15238. Max Damage: 13.5%
  15239. Smash charge window on real frame 11
  15240.  
  15241. D-smash
  15242. Frame 18-19: 14% 50b/95g (KO@ 113%) 45° Slash
  15243. Frame 18-19: 14% 50b/95g (KO@ 130%) 55° Slash
  15244. Frame 18-19: 14% 50b/95g (KO@ 106%) 361° Slash
  15245. Frame 18-19: 11% 50b/95g (KO@ 137%) 361° Slash
  15246. Frame 23-24: 12% 50b/95g (KO@ 120%) 45° Slash
  15247. Frame 23-24: 12% 50b/95g (KO@ 139%) 55° Slash
  15248. Frame 23-24: 12% 50b/95g (KO@ 112%) 361° Slash
  15249. Frame 23-24: 10% 50b/95g (KO@ 137%) 361° Slash
  15250. Frame 28-29: 10% 55b/90g (KO@ 137%) 45° Slash
  15251. Frame 28-29: 10% 55b/90g (KO@ 160%) 55° Slash
  15252. Frame 28-29: 10% 55b/90g (KO@ 127%) 361° Slash
  15253. Frame 28-29: 8% 55b/90g (KO@ 162%) 361° Slash
  15254. Frame 35-36: 8% 60b/90g (KO@ 144%) 361° Slash
  15255. Frame 35-36: 6% 60b/90g (KO@ 193%) 361° Slash
  15256. Frame 41-42: 4% 60b/90g (KO@ 266%) 361° Slash
  15257. Max Damage: 50%
  15258. Smash charge window on real frame 5
  15259.  
  15260. Nair
  15261. Frame 13-30: 8% 40b/100g (KO@ 212%) 50° Slash
  15262. Frame 13-30: 7% 40b/100g (KO@ 237%) 50° Slash
  15263. Max Damage: 8%
  15264. Enables transition to Nair landing state (landing lag) on real frame 1
  15265. Cancels transition to Nair landing state (landing lag) on real frame 80
  15266.  
  15267. Fair
  15268. Frame 14-18: 7.5% 46b/100g (KO@ 191%) 361° Slash
  15269. Frame 14-18: 6% 46b/100g (KO@ 230%) 361° Slash
  15270. Max Damage: 7.5%
  15271. Enables transition to Fair landing state (landing lag) on real frame 1
  15272. Cancels transition to Fair landing state (landing lag) on real frame 57
  15273.  
  15274. Bair
  15275. Frame 18-22: 12% 35b/100g (KO@ 134%) 361° Slash
  15276. Frame 21-22: 8% 35b/100g (KO@ 197%) 361° Slash
  15277. Max Damage: 12%
  15278. Enables transition to Bair landing state (landing lag) on real frame 1
  15279. Cancels transition to Bair landing state (landing lag) on real frame 79
  15280.  
  15281. Uair
  15282. Frame 14-15: 5% 100f/60w 100° 1.2-Hitlag
  15283. Frame 24-25: 10% 55b/100g (KO@ 147%) 88° 1.2-Hitlag Pierce
  15284. Frame 24-25: 7.5% 55b/100g (KO@ 193%) 88° 1.2-Hitlag Pierce
  15285. Max Damage: 15%
  15286. Enables transition to Uair landing state (landing lag) on real frame 1
  15287. Cancels transition to Uair landing state (landing lag) on real frame 79
  15288.  
  15289. Dair
  15290. Frame 14-15: 7% 100f/20w 160° 1.2-Hitlag Ground-Target-Only
  15291. Frame 14-15: 5% 100f/20w 172° 1.2-Hitlag Aerial-Target-Only
  15292. Frame 23-24: 11% 10b/90g (KO@ 263%) 270° Pierce Aerial-Target-Only
  15293. Frame 23-24: 11% 10b/85g (KO@ 200%) 361° Pierce
  15294. Frame 23-24: 10% 55b/85g (KO@ 156%) 361° Pierce
  15295. Max Damage: 18%
  15296. Enables transition to Dair landing state (landing lag) on real frame 1
  15297. Cancels transition to Dair landing state (landing lag) on real frame 78
  15298.  
  15299. Grab
  15300. Frame 7- 8: Grab
  15301. Enables state transition on real frame 9
  15302.  
  15303. Dash Grab
  15304. Frame 9-10: Grab
  15305. Enables state transition on real frame 11
  15306.  
  15307. Pivot Grab
  15308. Frame 10-11: Grab
  15309. Enables state transition on real frame 12
  15310.  
  15311. Pummel
  15312. Frame 5- 5: 3% 100f/30w 361° 1.5-Hitlag
  15313. Max Damage: 3%
  15314.  
  15315. F-throw
  15316. Frame 1-14: 8% 60b/70g (KO@ 249%) 45°
  15317. Frame 15-16: 3% 100f/50w 361° 1.2-Hitlag Slash
  15318. Max Damage: 11%
  15319.  
  15320. B-throw
  15321. Frame 1-17: 9% 70b/63g (KO@ 230%) 135°
  15322. Frame 18-19: 3% 100f/50w 361° 1.2-Hitlag Pierce
  15323. Max Damage: 12%
  15324.  
  15325. U-throw
  15326. Frame 1-19: 4% 60b/80g (KO@ 389%) 88°
  15327. Frame 20-21: 3% 30b/120g (KO@ 346%) 361° 1.5-Hitlag Pierce
  15328. Max Damage: 7%
  15329.  
  15330. D-throw
  15331. Frame 1-22: 4% 75b/115g (KO@ 242%) 50°
  15332. Frame 23-24: 3% 0b/100g (KO@ 503%) 361° 1.2-Hitlag Pierce
  15333. Max Damage: 7%
  15334.  
  15335. Back Slash (startup)
  15336. Frame 31-41: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15337. Frame 31-41: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15338. Frame 31-41: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
  15339. Frame 31-41: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
  15340. Frame 34-41: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15341. Frame 34-41: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15342. Frame 34-41: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
  15343. Frame 34-41: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
  15344. Max Damage: 16%
  15345.  
  15346. Back Slash Leap (startup)
  15347. Frame 28-29: 12%(+7) 30b/100g (KO@ 139%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15348. Frame 28-29: 11%(+7) 30b/100g (KO@ 152%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15349. Frame 28-29: 6%(+7) 30b/100g (KO@ 259%) 361° 0.8-Hitlag Slash
  15350. Frame 28-29: 4%(+7) 30b/100g (KO@ 349%) 361° 0.8-Hitlag Slash
  15351. Max Damage: 12%
  15352.  
  15353. Back Slash Charge (startup)
  15354. Frame 31-32: 15%(+7) 30b/100g (KO@ 109%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15355. Frame 31-32: 13%(+7) 30b/100g (KO@ 128%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15356. Frame 31-32: 6%(+7) 25b/100g (KO@ 268%) 361° 0.8-Hitlag Slash
  15357. Frame 31-32: 4%(+7) 25b/100g (KO@ 361%) 361° 0.8-Hitlag Slash
  15358. Max Damage: 15%
  15359. Begins super armor on real frame 1
  15360. Ends super armor on real frame 31
  15361.  
  15362. Back Slash (fall)
  15363. Frame 1- 2: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15364. Frame 1- 2: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15365. Frame 1- 2: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
  15366. Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
  15367. Max Damage: 16%
  15368.  
  15369. Back Slash Leap (fall)
  15370. Frame 1- 2: 16%(+7) 30b/100g (KO@ 101%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15371. Frame 1- 2: 14%(+7) 30b/100g (KO@ 118%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15372. Frame 1- 2: 10%(+7) 30b/100g (KO@ 166%) 361° 0.8-Hitlag Slash
  15373. Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 361° 0.8-Hitlag Slash
  15374. Max Damage: 16%
  15375.  
  15376. Back Slash Charge (fall)
  15377. Frame 1- 2: 11%(+7) 30b/100g (KO@ 152%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15378. Frame 1- 2: 9%(+7) 30b/100g (KO@ 184%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15379. Frame 1- 2: 4%(+7) 25b/100g (KO@ 361%) 361° 0.8-Hitlag Slash
  15380. Frame 1- 2: 3.5%(+7) 25b/100g (KO@ 395%) 361° 0.8-Hitlag Slash
  15381. Max Damage: 11%
  15382.  
  15383. Back Slash (landing)
  15384. Frame 1- 2: 15%(+10) 25b/100g (KO@ 114%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15385. Frame 1- 2: 13%(+10) 25b/100g (KO@ 133%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15386. Frame 1- 2: 10%(+10) 25b/100g (KO@ 172%) 361° 0.8-Hitlag Slash
  15387. Frame 1- 2: 9%(+10) 25b/100g (KO@ 190%) 361° 0.8-Hitlag Slash
  15388. Max Damage: 15%
  15389.  
  15390. Back Slash Leap (landing)
  15391. Frame 1- 4: 18%(+10) 25b/100g (KO@ 91%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15392. Frame 1- 4: 16%(+10) 25b/100g (KO@ 105%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15393. Frame 1- 4: 10%(+10) 25b/100g (KO@ 172%) 361° 0.8-Hitlag Slash
  15394. Frame 1- 4: 8%(+10) 25b/100g (KO@ 211%) 361° 0.8-Hitlag Slash
  15395. Max Damage: 18%
  15396.  
  15397. Back Slash Charge (landing)
  15398. Frame 1- 2: 14%(+10) 25b/100g (KO@ 123%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15399. Frame 1- 2: 12%(+10) 25b/100g (KO@ 144%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15400. Frame 1- 2: 6%(+10) 22b/100g (KO@ 273%) 361° 0.8-Hitlag Slash
  15401. Frame 1- 2: 4.5%(+10) 22b/100g (KO@ 339%) 361° 0.8-Hitlag Slash
  15402. Frame 3- 4: 7%(+10) 25b/100g (KO@ 123%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15403. Frame 3- 4: 6%(+10) 25b/100g (KO@ 144%) 140° 1.5-Hitlag Slash Away-Facing-Target-Only
  15404. Frame 3- 4: 4%(+10) 22b/100g (KO@ 273%) 361° 0.8-Hitlag Slash
  15405. Frame 3- 4: 3%(+10) 22b/100g (KO@ 339%) 361° 0.8-Hitlag Slash
  15406. Max Damage: 14%
  15407.  
  15408. Air Slash (first hit)
  15409. Frame 10-11: 6% 100f/140w 78° Slash
  15410. Frame 10-11: 6% 100f/135w 91° Slash
  15411. Frame 10-11: 6% 100f/100w 85° Slash
  15412. Frame 12-14: 5% 100f/80w 86° Slash
  15413. Frame 12-14: 5% 100f/78w 80° Slash
  15414. Frame 15-17: 5% 100f/43w 52° Slash
  15415. Frame 15-17: 5% 100f/43w 70° Slash
  15416. Max Damage: 6%
  15417. Enables state transition on real frame 10
  15418. Enables forward ledge grabs on real frame 10
  15419. Enables all ledge grabs on real frame 40
  15420.  
  15421. Advancing Air Slash (first hit)
  15422. Frame 10-11: 6% 100f/120w 60° Slash
  15423. Frame 10-11: 6% 100f/100w 60° Slash
  15424. Frame 10-11: 6% 100f/90w 60° Slash
  15425. Frame 12-14: 5% 100f/80w 55° Slash
  15426. Frame 12-14: 5% 100f/78w 55° Slash
  15427. Frame 15-17: 5% 100f/43w 45° Slash
  15428. Max Damage: 6%
  15429. Enables state transition on real frame 10
  15430. Enables forward ledge grabs on real frame 10
  15431. Enables all ledge grabs on real frame 40
  15432.  
  15433. Mighty Air Slash (first hit)
  15434. Frame 10-11: 9% 100f/140w 78° Slash
  15435. Frame 10-11: 9% 100f/135w 91° Slash
  15436. Frame 12-14: 7% 100f/100w 80° Slash
  15437. Frame 15-15: 7% 100f/80w 52° Slash
  15438. Max Damage: 9%
  15439. Enables state transition on real frame 10
  15440. Enables forward ledge grabs on real frame 10
  15441. Enables all ledge grabs on real frame 40
  15442.  
  15443. Air Slash (second hit)
  15444. Frame 15-16: 5.5% 35b/170g (KO@ 168%) 48° 1.3-Hitlag Slash
  15445. Max Damage: 5.5%
  15446.  
  15447. Advancing Air Slash (second hit)
  15448. Frame 11-12: 8% 35b/130g (KO@ 162%) 48° 1.3-Hitlag Slash
  15449. Max Damage: 8%
  15450.  
  15451. Mighty Air Slash (second hit)
  15452. Frame 15-16: 10% 55b/80g (KO@ 196%) 80° 2.0-Hitlag Slash
  15453. Max Damage: 10%
  15454.  
  15455. Vision (fast hit)
  15456. Frame 21-21: 13% 70b/94g (KO@ 112%) 50° 2.0-Hitlag Slash Unblockable
  15457. Frame 21-21: 10% 70b/94g (KO@ 147%) 50° 2.0-Hitlag Slash Unblockable
  15458. Max Damage: 13%
  15459.  
  15460. Dash Vision (fast hit)
  15461. Frame 13-13: 11% 70b/94g (KO@ 108%) 35° 2.0-Hitlag Slash Unblockable
  15462. Frame 13-13: 8% 70b/94g (KO@ 147%) 35° 2.0-Hitlag Slash Unblockable
  15463. Max Damage: 11%
  15464.  
  15465. Power Vision (fast hit)
  15466. Frame 41-44: 20% 70b/100g (KO@ 60%) 50° 2.0-Hitlag Slash Unblockable
  15467. Frame 41-44: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
  15468. Max Damage: 20%
  15469.  
  15470. Vision (normal hit)
  15471. Frame 8- 9: 10% 70b/84g (KO@ 166%) 50° 2.0-Hitlag Slash Unblockable
  15472. Frame 8- 9: 7% 70b/84g (KO@ 228%) 50° 2.0-Hitlag Slash Unblockable
  15473. Max Damage: 10%
  15474.  
  15475. Dash Vision (normal hit
  15476. Frame 8-11: 8% 70b/84g (KO@ 166%) 35° 2.0-Hitlag Slash Unblockable
  15477. Frame 8-11: 5% 70b/84g (KO@ 244%) 35° 2.0-Hitlag Slash Unblockable
  15478. Max Damage: 8%
  15479.  
  15480. Power Vision (normal hit)
  15481. Frame 12-17: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
  15482. Frame 12-17: 14% 70b/100g (KO@ 96%) 50° 2.0-Hitlag Slash Unblockable
  15483. Max Damage: 17%
  15484.  
  15485. Final Smash
  15486. Frame 20-22: 3% 100f/200w 80° Unblockable
  15487. Max Damage: 3%
  15488.  
  15489. Final Smash
  15490. Frame 1- 2: 5% 105b/180g (KO@ 77%) 361°
  15491. Max Damage: 5%
  15492.  
  15493. Final Smash
  15494. Frame 15-34: 2% 80f/1w 361°
  15495. Frame 245-246: 12% 80f/1w 361°
  15496. Max Damage: 34%
  15497.  
  15498. **********
  15499. END shulk
  15500.  
  15501. BEGIN sonic
  15502. **********
  15503. Jab1
  15504. Frame 3- 3: 2% 100f/18w 60°
  15505. Frame 3- 3: 2% 100f/18w 92°
  15506. Frame 3- 3: 2% 100f/18w 361°
  15507. Max Damage: 2%
  15508. Enables transition to next jab state on real frame 8
  15509.  
  15510. Jab2
  15511. Frame 2- 3: 2% 100f/18w 48°
  15512. Frame 2- 3: 2% 100f/18w 60°
  15513. Frame 2- 3: 2% 100f/18w 80°
  15514. Max Damage: 4%
  15515. Enables transition to next jab state on real frame 7
  15516.  
  15517. Jab3
  15518. Frame 4- 6: 4% 50b/110g (KO@ 307%) 50° 1.2-Hitlag
  15519. Max Damage: 8%
  15520.  
  15521. Dash Attack
  15522. Frame 5-15: [1%]x3 60b/40g 0°
  15523. Frame 5-15: [1%]x3 60b/20g 0°
  15524. Frame 17-20: 3% 80b/125g (KO@ 266%) 70°
  15525. Max Damage: 6%
  15526.  
  15527. F-tilt (normal)
  15528. Frame 6- 6: 4% 60b/70g (KO@ 356%) 28°
  15529. Frame 8-11: 7% 30b/115g (KO@ 193%) 361°
  15530. Frame 8-11: 5% 30b/115g (KO@ 254%) 361°
  15531. Max Damage: 11%
  15532.  
  15533. U-tilt
  15534. Frame 7- 9: 2% 100f/100w 96° 0.5-SDI Ground-Target-Only
  15535. Frame 8- 9: 2% 100f/60w 90° 0.5-SDI
  15536. Frame 8- 9: 2% 100f/35w 365° 0.5-SDI
  15537. Frame 8- 9: 2% 100f/12w 365° 0.5-SDI
  15538. Frame 18-19: 6% 40b/120g (KO@ 221%) 78°
  15539. Max Damage: 8%
  15540.  
  15541. D-tilt
  15542. Frame 6- 7: 6% 30b/80g (KO@ 326%) 361° 0.2-Trip
  15543. Max Damage: 6%
  15544.  
  15545. F-smash (normal)
  15546. Frame 18-20: 14% 30b/106g (KO@ 111%) 361°
  15547. Max Damage: 14%
  15548. Smash charge window on real frame 13
  15549.  
  15550. U-smash
  15551. Frame 19-19: 5% 60b/85g (KO@ 315%) 80° 0.2-SDI
  15552. Frame 19-19: 5% 60b/85g (KO@ 312%) 90° 0.2-SDI
  15553. Frame 21-21: [1%]x6 100f/60w 130° 0.6-SDI
  15554. Frame 21-21: [1%]x6 100f/60w 220° 0.6-SDI
  15555. Frame 33-34: 3% 80b/177g (KO@ 166%) 82°
  15556. Max Damage: 14%
  15557. Smash charge window on real frame 14
  15558.  
  15559. D-smash
  15560. Frame 12-13: 12% 50b/80g (KO@ 137%) 30°
  15561. Frame 12-13: 12% 55b/63g (KO@ 170%) 30°
  15562. Max Damage: 12%
  15563. Smash charge window on real frame 6
  15564.  
  15565. Nair
  15566. Frame 6- 9: 12% 30b/80g (KO@ 199%) 75°
  15567. Frame 10-19: 8% 20b/85g (KO@ 287%) 75°
  15568. Frame 20-38: 5% 20b/90g (KO@ 394%) 75°
  15569. Max Damage: 12%
  15570. Enables transition to Nair landing state (landing lag) on real frame 1
  15571. Cancels transition to Nair landing state (landing lag) on real frame 48
  15572.  
  15573. Fair
  15574. Frame 5- 5: [0.8%]x5 100f/30w 60°
  15575. Frame 5- 5: [0.8%]x5 100f/30w 130°
  15576. Frame 5- 5: [0.8%]x5 100f/30w 200°
  15577. Frame 5- 5: [0.8%]x5 100f/30w 340°
  15578. Frame 15-15: 3% 60b/135g (KO@ 243%) 361° 1.5-Hitlag
  15579. Max Damage: 7%
  15580. Enables transition to Fair landing state (landing lag) on real frame 3
  15581. Cancels transition to Fair landing state (landing lag) on real frame 34
  15582.  
  15583. Bair
  15584. Frame 13-14: 14% 30b/90g (KO@ 133%) 361° 1.2-Hitlag
  15585. Frame 15-19: 10% 40b/100g (KO@ 155%) 361°
  15586. Max Damage: 14%
  15587. Enables transition to Bair landing state (landing lag) on real frame 5
  15588. Cancels transition to Bair landing state (landing lag) on real frame 33
  15589.  
  15590. Uair
  15591. Frame 5- 7: 3% 100f/120w 118°
  15592. Frame 5- 7: 3% 100f/90w 100°
  15593. Frame 14-15: 6% 66b/82g (KO@ 265%) 91° 1.2-Hitlag
  15594. Max Damage: 9%
  15595. Enables transition to Uair landing state (landing lag) on real frame 5
  15596. Cancels transition to Uair landing state (landing lag) on real frame 11
  15597.  
  15598. Dair
  15599. Frame 17-18: 8% 80b/70g (KO@ 236%) 70°
  15600. Frame 19-22: 8% 30b/90g (KO@ 333%) 285° 2.0-Hitlag Aerial-Target-Only
  15601. Frame 19-22: 8% 80b/70g (KO@ 236%) 70° Ground-Target-Only
  15602. Frame 23-32: 7% 80b/70g (KO@ 264%) 70°
  15603. Max Damage: 8%
  15604. Enables transition to Dair landing state (landing lag) on real frame 4
  15605. Cancels transition to Dair landing state (landing lag) on real frame 41
  15606.  
  15607. Grab
  15608. Frame 6- 7: Grab
  15609. Enables state transition on real frame 8
  15610.  
  15611. Dash Grab
  15612. Frame 10-11: Grab
  15613. Enables state transition on real frame 12
  15614.  
  15615. Pivot Grab
  15616. Frame 10-11: Grab
  15617. Enables state transition on real frame 12
  15618.  
  15619. Pummel
  15620. Frame 4- 4: 2% 100f/30w 80°
  15621. Max Damage: 2%
  15622. Enables state transition on real frame 16
  15623.  
  15624. F-throw
  15625. Frame 1- 9: 6% 70b/100g (KO@ 225%) 70°
  15626. Frame 10-11: 1% 70b/190g (KO@ 262%) 361° 1.5-Hitlag
  15627. Max Damage: 7%
  15628.  
  15629. B-throw
  15630. Frame 1- 2: 7% 70b/90g (KO@ 184%) 140°
  15631. Max Damage: 7%
  15632.  
  15633. U-throw
  15634. Frame 1-21: 5% 80b/92g (KO@ 243%) 92°
  15635. Frame 22-27: 1% 60b/180g (KO@ 344%) 80° 1.5-Hitlag Pierce
  15636. Max Damage: 6%
  15637.  
  15638. D-throw
  15639. Frame 1-17: 4% 80b/35g (KO@ 547%) 20°
  15640. Frame 18-41: [1%]x3 0b/0g 10°
  15641. Max Damage: 7%
  15642.  
  15643. Homing Attack (non-zero min charge)
  15644. Frame 1- 2: 5% 45b/90g (KO@ 354%) 55°
  15645. Max Damage: 5%
  15646.  
  15647. Stomp (non-zero min charge)
  15648. Frame 1- 2: 5% 20b/90g (KO@ 494%) 270°
  15649. Max Damage: 5%
  15650.  
  15651. Surprise Attack (non-zero min charge)
  15652. Frame 1- 2: 5% 55b/100g (KO@ 298%) 55°
  15653. Max Damage: 5%
  15654.  
  15655. unknown substate 0x23e
  15656. Frame 1- 2: 7% 70b/46g (KO@ 442%) 70°
  15657. Max Damage: 7%
  15658.  
  15659. unknown substate 0x23f
  15660. Frame 1- 2: 7% 70b/46g (KO@ 442%) 70°
  15661. Max Damage: 7%
  15662.  
  15663. unknown substate 0x240
  15664. Frame 1- 2: 7% 70b/46g (KO@ 442%) 70° Fire
  15665. Max Damage: 7%
  15666.  
  15667. unknown substate 0x242
  15668. Frame 1- 2: 1% 40b/60g 60°
  15669. Max Damage: 1%
  15670.  
  15671. unknown substate 0x243
  15672. Frame 1- 2: 1% 40b/60g 40°
  15673. Max Damage: 1%
  15674.  
  15675. unknown substate 0x244
  15676. Frame 1- 2: 1% 40b/60g 65°
  15677. Max Damage: 1%
  15678.  
  15679. unknown substate 0x246
  15680. Frame 1- 2: 4% 65b/70g (KO@ 454%) 70°
  15681. Max Damage: 4%
  15682.  
  15683. unknown substate 0x247
  15684. Frame 1- 2: 4% 65b/70g (KO@ 454%) 70°
  15685. Max Damage: 4%
  15686.  
  15687. unknown substate 0x248
  15688. Frame 1- 2: 4% 65b/70g (KO@ 454%) 70° Fire
  15689. Max Damage: 4%
  15690.  
  15691. unknown substate 0x26e
  15692. Frame 2-33: 6% 70b/73g (KO@ 260%) 361°
  15693. Max Damage: 6%
  15694. Enables all ledge grabs on real frame 39
  15695.  
  15696. unknown substate 0x26f
  15697. Frame 2-33: 6% 70b/73g (KO@ 260%) 361°
  15698. Max Damage: 6%
  15699. Enables all ledge grabs on real frame 39
  15700.  
  15701. unknown substate 0x270
  15702. Frame 2-33: 6% 70b/73g (KO@ 260%) 361° Fire
  15703. Max Damage: 6%
  15704. Enables all ledge grabs on real frame 39
  15705.  
  15706. unknown substate 0x272
  15707. Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
  15708. Max Damage: 6%
  15709. Enables all ledge grabs on real frame 39
  15710.  
  15711. unknown substate 0x273
  15712. Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
  15713. Max Damage: 6%
  15714. Enables all ledge grabs on real frame 39
  15715.  
  15716. unknown substate 0x274
  15717. Frame 3-33: 6% 60b/73g (KO@ 284%) 361°
  15718. Max Damage: 6%
  15719. Enables all ledge grabs on real frame 39
  15720.  
  15721. unknown substate 0x276
  15722. Frame 1-31: 5% 70b/70g (KO@ 373%) 70°
  15723. Max Damage: 5%
  15724.  
  15725. unknown substate 0x277
  15726. Frame 1- 9: 5% 70b/70g (KO@ 373%) 70°
  15727. Frame 10-31: 5% 70b/70g (KO@ 368%) 70° Bury
  15728. Max Damage: 10%
  15729.  
  15730. unknown substate 0x278
  15731. Frame 1-31: 5% 70b/70g (KO@ 373%) 70° Fire
  15732. Max Damage: 5%
  15733.  
  15734. unknown substate 0x27a
  15735. Enables forward ledge grabs on real frame 8
  15736.  
  15737. unknown substate 0x27b
  15738. Enables forward ledge grabs on real frame 8
  15739.  
  15740. Springing Headbutt
  15741. Frame 1- 2: 3% 100f/100w 361°
  15742. Frame 3- 9: 1% 100b/40g 70°
  15743. Frame 10-28: 7% 60b/50g (KO@ 469%) 60°
  15744. Max Damage: 10%
  15745. Enables forward ledge grabs on real frame 8
  15746.  
  15747. Gravitation Charge (charge)?
  15748. Frame 1- 2: 0% 100f/5w 180°
  15749.  
  15750. **********
  15751. END sonic
  15752.  
  15753. BEGIN sonic_gimmickjump
  15754. **********
  15755. Spring Jump (spring)
  15756. Frame 1- 2: 4% 30b/90g (KO@ 389%) 361°
  15757. Max Damage: 4%
  15758.  
  15759. Double Spring (spring)
  15760. Frame 1- 2: 2% 10b/60g 361°
  15761. Max Damage: 2%
  15762.  
  15763. Springing Headbutt (spring)
  15764. Frame 1- 2: 4% 30b/90g (KO@ 389%) 361°
  15765. Max Damage: 4%
  15766.  
  15767. **********
  15768. END sonic_gimmickjump
  15769.  
  15770. BEGIN sonic_supersonic
  15771. **********
  15772. Final Smash
  15773. Frame 17-20: 18% 35b/100g (KO@ 84%) 361° Unblockable
  15774. Max Damage: 18%
  15775.  
  15776. Final Smash
  15777. Frame 1- 2: 0% 45b/72g 361° Unblockable
  15778.  
  15779. Final Smash
  15780. Frame 1- 2: 0% 35b/100g 70° Unblockable
  15781.  
  15782. **********
  15783. END sonic_supersonic
  15784.  
  15785. BEGIN szerosuit
  15786. **********
  15787. Jab1
  15788. Frame 1- 1: 1.5% 100f/45w 61°
  15789. Frame 1- 1: 1.5% 100f/23w 92°
  15790. Max Damage: 1.5%
  15791. Enables transition to next jab state on real frame 11
  15792.  
  15793. Jab2
  15794. Frame 2- 3: 1.5% 100f/50w 45°
  15795. Frame 2- 3: 1.5% 100f/34w 45°
  15796. Max Damage: 3%
  15797. Enables transition to next jab state on real frame 9
  15798.  
  15799. Jab3
  15800. Frame 3- 4: 3% 60b/100g (KO@ 356%) 45°
  15801. Max Damage: 6%
  15802.  
  15803. Dash Attack
  15804. Frame 7- 9: 8% 100b/40g (KO@ 350%) 70°
  15805. Frame 10-19: 5% 80b/40g (KO@ 663%) 60°
  15806. Max Damage: 8%
  15807.  
  15808. F-tilt (high)
  15809. Frame 6- 8: 8% 30b/100g (KO@ 204%) 361°
  15810. Frame 6- 8: 6.5% 30b/100g (KO@ 243%) 361°
  15811. Max Damage: 8%
  15812.  
  15813. F-tilt (normal)
  15814. Frame 6- 8: 7% 30b/100g (KO@ 228%) 361°
  15815. Frame 6- 8: 6% 30b/100g (KO@ 259%) 361°
  15816. Max Damage: 7%
  15817.  
  15818. F-tilt (low)
  15819. Frame 6- 8: 8% 30b/100g (KO@ 204%) 361°
  15820. Frame 6- 8: 6.5% 30b/100g (KO@ 243%) 361°
  15821. Max Damage: 8%
  15822.  
  15823. U-tilt
  15824. Frame 3- 4: 5% 85b/50g (KO@ 443%) 130° 1.2-Hitlag Ground-Target-Only
  15825. Frame 3- 4: 5% 55b/30g (KO@ 764%) 150° 1.2-Hitlag Aerial-Target-Only
  15826. Frame 9-10: 7% 70b/90g (KO@ 203%) 90° 1.2-Hitlag Slash
  15827. Max Damage: 12%
  15828. Begins partial invincibility on real frame 3
  15829. Begins partial invincibility on real frame 3
  15830. End partial invincibility on real frame 11
  15831.  
  15832. D-tilt
  15833. Frame 8- 9: 8% 60b/85g (KO@ 244%) 60° 0.2-Trip
  15834. Frame 8- 9: 6% 60b/85g (KO@ 310%) 60° 0.2-Trip
  15835. Max Damage: 8%
  15836.  
  15837. F-smash (normal)
  15838. Frame 14-16: 5% 100f/72w 38° 0.0-SDI
  15839. Frame 14-16: 5% 100f/68w 40° 0.0-SDI
  15840. Frame 14-16: 5% 100f/50w 45° 0.0-SDI
  15841. Frame 27-29: 11% 28b/109g (KO@ 135%) 361°
  15842. Frame 27-29: 11% 28b/106g (KO@ 134%) 36° 1.6-Hitlag Fire
  15843. Max Damage: 16%
  15844. Smash charge window on real frame 10
  15845.  
  15846. U-smash
  15847. Frame 10-11: 4% 100f/150w 110° Electric
  15848. Frame 22-14: [0.8%]x5 45b/25g 100° 0.5-Hitlag Electric
  15849. Frame 22-14: [0.8%]x5 45b/25g 110° 0.5-Hitlag Electric
  15850. Frame 22-14: [0.8%]x5 45b/25g 255° 0.5-Hitlag Electric
  15851. Frame 28-29: 3% 70b/145g (KO@ 230%) 80° Electric
  15852. Max Damage: 11%
  15853. Smash charge window on real frame 5
  15854. Article generated on real frame 5
  15855.  
  15856. D-smash
  15857. Frame 20-24: 8% 50b/90g (KO@ 246%) 60° Stun
  15858. Frame 20-24: 6% 40b/50g (KO@ 604%) 60° Stun Ground-Target-Only
  15859. Max Damage: 8%
  15860. Smash charge window on real frame 16
  15861.  
  15862. Nair
  15863. Frame 10-11: 10% 40b/80g (KO@ 233%) 55° Electric
  15864. Max Damage: 20%
  15865. Article generated on real frame 1
  15866. Enables transition to Nair landing state (landing lag) on real frame 4
  15867. Cancels transition to Nair landing state (landing lag) on real frame 42
  15868.  
  15869. Fair
  15870. Frame 6- 7: 5% 50b/50g (KO@ 522%) 361°
  15871. Frame 16-17: 7% 40b/116g (KO@ 177%) 361°
  15872. Max Damage: 12%
  15873. Enables transition to Fair landing state (landing lag) on real frame 4
  15874. Cancels transition to Fair landing state (landing lag) on real frame 38
  15875.  
  15876. Bair
  15877. Frame 8- 9: 12% 42b/98g (KO@ 130%) 361°
  15878. Frame 8- 9: 10% 42b/98g (KO@ 155%) 361°
  15879. Max Damage: 12%
  15880. Enables transition to Bair landing state (landing lag) on real frame 4
  15881. Cancels transition to Bair landing state (landing lag) on real frame 31
  15882.  
  15883. Uair
  15884. Frame 6-12: 8% 30b/110g (KO@ 203%) 80°
  15885. Max Damage: 8%
  15886. Enables transition to Uair landing state (landing lag) on real frame 1
  15887. Cancels transition to Uair landing state (landing lag) on real frame 25
  15888.  
  15889. Dair
  15890. Frame 14-49: 6% 35b/90g (KO@ 403%) 278° Pierce Aerial-Target-Only
  15891. Frame 14-49: 5% 35b/90g (KO@ 354%) 80° Pierce Ground-Target-Only
  15892. Max Damage: 6%
  15893. Enables transition to Dair landing state (landing lag) on real frame 4
  15894. Cancels transition to Dair landing state (landing lag) on real frame 50
  15895.  
  15896. Dair Landing
  15897. Frame 1- 2: 5.5% 70b/110g (KO@ 237%) 60° 0.3-Hitlag 0.0-SDI
  15898. Max Damage: 5.5%
  15899.  
  15900. Grab
  15901. Frame 16-29: Grab
  15902. Article generated on real frame 1
  15903.  
  15904. Dash Grab
  15905. Frame 16-29: Grab
  15906. Article generated on real frame 1
  15907.  
  15908. Pivot Grab
  15909. Frame 17-29: Grab
  15910. Article generated on real frame 1
  15911.  
  15912. Pummel
  15913. Frame 2- 2: 2% 100f/40w 361°
  15914. Max Damage: 2%
  15915. Enables state transition on real frame 16
  15916.  
  15917. F-throw
  15918. Frame 1- 5: 7% 50b/75g (KO@ 281%) 45°
  15919. Frame 6- 7: 2% 30b/130g (KO@ 418%) 45° Electric
  15920. Max Damage: 9%
  15921. Article generated on real frame 1
  15922.  
  15923. B-throw
  15924. Frame 1- 8: 4% 70b/60g (KO@ 457%) 45°
  15925. Frame 9-10: 2% 30b/130g (KO@ 421%) 45°
  15926. Max Damage: 6%
  15927.  
  15928. U-throw
  15929. Frame 1- 2: 8% 80b/60g (KO@ 272%) 73°
  15930. Frame 3- 4: 2% 30b/130g (KO@ 417%) 45°
  15931. Max Damage: 10%
  15932.  
  15933. D-throw
  15934. Frame 1-25: 5% 100b/25g (KO@ 785%) 75°
  15935. Frame 26-27: 2% 30b/130g (KO@ 369%) 0° 0.0-Hitlag
  15936. Max Damage: 7%
  15937.  
  15938. Paralyzer (shot release)
  15939. Enables state transition on real frame 1
  15940. Article generated on real frame 1
  15941.  
  15942. Blast Shot (shot release)
  15943. Enables state transition on real frame 1
  15944. Article generated on real frame 1
  15945.  
  15946. Electromagnetic Net (shot release)
  15947. Enables state transition on real frame 1
  15948. Article generated on real frame 1
  15949.  
  15950. Plasma Dash (ground--other hitboxes in subroutine)
  15951. Frame 17-21: [0%]x3 100f/30w 20°
  15952. Frame 23-24: 2% 100f/50w 50° 0.8-Hitlag 0.0-SDI
  15953. Max Damage: 2%
  15954.  
  15955. Plasma Whip (aerial--hitboxes in subroutine)
  15956. Enables state transition on real frame 20
  15957. Cancels state transition on real frame 21
  15958.  
  15959. Plasma Dash (aerial--other hitboxes in subroutine)
  15960. Frame 23-24: 2% 100f/50w 50° 0.8-Hitlag 0.0-SDI
  15961. Max Damage: 2%
  15962. Cancels state transition on real frame 1
  15963.  
  15964. Whip Lash (aerial--hitboxes in subroutine)
  15965. Enables state transition on real frame 17
  15966. Cancels state transition on real frame 18
  15967.  
  15968. Boost Kick
  15969. Frame 4- 4: 5% 100f/150w 84°
  15970. Frame 4- 4: 5% 100f/150w 90°
  15971. Frame 10-23: [1.3%]x4 100f/110w 87° 0.0-SDI Aerial-Target-Only
  15972. Frame 10-26: [1.3%]x5 100f/110w 87° 0.0-SDI Ground-Target-Only
  15973. Frame 24-26: 1.3% 100f/40w 366° 0.0-SDI
  15974. Frame 30-30: 1.3% 100f/16w 290° 0.0-Hitlag 0.0-SDI
  15975. Frame 30-30: 1.3% 100f/12w 90° 0.0-Hitlag 0.0-SDI
  15976. Frame 36-37: 4% 50b/220g (KO@ 132%) 50° 2.5-Hitlag 0.0-SDI
  15977. Max Damage: 22%
  15978. Enables state transition on real frame 4
  15979. Enables forward ledge grabs on real frame 15
  15980. Cancels state transition on real frame 46
  15981. Enables all ledge grabs on real frame 50
  15982.  
  15983. Impact Kick
  15984. Frame 20-20: 6% 100f/135w 86° 0.5-Hitlag 0.2-SDI
  15985. Frame 45-47: 14% 80b/75g (KO@ 122%) 70° 2.5-Hitlag 0.0-SDI
  15986. Max Damage: 20%
  15987. Enables state transition on real frame 17
  15988. Enables forward ledge grabs on real frame 25
  15989. Cancels state transition on real frame 55
  15990. Enables all ledge grabs on real frame 59
  15991.  
  15992. Lateral Kick
  15993. Frame 4- 4: 5% 100f/130w 70° 0.5-SDI
  15994. Frame 4- 4: 5% 100f/130w 75° 0.5-SDI
  15995. Frame 10-20: [1.3%]x3 100f/120w 63° 0.0-SDI Aerial-Target-Only
  15996. Frame 10-20: [1.3%]x3 100f/100w 63° 0.0-SDI Ground-Target-Only
  15997. Frame 21-23: 1.3% 100f/40w 366° 0.0-SDI
  15998. Frame 27-27: 1.3% 100f/53w 30° 0.0-Hitlag 0.0-SDI
  15999. Frame 40-46: 5% 50b/160g (KO@ 133%) 30° 2.5-Hitlag 0.0-SDI
  16000. Max Damage: 15.2%
  16001. Enables state transition on real frame 4
  16002. Enables forward ledge grabs on real frame 14
  16003. Cancels state transition on real frame 53
  16004. Enables all ledge grabs on real frame 57
  16005.  
  16006. Flip Jump (startup)
  16007. Enables forward ledge grabs on real frame 13
  16008. Begins partial invincibility on real frame 13
  16009. Begins partial invincibility on real frame 13
  16010. Begins partial invincibility on real frame 13
  16011. Begins partial invincibility on real frame 13
  16012. Begins partial invincibility on real frame 13
  16013. Begins partial invincibility on real frame 13
  16014. Enables all ledge grabs on real frame 19
  16015. Enables state transition on real frame 19
  16016.  
  16017. Shooting Star Flip Kick (startup)
  16018. Enables forward ledge grabs on real frame 13
  16019. Begins partial invincibility on real frame 13
  16020. Begins partial invincibility on real frame 13
  16021. Begins partial invincibility on real frame 13
  16022. Begins partial invincibility on real frame 13
  16023. Begins partial invincibility on real frame 13
  16024. Begins partial invincibility on real frame 13
  16025. Enables all ledge grabs on real frame 19
  16026. Enables state transition on real frame 19
  16027.  
  16028. Low Flip (startup)
  16029. Enables forward ledge grabs on real frame 22
  16030. Enables all ledge grabs on real frame 28
  16031. Enables state transition on real frame 28
  16032.  
  16033. Flip Jump (attack kick)
  16034. Frame 9-14: 14% 45b/102g (KO@ 113%) 48° 1.2-Hitlag
  16035. Frame 9-14: 14% 30b/100g (KO@ 129%) 48° 1.2-Hitlag Aerial-Target-Only
  16036. Frame 9-14: 14% 30b/100g (KO@ 182%) 290° 1.2-Hitlag Aerial-Target-Only
  16037. Max Damage: 14%
  16038.  
  16039. Shooting Star Flip Kick (attack kick)
  16040. Frame 21-24: 17% 70b/70g (KO@ 80%) 20° 2.0-Hitlag Aerial-Target-Only
  16041. Frame 21-24: 17% 70b/70g (KO@ 80%) 20° 2.0-Hitlag
  16042. Frame 25-44: 14% 60b/65g (KO@ 133%) 30° 1.5-Hitlag Aerial-Target-Only
  16043. Frame 25-44: 14% 60b/65g (KO@ 133%) 30° 1.5-Hitlag
  16044. Max Damage: 17%
  16045.  
  16046. Low Flip (attack kick)
  16047. Frame 8-10: 8% 80b/65g (KO@ 279%) 60° 0.8-Hitlag Aerial-Target-Only
  16048. Frame 8-10: 8% 80b/65g (KO@ 279%) 60° 0.8-Hitlag
  16049. Frame 11-13: 6% 80b/60g (KO@ 383%) 60° 0.8-Hitlag Aerial-Target-Only
  16050. Frame 11-13: 6% 80b/60g (KO@ 383%) 60° 0.8-Hitlag
  16051. Max Damage: 8%
  16052.  
  16053. Flip Jump (on-hit)
  16054. Frame 1- 1: 8% 60b/100g (KO@ 161%) 361° 1.8-Hitlag Bury
  16055. Frame 1- 1: 8% 10b/80g (KO@ 403%) 270° 1.8-Hitlag Aerial-Target-Only
  16056. Max Damage: 8%
  16057.  
  16058. Shooting Star Flip Kick (on-hit)
  16059. Frame 1- 1: 8% 60b/100g (KO@ 161%) 361° 1.8-Hitlag Bury
  16060. Frame 1- 1: 8% 10b/80g (KO@ 403%) 270° 1.8-Hitlag Aerial-Target-Only
  16061. Max Damage: 8%
  16062.  
  16063. Low Flip (on-hit)
  16064. Frame 1- 1: 4% 60b/100g (KO@ 278%) 361° 1.3-Hitlag Bury
  16065. Frame 1- 1: 4% 10b/50g 270° 1.3-Hitlag Aerial-Target-Only
  16066. Max Damage: 4%
  16067.  
  16068. **********
  16069. END szerosuit
  16070.  
  16071. BEGIN szerosuit_laser
  16072. **********
  16073. Final Smash
  16074. Frame 1-54: [0.8%]x9 100f/12w 75° 2.0-Hitlag 1.3-SDI Electric Unblockable
  16075. Frame 55-58: 10% 35b/135g (KO@ 115%) 45° Electric Unblockable
  16076. Max Damage: 17.2%
  16077.  
  16078. **********
  16079. END szerosuit_laser
  16080.  
  16081. BEGIN szerosuit_paralyzer_bullet
  16082. **********
  16083. Paralyzer (uncharged)
  16084. Frame 1- 2: 4% 100f/18w 361° 2.0-Hitlag Stun
  16085. Max Damage: 4%
  16086.  
  16087. Blast Shot (uncharged)
  16088. Frame 1- 7: 2% 100f/2w 361° 0.5-Hitlag Electric
  16089. Frame 8- 9: 1% 100f/2w 361° 0.5-Hitlag Electric
  16090. Max Damage: 2%
  16091.  
  16092. Electromagnetic Net (uncharged)
  16093. Frame 1- 9: [0.8%]x2 10b/100g (KO@ 859%) 40° 0.4-Hitlag Electric
  16094. Frame 19-33: [1%]x3 20b/120g (KO@ 625%) 361° 1.4-Hitlag Stun
  16095. Max Damage: 4.6%
  16096.  
  16097. Paralyzer (charged)
  16098. Frame 1- 2: 6% 100f/65w 60° 2.0-Hitlag Stun Aerial-Target-Only
  16099. Frame 1- 2: 6% 100f/65w 315° 2.0-Hitlag Stun Ground-Target-Only
  16100. Max Damage: 6%
  16101.  
  16102. Blast Shot (charged)
  16103. Frame 1- 7: 3.5% 10b/100g (KO@ 516%) 60° 0.8-Hitlag Electric
  16104. Frame 8- 9: 2.8% 10b/100g (KO@ 516%) 60° 0.8-Hitlag Electric
  16105. Max Damage: 3.5%
  16106.  
  16107. Electromagnetic Net (charged)
  16108. Frame 1- 9: [1%]x2 12b/100g (KO@ 792%) 40° 0.4-Hitlag Electric
  16109. Frame 19-37: [2%]x4 40b/120g (KO@ 407%) 361° 1.4-Hitlag Stun
  16110. Max Damage: 10%
  16111.  
  16112. **********
  16113. END szerosuit_paralyzer_bullet
  16114.  
  16115. BEGIN toonlink
  16116. **********
  16117. Jab1
  16118. Frame 6- 7: 3% 100f/26w 88° Slash
  16119. Frame 6- 7: 3% 30b/37g 361° Slash
  16120. Frame 6- 7: 3% 16b/37g 80° Slash
  16121. Max Damage: 3%
  16122. Enables transition to next jab state on real frame 7
  16123.  
  16124. Jab2
  16125. Frame 6- 7: 2% 22b/20g 60° Slash
  16126. Frame 6- 7: 2% 22b/20g 82° Slash
  16127. Frame 6- 7: 2% 22b/20g 100° Slash
  16128. Max Damage: 5%
  16129. Enables transition to next jab state on real frame 8
  16130.  
  16131. Jab3
  16132. Frame 6-10: 4% 55b/100g (KO@ 319%) 48° Pierce
  16133. Max Damage: 9%
  16134.  
  16135. Dash Attack
  16136. Frame 9-11: 8% 70b/70g (KO@ 266%) 65° 0.3-Trip 1.2-Hitlag Slash
  16137. Frame 9-11: 6% 70b/70g (KO@ 337%) 65° 0.3-Trip Slash
  16138. Max Damage: 8%
  16139.  
  16140. F-tilt (normal)
  16141. Frame 9-13: 9% 25b/102g (KO@ 163%) 20° Slash
  16142. Frame 9-13: 9% 25b/102g (KO@ 186%) 361° Slash
  16143. Max Damage: 9%
  16144.  
  16145. U-tilt
  16146. Frame 8-12: 5% 30b/140g (KO@ 230%) 85° Slash
  16147. Frame 8-12: 5% 30b/140g (KO@ 230%) 95° Slash
  16148. Frame 8-12: 5% 30b/140g (KO@ 236%) 105° Slash
  16149. Max Damage: 5%
  16150.  
  16151. D-tilt
  16152. Frame 9-10: 7% 30b/88g (KO@ 261%) 361° 0.5-Trip Slash
  16153. Max Damage: 7%
  16154.  
  16155. F-smash (normal)
  16156. Frame 15-17: 10% 60b/10g 40° 0.8-SDI Slash
  16157. Frame 15-17: 10% 56b/10g 47° 0.8-SDI Slash
  16158. Frame 15-17: 10% 54b/10g 55° 0.8-SDI Slash
  16159. Frame 15-17: 10% 49b/10g 75° 0.8-SDI Slash
  16160. Max Damage: 21%
  16161. Smash charge window on real frame 9
  16162. Enables transition to F-smash2 on real frame 20
  16163. Cancels transition to F-smash2 on real frame 49
  16164.  
  16165. F-smash2
  16166. Frame 12-14: 11% 32b/130g (KO@ 112%) 40° 2.0-Hitlag 0.0-SDI Slash
  16167. Frame 12-14: 11% 25b/130g (KO@ 118%) 40° 2.0-Hitlag 0.0-SDI Slash
  16168. Max Damage: 11%
  16169.  
  16170. U-smash
  16171. Frame 11-11: 13% 43b/94g (KO@ 139%) 100° Slash Ground-Target-Only
  16172. Frame 11-13: 13% 43b/94g (KO@ 138%) 96° Slash
  16173. Frame 12-13: 13% 30b/93g (KO@ 153%) 96° Slash
  16174. Frame 14-17: 10% 43b/94g (KO@ 138%) 96° Slash
  16175. Frame 14-17: 10% 30b/93g (KO@ 153%) 96° Slash
  16176. Max Damage: 13%
  16177. Smash charge window on real frame 5
  16178.  
  16179. D-smash
  16180. Frame 9-10: 7% 40b/100g (KO@ 246%) 70° 0.15-Trip 0.0-SDI Slash Aerial-Target-Only
  16181. Frame 9-10: 6% 100f/140w 170° 0.15-Trip 0.0-SDI Slash Ground-Target-Only
  16182. Frame 17-18: 7% 60b/130g (KO@ 149%) 50° 0.15-Trip 1.5-Hitlag 0.0-SDI Slash
  16183. Max Damage: 14%
  16184. Smash charge window on real frame 4
  16185.  
  16186. Nair
  16187. Frame 6- 7: 8.5% 20b/100g (KO@ 207%) 361° 0.3-Trip Slash
  16188. Frame 13-14: 7% 20b/100g (KO@ 236%) 361° 0.3-Trip Slash
  16189. Max Damage: 15.5%
  16190. Enables transition to Nair landing state (landing lag) on real frame 3
  16191. Cancels transition to Nair landing state (landing lag) on real frame 41
  16192.  
  16193. Fair
  16194. Frame 14-15: 13% 35b/98g (KO@ 126%) 361° Slash
  16195. Max Damage: 13%
  16196. Enables transition to Fair landing state (landing lag) on real frame 4
  16197. Cancels transition to Fair landing state (landing lag) on real frame 51
  16198.  
  16199. Bair
  16200. Frame 7- 9: 11% 18b/117g (KO@ 169%) 60° Slash
  16201. Max Damage: 11%
  16202. Enables transition to Bair landing state (landing lag) on real frame 1
  16203. Cancels transition to Bair landing state (landing lag) on real frame 39
  16204.  
  16205. Uair
  16206. Frame 11-13: 14% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
  16207. Frame 14-40: 11% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
  16208. Max Damage: 14%
  16209. Enables transition to Uair landing state (landing lag) on real frame 6
  16210. Cancels transition to Uair landing state (landing lag) on real frame 47
  16211.  
  16212. Dair
  16213. Frame 17-25: 16% 40b/80g (KO@ 182%) 268° 1.1-Hitlag Pierce
  16214. Frame 26-64: 12% 40b/100g (KO@ 145%) 50° Pierce
  16215. Max Damage: 16%
  16216. Enables transition to Dair landing state (landing lag) on real frame 6
  16217. Cancels transition to Dair landing state (landing lag) on real frame 65
  16218.  
  16219. Dair Landing
  16220. Frame 1- 1: 0% 100f/58w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  16221. Frame 1- 1: 0% 100f/35w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  16222. Frame 1- 4: 5% 20b/100g (KO@ 295%) 30° 0.0-Hitlag 0.0-SDI Slash
  16223. Max Damage: 5%
  16224. Cancels state transition on real frame 1
  16225.  
  16226. Grab
  16227. Frame 12-18: Grab
  16228. Article generated on real frame 6
  16229. Article generated on real frame 6
  16230. Article generated on real frame 6
  16231.  
  16232. Dash Grab
  16233. Frame 14-20: Grab
  16234. Article generated on real frame 7
  16235. Article generated on real frame 7
  16236. Article generated on real frame 7
  16237.  
  16238. Pivot Grab
  16239. Frame 15-21: Grab
  16240. Article generated on real frame 6
  16241. Article generated on real frame 6
  16242. Article generated on real frame 6
  16243.  
  16244. Pummel
  16245. Frame 9- 9: 2.1% 0b/100g (KO@ 620%) 361°
  16246. Max Damage: 2.1%
  16247. Enables state transition on real frame 16
  16248.  
  16249. F-throw
  16250. Frame 1-11: 4% 60b/110g (KO@ 268%) 45°
  16251. Frame 12-13: 3%(+1) 30b/180g (KO@ 238%) 45°
  16252. Max Damage: 7%
  16253.  
  16254. B-throw
  16255. Frame 1-10: 7% 60b/120g (KO@ 170%) 130°
  16256. Max Damage: 7%
  16257.  
  16258. U-throw
  16259. Frame 1-25: 2% 25b/220g (KO@ 266%) 92°
  16260. Frame 26-29: 5% 50b/130g (KO@ 165%) 20° Slash
  16261. Frame 26-29: 4% 50b/130g (KO@ 195%) 20° Slash
  16262. Max Damage: 7%
  16263.  
  16264. D-throw
  16265. Frame 1-21: 4% 60b/110g (KO@ 297%) 110°
  16266. Frame 22-23: 3%(+1) 60b/200g (KO@ 160%) 361°
  16267. Max Damage: 7%
  16268.  
  16269. unknown substate 0x20f
  16270. Article generated on real frame 1
  16271. Article generated on real frame 1
  16272.  
  16273. unknown substate 0x210
  16274. Article generated on real frame 1
  16275. Article generated on real frame 1
  16276.  
  16277. unknown substate 0x211
  16278. Article generated on real frame 1
  16279. Article generated on real frame 1
  16280.  
  16281. unknown substate 0x227
  16282. Article generated on real frame 4
  16283.  
  16284. unknown substate 0x228
  16285. Article generated on real frame 4
  16286.  
  16287. unknown substate 0x229
  16288. Article generated on real frame 6
  16289.  
  16290. Spin Attack (ground)
  16291. Frame 4-12: [1%]x3 100f/50w 180° 0.5-Hitlag Slash
  16292. Frame 4-12: [1%]x3 100f/10w 80° 0.5-Hitlag Slash
  16293. Frame 13-44: [1%]x7 100f/40w 180° 0.5-Hitlag 0.8-SDI Slash
  16294. Frame 13-44: [1%]x7 100f/30w 180° 0.5-Hitlag 0.8-SDI Slash
  16295. Frame 13-44: [1%]x7 100f/10w 80° 0.5-Hitlag 0.8-SDI Slash
  16296. Frame 46-46: 3% 70b/141g (KO@ 247%) 55° 2.0-Hitlag 0.0-SDI Slash
  16297. Max Damage: 22%
  16298.  
  16299. Sliding Spin Attack (ground)
  16300. Frame 4-44: 10% 70b/67g (KO@ 211%) 50° Slash
  16301. Max Damage: 10%
  16302.  
  16303. Flying Spin Attack (ground)
  16304. Frame 4-12: [1%]x3 100f/50w 180° 0.5-Hitlag Slash
  16305. Frame 4-12: [1%]x3 100f/10w 80° 0.5-Hitlag Slash
  16306. Frame 13-31: [1%]x4 100f/40w 180° 0.5-Hitlag 0.8-SDI Slash
  16307. Frame 13-31: [1%]x4 100f/30w 180° 0.5-Hitlag 0.8-SDI Slash
  16308. Frame 13-31: [1%]x4 100f/10w 80° 0.5-Hitlag 0.8-SDI Slash
  16309. Frame 32-33: 3% 100f/70w 75° 0.5-Hitlag 0.0-SDI Slash
  16310. Max Damage: 19%
  16311.  
  16312. Spin Attack (aerial)
  16313. Frame 8-10: 4% 100f/90w 366° 0.3-SDI Slash
  16314. Frame 16-18: 2% 100f/88w 366° 0.3-SDI Slash
  16315. Frame 22-24: 2% 100f/77w 366° 0.3-SDI Slash
  16316. Frame 31-33: 2% 100f/80w 85° 0.3-SDI Slash
  16317. Frame 44-48: 4% 40b/170g (KO@ 189%) 45° 1.6-Hitlag Slash
  16318. Max Damage: 14%
  16319. Enables forward ledge grabs on real frame 19
  16320. Enables all ledge grabs on real frame 34
  16321.  
  16322. Sliding Spin Attack (aerial)
  16323. Frame 13-15: 2% 80b/20g 40° 0.5-Hitlag 0.3-SDI Slash
  16324. Frame 21-23: 1% 80b/20g 30° 0.5-Hitlag 0.3-SDI Slash
  16325. Frame 27-29: 1% 65b/20g 30° 0.5-Hitlag 0.3-SDI Slash
  16326. Frame 36-38: 1% 75b/10g 45° 0.5-Hitlag 0.3-SDI Slash
  16327. Frame 49-53: 5% 75b/110g (KO@ 195%) 45° 1.6-Hitlag Slash
  16328. Max Damage: 10%
  16329. Enables forward ledge grabs on real frame 24
  16330. Enables all ledge grabs on real frame 39
  16331.  
  16332. Flying Spin Attack (aerial)
  16333. Frame 8-10: 4% 100f/90w 366° 0.8-Hitlag 0.3-SDI Slash
  16334. Frame 16-18: 2% 100f/88w 366° 0.8-Hitlag 0.3-SDI Slash
  16335. Frame 22-24: 2% 100f/77w 366° 0.8-Hitlag 0.3-SDI Slash
  16336. Frame 31-33: 2% 100f/80w 85° 0.8-Hitlag 0.3-SDI Slash
  16337. Frame 43-47: 4% 77b/120g (KO@ 221%) 75° 2.0-Hitlag Slash
  16338. Max Damage: 14%
  16339. Enables forward ledge grabs on real frame 19
  16340. Enables all ledge grabs on real frame 34
  16341. Begins super armor on real frame 42
  16342. Ends super armor on real frame 48
  16343.  
  16344. Final Smash
  16345. Frame 13-14: 1% 100f/100w 22° Stun
  16346. Max Damage: 1%
  16347.  
  16348. **********
  16349. END toonlink
  16350.  
  16351. BEGIN toonlink_boomerang
  16352. **********
  16353. Boomerang (outward)
  16354. Frame 1- 9: 8% 50b/50g (KO@ 420%) 70°
  16355. Frame 10-11: 5% 50b/50g (KO@ 627%) 65°
  16356. Max Damage: 8%
  16357.  
  16358. Floating Boomerang (outward)
  16359. Frame 1- 2: 4% 15b/55g (KO@ 797%) 70° 0.5-Hitlag
  16360. Max Damage: 4%
  16361.  
  16362. High-Speed Boomerang (outward)
  16363. Frame 1-12: 3% 65b/30g 70° 0.8-Hitlag
  16364. Frame 13-14: 2% 50b/30g 65° 0.8-Hitlag
  16365. Max Damage: 3%
  16366.  
  16367. Boomerang (returning)
  16368. Frame 1- 2: 3% 100f/70w 60°
  16369. Max Damage: 3%
  16370.  
  16371. Floating Boomerang (returning)
  16372. Frame 1- 2: 4% 45b/65g (KO@ 602%) 60° 1.2-Hitlag
  16373. Max Damage: 4%
  16374.  
  16375. High-Speed Boomerang (returning)
  16376. Frame 1- 2: 1% 30b/20g 361° 0.8-Hitlag
  16377. Max Damage: 1%
  16378.  
  16379. **********
  16380. END toonlink_boomerang
  16381.  
  16382. BEGIN toonlink_bowarrow
  16383. **********
  16384. Hero's Bow
  16385. Frame 1- 2: 4% 8b/50g (KO@ 811%) 361° Pierce
  16386. Max Damage: 4%
  16387.  
  16388. Fire Arrow
  16389. Frame 1- 2: 1% 5b/5g 361° 0.5-Hitlag Fire
  16390. Max Damage: 1%
  16391.  
  16392. Quickfire Bow
  16393. Frame 1- 2: 2.5% 10b/10g 361° 0.5-Hitlag 0.5-SDI Pierce
  16394. Max Damage: 2.5%
  16395.  
  16396. Fire Arrow (lingering)
  16397. Frame 2- 3: 6% 65b/50g (KO@ 463%) 75° Fire
  16398. Max Damage: 6%
  16399.  
  16400. **********
  16401. END toonlink_bowarrow
  16402.  
  16403. BEGIN wario
  16404. **********
  16405. Jab1
  16406. Frame 8- 9: 4% 35b/50g (KO@ 805%) 65°
  16407. Frame 8- 9: 4% 28b/50g (KO@ 798%) 75°
  16408. Max Damage: 4%
  16409. Enables transition to next jab state on real frame 13
  16410.  
  16411. Jab2
  16412. Frame 4- 5: 5% 60b/100g (KO@ 272%) 75°
  16413. Max Damage: 9%
  16414.  
  16415. Dash Attack
  16416. Frame 4- 5: 7% 80b/70g (KO@ 264%) 70°
  16417. Frame 6-23: 4% 100f/50w 180° 1.0-Trip 1.2-Hitlag Ground-Target-Only
  16418. Frame 6-23: 4% 100f/50w 180° 1.0-Trip 1.2-Hitlag
  16419. Max Damage: 7%
  16420.  
  16421. F-tilt (high)
  16422. Frame 12-15: 14% 22b/98g (KO@ 128%) 361°
  16423. Frame 12-15: 11% 22b/98g (KO@ 164%) 361°
  16424. Max Damage: 14%
  16425.  
  16426. F-tilt (normal)
  16427. Frame 12-15: 13% 22b/98g (KO@ 139%) 361°
  16428. Frame 12-15: 11% 22b/98g (KO@ 164%) 361°
  16429. Max Damage: 13%
  16430.  
  16431. F-tilt (low)
  16432. Frame 12-15: 12% 22b/98g (KO@ 151%) 361°
  16433. Frame 12-15: 10% 22b/98g (KO@ 180%) 361°
  16434. Max Damage: 12%
  16435.  
  16436. U-tilt
  16437. Frame 12-14: 10% 65b/74g (KO@ 194%) 92°
  16438. Frame 15-23: 6% 30b/50g (KO@ 579%) 80°
  16439. Max Damage: 10%
  16440. Begins partial invincibility on real frame 5
  16441. Begins partial invincibility on real frame 5
  16442. Begins partial invincibility on real frame 5
  16443. End partial invincibility on real frame 24
  16444.  
  16445. D-tilt
  16446. Frame 5- 5: 4% 20b/50g (KO@ 796%) 46° 0.2-Trip Pierce
  16447. Frame 5- 5: 4% 20b/50g (KO@ 857%) 69° 0.2-Trip Pierce
  16448. Max Damage: 4%
  16449.  
  16450. F-smash (normal)
  16451. Frame 18-19: 19% 20b/99g (KO@ 89%) 361°
  16452. Max Damage: 19%
  16453. Smash charge window on real frame 5
  16454.  
  16455. U-smash
  16456. Frame 11-12: 16% 40b/85g (KO@ 126%) 95°
  16457. Frame 13-13: 13% 40b/85g (KO@ 126%) 95°
  16458. Max Damage: 16%
  16459. Smash charge window on real frame 5
  16460. Begins partial invincibility on real frame 8
  16461. End partial invincibility on real frame 15
  16462.  
  16463. D-smash
  16464. Frame 8-17: 13% 30b/80g (KO@ 150%) 30° 0.3-Trip
  16465. Frame 18-27: 10% 20b/84g (KO@ 199%) 30° 0.3-Trip
  16466. Frame 28-36: 5% 10b/88g (KO@ 360%) 30°
  16467. Max Damage: 13%
  16468. Smash charge window on real frame 3
  16469.  
  16470. Nair
  16471. Frame 4- 4: 6.5% 30b/100g (KO@ 243%) 40°
  16472. Frame 15-38: 4% 65b/100g (KO@ 309%) 70° 1.1-Hitlag
  16473. Max Damage: 10.5%
  16474. Enables transition to Nair landing state (landing lag) on real frame 4
  16475. Cancels transition to Nair landing state (landing lag) on real frame 44
  16476.  
  16477. Fair
  16478. Frame 5- 6: 7% 30b/97g (KO@ 236%) 361°
  16479. Frame 7-17: 4.5% 15b/80g (KO@ 445%) 361°
  16480. Max Damage: 7%
  16481. Enables transition to Fair landing state (landing lag) on real frame 5
  16482. Cancels transition to Fair landing state (landing lag) on real frame 27
  16483.  
  16484. Bair
  16485. Frame 9-11: 12% 20b/100g (KO@ 149%) 361°
  16486. Max Damage: 12%
  16487. Enables transition to Bair landing state (landing lag) on real frame 5
  16488. Cancels transition to Bair landing state (landing lag) on real frame 34
  16489.  
  16490. Uair
  16491. Frame 8- 9: 13% 30b/78g (KO@ 184%) 88°
  16492. Max Damage: 13%
  16493. Enables transition to Uair landing state (landing lag) on real frame 4
  16494. Cancels transition to Uair landing state (landing lag) on real frame 37
  16495.  
  16496. Dair
  16497. Frame 9- 9: [1.3%]x6 100f/60w 110° Ground-Target-Only
  16498. Frame 9- 9: [1.3%]x6 100f/60w 110°
  16499. Frame 9- 9: [1.3%]x6 100f/60w 250° Aerial-Target-Only
  16500. Frame 21-21: 4% 25b/200g (KO@ 178%) 45° 2.0-Hitlag
  16501. Max Damage: 11.8%
  16502. Enables transition to Dair landing state (landing lag) on real frame 3
  16503. Cancels transition to Dair landing state (landing lag) on real frame 42
  16504.  
  16505. Grab
  16506. Frame 8- 9: Grab
  16507. Enables state transition on real frame 10
  16508.  
  16509. Dash Grab
  16510. Frame 8- 9: Grab
  16511. Enables state transition on real frame 10
  16512.  
  16513. Pivot Grab
  16514. Frame 8- 9: Grab
  16515. Enables state transition on real frame 10
  16516.  
  16517. Pummel
  16518. Frame 5- 5: 2% 100f/40w 361°
  16519. Max Damage: 2%
  16520.  
  16521. F-throw
  16522. Frame 1- 2: 12% 60b/65g (KO@ 186%) 45°
  16523. Max Damage: 12%
  16524.  
  16525. B-throw
  16526. Frame 1-43: 7% 80b/60g (KO@ 274%) 45°
  16527. Max Damage: 7%
  16528.  
  16529. U-throw
  16530. Frame 1-23: 7% 60b/72g (KO@ 284%) 89°
  16531. Frame 24-25: 4% 30b/100g (KO@ 342%) 361°
  16532. Max Damage: 11%
  16533.  
  16534. D-throw
  16535. Frame 1-21: 4% 80b/18g 130°
  16536. Frame 22-29: 4% 30b/100g (KO@ 345%) 361°
  16537. Max Damage: 8%
  16538.  
  16539. Chomp (startup)
  16540. Frame 2- 1: Grab
  16541. Frame 2- 3: 5% 70b/76g (KO@ 306%) 45°
  16542. Max Damage: 5%
  16543. Begins partial invincibility on real frame 2
  16544. End partial invincibility on real frame 20
  16545.  
  16546. Inhaling Chomp (startup)
  16547. Frame 2- 1: Grab
  16548. Frame 2- 3: 4% 60b/70g (KO@ 425%) 45°
  16549. Frame 2- 3: 0% 24b/100g (KO@ 969%) 160° 0.0-Hitlag 0.0-SDI
  16550. Frame 2- 3: 0% 24b/100g (KO@ 969%) 160° 0.0-Hitlag 0.0-SDI
  16551. Max Damage: 4%
  16552. Begins partial invincibility on real frame 2
  16553. End partial invincibility on real frame 32
  16554.  
  16555. Garlic Breath (startup)
  16556. Frame 31-32: 6%(+20) 74f/9w 45° 0.8-Hitlag Daze Ground-Target-Only
  16557. Frame 31-32: 6%(+20) 60b/100g (KO@ 218%) 45° 0.8-Hitlag Daze Aerial-Target-Only
  16558. Frame 31-32: 6% 30b/100g (KO@ 272%) 45° 0.8-Hitlag Slip
  16559. Max Damage: 6%
  16560. Begins partial invincibility on real frame 3
  16561. End partial invincibility on real frame 31
  16562.  
  16563. Chomp (auto-pummel)
  16564. Frame 21-24: 2% 100f/30w 361° Slash
  16565. Max Damage: 2%
  16566.  
  16567. Inhaling Chomp (auto-pummel)
  16568. Frame 21-24: 2% 100f/30w 361° Slash
  16569. Max Damage: 2%
  16570.  
  16571. Chomp (explosive digestion)
  16572. Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
  16573. Max Damage: 13%
  16574.  
  16575. Inhaling Chomp (explosive digestion)
  16576. Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
  16577. Max Damage: 13%
  16578.  
  16579. Corkscrew
  16580. Frame 1- 2: 5% 100f/110w 85°
  16581. Frame 1- 2: 5% 100f/110w 115°
  16582. Frame 1- 2: 5% 100f/90w 85°
  16583. Frame 1- 2: 5% 100f/90w 105°
  16584. Frame 3- 6: [1%]x4 100f/100w 104° 0.5-SDI
  16585. Frame 24-25: 4% 70b/130g (KO@ 198%) 45° 2.5-Hitlag
  16586. Frame 24-25: 4% 60b/130g (KO@ 228%) 85°
  16587. Max Damage: 13%
  16588. Enables all ledge grabs on real frame 3
  16589. Enables state transition on real frame 33
  16590.  
  16591. Widescrew
  16592. Frame 1- 2: 3% 100f/110w 85°
  16593. Frame 1- 2: 3% 100f/110w 115°
  16594. Frame 1- 2: 3% 100f/90w 85°
  16595. Frame 1- 2: 3% 100f/90w 105°
  16596. Frame 3- 6: [0.5%]x4 100f/100w 366° 0.8-Hitlag 0.5-SDI
  16597. Frame 24-25: 4% 60b/135g (KO@ 184%) 33°
  16598. Frame 24-25: 4% 60b/135g (KO@ 184%) 33° 2.2-Hitlag
  16599. Max Damage: 9%
  16600. Enables all ledge grabs on real frame 3
  16601. Enables state transition on real frame 33
  16602.  
  16603. Corkscrew Leap
  16604. Enables all ledge grabs on real frame 3
  16605. Enables state transition on real frame 27
  16606.  
  16607. Wario Waft (0% charge)
  16608. Frame 16-18: 0% 0b/1g 361° 1.0-Trip Slip
  16609.  
  16610. Rose-Scented Waft (0% charge)
  16611. Frame 18-20: 6% 40b/60g (KO@ 454%) 50° Flower
  16612. Max Damage: 6%
  16613.  
  16614. Quick Waft (0% charge)
  16615. Frame 10-12: 2% 30b/10g 70° 1.0-Trip Slip
  16616. Max Damage: 2%
  16617.  
  16618. Wario Waft (33% charge)
  16619. Frame 10-11: 12% 30b/80g (KO@ 187%) 45°
  16620. Frame 10-11: 10% 20b/80g (KO@ 237%) 45°
  16621. Max Damage: 12%
  16622.  
  16623. Rose-Scented Waft (33% charge)
  16624. Frame 12-13: 10% 45b/60g (KO@ 305%) 55° Flower
  16625. Max Damage: 10%
  16626.  
  16627. Quick Waft (33% charge)
  16628. Frame 8- 9: 5% 30b/10g 70° 1.0-Trip Slip
  16629. Max Damage: 5%
  16630.  
  16631. Wario Waft (66% charge)
  16632. Frame 5- 8: 20% 50b/68g (KO@ 110%) 45°
  16633. Max Damage: 20%
  16634.  
  16635. Rose-Scented Waft (66% charge)
  16636. Frame 5- 8: 15% 55b/60g (KO@ 193%) 55° Flower
  16637. Max Damage: 15%
  16638.  
  16639. Quick Waft (66% charge)
  16640. Frame 4- 7: 13% 50b/68g (KO@ 177%) 45°
  16641. Max Damage: 13%
  16642.  
  16643. Wario Waft (100% charge)
  16644. Frame 9-10: 27% 50b/75g (KO@ 53%) 35° 2.0-Hitlag
  16645. Frame 11-26: 20% 0b/100g (KO@ 105%) 80°
  16646. Max Damage: 27%
  16647. Begins super armor on real frame 5
  16648. Ends super armor on real frame 11
  16649.  
  16650. Rose-Scent Waft (100% charge)
  16651. Frame 9-10: 21% 55b/50g (KO@ 142%) 45° 2.0-Hitlag Flower
  16652. Frame 11-26: 18% 55b/50g (KO@ 189%) 70° Flower
  16653. Max Damage: 21%
  16654. Begins super armor on real frame 5
  16655. Ends super armor on real frame 11
  16656.  
  16657. Quick Waft (100% charge)
  16658. Frame 6- 7: 18% 40b/70g (KO@ 117%) 35° 2.0-Hitlag
  16659. Frame 8-23: 14% 0b/100g (KO@ 158%) 80°
  16660. Max Damage: 18%
  16661. Begins super armor on real frame 3
  16662. Ends super armor on real frame 8
  16663.  
  16664. Final Smash
  16665. Article generated on real frame 1
  16666.  
  16667. **********
  16668. END wario
  16669.  
  16670. BEGIN wario_wariobike
  16671. **********
  16672. Wario Bike (???)
  16673. Frame 1- 2: 7% 60b/70g (KO@ 262%) 361° Ground-Target-Only
  16674. Frame 1- 2: 5% 60b/70g (KO@ 341%) 361° Aerial-Target-Only
  16675. Max Damage: 7%
  16676.  
  16677. Speeding Bike (???)
  16678. Frame 1- 2: 6% 110b/45g (KO@ 269%) 361°
  16679. Max Damage: 6%
  16680.  
  16681. Burying Bike (???)
  16682. Frame 1- 2: 7% 60b/70g (KO@ 262%) 361° 1.2-Hitlag Bury
  16683. Max Damage: 7%
  16684.  
  16685. Wario Bike (???)
  16686. Frame 1- 2: 5% 70b/50g (KO@ 501%) 80° Ground-Target-Only
  16687. Max Damage: 5%
  16688.  
  16689. Speeding Bike (???)
  16690. Frame 1- 2: 5% 100b/30g (KO@ 535%) 40° Ground-Target-Only
  16691. Max Damage: 5%
  16692.  
  16693. Burying Bike (???)
  16694. Frame 1- 2: 5% 70b/50g 80° 1.2-Hitlag Bury Ground-Target-Only
  16695. Max Damage: 5%
  16696.  
  16697. Wario Bike (???)
  16698. Frame 3- 4: 8% 50b/100g (KO@ 205%) 70°
  16699. Max Damage: 8%
  16700.  
  16701. Speeding Bike (???)
  16702. Frame 3- 4: 6% 110b/45g (KO@ 351%) 70°
  16703. Max Damage: 6%
  16704.  
  16705. Burying Bike (???)
  16706. Frame 3- 4: 8% 50b/100g (KO@ 205%) 70° 1.2-Hitlag Bury
  16707. Max Damage: 8%
  16708.  
  16709. Wario Bike (???)
  16710. Frame 10-12: 13% 70b/105g (KO@ 104%) 70°
  16711. Max Damage: 13%
  16712.  
  16713. Speeding Bike (???)
  16714. Frame 7-11: 10% 70b/105g (KO@ 136%) 70°
  16715. Max Damage: 10%
  16716.  
  16717. Burying Bike (???)
  16718. Frame 7-11: 10% 70b/105g (KO@ 136%) 70° Bury
  16719. Max Damage: 10%
  16720.  
  16721. Wario Bike (???)
  16722. Frame 1- 2: 7% 60b/120g (KO@ 159%) 45° 1.2-Hitlag Ground-Target-Only
  16723. Max Damage: 7%
  16724.  
  16725. Speeding Bike (???)
  16726. Frame 1- 2: 7% 60b/120g (KO@ 159%) 45° 1.2-Hitlag Ground-Target-Only
  16727. Max Damage: 7%
  16728.  
  16729. Burying Bike (???)
  16730. Frame 1- 2: 7% 60b/120g 45° 1.2-Hitlag Bury Ground-Target-Only
  16731. Max Damage: 7%
  16732.  
  16733. Wario Bike (???)
  16734. Frame 1-20: [3%]x2 40b/80g (KO@ 437%) 25° Ground-Target-Only
  16735. Max Damage: 6%
  16736.  
  16737. Speeding Bike (???)
  16738. Frame 1-20: [3%]x2 40b/80g (KO@ 437%) 25° Ground-Target-Only
  16739. Max Damage: 6%
  16740.  
  16741. Burying Bike (???)
  16742. Frame 1-20: [3%]x2 40b/80g 25° Bury Ground-Target-Only
  16743. Max Damage: 6%
  16744.  
  16745. Wario Bike (???)
  16746. Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
  16747. Max Damage: 6%
  16748.  
  16749. Speeding Bike (???)
  16750. Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
  16751. Max Damage: 6%
  16752.  
  16753. Burying Bike (???)
  16754. Frame 1- 2: 6% 74b/68g (KO@ 324%) 70°
  16755. Max Damage: 6%
  16756.  
  16757. **********
  16758. END wario_wariobike
  16759.  
  16760. BEGIN warioman
  16761. **********
  16762. Jab1
  16763. Frame 8-10: 4% 25b/20g 40° 0.2-Hitlag 0.5-SDI
  16764. Frame 8-10: 4% 25b/20g 52° 0.2-Hitlag 0.5-SDI
  16765. Max Damage: 4%
  16766. Enables transition to next jab state on real frame 11
  16767.  
  16768. Jab2
  16769. Frame 4- 6: 4% 25b/20g 361° 0.5-Hitlag 0.5-SDI
  16770. Max Damage: 8%
  16771.  
  16772. Dash Attack
  16773. Frame 4-23: 14% 60b/75g (KO@ 152%) 70°
  16774. Max Damage: 14%
  16775.  
  16776. F-tilt (high)
  16777. Frame 12-15: 17% 40b/100g (KO@ 87%) 361°
  16778. Max Damage: 17%
  16779.  
  16780. F-tilt (normal)
  16781. Frame 12-15: 16% 40b/100g (KO@ 94%) 361°
  16782. Max Damage: 16%
  16783.  
  16784. F-tilt (low)
  16785. Frame 12-15: 15% 40b/90g (KO@ 114%) 361°
  16786. Max Damage: 15%
  16787.  
  16788. U-tilt
  16789. Frame 12-14: 15% 65b/80g (KO@ 118%) 90°
  16790. Frame 12-14: 15% 65b/80g (KO@ 118%) 92°
  16791. Frame 15-27: 12% 40b/60g (KO@ 249%) 80°
  16792. Max Damage: 15%
  16793. Begins partial invincibility on real frame 5
  16794. Begins partial invincibility on real frame 5
  16795. Begins partial invincibility on real frame 5
  16796. End partial invincibility on real frame 28
  16797.  
  16798. D-tilt
  16799. Frame 5- 5: 9% 50b/90g (KO@ 201%) 75° 0.4-Trip Pierce
  16800. Max Damage: 9%
  16801.  
  16802. F-smash (normal)
  16803. Frame 18-19: 23% 70b/77g (KO@ 57%) 361°
  16804. Max Damage: 23%
  16805. Smash charge window on real frame 5
  16806.  
  16807. U-smash
  16808. Frame 11-12: 20% 50b/80g (KO@ 95%) 95°
  16809. Frame 13-13: 16% 50b/80g (KO@ 95%) 95°
  16810. Max Damage: 20%
  16811. Smash charge window on real frame 5
  16812. Begins partial invincibility on real frame 8
  16813. End partial invincibility on real frame 15
  16814.  
  16815. D-smash
  16816. Frame 8-17: 18% 30b/80g (KO@ 104%) 30° 0.3-Trip
  16817. Frame 18-27: 18% 20b/85g (KO@ 105%) 30° 0.3-Trip
  16818. Frame 28-36: 5% 10b/90g (KO@ 351%) 30°
  16819. Max Damage: 18%
  16820. Smash charge window on real frame 3
  16821.  
  16822. Nair
  16823. Frame 4- 4: 16% 40b/100g (KO@ 94%) 361°
  16824. Frame 15-38: 12% 20b/100g (KO@ 133%) 361°
  16825. Max Damage: 28%
  16826. Enables transition to Nair landing state (landing lag) on real frame 4
  16827. Cancels transition to Nair landing state (landing lag) on real frame 44
  16828.  
  16829. Fair
  16830. Frame 5- 6: 16% 40b/92g (KO@ 103%) 361°
  16831. Frame 7-17: 11% 30b/92g (KO@ 166%) 361°
  16832. Max Damage: 16%
  16833. Enables transition to Fair landing state (landing lag) on real frame 5
  16834. Cancels transition to Fair landing state (landing lag) on real frame 27
  16835.  
  16836. Bair
  16837. Frame 9-11: 18% 30b/98g (KO@ 90%) 361°
  16838. Max Damage: 18%
  16839. Enables transition to Bair landing state (landing lag) on real frame 5
  16840. Cancels transition to Bair landing state (landing lag) on real frame 34
  16841.  
  16842. Uair
  16843. Frame 8- 9: 15% 50b/82g (KO@ 133%) 78°
  16844. Max Damage: 15%
  16845. Enables transition to Uair landing state (landing lag) on real frame 4
  16846. Cancels transition to Uair landing state (landing lag) on real frame 37
  16847.  
  16848. Dair
  16849. Frame 8-22: 15% 30b/90g (KO@ 181%) 270°
  16850. Max Damage: 15%
  16851. Enables transition to Dair landing state (landing lag) on real frame 3
  16852. Cancels transition to Dair landing state (landing lag) on real frame 28
  16853.  
  16854. Dair Landing
  16855. Frame 1-22: 12% 30b/100g (KO@ 139%) 361°
  16856. Max Damage: 12%
  16857.  
  16858. Grab
  16859. Frame 8- 9: Grab
  16860. Enables state transition on real frame 10
  16861.  
  16862. Dash Grab
  16863. Frame 8- 9: Grab
  16864. Enables state transition on real frame 10
  16865.  
  16866. Pivot Grab
  16867. Frame 8- 9: Grab
  16868. Enables state transition on real frame 10
  16869.  
  16870. Pummel
  16871. Frame 5- 5: 3% 100f/40w 361°
  16872. Max Damage: 3%
  16873.  
  16874. F-throw
  16875. Frame 1- 2: 15% 60b/100g (KO@ 69%) 20°
  16876. Max Damage: 15%
  16877.  
  16878. B-throw
  16879. Frame 1-43: 15% 80b/100g (KO@ 73%) 45°
  16880. Max Damage: 15%
  16881.  
  16882. U-throw
  16883. Frame 1-23: 13% 60b/100g (KO@ 112%) 90°
  16884. Frame 24-25: 4% 30b/100g (KO@ 336%) 361°
  16885. Max Damage: 17%
  16886.  
  16887. D-throw
  16888. Frame 1-21: 13% 75b/100g (KO@ 153%) 290°
  16889. Frame 22-29: 4% 30b/100g (KO@ 336%) 361°
  16890. Max Damage: 17%
  16891.  
  16892. Chomp (startup)
  16893. Frame 2- 1: Grab
  16894. Frame 2- 3: 10% 60b/100g (KO@ 139%) 45°
  16895. Max Damage: 10%
  16896. Begins partial invincibility on real frame 2
  16897.  
  16898. Chomp (auto-pummel)
  16899. Frame 18-23: 3% 100f/30w 361° Slash
  16900. Max Damage: 3%
  16901.  
  16902. Chomp (explosive digestion)
  16903. Frame 17-17: 13% 50b/110g (KO@ 98%) 361°
  16904. Max Damage: 13%
  16905.  
  16906. Corkscrew (ground startup)
  16907. Frame 1- 2: 14% 50b/100g (KO@ 114%) 80° Electric
  16908. Max Damage: 14%
  16909.  
  16910. Corkscrew (aerial startup)
  16911. Frame 1- 2: 14% 50b/100g (KO@ 112%) 90° Electric
  16912. Max Damage: 14%
  16913.  
  16914. Corkscrew (leap)
  16915. Frame 2-25: 14% 50b/100g (KO@ 114%) 80° Electric
  16916. Max Damage: 14%
  16917. Enables all ledge grabs on real frame 23
  16918.  
  16919. Wario Waft (0% charge)
  16920. Frame 16-18: 0% 100f/80w 361° 1.0-Trip Daze
  16921.  
  16922. Wario Waft (33% charge)
  16923. Frame 10-11: 10% 30b/100g (KO@ 175%) 45°
  16924. Frame 10-11: 8% 20b/100g (KO@ 228%) 45°
  16925. Frame 10-11: 8% 20b/100g (KO@ 218%) 361°
  16926. Max Damage: 10%
  16927.  
  16928. Wario Waft (66% charge)
  16929. Frame 5- 8: 21% 20b/70g (KO@ 126%) 45°
  16930. Max Damage: 21%
  16931.  
  16932. Wario Waft (100% charge)
  16933. Frame 9-10: 50% 0b/100g 30°
  16934. Frame 11-26: 20% 0b/100g (KO@ 105%) 80°
  16935. Max Damage: 50%
  16936. Begins super armor on real frame 5
  16937. Ends super armor on real frame 11
  16938.  
  16939. **********
  16940. END warioman
  16941.  
  16942. BEGIN warioman_wariobike
  16943. **********
  16944. Wario Bike (???)
  16945. Frame 1- 2: 7% 60b/70g (KO@ 262%) 361°
  16946. Max Damage: 7%
  16947.  
  16948. Wario Bike (???)
  16949. Frame 1- 2: 5% 70b/50g (KO@ 501%) 80° Ground-Target-Only
  16950. Max Damage: 5%
  16951.  
  16952. Wario Bike (???)
  16953. Frame 3- 4: 8% 50b/100g (KO@ 205%) 70°
  16954. Max Damage: 8%
  16955.  
  16956. Wario Bike (???)
  16957. Frame 7-11: 13% 70b/108g (KO@ 101%) 70°
  16958. Max Damage: 13%
  16959.  
  16960. Wario Bike (???)
  16961. Frame 1- 2: 6% 50b/80g (KO@ 247%) 25° Ground-Target-Only
  16962. Max Damage: 6%
  16963.  
  16964. Wario Bike (???)
  16965. Frame 1-24: [3%]x3 40b/80g (KO@ 437%) 25° Ground-Target-Only
  16966. Max Damage: 9%
  16967.  
  16968. **********
  16969. END warioman_wariobike
  16970.  
  16971. BEGIN wiifit+
  16972. **********
  16973. Jab1
  16974. Frame 4- 5: 3.45% 100f/25w 70°
  16975. Frame 4- 5: 3.45% 100f/25w 80°
  16976. Frame 5- 5: 2.3% 40b/140g (KO@ 325%) 361°
  16977. Max Damage: 3.45%
  16978. Enables transition to next jab state on real frame 12
  16979. End partial invincibility on real frame 17
  16980.  
  16981. Jab2
  16982. Frame 3- 4: 2.3% 100f/25w 45°
  16983. Frame 3- 4: 2.3% 100f/25w 70°
  16984. Max Damage: 5.75%
  16985. End partial invincibility on real frame 1
  16986. Enables transition to next jab state on real frame 12
  16987.  
  16988. Jab3
  16989. Frame 6- 7: 3.45% 30b/120g (KO@ 320%) 361°
  16990. Frame 6- 7: 3.45% 10b/35g 361° Bury
  16991. Max Damage: 9.2%
  16992.  
  16993. Dash Attack
  16994. Frame 7-13: 6.9% 75b/80g (KO@ 253%) 65°
  16995. Max Damage: 6.9%
  16996.  
  16997. F-tilt (normal)
  16998. Frame 6- 6: 10.35% 50b/100g (KO@ 153%) 90°
  16999. Frame 6- 7: 10.35% 50b/100g (KO@ 138%) 361°
  17000. Max Damage: 10.35%
  17001.  
  17002. U-tilt
  17003. Frame 5- 7: 9.2% 40b/70g (KO@ 268%) 90°
  17004. Max Damage: 9.2%
  17005.  
  17006. D-tilt
  17007. Frame 7- 7: 0% 100f/28w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only Unblockable
  17008. Frame 10-11: 13.8% 30b/80g (KO@ 182%) 55° 0.4-Trip
  17009. Max Damage: 13.8%
  17010.  
  17011. F-smash (normal)
  17012. Frame 16-19: 17.82% 26b/104g (KO@ 87%) 361°
  17013. Frame 16-19: 16.1% 26b/104g (KO@ 99%) 361°
  17014. Max Damage: 17.82%
  17015. Smash charge window on real frame 7
  17016.  
  17017. U-smash
  17018. Frame 14-15: 20.7% 30b/83g (KO@ 102%) 90° 1.5-Hitlag Pierce
  17019. Frame 14-15: 17.25% 30b/105g (KO@ 97%) 90°
  17020. Frame 14-15: 17.25% 30b/105g (KO@ 97%) 90° Pierce
  17021. Frame 16-22: 12.65% 30b/110g (KO@ 130%) 90° 1.5-Hitlag Pierce
  17022. Frame 16-22: 9.2% 30b/105g (KO@ 196%) 70°
  17023. Max Damage: 20.7%
  17024. Smash charge window on real frame 5
  17025.  
  17026. D-smash
  17027. Frame 18-21: 11.5% 20b/107g (KO@ 127%) 20°
  17028. Frame 18-21: 9.2% 20b/107g (KO@ 157%) 20°
  17029. Max Damage: 11.5%
  17030. Smash charge window on real frame 5
  17031.  
  17032. Nair
  17033. Frame 9-11: 5.75% 50b/70g (KO@ 388%) 110° 0.0-SDI
  17034. Frame 12-13: 10.35% 20b/100g (KO@ 182%) 90° 0.0-SDI Slash
  17035. Max Damage: 16.1%
  17036. Enables transition to Nair landing state (landing lag) on real frame 6
  17037. Cancels transition to Nair landing state (landing lag) on real frame 33
  17038.  
  17039. Fair
  17040. Frame 9-10: 11.5% 20b/100g (KO@ 172%) 50°
  17041. Frame 9-10: 11.5% 10b/60g (KO@ 435%) 300° 1.5-Hitlag
  17042. Frame 11-15: 6.9% 20b/100g (KO@ 259%) 45°
  17043. Frame 11-15: 6.9% 20b/100g (KO@ 287%) 55°
  17044. Max Damage: 11.5%
  17045. Enables transition to Fair landing state (landing lag) on real frame 9
  17046. Cancels transition to Fair landing state (landing lag) on real frame 25
  17047.  
  17048. Bair
  17049. Frame 5- 5: 15.52% 40b/98g (KO@ 108%) 47° 1.2-Hitlag
  17050. Frame 5- 5: 12.65% 20b/100g (KO@ 142%) 361°
  17051. Frame 5- 5: 10.35% 10b/100g (KO@ 184%) 361°
  17052. Frame 6-11: 6.9% 30b/100g (KO@ 231%) 361°
  17053. Frame 6-11: 6.9% 20b/100g (KO@ 247%) 361°
  17054. Max Damage: 15.52%
  17055. Enables transition to Bair landing state (landing lag) on real frame 3
  17056. Cancels transition to Bair landing state (landing lag) on real frame 43
  17057.  
  17058. Uair
  17059. Frame 6-10: 11.5% 60b/80g (KO@ 171%) 72°
  17060. Max Damage: 11.5%
  17061. Enables transition to Uair landing state (landing lag) on real frame 6
  17062. Cancels transition to Uair landing state (landing lag) on real frame 36
  17063.  
  17064. Dair
  17065. Frame 20-21: 16.1% 20b/80g (KO@ 201%) 270° Aerial-Target-Only
  17066. Frame 20-24: 14.95% 50b/78g (KO@ 132%) 45° Ground-Target-Only
  17067. Frame 22-24: 9.2% 30b/100g (KO@ 180%) 361°
  17068. Max Damage: 16.1%
  17069. Enables transition to Dair landing state (landing lag) on real frame 1
  17070. Cancels transition to Dair landing state (landing lag) on real frame 40
  17071.  
  17072. Grab
  17073. Frame 6- 7: Grab
  17074. Enables state transition on real frame 8
  17075.  
  17076. Dash Grab
  17077. Frame 9-10: Grab
  17078. Enables state transition on real frame 11
  17079.  
  17080. Pivot Grab
  17081. Frame 10-11: Grab
  17082. Enables state transition on real frame 12
  17083.  
  17084. Pummel
  17085. Frame 7- 7: 3.45% 100f/30w 80°
  17086. Max Damage: 3.45%
  17087.  
  17088. F-throw
  17089. Frame 1-35: 8.05% 50b/86g (KO@ 216%) 45°
  17090. Frame 36-37: 3.45% 50b/200g (KO@ 155%) 361° 1.5-Hitlag 0.0-SDI
  17091. Max Damage: 11.5%
  17092.  
  17093. B-throw
  17094. Frame 1-18: 6.9% 65b/90g (KO@ 208%) 45°
  17095. Frame 19-20: 3.45% 50b/200g (KO@ 156%) 361° 1.5-Hitlag 0.0-SDI
  17096. Max Damage: 10.35%
  17097.  
  17098. U-throw
  17099. Frame 1- 2: 12.65% 80b/50g (KO@ 207%) 85°
  17100. Max Damage: 12.65%
  17101.  
  17102. D-throw
  17103. Frame 1- 2: 8.05% 75b/66g (KO@ 247%) 80°
  17104. Max Damage: 8.05%
  17105.  
  17106. unknown substate 0x288
  17107. Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
  17108. Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
  17109. Max Damage: 17.25%
  17110.  
  17111. unknown substate 0x289
  17112. Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
  17113. Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
  17114. Max Damage: 17.25%
  17115.  
  17116. unknown substate 0x28a
  17117. Frame 2- 3: 17.25% 30b/70g (KO@ 222%) 295° 0.0-SDI
  17118. Frame 4- 6: 11.5% 30b/70g (KO@ 330%) 295° 0.0-SDI
  17119. Max Damage: 17.25%
  17120.  
  17121. unknown substate 0x290
  17122. Article generated on real frame 5
  17123.  
  17124. unknown substate 0x291
  17125. Article generated on real frame 11
  17126.  
  17127. unknown substate 0x292
  17128. Article generated on real frame 7
  17129.  
  17130. unknown substate 0x29a
  17131. Frame 7-56: [0%]x13 80f/40w 367°
  17132.  
  17133. unknown substate 0x2a1
  17134. Begins super armor on real frame 1
  17135.  
  17136. unknown substate 0x2b9
  17137. Frame 10-11: 17.25% 90b/65g (KO@ 120%) 60° 2.0-Hitlag Fire
  17138. Frame 10-11: 9.2% 55b/55g (KO@ 278%) 361° 1.5-Hitlag Fire
  17139. Max Damage: 17.25%
  17140.  
  17141. unknown substate 0x2ba
  17142. Begins super armor on real frame 1
  17143.  
  17144. unknown substate 0x2d8
  17145. Frame 20-55: [5.75%]x2 100f/25w 22° 0.2-Hitlag Unblockable
  17146. Max Damage: 11.5%
  17147.  
  17148. unknown substate 0x2da
  17149. Frame 1- 9: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
  17150. Frame 27-41: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
  17151. Frame 42-59: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
  17152. Frame 42-59: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
  17153. Frame 60-79: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
  17154. Frame 60-79: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
  17155. Frame 60-79: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
  17156. Frame 80-81: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
  17157. Frame 80-81: 4.6% 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
  17158. Frame 80-81: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
  17159. Max Damage: 5.75%
  17160.  
  17161. unknown substate 0x2dc
  17162. Frame 1- 2: 3.45% 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
  17163. Frame 1- 4: 5.75% 26b/90g (KO@ 287%) 32° 0.2-Hitlag Unblockable
  17164. Frame 1-27: [4.6%]x2 22b/90g (KO@ 349%) 32° 0.2-Hitlag Unblockable
  17165. Frame 1-54: [3.45%]x2 18b/90g (KO@ 437%) 32° 0.2-Hitlag Unblockable
  17166. Max Damage: 9.2%
  17167.  
  17168. **********
  17169. END wiifit+
  17170.  
  17171. BEGIN wiifit
  17172. **********
  17173. Jab1
  17174. Frame 4- 5: 3% 100f/25w 70°
  17175. Frame 4- 5: 3% 100f/25w 80°
  17176. Frame 5- 5: 2% 40b/140g (KO@ 350%) 361°
  17177. Max Damage: 3%
  17178. Enables transition to next jab state on real frame 12
  17179. End partial invincibility on real frame 17
  17180.  
  17181. Jab2
  17182. Frame 3- 4: 2% 100f/25w 45°
  17183. Frame 3- 4: 2% 100f/25w 70°
  17184. Max Damage: 5%
  17185. End partial invincibility on real frame 1
  17186. Enables transition to next jab state on real frame 12
  17187.  
  17188. Jab3
  17189. Frame 6- 7: 3% 30b/120g (KO@ 350%) 361°
  17190. Frame 6- 7: 3% 10b/35g 361° Bury
  17191. Max Damage: 8%
  17192.  
  17193. Dash Attack
  17194. Frame 7-13: 6% 75b/80g (KO@ 283%) 65°
  17195. Max Damage: 6%
  17196.  
  17197. F-tilt (normal)
  17198. Frame 6- 6: 9% 50b/100g (KO@ 175%) 90°
  17199. Frame 6- 7: 9% 50b/100g (KO@ 158%) 361°
  17200. Max Damage: 9%
  17201.  
  17202. U-tilt
  17203. Frame 5- 7: 8% 40b/70g (KO@ 302%) 90°
  17204. Max Damage: 8%
  17205.  
  17206. D-tilt
  17207. Frame 7- 7: 0% 100f/28w 0° 0.0-Hitlag 0.0-SDI Ground-Target-Only Unblockable
  17208. Frame 10-11: 12% 30b/80g (KO@ 209%) 55° 0.4-Trip
  17209. Max Damage: 12%
  17210.  
  17211. F-smash (normal)
  17212. Frame 16-19: 15.5% 26b/104g (KO@ 104%) 361°
  17213. Frame 16-19: 14% 26b/104g (KO@ 116%) 361°
  17214. Max Damage: 15.5%
  17215. Smash charge window on real frame 7
  17216.  
  17217. U-smash
  17218. Frame 14-15: 18% 30b/83g (KO@ 121%) 90° 1.5-Hitlag Pierce
  17219. Frame 14-15: 15% 30b/105g (KO@ 114%) 90°
  17220. Frame 14-15: 15% 30b/105g (KO@ 114%) 90° Pierce
  17221. Frame 16-22: 11% 30b/110g (KO@ 150%) 90° 1.5-Hitlag Pierce
  17222. Frame 16-22: 8% 30b/105g (KO@ 222%) 70°
  17223. Max Damage: 18%
  17224. Smash charge window on real frame 5
  17225.  
  17226. D-smash
  17227. Frame 18-21: 10% 20b/107g (KO@ 145%) 20°
  17228. Frame 18-21: 8% 20b/107g (KO@ 179%) 20°
  17229. Max Damage: 10%
  17230. Smash charge window on real frame 5
  17231.  
  17232. Nair
  17233. Frame 9-11: 5% 50b/70g (KO@ 431%) 110° 0.0-SDI
  17234. Frame 12-13: 9% 20b/100g (KO@ 209%) 90° 0.0-SDI Slash
  17235. Max Damage: 14%
  17236. Enables transition to Nair landing state (landing lag) on real frame 6
  17237. Cancels transition to Nair landing state (landing lag) on real frame 33
  17238.  
  17239. Fair
  17240. Frame 9-10: 10% 20b/100g (KO@ 197%) 50°
  17241. Frame 9-10: 10% 10b/60g (KO@ 493%) 300° 1.5-Hitlag
  17242. Frame 11-15: 6% 20b/100g (KO@ 290%) 45°
  17243. Frame 11-15: 6% 20b/100g (KO@ 321%) 55°
  17244. Max Damage: 10%
  17245. Enables transition to Fair landing state (landing lag) on real frame 9
  17246. Cancels transition to Fair landing state (landing lag) on real frame 25
  17247.  
  17248. Bair
  17249. Frame 5- 5: 13.5% 40b/98g (KO@ 126%) 47° 1.2-Hitlag
  17250. Frame 5- 5: 11% 20b/100g (KO@ 163%) 361°
  17251. Frame 5- 5: 9% 10b/100g (KO@ 209%) 361°
  17252. Frame 6-11: 6% 30b/100g (KO@ 259%) 361°
  17253. Frame 6-11: 6% 20b/100g (KO@ 277%) 361°
  17254. Max Damage: 13.5%
  17255. Enables transition to Bair landing state (landing lag) on real frame 3
  17256. Cancels transition to Bair landing state (landing lag) on real frame 43
  17257.  
  17258. Uair
  17259. Frame 6-10: 10% 60b/80g (KO@ 195%) 72°
  17260. Max Damage: 10%
  17261. Enables transition to Uair landing state (landing lag) on real frame 6
  17262. Cancels transition to Uair landing state (landing lag) on real frame 36
  17263.  
  17264. Dair
  17265. Frame 20-21: 14% 20b/80g (KO@ 231%) 270° Aerial-Target-Only
  17266. Frame 20-24: 13% 50b/78g (KO@ 153%) 45° Ground-Target-Only
  17267. Frame 22-24: 8% 30b/100g (KO@ 204%) 361°
  17268. Max Damage: 14%
  17269. Enables transition to Dair landing state (landing lag) on real frame 1
  17270. Cancels transition to Dair landing state (landing lag) on real frame 40
  17271.  
  17272. Grab
  17273. Frame 6- 7: Grab
  17274. Enables state transition on real frame 8
  17275.  
  17276. Dash Grab
  17277. Frame 9-10: Grab
  17278. Enables state transition on real frame 11
  17279.  
  17280. Pivot Grab
  17281. Frame 10-11: Grab
  17282. Enables state transition on real frame 12
  17283.  
  17284. Pummel
  17285. Frame 7- 7: 3% 100f/30w 80°
  17286. Max Damage: 3%
  17287.  
  17288. F-throw
  17289. Frame 1-35: 7% 50b/86g (KO@ 244%) 45°
  17290. Frame 36-37: 3% 50b/200g (KO@ 171%) 361° 1.5-Hitlag 0.0-SDI
  17291. Max Damage: 10%
  17292.  
  17293. B-throw
  17294. Frame 1-18: 6% 65b/90g (KO@ 234%) 45°
  17295. Frame 19-20: 3% 50b/200g (KO@ 172%) 361° 1.5-Hitlag 0.0-SDI
  17296. Max Damage: 9%
  17297.  
  17298. U-throw
  17299. Frame 1- 2: 11% 80b/50g (KO@ 236%) 85°
  17300. Max Damage: 11%
  17301.  
  17302. D-throw
  17303. Frame 1- 2: 7% 75b/66g (KO@ 278%) 80°
  17304. Max Damage: 7%
  17305.  
  17306. Header (head spike)
  17307. Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
  17308. Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
  17309. Max Damage: 15%
  17310.  
  17311. Huge Header (head spike)
  17312. Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
  17313. Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
  17314. Max Damage: 15%
  17315.  
  17316. Weighted Header (head spike)
  17317. Frame 2- 3: 15% 30b/70g (KO@ 256%) 295° 0.0-SDI
  17318. Frame 4- 6: 10% 30b/70g (KO@ 374%) 295° 0.0-SDI
  17319. Max Damage: 15%
  17320.  
  17321. unknown substate 0x290
  17322. Article generated on real frame 5
  17323.  
  17324. unknown substate 0x291
  17325. Article generated on real frame 11
  17326.  
  17327. unknown substate 0x292
  17328. Article generated on real frame 7
  17329.  
  17330. Hoop Hurricane (startup)
  17331. Frame 7-56: [0%]x13 80f/40w 367°
  17332.  
  17333. Volatile Breathing (startup)
  17334. Begins super armor on real frame 1
  17335.  
  17336. Volatile Breathing (success)
  17337. Frame 10-11: 15% 90b/65g (KO@ 141%) 60° 2.0-Hitlag Fire
  17338. Frame 10-11: 8% 55b/55g (KO@ 314%) 361° 1.5-Hitlag Fire
  17339. Max Damage: 15%
  17340.  
  17341. Steady Breathing (success)
  17342. Begins super armor on real frame 1
  17343.  
  17344. Final Smash
  17345. Frame 20-55: [5%]x2 100f/25w 22° 0.2-Hitlag Unblockable
  17346. Max Damage: 10%
  17347.  
  17348. Final Smash
  17349. Frame 1- 9: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
  17350. Frame 27-41: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
  17351. Frame 42-59: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
  17352. Frame 42-59: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
  17353. Frame 60-79: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
  17354. Frame 60-79: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
  17355. Frame 60-79: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
  17356. Frame 80-81: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
  17357. Frame 80-81: 4% 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
  17358. Frame 80-81: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
  17359. Max Damage: 5%
  17360.  
  17361. Final Smash
  17362. Frame 1- 2: 3% 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
  17363. Frame 1- 4: 5% 26b/90g (KO@ 320%) 32° 0.2-Hitlag Unblockable
  17364. Frame 1-27: [4%]x2 22b/90g (KO@ 385%) 32° 0.2-Hitlag Unblockable
  17365. Frame 1-54: [3%]x2 18b/90g (KO@ 477%) 32° 0.2-Hitlag Unblockable
  17366. Max Damage: 8%
  17367.  
  17368. **********
  17369. END wiifit
  17370.  
  17371. BEGIN wiifit_hulahoop
  17372. **********
  17373. Super Hoop (hit 1)
  17374. Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
  17375. Max Damage: 5%
  17376.  
  17377. Jumbo Hoop (hit 1)
  17378. Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
  17379. Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
  17380. Max Damage: 6%
  17381.  
  17382. Hoop Hurricane (hit 1)
  17383. Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
  17384. Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
  17385. Max Damage: 16%
  17386.  
  17387. Super Hoop (hit 2)
  17388. Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
  17389. Max Damage: 5%
  17390.  
  17391. Jumbo Hoop (hit 2)
  17392. Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
  17393. Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
  17394. Max Damage: 6%
  17395.  
  17396. Hoop Hurricane (hit 2)
  17397. Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
  17398. Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
  17399. Max Damage: 16%
  17400.  
  17401. Super Hoop (hit 3)
  17402. Frame 1- 2: 5% 10b/110g (KO@ 307%) 361° 0.0-Hitlag 0.0-SDI
  17403. Max Damage: 5%
  17404.  
  17405. Jumbo Hoop (hit 3)
  17406. Frame 1- 2: 6% 75b/50g (KO@ 366%) 40° 1.5-Hitlag
  17407. Frame 1- 2: 6% 75b/50g (KO@ 392%) 45° 1.5-Hitlag
  17408. Max Damage: 6%
  17409.  
  17410. Hoop Hurricane (hit 3)
  17411. Frame 1-58: [2%]x8 60b/65g (KO@ 766%) 110° 0.5-Hitlag
  17412. Frame 59-60: 4% 55b/110g (KO@ 279%) 45°
  17413. Max Damage: 16%
  17414.  
  17415. **********
  17416. END wiifit_hulahoop
  17417.  
  17418. BEGIN wiifit_sunbullet
  17419. **********
  17420. Sun Salutation (uncharged)
  17421. Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
  17422.  
  17423. Enriched Sun Salutation (uncharged)
  17424. Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
  17425.  
  17426. Sweeping Sun Salutation (uncharged)
  17427. Frame 1- 2: 0% 10b/130g 50° 0.8-SDI
  17428.  
  17429. Sun Salutation (fully charged)
  17430. Frame 1- 2: 18% 30b/72g (KO@ 145%) 50° Element-29
  17431. Frame 1- 2: 5% 30b/72g (KO@ 461%) 50° Element-29
  17432. Max Damage: 18%
  17433.  
  17434. Enriched Sun Salutation (fully charged)
  17435. Frame 1- 2: 20% 30b/55g (KO@ 142%) 30° 1.5-Hitlag Element-29
  17436. Frame 1- 2: 3% 30b/72g (KO@ 649%) 50° 0.8-Hitlag Element-29
  17437. Max Damage: 20%
  17438.  
  17439. Sweeping Sun Salutation (fully charged)
  17440. Frame 1- 2: 1.6% 70b/25g 20° 0.8-Hitlag
  17441. Frame 1- 2: 1.2% 30b/70g (KO@ 995%) 45° 0.8-Hitlag
  17442. Max Damage: 1.6%
  17443.  
  17444. **********
  17445. END wiifit_sunbullet
  17446.  
  17447. BEGIN yoshi
  17448. **********
  17449. Jab1
  17450. Frame 3- 4: 3% 30b/50g (KO@ 938%) 50°
  17451. Frame 3- 4: 3% 30b/50g 60°
  17452. Frame 3- 4: 3% 30b/50g (KO@ 925%) 90°
  17453. Max Damage: 3%
  17454. Enables transition to next jab state on real frame 8
  17455.  
  17456. Jab2
  17457. Frame 3- 4: 4% 56b/70g (KO@ 414%) 361°
  17458. Max Damage: 7%
  17459.  
  17460. Dash Attack
  17461. Frame 10-12: 9% 90b/52g (KO@ 277%) 65°
  17462. Frame 13-20: 6% 90b/52g (KO@ 388%) 65°
  17463. Max Damage: 9%
  17464.  
  17465. F-tilt (high)
  17466. Frame 6- 8: 8% 50b/80g (KO@ 249%) 50°
  17467. Frame 6- 8: 8% 50b/80g (KO@ 267%) 65°
  17468. Frame 6- 8: 8% 50b/80g (KO@ 248%) 80°
  17469. Max Damage: 8%
  17470.  
  17471. F-tilt (normal)
  17472. Frame 5- 7: 7% 50b/80g (KO@ 279%) 50°
  17473. Frame 5- 7: 7% 50b/80g (KO@ 299%) 65°
  17474. Frame 5- 7: 7% 50b/80g (KO@ 277%) 80°
  17475. Max Damage: 7%
  17476.  
  17477. F-tilt (low)
  17478. Frame 6- 8: 8% 50b/80g (KO@ 249%) 50°
  17479. Frame 6- 8: 8% 50b/80g (KO@ 267%) 65°
  17480. Frame 6- 8: 8% 50b/80g (KO@ 248%) 80°
  17481. Max Damage: 8%
  17482.  
  17483. U-tilt
  17484. Frame 8-15: 7% 72b/45g (KO@ 423%) 100°
  17485. Max Damage: 7%
  17486.  
  17487. D-tilt
  17488. Frame 8-10: 5% 65b/30g (KO@ 684%) 28° 0.3-Trip
  17489. Frame 8-10: 4.5% 65b/30g (KO@ 738%) 28° 0.3-Trip
  17490. Frame 8-10: 4% 65b/30g (KO@ 904%) 361° 0.4-Trip
  17491. Max Damage: 5%
  17492.  
  17493. F-smash (normal)
  17494. Frame 14-14: 15.5% 30b/98g (KO@ 108%) 361°
  17495. Frame 14-14: 14% 30b/97g (KO@ 122%) 361°
  17496. Frame 14-14: 13% 30b/97g (KO@ 132%) 361°
  17497. Max Damage: 15.5%
  17498. Smash charge window on real frame 8
  17499. Begins partial invincibility on real frame 12
  17500. Begins partial invincibility on real frame 12
  17501. Begins partial invincibility on real frame 15
  17502. Begins partial invincibility on real frame 15
  17503.  
  17504. U-smash
  17505. Frame 11-13: 14% 37b/95g (KO@ 135%) 75°
  17506. Frame 14-16: 12% 37b/95g (KO@ 135%) 75°
  17507. Max Damage: 14%
  17508. Smash charge window on real frame 8
  17509. Begins partial invincibility on real frame 11
  17510. Begins partial invincibility on real frame 14
  17511.  
  17512. D-smash
  17513. Frame 7- 8: 12% 40b/73g (KO@ 166%) 30°
  17514. Frame 7- 8: 10% 42b/57g (KO@ 252%) 30°
  17515. Frame 22-23: 12% 40b/81g (KO@ 136%) 30°
  17516. Frame 22-23: 10% 42b/75g (KO@ 177%) 30°
  17517. Max Damage: 24%
  17518. Smash charge window on real frame 4
  17519.  
  17520. Nair
  17521. Frame 3- 4: 10% 40b/86g (KO@ 182%) 361°
  17522. Frame 5-11: 7% 30b/100g (KO@ 228%) 361°
  17523. Frame 12-25: 5% 30b/100g (KO@ 298%) 361°
  17524. Max Damage: 10%
  17525. Enables transition to Nair landing state (landing lag) on real frame 3
  17526. Cancels transition to Nair landing state (landing lag) on real frame 38
  17527.  
  17528. Fair
  17529. Frame 16-20: 15% 0b/90g (KO@ 151%) 361°
  17530. Frame 16-20: 14% 0b/90g (KO@ 224%) 270°
  17531. Frame 16-20: 14% 0b/90g (KO@ 163%) 361°
  17532. Max Damage: 15%
  17533. Enables transition to Fair landing state (landing lag) on real frame 4
  17534. Cancels transition to Fair landing state (landing lag) on real frame 40
  17535.  
  17536. Bair
  17537. Frame 11-11: 2.5% 30b/200g (KO@ 231%) 365° 2.0-Hitlag Aerial-Target-Only
  17538. Frame 11-11: 2.5% 50b/150g (KO@ 268%) 361° 2.0-Hitlag Ground-Target-Only
  17539. Frame 17-17: 2.5% 30b/200g (KO@ 228%) 365° 2.0-Hitlag Aerial-Target-Only
  17540. Frame 17-17: 2.5% 50b/150g (KO@ 265%) 361° 2.0-Hitlag Ground-Target-Only
  17541. Frame 25-26: 5% 30b/184g (KO@ 179%) 54° 2.0-Hitlag
  17542. Max Damage: 10%
  17543. Enables transition to Bair landing state (landing lag) on real frame 11
  17544. Cancels transition to Bair landing state (landing lag) on real frame 44
  17545.  
  17546. Uair
  17547. Frame 5- 6: 12% 25b/100g (KO@ 158%) 90°
  17548. Max Damage: 12%
  17549. Enables transition to Uair landing state (landing lag) on real frame 5
  17550. Cancels transition to Uair landing state (landing lag) on real frame 33
  17551.  
  17552. Dair
  17553. Frame 26-26: [3%]x6 5b/80g (KO@ 837%) 270° 1.1-Hitlag 1.5-SDI
  17554. Frame 26-26: [2%]x6 5b/80g 260° 1.1-Hitlag 1.5-SDI
  17555. Frame 26-26: [2%]x6 5b/80g 280° 1.1-Hitlag 1.5-SDI
  17556. Frame 40-39: [2.2%]x7 5b/100g (KO@ 779%) 270° 1.1-Hitlag 1.5-SDI
  17557. Frame 40-39: [1.5%]x7 5b/100g (KO@ 947%) 260° 1.1-Hitlag 1.5-SDI
  17558. Frame 40-39: [1.5%]x7 5b/100g (KO@ 947%) 280° 1.1-Hitlag 1.5-SDI
  17559. Frame 41-41: 1% 60b/200g (KO@ 245%) 40° 1.1-Hitlag
  17560. Frame 41-41: 1% 60b/200g (KO@ 280%) 80° 1.1-Hitlag
  17561. Max Damage: 34.4%
  17562. Enables transition to Dair landing state (landing lag) on real frame 14
  17563. Cancels transition to Dair landing state (landing lag) on real frame 50
  17564.  
  17565. Dair Landing
  17566. Frame 2- 2: 1% 100f/40w 361° Ground-Target-Only
  17567. Max Damage: 1%
  17568.  
  17569. Grab
  17570. Frame 14-24: Grab
  17571. Enables state transition on real frame 45
  17572.  
  17573. Dash Grab
  17574. Frame 11-21: Grab
  17575. Enables state transition on real frame 35
  17576.  
  17577. Pivot Grab
  17578. Frame 10-19: Grab
  17579. Enables state transition on real frame 27
  17580.  
  17581. Pummel
  17582. Frame 6- 6: 2% 100f/30w 361°
  17583. Max Damage: 2%
  17584. Enables state transition on real frame 16
  17585.  
  17586. F-throw
  17587. Frame 1-14: 7% 55b/66g (KO@ 308%) 45°
  17588. Max Damage: 7%
  17589.  
  17590. B-throw
  17591. Frame 1- 2: 7% 55b/66g (KO@ 308%) 45°
  17592. Max Damage: 7%
  17593.  
  17594. U-throw
  17595. Frame 1-12: 5% 65b/43g (KO@ 600%) 90°
  17596. Max Damage: 5%
  17597.  
  17598. D-throw
  17599. Frame 1-14: 4% 100b/25g (KO@ 894%) 80°
  17600. Max Damage: 4%
  17601.  
  17602. Egg Lay (grab)
  17603. Frame 21-24: Grab
  17604.  
  17605. Lick (non-grab)
  17606. Frame 14-19: [0%]x2 100f/50w 45° Unblockable
  17607. Frame 21-23: 10% 50b/90g (KO@ 145%) 30° 2.2-Hitlag
  17608. Max Damage: 10%
  17609.  
  17610. Egg Launch (grab)
  17611. Frame 20-23: Grab
  17612.  
  17613. Egg Lay (throw attack)
  17614. Frame 1- 2: 7% 0b/100g (KO@ 276%) 361°
  17615. Max Damage: 7%
  17616.  
  17617. Egg Launch (throw attack)
  17618. Frame 1- 2: 10% 0b/100g (KO@ 202%) 361°
  17619. Max Damage: 10%
  17620.  
  17621. Egg Roll (ground)
  17622. Frame 1- 2: 4% 50b/70g (KO@ 484%) 80° Ground-Target-Only
  17623. Frame 1- 2: 4% 50b/70g (KO@ 484%) 80° Aerial-Target-Only
  17624. Max Damage: 4%
  17625.  
  17626. Heavy Egg Roll (ground/aerial)
  17627. Frame 1- 2: 4%(+5) 60b/85g (KO@ 417%) 60° 1.5-Hitlag Ground-Target-Only
  17628. Frame 1- 2: 4%(+5) 60b/85g (KO@ 417%) 60° 1.5-Hitlag Aerial-Target-Only
  17629. Max Damage: 4%
  17630. Begins super armor on real frame 1
  17631.  
  17632. Light Egg Roll (ground/aerial)
  17633. Frame 1- 2: 4% 65b/70g (KO@ 433%) 80° 2.0-Hitlag
  17634. Max Damage: 4%
  17635.  
  17636. Egg Roll (aerial)
  17637. Frame 1- 2: 4% 43b/70g (KO@ 508%) 80° Ground-Target-Only
  17638. Frame 1- 2: 4% 43b/70g (KO@ 508%) 80° Aerial-Target-Only
  17639. Max Damage: 4%
  17640.  
  17641. Egg Throw (ground)
  17642. Enables state transition on real frame 4
  17643.  
  17644. High Jump (ground)
  17645. Enables forward ledge grabs on real frame 8
  17646. Enables all ledge grabs on real frame 16
  17647.  
  17648. Egg Launch (ground)
  17649. Enables state transition on real frame 4
  17650.  
  17651. High Jump (aerial)
  17652. Enables forward ledge grabs on real frame 8
  17653. Enables all ledge grabs on real frame 16
  17654.  
  17655. Yoshi Bomb (ground)
  17656. Frame 7- 7: 4% 100f/80w 80° 0.5-Hitlag Ground-Target-Only
  17657. Frame 27-28: 15%(+10) 60b/72g (KO@ 137%) 80° 0.7-Hitlag
  17658. Max Damage: 19%
  17659. Enables state transition on real frame 9
  17660.  
  17661. Star Bomb (ground)
  17662. Frame 7- 7: 3% 100f/80w 80° 0.5-Hitlag Ground-Target-Only
  17663. Frame 27-28: 4%(+10) 60b/72g (KO@ 435%) 80° 0.7-Hitlag
  17664. Max Damage: 7%
  17665. Enables state transition on real frame 9
  17666.  
  17667. Crushing Bomb (ground)
  17668. Frame 19-20: 5% 100f/105w 95° 0.5-Hitlag Ground-Target-Only
  17669. Frame 51-52: 18%(+10) 84b/65g (KO@ 97%) 80° 0.7-Hitlag
  17670. Max Damage: 23%
  17671. Enables state transition on real frame 22
  17672.  
  17673. Yoshi Bomb (aerial)
  17674. Frame 20-21: 12%(+10) 70b/68g (KO@ 173%) 80° 0.7-Hitlag
  17675. Max Damage: 12%
  17676. Enables state transition on real frame 15
  17677.  
  17678. Star Bomb (aerial)
  17679. Frame 20-21: 4%(+10) 70b/68g (KO@ 429%) 80° 0.7-Hitlag
  17680. Max Damage: 4%
  17681. Enables state transition on real frame 15
  17682.  
  17683. Crushing Bomb (aerial)
  17684. Frame 34-35: 18%(+10) 84b/65g (KO@ 102%) 80° 0.7-Hitlag
  17685. Max Damage: 18%
  17686. Enables state transition on real frame 22
  17687.  
  17688. Final Smash Tackle
  17689. Frame 1- 2: 3% 90b/40g (KO@ 784%) 70° 0.5-Hitlag Unblockable
  17690. Max Damage: 3%
  17691.  
  17692. **********
  17693. END yoshi
  17694.  
  17695. BEGIN yoshi_firebreath
  17696. **********
  17697. Final Smash
  17698. Frame 1- 5: 6% 15b/50g (KO@ 580%) 361° Fire
  17699. Frame 6-11: 4% 10b/50g (KO@ 801%) 361° Fire
  17700. Frame 12-13: 3% 5b/50g (KO@ 992%) 361° Fire
  17701. Max Damage: 6%
  17702.  
  17703. **********
  17704. END yoshi_firebreath
  17705.  
  17706. BEGIN yoshi_firecannon
  17707. **********
  17708. Final Smash
  17709. Frame 1-15: 18%(+10) 50b/87g (KO@ 108%) 55° Fire
  17710. Frame 16-35: 14%(+10) 50b/87g (KO@ 143%) 55° Fire
  17711. Frame 36-37: 12%(+10) 50b/85g (KO@ 173%) 65° Fire
  17712. Max Damage: 18%
  17713.  
  17714. **********
  17715. END yoshi_firecannon
  17716.  
  17717. BEGIN yoshi_star
  17718. **********
  17719. Yoshi Bomb Star
  17720. Frame 3-12: 4%(+6) 50b/40g (KO@ 858%) 50°
  17721. Max Damage: 4%
  17722.  
  17723. Star Bomb Star
  17724. Frame 3- 9: 8%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
  17725. Frame 10-19: 6%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
  17726. Frame 20-27: 4%(+6) 50b/50g (KO@ 361%) 40° 1.5-Hitlag Magic
  17727. Max Damage: 8%
  17728.  
  17729. **********
  17730. END yoshi_star
  17731.  
  17732. BEGIN yoshi_tamago
  17733. **********
  17734. Egg Throw (egg hit)
  17735. Frame 1- 2: 1% 20b/55g 70° 0.3-Hitlag
  17736. Max Damage: 1%
  17737.  
  17738. Timed Egg Throw (egg hit)
  17739. Frame 1- 2: 0% 0b/50g 361° 0.3-Hitlag Unblockable
  17740.  
  17741. Egg Throw (explosion)
  17742. Frame 1- 3: 5% 60b/50g (KO@ 566%) 70° 0.3-Hitlag
  17743. Max Damage: 5%
  17744.  
  17745. Timed Egg Throw (explosion)
  17746. Frame 1- 4: 9% 60b/70g (KO@ 250%) 70° 1.5-Hitlag Fire
  17747. Max Damage: 9%
  17748.  
  17749. **********
  17750. END yoshi_tamago
  17751.  
  17752. BEGIN zelda
  17753. **********
  17754. Jab1
  17755. Frame 11-11: [2%]x2 100f/40w 361° Magic
  17756. Frame 11-11: [2%]x2 100f/30w 361° Magic
  17757. Frame 11-11: [2%]x2 100f/7w 80° Magic
  17758. Frame 15-15: 2% 24b/150g (KO@ 360%) 361° Magic
  17759. Max Damage: 6%
  17760.  
  17761. Dash Attack
  17762. Frame 6- 7: 12% 85b/70g (KO@ 147%) 50° 1.2-Hitlag Magic
  17763. Frame 6- 7: 9% 80b/50g (KO@ 289%) 50° Magic
  17764. Frame 8-10: 6% 80b/50g (KO@ 404%) 50° Magic
  17765. Max Damage: 12%
  17766.  
  17767. F-tilt (normal)
  17768. Frame 12-13: 12% 50b/88g (KO@ 137%) 361° Slash
  17769. Frame 12-13: 10% 50b/88g (KO@ 164%) 361° Slash
  17770. Max Damage: 12%
  17771.  
  17772. U-tilt
  17773. Frame 7-18: 7.2% 45b/110g (KO@ 202%) 100° Magic
  17774. Max Damage: 7.2%
  17775.  
  17776. D-tilt
  17777. Frame 5-11: 4.5% 20b/120g (KO@ 312%) 80° 0.2-Trip
  17778. Max Damage: 4.5%
  17779.  
  17780. F-smash (normal)
  17781. Frame 16-16: [1%]x4 100f/80w 160°
  17782. Frame 16-16: [1%]x4 100f/60w 60°
  17783. Frame 24-24: 13% 37b/110g (KO@ 105%) 361° Magic
  17784. Max Damage: 17%
  17785. Smash charge window on real frame 11
  17786.  
  17787. U-smash
  17788. Frame 9- 9: [2%]x4 105f/60w 200° 0.5-Hitlag Magic
  17789. Frame 9- 9: [2%]x4 105f/50w 366° 0.5-Hitlag Magic
  17790. Frame 9- 9: [2%]x4 105f/40w 90° 0.5-Hitlag Magic
  17791. Frame 25-25: [0.8%]x3 100f/60w 200° Magic
  17792. Frame 25-25: [0.8%]x3 100f/50w 366° Magic
  17793. Frame 25-25: [0.8%]x3 100f/40w 90° Magic
  17794. Frame 34-34: 5% 24b/190g (KO@ 163%) 88° 2.0-Hitlag Magic Ground-Target-Only
  17795. Frame 34-34: 5% 24b/190g (KO@ 163%) 88° 2.0-Hitlag Magic
  17796. Max Damage: 15.4%
  17797. Smash charge window on real frame 4
  17798.  
  17799. D-smash
  17800. Frame 5- 6: 12% 20b/86g (KO@ 154%) 20° 0.2-Trip
  17801. Frame 5- 6: 12% 20b/86g (KO@ 176%) 361° 0.2-Trip
  17802. Frame 13-14: 10% 20b/96g (KO@ 151%) 20° 0.2-Trip
  17803. Frame 13-14: 10% 20b/96g (KO@ 174%) 361° 0.2-Trip
  17804. Max Damage: 22%
  17805. Smash charge window on real frame 2
  17806.  
  17807. Nair
  17808. Frame 6- 7: [2%]x4 100f/75w 366° 0.0-SDI
  17809. Frame 6- 7: [1%]x4 100f/75w 366° 0.0-SDI
  17810. Frame 22-23: 3% 40b/160g (KO@ 235%) 361° 0.0-SDI Magic
  17811. Frame 22-23: 3% 40b/140g (KO@ 270%) 361° 0.0-SDI Magic
  17812. Max Damage: 11%
  17813. Enables transition to Nair landing state (landing lag) on real frame 4
  17814. Cancels transition to Nair landing state (landing lag) on real frame 38
  17815.  
  17816. Fair
  17817. Frame 9- 9: 20% 24b/95g (KO@ 85%) 361° 1.5-Hitlag 0.0-SDI Magic
  17818. Frame 9-13: 4% 5b/96g (KO@ 426%) 361°
  17819. Frame 9-13: 4% 5b/80g (KO@ 513%) 361°
  17820. Max Damage: 20%
  17821. Enables transition to Fair landing state (landing lag) on real frame 4
  17822. Cancels transition to Fair landing state (landing lag) on real frame 50
  17823.  
  17824. Bair
  17825. Frame 6- 6: 20% 28b/96g (KO@ 81%) 361° 1.5-Hitlag 0.0-SDI Magic
  17826. Frame 6- 9: 4% 5b/96g (KO@ 426%) 361°
  17827. Frame 6- 9: 4% 5b/80g (KO@ 513%) 361°
  17828. Max Damage: 20%
  17829. Enables transition to Bair landing state (landing lag) on real frame 3
  17830. Cancels transition to Bair landing state (landing lag) on real frame 52
  17831.  
  17832. Uair
  17833. Frame 14-16: 15% 30b/90g (KO@ 136%) 90° Fire
  17834. Max Damage: 15%
  17835. Enables transition to Uair landing state (landing lag) on real frame 5
  17836. Cancels transition to Uair landing state (landing lag) on real frame 56
  17837.  
  17838. Dair
  17839. Frame 14-14: 16% 30b/65g (KO@ 241%) 270° Magic
  17840. Frame 15-24: 5% 5b/90g (KO@ 528%) 275°
  17841. Frame 15-24: 4% 0b/70g (KO@ 814%) 275°
  17842. Max Damage: 16%
  17843. Enables transition to Dair landing state (landing lag) on real frame 4
  17844. Cancels transition to Dair landing state (landing lag) on real frame 40
  17845.  
  17846. Grab
  17847. Frame 10-11: Grab
  17848. Enables state transition on real frame 12
  17849.  
  17850. Dash Grab
  17851. Frame 11-12: Grab
  17852. Enables state transition on real frame 13
  17853.  
  17854. Pivot Grab
  17855. Frame 11-12: Grab
  17856. Enables state transition on real frame 13
  17857.  
  17858. Pummel
  17859. Frame 7- 7: 3% 100f/30w 361° Magic
  17860. Max Damage: 3%
  17861.  
  17862. F-throw
  17863. Frame 1- 2: 12% 70b/50g (KO@ 225%) 45°
  17864. Max Damage: 12%
  17865.  
  17866. B-throw
  17867. Frame 1- 2: 11% 80b/60g (KO@ 183%) 45°
  17868. Max Damage: 11%
  17869.  
  17870. U-throw
  17871. Frame 1- 2: 11% 50b/60g (KO@ 249%) 88°
  17872. Max Damage: 11%
  17873.  
  17874. D-throw
  17875. Frame 1-24: 2% 85b/55g (KO@ 705%) 100°
  17876. Frame 25-26: [1%]x4 100f/25w 40° 0.5-Hitlag Magic
  17877. Max Damage: 6%
  17878.  
  17879. Nayru's Love
  17880. Frame 13-24: [2%]x3 12b/40g 160° Slash
  17881. Frame 13-24: [1%]x3 12b/40g 160° Slash Ground-Target-Only
  17882. Frame 28-28: 5% 50b/100g (KO@ 251%) 361° Slash
  17883. Frame 28-28: 4% 40b/100g (KO@ 320%) 361° Slash
  17884. Max Damage: 11%
  17885.  
  17886. Nayru's Rejection
  17887. Frame 18-25: [1%]x2 12b/40g 160° Slash
  17888. Frame 26-26: 5%(+4) 0b/0g 110° 0.3-Trip Cape
  17889. Frame 27-31: [0%(+4)]x2 100f/40w 361° 0.0-Hitlag
  17890. Max Damage: 7%
  17891.  
  17892. Nayru's Passion
  17893. Frame 13-24: [0%]x2 100f/40w 367°
  17894. Frame 27-29: 15% 50b/65g (KO@ 151%) 361° Fire
  17895. Max Damage: 15%
  17896.  
  17897. Farore's Wind (ground startup)
  17898. Frame 7- 8: 6% 118b/30g (KO@ 438%) 91° Slash
  17899. Max Damage: 6%
  17900.  
  17901. Farore's Squall (ground startup)
  17902. Frame 1-43: 0% 50b/100g (KO@ 918%) 361° 0.0-Hitlag 0.0-SDI
  17903. Frame 44-45: 0% 90b/100g (KO@ 632%) 361° 0.0-Hitlag 0.0-SDI
  17904.  
  17905. Farore's Windfall (ground startup)
  17906. Frame 13-14: 4% 110b/100g (KO@ 190%) 90° Slash
  17907. Max Damage: 4%
  17908.  
  17909. Farore's Wind (ground reappearance)
  17910. Frame 1- 3: 10% 90b/90g (KO@ 107%) 361° 1.5-Hitlag Slash
  17911. Frame 1- 3: 7% 70b/90g (KO@ 184%) 361° 1.2-Hitlag Slash
  17912. Max Damage: 10%
  17913.  
  17914. Farore's Squall (ground reappearance)
  17915. Frame 1- 2: 0% 90b/100g (KO@ 727%) 90° 0.0-Hitlag 0.0-SDI
  17916.  
  17917. Farore's Wind (aerial startup)
  17918. Frame 7- 8: 6% 60b/100g (KO@ 232%) 80° Slash
  17919. Max Damage: 6%
  17920. Disables all ledge grabs on real frame 1
  17921. Enables all ledge grabs on real frame 21
  17922.  
  17923. Farore's Squall (aerial startup)
  17924. Frame 1-43: 0% 50b/100g (KO@ 918%) 361° 0.0-Hitlag 0.0-SDI
  17925. Frame 44-45: 0% 90b/100g (KO@ 632%) 361° 0.0-Hitlag 0.0-SDI
  17926. Disables all ledge grabs on real frame 1
  17927. Enables all ledge grabs on real frame 44
  17928.  
  17929. Farore's Windfall (aerial startup)
  17930. Frame 13-14: 4% 110b/100g (KO@ 190%) 90° Slash
  17931. Max Damage: 4%
  17932. Disables all ledge grabs on real frame 1
  17933.  
  17934. Farore's Wind (aerial reappearance)
  17935. Frame 1- 3: 12% 90b/90g (KO@ 116%) 55° 1.5-Hitlag Slash
  17936. Frame 1- 3: 8% 70b/90g (KO@ 204%) 55° 1.2-Hitlag Slash
  17937. Max Damage: 12%
  17938. Enables all ledge grabs on real frame 1
  17939.  
  17940. Farore's Squall (aerial reappearance)
  17941. Frame 1- 2: 0% 90b/100g (KO@ 727%) 90° 0.0-Hitlag 0.0-SDI
  17942.  
  17943. Farore's Windfall (aerial reappearance)
  17944. Frame 1- 2: 7% 50b/100g (KO@ 331%) 300° Slash
  17945. Max Damage: 7%
  17946. Enables all ledge grabs on real frame 3
  17947.  
  17948. Final Smash
  17949. Frame 33-39: 1% 100f/80w 80° Stun Unblockable
  17950. Frame 50-51: 39% 50b/100g (KO@ 4%) 361°
  17951. Max Damage: 40%
  17952. Article generated on real frame 1
  17953.  
  17954. **********
  17955. END zelda
  17956.  
  17957. BEGIN zelda_dein_s
  17958. **********
  17959. Din's Fire
  17960. Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
  17961. Frame 1- 1: 1% 55b/40g 65° Fire
  17962. Max Damage: 2%
  17963.  
  17964. Din's Flare
  17965. Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
  17966. Frame 1- 1: 1% 55b/40g 65° Fire
  17967. Max Damage: 2%
  17968.  
  17969. Din's Blaze
  17970. Frame 1- 1: 2% 50b/97g (KO@ 542%) 52° Fire
  17971. Frame 1- 1: 1% 55b/40g 65° Fire
  17972. Max Damage: 2%
  17973.  
  17974. **********
  17975. END zelda_dein_s
  17976.  
  17977. BEGIN zelda_phantom
  17978. **********
  17979. Phantom Slash (uncharged horizontal slash)
  17980. Frame 2-10: 0% 0b/0g 0° Slash
  17981. Frame 11-11: 6% 30b/100g (KO@ 259%) 361° Slash
  17982. Max Damage: 6%
  17983.  
  17984. Phantom Breaker (uncharged horizontal slash)
  17985. Frame 2-10: 0% 0b/0g 0° Slash
  17986. Frame 11-11: 5%(+10) 30b/100g (KO@ 298%) 361° Slash
  17987. Max Damage: 5%
  17988.  
  17989. Phantom Strike (uncharged horizontal slash)
  17990. Frame 2-10: 0% 0b/0g 0° Slash
  17991. Frame 11-11: 8% 100f/90w 0° Slash
  17992. Max Damage: 8%
  17993.  
  17994. Phantom Slash (partially charged overhead slash)
  17995. Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
  17996. Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
  17997. Frame 2-14: 0% 0b/0g 0° Slash
  17998. Frame 13-14: 8% 30b/80g (KO@ 257%) 361° Slash
  17999. Max Damage: 8%
  18000.  
  18001. Phantom Breaker (partially charged overhead slash)
  18002. Frame 2-11: [0%]x2 100f/20w 361° Ground-Target-Only
  18003. Frame 2-11: [0%]x2 100f/9w 361° Aerial-Target-Only
  18004. Frame 2-13: 0% 0b/0g 0° Slash
  18005. Frame 13-13: 7%(+15) 30b/80g (KO@ 288%) 361° Slash
  18006. Max Damage: 7%
  18007.  
  18008. Phantom Strike (partially charged overhead slash)
  18009. Frame 2-11: [0%]x2 100f/40w 361° Ground-Target-Only
  18010. Frame 2-11: [0%]x2 100f/15w 361° Aerial-Target-Only
  18011. Frame 2-13: 0% 0b/0g 0° Slash
  18012. Frame 13-13: 10% 80f/120w 20° Slash
  18013. Max Damage: 10%
  18014.  
  18015. Phantom Slash (fully charged uppercut slash)
  18016. Frame 2-23: 0% 0b/0g 0° Slash
  18017. Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
  18018. Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
  18019. Frame 18-19: 3% 90b/10g 62° 2.0-Hitlag Slash
  18020. Frame 24-27: 5% 32b/100g (KO@ 323%) 50° 1.2-Hitlag Slash
  18021. Max Damage: 8%
  18022.  
  18023. Phantom Breaker (fully charged uppercut slash)
  18024. Frame 2-23: 0% 0b/0g 0° Slash
  18025. Frame 6-15: [0%]x2 100f/25w 361° Ground-Target-Only
  18026. Frame 6-15: [0%]x2 100f/12w 361° Aerial-Target-Only
  18027. Frame 18-19: 2%(+10) 90b/10g 62° 2.0-Hitlag Slash
  18028. Frame 24-27: 4%(+20) 32b/100g (KO@ 380%) 50° 1.2-Hitlag Slash
  18029. Max Damage: 6%
  18030.  
  18031. Phantom Strike (fully charged uppercut slash)
  18032. Frame 2-17: 0% 0b/0g 0° Slash
  18033. Frame 6-15: [0%]x2 100f/60w 361° Ground-Target-Only
  18034. Frame 6-15: [0%]x2 100f/10w 361° Aerial-Target-Only
  18035. Frame 18-19: 5% 90b/10g 80° 2.0-Hitlag Slash
  18036. Frame 24-27: 7% 100f/130w 30° 1.2-Hitlag Slash
  18037. Max Damage: 12%
  18038.  
  18039. **********
  18040. END zelda_phantom
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