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- Light Magic
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Lightning Holy (E) 1-2 6 4 95 5 45
- Photon Holy (E) 1-2 7 4 80 10 40
- Mila's Grace Holy (E) 1-2 4 5 90 15 40
- Effective against Monsters and Undead. Unique Weapon to Monks and their promoted classes.
- Shine Holy (D) 1-2 8 6 90 8 30
- Starshot Holy (D) 1-2 10 8 75 9 30
- Divine Holy (C) 1-2 12 8 85 10 25
- Ellight Holy (C) 1-2 8 5 90 10 20
- Purge Holy (B) 3-10 10 10 75 5 5
- Resire Holy (B) 1-2 10 8 85 8 25
- Aura Holy (A) 1-2 11 12 85 15 20
- Bifrost Holy (A) 1-2 14 14 70 7 21
- Starlight Holy (S) 1-2 17 17 100 10 15
- Negates the opponent's weapon effect. Will damage anyone that does have Imhullu.
- Luce Holy (S) 1-2 16 16 95 25 15
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Flash Jdge (E) 1-2 4 3 100 5 40
- Effective against Archers.
- Prelude Jdge (E) 1-2 6 4 90 5 40
- Effective against Soldiers.
- Thani Jdge (D) 1-2 10 8 70 8 30
- Effective against Armoured.
- Ray Jdge (D) 1-2 9 7 80 6 30
- Effective against Horseback.
- Leviathan Jdge (C) 1-2 11 9 75 8 20
- Effective against Wyvern.
- Sleppnir Jdge (C) 1-2 8 6 85 10 20
- Effective against Pegasus.
- Valaura Jdge (B) 1-2 12 10 80 10 25
- Effective against Monks.
- God Hand Jdge (B) 1-2 10 8 70 15 30
- Effective against Pirates and Bandits.
- Avalon Jdge (A) 1-2 12 11 80 10 20
- Effective against Mercenaries.
- Inquisition Jdge (A) 1-2 14 11 75 5 20
- Effective against Shamans.
- White Lightning Jdge (S) 1-2 17 16 90 10 15
- Effective against Dragons.
- Creiddylad Jdge (S) 1-2 16 15 80 10 15
- Effective against Demons.
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Blessed Iron Ward (E) 1-2 7 4 90 5 40
- +1 DEF against Swords per hit. Resets next Player Phase.
- Light Screen Ward (E) 1-2 6 3 80 10 40
- +1 DEF against Bows per hit. Resets next Player Phase.
- Sacred Fire Ward (D) 1-2 9 6 75 8 35
- +1 RES against Fire per hit. Resets next Player Phase.
- Holy Wind Ward (D) 1-2 7 5 85 6 35
- +1 RES against Wind per hit. Resets next Player Phase.
- Sacred Steel Ward (C) 1-2 10 8 70 10 30
- +1 DEF against Lances per hit. Resets next Player Phase.
- Honest Axe Ward (C) 1-2 11 9 70 7 30
- +1 DEF against Axes per hit. Rests next Player Phase.
- Divine Thunder Ward (B) 1-2 8 8 80 15 25
- +1 RES against Thunder per hit. Resets next Player Phase.
- Communion Ward (B) 1-2 9 10 75 9 25
- +1 RES against Dark per hit. Resets next Player Phase.
- Light Barrier Ward (A) 1-2 10 13 80 10 20
- +1 RES against Light per hit. Resets next Player Phase.
- Divine Silver Ward (A) 1-2 12 12 90 10 20
- +1 DEF against Monsters and Undead per hit. Resets next Player Phase.
- Divine Might Ward (S) 1-2 15 14 80 15 15
- +1 DEF against all Physical attacks per hit. Resets next Player Phase.
- Divine Magic Ward (S) 1-2 17 16 85 10 15
- +1 RES against all Magic attacks per hit. Resets next Player Phase.
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