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Kelsper

Light Magic List

Jul 26th, 2013
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  1. Light Magic
  2. Name Type ( ) Rng Wt Mt Hit CR Uses
  3. Lightning Holy (E) 1-2 6 4 95 5 45
  4. Photon Holy (E) 1-2 7 4 80 10 40
  5. Mila's Grace Holy (E) 1-2 4 5 90 15 40
  6. Effective against Monsters and Undead. Unique Weapon to Monks and their promoted classes.
  7. Shine Holy (D) 1-2 8 6 90 8 30
  8. Starshot Holy (D) 1-2 10 8 75 9 30
  9. Divine Holy (C) 1-2 12 8 85 10 25
  10. Ellight Holy (C) 1-2 8 5 90 10 20
  11. Purge Holy (B) 3-10 10 10 75 5 5
  12. Resire Holy (B) 1-2 10 8 85 8 25
  13. Aura Holy (A) 1-2 11 12 85 15 20
  14. Bifrost Holy (A) 1-2 14 14 70 7 21
  15. Starlight Holy (S) 1-2 17 17 100 10 15
  16. Negates the opponent's weapon effect. Will damage anyone that does have Imhullu.
  17. Luce Holy (S) 1-2 16 16 95 25 15
  18.  
  19. Name Type ( ) Rng Wt Mt Hit CR Uses
  20. Flash Jdge (E) 1-2 4 3 100 5 40
  21. Effective against Archers.
  22. Prelude Jdge (E) 1-2 6 4 90 5 40
  23. Effective against Soldiers.
  24. Thani Jdge (D) 1-2 10 8 70 8 30
  25. Effective against Armoured.
  26. Ray Jdge (D) 1-2 9 7 80 6 30
  27. Effective against Horseback.
  28. Leviathan Jdge (C) 1-2 11 9 75 8 20
  29. Effective against Wyvern.
  30. Sleppnir Jdge (C) 1-2 8 6 85 10 20
  31. Effective against Pegasus.
  32. Valaura Jdge (B) 1-2 12 10 80 10 25
  33. Effective against Monks.
  34. God Hand Jdge (B) 1-2 10 8 70 15 30
  35. Effective against Pirates and Bandits.
  36. Avalon Jdge (A) 1-2 12 11 80 10 20
  37. Effective against Mercenaries.
  38. Inquisition Jdge (A) 1-2 14 11 75 5 20
  39. Effective against Shamans.
  40. White Lightning Jdge (S) 1-2 17 16 90 10 15
  41. Effective against Dragons.
  42. Creiddylad Jdge (S) 1-2 16 15 80 10 15
  43. Effective against Demons.
  44.  
  45. Name Type ( ) Rng Wt Mt Hit CR Uses
  46. Blessed Iron Ward (E) 1-2 7 4 90 5 40
  47. +1 DEF against Swords per hit. Resets next Player Phase.
  48. Light Screen Ward (E) 1-2 6 3 80 10 40
  49. +1 DEF against Bows per hit. Resets next Player Phase.
  50. Sacred Fire Ward (D) 1-2 9 6 75 8 35
  51. +1 RES against Fire per hit. Resets next Player Phase.
  52. Holy Wind Ward (D) 1-2 7 5 85 6 35
  53. +1 RES against Wind per hit. Resets next Player Phase.
  54. Sacred Steel Ward (C) 1-2 10 8 70 10 30
  55. +1 DEF against Lances per hit. Resets next Player Phase.
  56. Honest Axe Ward (C) 1-2 11 9 70 7 30
  57. +1 DEF against Axes per hit. Rests next Player Phase.
  58. Divine Thunder Ward (B) 1-2 8 8 80 15 25
  59. +1 RES against Thunder per hit. Resets next Player Phase.
  60. Communion Ward (B) 1-2 9 10 75 9 25
  61. +1 RES against Dark per hit. Resets next Player Phase.
  62. Light Barrier Ward (A) 1-2 10 13 80 10 20
  63. +1 RES against Light per hit. Resets next Player Phase.
  64. Divine Silver Ward (A) 1-2 12 12 90 10 20
  65. +1 DEF against Monsters and Undead per hit. Resets next Player Phase.
  66. Divine Might Ward (S) 1-2 15 14 80 15 15
  67. +1 DEF against all Physical attacks per hit. Resets next Player Phase.
  68. Divine Magic Ward (S) 1-2 17 16 85 10 15
  69. +1 RES against all Magic attacks per hit. Resets next Player Phase.
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