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sephiroth7240

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Oct 27th, 2013
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  1. Linux:
  2.  
  3. 1. Building
  4.  
  5. Because vmap_extractor depends on libmpq for reading mpq files, you will have
  6. to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute:
  7.  
  8. $ ./autogen.sh
  9. $ ./configure
  10. $ make
  11.  
  12. After that, cd to contrib/vmap_extractor/ and execute:
  13.  
  14. $ cmake .
  15. $ make
  16.  
  17. You should now have an executable file at vmapextract/vmapextractor
  18.  
  19. 2. Extracting
  20.  
  21. Use the created executable to extract model information. Change the data path if
  22. needed.
  23.  
  24. $ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/
  25.  
  26. Resulting files will be in ./Buildings
  27.  
  28. ###########################
  29. Windows:
  30.  
  31. 1. Building
  32.  
  33. Just build the solution in contrib\vmap_extractor\win
  34. Resulting binaries will be in contrib\vmap_extractor\bin\$(PlatformName)_$(ConfigurationName)
  35.  
  36. 2. Extracting
  37.  
  38. Use the created executable (from command prompt) to extract model information.
  39. It should find the data path for your client installation through the windows registry,
  40. but the data path can be specified with the -d option.
  41.  
  42. Resulting files will be in .\Buildings
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