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- Linux:
- 1. Building
- Because vmap_extractor depends on libmpq for reading mpq files, you will have
- to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute:
- $ ./autogen.sh
- $ ./configure
- $ make
- After that, cd to contrib/vmap_extractor/ and execute:
- $ cmake .
- $ make
- You should now have an executable file at vmapextract/vmapextractor
- 2. Extracting
- Use the created executable to extract model information. Change the data path if
- needed.
- $ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/
- Resulting files will be in ./Buildings
- ###########################
- Windows:
- 1. Building
- Just build the solution in contrib\vmap_extractor\win
- Resulting binaries will be in contrib\vmap_extractor\bin\$(PlatformName)_$(ConfigurationName)
- 2. Extracting
- Use the created executable (from command prompt) to extract model information.
- It should find the data path for your client installation through the windows registry,
- but the data path can be specified with the -d option.
- Resulting files will be in .\Buildings
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