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  1.  
  2.  
  3. =====================================================================
  4. == C:\TCAFiles\Users\DavidM2\35507\arma2oaserver.exe
  5. == ARMA2OASERVER.exe -name=VilayerDayZOverPoch -mod=@DayZOverwatch;@DayZ_Epoch;@DayZOverpochServer;@Lingor; -config=vilayer_active_server_35507\35507_config.cfg -cfg=vilayer_active_server_35507\basic.cfg -profiles=vilayer_active_server_35507 -ip=119.252.190.236 -port=2502
  6. =====================================================================
  7. Exe timestamp: 2014/12/20 20:38:19
  8. Current time: 2015/01/02 00:15:57
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18. <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21. <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24. <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27. <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30. <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33. <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36. <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39. <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42. </Key>
  43. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44. <German>Compact assault rifle with silenced grenade launcher&lt'
  45. Item STR_VIL_DN_BS1 listed twice
  46. Item STR_AUTHOR_VILAS listed twice
  47. Item STR_VIL_EASTERN listed twice
  48. Item STR_VIL_WEAPONS listed twice
  49. Item str_dss_10rnd_vss listed twice
  50. Item str_dss_20rnd_vss listed twice
  51. Item str_dn_20rnd_9x39_sp5_vss listed twice
  52. Item str_dn_ak_107_gl_pso listed twice
  53. Item str_dn_ak_107_kobra listed twice
  54. Item str_dn_M40A3 listed twice
  55. Item str_dn_rpk_74 listed twice
  56. Item str_ep1_dn_fn_fal listed twice
  57. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  58. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  59. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  60. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  61. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  62. Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
  63. Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
  64. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  65. Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
  66. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  67. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  68. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  69. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  70. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  71. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  72. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  73. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  74. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  75. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  76. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  77. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  78. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  79. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  88. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  89. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  90. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  94. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  96. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  103. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  105. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  106. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  107. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  108. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  109. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  110. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  112. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  113. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  114. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  115. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  116. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  117. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  118. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  119. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  120. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  121. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  122. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  123. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  124. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  125. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  126. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  127. Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  129. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  130. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  131. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  132. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  133. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  134. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  135. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  136. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  137. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  138. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  139. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  140. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  141. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  142. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  143. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  144. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  145. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  146. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  147. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  148. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  149. Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  180. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  181. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  218. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  219. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  220. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  221. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  222. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  223. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  224. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  225. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  226. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  227. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  228. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  229. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  230. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  231. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  232. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  233. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  234. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  235. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  236. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  237. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  238. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  239. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  240. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  241. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  242. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  243. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  244. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  245. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  246. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  247. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  248. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  249. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  250. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  251. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  252. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  253. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  254. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  255. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  256. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  257. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  258. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  259. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  260. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  261. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  262. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  263. File vilayer_active_server_35507\35507_config.cfg, line 0: '.hostname': Missing ';' at the end of line
  264. File vilayer_active_server_35507\35507_config.cfg, line 0: '.hostname': Missing ';' at the end of line
  265. File vilayer_active_server_35507\35507_config.cfg, line 0: '.hostname': Missing ';' at the end of line
  266. File vilayer_active_server_35507\35507_config.cfg, line 0: '.hostname': Missing ';' at the end of line
  267. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  268. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  269. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  270. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  271. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  272. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  273. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  274. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  275. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  276. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  277. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  278. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  279. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  280. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  281. 0:17:12 Server error: Player without identity IRONSIDE (id 1047675754)
  282. 0:17:13 Server error: Player without identity IRONSIDE (id 1047675754)
  283. 0:17:13 Server error: Player without identity IRONSIDE (id 1047675754)
  284. 0:17:13 Server error: Player without identity IRONSIDE (id 1047675754)
  285. 0:17:13 Server error: Player without identity IRONSIDE (id 1047675754)
  286. 0:17:21 Old style material 207 used in ReportStack not available
  287. 0:17:21 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
  288. 0:17:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  289. 0:17:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  290. 0:17:29 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  291. 0:17:29 "DayZ Epoch: MPframework inited"
  292. 0:17:30 "infiSTAR.de - Waiting for bis_fnc_init..."
  293. 0:17:30 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
  294. 0:17:30 Warning Message: Script low_admins.sqf not found
  295. 0:17:30 Warning Message: Script normal_admins.sqf not found
  296. 0:17:30 Warning Message: Script super_admins.sqf not found
  297. 0:17:30 Warning Message: Script blacklist.sqf not found
  298. 0:17:30 "infiSTAR.de - iproductVersion: 19072014IAHAT332E | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: dayz_overpoch_7"
  299. 0:17:30 "infiSTAR.de - _fnc_RandomGen: {
  300. _arr = ["H","O","r","9","V","V","B","C","u","i","y","w","c","S","e","7","G","l","l","j","Y","W","N","g","7","0","q","H","Q","u"];
  301. _gen = "PV_";
  302. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  303. _gen
  304. }"
  305. 0:17:30 "infiSTAR.de - _randvar1: PV_luuuSr7"
  306. 0:17:30 "infiSTAR.de - _randvar2: PV_7W7c7rO"
  307. 0:17:30 "infiSTAR.de - _randvar3: PV_7ViYClV"
  308. 0:17:30 "infiSTAR.de - _randvar4: PV_HerceGw"
  309. 0:17:30 "infiSTAR.de - _randvar5: PV_9CBVqN9"
  310. 0:17:30 "infiSTAR.de - _randvar6: PV_C7wuQ7Q"
  311. 0:17:30 "infiSTAR.de - _randvar13: PV_NwQcV9Y"
  312. 0:17:30 "infiSTAR.de - _randvar19: PV_VeNQ9OB"
  313. 0:17:30 "infiSTAR.de - _randvar26: PV_eQl7Vcl"
  314. 0:17:30 "infiSTAR.de - _randvar27: PV_9qHw7yy"
  315. 0:17:30 "infiSTAR.de - _randvar27a: PV_Vg7WqNN"
  316. 0:17:30 "infiSTAR.de - _randvar28: PV_VGVOcGH"
  317. 0:17:30 "infiSTAR.de - infiSTAR_DLL_PATH: "
  318. 0:17:30 "infiSTAR.de - AntiHack LOADED!"
  319. 0:17:30 "infiSTAR.de - CREATING AdminMenu"
  320. 0:17:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  321. 0:17:30 "infiSTAR.de - AntiHack FULLY LOADED"
  322. 0:17:31 Old style material 204 used in ReportStack not available
  323. 0:17:31 Old style material 205 used in ReportStack not available
  324. 0:17:48 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  325. 0:17:51 "Res3tting B!S effects..."
  326. 0:17:51 "HIVE: Starting"
  327. 0:17:51 "HIVE: trying to get objects"
  328. 0:17:51 "HIVE: found 440 objects"
  329. 0:17:51 "HIVE: Commence Object Streaming..."
  330. 0:17:51 "HIVE: got 65 Epoch Objects and 375 Vehicles"
  331. 0:18:03 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  332. 0:18:03 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  333. 0:18:05 "infiSTAR.de - Player-Log: IRONSIDE(76561198043181619) - 0h 00min | ******ADMIN******"
  334. 0:18:09 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  335. 0:18:09 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  336. 0:18:20 "HIVE: Vehicle Spawn limit reached!"
  337. 0:18:20 "HIVE: Spawning # of Debris: 500"
  338. 0:18:20 "HIVE: Spawning # of Ammo Boxes: 3"
  339. 0:18:20 "HIVE: Spawning # of Veins: 50"
  340. 0:18:20 "Total Number of spawn locations 11"
  341. 0:18:20 "EPOCH EVENTS INIT"
  342. 0:18:22 "DEBUG: Too many at [4225.31,1342.21]"
  343. 0:18:23 "DEBUG: Too many at [5936.42,4049.67]"
  344. 0:18:23 "DEBUG: Too many at [8460.25,7874.28]"
  345. 0:18:24 "DEBUG: Too many at [4309.79,4314.2]"
  346. 0:18:24 "DEBUG: Too many at [4399.42,5634.3]"
  347. 0:18:25 "DEBUG VEIN: Too many objects at [682.485,1960.19]"
  348. 0:18:25 "DEBUG VEIN: Too many objects at [3412.72,3909.91]"
  349. 0:18:25 Server: Object 3:8 not found (message 94)
  350. 0:18:25 "TIME SYNC: Local Time set to [2013,8,3,23,18]"
  351. 0:18:26 "DEBUG VEIN: Too many objects at [1550.87,578.62]"
  352. 0:18:26 "DEBUG: Too many at [7397.26,1963.76]"
  353. 0:18:27 "WAI: AI Config File Loaded"
  354. 0:18:30 "WAI: AI Monitor Started"
  355. 0:18:30 "WAI: Initialising missions"
  356. 0:19:18 "Vehicle destroyed @031092 - LadaLM, worldspace [72.7221,[3157.25,9237.71,0.00689888]], objID 533, objUID 0, nearby []"
  357. 0:19:19 "Vehicle destroyed @006056 - TT650_TK_CIV_EP1, worldspace [230.991,[619.339,5692.72,0.867454]], objID 266, objUID 0, nearby []"
  358. 0:19:23 "Vehicle destroyed @020057 - Mi17_DZE, worldspace [44.7134,[2075.95,5744.39,0.362221]], objID 656, objUID 0, nearby []"
  359. 0:21:41 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
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