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Nov 21st, 2014
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  1. script "RingOfStamina" (void)
  2. {
  3.     if(CheckInventory("WearingRingOfLife")==1)
  4.     {
  5.         TakeInventory("WearingRingofLife",1);
  6.         GiveInventory("RingOfLife",1);
  7.         GiveInventory("WearingRingOfStamina", 1);
  8.     }
  9.     else if(CheckInventory("WearingRingOfSecondChance")==1)
  10.     {
  11.         TakeInventory("WearingRingOfSecondChance",1);
  12.         SetPlayerProperty(1, 0 , 16);
  13.         GiveInventory("RingOfSecondChance",1);
  14.         GiveInventory("WearingRingOfStamina", 1);
  15.         GiveInventory("RingOfLife",1);
  16.     }
  17.     else if(CheckInventory("WearingRingOfResistance")==1)
  18.     {
  19.         TakeInventory("WearingRingOfResistance",1);
  20.         GiveInventory("RingOfResistance",1);
  21.         GiveInventory("WearingRingOfStamina", 1);
  22.     }
  23.     else if(CheckInventory("WearingRingOfRedTears")==1)
  24.     {
  25.         TakeInventory("WearingRingOfRedTears",1);
  26.         GiveInventory("RingOfRedTears",1);
  27.         TakeInventory("RedTearOn",1);
  28.     }
  29.     else
  30.     {
  31.         GiveInventory("WearingRingOfStamina", 1);
  32.     }
  33. }
  34.  
  35. script "RingOfSecondChance" (void)
  36. {
  37.     int health = GetActorProperty (0, APROP_HEALTH);
  38.     if(CheckInventory("WearingRingOfLife")==1)
  39.     {
  40.         TakeInventory("WearingRingofLife",1);
  41.         GiveInventory("RingOfLife",1);
  42.     }
  43.     else if(CheckInventory("WearingRingOfStamina")==1)
  44.     {
  45.         TakeInventory("WearingRingofStamina",1);
  46.         GiveInventory("RingOfStamina",1);
  47.     }
  48.     else if(CheckInventory("WearingRingOfResistance")==1)
  49.     {
  50.         TakeInventory("WearingRingOfResistance",1);
  51.         GiveInventory("RingOfResistance",1);
  52.     }
  53.     else if(CheckInventory("WearingRingOfRedTears")==1)
  54.     {
  55.         TakeInventory("WearingRingOfRedTears",1);
  56.         GiveInventory("RingOfRedTears",1);
  57.         TakeInventory("RedTearOn",1);
  58.     }
  59.     GiveInventory("WearingRingOfSecondChance", 1);
  60.  
  61.     while(CheckInventory("WearingRingOfSecondChance")==1)
  62.     {
  63.         health = GetActorProperty (0, APROP_HEALTH);
  64.         if(health == 1)
  65.         {
  66.             SetPlayerProperty(1, OFF , 16);
  67.         }
  68.         else if(health > 1)
  69.         {
  70.             SetPlayerProperty(1, ON , 16);
  71.         }
  72.         delay(1);
  73.     }
  74. }
  75.  
  76. script "RingOfResistance" (void)
  77. {
  78.     if(CheckInventory("WearingRingOfLife")==1)
  79.     {
  80.         TakeInventory("WearingRingofLife",1);
  81.         GiveInventory("RingOfLife",1);
  82.     }
  83.     else if(CheckInventory("WearingRingOfStamina")==1)
  84.     {
  85.         TakeInventory("WearingRingofStamina",1);
  86.         GiveInventory("RingOfStamina",1);
  87.     }
  88.     else if(CheckInventory("WearingRingOfSecondChance")==1)
  89.     {
  90.         TakeInventory("WearingRingOfSecondChance",1);
  91.         SetPlayerProperty(1, 0 , 16);
  92.         GiveInventory("RingOfSecondChance",1);
  93.     }
  94.     else if(CheckInventory("WearingRingOfRedTears")==1)
  95.     {
  96.         TakeInventory("WearingRingOfRedTears",1);
  97.         GiveInventory("RingOfRedTears",1);
  98.         TakeInventory("RedTearOn",1);
  99.     }
  100.     GiveInventory("WearingRingOfResistance",1);
  101. }
  102.  
  103. script "RingOfLife" (void)
  104. {
  105.    
  106.     if(CheckInventory("WearingRingOfStamina")==1)
  107.     {
  108.         TakeInventory("WearingRingofStamina",1);
  109.         GiveInventory("RingOfStamina",1);
  110.         GiveInventory("WearingRingOfLife", 1);
  111.     }
  112.     else if(CheckInventory("WearingRingOfSecondChance")==1)
  113.     {
  114.         TakeInventory("WearingRingOfSecondChance",1);
  115.         SetPlayerProperty(1, 0 , 16);
  116.         GiveInventory("RingOfSecondChance",1);
  117.         GiveInventory("WearingRingOfLife", 1);
  118.     }
  119.     else if(CheckInventory("WearingRingOfResistance")==1)
  120.     {
  121.         TakeInventory("WearingRingOfResistance",1);
  122.         GiveInventory("RingOfResistance",1);
  123.         GiveInventory("WearingRingOfLife", 1);
  124.     }
  125.     else if(CheckInventory("WearingRingOfRedTears")==1)
  126.     {
  127.         TakeInventory("WearingRingOfRedTears",1);
  128.         GiveInventory("WearingRingOfLife",1);
  129.         TakeInventory("RedTearOn",1);
  130.         GiveInventory("RingOfRedTears",1);
  131.     }
  132.     else
  133.     {
  134.         GiveInventory("WearingRingOfLife", 1);
  135.     }
  136.     while(CheckInventory("WearingRingOfLife")==1)
  137.     {
  138.         Damagething(-1);
  139.         delay(35*2);
  140.     }
  141. }
  142.  
  143. script "RingOfRedTears" (void)
  144. {
  145.     if(CheckInventory("WearingRingOfStamina")==1)
  146.     {
  147.         TakeInventory("WearingRingofStamina",1);
  148.         GiveInventory("RingOfStamina",1);
  149.     }
  150.     else if(CheckInventory("WearingRingOfSecondChance")==1)
  151.     {
  152.         TakeInventory("WearingRingOfSecondChance",1);
  153.         SetPlayerProperty(1, 0 , 16);
  154.         GiveInventory("RingOfSecondChance",1);
  155.     }
  156.     else if(CheckInventory("WearingRingOfResistance")==1)
  157.     {
  158.         TakeInventory("WearingRingOfResistance",1);
  159.         GiveInventory("RingOfResistance",1);
  160.     }
  161.     else if(CheckInventory("WearingRingOfLife")==1)
  162.     {
  163.         TakeInventory("WearingRingofLife",1);
  164.         GiveInventory("RingOfLife",1);
  165.     }
  166.     GiveInventory("WearingRingOfRedTears",1);
  167.     int health = GetActorProperty(0, APROP_HEALTH);
  168.     int maxhp = GetActorProperty(0, APROP_SPAWNHEALTH);
  169.     while(CheckInventory("WearingRingOfRedTears"))
  170.     {
  171.         health = GetActorProperty(0, APROP_HEALTH);
  172.         maxhp = GetActorProperty(0, APROP_SPAWNHEALTH);
  173.         while(((health <= 20) && (maxhp == 100)) || ((health <= 16) && (maxhp == 80)) || ((health <= 10) && (maxhp == 50)) || ((health <= 8) && (maxhp == 40)))
  174.         {
  175.             GiveInventory("RedTearOn",1);
  176.             delay(1);
  177.         }
  178.         delay(1);
  179.         TakeInventory("RedTearOn",1);
  180.     }
  181.     TakeInventory("RedTearOn",1);
  182. }
  183.    
  184.  
  185. script "GlobalRingRemover" (void)
  186. {
  187.     if(CheckInventory("WearingRingOfStamina")==1)
  188.     {
  189.         TakeInventory("WearingRingOfStamina", 1);
  190.         GiveInventory("RingofStamina", 1);
  191.     }
  192.     else if(CheckInventory("WearingRingOfLife")==1)
  193.     {
  194.         TakeInventory("WearingRingOfLife", 1);
  195.         GiveInventory("RingofLife", 1);
  196.     }
  197.     else if(CheckInventory("WearingRingOfSecondChance")==1)
  198.     {
  199.         TakeInventory("WearingRingOfStamina",1);
  200.         SetPlayerProperty(1,0,16);
  201.         GiveInventory("RingOfSecondChance",1);
  202.     }
  203.     else if(CheckInventory("WearingRingOfResistance")==1)
  204.     {
  205.         TakeInventory("WearingRingOfResistance",1);
  206.         GiveInventory("RingOfResistance",1);
  207.     }
  208.     else if(CheckInventory("WearingRingOfRedTears")==1)
  209.     {
  210.         TakeInventory("WearingRingOfRedTears",1);
  211.         GiveInventory("RingOfRedTears",1);
  212.         TakeInventory("RedTearOn",1);
  213.     }
  214. }
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