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- script "RingOfStamina" (void)
- {
- if(CheckInventory("WearingRingOfLife")==1)
- {
- TakeInventory("WearingRingofLife",1);
- GiveInventory("RingOfLife",1);
- GiveInventory("WearingRingOfStamina", 1);
- }
- else if(CheckInventory("WearingRingOfSecondChance")==1)
- {
- TakeInventory("WearingRingOfSecondChance",1);
- SetPlayerProperty(1, 0 , 16);
- GiveInventory("RingOfSecondChance",1);
- GiveInventory("WearingRingOfStamina", 1);
- GiveInventory("RingOfLife",1);
- }
- else if(CheckInventory("WearingRingOfResistance")==1)
- {
- TakeInventory("WearingRingOfResistance",1);
- GiveInventory("RingOfResistance",1);
- GiveInventory("WearingRingOfStamina", 1);
- }
- else if(CheckInventory("WearingRingOfRedTears")==1)
- {
- TakeInventory("WearingRingOfRedTears",1);
- GiveInventory("RingOfRedTears",1);
- TakeInventory("RedTearOn",1);
- }
- else
- {
- GiveInventory("WearingRingOfStamina", 1);
- }
- }
- script "RingOfSecondChance" (void)
- {
- int health = GetActorProperty (0, APROP_HEALTH);
- if(CheckInventory("WearingRingOfLife")==1)
- {
- TakeInventory("WearingRingofLife",1);
- GiveInventory("RingOfLife",1);
- }
- else if(CheckInventory("WearingRingOfStamina")==1)
- {
- TakeInventory("WearingRingofStamina",1);
- GiveInventory("RingOfStamina",1);
- }
- else if(CheckInventory("WearingRingOfResistance")==1)
- {
- TakeInventory("WearingRingOfResistance",1);
- GiveInventory("RingOfResistance",1);
- }
- else if(CheckInventory("WearingRingOfRedTears")==1)
- {
- TakeInventory("WearingRingOfRedTears",1);
- GiveInventory("RingOfRedTears",1);
- TakeInventory("RedTearOn",1);
- }
- GiveInventory("WearingRingOfSecondChance", 1);
- while(CheckInventory("WearingRingOfSecondChance")==1)
- {
- health = GetActorProperty (0, APROP_HEALTH);
- if(health == 1)
- {
- SetPlayerProperty(1, OFF , 16);
- }
- else if(health > 1)
- {
- SetPlayerProperty(1, ON , 16);
- }
- delay(1);
- }
- }
- script "RingOfResistance" (void)
- {
- if(CheckInventory("WearingRingOfLife")==1)
- {
- TakeInventory("WearingRingofLife",1);
- GiveInventory("RingOfLife",1);
- }
- else if(CheckInventory("WearingRingOfStamina")==1)
- {
- TakeInventory("WearingRingofStamina",1);
- GiveInventory("RingOfStamina",1);
- }
- else if(CheckInventory("WearingRingOfSecondChance")==1)
- {
- TakeInventory("WearingRingOfSecondChance",1);
- SetPlayerProperty(1, 0 , 16);
- GiveInventory("RingOfSecondChance",1);
- }
- else if(CheckInventory("WearingRingOfRedTears")==1)
- {
- TakeInventory("WearingRingOfRedTears",1);
- GiveInventory("RingOfRedTears",1);
- TakeInventory("RedTearOn",1);
- }
- GiveInventory("WearingRingOfResistance",1);
- }
- script "RingOfLife" (void)
- {
- if(CheckInventory("WearingRingOfStamina")==1)
- {
- TakeInventory("WearingRingofStamina",1);
- GiveInventory("RingOfStamina",1);
- GiveInventory("WearingRingOfLife", 1);
- }
- else if(CheckInventory("WearingRingOfSecondChance")==1)
- {
- TakeInventory("WearingRingOfSecondChance",1);
- SetPlayerProperty(1, 0 , 16);
- GiveInventory("RingOfSecondChance",1);
- GiveInventory("WearingRingOfLife", 1);
- }
- else if(CheckInventory("WearingRingOfResistance")==1)
- {
- TakeInventory("WearingRingOfResistance",1);
- GiveInventory("RingOfResistance",1);
- GiveInventory("WearingRingOfLife", 1);
- }
- else if(CheckInventory("WearingRingOfRedTears")==1)
- {
- TakeInventory("WearingRingOfRedTears",1);
- GiveInventory("WearingRingOfLife",1);
- TakeInventory("RedTearOn",1);
- GiveInventory("RingOfRedTears",1);
- }
- else
- {
- GiveInventory("WearingRingOfLife", 1);
- }
- while(CheckInventory("WearingRingOfLife")==1)
- {
- Damagething(-1);
- delay(35*2);
- }
- }
- script "RingOfRedTears" (void)
- {
- if(CheckInventory("WearingRingOfStamina")==1)
- {
- TakeInventory("WearingRingofStamina",1);
- GiveInventory("RingOfStamina",1);
- }
- else if(CheckInventory("WearingRingOfSecondChance")==1)
- {
- TakeInventory("WearingRingOfSecondChance",1);
- SetPlayerProperty(1, 0 , 16);
- GiveInventory("RingOfSecondChance",1);
- }
- else if(CheckInventory("WearingRingOfResistance")==1)
- {
- TakeInventory("WearingRingOfResistance",1);
- GiveInventory("RingOfResistance",1);
- }
- else if(CheckInventory("WearingRingOfLife")==1)
- {
- TakeInventory("WearingRingofLife",1);
- GiveInventory("RingOfLife",1);
- }
- GiveInventory("WearingRingOfRedTears",1);
- int health = GetActorProperty(0, APROP_HEALTH);
- int maxhp = GetActorProperty(0, APROP_SPAWNHEALTH);
- while(CheckInventory("WearingRingOfRedTears"))
- {
- health = GetActorProperty(0, APROP_HEALTH);
- maxhp = GetActorProperty(0, APROP_SPAWNHEALTH);
- while(((health <= 20) && (maxhp == 100)) || ((health <= 16) && (maxhp == 80)) || ((health <= 10) && (maxhp == 50)) || ((health <= 8) && (maxhp == 40)))
- {
- GiveInventory("RedTearOn",1);
- delay(1);
- }
- delay(1);
- TakeInventory("RedTearOn",1);
- }
- TakeInventory("RedTearOn",1);
- }
- script "GlobalRingRemover" (void)
- {
- if(CheckInventory("WearingRingOfStamina")==1)
- {
- TakeInventory("WearingRingOfStamina", 1);
- GiveInventory("RingofStamina", 1);
- }
- else if(CheckInventory("WearingRingOfLife")==1)
- {
- TakeInventory("WearingRingOfLife", 1);
- GiveInventory("RingofLife", 1);
- }
- else if(CheckInventory("WearingRingOfSecondChance")==1)
- {
- TakeInventory("WearingRingOfStamina",1);
- SetPlayerProperty(1,0,16);
- GiveInventory("RingOfSecondChance",1);
- }
- else if(CheckInventory("WearingRingOfResistance")==1)
- {
- TakeInventory("WearingRingOfResistance",1);
- GiveInventory("RingOfResistance",1);
- }
- else if(CheckInventory("WearingRingOfRedTears")==1)
- {
- TakeInventory("WearingRingOfRedTears",1);
- GiveInventory("RingOfRedTears",1);
- TakeInventory("RedTearOn",1);
- }
- }
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