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Potato FPS config

Aug 15th, 2014
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INI file 34.71 KB | None | 0 0
  1. [SystemSettings]
  2. bAllowNvidiaStereo3d=False
  3. bAllowSHLightSynthesize=False
  4. StaticDecals=False
  5. DynamicDecals=False
  6. UnbatchedDecals=False
  7. DecalCullDistanceScale=0.000000
  8. VFXInvokeDistanceScale=0.500000
  9. DynamicLights=True
  10. DynamicShadows=False
  11. LightEnvironmentShadows=False
  12. CompositeDynamicLights=False
  13. SHSecondaryLighting=False
  14. DirectionalLightmaps=False
  15. MotionBlur=False
  16. MotionBlurPause=True
  17. MotionBlurSkinning=0
  18. DepthOfField=False
  19. AmbientOcclusion=False
  20. Bloom=False
  21. bAllowLightShafts=False
  22. UseHighQualityBloom=False
  23. Distortion=False
  24. FilteredDistortion=False
  25. DropParticleDistortion=False
  26. bAllowDownsampledTranslucency=False
  27. SpeedTreeLeaves=False
  28. SpeedTreeFronds=False
  29. OnlyStreamInTextures=False
  30. LensFlares=True
  31. FogVolumes=False
  32. FloatingPointRenderTargets=True
  33. OneFrameThreadLag=True
  34. UseVsync=False
  35. UpscaleScreenPercentage=True
  36. Fullscreen=True
  37. AllowOpenGL=False
  38. AllowRadialBlur=False
  39. AllowSubsurfaceScattering=False
  40. AllowImageReflections=False
  41. AllowImageReflectionShadowing=False
  42. bAllowSeparateTranslucency=False
  43. bAllowPostprocessMLAA=False
  44. bAllowHighQualityMaterials=False
  45. MaxFilterBlurSampleCount=16
  46. SkeletalMeshLODBias=5
  47. ParticleLODBias=5
  48. DetailMode=0
  49. MaxDrawDistanceScale=1.000000
  50. ShadowFilterQualityBias=-1
  51. MaxAnisotropy=0
  52. MaxMultisamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=8
  58. MinPreShadowResolution=8
  59. MaxShadowResolution=8
  60. MobileShadowTextureResolution=16
  61. MaxWholeSceneDominantShadowResolution=16
  62. ShadowFadeResolution=1
  63. PreShadowFadeResolution=1
  64. ForceShadowFadeNear=18000.000000
  65. ForceShadowFadeFar=22000.000000
  66. ShadowFadeExponent=0.250000
  67. DomDirectionalMaxNewCellsPerFrame=1
  68. DomDirectionalCachedShadowSlices=8
  69. DomDirectionalCachedShadowRes=32
  70. DomDirectionalCachedShadowArea=150.000000
  71. ResX=1280
  72. ResY=720
  73. bDisplayResolutionPerfWarning=false
  74. MaxResHorizBeforeWarning=-1
  75. ScreenPercentage=100.000000
  76. SceneCaptureStreamingMultiplier=0.500000
  77. FoliageDensityMultiplier=0.000000
  78. ShadowTexelsPerPixel=0.000000
  79. PreShadowResolutionFactor=0.500000
  80. bEnableBranchingPCFShadows=False
  81. bAllowHardwareShadowFiltering=False
  82. TessellationAdaptivePixelsPerTriangle=48.000000
  83. bEnableForegroundShadowsOnWorld=False
  84. bEnableForegroundSelfShadowing=False
  85. bAllowWholeSceneDominantShadows=False
  86. bUseConservativeShadowBounds=False
  87. bEnableAnimThrottling=true
  88. AnimTickFrequencyNearFactor=2.000000
  89. AnimTickFrequencyFarFactor=0.500000
  90. DistantAnimTickTime=0.266667
  91. ShadowFilterRadius=2.000000
  92. ShadowDepthBias=0.012000
  93. PerObjectShadowTransition=60.000000
  94. PerSceneShadowTransition=600.000000
  95. CSMSplitPenumbraScale=0.500000
  96. CSMSplitSoftTransitionDistanceScale=4.000000
  97. CSMSplitDepthBiasScale=0.500000
  98. CSMMinimumFOV=40.000000
  99. CSMFOVRoundFactor=4.000000
  100. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  101. UnbuiltNumWholeSceneDynamicShadowCascades=3
  102. WholeSceneShadowUnbuiltInteractionThreshold=50
  103. bAllowFracturedDamage=False
  104. NumFracturedPartsScale=1.000000
  105. FractureDirectSpawnChanceScale=1.000000
  106. FractureRadialSpawnChanceScale=1.000000
  107. FractureCullDistanceScale=1.000000
  108. bForceCPUAccessToGPUSkinVerts=false
  109. bDisableSkeletalInstanceWeights=false
  110. HighPrecisionGBuffers=False
  111. AllowSecondaryDisplays=False
  112. SecondaryDisplayMaximumWidth=1280
  113. SecondaryDisplayMaximumHeight=720
  114. MobileFeatureLevel=0
  115. MobileFog=False
  116. MobileHeightFog=False
  117. MobileSpecular=False
  118. MobileBumpOffset=False
  119. MobileNormalMapping=False
  120. MobileEnvMapping=False
  121. MobileRimLighting=False
  122. MobileColorBlending=False
  123. MobileColorGrading=False
  124. MobileVertexMovement=False
  125. MobileOcclusionQueries=False
  126. MobileGlobalGammaCorrection=False
  127. MobileAllowGammaCorrectionWorldOverride=False
  128. MobileLODBias=-0.5
  129. MobileBoneCount=75
  130. MobileBoneWeightCount=2
  131. MobileUsePreprocessedShaders=False
  132. MobileFlashRedForUncachedShaders=False
  133. MobileWarmUpPreprocessedShaders=False
  134. MobileCachePreprocessedShaders=False
  135. MobileProfilePreprocessedShaders=False
  136. MobileUseCPreprocessorOnShaders=False
  137. MobileLoadCPreprocessedShaders=False
  138. MobileSharePixelShaders=False
  139. MobileShareVertexShaders=False
  140. MobileShareShaderPrograms=False
  141. MobileEnableMSAA=False
  142. MobileContentScaleFactor=1.0
  143. MobileVertexScratchBufferSize=150
  144. MobileIndexScratchBufferSize=10
  145. MobileLightShaftScale=2.0
  146. MobileLightShaftFirstPass=0.5
  147. MobileLightShaftSecondPass=1.0
  148. MobileModShadows=False
  149. MobileTiltShift=False
  150. MobileMaxMemory=300
  151. MobilePostProcessBlurAmount=32.0
  152. MobileTiltShiftPosition=0.5
  153. MobileTiltShiftFocusWidth=0.3
  154. MobileTiltShiftTransitionWidth=0.5
  155. MobileMaxShadowRange=500.0
  156. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  157. MobileClearDepthBetweenDPG=False
  158. MobileSceneDepthResolveForShadows=TRUE
  159. ApexLODResourceBudget=1000000020040877300000.000000
  160. ApexDestructionMaxChunkIslandCount=2500
  161. ApexDestructionMaxShapeCount=500
  162. ApexDestructionMaxChunkSeparationLOD=1.000000
  163. ApexDestructionMaxActorCreatesPerFrame=100
  164. ApexDestructionMaxFracturesProcessedPerFrame=-1
  165. ApexDestructionSortByBenefit=True
  166. ApexGRBEnable=false
  167. ApexGRBGPUMemSceneSize=128
  168. ApexGRBGPUMemTempDataSize=128
  169. ApexGRBMeshCellSize=7.500000
  170. ApexGRBNonPenSolverPosIterCount=9
  171. ApexGRBFrictionSolverPosIterCount=3
  172. ApexGRBFrictionSolverVelIterCount=3
  173. ApexGRBSkinWidth=0.025000
  174. ApexGRBMaxLinearAcceleration=1000000.000000
  175. bEnableParallelAPEXClothingFetch=True
  176. ApexClothingAvgSimFrequencyWindow=60
  177. ApexClothingAllowAsyncCooking=True
  178. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  179. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  205. TEXTUREGROUP_Bokeh=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  206. PlatformThreshold=0.250000
  207. AutoCulling=12.500000
  208. AutoCullingDrop=8.900000
  209. AutoCullingFlythrough=8.900000
  210. DetailLevelShadow=1
  211. DetailLevelTexture=1
  212. DetailLevelCulling=1
  213. DetailLevelWorld=1
  214. DefaultFOV=150
  215. AllowD3D10=FALSE
  216. AllowD3D10Editor=FALSE
  217. MaxActiveDecals=300
  218. ActiveDecalRange=275
  219. MaxActiveDecalsLRB=500
  220. ActiveDecalRangeLRB=300
  221. ImpostersDisabledGame=False
  222. ImpostersDisabledEditor=True
  223. ImposterTextureWidth=128
  224. ImposterTextureHeight=128
  225. ImposterSuperTextureWidth=1024
  226. ImposterSuperTextureHeight=2048
  227. ImposterThresholdAngleCosine=0.320000
  228. ImposterThresholdDistanceFactor=0.500000
  229. ImposterMinimumUpdateTime=0.200000
  230. ImposterSwapFactor=32.000000
  231. ImposterFadeFactor=6.000000
  232. ImposterSizeRatio=10.000000
  233. ImposterDisableNearDistance=2048.000000
  234. ImposterMaxImpostersUpdateCountForFrame=60
  235. ImposterRenderDecals=False
  236. ImposterRenderShadows=False
  237. MaxTemporaryParticles=70
  238. MaxTemporaryParticlesDropDetail=50
  239. MaxTemporaryParticlesAggressiveLOD=30
  240. MaxTemporaryParticlesLifeTime=60
  241. NumEnlightenShadowsPerFrame=0
  242. PostProcessAATypeDX9=7
  243. PostProcessAATypeDX11=7
  244. TEXTUREGROUP_UIStreamed=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  245. TEXTUREGROUP_ColorLookupTable=(MinLODSize=256,MaxLODSize=256,LODBias=5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  246.  
  247. [SystemSettingsBucket1]
  248. BasedOn=SystemSettings
  249. AmbientOcclusion=False
  250. bAllowNvidiaStereo3d=True
  251. bAllowSHLightSynthesize=False
  252. StaticDecals=False
  253. DynamicDecals=False
  254. DynamicLights=False
  255. DynamicShadows=False
  256. LightEnvironmentShadows=False
  257. CompositeDynamicLights=False
  258. DirectionalLightmaps=False
  259. DepthOfField=False
  260. Bloom=False
  261. UseHighQualityBloom=False
  262. Distortion=False
  263. DropParticleDistortion=False
  264. SpeedTreeLeaves=False
  265. SpeedTreeFronds=False
  266. OnlyStreamInTextures=False
  267. LensFlares=False
  268. FogVolumes=False
  269. FloatingPointRenderTargets=True
  270. OneFrameThreadLag=True
  271. UseVsync=False
  272. UpscaleScreenPercentage=True
  273. Fullscreen=False
  274. SkeletalMeshLODBias=5
  275. ParticleLODBias=5
  276. DetailMode=0
  277. ShadowFilterQualityBias=-1
  278. MaxAnisotropy=0
  279. MaxMultisamples=1
  280. MinShadowResolution=8
  281. MaxShadowResolution=8
  282. MaxWholeSceneDominantShadowResolution=16
  283. ResX=640
  284. ResY=480
  285. MaxResHorizBeforeWarning=800
  286. SceneCaptureStreamingMultiplier=0.5
  287. FoliageDensityMultiplier=0.000000
  288. ShadowTexelsPerPixel=0.000000
  289. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  290. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  291. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  292. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  293. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  294. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  295. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  296. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  297. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  298. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  299. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  300. TEXTUREGROUP_UIStreamed=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  301. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  302. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  303. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  304. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  305. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  306. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  307. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  308. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  309. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  310. PlatformThreshold=0.25
  311. bAllowFractureDamage=false
  312. AutoCulling=12.5
  313. AutoCullingDrop=8.9
  314. AutoCullingFlythrough=8.9
  315. ImposterThresholdAngleCosine=0.32
  316. DecalCullDistanceScale=0
  317. VFXInvokeDistanceScale=0.5
  318. bEnableAnimThrottling=true
  319. AnimTickFrequencyNearFactor=.75
  320. AnimTickFrequencyFarFactor=1.25
  321. DistantAnimTickTime=1
  322. bAllowLightShafts=False
  323. bAllowPostprocessMLAA=False
  324. ApexDestructionMaxShapeCount=200
  325. ApexLODResourceBudget=1000000000000000000000.0
  326. ApexDestructionMaxActorCreatesPerFrame=100
  327. ApexDestructionMaxFracturesProcessedPerFrame=-1
  328. NumEnlightenShadowsPerFrame=0
  329. PostProcessAATypeDX9=0
  330. PostProcessAATypeDX11=0
  331. MotionBlurSkinning=0
  332. AllowSubsurfaceScattering=False
  333. AllowImageReflections=False
  334. AllowImageReflectionShadowing=False
  335. TessellationAdaptivePixelsPerTriangle=128
  336. ImpostersDisabledGame=False
  337.  
  338. [SystemSettingsBucket2]
  339. BasedOn=SystemSettings
  340. AmbientOcclusion=False
  341. bAllowNvidiaStereo3d=True
  342. bAllowSHLightSynthesize=False
  343. StaticDecals=False
  344. DynamicDecals=False
  345. DynamicLights=False
  346. DynamicShadows=False
  347. LightEnvironmentShadows=False
  348. CompositeDynamicLights=False
  349. DirectionalLightmaps=False
  350. DepthOfField=True
  351. Bloom=True
  352. UseHighQualityBloom=False
  353. Distortion=True
  354. DropParticleDistortion=False
  355. SpeedTreeLeaves=True
  356. SpeedTreeFronds=True
  357. OnlyStreamInTextures=False
  358. LensFlares=False
  359. FogVolumes=False
  360. FloatingPointRenderTargets=True
  361. OneFrameThreadLag=True
  362. UseVsync=False
  363. UpscaleScreenPercentage=True
  364. Fullscreen=False
  365. SkeletalMeshLODBias=5
  366. ParticleLODBias=5
  367. DetailMode=0
  368. ShadowFilterQualityBias=-1
  369. MaxAnisotropy=0
  370. MaxMultisamples=1
  371. MinShadowResolution=8
  372. MaxShadowResolution=768
  373. MaxWholeSceneDominantShadowResolution=16
  374. ResX=800
  375. ResY=600
  376. MaxResHorizBeforeWarning=1024
  377. SceneCaptureStreamingMultiplier=0.7
  378. FoliageDensityMultiplier=0.25
  379. ShadowTexelsPerPixel=0.000000
  380. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  381. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  382. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  383. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  384. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  385. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  386. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  387. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  388. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  389. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  390. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  391. TEXTUREGROUP_UIStreamed=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  392. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  393. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  394. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  395. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  396. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  397. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  398. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  399. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  400. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2)
  401. PlatformThreshold=0.33
  402. AutoCulling=8.9
  403. AutoCullingDrop=7.1
  404. AutoCullingFlythrough=7.1
  405. ImposterThresholdAngleCosine=0.16
  406. DecalCullDistanceScale=0.1
  407. VFXInvokeDistanceScale=0.75
  408. bEnableAnimThrottling=true
  409. AnimTickFrequencyNearFactor=1
  410. AnimTickFrequencyFarFactor=1
  411. DistantAnimTickTime=1
  412. bAllowLightShafts=False
  413. bAllowPostprocessMLAA=False
  414. ApexDestructionMaxShapeCount=300
  415. ApexLODResourceBudget=1000000000000000000000.0
  416. ApexDestructionMaxActorCreatesPerFrame=100
  417. ApexDestructionMaxFracturesProcessedPerFrame=-1
  418. NumEnlightenShadowsPerFrame=0
  419. PostProcessAATypeDX9=2
  420. PostProcessAATypeDX11=2
  421. MotionBlurSkinning=0
  422. AllowSubsurfaceScattering=False
  423. AllowImageReflections=False
  424. AllowImageReflectionShadowing=False
  425. TessellationAdaptivePixelsPerTriangle=64
  426. ImpostersDisabledGame=False
  427.  
  428. [SystemSettingsBucket3]
  429. BasedOn=SystemSettings
  430. AmbientOcclusion=False
  431. bAllowNvidiaStereo3d=True
  432. bAllowSHLightSynthesize=True
  433. StaticDecals=False
  434. DynamicDecals=False
  435. DynamicLights=False
  436. DynamicShadows=False
  437. LightEnvironmentShadows=True
  438. CompositeDynamicLights=False
  439. DirectionalLightmaps=False
  440. DepthOfField=True
  441. Bloom=True
  442. UseHighQualityBloom=False
  443. Distortion=True
  444. DropParticleDistortion=False
  445. SpeedTreeLeaves=True
  446. SpeedTreeFronds=True
  447. OnlyStreamInTextures=False
  448. LensFlares=True
  449. FogVolumes=False
  450. FloatingPointRenderTargets=True
  451. OneFrameThreadLag=True
  452. UseVsync=False
  453. UpscaleScreenPercentage=True
  454. Fullscreen=False
  455. SkeletalMeshLODBias=5
  456. ParticleLODBias=5
  457. DetailMode=1
  458. ShadowFilterQualityBias=0
  459. MaxAnisotropy=4
  460. MaxMultisamples=1
  461. MinShadowResolution=32
  462. MaxShadowResolution=768
  463. MaxWholeSceneDominantShadowResolution=16
  464. ResX=800
  465. ResY=600
  466. MaxResHorizBeforeWarning=1280
  467. SceneCaptureStreamingMultiplier=0.9
  468. FoliageDensityMultiplier=0.500000
  469. ShadowTexelsPerPixel=2.000000
  470. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  471. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  472. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  473. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  474. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  475. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  476. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  477. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  478. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  479. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  480. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  481. TEXTUREGROUP_UIStreamed=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  482. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  483. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  484. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  485. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  486. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  487. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  488. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  489. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  490. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  491. PlatformThreshold=0.5
  492. AutoCulling=7.1
  493. AutoCullingDrop=5.3
  494. AutoCullingFlythrough=5.3
  495. ImposterThresholdAngleCosine=0.08
  496. DecalCullDistanceScale=0.3
  497. VFXInvokeDistanceScale=1.0
  498. bEnableAnimThrottling=true
  499. AnimTickFrequencyNearFactor=1.5
  500. AnimTickFrequencyFarFactor=.75
  501. DistantAnimTickTime=.533333
  502. bAllowLightShafts=False
  503. bAllowPostprocessMLAA=False
  504. ApexDestructionMaxShapeCount=400
  505. ApexLODResourceBudget=1000000000000000000000.0
  506. ApexDestructionMaxActorCreatesPerFrame=100
  507. ApexDestructionMaxFracturesProcessedPerFrame=-1
  508. NumEnlightenShadowsPerFrame=1
  509. PostProcessAATypeDX9=5
  510. PostProcessAATypeDX11=5
  511. MotionBlurSkinning=0
  512. AllowSubsurfaceScattering=False
  513. AllowImageReflections=False
  514. AllowImageReflectionShadowing=False
  515. TessellationAdaptivePixelsPerTriangle=64
  516. ImpostersDisabledGame=False
  517.  
  518. [SystemSettingsBucket4]
  519. BasedOn=SystemSettings
  520. AmbientOcclusion=False
  521. bAllowNvidiaStereo3d=True
  522. bAllowSHLightSynthesize=True
  523. StaticDecals=False
  524. DynamicDecals=False
  525. DynamicLights=False
  526. DynamicShadows=False
  527. LightEnvironmentShadows=True
  528. CompositeDynamicLights=False
  529. DirectionalLightmaps=False
  530. DepthOfField=True
  531. Bloom=True
  532. UseHighQualityBloom=False
  533. Distortion=True
  534. DropParticleDistortion=False
  535. SpeedTreeLeaves=True
  536. SpeedTreeFronds=True
  537. OnlyStreamInTextures=False
  538. LensFlares=True
  539. FogVolumes=False
  540. FloatingPointRenderTargets=True
  541. OneFrameThreadLag=True
  542. UseVsync=False
  543. UpscaleScreenPercentage=True
  544. Fullscreen=False
  545. SkeletalMeshLODBias=5
  546. ParticleLODBias=5
  547. DetailMode=2
  548. ShadowFilterQualityBias=0
  549. MaxAnisotropy=4
  550. MaxMultisamples=1
  551. MinShadowResolution=32
  552. MaxShadowResolution=1024
  553. MaxWholeSceneDominantShadowResolution=16
  554. ResX=1024
  555. ResY=768
  556. MaxResHorizBeforeWarning=-1
  557. SceneCaptureStreamingMultiplier=1.000000
  558. FoliageDensityMultiplier=0.75
  559. ShadowTexelsPerPixel=2.000000
  560. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  561. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  562. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  563. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  564. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  565. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  566. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  567. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  568. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0,NumStreamedMips=0)
  569. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  570. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  571. TEXTUREGROUP_UIStreamed=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  572. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  573. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  574. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  575. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  576. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  577. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  578. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  579. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  580. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1)
  581. PlatformThreshold=0.66
  582. AutoCulling=5.3
  583. AutoCullingDrop=1.7
  584. AutoCullingFlythrough=1.7
  585. ImposterThresholdAngleCosine=0.04
  586. DecalCullDistanceScale=0.6
  587. VFXInvokeDistanceScale=1.5
  588. bEnableAnimThrottling=true
  589. AnimTickFrequencyNearFactor=2
  590. AnimTickFrequencyFarFactor=.5
  591. DistantAnimTickTime=.266666667
  592. bAllowLightShafts=False
  593. bAllowPostprocessMLAA=False
  594. ApexDestructionMaxShapeCount=500
  595. ApexLODResourceBudget=1000000000000000000000.0
  596. ApexDestructionMaxActorCreatesPerFrame=100
  597. ApexDestructionMaxFracturesProcessedPerFrame=-1
  598. NumEnlightenShadowsPerFrame=2
  599. PostProcessAATypeDX9=7
  600. PostProcessAATypeDX11=7
  601. MotionBlurSkinning=0
  602. AllowImageReflections=False
  603. AllowImageReflectionShadowing=False
  604. TessellationAdaptivePixelsPerTriangle=48
  605. ImpostersDisabledGame=True
  606.  
  607. [SystemSettingsBucket5]
  608. BasedOn=SystemSettings
  609. AmbientOcclusion=False
  610. bAllowNvidiaStereo3d=True
  611. bAllowSHLightSynthesize=True
  612. StaticDecals=False
  613. DynamicDecals=False
  614. DynamicLights=False
  615. DynamicShadows=False
  616. LightEnvironmentShadows=True
  617. CompositeDynamicLights=False
  618. DirectionalLightmaps=False
  619. DepthOfField=True
  620. Bloom=True
  621. UseHighQualityBloom=False
  622. Distortion=True
  623. DropParticleDistortion=False
  624. SpeedTreeLeaves=True
  625. SpeedTreeFronds=True
  626. OnlyStreamInTextures=True
  627. LensFlares=True
  628. FogVolumes=False
  629. FloatingPointRenderTargets=True
  630. OneFrameThreadLag=True
  631. UseVsync=False
  632. UpscaleScreenPercentage=True
  633. Fullscreen=False
  634. SkeletalMeshLODBias=5
  635. ParticleLODBias=5
  636. DetailMode=2
  637. ShadowFilterQualityBias=1
  638. MaxAnisotropy=16
  639. MaxMultisamples=4
  640. MinShadowResolution=64
  641. MaxShadowResolution=2048
  642. MaxWholeSceneDominantShadowResolution=16
  643. ResX=1280
  644. ResY=1024
  645. MaxResHorizBeforeWarning=-1
  646. SceneCaptureStreamingMultiplier=1.000000
  647. FoliageDensityMultiplier=1.000000
  648. ShadowTexelsPerPixel=2.000000
  649. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  650. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  651. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  652. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  653. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  654. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  655. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  656. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  657. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=0,NumStreamedMips=0)
  658. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  659. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  660. TEXTUREGROUP_UIStreamed=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  661. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  662. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  663. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0
  664. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  665. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  666. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  667. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  668. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  669. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0)
  670. PlatformThreshold=1.0
  671. AutoCulling=1.7
  672. AutoCullingDrop=1.7
  673. AutoCullingFlythrough=1.7
  674. ImposterThresholdAngleCosine=0.02
  675. DecalCullDistanceScale=1
  676. VFXInvokeDistanceScale=2.0
  677. bEnableAnimThrottling=false
  678. AnimTickFrequencyNearFactor=2
  679. AnimTickFrequencyFarFactor=.5
  680. DistantAnimTickTime=.266667
  681. bAllowLightShafts=False
  682. bAllowPostprocessMLAA=False
  683. ApexDestructionMaxShapeCount=600
  684. ApexLODResourceBudget=1000000000000000000000.0
  685. ApexDestructionMaxActorCreatesPerFrame=100
  686. ApexDestructionMaxFracturesProcessedPerFrame=-1
  687. NumEnlightenShadowsPerFrame=3
  688. PostProcessAATypeDX9=7
  689. PostProcessAATypeDX11=0
  690. MotionBlurSkinning=0
  691. TessellationAdaptivePixelsPerTriangle=48
  692. ImpostersDisabledGame=True
  693.  
  694. [SystemSettingsScreenshot]
  695. BasedOn=SystemSettings
  696. MaxAnisotropy=16
  697. ShadowFilterQualityBias=1
  698. MinShadowResolution=8
  699. ShadowFadeResolution=1
  700. MinPreShadowResolution=16
  701. PreShadowFadeResolution=1
  702. ShadowTexelsPerPixel=4.0f
  703. PreShadowResolutionFactor=1.0
  704. MaxShadowResolution=4096
  705. MaxWholeSceneDominantShadowResolution=16
  706. CompositeDynamicLights=FALSE
  707. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  718. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  719. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  720. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  721. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  722. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  723. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  724. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  725. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  726. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  727. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  728. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  729. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  730. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  731. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  732.  
  733. [SystemSettingsEditor]
  734. BasedOn=SystemSettings
  735.  
  736. [SystemSettingsSplitScreen2]
  737. BasedOn=SystemSettings
  738. bAllowWholeSceneDominantShadows=False
  739. bAllowLightShafts=False
  740. DetailMode=1
  741.  
  742. [SystemSettingsMobile]
  743. BasedOn=SystemSettings
  744. Fullscreen=True
  745. DirectionalLightmaps=False
  746. DynamicLights=False
  747. SHSecondaryLighting=False
  748. StaticDecals=False
  749. DynamicDecals=False
  750. UnbatchedDecals=False
  751. MotionBlur=FALSE
  752. MotionBlurPause=FALSE
  753. DepthOfField=FALSE
  754. AmbientOcclusion=FALSE
  755. Bloom=FALSE
  756. Distortion=FALSE
  757. FilteredDistortion=FALSE
  758. DropParticleDistortion=False
  759. FloatingPointRenderTargets=FALSE
  760. MaxAnisotropy=2
  761. bAllowLightShafts=FALSE
  762. MobileModShadows=False
  763. MobileClearDepthBetweenDPG=False
  764. MaxFilterBlurSampleCount=4
  765. DynamicShadows=False
  766. MobileMaxMemory=300
  767.  
  768. [SystemSettingsMobilePreviewer]
  769. BasedOn=SystemSettingsMobile
  770. Fullscreen=False
  771.  
  772. [SystemSettingsMobileTextureBias]
  773. BasedOn=SystemSettingsMobile
  774. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  775. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  776. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  777. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  778. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  779. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  780. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  781. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  782. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  783. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  787. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=linear,MipFilter=point)
  788. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  789. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  790. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  791. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  792. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  793. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  794. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  795. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  796. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  797. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  798. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  799.  
  800. [SystemSettingsAndroid]
  801. BasedOn=SystemSettingsMobileTextureBias
  802.  
  803. [SystemSettingsFlash]
  804. BasedOn=SystemSettingsMobileTextureBias
  805. MotionBlur=FALSE
  806. MotionBlurPause=FALSE
  807. DepthOfField=FALSE
  808. AmbientOcclusion=FALSE
  809. Bloom=FALSE
  810. Distortion=FALSE
  811. FilteredDistortion=FALSE
  812. bAllowLightShafts=False
  813. MobileModShadows=True
  814. DynamicShadows=False
  815. MobileClearDepthBetweenDPG=True
  816. DirectionalLightmaps=False
  817. MobileHeightFog=False
  818.  
  819. [SystemSettingsFlash_Detail]
  820. BasedOn=SystemSettingsMobileTextureBias
  821. MotionBlur=FALSE
  822. MotionBlurPause=FALSE
  823. DepthOfField=FALSE
  824. AmbientOcclusion=FALSE
  825. Bloom=FALSE
  826. Distortion=FALSE
  827. FilteredDistortion=FALSE
  828. bAllowLightShafts=False
  829. MobileModShadows=True
  830. DynamicShadows=False
  831. MobileClearDepthBetweenDPG=True
  832. DirectionalLightmaps=False
  833. MobileHeightFog=True
  834.  
  835. [SystemSettingsIPhone]
  836. BasedOn=SystemSettingsMobileTextureBias
  837.  
  838. [SystemSettingsIPhone3GS]
  839. BasedOn=SystemSettingsMobileTextureBias
  840. LensFlares=False
  841. DetailMode=1
  842. MobileEnableMSAA=True
  843. MobileMaxMemory=100
  844.  
  845. [SystemSettingsIPhone4]
  846. BasedOn=SystemSettingsMobile
  847. MobileContentScaleFactor=2.0
  848. LensFlares=False
  849.  
  850. [SystemSettingsIPhone4S]
  851. BasedOn=SystemSettingsMobile
  852. MobileEnableMSAA=True
  853. bAllowLightShafts=False
  854. MobileModShadows=True
  855. DynamicShadows=False
  856. ShadowDepthBias=0.025
  857. MobileContentScaleFactor=2.0
  858. MaxShadowResolution=256
  859. MobileShadowTextureResolution=16
  860.  
  861. [SystemSettingsIPodTouch4]
  862. BasedOn=SystemSettingsMobileTextureBias
  863. MobileContentScaleFactor=2.0
  864. LensFlares=False
  865. MobileMaxMemory=100
  866.  
  867. [SystemSettingsIPad]
  868. BasedOn=SystemSettingsMobileTextureBias
  869. MobileFeatureLevel=1
  870. MobileFog=False
  871. MobileSpecular=False
  872. MobileBumpOffset=False
  873. MobileNormalMapping=False
  874. MobileEnvMapping=False
  875. MobileRimLighting=False
  876. MobileMaxMemory=100
  877. MobileContentScaleFactor=0.9375
  878.  
  879. [SystemSettingsIPad2]
  880. BasedOn=SystemSettingsMobile
  881. MobileEnableMSAA=False
  882. bAllowLightShafts=False
  883. MobileModShadows=True
  884. DynamicShadows=False
  885. ShadowDepthBias=0.016
  886. MobileContentScaleFactor=1.0
  887. MaxShadowResolution=256
  888. MobileShadowTextureResolution=16
  889.  
  890. [SystemSettingsIPad3]
  891. BasedOn=SystemSettingsMobile
  892. MobileEnableMSAA=False
  893. bAllowLightShafts=False
  894. MobileModShadows=True
  895. DynamicShadows=False
  896. ShadowDepthBias=0.016
  897. MobileContentScaleFactor=1.40625
  898. MaxShadowResolution=256
  899. MobileShadowTextureResolution=16
  900. MobileMaxMemory=500
  901.  
  902. [SystemSettingsIPad2_Detail]
  903. BasedOn=SystemSettingsIPad2
  904.  
  905. [Configuration]
  906.  
  907. [OpenAutomateBenchmarks]
  908. Benchmark=BENCH_Base
  909.  
  910. [IniVersion]
  911. 0=1406346963.000000
  912. 1=1406346973.000000
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