Advertisement
cloudsta

Mega Man Eternal

Feb 25th, 2017
196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.85 KB | None | 0 0
  1. Mega Man Eternal
  2.  
  3. -----Features-----
  4.  
  5. +Features 18 stages, that are:
  6. -1 intro stage
  7. -8 Robot Master stages
  8. -4 event stages
  9. -5 final stages
  10.  
  11. +Later events are affected by earlier ones (Mega Man Killers):
  12. -defeating or being defeated by a Mega Man Killer can change later events
  13. -defeating a Mega Man Killer may give you an advantage, otherwise it may be costly to get the same in Auto's Shop
  14.  
  15. +Stage Select:
  16. -based on MM4 (GB) stage select
  17. -features an event stage system: after defeating a couple Robot Masters, a special event stage will appear. Once an event appears, you can't progress to any new stages, but may visit completed stages, Auto's Shop, Gallery, or Save (and exit).
  18. -gives additional information about Robot Masters
  19.  
  20. +Total of 12 weapons (not counting secrets, or alternate weapons):
  21. -8 Robot Master Weapons
  22. -3 Mega Man Killer Weapons
  23. -1 Helper Weapon (Beat)
  24.  
  25. +2 player functionality (2P as Beat):
  26. -Upon unlocking Beat, a 2nd player can control beat.
  27. +Gameplay mechanics that are not just a "replication":
  28. -This game was not designed to be a replication of the actual games
  29. -Most controls and features remain intact, sprites do differ though
  30. -Auto-slide detection: If you reach an edge, the slide will stop (preventing you from falling into a pit potentially)
  31. -Platform catching: "Just about to make it to a platform"? The game will mock you by forcing you to release the ARROW KEYs to drop if you fail to make a tight jump at times.
  32.  
  33. +Fan and Pro created works:
  34. -Many enemies were contributed to this game by fans.
  35. -Much of the game's music, art, and sprites were contributed by well-known artists or musicians in the Mega Man fan game community.
  36.  
  37. +Auto's Shop:
  38. -Up to 8 items to purchase using Bolts that are collected in the game.
  39.  
  40. +Options:
  41. -Custom Controls
  42. -Change SFX volume
  43. -Can change window size
  44. -Can set if starts in full screen or not.
  45. +Save/Load functionality:
  46. -Allows up to 5 save files. These are locally stored.
  47. -1 global file amongst files for unlockables.
  48.  
  49. +Gallery/Secrets:
  50. -10 unlockable secrets (can be enabled/disabled at the start of a new game). These can increase/ease the difficulty, or make gameplay even more interesting!
  51. -44 art gallery pieces to unlock (unlocked through store/rare pickup)
  52. -Fan contributed art.
  53. -52 music tracks to unlock (including secret tracks on stages)
  54. -1 real ending (after everything is unlocked)
  55. -Gallery keeps track of number of game completions, and shortest run.
  56. -Gallery accessible from title screen and stage select.
  57.  
  58. -----Changes -----
  59.  
  60. Version 1.41 (Created July 17, 6:31PM EST, 2016)
  61. -Clamp Man's clamp could hold onto you forever even after being destroyed (clamp disappears, but Mega Man stays still unable to move), this is now fixed.
  62. -Clamp Man does not get stuck on right side of the room on the rare occasion.
  63. -Giant Illusion Man has a more regular pattern.
  64. -Wily Stronghold Stage 3: More Weapon Energy in Stage. Segment after Mecha Dragon Alpha: replaced the first big bolt in the stage with a large weapon energy. At checkpoint, 1 large weapon energy has been added.
  65. -Frigid Man's Glacier platforms should not twitch (if comes up, do report it and how you were able to do it).
  66.  
  67.  
  68.  
  69.  
  70. Version 1.40 -Made correction in Music and Composer listings in Credits.
  71.  
  72. Version 1.39 (Created September 19, 6:30PM EST, 2015)
  73. -Added rumble to coaster segments and final boss fight (were originally not included in 1.38, now the rumble will work in these parts :) ).
  74.  
  75. Version 1.38 (Created September 18, 6:24PM EST, 2015)
  76. -Native Gamepad functionality added for Gamepad and Xbox360 Controller. See About page for more information on website.
  77. -gamepad.ini added
  78. Recent fixes to the following problems:
  79. -Wily RUSH Machine could get stuck if orb hit him while Rush was raising into the machine. Fixed now.
  80. -Could be damaged by Ballade Missile inside the machine (of forementioned boss). Fixed as well.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement