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- Mega Man Eternal
- -----Features-----
- +Features 18 stages, that are:
- -1 intro stage
- -8 Robot Master stages
- -4 event stages
- -5 final stages
- +Later events are affected by earlier ones (Mega Man Killers):
- -defeating or being defeated by a Mega Man Killer can change later events
- -defeating a Mega Man Killer may give you an advantage, otherwise it may be costly to get the same in Auto's Shop
- +Stage Select:
- -based on MM4 (GB) stage select
- -features an event stage system: after defeating a couple Robot Masters, a special event stage will appear. Once an event appears, you can't progress to any new stages, but may visit completed stages, Auto's Shop, Gallery, or Save (and exit).
- -gives additional information about Robot Masters
- +Total of 12 weapons (not counting secrets, or alternate weapons):
- -8 Robot Master Weapons
- -3 Mega Man Killer Weapons
- -1 Helper Weapon (Beat)
- +2 player functionality (2P as Beat):
- -Upon unlocking Beat, a 2nd player can control beat.
- +Gameplay mechanics that are not just a "replication":
- -This game was not designed to be a replication of the actual games
- -Most controls and features remain intact, sprites do differ though
- -Auto-slide detection: If you reach an edge, the slide will stop (preventing you from falling into a pit potentially)
- -Platform catching: "Just about to make it to a platform"? The game will mock you by forcing you to release the ARROW KEYs to drop if you fail to make a tight jump at times.
- +Fan and Pro created works:
- -Many enemies were contributed to this game by fans.
- -Much of the game's music, art, and sprites were contributed by well-known artists or musicians in the Mega Man fan game community.
- +Auto's Shop:
- -Up to 8 items to purchase using Bolts that are collected in the game.
- +Options:
- -Custom Controls
- -Change SFX volume
- -Can change window size
- -Can set if starts in full screen or not.
- +Save/Load functionality:
- -Allows up to 5 save files. These are locally stored.
- -1 global file amongst files for unlockables.
- +Gallery/Secrets:
- -10 unlockable secrets (can be enabled/disabled at the start of a new game). These can increase/ease the difficulty, or make gameplay even more interesting!
- -44 art gallery pieces to unlock (unlocked through store/rare pickup)
- -Fan contributed art.
- -52 music tracks to unlock (including secret tracks on stages)
- -1 real ending (after everything is unlocked)
- -Gallery keeps track of number of game completions, and shortest run.
- -Gallery accessible from title screen and stage select.
- -----Changes -----
- Version 1.41 (Created July 17, 6:31PM EST, 2016)
- -Clamp Man's clamp could hold onto you forever even after being destroyed (clamp disappears, but Mega Man stays still unable to move), this is now fixed.
- -Clamp Man does not get stuck on right side of the room on the rare occasion.
- -Giant Illusion Man has a more regular pattern.
- -Wily Stronghold Stage 3: More Weapon Energy in Stage. Segment after Mecha Dragon Alpha: replaced the first big bolt in the stage with a large weapon energy. At checkpoint, 1 large weapon energy has been added.
- -Frigid Man's Glacier platforms should not twitch (if comes up, do report it and how you were able to do it).
- Version 1.40 -Made correction in Music and Composer listings in Credits.
- Version 1.39 (Created September 19, 6:30PM EST, 2015)
- -Added rumble to coaster segments and final boss fight (were originally not included in 1.38, now the rumble will work in these parts :) ).
- Version 1.38 (Created September 18, 6:24PM EST, 2015)
- -Native Gamepad functionality added for Gamepad and Xbox360 Controller. See About page for more information on website.
- -gamepad.ini added
- Recent fixes to the following problems:
- -Wily RUSH Machine could get stuck if orb hit him while Rush was raising into the machine. Fixed now.
- -Could be damaged by Ballade Missile inside the machine (of forementioned boss). Fixed as well.
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