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Godcraft

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May 26th, 2015
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # dungeon features
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Here you can set special features used in dungeon generation.
  7. ##########################################################################################################
  8.  
  9. "dungeon features" {
  10. # If true, newly generated dungeons wont create spawners with mobs from this mod.
  11. B:"Disable Dungeon Spawners"=false
  12.  
  13. # Scales the weight of dungeons using spawners from this mod. For example, you can half the chances all dungeons having spawners with mobs from this mod in them by setting this to 0.5.
  14. D:"Dungeon Spawner Weight Scale"=1.0
  15. }
  16.  
  17.  
  18. ##########################################################################################################
  19. # global spawning
  20. #--------------------------------------------------------------------------------------------------------#
  21. # These settings are used by everything. It is recommended to leave them as they are however low end machines might benefit from a few tweaks here.
  22. ##########################################################################################################
  23.  
  24. "global spawning" {
  25. # If true, all mobs from this mod will not spawn at all.
  26. B:"Disable Spawning"=false
  27.  
  28. # If true, mobs will double check if their required blocks are nearby, such as Cinders needing so many blocks of fire.
  29. B:"Enforce Block Costs"=true
  30.  
  31. # If true, when new world chunks are generated, no mobs from this mod will pre-spawn (mobs will still attempt to spawn randomly afterwards). Set this to true if you are removing mobs from vanilla dimensions as the vanilla WorldGen spawning ignores mob spawn conditions.
  32. B:"Ignore WorldGen Spawning"=false
  33.  
  34. # How far a mob should search from in blocks when checking how many of its kind have already spawned.
  35. D:"Mob Limit Search Range"=32.0
  36.  
  37. # If true, when water mobs spawn, instead of checking the light level of the block the mob is spawning at, the light level of the surface (if possible) is checked. This stops mobs like Jengus from spawning at the bottom of deep rivers during the day, set to false for the old way.
  38. B:"Use Surface Light Level"=true
  39.  
  40. # Scales the spawn weights of all mobs from this mod. For example, you can use this to quickly half the spawn rates of mobs from this mod compared to vanilla/other mod mobs by setting it to 0.5.
  41. D:"Weight Scale"=0.5
  42. }
  43.  
  44.  
  45. ##########################################################################################################
  46. # spawner block limits
  47. #--------------------------------------------------------------------------------------------------------#
  48. # Here you can set a maximum limit of how many locations the spawner is allowed to spawn mobs at.
  49. ##########################################################################################################
  50.  
  51. "spawner block limits" {
  52. I:"CROP Spawn Block Limit"=32
  53. I:"DARKNESS Spawn Block Limit"=32
  54. I:"DEATH Spawn Block Limit"=32
  55. I:"FIRE Spawn Block Limit"=32
  56. I:"FROSTFIRE Spawn Block Limit"=32
  57. I:"LAVA Spawn Block Limit"=64
  58. I:"LUNAR Spawn Block Limit"=32
  59. I:"OOZE Spawn Block Limit"=64
  60. I:"PORTAL Spawn Block Limit"=32
  61. I:"ROCK Spawn Block Limit"=32
  62. I:"SKY Spawn Block Limit"=16
  63. I:"SLEEP Spawn Block Limit"=32
  64. I:"STORM Spawn Block Limit"=32
  65. I:"TREE Spawn Block Limit"=32
  66. I:"UNDEATH Spawn Block Limit"=32
  67. I:"UNDERGROUND Spawn Block Limit"=16
  68. I:"WATER Spawn Block Limit"=64
  69. }
  70.  
  71.  
  72. ##########################################################################################################
  73. # spawner chances
  74. #--------------------------------------------------------------------------------------------------------#
  75. # Here you can set the chance that a spawner will try and spawn mobs, this chance is tested after every interval.
  76. ##########################################################################################################
  77.  
  78. "spawner chances" {
  79. D:"CROP Spawn Chance"=0.005
  80. D:"DARKNESS Spawn Chance"=0.1
  81. D:"DEATH Spawn Chance"=0.03
  82. D:"FIRE Spawn Chance"=0.5
  83. D:"FROSTFIRE Spawn Chance"=0.5
  84. D:"LAVA Spawn Chance"=0.5
  85. D:"LUNAR Spawn Chance"=0.125
  86. D:"OOZE Spawn Chance"=0.5
  87. D:"PORTAL Spawn Chance"=0.25
  88. D:"ROCK Spawn Chance"=0.02
  89. D:"SKY Spawn Chance"=0.5
  90. D:"SLEEP Spawn Chance"=0.1
  91. D:"STORM Spawn Chance"=0.125
  92. D:"TREE Spawn Chance"=0.01
  93. D:"UNDEATH Spawn Chance"=0.03
  94. D:"UNDERGROUND Spawn Chance"=0.25
  95. D:"WATER Spawn Chance"=0.75
  96. }
  97.  
  98.  
  99. ##########################################################################################################
  100. # spawner checks
  101. #--------------------------------------------------------------------------------------------------------#
  102. # Here you can set whether or not each spawn ignores certain mob checks such as dimension, biome or light level. If Ignores Event is set to true, the spawn type will ignore the mob spawn event meaning that other mods also cannot prevent mob spawns.
  103. ##########################################################################################################
  104.  
  105. "spawner checks" {
  106. B:"CROP Ignores Biome"=true
  107. B:"CROP Ignores Dimension"=false
  108. B:"CROP Ignores Event"=false
  109. B:"CROP Ignores Light Level"=false
  110. B:"DARKNESS Ignores Biome"=true
  111. B:"DARKNESS Ignores Dimension"=true
  112. B:"DARKNESS Ignores Event"=false
  113. B:"DARKNESS Ignores Light Level"=false
  114. B:"DEATH Ignores Biome"=true
  115. B:"DEATH Ignores Dimension"=true
  116. B:"DEATH Ignores Event"=false
  117. B:"DEATH Ignores Light Level"=false
  118. B:"FIRE Ignores Biome"=true
  119. B:"FIRE Ignores Dimension"=false
  120. B:"FIRE Ignores Event"=false
  121. B:"FIRE Ignores Light Level"=false
  122. B:"FROSTFIRE Ignores Biome"=true
  123. B:"FROSTFIRE Ignores Dimension"=false
  124. B:"FROSTFIRE Ignores Event"=false
  125. B:"FROSTFIRE Ignores Light Level"=false
  126. B:"LAVA Ignores Biome"=true
  127. B:"LAVA Ignores Dimension"=false
  128. B:"LAVA Ignores Event"=false
  129. B:"LAVA Ignores Light Level"=false
  130. B:"LUNAR Ignores Biome"=true
  131. B:"LUNAR Ignores Dimension"=false
  132. B:"LUNAR Ignores Event"=false
  133. B:"LUNAR Ignores Light Level"=false
  134. B:"OOZE Ignores Biome"=true
  135. B:"OOZE Ignores Dimension"=false
  136. B:"OOZE Ignores Event"=false
  137. B:"OOZE Ignores Light Level"=false
  138. B:"PORTAL Ignores Biome"=true
  139. B:"PORTAL Ignores Dimension"=true
  140. B:"PORTAL Ignores Event"=false
  141. B:"PORTAL Ignores Light Level"=false
  142. B:"ROCK Ignores Biome"=true
  143. B:"ROCK Ignores Dimension"=false
  144. B:"ROCK Ignores Event"=false
  145. B:"ROCK Ignores Light Level"=false
  146. B:"SKY Ignores Biome"=false
  147. B:"SKY Ignores Dimension"=false
  148. B:"SKY Ignores Event"=false
  149. B:"SKY Ignores Light Level"=false
  150. B:"SLEEP Ignores Biome"=true
  151. B:"SLEEP Ignores Dimension"=true
  152. B:"SLEEP Ignores Event"=false
  153. B:"SLEEP Ignores Light Level"=false
  154. B:"STORM Ignores Biome"=true
  155. B:"STORM Ignores Dimension"=false
  156. B:"STORM Ignores Event"=false
  157. B:"STORM Ignores Light Level"=false
  158. B:"TREE Ignores Biome"=true
  159. B:"TREE Ignores Dimension"=false
  160. B:"TREE Ignores Event"=false
  161. B:"TREE Ignores Light Level"=false
  162. B:"UNDEATH Ignores Biome"=true
  163. B:"UNDEATH Ignores Dimension"=true
  164. B:"UNDEATH Ignores Event"=false
  165. B:"UNDEATH Ignores Light Level"=false
  166. B:"UNDERGROUND Ignores Biome"=false
  167. B:"UNDERGROUND Ignores Dimension"=false
  168. B:"UNDERGROUND Ignores Event"=false
  169. B:"UNDERGROUND Ignores Light Level"=false
  170. B:"WATER Ignores Biome"=false
  171. B:"WATER Ignores Dimension"=false
  172. B:"WATER Ignores Event"=false
  173. B:"WATER Ignores Light Level"=false
  174. }
  175.  
  176.  
  177. "spawner features" {
  178. # Set to false to prevent the darkness warning messages from showing.
  179. B:"Darkness Spawn Chat Warnings"=true
  180.  
  181. # The rate in ticks (20 ticks = 1 second) that the light level is checked, a higher rate will make things spawn much faster from the darkness.
  182. I:"Darkness Spawn Check Rate"=100
  183.  
  184. # The chance from 0.0-1.0 that a monster will spawn when in light level 0 (the darkest).
  185. D:"Darkness Spawn High Chance"=0.5
  186.  
  187. # The highest light level the Darkness spawn type will work in. 5 Is above ground in the overworld at night time. 0 is pitch black.
  188. I:"Darkness Spawn Highest Light Level"=5
  189.  
  190. # The chance from 0.0-1.0 that a monster will spawn when in most dark light levels.
  191. D:"Darkness Spawn Low Chance"=0.125
  192.  
  193. # The chance from 0.0-1.0 that a monster will spawn when in light level 1 (almost the darkest).
  194. D:"Darkness Spawn Medium Chance"=0.25
  195.  
  196. # The block breaking radius aroud a mob spawned from the Rock Spawner.
  197. I:"Rock Spawn Block Break Radius"=1
  198.  
  199. # A list of Y levels for each dimension that should be used when determining the maximum spawn height for underground spawning. The first entry is the default to use, every other entry is a per dimension entry using this format: DefaultYLevel;DimensionID,YLevel;DimensionID,YLevel spaces will be ignored so can be used to make things look clearer.
  200. S:"Underground Spawn Dimension Y Levels"=56; 0,56; -1,16; 1,64; 2,40; 7,40
  201. }
  202.  
  203.  
  204. ##########################################################################################################
  205. # spawner mob limits
  206. #--------------------------------------------------------------------------------------------------------#
  207. # Here you can set the limit of how many mobs a spawner can spawn every interval. Be aware that each mob will use it's own Area Spawn Limit which will drastically decrease the number of mobs spawned overall.
  208. ##########################################################################################################
  209.  
  210. "spawner mob limits" {
  211. I:"CROP Spawn Mob Limit"=1
  212. I:"DARKNESS Spawn Mob Limit"=1
  213. I:"DEATH Spawn Mob Limit"=1
  214. I:"FIRE Spawn Mob Limit"=32
  215. I:"FROSTFIRE Spawn Mob Limit"=32
  216. I:"LAVA Spawn Mob Limit"=32
  217. I:"LUNAR Spawn Mob Limit"=32
  218. I:"OOZE Spawn Mob Limit"=32
  219. I:"PORTAL Spawn Mob Limit"=1
  220. I:"ROCK Spawn Mob Limit"=1
  221. I:"SKY Spawn Mob Limit"=8
  222. I:"SLEEP Spawn Mob Limit"=1
  223. I:"STORM Spawn Mob Limit"=32
  224. I:"TREE Spawn Mob Limit"=1
  225. I:"UNDEATH Spawn Mob Limit"=1
  226. I:"UNDERGROUND Spawn Mob Limit"=8
  227. I:"WATER Spawn Mob Limit"=32
  228. }
  229.  
  230.  
  231. ##########################################################################################################
  232. # spawner ranges
  233. #--------------------------------------------------------------------------------------------------------#
  234. # Here you can set how far from the player or event location that mobs can be spawned. Lower this is you are having major lag issues.
  235. ##########################################################################################################
  236.  
  237. "spawner ranges" {
  238. I:"CROP Spawn Range"=2
  239. I:"DARKNESS Spawn Range"=2
  240. I:"DEATH Spawn Range"=2
  241. I:"FIRE Spawn Range"=32
  242. I:"FROSTFIRE Spawn Range"=32
  243. I:"LAVA Spawn Range"=32
  244. I:"LUNAR Spawn Range"=48
  245. I:"OOZE Spawn Range"=32
  246. I:"PORTAL Spawn Range"=32
  247. I:"ROCK Spawn Range"=2
  248. I:"SKY Spawn Range"=48
  249. I:"SLEEP Spawn Range"=2
  250. I:"STORM Spawn Range"=48
  251. I:"TREE Spawn Range"=2
  252. I:"UNDEATH Spawn Range"=2
  253. I:"UNDERGROUND Spawn Range"=32
  254. I:"WATER Spawn Range"=32
  255. }
  256.  
  257.  
  258. ##########################################################################################################
  259. # spawner ticks
  260. #--------------------------------------------------------------------------------------------------------#
  261. # Here you can set the interval that a spawner will try and spawn in ticks. (20 ticks = 1 second). Increase this and lower and the chance if you are having lag issues, this will make the spawner less frequent but more predicatable.
  262. ##########################################################################################################
  263.  
  264. "spawner ticks" {
  265. I:"CROP Spawn Tick"=0
  266. I:"DARKNESS Spawn Tick"=0
  267. I:"DEATH Spawn Tick"=0
  268. I:"FIRE Spawn Tick"=400
  269. I:"FROSTFIRE Spawn Tick"=400
  270. I:"LAVA Spawn Tick"=400
  271. I:"LUNAR Spawn Tick"=800
  272. I:"OOZE Spawn Tick"=400
  273. I:"PORTAL Spawn Tick"=1200
  274. I:"ROCK Spawn Tick"=0
  275. I:"SKY Spawn Tick"=800
  276. I:"SLEEP Spawn Tick"=0
  277. I:"STORM Spawn Tick"=800
  278. I:"TREE Spawn Tick"=0
  279. I:"UNDEATH Spawn Tick"=0
  280. I:"UNDERGROUND Spawn Tick"=800
  281. I:"WATER Spawn Tick"=400
  282. }
  283.  
  284.  
  285. ##########################################################################################################
  286. # spawners enabled
  287. #--------------------------------------------------------------------------------------------------------#
  288. # Here you can turn each special spawner on or off.
  289. ##########################################################################################################
  290.  
  291. "spawners enabled" {
  292. B:"CROP Spawn Enabled"=true
  293. B:"DARKNESS Spawn Enabled"=false
  294. B:"DEATH Spawn Enabled"=true
  295. B:"FIRE Spawn Enabled"=true
  296. B:"FROSTFIRE Spawn Enabled"=true
  297. B:"LAVA Spawn Enabled"=true
  298. B:"LUNAR Spawn Enabled"=true
  299. B:"OOZE Spawn Enabled"=true
  300. B:"PORTAL Spawn Enabled"=true
  301. B:"ROCK Spawn Enabled"=true
  302. B:"SKY Spawn Enabled"=true
  303. B:"SLEEP Spawn Enabled"=true
  304. B:"STORM Spawn Enabled"=true
  305. B:"TREE Spawn Enabled"=true
  306. B:"UNDEATH Spawn Enabled"=true
  307. B:"UNDERGROUND Spawn Enabled"=true
  308. B:"WATER Spawn Enabled"=true
  309. }
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