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- <!-- Class Mod -->
- <block id="1973" name="Class - Hunter (Locked)">
- <property name="Group" value="Class System" />
- <property name="CustomIcon" value="Class - Hunter" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Hunter" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Hunter" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1974" name="Class - Hunter">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="251" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1975" name="Class - Builder (Locked)">
- <property name="CustomIcon" value="Class - Builder" />
- <property name="Group" value="Class System" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Builder" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Builder" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1976" name="Class - Builder">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="252" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1977" name="Class - Rifleman (Locked)">
- <property name="Group" value="Class System" />
- <property name="CustomIcon" value="Class - Rifleman" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Rifleman" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Rifleman" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1978" name="Class - Rifleman">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="253" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1979" name="Class - Veteran (Locked)">
- <property name="Group" value="Class System" />
- <property name="CustomIcon" value="Class - Veteran" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Veteran" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Veteran" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1980" name="Class - Veteran">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="255" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1981" name="Class - Bruiser(Locked)">
- <property name="Group" value="Class System" />
- <property name="CustomIcon" value="Class - Bruiser" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Bruiser" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Bruiser" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1982" name="Class - Bruiser">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="222" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1983" name="Class - Gunman (Locked)">
- <property name="Group" value="Class System" />
- <property name="CustomIcon" value="Class - Gunman" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Gunman" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Gunman" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1984" name="Class - Gunman">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="254" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1985" name="Class - Miner (Locked)">
- <property name="CustomIcon" value="Class - Miner" />
- <property name="Group" value="Class System" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Miner" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Miner" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1986" name="Class - Miner">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="220" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1987" name="Class - Survivor (Locked)">
- <property name="CustomIcon" value="Class - Survivor" />
- <property name="Group" value="Class System" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Survivor" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Survivor" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1988" name="Class - Survivor">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="221" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
- <block id="1989" name="Class - Medic (Locked)">
- <property name="CustomIcon" value="Class - Medic" />
- <property name="Group" value="Class System" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Material" value="wood+wood" />
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <drop event="Destroy" count="0" prob="1" />
- <property name="CanPickup" value="true" />
- <property name="DowngradeBlock" value="Class - Medic" />
- <property class="UpgradeBlock">
- <property name="ToBlock" value="Class - Medic" />
- <property name="Item" value="classKey" />
- <property name="ItemCount" value="1" />
- <property name="UpgradeHitCount" value="1" />
- </property>
- </block>
- <block id="1990" name="Class - Medic">
- <property name="Class" value="Loot" />
- <property name="Group" value="Survival" />
- <property name="Material" value="wood+wood" />
- <!-- <property name="CustomIcon" value="suitcase" /> -->
- <property name="Shape" value="Ext3dModel" />
- <property name="Mesh" value="models" />
- <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
- <property name="Place" value="TowardsPlacer" />
- <property name="LootList" value="223" />
- <drop event="Destroy" count="0" />
- <drop event="Fall" name="woodDebris" count="1" prob="1.0" stick_chance=".75" />
- <property name="LPHardnessScale" value="8" />
- </block>
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