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MMAgCh

4E LCB FBM #2

Aug 12th, 2011
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  1. <RulesElement name="Puchik" type="Weapon" internal-id="ID_FMP_WEAPON_141" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:55:07 PM">
  2.     <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  3.     <specific name="Full Text"> Puchik
  4. Superior one-handed melee weapon
  5. Cost: 3 gp
  6. Damage: 1d6
  7. Proficient: +3
  8. Weight: 1 lb.
  9.  
  10. The grip of this weapon is perpendicular to its wide blade. A puchik is treated as a katar.
  11.  
  12. Properties:
  13. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  14. High Crit (A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.).
  15.  
  16. Group:
  17. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  18.     <specific name="Weight"> 1 </specific>
  19.     <specific name="Gold"> 3 </specific>
  20.     <specific name="Damage"> 1d6 </specific>
  21.     <specific name="Proficiency Bonus"> 3 </specific>
  22.     <specific name="Weapon Category"> Superior Melee </specific>
  23.     <specific name="Hands Required"> One-Handed </specific>
  24.     <specific name="Item Slot"> Off-hand </specific>
  25.     <specific name="Group"> Light Blade </specific>
  26.     <specific name="Properties"> Off-hand, High Crit </specific>
  27.     <rules>
  28.           <grant name="WearingOffHandLightBlade" type="Category" />
  29.     </rules>
  30. The grip of this weapon is perpendicular to its wide blade. A puchik is treated as a katar.
  31.    </RulesElement>
  32.    <RulesElement name="Puchik (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_PUCHIK" source="Dark Sun Campaign Setting">
  33.     <specific name="_SupportsID"> ID_FMP_WEAPON_141 </specific>
  34.     <specific name="Full Text"> Large Puchik
  35. Superior one-handed melee weapon
  36. Cost: 3 gp
  37. Damage: 1d8
  38. Proficient: +3
  39. Weight: 2 lb.
  40.  
  41. The grip of this weapon is perpendicular to its wide blade. A puchik is treated as a katar.
  42.  
  43. Properties:
  44. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  45. High Crit (A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.).
  46.  
  47. Group:
  48. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  49.     <specific name="Weight"> 2 </specific>
  50.     <specific name="Gold"> 3 </specific>
  51.     <specific name="Range" />
  52.     <specific name="Damage"> 1d8 </specific>
  53.     <specific name="Proficiency Bonus"> 3 </specific>
  54.     <specific name="_Primary End" />
  55.     <specific name="Weapon Category"> Superior Melee </specific>
  56.     <specific name="Hands Required"> One-Handed </specific>
  57.     <specific name="Item Slot"> Off-Hand </specific>
  58.     <specific name="Group"> Light blade </specific>
  59.     <specific name="Properties"> Off-Hand, High Crit </specific>
  60.     <specific name="Size"> Large </specific>
  61.     <rules>
  62.           <grant name="WearingOffHandLightBlade" type="Category" />
  63.     </rules>
  64. The grip of this weapon is perpendicular to its wide blade. A puchik is treated as a katar.
  65.    </RulesElement>
  66.    <RulesElement name="Tortoise Blade" type="Weapon" internal-id="ID_FMP_WEAPON_144" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:55:07 PM">
  67.     <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE,ID_FMP_POWER_1235,ID_INTERNAL_CATEGORY_LIGHT_SHIELDS </Category>
  68.     <specific name="Full Text"> Tortoise Blade
  69. Superior one-handed melee weapon
  70. Cost: 10 gp
  71. Damage: 1d6
  72. Proficient: +2
  73. Weight: 7 lb.
  74.  
  75. This bony or chitinous plate is affixed with a short blade that points forward from the wielder's hand. An enchanted tortoise blade can be used as a magic shield or a magic weapon, but not both. When enchanted as a magic weapon, it does not occupy a character's arms slot. A tortoise blade and a spiked shield are considered to be the same weapon.
  76.  
  77. Properties:
  78. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  79.  
  80. Group:
  81. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  82.     <specific name="Weight"> 7 </specific>
  83.     <specific name="Gold"> 10 </specific>
  84.     <specific name="Damage"> 1d6 </specific>
  85.     <specific name="Proficiency Bonus"> 2 </specific>
  86.     <specific name="Weapon Category"> Superior Melee </specific>
  87.     <specific name="Hands Required"> One-Handed </specific>
  88.     <specific name="Item Slot"> Off-hand </specific>
  89.     <specific name="Group"> Light Blade </specific>
  90.     <specific name="Properties"> Off-hand </specific>
  91.     <rules>
  92.       <statadd name="Light Shield Defense Bonus" value="+1" />
  93.       <statadd name="Armor Class" value="+Light Shield Defense Bonus" type="Shield" requires="Shield Proficiency (Light)" />
  94.       <statadd name="Reflex Defense" value="+Light Shield Defense Bonus" type="Shield" requires="Shield Proficiency (Light)" />
  95.       <statadd name="Shield Bonus" value="1" type="Shield Contribution" />
  96.       <grant name="WearingOffHandLightBlade" type="Category" />
  97.     </rules>
  98. This bony or chitinous plate is affixed with a short blade that points forward from the wielder's hand. An enchanted tortoise blade can be used as a magic shield or a magic weapon, but not both. When enchanted as a magic weapon, it does not occupy a character's arms slot. A tortoise blade and a spiked shield are considered to be the same weapon.
  99.    </RulesElement>
  100.    <RulesElement name="Tortoise blade (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_TORTOISE_BLADE" source="Dark Sun Campaign Setting">
  101.     <specific name="_SupportsID"> ID_FMP_WEAPON_144 </specific>
  102.     <specific name="Full Text"> Large Tortoise blade
  103. Superior one-handed melee weapon
  104. Cost: 10 gp
  105. Damage: 1d8
  106. Proficient: +2
  107. Weight: 14 lb.
  108.  
  109. This bony or chitinous plate is affixed with a short blade that points forward from the wielder's hand. An enchanted tortoise blade can be used as a magic shield or a magic weapon, but not both. When enchanted as a magic weapon, it does not occupy a character's arms slot. A tortoise blade and a spiked shield are considered to be the same weapon.
  110.  
  111. Properties:
  112. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  113.  
  114. Group:
  115. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  116.     <specific name="Weight"> 14 </specific>
  117.     <specific name="Gold"> 10 </specific>
  118.     <specific name="Range" />
  119.     <specific name="Damage"> 1d8 </specific>
  120.     <specific name="Proficiency Bonus"> 2 </specific>
  121.     <specific name="_Primary End" />
  122.     <specific name="Weapon Category"> Superior Melee </specific>
  123.     <specific name="Hands Required"> One-Handed </specific>
  124.     <specific name="Item Slot"> Off-Hand </specific>
  125.     <specific name="Group"> Light blade </specific>
  126.     <specific name="Properties"> Off-Hand </specific>
  127.     <specific name="Size"> Large </specific>
  128.     <rules>
  129.       <grant name="WearingOffHandLightBlade" type="Category" />
  130.     </rules>
  131. This bony or chitinous plate is affixed with a short blade that points forward from the wielder's hand. An enchanted tortoise blade can be used as a magic shield or a magic weapon, but not both. When enchanted as a magic weapon, it does not occupy a character's arms slot. A tortoise blade and a spiked shield are considered to be the same weapon.
  132.    </RulesElement>
  133.    <RulesElement name="Widow's Knife" type="Weapon" internal-id="ID_FMP_WEAPON_146" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:55:07 PM">
  134.     <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  135.     <specific name="Full Text"> Widow's Knife
  136. Simple one-handed melee weapon
  137. Cost: 1 gp
  138. Damage: 1d4
  139. Proficient: +3
  140. Range: 5/10
  141. Weight: 1 lb.
  142.  
  143. Although this weapon originated as a harvesting tool, it has become a favorite in noble courts. The blade is a flat semicircle. The grip can be modified to hold poison. A widow's knife and a dagger are similar weapons.
  144.  
  145. Properties:
  146. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  147. Light Thrown (A basic attack with a light thrown weapon uses your Dexterity. Light thrown weapons don't deal as much damage as heavy thrown weapons, but some powers let you hurl several of them at once or in rapid succession.).
  148.  
  149. Group:
  150. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  151.     <specific name="Weight"> 1 </specific>
  152.     <specific name="Gold"> 1 </specific>
  153.     <specific name="Range"> 5/10 </specific>
  154.     <specific name="Damage"> 1d4 </specific>
  155.     <specific name="Proficiency Bonus"> 3 </specific>
  156.     <specific name="Weapon Category"> Simple Melee </specific>
  157.     <specific name="Hands Required"> One-Handed </specific>
  158.     <specific name="Item Slot"> Off-hand </specific>
  159.     <specific name="Group"> Light Blade </specific>
  160.     <specific name="Properties"> Off-hand, Light Thrown </specific>
  161.     <rules>
  162.       <grant name="WearingOffHandLightBlade" type="Category" />
  163.     </rules>
  164. Although this weapon originated as a harvesting tool, it has become a favorite in noble courts. The blade is a flat semicircle. The grip can be modified to hold poison. A widow's knife and a dagger are similar weapons.
  165.     </RulesElement>
  166.     <RulesElement name="Widow's knife (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_WIDOW'S_KNIFE" source="Dark Sun Campaign Setting">
  167.     <specific name="_SupportsID"> ID_FMP_WEAPON_146 </specific>
  168.     <specific name="Full Text"> Large Widow's knife
  169. Simple one-handed melee weapon
  170. Cost: 1 gp
  171. Damage: 1d6
  172. Proficient: +3
  173. Range: 5/10
  174. Weight: 2 lb.
  175.  
  176. Although this weapon originated as a harvesting tool, it has become a favorite in noble courts. The blade is a flat semicircle. The grip can be modified to hold poison. A widow's knife and a dagger are similar weapons.
  177.  
  178. Properties:
  179. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  180. Light Thrown (A basic attack with a light thrown weapon uses your Dexterity. Light thrown weapons don't deal as much damage as heavy thrown weapons, but some powers let you hurl several of them at once or in rapid succession.).
  181.  
  182. Group:
  183. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  184.     <specific name="Weight"> 2 </specific>
  185.     <specific name="Gold"> 1 </specific>
  186.     <specific name="Range"> 5/10 </specific>
  187.     <specific name="Damage"> 1d6 </specific>
  188.     <specific name="Proficiency Bonus"> 3 </specific>
  189.     <specific name="_Primary End" />
  190.     <specific name="Weapon Category"> Simple Melee </specific>
  191.     <specific name="Hands Required"> One-Handed </specific>
  192.     <specific name="Item Slot"> Off-Hand </specific>
  193.     <specific name="Group"> Light blade </specific>
  194.     <specific name="Properties"> Off-Hand, Light Thrown </specific>
  195.     <specific name="Size"> Large </specific>
  196.     <rules>
  197.       <grant name="WearingOffHandLightBlade" type="Category" />
  198.     </rules>
  199. Although this weapon originated as a harvesting tool, it has become a favorite in noble courts. The blade is a flat semicircle. The grip can be modified to hold poison. A widow's knife and a dagger are similar weapons.
  200.     </RulesElement>
  201.     <RulesElement name="Wrist Razors" type="Weapon" internal-id="ID_FMP_WEAPON_147" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:55:07 PM">
  202.     <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  203.     <specific name="Full Text"> Wrist Razors
  204. Simple one-handed melee weapon
  205. Cost: 1 gp
  206. Damage: 1d4
  207. Proficient: +3
  208. Weight: 1 lb.
  209.  
  210. This weapon consists of three sharp blades that protrude from a sturdy bracer, freeing the wielder's hand. A shield cannot be worn on the same arm as wrist razors. Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on. An enchanted wrist razor occupies the arms slot.
  211.  
  212. Properties:
  213. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  214.  
  215. Group:
  216. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  217.     <specific name="Weight"> 1 </specific>
  218.     <specific name="Gold"> 1 </specific>
  219.     <specific name="Damage"> 1d4 </specific>
  220.     <specific name="Proficiency Bonus"> 3 </specific>
  221.     <specific name="Weapon Category"> Simple Melee </specific>
  222.     <specific name="Hands Required"> One-Handed </specific>
  223.     <specific name="Item Slot"> Off-hand </specific>
  224.     <specific name="Group"> Light Blade </specific>
  225.     <specific name="Properties"> Off-hand </specific>
  226.     <rules>
  227.       <statadd name="AC" value="+2" requires="Swordmage Warding" wearing="DUAL-WIELDING:" />
  228.       <grant name="WearingOffHandLightBlade" type="Category" />
  229.     </rules>
  230. This weapon consists of three sharp blades that protrude from a sturdy bracer, freeing the wielder's hand. A shield cannot be worn on the same arm as wrist razors. Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on. An enchanted wrist razor occupies the arms slot.
  231.    </RulesElement>
  232.    <RulesElement name="Wrist razors (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_WRIST_RAZORS" source="Dark Sun Campaign Setting">
  233.     <specific name="_SupportsID"> ID_FMP_WEAPON_147 </specific>
  234.     <specific name="Full Text"> Large Wrist razors
  235. Simple one-handed melee weapon
  236. Cost: 1 gp
  237. Damage: 1d6
  238. Proficient: +3
  239. Weight: 2 lb.
  240.  
  241. This weapon consists of three sharp blades that protrude from a sturdy bracer, freeing the wielder's hand. A shield cannot be worn on the same arm as wrist razors. Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on. An enchanted wrist razor occupies the arms slot.
  242.  
  243. Properties:
  244. Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
  245.  
  246. Group:
  247. Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
  248.     <specific name="Weight"> 2 </specific>
  249.     <specific name="Gold"> 1 </specific>
  250.     <specific name="Range" />
  251.     <specific name="Damage"> 1d6 </specific>
  252.     <specific name="Proficiency Bonus"> 3 </specific>
  253.     <specific name="_Primary End" />
  254.     <specific name="Weapon Category"> Simple Melee </specific>
  255.     <specific name="Hands Required"> One-Handed </specific>
  256.     <specific name="Item Slot"> Off-Hand </specific>
  257.     <specific name="Group"> Light blade </specific>
  258.     <specific name="Properties"> Off-Hand </specific>
  259.     <specific name="Size"> Large </specific>
  260.     <rules>
  261.       <grant name="WearingOffHandLightBlade" type="Category" />
  262.     </rules>
  263. This weapon consists of three sharp blades that protrude from a sturdy bracer, freeing the wielder's hand. A shield cannot be worn on the same arm as wrist razors. Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on. An enchanted wrist razor occupies the arms slot.
  264. </RulesElement>
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