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- //-------------------------- 8/18/2016 -- 21:13:54 -----
- Processor Init:
- Intel Core 2, ~2.40 Ghz
- (timed at roughly 2.41 Ghz)
- FPU detected
- MMX detected
- SSE detected
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing SSE extensions
- Input Init:
- DirectInput enabled.
- Blockland v21 build 1984
- Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
- Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
- Total Ram: 4094 MB
- OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
- --------- Parsing Arguments ---------
- argc = 4
- argv[2] = -noconsole
- argv[3] = -steam
- Parsing command line arguments: -noconsole -steam
- --------- Loading Common ---------
- Loading compiled script base/main.cs.
- Loading compiled script base/client/defaults.cs.
- Loading compiled script base/server/defaults.cs.
- Executing config/client/prefs.cs.
- Executing config/server/prefs.cs.
- Executing config/server/ADD_ON_LIST.cs.
- Executing config/server/musicList.cs.
- --------- Loading MODS ---------
- --------- Initializing Base ---------
- Loading compiled script base/client/init.cs.
- Loading compiled script base/server/init.cs.
- Loading compiled script base/client/canvas.cs.
- Loading compiled script base/client/audio.cs.
- --------- Initializing Base: Server ---------------------
- Initializing steamAPI...
- SteamAPI initialization successful, allocating steam objects
- Steam initialized...
- Steam unlock successful, will use Steam authentication
- Loading compiled script base/server/mainServer.cs.
- Loading compiled script base/server/scripts/game.cs.
- --------- Initializing Base: Client ---------------------
- Loading compiled script base/client/message.cs.
- Loading compiled script base/client/mission.cs.
- Loading compiled script base/client/missionDownload.cs.
- Loading compiled script base/client/actionMap.cs.
- Video Init:
- Accelerated OpenGL display device detected.
- Activating the OpenGL display device...
- Activating the OpenGL display device... (NEW)
- OpenGLDevice::setScreenMode 1920 1080 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1920
- maxWindowHeight = 1080
- Setting screen mode to 1920x1080x32@60hz (w)...
- winState.hGLRC does not exist
- winState.appDC does not exist
- winState.appWindow does not exist
- Creating a new window...
- moving window
- Window reactivating...
- Acquiring a new device context...
- setting pixel format
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context (2)...
- Making the new rendering context current (2)...
- wglMakeCurrent worked
- don't need to ressurect texture manager
- setting vsync 0
- done setting vsync
- showing window
- setting forground window
- setting window focus
- done with OpenGLDevice::setScreenMode
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 4)
- EXT_compiled_vertex_array
- NV_vertex_array_range
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
- WGL_EXT_swap_control
- GL_ARB_vertex_buffer_object
- GL_EXT_multi_draw_arrays
- ARB_occlusion_query
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- 3DFX_texture_compression_FXT1
- OpenGL driver information:
- Vendor: NVIDIA Corporation
- Renderer: GeForce GT 710/PCIe/SSE2
- Version: 4.5.0 NVIDIA 368.81
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 4)
- EXT_compiled_vertex_array
- NV_vertex_array_range
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
- WGL_EXT_swap_control
- GL_ARB_vertex_buffer_object
- GL_EXT_multi_draw_arrays
- ARB_occlusion_query
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- 3DFX_texture_compression_FXT1
- Video::setDevice - activate call done
- Video::setDevice - resetting canvas
- Resetting Canvas...
- OpenAL Driver Init:
- OpenAL
- Vendor: Creative Labs Inc.
- Version: OpenAL 1.0
- Renderer: Software
- Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
- Loading compiled script base/client/scripts/allClientScripts.cs.
- Activating package: CanvasCursor
- Loading compiled script base/client/ui/allClientGuis.gui.
- Executing config/client/config.cs.
- --------- Loading Client Add-Ons ---------
- Client checking Add-On: GameMode_Tutorial
- Loading Add-On: GameMode_Tutorial (CRC:-2066542589)
- Executing Add-Ons/GameMode_Tutorial/client.cs.
- Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
- Client checking Add-On: Client_TezCRPG
- Loading Add-On: Client_TezCRPG (CRC:-722029525)
- Executing Add-Ons/Client_TezCRPG/client.cs.
- Activating package: TEZ_CRPG
- Client checking Add-On: Bot_Hole
- Loading Add-On: Bot_Hole (CRC:762734326)
- Executing Add-Ons/Bot_Hole/client.cs.
- Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
- Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
- Activating package: ClientBotHolePackage
- Binding server port to default IP
- UDP initialized on port 16534
- Starting client steam authentication...
- Engine initialized...
- Received stats and achievements from Steam
- Authentication: SUCCESS
- Video::setScreenMode 1680, 1050, 0, 60
- OpenGLDevice::setScreenMode 1680 1050 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1913
- maxWindowHeight = 1054
- Setting screen mode to 1680x1050x32@60hz (w)...
- don't need to create new window
- moving window
- don't need to get new device context
- setting vsync 0
- done setting vsync
- showing window
- setting forground window
- setting window focus
- Resetting Canvas...
- done with OpenGLDevice::setScreenMode
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Video::setScreenMode 1680, 1050, 0, 60
- OpenGLDevice::setScreenMode 1680 1050 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1913
- maxWindowHeight = 1054
- Setting screen mode to 1680x1050x32@60hz (w)...
- Already at this resolution
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Video::setScreenMode 1680, 1050, 0, 60
- OpenGLDevice::setScreenMode 1680 1050 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1920
- maxWindowHeight = 1080
- Setting screen mode to 1680x1050x32@60hz (w)...
- Changing the window style...
- Successfuly changed window style
- don't need to create new window
- moving window
- don't need to get new device context
- setting vsync 0
- done setting vsync
- showing window
- setting forground window
- setting window focus
- Resetting Canvas...
- done with OpenGLDevice::setScreenMode
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Video::setScreenMode 1680, 1050, 0, 60
- OpenGLDevice::setScreenMode 1680 1050 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1913
- maxWindowHeight = 1054
- Setting screen mode to 1680x1050x32@60hz (w)...
- Changing the window style...
- Successfuly changed window style
- don't need to create new window
- moving window
- don't need to get new device context
- setting vsync 0
- done setting vsync
- showing window
- setting forground window
- setting window focus
- Resetting Canvas...
- done with OpenGLDevice::setScreenMode
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Video::setScreenMode 1680, 1050, 0, 60
- OpenGLDevice::setScreenMode 1680 1050 32 60 1
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 19
- maxWindowWidth = 1913
- maxWindowHeight = 1054
- Setting screen mode to 1680x1050x32@60hz (fs)...
- winState.hGLRC exists
- Killing the texture manager...
- Making the rendering context not current...
- Deleting the rendering context...
- Releasing the device context...
- Destroying the window...
- newFullScreen...
- Changing the display settings to 1680x1050x32@60Hz...
- ChangeDisplaySettings worked
- Creating a new full-screen window...
- Acquiring a new device context...
- setting pixel format
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context (2)...
- Making the new rendering context current (2)...
- wglMakeCurrent worked
- Resurrecting the texture manager (2)...
- setting vsync 0
- done setting vsync
- destroying curtain
- showing window
- Window reactivating...
- Flushing texture cache...
- Regenerating Shadow Map FBOs...
- setting forground window
- setting window focus
- Resetting Canvas...
- done with OpenGLDevice::setScreenMode
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- \dev\Blockland\trunk\engine\bricks\shaderUtils.cpp:16 - GL Error: 1281 - GL_INVALID_VALUE
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Executing config/server/prefs.cs.
- Pinging Servers...
- Sending ping to IP:74.91.123.160:40000
- Sending ping to IP:74.91.123.160:40000
- Sending ping to IP:74.91.117.89:28072
- Sending ping to IP:45.79.143.176:10000
- Sending ping to IP:137.117.154.188:28000
- Sending ping to IP:75.129.175.80:28000
- Sending ping to IP:71.118.70.57:28000
- Sending ping to IP:158.69.211.178:28600
- Sending ping to IP:107.150.21.128:28000
- Sending ping to IP:50.53.228.178:28000
- Recieved ping from 74.91.117.89:28072 - 64ms
- Sending ping to IP:73.18.137.202:28000
- Recieved ping from 71.118.70.57:28000 - 64ms
- Sending ping to IP:99.100.169.161:28000
- Recieved ping from 74.91.123.160:40000 - 111ms
- Sending ping to IP:114.23.118.130:28000
- Recieved ping from 45.79.143.176:10000 - 115ms
- Sending ping to IP:209.195.11.118:28000
- Recieved ping from 158.69.211.178:28600 - 129ms
- Sending ping to IP:173.51.55.138:28000
- Recieved ping from 107.150.21.128:28000 - 129ms
- Sending ping to IP:73.75.112.34:28000
- Recieved ping from 199.30.73.215:28000 - 129ms
- Sending ping to IP:74.91.117.89:28000
- Recieved ping from 75.129.175.80:28000 - 154ms
- Sending ping to IP:104.131.130.116:28000
- Recieved ping from 74.91.117.89:28000 - 43ms
- Sending ping to IP:52.8.253.222:28000
- Recieved ping from 173.51.55.138:28000 - 51ms
- Sending ping to IP:45.79.143.176:20000
- Recieved ping from 104.131.130.116:28000 - 26ms
- Sending ping to IP:192.223.27.185:28000
- Recieved ping from 45.79.143.176:20000 - 97ms
- Sending ping to IP:192.223.27.185:28002
- Recieved ping from 192.223.27.185:28000 - 104ms
- Sending ping to IP:73.232.197.0:28000
- Recieved ping from 192.223.27.185:28002 - 104ms
- Sending ping to IP:75.154.183.193:28100
- Recieved ping from 73.232.197.0:28000 - 124ms
- Sending ping to IP:195.191.79.58:28000
- Recieved ping from 75.154.183.193:28100 - 254ms
- Sending ping to IP:45.56.121.4:10000
- Recieved ping from 45.56.121.4:10000 - 66ms
- Sending ping to IP:75.142.34.36:28000
- Recieved ping from 75.142.34.36:28000 - 52ms
- Sending ping to IP:50.70.186.31:28000
- No response from 137.117.154.188:28000
- Sending ping to IP:209.195.11.118:28197
- No response from 50.53.228.178:28000
- Sending ping to IP:107.170.205.13:28000
- Recieved ping from 107.170.205.13:28000 - 25ms
- Sending ping to IP:209.195.11.121:28000
- No response from 73.18.137.202:28000
- Sending ping to IP:24.28.165.102:28000
- No response from 99.100.169.161:28000
- Sending ping to IP:178.122.205.190:28000
- No response from 114.23.118.130:28000
- Sending ping to IP:74.91.123.160:29100
- No response from 209.195.11.118:28000
- Sending ping to IP:107.150.21.128:28050
- No response from 73.75.112.34:28000
- Sending ping to IP:50.23.17.83:28300
- No response from 52.8.253.222:28000
- Sending ping to IP:23.239.25.246:10000
- Recieved ping from 74.91.123.160:29100 - 101ms
- Sending ping to IP:65.34.133.122:28100
- Recieved ping from 107.150.21.128:28050 - 108ms
- Sending ping to IP:76.101.242.237:27015
- Recieved ping from 23.239.25.246:10000 - 66ms
- Sending ping to IP:149.56.143.36:28100
- Recieved ping from 76.101.242.237:27015 - 115ms
- Sending ping to IP:73.49.55.31:28000
- Recieved ping from 149.56.143.36:28100 - 105ms
- Sending ping to IP:69.116.112.179:28000
- No response from 195.191.79.58:28000
- Sending ping to IP:158.69.211.178:28000
- Recieved ping from 69.116.112.179:28000 - 107ms
- Sending ping to IP:24.140.192.11:28000
- Recieved ping from 158.69.211.178:28000 - 126ms
- Sending ping to IP:63.225.82.65:28100
- Recieved ping from 24.140.192.11:28000 - 98ms
- Sending ping to IP:74.91.116.46:28000
- Recieved ping from 63.225.82.65:28100 - 65ms
- Sending ping to IP:24.117.236.52:28000
- Recieved ping from 74.91.116.46:28000 - 112ms
- Sending ping to IP:68.227.148.135:28100
- Recieved ping from 24.117.236.52:28000 - 66ms
- Sending ping to IP:69.253.229.3:28000
- No response from 50.70.186.31:28000
- Sending ping to IP:98.186.243.105:28000
- Recieved ping from 68.227.148.135:28100 - 95ms
- Sending ping to IP:192.223.27.185:28001
- Recieved ping from 69.253.229.3:28000 - 132ms
- Sending ping to IP:96.126.121.42:10000
- Recieved ping from 192.223.27.185:28001 - 99ms
- Sending ping to IP:24.194.149.191:28000
- Recieved ping from 96.126.121.42:10000 - 65ms
- Sending ping to IP:79.136.95.188:29000
- No response from 209.195.11.118:28197
- Sending ping to IP:149.56.143.36:28110
- No response from 209.195.11.121:28000
- Sending ping to IP:173.255.231.225:10000
- No response from 24.28.165.102:28000
- Sending ping to IP:72.238.255.0:28000
- No response from 178.122.205.190:28000
- Sending ping to IP:149.56.143.36:28000
- Recieved ping from 149.56.143.36:28110 - 107ms
- Sending ping to IP:209.195.11.118:28333
- Recieved ping from 173.255.231.225:10000 - 96ms
- Sending ping to IP:209.195.11.118:3389
- No response from 50.23.17.83:28300
- Sending ping to IP:208.72.179.93:28458
- Recieved ping from 149.56.143.36:28000 - 103ms
- Sending ping to IP:45.79.82.236:20000
- Recieved ping from 72.238.255.0:28000 - 110ms
- Sending ping to IP:45.79.82.236:10000
- Recieved ping from 45.79.82.236:10000 - 27ms
- Sending ping to IP:66.61.37.8:28000
- No response from 65.34.133.122:28100
- Sending ping to IP:74.91.123.129:28100
- Recieved ping from 209.195.11.118:3389 - 92ms
- Sending ping to IP:173.255.231.225:30000
- Recieved ping from 208.72.179.93:28458 - 110ms
- Sending ping to IP:158.69.211.178:29000
- Recieved ping from 74.91.123.129:28100 - 95ms
- Sending ping to IP:74.91.123.160:10000
- Recieved ping from 173.255.231.225:30000 - 99ms
- Recieved ping from 66.61.37.8:28000 - 118ms
- No response from 73.49.55.31:28000
- Recieved ping from 158.69.211.178:29000 - 119ms
- Recieved ping from 74.91.123.160:10000 - 99ms
- Recieved ping from 45.79.82.236:20000 - 316ms
- No response from 98.186.243.105:28000
- No response from 24.194.149.191:28000
- No response from 79.136.95.188:29000
- No response from 209.195.11.118:28333
- Warning: handleSimplePingResponse() - address does not match
- expected 66.61.37.8:28000, got 73.18.137.202:28000
- Connecting to "vanshark's Kolifus's MAD SCIENCE L" (24.117.236.52:28000, 66ms)
- Download Sounds: True
- Download Music: True
- Download Textures: True
- Sending challenge request...
- Sending Connect challenge Request
- Got connect challenge response from 24.117.236.52:28000
- Sending connect request
- Connection established
- Connected successfully, killing other pending connections
- *** New Mission
- *** Phase 1: Download Datablocks & Targets
- Steam Lobby Created: 109775243443631243
- Steam Lobby Joined: 109775243443631243
- lobby enter torquescript callback, yourlobby: 1
- this is our lobby
- have a server connection!
- Loaded 0 blobs from cache
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 22, 'HTTP response code said error', HTTP error 403
- - Request was for 'http://cloud.blockland.us/blobs/db8e80f966dda4c4f6a7630f90a914eaf7bf7c8f.bz2'
- CDN Download finished
- Received manifest and requested 2045 blobs. (935 duplicates removed)
- Loaded 2001 blobs from cache
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- - Request was for ''
- CDN Download finished
- ... Shape with old version.
- Could not locate sound file: Add-Ons/Weapon_Vigilante/use.wav (download failed)
- Could not locate projectile shape: Add-Ons/Weapon_Vigilante/bullet.dts (download failed)
- Could not locate sound file: Add-Ons/Weapon_Pack_Dueling2Gloves/Knife_Hit.wav (download failed)
- Could not locate sound file: Add-Ons/Weapon_Pack_Dueling2Gloves/Knife_Throw.wav (download failed)
- Could not locate texture: base/data/particles/star (download failed, using default texture)
- +- using default 'particle' texture 'base/data/particles/cloud.png'
- Could not locate texture: Add-Ons/Weapon_MiniNukeFixed/gray75 (download failed, using default texture)
- +- using default 'gray75' texture 'base/data/shapes/gray75.png'
- Could not locate texture: Add-Ons/Weapon_MiniNukeFixed/black (download failed, using default texture)
- +- using default 'black' texture 'base/data/shapes/black.png'
- Could not locate texture: Add-Ons/Weapon_MiniNukeFixed/greenbody (download failed, using default texture)
- +- using default 'green' texture 'base/data/shapes/green.png'
- Could not locate sound file: Add-Ons/Weapon_IDRT_KSK/use.wav (download failed)
- Could not locate projectile shape: Add-Ons/Weapon_IDRT_KSK/bullet.dts (download failed)
- Could not locate debris shape: Add-Ons/Weapon_Enforcer/MA5Cshell.dts (download failed)
- Could not locate texture: Add-Ons/Vehicle_GSF_Trawler/Material (download failed, using default texture)
- +- using blank texture
- Could not locate texture: Add-Ons/Vehicle_DC77/whiteCheck (download failed, using default texture)
- +- using default 'whiteCheck' texture 'base/data/shapes/whiteCheck.png'
- *** Phase 2: Download Ghost Objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- Flushing texture cache...
- +- using default 'whiteCheck' texture 'base/data/shapes/whiteCheck.png'
- +- using blank texture
- +- using default 'green' texture 'base/data/shapes/green.png'
- +- using default 'black' texture 'base/data/shapes/black.png'
- +- using default 'gray75' texture 'base/data/shapes/gray75.png'
- +- using default 'particle' texture 'base/data/particles/cloud.png'
- Regenerating Shadow Map FBOs...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 4.5.0 NVIDIA 368.81
- - GLSL Language Version? 4.50 NVIDIA
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
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