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Jul 25th, 2014
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  1. #include "zcommon.acs"
  2.  
  3. script 999 enter
  4. {
  5.     Thing_ChangeTID(0, PlayerNumber()+1000);
  6. }
  7.  
  8. script 1 (void)
  9. {
  10.     Spawn("ActorMover", GetActorX(PlayerNumber()+1000), GetActorY(PlayerNumber()+1000), 0, (PlayerNumber()+100)+1, (GetActorAngle(PlayerNumber()+1000) >> 8));
  11.     Thing_Deactivate((PlayerNumber()+100)+1);
  12.     Delay(1);
  13.     Spawn("InterpolationPoint", GetActorX(PlayerNumber()+1000), GetActorY(PlayerNumber()+1000), 0, (PlayerNumber()+100)+2, (GetActorAngle(PlayerNumber()+1000) >> 8));
  14.     Spawn("InterpolationPoint", GetActorX(PlayerNumber()+1000), GetActorY(PlayerNumber()+1000), 0, (PlayerNumber()+100)+3, (GetActorAngle(PlayerNumber()+1000) >> 8)+32);
  15.     Spawn("InterpolationPoint", GetActorX(PlayerNumber()+1000), GetActorY(PlayerNumber()+1000), 0, (PlayerNumber()+100)+4, (GetActorAngle(PlayerNumber()+1000) >> 8)-32);
  16.     Spawn("InterpolationPoint", GetActorX(PlayerNumber()+1000), GetActorY(PlayerNumber()+1000), 0, (PlayerNumber()+100)+5, (GetActorAngle(PlayerNumber()+1000) >> 8));
  17.     Delay(1);
  18.     SetThingSpecial((PlayerNumber()+100)+1, 0, (PlayerNumber()+100)+2, 0, 15, PlayerNumber()+1000, 0);
  19.     SetThingSpecial((PlayerNumber()+100)+2, 0, 0, 40, 0, (PlayerNumber()+100)+3, 0);
  20.     SetThingSpecial((PlayerNumber()+100)+3, 0, 0, 40, 0, (PlayerNumber()+100)+4, 0);
  21.     SetThingSpecial((PlayerNumber()+100)+4, 0, 0, 40, 0, (PlayerNumber()+100)+5, 0);
  22.     SetThingSpecial((PlayerNumber()+100)+5, 0, 0, 40, 0, 0, 0);
  23.     Delay(1);
  24.     Thing_Activate((PlayerNumber()+100)+1);
  25. }
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