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RPT Log Arma 2 Dayz Server - Whats Wrong ?

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Sep 14th, 2014
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  1.  
  2.  
  3. =====================================================================
  4. == C:\TCAFiles\Users\TomG1\30097\arma2oaserver.exe
  5. == ARMA2OASERVER.exe  -name=VilayerDayZOverPoch -mod=@DayZOverwatch;@DayZ_epoch;@DayZOverpochServer  -config=vilayer_active_server_30097\30097_config.cfg -cfg=vilayer_active_server_30097\basic.cfg -profiles=vilayer_active_server_30097 -ip=109.236.87.69 -port=2502
  6. =====================================================================
  7. Exe timestamp: 2014/09/11 05:38:34
  8. Current time:  2014/09/13 23:25:57
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18.         <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21.         <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24.         <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27.         <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30.         <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33.         <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36.         <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39.         <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42.    </Key>
  43.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44.      <German>Compact assault rifle with silenced grenade launcher&lt'"DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  45. 23:28:23 "DayZ Epoch: MPframework inited"
  46. 23:28:23 Warning Message: Script custom\compiles.sqf not found
  47. 23:28:23 Warning Message: Resource loadscreen.jpg not found
  48. 23:28:25 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  49. 23:28:25 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  50. 23:28:25 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  51. 23:28:25 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  52. 23:28:25 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  53. 23:28:25 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  54. 23:28:25 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  55. 23:28:25 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  56. 23:28:25 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  57. 23:28:25 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  58. 23:28:25 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  59. 23:28:25 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  60. 23:28:25 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  61. 23:28:25 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  62. 23:28:25 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  63. 23:28:25 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  64. 23:28:25 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  65. 23:28:25 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  66. 23:28:25 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  67. 23:28:25 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  68. 23:28:25 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  69. 23:28:25 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  70. 23:28:25 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  71. 23:28:25 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  72. 23:28:25 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  73. 23:28:25 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  74. 23:28:25 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  75. 23:28:25 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  76. 23:28:25 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  77. 23:28:25 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  78. 23:28:25 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  79. 23:28:25 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  80. 23:28:25 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  81. 23:28:25 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  82. 23:28:25 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  83. 23:28:25 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  84. 23:28:25 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  85. 23:28:25 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  86. 23:28:25 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  87. 23:28:25 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  88. 23:28:40 "Res3tting B!S effects..."
  89. 23:28:40 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
  90. 23:28:40 "HIVE: Starting"
  91. 23:28:40 "HIVE: trying to get objects"
  92.  
  93.  
  94. =====================================================================
  95. == C:\TCAFiles\Users\TomG1\30097\arma2oaserver.exe
  96. == ARMA2OASERVER.exe  -name=VilayerDayZOverPoch -mod=@DayZOverwatch;@DayZ_epoch;@DayZOverpochServer  -config=vilayer_active_server_30097\30097_config.cfg -cfg=vilayer_active_server_30097\basic.cfg -profiles=vilayer_active_server_30097 -ip=109.236.87.69 -port=2502
  97. =====================================================================
  98. Exe timestamp: 2014/09/11 05:38:34
  99. Current time:  2014/09/14 09:40:45
  100.  
  101. Version 1.63.125548
  102. Item STR_EQUIP_NAME_41 listed twice
  103. Item STR_EQUIP_DESC_41 listed twice
  104. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  105. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  106. Unsupported language English in stringtable
  107. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  108. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  109.         <English>From world.guns.ru: &lt'
  110. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  111. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  112.         <Italian>From world.guns.ru: &lt'
  113. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  114. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  115.         <Spanish>From world.guns.ru: &lt'
  116. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  117. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  118.         <French>From world.guns.ru: &lt'
  119. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  120. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  121.         <Czech>From world.guns.ru: &lt'
  122. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  123. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  124.         <Russian>From world.guns.ru: &lt'
  125. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  126. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  127.         <Polish>From world.guns.ru: &lt'
  128. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  129. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  130.         <Hungarian>From world.guns.ru: &lt'
  131. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  132. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  133.    </Key>
  134.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  135.      <German>Compact assault rifle with silenced grenade launcher&lt'
  136. Item STR_VIL_DN_BS1 listed twice
  137. Item STR_AUTHOR_VILAS listed twice
  138. Item STR_VIL_EASTERN listed twice
  139. Item STR_VIL_WEAPONS listed twice
  140. Item str_dss_10rnd_vss listed twice
  141. Item str_dss_20rnd_vss listed twice
  142. Item str_dn_20rnd_9x39_sp5_vss listed twice
  143. Item str_dn_ak_107_gl_pso listed twice
  144. Item str_dn_ak_107_kobra listed twice
  145. Item str_dn_M40A3 listed twice
  146. Item str_dn_rpk_74 listed twice
  147. Item str_ep1_dn_fn_fal listed twice
  148. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  149. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  150. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  151. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  152. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  153. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  154. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  155. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  156. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  157. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  158. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  159. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  160. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  161. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  162. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  163. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  164. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  165. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  166. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  167. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  168. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  169. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  170. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  171. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  172. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  173. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  174. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  175. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  176. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  177. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  178. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  179. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  180. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  181. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  182. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  183. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  184. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  185. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  186. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  187. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  188. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  189. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  190. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  191. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  192. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  193. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  194. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  195. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  196. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  197. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  198. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  199. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  200. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  201. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  202. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  203. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  204. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  205. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  206. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  207. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  208. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  209. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  210. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  211. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  212. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  213. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  214. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  215. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  216. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  217. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  218. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  219. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  220. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  221. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  222. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  223. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  224. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  225. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  226. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  227. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  228. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  229. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  230. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  231. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  232. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  233. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  234. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  235. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  236. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  237. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  238. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  239. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  240. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  241. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  242. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  243. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  244. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  245. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  246. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  247. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  248. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  249. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  250. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  251. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  252. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  253. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  254. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  255. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  256. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  257. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  258. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  259. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  260. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  261. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  262. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  263. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  264. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  265. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  266. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  267. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  268. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  269. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  270. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  271. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  272. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  273. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  274. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  275. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  276. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  277. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  278. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  279. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  280. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  281. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  282. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  283. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  284. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  285. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  286. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  287. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  288. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  289. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  290. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  291. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  292. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  293. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  294. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  295. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  296. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  297. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  298. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  299. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  300. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  301. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  302. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  303. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  304. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  305. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  306. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  307. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  308. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  309. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  310. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  311. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  312. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  313. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  314. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  315. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  316. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  317. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  318. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  319. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  320. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  321. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  322. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  323. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  324. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  325. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  326. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  327. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  328. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  329. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  330. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  331. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  332. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  333. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  334. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  335. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  336. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  337. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  338. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  339. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  340. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  341. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  342. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  343. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  344. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  345. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  346. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  347. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  348. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
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