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- Begin Map
- Begin Level
- Begin Actor Class=StaticMeshActor Name=StaticMeshActor_0 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor'
- Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_126 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
- Begin Object Class=ShadowMap1D Name=ShadowMap1D_486
- Name="ShadowMap1D_486"
- ObjectArchetype=ShadowMap1D'Engine.Default__ShadowMap1D'
- End Object
- StaticMesh=StaticMesh'M_VN_Sky.Mesh.S_ENV_Sky01'
- LODData(0)=(ShadowVertexBuffers=(ShadowMap1D'ShadowMap1D_486'))
- Materials(0)=MaterialInstanceConstant'M_VN_Sky.Materials.M_Spug_INST'
- Materials(1)=MaterialInstanceConstant'M_VN_Sky.Materials.M_Spug_INST'
- ReplacementPrimitive=None
- PreviewEnvironmentShadowing=255
- bAllowApproximateOcclusion=True
- CastShadow=False
- bForceDirectLightMap=True
- bUsePrecomputedShadows=True
- CollideActors=False
- BlockRigidBody=False
- VisibilityId=8
- LightingChannels=(bInitialized=True,Static=True)
- Name="StaticMeshComponent_126"
- ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
- CustomProperties
- End Object
- StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_126'
- BlockRigidBody=False
- bCollideActors=False
- Components(0)=StaticMeshComponent'StaticMeshComponent_126'
- Location=(X=1919.892822,Y=-0.994240,Z=-6128.000000)
- DrawScale=3.000000
- DrawScale3D=(X=3.522371,Y=3.522371,Z=3.522371)
- CollisionType=COLLIDE_NoCollision
- Tag="StaticMeshActor"
- CollisionComponent=StaticMeshComponent'StaticMeshComponent_126'
- Name="StaticMeshActor_0"
- ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
- End Actor
- End Level
- Begin Surface
- End Surface
- End Map
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