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johnnic431

"Lights Out" GDD

Sep 25th, 2016
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  1. Game: "Lights Out" --just made this up to share this, we can change it
  2.  
  3. Game Engine: Terminus
  4.  
  5. Overview:
  6. Concept: 2v2 team based, medium area combat.
  7. Game Flow: Live, requires gathering materials, and crafting new tools to gather more/make weapons
  8. Look/Feel: Modern-ish. crosshair based, standard physics. dark, gloomy
  9.  
  10. Gameplay:
  11. Progression: Start with hands, pick up and craft tools. build obstructions. Later game, better tools.
  12. Mission: Eliminate the other team.
  13. Mechanics:
  14. Physics: Standard, earth based physics. ode4j
  15. movement: standard, WASD --ALL KEYS CUSTOMIZABLE
  16. Objects: subject to physics. pick up with E. Drop with G
  17. Actions: Jumping, Attack:
  18. Usage depend on weapon, usually LCLICK to melee, RCLICK to throw.
  19. Guns: LCLICK to shoot, RCLICK to secondary (silencer attach/remove, scope
  20. Tools: LCLICK to perform action showing up on screen, RCLICK unspecified
  21. Combat: live, uses health that is regeneratable. armor can be made, bleeding, loss of limb function, etc
  22.  
  23. Backstory:
  24. Yuo were dropped in here. kill the otehr team to survive, and escape.
  25.  
  26. Interface:
  27. HUD: Health, armor on mody model, minimal
  28. Visuals: persistent modifiable crosshair
  29. Audio: minimal, related to what is going on. eg: spear throw, water leak, tightening bandages
  30.  
  31. Technical Goals:
  32. 60 fps min on low for Intel Graphics HD 4600
  33. Goal 144 fps high GeForce GTX 750 Ti
  34. Low/ Med/ High visual settings
  35. Runs on Terminus Engine
  36. 3 Mbps internet, <50 ping
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