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- Game: "Lights Out" --just made this up to share this, we can change it
- Game Engine: Terminus
- Overview:
- Concept: 2v2 team based, medium area combat.
- Game Flow: Live, requires gathering materials, and crafting new tools to gather more/make weapons
- Look/Feel: Modern-ish. crosshair based, standard physics. dark, gloomy
- Gameplay:
- Progression: Start with hands, pick up and craft tools. build obstructions. Later game, better tools.
- Mission: Eliminate the other team.
- Mechanics:
- Physics: Standard, earth based physics. ode4j
- movement: standard, WASD --ALL KEYS CUSTOMIZABLE
- Objects: subject to physics. pick up with E. Drop with G
- Actions: Jumping, Attack:
- Usage depend on weapon, usually LCLICK to melee, RCLICK to throw.
- Guns: LCLICK to shoot, RCLICK to secondary (silencer attach/remove, scope
- Tools: LCLICK to perform action showing up on screen, RCLICK unspecified
- Combat: live, uses health that is regeneratable. armor can be made, bleeding, loss of limb function, etc
- Backstory:
- Yuo were dropped in here. kill the otehr team to survive, and escape.
- Interface:
- HUD: Health, armor on mody model, minimal
- Visuals: persistent modifiable crosshair
- Audio: minimal, related to what is going on. eg: spear throw, water leak, tightening bandages
- Technical Goals:
- 60 fps min on low for Intel Graphics HD 4600
- Goal 144 fps high GeForce GTX 750 Ti
- Low/ Med/ High visual settings
- Runs on Terminus Engine
- 3 Mbps internet, <50 ping
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