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  1. # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are commentlines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
  9. # Using your monitor's native resolution with aspect=true might give the best results.
  10. # If you end up with small window on a large screen, try an output different from surface.
  11. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  12. # (output=surface does not!)
  13. # output: What video system to use for output.
  14. # Possible values: surface, overlay, opengl, openglnb, ddraw.
  15. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  16. # sensitivity: Mouse sensitivity.
  17. # waitonerror: Wait before closing the console if dosbox has an error.
  18. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  19. # pause is only valid for the second entry.
  20. # Possible values: lowest, lower, normal, higher, highest, pause.
  21. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
  22. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  23.  
  24. fullscreen=true
  25. fulldouble=false
  26. fullresolution=1920x1080
  27. aspect=false
  28. windowresolution=1920x1080
  29. output=opengl
  30. autolock=true
  31. sensitivity=100
  32. waitonerror=true
  33. priority=higher,normal
  34. mapperfile=mapper-0.74.map
  35. usescancodes=true
  36.  
  37. [dosbox]
  38. # language: Select another language file.
  39. # machine: The type of machine tries to emulate.
  40. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  41. # captures: Directory where things like wave, midi, screenshot get captured.
  42. # memsize: Amount of memory DOSBox has in megabytes.
  43. # This value is best left at its default to avoid problems with some games,
  44. # though few games might require a higher value.
  45. # There is generally no speed advantage when raising this value.
  46.  
  47. language=
  48. machine=svga_s3
  49. captures=capture
  50. memsize=16
  51.  
  52. [render]
  53. # frameskip: How many frames DOSBox skips before drawing one.
  54. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  55. # scaler: Scaler used to enlarge/enhance low resolution modes.
  56. # If 'forced' is appended, then the scaler will be used even if the result might not be desired.
  57. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  58.  
  59. frameskip=0
  60. aspect=false
  61. scaler=normal2x
  62.  
  63.  
  64. [cpu]
  65. # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
  66. # Possible values: auto, dynamic, normal, simple.
  67. # cputype: CPU Type used in emulation. auto is the fastest choice.
  68. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  69. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  70. # Setting this value too high results in sound dropouts and lags.
  71. # Cycles can be set in 3 ways:
  72. # 'auto' tries to guess what a game needs.
  73. # It usually works, but can fail for certain games.
  74. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
  75. # (Example: fixed 4000).
  76. # 'max' will allocate as much cycles as your computer is able to handle.
  77. #
  78. # Possible values: auto, fixed, max.
  79. # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
  80. # cycledown: Setting it lower than 100 will be a percentage.
  81.  
  82. core=auto
  83. cputype=auto
  84. cycles=auto
  85. cycleup=10
  86. cycledown=20
  87.  
  88. [mixer]
  89. # nosound: Enable silent mode, sound is still emulated though.
  90. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  91. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  92. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  93. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  94. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  95.  
  96. nosound=false
  97. rate=44100
  98. blocksize=1024
  99. prebuffer=20
  100.  
  101. [midi]
  102. # mpu401: Type of MPU-401 to emulate.
  103. # Possible values: intelligent, uart, none.
  104. # mididevice: Device that will receive the MIDI data from MPU-401.
  105. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  106. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  107. # See the README/Manual for more details.
  108.  
  109. mpu401=intelligent
  110. mididevice=default
  111. midiconfig=
  112.  
  113. [sblaster]
  114. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  115. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  116. # sbbase: The IO address of the soundblaster.
  117. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  118. # irq: The IRQ number of the soundblaster.
  119. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  120. # dma: The DMA number of the soundblaster.
  121. # Possible values: 1, 5, 0, 3, 6, 7.
  122. # hdma: The High DMA number of the soundblaster.
  123. # Possible values: 1, 5, 0, 3, 6, 7.
  124. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  125. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  126. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  127. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  128. # Possible values: default, compat, fast.
  129. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  130. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  131.  
  132. sbtype=sb16
  133. sbbase=220
  134. irq=7
  135. dma=1
  136. hdma=5
  137. sbmixer=true
  138. oplmode=auto
  139. oplemu=default
  140. oplrate=44100
  141.  
  142. [gus]
  143. # gus: Enable the Gravis Ultrasound emulation.
  144. # gusrate: Sample rate of Ultrasound emulation.
  145. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  146. # gusbase: The IO base address of the Gravis Ultrasound.
  147. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  148. # gusirq: The IRQ number of the Gravis Ultrasound.
  149. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  150. # gusdma: The DMA channel of the Gravis Ultrasound.
  151. # Possible values: 3, 0, 1, 5, 6, 7.
  152. # ultradir: Path to Ultrasound directory. In this directory
  153. # there should be a MIDI directory that contains
  154. # the patch files for GUS playback. Patch sets used
  155. # with Timidity should work fine.
  156.  
  157. gus=false
  158. gusrate=44100
  159. gusbase=240
  160. gusirq=5
  161. gusdma=3
  162. ultradir=C:\ULTRASND
  163.  
  164. [speaker]
  165. # pcspeaker: Enable PC-Speaker emulation.
  166. # pcrate: Sample rate of the PC-Speaker sound generation.
  167. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  168. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  169. # Possible values: auto, on, off.
  170. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  171. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  172. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  173.  
  174. pcspeaker=true
  175. pcrate=44100
  176. tandy=auto
  177. tandyrate=44100
  178. disney=true
  179.  
  180. [joystick]
  181. # joysticktype: Type of joystick to emulate: auto (default), none,
  182. # 2axis (supports two joysticks),
  183. # 4axis (supports one joystick, first joystick used),
  184. # 4axis_2 (supports one joystick, second joystick used),
  185. # fcs (Thrustmaster), ch (CH Flightstick).
  186. # none disables joystick emulation.
  187. # auto chooses emulation depending on real joystick(s).
  188. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  189. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  190. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  191. # autofire: continuously fires as long as you keep the button pressed.
  192. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  193. # buttonwrap: enable button wrapping at the number of emulated buttons.
  194.  
  195. joysticktype=auto
  196. timed=true
  197. autofire=false
  198. swap34=false
  199. buttonwrap=false
  200.  
  201. [serial]
  202. # serial1: set type of device connected to com port.
  203. # Can be disabled, dummy, modem, nullmodem, directserial.
  204. # Additional parameters must be in the same line in the form of
  205. # parameter:value. Parameter for all types is irq (optional).
  206. # for directserial: realport (required), rxdelay (optional).
  207. # (realport:COM1 realport:ttyS0).
  208. # for modem: listenport (optional).
  209. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  210. # transparent, port, inhsocket (all optional).
  211. # Example: serial1=modem listenport:5000
  212. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  213. # serial2: see serial1
  214. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  215. # serial3: see serial1
  216. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  217. # serial4: see serial1
  218. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  219.  
  220. serial1=dummy
  221. serial2=dummy
  222. serial3=disabled
  223. serial4=disabled
  224.  
  225. [dos]
  226. # xms: Enable XMS support.
  227. # ems: Enable EMS support.
  228. # umb: Enable UMB support.
  229. # keyboardlayout: Language code of the keyboard layout (or none).
  230.  
  231. xms=true
  232. ems=true
  233. umb=true
  234. keyboardlayout=auto
  235.  
  236. [ipx]
  237. # ipx: Enable ipx over UDP/IP emulation.
  238.  
  239. ipx=true
  240.  
  241. [autoexec]
  242. # Lines in this section will be run at startup.
  243. # You can put your MOUNT lines here.
  244.  
  245.  
  246.  
  247.  
  248. mount c d:\Games\DOSBox-0.74\Z
  249. mount f d:\Games\DOSBox-0.74\Z-CD -t cdrom
  250.  
  251. c:
  252. z.bat
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