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- class cse_sys_medical {
- openingOfWounds = true; // When set to true, bandaged wounds could on occasion re-open, resulting in new open wounds that need to be bandaged.
- medicSetting = true; // Medics only are able to view the detailed information.
- difficultySetting = 0.5; // The aggressiveness of the medical simulation. 0.5 = recruit, 1.5 = Expert.
- enableFor = 0; // Select what units CMS will be enabled for. 0 = Players only. 1 = Players and AI.
- enableAirway = 0; // 1 = CMS Airway enabled. 0 = disabled.
- aidKitRestrictions = 0; // Determines where the aid kit can be used. 0 = Medical facility. 1 = Med Facility & No Bleeding restriction. 2 = Anywhere. 3 = Anywhere & No Bleeding restriction.
- damageThresholdPlayer = 2; // How much damage does it take for a player to be killed? Default value is 1.
- damageThresholdAI = 1; // How much damage does it take for an AI to be killed? Default value is 1.
- };
- class cse_sys_winddeflection {
- forAI = true; // Should wind deflection be enabled for AI? True = enabled. False = disabled.
- };
- class cse_sys_backblast {
- inBuilding = true; // Should backblast be affected by structures
- forAI = false; // Should backblast be enabled for AI
- damageModifier = 0.5; // The aggressiveness of the backblast damage. 0.5 = Recruit, 1 = Regular (Default), 1.2 = Veteran, 1.4 = Expert.
- advanced = true; // Should enviroment and walls have an effect on backblast
- };
- class cse_basic_revive {
- enableFor = 0; // Select what units Basic Revive will be enabled for. 0 = Players only. 1 = Players and AI. ONLY USE 1 IF A DAMAGE THRESHOLD MODULE IS ENABLED FOR AI (Either CMS or cse_damage_ai)
- timer = 900; // Time is seconds that a unit will spend in unconscious mode before dieing
- amountOf = -1; // Number of times a unit can be hit/killed before being force killed. -1 is disabled (Recommended).
- };
- /**
- * This module does not have any available options at time of writing.
- */
- class cse_sys_weaponrest {};
- /**
- * This module does not have any available options at time of writing.
- */
- class cse_sys_tags {};
- class cse_sys_nightvision {
- adjustBrightness = true; // Allow adjustments of NVG brightness by players.
- };
- class cse_adjust_stamina {
- adjustment = 1; // fast should the stamina be adjusted? Default = 1. Lower is slower, higher as 1 is faster as vanilla.
- };
- class cse_damage_ai {
- damageThresholdAI = 1; // How much damage does it take for an AI to be killed. 1 = Default.
- };
- /**
- * This module does not have any available options at time of writing.
- */
- class cse_sys_logistics {};
- class cse_sys_groups {
- allowGroupSwitch = true; // Allow players to join and leave groups
- allowFormationSwitch = true; // Group leaders can order formation changes through the action menu
- };
- class cse_sys_gestures {
- allowAIControl = false; // Allow Group leaders to issue basic orders through gestures
- };
- /**
- * This module does not have any available options at time of writing.
- */
- class cse_sys_magazineRepack {};
- /**
- * This module does not have any available options at time of writing.
- */
- class cse_sys_attachableItems {};
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