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May 4th, 2016
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  1. # Do not change tags in here without changing every other reference to them.
  2. # If adding new dieties, make sure they are uniquely named.
  3.  
  4. shiva =
  5. {
  6. # (Diplomatic - War)
  7. ae_impact = -0.05
  8. core_creation = -0.10
  9.  
  10. allow = { religion = hinduism }
  11. sprite = 1
  12.  
  13. ai_will_do = {
  14. factor = 1
  15. modifier = {
  16. factor = 2
  17. personality = ai_militarist
  18. }
  19. modifier = {
  20. factor = 0.5
  21. personality = ai_diplomat
  22. }
  23. }
  24. }
  25.  
  26. ganesha =
  27. {
  28. #(Diplomatic - Peace)
  29. diplomatic_reputation = 1
  30. relations_decay_of_me = 0.20
  31.  
  32. allow = { religion = hinduism }
  33. sprite = 2
  34.  
  35. ai_will_do = {
  36. factor = 1
  37. modifier = {
  38. factor = 3
  39. personality = ai_diplomat
  40. }
  41. modifier = {
  42. factor = 0.5
  43. personality = ai_militarist
  44. }
  45. }
  46. }
  47.  
  48. surya =
  49. {
  50. #(Economic - Income)
  51. global_tax_modifier = 0.10
  52. trade_efficiency = 0.10
  53.  
  54. allow = { religion = hinduism }
  55. sprite = 3
  56.  
  57. ai_will_do = {
  58. factor = 1
  59. modifier = {
  60. factor = 3
  61. personality = ai_capitalist
  62. }
  63. modifier = {
  64. factor = 2
  65. personality = ai_colonialist
  66. }
  67. }
  68. }
  69.  
  70. ganga =
  71. {
  72. #(Economic - Savings)
  73. interest = -1
  74. build_cost = -0.10
  75.  
  76. allow = { religion = hinduism }
  77. sprite = 4
  78.  
  79. ai_will_do = {
  80. factor = 1
  81. modifier = {
  82. factor = 3
  83. personality = ai_capitalist
  84. }
  85. modifier = {
  86. factor = 2
  87. personality = ai_colonialist
  88. }
  89. }
  90. }
  91.  
  92. shakti =
  93. {
  94. #(Military - Offensive)
  95. siege_ability = 0.05
  96. discipline = 0.05
  97.  
  98. allow = { religion = hinduism }
  99. sprite = 5
  100.  
  101. ai_will_do = {
  102. factor = 1
  103. modifier = {
  104. factor = 2
  105. personality = ai_militarist
  106. }
  107. modifier = {
  108. factor = 0.5
  109. personality = ai_diplomat
  110. }
  111. }
  112. }
  113.  
  114. vishnu =
  115. {
  116. # (Military - Defensive)
  117. defensiveness = 0.2
  118. global_missionary_strength = 0.02
  119.  
  120. allow = { religion = hinduism }
  121. sprite = 6
  122.  
  123. ai_will_do = {
  124. factor = 1
  125. modifier = {
  126. factor = 2
  127. personality = ai_balanced
  128. }
  129. modifier = {
  130. factor = 0.5
  131. personality = ai_capitalist
  132. }
  133. }
  134. }
  135.  
  136.  
  137.  
  138. odin =
  139. {
  140. legitimacy = 0.1
  141. horde_unity = 0.1
  142. core_creation = -0.10
  143.  
  144. allow = { religion = norse_pagan_reformed }
  145. sprite = 7
  146.  
  147. ai_will_do = {
  148. factor = 1
  149. modifier = {
  150. factor = 2
  151. personality = ai_militarist
  152. }
  153. modifier = {
  154. factor = 0.5
  155. personality = ai_diplomat
  156. }
  157. }
  158. }
  159.  
  160. freya =
  161. {
  162. global_manpower_modifier = 0.1
  163. global_tax_modifier = 0.1
  164.  
  165. allow = { religion = norse_pagan_reformed }
  166. sprite = 8
  167.  
  168. ai_will_do = {
  169. factor = 1
  170. modifier = {
  171. factor = 2
  172. personality = ai_balanced
  173. }
  174. modifier = {
  175. factor = 0.5
  176. personality = ai_colonialist
  177. }
  178. }
  179. }
  180.  
  181. tor =
  182. {
  183. leader_land_shock = 1
  184. defensiveness = 0.1
  185.  
  186. allow = { religion = norse_pagan_reformed }
  187. sprite = 9
  188.  
  189. ai_will_do = {
  190. factor = 1
  191. modifier = {
  192. factor = 2
  193. NOT = { num_of_cities = 5 }
  194. }
  195. modifier = {
  196. factor = 2
  197. NOT = { num_of_cities = 10 }
  198. }
  199. modifier = {
  200. factor = 0.5
  201. num_of_cities = 30
  202. }
  203. modifier = {
  204. factor = 2
  205. personality = ai_militarist
  206. }
  207. modifier = {
  208. factor = 0.5
  209. personality = ai_capitalist
  210. }
  211. }
  212. }
  213.  
  214. tyr =
  215. {
  216. global_unrest = -1
  217. discipline = 0.05
  218.  
  219. allow = { religion = norse_pagan_reformed }
  220. sprite = 10
  221.  
  222. ai_will_do = {
  223. factor = 1
  224. modifier = {
  225. factor = 2
  226. personality = ai_balanced
  227. }
  228. modifier = {
  229. factor = 0.5
  230. personality = ai_colonialist
  231. }
  232. }
  233. }
  234.  
  235. njord =
  236. {
  237. trade_efficiency = 0.1
  238. global_trade_goods_size_modifier = 0.1
  239.  
  240. allow = { religion = norse_pagan_reformed }
  241. sprite = 11
  242.  
  243. ai_will_do = {
  244. factor = 1
  245. modifier = {
  246. factor = 2
  247. personality = ai_capitalist
  248. }
  249. modifier = {
  250. factor = 2
  251. personality = ai_colonialist
  252. }
  253. modifier = {
  254. factor = 0.5
  255. personality = ai_militarist
  256. }
  257. }
  258. }
  259.  
  260.  
  261. snotra =
  262. {
  263. technology_cost = -0.05
  264. build_cost = -0.1
  265.  
  266. allow = { religion = norse_pagan_reformed }
  267. sprite = 12
  268.  
  269. ai_will_do = {
  270. factor = 1
  271. modifier = {
  272. factor = 2
  273. personality = ai_diplomat
  274. }
  275. modifier = {
  276. factor = 0.5
  277. personality = ai_militarist
  278. }
  279. }
  280. }
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