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- # Do not change tags in here without changing every other reference to them.
- # If adding new dieties, make sure they are uniquely named.
- shiva =
- {
- # (Diplomatic - War)
- ae_impact = -0.05
- core_creation = -0.10
- allow = { religion = hinduism }
- sprite = 1
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_militarist
- }
- modifier = {
- factor = 0.5
- personality = ai_diplomat
- }
- }
- }
- ganesha =
- {
- #(Diplomatic - Peace)
- diplomatic_reputation = 1
- relations_decay_of_me = 0.20
- allow = { religion = hinduism }
- sprite = 2
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 3
- personality = ai_diplomat
- }
- modifier = {
- factor = 0.5
- personality = ai_militarist
- }
- }
- }
- surya =
- {
- #(Economic - Income)
- global_tax_modifier = 0.10
- trade_efficiency = 0.10
- allow = { religion = hinduism }
- sprite = 3
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 3
- personality = ai_capitalist
- }
- modifier = {
- factor = 2
- personality = ai_colonialist
- }
- }
- }
- ganga =
- {
- #(Economic - Savings)
- interest = -1
- build_cost = -0.10
- allow = { religion = hinduism }
- sprite = 4
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 3
- personality = ai_capitalist
- }
- modifier = {
- factor = 2
- personality = ai_colonialist
- }
- }
- }
- shakti =
- {
- #(Military - Offensive)
- siege_ability = 0.05
- discipline = 0.05
- allow = { religion = hinduism }
- sprite = 5
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_militarist
- }
- modifier = {
- factor = 0.5
- personality = ai_diplomat
- }
- }
- }
- vishnu =
- {
- # (Military - Defensive)
- defensiveness = 0.2
- global_missionary_strength = 0.02
- allow = { religion = hinduism }
- sprite = 6
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_balanced
- }
- modifier = {
- factor = 0.5
- personality = ai_capitalist
- }
- }
- }
- odin =
- {
- legitimacy = 0.1
- horde_unity = 0.1
- core_creation = -0.10
- allow = { religion = norse_pagan_reformed }
- sprite = 7
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_militarist
- }
- modifier = {
- factor = 0.5
- personality = ai_diplomat
- }
- }
- }
- freya =
- {
- global_manpower_modifier = 0.1
- global_tax_modifier = 0.1
- allow = { religion = norse_pagan_reformed }
- sprite = 8
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_balanced
- }
- modifier = {
- factor = 0.5
- personality = ai_colonialist
- }
- }
- }
- tor =
- {
- leader_land_shock = 1
- defensiveness = 0.1
- allow = { religion = norse_pagan_reformed }
- sprite = 9
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- NOT = { num_of_cities = 5 }
- }
- modifier = {
- factor = 2
- NOT = { num_of_cities = 10 }
- }
- modifier = {
- factor = 0.5
- num_of_cities = 30
- }
- modifier = {
- factor = 2
- personality = ai_militarist
- }
- modifier = {
- factor = 0.5
- personality = ai_capitalist
- }
- }
- }
- tyr =
- {
- global_unrest = -1
- discipline = 0.05
- allow = { religion = norse_pagan_reformed }
- sprite = 10
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_balanced
- }
- modifier = {
- factor = 0.5
- personality = ai_colonialist
- }
- }
- }
- njord =
- {
- trade_efficiency = 0.1
- global_trade_goods_size_modifier = 0.1
- allow = { religion = norse_pagan_reformed }
- sprite = 11
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_capitalist
- }
- modifier = {
- factor = 2
- personality = ai_colonialist
- }
- modifier = {
- factor = 0.5
- personality = ai_militarist
- }
- }
- }
- snotra =
- {
- technology_cost = -0.05
- build_cost = -0.1
- allow = { religion = norse_pagan_reformed }
- sprite = 12
- ai_will_do = {
- factor = 1
- modifier = {
- factor = 2
- personality = ai_diplomat
- }
- modifier = {
- factor = 0.5
- personality = ai_militarist
- }
- }
- }
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