Advertisement
Guest User

terrans autoexec

a guest
Nov 25th, 2014
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.14 KB | None | 0 0
  1. //*************MR SLIN'S autoexec first*******************
  2.  
  3. //Rcons and server connects
  4. alias surf "connect 216.52.143.58:27015"
  5. alias susu "connect 162.248.92.11:27015"
  6. alias nsurf "connect surf.justplay.tf:27010"
  7. alias susurf "connect prosurf.justplay.tf:27015"
  8.  
  9. alias reddit "connect 173.234.164.114:27205"
  10. alias mge "connect thepit2.game.nfoservers.com:27015"
  11. alias mge2 "connect 66.150.188.127:27017"
  12. alias mge3 "connect 68.68.32.209:27015"
  13. alias "atlanta" "connect 173.234.164.114:27205"
  14. alias chiDM "connect 64.74.97.61:27015"
  15. alias dalDM "connect 74.91.114.228:27015"
  16. alias jump "connect 66.151.244.214:27015"
  17. alias ammomod "connect 72.5.195.29:27015"
  18. alias tftv "connect 173.208.239.18:27028"
  19. alias vtv "connect relay.vanillatv.org:27100"
  20. alias pub1 "connect 74.201.57.61:27015"
  21. alias star "connect 70.42.74.33:27015"
  22. alias sig "connect sigacrew.game.nfoservers.com:27015"
  23. alias db "connect 208.43.4.58:27015"
  24. alias bball "connect 74.91.125.39:27015; bind f kill; bind mouse2 dropitem"
  25. alias rays "connect 162.248.88.149:27015"
  26. alias sndrec "connect 70.54.125.119:27015"
  27. alias skial "connect 66.150.155.158:2000"
  28.  
  29.  
  30.  
  31. // -----------
  32. // rcon config
  33. // -----------
  34.  
  35. // -Maps
  36. alias mge "rconpass; rcon changelevel mge_training_v8_beta4b"
  37. alias badlands "rconpass; rcon changelevel cp_badlands"
  38. alias granary "rconpass; rcon changelevel cp_granary"
  39. alias snakewater "rconpass; rcon changelevel cp_snakewater_final1"
  40. alias gullywash "rconpass; rcon changelevel cp_gullywash_final1"
  41. alias viaduct "rconpass; rcon changelevel koth_pro_viaduct_rc4"
  42. alias metalworks "rconpass; rcon changelevel cp_metalworks_rc5"
  43. alias gpit "rconpass; rcon changelevel cp_gravelpit"
  44. alias process "rconpass; rcon changelevel cp_process_final"
  45. alias coalplant "rconpass; rcon changelevel koth_coalplant_b7"
  46.  
  47. // -Configs
  48. alias esea_push "rconpass; rcon exec esea_push.cfg"
  49. alias esea_stopwatch "rconpass; rcon exec esea_stopwatch.cfg"
  50. alias esea_koth "rconpass; rcon exec esea_koth.cfg"
  51. alias cevo_push "rconpass; rcon exec cevo_push.cfg"
  52. alias cevo_stopwatch "rconpass; rcon exec cevo_stopwatch.cfg"
  53. alias cevo_koth "rconpass; rcon exec cevo_koth.cfg"
  54. alias ultiduo "rconpass; rcon exec koth_ultiduo.cfg"
  55. alias soap_off "rconpass; rcon exec soap_off.cfg"
  56. alias soap_on "rconpass; rcon exec soap_on.cfg"
  57.  
  58. sv_cheats 1
  59. r_drawvgui 1
  60. con_filter_enable 1
  61. con_filter_text_out particle
  62.  
  63. tf_hud_target_id_disable_floating_health 1
  64. cl_disablehtmlmotd "0"
  65. cl_notifications_show_ingame "1"
  66. cl_hud_playerclass_use_playermodel "0"
  67. hud_combattext_healing "0"
  68. hud_combattext_batching "1"
  69. viewmodel_fov_demo 90
  70. volume 0.02
  71. voice_enable 0
  72. hud_medicautocallers 1
  73.  
  74. //keybindings
  75.  
  76. bind "mouse1" "+attack"
  77. bind "mouse2" "+attack2"
  78. bind "escape" "cancelselect"
  79. bind "`" "toggleconsole"
  80. bind "1" "slot1"
  81. bind "2" "slot2"
  82. bind "3" "slot3"
  83. bind "4" "slot4"
  84. bind "5" "slot5"
  85. bind "6" "slot6"
  86. bind "8" "cl_trigger_first_notification"
  87. bind "9" "use_action_slot_item"
  88. bind "0" "cl_decline_first_notification""
  89. bind "w" "+forward"
  90. bind "a" "+moveleft"
  91. bind "s" "+back"
  92. bind "d" "+moveright"
  93. bind "q" "lastinv"
  94. bind "e" "voicemenu 0 0"
  95. bind "y" "messagemode"
  96. bind "u" "messagemode2"
  97. bind "g" "+use_action_slot_item"
  98. bind "t" "impulse 201"
  99. bind ] "prop_physics_create /props_c17/oildrum001_explosive.mdl"
  100. bind "\" "ToggleWav"
  101. bind "home" "kill"
  102. bind "pgup" "bind "r" "record asdfasdfasdf;stop"
  103. bind "del" "taunt"
  104. bind "end" "bind "r" "voicemenu 2 5;donkey"
  105. bind "shift" "+duck"
  106. bind "capslock" "+scores"
  107. bind "ctrl" "+duck"
  108. bind "." "changeteam"
  109. bind "," "changeclass"
  110. bind "LEFTARROW" "changeteam"
  111. bind "RIGHTARROW" "changeclass"
  112. bind "DOWNARROW" "changeclass"
  113. bind "tab" "+scores"
  114.  
  115.  
  116. //global melee weapon switch and attack
  117. alias +melee "slot3; exec default_crosshair; +attack"
  118. alias -melee "-attack; wait; slot1"
  119.  
  120. //PREC SETTINGS - AUTOMATICALLY RECORDS POV DEMO WHEN TOURNAMENT MODE STARTS. FILES LOCATED IN TF/ADDONS FOLDER
  121. prec_check_update 1
  122. prec_log 1
  123. prec_notify 2
  124. prec_min_streak 3
  125. prec_mode 2
  126. prec_sound 1
  127. PREC_delete_useless_demo 0
  128.  
  129. //hitsound settings
  130. cl_hud_minmode 1
  131. play hitsound.wav
  132. tf_dingalingaling "1"
  133. tf_dingaling_pitchmaxdmg "5"
  134. tf_dingaling_pitchmindmg "150"
  135. tf_dingaling_volume "1.00"
  136. tf_dingaling_wav_override "\hitsound.wav"
  137.  
  138.  
  139.  
  140. exec defaultconfig.cfg
  141.  
  142.  
  143. engine_no_focus_sleep 1
  144.  
  145.  
  146.  
  147. // ----------------------------------------------------------------------------
  148. // Sprays
  149. // ----------------------------------------------------------------------------
  150. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  151. // anyway, so if you play competitive TF2, this won't help you.
  152. // ----------------------------------------------------------------------------
  153.  
  154. // Disable sprays
  155. //cl_playerspraydisable 1
  156. //r_spray_lifetime 0
  157.  
  158. // Enable sprays -- uncomment this section if you want these settings
  159. cl_playerspraydisable 0
  160. r_spray_lifetime 2
  161.  
  162. // ----------------------------------------------------------------------------
  163. // Shadows
  164. // ----------------------------------------------------------------------------
  165.  
  166. // Disable shadows
  167. //mat_shadowstate 0
  168. //r_shadowmaxrendered 0
  169. //r_shadowrendertotexture 0
  170. //r_shadows 0
  171.  
  172. // Enable shadows -- uncomment this section if you want these settings
  173. mat_shadowstate 1
  174. r_shadowmaxrendered 11
  175. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  176. // competitive TF2 players to see opponents standing
  177. // near the other side of a wall. You may see some
  178. // performance loss from setting this to `1'.
  179. r_shadows 1
  180.  
  181. // ----------------------------------------------------------------------------
  182. // Facial features
  183. // ----------------------------------------------------------------------------
  184.  
  185. // Disable facial features
  186. //r_eyes 0
  187. //r_flex 0
  188. //r_lod 2
  189. //r_rootlod 2
  190. //r_teeth 0
  191.  
  192. // Enable facial features -- uncomment this section if you want these settings
  193. r_eyes 1
  194. r_flex 1
  195. r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  196. r_rootlod 1
  197. r_teeth 1
  198.  
  199. // ----------------------------------------------------------------------------
  200. // Ragdolls
  201. // ----------------------------------------------------------------------------
  202. // You will have reduced performance on deaths which produce ragdolls.
  203. // ----------------------------------------------------------------------------
  204.  
  205. // Disable ragdolls
  206. cl_ragdoll_fade_time 0
  207. cl_ragdoll_forcefade 1
  208. cl_ragdoll_physics_enable 0
  209. g_ragdoll_fadespeed 0
  210. g_ragdoll_lvfadespeed 0
  211. ragdoll_sleepaftertime 0
  212.  
  213. // Enable ragdolls -- uncomment this section if you want these settings
  214. //cl_ragdoll_fade_time 15
  215. //cl_ragdoll_forcefade 0
  216. //cl_ragdoll_physics_enable 1
  217. //g_ragdoll_fadespeed 600
  218. //g_ragdoll_lvfadespeed 100
  219. //ragdoll_sleepaftertime "5.0f"
  220.  
  221. // ----------------------------------------------------------------------------
  222. // Gibs
  223. // ----------------------------------------------------------------------------
  224. // You will have reduced performance on deaths which produce gibs.
  225. // ----------------------------------------------------------------------------
  226.  
  227. // Disable gibs
  228. cl_phys_props_enable 0
  229. cl_phys_props_max 0
  230. props_break_max_pieces 0
  231. r_propsmaxdist 1
  232. violence_agibs 0
  233. violence_hgibs 0
  234.  
  235. // Enable gibs -- uncomment this section if you want these settings
  236. //cl_phys_props_enable 1
  237. //cl_phys_props_max 128
  238. //props_break_max_pieces -1
  239. //r_propsmaxdist 1000
  240. //violence_agibs 1
  241. //violence_hgibs 1
  242.  
  243. // ----------------------------------------------------------------------------
  244. // Graphical
  245. // ----------------------------------------------------------------------------
  246. // Now we come to the main brunt of the config. You probably don't want to mess
  247. // with this.
  248. // ----------------------------------------------------------------------------
  249. cl_detaildist 0
  250. cl_detailfade 0
  251. cl_drawmonitors 0
  252. cl_ejectbrass 0
  253. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  254. cl_new_impact_effects 0
  255. cl_show_splashes 0
  256. func_break_max_pieces 0
  257. glow_outline_effect_enable 1 // Cart glow effect.
  258. lod_transitiondist 0
  259. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  260. // a strange `shine' effect to appear on all players.
  261. mat_colcorrection_disableentities 1
  262. mat_queue_mode 0
  263. mat_colorcorrection 0
  264. mat_disable_bloom 1
  265. mat_disable_fancy_blending 1
  266. mat_disable_lightwarp 1
  267. mat_envmapsize 8
  268. mat_envmaptgasize 8
  269. mat_filterlightmaps 0
  270. mat_filtertextures 0
  271. mat_forceaniso 0
  272. mat_hdr_level 0
  273. mat_max_worldmesh_vertices 512
  274. mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
  275. // to get it darker. Only works in fullscreen.
  276. mat_motion_blur_enabled 0
  277. mat_parallaxmap 0
  278. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  279. // at a range from -1 to 2, -1 being the best quality, 2 being the
  280. // worst.
  281. mat_reducefillrate 1
  282. mat_reduceparticles 1
  283. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  284. // non-shiny, and will remove some specular effects from in-game
  285. // entities which support it. Setting this to 1 on dx8 will
  286. // result in some strange `fire' textures replacing their
  287. // appropriate counterparts, especially on medals, and certain
  288. // hats.
  289. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  290. mat_viewportupscale 1
  291. mat_wateroverlaysize 1
  292. mp_decals 9 // `9' is a good value to still see the spread pattern from a
  293. // scattergun without any real performance loss.
  294. r_3dsky 0
  295. r_rootlod 2
  296. r_shadowrendertotexture 0
  297. r_ambientboost 0
  298. r_ambientfactor 0
  299. r_ambientmin 0
  300. r_avglight 0
  301. r_cheapwaterend 1
  302. r_cheapwaterstart 1
  303. r_decals 9
  304. r_decalstaticprops 0
  305. r_decal_cullsize 15
  306. r_drawdetailprops 0
  307. r_drawmodeldecals 0
  308. r_drawflecks 0
  309. r_dynamic 0
  310. r_flashlightdepthtexture 0
  311. r_forcewaterleaf 1
  312. r_lightaverage 0
  313. r_maxnewsamples 2
  314. r_maxsampledist 1
  315. r_propsmaxdist 0
  316. r_renderoverlayfragment 0
  317. r_staticprop_lod 4
  318. r_waterdrawreflection 0
  319. r_waterdrawrefraction 1
  320. r_waterforceexpensive 0
  321. r_waterforcereflectentities 0
  322. rope_averagelight 0
  323. rope_collide 0
  324. rope_rendersolid 0
  325. rope_shake 0
  326. rope_smooth 0
  327. rope_subdiv 0
  328. rope_wind_dist 0
  329. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  330. // it, for example, setting this to `1'
  331. // disables rain effects on *_sawmill.
  332. tracer_extra 0
  333. violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
  334. violence_hblood 1
  335.  
  336. // ----------------------------------------------------------------------------
  337. // Misc
  338. // ----------------------------------------------------------------------------
  339. in_usekeyboardsampletime 0
  340. mat_clipz 1 // FX card users should set this to 0
  341. mat_forcehardwaresync 0
  342. mat_levelflush 1
  343. m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  344. // silly incompatibility with the Xfire overlay. You should use
  345. // it if you can!
  346. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  347. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  348. // performed on the GPU (as opposed to on the CPU). The
  349. // value `-1' autodetects hardware support for this
  350. // feature, which is safer than forcing it.
  351.  
  352. // ----------------------------------------------------------------------------
  353. // Sound
  354. // ----------------------------------------------------------------------------
  355. // I'd be hesitant to say that you would see a great deal of performance
  356. // improvement from lowering the sound quality, but in my experience as a
  357. // competitive TF2 player, lowering the sound quality makes determination of
  358. // directionality and distance that much easier. You may see a small FPS gain
  359. // with these settings, or you may not, either way will likely have a
  360. // negligible effect on performance.
  361. // ----------------------------------------------------------------------------
  362. dsp_enhance_stereo 0
  363. dsp_slow_cpu 1
  364. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  365. // helpful in the past, as it seems to (for whatever
  366. // reason) reduce the number of TDRs experienced during
  367. // gameplay. There's some pretty good information on
  368. // TDRs (nerds only) here:
  369. // http://forums.nvidia.com/index.php?showtopic=65161
  370. snd_pitchquality 0
  371. snd_spatialize_roundrobin 1
  372.  
  373. // ----------------------------------------------------------------------------
  374. // Threading
  375. // ----------------------------------------------------------------------------
  376. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  377. // defines the threading method to be used by the material
  378. // system. It has been unstable to use in the past, but
  379. // nowadays it's generally okay.
  380. //
  381. // Here are the possible values:
  382. // -2 legacy default
  383. // -1 default
  384. // 0 synchronous single thread
  385. // 1 queued single thread
  386. // 2 queued multithreaded
  387. //
  388. // If you have problems with the value `2', try setting it to
  389. // `-1'.
  390. //
  391. // As an aside, there are quite a few bugs in the demo system
  392. // that occur when mat_queue_mode is set to a value that is
  393. // not `-1'. If you intend to do work with the demo system,
  394. // maybe you should change this.
  395.  
  396. cl_threaded_bone_setup 0
  397. cl_threaded_client_leaf_system 0
  398. r_queued_decals 0
  399. r_queued_ropes 1
  400. r_queued_post_processing 0
  401. r_threaded_client_shadow_manager 1
  402. r_threaded_particles 1
  403. r_threaded_renderables 1
  404.  
  405. // ----------------------------------------------------------------------------
  406. // Misc
  407. // ----------------------------------------------------------------------------
  408. cl_forcepreload 1 // Force preloading
  409. wait 180
  410. exec gabe.cfg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement