Advertisement
Guest User

some1

a guest
Mar 23rd, 2017
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.74 KB | None | 0 0
  1.  
  2. #include<bits/stdc++.h>
  3. using namespace std;
  4.  
  5. #define pi      acos(-1.00)
  6. #define eps     1e-9
  7. #define D(x)    cout << #x " = " << (x) << endl
  8.  
  9. const int inf = numeric_limits<int>::max();
  10. bool eq(double a, double b) { return fabs( a - b ) < eps; } //two numbers are equal
  11.  
  12. struct point{
  13.     double x, y;
  14.     point(){}
  15.  
  16.     point(double xx, double yy) {x = xx, y = yy;} // NEVER USE xx = 0 or yy = 0 HERE
  17. } origin = point(0, 0);
  18.  
  19.  
  20.  
  21. point operator+(const point &u, const point &v) {return point(u.x + v.x, u.y + v.y);} //OK
  22. point operator-(const point &u, const point &v) {return point(u.x - v.x, u.y - v.y);} //OK
  23. point operator*(const point &u, double v) {return point(u.x*v, u.y*v);} //OK
  24. point operator*(double v, const point &u) {return point(u.x*v, u.y*v);} //OK
  25. point operator*(const point &u, const point &v) {return point(u.x * v.x - u.y * v.y, u.x * v.y + v.x * u.y);} // multiplying two complex numbers
  26. point operator/(const point &u, double v) {assert(abs(v) > eps); return point(u.x/v, u.y/v);} //OK
  27. bool operator != (const point &u, const point &v) {return !(eq(u.x, v.x) && eq(u.y, v.y));} //OK
  28.  
  29. ostream &operator <<(ostream &os, const point &p) {
  30.   os << "(" << p.x << "," << p.y << ")";
  31. } //OK
  32.  
  33. bool operator <(const point &u, const point &v){
  34.     if(fabs(u.x - v.x ) < eps) return u.y + eps < v.y;
  35.     return u.x + eps < v.x;
  36. }
  37.  
  38. double norm(point u){return sqrt(u.x * u.x + u.y * u.y);} //OK
  39. double arg(point u){ assert(u != origin); return atan2(u.y, u.x);} //OK
  40. point polar(double r, double theta) {return point(r * cos(theta), r * sin(theta));} //OK
  41.  
  42. double dotp(point u, point v) {return u.x * v.x + u.y * v.y;} //OK
  43. double crsp(point u, point v) {return u.x * v.y - u.y * v.x;} //OK
  44.  
  45.  
  46. point unit_vector(point u) { return u / norm(u); } //OK
  47. point rtt(point piv, point u, double theta) {return (u - piv) * polar(1.00, theta) + piv;} //OK
  48. point projection(point p, point st, point ed) { return dotp(ed - st, p - st) / norm(ed - st) * unit_vector(ed - st) + st;} //OK
  49. point extend(point st, point ed, double len) { return ed + unit_vector(ed-st) * len;} //OK
  50.  
  51. point segmentProjection(point p, point st, point ed)
  52. {
  53.     double d = dotp(p - st, ed - st) / norm(ed - st);
  54.     if(d < 0) return st;
  55.     if(d > norm(ed - st) + eps) return ed;
  56.     return st + unit_vector(ed - st) * d;
  57. } //OK
  58.  
  59. double distancePointSegment(point p, point st, point ed) {return norm(p - segmentProjection(p, st, ed)); } //OK
  60. double distancePointLine( point P, point st, point ed) { return norm( projection(P, st, ed) - P ); } //OK
  61.  
  62. point reflection(point p, point st, point ed){
  63.     point proj = projection(p, st, ed);
  64.     if(p != proj) return extend(p, proj, norm(p - proj));
  65.     return proj;
  66. } //OK
  67.  
  68.  
  69. int main()
  70. {
  71.    
  72.  
  73.     return 0;
  74. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement