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- Initialize engine version: 5.0.2f1 (0b02744d4013)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon R7 200 Series (ID=0x6658)
- Vendor: ATI
- VRAM: 2028 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll into Unity Child Domain
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- - Completed reload, in 0.323 seconds
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- changeset 20091, QualityLevel = 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SystemInfo:
- deviceModel = AMD FX(tm)-8150 Eight-Core Processor (8192 MB)
- deviceName = CHAOS
- deviceType = Desktop
- deviceUniqueIdentifier = 79149c518870600388cdc9712b7aae3b44794e8b
- graphicsDeviceID = 26200
- graphicsDeviceName = AMD Radeon R7 200 Series
- graphicsDeviceVendor = ATI
- graphicsDeviceVendorID = 4098
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 2028
- graphicsShaderLevel = 50
- npotSupport = Full
- operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit
- processorCount = 8
- processorType = AMD FX(tm)-8150 Eight-Core Processor
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = False
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 8192
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InputEx : maxWidth:1920, maxHeight:1080, monitorAspect:1.777778
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Save / Load: Came across a directory that doesn't appear to contain a save game, skipping it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Save / Load: Came across a directory that doesn't appear to contain a save game, skipping it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Save / Load: Player asked to load a saved game that needs to be upgraded.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Save / Load: Upgrading and loading saved game.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Upgraded 0 files for B56 in 'SNAppData\SavedGames\slot0001'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.887292 ms
- SpawnPlayerWorldArrows.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SpawnPDA.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SpawnPlayerSounds.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SpawnSurfaceFX.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SpawnPlayerFX.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SpawnPlayerMask.PrefabSpawn() - No prefab specified, skipping.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Please apply the Skybox Material to SkyRenderer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Mismatched serialization in the builtin class 'Texture2D'. (Read 60 bytes but expected 87476 bytes)
- (Filename: Line: 1656)
- Failed assert: WaterscapeVolume.fogShader was not set!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at WaterscapeVolume.CreateResources () [0x00000] in <filename unknown>:0
- at WaterscapeVolume.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 2841.
- Total: 1.841142 ms (FindLiveObjects: 0.139941 ms CreateObjectMapping: 0.116902 ms MarkObjects: 1.441512 ms DeleteObjects: 0.135959 ms)
- Failed assert: see log
- Utils:Assert(Boolean, String, Object)
- SwimWaterSplash:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: see log
- Utils:Assert(Boolean, String, Object)
- SwimWaterSplash:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: player_view.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ** BalanceData.LoadFromDisk(SNUnmanagedData\BalanceVars.txt) => Read 256 balance entries from "SNUnmanagedData\BalanceVars.txt". **
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.ServiceModel.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Boo.Lang.dll (this message is harmless)
- Caching tech types for 999 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: Player.FMOD_StudioEventEmitter.CacheEventInstance() - Asset is null.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Player but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Registered source Player, now in order of:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- isPlayer: True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.FindAwakeSpawnedEnts () [0x00000] in <filename unknown>:0
- at Player.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UnityStandardAssets.ImageEffects.PostEffectsBase.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Bloom)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Bloom)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Bloom)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Bloom)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: LensWater shader field not set!
- Utils:Assert(Boolean, String, Object)
- LensWater:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at LensWater.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in MainCamera (WBOITransparencyComposite)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for MainCamera (WaterscapeVolumeOnCamera) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for MainCamera (WaterscapeSurface) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: WaterscapeSurface.surfaceShader field not set!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.<InstallAnimationRules>m__4 () [0x00000] in <filename unknown>:0
- at UWE.ConditionRules.AddCondition (UWE.ConditionFunction func) [0x00000] in <filename unknown>:0
- at ArmsController.InstallAnimationRules () [0x00000] in <filename unknown>:0
- at ArmsController.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Mismatched serialization in the builtin class 'Texture2D'. (Read 60 bytes but expected 6468 bytes)
- (Filename: Line: 1656)
- Mismatched serialization in the builtin class 'Texture2D'. (Read 60 bytes but expected 65608 bytes)
- (Filename: Line: 1656)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.GetItemSprite (System.String name) [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Clear () [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- uGUI_QuickSlots:Init(QuickSlots)
- uGUI_QuickSlots:Start()
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.GetItemSprite (System.String name) [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Clear () [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- uGUI_QuickSlots:Init(QuickSlots)
- uGUI_QuickSlots:Start()
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.GetItemSprite (System.String name) [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Clear () [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- uGUI_QuickSlots:Init(QuickSlots)
- uGUI_QuickSlots:Start()
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.GetItemSprite (System.String name) [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Clear () [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- uGUI_QuickSlots:Init(QuickSlots)
- uGUI_QuickSlots:Start()
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.GetItemSprite (System.String name) [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Clear () [0x00000] in <filename unknown>:0
- at uGUI_QuickSlot.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- uGUI_QuickSlots:Init(QuickSlots)
- uGUI_QuickSlots:Start()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Rebuilding CurvedScreen mesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- CheckResources () for Main Camera setup (WaterscapeSurface) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: WaterscapeSurface.surfaceShader field not set!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- CheckResources () for Main Camera setup (WaterscapeVolumeOnCamera) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: LensWater shader field not set!
- Utils:Assert(Boolean, String, Object)
- LensWater:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at LensWater.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UnityStandardAssets.ImageEffects.PostEffectsBase.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- L0: EstimateCompactOctreeBytes total ms: 0.39 self ms: 0.3911
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Heartbeat CSV, time s,8.117418, GC.GetTotalMemory MB,6.417969, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,35, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at Survival.UpdateHunger () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Shader 'UWE/SIG Transparent': fallback shader 'Specular' not found
- Shader 'Marmoset/Transparent/Bumped Specular IBL': fallback shader 'Marmoset/Transparent/Specular IBL' not found
- Shader 'UWE/Marmoset/Bumped Specular IBL Self-Illumin Cutout - Lightmap': fallback shader 'Marmoset/Transparent/Cutout/Specular IBL' not found
- Shader 'UWE/Marmoset/Self-Illumin/Bumped Specular IBL-Lightmap': fallback shader 'Marmoset/Self-Illumin/Specular IBL' not found
- Shader 'FX/add_WaterSplash': fallback shader 'Transparent/VertexLit' not found
- Shader 'FX/WaterRun': fallback shader 'Transparent/VertexLit' not found
- Shader 'Marmoset/Transparent/Bumped Specular IBL': fallback shader 'Marmoset/Transparent/Specular IBL' not found
- Shader 'UWE/SIG Transparent Mask': fallback shader 'Specular' not found
- Shader 'Legacy Shaders/Transparent/Cutout/Bumped Specular': fallback shader 'Legacy Shaders/Transparent/Cutout/VertexLit' not found
- Shader 'UWE/Marmoset/Bumped Specular IBL-Lightmap': fallback shader 'Marmoset/Specular IBL' not found
- Shader 'Marmoset/Transparent/Bumped Specular IBL - Cutout Pass': fallback shader 'Marmoset/Transparent/Specular IBL' not found
- Shader 'Marmoset/Transparent/Simple Glass/Specular Glow IBL': fallback shader 'Marmoset/Transparent/Specular IBL' not found
- Shader 'Marmoset/Transparent/Cutout/Bumped Specular IBL': fallback shader 'Marmoset/Transparent/Cutout/Specular IBL' not found
- Shader 'Legacy Shaders/Transparent/Cutout/Bumped Specular': fallback shader 'Legacy Shaders/Transparent/Cutout/VertexLit' not found
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- session id = 3231092
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Cyclops::Awake frame 469
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: VFXConstructible.marmoBumpSpecIBL was not set!
- Utils:Assert(Boolean, String, Object)
- VFXConstructing:Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Failed assert: VFXConstructible.marmoIlluBumpSpecIBL was not set!
- Utils:Assert(Boolean, String, Object)
- VFXConstructing:Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- found 98 renderers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: Loading lightmapped prefab scene cyclops total ms: 2734.857 self ms: 2734.857
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab cyclops frame 469
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Shader 'Legacy Shaders/Transparent/Cutout/Diffuse': fallback shader 'Legacy Shaders/Transparent/Cutout/VertexLit' not found
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Sprite].Add (System.String key, UnityEngine.Sprite value) [0x00000] in <filename unknown>:0
- at uGUI_SpriteManager.Initialize () [0x00000] in <filename unknown>:0
- at uGUI_CraftingMenu.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- Utils:SpawnFromPrefab(GameObject, Transform)
- Utils:SpawnZeroedAt(GameObject, Transform, Boolean)
- PrefabSpawn:SpawnObj()
- PrefabSpawn:Start()
- (Filename: Line: -1)
- WARNING: IsNewBorn called on __LIGHTMAPPED_PREFAB__/EscapePod/LifePodDamagedFX(Clone)/WeldTarget but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at SpawnStoredLoot.SpawnRandomStoredItems () [0x00000] in <filename unknown>:0
- at SpawnStoredLoot.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- L0: Loading lightmapped prefab scene EscapePod total ms: 571.7274 self ms: 571.7277
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab EscapePod frame 476
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Constructable.InitResourceMap () [0x00000] in <filename unknown>:0
- at Constructable.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePod/FragmentAnalyzerSpawn/FragmentAnalyzer(Clone) but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at Constructable.InitResourceMap () [0x00000] in <filename unknown>:0
- at Constructable.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePod/FabricatorSpawn/Fabricator(Clone) but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Shader 'UWE/Marmoset/Transparent/Bumped Specular IBL Self-Illum': fallback shader 'Marmoset/Transparent/Specular IBL' not found
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: Loading lightmapped prefab scene Aurora total ms: 1174.751 self ms: 1174.751
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab Aurora frame 478
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MainGameController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at MainCameraControl.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at uGUI_RTCanvas.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.GetPDA () [0x00000] in <filename unknown>:0
- at ArmsController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)/RadiationLeakPoint but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PAXTerrainController::Initialize called - state = idle, frame = 478
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 478
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Graphics.Blit: material is null
- (Filename: Line: 3143)
- NullReferenceException: Object reference not set to an instance of an object
- at WaterscapeSurface.SetupSurfaceParameters (UnityEngine.Camera camera, UnityEngine.Texture refractionTexture) [0x00000] in <filename unknown>:0
- at WaterscapeSurface.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Missing shader in Main Camera setup (UWE.UWEAntialiasing)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at UWE.UWEAntialiasing.CheckResources () [0x00000] in <filename unknown>:0
- at UWE.UWEAntialiasing.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WorldForces.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIHand.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PAXTerrainController::MountWorld frame 479
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorld: Loading world frame 479
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 479
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 479
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Calling LoadPrefabDatabase frame 479
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 312 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 80 bytes)
- (Filename: Line: 1656)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;F:\SteamLibrary\steamapps\common\Subnautica;F:\SteamLibrary\steamapps\common\Subnautica;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Robyn'
- OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
- F:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (000000013F370000), size: 19697664 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 5.0.2.628
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00000000770D0000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18869
- C:\Windows\system32\kernel32.dll:kernel32.dll (0000000076FB0000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18869
- C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFD370000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18869
- C:\Windows\system32\HID.DLL:HID.DLL (000007FEFB250000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\msvcrt.dll:msvcrt.dll (000007FEFDCC0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744
- C:\Windows\system32\WS2_32.dll:WS2_32.dll (000007FEFDF80000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (000007FEFE180000), size: 1232896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18532
- C:\Windows\system32\NSI.dll:NSI.dll (000007FEFF3D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\USER32.dll:USER32.dll (0000000076EB0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\GDI32.dll:GDI32.dll (000007FEFDE40000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18778
- C:\Windows\system32\LPK.dll:LPK.dll (000007FEFDC50000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18768
- C:\Windows\system32\USP10.dll:USP10.dll (000007FEFF150000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454
- C:\Windows\system32\VERSION.dll:VERSION.dll (000007FEFC0E0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\ole32.dll:ole32.dll (000007FEFD840000), size: 2109440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (000007FEFD720000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (000007FEFDD60000), size: 897024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18869
- C:\Windows\SYSTEM32\sechost.dll:sechost.dll (000007FEFDC30000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7601.18869
- C:\Windows\system32\SHELL32.dll:SHELL32.dll (000007FEFE3C0000), size: 14192640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18762
- C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (000007FEF1800000), size: 1167360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\GLU32.dll:GLU32.dll (000007FEF5540000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DDRAW.dll:DDRAW.dll (000007FEF1460000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (000007FEF56D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18768
- C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000007FEFDA50000), size: 1929216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (000007FEFD2F0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (000007FEFD640000), size: 880640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.18679
- C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (000007FEFD2D0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\dwmapi.dll:dwmapi.dll (000007FEFB230000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\WINMM.dll:WINMM.dll (000007FEFAA30000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\MSACM32.dll:MSACM32.dll (000007FEFA7E0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\IMM32.dll:IMM32.dll (000007FEFDEB0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\MSCTF.dll:MSCTF.dll (000007FEFE2B0000), size: 1085440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7601.18731
- C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (000007FEFC6C0000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
- C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (000007FEFA820000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
- C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (000007FEFA810000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (000007FEF7870000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\webio.dll:webio.dll (000007FEF7800000), size: 409600 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
- C:\Program Files (x86)\Emsisoft Internet Security\a2hooks64.dll:a2hooks64.dll (000007FEFA3A0000), size: 303104 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Emsisoft Internet Security\a2hooks64.dll', fileVersion: 10.0.0.129
- C:\Windows\system32\profapi.dll:profapi.dll (000007FEFCFD0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385
- C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (000007FEEEB50000), size: 1724416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 2.81.34.6
- C:\Windows\system32\psapi.dll:psapi.dll (00000000772A0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\psapi.dll', fileVersion: 6.1.7600.16385
- F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (000007FEEE150000), size: 2990080 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll'
- C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (000007FEFC840000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
- C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (000007FEFCF00000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (000007FEFB870000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\d3d11.dll:d3d11.dll (000007FEF9EF0000), size: 1921024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d11.dll', fileVersion: 6.2.9200.16570
- C:\Windows\system32\dxgi.dll:dxgi.dll (000007FEFA0D0000), size: 380928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dxgi.dll', fileVersion: 6.2.9200.16492
- C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (000007FEFD120000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18741
- C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (000007FEFD160000), size: 1495040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18741
- C:\Windows\system32\MSASN1.dll:MSASN1.dll (000007FEFD070000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\aticfx64.dll:aticfx64.dll (000007FEF9AA0000), size: 1298432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\aticfx64.dll', fileVersion: 8.17.10.1242
- C:\Windows\system32\atiuxp64.dll:atiuxp64.dll (000007FEF9CC0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiuxp64.dll', fileVersion: 8.14.1.6348
- C:\Windows\system32\atidxx64.dll:atidxx64.dll (000007FEF9190000), size: 9474048 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atidxx64.dll', fileVersion: 8.17.10.520
- C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (000007FEFB450000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (000007FEFB8D0000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
- C:\Windows\system32\wdmaud.drv:wdmaud.drv (000007FEFA9F0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
- C:\Windows\system32\ksuser.dll:ksuser.dll (0000000074BF0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\AVRT.dll:AVRT.dll (000007FEFB440000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (000007FEFA980000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
- C:\Windows\system32\msacm32.drv:msacm32.drv (000007FEFA800000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
- C:\Windows\system32\midimap.dll:midimap.dll (000007FEFA7D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\dsound.dll:dsound.dll (000007FEF1770000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\POWRPROF.dll:POWRPROF.dll (000007FEFC1B0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\POWRPROF.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (000007FEFD7A0000), size: 626688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
- C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757\comctl32.dll:comctl32.dll (000007FEFBA50000), size: 2048000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757\comctl32.dll', fileVersion: 6.10.7601.18837
- C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (00000000060C0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
- F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmod.dll:fmod.dll (000007FEEDF20000), size: 2256896 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmod.dll', fileVersion: 0.1.5.2
- C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (000007FEF19B0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WSOCK32.dll', fileVersion: 6.1.7600.16385
- F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (000007FEEDC70000), size: 2818048 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.5.2
- F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (000007FEF5510000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.9.0.0
- F:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll:steam_api64.dll (0000000063E40000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'F:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll', fileVersion: 2.37.91.26
- C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (000000005E770000), size: 12300288 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 2.81.34.6
- C:\Windows\system32\imagehlp.dll:imagehlp.dll (000007FEFF220000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.1.7601.18288
- C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (000000005E580000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 2.81.34.6
- C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000063DD0000), size: 413696 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 2.81.34.6
- C:\Windows\system32\Secur32.dll:Secur32.dll (000007FEFCCA0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18869
- C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (000007FEFCE70000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.18869
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (000007FEF5720000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (000007FEF4E30000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (000007FEFC8A0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (000007FEFC5A0000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (000007FEFCFB0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (000007FEF3DC0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (000007FEF3F10000), size: 925696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (000007FEF4B50000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (000007FEF8FA0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
- C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (000007FEF8F80000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (000007FEFC200000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
- C:\Windows\System32\wship6.dll:wship6.dll (000007FEFC830000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385
- C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (0000000074830000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 6.500.3165.0
- C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (000007FEFAC90000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (000007FEF8F20000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
- C:\Program Files (x86)\Steam\D3DCompiler_46_64.dll:D3DCompiler_46_64.dll (000007FEED4B0000), size: 3891200 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\D3DCompiler_46_64.dll', fileVersion: 9.30.9200.20546
- C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEF6510000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514
- ========== OUTPUTING STACK TRACE ==================
- 000000013F3813AF (Subnautica) Unity::GameObject::WillHandleMessage
- 000000013F504D24 (Subnautica) Transform::CalculateSupportedMessages
- 000000013F381162 (Subnautica) Unity::GameObject::GetSupportedMessagesRecalculate
- 000000013F381B22 (Subnautica) Unity::GameObject::SetSupportedMessagesDirty
- 000000013F382BCE (Subnautica) Unity::GameObject::AwakeFromLoad
- 000000013F5D4FD4 (Subnautica) RegisterAllowNameConversionInDerivedTypes
- 000000013F5D530A (Subnautica) RegisterAllowNameConversionInDerivedTypes
- 000000013F5D9FCB (Subnautica) RegisterAllowNameConversionInDerivedTypes
- 000000013F5DE1C0 (Subnautica) RegisterAllowNameConversionInDerivedTypes
- 000000013F5DE2A2 (Subnautica) RegisterAllowNameConversionInDerivedTypes
- 000000013F37CA04 (Subnautica) DestroySingleObject
- 000000013F68E79F (Subnautica) Matrix4x4f::Invert_Full
- 0000000026C49D62 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:LoadAll (string,System.Type)
- 000000001512105A (Mono JIT Code) LargeWorldStreamer:Initialize (Voxeland,string,string)
- 000000001511E4A0 (Mono JIT Code) LargeWorld:MountWorld (string,string,LargeWorldStreamer,Voxeland)
- 000000001511E14B (Mono JIT Code) PAXTerrainController:MountWorld ()
- 0000000026C4D773 (Mono JIT Code) PAXTerrainController:Update ()
- 000000000513725B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 000007FEEE274063 (mono) mono_set_defaults
- 000007FEEE1C8399 (mono) mono_runtime_invoke
- 000000013F5B84C3 (Subnautica) ScriptingArguments::AddString
- 000000013F5B80E7 (Subnautica) ScriptingArguments::AddString
- 000000013F4DD330 (Subnautica) ReportScriptingObjectsTransfer::operator=
- 000000013F4DF9AA (Subnautica) GetMonoBehaviourInConstructor
- 000000013F4BBDFF (Subnautica) Behaviour::VirtualRedirectTransfer
- 000000013F571DE1 (Subnautica) UserList::AddUser
- 000000013F63066D (Subnautica) PlayerMainWndProc
- 000000013F63306C (Subnautica) PlayerWinMain
- 000000013FA07DF8 (Subnautica) RectT<int>::GetYMax
- 0000000076FC59CD (kernel32) BaseThreadInitThunk
- 00000000770FB981 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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