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- <CALLSTACK START>
- FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x106cf8507 (filename not found) [in UE4Editor-Core.dylib]
- UObject::UObject() Address = 0x10749d6aa (filename not found) [in UE4Editor-CoreUObject.dylib]
- AActor::AActor() Address = 0x107f4fe4f (filename not found) [in UE4Editor-Engine.dylib]
- AItem::AItem() Address = 0x139ca337e [/Users/AidoP/Unreal Projects/OncomingPreAlpha/Source/OncomingPreAlpha/Item/Item.cpp, line 9] [in UE4Editor-OncomingPreAlpha.dylib]
- UInventoryComponent::UInventoryComponent() Address = 0x139ca449b [../../../../../AidoP/Unreal Projects/OncomingPreAlpha/Source/OncomingPreAlpha/Item/ClothingItem.h, line 14] [in UE4Editor-OncomingPreAlpha.dylib]
- UClass::CreateDefaultObject() Address = 0x107302311 (filename not found) [in UE4Editor-CoreUObject.dylib]
- ProcessNewlyLoadedUObjects() Address = 0x107487e3a (filename not found) [in UE4Editor-CoreUObject.dylib]
- TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const Address = 0x107333797 (filename not found) [in UE4Editor-CoreUObject.dylib]
- TBaseMulticastDelegate<void>::Broadcast() const Address = 0x106b83b58 (filename not found) [in UE4Editor-Core.dylib]
- FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x106d47740 (filename not found) [in UE4Editor-Core.dylib]
- FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0x10be5bbda (filename not found) [in UE4Editor-Projects.dylib]
- FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x10be6c1ce (filename not found) [in UE4Editor-Projects.dylib]
- FEngineLoop::LoadStartupModules() Address = 0x106ad7588 (filename not found) [in UE4Editor]
- FEngineLoop::PreInit(wchar_t const*) Address = 0x106ac2771 (filename not found) [in UE4Editor]
- GuardedMain(wchar_t const*) Address = 0x106accb64 (filename not found) [in UE4Editor]
- -[UE4AppDelegate() Address = 0x106adb7c3 (filename not found) [in UE4Editor]
- -[FCocoaGameThread() Address = 0x106c2d2f8 (filename not found) [in UE4Editor-Core.dylib]
- __NSThread__main__() Address = 0x7fff8f0c8b7a (filename not found) [in Foundation]
- _pthread_body() Address = 0x7fff9a5f42fc (filename not found) [in libsystem_pthread.dylib]
- _pthread_body() Address = 0x7fff9a5f4279 (filename not found) [in libsystem_pthread.dylib]
- thread_start() Address = 0x7fff9a5f24b1 (filename not found) [in libsystem_pthread.dylib]
- <CALLSTACK END>
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