Advertisement
Guest User

Stack Trace

a guest
Apr 8th, 2015
274
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.55 KB | None | 0 0
  1.  
  2. <CALLSTACK START>
  3. FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x106cf8507 (filename not found) [in UE4Editor-Core.dylib]
  4. UObject::UObject() Address = 0x10749d6aa (filename not found) [in UE4Editor-CoreUObject.dylib]
  5. AActor::AActor() Address = 0x107f4fe4f (filename not found) [in UE4Editor-Engine.dylib]
  6. AItem::AItem() Address = 0x139ca337e [/Users/AidoP/Unreal Projects/OncomingPreAlpha/Source/OncomingPreAlpha/Item/Item.cpp, line 9] [in UE4Editor-OncomingPreAlpha.dylib]
  7. UInventoryComponent::UInventoryComponent() Address = 0x139ca449b [../../../../../AidoP/Unreal Projects/OncomingPreAlpha/Source/OncomingPreAlpha/Item/ClothingItem.h, line 14] [in UE4Editor-OncomingPreAlpha.dylib]
  8. UClass::CreateDefaultObject() Address = 0x107302311 (filename not found) [in UE4Editor-CoreUObject.dylib]
  9. ProcessNewlyLoadedUObjects() Address = 0x107487e3a (filename not found) [in UE4Editor-CoreUObject.dylib]
  10. TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const Address = 0x107333797 (filename not found) [in UE4Editor-CoreUObject.dylib]
  11. TBaseMulticastDelegate<void>::Broadcast() const Address = 0x106b83b58 (filename not found) [in UE4Editor-Core.dylib]
  12. FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x106d47740 (filename not found) [in UE4Editor-Core.dylib]
  13. FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0x10be5bbda (filename not found) [in UE4Editor-Projects.dylib]
  14. FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x10be6c1ce (filename not found) [in UE4Editor-Projects.dylib]
  15. FEngineLoop::LoadStartupModules() Address = 0x106ad7588 (filename not found) [in UE4Editor]
  16. FEngineLoop::PreInit(wchar_t const*) Address = 0x106ac2771 (filename not found) [in UE4Editor]
  17. GuardedMain(wchar_t const*) Address = 0x106accb64 (filename not found) [in UE4Editor]
  18. -[UE4AppDelegate() Address = 0x106adb7c3 (filename not found) [in UE4Editor]
  19. -[FCocoaGameThread() Address = 0x106c2d2f8 (filename not found) [in UE4Editor-Core.dylib]
  20. __NSThread__main__() Address = 0x7fff8f0c8b7a (filename not found) [in Foundation]
  21. _pthread_body() Address = 0x7fff9a5f42fc (filename not found) [in libsystem_pthread.dylib]
  22. _pthread_body() Address = 0x7fff9a5f4279 (filename not found) [in libsystem_pthread.dylib]
  23. thread_start() Address = 0x7fff9a5f24b1 (filename not found) [in libsystem_pthread.dylib]
  24. <CALLSTACK END>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement