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- Online XML Reader/Viewer
- Passives
- PassiveGeneralDescrip
- Gain 10% of all damage done as Life.
- PassiveIconFile
- barbarian_passive_bloodthirst.png
- PassiveLevelReq
- 10
- PassiveName
- Bloodthirst
- PassiveGeneralDescrip
- Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.
- PassiveIconFile
- barbarian_passive_poundofflesh.png
- PassiveLevelReq
- 10
- PassiveName
- Pound of Flesh
- PassiveGeneralDescrip
- Critical hit chance increased by 5%. Critical hit damage increased by 50%.
- PassiveIconFile
- barbarian_passive_ruthless.png
- PassiveLevelReq
- 12
- PassiveName
- Ruthless
- PassiveGeneralDescrip
- Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% increased damage Maces/Axes: 5% chance to critical hit Polearms/Spears: 10% attack speed Mighty Weapons: 1 Fury per hit
- PassiveIconFile
- barbarian_passive_weaponsmaster.png
- PassiveLevelReq
- 13
- PassiveName
- Weapons Master
- PassiveGeneralDescrip
- The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute.
- PassiveIconFile
- barbarian_passive_inspiringpresence.png
- PassiveLevelReq
- 15
- PassiveName
- Inspiring Presence
- PassiveGeneralDescrip
- You inflict an additional 20% damage while at maximum Fury.
- PassiveIconFile
- barbarian_passive_berserkerrage.png
- PassiveLevelReq
- 17
- PassiveName
- Berserker Rage
- PassiveGeneralDescrip
- Increases Fury generation by 10% and maximum Fury is increased by 20.
- PassiveIconFile
- barbarian_passive_animosity.png
- PassiveLevelReq
- 19
- PassiveName
- Animosity
- PassiveGeneralDescrip
- Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.
- PassiveIconFile
- barbarian_passive_superstition.png
- PassiveLevelReq
- 20
- PassiveName
- Superstition
- PassiveGeneralDescrip
- Increases armor by 100%. Thorns damage dealt increased by 100%.
- PassiveIconFile
- barbarian_passive_toughasnails.png
- PassiveLevelReq
- 22
- PassiveName
- Tough as Nails
- PassiveGeneralDescrip
- Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.
- PassiveIconFile
- barbarian_passive_noescape.png
- PassiveLevelReq
- 23
- PassiveName
- No Escape
- PassiveGeneralDescrip
- While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
- PassiveIconFile
- barbarian_passive_relentless.png
- PassiveLevelReq
- 25
- PassiveName
- Relentless
- PassiveGeneralDescrip
- As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.
- PassiveIconFile
- barbarian_passive_brawler.png
- PassiveLevelReq
- 26
- PassiveName
- Brawler
- PassiveGeneralDescrip
- The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.
- PassiveIconFile
- barbarian_passive_juggernaut.png
- PassiveLevelReq
- 28
- PassiveName
- Juggernaut
- PassiveGeneralDescrip
- The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.
- PassiveIconFile
- barbarian_passive_boonofbulkathos.png
- PassiveLevelReq
- 30
- PassiveName
- Boon of Bul-Kathos
- PassiveGeneralDescrip
- You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
- PassiveIconFile
- barbarian_passive_unforgiving.png
- PassiveLevelReq
- 30
- PassiveName
- Unforgiving
- Skills
- SkillCostDescrip
- Generate: 6 Fury per attack
- SkillGeneralDescrip
- Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_bash.png
- SkillLevelReq
- 1
- SkillName
- Bash
- SkillRuneADescrip
- Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.
- SkillRuneAName
- Pulverize
- SkillRuneCDescrip
- Add 7 reverberation that causes 18% weapon damage per strike.
- SkillRuneCName
- Onslaught
- SkillRuneGDescrip
- Generate 7 additional Fury per attack.
- SkillRuneGName
- Unleashed
- SkillRuneIDescrip
- Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.
- SkillRuneIName
- Punish
- SkillRuneODescrip
- Gives each hit a 20% chance to stun the target for 3.5 seconds.
- SkillRuneOName
- Clobber
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Call forth a massive hammer to smash enemies directly in front of you for 180% weapon damage. Hammer of the Ancients has a 15% increased chance to critical hit.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_hammeroftheancients.png
- SkillLevelReq
- 2
- SkillName
- Hammer of the Ancients
- SkillRuneADescrip
- Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.
- SkillRuneAName
- Thunderstrike
- SkillRuneCDescrip
- Strike a smaller area for 396% weapon damage.
- SkillRuneCName
- Smash
- SkillRuneGDescrip
- Critical hits have a 55% chance to cause enemies to drop treasure or health globes.
- SkillRuneGName
- Birthright
- SkillRuneIDescrip
- Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.
- SkillRuneIName
- Rolling Thunder
- SkillRuneODescrip
- Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.
- SkillRuneOName
- The Devil's Anvil
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Shout with great ferocity, reducing damage done by enemies within 25 yards by 50% for 15 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_threateningshout.png
- SkillLevelReq
- 2
- SkillName
- Threatening Shout
- SkillRuneADescrip
- Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 - 9 seconds.
- SkillRuneAName
- Grim Harvest
- SkillRuneCDescrip
- Affected enemies are also taunted to attack you for 9 seconds.
- SkillRuneCName
- Demoralize
- SkillRuneGDescrip
- Affected enemies also have their attack speed reduced by 55%.
- SkillRuneGName
- Stagger
- SkillRuneIDescrip
- Affected enemies also have their movement speed reduced by 62%.
- SkillRuneIName
- Intimidate
- SkillRuneODescrip
- Enemies are badly shaken and have a 22% chance to drop additional treasure.
- SkillRuneOName
- Terrify
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Enter a rage which increases damage by 30% and critical hit chance by 4% for 30 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_battlerage.png
- SkillLevelReq
- 3
- SkillName
- Battle Rage
- SkillRuneADescrip
- While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.
- SkillRuneAName
- Bloodshed
- SkillRuneCDescrip
- Increase damage bonus to 100%.
- SkillRuneCName
- Marauder's Rage
- SkillRuneGDescrip
- Critical hits generate 7 additional Fury.
- SkillRuneGName
- Into the Fray
- SkillRuneIDescrip
- Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.
- SkillRuneIName
- Ferocity
- SkillRuneODescrip
- Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.
- SkillRuneOName
- Swords to Ploughshares
- SkillCostDescrip
- Generate: 4 Fury per attack
- SkillGeneralDescrip
- Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_cleave.png
- SkillLevelReq
- 4
- SkillName
- Cleave
- SkillRuneADescrip
- Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.
- SkillRuneAName
- Rupture
- SkillRuneCDescrip
- Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.
- SkillRuneCName
- Broad Sweep
- SkillRuneGDescrip
- Generate 1 Fury per enemy hit, up to 7 additional Fury total.
- SkillRuneGName
- Reaping Swing
- SkillRuneIDescrip
- Draw enemies in from 26 yards away before the strike lands.
- SkillRuneIName
- Gathering Storm
- SkillRuneODescrip
- On critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times.
- SkillRuneOName
- Scattering Blast
- SkillCostDescrip
- Cooldown: 60 seconds
- SkillGeneralDescrip
- Reduces all damage taken by 65% for 5 seconds.
- SkillGroup
- Situational
- SkillIconFile
- barbarian_ignorepain.png
- SkillLevelReq
- 5
- SkillName
- Ignore Pain
- SkillRuneADescrip
- While Ignore Pain is active, gain 40% of all damage dealt as Life.
- SkillRuneAName
- Ignorance is Bliss
- SkillRuneCDescrip
- Reflects 65% of ignored damage back at the enemy.
- SkillRuneCName
- Contempt for Weakness
- SkillRuneGDescrip
- Knocks back all enemies within 28 yards when triggered and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.
- SkillRuneGName
- Bravado
- SkillRuneIDescrip
- Increases duration to 13 seconds.
- SkillRuneIName
- Iron Hide
- SkillRuneODescrip
- Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.
- SkillRuneOName
- Mob Rule
- SkillCostDescrip
- Generate: 15 Fury, Cooldown: 10 seconds
- SkillGeneralDescrip
- Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_leap.png
- SkillLevelReq
- 6
- SkillName
- Leap Attack
- SkillRuneADescrip
- Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.
- SkillRuneAName
- Death from Above
- SkillRuneCDescrip
- Shockwaves burst forth from the ground at the destination and knock enemies toward you from 45.0 yards away.
- SkillRuneCName
- Call of Arreat
- SkillRuneGDescrip
- Gain 700% additional armor for 4 seconds after landing.
- SkillRuneGName
- Iron Impact
- SkillRuneIDescrip
- Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.
- SkillRuneIName
- Toppling Impact
- SkillRuneODescrip
- Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.
- SkillRuneOName
- Launch
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_weaponthrow.png
- SkillLevelReq
- 7
- SkillName
- Weapon Throw
- SkillRuneADescrip
- Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.
- SkillRuneAName
- Stupefy
- SkillRuneCDescrip
- Increase thrown weapon damage to 462% weapon damage.
- SkillRuneCName
- Mighty Throw
- SkillRuneGDescrip
- Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.
- SkillRuneGName
- Dread Shot
- SkillRuneIDescrip
- Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.
- SkillRuneIName
- Ricochet
- SkillRuneODescrip
- Hurl a hammer with a 33% chance to stun the target for 3 seconds.
- SkillRuneOName
- Throwing Hammer
- SkillCostDescrip
- Generate: 15 Fury, Cooldown: 12 seconds
- SkillGeneralDescrip
- Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_groundstomp.png
- SkillLevelReq
- 8
- SkillName
- Ground Stomp
- SkillRuneADescrip
- Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned.
- SkillRuneAName
- Deafening Crash
- SkillRuneCDescrip
- Increase damage to 102% weapon damage.
- SkillRuneCName
- Trembling Stomp
- SkillRuneGDescrip
- Increase Fury gained to 43 Fury per stomp.
- SkillRuneGName
- Foot of the Mountain
- SkillRuneIDescrip
- Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.
- SkillRuneIName
- Wrenching Smash
- SkillRuneODescrip
- Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.
- SkillRuneOName
- Avalanche
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every second for 3 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_rend.png
- SkillLevelReq
- 9
- SkillName
- Rend
- SkillRuneADescrip
- Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.
- SkillRuneAName
- Bloodbath
- SkillRuneCDescrip
- Increases damage to 123% weapon damage every second for 3 seconds.
- SkillRuneCName
- Lacerate
- SkillRuneGDescrip
- Gain 40% of the damage done by Rend as Life.
- SkillRuneGName
- Blood Lust
- SkillRuneIDescrip
- Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.
- SkillRuneIName
- Ravage
- SkillRuneODescrip
- Increase bleeding duration to 10 seconds.
- SkillRuneOName
- Mutilate
- SkillCostDescrip
- Generate: 3 Fury per attack
- SkillGeneralDescrip
- Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_frenzy.png
- SkillLevelReq
- 11
- SkillName
- Frenzy
- SkillRuneADescrip
- Killing a creature with Frenzy heals you for 25% Life over 6 seconds.
- SkillRuneAName
- Triumph
- SkillRuneCDescrip
- Each Frenzy effect also increases your damage by 24%.
- SkillRuneCName
- Maniac
- SkillRuneGDescrip
- Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds.
- SkillRuneGName
- Smite
- SkillRuneIDescrip
- Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.
- SkillRuneIName
- Sidearm
- SkillRuneODescrip
- While under the effects of Frenzy you gain 22% increased movement speed.
- SkillRuneOName
- Relentless
- SkillCostDescrip
- Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit.
- SkillGeneralDescrip
- Revenge has a 10% chance to become active for a short time each time you are hit by an attack.
- SkillGroup
- Situational
- SkillIconFile
- barbarian_revenge.png
- SkillLevelReq
- 12
- SkillName
- Revenge
- SkillRuneADescrip
- After using Revenge, your critical strike chance is increased by 27% for 10 seconds.
- SkillRuneAName
- Best Served Cold
- SkillRuneCDescrip
- Increase damage to 255% weapon damage.
- SkillRuneCName
- Retribution
- SkillRuneGDescrip
- Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%.
- SkillRuneGName
- Vengeance is Mine
- SkillRuneIDescrip
- Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.
- SkillRuneIName
- Provocation
- SkillRuneODescrip
- Knocks enemies back 30 yards when Revenge is used.
- SkillRuneOName
- Grudge
- SkillCostDescrip
- Generate: 30 Fury, Cooldown: 30 seconds
- SkillGeneralDescrip
- Unleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_warcry.png
- SkillLevelReq
- 14
- SkillName
- War Cry
- SkillRuneADescrip
- Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.
- SkillRuneAName
- Invigorate
- SkillRuneCDescrip
- Increases the armor bonus to 260%.
- SkillRuneCName
- Hardened Wrath
- SkillRuneGDescrip
- Increases the Fury generated to 51 when used.
- SkillRuneGName
- Charge!
- SkillRuneIDescrip
- War Cry also grants 27% dodge bonus.
- SkillRuneIName
- Veteran's Warning
- SkillRuneODescrip
- All of your resistances are increased by 80% while affected by War Cry.
- SkillRuneOName
- Impunity
- SkillCostDescrip
- Generate: 15 Fury, Cooldown: 10 seconds
- SkillGeneralDescrip
- Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_furiouscharge.png
- SkillLevelReq
- 16
- SkillName
- Furious Charge
- SkillRuneADescrip
- Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.
- SkillRuneAName
- Merciless Assault
- SkillRuneCDescrip
- Increase damage at the destination to 300% weapon damage.
- SkillRuneCName
- Battering Ram
- SkillRuneGDescrip
- Generate 8 Fury for each target hit while charging.
- SkillRuneGName
- Stamina
- SkillRuneIDescrip
- Regain 5% of your maximum Life for each target hit by Furious Charge.
- SkillRuneIName
- Juggernaut
- SkillRuneODescrip
- Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.
- SkillRuneOName
- Bull Rush
- SkillCostDescrip
- Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.
- SkillGeneralDescrip
- Overpower becomes available whenever you make a critical hit against an enemy.
- SkillGroup
- Situational
- SkillIconFile
- barbarian_overpower.png
- SkillLevelReq
- 18
- SkillName
- Overpower
- SkillRuneADescrip
- Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.
- SkillRuneAName
- Crushing Advance
- SkillRuneCDescrip
- Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.
- SkillRuneCName
- Killing Spree
- SkillRuneGDescrip
- Overpower generates 7 Fury for every enemy hit.
- SkillRuneGName
- Momentum
- SkillRuneIDescrip
- Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.
- SkillRuneIName
- Storm of Steel
- SkillRuneODescrip
- Heal 18% of your maximum Life whenever Overpower is used.
- SkillRuneOName
- Revel
- SkillCostDescrip
- Cost: 30 Fury
- SkillGeneralDescrip
- Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_seismicslam.png
- SkillLevelReq
- 19
- SkillName
- Seismic Slam
- SkillRuneADescrip
- Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.
- SkillRuneAName
- Cracking Rift
- SkillRuneCDescrip
- Increase damage to 366% weapon damage and increases the knockback by 225%.
- SkillRuneCName
- Shattered Ground
- SkillRuneGDescrip
- Reduce Fury cost to 16 Fury.
- SkillRuneGName
- Strength from Earth
- SkillRuneIDescrip
- The ground continues to shudder after the intitial strike, damaging enemies in the area for 160% weapon damage.
- SkillRuneIName
- Rumble
- SkillRuneODescrip
- Adds a 100% chance of stunning enemies for 3 seconds.
- SkillRuneOName
- Stagger
- SkillCostDescrip
- Cost: 75 Fury, Cooldown: 120 seconds
- SkillGeneralDescrip
- Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.
- SkillGroup
- Situational
- SkillIconFile
- barbarian_earthquake.png
- SkillLevelReq
- 21
- SkillName
- Earthquake
- SkillRuneADescrip
- Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.
- SkillRuneAName
- Flying Boulder
- SkillRuneCDescrip
- Secondary tremors knock enemies back and inflict 260% weapon damage.
- SkillRuneCName
- Aftershocks
- SkillRuneGDescrip
- Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.
- SkillRuneGName
- The Mountain's Call
- SkillRuneIDescrip
- Secondary tremors follow your movement and inflict 260% weapon damage.
- SkillRuneIName
- Giant's Stride
- SkillRuneODescrip
- Creates an icy patch causing Eathquake's damage to turn cold and slow the movement of enemies by 62%.
- SkillRuneOName
- Chilling Earth
- SkillCostDescrip
- Generate: 15 Fury, Cooldown: 10 seconds
- SkillGeneralDescrip
- Throw a spear up to 45 yards to pull an enemy back to you, slowing target's movement by 50% and dealing 55% weapon damage.
- SkillGroup
- Fury Generator
- SkillIconFile
- barbarian_ancientspear.png
- SkillLevelReq
- 22
- SkillName
- Ancient Spear
- SkillRuneADescrip
- Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.
- SkillRuneAName
- Rage Flip
- SkillRuneCDescrip
- Pierce through up to 8 enemies in a straight line and drag them all back.
- SkillRuneCName
- Harpoon
- SkillRuneGDescrip
- Increases Fury gain to 38.
- SkillRuneGName
- Skirmish
- SkillRuneIDescrip
- Throw 8 spears. Each spear will pull back the enemy that it hits.
- SkillRuneIName
- Grappling Hooks
- SkillRuneODescrip
- Gain Life equal to 700% of the damage inflicted.
- SkillRuneOName
- Siphon
- SkillCostDescrip
- Cost: 20 Fury
- SkillGeneralDescrip
- Increase movement speed by 40% for 6 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_sprint.png
- SkillLevelReq
- 24
- SkillName
- Sprint
- SkillRuneADescrip
- Slams through enemies, knocking them back and inflicting 200% weapon damage.
- SkillRuneAName
- Gangway
- SkillRuneCDescrip
- Increases the movement speed bonus to 110% for 20 seconds.
- SkillRuneCName
- Marathon
- SkillRuneGDescrip
- Increase the movement speed of allies within 30 yards by 40% for 6 seconds.
- SkillRuneGName
- Forced March
- SkillRuneIDescrip
- Increase dodge chance by 22% while sprinting.
- SkillRuneIName
- Scramble
- SkillRuneODescrip
- Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.
- SkillRuneOName
- Run Like the Wind
- SkillCostDescrip
- Cost: 75 Fury, Cooldown: 120 seconds
- SkillGeneralDescrip
- Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds. Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
- SkillGroup
- Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
- SkillIconFile
- barbarian_calloftheancients.png
- SkillLevelReq
- 25
- SkillName
- Call of the Ancients
- SkillRuneADescrip
- Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.
- SkillRuneAName
- Talic's Anger
- SkillRuneCDescrip
- Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.
- SkillRuneCName
- Korlic's Might
- SkillRuneGDescrip
- Increase duration to 85 seconds.
- SkillRuneGName
- Duty to the Clan
- SkillRuneIDescrip
- The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.
- SkillRuneIName
- The Council Rises
- SkillRuneODescrip
- Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.
- SkillRuneOName
- Madawc's Madness
- SkillCostDescrip
- Cost: 8 Fury per second
- SkillGeneralDescrip
- Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.
- SkillGroup
- Fury Spender
- SkillIconFile
- barbarian_whirlwind.png
- SkillLevelReq
- 27
- SkillName
- Whirlwind
- SkillRuneADescrip
- Critical strikes restore 7% of your maximum Life.
- SkillRuneAName
- Blood Funnel
- SkillRuneCDescrip
- Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.
- SkillRuneCName
- Volcanic Eruption
- SkillRuneGDescrip
- Reduce the cost of Whirlwind to 4.5 Fury per second.
- SkillRuneGName
- Eye of the Storm
- SkillRuneIDescrip
- Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.
- SkillRuneIName
- Dust Devils
- SkillRuneODescrip
- Increase the movement speed of Whirlwind by 85%.
- SkillRuneOName
- Hurricane
- SkillCostDescrip
- Cost: 75 Fury, Cooldown: 120 seconds
- SkillGeneralDescrip
- Enter a berserker rage which raises several attributes for 15 seconds. Critical Hit: 10% Attack Speed: 45% Dodge Chance: 20% Movement Speed: 20%
- SkillGroup
- Critical Hit: 10% Attack Speed: 45% Dodge Chance: 20% Movement Speed: 20%
- SkillIconFile
- barbarian_wrathoftheberserker.png
- SkillLevelReq
- 29
- SkillName
- Wrath of the Berserker
- SkillRuneADescrip
- Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.
- SkillRuneAName
- Slaughter
- SkillRuneCDescrip
- While active your damage is also increased by 75%.
- SkillRuneCName
- Insanity
- SkillRuneGDescrip
- Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
- SkillRuneGName
- Thrive on Chaos
- SkillRuneIDescrip
- Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.
- SkillRuneIName
- Arreat's Wail
- SkillRuneODescrip
- Increase the bonus dodge chance granted to 60%.
- SkillRuneOName
- Mountainous Form
- Passives
- PassiveGeneralDescrip
- As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
- PassiveIconFile
- demonhunter_passive_brooding.png
- PassiveLevelReq
- 10
- PassiveName
- Brooding
- PassiveGeneralDescrip
- Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
- PassiveIconFile
- demonhunter_passive_thrillofthehunt.png
- PassiveLevelReq
- 10
- PassiveName
- Thrill of the Hunt
- PassiveGeneralDescrip
- Gain 10 Hatred, 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
- PassiveIconFile
- demonhunter_passive_vengeance.png
- PassiveLevelReq
- 12
- PassiveName
- Vengeance
- PassiveGeneralDescrip
- As long as there are no enemies within 10 yards, all damage is increased by 10%.
- PassiveIconFile
- demonhunter_passive_steadyaim.png
- PassiveLevelReq
- 13
- PassiveName
- Steady Aim
- PassiveGeneralDescrip
- Damage against slowed enemies increased by 20%.
- PassiveIconFile
- demonhunter_passive_culltheweak.png
- PassiveLevelReq
- 15
- PassiveName
- Cull the Weak
- PassiveGeneralDescrip
- Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
- PassiveIconFile
- demonhunter_passive_fundamentals.png
- PassiveLevelReq
- 17
- PassiveName
- Fundamentals
- PassiveGeneralDescrip
- Whenever you are at full Hatred, movement speed is increased by 10%.
- PassiveIconFile
- demonhunter_passive_hotpursuit.png
- PassiveLevelReq
- 19
- PassiveName
- Hot Pursuit
- PassiveGeneralDescrip
- Gain bonuses based on weapon held: Bow: +10% increased damage Bonus with crossbows: +100% critical damage Bonus with hand xbows: +5% chance to critical hit
- PassiveIconFile
- demonhunter_passive_archery.png
- PassiveLevelReq
- 20
- PassiveName
- Archery
- PassiveGeneralDescrip
- Reduces the Discipline cost of all skills by 20%.
- PassiveIconFile
- demonhunter_passive_perfectionist.png
- PassiveLevelReq
- 22
- PassiveName
- Perfectionist
- PassiveGeneralDescrip
- The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
- PassiveIconFile
- demonhunter_passive_customengineering.png
- PassiveLevelReq
- 24
- PassiveName
- Custom Engineering
- PassiveGeneralDescrip
- Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213 - 320 fire damage.
- PassiveIconFile
- demonhunter_passive_grenadier.png
- PassiveLevelReq
- 26
- PassiveName
- Grenadier
- PassiveGeneralDescrip
- Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
- PassiveIconFile
- demonhunter_passive_sharpshooter.png
- PassiveLevelReq
- 28
- PassiveName
- Sharpshooter
- PassiveGeneralDescrip
- Damage from rockets increased by 100%.
- PassiveIconFile
- demonhunter_passive_ballistics.png
- PassiveLevelReq
- 30
- PassiveName
- Ballistics
- Skills
- SkillCostDescrip
- Cost: 40 Hatred
- SkillGeneralDescrip
- Fire a massive shot to impale a target for 325% weapon damage.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_impale.png
- SkillLevelReq
- 1
- SkillName
- Impale
- SkillRuneADescrip
- Critical hits deal an additional 500% weapon damage.
- SkillRuneAName
- Grievous Wounds
- SkillRuneCDescrip
- The shot will pierce through all enemies in a straight line for 358% weapon damage.
- SkillRuneCName
- Overpenetration
- SkillRuneGDescrip
- Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
- SkillRuneGName
- Recoil
- SkillRuneIDescrip
- Shots knock the target back and stun them for 3.50 seconds.
- SkillRuneIName
- Impact
- SkillRuneODescrip
- Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
- SkillRuneOName
- Liquid Flame
- SkillCostDescrip
- Cost: 8 Discipline
- SkillGeneralDescrip
- Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_caltrops.png
- SkillLevelReq
- 2
- SkillName
- Caltrops
- SkillRuneADescrip
- Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
- SkillRuneAName
- Bait the Trap
- SkillRuneCDescrip
- Enemies in the area also take 110% weapon damage per second.
- SkillRuneCName
- Jagged Spikes
- SkillRuneGDescrip
- Reduce the cost to 4.5 Discipline.
- SkillRuneGName
- Carved Stakes
- SkillRuneIDescrip
- Increase the slow amount to 79%.
- SkillRuneIName
- Hooked Spines
- SkillRuneODescrip
- When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
- SkillRuneOName
- NYI - Torturous Ground
- SkillCostDescrip
- Generate: 5 Hatred
- SkillGeneralDescrip
- Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_hungeringarrow.png
- SkillLevelReq
- 2
- SkillName
- Hungering Arrow
- SkillRuneADescrip
- Successful crits cause a burst of bone to explode from the target dealing 240% of weapon damage to enemies in that area.
- SkillRuneAName
- Spray of Teeth
- SkillRuneCDescrip
- Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
- SkillRuneCName
- Cinder Arrow
- SkillRuneGDescrip
- Increase the chance for the arrow to pierce to 95%.
- SkillRuneGName
- Piercing Arrow
- SkillRuneIDescrip
- If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
- SkillRuneIName
- Shatter Shot
- SkillRuneODescrip
- Each consecutive pierce increases the damage of the arrow by 140%.
- SkillRuneOName
- Devouring Arrow
- SkillCostDescrip
- Generate: 10 Hatred., Cost: 4 Discipline if you backflip.
- SkillGeneralDescrip
- Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_safetyshot.png
- SkillLevelReq
- 3
- SkillName
- Evasive Fire
- SkillRuneADescrip
- Increase the distance of the backflip to 36 yards.
- SkillRuneAName
- Tumble
- SkillRuneCDescrip
- Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.
- SkillRuneCName
- Shrapnel
- SkillRuneGDescrip
- Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to 0.
- SkillRuneGName
- Surge
- SkillRuneIDescrip
- Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.
- SkillRuneIName
- Withering Fire
- SkillRuneODescrip
- Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in a 18 yard radius after 0.4 seconds.
- SkillRuneOName
- Backup Plan
- SkillCostDescrip
- Generate: 5 Hatred
- SkillGeneralDescrip
- Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_bolashot.png
- SkillLevelReq
- 4
- SkillName
- Bola Shot
- SkillRuneADescrip
- Augments the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
- SkillRuneAName
- Imminent Doom
- SkillRuneCDescrip
- Increase the explosion radius to 14 yards.
- SkillRuneCName
- Volatile Explosives
- SkillRuneGDescrip
- After the bola explodes, you have a 30% chance to gain 8 Discipline.
- SkillRuneGName
- Bitter Pill
- SkillRuneIDescrip
- Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
- SkillRuneIName
- Acid Strike
- SkillRuneODescrip
- When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
- SkillRuneOName
- Thunder Ball
- SkillCostDescrip
- Cost: 40 Hatred initially, and an additional 15 Hatred per second while firing.
- SkillGeneralDescrip
- Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_rapidfire.png
- SkillLevelReq
- 5
- SkillName
- Rapid Fire
- SkillRuneADescrip
- Slows the movement of affected targets by 40% for 5.0 seconds.
- SkillRuneAName
- Web Shot
- SkillRuneCDescrip
- Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within a 10 yard radius.
- SkillRuneCName
- Bombardment
- SkillRuneGDescrip
- Reduces the initial Hatred cost to 20.
- SkillRuneGName
- Withering Fire
- SkillRuneIDescrip
- Adds an additional 70% pierce chance to the projectiles fired.
- SkillRuneIName
- High Velocity
- SkillRuneODescrip
- While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
- SkillRuneOName
- Fire Support
- SkillCostDescrip
- Cost: 10 Discipline
- SkillGeneralDescrip
- Tumble acrobatically 35 yards.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_vault.png
- SkillLevelReq
- 6
- SkillName
- Vault
- SkillRuneADescrip
- All enemies within 8 yards of your destination are knocked back and stunned for 4.5 seconds.
- SkillRuneAName
- Rattling Roll
- SkillRuneCDescrip
- Ignite with fire dealing 80% weapon damage to everything along your path.
- SkillRuneCName
- Trail of Cinders
- SkillRuneGDescrip
- After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%
- SkillRuneGName
- Tumble
- SkillRuneIDescrip
- Increases your Vault distance to 70 yards.
- SkillRuneIName
- Acrobatics
- SkillRuneODescrip
- As you travel, shoot arrows for 205% weapon damage at nearby targets.
- SkillRuneOName
- Covering Fire
- SkillCostDescrip
- Cost: 15 Hatred
- SkillGeneralDescrip
- Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_chakram.png
- SkillLevelReq
- 7
- SkillName
- Chakram
- SkillRuneADescrip
- Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.
- SkillRuneAName
- Shuriken Cloud
- SkillRuneCDescrip
- A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.
- SkillRuneCName
- Twin Chakrams
- SkillRuneGDescrip
- The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.
- SkillRuneGName
- Razor Disk
- SkillRuneIDescrip
- The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.
- SkillRuneIName
- Boomerang
- SkillRuneODescrip
- The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.
- SkillRuneOName
- Serpentine
- SkillCostDescrip
- Generate: 5 Hatred
- SkillGeneralDescrip
- Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_entanglingshot.png
- SkillLevelReq
- 8
- SkillName
- Entangling Shot
- SkillRuneADescrip
- Gain 22% of the damage dealt as Life.
- SkillRuneAName
- Bounty Hunter
- SkillRuneCDescrip
- Increase the movement slow duration to 9 seconds.
- SkillRuneCName
- Heavy Burden
- SkillRuneGDescrip
- Reduce cost to 12 Hatred.
- SkillRuneGName
- Justice is Served
- SkillRuneIDescrip
- Hit up to 9 targets.
- SkillRuneIName
- Chain Gang
- SkillRuneODescrip
- Strike with electrical chains that do an additional 64 damage over 2 seconds.
- SkillRuneOName
- Electrified Chain
- SkillCostDescrip
- Cost: 5 Hatred
- SkillGeneralDescrip
- Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_elementalarrow.png
- SkillLevelReq
- 9
- SkillName
- Elemental Arrow
- SkillRuneADescrip
- Fire bolts of lightning that stun enemies for 3.5 seconds when they critically hit.
- SkillRuneAName
- Lightning Bolts
- SkillRuneCDescrip
- Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
- SkillRuneCName
- Frost Arrow
- SkillRuneGDescrip
- Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
- SkillRuneGName
- Nether Tentacles
- SkillRuneIDescrip
- Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
- SkillRuneIName
- Ball Lightning
- SkillRuneODescrip
- Grants a 34% chance to shoot a skull that will fear affected enemies for 8 - 9 seconds.
- SkillRuneOName
- Screaming Skull
- SkillCostDescrip
- Generate: 10 Hatred
- SkillGeneralDescrip
- Throw out three grenades that explode for 75% weapon damage as Fire each.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_grenades.png
- SkillLevelReq
- 11
- SkillName
- Grenades
- SkillRuneADescrip
- Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
- SkillRuneAName
- Stun Grenades
- SkillRuneCDescrip
- Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
- SkillRuneCName
- Gas Grenades
- SkillRuneGDescrip
- Increases Hatred generation to 24 Hatred.
- SkillRuneGName
- Tinkerer
- SkillRuneIDescrip
- Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
- SkillRuneIName
- Cluster Grenades
- SkillRuneODescrip
- Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
- SkillRuneOName
- Fire Bomb
- SkillCostDescrip
- Cost: 20 Discipline
- SkillGeneralDescrip
- Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_shadowpower.png
- SkillLevelReq
- 12
- SkillName
- Shadow Power
- SkillRuneADescrip
- While active, gain 45% of all damage as Life.
- SkillRuneAName
- Blood Moon
- SkillRuneCDescrip
- While active, gain 7 Hatred per second.
- SkillRuneCName
- Night Bane
- SkillRuneGDescrip
- Reduces Discipline cost to 13.
- SkillRuneGName
- Well of Darkness
- SkillRuneIDescrip
- While active, gain 55% movement speed.
- SkillRuneIName
- Shadow Glide
- SkillRuneODescrip
- While active, you have a 55% increased chance to dodge incoming attacks.
- SkillRuneOName
- Gloom
- SkillCostDescrip
- Cost: 20 Hatred, Cooldown: 10 seconds
- SkillGeneralDescrip
- Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_fanofknives.png
- SkillLevelReq
- 14
- SkillName
- Fan of Knives
- SkillRuneADescrip
- Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.
- SkillRuneAName
- Backlash
- SkillRuneCDescrip
- Increase the radius to deal 336% weapon damage to all enemies within 18 yards.
- SkillRuneCName
- Hail of Knives
- SkillRuneGDescrip
- Increase the slow amount to 79% for 4 seconds.
- SkillRuneGName
- Crippling Razors
- SkillRuneIDescrip
- Throw long-range knives that deal 85% weapon damage to 8 additional targets.
- SkillRuneIName
- Assassin's Knives
- SkillRuneODescrip
- Imbue your knives with a 20% chance to stun enemies for 3.5 seconds.
- SkillRuneOName
- Fan of Daggers
- SkillCostDescrip
- Cost: 10 Discipline
- SkillGeneralDescrip
- Summon a raven companion. Your raven companion will periodically peck at enemies for 21 - 28 damage.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_companion.png
- SkillLevelReq
- 15
- SkillName
- Companion
- SkillRuneADescrip
- Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
- SkillRuneAName
- Ferret Companion
- SkillRuneCDescrip
- Summons a spider instead of a raven. The spiders's attacks also slows the movement of targets by 50% for 9 - 11 seconds.
- SkillRuneCName
- Spider Companion
- SkillRuneGDescrip
- Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
- SkillRuneGName
- Bat Companion
- SkillRuneIDescrip
- Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43 - 75 damage.
- SkillRuneIName
- Boar Companion
- SkillRuneODescrip
- Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50 - 82 damage.
- SkillRuneOName
- Wolf Companion
- SkillCostDescrip
- Generate: 10 Hatred
- SkillGeneralDescrip
- Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
- SkillGroup
- You can have a maximum of 3 Spike Traps active at one time.
- SkillIconFile
- demonhunter_spiketrap.png
- SkillLevelReq
- 16
- SkillName
- Spike Trap
- SkillRuneADescrip
- When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
- SkillRuneAName
- Lightning Rod
- SkillRuneCDescrip
- Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.
- SkillRuneCName
- Long Fuse
- SkillRuneGDescrip
- A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.
- SkillRuneGName
- Scatter
- SkillRuneIDescrip
- Increase the maximum number of traps that can be out simultaneously to 10.
- SkillRuneIName
- Bandolier
- SkillRuneODescrip
- Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
- SkillRuneOName
- Sticky Trap
- SkillCostDescrip
- Cost: 30 Hatred
- SkillGeneralDescrip
- Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_multishot.png
- SkillLevelReq
- 17
- SkillName
- Multishot
- SkillRuneADescrip
- Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
- SkillRuneAName
- Supression Fire
- SkillRuneCDescrip
- Increases the damage done to 330% weapon damage.
- SkillRuneCName
- Full Broadside
- SkillRuneGDescrip
- Cost reduced to 16 Hatred.
- SkillRuneGName
- Fire at Will
- SkillRuneIDescrip
- Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
- SkillRuneIName
- Burst Fire
- SkillRuneODescrip
- Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
- SkillRuneOName
- Arsenal
- SkillCostDescrip
- Cost: 15 Discipline
- SkillGeneralDescrip
- Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_smokescreen.png
- SkillLevelReq
- 18
- SkillName
- Smoke Screen
- SkillRuneADescrip
- Gain 55% movement speed when activated.
- SkillRuneAName
- Displacement
- SkillRuneCDescrip
- Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
- SkillRuneCName
- Choking Gas
- SkillRuneGDescrip
- Reduce the skill cost to 11.0 Discipline.
- SkillRuneGName
- Special Recipe
- SkillRuneIDescrip
- Increase the duration of the effect to 4.00 seconds.
- SkillRuneIName
- Lingering Fog
- SkillRuneODescrip
- While invisible you also gain 45 Hatred per second.
- SkillRuneOName
- Breathe Deep
- SkillCostDescrip
- Cost: 2 Hatred per second
- SkillGeneralDescrip
- Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
- SkillGroup
- Hatred Generator
- SkillIconFile
- demonhunter_strafe.png
- SkillLevelReq
- 19
- SkillName
- Strafe
- SkillRuneADescrip
- Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
- SkillRuneAName
- Stinging Steel
- SkillRuneCDescrip
- Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.
- SkillRuneCName
- Demolition
- SkillRuneGDescrip
- Movement speed increased to 103% of normal running speed while strafing.
- SkillRuneGName
- Drifting Shadow
- SkillRuneIDescrip
- Increase your attack speed to 3 of your normal attack speed.
- SkillRuneIName
- Equilibrium
- SkillRuneODescrip
- In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
- SkillRuneOName
- Rocket Storm
- SkillCostDescrip
- Cost: 10 Discipline
- SkillGeneralDescrip
- Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_sentry.png
- SkillLevelReq
- 21
- SkillName
- Sentry
- SkillRuneADescrip
- The turret also creates a shield that reduces damage taken by allies by 32%.
- SkillRuneAName
- Guardian Turret
- SkillRuneCDescrip
- Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
- SkillRuneCName
- Chain of Torment
- SkillRuneGDescrip
- Heals nearby allies for 8% of their maximum Life per second.
- SkillRuneGName
- Aid Station
- SkillRuneIDescrip
- Increases duration of the turret to 48 seconds.
- SkillRuneIName
- Vigilant Watcher
- SkillRuneODescrip
- The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
- SkillRuneOName
- Spitfire Turret
- SkillCostDescrip
- Cost: 6 Discipline
- SkillGeneralDescrip
- Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_markedfordeath.png
- SkillLevelReq
- 23
- SkillName
- Marked for Death
- SkillRuneADescrip
- 10% of damage done to the marked target heals the attacker.
- SkillRuneAName
- Death Toll
- SkillRuneCDescrip
- An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
- SkillRuneCName
- Grim Reaper
- SkillRuneGDescrip
- Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
- SkillRuneGName
- Mortal Enemy
- SkillRuneIDescrip
- When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
- SkillRuneIName
- Contagion
- SkillRuneODescrip
- Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
- SkillRuneOName
- Valley of Death
- SkillCostDescrip
- Cooldown: 120 seconds
- SkillGeneralDescrip
- Instantly restore all Discipline.
- SkillGroup
- Discipline
- SkillIconFile
- demonhunter_preparation.png
- SkillLevelReq
- 25
- SkillName
- Preparation
- SkillRuneADescrip
- Grants a 55% chance that the cooldown will not be triggered when used.
- SkillRuneAName
- Backup Plan
- SkillRuneCDescrip
- Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
- SkillRuneCName
- Punishment
- SkillRuneGDescrip
- Also restores 55% of your Life when used.
- SkillRuneGName
- Battle Scars
- SkillRuneIDescrip
- When activated, increases your maximum Discipline by 18 for 120 seconds.
- SkillRuneIName
- Invigoration
- SkillRuneODescrip
- Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
- SkillRuneOName
- Focused Mind
- SkillCostDescrip
- Cost: 60 Hatred
- SkillGeneralDescrip
- Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_clusterarrow.png
- SkillLevelReq
- 27
- SkillName
- Cluster Arrow
- SkillRuneADescrip
- Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
- SkillRuneAName
- Dazzling Arrow
- SkillRuneCDescrip
- Increases the damage of the explosion at the impact location to 352%.
- SkillRuneCName
- Loaded for Bear
- SkillRuneGDescrip
- Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
- SkillRuneGName
- Maelstrom
- SkillRuneIDescrip
- Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
- SkillRuneIName
- Shooting Stars
- SkillRuneODescrip
- Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
- SkillRuneOName
- Cluster Bombs
- SkillCostDescrip
- Cost: 40 Hatred, Cooldown: 30 seconds
- SkillGeneralDescrip
- Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
- SkillGroup
- Hatred Spender
- SkillIconFile
- demonhunter_rainofvengeance.png
- SkillLevelReq
- 29
- SkillName
- Rain of Vengeance
- SkillRuneADescrip
- Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
- SkillRuneAName
- Stampede
- SkillRuneCDescrip
- Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
- SkillRuneCName
- Beastly Bombs
- SkillRuneGDescrip
- A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
- SkillRuneGName
- Flying Strike
- SkillRuneIDescrip
- Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
- SkillRuneIName
- Dark Cloud
- SkillRuneODescrip
- Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
- SkillRuneOName
- Anathema
- Passives
- PassiveGeneralDescrip
- Damage you deal reduces enemy damage by 10% for 2.5 seconds.
- PassiveIconFile
- monk_passive_resolve.png
- PassiveLevelReq
- 10
- PassiveName
- Resolve
- PassiveGeneralDescrip
- While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
- PassiveIconFile
- monk_passive_theguardianspath.png
- PassiveLevelReq
- 10
- PassiveName
- The Guardian's Path
- PassiveGeneralDescrip
- Increase base movement speed by 10%.
- PassiveIconFile
- monk_passive_fleetfooted.png
- PassiveLevelReq
- 12
- PassiveName
- Fleet Footed
- PassiveGeneralDescrip
- Every point of Spirit spent heals you for 42.6 Life.
- PassiveIconFile
- monk_passive_transcendence.png
- PassiveLevelReq
- 13
- PassiveName
- Transcendence
- PassiveGeneralDescrip
- Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
- PassiveIconFile
- monk_passive_chantofresonance.png
- PassiveLevelReq
- 15
- PassiveName
- Chant of Resonance
- PassiveGeneralDescrip
- Your Defense is increased by 25% of your Attack.
- PassiveIconFile
- monk_passive_seizetheinitiative.png
- PassiveLevelReq
- 17
- PassiveName
- Seize the Initiative
- PassiveGeneralDescrip
- Increases maximum Spirit by 100.
- PassiveIconFile
- monk_passive_exaltedsoul.png
- PassiveLevelReq
- 19
- PassiveName
- Exalted Soul
- PassiveGeneralDescrip
- Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
- PassiveIconFile
- monk_passive_sixthsense.png
- PassiveLevelReq
- 20
- PassiveName
- Sixth Sense
- PassiveGeneralDescrip
- While stunned, feared or charmed, all damage taken is reduced by 75%.
- PassiveIconFile
- monk_passive_pacifism.png
- PassiveLevelReq
- 23
- PassiveName
- Pacifism
- PassiveGeneralDescrip
- When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
- PassiveIconFile
- monk_passive_neardeathexperience.png
- PassiveLevelReq
- 25
- PassiveName
- Near Death Experience
- PassiveGeneralDescrip
- Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
- PassiveIconFile
- monk_passive_guidinglight.png
- PassiveLevelReq
- 26
- PassiveName
- Guiding Light
- PassiveGeneralDescrip
- Your resistance to all elements is equal to your highest elemental resistance.
- PassiveIconFile
- monk_passive_onewitheverything.png
- PassiveLevelReq
- 28
- PassiveName
- One With Everything
- PassiveGeneralDescrip
- The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
- PassiveIconFile
- monk_passive_beaconofytar.png
- PassiveLevelReq
- 30
- PassiveName
- Beacon of Ytar
- Skills
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_fistsofthunder.png
- SkillLevelReq
- 1
- SkillName
- Fists of Thunder
- SkillRuneADescrip
- Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
- SkillRuneAName
- Lightning Flash
- SkillRuneCDescrip
- Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
- SkillRuneCName
- Thunderclap
- SkillRuneGDescrip
- Critical hits with this skill generate 7 Spirit.
- SkillRuneGName
- Rolling Thunder
- SkillRuneIDescrip
- The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
- SkillRuneIName
- Chain Lightning
- SkillRuneODescrip
- Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
- SkillRuneOName
- Static Charge
- SkillCostDescrip
- Cost: 50 Spirit
- SkillGeneralDescrip
- Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_blindingflash.png
- SkillLevelReq
- 2
- SkillName
- Blinding Flash
- SkillRuneADescrip
- Increases the chance affected enemies will miss attacks to 65%.
- SkillRuneAName
- Searing Light
- SkillRuneCDescrip
- For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage.
- SkillRuneCName
- Faith in the Light
- SkillRuneGDescrip
- Increases the duration enemies are blinded to 12 seconds.
- SkillRuneGName
- Self Reflection
- SkillRuneIDescrip
- 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
- SkillRuneIName
- Blinding Echo
- SkillRuneODescrip
- Blinded enemies have a 100% chance to attack each other.
- SkillRuneOName
- Blind and Confused
- SkillCostDescrip
- Cooldown: 30 seconds
- SkillGeneralDescrip
- Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Dodge chance is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time.
- SkillGroup
- This is a Mantra. You can only have one Mantra active at a time.
- SkillIconFile
- monk_mantraofevasion.png
- SkillLevelReq
- 2
- SkillName
- Mantra of Evasion
- SkillRuneADescrip
- When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
- SkillRuneAName
- Divine Protection
- SkillRuneCDescrip
- Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
- SkillRuneCName
- Backlash
- SkillRuneGDescrip
- Mantra of Evasion also grants an increase in run speed by 10%.
- SkillRuneGName
- Wind Through the Reeds
- SkillRuneIDescrip
- Mantra of Evasion also reduces the duration of all control impairing effects by 45%.
- SkillRuneIName
- Unstoppable
- SkillRuneODescrip
- Mantra of Evasion also grants an increase in armor by 180%.
- SkillRuneOName
- Hard Target
- SkillCostDescrip
- Cost: 25 Spirit, Cooldown: 3 seconds
- SkillGeneralDescrip
- Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_lashingtailkick.png
- SkillLevelReq
- 3
- SkillName
- Lashing Tail Kick
- SkillRuneADescrip
- Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
- SkillRuneAName
- Scorpion Sting
- SkillRuneCDescrip
- With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
- SkillRuneCName
- Vulture Claw Kick
- SkillRuneGDescrip
- All enemies around you are knocked back 260% farther and have their movement slowed by 40% for 10 seconds.
- SkillRuneGName
- Sweeping Armada Kick
- SkillRuneIDescrip
- Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
- SkillRuneIName
- Spinning Flame Kick
- SkillRuneODescrip
- Smite all enemies within 5 yards of a target location for 312% weapon damage and have their movement slowed by 40% for 10 seconds.
- SkillRuneOName
- Hand of Ytar
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_deadlyreach.png
- SkillLevelReq
- 4
- SkillName
- Deadly Reach
- SkillRuneADescrip
- The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
- SkillRuneAName
- Keen Eye
- SkillRuneCDescrip
- The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
- SkillRuneCName
- Foresight
- SkillRuneGDescrip
- Critical hits with this skill generate 7 Spirit.
- SkillRuneGName
- Strike from Beyond
- SkillRuneIDescrip
- The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
- SkillRuneIName
- Piercing Trident
- SkillRuneODescrip
- The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage.
- SkillRuneOName
- Scattered Blows
- SkillCostDescrip
- Cost: 75 Spirit
- SkillGeneralDescrip
- A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_breathofheaven.png
- SkillLevelReq
- 5
- SkillName
- Breath of Heaven
- SkillRuneADescrip
- Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
- SkillRuneAName
- Penitent Flame
- SkillRuneCDescrip
- In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage.
- SkillRuneCName
- Circle of Scorn
- SkillRuneGDescrip
- Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
- SkillRuneGName
- Infused with Light
- SkillRuneIDescrip
- Increases the healing to 9820 - 13093 Life.
- SkillRuneIName
- Circle of Life
- SkillRuneODescrip
- Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
- SkillRuneOName
- Blazing Wrath
- SkillCostDescrip
- Cost: 10 Spirit
- SkillGeneralDescrip
- Dash quickly at the targeted enemy or location, dealing 50% weapon damage and rooting the target for 1 second.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_dashingstrike.png
- SkillLevelReq
- 6
- SkillName
- Dashing Strike
- SkillRuneADescrip
- Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
- SkillRuneAName
- Flying Side Kick
- SkillRuneCDescrip
- Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
- SkillRuneCName
- Soaring Skull
- SkillRuneGDescrip
- The cost of Dashing Strike is reduced to 3 Spirit.
- SkillRuneGName
- Quicksilver
- SkillRuneIDescrip
- Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
- SkillRuneIName
- Way of the Falling Star
- SkillRuneODescrip
- Receive a 30% increased chance to dodge for 12 seconds.
- SkillRuneOName
- Blinding Speed
- SkillCostDescrip
- Cost: 75 Spirit
- SkillGeneralDescrip
- Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_lethaldecoy.png
- SkillLevelReq
- 7
- SkillName
- Lethal Decoy
- SkillRuneADescrip
- If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
- SkillRuneAName
- Simulacrum
- SkillRuneCDescrip
- Increases damage of the explosion to 94 - 172 Holy damage.
- SkillRuneCName
- Explosive Decoy
- SkillRuneGDescrip
- When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life.
- SkillRuneGName
- Spirit Link
- SkillRuneIDescrip
- Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes.
- SkillRuneIName
- Many Monks
- SkillRuneODescrip
- Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing.
- SkillRuneOName
- Lethal Combatant
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_cripplingwave.png
- SkillLevelReq
- 8
- SkillName
- Crippling Wave
- SkillRuneADescrip
- Affected targets take 80% additional damage from all attacks for 9 seconds.
- SkillRuneAName
- Breaking Wave
- SkillRuneCDescrip
- Increase damage to 220% weapon damage.
- SkillRuneCName
- Mangle
- SkillRuneGDescrip
- Critical hits with this skill generate 7 Spirit.
- SkillRuneGName
- Rising Tide
- SkillRuneIDescrip
- Crippling Wave's third attack range increases to 17 yards.
- SkillRuneIName
- Tsunami
- SkillRuneODescrip
- Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
- SkillRuneOName
- Concussion
- SkillCostDescrip
- Cooldown: 30 seconds
- SkillGeneralDescrip
- Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
- SkillGroup
- This is a Mantra. You can only have one Mantra active at a time.
- SkillIconFile
- monk_mantraofretribution.png
- SkillLevelReq
- 9
- SkillName
- Mantra of Retribution
- SkillRuneADescrip
- An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies.
- SkillRuneAName
- Collateral Damage
- SkillRuneCDescrip
- Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
- SkillRuneCName
- Retaliation
- SkillRuneGDescrip
- Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you.
- SkillRuneGName
- Against All Odds
- SkillRuneIDescrip
- Mantra of Retribution also increases attack speed for you and all allies by 40%.
- SkillRuneIName
- Transgression
- SkillRuneODescrip
- When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.
- SkillRuneOName
- Indignation
- SkillCostDescrip
- Cost: 80 Spirit
- SkillGeneralDescrip
- Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_innersanctuary.png
- SkillLevelReq
- 11
- SkillName
- Inner Sanctuary
- SkillRuneADescrip
- When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
- SkillRuneAName
- Sanctified Ground
- SkillRuneCDescrip
- Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage.
- SkillRuneCName
- Forbidden Palace
- SkillRuneGDescrip
- You and all allies regenerate 1170.9 Life per second while inside the circle.
- SkillRuneGName
- Safe Haven
- SkillRuneIDescrip
- Increase the duration of Inner Sanctuary to 15 seconds.
- SkillRuneIName
- Consecration
- SkillRuneODescrip
- You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
- SkillRuneOName
- Circle of Protection
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_explodingpalm.png
- SkillLevelReq
- 12
- SkillName
- Exploding Palm
- SkillRuneADescrip
- The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
- SkillRuneAName
- Essence Burn
- SkillRuneCDescrip
- Increases the duration of the bleed effect to 10 seconds.
- SkillRuneCName
- Impending Doom
- SkillRuneGDescrip
- If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
- SkillRuneGName
- Strong Spirit
- SkillRuneIDescrip
- The bleed effect hits up to 8 targets standing in front of you.
- SkillRuneIName
- Creeping Demise
- SkillRuneODescrip
- The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
- SkillRuneOName
- The Flesh is Weak
- SkillCostDescrip
- Cooldown: 30 seconds
- SkillGeneralDescrip
- Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time.
- SkillGroup
- This is a Mantra. You can only have one Mantra active at a time.
- SkillIconFile
- monk_mantraofhealing.png
- SkillLevelReq
- 14
- SkillName
- Mantra of Healing
- SkillRuneADescrip
- Mantra of Healing also increases all resistances by 50%.
- SkillRuneAName
- Time of Need
- SkillRuneCDescrip
- Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
- SkillRuneCName
- Sustenance
- SkillRuneGDescrip
- Mantra of Healing also grants you 2.0 Spirit per second.
- SkillRuneGName
- Soothing Breeze
- SkillRuneIDescrip
- When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
- SkillRuneIName
- Boon of Protection
- SkillRuneODescrip
- Mantra of Healing also increases Vitality by 45%.
- SkillRuneOName
- Heavenly Body
- SkillCostDescrip
- Cost: 3 Spirit plus an additional 12 Spirit per second.
- SkillGeneralDescrip
- Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_tempestrush.png
- SkillLevelReq
- 16
- SkillName
- Tempest Rush
- SkillRuneADescrip
- Increases the potency of the hobbling effect, slowing enemy movement by 71.00%.
- SkillRuneAName
- Flurry
- SkillRuneCDescrip
- Affected enemies also have their damage reduced by 60% for the duration of the effect.
- SkillRuneCName
- Bluster
- SkillRuneGDescrip
- Reduces cost to 5 Spirit per second.
- SkillRuneGName
- Northern Breeze
- SkillRuneIDescrip
- Increases the movement speed of Tempest Rush to 140% of normal.
- SkillRuneIName
- Tailwind
- SkillRuneODescrip
- Damage taken while running is reduced by 65%.
- SkillRuneOName
- Slipstream
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_sweepingwind.png
- SkillLevelReq
- 17
- SkillName
- Sweeping Wind
- SkillRuneADescrip
- Increases the duration of the vortex buff to 12 seconds.
- SkillRuneAName
- Master of Wind
- SkillRuneCDescrip
- Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
- SkillRuneCName
- Blade Storm
- SkillRuneGDescrip
- As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
- SkillRuneGName
- Inner Storm
- SkillRuneIDescrip
- Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
- SkillRuneIName
- Fire Storm
- SkillRuneODescrip
- While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
- SkillRuneOName
- Cyclone
- SkillCostDescrip
- Cost: 35 Spirit, Cooldown: 60 seconds
- SkillGeneralDescrip
- You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_serenity.png
- SkillLevelReq
- 18
- SkillName
- Serenity
- SkillRuneADescrip
- 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
- SkillRuneAName
- Reap What is Sown
- SkillRuneCDescrip
- Heal yourself for 6387 - 8409 Life when Serenity is activated.
- SkillRuneCName
- Peaceful Repose
- SkillRuneGDescrip
- Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
- SkillRuneGName
- Tranquility
- SkillRuneIDescrip
- While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
- SkillRuneIName
- Instant Kharma
- SkillRuneODescrip
- Increases the duration of Serenity to 6.5 seconds.
- SkillRuneOName
- Ascension
- SkillCostDescrip
- Generate: 6 Spirit per attack
- SkillGeneralDescrip
- A rapid series of punches strikes enemies for 135% weapon damage.
- SkillGroup
- Spirit Generator
- SkillIconFile
- monk_wayofthehundredfists.png
- SkillLevelReq
- 21
- SkillName
- Way of the Hundred Fists
- SkillRuneADescrip
- The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you.
- SkillRuneAName
- Windforce Flurry
- SkillRuneCDescrip
- Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
- SkillRuneCName
- Fists of Fury
- SkillRuneGDescrip
- Every activation of the skill has a 15% chance to generate 7 additional Spirit.
- SkillRuneGName
- Spirited Salvo
- SkillRuneIDescrip
- Increase the number of hits in the second strike from 8 to 22 hits.
- SkillRuneIName
- Hands of Lightning
- SkillRuneODescrip
- Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
- SkillRuneOName
- Blazing Fists
- SkillCostDescrip
- Cooldown: 30 seconds
- SkillGeneralDescrip
- Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time.
- SkillGroup
- This is a Mantra. You can only have one Mantra active at a time.
- SkillIconFile
- monk_mantraofconviction.png
- SkillLevelReq
- 22
- SkillName
- Mantra of Conviction
- SkillRuneADescrip
- Enemies affected by Mantra of Conviction inflict 45% less damage.
- SkillRuneAName
- Intimidation
- SkillRuneCDescrip
- Increases Mantra strength so that enemies take 55% additional damage.
- SkillRuneCName
- Overawe
- SkillRuneGDescrip
- You and your allies have a 75% chance to be healed for 958 - 1064 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
- SkillRuneGName
- Reclamation
- SkillRuneIDescrip
- Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second.
- SkillRuneIName
- Submission
- SkillRuneODescrip
- Slows the movement of enemies within 20 yards by 48%.
- SkillRuneOName
- Demoralize
- SkillCostDescrip
- Cost: 50 Spirit, Cooldown: 30 seconds
- SkillGeneralDescrip
- Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_sevensidedstrike.png
- SkillLevelReq
- 24
- SkillName
- Seven Sided Strike
- SkillRuneADescrip
- Each impact explodes to deal 75 - 82 Holy damage around the target.
- SkillRuneAName
- Fulminating Onslaught
- SkillRuneCDescrip
- Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
- SkillRuneCName
- Sudden Assault
- SkillRuneGDescrip
- Reduces the cooldown of this ability to 16 seconds.
- SkillRuneGName
- Sustained Attack
- SkillRuneIDescrip
- Increases the number of strikes made to 14 attacks.
- SkillRuneIName
- Several Sided Strike
- SkillRuneODescrip
- Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
- SkillRuneOName
- Pandemonium
- SkillCostDescrip
- Cost: 50 Spirit
- SkillGeneralDescrip
- Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_mystically.png
- SkillLevelReq
- 27
- SkillName
- Mystic Ally
- SkillRuneADescrip
- Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing.
- SkillRuneAName
- Eternal Ally
- SkillRuneCDescrip
- Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
- SkillRuneCName
- Fire Ally
- SkillRuneGDescrip
- Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies.
- SkillRuneGName
- Air Ally
- SkillRuneIDescrip
- Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
- SkillRuneIName
- Water Ally
- SkillRuneODescrip
- Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
- SkillRuneOName
- Earth Ally
- SkillCostDescrip
- Cost: 50 Spirit, Cooldown: 15 seconds
- SkillGeneralDescrip
- Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line.
- SkillGroup
- Spirit Spender
- SkillIconFile
- monk_waveoflight.png
- SkillLevelReq
- 29
- SkillName
- Wave of Light
- SkillRuneADescrip
- Critical hits stun enemies for 5.0 seconds.
- SkillRuneAName
- Blinding Light
- SkillRuneCDescrip
- Increases damage of the initial impact to 116 - 175 Holy damage.
- SkillRuneCName
- Wall of Light
- SkillRuneGDescrip
- Reduces the cooldown to 6 seconds.
- SkillRuneGName
- Empowered Wave
- SkillRuneIDescrip
- Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies.
- SkillRuneIName
- Explosive Light
- SkillRuneODescrip
- Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
- SkillRuneOName
- Pillar of the Ancients
- Passives
- PassiveGeneralDescrip
- Gain 10% of your maximum Mana whenever you are healed by a health globe.
- PassiveIconFile
- witchdoctor_passive_circleoflife.png
- PassiveLevelReq
- 10
- PassiveName
- Circle of Life
- PassiveGeneralDescrip
- Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
- PassiveIconFile
- witchdoctor_passive_vermin.png
- PassiveLevelReq
- 10
- PassiveName
- Vermin
- PassiveGeneralDescrip
- Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second.
- PassiveIconFile
- witchdoctor_passive_spiritualattunement.png
- PassiveLevelReq
- 13
- PassiveName
- Spiritual Attunement
- PassiveGeneralDescrip
- Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
- PassiveIconFile
- witchdoctor_passive_gruesomefeast.png
- PassiveLevelReq
- 15
- PassiveName
- Gruesome Feast
- PassiveGeneralDescrip
- 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
- PassiveIconFile
- witchdoctor_passive_bloodritual.png
- PassiveLevelReq
- 17
- PassiveName
- Blood Ritual
- PassiveGeneralDescrip
- You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
- PassiveIconFile
- witchdoctor_passive_zombiehandler.png
- PassiveLevelReq
- 19
- PassiveName
- Zombie Handler
- PassiveGeneralDescrip
- All of your damage is increased by 20% but your Mana costs are increased by 30%.
- PassiveIconFile
- witchdoctor_passive_piercetheveil.png
- PassiveLevelReq
- 20
- PassiveName
- Pierce the Veil
- PassiveGeneralDescrip
- Spirit spells return 200% of their Mana cost over 10 seconds.
- PassiveIconFile
- witchdoctor_passive_rushofessence.png
- PassiveLevelReq
- 23
- PassiveName
- Rush of Essence
- PassiveGeneralDescrip
- Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
- PassiveIconFile
- witchdoctor_passive_visionquest.png
- PassiveLevelReq
- 25
- PassiveName
- Vision Quest
- PassiveGeneralDescrip
- All your pets get 100% of the benefit of your thorns and Life regeneration items
- PassiveIconFile
- witchdoctor_passive_fierceloyalty.png
- PassiveLevelReq
- 26
- PassiveName
- Fierce Loyalty
- PassiveGeneralDescrip
- Reduce damage by 20% whenever you are below 50% of your maximum Life.
- PassiveIconFile
- witchdoctor_passive_deathtrance.png
- PassiveLevelReq
- 28
- PassiveName
- Death Trance
- PassiveGeneralDescrip
- The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
- PassiveIconFile
- witchdoctor_passive_tribalrites.png
- PassiveLevelReq
- 30
- PassiveName
- Tribal Rites
- Skills
- SkillCostDescrip
- Cost: 176 Mana
- SkillGeneralDescrip
- Shoot a deadly poison dart that deals 100% weapon damage as Poison and an additional 80% weapon damage per second as Poison over 2 seconds.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_poisondart.png
- SkillLevelReq
- 1
- SkillName
- Poison Dart
- SkillRuneADescrip
- Transform your dart into a snake that has a 37% chance to clamp on to the target and stun it for 3 seconds.
- SkillRuneAName
- Snake to the Face
- SkillRuneCDescrip
- Ignite the dart, allowing it to deal a full 369% weapon damage as Fire at once.
- SkillRuneCName
- Flaming Dart
- SkillRuneGDescrip
- Gain 290 Mana every time a dart hits a target.
- SkillRuneGName
- Spined Dart
- SkillRuneIDescrip
- Shoot 8 darts at once that deal 60% weapon damage as Poison each.
- SkillRuneIName
- Splinters
- SkillRuneODescrip
- Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
- SkillRuneOName
- Numbing Dart
- SkillCostDescrip
- Cost: 211 Mana
- SkillGeneralDescrip
- Release a handful of toads that deal 155% weapon damage as Poison to enemies they come in contact with.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_plagueoftoads.png
- SkillLevelReq
- 2
- SkillName
- Plague of Toads
- SkillRuneADescrip
- Mutate to yellow frogs that deal 248% weapon damage as Poison and confuse affected enemies for 2 seconds.
- SkillRuneAName
- Addling Toads
- SkillRuneCDescrip
- Mutate to red bullfrogs that explode for 341% weapon damage as Fire.
- SkillRuneCName
- Explosive Toads
- SkillRuneGDescrip
- Reduces Mana cost to 62 Mana.
- SkillRuneGName
- Toad Affinity
- SkillRuneIDescrip
- Hail a rain of toads down from the sky that deals 240% weapon damage per second as Poison to enemies in the area for 2 seconds.
- SkillRuneIName
- Rain of Toads
- SkillRuneODescrip
- Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 90% of your weapon damage per second as Physical.This rune adds a 5 second cooldown to the skill.
- SkillRuneOName
- Toad of Hugeness
- SkillCostDescrip
- Cost: 176 Mana, Cooldown: 60 seconds
- SkillGeneralDescrip
- Summon 3 zombie dogs from the depths to fight by your side.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_summonzombiedog.png
- SkillLevelReq
- 2
- SkillName
- Summon Zombie Dogs
- SkillRuneADescrip
- Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
- SkillRuneAName
- Leeching Beasts
- SkillRuneCDescrip
- Light your dogs on fire allowing them to burn nearby enemies for 70% of your weapon damage per second as Fire.
- SkillRuneCName
- Burning Dogs
- SkillRuneGDescrip
- Upon death, your zombie dogs have a 85% chance of leaving behind a health globe.
- SkillRuneGName
- Final Gift
- SkillRuneIDescrip
- 70% of damage taken is absorbed by your zombie dogs.
- SkillRuneIName
- Life Link
- SkillRuneODescrip
- Your summoned zombie dogs gain an infectious bite that deals 35% of your weapon damage per second as Poison for 3 seconds.
- SkillRuneOName
- Rabid Dogs
- SkillCostDescrip
- Cost: 53 Mana, Cooldown: 8 seconds
- SkillGeneralDescrip
- Hands reach out from the ground slowing enemy movement by 50% and dealing 50% weapon damage per second as Physical for 8 seconds.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_graspofthedead.png
- SkillLevelReq
- 3
- SkillName
- Grasp of the Dead
- SkillRuneADescrip
- Killed targets have a 65% chance to produce a health globe.
- SkillRuneAName
- Death is Life
- SkillRuneCDescrip
- Increases the damage done to 120% weapon damage per second as Physical.
- SkillRuneCName
- Groping Eels
- SkillRuneGDescrip
- Reduces the cooldown to 4.5 seconds.
- SkillRuneGName
- Desperate Grasp
- SkillRuneIDescrip
- Corpses fall from the sky dealing 70% weapon damage as Physical to nearby enemies.
- SkillRuneIName
- Rain of Corpses
- SkillRuneODescrip
- Increase the slow amount to 64%.
- SkillRuneOName
- Unbreakable Grasp
- SkillCostDescrip
- Cost: 106 Mana
- SkillGeneralDescrip
- Haunt an enemy with a spirit dealing 500% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
- SkillGroup
- You may have up to 3 Haunt effects active at once.
- SkillIconFile
- witchdoctor_haunt.png
- SkillLevelReq
- 4
- SkillName
- Haunt
- SkillRuneADescrip
- Modifies the spirit to do 320% weapon damage per second as Arcane over 1.9 seconds.
- SkillRuneAName
- Resentful Spirit
- SkillRuneCDescrip
- The spirit returns 45% of damage done as Life for you.
- SkillRuneCName
- Consuming Spirit
- SkillRuneGDescrip
- The spirit returns 100% of damage done as Mana for you.
- SkillRuneGName
- Draining Spirit
- SkillRuneIDescrip
- If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
- SkillRuneIName
- Lingering Spirit
- SkillRuneODescrip
- Slows the movement of haunted targets by 50%.
- SkillRuneOName
- Grasping Spirit
- SkillCostDescrip
- Cost: 229 Mana
- SkillGeneralDescrip
- Call forth a reckless, suicidal zombie that deals 150% weapon damage as Poison to all enemies in its way.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_zombiecharger.png
- SkillLevelReq
- 5
- SkillName
- Zombie Charger
- SkillRuneADescrip
- Summon an explosive zombie dog that deals 262% weapon damage as Fire to all enemies within 9 yards.
- SkillRuneAName
- Explosive Beast
- SkillRuneCDescrip
- Summons a stampede of three Zombie Bears, each dealing 112% weapon damage to enemies in the area.
- SkillRuneCName
- Zombie Bears
- SkillRuneGDescrip
- If the charger kills a target, at the end of its path it will reappear as a new charger that deals 105% weapon damage as Poison. This effect can repeat up to 8 times.
- SkillRuneGName
- Undeath
- SkillRuneIDescrip
- Summon 8 zombie chargers that deal 165% weapon damage each.
- SkillRuneIName
- Wave of Zombies
- SkillRuneODescrip
- The charger leaves behind a poisonous cloud that deals 135% weapon damage per second as Poison to enemies caught in it.
- SkillRuneOName
- Leperous Zombie
- SkillCostDescrip
- Cost: 176 Mana, Cooldown: 10 seconds
- SkillGeneralDescrip
- Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_hex.png
- SkillLevelReq
- 6
- SkillName
- Hex
- SkillRuneADescrip
- Increases the damage taken by hexed targets to 90%.
- SkillRuneAName
- Jinx
- SkillRuneCDescrip
- Hexed targets bleed for 60% of your weapon damage per second.
- SkillRuneCName
- Painful Transformation
- SkillRuneGDescrip
- The Fetish Shaman will periodically heal friendly targets for 5322 Life.
- SkillRuneGName
- Hedge Magic
- SkillRuneIDescrip
- You turn into an Angry Chicken for up to 5 seconds that can explode for 300% weapon damage to all enemies within 12 yards.
- SkillRuneIName
- Angry Chicken
- SkillRuneODescrip
- Hexed targets explode when killed dealing 240% weapon damage as Poison to all enemies within 8 yards.
- SkillRuneOName
- Unstable Form
- SkillCostDescrip
- Cost: 282 Mana
- SkillGeneralDescrip
- Summon 4 spiders to attack nearby enemies for 20% weapon damage as Physical.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_corpsespider.png
- SkillLevelReq
- 7
- SkillName
- Corpse Spiders
- SkillRuneADescrip
- Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
- SkillRuneAName
- Medusa Spiders
- SkillRuneCDescrip
- Summon fire spiders that deal 41% weapon damage as Fire
- SkillRuneCName
- Blazing Spiders
- SkillRuneGDescrip
- Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
- SkillRuneGName
- Widowmakers
- SkillRuneIDescrip
- Summon a mother spider that births spiderlings dealing 103% weapon damage per second as Poison to enemies in the area. Lasts 22 seconds.You may only have one mother spider summoned at a time.
- SkillRuneIName
- Spider Queen
- SkillRuneODescrip
- Summon jumping spiders that leap up to 25 yards to reach their target and attack for 38% weapon damage as Physical.
- SkillRuneOName
- Leaping Spiders
- SkillCostDescrip
- Cooldown: 20 seconds
- SkillGeneralDescrip
- Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
- SkillGroup
- Spirit Realm
- SkillIconFile
- witchdoctor_horrify.png
- SkillLevelReq
- 8
- SkillName
- Horrify
- SkillRuneADescrip
- Gain 50% increased movement speed for 4 seconds after cast.
- SkillRuneAName
- Stalker
- SkillRuneCDescrip
- Gain 170% additional armor for 8 seconds after casting Horrify.
- SkillRuneCName
- Frightening Aspect
- SkillRuneGDescrip
- Gain 282 Mana for every feared enemy.
- SkillRuneGName
- Ruthless Terror
- SkillRuneIDescrip
- Increases the radius of the effect to 26 yards.
- SkillRuneIName
- Face of Death
- SkillRuneODescrip
- Increases the duration of the fear to 12 seconds.
- SkillRuneOName
- Phobia
- SkillCostDescrip
- Cost: 352 Mana per second
- SkillGeneralDescrip
- A swarm of fiery bats burn enemies in front of you for 130% weapon damage per second as Fire.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_firebats.png
- SkillLevelReq
- 9
- SkillName
- Firebats
- SkillRuneADescrip
- Call forth a swirl of bats to damage nearby enemies for 358% weapon damage per second as Fire.
- SkillRuneAName
- Cloud of Bats
- SkillRuneCDescrip
- Summon fewer but larger bats that travel up to 40 yards and hit for 325% weapon damage per second as Fire.
- SkillRuneCName
- Dire Bats
- SkillRuneGDescrip
- 35% of damage done by the bats is gained as Life.
- SkillRuneGName
- Vampire Bats
- SkillRuneIDescrip
- Rapidly summon bats to seek out nearby targets for 210% weapon damage per second as Fire.
- SkillRuneIName
- Hungry Bats
- SkillRuneODescrip
- Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of 275% weapon damage per second as Poison.
- SkillRuneOName
- Plague Bats
- SkillCostDescrip
- Cost: 264 Mana
- SkillGeneralDescrip
- Lob an explosive skull that deals 130% weapon damage as Fire to all enemies within 8 yards.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_firebomb.png
- SkillLevelReq
- 11
- SkillName
- Firebomb
- SkillRuneADescrip
- Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
- SkillRuneAName
- Flash Fire
- SkillRuneCDescrip
- In addition to the base explosion, create a larger blast that deals an additional 104% weapon damage as Fire to all enemies within 28 yards.
- SkillRuneCName
- Conflagration
- SkillRuneGDescrip
- Create a column of flame that spews fire at the closest enemy for 64% weapon damage as Fire. The column lasts 3 seconds.
- SkillRuneGName
- Pyrogeist
- SkillRuneIDescrip
- Allows the skull to bounce up to 2 times. The first hit deals 182% weapon damage as Fire, and each bounce reduces the damage by 15%.
- SkillRuneIName
- Roll the Bones
- SkillRuneODescrip
- Leaves behind a pool of fire that deals 40% weapon damage per second as Fire for 3 seconds
- SkillRuneOName
- Fire Pit
- SkillCostDescrip
- Cost: 176 Mana, Cooldown: 15 seconds
- SkillGeneralDescrip
- Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
- SkillGroup
- Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
- SkillIconFile
- witchdoctor_spiritwalk.png
- SkillLevelReq
- 12
- SkillName
- Spirit Walk
- SkillRuneADescrip
- Gain 16% of your maximum Life every second while Spirit Walk is active.
- SkillRuneAName
- Healing Journey
- SkillRuneCDescrip
- Enemies you walk through in spirit form take 180% weapon damage per second as Physical.
- SkillRuneCName
- Severance
- SkillRuneGDescrip
- Gain 11% of your maximum Mana every second while Spirit Walk is active.
- SkillRuneGName
- Honored Guest
- SkillRuneIDescrip
- Increases the duration of Spirit Walk to 10.0 seconds.
- SkillRuneIName
- Jaunt
- SkillRuneODescrip
- When Spirit Walk ends, your physical form bursts for 135 - 249 Fire damage to all enemies within 10 yards.
- SkillRuneOName
- Umbral Shock
- SkillCostDescrip
- Cooldown: 15 seconds
- SkillGeneralDescrip
- Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
- SkillGroup
- Spirit Realm
- SkillIconFile
- witchdoctor_soulharvest.png
- SkillLevelReq
- 14
- SkillName
- Soul Harvest
- SkillRuneADescrip
- Affected enemies also take 250% weapon damage as Physical.
- SkillRuneAName
- Vengeful Spirit
- SkillRuneCDescrip
- Gain 4258 Life for every affected enemy.
- SkillRuneCName
- Siphon
- SkillRuneGDescrip
- Gain 1188 Mana for every affected enemy.
- SkillRuneGName
- Swallow Your Soul
- SkillRuneIDescrip
- Increases duration of the effect to 65 seconds.
- SkillRuneIName
- Soul to Waste
- SkillRuneODescrip
- Reduces the movement speed of enemies by 60% for 11 seconds.
- SkillRuneOName
- Languish
- SkillCostDescrip
- All of your zombie dogs explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.
- SkillGeneralDescrip
- SkillGroup
- Unlocked at level 16
- SkillIconFile
- witchdoctor_sacrifice.png
- SkillLevelReq
- 16
- SkillName
- Sacrifice
- SkillRuneADescrip
- Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
- SkillRuneAName
- Next of Kin
- SkillRuneCDescrip
- Increase all damage done by 40% for every sacrificed dog for 60 seconds.
- SkillRuneCName
- Provoke the Pack
- SkillRuneGDescrip
- Recover 792 Mana for each sacrificed dog.
- SkillRuneGName
- Pride
- SkillRuneIDescrip
- Gain 3513 Life for each sacrificed dog.
- SkillRuneIName
- For the Master
- SkillRuneODescrip
- Black inky goo shoots out and slows all affected enemies by 60% for 9 seconds.
- SkillRuneOName
- Black Blood
- SkillCostDescrip
- Cost: 528 Mana, Cooldown: 120 seconds
- SkillGeneralDescrip
- Summon a large zombie follower to fight for you. The Gargantuan attacks for 30% of your weapon damage as Physical damage with every swing.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_gargantuan.png
- SkillLevelReq
- 18
- SkillName
- Gargantuan
- SkillRuneADescrip
- The Gargantuan's damage is increased to 210% of your weapon damage as Physical. The Gargantuan also gains the ability to the periodically slam enemies, stunning them for 3 seconds.
- SkillRuneAName
- Bruiser
- SkillRuneCDescrip
- When the Gargantuan encounters an Elite enemy or is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed 50% attack speed 200% physical damageThis effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
- SkillRuneCName
- Restless Giant
- SkillRuneGDescrip
- The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing an additional 155% of your weapon damage as Fire and knocking enemies back with every hit.
- SkillRuneGName
- Wrathful Protector
- SkillRuneIDescrip
- Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 210% of your weapon damage as Physical.
- SkillRuneIName
- Humongoid
- SkillRuneODescrip
- The Gargantuan is surrounded in a poison cloud, dealing 45% of your weapon damage per second as Poison to nearby enemies.
- SkillRuneOName
- Big Stinker
- SkillCostDescrip
- Cost: 352 Mana
- SkillGeneralDescrip
- Summon a plague of locusts to assault enemies, dealing 50% weapon damage per second as Poison for 3 seconds. The locusts will jump to additional nearby targets.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_locust_swarm.png
- SkillLevelReq
- 19
- SkillName
- Locust Swarm
- SkillRuneADescrip
- Targets killed by the Locust Swarm leave behind a disease cloud that deals 50% weapon damage per second as Poison to enemies in the cloud. The cloud lasts 3 seconds.
- SkillRuneAName
- Diseased Swarm
- SkillRuneCDescrip
- Ignite the locusts with fire causing them to deal 110% weapon damage per second as Fire.
- SkillRuneCName
- Searing Locusts
- SkillRuneGDescrip
- Convert 40% of the damage done as Mana for you.
- SkillRuneGName
- Devouring Swarm
- SkillRuneIDescrip
- When the swarm jumps there is a 55% chance to jump to two targets instead of one.
- SkillRuneIName
- Pestilence
- SkillRuneODescrip
- Increase the duration of the swarm to 10 seconds.
- SkillRuneOName
- Cloud of Insects
- SkillCostDescrip
- Cost: 141 Mana
- SkillGeneralDescrip
- Bombard a target with a spirit bolt that deals 125% weapon damage as Physical.
- SkillGroup
- Spirit Realm
- SkillIconFile
- witchdoctor_spiritbarrage.png
- SkillLevelReq
- 21
- SkillName
- Spirit Barrage
- SkillRuneADescrip
- Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 85% weapon damage as Physical.
- SkillRuneAName
- Manitou
- SkillRuneCDescrip
- Spirits return 40% of damage dealt as Life.
- SkillRuneCName
- Phlebotomize
- SkillRuneGDescrip
- Spirits return 40% of damage dealt as Mana.
- SkillRuneGName
- The Spirit is Willing
- SkillRuneIDescrip
- Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that each deal 60% weapon damage as Physical.
- SkillRuneIName
- Well of Souls
- SkillRuneODescrip
- Summons a Spectre for 5 seconds that deals 72% weapon damage per second as Physical to all enemies within 10 yards.
- SkillRuneOName
- Phantasm
- SkillCostDescrip
- Cost: 528 Mana
- SkillGeneralDescrip
- Acid rains down dealing an initial 125% weapon damage as Poison, followed by 25% weapon damage per second to enemies who remain in the area.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_acidcloud.png
- SkillLevelReq
- 22
- SkillName
- Acid Cloud
- SkillRuneADescrip
- Spit a cloud of acid that inflict 256% weapon damage as Poison, followed by 51% weapon damage per second as Poison to enemies who remain in the area.
- SkillRuneAName
- Kiss of Death
- SkillRuneCDescrip
- A corpse emerges from the ground and explodes for 325% weapon damage as Poison to enemies in the area.
- SkillRuneCName
- Corpse Bomb
- SkillRuneGDescrip
- Increases the duration of the acid pools to 10 seconds.
- SkillRuneGName
- Slow Burn
- SkillRuneIDescrip
- The initial splash is increased to 50 yards and deals 225% weapon damage as Poison.
- SkillRuneIName
- Acid Rain
- SkillRuneODescrip
- The acid on the ground forms into a slime that irradiates nearby enemies for 48% weapon damage per second as Poison. The slime will survive for 18 seconds before dissipating.
- SkillRuneOName
- Lob Blob Bomb
- SkillCostDescrip
- Cooldown: 60 seconds
- SkillGeneralDescrip
- Incite paranoia in enemies, causing some to fight for you for 8 seconds.
- SkillGroup
- Spirit Realm
- SkillIconFile
- witchdoctor_massconfusion.png
- SkillLevelReq
- 24
- SkillName
- Mass Confusion
- SkillRuneADescrip
- Targets killed while confused have a 99% chance of spawning a zombie dog.
- SkillRuneAName
- Devolution
- SkillRuneCDescrip
- All enemies in the area take 80% additional damage.
- SkillRuneCName
- Paranoia
- SkillRuneGDescrip
- Cooldown reduced to 4 seconds.
- SkillRuneGName
- Unstable Realm
- SkillRuneIDescrip
- Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
- SkillRuneIName
- Mass Hysteria
- SkillRuneODescrip
- Amid the confusion a giant spirit rampages through enemies dealing 100% weapon damage per second as Physical to enemies it passes through.
- SkillRuneOName
- Mass Hallucination
- SkillCostDescrip
- Cooldown: 120 seconds
- SkillGeneralDescrip
- Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_bigbadvoodoo.png
- SkillLevelReq
- 25
- SkillName
- Big Bad Voodoo
- SkillRuneADescrip
- Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
- SkillRuneAName
- Boogie Man
- SkillRuneCDescrip
- Also increases the damage of all allies in the area by 40%.
- SkillRuneCName
- Slam Dance
- SkillRuneGDescrip
- Recover 1584 Mana per second while in the ritual area.
- SkillRuneGName
- Rain Dance
- SkillRuneIDescrip
- Increases the duration of the ritual to 48 seconds.
- SkillRuneIName
- Jungle Drums
- SkillRuneODescrip
- Also heals all allies in the area for 4.0% of their maximum Life per second.
- SkillRuneOName
- Ghost Trance
- SkillCostDescrip
- Cost: 352 Mana
- SkillGeneralDescrip
- A line of zombies emerge from the ground, attacking nearby enemies for 40% weapon damage per second as Physical for 5 seconds.
- SkillGroup
- Physical Realm
- SkillIconFile
- witchdoctor_wallofzombies.png
- SkillLevelReq
- 27
- SkillName
- Wall of Zombies
- SkillRuneADescrip
- A tower of zombies falls over dealing 325% weapon damage as Physical to any enemies in the way.
- SkillRuneAName
- Pile On
- SkillRuneCDescrip
- Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 60% of your weapon damage per swing.
- SkillRuneCName
- Creepers
- SkillRuneGDescrip
- Zombies will slow the movement of enemies by 60% for 9 seconds.
- SkillRuneGName
- Unrelenting Grip
- SkillRuneIDescrip
- Doubles the width of the wall. The line of zombies will attack for 60% weapon damage per second as Physical.
- SkillRuneIName
- Barricade
- SkillRuneODescrip
- Zombies run out in all directions dealing 160% weapon damage as Physical to nearby enemies.
- SkillRuneOName
- Dead Rush
- SkillCostDescrip
- Cooldown: 120 seconds
- SkillGeneralDescrip
- Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 28% of your weapon damage as Physical.
- SkillGroup
- Support
- SkillIconFile
- witchdoctor_fetisharmy.png
- SkillLevelReq
- 29
- SkillName
- Fetish Army
- SkillRuneADescrip
- Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 63% of your weapon damage as Poison.
- SkillRuneAName
- Head Hunters
- SkillRuneCDescrip
- Each Fetish deals 205% weapon damage as Physical to any enemy near it as they appear.
- SkillRuneCName
- Fetish Ambush
- SkillRuneGDescrip
- Decreases the cooldown to 50 seconds.
- SkillRuneGName
- Devoted Following
- SkillRuneIDescrip
- Adds 2 dagger-wielders to the army and increases their damage to 44% of your weapon damage.
- SkillRuneIName
- Legion of Daggers
- SkillRuneODescrip
- Adds 2 Fetish casters to the army. The casters breathe fire that deals 58% of your weapon damage as Fire in a cone in front of them.
- SkillRuneOName
- Tiki Torchers
- Passives
- PassiveGeneralDescrip
- Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds.
- PassiveIconFile
- wizard_passive_conflagration.png
- PassiveLevelReq
- 0
- PassiveName
- Conflagration
- PassiveGeneralDescrip
- Gain 30 Arcane Power whenever you are healed by a health globe.
- PassiveIconFile
- wizard_passive_powerhungry.png
- PassiveLevelReq
- 10
- PassiveName
- Power Hungry
- PassiveGeneralDescrip
- Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
- PassiveIconFile
- wizard_passive_temporalflux.png
- PassiveLevelReq
- 10
- PassiveName
- Temporal Flux
- PassiveGeneralDescrip
- Increases all damage done by 20% but decreases armor and resistances by 10%.
- PassiveIconFile
- wizard_passive_glasscannon.png
- PassiveLevelReq
- 13
- PassiveName
- Glass Cannon
- PassiveGeneralDescrip
- Every time you cast a Signature spell, you gain 5 Arcane Power.
- PassiveIconFile
- wizard_passive_prodigy.png
- PassiveLevelReq
- 15
- PassiveName
- Prodigy
- PassiveGeneralDescrip
- Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
- PassiveIconFile
- wizard_passive_virtuoso.png
- PassiveLevelReq
- 17
- PassiveName
- Virtuoso
- PassiveGeneralDescrip
- Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
- PassiveIconFile
- wizard_passive_astralpresence.png
- PassiveLevelReq
- 19
- PassiveName
- Astral Presence
- PassiveGeneralDescrip
- Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
- PassiveIconFile
- wizard_passive_illusionist.png
- PassiveLevelReq
- 20
- PassiveName
- Illusionist
- PassiveGeneralDescrip
- Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 160 Life per second.
- PassiveIconFile
- wizard_passive_galvanizingward.png
- PassiveLevelReq
- 23
- PassiveName
- Galvanizing Ward
- PassiveGeneralDescrip
- Decreases melee damage taken by 20%.
- PassiveIconFile
- wizard_passive_blur.png
- PassiveLevelReq
- 25
- PassiveName
- Blur
- PassiveGeneralDescrip
- Reduces all cooldowns by 20%.
- PassiveIconFile
- wizard_passive_evocation.png
- PassiveLevelReq
- 26
- PassiveName
- Evocation
- PassiveGeneralDescrip
- When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight, your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds.
- PassiveIconFile
- wizard_passive_arcanedynamo.png
- PassiveLevelReq
- 28
- PassiveName
- Arcane Dynamo
- PassiveGeneralDescrip
- When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
- PassiveIconFile
- wizard_passive_unstableanomaly.png
- PassiveLevelReq
- 30
- PassiveName
- Unstable Anomaly
- Skills
- SkillCostDescrip
- Cost: 0 Arcane Power
- SkillGeneralDescrip
- Launch a missile of magic energy causing 110% weapon damage as Arcane. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillGroup
- This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillIconFile
- wizard_magicmissile.png
- SkillLevelReq
- 1
- SkillName
- Magic Missile
- SkillRuneADescrip
- Missiles track the nearest target and damage is increased to 198% weapon damage as Arcane.
- SkillRuneAName
- Seeker
- SkillRuneCDescrip
- Damage increased to 242% weapon damage as Arcane.
- SkillRuneCName
- Charged Blast
- SkillRuneGDescrip
- Whenever Magic Missile hits a target you gain 14 Arcane Power.
- SkillRuneGName
- Attunement
- SkillRuneIDescrip
- Fires 8 missiles that each deal 55% weapon damage as Arcane.
- SkillRuneIName
- Fork
- SkillRuneODescrip
- Missiles have a 100% chance to pierce through their target and hit additional targets.
- SkillRuneOName
- Penetrating Blast
- SkillCostDescrip
- Cooldown: 12 seconds
- SkillGeneralDescrip
- An explosion of ice freezes nearby enemies for 4 seconds and deals 75% weapon damage as Cold.
- SkillGroup
- Utility
- SkillIconFile
- wizard_frostnova.png
- SkillLevelReq
- 2
- SkillName
- Frost Nova
- SkillRuneADescrip
- If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds
- SkillRuneAName
- Deep Freeze
- SkillRuneCDescrip
- Enemies take 110% more damage while frozen or chilled by Frost Nova.
- SkillRuneCName
- Bone Chill
- SkillRuneGDescrip
- Reduce cooldown to 5 seconds.
- SkillRuneGName
- Cold Snap
- SkillRuneIDescrip
- A frozen enemy that is killed has a 21% chance of exploding in a smaller Frost Nova dealing 90% weapon damage as Cold.
- SkillRuneIName
- Shatter
- SkillRuneODescrip
- The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 50% weapon damage per second as Cold to enemies standing in it.
- SkillRuneOName
- Frozen Mist
- SkillCostDescrip
- Cost: 25 Arcane Power
- SkillGeneralDescrip
- Surround yourself in a barrier of ice that increases armor by 50% and causes 10% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
- SkillGroup
- This is an Armor spell. Only one Armor spell can be active at a time.
- SkillIconFile
- wizard_icearmor.png
- SkillLevelReq
- 2
- SkillName
- Ice Armor
- SkillRuneADescrip
- Attacks have a 55% chance to create a Frost Nova on the attacker dealing 115% weapon damage as Cold.
- SkillRuneAName
- Ice Reflect
- SkillRuneCDescrip
- Attackers take 42% weapon damage as Cold and are chilled for 5.5 seconds.
- SkillRuneCName
- Jagged Ice
- SkillRuneGDescrip
- Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
- SkillRuneGName
- Crystallize
- SkillRuneIDescrip
- Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed for 3.0 seconds.
- SkillRuneIName
- Chilling Aura
- SkillRuneODescrip
- A whirling storm of ice builds around you that deals 57% weapon damage per second as Cold for 16 seconds after casting Ice Armor.
- SkillRuneOName
- Frozen Storm
- SkillCostDescrip
- Cost: 0 Arcane Power
- SkillGeneralDescrip
- Release a pulse of 3 unpredictable charges of electricity that deal 95% weapon damage as Lightning to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillGroup
- This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillIconFile
- wizard_shockpulse.png
- SkillLevelReq
- 3
- SkillName
- Shock Pulse
- SkillRuneADescrip
- Slain enemies have a 100% chance to explode dealing 450% weapon damage as Lightning to every enemy within 10 yards.
- SkillRuneAName
- Explosive Bolts
- SkillRuneCDescrip
- Casts out bolts of fire that each deal 195% weapon damage as Fire.
- SkillRuneCName
- Fire Bolts
- SkillRuneGDescrip
- Every target hit by a pulse restores 7 Arcane Power.
- SkillRuneGName
- Lightning Affinity
- SkillRuneIDescrip
- Turn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to 5 nearby enemies for 46% weapon damage as Lightning.
- SkillRuneIName
- Lightning Orb
- SkillRuneODescrip
- Merge the bolts in a a single giant orb that oscillates forward dealing 95% weapon damage as Lightning to everything it hits with a 100% chance to pierce through enemies.
- SkillRuneOName
- Piercing Orb
- SkillCostDescrip
- Cost: 25 Arcane Power, Cooldown: 15 seconds
- SkillGeneralDescrip
- Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 180% weapon damage as Physical.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_waveofforce.png
- SkillLevelReq
- 4
- SkillName
- Wave of Force
- SkillRuneADescrip
- Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.
- SkillRuneAName
- Impactful Wave
- SkillRuneCDescrip
- Increases damage to 396% weapon damage as Physical, but reduces knockback.
- SkillRuneCName
- Forceful Wave
- SkillRuneGDescrip
- Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.
- SkillRuneGName
- Force Affinity
- SkillRuneIDescrip
- Enemies hit have a 100% chance to cause a smaller Wave of Force that deals 90% weapon damage as Physical and knocks back enemies caught in its wake.
- SkillRuneIName
- Exploding Wave
- SkillRuneODescrip
- Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.
- SkillRuneOName
- Teleporting Wave
- SkillCostDescrip
- Cost: 0 Arcane Power
- SkillGeneralDescrip
- Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillGroup
- This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillIconFile
- wizard_spectralblade.png
- SkillLevelReq
- 5
- SkillName
- Spectral Blade
- SkillRuneADescrip
- Whenever the blades do critical damage, you are healed 100% of the damage caused.
- SkillRuneAName
- Healing Blades
- SkillRuneCDescrip
- Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.
- SkillRuneCName
- Deep Cuts
- SkillRuneGDescrip
- Every enemy hit grants 7 Arcane Power.
- SkillRuneGName
- Siphoning Blade
- SkillRuneIDescrip
- Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.
- SkillRuneIName
- Thrown Blade
- SkillRuneODescrip
- Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.
- SkillRuneOName
- Impactful Blades
- SkillCostDescrip
- Cost: 0 Arcane Power
- SkillGeneralDescrip
- Lightning arcs from your fingertips towards an enemy dealing 150% weapon damage as Lightning. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillGroup
- This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
- SkillIconFile
- wizard_electrocute.png
- SkillLevelReq
- 6
- SkillName
- Electrocute
- SkillRuneADescrip
- Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 210% weapon damage as Lightning to any targets hit.
- SkillRuneAName
- Forked Lightning
- SkillRuneCDescrip
- Creates a streak of lightning that pierces targets, hitting all enemies in its path for 180% weapon damage as Lightning.
- SkillRuneCName
- Ball Lightning
- SkillRuneGDescrip
- Gain 7 Arcane Power for every target hit by Electrocute.
- SkillRuneGName
- Surge of Power
- SkillRuneIDescrip
- Increases the maximum number of jumps to 10 enemies.
- SkillRuneIName
- Chain Lightning
- SkillRuneODescrip
- Blast a cone of lightning that causes 165% weapon damage as Lightning to all affected targets.
- SkillRuneOName
- Arc Lightning
- SkillCostDescrip
- Cost: 8 Arcane Power
- SkillGeneralDescrip
- Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
- SkillGroup
- Utility
- SkillIconFile
- wizard_magicweapon.png
- SkillLevelReq
- 7
- SkillName
- Magic Weapon
- SkillRuneADescrip
- Melee hits recover 45% of damage caused as Life.
- SkillRuneAName
- Blood Magic
- SkillRuneCDescrip
- Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
- SkillRuneCName
- Ignite
- SkillRuneGDescrip
- Melee hits restore 10% Arcane Power.
- SkillRuneGName
- Conduit
- SkillRuneIDescrip
- Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
- SkillRuneIName
- Electrify
- SkillRuneODescrip
- Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
- SkillRuneOName
- Force Weapon
- SkillCostDescrip
- Cost: 35 Arcane Power
- SkillGeneralDescrip
- Hurl an orb of pure energy that explodes when it hits, dealing 225% weapon damage as Arcane to all enemies within 10 yards.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_arcaneorb.png
- SkillLevelReq
- 8
- SkillName
- Arcane Orb
- SkillRuneADescrip
- The orb will pierce through targets, damaging any enemy it passes through dealing 256% weapon damage as Arcane.
- SkillRuneAName
- Celestial Orb
- SkillRuneCDescrip
- Increase the potency of the explosion to deal 495% weapon damage as Arcane.
- SkillRuneCName
- Obliteration
- SkillRuneGDescrip
- Reduce casting cost to 21 Arcane Power.
- SkillRuneGName
- Tap the Source
- SkillRuneIDescrip
- Modify the orb to deal 398% weapon damage as Arcane to all enemies within 16 yards.
- SkillRuneIName
- Arcane Nova
- SkillRuneODescrip
- Create 4 Arcane Orb(s) that orbit you, exploding for 270% weapon damage as Arcane when enemies get close.
- SkillRuneOName
- Arcane Orbit
- SkillCostDescrip
- Cooldown: 25 seconds
- SkillGeneralDescrip
- Transform your skin to diamond for 5 seconds, absorbing up to 2661 damage from incoming attacks.
- SkillGroup
- Utility
- SkillIconFile
- wizard_diamondskin.png
- SkillLevelReq
- 9
- SkillName
- Diamond Skin
- SkillRuneADescrip
- When Diamond Skin wears off, diamond shards will explode in all directions dealing 50% weapon damage as Physical to enemies nearby.
- SkillRuneAName
- Diamond Shards
- SkillRuneCDescrip
- Reflects 160% of damage absorbed back at the attacker.
- SkillRuneCName
- Mirror Skin
- SkillRuneGDescrip
- Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
- SkillRuneGName
- Prism
- SkillRuneIDescrip
- Increase duration to 21 seconds.
- SkillRuneIName
- Enduring Skin
- SkillRuneODescrip
- Increase the maximum absorption amount to 6919 damage.
- SkillRuneOName
- Crystal Shell
- SkillCostDescrip
- Cost: 35 Arcane Power
- SkillGeneralDescrip
- Unleash a twister of pure energy that deals 60% weapon damage per second Arcane to everything caught within it.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_energytwister.png
- SkillLevelReq
- 11
- SkillName
- Energy Twister
- SkillRuneADescrip
- Twister no longer travels but spins in place dealing 84% weapon damage per second as Arcane to everything caught within it.
- SkillRuneAName
- Wicked Wind
- SkillRuneCDescrip
- Increase damage to 132% weapon damage per second as Arcane.
- SkillRuneCName
- Gale Force
- SkillRuneGDescrip
- Reduce casting cost to 14 Arcane Power.
- SkillRuneGName
- Mistral Breeze
- SkillRuneIDescrip
- When two twisters touch they merge into a tornado with an increased area of effect that causes 100% weapon damage per second as Arcane.
- SkillRuneIName
- Raging Storm
- SkillRuneODescrip
- Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 25% weapon damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
- SkillRuneOName
- Trail of Destruction
- SkillCostDescrip
- Cost: 20 Arcane Power per second
- SkillGeneralDescrip
- Thrust a beam of pure energy forward dealing 150% weapon damage per second as Arcane and disintegrating enemies it kills.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_disintegrate.png
- SkillLevelReq
- 12
- SkillName
- Disintegrate
- SkillRuneADescrip
- Enemies killed by the beam have a 35% chance to explode causing 200% weapon damage as Arcane to all enemies within 8 yards.
- SkillRuneAName
- Volatility
- SkillRuneCDescrip
- Damage increases slowly over time to inflict a maximum of 330% weapon damage per second as Arcane.
- SkillRuneCName
- Intensify
- SkillRuneGDescrip
- When casting the beam you become charged with energy that spits out at nearby enemies doing 80% weapon damage as Arcane.
- SkillRuneGName
- Chaos Nexus
- SkillRuneIDescrip
- Increase the width of the beam allowing it to hit more enemies for 195% weapon damage per second as Arcane.
- SkillRuneIName
- Convergence
- SkillRuneODescrip
- The beam fractures into a short ranged cone causing 255% weapon damage per second as Arcane.
- SkillRuneOName
- Entropy
- SkillCostDescrip
- Cost: 25 Arcane Power
- SkillGeneralDescrip
- Bathe yourself in electrical energy, shocking ranged and melee attackers for 127% weapon damage as Lightning. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
- SkillGroup
- This is an Armor spell. Only one Armor spell can be active at a time.
- SkillIconFile
- wizard_stormarmor.png
- SkillLevelReq
- 13
- SkillName
- Storm Armor
- SkillRuneADescrip
- Whenever you cast a spell that critically hits, you also shock a nearby enemy for 319% weapon damage as Lightning.
- SkillRuneAName
- Shocking Aspect
- SkillRuneCDescrip
- Increase the damage of the shock to 280% weapon damage as Lightning.
- SkillRuneCName
- Strike Back
- SkillRuneGDescrip
- Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
- SkillRuneGName
- Power of the Storm
- SkillRuneIDescrip
- Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
- SkillRuneIName
- Static Charge
- SkillRuneODescrip
- Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 153% weapon damage as Lightning.
- SkillRuneOName
- Reactive Armor
- SkillCostDescrip
- Cost: 45 Arcane Power, Cooldown: 1 second
- SkillGeneralDescrip
- Gather an infusion of energy around you that explodes after 2 seconds, causing 182% weapon damage as Physical to any nearby enemies.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_explosiveblast.png
- SkillLevelReq
- 14
- SkillName
- Explosive Blast
- SkillRuneADescrip
- 8 consecutive explosions cascade off you that each cause 91% weapon damage as Physical.
- SkillRuneAName
- Chain Reaction
- SkillRuneCDescrip
- An energy explosion fires immediately for 309% weapon damage as Physical.
- SkillRuneCName
- Short Fuse
- SkillRuneGDescrip
- Reduces the casting cost to 24 Arcane Power.
- SkillRuneGName
- Unleashed
- SkillRuneIDescrip
- Increase the explosion radius to 18 yards for 309% weapon damage as Physical.
- SkillRuneIName
- Obliterate
- SkillRuneODescrip
- The blast detonates from the point it was originally cast after 2 seconds for 372% weapon damage as Physical.
- SkillRuneOName
- Time Bomb
- SkillCostDescrip
- Cooldown: 25 seconds
- SkillGeneralDescrip
- Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
- SkillGroup
- Utility
- SkillIconFile
- wizard_mirrorimage.png
- SkillLevelReq
- 15
- SkillName
- Mirror Image
- SkillRuneADescrip
- When an image is destroyed it explodes, doing 135% weapon damage as Physical and has 50% chance to stun enemies it hits for 5 seconds.
- SkillRuneAName
- Mocking Demise
- SkillRuneCDescrip
- Spells the images cast will do 70% of the damage as your own.
- SkillRuneCName
- Mirror Mimics
- SkillRuneGDescrip
- The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
- SkillRuneGName
- Extension of Will
- SkillRuneIDescrip
- Summons 6 illusionary duplicates that have 25% of your Life each.
- SkillRuneIName
- Duplicates
- SkillRuneODescrip
- Increases the Life of your images to 125% of your Life.
- SkillRuneOName
- Simulacrum
- SkillCostDescrip
- Cooldown: 30 seconds
- SkillGeneralDescrip
- Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
- SkillGroup
- Utility
- SkillIconFile
- wizard_slowtime.png
- SkillLevelReq
- 16
- SkillName
- Slow Time
- SkillRuneADescrip
- Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
- SkillRuneAName
- Stretch Time
- SkillRuneCDescrip
- Enemies caught in the bubble of warped time take 140% more damage.
- SkillRuneCName
- Time Warp
- SkillRuneGDescrip
- Reduce cooldown to 16 seconds.
- SkillRuneGName
- Perpetuity
- SkillRuneIDescrip
- Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
- SkillRuneIName
- Miasma
- SkillRuneODescrip
- Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
- SkillRuneOName
- Time Shell
- SkillCostDescrip
- Cost: 15 Arcane Power, Cooldown: 16 seconds
- SkillGeneralDescrip
- Teleport through the ether to the selected location up to 35 yards away.
- SkillGroup
- Utility
- SkillIconFile
- wizard_teleport.png
- SkillLevelReq
- 18
- SkillName
- Teleport
- SkillRuneADescrip
- After casting Teleport there is a 2.0 second delay before the cooldown begins.
- SkillRuneAName
- Wormhole
- SkillRuneCDescrip
- Casts a low power Wave of Force on arrival dealing 145% weapon damage as Physical to all enemies nearby.
- SkillRuneCName
- Calamity
- SkillRuneGDescrip
- Casting Teleport again within 8 seconds will instantly bring you back to your original location.
- SkillRuneGName
- Reversal
- SkillRuneIDescrip
- Summon 2 mirror images for 15 seconds on arrival.
- SkillRuneIName
- Fracture
- SkillRuneODescrip
- For 16 seconds after you appear you will take 25% less damage.
- SkillRuneOName
- Safe Passage
- SkillCostDescrip
- Cost: 60 Arcane Power
- SkillGeneralDescrip
- Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 40% weapon damage as Fire per attack.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_hydra.png
- SkillLevelReq
- 19
- SkillName
- Hydra
- SkillRuneADescrip
- Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 48% weapon damage as Arcane to enemies near the explosion.
- SkillRuneAName
- Arcane Hydra
- SkillRuneCDescrip
- Summon Frost Hydras that breathe a short range cone of frost causing 64% weapon damage per second as Cold to all enemies in the cone.
- SkillRuneCName
- Frost Hydra
- SkillRuneGDescrip
- Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 82% weapon damage per second as Fire to enemies caught in the burning ground.
- SkillRuneGName
- Brimstone Serpent
- SkillRuneIDescrip
- Summon Lightning Hydras that shock enemies for 88% weapon damage as Lightning.
- SkillRuneIName
- Lightning Hydra
- SkillRuneODescrip
- Summon Poison Breathing Hydras that leave a pool of acid causing 32% weapon damage per second as Poison to enemies who remain in the pool.
- SkillRuneOName
- Venom Hydra
- SkillCostDescrip
- Cost: 29 Arcane Power per second
- SkillGeneralDescrip
- Project a beam of frozen ice that blasts 275% weapon damage per second as Cold to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_rayoffrost.png
- SkillLevelReq
- 21
- SkillName
- Ray of Frost
- SkillRuneADescrip
- Enemies who die leave a patch of ice on the ground that causes 385% weapon damage per second as Cold to enemies moving through it.
- SkillRuneAName
- Black Ice
- SkillRuneCDescrip
- Damage increases slowly over 1.5 seconds to inflict a maximum of 715% weapon damage per second as Cold.
- SkillRuneCName
- Snow Blast
- SkillRuneGDescrip
- Reduce casting cost to 3 Arcane Power per second.
- SkillRuneGName
- Cold Blood
- SkillRuneIDescrip
- Create a swirling storm of sleet dealing 150% weapon damage per second as Cold to all enemies caught within it.
- SkillRuneIName
- Sleet Storm
- SkillRuneODescrip
- Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 220% weapon damage per second as Cold.
- SkillRuneOName
- Numb
- SkillCostDescrip
- Cost: 25 Arcane Power
- SkillGeneralDescrip
- Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
- SkillGroup
- This is an Armor spell. Only one Armor spell can be active at a time.
- SkillIconFile
- wizard_energyarmor.png
- SkillLevelReq
- 22
- SkillName
- Energy Armor
- SkillRuneADescrip
- Also increases your Precision by 40% while Energy Armor is active.
- SkillRuneAName
- Pinpoint Barrier
- SkillRuneCDescrip
- Increases all of your resistances by 180% while Energy Armor is active.
- SkillRuneCName
- Prismatic Armor
- SkillRuneGDescrip
- Gain 7 Arcane Power whenever you are hit by an ranged or melee attack.
- SkillRuneGName
- Absorption
- SkillRuneIDescrip
- Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
- SkillRuneIName
- Energy Tap
- SkillRuneODescrip
- While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
- SkillRuneOName
- Force Armor
- SkillCostDescrip
- Cost: 20 Arcane Power per second
- SkillGeneralDescrip
- Hurl a barrage of arcane projectiles that deal 200% weapon damage per second as Arcane to all enemies near the impact location.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_arcanetorrent.png
- SkillLevelReq
- 23
- SkillName
- Arcane Torrent
- SkillRuneADescrip
- Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 365% weapon damage per second as Arcane.
- SkillRuneAName
- Death Blossom
- SkillRuneCDescrip
- Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.
- SkillRuneCName
- Disruption
- SkillRuneGDescrip
- Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.
- SkillRuneGName
- Power Stone
- SkillRuneIDescrip
- Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 135% weapon damage as Arcane.
- SkillRuneIName
- Cascade
- SkillRuneODescrip
- Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 220% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
- SkillRuneOName
- Arcane Mines
- SkillCostDescrip
- Cost: 60 Arcane Power
- SkillGeneralDescrip
- Summon an immense meteor that plummets from the sky causing 450% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 65% weapon damage as Fire over 3 seconds.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_meteor.png
- SkillLevelReq
- 24
- SkillName
- Meteor
- SkillRuneADescrip
- If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.
- SkillRuneAName
- Liquify
- SkillRuneCDescrip
- Increase the damage of the meteor impact to 990% weapon damage as Fire and the molten fire to 143% weapon damage as Fire over 3 seconds.
- SkillRuneCName
- Molten Impact
- SkillRuneGDescrip
- Reduce casting cost to 39 Arcane Power.
- SkillRuneGName
- Star Pact
- SkillRuneIDescrip
- Unleash a volley of 14 smaller meteors that each strike for 292% weapon damage as Fire.
- SkillRuneIName
- Meteor Shower
- SkillRuneODescrip
- Transforms the meteor to ice that deals 630% weapon damage as Cold. The impact site is covered in a freezing mist that deals 91% weapon damage as Cold and slows the movement of enemies by 60% over 3 seconds.
- SkillRuneOName
- Comet
- SkillCostDescrip
- Cost: 45 Arcane Power
- SkillGeneralDescrip
- Call down shards of ice to pelt an area dealing 125% weapon damage per second as Cold for 3 seconds.
- SkillGroup
- Offensive
- SkillIconFile
- wizard_blizzard.png
- SkillLevelReq
- 26
- SkillName
- Blizzard
- SkillRuneADescrip
- Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.
- SkillRuneAName
- Frozen Solid
- SkillRuneCDescrip
- Increase the duration of the Blizzard to 10 seconds.
- SkillRuneCName
- Unrelenting Storm
- SkillRuneGDescrip
- Reduce the casting cost to 24 Arcane Power.
- SkillRuneGName
- Snowbound
- SkillRuneIDescrip
- Increase the size of the Blizzard to cover 22 yards, and deal 300% weapon damage per second as Cold.
- SkillRuneIName
- Stark Winter
- SkillRuneODescrip
- After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enters it.
- SkillRuneOName
- Grasping Chill
- SkillCostDescrip
- Cost: 20 Arcane Power
- SkillGeneralDescrip
- Summon a companion that will attack your targets for 15% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
- SkillGroup
- Utility
- SkillIconFile
- wizard_familiar.png
- SkillLevelReq
- 27
- SkillName
- Familiar
- SkillRuneADescrip
- While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
- SkillRuneAName
- Ancient Guardian
- SkillRuneCDescrip
- Increase damage of all attacks by 40% while Familiar is active.
- SkillRuneCName
- Sparkflint
- SkillRuneGDescrip
- While the Familiar is active you regenerate 270 Arcane Power per minute.
- SkillRuneGName
- Arcanot
- SkillRuneIDescrip
- Familiar's projectiles explode on impact dealing 13% weapon damage as Arcane to all enemies within 10 yards.
- SkillRuneIName
- Cannoneer
- SkillRuneODescrip
- Familiar's projectiles have a 100% chance to pierce through enemies.
- SkillRuneOName
- Dartling
- SkillCostDescrip
- Cost: 25 Arcane Power, Cooldown: 120 seconds
- SkillGeneralDescrip
- Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
- SkillGroup
- Utility
- SkillIconFile
- wizard_archon.png
- SkillLevelReq
- 29
- SkillName
- Archon
- SkillRuneADescrip
- An explosion errupts when you transform causing 800% weapon damage as Arcane to all enemies within 15 yards.
- SkillRuneAName
- Arcane Destruction
- SkillRuneCDescrip
- Increase damage of all Archon abilities by 120%.
- SkillRuneCName
- Improved Archon
- SkillRuneGDescrip
- Decrease the cooldown of Archon to 80 seconds.
- SkillRuneGName
- Pure Power
- SkillRuneIDescrip
- Archon form can now cast a Slow Time that lasts for 20 seconds.
- SkillRuneIName
- Slow Time
- SkillRuneODescrip
- Archon form can now cast Teleport with a cooldown of 3 seconds.
- SkillRuneOName
- Teleport
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