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- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error:
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAtt
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: Stack:
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:506][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1482]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-FPSTemplate.dll
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2218]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:507][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error: KERNEL32.DLL
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error:
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.20.07:508][ 0]LogOutputDevice:Error: end: stack for UAT
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.22.24:649][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> D:/Work/workspaces/WoA/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.22.24:653][ 0]LogSavePackage:Display: Finished SavePackage D:/Work/workspaces/WoA/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.16:818][ 0]LogInit:Display: Warning/Error Summary (Unique only)
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:226][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:226][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:226][ 0]LogInit:Display: LogOutputDevice:Error:
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:226][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\Build\++UE4+Release-4.
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:227][ 0]LogInit:Display: LogOutputDevice:Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:228][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:228][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackw
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:228][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:229][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevi
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:229][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1482
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:230][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-FPSTemplate.dll
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:230][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:230][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:231][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:231][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\dele
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:232][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:233][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:233][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:233][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:234][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2218]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:234][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:235][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:235][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:235][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:236][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:236][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:237][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:237][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
- UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.16-21.24.17:264][ 0]LogInit:Display: Failure - 30 error(s), 231 warning(s)
- UATHelper: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\Work\workspaces\WoA\WoA.uproject; see log C:\Users\Samue
- UATHelper: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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