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  1. ///FPS cfg released by Regnam
  2. //http://www.cadred.org/Forums/Thread/122589/
  3. //http://regnam.fr/autoexec.cfg
  4.  
  5. ///Edited by [K]DRANSK for [K]arma.css Players
  6.  
  7. // Last edit by Regnam: 07/10/2010 02:25
  8. // Last edit by DRANSK: 07/10/2010 15:26
  9.  
  10. // _______________
  11. // | CL_ |
  12. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  13.  
  14. cl_detail_avoid_force "0"
  15. cl_detail_avoid_radius "0"
  16. cl_detail_avoid_recover_speed "0"
  17. cl_detail_max_sway "0"
  18. cl_clearhinthistory "1"
  19. cl_debugrumble "0"
  20. cl_detaildist "0"
  21. cl_detailfade "400"
  22. cl_drawmonitors "0"
  23. cl_ejectbrass "0"
  24. cl_forcepreload "1"
  25. cl_phys_props_enable "0"
  26. cl_phys_props_max "0"
  27. cl_playerspraydisable "1"
  28. cl_ragdoll_collide "0"
  29. cl_ragdoll_physics_enable "0"
  30. cl_rumblescale "0"
  31. cl_show_splashes "0"
  32. cl_showhelp "0"
  33. cl_showpluginmessages "0"
  34. cl_nowinpanel "1"
  35. cl_disablehtmlmotd "1"
  36. cl_autohelp "0"
  37. cl_hudhint_sound "1"
  38. cl_disablefreezecam "1"
  39. setinfo zb_wantautocashcalling 1
  40.  
  41.  
  42. // _______________
  43. // | GIBS |
  44. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  45.  
  46. violence_ablood "1"
  47. violence_agibs "1"
  48. violence_hblood "1"
  49. violence_hgibs "1"
  50.  
  51. // _______________
  52. // | MAT |
  53. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  54.  
  55. mat_aaquality "0"
  56. mat_alphacoverage "0"
  57. mat_autoexposure_max "0"
  58. mat_autoexposure_min "0"
  59. mat_bloom_scalefactor_scalar "0"
  60. mat_bloomscale "0"
  61. mat_bufferprimitives "0"
  62. mat_bumpmap "0"
  63. mat_clipz "1"
  64. mat_colorcorrection "0"
  65. mat_compressedtextures "1"
  66. mat_debugdepthval "128"
  67. mat_debugdepthvalmax "256"
  68. mat_diffuse "1"
  69. mat_disable_bloom "1"
  70. mat_disable_fancy_blending "1"
  71. mat_disable_lightwarp "1"
  72. mat_disable_ps_patch "1"
  73. mat_envmapsize "0"
  74. mat_envmaptgasize "0"
  75. mat_fastspecular "1"
  76. mat_filterlightmaps "0"
  77. mat_filtertextures "1"
  78. mat_forcehardwaresync "0"
  79. mat_forcemanagedtextureintohardware "0"
  80. mat_framebuffercopyoverlaysize "0"
  81. mat_hdr_enabled "0"
  82. mat_hdr_level "0"
  83. mat_max_worldmesh_vertices "0"
  84. mat_maxframelatency "0"
  85. mat_mipmaptextures "1"
  86. mat_non_hdr_bloom_scalefactor "0"
  87. mat_parallaxmap "0"
  88. mat_picmip "2"
  89. mat_reducefillrate "1"
  90. mat_shadowstate "0"
  91. mat_software_aa_blur_one_pixel_lines "0"
  92. mat_software_aa_strength "0"
  93. mat_software_aa_strength_vgui "0"
  94. mat_software_aa_tap_offset "0"
  95. mat_softwarelighting "0"
  96. mat_specular "0"
  97. mat_trilinear "0"
  98. mat_use_compressed_hdr_textures "0"
  99. mat_wateroverlaysize "0"
  100. mat_debugdepthmode "0"
  101. mat_debug_postprocessing_effects "0"
  102. mat_force_ps_patch "0"
  103. mat_vsync "0"
  104.  
  105.  
  106. // _______________
  107. // | MISC |
  108. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  109.  
  110. adsp_debug "0"
  111. budget_show_history "0"
  112. commentary "0"
  113. flex_smooth "0"
  114. func_break_max_pieces "0"
  115. g_ragdoll_fadespeed "0"
  116. g_ragdoll_lvfadespeed "0"
  117. gl_clear "0"
  118. jpeg_quality "100"
  119. lod_transitiondist "0"
  120. mp_decals "0"
  121. muzzleflash_light "1"
  122. overview_mode "1"
  123. prop_active_gib_limit "0"
  124. props_break_max_pieces "0"
  125. showhitlocation "1"
  126. sv_forcepreload "1"
  127. weapon_showproficiency "1"
  128.  
  129.  
  130. // _______________
  131. // | NET |
  132. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  133.  
  134.  
  135. rate "30000"
  136. cl_cmdrate "66"
  137. cl_updaterate "66"
  138. cl_interp_ratio "1"
  139. cl_interp "0"
  140. cl_lagcompensation "1"
  141. cl_pred_optimize "2"
  142. cl_predict "1"
  143. cl_predictweapons "1"
  144. cl_smooth "0"
  145. cl_smoothtime "0"
  146. cl_wpn_sway_interp "0"
  147.  
  148.  
  149. // _______________
  150. // | R_ |
  151. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  152.  
  153. r_3dsky "0"
  154. r_PhysPropStaticLighting "0"
  155. r_ambientboost "0"
  156. r_ambientfactor "0"
  157. r_ambientmin "0"
  158. r_bloomtintb "0"
  159. r_bloomtintexponent "0"
  160. r_bloomtintg "0"
  161. r_bloomtintr "0"
  162. r_cheapwaterend "1"
  163. r_cheapwaterstart "1"
  164. r_decal_cullsize "15"
  165. r_decals "0"
  166. r_decalstaticprops "0"
  167. r_dopixelvisibility "0"
  168. r_drawbatchdecals "0"
  169. r_drawdetailprops "0"
  170. r_drawflecks "0"
  171. r_drawmodeldecals "0"
  172. r_dynamic "0"
  173. r_eyes "0"
  174. r_fastzreject "1"
  175. r_flex "0"
  176. r_forcewaterleaf "0"
  177. r_hunkalloclightmaps "0"
  178. r_lightaverage "0"
  179. r_lightcache_zbuffercache "0"
  180. r_lod "2"
  181. r_maxdlights "0"
  182. r_maxmodeldecal "0"
  183. r_maxnewsamples "0"
  184. r_maxsampledist "0"
  185. r_minnewsamples "0"
  186. r_occlusion "1"
  187. r_propsmaxdist "0"
  188. r_renderoverlayfragment "0"
  189. r_rootlod "2"
  190. r_ropetranslucent "0"
  191. r_shadowmaxrendered "32"
  192. r_shadowrendertotexture "1"
  193. r_shadows "1"
  194. r_spray_lifetime "0"
  195. r_staticprop_lod "3"
  196. r_teeth "0"
  197. r_waterdrawreflection "0"
  198. r_waterdrawrefraction "0"
  199. r_waterforceexpensive "0"
  200. r_waterforcereflectentities "0"
  201. r_worldlights "0"
  202. r_pixelfog "0"
  203. r_eyegloss "0"
  204. r_eyemove "0"
  205. r_eyeshift_x "0"
  206. r_eyeshift_y "0"
  207. r_eyeshift_z "0"
  208. r_eyesize "0"
  209.  
  210. // _______________
  211. // | ROPES |
  212. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  213.  
  214. rope_averagelight "0"
  215. rope_collide "0"
  216. rope_smooth "0"
  217. rope_smooth_enlarge "0"
  218. rope_subdiv "0"
  219. rope_wind_dist "0"
  220. rope_rendersolid "0"
  221. rope_smooth_maxalpha "0"
  222. rope_smooth_maxalphawidth "0"
  223. rope_smooth_minalpha "0"
  224. rope_smooth_minwidth "0"
  225.  
  226. // _______________
  227. // | SENS |
  228. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  229.  
  230. m_customaccel "0"
  231. m_customaccel_exponent "1"
  232. m_customaccel_max "0"
  233. m_customaccel_scale "0.04"
  234. m_filter "0"
  235. m_mouseaccel1 "0"
  236. m_mouseaccel2 "0"
  237. m_pitch "0.022"
  238. m_yaw "0.022"
  239.  
  240. // _______________
  241. // | SOUND |
  242.  
  243.  
  244. dsp_enhance_stereo "0"
  245. dsp_slow_cpu "1"
  246. dsp_spatial "40"
  247. dsp_speaker "50"
  248. dsp_volume "1"
  249. dsp_water "14"
  250. soundscape_flush "1"
  251.  
  252. // ______________
  253. // | CUSTOM |
  254. //
  255. fps_max "151" //set to "151" if you have 75hz or to 121 if you have 60hz
  256. cl_showfps "1"
  257. net_graph "0"
  258. cl_downloadfilter "nosounds"
  259.  
  260.  
  261. // _______________
  262. // | MULTICORE |
  263. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  264. //Disable this in case of just having 1core
  265.  
  266. cl_threaded_bone_setup "0"
  267. cl_threaded_client_leaf_system "0"
  268. host_thread_mode "0"
  269. mat_queue_mode "2"
  270. mp_usehwmmodels "-1"
  271. mp_usehwmvcds "-1"
  272. r_queued_decals "0"
  273. r_queued_post_processing "0"
  274. r_queued_ropes "0"
  275. r_threaded_client_shadow_manager "0"
  276. r_threaded_particles "1"
  277. r_threaded_renderables "0"
  278. threadpool_affinity "0"
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