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XComClassData.ini

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Apr 16th, 2016
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  1. ;A configuration File
  2. [XComGame.X2SoldierClass_DefaultClasses]
  3. +SoldierClasses="JedaiiMod"
  4.  
  5. [JedaiiMod X2SoldierClassTemplate]
  6. +SquaddieLoadout="SquaddieJedaii"
  7. +IconImage="img:///UILibrary_PerkIcons.UIPerk_overwatch"
  8. +NumInForcedDeck=1 ;Adds class to game deck
  9. +NumInDeck=4
  10. +ClassPoints=4    ;Number of "points" associated with using this class type, i.e. Multiplayer or Daily Challenge
  11. +KillAssistsPerKill=4     ;Number of kill assists that count as a kill for ranking up
  12. +PsiCreditsPerKill=4      ;Number of psi credits that count as a kill for ranking up
  13. +bMultiplayerOnly=0 ;bool = yes/no so 0=no
  14. +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
  15. +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
  16.  
  17. ;Squaddie
  18. ;SoldierRanks=(  aAbilityTree=( (AbilityName="SwordSlice")  ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
  19. SoldierRanks=(  aAbilityTree=(  (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
  20.                              ), \\
  21.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1)),\\
  22.             )
  23.  
  24. ;Corporal
  25. ;SoldierRanks=(  aAbilityTree=( (AbilityName="Phantom"), (AbilityName="1.CorporalAbility",  ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),
  26. SoldierRanks=(  aAbilityTree=(  (AbilityName="Phantom"), \\
  27.                                 (AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
  28.                              ), \\                 
  29.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
  30.             )
  31. ; sergeant
  32. SoldierRanks=(  aAbilityTree=(  (AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown), \\
  33.                                 (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown) \\
  34.                              ), \\
  35.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
  36.             )
  37. ; lieutenant
  38. SoldierRanks=(  aAbilityTree=(  (AbilityName="Stealth"), \\
  39.                                 (AbilityName="RunAndGun") \\
  40.                              ), \\
  41.                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
  42.             )
  43. ; captain
  44. SoldierRanks=(  aAbilityTree=(  (AbilityName="Implacable"),     \\
  45.                                 (AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
  46.                              ), \\
  47.                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
  48.             )
  49. ; major
  50. SoldierRanks=(  aAbilityTree=(  (AbilityName="DeepCover"), \\
  51.                                 (AbilityName="Untouchable") \\
  52.                              ), \\
  53.                 aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
  54.             )
  55. ; colonel
  56. SoldierRanks=( aAbilityTree=(   (AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
  57.                                 (AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
  58.                             ), \\
  59.                 aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
  60.             )
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