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- ;A configuration File
- [XComGame.X2SoldierClass_DefaultClasses]
- +SoldierClasses="JedaiiMod"
- [JedaiiMod X2SoldierClassTemplate]
- +SquaddieLoadout="SquaddieJedaii"
- +IconImage="img:///UILibrary_PerkIcons.UIPerk_overwatch"
- +NumInForcedDeck=1 ;Adds class to game deck
- +NumInDeck=4
- +ClassPoints=4 ;Number of "points" associated with using this class type, i.e. Multiplayer or Daily Challenge
- +KillAssistsPerKill=4 ;Number of kill assists that count as a kill for ranking up
- +PsiCreditsPerKill=4 ;Number of psi credits that count as a kill for ranking up
- +bMultiplayerOnly=0 ;bool = yes/no so 0=no
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
- ;Squaddie
- ;SoldierRanks=( aAbilityTree=( (AbilityName="SwordSlice") ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
- SoldierRanks=( aAbilityTree=( (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1)),\\
- )
- ;Corporal
- ;SoldierRanks=( aAbilityTree=( (AbilityName="Phantom"), (AbilityName="1.CorporalAbility", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),
- SoldierRanks=( aAbilityTree=( (AbilityName="Phantom"), \\
- (AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
- ; sergeant
- SoldierRanks=( aAbilityTree=( (AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown), \\
- (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
- ; lieutenant
- SoldierRanks=( aAbilityTree=( (AbilityName="Stealth"), \\
- (AbilityName="RunAndGun") \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
- ; captain
- SoldierRanks=( aAbilityTree=( (AbilityName="Implacable"), \\
- (AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
- ; major
- SoldierRanks=( aAbilityTree=( (AbilityName="DeepCover"), \\
- (AbilityName="Untouchable") \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
- ; colonel
- SoldierRanks=( aAbilityTree=( (AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
- (AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),\\
- )
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