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- //Snailman Insurgency Config
- //9-16-2015
- //rates
- cl_updaterate 128 //maximize rates for 128 tick servers
- cl_cmdrate 128 //maximize rates for 128 tick servers
- rate 128000 //maximize rates for 128 tick servers
- //misc
- cl_disablehtmlmotd 1 //disable obnoxious html ads when joining servers
- cl_allowupload 0
- cl_allowdownload 0
- cl_ads_fov_scale 1
- cl_ads_weapon_fov_scale 1.3 //maintain normal fov when aiming down sights
- bind "p" "snd_restart" //restart sound when p is pressed
- bind "i" "inventory_resupply" //resupply when u is pressed
- bind "k" "kill" //suicide when k is pressed
- //hud
- cl_hud_cp_floating_display 0 //turns off floating objectives on the map
- cl_hud_cp_blink_speed 25 //makes objectives blink faster when being capped
- //particle stuff
- cl_aggregate_particles 0 //not sure exactly the effect. maybe reduces particles?
- mat_reducefillrate 1 //
- mat_reduceparticles 1 //presumable reduces particles. not major difference
- cl_impacteffects 0 //turns off dust and ricochets when bullets hit stuff (does not affect blood or amor dust when hitting players)
- cl_impacteffects_limit_exit 0 //not sure trying to turn off all impact effects
- cl_impacteffects_limit_general 0 //not sure trying to turn off all impact effects
- cl_impacteffects_limit_water 0 //not sure trying to turn off all impact effects... water splashes still visible though
- cl_show_splashes 0 //not sure trying to turn off all impact effects... water splashes still visible though
- //muzzle flash stuff
- cl_muzzleflash_dlight_3rd 0 //trying to limit muzzle flash when firing
- muzzleflash_light 0 //trying to limit muzzle flash when firing
- //water stuff
- r_WaterDrawReflection 0 //turns off water reflection
- r_WaterDrawRefraction 0 //turns off water refraction
- r_cheapwaterstart //not sure exactly, fewer resources dedicated to water?
- cl_disable_water_render_targets 1 //not sure exactly, fewer resources dedicated to water?
- //other texture stuff
- r_3dsky 0 //turns off the 3d skybox
- //depth stuff
- r_lod 2 //simplifies detail of textures... makes trees and stuff easier to see through. Maybe broken? -1 is default, >2 is cheat protected
- //flashlight
- r_FlashlightDetailProps 0 //trying to limit flashlight resources
- //stuff to try
- r_propsmaxdist 10 //doesn't seem to do much
- r_bloomtintb 9999999999999 //basically eliminates bloom effect
- mat_hdr_level 0 //eliminates bloom (more elegant than bloomintb
- //mat_parallaxmap 0
- //shit I be fucking with
- mat_picmip 2
- mat_bumpmap 1
- mat_parallaxmap 0
- r_dynamic 0
- //rope stuff
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
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