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  1. //Snailman Insurgency Config
  2. //9-16-2015
  3.  
  4.  
  5. //rates
  6. cl_updaterate 128 //maximize rates for 128 tick servers
  7. cl_cmdrate 128 //maximize rates for 128 tick servers
  8. rate 128000 //maximize rates for 128 tick servers
  9.  
  10. //misc
  11. cl_disablehtmlmotd 1 //disable obnoxious html ads when joining servers
  12. cl_allowupload 0
  13. cl_allowdownload 0
  14. cl_ads_fov_scale 1
  15. cl_ads_weapon_fov_scale 1.3 //maintain normal fov when aiming down sights
  16. bind "p" "snd_restart" //restart sound when p is pressed
  17. bind "i" "inventory_resupply" //resupply when u is pressed
  18. bind "k" "kill" //suicide when k is pressed
  19.  
  20. //hud
  21. cl_hud_cp_floating_display 0 //turns off floating objectives on the map
  22. cl_hud_cp_blink_speed 25 //makes objectives blink faster when being capped
  23.  
  24. //particle stuff
  25. cl_aggregate_particles 0 //not sure exactly the effect. maybe reduces particles?
  26. mat_reducefillrate 1 //
  27. mat_reduceparticles 1 //presumable reduces particles. not major difference
  28. cl_impacteffects 0 //turns off dust and ricochets when bullets hit stuff (does not affect blood or amor dust when hitting players)
  29. cl_impacteffects_limit_exit 0 //not sure trying to turn off all impact effects
  30. cl_impacteffects_limit_general 0 //not sure trying to turn off all impact effects
  31. cl_impacteffects_limit_water 0 //not sure trying to turn off all impact effects... water splashes still visible though
  32. cl_show_splashes 0 //not sure trying to turn off all impact effects... water splashes still visible though
  33.  
  34. //muzzle flash stuff
  35. cl_muzzleflash_dlight_3rd 0 //trying to limit muzzle flash when firing
  36. muzzleflash_light 0 //trying to limit muzzle flash when firing
  37.  
  38. //water stuff
  39. r_WaterDrawReflection 0 //turns off water reflection
  40. r_WaterDrawRefraction 0 //turns off water refraction
  41. r_cheapwaterstart //not sure exactly, fewer resources dedicated to water?
  42. cl_disable_water_render_targets 1 //not sure exactly, fewer resources dedicated to water?
  43.  
  44.  
  45. //other texture stuff
  46. r_3dsky 0 //turns off the 3d skybox
  47.  
  48. //depth stuff
  49. r_lod 2 //simplifies detail of textures... makes trees and stuff easier to see through. Maybe broken? -1 is default, >2 is cheat protected
  50.  
  51. //flashlight
  52. r_FlashlightDetailProps 0 //trying to limit flashlight resources
  53.  
  54.  
  55. //stuff to try
  56. r_propsmaxdist 10 //doesn't seem to do much
  57. r_bloomtintb 9999999999999 //basically eliminates bloom effect
  58. mat_hdr_level 0 //eliminates bloom (more elegant than bloomintb
  59. //mat_parallaxmap 0
  60.  
  61. //shit I be fucking with
  62. mat_picmip 2
  63. mat_bumpmap 1
  64. mat_parallaxmap 0
  65. r_dynamic 0
  66.  
  67. //rope stuff
  68. rope_averagelight 0
  69. rope_collide 0
  70. rope_rendersolid 0
  71. rope_shake 0
  72. rope_smooth 0
  73. rope_subdiv 0
  74. rope_wind_dist 0
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