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- 1217/174555 [1050] Ninja Ripper 1.5.2 x86
- 1217/174555 [1050] © 2004-2016 black_ninja
- 1217/174555 [1050] LOG START
- 1217/174555 [1050] Inject mode: "d3d9.dll wrapper"
- 1217/174555 [1050] Texture downscale max width : 4096
- 1217/174555 [1050] Texture downscale max height: 4096
- 1217/174555 [1050] Texture downscale value: 2
- 1217/174555 [1050] Forced dll load mode enabled
- 1217/174555 [1050] LdrLoadDll hooked. Target: 0x77E8C43A
- 1217/174555 [1050] LdrUnloadDll hooked. Target: 0x77E911D7
- 1217/174555 [1050] DXGI.DLL loaded
- 1217/174555 [1050] DXGI init
- 1217/174555 [1050] CreateDXGIFactory hooked. Target: 0x5B9C7542
- 1217/174555 [1050] CreateDXGIFactory1 hooked. Target: 0x5B9C75FB
- 1217/174555 [1050] D3D11.DLL loaded
- 1217/174555 [1050] D3D11 ripper init
- 1217/174556 [1050] D3D11CreateDeviceAndSwapChain hooked. Target: 0x5BA119CE
- 1217/174556 [1050] D3D11CreateDevice hooked. Target: 0x5BA11999
- 1217/174556 [1050] D3D9.DLL loaded
- 1217/174556 [1050] D3D9 ripper init
- 1217/174556 [1050] Direct3DCreate9 hooked. Target: 0x63840A62
- 1217/174556 [1050] Direct3DCreate9Ex hooked. Target: 0x637ECCD5
- 1217/174556 [1050] D3D8.DLL loaded
- 1217/174556 [1050] D3D8 ripper init
- 1217/174556 [1050] Direct3DCreate8 hooked. Target: 0x5A959B40
- 1217/174556 [1050] DDRAW.DLL loaded
- 1217/174556 [1050] DDRAW init
- 1217/174556 [1050] DirectDrawCreateEx hooked. Target: 0x5FFCEBC6
- 1217/174556 [1050] DirectDrawCreate hooked. Target: 0x5FFC859D
- 1217/174556 [1050] D3DIM700.DLL loaded
- 1217/174556 [1050] D3D7 ripper init
- 1217/174556 [1050] D3DIM.DLL loaded
- 1217/174556 [1050] D3D6 ripper init
- 1217/174556 [1050] CreateProcessA hooked. Target: 0x6B54241B
- 1217/174556 [1050] CreateProcessW hooked. Target: 0x6B54258F
- 1217/174556 [1050] CreateProcessAsUserW hooked. Target: 0x769FC592
- 1217/174556 [1050] CreateProcessWithLogonW hooked. Target: 0x76A352E9
- 1217/174556 [1050] CreateProcessWithTokenW hooked. Target: 0x76A3531F
- 1217/174610 [1050] DirectDrawCreateEx()
- 1217/174610 [1050] IDirectDraw_QueryInterface hooked. Target: 0x5FFC8AD0
- 1217/174610 [1050] IDirectDraw_CreateSurface hooked. Target: 0x5FFF2A62
- 1217/174610 [1050] Direct3DCreate9(32) return: 0x049C07E0
- 1217/174610 [1050] IDirect3D9_CreateDevice hooked. Target: 0x63802E0E
- 1217/174610 [1050] IDirect3D9_CreateDevice(0x049C07E0, ...) return: 0x00000000
- 1217/174610 [1050] IDirect3DDevice9_SetTexture hooked. Target: 0x638009F5
- 1217/174610 [1050] IDirect3DDevice9_DrawPrimitiveUP hooked. Target: 0x6382E894
- 1217/174610 [1050] IDirect3DDevice9_DrawIndexedPrimitive hooked. Target: 0x6380B6B1
- 1217/174610 [1050] IDirect3DDevice9_DrawIndexedPrimitiveUP hooked. Target: 0x638DCA36
- 1217/174610 [1050] IDirect3DDevice9_DrawPrimitive hooked. Target: 0x63808DE0
- 1217/174610 [1050] IDirect3DDevice9_CreateVertexBuffer hooked. Target: 0x63802D69
- 1217/174610 [1050] IDirect3DDevice9_CreateIndexBuffer hooked. Target: 0x638032E6
- 1217/174610 [1050] IDirect3DDevice9_Present hooked. Target: 0x6382A064
- 1217/174610 [1050] IDirect3DDevice9_GetSwapChain hooked. Target: 0x637F9AC7
- 1217/174610 [1050] IDirect3DDevice9_CreateAdditionalSwapChain hooked. Target: 0x637FE9A0
- 1217/174610 [1050] IDirect3DDevice9_SetPixelShader hooked. Target: 0x6382BC2A
- 1217/174610 [1050] IDirect3DDevice9_SetDepthStencilSurface hooked. Target: 0x6383108F
- 1217/174611 [1050] IDirect3DDevice9_SetGammaRamp hooked. Target: 0x6389C3BF
- 1217/174611 [1050] IDirect3DDevice9_SetStreamSource hooked. Target: 0x6382F0F2
- 1217/174611 [1050] IDirect3DDevice9_CreateVertexShader hooked. Target: 0x63825E6F
- 1217/174611 [1050] IDirect3DDevice9_CreatePixelShader hooked. Target: 0x6381FD6F
- 1217/174659 [1050] Frame Start...#00
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 975, 0, 770)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT1
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDWEIGHT
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=16
- 1217/174700 [1050] Type =D3DDECLTYPE_D3DCOLOR
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDINDICES
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=20
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=32
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT2
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_TEXCOORD
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: BLENDWEIGHT
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Type : R32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: BLENDINDICES
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 16
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Type : R8G8B8A8_UINT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 20
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: TEXCOORD
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 32
- 1217/174700 [1050] Size : 8
- 1217/174700 [1050] Type : R32G32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: BLENDWEIGHT
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Types Dump: FLOAT
- 1217/174700 [1050] Semantic: BLENDINDICES
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 16
- 1217/174700 [1050] Size : 16
- 1217/174700 [1050] Types Dump: UINT UINT UINT UINT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 32
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: TEXCOORD
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 44
- 1217/174700 [1050] Size : 8
- 1217/174700 [1050] Types Dump: FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=770
- VertexCnt=975
- OutVertexSize=52
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: BLENDWEIGHT---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: BLENDINDICES---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: TEXCOORD---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] -----Texture desc-----
- 1217/174700 [1050] Level count: 1
- 1217/174700 [1050] Type: D3DRTYPE_TEXTURE
- 1217/174700 [1050] ----------------------
- 1217/174700 [1050] Format: D3DFMT_DXT1
- 1217/174700 [1050] Type : D3DRTYPE_SURFACE
- 1217/174700 [1050] Usage : Unknown
- 1217/174700 [1050] Pool : D3DPOOL_MANAGED
- 1217/174700 [1050] MultiSampleType: D3DMULTISAMPLE_NONE
- 1217/174700 [1050] MultiSampleQuality: 0
- 1217/174700 [1050] Width : 128
- 1217/174700 [1050] Height: 128
- 1217/174700 [1050] ----------------------
- 1217/174700 [1050] Texture stage #0 saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0000_0.dds
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0000.rip
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 975, 0, 770)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT1
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDWEIGHT
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=16
- 1217/174700 [1050] Type =D3DDECLTYPE_D3DCOLOR
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDINDICES
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=20
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=32
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT2
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_TEXCOORD
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: BLENDWEIGHT
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Type : R32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: BLENDINDICES
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 16
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Type : R8G8B8A8_UINT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 20
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: TEXCOORD
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 32
- 1217/174700 [1050] Size : 8
- 1217/174700 [1050] Type : R32G32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: BLENDWEIGHT
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 4
- 1217/174700 [1050] Types Dump: FLOAT
- 1217/174700 [1050] Semantic: BLENDINDICES
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 16
- 1217/174700 [1050] Size : 16
- 1217/174700 [1050] Types Dump: UINT UINT UINT UINT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 32
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: TEXCOORD
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 44
- 1217/174700 [1050] Size : 8
- 1217/174700 [1050] Types Dump: FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=770
- VertexCnt=975
- OutVertexSize=52
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: BLENDWEIGHT---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: BLENDINDICES---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: TEXCOORD---
- 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 40
- 1217/174700 [1050]
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0001.rip
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 212, 0, 196)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=196
- VertexCnt=212
- OutVertexSize=24
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C653F40
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C653F40
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] -----Texture desc-----
- 1217/174700 [1050] Level count: 1
- 1217/174700 [1050] Type: D3DRTYPE_TEXTURE
- 1217/174700 [1050] ----------------------
- 1217/174700 [1050] Format: D3DFMT_L8
- 1217/174700 [1050] Type : D3DRTYPE_SURFACE
- 1217/174700 [1050] Usage : Unknown
- 1217/174700 [1050] Pool : D3DPOOL_MANAGED
- 1217/174700 [1050] MultiSampleType: D3DMULTISAMPLE_NONE
- 1217/174700 [1050] MultiSampleQuality: 0
- 1217/174700 [1050] Width : 16
- 1217/174700 [1050] Height: 16
- 1217/174700 [1050] ----------------------
- 1217/174700 [1050] Texture stage #0 saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0002.rip
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=30
- VertexCnt=32
- OutVertexSize=24
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C654000
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C654000
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0003.rip
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=30
- VertexCnt=32
- OutVertexSize=24
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C654180
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C654180
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0004.rip
- 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
- 1217/174700 [1050] Input primitive topology: TRIANGLELIST
- 1217/174700 [1050] ---D3D9 vertex elements dump---
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=0
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] Stream=0
- 1217/174700 [1050] Offset=12
- 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
- 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
- 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
- 1217/174700 [1050] UsIndx=0
- 1217/174700 [1050]
- 1217/174700 [1050] ---D3D9 vertex elements dump end---
- 1217/174700 [1050] ---Input vertex format dump---
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] Stream : 0
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Type : R32G32B32_FLOAT
- 1217/174700 [1050]
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] ---Output vertex format dump---
- 1217/174700 [1050] Semantic: POSITION
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 0
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] Semantic: NORMAL
- 1217/174700 [1050] SemIndex: 0
- 1217/174700 [1050] Offset : 12
- 1217/174700 [1050] Size : 12
- 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
- 1217/174700 [1050] -------------------------------
- 1217/174700 [1050] PrimitivesCount=30
- VertexCnt=32
- OutVertexSize=24
- 1217/174700 [1050] ---Stream Info For: POSITION---
- 1217/174700 [1050] pVertexBuffer : 0x0C6540C0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] ---Stream Info For: NORMAL---
- 1217/174700 [1050] pVertexBuffer : 0x0C6540C0
- 1217/174700 [1050] Stream Number : 0
- 1217/174700 [1050] Stream OffsInBytes: 0
- 1217/174700 [1050] Stream Stride : 24
- 1217/174700 [1050]
- 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
- 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0005.rip
- 1217/174700 [1050] Frame len: 29093us
- 1217/174700 [1050] Frame End...
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