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Rumble Fighter ninjaripper log

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Dec 17th, 2016
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  1. 1217/174555 [1050] Ninja Ripper 1.5.2 x86
  2. 1217/174555 [1050] © 2004-2016 black_ninja
  3.  
  4. 1217/174555 [1050] LOG START
  5.  
  6. 1217/174555 [1050] Inject mode: "d3d9.dll wrapper"
  7. 1217/174555 [1050] Texture downscale max width : 4096
  8. 1217/174555 [1050] Texture downscale max height: 4096
  9. 1217/174555 [1050] Texture downscale value: 2
  10. 1217/174555 [1050] Forced dll load mode enabled
  11.  
  12. 1217/174555 [1050] LdrLoadDll hooked. Target: 0x77E8C43A
  13. 1217/174555 [1050] LdrUnloadDll hooked. Target: 0x77E911D7
  14. 1217/174555 [1050] DXGI.DLL loaded
  15. 1217/174555 [1050] DXGI init
  16. 1217/174555 [1050] CreateDXGIFactory hooked. Target: 0x5B9C7542
  17. 1217/174555 [1050] CreateDXGIFactory1 hooked. Target: 0x5B9C75FB
  18. 1217/174555 [1050] D3D11.DLL loaded
  19. 1217/174555 [1050] D3D11 ripper init
  20. 1217/174556 [1050] D3D11CreateDeviceAndSwapChain hooked. Target: 0x5BA119CE
  21. 1217/174556 [1050] D3D11CreateDevice hooked. Target: 0x5BA11999
  22. 1217/174556 [1050] D3D9.DLL loaded
  23. 1217/174556 [1050] D3D9 ripper init
  24. 1217/174556 [1050] Direct3DCreate9 hooked. Target: 0x63840A62
  25. 1217/174556 [1050] Direct3DCreate9Ex hooked. Target: 0x637ECCD5
  26. 1217/174556 [1050] D3D8.DLL loaded
  27. 1217/174556 [1050] D3D8 ripper init
  28. 1217/174556 [1050] Direct3DCreate8 hooked. Target: 0x5A959B40
  29. 1217/174556 [1050] DDRAW.DLL loaded
  30. 1217/174556 [1050] DDRAW init
  31. 1217/174556 [1050] DirectDrawCreateEx hooked. Target: 0x5FFCEBC6
  32. 1217/174556 [1050] DirectDrawCreate hooked. Target: 0x5FFC859D
  33. 1217/174556 [1050] D3DIM700.DLL loaded
  34. 1217/174556 [1050] D3D7 ripper init
  35. 1217/174556 [1050] D3DIM.DLL loaded
  36. 1217/174556 [1050] D3D6 ripper init
  37. 1217/174556 [1050] CreateProcessA hooked. Target: 0x6B54241B
  38. 1217/174556 [1050] CreateProcessW hooked. Target: 0x6B54258F
  39. 1217/174556 [1050] CreateProcessAsUserW hooked. Target: 0x769FC592
  40. 1217/174556 [1050] CreateProcessWithLogonW hooked. Target: 0x76A352E9
  41. 1217/174556 [1050] CreateProcessWithTokenW hooked. Target: 0x76A3531F
  42. 1217/174610 [1050] DirectDrawCreateEx()
  43. 1217/174610 [1050] IDirectDraw_QueryInterface hooked. Target: 0x5FFC8AD0
  44. 1217/174610 [1050] IDirectDraw_CreateSurface hooked. Target: 0x5FFF2A62
  45. 1217/174610 [1050] Direct3DCreate9(32) return: 0x049C07E0
  46. 1217/174610 [1050] IDirect3D9_CreateDevice hooked. Target: 0x63802E0E
  47. 1217/174610 [1050] IDirect3D9_CreateDevice(0x049C07E0, ...) return: 0x00000000
  48. 1217/174610 [1050] IDirect3DDevice9_SetTexture hooked. Target: 0x638009F5
  49. 1217/174610 [1050] IDirect3DDevice9_DrawPrimitiveUP hooked. Target: 0x6382E894
  50. 1217/174610 [1050] IDirect3DDevice9_DrawIndexedPrimitive hooked. Target: 0x6380B6B1
  51. 1217/174610 [1050] IDirect3DDevice9_DrawIndexedPrimitiveUP hooked. Target: 0x638DCA36
  52. 1217/174610 [1050] IDirect3DDevice9_DrawPrimitive hooked. Target: 0x63808DE0
  53. 1217/174610 [1050] IDirect3DDevice9_CreateVertexBuffer hooked. Target: 0x63802D69
  54. 1217/174610 [1050] IDirect3DDevice9_CreateIndexBuffer hooked. Target: 0x638032E6
  55. 1217/174610 [1050] IDirect3DDevice9_Present hooked. Target: 0x6382A064
  56. 1217/174610 [1050] IDirect3DDevice9_GetSwapChain hooked. Target: 0x637F9AC7
  57. 1217/174610 [1050] IDirect3DDevice9_CreateAdditionalSwapChain hooked. Target: 0x637FE9A0
  58. 1217/174610 [1050] IDirect3DDevice9_SetPixelShader hooked. Target: 0x6382BC2A
  59. 1217/174610 [1050] IDirect3DDevice9_SetDepthStencilSurface hooked. Target: 0x6383108F
  60. 1217/174611 [1050] IDirect3DDevice9_SetGammaRamp hooked. Target: 0x6389C3BF
  61. 1217/174611 [1050] IDirect3DDevice9_SetStreamSource hooked. Target: 0x6382F0F2
  62. 1217/174611 [1050] IDirect3DDevice9_CreateVertexShader hooked. Target: 0x63825E6F
  63. 1217/174611 [1050] IDirect3DDevice9_CreatePixelShader hooked. Target: 0x6381FD6F
  64. 1217/174659 [1050] Frame Start...#00
  65. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 975, 0, 770)
  66. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  67. 1217/174700 [1050] ---D3D9 vertex elements dump---
  68. 1217/174700 [1050] Stream=0
  69. 1217/174700 [1050] Offset=0
  70. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  71. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  72. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  73. 1217/174700 [1050] UsIndx=0
  74. 1217/174700 [1050]
  75. 1217/174700 [1050] Stream=0
  76. 1217/174700 [1050] Offset=12
  77. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT1
  78. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  79. 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDWEIGHT
  80. 1217/174700 [1050] UsIndx=0
  81. 1217/174700 [1050]
  82. 1217/174700 [1050] Stream=0
  83. 1217/174700 [1050] Offset=16
  84. 1217/174700 [1050] Type =D3DDECLTYPE_D3DCOLOR
  85. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  86. 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDINDICES
  87. 1217/174700 [1050] UsIndx=0
  88. 1217/174700 [1050]
  89. 1217/174700 [1050] Stream=0
  90. 1217/174700 [1050] Offset=20
  91. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  92. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  93. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  94. 1217/174700 [1050] UsIndx=0
  95. 1217/174700 [1050]
  96. 1217/174700 [1050] Stream=0
  97. 1217/174700 [1050] Offset=32
  98. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT2
  99. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  100. 1217/174700 [1050] Usage =D3DDECLUSAGE_TEXCOORD
  101. 1217/174700 [1050] UsIndx=0
  102. 1217/174700 [1050]
  103. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  104.  
  105.  
  106. 1217/174700 [1050] ---Input vertex format dump---
  107. 1217/174700 [1050] Stream : 0
  108. 1217/174700 [1050] Semantic: POSITION
  109. 1217/174700 [1050] SemIndex: 0
  110. 1217/174700 [1050] Offset : 0
  111. 1217/174700 [1050] Size : 12
  112. 1217/174700 [1050] Type : R32G32B32_FLOAT
  113. 1217/174700 [1050]
  114.  
  115. 1217/174700 [1050] Stream : 0
  116. 1217/174700 [1050] Semantic: BLENDWEIGHT
  117. 1217/174700 [1050] SemIndex: 0
  118. 1217/174700 [1050] Offset : 12
  119. 1217/174700 [1050] Size : 4
  120. 1217/174700 [1050] Type : R32_FLOAT
  121. 1217/174700 [1050]
  122.  
  123. 1217/174700 [1050] Stream : 0
  124. 1217/174700 [1050] Semantic: BLENDINDICES
  125. 1217/174700 [1050] SemIndex: 0
  126. 1217/174700 [1050] Offset : 16
  127. 1217/174700 [1050] Size : 4
  128. 1217/174700 [1050] Type : R8G8B8A8_UINT
  129. 1217/174700 [1050]
  130.  
  131. 1217/174700 [1050] Stream : 0
  132. 1217/174700 [1050] Semantic: NORMAL
  133. 1217/174700 [1050] SemIndex: 0
  134. 1217/174700 [1050] Offset : 20
  135. 1217/174700 [1050] Size : 12
  136. 1217/174700 [1050] Type : R32G32B32_FLOAT
  137. 1217/174700 [1050]
  138.  
  139. 1217/174700 [1050] Stream : 0
  140. 1217/174700 [1050] Semantic: TEXCOORD
  141. 1217/174700 [1050] SemIndex: 0
  142. 1217/174700 [1050] Offset : 32
  143. 1217/174700 [1050] Size : 8
  144. 1217/174700 [1050] Type : R32G32_FLOAT
  145. 1217/174700 [1050]
  146.  
  147. 1217/174700 [1050] -------------------------------
  148. 1217/174700 [1050] ---Output vertex format dump---
  149. 1217/174700 [1050] Semantic: POSITION
  150. 1217/174700 [1050] SemIndex: 0
  151. 1217/174700 [1050] Offset : 0
  152. 1217/174700 [1050] Size : 12
  153. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  154. 1217/174700 [1050] Semantic: BLENDWEIGHT
  155. 1217/174700 [1050] SemIndex: 0
  156. 1217/174700 [1050] Offset : 12
  157. 1217/174700 [1050] Size : 4
  158. 1217/174700 [1050] Types Dump: FLOAT
  159. 1217/174700 [1050] Semantic: BLENDINDICES
  160. 1217/174700 [1050] SemIndex: 0
  161. 1217/174700 [1050] Offset : 16
  162. 1217/174700 [1050] Size : 16
  163. 1217/174700 [1050] Types Dump: UINT UINT UINT UINT
  164. 1217/174700 [1050] Semantic: NORMAL
  165. 1217/174700 [1050] SemIndex: 0
  166. 1217/174700 [1050] Offset : 32
  167. 1217/174700 [1050] Size : 12
  168. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  169. 1217/174700 [1050] Semantic: TEXCOORD
  170. 1217/174700 [1050] SemIndex: 0
  171. 1217/174700 [1050] Offset : 44
  172. 1217/174700 [1050] Size : 8
  173. 1217/174700 [1050] Types Dump: FLOAT FLOAT
  174. 1217/174700 [1050] -------------------------------
  175.  
  176. 1217/174700 [1050] PrimitivesCount=770
  177. VertexCnt=975
  178. OutVertexSize=52
  179. 1217/174700 [1050] ---Stream Info For: POSITION---
  180. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  181. 1217/174700 [1050] Stream Number : 0
  182. 1217/174700 [1050] Stream OffsInBytes: 0
  183. 1217/174700 [1050] Stream Stride : 40
  184. 1217/174700 [1050]
  185. 1217/174700 [1050] ---Stream Info For: BLENDWEIGHT---
  186. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  187. 1217/174700 [1050] Stream Number : 0
  188. 1217/174700 [1050] Stream OffsInBytes: 0
  189. 1217/174700 [1050] Stream Stride : 40
  190. 1217/174700 [1050]
  191. 1217/174700 [1050] ---Stream Info For: BLENDINDICES---
  192. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  193. 1217/174700 [1050] Stream Number : 0
  194. 1217/174700 [1050] Stream OffsInBytes: 0
  195. 1217/174700 [1050] Stream Stride : 40
  196. 1217/174700 [1050]
  197. 1217/174700 [1050] ---Stream Info For: NORMAL---
  198. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  199. 1217/174700 [1050] Stream Number : 0
  200. 1217/174700 [1050] Stream OffsInBytes: 0
  201. 1217/174700 [1050] Stream Stride : 40
  202. 1217/174700 [1050]
  203. 1217/174700 [1050] ---Stream Info For: TEXCOORD---
  204. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  205. 1217/174700 [1050] Stream Number : 0
  206. 1217/174700 [1050] Stream OffsInBytes: 0
  207. 1217/174700 [1050] Stream Stride : 40
  208. 1217/174700 [1050]
  209. 1217/174700 [1050] -----Texture desc-----
  210. 1217/174700 [1050] Level count: 1
  211. 1217/174700 [1050] Type: D3DRTYPE_TEXTURE
  212. 1217/174700 [1050] ----------------------
  213. 1217/174700 [1050] Format: D3DFMT_DXT1
  214. 1217/174700 [1050] Type : D3DRTYPE_SURFACE
  215. 1217/174700 [1050] Usage : Unknown
  216. 1217/174700 [1050] Pool : D3DPOOL_MANAGED
  217. 1217/174700 [1050] MultiSampleType: D3DMULTISAMPLE_NONE
  218. 1217/174700 [1050] MultiSampleQuality: 0
  219. 1217/174700 [1050] Width : 128
  220. 1217/174700 [1050] Height: 128
  221. 1217/174700 [1050] ----------------------
  222. 1217/174700 [1050] Texture stage #0 saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0000_0.dds
  223. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0000.rip
  224.  
  225.  
  226. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 975, 0, 770)
  227. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  228. 1217/174700 [1050] ---D3D9 vertex elements dump---
  229. 1217/174700 [1050] Stream=0
  230. 1217/174700 [1050] Offset=0
  231. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  232. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  233. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  234. 1217/174700 [1050] UsIndx=0
  235. 1217/174700 [1050]
  236. 1217/174700 [1050] Stream=0
  237. 1217/174700 [1050] Offset=12
  238. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT1
  239. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  240. 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDWEIGHT
  241. 1217/174700 [1050] UsIndx=0
  242. 1217/174700 [1050]
  243. 1217/174700 [1050] Stream=0
  244. 1217/174700 [1050] Offset=16
  245. 1217/174700 [1050] Type =D3DDECLTYPE_D3DCOLOR
  246. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  247. 1217/174700 [1050] Usage =D3DDECLUSAGE_BLENDINDICES
  248. 1217/174700 [1050] UsIndx=0
  249. 1217/174700 [1050]
  250. 1217/174700 [1050] Stream=0
  251. 1217/174700 [1050] Offset=20
  252. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  253. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  254. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  255. 1217/174700 [1050] UsIndx=0
  256. 1217/174700 [1050]
  257. 1217/174700 [1050] Stream=0
  258. 1217/174700 [1050] Offset=32
  259. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT2
  260. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  261. 1217/174700 [1050] Usage =D3DDECLUSAGE_TEXCOORD
  262. 1217/174700 [1050] UsIndx=0
  263. 1217/174700 [1050]
  264. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  265.  
  266.  
  267. 1217/174700 [1050] ---Input vertex format dump---
  268. 1217/174700 [1050] Stream : 0
  269. 1217/174700 [1050] Semantic: POSITION
  270. 1217/174700 [1050] SemIndex: 0
  271. 1217/174700 [1050] Offset : 0
  272. 1217/174700 [1050] Size : 12
  273. 1217/174700 [1050] Type : R32G32B32_FLOAT
  274. 1217/174700 [1050]
  275.  
  276. 1217/174700 [1050] Stream : 0
  277. 1217/174700 [1050] Semantic: BLENDWEIGHT
  278. 1217/174700 [1050] SemIndex: 0
  279. 1217/174700 [1050] Offset : 12
  280. 1217/174700 [1050] Size : 4
  281. 1217/174700 [1050] Type : R32_FLOAT
  282. 1217/174700 [1050]
  283.  
  284. 1217/174700 [1050] Stream : 0
  285. 1217/174700 [1050] Semantic: BLENDINDICES
  286. 1217/174700 [1050] SemIndex: 0
  287. 1217/174700 [1050] Offset : 16
  288. 1217/174700 [1050] Size : 4
  289. 1217/174700 [1050] Type : R8G8B8A8_UINT
  290. 1217/174700 [1050]
  291.  
  292. 1217/174700 [1050] Stream : 0
  293. 1217/174700 [1050] Semantic: NORMAL
  294. 1217/174700 [1050] SemIndex: 0
  295. 1217/174700 [1050] Offset : 20
  296. 1217/174700 [1050] Size : 12
  297. 1217/174700 [1050] Type : R32G32B32_FLOAT
  298. 1217/174700 [1050]
  299.  
  300. 1217/174700 [1050] Stream : 0
  301. 1217/174700 [1050] Semantic: TEXCOORD
  302. 1217/174700 [1050] SemIndex: 0
  303. 1217/174700 [1050] Offset : 32
  304. 1217/174700 [1050] Size : 8
  305. 1217/174700 [1050] Type : R32G32_FLOAT
  306. 1217/174700 [1050]
  307.  
  308. 1217/174700 [1050] -------------------------------
  309. 1217/174700 [1050] ---Output vertex format dump---
  310. 1217/174700 [1050] Semantic: POSITION
  311. 1217/174700 [1050] SemIndex: 0
  312. 1217/174700 [1050] Offset : 0
  313. 1217/174700 [1050] Size : 12
  314. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  315. 1217/174700 [1050] Semantic: BLENDWEIGHT
  316. 1217/174700 [1050] SemIndex: 0
  317. 1217/174700 [1050] Offset : 12
  318. 1217/174700 [1050] Size : 4
  319. 1217/174700 [1050] Types Dump: FLOAT
  320. 1217/174700 [1050] Semantic: BLENDINDICES
  321. 1217/174700 [1050] SemIndex: 0
  322. 1217/174700 [1050] Offset : 16
  323. 1217/174700 [1050] Size : 16
  324. 1217/174700 [1050] Types Dump: UINT UINT UINT UINT
  325. 1217/174700 [1050] Semantic: NORMAL
  326. 1217/174700 [1050] SemIndex: 0
  327. 1217/174700 [1050] Offset : 32
  328. 1217/174700 [1050] Size : 12
  329. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  330. 1217/174700 [1050] Semantic: TEXCOORD
  331. 1217/174700 [1050] SemIndex: 0
  332. 1217/174700 [1050] Offset : 44
  333. 1217/174700 [1050] Size : 8
  334. 1217/174700 [1050] Types Dump: FLOAT FLOAT
  335. 1217/174700 [1050] -------------------------------
  336.  
  337. 1217/174700 [1050] PrimitivesCount=770
  338. VertexCnt=975
  339. OutVertexSize=52
  340. 1217/174700 [1050] ---Stream Info For: POSITION---
  341. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  342. 1217/174700 [1050] Stream Number : 0
  343. 1217/174700 [1050] Stream OffsInBytes: 0
  344. 1217/174700 [1050] Stream Stride : 40
  345. 1217/174700 [1050]
  346. 1217/174700 [1050] ---Stream Info For: BLENDWEIGHT---
  347. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  348. 1217/174700 [1050] Stream Number : 0
  349. 1217/174700 [1050] Stream OffsInBytes: 0
  350. 1217/174700 [1050] Stream Stride : 40
  351. 1217/174700 [1050]
  352. 1217/174700 [1050] ---Stream Info For: BLENDINDICES---
  353. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  354. 1217/174700 [1050] Stream Number : 0
  355. 1217/174700 [1050] Stream OffsInBytes: 0
  356. 1217/174700 [1050] Stream Stride : 40
  357. 1217/174700 [1050]
  358. 1217/174700 [1050] ---Stream Info For: NORMAL---
  359. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  360. 1217/174700 [1050] Stream Number : 0
  361. 1217/174700 [1050] Stream OffsInBytes: 0
  362. 1217/174700 [1050] Stream Stride : 40
  363. 1217/174700 [1050]
  364. 1217/174700 [1050] ---Stream Info For: TEXCOORD---
  365. 1217/174700 [1050] pVertexBuffer : 0x0C653EA0
  366. 1217/174700 [1050] Stream Number : 0
  367. 1217/174700 [1050] Stream OffsInBytes: 0
  368. 1217/174700 [1050] Stream Stride : 40
  369. 1217/174700 [1050]
  370. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0001.rip
  371.  
  372.  
  373. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 212, 0, 196)
  374. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  375. 1217/174700 [1050] ---D3D9 vertex elements dump---
  376. 1217/174700 [1050] Stream=0
  377. 1217/174700 [1050] Offset=0
  378. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  379. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  380. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  381. 1217/174700 [1050] UsIndx=0
  382. 1217/174700 [1050]
  383. 1217/174700 [1050] Stream=0
  384. 1217/174700 [1050] Offset=12
  385. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  386. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  387. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  388. 1217/174700 [1050] UsIndx=0
  389. 1217/174700 [1050]
  390. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  391.  
  392.  
  393. 1217/174700 [1050] ---Input vertex format dump---
  394. 1217/174700 [1050] Stream : 0
  395. 1217/174700 [1050] Semantic: POSITION
  396. 1217/174700 [1050] SemIndex: 0
  397. 1217/174700 [1050] Offset : 0
  398. 1217/174700 [1050] Size : 12
  399. 1217/174700 [1050] Type : R32G32B32_FLOAT
  400. 1217/174700 [1050]
  401.  
  402. 1217/174700 [1050] Stream : 0
  403. 1217/174700 [1050] Semantic: NORMAL
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  406. 1217/174700 [1050] Size : 12
  407. 1217/174700 [1050] Type : R32G32B32_FLOAT
  408. 1217/174700 [1050]
  409.  
  410. 1217/174700 [1050] -------------------------------
  411. 1217/174700 [1050] ---Output vertex format dump---
  412. 1217/174700 [1050] Semantic: POSITION
  413. 1217/174700 [1050] SemIndex: 0
  414. 1217/174700 [1050] Offset : 0
  415. 1217/174700 [1050] Size : 12
  416. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  417. 1217/174700 [1050] Semantic: NORMAL
  418. 1217/174700 [1050] SemIndex: 0
  419. 1217/174700 [1050] Offset : 12
  420. 1217/174700 [1050] Size : 12
  421. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  422. 1217/174700 [1050] -------------------------------
  423.  
  424. 1217/174700 [1050] PrimitivesCount=196
  425. VertexCnt=212
  426. OutVertexSize=24
  427. 1217/174700 [1050] ---Stream Info For: POSITION---
  428. 1217/174700 [1050] pVertexBuffer : 0x0C653F40
  429. 1217/174700 [1050] Stream Number : 0
  430. 1217/174700 [1050] Stream OffsInBytes: 0
  431. 1217/174700 [1050] Stream Stride : 24
  432. 1217/174700 [1050]
  433. 1217/174700 [1050] ---Stream Info For: NORMAL---
  434. 1217/174700 [1050] pVertexBuffer : 0x0C653F40
  435. 1217/174700 [1050] Stream Number : 0
  436. 1217/174700 [1050] Stream OffsInBytes: 0
  437. 1217/174700 [1050] Stream Stride : 24
  438. 1217/174700 [1050]
  439. 1217/174700 [1050] -----Texture desc-----
  440. 1217/174700 [1050] Level count: 1
  441. 1217/174700 [1050] Type: D3DRTYPE_TEXTURE
  442. 1217/174700 [1050] ----------------------
  443. 1217/174700 [1050] Format: D3DFMT_L8
  444. 1217/174700 [1050] Type : D3DRTYPE_SURFACE
  445. 1217/174700 [1050] Usage : Unknown
  446. 1217/174700 [1050] Pool : D3DPOOL_MANAGED
  447. 1217/174700 [1050] MultiSampleType: D3DMULTISAMPLE_NONE
  448. 1217/174700 [1050] MultiSampleQuality: 0
  449. 1217/174700 [1050] Width : 16
  450. 1217/174700 [1050] Height: 16
  451. 1217/174700 [1050] ----------------------
  452. 1217/174700 [1050] Texture stage #0 saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
  453. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0002.rip
  454.  
  455.  
  456. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
  457. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  458. 1217/174700 [1050] ---D3D9 vertex elements dump---
  459. 1217/174700 [1050] Stream=0
  460. 1217/174700 [1050] Offset=0
  461. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  462. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  463. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  464. 1217/174700 [1050] UsIndx=0
  465. 1217/174700 [1050]
  466. 1217/174700 [1050] Stream=0
  467. 1217/174700 [1050] Offset=12
  468. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  469. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  470. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  471. 1217/174700 [1050] UsIndx=0
  472. 1217/174700 [1050]
  473. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  474.  
  475.  
  476. 1217/174700 [1050] ---Input vertex format dump---
  477. 1217/174700 [1050] Stream : 0
  478. 1217/174700 [1050] Semantic: POSITION
  479. 1217/174700 [1050] SemIndex: 0
  480. 1217/174700 [1050] Offset : 0
  481. 1217/174700 [1050] Size : 12
  482. 1217/174700 [1050] Type : R32G32B32_FLOAT
  483. 1217/174700 [1050]
  484.  
  485. 1217/174700 [1050] Stream : 0
  486. 1217/174700 [1050] Semantic: NORMAL
  487. 1217/174700 [1050] SemIndex: 0
  488. 1217/174700 [1050] Offset : 12
  489. 1217/174700 [1050] Size : 12
  490. 1217/174700 [1050] Type : R32G32B32_FLOAT
  491. 1217/174700 [1050]
  492.  
  493. 1217/174700 [1050] -------------------------------
  494. 1217/174700 [1050] ---Output vertex format dump---
  495. 1217/174700 [1050] Semantic: POSITION
  496. 1217/174700 [1050] SemIndex: 0
  497. 1217/174700 [1050] Offset : 0
  498. 1217/174700 [1050] Size : 12
  499. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  500. 1217/174700 [1050] Semantic: NORMAL
  501. 1217/174700 [1050] SemIndex: 0
  502. 1217/174700 [1050] Offset : 12
  503. 1217/174700 [1050] Size : 12
  504. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  505. 1217/174700 [1050] -------------------------------
  506.  
  507. 1217/174700 [1050] PrimitivesCount=30
  508. VertexCnt=32
  509. OutVertexSize=24
  510. 1217/174700 [1050] ---Stream Info For: POSITION---
  511. 1217/174700 [1050] pVertexBuffer : 0x0C654000
  512. 1217/174700 [1050] Stream Number : 0
  513. 1217/174700 [1050] Stream OffsInBytes: 0
  514. 1217/174700 [1050] Stream Stride : 24
  515. 1217/174700 [1050]
  516. 1217/174700 [1050] ---Stream Info For: NORMAL---
  517. 1217/174700 [1050] pVertexBuffer : 0x0C654000
  518. 1217/174700 [1050] Stream Number : 0
  519. 1217/174700 [1050] Stream OffsInBytes: 0
  520. 1217/174700 [1050] Stream Stride : 24
  521. 1217/174700 [1050]
  522. 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
  523. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0003.rip
  524.  
  525.  
  526. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
  527. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  528. 1217/174700 [1050] ---D3D9 vertex elements dump---
  529. 1217/174700 [1050] Stream=0
  530. 1217/174700 [1050] Offset=0
  531. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  532. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  533. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  534. 1217/174700 [1050] UsIndx=0
  535. 1217/174700 [1050]
  536. 1217/174700 [1050] Stream=0
  537. 1217/174700 [1050] Offset=12
  538. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  539. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  540. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  541. 1217/174700 [1050] UsIndx=0
  542. 1217/174700 [1050]
  543. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  544.  
  545.  
  546. 1217/174700 [1050] ---Input vertex format dump---
  547. 1217/174700 [1050] Stream : 0
  548. 1217/174700 [1050] Semantic: POSITION
  549. 1217/174700 [1050] SemIndex: 0
  550. 1217/174700 [1050] Offset : 0
  551. 1217/174700 [1050] Size : 12
  552. 1217/174700 [1050] Type : R32G32B32_FLOAT
  553. 1217/174700 [1050]
  554.  
  555. 1217/174700 [1050] Stream : 0
  556. 1217/174700 [1050] Semantic: NORMAL
  557. 1217/174700 [1050] SemIndex: 0
  558. 1217/174700 [1050] Offset : 12
  559. 1217/174700 [1050] Size : 12
  560. 1217/174700 [1050] Type : R32G32B32_FLOAT
  561. 1217/174700 [1050]
  562.  
  563. 1217/174700 [1050] -------------------------------
  564. 1217/174700 [1050] ---Output vertex format dump---
  565. 1217/174700 [1050] Semantic: POSITION
  566. 1217/174700 [1050] SemIndex: 0
  567. 1217/174700 [1050] Offset : 0
  568. 1217/174700 [1050] Size : 12
  569. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  570. 1217/174700 [1050] Semantic: NORMAL
  571. 1217/174700 [1050] SemIndex: 0
  572. 1217/174700 [1050] Offset : 12
  573. 1217/174700 [1050] Size : 12
  574. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  575. 1217/174700 [1050] -------------------------------
  576.  
  577. 1217/174700 [1050] PrimitivesCount=30
  578. VertexCnt=32
  579. OutVertexSize=24
  580. 1217/174700 [1050] ---Stream Info For: POSITION---
  581. 1217/174700 [1050] pVertexBuffer : 0x0C654180
  582. 1217/174700 [1050] Stream Number : 0
  583. 1217/174700 [1050] Stream OffsInBytes: 0
  584. 1217/174700 [1050] Stream Stride : 24
  585. 1217/174700 [1050]
  586. 1217/174700 [1050] ---Stream Info For: NORMAL---
  587. 1217/174700 [1050] pVertexBuffer : 0x0C654180
  588. 1217/174700 [1050] Stream Number : 0
  589. 1217/174700 [1050] Stream OffsInBytes: 0
  590. 1217/174700 [1050] Stream Stride : 24
  591. 1217/174700 [1050]
  592. 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
  593. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0004.rip
  594.  
  595.  
  596. 1217/174700 [1050] IDirect3DDevice9_DrawIndexedPrimitive(0x049C89C0, 4, 0, 0, 32, 0, 30)
  597. 1217/174700 [1050] Input primitive topology: TRIANGLELIST
  598. 1217/174700 [1050] ---D3D9 vertex elements dump---
  599. 1217/174700 [1050] Stream=0
  600. 1217/174700 [1050] Offset=0
  601. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  602. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  603. 1217/174700 [1050] Usage =D3DDECLUSAGE_POSITION
  604. 1217/174700 [1050] UsIndx=0
  605. 1217/174700 [1050]
  606. 1217/174700 [1050] Stream=0
  607. 1217/174700 [1050] Offset=12
  608. 1217/174700 [1050] Type =D3DDECLTYPE_FLOAT3
  609. 1217/174700 [1050] Method=D3DDECLMETHOD_DEFAULT
  610. 1217/174700 [1050] Usage =D3DDECLUSAGE_NORMAL
  611. 1217/174700 [1050] UsIndx=0
  612. 1217/174700 [1050]
  613. 1217/174700 [1050] ---D3D9 vertex elements dump end---
  614.  
  615.  
  616. 1217/174700 [1050] ---Input vertex format dump---
  617. 1217/174700 [1050] Stream : 0
  618. 1217/174700 [1050] Semantic: POSITION
  619. 1217/174700 [1050] SemIndex: 0
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  622. 1217/174700 [1050] Type : R32G32B32_FLOAT
  623. 1217/174700 [1050]
  624.  
  625. 1217/174700 [1050] Stream : 0
  626. 1217/174700 [1050] Semantic: NORMAL
  627. 1217/174700 [1050] SemIndex: 0
  628. 1217/174700 [1050] Offset : 12
  629. 1217/174700 [1050] Size : 12
  630. 1217/174700 [1050] Type : R32G32B32_FLOAT
  631. 1217/174700 [1050]
  632.  
  633. 1217/174700 [1050] -------------------------------
  634. 1217/174700 [1050] ---Output vertex format dump---
  635. 1217/174700 [1050] Semantic: POSITION
  636. 1217/174700 [1050] SemIndex: 0
  637. 1217/174700 [1050] Offset : 0
  638. 1217/174700 [1050] Size : 12
  639. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  640. 1217/174700 [1050] Semantic: NORMAL
  641. 1217/174700 [1050] SemIndex: 0
  642. 1217/174700 [1050] Offset : 12
  643. 1217/174700 [1050] Size : 12
  644. 1217/174700 [1050] Types Dump: FLOAT FLOAT FLOAT
  645. 1217/174700 [1050] -------------------------------
  646.  
  647. 1217/174700 [1050] PrimitivesCount=30
  648. VertexCnt=32
  649. OutVertexSize=24
  650. 1217/174700 [1050] ---Stream Info For: POSITION---
  651. 1217/174700 [1050] pVertexBuffer : 0x0C6540C0
  652. 1217/174700 [1050] Stream Number : 0
  653. 1217/174700 [1050] Stream OffsInBytes: 0
  654. 1217/174700 [1050] Stream Stride : 24
  655. 1217/174700 [1050]
  656. 1217/174700 [1050] ---Stream Info For: NORMAL---
  657. 1217/174700 [1050] pVertexBuffer : 0x0C6540C0
  658. 1217/174700 [1050] Stream Number : 0
  659. 1217/174700 [1050] Stream OffsInBytes: 0
  660. 1217/174700 [1050] Stream Stride : 24
  661. 1217/174700 [1050]
  662. 1217/174700 [1050] Texture stage #0 already saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Tex_0001_0.dds
  663. 1217/174700 [1050] Mesh saved as: C:\Program Files (x86)\Steam\steamapps\common\RumbleFighter\_NinjaRipper\2016.12.17_17.45.55_RumbleFighter.exe\2016.12.17_17.46.59_RumbleFighter.exe\Mesh_0005.rip
  664.  
  665.  
  666. 1217/174700 [1050] Frame len: 29093us
  667. 1217/174700 [1050] Frame End...
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