Advertisement
TheInsidiousOne

Akaba Leo

Jan 24th, 2018
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.29 KB | None | 0 0
  1. Spirit Gem - Salamander Core
  2. Level 2
  3. Scale 3
  4. FIRE
  5. Machine/Pendulum/Effect
  6. ATK 0
  7. DEF 0
  8. You can target 1 Pendulum Monster you control or 1 other card in your Pendulum Zone; return it to the hand. You can only use this effect of "Spirit Gem - Salamander Core" once per turn.
  9. ----
  10. Once per turn, during your Main Phase, if this card was Pendulum Summoned in Attack Position from the hand this turn: You can target 1 monster on the field; destroy it, and if you do, inflict 800 damage to its controller. If you control a Level 7 or higher Pendulum Monster, you can activate this effect up to twice per turn. If this card is Pendulum Summoned from the Extra Deck: Return it to the hand.
  11.  
  12. Spirit Gem - Silpheed Core
  13. Level 2
  14. Scale 5
  15. WIND
  16. Machine/Pendulum/Effect
  17. ATK 0
  18. DEF 0
  19. You can target 1 Pendulum Monster you control and 1 other card in your Pendulum Zone; Special Summon the second target, and if you do, place the first target to your Pendulum Zone. You can only use this effect of "Spirit Gem - Silpheed Core" once per turn.
  20. ----
  21. Once per turn, during your Main Phase, if this card was Pendulum Summoned in Attack Position from the hand this turn: You can target 1 Spell/Trap on the field; destroy it, and if you do, inflict 800 damage to its controller. If you control a Level 7 or higher Pendulum Monster, you can activate this effect up to twice per turn. If this card is Pendulum Summoned from the Extra Deck: Return it to the hand.
  22.  
  23. Spirit Reactor
  24. Level 1
  25. Scale 1
  26. LIGHT
  27. Machine/Pendulum/Effect
  28. ATK 0
  29. DEF 0
  30. If this card is placed in the Pendulum Zone: You can target 1 other card in either player's Pendulum Zone; this card's Pendulum Scale becomes the same as that target's. If there is an EARTH, WATER, FIRE, or WIND monster on the field, the first time each monster you control would be destroyed each turn, by battle or card effect, it is not destroyed.
  31. ----
  32. Gains 500 ATK for each EARTH, WATER, FIRE, and WIND monster on the field. While your opponent controls a LIGHT or DARK monster, this card cannot be destroyed by battle or card effects, also you take no damage from battles involving this card.
  33.  
  34. Spirit Tech Force - Pendulum Governor
  35. Level 7
  36. Scale 4
  37. LIGHT
  38. Machine/Pendulum/Effect
  39. ATK 2800
  40. DEF 2500
  41. During your Main Phase: You can excavate the top 3 cards of your Deck, add 1 of your excavated "Spirit Gem" monsters to your hand, also shuffle the remaining cards into the Deck. You can only use this effect of "Spirit Tech Force - Pendulum Governor" once per turn.
  42. ----
  43. If a "Spirit Gem" Pendulum Monster is returned to the hand: You can Special Summon this card from your hand. You can only use this effect of "Spirit Tech Force - Pendulum Governor" once per turn. While you have 2 cards in your Pendulum Zones, monsters your opponent controls with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones cannot attack. Once per turn: You can target 1 "Spirit Gem" monster that was Pendulum Summoned from the hand and whose monster effect was not used; Tribute that monster, and if you do, you can use the targeted monster's effects up to twice.
  44.  
  45. Master Spirit Tech Force - Pendulum Ruler
  46. Level 12
  47. Scale 1
  48. LIGHT
  49. Machine/Fusion/Pendulum/Effect
  50. ATK 3500
  51. DEF 3000
  52. During your Main Phase: You can return this card from your Pendulum Zone to the Extra Deck, and if you do, place 1 face-up Machine Pendulum Monster from your Extra Deck to your Pendulum Zone, except "Master Spirit Tech Force - Pendulum Ruler". You can only use this effect of "Master Spirit Tech Force - Pendulum Ruler" once per turn.
  53. ----
  54. "Spirit Tech Force - Pendulum Governor" + 1 Level 4 or lower Machine Pendulum Monster
  55. You can also Fusion Summon this card (from your Extra Deck) by using 1 "Spirit Tech Force - Pendulum Governor" you control as a material that was not Pendulum Summoned, or Special Summoned by its own effect, this turn. Monsters your opponent controls with a Level lower than or equal to this card's, except Pendulum Monsters, cannot attack, also their effects are negated. Once per turn: You can target 1 "Spirit Gem" monster that was Pendulum Summoned from the hand and whose monster effect was not used; Tribute that monster, and if you do, you can use the targeted monster's effects up to twice. Double any effect damage inflicted by this effect. Once per turn: You can place this card in your Pendulum Zone.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement