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ongamemodeinit

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Feb 18th, 2015
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  1. public OnGameModeInit()
  2. {
  3.  
  4. /*#if defined LOAD_FROM_FILE
  5. LoadSQLInfo();
  6. print("Datele necesare pentru conectare au fost incarcate");
  7. #else
  8. print("Datele necesare pentru conectare NU au fost incarcate !!!");
  9. #endif*/
  10. MySQLConnect();
  11. /*
  12. print(" ");
  13. print("------------------------------------------------------------------");
  14. print(" SQL Info Loading... ");
  15. print("------------------------------------------------------------------");*/
  16.  
  17. new count = GetTickCount();
  18. new string[128],string1[MAX_PLAYER_NAME];
  19.  
  20. AntiDEAmx();
  21. //DisableNameTagLOS();
  22. //mysql_debug(1);
  23. EnableStuntBonusForAll(true);
  24. ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
  25.  
  26. //SetDisabledWeapons(16,18,35,28,32,38,26,9);
  27. //EnableZoneNames(true);
  28. //EnableTirePopping(true);
  29.  
  30. UsePlayerPedAnims();
  31. //AllowAdminTeleport(true);
  32. AllowInteriorWeapons(true);
  33. SetPlayerDistanceForName(10);
  34. ManualVehicleEngineAndLights();
  35. //DisableInteriorEnterExits();
  36.  
  37. CreateFiles();
  38. MySQLCheckConnection();
  39. LoadProperty();
  40. LoadBizz();
  41. LoadSBizz();
  42. LoadStuff();
  43. LoadIRC();
  44.  
  45. RaceActive=0;
  46. Ranking=1;
  47. LCurrentCheckpoint=0;
  48. Participants=0;
  49. for(new i;i<MAX_BUILDERS;i++)
  50. {
  51. BuilderSlots[i]=MAX_PLAYERS+1;
  52. }
  53. if(RRotation != -1) SetTimer("RaceRotation",RRotationDelay,1);
  54. #if defined MENUSYSTEM
  55. CreateRaceMenus();
  56. #endif
  57.  
  58. TuningMenu = CreateMenu("TuningMenu",1,20,120,150,40);
  59. AddMenuItem(TuningMenu,0,"Paint Job");
  60. AddMenuItem(TuningMenu,0,"Colors");
  61. AddMenuItem(TuningMenu,0,"Exhausts");
  62. AddMenuItem(TuningMenu,0,"Front Bumper");
  63. AddMenuItem(TuningMenu,0,"Rear Bumper");
  64. AddMenuItem(TuningMenu,0,"Roof");
  65. AddMenuItem(TuningMenu,0,"Spoilers");
  66. AddMenuItem(TuningMenu,0,"Side Skirts");
  67. AddMenuItem(TuningMenu,0,"Bullbars");
  68. AddMenuItem(TuningMenu,0,"Wheels");
  69. AddMenuItem(TuningMenu,0,"Car Stereo");
  70. AddMenuItem(TuningMenu,0,"Next Page");
  71. Paintjobs = CreateMenu("TuningMenu",1,20,120,150,40);
  72. SetMenuColumnHeader(Paintjobs,0,"PaintJobs");
  73. AddMenuItem(Paintjobs,0,"Paintjob 1 - 500$");
  74. AddMenuItem(Paintjobs,0,"Paintjob 2 - 500$");
  75. AddMenuItem(Paintjobs,0,"Paintjob 3 - 500$");
  76. AddMenuItem(Paintjobs,0,"Paintjob 4 - 500$");
  77. AddMenuItem(Paintjobs,0,"Paintjob 5 - 500$");
  78. AddMenuItem(Paintjobs,0,"Meniu Principal");
  79. Colors = CreateMenu("TuningMenu",1,20,120,150,40);
  80. SetMenuColumnHeader(Colors,0,"Colors");
  81. AddMenuItem(Colors,0,"Black - 150$");
  82. AddMenuItem(Colors,0,"White - 150$");
  83. AddMenuItem(Colors,0,"Red - 150$");
  84. AddMenuItem(Colors,0,"Blue - 150$");
  85. AddMenuItem(Colors,0,"Green - 150$");
  86. AddMenuItem(Colors,0,"Yellow - 150$");
  87. AddMenuItem(Colors,0,"Pink - 150$");
  88. AddMenuItem(Colors,0,"Brown - 150$");
  89. AddMenuItem(Colors,0,"Next Page");
  90. Colors1 = CreateMenu("TuningMenu",1,20,120,150,40);
  91. SetMenuColumnHeader(Colors1,0,"Colors");
  92. AddMenuItem(Colors1,0,"Grey - 150$");
  93. AddMenuItem(Colors1,0,"Gold - 150$");
  94. AddMenuItem(Colors1,0,"Dark Blue - 150$");
  95. AddMenuItem(Colors1,0,"Light Blue - 150$");
  96. AddMenuItem(Colors1,0,"Green - 150$");
  97. AddMenuItem(Colors1,0,"Light Grey - 150$");
  98. AddMenuItem(Colors1,0,"Dark Red - 150$");
  99. AddMenuItem(Colors1,0,"Dark Brown - 150$");
  100. AddMenuItem(Colors1,0,"Meniu Principal");
  101. Exhausts = CreateMenu("TuningMenu",1,20,120,150,40);
  102. SetMenuColumnHeader(Exhausts,0,"Exhausts");
  103. AddMenuItem(Exhausts,0,"Wheel Arch Alien Exhaust - 800$");
  104. AddMenuItem(Exhausts,0,"Wheel Arch X-Flow Exhaust - 700$");
  105. AddMenuItem(Exhausts,0,"Locos Low Chromer Exhaust - 1650$");
  106. AddMenuItem(Exhausts,0,"Locos Low Slamin Exhaust - 1590$");
  107. AddMenuItem(Exhausts,0,"Meniu Principal");
  108. Frontbumper = CreateMenu("TuningMenu",1,20,120,150,40);
  109. SetMenuColumnHeader(Frontbumper,0,"Frontbumpers");
  110. AddMenuItem(Frontbumper,0,"Wheel Arch Alien bumper - 970$");
  111. AddMenuItem(Frontbumper,0,"Wheel Arch X-Flow bumper - 870$");
  112. AddMenuItem(Frontbumper,0,"Locos Low Chromer bumper - 2200$");
  113. AddMenuItem(Frontbumper,0,"Locos Low Slamin bumper - 2080$");
  114. AddMenuItem(Frontbumper,0,"Meniu Principal");
  115. Rearbumper = CreateMenu("TuningMenu",1,20,120,150,40);
  116. SetMenuColumnHeader(Rearbumper,0,"Rearbumpers");
  117. AddMenuItem(Rearbumper,0,"Wheel Arch Alien bumper - 970$");
  118. AddMenuItem(Rearbumper,0,"Wheel Arch X-Flow bumper - 870$");
  119. AddMenuItem(Rearbumper,0,"Locos Low Chromer bumper - 2200$");
  120. AddMenuItem(Rearbumper,0,"Locos Low Slamin bumper - 2080$");
  121. AddMenuItem(Rearbumper,0,"Meniu Principal");
  122. Roof = CreateMenu("TuningMenu",1,20,120,150,40);
  123. SetMenuColumnHeader(Roof,0,"Roof");
  124. AddMenuItem(Roof,0,"Wheel Arch Alien Roof Vent - 200$");
  125. AddMenuItem(Roof,0,"Wheel Arch X-Flow Roof Vent - 140$");
  126. AddMenuItem(Roof,0,"Locos Low Hardtop Roof - 3380$");
  127. AddMenuItem(Roof,0,"Locos Low Softtop Roof - 3290$");
  128. AddMenuItem(Roof,0,"Meniu Principal");
  129. Spoilers = CreateMenu("TuningMenu",1,20,120,150,40);
  130. SetMenuColumnHeader(Spoilers,0,"Spoliers");
  131. AddMenuItem(Spoilers,0,"Alien Spoiler - 600$");
  132. AddMenuItem(Spoilers,0,"X-Flow Spoiler - 500$");
  133. AddMenuItem(Spoilers,0,"Meniu Principal");
  134. Sideskirts = CreateMenu("TuningMenu",1,20,120,150,40);
  135. SetMenuColumnHeader(Sideskirts,0,"SideSkirts");
  136. AddMenuItem(Sideskirts,0,"Wheel Arch Alien Side Skirts - 500$");
  137. AddMenuItem(Sideskirts,0,"Wheel Arch X-Flow Side Skirts - 400$");
  138. AddMenuItem(Sideskirts,0,"Locos Low Chrome Strip - 830$");
  139. AddMenuItem(Sideskirts,0,"Locos Low Chrome Flames - 780$");
  140. AddMenuItem(Sideskirts,0,"Locos Low Chrome Arches - 780$");
  141. AddMenuItem(Sideskirts,0,"Locos Low Chrome Trim - 780$");
  142. AddMenuItem(Sideskirts,0,"Locos Low Wheelcovers - 780$");
  143. AddMenuItem(Sideskirts,0,"Meniu Principal");
  144. Bullbars = CreateMenu("TuningMenu",1,20,120,150,40);
  145. SetMenuColumnHeader(Bullbars,0,"Bullbars");
  146. AddMenuItem(Bullbars,0,"Locos Low Chrome Grill - 940$");
  147. AddMenuItem(Bullbars,0,"Locos Low Chrome Bars - 860$");
  148. AddMenuItem(Bullbars,0,"Locos Low Chrome Lights - 1120$");
  149. AddMenuItem(Bullbars,0,"Locos Low Chrome Bullbar - 1610$");
  150. AddMenuItem(Bullbars,0,"Meniu Principal");
  151. Wheels = CreateMenu("TuningMenu",1,20,120,150,40);
  152. SetMenuColumnHeader(Wheels,0,"Wheels");
  153. AddMenuItem(Wheels,0,"Offroad");
  154. AddMenuItem(Wheels,0,"Mega");
  155. AddMenuItem(Wheels,0,"Wires");
  156. AddMenuItem(Wheels,0,"Twist");
  157. AddMenuItem(Wheels,0,"Grove");
  158. AddMenuItem(Wheels,0,"Import");
  159. AddMenuItem(Wheels,0,"Atomic");
  160. AddMenuItem(Wheels,0,"Ahab");
  161. AddMenuItem(Wheels,0,"Virtual");
  162. AddMenuItem(Wheels,0,"Access");
  163. AddMenuItem(Wheels,0,"Next Page");
  164. AddMenuItem(Wheels,0,"Meniu Principal");
  165. Wheels1 = CreateMenu("TuningMenu",1,20,120,150,40);
  166. SetMenuColumnHeader(Wheels1,0,"Wheels");
  167. AddMenuItem(Wheels1,0,"Trance");
  168. AddMenuItem(Wheels1,0,"Shadow");
  169. AddMenuItem(Wheels1,0,"Rimshine");
  170. AddMenuItem(Wheels1,0,"Classic");
  171. AddMenuItem(Wheels1,0,"Cutter - 1050$");
  172. AddMenuItem(Wheels1,0,"Switch");
  173. AddMenuItem(Wheels1,0,"Dollar");
  174. AddMenuItem(Wheels1,0,"Meniu Principal");
  175. Carstereo = CreateMenu("TuningMenu",1,20,120,150,40);
  176. SetMenuColumnHeader(Carstereo,0,"Stereo");
  177. AddMenuItem(Carstereo,0,"Bass Boost - 100$");
  178. AddMenuItem(Carstereo,0,"Meniu Principal");
  179. //-------------------------Meniu Principal page 2 ------------------------------------
  180.  
  181. TuningMenu1= CreateMenu("TuningMenu",1,20,120,150,40);
  182. AddMenuItem(TuningMenu1,0,"Hydraulics");
  183. AddMenuItem(TuningMenu1,0,"Nitro");
  184. AddMenuItem(TuningMenu1,0,"Repair Car - 500$");
  185. AddMenuItem(TuningMenu1,0,"Meniu Principal");
  186. AddMenuItem(TuningMenu1,0,"Iesi");
  187. Hydraulics = CreateMenu("TuningMenu",1,20,120,150,40);
  188. SetMenuColumnHeader(Hydraulics,0,"Hydraulics");
  189. AddMenuItem(Hydraulics,0,"Hydraulics - 1500$");
  190. AddMenuItem(Hydraulics,0,"Meniu Principal");
  191. Nitro = CreateMenu("TuningMenu",1,20,120,150,40);
  192. SetMenuColumnHeader(Nitro,0,"Nitro");
  193. AddMenuItem(Nitro,0,"2x Nitrous - 200$");
  194. AddMenuItem(Nitro,0,"5x Nitrous - 500$");
  195. AddMenuItem(Nitro,0,"10x Nitrous - 1000$");
  196. AddMenuItem(Nitro,0,"Meniu Principal");
  197.  
  198. // LoadMOTD();
  199. LoadFaction();
  200. //printf("dupa LoadFaction");
  201. // LoadBlackList();
  202. // printf("dupa LoadBlackList");
  203. LoadLeaders();
  204. // printf("dupa LoadLeaders");
  205. LoadFamilies();
  206. //printf("dupa LoadFamilies");
  207. // LoadCK();
  208. // printf("dupa LoadCK");
  209. LoadTurfs();
  210. //printf("dupa LoadTurfs");
  211. // LoadAlliance();
  212. // printf("dupa LoadAlliance");
  213. // LoadAdmins();
  214. //printf("end load");
  215. for(new k; k < 9; k++) IRCInfo[k][iPlayers] = 0;
  216.  
  217. new stringest[36], File:file;
  218. if((file = fopen("words.cfg",io_read)))
  219. {
  220. while(fread(file,stringest))
  221. {
  222. FixChars(stringest);
  223. for(new i = 0, j = strlen(stringest); i < j; i++)
  224. if(stringest[i] == '\n' || stringest[i] == '\r') stringest[i] = '\0';
  225. Swears[num_words] = stringest;
  226. num_words++;
  227. }
  228. fclose(file);
  229. }
  230.  
  231. News[hTaken1] = 0;
  232. News[hTaken2] = 0;
  233. News[hTaken3] = 0;
  234. News[hTaken4] = 0;
  235. News[hTaken5] = 0;
  236. format(string, sizeof(string), "Nothing");
  237. strmid(News[hAdd1], string, 0, strlen(string), 255);
  238. strmid(News[hAdd2], string, 0, strlen(string), 255);
  239. strmid(News[hAdd3], string, 0, strlen(string), 255);
  240. strmid(News[hAdd4], string, 0, strlen(string), 255);
  241. strmid(News[hAdd5], string, 0, strlen(string), 255);
  242. format(string1, sizeof(string1), "No-one");
  243. strmid(News[hContact1], string1, 0, strlen(string1), 255);
  244. strmid(News[hContact2], string1, 0, strlen(string1), 255);
  245. strmid(News[hContact3], string1, 0, strlen(string1), 255);
  246. strmid(News[hContact4], string1, 0, strlen(string1), 255);
  247. strmid(News[hContact5], string1, 0, strlen(string1), 255);
  248.  
  249. PlayerHaul[75][pCapasity] = 200; // Yankee
  250. PlayerHaul[74][pCapasity] = 200; // Yankee
  251. PlayerHaul[76][pCapasity] = 100; // Rumpo
  252. PlayerHaul[77][pCapasity] = 100; // Rumpo
  253.  
  254.  
  255. for(new ba = 0; ba < MAX_C4; ba++)
  256. {
  257. strmid(C4Info[ba][C4Planter], "[NONE]", 0, strlen("[NONE]"), 128);
  258. C4Info[ba][C4X] = 0.0;
  259. C4Info[ba][C4Y] = 0.0;
  260. C4Info[ba][C4Z] = 0.0;
  261. }
  262.  
  263. new mode[36];
  264. format(mode,sizeof(mode),"ManiacX v.%s",Vers);
  265. SetGameModeText(mode);
  266. //format(MOTD_ENTER_SERVER, sizeof(MOTD_ENTER_SERVER), "Bine ati venit pe serverul ManiacX's SA:MP Server.");
  267. gettime(ghour, gminute, gsecond);
  268. FixHour(ghour);
  269. ghour = shifthour;
  270. if(!realtime)
  271. {
  272. SetWorldTime(wtime);
  273. }
  274.  
  275. // • Menus •
  276. Guns = CreateMenu("~r~~h~Guns", 2, 210.0, 220.0, 150.0, 50.0);
  277. AddMenuItem(Guns, 0, "Nightstick");
  278. AddMenuItem(Guns, 0, "Deagle");
  279. AddMenuItem(Guns, 0, "M4");
  280. AddMenuItem(Guns, 0, "MP5");
  281. AddMenuItem(Guns, 0, "Spray");
  282. AddMenuItem(Guns, 0, "Exit");
  283.  
  284. new setprice[24];
  285. // Airport LS
  286. BiletAvion[0] = CreateMenu("~w~Din ~y~~h~Los Santos ~w~in:", 2, 210.0, 280.0, 150.0, 150.0);
  287. AddMenuItem(BiletAvion[0],0,"San Fiero");
  288. format(setprice,sizeof(setprice),"%s$",GroupDigit(SF_PLANE_PRICE));
  289. AddMenuItem(BiletAvion[0],1,setprice);
  290. AddMenuItem(BiletAvion[0],0,"Las Venturas");
  291. format(setprice,sizeof(setprice),"%s$",GroupDigit(LV_PLANE_PRICE));
  292. AddMenuItem(BiletAvion[0],1,setprice);
  293. AddMenuItem(BiletAvion[0],0,"Exit");
  294.  
  295. // Airport SF
  296. BiletAvion[1] = CreateMenu("~w~Din ~y~~h~San Fiero ~w~in:", 2, 210.0, 280.0, 150.0, 150.0);
  297. AddMenuItem(BiletAvion[1],0,"Los Santos");
  298. format(setprice,sizeof(setprice),"%s$",GroupDigit(LS_PLANE_PRICE));
  299. AddMenuItem(BiletAvion[1],1,setprice);
  300. AddMenuItem(BiletAvion[1],0,"Las Venturas");
  301. format(setprice,sizeof(setprice),"%s$",GroupDigit(LV_PLANE_PRICE));
  302. AddMenuItem(BiletAvion[1],1,setprice);
  303. AddMenuItem(BiletAvion[1],0,"Exit");
  304.  
  305. // Airport LV
  306. BiletAvion[2] = CreateMenu("~w~Din ~y~~h~Las Venturas ~w~in:", 2, 210.0, 280.0, 150.0, 150.0);
  307. AddMenuItem(BiletAvion[2],0,"Los Santos");
  308. format(setprice,sizeof(setprice),"%s$",GroupDigit(LS_PLANE_PRICE));
  309. AddMenuItem(BiletAvion[2],1,setprice);
  310. AddMenuItem(BiletAvion[2],0,"San Fiero");
  311. format(setprice,sizeof(setprice),"%s$",GroupDigit(SF_PLANE_PRICE));
  312. AddMenuItem(BiletAvion[2],1,setprice);
  313. AddMenuItem(BiletAvion[2],0,"Exit");
  314.  
  315. // • Textdraws •
  316. Forum = TextDrawCreate(490.000000,435.000000,"www.mnx.ro/forum");
  317. TextDrawAlignment(Forum,0);
  318. TextDrawBackgroundColor(Forum,0x00000099);
  319. TextDrawFont(Forum,3);
  320. TextDrawLetterSize(Forum,0.299999,1.000000);
  321. TextDrawColor(Forum,0xF2C615FF);
  322. TextDrawSetOutline(Forum,1);
  323. TextDrawSetProportional(Forum,1);
  324.  
  325. MotorPornit = TextDrawCreate(312.000000,340.000000,"Motorul a pornit");
  326. TextDrawAlignment(MotorPornit,0);
  327. TextDrawBackgroundColor(MotorPornit,0x000000ff);
  328. TextDrawFont(MotorPornit,3);
  329. TextDrawLetterSize(MotorPornit,1.000000,1.400000);
  330. TextDrawColor(MotorPornit,0xff000099);
  331. TextDrawSetProportional(MotorPornit,1);
  332. TextDrawSetShadow(MotorPornit,2);
  333.  
  334. BlackScreen = TextDrawCreate(1.000000,1.000000,"~n~~n~~n~~n~~n~~n~~n~~n~~n~");
  335. TextDrawUseBox(BlackScreen,1);
  336. TextDrawBoxColor(BlackScreen,0x000000ff);
  337. TextDrawTextSize(BlackScreen,641.000000,0.000000);
  338. TextDrawAlignment(BlackScreen,0);
  339. TextDrawBackgroundColor(BlackScreen,0x000000ff);
  340. TextDrawFont(BlackScreen,3);
  341. TextDrawLetterSize(BlackScreen,1.000000,5.599999);
  342. TextDrawColor(BlackScreen,0x000000ff);
  343. TextDrawSetOutline(BlackScreen,1);
  344. TextDrawSetProportional(BlackScreen,1);
  345. TextDrawSetShadow(BlackScreen,1);
  346.  
  347. //textdraw radio
  348. radiozuu = TextDrawCreate(49.000000,322.000000, "Radio Zu");
  349. TextDrawBackgroundColor(radiozuu, 20);
  350. TextDrawFont(radiozuu, 1);
  351. TextDrawLetterSize(radiozuu, 0.500000, 1.000000);
  352. TextDrawColor(radiozuu, -1);
  353. TextDrawSetOutline(radiozuu, 0);
  354. TextDrawSetProportional(radiozuu, 1);
  355. TextDrawSetShadow(radiozuu, 1);
  356. TextDrawUseBox(radiozuu, 1);
  357. TextDrawBoxColor(radiozuu, 100);
  358. TextDrawTextSize(radiozuu, 123.000000, 31.000000);
  359.  
  360. infopro = TextDrawCreate(49.000000,322.000000, "Pro FM");
  361. TextDrawBackgroundColor(infopro, 20);
  362. TextDrawFont(infopro, 1);
  363. TextDrawLetterSize(infopro, 0.500000, 1.000000);
  364. TextDrawColor(infopro, -1);
  365. TextDrawSetOutline(infopro, 0);
  366. TextDrawSetProportional(infopro, 1);
  367. TextDrawSetShadow(infopro, 1);
  368. TextDrawUseBox(infopro, 1);
  369. TextDrawBoxColor(infopro, 100);
  370. TextDrawTextSize(infopro, 110.000000, 31.000000);
  371.  
  372. kissfm = TextDrawCreate(49.000000,322.000000, "Kiss FM");
  373. TextDrawBackgroundColor(kissfm, 20);
  374. TextDrawFont(kissfm, 1);
  375. TextDrawLetterSize(kissfm, 0.500000, 1.000000);
  376. TextDrawColor(kissfm, -1);
  377. TextDrawSetOutline(kissfm, 0);
  378. TextDrawSetProportional(kissfm, 1);
  379. TextDrawSetShadow(kissfm, 1);
  380. TextDrawUseBox(kissfm, 1);
  381. TextDrawBoxColor(kissfm, 100);
  382. TextDrawTextSize(kissfm, 110.000000, 31.000000);
  383.  
  384. radiosuper = TextDrawCreate(49.000000,322.000000, "Radio Super");
  385. TextDrawBackgroundColor(radiosuper, 20);
  386. TextDrawFont(radiosuper, 1);
  387. TextDrawLetterSize(radiosuper, 0.500000, 1.000000);
  388. TextDrawColor(radiosuper, -1);
  389. TextDrawSetOutline(radiosuper, 0);
  390. TextDrawSetProportional(radiosuper, 1);
  391. TextDrawSetShadow(radiosuper, 1);
  392. TextDrawUseBox(radiosuper, 1);
  393. TextDrawBoxColor(radiosuper, 100);
  394. TextDrawTextSize(radiosuper, 155.000000, 31.000000);
  395.  
  396. radiomanele = TextDrawCreate(49.000000,322.000000, "Radio Manele");
  397. TextDrawBackgroundColor(radiomanele, 20);
  398. TextDrawFont(radiomanele, 1);
  399. TextDrawLetterSize(radiomanele, 0.500000, 1.000000);
  400. TextDrawColor(radiomanele, -1);
  401. TextDrawSetOutline(radiomanele, 0);
  402. TextDrawSetProportional(radiomanele, 1);
  403. TextDrawSetShadow(radiomanele, 1);
  404. TextDrawUseBox(radiomanele, 1);
  405. TextDrawBoxColor(radiomanele, 100);
  406. TextDrawTextSize(radiomanele, 160.000000, 31.000000);
  407.  
  408. // Zaruri[0] ( Dice )
  409. Zaruri[0][0] = TextDrawCreate(69.000000,211.000000," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~");
  410. Zaruri[0][1] = TextDrawCreate(95.000000,232.000000,"o");
  411. Zaruri[0][2] = TextDrawCreate(73.000000,251.000000,"o");
  412. Zaruri[0][3] = TextDrawCreate(116.000000,212.000000,"o");
  413. Zaruri[0][4] = TextDrawCreate(74.000000,213.000000,"o");
  414. Zaruri[0][5] = TextDrawCreate(116.000000,250.000000,"o");
  415. Zaruri[0][6] = TextDrawCreate(74.000000,232.000000,"o");
  416. Zaruri[0][7] = TextDrawCreate(116.000000,231.000000,"o");
  417.  
  418. TextDrawUseBox(Zaruri[0][0],1);
  419. TextDrawColor(Zaruri[0][0],0xffffffff);
  420. TextDrawBoxColor(Zaruri[0][0],0xffffff99);
  421. TextDrawTextSize(Zaruri[0][0],131.000000,0.000000);
  422.  
  423. TextDrawLetterSize(Zaruri[0][0],1.000000,1.000000);
  424. TextDrawLetterSize(Zaruri[0][1],0.499999,1.100000);
  425. TextDrawLetterSize(Zaruri[0][2],0.499999,1.100000);
  426. TextDrawLetterSize(Zaruri[0][3],0.499999,1.100000);
  427. TextDrawLetterSize(Zaruri[0][4],0.499999,1.100000);
  428. TextDrawLetterSize(Zaruri[0][5],0.499999,1.200000);
  429. TextDrawLetterSize(Zaruri[0][6],0.499999,1.100000);
  430. TextDrawLetterSize(Zaruri[0][7],0.499999,1.200000);
  431.  
  432. for(new i; i < sizeof(Zaruri[]); i++)
  433. {
  434. TextDrawFont(Zaruri[0][i],3);
  435. TextDrawSetShadow(Zaruri[0][i],1);
  436. TextDrawAlignment(Zaruri[0][i],0);
  437. TextDrawSetOutline(Zaruri[0][i],1);
  438. TextDrawSetProportional(Zaruri[0][i],1);
  439. TextDrawBackgroundColor(Zaruri[0][i],0x000000ff);
  440.  
  441. if(!i) continue;
  442. TextDrawColor(Zaruri[0][i],0x000000ff);
  443. }
  444. Zaruri[1][0] = TextDrawCreate(149.000000,211.000000," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~");
  445. Zaruri[1][1] = TextDrawCreate(95+80.000000,232.000000,"o");
  446. Zaruri[1][2] = TextDrawCreate(73+80.000000,251.000000,"o");
  447. Zaruri[1][3] = TextDrawCreate(116+80.000000,212.000000,"o");
  448. Zaruri[1][4] = TextDrawCreate(74+80.000000,213.000000,"o");
  449. Zaruri[1][5] = TextDrawCreate(116+80.000000,250.000000,"o");
  450. Zaruri[1][6] = TextDrawCreate(74+80.000000,232.000000,"o");
  451. Zaruri[1][7] = TextDrawCreate(116+80.000000,231.000000,"o");
  452.  
  453. TextDrawUseBox(Zaruri[1][0],1);
  454. TextDrawColor(Zaruri[1][0],0xffffffff);
  455. TextDrawBoxColor(Zaruri[1][0],0xffffff99);
  456. TextDrawTextSize(Zaruri[1][0],214.000000,0.000000);
  457.  
  458. TextDrawLetterSize(Zaruri[1][0],1.000000,1.000000);
  459. TextDrawLetterSize(Zaruri[1][1],0.499999,1.100000);
  460. TextDrawLetterSize(Zaruri[1][2],0.499999,1.100000);
  461. TextDrawLetterSize(Zaruri[1][3],0.499999,1.100000);
  462. TextDrawLetterSize(Zaruri[1][4],0.499999,1.100000);
  463. TextDrawLetterSize(Zaruri[1][5],0.499999,1.200000);
  464. TextDrawLetterSize(Zaruri[1][6],0.499999,1.100000);
  465. TextDrawLetterSize(Zaruri[1][7],0.499999,1.200000);
  466.  
  467. for(new i; i < sizeof(Zaruri[]); i++)
  468. {
  469. TextDrawFont(Zaruri[1][i],3);
  470. TextDrawSetShadow(Zaruri[1][i],1);
  471. TextDrawAlignment(Zaruri[1][i],0);
  472. TextDrawSetOutline(Zaruri[1][i],1);
  473. TextDrawSetProportional(Zaruri[1][i],1);
  474. TextDrawBackgroundColor(Zaruri[1][i],0x000000ff);
  475.  
  476. if(!i) continue;
  477. TextDrawColor(Zaruri[1][i],0x000000ff);
  478. }
  479.  
  480. // Lotery ( Lotto )
  481. LottoText[0] = TextDrawCreate(31.000000, 205.000000, "~g~~h~Lotto~n~~w~~h~Se extrage numarul ...");
  482. TextDrawBackgroundColor(LottoText[0], 255);
  483. TextDrawFont(LottoText[0], 3);
  484. TextDrawLetterSize(LottoText[0], 0.530000, 1.199999);
  485. TextDrawColor(LottoText[0], -65281);
  486. TextDrawSetOutline(LottoText[0], 0);
  487. TextDrawSetProportional(LottoText[0], 1);
  488. TextDrawSetShadow(LottoText[0], 4);
  489.  
  490. LottoText[1] = TextDrawCreate(33.000000, 200.000000, "~r~~g~Lotto~n~~r~~h~RAGGA ~w~~h~a castigat 158.329~g~$ ~w~!");
  491. TextDrawBackgroundColor(LottoText[1], 255);
  492. TextDrawFont(LottoText[1], 3);
  493. TextDrawLetterSize(LottoText[1], 0.539999, 1.300000);
  494. TextDrawColor(LottoText[1], -1);
  495. TextDrawSetOutline(LottoText[1], 0);
  496. TextDrawSetProportional(LottoText[1], 1);
  497. TextDrawSetShadow(LottoText[1], 4);
  498.  
  499. // ManiacX Intro
  500. Intro[0] = TextDrawCreate(265.000000, 114.000000, "~b~~h~~h~ ManiacX~n~~w~~h~The GodFather");
  501. TextDrawBackgroundColor(Intro[0], 255);
  502. TextDrawFont(Intro[0], 0);
  503. TextDrawLetterSize(Intro[0], 0.679999, 1.700000);
  504. TextDrawColor(Intro[0], -1);
  505. TextDrawSetOutline(Intro[0], 0);
  506. TextDrawSetProportional(Intro[0], 1);
  507. TextDrawSetShadow(Intro[0], 1);
  508. TextDrawUseBox(Intro[0], 1);
  509. TextDrawBoxColor(Intro[0], 1852730931);
  510. TextDrawTextSize(Intro[0], 388.000000, 152.000000);
  511.  
  512. Intro[1] = TextDrawCreate(175.000000, 149.000000, " ~n~ Multumim ca ai intrat pe server~n~Speram sa te ~p~distrezi ~w~!");
  513. TextDrawBackgroundColor(Intro[1], 255);
  514. TextDrawFont(Intro[1], 3);
  515. TextDrawLetterSize(Intro[1], 0.529999, 1.500000);
  516. TextDrawColor(Intro[1], -1);
  517. TextDrawSetOutline(Intro[1], 0);
  518. TextDrawSetProportional(Intro[1], 1);
  519. TextDrawSetShadow(Intro[1], 1);
  520. TextDrawUseBox(Intro[1], 1);
  521. TextDrawBoxColor(Intro[1], 1852730931);
  522. TextDrawTextSize(Intro[1], 489.000000, 163.000000);
  523.  
  524. Intro[2] = TextDrawCreate(175.000000, 194.000000, " ~n~~r~ Nu uita de regulile serverului:");
  525. TextDrawBackgroundColor(Intro[2], 255);
  526. TextDrawFont(Intro[2], 3);
  527. TextDrawLetterSize(Intro[2], 0.529999, 1.500000);
  528. TextDrawColor(Intro[2], -1);
  529. TextDrawSetOutline(Intro[2], 0);
  530. TextDrawSetProportional(Intro[2], 1);
  531. TextDrawSetShadow(Intro[2], 1);
  532. TextDrawUseBox(Intro[2], 1);
  533. TextDrawBoxColor(Intro[2], 1852730931);
  534. TextDrawTextSize(Intro[2], 489.000000, 157.000000);
  535.  
  536. Intro[3] = TextDrawCreate(80.000000, 225.000000, "~y~1) ~w~Folosirea ~g~hack-urilor~n~~w~- de bani~n~- de teleport~n~- de arme~n~- de viata/armura~n~~n~~w~Se pedepseste ban !");
  537. TextDrawBackgroundColor(Intro[3], 255);
  538. TextDrawFont(Intro[3], 1);
  539. TextDrawLetterSize(Intro[3], 0.440000, 1.100000);
  540. TextDrawColor(Intro[3], -1);
  541. TextDrawSetOutline(Intro[3], 0);
  542. TextDrawSetProportional(Intro[3], 1);
  543. TextDrawSetShadow(Intro[3], 1);
  544. TextDrawUseBox(Intro[3], 1);
  545. TextDrawBoxColor(Intro[3], 1852730931);
  546. TextDrawTextSize(Intro[3], 591.000000, 164.000000);
  547.  
  548. Intro[4] = TextDrawCreate(326.000000, 225.000000, "~y~2) ~w~Nu ai voie sa:~n~- pretinzi ca esti ~b~admin ~w~/ ~b~gm~n~~w~- pretinzi ca esti ~b~coordonator ~w~/ ~b~vip~n~~n~~w~daca nu indeplinesti o asemenea~n~~y~~h~~h~functie");
  549. TextDrawBackgroundColor(Intro[4], 255);
  550. TextDrawFont(Intro[4], 1);
  551. TextDrawLetterSize(Intro[4], 0.440000, 1.100000);
  552. TextDrawColor(Intro[4], -1);
  553. TextDrawSetOutline(Intro[4], 0);
  554. TextDrawSetProportional(Intro[4], 1);
  555. TextDrawSetShadow(Intro[4], 1);
  556.  
  557. Intro[5] = TextDrawCreate(161.000000, 299.000000, "~n~~y~3) ~w~Nu ai voie sa abuzezi de gasirea unui ~r~~h~bug~w~~n~- imediat ce l-ai gasit , trebuie sa il postezi pe forum");
  558. TextDrawBackgroundColor(Intro[5], 255);
  559. TextDrawFont(Intro[5], 1);
  560. TextDrawLetterSize(Intro[5], 0.440000, 1.100000);
  561. TextDrawColor(Intro[5], -1);
  562. TextDrawSetOutline(Intro[5], 0);
  563. TextDrawSetProportional(Intro[5], 1);
  564. TextDrawSetShadow(Intro[5], 1);
  565. TextDrawUseBox(Intro[5], 1);
  566. TextDrawBoxColor(Intro[5], 1852730931);
  567. TextDrawTextSize(Intro[5], 511.000000, 164.000000);
  568.  
  569. Intro[6] = TextDrawCreate(322.000000, 343.000000, "~g~~h~Site~w~: ~y~~h~http://~w~www.ManiacX.ro/gta");
  570. TextDrawBackgroundColor(Intro[6], 255);
  571. TextDrawFont(Intro[6], 1);
  572. TextDrawLetterSize(Intro[6], 0.440000, 1.100000);
  573. TextDrawColor(Intro[6], -1);
  574. TextDrawSetOutline(Intro[6], 0);
  575. TextDrawSetProportional(Intro[6], 1);
  576. TextDrawSetShadow(Intro[6], 1);
  577. TextDrawUseBox(Intro[6], 1);
  578. TextDrawBoxColor(Intro[6], 1852730931);
  579. TextDrawTextSize(Intro[6], 511.000000, 145.000000);
  580.  
  581.  
  582.  
  583. // ==================================================================================================
  584. // ==================================================================================================
  585. // ==================================================================================================
  586.  
  587. // Detective
  588. TJobs[0] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Detective~n~~w~Comanda disponibila acestui job este ~g~/find [nume/id]~n~~w~Cu ajutorul acestei comenzi , poti vedea pe harta pozitia unui jucator pentru o scurta perioada de timp (in functie de skill)~n~Daca vrei sa fii detectiv, scrie ~r~/join");
  589. TextDrawUseBox(TJobs[0],1);
  590. TextDrawBoxColor(TJobs[0],0x000000ff);
  591. TextDrawTextSize(TJobs[0],280.000000,-2.000000);
  592. TextDrawAlignment(TJobs[0],0);
  593. TextDrawBackgroundColor(TJobs[0],0x000000ff);
  594. TextDrawFont(TJobs[0],3);
  595. TextDrawLetterSize(TJobs[0],0.299999,1.000000);
  596. TextDrawColor(TJobs[0],0xffffffff);
  597. TextDrawSetOutline(TJobs[0],1);
  598. TextDrawSetProportional(TJobs[0],1);
  599.  
  600. // Lawyer
  601. TJobs[1] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Lawyer~n~~w~Comanda disponibila acestui job este ~n~~g~/free [nume/id]~n~~w~Cu ajutorul acestei comenzi , poti scoate un player din jail , cu acordul unui politist~n~Daca vrei sa fii avocat, scrie ~r~/join");
  602. TextDrawUseBox(TJobs[1],1);
  603. TextDrawBoxColor(TJobs[1],0x000000ff);
  604. TextDrawTextSize(TJobs[1],280.000000,-2.000000);
  605. TextDrawAlignment(TJobs[1],0);
  606. TextDrawBackgroundColor(TJobs[1],0x000000ff);
  607. TextDrawFont(TJobs[1],3);
  608. TextDrawLetterSize(TJobs[1],0.299999,1.000000);
  609. TextDrawColor(TJobs[1],0xffffffff);
  610. TextDrawSetOutline(TJobs[1],1);
  611. TextDrawSetProportional(TJobs[1],1);
  612.  
  613.  
  614. // Drugs Dealer
  615. TJobs[3] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Drugs Dealer~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/getdrugs [cantitate] ~w~(de la Crack House) si ~g~/selldrugs [nume][cantitate][pret]~n~~w~Daca vrei sa fii traficant de droguri, scrie ~r~/join");
  616. TextDrawUseBox(TJobs[3],1);
  617. TextDrawBoxColor(TJobs[3],0x000000ff);
  618. TextDrawTextSize(TJobs[3],280.000000,-2.000000);
  619. TextDrawAlignment(TJobs[3],0);
  620. TextDrawBackgroundColor(TJobs[3],0x000000ff);
  621. TextDrawFont(TJobs[3],3);
  622. TextDrawLetterSize(TJobs[3],0.299999,1.000000);
  623. TextDrawColor(TJobs[3],0xffffffff);
  624. TextDrawSetOutline(TJobs[3],1);
  625. TextDrawSetProportional(TJobs[3],1);
  626.  
  627. // Car Jacker
  628. TJobs[4] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Car Jacker~n~~w~Comanda disponibila acestui job este ~n~~g~/dropcar ~w~(va aparea un checkpoint pe harta) - crane-ul este in Los Santos~n~~w~Daca vrei sa fii un hot de masini, scrie ~r~/join");
  629. TextDrawUseBox(TJobs[4],1);
  630. TextDrawBoxColor(TJobs[4],0x000000ff);
  631. TextDrawTextSize(TJobs[4],280.000000,-2.000000);
  632. TextDrawAlignment(TJobs[4],0);
  633. TextDrawBackgroundColor(TJobs[4],0x000000ff);
  634. TextDrawFont(TJobs[4],3);
  635. TextDrawLetterSize(TJobs[4],0.299999,1.000000);
  636. TextDrawColor(TJobs[4],0xffffffff);
  637. TextDrawSetOutline(TJobs[4],1);
  638. TextDrawSetProportional(TJobs[4],1);
  639.  
  640. // Car Mechanic
  641. /*TJobs[5] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Car Mechanic~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/repair [nume/id] [suma] , /refill [nume/id] [suma] , /duty~n~~w~Daca vrei sa fii un mecanic, scrie ~r~/join");
  642. TextDrawUseBox(TJobs[5],1);
  643. TextDrawBoxColor(TJobs[5],0x000000ff);
  644. TextDrawTextSize(TJobs[5],280.000000,-2.000000);
  645. TextDrawAlignment(TJobs[5],0);
  646. TextDrawBackgroundColor(TJobs[5],0x000000ff);
  647. TextDrawFont(TJobs[5],3);
  648. TextDrawLetterSize(TJobs[5],0.299999,1.000000);
  649. TextDrawColor(TJobs[5],0xffffffff);
  650. TextDrawSetOutline(TJobs[5],1);
  651. TextDrawSetProportional(TJobs[5],1);*/
  652.  
  653. // Arms Dealer
  654. TJobs[7] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Arms Dealer~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/material get [cantitate], /materials deliver, /sellgun [nume] [nume arma]~n~~w~Poti vinde doar deagle, shotgun si spistol~n~Daca vrei sa fii un vanzator de arme, scrie ~r~/join");
  655. TextDrawUseBox(TJobs[7],1);
  656. TextDrawBoxColor(TJobs[7],0x000000ff);
  657. TextDrawTextSize(TJobs[7],280.000000,-2.000000);
  658. TextDrawAlignment(TJobs[7],0);
  659. TextDrawBackgroundColor(TJobs[7],0x000000ff);
  660. TextDrawFont(TJobs[7],3);
  661. TextDrawLetterSize(TJobs[7],0.299999,1.000000);
  662. TextDrawColor(TJobs[7],0xffffffff);
  663. TextDrawSetOutline(TJobs[7],1);
  664. TextDrawSetProportional(TJobs[7],1);
  665.  
  666.  
  667. /*
  668. // Trucker
  669. TJobs[10] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Trucker~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/buyprods [numar produse], /sellprods~n~~w~Productele se vand la (s)biz-urile de pe harta~n~Daca vrei sa fii un camionagiu,scrie ~r~/join");
  670. TextDrawUseBox(TJobs[10],1);
  671. TextDrawBoxColor(TJobs[10],0x000000ff);
  672. TextDrawTextSize(TJobs[10],280.000000,-2.000000);
  673. TextDrawAlignment(TJobs[10],0);
  674. TextDrawBackgroundColor(TJobs[10],0x000000ff);
  675. TextDrawFont(TJobs[10],3);
  676. TextDrawLetterSize(TJobs[10],0.299999,1.000000);
  677. TextDrawColor(TJobs[10],0xffffffff);
  678. TextDrawSetOutline(TJobs[10],1);
  679. TextDrawSetProportional(TJobs[10],1); */
  680.  
  681. // Trucker
  682. TJobs[10] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Trucker~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/buyprods /sellprods /load~n~~w~Productele se vand la afacerile existente~n~Daca vrei sa fii un camionagiu,scrie ~r~/join");
  683. TextDrawUseBox(TJobs[10],1);
  684. TextDrawBoxColor(TJobs[10],0x000000ff);
  685. TextDrawTextSize(TJobs[10],280.000000,-2.000000);
  686. TextDrawAlignment(TJobs[10],0);
  687. TextDrawBackgroundColor(TJobs[10],0x000000ff);
  688. TextDrawFont(TJobs[10],3);
  689. TextDrawLetterSize(TJobs[10],0.299999,1.000000);
  690. TextDrawColor(TJobs[10],0xffffffff);
  691. TextDrawSetOutline(TJobs[10],1);
  692. TextDrawSetProportional(TJobs[10],1);
  693.  
  694. // Taxi
  695. TJobs[12] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Taximetrist~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/fare [bani], /startround~n~~w~Daca vrei sa fii un taximetrist,scrie ~r~/join");
  696. TextDrawUseBox(TJobs[12],1);
  697. TextDrawBoxColor(TJobs[12],0x000000ff);
  698. TextDrawTextSize(TJobs[12],280.000000,-2.000000);
  699. TextDrawAlignment(TJobs[12],0);
  700. TextDrawBackgroundColor(TJobs[12],0x000000ff);
  701. TextDrawFont(TJobs[12],3);
  702. TextDrawLetterSize(TJobs[12],0.299999,1.000000);
  703. TextDrawColor(TJobs[12],0xffffffff);
  704. TextDrawSetOutline(TJobs[12],1);
  705. TextDrawSetProportional(TJobs[12],1);
  706.  
  707. // Conductor tren
  708. TJobs[13] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Conductor de tren~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/startcursa~n~~w~Daca vrei sa fii un conductor de tren,scrie ~r~/join");
  709. TextDrawUseBox(TJobs[13],1);
  710. TextDrawBoxColor(TJobs[13],0x000000ff);
  711. TextDrawTextSize(TJobs[13],280.000000,-2.000000);
  712. TextDrawAlignment(TJobs[13],0);
  713. TextDrawBackgroundColor(TJobs[13],0x000000ff);
  714. TextDrawFont(TJobs[13],3);
  715. TextDrawLetterSize(TJobs[13],0.299999,1.000000);
  716. TextDrawColor(TJobs[13],0xffffffff);
  717. TextDrawSetOutline(TJobs[13],1);
  718. TextDrawSetProportional(TJobs[13],1);
  719.  
  720. // Gunoier
  721. TJobs[14] = TextDrawCreate(32.000000,163.000000,"Job: ~y~Gunoier~n~~w~Comenzile disponibile acestui job sunt:~n~~g~/startcolect si /recycle~n~~w~Daca vrei sa fii gunoier,scrie ~r~/join");
  722. TextDrawUseBox(TJobs[14],1);
  723. TextDrawBoxColor(TJobs[14],0x000000ff);
  724. TextDrawTextSize(TJobs[14],280.000000,-2.000000);
  725. TextDrawAlignment(TJobs[14],0);
  726. TextDrawBackgroundColor(TJobs[14],0x000000ff);
  727. TextDrawFont(TJobs[14],3);
  728. TextDrawLetterSize(TJobs[14],0.299999,1.000000);
  729. TextDrawColor(TJobs[14],0xffffffff);
  730. TextDrawSetOutline(TJobs[14],1);
  731. TextDrawSetProportional(TJobs[14],1);
  732.  
  733.  
  734. // =====================================================================================================
  735.  
  736. // * Box Style *
  737. BoxStyle[0] = TextDrawCreate(28.000000,141.000000,"Stil de lupta: ~r~~h~box~n~~w~Acest stil de lupta are 3 lovituri noi~n~Pentru a le testa foloseste ~y~~h~CLICK 2 ~w~+ ~y~~h~f");
  738. BoxStyle[1] = TextDrawCreate(28.000000,184.000000,"Prima lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F~n~~w~ - croseu stanga, croseu dreapta");
  739. BoxStyle[2] = TextDrawCreate(29.000000,219.000000,"A doua lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F ~w~+ ~y~~h~F~n~~w~ - croseu dreapta, croseu stanga - in barba");
  740. BoxStyle[3] = TextDrawCreate(29.000000,259.000000,"A treia lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F ~w~+ ~y~~h~F ~w~+ ~y~~h~F~n~~w~ - croseu dreapta ( in barba ), croseu stanga");
  741. TextDrawUseBox(BoxStyle[0],1);
  742. TextDrawBoxColor(BoxStyle[0],0x00000099);
  743. TextDrawTextSize(BoxStyle[0],248.000000,6.000000);
  744. TextDrawUseBox(BoxStyle[1],1);
  745. TextDrawBoxColor(BoxStyle[1],0x00000088);
  746. TextDrawTextSize(BoxStyle[1],263.000000,0.000000);
  747. TextDrawUseBox(BoxStyle[2],1);
  748. TextDrawBoxColor(BoxStyle[2],0x00000077);
  749. TextDrawTextSize(BoxStyle[2],274.000000,0.000000);
  750. TextDrawUseBox(BoxStyle[3],1);
  751. TextDrawBoxColor(BoxStyle[3],0x00000066);
  752. TextDrawTextSize(BoxStyle[3],290.000000,0.000000);
  753. TextDrawAlignment(BoxStyle[0],0);
  754. TextDrawAlignment(BoxStyle[1],0);
  755. TextDrawAlignment(BoxStyle[2],0);
  756. TextDrawAlignment(BoxStyle[3],0);
  757. TextDrawBackgroundColor(BoxStyle[0],0x00000000);
  758. TextDrawBackgroundColor(BoxStyle[1],0x000000ff);
  759. TextDrawBackgroundColor(BoxStyle[2],0x000000ff);
  760. TextDrawBackgroundColor(BoxStyle[3],0x000000ff);
  761. TextDrawFont(BoxStyle[0],3);
  762. TextDrawLetterSize(BoxStyle[0],0.299999,1.000000);
  763. TextDrawFont(BoxStyle[1],3);
  764. TextDrawLetterSize(BoxStyle[1],0.299999,1.100000);
  765. TextDrawFont(BoxStyle[2],3);
  766. TextDrawLetterSize(BoxStyle[2],0.299999,1.200000);
  767. TextDrawFont(BoxStyle[3],3);
  768. TextDrawLetterSize(BoxStyle[3],0.299999,1.100000);
  769. TextDrawColor(BoxStyle[0],0xffffffff);
  770. TextDrawColor(BoxStyle[1],0xffffffff);
  771. TextDrawColor(BoxStyle[2],0xffffffff);
  772. TextDrawColor(BoxStyle[3],0xffffffff);
  773. TextDrawSetOutline(BoxStyle[0],1);
  774. TextDrawSetOutline(BoxStyle[1],1);
  775. TextDrawSetOutline(BoxStyle[2],1);
  776. TextDrawSetOutline(BoxStyle[3],1);
  777. TextDrawSetProportional(BoxStyle[0],1);
  778. TextDrawSetProportional(BoxStyle[1],1);
  779. TextDrawSetProportional(BoxStyle[2],1);
  780. TextDrawSetProportional(BoxStyle[3],1);
  781. TextDrawSetShadow(BoxStyle[0],6);
  782. TextDrawSetShadow(BoxStyle[1],1);
  783. TextDrawSetShadow(BoxStyle[2],1);
  784. TextDrawSetShadow(BoxStyle[3],1);
  785.  
  786. // ** Kung FU Style **
  787. KungFUStyle[0] = TextDrawCreate(28.000000,141.000000,"Stil de lupta: ~g~~h~kung fu~n~~w~Acest stil de lupta are 3 lovituri noi~n~Pentru a le testa foloseste ~y~~h~CLICK 2 ~w~+ ~y~~h~f");
  788. KungFUStyle[1] = TextDrawCreate(28.000000,184.000000,"Prima lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F~n~~w~ - picior drept in stomac");
  789. KungFUStyle[2] = TextDrawCreate(29.000000,219.000000,"A doua lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F ~w~+ ~y~~h~F~n~~w~ - picior stang in fata");
  790. KungFUStyle[3] = TextDrawCreate(29.000000,259.000000,"A treia lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F ~w~+ ~y~~h~F ~w~+ ~y~~h~F~n~~w~ - picior in fata la 360g");
  791. TextDrawUseBox(KungFUStyle[0],1);
  792. TextDrawBoxColor(KungFUStyle[0],0x00000099);
  793. TextDrawTextSize(KungFUStyle[0],248.000000,6.000000);
  794. TextDrawUseBox(KungFUStyle[1],1);
  795. TextDrawBoxColor(KungFUStyle[1],0x00000088);
  796. TextDrawTextSize(KungFUStyle[1],263.000000,0.000000);
  797. TextDrawUseBox(KungFUStyle[2],1);
  798. TextDrawBoxColor(KungFUStyle[2],0x00000077);
  799. TextDrawTextSize(KungFUStyle[2],274.000000,0.000000);
  800. TextDrawUseBox(KungFUStyle[3],1);
  801. TextDrawBoxColor(KungFUStyle[3],0x00000066);
  802. TextDrawTextSize(KungFUStyle[3],290.000000,0.000000);
  803. TextDrawAlignment(KungFUStyle[0],0);
  804. TextDrawAlignment(KungFUStyle[1],0);
  805. TextDrawAlignment(KungFUStyle[2],0);
  806. TextDrawAlignment(KungFUStyle[3],0);
  807. TextDrawBackgroundColor(KungFUStyle[0],0x00000000);
  808. TextDrawBackgroundColor(KungFUStyle[1],0x000000ff);
  809. TextDrawBackgroundColor(KungFUStyle[2],0x000000ff);
  810. TextDrawBackgroundColor(KungFUStyle[3],0x000000ff);
  811. TextDrawFont(KungFUStyle[0],3);
  812. TextDrawLetterSize(KungFUStyle[0],0.299999,1.000000);
  813. TextDrawFont(KungFUStyle[1],3);
  814. TextDrawLetterSize(KungFUStyle[1],0.299999,1.100000);
  815. TextDrawFont(KungFUStyle[2],3);
  816. TextDrawLetterSize(KungFUStyle[2],0.299999,1.200000);
  817. TextDrawFont(KungFUStyle[3],3);
  818. TextDrawLetterSize(KungFUStyle[3],0.299999,1.100000);
  819. TextDrawColor(KungFUStyle[0],0xffffffff);
  820. TextDrawColor(KungFUStyle[1],0xffffffff);
  821. TextDrawColor(KungFUStyle[2],0xffffffff);
  822. TextDrawColor(KungFUStyle[3],0xffffffff);
  823. TextDrawSetOutline(KungFUStyle[0],1);
  824. TextDrawSetOutline(KungFUStyle[1],1);
  825. TextDrawSetOutline(KungFUStyle[2],1);
  826. TextDrawSetOutline(KungFUStyle[3],1);
  827. TextDrawSetProportional(KungFUStyle[0],1);
  828. TextDrawSetProportional(KungFUStyle[1],1);
  829. TextDrawSetProportional(KungFUStyle[2],1);
  830. TextDrawSetProportional(KungFUStyle[3],1);
  831. TextDrawSetShadow(KungFUStyle[0],6);
  832. TextDrawSetShadow(KungFUStyle[1],1);
  833. TextDrawSetShadow(KungFUStyle[2],1);
  834. TextDrawSetShadow(KungFUStyle[3],1);
  835.  
  836. // *** Kneehead Style ***
  837. KneeheadStyle[0] = TextDrawCreate(28.000000,141.000000,"Stil de lupta: ~b~~h~Kneehead~n~~w~Acest stil de lupta are 2 lovituri noi~n~Pentru a le testa foloseste ~y~~h~CLICK 2 ~w~+ ~y~~h~f");
  838. KneeheadStyle[1] = TextDrawCreate(28.000000,184.000000,"Prima lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F~n~~w~ - picior drept in testicule");
  839. KneeheadStyle[2] = TextDrawCreate(29.000000,219.000000,"A doua lovitura: ~y~~h~Click 2 ~w~+ ~y~~h~F ~w~+ ~y~~h~F~n~~w~ - il prinde de cap si ii da cu genunchiul");
  840. TextDrawUseBox(KneeheadStyle[0],1);
  841. TextDrawBoxColor(KneeheadStyle[0],0x00000099);
  842. TextDrawTextSize(KneeheadStyle[0],248.000000,6.000000);
  843. TextDrawUseBox(KneeheadStyle[1],1);
  844. TextDrawBoxColor(KneeheadStyle[1],0x00000088);
  845. TextDrawTextSize(KneeheadStyle[1],263.000000,0.000000);
  846. TextDrawUseBox(KneeheadStyle[2],1);
  847. TextDrawBoxColor(KneeheadStyle[2],0x00000077);
  848. TextDrawTextSize(KneeheadStyle[2],274.000000,0.000000);
  849. TextDrawAlignment(KneeheadStyle[0],0);
  850. TextDrawAlignment(KneeheadStyle[1],0);
  851. TextDrawAlignment(KneeheadStyle[2],0);
  852. TextDrawBackgroundColor(KneeheadStyle[0],0x00000000);
  853. TextDrawBackgroundColor(KneeheadStyle[1],0x000000ff);
  854. TextDrawBackgroundColor(KneeheadStyle[2],0x000000ff);
  855. TextDrawFont(KneeheadStyle[0],3);
  856. TextDrawLetterSize(KneeheadStyle[0],0.299999,1.000000);
  857. TextDrawFont(KneeheadStyle[1],3);
  858. TextDrawLetterSize(KneeheadStyle[1],0.299999,1.100000);
  859. TextDrawFont(KneeheadStyle[2],3);
  860. TextDrawLetterSize(KneeheadStyle[2],0.299999,1.200000);
  861. TextDrawColor(KneeheadStyle[0],0xffffffff);
  862. TextDrawColor(KneeheadStyle[1],0xffffffff);
  863. TextDrawColor(KneeheadStyle[2],0xffffffff);
  864. TextDrawSetOutline(KneeheadStyle[0],1);
  865. TextDrawSetOutline(KneeheadStyle[1],1);
  866. TextDrawSetOutline(KneeheadStyle[2],1);
  867. TextDrawSetProportional(KneeheadStyle[0],1);
  868. TextDrawSetProportional(KneeheadStyle[1],1);
  869. TextDrawSetProportional(KneeheadStyle[2],1);
  870. TextDrawSetShadow(KneeheadStyle[0],6);
  871. TextDrawSetShadow(KneeheadStyle[1],1);
  872. TextDrawSetShadow(KneeheadStyle[2],1);
  873.  
  874. // [< Tricks - garda + lovitura la pamant + lovitura extra >]
  875. TricksFight[0] = TextDrawCreate(28.000000,293.000000,"Pentru a te apara foloseste ~y~~h~CTRL ~w~+ ~y~~h~SPACE");
  876. TricksFight[1] = TextDrawCreate(28.000000,316.000000,"Atunci cand un player este la pamant, il poti lovi cu ~y~~h~CTRL ~w~+ ~y~~h~F");
  877. TricksFight[2] = TextDrawCreate(146.000000,376.000000,"Lovitura extra: tii apasat ~y~~h~W ~w~+ ~y~~h~CLICK 2 ~w~si apesi ~y~~h~F");
  878. TextDrawUseBox(TricksFight[0],1);
  879. TextDrawBoxColor(TricksFight[0],0x00000055);
  880. TextDrawTextSize(TricksFight[0],261.000000,0.000000);
  881. TextDrawUseBox(TricksFight[1],1);
  882. TextDrawBoxColor(TricksFight[1],0x00000044);
  883. TextDrawTextSize(TricksFight[1],369.000000,0.000000);
  884. TextDrawUseBox(TricksFight[2],1);
  885. TextDrawBoxColor(TricksFight[2],0x00000033);
  886. TextDrawTextSize(TricksFight[2],505.000000,0.000000);
  887. TextDrawAlignment(TricksFight[0],0);
  888. TextDrawAlignment(TricksFight[1],0);
  889. TextDrawAlignment(TricksFight[2],0);
  890. TextDrawBackgroundColor(TricksFight[0],0x000000ff);
  891. TextDrawBackgroundColor(TricksFight[1],0x000000ff);
  892. TextDrawBackgroundColor(TricksFight[2],0x00000000);
  893. TextDrawFont(TricksFight[0],3);
  894. TextDrawLetterSize(TricksFight[0],0.299999,1.100000);
  895. TextDrawFont(TricksFight[1],3);
  896. TextDrawLetterSize(TricksFight[1],0.299999,1.100000);
  897. TextDrawFont(TricksFight[2],3);
  898. TextDrawLetterSize(TricksFight[2],0.399999,1.000000);
  899. TextDrawColor(TricksFight[0],0xffffffff);
  900. TextDrawColor(TricksFight[1],0xffffffff);
  901. TextDrawColor(TricksFight[2],0xff000099);
  902. TextDrawSetOutline(TricksFight[0],1);
  903. TextDrawSetOutline(TricksFight[1],1);
  904. TextDrawSetOutline(TricksFight[2],1);
  905. TextDrawSetProportional(TricksFight[0],1);
  906. TextDrawSetProportional(TricksFight[1],1);
  907. TextDrawSetProportional(TricksFight[2],1);
  908. TextDrawSetShadow(TricksFight[0],1);
  909. TextDrawSetShadow(TricksFight[1],1);
  910.  
  911. // =================================================================================================
  912.  
  913. LogWait[0] = TextDrawCreate(221+1.000000,144.000000," ~n~");
  914. LogWait[1] = TextDrawCreate(223+1.000000,146.000000," ~n~");
  915. TextDrawUseBox(LogWait[0],1);
  916. TextDrawBoxColor(LogWait[0],0x000000ff);
  917. TextDrawTextSize(LogWait[0],420.000000,0.000000);
  918. TextDrawUseBox(LogWait[1],1);
  919. TextDrawBoxColor(LogWait[1],0xffff0066);
  920. TextDrawTextSize(LogWait[1],417.000000,0.000000);
  921. TextDrawAlignment(LogWait[0],0);
  922. TextDrawAlignment(LogWait[1],0);
  923. TextDrawBackgroundColor(LogWait[0],0x000000ff);
  924. TextDrawBackgroundColor(LogWait[1],0x000000ff);
  925. TextDrawFont(LogWait[0],3);
  926. TextDrawLetterSize(LogWait[0],1.700000,0.799999);
  927. TextDrawFont(LogWait[1],3);
  928. TextDrawLetterSize(LogWait[1],1.400000,0.399999);
  929. TextDrawColor(LogWait[0],0xffffffff);
  930. TextDrawColor(LogWait[1],0xffffffff);
  931. TextDrawSetOutline(LogWait[0],1);
  932. TextDrawSetOutline(LogWait[1],1);
  933. TextDrawSetProportional(LogWait[0],1);
  934. TextDrawSetProportional(LogWait[1],1);
  935. TextDrawSetShadow(LogWait[0],1);
  936. TextDrawSetShadow(LogWait[1],1);
  937.  
  938. for(new i; i < MAX_PLAYERS; i++)
  939. {
  940. LogPlayerWait[i] = TextDrawCreate(223+1.000000,146.000000," ~n~");
  941. TextDrawUseBox(LogPlayerWait[i],1);
  942. TextDrawBoxColor(LogPlayerWait[i],0xFFFF00FF);
  943. TextDrawTextSize(LogPlayerWait[i],218.000000,0.000000); // Finish - x: 417.000
  944. TextDrawAlignment(LogPlayerWait[i],0);
  945. TextDrawBackgroundColor(LogPlayerWait[i],0x000000ff);
  946. TextDrawFont(LogPlayerWait[i],3);
  947. TextDrawLetterSize(LogPlayerWait[i],1.000000,0.399999);
  948. TextDrawColor(LogPlayerWait[i],0xffffffff);
  949. TextDrawSetOutline(LogPlayerWait[i],1);
  950. TextDrawSetProportional(LogPlayerWait[i],1);
  951. TextDrawSetShadow(LogPlayerWait[i],1);
  952. }
  953.  
  954. // =================================================================================================
  955.  
  956. // ***** Inside Track - Horse Races ******
  957. HorseRaces[0] = TextDrawCreate(434.000000,181.000000," ~n~ ~n~ ~n~");
  958. HorseRaces[1] = TextDrawCreate(193.000000,220.000000," ~n~ ~n~");
  959. HorseRaces[2] = TextDrawCreate(434.000000,263.000000," ~n~ ~n~");
  960. HorseRaces[3] = TextDrawCreate(312.000000,182.000000," ~n~ ~n~");
  961. HorseRaces[4] = TextDrawCreate(318.000000,305.000000,"~b~~h~Inside Track~n~ ~y~~h~Horse ~w~~h~races");
  962. HorseRaces[5] = TextDrawCreate(196.000000,184.000000,"1");
  963. HorseRaces[6] = TextDrawCreate(231.000000,191.000000,"5.75"); // Cota 1
  964. HorseRaces[7] = TextDrawCreate(196.000000,226.000000,"2");
  965. HorseRaces[8] = TextDrawCreate(231.000000,232.000000,"3.40"); // Cota 2
  966. HorseRaces[9] = TextDrawCreate(196.000000,271.000000,"3");
  967. HorseRaces[10] = TextDrawCreate(231.000000,278.000000,"9.00"); // Cota 3
  968. HorseRaces[11] = TextDrawCreate(319.000000,184.000000,"4");
  969. HorseRaces[12] = TextDrawCreate(353.000000,189.000000,"2.25"); // Cota 4
  970. HorseRaces[13] = TextDrawCreate(319.000000,226.000000,"5");
  971. HorseRaces[14] = TextDrawCreate(353.000000,233.000000,"6.70"); // Cota 5
  972. HorseRaces[15] = TextDrawCreate(319.000000,269.000000,"6");
  973. HorseRaces[16] = TextDrawCreate(351.000000,277.000000,"10.50"); // Cota 6
  974. HorseRaces[17] = TextDrawCreate(193.000000,166.000000,"Urmatoarea cursa incepe in:");
  975. HorseRaces[18] = TextDrawCreate(396.000000,166.000000,"~y~~h~3:20");
  976. HorseRaces[19] = TextDrawCreate(195.000000,306.000000,"Cursa: 18");
  977.  
  978. TextDrawUseBox(HorseRaces[0],1);
  979. TextDrawBoxColor(HorseRaces[0],0x00000066);
  980. TextDrawTextSize(HorseRaces[0],188.000000,0.000000);
  981. TextDrawUseBox(HorseRaces[1],1);
  982. TextDrawBoxColor(HorseRaces[1],0xffffff99);
  983. TextDrawTextSize(HorseRaces[1],429.000000,0.000000);
  984. TextDrawUseBox(HorseRaces[2],1);
  985. TextDrawBoxColor(HorseRaces[2],0xffffff99);
  986. TextDrawTextSize(HorseRaces[2],188.000000,0.000000);
  987. TextDrawUseBox(HorseRaces[3],1);
  988. TextDrawBoxColor(HorseRaces[3],0xffffff99);
  989. TextDrawTextSize(HorseRaces[3],311.000000,0.000000);
  990. TextDrawUseBox(HorseRaces[5],1);
  991. TextDrawBoxColor(HorseRaces[5],0xff000099);
  992. TextDrawTextSize(HorseRaces[5],217.000000,0.000000);
  993. TextDrawUseBox(HorseRaces[7],1);
  994. TextDrawBoxColor(HorseRaces[7],0x0000ff99);
  995. TextDrawTextSize(HorseRaces[7],216.000000,60.000000);
  996. TextDrawUseBox(HorseRaces[9],1);
  997. TextDrawBoxColor(HorseRaces[9],0xffff0099);
  998. TextDrawTextSize(HorseRaces[9],216.000000,0.000000);
  999. TextDrawUseBox(HorseRaces[11],1);
  1000. TextDrawBoxColor(HorseRaces[11],0x00ffff66);
  1001. TextDrawTextSize(HorseRaces[11],341.000000,0.000000);
  1002. TextDrawUseBox(HorseRaces[13],1);
  1003. TextDrawBoxColor(HorseRaces[13],0xff00ff66);
  1004. TextDrawTextSize(HorseRaces[13],340.000000,0.000000);
  1005. TextDrawUseBox(HorseRaces[15],1);
  1006. TextDrawBoxColor(HorseRaces[15],0x00ff0099);
  1007. TextDrawTextSize(HorseRaces[15],339.000000,0.000000);
  1008.  
  1009. TextDrawBackgroundColor(HorseRaces[0],0x000000ff);
  1010. TextDrawBackgroundColor(HorseRaces[1],0x000000ff);
  1011. TextDrawBackgroundColor(HorseRaces[2],0x000000ff);
  1012. TextDrawBackgroundColor(HorseRaces[3],0x000000ff);
  1013. TextDrawBackgroundColor(HorseRaces[4],0x000000cc);
  1014. TextDrawBackgroundColor(HorseRaces[5],0x000000ff);
  1015. TextDrawBackgroundColor(HorseRaces[6],0x00ff0033);
  1016. TextDrawBackgroundColor(HorseRaces[7],0x000000ff);
  1017. TextDrawBackgroundColor(HorseRaces[8],0x00ff0033);
  1018. TextDrawBackgroundColor(HorseRaces[9],0x000000ff);
  1019. TextDrawBackgroundColor(HorseRaces[10],0x00ff0033);
  1020. TextDrawBackgroundColor(HorseRaces[11],0x000000ff);
  1021. TextDrawBackgroundColor(HorseRaces[12],0x00ff0033);
  1022. TextDrawBackgroundColor(HorseRaces[13],0x000000ff);
  1023. TextDrawBackgroundColor(HorseRaces[14],0x00ff0033);
  1024. TextDrawBackgroundColor(HorseRaces[15],0x000000ff);
  1025. TextDrawBackgroundColor(HorseRaces[16],0x00ff0033);
  1026. TextDrawBackgroundColor(HorseRaces[17],0x000000ff);
  1027. TextDrawBackgroundColor(HorseRaces[18],0x000000ff);
  1028. TextDrawBackgroundColor(HorseRaces[19],0x000000ff);
  1029.  
  1030. TextDrawFont(HorseRaces[0],3);
  1031. TextDrawLetterSize(HorseRaces[0],9.099999,5.000000);
  1032. TextDrawFont(HorseRaces[1],3);
  1033. TextDrawLetterSize(HorseRaces[1],1.800000,-0.100000);
  1034. TextDrawFont(HorseRaces[2],3);
  1035. TextDrawLetterSize(HorseRaces[2],1.100000,-0.100000);
  1036. TextDrawFont(HorseRaces[3],3);
  1037. TextDrawLetterSize(HorseRaces[3],1.000000,7.399999);
  1038. TextDrawFont(HorseRaces[4],0);
  1039. TextDrawLetterSize(HorseRaces[4],0.699999,1.300000);
  1040. TextDrawFont(HorseRaces[5],3);
  1041. TextDrawLetterSize(HorseRaces[5],1.100000,3.099999);
  1042. TextDrawFont(HorseRaces[6],1);
  1043. TextDrawLetterSize(HorseRaces[6],0.799999,1.700000);
  1044. TextDrawFont(HorseRaces[7],3);
  1045. TextDrawLetterSize(HorseRaces[7],1.000000,2.999999);
  1046. TextDrawFont(HorseRaces[8],1);
  1047. TextDrawLetterSize(HorseRaces[8],0.799999,1.700000);
  1048. TextDrawFont(HorseRaces[9],3);
  1049. TextDrawLetterSize(HorseRaces[9],1.000000,2.899999);
  1050. TextDrawFont(HorseRaces[10],1);
  1051. TextDrawLetterSize(HorseRaces[10],0.799999,1.700000);
  1052. TextDrawFont(HorseRaces[11],3);
  1053. TextDrawLetterSize(HorseRaces[11],1.000000,2.899999);
  1054. TextDrawFont(HorseRaces[12],1);
  1055. TextDrawLetterSize(HorseRaces[12],0.799999,1.900000);
  1056. TextDrawFont(HorseRaces[13],3);
  1057. TextDrawLetterSize(HorseRaces[13],1.000000,3.099999);
  1058. TextDrawFont(HorseRaces[14],1);
  1059. TextDrawLetterSize(HorseRaces[14],0.799999,1.700000);
  1060. TextDrawFont(HorseRaces[15],3);
  1061. TextDrawLetterSize(HorseRaces[15],1.000000,3.299998);
  1062. TextDrawFont(HorseRaces[16],1);
  1063. TextDrawLetterSize(HorseRaces[16],0.799999,1.900000);
  1064. TextDrawFont(HorseRaces[17],2);
  1065. TextDrawLetterSize(HorseRaces[17],0.299999,1.000000);
  1066. TextDrawFont(HorseRaces[18],1);
  1067. TextDrawLetterSize(HorseRaces[18],0.599999,1.000000);
  1068. TextDrawFont(HorseRaces[19],1);
  1069. TextDrawLetterSize(HorseRaces[19],0.399999,1.000000);
  1070.  
  1071. for(new i; i < sizeof(HorseRaces); i++)
  1072. {
  1073. TextDrawSetOutline(HorseRaces[i],1);
  1074. TextDrawSetProportional(HorseRaces[i],1);
  1075. TextDrawColor(HorseRaces[i],0xffffffff);
  1076. TextDrawAlignment(HorseRaces[i],0);
  1077. }
  1078.  
  1079. TextDrawSetShadow(HorseRaces[0],1);
  1080. TextDrawSetShadow(HorseRaces[1],1);
  1081. TextDrawSetShadow(HorseRaces[2],1);
  1082. TextDrawSetShadow(HorseRaces[3],1);
  1083. TextDrawSetShadow(HorseRaces[4],3);
  1084. TextDrawSetShadow(HorseRaces[5],1);
  1085. TextDrawSetShadow(HorseRaces[6],1);
  1086. TextDrawSetShadow(HorseRaces[7],1);
  1087. TextDrawSetShadow(HorseRaces[8],1);
  1088. TextDrawSetShadow(HorseRaces[9],1);
  1089. TextDrawSetShadow(HorseRaces[10],1);
  1090. TextDrawSetShadow(HorseRaces[11],1);
  1091. TextDrawSetShadow(HorseRaces[12],1);
  1092. TextDrawSetShadow(HorseRaces[13],1);
  1093. TextDrawSetShadow(HorseRaces[14],1);
  1094. TextDrawSetShadow(HorseRaces[15],1);
  1095. TextDrawSetShadow(HorseRaces[16],1);
  1096. TextDrawSetShadow(HorseRaces[17],1);
  1097. TextDrawSetShadow(HorseRaces[18],1);
  1098.  
  1099. // 10 seconds
  1100. HorseTimeLeft = TextDrawCreate(309.000000,118.000000,"9");
  1101. TextDrawAlignment(HorseTimeLeft,0);
  1102. TextDrawBackgroundColor(HorseTimeLeft,0x00000099);
  1103. TextDrawFont(HorseTimeLeft,0);
  1104. TextDrawLetterSize(HorseTimeLeft,1.200000,3.299998);
  1105. TextDrawColor(HorseTimeLeft,0xffffffff);
  1106. TextDrawSetProportional(HorseTimeLeft,1);
  1107. TextDrawSetShadow(HorseTimeLeft,1);
  1108.  
  1109. // Clasament
  1110. HorseWinner[0] = TextDrawCreate(313.000000,131.000000,"1");
  1111. HorseWinner[1] = TextDrawCreate(291.000000,153.000000,"2");
  1112. HorseWinner[2] = TextDrawCreate(335.000000,152.000000,"3");
  1113. HorseWinner[3] = TextDrawCreate(264.000000,178.000000,"4");
  1114. HorseWinner[4] = TextDrawCreate(312.000000,178.000000,"5");
  1115. HorseWinner[5] = TextDrawCreate(357.000000,177.000000,"6");
  1116. HorseWinner[6] = TextDrawCreate(314.000000,114.000000,"L1");
  1117. HorseWinner[7] = TextDrawCreate(290.000000,132.000000,"L2");
  1118. HorseWinner[8] = TextDrawCreate(337.000000,130.000000,"L3");
  1119. HorseWinner[9] = TextDrawCreate(266.000000,204.000000,"L4");
  1120. HorseWinner[10] = TextDrawCreate(314.000000,203.000000,"L5");
  1121. HorseWinner[11] = TextDrawCreate(359.000000,202.000000,"L6");
  1122. TextDrawUseBox(HorseWinner[0],1);
  1123. TextDrawBoxColor(HorseWinner[0],0x0000ff66);
  1124. TextDrawTextSize(HorseWinner[0],329.000000,0.000000);
  1125. TextDrawUseBox(HorseWinner[1],1);
  1126. TextDrawBoxColor(HorseWinner[1],0xff000066);
  1127. TextDrawTextSize(HorseWinner[1],308.000000,2.000000);
  1128. TextDrawUseBox(HorseWinner[2],1);
  1129. TextDrawBoxColor(HorseWinner[2],0x00ff0066);
  1130. TextDrawTextSize(HorseWinner[2],352.000000,-1.000000);
  1131. TextDrawUseBox(HorseWinner[3],1);
  1132. TextDrawBoxColor(HorseWinner[3],0xffff0066);
  1133. TextDrawTextSize(HorseWinner[3],284.000000,120.000000);
  1134. TextDrawUseBox(HorseWinner[4],1);
  1135. TextDrawBoxColor(HorseWinner[4],0xff00ff66);
  1136. TextDrawTextSize(HorseWinner[4],332.000000,-1.000000);
  1137. TextDrawUseBox(HorseWinner[5],1);
  1138. TextDrawBoxColor(HorseWinner[5],0x00ffff66);
  1139. TextDrawTextSize(HorseWinner[5],376.000000,0.000000);
  1140. TextDrawAlignment(HorseWinner[0],0);
  1141. TextDrawAlignment(HorseWinner[1],0);
  1142. TextDrawAlignment(HorseWinner[2],0);
  1143. TextDrawAlignment(HorseWinner[3],0);
  1144. TextDrawAlignment(HorseWinner[4],0);
  1145. TextDrawAlignment(HorseWinner[5],0);
  1146. TextDrawAlignment(HorseWinner[6],0);
  1147. TextDrawAlignment(HorseWinner[7],0);
  1148. TextDrawAlignment(HorseWinner[8],0);
  1149. TextDrawAlignment(HorseWinner[9],0);
  1150. TextDrawAlignment(HorseWinner[10],0);
  1151. TextDrawAlignment(HorseWinner[11],0);
  1152. TextDrawBackgroundColor(HorseWinner[0],0x000000ff);
  1153. TextDrawBackgroundColor(HorseWinner[1],0x000000ff);
  1154. TextDrawBackgroundColor(HorseWinner[2],0x000000ff);
  1155. TextDrawBackgroundColor(HorseWinner[3],0x000000ff);
  1156. TextDrawBackgroundColor(HorseWinner[4],0x000000ff);
  1157. TextDrawBackgroundColor(HorseWinner[5],0x000000ff);
  1158. TextDrawBackgroundColor(HorseWinner[6],0x000000ff);
  1159. TextDrawBackgroundColor(HorseWinner[7],0x000000ff);
  1160. TextDrawBackgroundColor(HorseWinner[8],0x000000ff);
  1161. TextDrawBackgroundColor(HorseWinner[9],0x000000ff);
  1162. TextDrawBackgroundColor(HorseWinner[10],0x000000ff);
  1163. TextDrawBackgroundColor(HorseWinner[11],0x000000ff);
  1164. TextDrawFont(HorseWinner[0],3);
  1165. TextDrawLetterSize(HorseWinner[0],0.699999,1.900000);
  1166. TextDrawFont(HorseWinner[1],3);
  1167. TextDrawLetterSize(HorseWinner[1],0.799999,2.200000);
  1168. TextDrawFont(HorseWinner[2],3);
  1169. TextDrawLetterSize(HorseWinner[2],0.799999,2.200000);
  1170. TextDrawFont(HorseWinner[3],3);
  1171. TextDrawLetterSize(HorseWinner[3],0.899999,2.100000);
  1172. TextDrawFont(HorseWinner[4],3);
  1173. TextDrawLetterSize(HorseWinner[4],0.899999,2.200000);
  1174. TextDrawFont(HorseWinner[5],3);
  1175. TextDrawLetterSize(HorseWinner[5],0.899999,2.299999);
  1176. TextDrawFont(HorseWinner[6],1);
  1177. TextDrawLetterSize(HorseWinner[6],0.399999,1.200000);
  1178. TextDrawFont(HorseWinner[7],1);
  1179. TextDrawLetterSize(HorseWinner[7],0.399999,1.400000);
  1180. TextDrawFont(HorseWinner[8],1);
  1181. TextDrawLetterSize(HorseWinner[8],0.399999,1.500000);
  1182. TextDrawFont(HorseWinner[9],1);
  1183. TextDrawLetterSize(HorseWinner[9],0.399999,1.300000);
  1184. TextDrawFont(HorseWinner[10],1);
  1185. TextDrawLetterSize(HorseWinner[10],0.399999,1.400000);
  1186. TextDrawFont(HorseWinner[11],1);
  1187. TextDrawLetterSize(HorseWinner[11],0.399999,1.400000);
  1188. for(new i; i < sizeof(HorseWinner); i++)
  1189. {
  1190. TextDrawColor(HorseWinner[i],0xffffffff);
  1191. TextDrawSetOutline(HorseWinner[i],1);
  1192. TextDrawSetProportional(HorseWinner[i],1);
  1193. TextDrawSetShadow(HorseWinner[i],1);
  1194. }
  1195.  
  1196. // White Horse Moving in 10 seconds
  1197.  
  1198. new val = 210;
  1199. format(specialtoken,sizeof(specialtoken),"%c",92);
  1200. format(specialtoken2,sizeof(specialtoken2)," %c",92);
  1201. HorseMoving[0] = TextDrawCreate(184.000000-val,200.000000,specialtoken2); // Picior Spate 1
  1202. HorseMoving[1] = TextDrawCreate(167.000000-val,200.000000,specialtoken); // Picior Spate 2
  1203. HorseMoving[2] = TextDrawCreate(203.000000-val,201.000000,specialtoken2); // Picior Fata 1
  1204. HorseMoving[3] = TextDrawCreate(183.000000-val,202.000000," /"); // Picior Fata 2
  1205. HorseMoving[4] = TextDrawCreate(156.000000-val,190.000000," ~n~"); // Corpul
  1206. HorseMoving[5] = TextDrawCreate(121.000000-val,183.000000," /"); // Coada
  1207. HorseMoving[6] = TextDrawCreate(179.000000-val,180.000000," /"); // Gatul
  1208. HorseMoving[7] = TextDrawCreate(241.000000-val,181.000000,specialtoken); // Capul
  1209. HorseMoving[8] = TextDrawCreate(251.000000-val,187.000000,"o"); // Ochiul
  1210. TextDrawUseBox(HorseMoving[4],1);
  1211. TextDrawBoxColor(HorseMoving[4],0xffffffcc);
  1212. TextDrawTextSize(HorseMoving[4],229.000000-val,0.000000);
  1213. TextDrawAlignment(HorseMoving[0],0);
  1214. TextDrawAlignment(HorseMoving[1],0);
  1215. TextDrawAlignment(HorseMoving[2],0);
  1216. TextDrawAlignment(HorseMoving[3],0);
  1217. TextDrawAlignment(HorseMoving[4],0);
  1218. TextDrawAlignment(HorseMoving[5],0);
  1219. TextDrawAlignment(HorseMoving[6],0);
  1220. TextDrawAlignment(HorseMoving[7],0);
  1221. TextDrawAlignment(HorseMoving[8],0);
  1222. TextDrawBackgroundColor(HorseMoving[0],0xffffffaa);
  1223. TextDrawBackgroundColor(HorseMoving[1],0xffffffaa);
  1224. TextDrawBackgroundColor(HorseMoving[2],0xffffffaa);
  1225. TextDrawBackgroundColor(HorseMoving[3],0xffffffaa);
  1226. TextDrawBackgroundColor(HorseMoving[4],0xffffffcc);
  1227. TextDrawBackgroundColor(HorseMoving[5],0xffffffaa);
  1228. TextDrawBackgroundColor(HorseMoving[6],0xffffffaa);
  1229. TextDrawBackgroundColor(HorseMoving[7],0xffffffaa);
  1230. TextDrawBackgroundColor(HorseMoving[8],0x0000ff33);
  1231. TextDrawFont(HorseMoving[0],3);
  1232. TextDrawLetterSize(HorseMoving[0],-1.300001,2.900000);
  1233. TextDrawFont(HorseMoving[1],3);
  1234. TextDrawLetterSize(HorseMoving[1],1.100000,2.899999);
  1235. TextDrawFont(HorseMoving[2],3);
  1236. TextDrawLetterSize(HorseMoving[2],1.200000,2.699999);
  1237. TextDrawFont(HorseMoving[3],3);
  1238. TextDrawLetterSize(HorseMoving[3],1.100000,2.599999);
  1239. TextDrawFont(HorseMoving[4],3);
  1240. TextDrawLetterSize(HorseMoving[4],0.599999,1.900000);
  1241. TextDrawFont(HorseMoving[5],3);
  1242. TextDrawLetterSize(HorseMoving[5],1.200000,2.699999);
  1243. TextDrawFont(HorseMoving[6],3);
  1244. TextDrawLetterSize(HorseMoving[6],2.499999,1.400000);
  1245. TextDrawFont(HorseMoving[7],3);
  1246. TextDrawLetterSize(HorseMoving[7],1.800000,1.600000);
  1247. TextDrawFont(HorseMoving[8],3);
  1248. TextDrawLetterSize(HorseMoving[8],0.099999,0.299999);
  1249. TextDrawColor(HorseMoving[0],0xffffffaa);
  1250. TextDrawColor(HorseMoving[1],0xffffffaa);
  1251. TextDrawColor(HorseMoving[2],0xffffffaa);
  1252. TextDrawColor(HorseMoving[3],0xffffffaa);
  1253. TextDrawColor(HorseMoving[4],0xffffffcc);
  1254. TextDrawColor(HorseMoving[5],0xffffffaa);
  1255. TextDrawColor(HorseMoving[6],0xffffffaa);
  1256. TextDrawColor(HorseMoving[7],0xffffffaa);
  1257. TextDrawColor(HorseMoving[8],0x0000ff33);
  1258. TextDrawSetOutline(HorseMoving[8],1);
  1259. TextDrawSetProportional(HorseMoving[0],1);
  1260. TextDrawSetProportional(HorseMoving[1],1);
  1261. TextDrawSetProportional(HorseMoving[2],1);
  1262. TextDrawSetProportional(HorseMoving[3],1);
  1263. TextDrawSetProportional(HorseMoving[4],1);
  1264. TextDrawSetProportional(HorseMoving[5],1);
  1265. TextDrawSetProportional(HorseMoving[6],1);
  1266. TextDrawSetProportional(HorseMoving[7],1);
  1267. TextDrawSetProportional(HorseMoving[8],1);
  1268. TextDrawSetShadow(HorseMoving[0],1);
  1269. TextDrawSetShadow(HorseMoving[1],1);
  1270. TextDrawSetShadow(HorseMoving[2],1);
  1271. TextDrawSetShadow(HorseMoving[3],1);
  1272. TextDrawSetShadow(HorseMoving[4],1);
  1273. TextDrawSetShadow(HorseMoving[5],1);
  1274. TextDrawSetShadow(HorseMoving[6],1);
  1275. TextDrawSetShadow(HorseMoving[7],1);
  1276. TextDrawSetShadow(HorseMoving[8],1);
  1277.  
  1278. // Potcoave
  1279. HorseMoving[9] = TextDrawCreate(148.000000-val,222.000000,". ."); // Potcoava Picior Spate 1
  1280. HorseMoving[10] = TextDrawCreate(176.000000-val,222.000000,". ."); // Potcoava Picior Spate 2
  1281. HorseMoving[11] = TextDrawCreate(201.000000-val,221.000000,". ."); // Potcoava Picior Fata 1
  1282. HorseMoving[12] = TextDrawCreate(232.000000-val,221.000000,". ."); // Potcoava Picior Fata 2
  1283. TextDrawAlignment(HorseMoving[9],0);
  1284. TextDrawAlignment(HorseMoving[10],0);
  1285. TextDrawAlignment(HorseMoving[11],0);
  1286. TextDrawAlignment(HorseMoving[12],0);
  1287. TextDrawBackgroundColor(HorseMoving[9],0x000000ff);
  1288. TextDrawBackgroundColor(HorseMoving[10],0x000000ff);
  1289. TextDrawBackgroundColor(HorseMoving[11],0x000000ff);
  1290. TextDrawBackgroundColor(HorseMoving[12],0x000000ff);
  1291. TextDrawFont(HorseMoving[9],3);
  1292. TextDrawLetterSize(HorseMoving[9],0.199999,1.000000);
  1293. TextDrawFont(HorseMoving[10],3);
  1294. TextDrawLetterSize(HorseMoving[10],0.199999,1.000000);
  1295. TextDrawFont(HorseMoving[11],3);
  1296. TextDrawLetterSize(HorseMoving[11],0.199999,1.000000);
  1297. TextDrawFont(HorseMoving[12],3);
  1298. TextDrawLetterSize(HorseMoving[12],0.199999,1.000000);
  1299. TextDrawColor(HorseMoving[9],0x000000ff);
  1300. TextDrawColor(HorseMoving[10],0x000000ff);
  1301. TextDrawColor(HorseMoving[11],0x000000ff);
  1302. TextDrawColor(HorseMoving[12],0x000000ff);
  1303. TextDrawSetOutline(HorseMoving[9],1);
  1304. TextDrawSetOutline(HorseMoving[10],1);
  1305. TextDrawSetOutline(HorseMoving[11],1);
  1306. TextDrawSetOutline(HorseMoving[12],1);
  1307. TextDrawSetProportional(HorseMoving[9],1);
  1308. TextDrawSetProportional(HorseMoving[10],1);
  1309. TextDrawSetProportional(HorseMoving[11],1);
  1310. TextDrawSetProportional(HorseMoving[12],1);
  1311. TextDrawSetShadow(HorseMoving[9],1);
  1312. TextDrawSetShadow(HorseMoving[10],1);
  1313. TextDrawSetShadow(HorseMoving[11],1);
  1314. TextDrawSetShadow(HorseMoving[12],1);
  1315.  
  1316. // ManiacX Text On Horse
  1317. HorseMoving[13] = TextDrawCreate(155.000000-val,197.000000,"ManiacX");
  1318. TextDrawAlignment(HorseMoving[13],0);
  1319. TextDrawBackgroundColor(HorseMoving[13],0x190707AA);
  1320. TextDrawFont(HorseMoving[13],0);
  1321. TextDrawLetterSize(HorseMoving[13],0.499999,1.200000);
  1322. TextDrawColor(HorseMoving[13],0xD82323AA);
  1323. TextDrawSetProportional(HorseMoving[13],1);
  1324. TextDrawSetShadow(HorseMoving[13],0);
  1325. TextDrawSetOutline(HorseMoving[13],0);
  1326.  
  1327. // =================================================================================================
  1328.  
  1329. WantedT[0] = TextDrawCreate(28.000000,111+15.000000,"] Wanted List ]");
  1330. WantedT[1] = TextDrawCreate(29.000000,122+15.000000,"RA");
  1331. TextDrawAlignment(WantedT[0],0);
  1332. TextDrawAlignment(WantedT[1],0);
  1333. TextDrawBackgroundColor(WantedT[0],0x000000ff);
  1334. TextDrawBackgroundColor(WantedT[1],0x000000ff);
  1335. TextDrawLetterSize(WantedT[0],0.299999,1.000000);
  1336. TextDrawLetterSize(WantedT[1],0.299999,1.000000);
  1337. TextDrawFont(WantedT[0],2);
  1338. TextDrawFont(WantedT[1],1);
  1339. TextDrawColor(WantedT[0],0x0000ffff);
  1340. TextDrawColor(WantedT[1],0xffffffff);
  1341. TextDrawSetOutline(WantedT[0],1);
  1342. TextDrawSetOutline(WantedT[1],1);
  1343. TextDrawSetProportional(WantedT[0],1);
  1344. TextDrawSetProportional(WantedT[1],1);
  1345. TextDrawSetShadow(WantedT[0],1);
  1346. TextDrawSetShadow(WantedT[1],1);
  1347.  
  1348. Box1 = TextDrawCreate(2.000000,1.000000,"DAAAAAAAAA");
  1349. TextDrawUseBox(Box1,1);
  1350. TextDrawBoxColor(Box1,0x000000FF);
  1351. TextDrawTextSize(Box1,718.000000,-77.000000);
  1352. TextDrawAlignment(Box1,0);
  1353. TextDrawBackgroundColor(Box1,0x000000FF);
  1354. TextDrawFont(Box1,3);
  1355. TextDrawLetterSize(Box1,0.800000,12.000000);
  1356. TextDrawColor(Box1,0x000000FF);
  1357. TextDrawSetOutline(Box1,1);
  1358. TextDrawSetProportional(Box1,1);
  1359. TextDrawSetShadow(Box1,1);
  1360.  
  1361. Box2 = TextDrawCreate(1.000000,305.000000,"RE SALUT !!!");
  1362. TextDrawUseBox(Box2,1);
  1363. TextDrawBoxColor(Box2,0x000000FF);
  1364. TextDrawTextSize(Box2,710.000000,-300.000000);
  1365. TextDrawAlignment(Box2,0);
  1366. TextDrawBackgroundColor(Box2,0x000000FF);
  1367. TextDrawFont(Box2,3);
  1368. TextDrawLetterSize(Box2,1.000000,16.900003);
  1369. TextDrawColor(Box2,0x000000FF);
  1370. TextDrawSetOutline(Box2,1);
  1371. TextDrawSetProportional(Box2,1);
  1372. TextDrawSetShadow(Box2,1);
  1373.  
  1374. Players = TextDrawCreate(12.000000,314.000000,"--");
  1375. TextDrawAlignment(Players,0);
  1376. TextDrawBackgroundColor(Players,0x000000ff);
  1377. TextDrawFont(Players,3);
  1378. TextDrawLetterSize(Players,0.499999,1.900000);
  1379. TextDrawColor(Players,0xffff00ff);
  1380. TextDrawSetOutline(Players,1);
  1381. TextDrawSetProportional(Players,1);
  1382. TextDrawSetShadow(Players,1);
  1383.  
  1384.  
  1385.  
  1386. /*
  1387. TwoStars = TextDrawCreate(411.000000,150.000000,"]");
  1388. TextDrawAlignment(TwoStars,0);
  1389. TextDrawBackgroundColor(TwoStars,0x00ff0099);
  1390. TextDrawFont(TwoStars,2);
  1391. TextDrawLetterSize(TwoStars,0.799999,1.200000);
  1392. TextDrawColor(TwoStars,0x00ff0066);
  1393. TextDrawSetProportional(TwoStars,1);
  1394. TextDrawSetShadow(TwoStars,6);
  1395.  
  1396. BoxAndStarsForPlayers = TextDrawCreate(9.000000,310.000000,"]~n~~n~");
  1397. TextDrawUseBox(BoxAndStarsForPlayers,1);
  1398. TextDrawBoxColor(BoxAndStarsForPlayers,0x00000066);
  1399. TextDrawTextSize(BoxAndStarsForPlayers,279.000000,4.000000);
  1400. TextDrawAlignment(BoxAndStarsForPlayers,0);
  1401. TextDrawBackgroundColor(BoxAndStarsForPlayers,0x000000ff);
  1402. TextDrawFont(BoxAndStarsForPlayers,2);
  1403. TextDrawLetterSize(BoxAndStarsForPlayers,0.399999,1.400000);
  1404. TextDrawColor(BoxAndStarsForPlayers,0xff0000cc);
  1405. TextDrawSetOutline(BoxAndStarsForPlayers,1);
  1406. TextDrawSetProportional(BoxAndStarsForPlayers,1);
  1407. TextDrawSetShadow(BoxAndStarsForPlayers,1);
  1408. */
  1409. new vers[24];
  1410. format(vers,sizeof(vers),"%s",Vers);
  1411. Version = TextDrawCreate(450.000000,104.000000,vers);
  1412. TextDrawAlignment(Version,0);
  1413. TextDrawBackgroundColor(Version,0xffffff33);
  1414. TextDrawFont(Version,3);
  1415. TextDrawLetterSize(Version,0.799999,1.300000);
  1416. TextDrawColor(Version,0xff0000cc);
  1417. TextDrawSetOutline(Version,1);
  1418. TextDrawSetProportional(Version,1);
  1419. TextDrawSetShadow(Version,10);
  1420.  
  1421. for(new i; i < MAX_PLAYERS/*GetMaxPlayers()*/; i++) // Textdraws for players
  1422. {
  1423. VehicleName[i] = TextDrawCreate(335.000000,315.000000,"--");
  1424. TextDrawAlignment(VehicleName[i],0);
  1425. TextDrawBackgroundColor(VehicleName[i],0x000000FF);
  1426. TextDrawFont(VehicleName[i],3);
  1427. TextDrawLetterSize(VehicleName[i],1.000000,2.100000);
  1428. TextDrawColor(VehicleName[i],0x0000ff99);
  1429. TextDrawSetOutline(VehicleName[i],1);
  1430. TextDrawSetProportional(VehicleName[i],1);
  1431. TextDrawSetShadow(VehicleName[i],1);
  1432.  
  1433. MyName[i] = TextDrawCreate(83.000000,430.000000,"SADWYHKOLQWE");
  1434. TextDrawUseBox(MyName[i],1);
  1435. TextDrawBoxColor(MyName[i],0x00000066);
  1436. TextDrawTextSize(MyName[i],0.000000,81.000000);
  1437. TextDrawAlignment(MyName[i],2);
  1438. TextDrawBackgroundColor(MyName[i],0x00000066);
  1439. TextDrawFont(MyName[i],1);
  1440. TextDrawLetterSize(MyName[i],0.300000,0.899999);
  1441. TextDrawColor(MyName[i],0xff0000ff);
  1442. TextDrawSetProportional(MyName[i],1);
  1443. TextDrawSetShadow(MyName[i],1);
  1444. /*
  1445. LeaderName[i] = TextDrawCreate(214.000000,96.000000,"__");
  1446. TextDrawAlignment(LeaderName[i],0);
  1447. TextDrawBackgroundColor(LeaderName[i],0x000000ff);
  1448. TextDrawFont(LeaderName[i],3);
  1449. TextDrawLetterSize(LeaderName[i],1.100000,1.550000);
  1450. TextDrawColor(LeaderName[i],0x00ffffff);
  1451. TextDrawSetProportional(LeaderName[i],1);
  1452. TextDrawSetShadow(LeaderName[i],1);*/
  1453.  
  1454. /*
  1455. JailTime[i] = TextDrawCreate(6.000000,429.000000,"__");
  1456. TextDrawAlignment(JailTime[i],0);
  1457. TextDrawBackgroundColor(JailTime[i],0xffffffff);
  1458. TextDrawFont(JailTime[i],3);
  1459. TextDrawLetterSize(JailTime[i],0.699999,1.100000);
  1460. TextDrawColor(JailTime[i],0x000000ff);
  1461. TextDrawSetOutline(JailTime[i],1);
  1462. TextDrawSetProportional(JailTime[i],1);
  1463. TextDrawSetShadow(JailTime[i],1);
  1464. */
  1465. CarStatics[i] = TextDrawCreate(480.000000,100.000000,"--");
  1466. TextDrawAlignment(CarStatics[i],0);
  1467. TextDrawBackgroundColor(CarStatics[i],0x00000099);
  1468. TextDrawFont(CarStatics[i],3);
  1469. TextDrawLetterSize(CarStatics[i],0.399999,1.500000);
  1470. TextDrawColor(CarStatics[i],0xffffffff);
  1471. TextDrawSetProportional(CarStatics[i],1);
  1472. TextDrawSetShadow(CarStatics[i],1);
  1473.  
  1474. }
  1475. /*
  1476. for(new s; s < 20; s++)
  1477. {
  1478. Suspects[s] = TextDrawCreate(19.000000,115.000000,"Empty");
  1479. TextDrawAlignment(Suspects[s],0);
  1480. TextDrawBackgroundColor(Suspects[s],0x000000ff);
  1481. TextDrawFont(Suspects[s],3);
  1482. TextDrawLetterSize(Suspects[s],0.299999,1.000000);
  1483. TextDrawColor(Suspects[s],0xffffffff);
  1484. TextDrawSetOutline(Suspects[s],1);
  1485. TextDrawSetProportional(Suspects[s],1);
  1486. TextDrawSetShadow(Suspects[s],1);
  1487. }
  1488. */
  1489.  
  1490. // 11245 -- U.S.A Flag
  1491.  
  1492. #if ALLOWOBJ == true
  1493.  
  1494.  
  1495.  
  1496. pddoor[0] = CreateObject(1495,244.954681,72.615653,1002.574707,0.000000,0.000000,0.00000000);// LSPD Door1
  1497. pddoor[1] = CreateObject(1495,247.963623,72.613250,1002.583557,0.000000,0.000000,179.000000);// LSPD Door2
  1498.  
  1499. prison[0] = CreateObject(971,283.205810,1869.440185,7.912408,0.000000,0.000000,270.207855);// Gate1
  1500. prison[1] = CreateObject(971,299.426757,1818.559448,3.618726,-90.000000,0.000000,0.000000);// Gate2
  1501. prison[2] = CreateObject(976,233.369400,1825.317626,6.154933,0.000000,0.000000,271.090240);// Gate3
  1502. prison[3] = CreateObject(971,262.818817,1823.760131,3.635765,-90.000000,0.00000,267.98022);// Gate4
  1503.  
  1504. BarrierJail[0] = CreateObject(968, -79.6025, -899.4627, 16.4795, 0.0000, 91.099, 329.919); // barrier jail
  1505. BarrierJail[1] = CreateObject(968, -79.4493, -899.5439, 16.4618, 0.0000, 90.240, 152.016); // barrier jail
  1506.  
  1507. BarrierLV[0] = CreateObject(971,1737.5898, 532.0406, 28.0392, 0.0000, 0.0000, 338.51412);// Gate LV
  1508. BarrierLV[1] = CreateObject(971, 1745.7736, 528.9124, 28.1731, 0.8586, 0.0000, 159.7513);// Gate LV
  1509.  
  1510. Barrier[0] = CreateObject(968, 63.6763, -1524.5901, 4.8701, 0.0000, 89.3806, 265.46200);// barrier ls
  1511. Barrier[1] = CreateObject(968, 61.4356, -1542.2638, 4.8818, 0.0000, 269.8623, 264.6025);// barrier ls
  1512. Barrier[2] = CreateObject(3666, 63.3291, -1527.8508, 4.4423, 0.0000, 0.0000, 0.0000);// bec barrier ls
  1513. Barrier[3] = CreateObject(3666, 61.7065, -1538.9080, 4.4715, 0.0000, 0.0000, 0.0000);// bec barrier ls
  1514.  
  1515. pdgate = CreateObject(980, 1586.75, -1638.38, 14, 0.0000, 0.0000, 0);// LSPD OPEN
  1516. fbigate = CreateObject(968, 2238.276855, 2450.279785, 10.625000, -90.2408527331, 0.000000, 0.000000); //
  1517. fbigate2 = CreateObject(969, 2329.04, 2432.42, 4.90, 0.00, 0.00, 62.23);
  1518.  
  1519. // Eric
  1520. CreateDynamicObject(1703,1824.80004883,-1305.00000000,119.27999878,0.00000000,0.00000000,90.36724854); //object(kb_couch02) (1)
  1521. CreateDynamicObject(1703,1824.80004883,-1309.00000000,119.27999878,0.00000000,0.00000000,90.36254883); //object(kb_couch02) (2)
  1522. CreateDynamicObject(1703,1824.80004883,-1301.00000000,119.27999878,0.00000000,0.00000000,90.36254883); //object(kb_couch02) (3)
  1523. CreateDynamicObject(1703,1828.30004883,-1295.80004883,119.27999878,0.00000000,0.00000000,0.47921753); //object(kb_couch02) (4)
  1524. CreateDynamicObject(1703,1830.29980469,-1313.89941406,119.30000305,0.00000000,0.00000000,178.19824219); //object(kb_couch02) (5)
  1525. CreateDynamicObject(1827,1826.40002441,-1311.59997559,119.30000305,0.00000000,0.00000000,0.00000000); //object(man_sdr_tables) (1)
  1526. CreateDynamicObject(2184,1832.39941406,-1303.00000000,119.30000305,0.00000000,0.00000000,272.64221191); //object(med_office6_desk_2) (1)
  1527. CreateDynamicObject(1827,1826.40002441,-1297.00000000,119.30000305,0.00000000,0.00000000,0.00000000); //object(man_sdr_tables) (2)
  1528. CreateDynamicObject(1708,1834.19995117,-1303.50000000,119.30000305,0.00000000,0.00000000,269.63305664); //object(kb_chair02) (1)
  1529. CreateDynamicObject(2239,1825.59960938,-1295.50000000,119.30000305,0.00000000,0.00000000,0.00000000); //object(cj_mlight16) (1)
  1530. CreateDynamicObject(2239,1825.58996582,-1312.90002441,119.30000305,0.00000000,0.00000000,0.00000000); //object(cj_mlight16) (2)
  1531. CreateDynamicObject(1649,1833.50000000,-1287.00000000,120.90000153,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1)
  1532. CreateDynamicObject(1649,1833.50000000,-1287.00000000,124.19999695,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (2)
  1533. CreateDynamicObject(1649,1826.29980469,-1287.00000000,120.90000153,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (3)
  1534. CreateDynamicObject(1649,1826.30004883,-1287.00000000,124.19999695,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (4)
  1535. CreateDynamicObject(1649,1830.00000000,-1287.03002930,124.19999695,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (5)
  1536. CreateDynamicObject(2240,1834.69995117,-1312.80004883,119.80000305,0.00000000,0.00000000,0.00000000); //object(plant_pot_8) (1)
  1537. CreateDynamicObject(2240,1831.90002441,-1317.40002441,119.80000305,0.00000000,0.00000000,0.00000000); //object(plant_pot_8) (2)
  1538. CreateDynamicObject(2010,1828.30004883,-1287.50000000,119.30000305,0.00000000,0.00000000,0.00000000); //object(nu_plant3_ofc) (1)
  1539. CreateDynamicObject(2010,1831.50000000,-1287.50000000,119.30000305,0.00000000,0.00000000,0.00000000); //object(nu_plant3_ofc) (2)
  1540. CreateDynamicObject(2194,1832.59997559,-1305.00000000,120.40000153,0.00000000,0.00000000,0.00000000); //object(plant_pot_2) (1)
  1541. CreateDynamicObject(3534,1829.90002441,-1292.50000000,123.00000000,0.00000000,180.00000000,0.00000000); //object(trdlamp01) (1)
  1542. CreateDynamicObject(3534,1829.90002441,-1300.19995117,123.00000000,0.00000000,179.99450684,0.00000000); //object(trdlamp01) (2)
  1543. CreateDynamicObject(3534,1829.59997559,-1308.09997559,123.00000000,0.00000000,179.99450684,0.00000000); //object(trdlamp01) (3)
  1544. CreateDynamicObject(14582,1817.50000000,-1300.00000000,122.50000000,0.00000000,0.00000000,46.68981934); //object(mafiacasinobar1) (1)
  1545. CreateDynamicObject(1649,1813.80004883,-1284.50000000,120.90000153,0.00000000,0.00000000,152.11804199); //object(wglasssmash) (3)
  1546. CreateDynamicObject(1649,1813.80004883,-1284.50000000,124.19999695,0.00000000,0.00000000,152.11669922); //object(wglasssmash) (3)
  1547. CreateDynamicObject(1649,1817.59997559,-1286.50000000,124.19999695,0.00000000,0.00000000,152.11669922); //object(wglasssmash) (3)
  1548. CreateDynamicObject(2224,1808.40002441,-1299.90002441,119.30000305,0.00000000,0.00000000,323.85308838); //object(cj_sphere_tv) (1)
  1549. CreateDynamicObject(1707,1809.90002441,-1300.90002441,119.09999847,0.00000000,0.00000000,180.73425293); //object(kb_couch01) (2)
  1550. CreateDynamicObject(2723,1816.90002441,-1294.30004883,119.59999847,0.00000000,0.00000000,0.00000000); //object(lm_stripstool) (1)
  1551. CreateDynamicObject(2723,1815.09997559,-1294.80004883,119.59999847,0.00000000,0.00000000,0.00000000); //object(lm_stripstool) (2)
  1552. CreateDynamicObject(338,1835.94531250,-1281.45996094,105.49706268,0.00000000,0.00000000,0.00000000); //object(1)
  1553. CreateDynamicObject(2778,1817.90002441,-1290.40002441,119.30000305,0.00000000,0.00000000,271.10144043); //object(cj_coin_op_1) (1)
  1554. CreateDynamicObject(2778,1817.90002441,-1291.69995117,119.30000305,0.00000000,0.00000000,271.09863281); //object(cj_coin_op_1) (2)
  1555. CreateDynamicObject(3472,1813.40002441,-1298.19995117,125.00000000,180.00000000,90.00000000,129.56237793); //object(circuslampost03) (1)
  1556. CreateDynamicObject(14805,1808.30004883,-1292.19995117,120.09999847,0.00000000,0.00000000,219.93084717); //object(bdupsnew_int) (1)
  1557. CreateDynamicObject(2604,1774.69995117,-1307.59997559,120.00000000,0.00000000,0.00000000,153.62420654); //object(cj_police_counter) (1)
  1558. CreateDynamicObject(2183,1780.50000000,-1305.09997559,119.30000305,0.00000000,0.00000000,90.36727905); //object(med_office3_desk_09) (1)
  1559. CreateDynamicObject(2184,1774.19995117,-1300.40002441,119.30000305,0.00000000,0.00000000,25.60406494); //object(med_office6_desk_2) (2)
  1560. CreateDynamicObject(1714,1774.19995117,-1298.40002441,119.30000305,0.00000000,0.00000000,25.60409546); //object(kb_swivelchair1) (1)
  1561. CreateDynamicObject(3534,1780.19995117,-1303.40002441,123.00000000,0.00000000,180.00000000,0.00000000); //object(trdlamp01) (4)
  1562. CreateDynamicObject(3534,1774.90002441,-1303.50000000,123.00000000,0.00000000,179.99450684,0.00000000); //object(trdlamp01) (5)
  1563. CreateDynamicObject(1649,1781.50000000,-1309.69995117,120.90000153,0.00000000,0.00000000,243.98986816); //object(wglasssmash) (3)
  1564. CreateDynamicObject(1649,1781.50000000,-1309.68994141,124.19999695,0.00000000,0.00000000,243.98437500); //object(wglasssmash) (3)
  1565. CreateDynamicObject(1649,1783.40002441,-1305.80004883,124.19999695,0.00000000,0.00000000,243.98437500); //object(wglasssmash) (3)
  1566. CreateDynamicObject(1649,1783.40002441,-1305.80004883,120.90000153,0.00000000,0.00000000,243.98437500); //object(wglasssmash) (3)
  1567. CreateDynamicObject(2927,1786.69995117,-1301.90002441,121.00000000,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorr) (1)
  1568.  
  1569. //Eric 2
  1570.  
  1571. CreateDynamicObject(10009,1115.90002441,1016.59997559,14.60000038,0.00000000,0.00000000,180.00000000); //object(fer_cars3_sfe) (1)
  1572. CreateDynamicObject(10009,1112.50000000,1019.89941406,22.39999962,0.00000000,0.00000000,299.99816895); //object(fer_cars3_sfe) (2)
  1573. CreateDynamicObject(3037,1117.88000488,1012.50000000,25.56999969,0.00000000,90.00000000,30.00000000); //object(warehouse_door2b) (1)
  1574. CreateDynamicObject(1215,1120.00000000,1013.00000000,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
  1575. CreateDynamicObject(1215,1119.30004883,1014.20001221,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
  1576. CreateDynamicObject(1215,1118.68005371,1015.29998779,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
  1577. CreateDynamicObject(1215,1117.98999023,1016.50000000,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
  1578. CreateDynamicObject(1215,1114.30004883,1014.59997559,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
  1579. CreateDynamicObject(1215,1115.00000000,1013.40002441,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
  1580. CreateDynamicObject(1215,1116.19995117,1011.29998779,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
  1581. CreateDynamicObject(1215,1115.59997559,1012.29998779,26.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
  1582. CreateDynamicObject(7096,1032.89941406,985.29980469,44.50000000,0.00000000,0.00000000,143.89892578); //object(vrockstairs) (1)
  1583. CreateDynamicObject(5822,1084.69995117,980.00000000,34.00000000,0.00000000,0.00000000,195.00000000); //object(lhroofst14) (1)
  1584. CreateDynamicObject(1698,1032.00000000,990.90002441,46.59999847,0.00000000,30.00000000,325.00000000); //object(esc_step8) (2)
  1585. CreateDynamicObject(1215,1099.69995117,1005.29998779,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
  1586. CreateDynamicObject(1215,1096.09997559,1005.09997559,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
  1587. CreateDynamicObject(1215,1114.80004883,1010.29998779,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
  1588. CreateDynamicObject(1215,1111.00000000,1008.69921875,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1589. CreateDynamicObject(1215,1107.50000000,1007.09997559,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
  1590. CreateDynamicObject(1215,1103.90002441,1005.50000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
  1591. CreateDynamicObject(1215,1092.39941406,1004.89941406,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1592. CreateDynamicObject(10009,1026.40002441,1005.29998779,51.70000076,0.00000000,0.00000000,15.00000000); //object(fer_cars3_sfe) (2)
  1593. CreateDynamicObject(18257,1003.59997559,1025.19995117,47.09999847,0.00000000,0.00000000,0.00000000); //object(crates) (1)
  1594. CreateDynamicObject(18257,993.40002441,1014.90002441,47.09999847,0.00000000,0.00000000,0.00000000); //object(crates) (2)
  1595. CreateDynamicObject(5262,1012.50000000,1035.40002441,50.09999847,0.00000000,0.00000000,130.00000000); //object(las2dkwar04) (1)
  1596. CreateDynamicObject(5132,985.20001221,1043.19995117,49.00000000,0.00000000,0.00000000,130.00000000); //object(las2dkwar107) (1)
  1597. CreateDynamicObject(984,1025.40002441,1015.79998779,47.79999924,0.00000000,0.00000000,130.00000000); //object(fenceshit2) (5)
  1598. CreateDynamicObject(984,1015.59997559,1007.59997559,47.79999924,0.00000000,0.00000000,129.99572754); //object(fenceshit2) (6)
  1599. CreateDynamicObject(984,1000.40002441,994.79998779,47.79999924,0.00000000,0.00000000,129.99572754); //object(fenceshit2) (7)
  1600. CreateDynamicObject(3524,1010.59997559,1003.40002441,50.00000000,0.00000000,0.00000000,315.00000000); //object(skullpillar01_lvs) (1)
  1601. CreateDynamicObject(3524,1005.40002441,999.00000000,50.00000000,0.00000000,0.00000000,126.00000000); //object(skullpillar01_lvs) (2)
  1602. CreateDynamicObject(3796,1005.00000000,1057.59997559,47.09999847,0.00000000,0.00000000,270.00000000); //object(acbox1_sfs) (1)
  1603. CreateDynamicObject(3576,978.59997559,1023.00000000,48.59999847,0.00000000,0.00000000,0.00000000); //object(dockcrates2_la) (1)
  1604. CreateDynamicObject(6865,1022.29998779,977.00000000,41.40000153,0.00000000,0.00000000,100.00000000); //object(steerskull) (1)
  1605. CreateDynamicObject(6865,1035.69995117,996.79998779,41.40000153,0.00000000,0.00000000,99.99755859); //object(steerskull) (2)
  1606. CreateDynamicObject(3877,995.70001221,991.40002441,48.79999924,0.00000000,0.00000000,40.00000000); //object(sf_rooflite) (1)
  1607. CreateDynamicObject(3877,972.50000000,1022.09997559,48.79999924,0.00000000,0.00000000,40.00000000); //object(sf_rooflite) (2)
  1608. CreateDynamicObject(3877,977.20001221,1066.09997559,48.79999924,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (3)
  1609. CreateDynamicObject(3877,1009.40002441,1066.69995117,48.79999924,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (4)
  1610. CreateDynamicObject(3877,1029.30004883,1020.00000000,48.79999924,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (5)
  1611. CreateDynamicObject(3877,1015.40002441,1040.90002441,48.79999924,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (6)
  1612. CreateDynamicObject(982,987.90002441,1001.00000000,47.79999924,0.00000000,0.00000000,36.89999390); //object(fenceshit) (1)
  1613. CreateDynamicObject(984,976.40002441,1016.29998779,47.79999924,0.00000000,0.00000000,36.89999390); //object(fenceshit2) (8)
  1614. CreateDynamicObject(982,973.00000000,1034.69995117,47.79999924,0.00000000,0.00000000,353.40002441); //object(fenceshit) (2)
  1615. CreateDynamicObject(982,975.20001221,1054.00000000,47.79999924,0.00000000,0.00000000,353.39721680); //object(fenceshit) (3)
  1616. CreateDynamicObject(982,996.29998779,1067.00000000,47.79999924,0.00000000,0.00000000,91.00000000); //object(fenceshit) (4)
  1617. CreateDynamicObject(983,980.29998779,1066.69995117,47.79999924,0.00000000,0.00000000,91.00000000); //object(fenceshit3) (1)
  1618. CreateDynamicObject(982,1012.79998779,1053.80004883,47.79999924,0.00000000,0.00000000,13.00000000); //object(fenceshit) (5)
  1619. CreateDynamicObject(982,1023.09997559,1030.30004883,47.79999924,0.00000000,0.00000000,34.00000000); //object(fenceshit) (6)
  1620. CreateDynamicObject(1215,1088.59997559,1004.70001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1621. CreateDynamicObject(1215,1084.59997559,1004.40002441,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1622. CreateDynamicObject(1215,1080.30004883,1004.20001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1623. CreateDynamicObject(1215,1079.09997559,994.70001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1624. CreateDynamicObject(1215,1079.69995117,999.79998779,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1625. CreateDynamicObject(1215,1122.00000000,1009.00000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1626. CreateDynamicObject(1215,1123.19995117,1006.40002441,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1627. CreateDynamicObject(1215,1120.80004883,1011.00000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1628. CreateDynamicObject(1215,1119.40002441,1004.70001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1629. CreateDynamicObject(1215,1115.59997559,1003.00000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1630. CreateDynamicObject(1215,1112.00000000,1001.40002441,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1631. CreateDynamicObject(1215,1108.19995117,999.59997559,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1632. CreateDynamicObject(1215,1104.09997559,998.79998779,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1633. CreateDynamicObject(1215,1099.00000000,998.50000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1634. CreateDynamicObject(1215,1094.19995117,998.29998779,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1635. CreateDynamicObject(1215,1089.50000000,997.70001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1636. CreateDynamicObject(1215,1088.69995117,993.59997559,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1637. CreateDynamicObject(1215,1084.09997559,992.59997559,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1638. CreateDynamicObject(1215,1081.59997559,993.70001221,26.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  1639. CreateDynamicObject(1215,1081.59997559,979.00000000,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1640. CreateDynamicObject(1215,1080.90002441,983.00000000,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1641. CreateDynamicObject(1215,1080.19995117,986.90002441,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1642. CreateDynamicObject(1215,1079.40002441,991.09997559,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1643. CreateDynamicObject(1215,1076.09997559,995.20001221,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1644. CreateDynamicObject(1215,1072.40002441,996.29998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1645. CreateDynamicObject(1215,1068.50000000,997.40002441,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1646. CreateDynamicObject(1215,1064.40002441,998.59997559,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1647. CreateDynamicObject(1215,1078.69995117,994.40002441,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1648. CreateDynamicObject(1215,1060.50000000,999.79998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1649. CreateDynamicObject(1215,1057.00000000,1000.79998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1650. CreateDynamicObject(1215,1052.90002441,1002.00000000,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1651. CreateDynamicObject(1215,1079.40002441,978.40002441,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1652. CreateDynamicObject(1215,1076.50000000,978.59997559,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1653. CreateDynamicObject(1215,1073.30004883,978.70001221,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1654. CreateDynamicObject(1215,1069.19995117,978.50000000,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1655. CreateDynamicObject(1215,1063.69995117,978.29998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1656. CreateDynamicObject(1215,1058.69995117,977.79998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1657. CreateDynamicObject(1215,1053.90002441,977.29998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1658. CreateDynamicObject(1215,1050.00000000,978.90002441,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1659. CreateDynamicObject(1215,1045.69995117,980.29998779,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1660. CreateDynamicObject(1215,1041.00000000,983.50000000,39.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1661. CreateDynamicObject(1215,1030.40002441,989.90002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1662. CreateDynamicObject(1215,1032.50000000,992.90002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1663. CreateDynamicObject(1215,1035.00000000,996.40002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1664. CreateDynamicObject(1215,1037.50000000,1000.00000000,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1665. CreateDynamicObject(1215,1028.19995117,990.00000000,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1666. CreateDynamicObject(1215,1024.80004883,990.00000000,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1667. CreateDynamicObject(1215,1019.90002441,989.79998779,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1668. CreateDynamicObject(1215,1015.50000000,989.20001221,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1669. CreateDynamicObject(1215,1012.29998779,990.50000000,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1670. CreateDynamicObject(1215,1009.00000000,994.40002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1671. CreateDynamicObject(1215,1005.90002441,998.40002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1672. CreateDynamicObject(1215,1011.00000000,1002.90002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1673. CreateDynamicObject(1215,1014.29998779,998.70001221,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1674. CreateDynamicObject(1215,1017.50000000,996.20001221,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1675. CreateDynamicObject(1215,1023.50000000,996.40002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1676. CreateDynamicObject(1215,1027.40002441,998.40002441,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1677. CreateDynamicObject(1215,1029.80004883,1000.50000000,47.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  1678. CreateDynamicObject(2692,1012.09997559,1052.00000000,47.90000153,0.00000000,0.00000000,290.00000000); //object(cj_banner10) (1)
  1679. CreateDynamicObject(2693,989.09997559,1002.70001221,47.79999924,0.00000000,0.00000000,130.00000000); //object(cj_banner11) (1)
  1680. CreateDynamicObject(3798,1015.09997559,1022.20001221,47.09999847,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
  1681. CreateDynamicObject(3134,978.09997559,1029.50000000,47.59999847,0.00000000,0.00000000,0.00000000); //object(quarry_barrel) (1)
  1682. CreateDynamicObject(3134,979.09997559,1029.50000000,47.59999847,0.00000000,0.00000000,0.00000000); //object(quarry_barrel) (2)
  1683. CreateDynamicObject(3134,979.70001221,1027.69995117,47.59999847,0.00000000,0.00000000,0.00000000); //object(quarry_barrel) (3)
  1684. CreateDynamicObject(3046,1022.70001221,1023.59997559,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (1)
  1685. CreateDynamicObject(3046,1023.70001221,1022.20001221,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (2)
  1686. CreateDynamicObject(3046,1021.79998779,1020.09997559,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (3)
  1687. CreateDynamicObject(3046,1021.20001221,1028.40002441,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (4)
  1688. CreateDynamicObject(3046,990.09997559,1007.70001221,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (5)
  1689. CreateDynamicObject(3046,987.79998779,1006.79998779,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (6)
  1690. CreateDynamicObject(3046,1005.79998779,1049.69995117,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (7)
  1691. CreateDynamicObject(3046,1006.90002441,1041.09997559,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (8)
  1692. CreateDynamicObject(3046,985.59997559,1063.59997559,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (9)
  1693. CreateDynamicObject(3046,981.40002441,1058.40002441,47.50000000,90.00000000,0.00000000,0.00000000); //object(kb_barrel) (10)
  1694. CreateDynamicObject(3798,998.29998779,1004.90002441,47.09999847,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (2)
  1695. CreateDynamicObject(3798,997.29998779,1060.59997559,47.09999847,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (3)
  1696. CreateDynamicObject(3525,1030.50000000,1015.50000000,55.70000076,0.00000000,0.00000000,270.00000000); //object(exbrtorch01) (1)
  1697. CreateDynamicObject(3525,1030.09997559,1012.59997559,55.70000076,0.00000000,0.00000000,265.00000000); //object(exbrtorch01) (2)
  1698. CreateDynamicObject(3525,1033.00000000,1004.20001221,55.70000076,0.00000000,0.00000000,305.00000000); //object(exbrtorch01) (3)
  1699. CreateDynamicObject(3525,1034.90002441,1002.20001221,55.70000076,0.00000000,0.00000000,325.00000000); //object(exbrtorch01) (4)
  1700. CreateDynamicObject(1975,1030.90002441,1008.40002441,50.29999924,0.00000000,0.00000000,279.00000000); //object(e_test) (1)
  1701.  
  1702. // House Bugs
  1703. CreateObject(987,453.295318,511.294738,1000.327209,0.000000,0.000000,269.49758531); // House 5
  1704. CreateObject(987,464.969360,511.641204,1000.220031,0.000000,0.000000,182.849594243); // House 5
  1705. CreateObject(987,2528.533691,-1681.334716,1014.547058,0.000000,0.000000,178.7816462); // House 15
  1706. CreateObject(16637,2530.910644,-1681.191894,1015.924316,0.000000,0.000000,-90.000000); // House 15
  1707. CreateObject(16637,2255.541992,-1139.622070,1050.632812,0.000000,0.00000000,0.0000000); // House 31
  1708.  
  1709. // Pay & Spray
  1710. CreateObject(971,1025.279,-1029.229,32.1016,-0.0000,0.00000,0.000); // Pay & Spray LS ( Transfender )
  1711. CreateObject(971,488.2341,-1735.459,11.1416,-0.0000,0.00000,174.0); // Pay & Spray LS ( Beach )
  1712. CreateObject(971,2071.541,-1831.414,13.5469,-0.0000,0.00000,90.00); // Pay & Spray LS ( CJ )
  1713. CreateObject(971,719.8199,-462.4768,16.3359,-0.0000,0.00000,0.000); // Pay & Spray LS ( Bikers )
  1714. CreateObject(971,-1904.45,277.85783,42.3469,-0.0000,0.00000,0.000); // Pay & Spray SF ( Gara )
  1715. CreateObject(971,-2425.99,1027.9487,52.0250,0.00000,0.00000,0.859); // Pay & Spray SF ( UST Tunning Place )
  1716. CreateObject(971,-100.120,1111.6003,20.7249,0.00000,0.00000,0.859); // Pay & Spray LV ( Village )
  1717. CreateObject(971,-1420.80,2590.9521,56.9499,0.00000,0.00000,0.859); // Pay & Spray LV ( Village )
  1718. CreateObject(971,1968.450,2162.6752,12.4249,0.00000,0.00000,-90.2); //
  1719.  
  1720. // Tunning
  1721. CreateObject(980,2643.2492680,-2039.39343,13.806395,0.000000,0.000000,179.6223); // Locolow
  1722. CreateObject(971,-2716.567627,217.2491760,5.7383620,0.000000,0.000000,90.24085); // WheelOfArch
  1723. CreateObject(971,1042.9675290,-1025.82592,32.171432,0.000000,0.000000,0.000000); // Transfender LS
  1724. CreateObject(971,-1935.786865,239.5840910,34.403557,0.000000,0.000000,0.000000); // Transfender SF
  1725. CreateObject(971,2386.8430180,1043.664063,11.819407,0.000000,0.000000,0.000000); // Transfender LV
  1726.  
  1727. // Petrol Station
  1728. CreateObject(1676, -2026.294189, 156.737503, 29.61993, 0.0000, 0.0000, 90.3182); // Gas Station Gara
  1729. CreateObject(1686, -2026.544189, 160.289169, 28.052366, 0.0000, 0.0000, 0.0000); // Gas Station Gara
  1730. CreateObject(1686, -2026.471802, 153.156189, 28.052366, 0.0000, 0.0000, 0.0000); // Gas Station Gara
  1731.  
  1732. CreateObject(969,266.3513,80.0618,999.6775,0.0,0.0,90.3297); // PD Cellulle
  1733.  
  1734. #endif
  1735.  
  1736.  
  1737.  
  1738. // Player Class's
  1739. for(new i = 0; i <= sizeof(Peds)-1; i++)
  1740. {
  1741. AddPlayerClass(Peds[i][0],-1986.1221,138.4674,27.6875,269.1425,-1,-1,-1,-1,-1,-1);
  1742. }
  1743.  
  1744. // House Car Spawns [ 92 ]
  1745. /*for(new h =0; h <92; h++)
  1746. {
  1747. AddStaticVehicleEx(HouseInfo[h+1][hVec], HouseVehicleSpawns[h][0], HouseVehicleSpawns[h][1], HouseVehicleSpawns[h][2], HouseVehicleSpawns[h][3], HouseInfo[h][hVcol1], HouseInfo[h][hVcol2], 6000);
  1748. gCarLock[h+1] = true;
  1749. }*/
  1750.  
  1751. //** Police Cars **
  1752. AddStaticVehicleEx(470,193.5700,1919.6129,18.0624,179.8795, 44, 86, 600);// Patriot 1 fost 93
  1753. AddStaticVehicleEx(596,1558.392000,-1710.859000,5.466783,1.0, -1, -1, 600);//PD CAR 2 fost 94
  1754. AddStaticVehicleEx(596,1569.639000,-1710.859000,5.466783,1.0, -1, -1, 600);//PD CAR 3 fost95
  1755. AddStaticVehicleEx(596,-2139.1995,-2393.7671,30.3452,140.7012, 0, 0, 600);//PD CAR 4 fost 96
  1756. AddStaticVehicleEx(425,364.1673,1974.1427,18.2080,89.8276, -1, -1, 600);// Hunter 5 fost 97
  1757. AddStaticVehicleEx(425,363.8640,1958.9994,18.2127,90.2886, -1, -1, 600);// Hunter 6 fost 98
  1758. AddStaticVehicleEx(596,1601.308000,-1621.916000,13.056540,90.0, -1, -1, 600);// PD CAR 7 fost 99
  1759. AddStaticVehicleEx(596,1535.8275,-1678.0283,13.1680,359.9876, -1, -1, 600);// PD CAR 8 fost 100
  1760. AddStaticVehicleEx(596,1561.8600,-1694.905000,6.139762,222.0,-1, -1, 600);// PD CAR 9 fost 101
  1761. AddStaticVehicleEx(470,202.0057,1919.5775,18.0846,180.8648,-1, -1, 600);// Patriot 10 fost 102
  1762. AddStaticVehicleEx(596,614.8,-588.5,17.4,240.0, -1, -1, 600);// PD CAR 11 fost 103
  1763. AddStaticVehicleEx(596,635.1,-561.5,16.5,180.0, -1, -1, 600);// PD CAR 12 fost 104
  1764. AddStaticVehicleEx(596,-2177.5759,-2362.5042,30.4296,141.0939, 0, 0, 600);// FBI Car 13 fost 105
  1765. AddStaticVehicleEx(490,1539.392000,-1646.262000,6.274928,180.0, -1, -1, 600);// FBI Rancher 14 fost 106
  1766. AddStaticVehicleEx(490,1531.254000,-1647.431000,6.274976,200.0, -1, -1, 600);// FBI Rancher 15 fost 107
  1767. AddStaticVehicleEx(470,211.4965,1919.0715,18.0845,179.1727, -1, -1, 600);// Patriot 16 fost 108
  1768. AddStaticVehicleEx(470,220.4342,1919.6682,18.0845,180.1344, -1, -1, 600);// Patriot 17 fost 109
  1769. AddStaticVehicleEx(596,1535.8459,-1668.7560,13.2653,359.7447,-1, -1, 600);// PD Car 18 fost 110
  1770. AddStaticVehicleEx(596,-2181.2766,-2375.6953,30.3405,231.7148, 0, 0, 600);// PD Car 19 fost 111
  1771. AddStaticVehicleEx(596,1545.7845,-1684.4004,5.6342,271.1593, 89, 1, 600);// PD Car 20 fost 112
  1772. AddStaticVehicleEx(596,1530.1611,-1676.0326,5.4563,231.7766, 89, 1, 600);// PD Car 21 fost 113
  1773. AddStaticVehicleEx(497, 1517.8,-1656.1,13.7,0.0, -1, -1, 600); // Police Maverick 24 fost 116
  1774. AddStaticVehicleEx(520,276.6668,2025.2490,18.4353,271.7099,44,86,600); // NG Hydra 35 fost 127
  1775. AddStaticVehicleEx(520,279.3923,1990.9619,18.6126,269.4658,44,86,600); // NG Hydra 36 fost 128
  1776. AddStaticVehicleEx(520,277.0095,1956.2455,18.6127,262.5306,44,86,600); // NG Hydra 37 fost 129
  1777. AddStaticVehicleEx(523,1562.1340,-1610.3634,13.3828,3.3367,0,0,600); // HPV-1000 38 fost 130
  1778. AddStaticVehicleEx(523,1556.3101,-1610.2759,13.3828,3.3367,0,0,600); // HPV-1000 39 fost 131
  1779. AddStaticVehicleEx(523,1549.9553,-1609.5806,13.3828,1.7700,0,0,600); // HPV-1000 40 fost 132
  1780. AddStaticVehicleEx(523,1544.3575,-1609.9597,13.3828,8.9768,0,0,600); // HPV-1000 41 fost 133
  1781. AddStaticVehicleEx(599,1587.1846,-1711.3505,5.8906,358.4466,0,0,600); // Ranger 42 fost 134
  1782. AddStaticVehicleEx(599,1578.6931,-1710.8131,5.8906,358.7599,0,0,600); // Ranger 43 fost 135
  1783. AddStaticVehicleEx(427,1544.3488,-1676.2212,5.8906,86.4940,0,0,600); // Enforcer 44 fost 136
  1784. AddStaticVehicleEx(601,1544.5266,-1667.8777,5.8906,91.5074,0,0,600); // S.W.A.T 45 fost 137
  1785.  
  1786. //** F.B.I Cars **
  1787. AddStaticVehicleEx(598,2268.7119,2477.5720,10.5665,178.7272,-1,-1,600); // FBI LV Car 46 fost 138
  1788. AddStaticVehicleEx(598,2273.6460,2477.1335,10.4791,180.2935,-1,-1,600); // FBI LV Car 47 fost 139
  1789. AddStaticVehicleEx(598,2269.0962,2441.9534,10.4824,2.5006,-1,-1,600); // FBI LV Car 48 fost 140
  1790. AddStaticVehicleEx(599,2290.9231,2442.4475,10.4796,359.9225,-1,-1,600); // FBI LV Jeep 49 fost 141
  1791. AddStaticVehicleEx(490,2251.5876,2477.2959,10.4803,180.5600,-1,-1,600); // FBI LV Rancher 50 fost 142
  1792. AddStaticVehicleEx(490,2255.6436,2477.0852,10.4805,177.6526,-1,-1,600); // FBI LV Rancher 51 fost 143
  1793.  
  1794. //** Ambulance **
  1795. AddStaticVehicleEx(416,1616.9563,1848.1759,10.9696,0.5098,1,3, 600); // Ambulance LV
  1796. AddStaticVehicleEx(416,1597.9854,1848.9298,10.9694,1.5078,1,3,600); // Ambulance LV
  1797. AddStaticVehicleEx(416,2038.0109,-1424.0649,17.2183,359.7682,1,3,600); // Ambulance LS
  1798. AddStaticVehicleEx(416,2000.6448,-1402.4238,17.9006,180.3276,1,3,600); // Ambulance LS
  1799. AddStaticVehicleEx(416,2032.6937,-1435.8408,17.3602,359.3553,1,3,600); // Ambulance LS
  1800. AddStaticVehicleEx(416,2012.0630,-1413.9065,17.1418,88.9125,1,3,600); // Ambulance LS
  1801. AddStaticVehicleEx(487,2032.5870,-1375.2585,48.5129,91.9659,1,3,600); // Ambulance Maverick LS 191 fost 283
  1802. AddStaticVehicleEx(563,1608.2484,1769.9596,38.1294,355.2872,1,3,600); // Raindance Ambulance LV 251 fost 343
  1803. AddStaticVehicleEx(416,1572.3369,1769.7777,10.9439,359.9148,1,3,600); // Ambulance LV 252 fost 344
  1804. AddStaticVehicleEx(416,1624.5332,1848.1274,10.9685,357.1336,1,3,600); // Ambulance LV 253 fost 345
  1805. AddStaticVehicleEx(416,1590.5463,1848.8760,10.9697,359.3622,1,3,600); // Ambulance LV 254 fost 346
  1806.  
  1807. //** Bus **
  1808. AddStaticVehicleEx(431,1172.5,-1795.5,13.1,0.0, -1, -1, 600); // Bus 57 fost 149
  1809. AddStaticVehicleEx(431,1182.1,-1795.9,13.1,0.0, -1, -1, 600); // Bus 58 fost 150
  1810.  
  1811. //** Hitman **
  1812. hitman[0] = AddStaticVehicleEx(480,1067.1295,-295.5681,73.7826,179.6040, 0, 11,600); // Hitman Comet 59 fost 151
  1813. hitman[1] = AddStaticVehicleEx(480,1077.3829,-295.1148,73.7812,180.2754, 0, 11,600); // Hitman Comet 60 fost 152
  1814. hitman[2] = AddStaticVehicleEx(480,1071.9189,-294.9166,73.7250,178.9444,0, 11, 600); // Hitman Comet 61 fost 153
  1815. hitman[3] = AddStaticVehicleEx(579,1061.7003,-288.2412,73.7883,177.9397,0, 11, 600); // Hitman Huntley 62 fost 154
  1816. hitman[4] = AddStaticVehicleEx(480,1093.0847,-348.2287,73.7412,3.6096,0, 11, 600); // Hitman Comet 62 fost 154
  1817. hitman[5] = AddStaticVehicleEx(480,1083.2328,-288.6374,73.7610,176.2622,0, 11, 600); // Hitman Comet 62 fost 154
  1818. hitman[6] = AddStaticVehicleEx(468,1110.1337,-323.0595,73.6613,4.4238,0, 11, 600); // Hitman Sanchez 62 fost 154
  1819. hitman[7] = AddStaticVehicleEx(468,1109.8127,-317.8372,73.6587,0.8899,0, 11, 600); // Hitman Sanchez 62 fost 154
  1820. hitman[8] = AddStaticVehicleEx(487,1110.3405,-342.4811,74.1683,76.3667,0, 11, 600); // Hitman Maverick 62 fost 154
  1821. AddStaticVehicleEx(487,1088.1736,-294.8004,73.7886,134.9237, 0, 1, 600); // Hitman Maverick 63 fost 155
  1822.  
  1823.  
  1824.  
  1825. //** RentCar **
  1826. AddStaticVehicleEx(477,551.7929,-1285.5260,16.9303,0.4147,-1, -1, 600); // Rentcar1 Hotknife = 67 fost 159
  1827. AddStaticVehicleEx(429,536.9888,-1286.5275,16.9993,359.170,-1, -1,600); // Rentcar1 Bandito = 68 fost 160
  1828. AddStaticVehicleEx(477,544.1793,-1286.1422,16.9492,7.3116,-1, -1, 600); // Rentcar1 Hotknife = 69 fost161
  1829.  
  1830. AddStaticVehicleEx(494,2461.6155,1345.9406,10.5993,0.8061,-1,-1,600); // Rentcar3 HotRing = 73 fost 165
  1831. AddStaticVehicleEx(494,2455.3821,1345.7545,10.5935,358.8680,-1,-1,600); // Rentcar3 HotRing = 74 fost 166
  1832. AddStaticVehicleEx(494,2458.6045,1357.7837,10.5940,178.6183,-1,-1,600); // Rentcar3 HotRing = 75 fost 167
  1833.  
  1834. AddStaticVehicleEx(602,2186.8711,1975.0543,10.5474,90.7251,-1,-1,600); // Rentcar4 Alpha = 76 fost 168
  1835. AddStaticVehicleEx(587,2187.1919,1979.0654,10.5474,90.8341,-1,-1,600); // Rentcar4 Euros = 77 fost 169
  1836. AddStaticVehicleEx(462,2186.9993,1983.2961,10.5474,89.8172,-1,-1,600); // Rentcar4 Faggio = 78 fost 170
  1837. AddStaticVehicleEx(463,2186.7693,2000.0936,10.4199,87.0232,1,1,600); // Rentcar4 Freeway = 79 fost 171
  1838. AddStaticVehicleEx(463,2186.2205,2004.2377,10.4202,87.0992,1,1,600); // Rentcar4 Freeway = 80 fost 172
  1839.  
  1840. //** Truck **
  1841. AddStaticVehicleEx(456,2795.2,-2417.8,13.4,90.8,-1,-1,600); // Yankee Truck 81 fost 173
  1842. AddStaticVehicleEx(456,2783.9,-2417.9,13.4,90.8,-1,-1,600); // Yankee Truck 82 fost 174
  1843. AddStaticVehicleEx(440,2794.1,-2455.9,13.4,90.8,-1,-1,600); // Rumpo Truck 83 fost 175
  1844. AddStaticVehicleEx(440,2782.9,-2455.6,13.4,90.8,-1,-1,600); // Rumpo Truck 84 fost 176
  1845.  
  1846. //** Taxi **
  1847. AddStaticVehicleEx(438,865.6914,-1245.1394,14.7892,269.1735,-1, -1,600); // Taxi LosSantos 89 fost 181
  1848. AddStaticVehicleEx(438,865.3687,-1255.6124,14.7817,268.1724,-1, -1,600); // Taxi LosSantos 90 fost 182
  1849. AddStaticVehicleEx(438,901.5668,-1206.6836,16.8616,177.6462,-1, -1,600); // Taxi LosSantos 91 fost 183
  1850. AddStaticVehicleEx(438,867.0346,-1206.3966,16.8560,179.7161,-1, -1,600); // Taxi LosSantos 92 fost 184
  1851. AddStaticVehicleEx(438,830.9613,-1206.1549,16.8562,179.0937,-1, -1,600); // Taxi LosSantos 93 fost 185
  1852. AddStaticVehicleEx(438,915.8976,-1258.4429,15.5447,91.59330,-1, -1,600); // Taxi LosSantos 94 fost 186
  1853.  
  1854. //** Boat **
  1855. AddStaticVehicleEx(452,720.1521,-1694.0643,-0.4433,179.4012,-1,-1,600); // Fishboat LS Speeder 95 fost 187
  1856. AddStaticVehicleEx(452,721.2764,-1629.4221,-0.4865,180.9544,-1,-1,600); // Fishboat LS Speeder 96 fost 188
  1857. AddStaticVehicleEx(452,739.5831,-1670.5876,-0.6983,177.5343,-1,-1,600); // Fishboat LS Speeder 97 fost 189
  1858. AddStaticVehicleEx(452,-1474.4949,693.01692,0.1996,0.075132,-1,-1,600); // Fishboat SF Speeder 98 fost 190
  1859. AddStaticVehicleEx(452,-1720.071,1439.6176,-0.4916,357.6785,-1,-1,600); // Fishboat SF Speeder 99 fost 191
  1860.  
  1861. //** Plane **
  1862. AddStaticVehicleEx(593,382.5172,2536.9561,16.5338,179.7261,-1,-1,600); // Flying School Dodo 103 fost 195
  1863. AddStaticVehicleEx(513,348.3660,2536.9792,16.7418,178.8195,-1,-1,600); // Flying School Stuntplane 104 fost 196
  1864. AddStaticVehicleEx(487,365.4068,2537.0327,16.6645,181.9959,-1,-1,600); // Flying School Maverick 105 fost 197
  1865.  
  1866. AddStaticVehicleEx(593,-1429.2843,-505.8203,13.7824,205.7709,-1,-1,600); // Dodo SF 106 fost 198
  1867. AddStaticVehicleEx(593,-1462.4779,-524.2803,13.7832,204.8137,-1,-1,600); // Dodo SF 107 fost 199
  1868. AddStaticVehicleEx(593,1907.7614,-2624.4097,13.5416,53.1810,-1,-1,600); // Dodo LS 108 fost 200
  1869. AddStaticVehicleEx(593,1887.0736,-2627.6543,13.5394,52.6116,-1,-1,600); // Dodo LS 109 fost 201
  1870. AddStaticVehicleEx(513,-1354.3270,-466.5467,13.7827,162.0134,-1,-1,600); // Stuntplane SF 110 fost 202
  1871. AddStaticVehicleEx(513,-1390.3510,-482.7985,13.7883,250.3124,-1,-1,600); // Stuntplane SF 111 fost 203
  1872. AddStaticVehicleEx(513,1835.3215,-2624.1938,13.5405,56.0569,-1,-1,600); // Stuntplane LS 112 fost 204
  1873. AddStaticVehicleEx(513,1813.2893,-2625.6296,13.5394,53.2858,-1,-1,600); // Stuntplane LS 113 fost 205
  1874.  
  1875. //** Kart **
  1876. AddStaticVehicleEx(571,2286.2141,-2354.5000,12.8306,225.8705,-1,-1,600); // Kart 114 fost 206
  1877. AddStaticVehicleEx(571,2279.9412,-2348.4141,12.8312,225.8585,-1,-1,600); // Kart 115 fost 207
  1878. AddStaticVehicleEx(571,2291.7932,-2345.5356,12.8305,227.3060,-1,-1,600); // Kart 116 fost 208
  1879. AddStaticVehicleEx(571,2287.5615,-2341.6433,12.8306,226.5350,-1,-1,600); // Kart 117 fost 209
  1880. AddStaticVehicleEx(571,2299.6785,-2338.3186,12.8307,224.3563,-1,-1,600); // Kart 118 fost 210
  1881. AddStaticVehicleEx(571,2295.3887,-2334.9448,12.8307,227.9102,-1,-1,600); // Kart 119 fost 211
  1882.  
  1883. // ** Varrios Los Aztecas **
  1884. AddStaticVehicleEx(439,1877.3265,-2026.0518,13.3554,178.6372,12,12,600); // Reminghton VLA 120 fost 212
  1885. AddStaticVehicleEx(534,1866.8478,-2007.7920,13.2717,271.2039,12,12,600); // Reminghton VLA 121 fost 213
  1886. AddStaticVehicleEx(439,1888.5287,-2025.9575,13.3567,177.4978,12,12,600); // Stallion VLA 122 fost 214
  1887. AddStaticVehicleEx(534,1898.7299,-2008.0093,13.2703,90.4571,12,12,600); // Stallion VLA 123 fost 215
  1888. AddStaticVehicleEx(474,1892.6691,-1988.5638,13.3094,87.7219,12,12,600); // Nebula VLA 277 fost 369
  1889. AddStaticVehicleEx(474,1864.6956,-2031.4658,13.3101,269.1198,12,12,600); // Nebula VLA 278 fost 370
  1890. AddStaticVehicleEx(413,1883.3684,-1981.7252,13.6235,180.5845,12,12,600); // Nebula VLA 278 fost 370
  1891.  
  1892. // ** The Mafia **
  1893. AddStaticVehicle(445,1245.5089,-2010.2103,59.6212,269.4513,6,6); //
  1894. AddStaticVehicle(445,1246.3070,-2017.0653,59.6979,269.1388,6,6); //
  1895. AddStaticVehicle(409,1262.9076,-2008.8411,59.1402,270.0141,6,6); //
  1896. AddStaticVehicle(579,1275.9252,-2033.0796,58.8661,89.7391,6,6); //
  1897. AddStaticVehicle(579,1276.2572,-2041.6498,59.0088,88.4086,6,6); //
  1898. AddStaticVehicleEx(487,1116.3110,-2017.2957,74.6088,268.3470,6,6,600); // The Mafia Maverick 124 fost 216
  1899. AddStaticVehicleEx(507,1276.6506,-2026.1736,58.7976,88.6351,6,6,600); // The Mafia Elegant 126 fost 218
  1900. AddStaticVehicleEx(507,1245.6709,-2024.0789,59.6610,270.8922,6,6,600); // The Mafia Elegant 127 fost 219
  1901. AddStaticVehicleEx(507,1276.6097,-2017.8344,58.7494,87.9496,6,6,600); // The Mafia Stafford 128 fost 220
  1902.  
  1903.  
  1904. // ** The Triads **
  1905. AddStaticVehicleEx(487,2631.0313,1647.5546,18.9859,3.7547,239,0,600); // The Triads Maverick 129 fost 221
  1906. AddStaticVehicleEx(579,2631.4641,1700.6051,10.7505,90.2344,239,0,600); // The Triads Limousin 130 fost 222
  1907. AddStaticVehicleEx(409,2617.8618,1717.0972,10.6203,179.2354,239,0,600); // The Triads Huntley 131 fost 223
  1908. AddStaticVehicleEx(445,2610.5334,1694.0565,10.6953,90.6424,239,0,600); // The Triads Admiral 132 fost 224
  1909. AddStaticVehicleEx(445,2610.6067,1684.5203,10.6953,87.7819,239,0,600); // The Triads Admiral 133 fost 225
  1910. AddStaticVehicleEx(445,2610.6277,1674.8352,10.6952,90.5200,239,0,600); // Medic Maverick 134 fost 226
  1911. AddStaticVehicleEx(579,2630.1021,1731.8156,10.7510,90.4264,239,0,600); // Mayor Limousin 135 fost 227
  1912.  
  1913. //=============================[ Civil Cars ]=====================================
  1914. //* Truck & trailer *
  1915. CreateVehicle(514,-77.5039,-1108.1729,1.6683,161.8915,-1,-1,600); // Tanker Truck 136 fost 228
  1916. CreateVehicle(514,-72.3507,-1109.7822,1.6670,161.7769,-1,-1,600); // Tanker Truck 137 fost 229
  1917. CreateVehicle(514,-67.0126,-1111.7156,1.6688,160.4800,-1,-1,600); // Tanker Truck 138 fost 230
  1918. CreateVehicle(435,-51.0638,-1135.2831,1.0781,68.33205,-1,-1,600); // Article Trailer 139 fost 231
  1919. CreateVehicle(435,-53.6230,-1139.7546,1.0781,67.56043,-1,-1,600); // Article Trailer 140 fost 232
  1920. CreateVehicle(435,-55.0517,-1144.3676,0.8018,68.13471,-1,-1,600); // Article Trailer 141 fost 233
  1921.  
  1922. //* BMX *
  1923. CreateVehicle(481,-2401.7227,-2202.2542,33.2891,218.2438,1,1,600); // BMX 142 fost 234
  1924. CreateVehicle(481,-2399.8787,-2207.5820,33.2891,270.8843,2,2,600); // BMX 143 fost 235
  1925. CreateVehicle(481,-2395.7117,-2214.1428,33.2891,300.6512,3,3,600); // BMX 144 fost 236
  1926. CreateVehicle(481,-2388.0615,-2211.9849,33.2891,349.2184,4,4,600); // BMX 145 fost 237
  1927. CreateVehicle(481,-2382.7910,-2205.6538,33.2891,358.9318,5,5,600); // BMX 146 fost 238
  1928. CreateVehicle(481,-2385.1838,-2197.0833,33.2891,65.67241,6,6,600); // BMX 147 fost 239
  1929.  
  1930. //* Motobikes *
  1931. CreateVehicle(581,-1970.1254,243.4451,35.1794,182.0065,3,3,600); // BF-400 148 fost 240
  1932. CreateVehicle(581,-1989.1968,260.0560,35.1794,86.8721,5,5,600); // BF-400 149 fost 241
  1933. CreateVehicle(461,205.0448,-1443.9286,13.1000,318.9232,3,3,600); // PCJ-600 150 fost 242
  1934. CreateVehicle(461,-1990.8774,251.2864,35.1719,90.9455,6,6,600); // PCJ-600 151 fost 243
  1935. CreateVehicle(461,1443.3827,-1725.7461,13.1378,87.9476,1,1,600); // PCJ-600 152 fost 244
  1936. CreateVehicle(461,2045.1113,-1647.5618,13.3431,181.1888,0,0,600); // PCJ-600 153 fost 245
  1937. CreateVehicle(521,1466.7874,-1049.2238,23.8281,220.7635,7,7,600); // FCR-900 154 fost 246
  1938. CreateVehicle(521,782.9773,-1633.8195,13.1789,268.7446,0,0,600); // FCR-900 155 fost 247
  1939. CreateVehicle(521,1090.2136,-1377.2802,13.5800,180.3074,0,0,600); // FCR-900 156 fost 248
  1940. CreateVehicle(521,491.0436,-1514.5249,20.2320,4.2931,0,0,600); // FCR-900 157 fost 249
  1941.  
  1942. //* Civil Cars*
  1943. CreateVehicle(471,-2348.9866,-1637.0385,483.7031,258.6741,3,3,600); // Quad 161 fost 253
  1944. CreateVehicle(471,-2337.1233,-1656.6635,483.7031,288.4410,4,4,600); // Quad 162 fost 254
  1945. CreateVehicle(557,-2337.4502,-1601.7953,483.7184,229.5338,1,1,600); // Monster 163 fost 255
  1946. CreateVehicle(557,-2346.5315,-1618.2314,483.6501,225.7738,2,2,600); // Monster 164 fost 256
  1947. CreateVehicle(424,-2321.3096,-1677.2441,482.5717,256.9604,5,5,600); // BFInjection 165 fost 257
  1948. CreateVehicle(424,-2307.9956,-1688.1525,482.1075,308.8079,6,6,600); // BFInjection 166 fost 258
  1949.  
  1950. //* Shamal*
  1951. AddStaticVehicleEx(519,1573.9484,-2452.1448,14.4735,215.7558,-1,-1,650); // Shamal LS 167 fost 259
  1952. AddStaticVehicleEx(519,-1371.1978,-220.6567,15.0702,319.3653,-1,-1,650); // Shamal SF 168 fost 260
  1953. AddStaticVehicleEx(519,1575.88921,1170.46401,11.7292,358.56981,1,1,650); // Shamal LV 169 fost 261
  1954.  
  1955. //* Planes*
  1956. AddStaticVehicleEx(593,1274.9116,1323.6177,11.2799,267.4203,73,2,650); // Dodo LV 170 fost 262
  1957. AddStaticVehicleEx(593,1556.3368,1430.9535,11.2985,91.41761,73,2,650); // Dodo LV 171 fost 263
  1958. AddStaticVehicleEx(513,1559.8375,1602.9932,11.3739,145.9146,0,73,650); // Stunt LV 172 fost 264
  1959. AddStaticVehicleEx(511,-1371.8981,-475.488,14.1776,205.164,-1,-1,600); // Beagle SF 173 fost 265
  1960. AddStaticVehicleEx(511,-1443.1537,-520.071,15.5487,205.612,-1,-1,600); // Beagle SF 174 fost 266
  1961.  
  1962. // ** POLICE Cars **
  1963. AddStaticVehicleEx(415,2251.6621,2442.6177,10.5912,181.7612,0,0,600); // FBI Cheetah 175 fost 267
  1964. AddStaticVehicleEx(415,2256.1450,2442.9287,10.5907,179.4720,0,0,600); // FBI Cheetah 176 fost 268
  1965.  
  1966. AddStaticVehicleEx(432,133.9595,1928.77671,19.2201,90.60521,0,0,600); // Rhino NG 177 fost 269
  1967. AddStaticVehicleEx(563,364.7334,1931.0182,18.3215,86.6098,51,51,600); // Raindance NG 178 fost 270
  1968. AddStaticVehicleEx(563,364.7847,1922.0477,18.3468,89.1551,51,51,600); // Raindance NG 179 fost 271
  1969.  
  1970. AddStaticVehicleEx(433,132.5967,1853.3658,18.1486,89.9233,0,0,600); // Barracks NG 180 fost 272
  1971. AddStaticVehicleEx(433,132.5713,1847.1095,18.0674,90.0584,0,0,600); // Barracks NG 181 fost 273
  1972.  
  1973. AddStaticVehicleEx(430,793.2160,-1900.0811,-0.2901,163.3168,0,1,600); // Boat Cop 182 fost 274
  1974. AddStaticVehicleEx(430,808.6468,-1901.2188,-0.1664,151.1769,1,0,600); // Boat Cop 183 fost 275
  1975.  
  1976.  
  1977. // ** News Reporter **
  1978. AddStaticVehicleEx(582,1791.8176,-1256.2275,13.6591,86.94291,-1,-1,600); // Newsvan 196 fost 288
  1979. AddStaticVehicleEx(582,1780.0956,-1267.8094,13.5825,129.5956,-1,-1,600); // Newsvan 197 fost 289
  1980. AddStaticVehicleEx(582,1801.2539,-1256.4326,13.6952,90.8497,-1,-1,600); // NEWSVAN LS
  1981. AddStaticVehicleEx(582,1764.5341,-1279.7587,13.6846,125.1153,-1,-1,600); // NEWSVAN LS
  1982. AddStaticVehicleEx(488,1776.4551,-1254.2085,35.4351,358.3543,-1,-1,600); // Newschopper 198 fost 290
  1983. AddStaticVehicleEx(560,1813.1631,-1277.4374,13.3709,93.0507,198,198,600); // SULTAN NR
  1984. AddStaticVehicleEx(589,1813.2891,-1282.3059,13.2810,92.2400,198,198,600); // CLUB NR
  1985.  
  1986. // ** F.B.I Maverick
  1987. AddStaticVehicleEx(497,2271.5034,2471.8928,38.8604,88.1724,0,1,600); // FBI Maverick 199 fost 291
  1988.  
  1989.  
  1990. AddStaticVehicleEx(469,-1679.4886,1342.7416,17.2616,312.0392,12,12,600); // Seasparrow VLA 203 fost 295
  1991.  
  1992. // ** BMX Civil Spawns **
  1993. CreateVehicle(481,490.3490,-1493.8690,19.8392,304.4067,-1,-1,600); // BMX LS 204 fost 296
  1994. CreateVehicle(481,490.4756,-1494.9635,19.8610,303.4651,-1,-1,600); // BMX LS 205 fost 297
  1995. CreateVehicle(481,490.5801,-1496.5018,19.9048,301.4372,-1,-1,600); // BMX LS 206 fost 298
  1996.  
  1997. CreateVehicle(481,-1958.9396,112.3572,27.1978,51.16111,-1,-1,600); // BMX SF 207 fost 299
  1998. CreateVehicle(481,-1958.9685,122.9695,27.2014,47.32571,-1,-1,600); // BMX SF 208 fost 300
  1999. CreateVehicle(481,-1959.4143,134.4464,27.2015,48.19841,-1,-1,600); // BMX SF 209 fost 301
  2000.  
  2001. CreateVehicle(481,2163.4502,2129.9309,10.3374,0.000111,-1,-1,600); // BMX LV 210 fost 302
  2002. CreateVehicle(481,2166.3052,2129.8564,10.3355,0.004511,-1,-1,600); // BMX LV 211 fost 303
  2003. CreateVehicle(481,2164.8889,2129.9580,10.3365,8.472011,-1,-1,600); // BMX LV 212 fost 304
  2004.  
  2005. // ** Grove **
  2006. AddStaticVehicleEx(469,2528.5413,-1677.3627,19.9424,91.5052,86,0,600); // Seasparrow Grove 213 fost 305
  2007. AddStaticVehicleEx(536,2499.0017,-1682.6312,13.1139,277.2674,86,0,600); // Blade Grove 214 fost 306
  2008. AddStaticVehicleEx(536,2498.2375,-1654.9397,13.1461,84.6431,86,0,600); // Blade Grove 215 fost 307
  2009. AddStaticVehicleEx(567,2475.6289,-1680.7622,13.2233,53.8626,86,0,600); // Savanna Grove 216 fost 308
  2010. AddStaticVehicleEx(567,2509.0198,-1672.1045,13.2730,160.8650,86,0,600); // Savanna Grove 217 fost 309
  2011. AddStaticVehicleEx(419,2510.3867,-1687.3541,13.3596,46.0594,86,0,600); // Esperanto Grove 218 fost 310
  2012.  
  2013. // ** Police Motobikes
  2014. AddStaticVehicleEx(523,-1612.6919,749.3687,-5.6866,359.8960,-1,-1,600); // HPV-1000 219 fost 311
  2015. AddStaticVehicleEx(523,-1608.3711,749.4628,-5.6757,358.6932,-1,-1,600); // HPV-1000 220 fost 312
  2016.  
  2017. // ** Ballas **
  2018. AddStaticVehicleEx(412,2133.7761,-1466.2197,23.7205,358.9128,22,0,600); // Voodoo Ballas 221 fost 313
  2019. AddStaticVehicleEx(412,2134.2517,-1483.9615,23.7320,357.7049,22,0,600); // Voodoo Ballas 222 fost 314
  2020. AddStaticVehicleEx(576,2145.8159,-1454.6805,24.4267,90.4966,22,0,600); // Tornado Ballas 223 fost 315
  2021. AddStaticVehicleEx(575,2134.0195,-1439.5952,23.4951,359.7731,22,0,600); // Broadway Ballas 224 fost 316
  2022. AddStaticVehicleEx(517,2134.2280,-1421.4436,23.7585,1.0347,22,0,600); // Majetstic Ballas 225 fost 317
  2023. AddStaticVehicleEx(469,2165.9976,-1466.8641,25.5510,177.5456,22,0,600); // Seasparrow Ballas 226 fost 318
  2024.  
  2025. // ** Da Nang Boys **
  2026. AddStaticVehicleEx(469,1734.7518,2361.4688,10.8655,168.5977,0,0,600); // Sparrow Da Nang Boys 227 fost 319
  2027. AddStaticVehicleEx(500,1678.6627,2302.9358,10.1152,271.5135,0,0,600); // Mesa Da Nang Boys 228 fost 320
  2028. AddStaticVehicleEx(500,1679.3887,2312.3240,10.1755,271.2741,0,0,600); // Mesa Da Nang Boys 229 fost 321
  2029. AddStaticVehicleEx(550,1680.2195,2340.0259,9.9545,270.8526,0,0,600); // Sunrise Da Nang Boys 230 fost 322
  2030. AddStaticVehicleEx(550,1679.7888,2358.8682,10.6332,89.3593,0,0,600); // Sunrise Da Nang Boys 231 fost 323
  2031. AddStaticVehicleEx(579,1697.4791,2368.3999,10.7561,188.8717,0,0,600); // Huntley Da Nang Boys 231 fost 323
  2032. AddStaticVehicleEx(579,1691.6949,2368.4368,10.7555,186.4408,0,0,600); // Huntley Da Nang Boys 231 fost 323
  2033.  
  2034. // ** Bikers **
  2035. AddStaticVehicleEx(463,694.7216,-467.6019,15.8989,267.6923,0,3,600); // Bikers Freeway 232 fost 324
  2036. AddStaticVehicleEx(463,694.6569,-464.5618,15.9007,269.5941,0,6,600); // Bikers Freeway 233 fost 325
  2037. AddStaticVehicleEx(463,694.8253,-460.7556,15.9007,270.720,0,86,600); // Bikers Freeway 234 fost 326
  2038.  
  2039. // ** Vagos **
  2040. AddStaticVehicleEx(469,2779.9604,-2019.1779,13.5638,259.9146,65,65,600); // Seasparrow LS Vagos 235 fost 327
  2041. AddStaticVehicleEx(540,2764.9866,-1964.2820,13.2827,1.633711,65,65,600); // Vincet LS Vagos 236 fost 328
  2042. AddStaticVehicleEx(600,2774.2668,-1943.7361,13.1272,359.8239,65,65,600); // Picador LS Vagos 237 fost 329
  2043. AddStaticVehicleEx(600,2764.0603,-1929.7633,13.1233,180.0758,65,65,600); // Picador LS Vagos 238 fost 330
  2044. AddStaticVehicleEx(536,2774.3098,-1972.3323,13.1773,0.576911,65,65,600); // Blade LS Vagos 239 fost 331
  2045. AddStaticVehicleEx(536,2764.9299,-1981.6079,13.1956,0.918422,65,65,600); // Blade LS Vagos 240 fost 332
  2046.  
  2047. // ** Andromada NG **
  2048. AddStaticVehicleEx(592,310.4634,1826.3918,18.8375,358.7200,44,86,600); // Andromada NG 241 fost 333
  2049.  
  2050. // ** Mountain **
  2051. CreateVehicle(468,-2272.4790,-1703.7285,479.0294,1.3553,-1,-1,600); // Sanchez Mountain 242 fost 334
  2052. CreateVehicle(468,-2275.4565,-1703.0236,478.9691,355.09,-1,-1,600); // Sanchez Mountain 243 fost 335
  2053. CreateVehicle(468,-2269.7668,-1704.9734,478.9505,1.0885,-1,-1,600); // Sanchez Mountain 244 fost 336
  2054.  
  2055. // ** Boats **
  2056. CreateVehicle(452,2290.2334,517.7753,-0.4725,230.4991,-1,-1,600); // Boat Speeder LV 245 fost 337
  2057. CreateVehicle(452,2301.0303,518.7872,-0.4623,250.2834,-1,-1,600); // Boat Speeder LV 246 fost 338
  2058. CreateVehicle(452,2350.3938,517.4700,-0.3920,226.4115,-1,-1,600); // Boat Speeder LV 247 fost 339
  2059. CreateVehicle(452,2366.8193,518.5878,-0.5802,248.1708,-1,-1,600); // Boat Speeder LV 248 fost 340
  2060.  
  2061. // ** Bikers **
  2062. AddStaticVehicleEx(463,708.7255,-461.2739,15.8763,91.1016,30,-1,600); // Bikers Freeway 249 fost 341
  2063. AddStaticVehicleEx(463,708.7103,-458.1518,15.8759,90.5761,30,-1,600); // Bikers Freeway 250 fost 342
  2064.  
  2065.  
  2066. // ** Bikers **
  2067. AddStaticVehicleEx(463,708.7369,-473.8468,15.8759,86.56471,30,-1,600); // Bikers Freeway 255 fost 347
  2068. AddStaticVehicleEx(463,695.4272,-473.1288,15.8758,265.9048,30,-1,600); // Bikers Freeway 256 fost 348
  2069.  
  2070. // ** Bus **
  2071. CreateVehicle(431,1352.4794,2694.4949,10.5474,179.5058,-1,-1,600); // Bus 257 fost 349
  2072. CreateVehicle(431,1363.3900,2692.0295,10.5474,178.9541,-1,-1,600); // Bus 258 fost 350
  2073. CreateVehicle(431,1405.4573,2683.2537,10.5188,191.9084,-1,-1,600); // Bus 259 fost 351
  2074. CreateVehicle(431,-1989.8342,208.8374,27.7895,27.7895,-1,-1,600); // Bus 260 fost 352
  2075.  
  2076. // ** Rent Bike **
  2077. AddStaticVehicleEx(481,-2526.5176,1220.8651,36.9435,154.6512,-1,-1,600); // BMX 261 fost 353
  2078. AddStaticVehicleEx(481,-2527.8401,1220.9231,36.9433,150.9711,-1,-1,600); // BMX 262 fost 354
  2079. AddStaticVehicleEx(509,-2530.5525,1220.9573,36.9390,153.1163,-1,-1,600); // Bike 263 fost 355
  2080. AddStaticVehicleEx(509,-2532.2534,1220.7909,36.9372,150.1045,-1,-1,600); // Bike 264 fost 356
  2081. AddStaticVehicleEx(510,-2534.7798,1221.1517,37.0299,144.6667,-1,-1,600); // Mountain 265 fost 357
  2082. AddStaticVehicleEx(510,-2536.5823,1221.0753,37.0302,148.0442,-1,-1,600); // Mountain 266 fost 358
  2083.  
  2084. // ** Mechanic **
  2085. CreateVehicle(525,-1922.0474,302.9011,40.9252,359.4592,-1,-1,600); // Towtruck Wang Cars 270 fost 362
  2086. CreateVehicle(525,-1912.9247,302.6211,40.9236,357.7550,-1,-1,600); // Towtruck Wang Cars 271 fost 363
  2087. CreateVehicle(525,-1917.4465,302.6474,40.9217,357.6144,-1,-1,600); // Towtruck Wang Cars 272 fost 364
  2088.  
  2089. // ** Bikers **
  2090. AddStaticVehicleEx(463,694.4566,-470.1603,16.335,270.9140,61,0,600); // Bikers Freeway 273 fost 365
  2091. AddStaticVehicleEx(463,709.4951,-455.6684,16.3359,87.3224,61,0,600); // Bikers Freeway 274 fost 366
  2092. AddStaticVehicleEx(463,708.2472,-467.6176,16.3359,93.9024,61,1,600); // Bikers Freeway 275 fost 367
  2093. AddStaticVehicleEx(463,694.2884,-453.1652,16.3359,269.9740,61,1,600); // Bikers Freeway 276 fost 368
  2094.  
  2095.  
  2096. // ** F.B.I **
  2097. AddStaticVehicleEx(497,2254.1814,2473.0476,38.8663,359.3810,0,1,600); // Heli FBI 279 fost 371
  2098. AddStaticVehicleEx(497,2314.1804,2472.2500,38.8652,359.6594,0,1,600); // Heli FBI 280 fost 372
  2099. AddStaticVehicleEx(598,2277.8291,2459.5007,10.5676,359.0719,0,1,600); // LVPD FBI 281 fost 373
  2100. AddStaticVehicleEx(598,2282.4822,2459.3838,10.5650,359.1759,0,1,600); // LVPD FBI 282 fost 374
  2101. AddStaticVehicleEx(598,2273.1899,2459.8677,10.5653,0.466921,0,1,600); // LVPD FBI 283 fost 375
  2102. AddStaticVehicleEx(427,2241.4741,2435.9512,10.9522,359.5928,0,1,600); // Enforcer FBI 284 fost 376
  2103. AddStaticVehicleEx(427,2241.3904,2488.9575,10.9522,179.7725,0,1,600); // Enforcer FBI 285 fost 377
  2104. AddStaticVehicleEx(490,2260.4214,2461.6311,10.9471,178.1260,0,0,600); // FBI RANCHER 286 fost 378
  2105. AddStaticVehicleEx(490,2252.0864,2461.6375,10.9486,179.2926,0,0,600); // FBI RANCHER 287 fost 379
  2106. AddStaticVehicleEx(599,2295.0417,2442.4758,11.0103,358.7737,0,1,600); // FBI Police Ranger 288 fost 380
  2107.  
  2108. // ** Hitman **
  2109. AddStaticVehicleEx(579,1057.2595,-288.7177,73.9293,179.9227,0,11,600); // Hitman Rancher 289 fost 381
  2110. AddStaticVehicleEx(579,1105.2676,-347.4644,73.9160,304.3709,0,11,600); // Hitman Rancher 290 fost 382
  2111.  
  2112. // ** Grove **
  2113. AddStaticVehicleEx(566,2483.6934,-1653.7161,13.1702,89.2415,86,0,600); // Grove Tahoma 291 fost 383
  2114.  
  2115. // ** Ballas **
  2116. AddStaticVehicleEx(566,2127.4771,-1476.0751,23.6630,0.387521,22,0,600); // Ballas Tahoma 292 fost 384
  2117. AddStaticVehicleEx(566,2127.3479,-1447.3892,23.6886,359.8710,22,0,600); // Ballas Tahoma 293 fost 385
  2118.  
  2119. // ** Vagos **
  2120. AddStaticVehicleEx(529,2774.5188,-1958.4218,13.0472,0.6003,65,65,600); // Vagos Williard 294 fost 386
  2121.  
  2122. // ** Taxi **
  2123. AddStaticVehicleEx(420,1444.9919,2668.2305,10.5221,268.5434,-1,-1,600); // Taxi LV 295 fost 387
  2124. AddStaticVehicleEx(420,1420.8901,2668.3076,10.5213,271.1986,-1,-1,600); // Taxi LV 296 fost 388
  2125. AddStaticVehicleEx(438,1424.5302,2678.3591,10.7460,270.2159,-1,-1,600); // Cabbie LV 297 fost 389
  2126. AddStaticVehicleEx(438,1440.5712,2678.3188,10.7464,269.7746,-1,-1,600); // Cabbie LV 298 fost 390
  2127.  
  2128. // Bayside
  2129. CreateVehicle(415,-2443.6816,2242.3323,4.5467,0.033178,-1,-1,600); // Cheetah 299 fost 391
  2130. CreateVehicle(429,-2449.7104,2225.6172,4.5708,358.8543,-1,-1,600); // Banshee 300 fost 392
  2131. CreateVehicle(451,-2464.7317,2225.2048,4.5708,178.8691,-1,-1,600); // Turismo 301 fost 393
  2132. CreateVehicle(477,-2470.6465,2225.7749,4.5708,179.2950,-1,-1,600); // ZR-350 302 fost 394
  2133. CreateVehicle(506,-2482.5022,2242.0820,4.5708,179.8239,-1,-1,600); // Super GT 303 fost 395
  2134. CreateVehicle(541,-2253.3860,2303.0889,4.5396,269.0196,-1,-1,600); // Bullet 304 fost 396
  2135. CreateVehicle(559,-2271.4033,2291.3772,4.5473,89.58712,-1,-1,600); // Jester 305 fost 397
  2136. CreateVehicle(560,-2270.7522,2324.2236,4.5453,90.61733,-1,-1,600); // Sultan 306 fost 398
  2137. CreateVehicle(562,-2250.9734,2342.4353,4.6181,234.0061,-1,-1,600); // Elegy 307 fost 399
  2138. CreateVehicle(565,-2252.8254,2285.1211,4.5473,88.77095,-1,-1,600); // Flash 308 fost 400
  2139.  
  2140. // ** F.B.I Trucks **
  2141. AddStaticVehicleEx(528,2277.9370,2442.4224,10.8660,179.6972,146,146,600); // FBI TRUCK 313 fost 405
  2142. AddStaticVehicleEx(528,2282.1909,2476.9934,10.8642,359.4120,146,146,600); // FBI TRUCK 314 fost 406
  2143. AddStaticVehicleEx(528,2290.8518,2477.4055,10.8613,179.8465,146,146,600); // FBI TRUCK 315 fost 407
  2144.  
  2145. // ** The Mayor - Hustler **
  2146. AddStaticVehicleEx(545,1470.3578,-1737.3560,13.2707,88.3523,0,0,600); // Mayor Hustler 316 fost 408
  2147. AddStaticVehicleEx(545,1493.0259,-1737.1886,13.2705,89.9193,0,0,600); // Mayor Hustler 317 fost 409
  2148.  
  2149. // ** Da Nang Boys Gang **
  2150. AddStaticVehicleEx(550,1739.4883,2317.9214,10.6385,319.3819,0,0,600); // Sunrise DNB 319 fost 411
  2151. AddStaticVehicleEx(550,1735.5780,2318.4600,10.6380,320.5042,0,0,600); // Sunrise DNB 320 fost 412
  2152.  
  2153. // ** Rent a boat **
  2154. AddStaticVehicleEx(473,141.7589,-1803.5632,-0.1285,89.349,-1,-1,600); // Dinghy 321 fost 413
  2155. AddStaticVehicleEx(484,111.1590,-1896.4058,0.1801,91.0837,-1,-1,600); // Marqus 322 fost 414
  2156. AddStaticVehicleEx(454,112.1609,-1909.4956,0.1275,89.5540,-1,-1,600); // Luxboat 323 fost 415
  2157. AddStaticVehicleEx(454,112.1557,-1919.4021,0.1103,90.5800,-1,-1,600); // Luxboat 324 fost 416
  2158. AddStaticVehicleEx(493,132.0355,-1844.0142,-0.0679,2.2239,-1,-1,600); // Jetmax 325 fost 417
  2159. AddStaticVehicleEx(595,111.6133,-1930.8163,0.2191,89.2681,-1,-1,600); // Launch 326 fost 418
  2160.  
  2161. // ** Vortex **
  2162. CreateVehicle(539,-1641.1372,-2250.7427,30.7882,356.4230,-1,-1,600); // Vortex 327 fost 419
  2163. CreateVehicle(539,-1644.0044,-2250.8281,30.8132,3.061932,-1,-1,600); // Vortex 328 fost 420
  2164. CreateVehicle(539,-1638.4039,-2250.6094,30.7780,345.1090,-1,-1,600); // Vortex 329 fost 421
  2165.  
  2166. // ** Bikers **
  2167. AddStaticVehicleEx(568,708.7681,-441.9645,16.1991,358.8962,0,0,600); // Bikers Bandito 330 fost 422
  2168. AddStaticVehicleEx(568,704.7482,-442.4292,16.1992,359.0950,0,0,600); // Bikers Bandito 331 fost 423
  2169. AddStaticVehicleEx(568,700.8762,-442.4273,16.2024,359.7759,0,0,600); // Bikers Bandito 332 fost 424
  2170. AddStaticVehicleEx(568,697.2432,-442.7552,16.2003,3.295934,0,0,600); // Bikers Bandito 333 fost 425
  2171.  
  2172. // ** Las Venturas Santier **
  2173. AddStaticVehicleEx(552,570.7491,885.3215,-43.6587,226.6258,-1,-1,600); // Car 1 334 fost 426
  2174. AddStaticVehicleEx(552,597.9237,836.3155,-43.6789,183.8172,-1,-1,600); // Car 2 335 fost 427
  2175. AddStaticVehicleEx(524,690.1791,858.6473,-41.7972,358.2533,-1,-1,600); // Car 3 336 fost 428
  2176. AddStaticVehicleEx(524,580.9735,932.2292,-41.9923,137.2811,-1,-1,600); // Car 4 337 fost 429
  2177. AddStaticVehicleEx(406,471.6939,879.1040,-27.8795,278.9864,-1,-1,600); // Car 5 338 fost 430
  2178. AddStaticVehicleEx(406,497.8787,799.8251,-20.4354,87.2982,-1,-1,600); // Car 6 339 fost 431
  2179. AddStaticVehicleEx(455,716.9700,915.5699,-18.4559,25.2270,-1,-1,600); // Car 7 340 fost 432
  2180. AddStaticVehicleEx(455,469.3525,913.3253,-18.2620,171.9360,-1,-1,600); // Car 8 341 fost 433
  2181.  
  2182. // ** Airports Sweeper **
  2183. AddStaticVehicleEx(574,1750.7435,-2434.4851,13.2796,34.0734,-1,-1,600); // airportls sweeper 342 fost 434
  2184. AddStaticVehicleEx(574,1663.9827,-2444.7170,13.2798,273.9669,-1,-1,600); // airportls sweeper 343 fost 435
  2185. AddStaticVehicleEx(574,1629.7799,1344.3049,10.5349,89.8018,-1,-1,600); // airportlv sweeper 344 fost 436
  2186. AddStaticVehicleEx(574,1311.1141,1503.7286,10.5455,195.6875,-1,-1,600); // airportlv sweeper 345 fost 437
  2187. AddStaticVehicleEx(574,-1389.1554,-533.1702,13.8737,195.0991,-1,-1,600); // airportsf sweeper 346 fost 438
  2188. AddStaticVehicleEx(574,-1330.1011,-423.9188,13.8732,206.7205,-1,-1,600); // airportsf sweeper 347 fost 439
  2189.  
  2190. // ** LS-PD Helicopters
  2191. AddStaticVehicleEx(497,1557.4653,-1644.9938,28.5788,84.6944,0,1,600); // Police Maverick 348 fost 440
  2192. AddStaticVehicleEx(497,1566.1428,-1658.8191,28.5943,270.8177,0,1,600); // Police Maverick 349 fost 441
  2193.  
  2194. // ** Taxi Cab **
  2195. AddStaticVehicleEx(409,884.6487,-1199.0398,16.7766,175.0990,6,6,600); // Taxi Cab Limousine LS 350 fost 442
  2196.  
  2197. // ** Admin Mavericks **
  2198. AddStaticVehicleEx(487,-257.3543,-2227.6606,28.8054,209.9296,-1,-1,600); // Maverick 351 fost 443
  2199. AddStaticVehicleEx(487,-276.0382,-2189.5984,28.9018,202.8569,-1,-1,600); // Maverick 352 fost 444
  2200. AddStaticVehicleEx(487,-275.2984,-2144.6799,28.7774,53.68785,-1,-1,600); // Maverick 353 fost 445
  2201. AddStaticVehicleEx(487,-264.6791,-2161.7092,29.0682,178.3704,-1,-1,600); // Maverick 354 fost 446
  2202.  
  2203. // ** Tanker LS Products
  2204. AddStaticVehicleEx(514,-69.8432,-1134.1937,1.6642,204.1180,-1,-1,600); // Tanker LS 355 fost 447
  2205. AddStaticVehicleEx(514,-80.6720,-1130.7057,1.6662,201.4848,-1,-1,600); // Tanker LS 356 fost 448
  2206.  
  2207. //** DTrack - motorete Sanchez
  2208. V_DTrack[0] = AddStaticVehicleEx(468,2614.6096,2806.3862,10.8203,14.0908,-1,-1,600); // 357 fost 449
  2209. V_DTrack[1] = AddStaticVehicleEx(468,2614.2124,2809.2673,10.8203,7.8241,-1,-1,600); // 358 fost 450
  2210. V_DTrack[2] = AddStaticVehicleEx(468,2613.7139,2812.8882,10.8203,7.8241,-1,-1,600); // 359 fost 451
  2211. V_DTrack[3] = AddStaticVehicleEx(468,2613.2146,2816.5249,10.8203,7.8241,-1,-1,600); // 360 fost 452
  2212. V_DTrack[4] = AddStaticVehicleEx(468,2610.1228,2813.4456,10.8203,193.0059,-1,-1,600); // 361 fost 453
  2213. V_DTrack[5] = AddStaticVehicleEx(468,2610.1936,2810.0022,10.8203,181.0991,-1,-1,600); // 362 fost 454
  2214. V_DTrack[6] = AddStaticVehicleEx(468,2610.4712,2806.7485,10.8203,181.0991,-1,-1,600); // 363 fost 455
  2215. V_DTrack[7] = AddStaticVehicleEx(468,2606.5164,2805.8057,10.8203,352.0124,-1,-1,600); // 364 fost 456
  2216. V_DTrack[8] = AddStaticVehicleEx(468,2606.5750,2808.2153,10.8203,357.7974,-1,-1,600); // 365 fost 457
  2217. V_DTrack[9] = AddStaticVehicleEx(468,2606.6943,2811.2888,10.8203,357.7974,-1,-1,600); // 366 fost 458
  2218. V_DTrack[10] = AddStaticVehicleEx(468,2604.8662,2815.3469,10.8203,357.7974,-1,-1,600); // 367 fost 459
  2219. V_DTrack[11] = AddStaticVehicleEx(468,2602.5635,2815.5283,10.8203,90.5449,-1,-1,600); // 368 fost 460
  2220. V_DTrack[12] = AddStaticVehicleEx(468,2599.5483,2815.3179,10.8203,93.9916,-1,-1,600); // 369 fost 461
  2221. V_DTrack[13] = AddStaticVehicleEx(468,2597.0442,2815.1418,10.8203,93.9916,-1,-1,600); // 370 fost 462
  2222. V_DTrack[14] = AddStaticVehicleEx(468,2600.4624,2819.1694,10.8203,358.7374,-1,-1,600); // 371 fost 463
  2223.  
  2224. //** BBowl event cars
  2225. V_BBowl[0] = AddStaticVehicleEx(504,2593.6492,2807.7295,10.8203,6.9075, -1, -1, 600); // 372 fost 464
  2226. V_BBowl[1] = AddStaticVehicleEx(504,2589.1077,2807.8608,10.8203,89.9416, -1, -1, 600); // 373 fost 465
  2227. V_BBowl[2] = AddStaticVehicleEx(504,2584.7822,2807.8635,10.8203,89.9416, -1, -1, 600); // 374 fost 466
  2228. V_BBowl[3] = AddStaticVehicleEx(504,2579.9880,2807.8665,10.8203,89.9416, -1, -1, 600); // 375 fost 467
  2229. V_BBowl[4] = AddStaticVehicleEx(504,2576.0498,2807.8689,10.8203,89.9416, -1, -1, 600); // 376 fost 468
  2230. V_BBowl[5] = AddStaticVehicleEx(504,2576.3196,2813.1360,10.8203,352.8073, -1, -1, 600); // 377 fost 469
  2231. V_BBowl[6] = AddStaticVehicleEx(504,2579.9048,2813.6619,10.8203,276.0400, -1, -1, 600); // 378 fost 470
  2232. V_BBowl[7] = AddStaticVehicleEx(504,2583.4780,2814.0415,10.8203,276.0400, -1, -1, 600); // 379 fost 471
  2233. V_BBowl[8] = AddStaticVehicleEx(504,2587.2649,2814.4426,10.8203,276.0400, -1, -1, 600); // 380 fost 472
  2234. V_BBowl[9] = AddStaticVehicleEx(504,2582.4180,2819.8093,10.8203,96.2084, -1, -1, 600); // 381 fost 473
  2235.  
  2236. //** Track8 event cars
  2237. V_Track8[0] = AddStaticVehicleEx(494,2576.2468,2846.4795,10.8203,186.7625,-1,-1,600); // 382 fost 474
  2238. V_Track8[1] = AddStaticVehicleEx(494,2577.1150,2840.5857,10.8203,186.4492,-1,-1,600); // 383 fost 475
  2239. V_Track8[2] = AddStaticVehicleEx(494,2581.0007,2840.5134,10.8203,271.9900,-1,-1,600); // 384 fost 476
  2240. V_Track8[3] = AddStaticVehicleEx(502,2582.2734,2845.5354,10.8203,4.4242,-1,-1,600); // 385 fost 477
  2241. V_Track8[4] = AddStaticVehicleEx(502,2571.3162,2837.2639,10.8203,183.6526,-1,-1,600); // 386 fost 478
  2242. V_Track8[5] = AddStaticVehicleEx(502,2566.6086,2835.0457,10.8203,97.7984,-1,-1,600); // 387 fost 479
  2243. V_Track8[6] = AddStaticVehicleEx(503,2562.4346,2830.6863,10.8203,179.8691,-1,-1,600); // 388 fost 480
  2244. V_Track8[7] = AddStaticVehicleEx(503,2556.8293,2829.8867,10.8203,184.8825,-1,-1,600); // 389 fost 481
  2245.  
  2246.  
  2247. V_UST[0] = AddStaticVehicleEx(560,1681.0690,999.8740,10.5257,0.7496, 186, 186, 600); // UST Sultan
  2248. V_UST[1] = AddStaticVehicleEx(565,1677.8730,988.1996,10.4449,180.9984, 186, 186, 600); // UST Flash
  2249. V_UST[2] = AddStaticVehicleEx(559,1674.5775,998.9966,10.4766,0.3561, 186, 186, 600); // UST Jester
  2250. V_UST[3] = AddStaticVehicleEx(562,1671.4681,988.6517,10.4789,179.3761, 186, 186, 600); // UST Elegy
  2251. V_UST[4] = AddStaticVehicleEx(402,1668.1072,999.0596,10.6520,0.7536, 186, 186, 600); // UST Buffalo
  2252. V_UST[5] = AddStaticVehicleEx(535,1664.9171,988.5919,10.5828,180.2264, 186, 186, 600); // UST Slamvan
  2253. V_UST[6] = AddStaticVehicleEx(566,1704.5383,996.6983,10.6010,96.7785, 186, 186, 600); // UST Tahoma
  2254. V_UST[7] = AddStaticVehicleEx(567,1632.5193,962.0474,10.6740,272.9806, 186, 186, 600); // UST Savanna
  2255. V_UST[8] = AddStaticVehicleEx(451,1680.2109,917.7190,10.4531,3.6658, 186, 186, 600); // UST Turismo
  2256. V_UST[9] = AddStaticVehicleEx(541,1696.8011,917.2631,10.4405,1.4382, 186, 186, 600); // UST Bullet
  2257. V_UST[10] = AddStaticVehicleEx(503,1717.9851,985.3851,10.7145,129.8985, 186, 186, 600); // UST Hotring Racer
  2258. V_UST[11] = AddStaticVehicleEx(502,1719.8531,969.8856,10.7127,60.8592, 186, 186, 600); // UST Hotring Racer
  2259. V_UST[12] = AddStaticVehicleEx(412,1711.6760,931.4478,10.6573,90.1344, 186, 186, 600); // UST Voodoo
  2260.  
  2261. // SandKing si Dune
  2262. AddStaticVehicleEx(495,-794.3069,2442.7075,157.3990,170.9436,79,79,600); // SandKing 420
  2263. AddStaticVehicleEx(495,-786.9500,2440.6169,157.4241,153.0552,81,81,600); // SandKing 421
  2264. AddStaticVehicleEx(495,-780.5237,2437.9917,157.4428,147.3032,80,80,600); // SandKing 422
  2265. AddStaticVehicleEx(573,-774.4126,2433.4268,157.7290,124.6794,79,79,600); // Dune 423
  2266. AddStaticVehicleEx(573,-768.8818,2409.5466,157.6957,37.2447,81,81,600); // Dune 424
  2267.  
  2268. // Sandking fost Bandito
  2269. AddStaticVehicleEx(495,2369.3052,-655.5664,127.7680,309.5698,0,0,600); // Bandito 425
  2270. AddStaticVehicleEx(495,2367.5908,-650.3987,127.5183,279.1202,0,0,600); // Bandito 426
  2271. AddStaticVehicleEx(495,2368.0369,-645.3251,127.5622,256.6401,0,0,600); // Bandito 427
  2272.  
  2273. // Trenuri
  2274. AddStaticVehicleEx(538,-1935.3259,232.0728,25.4458,168.8172,0,0,600); // Brownstreak 434
  2275. AddStaticVehicleEx(537,742.5784,1768.4866,7.1836,180.2394,0,0,600); // Freight 435
  2276. // ** Rent Car
  2277. AddStaticVehicleEx(555,563.9341,-1274.7941,16.9379,108.2973,7,7,600); // ls rent car 436
  2278. AddStaticVehicleEx(555,562.8211,-1270.0297,16.9374,108.7808,7,7,600); // ls rent car 437
  2279. AddStaticVehicleEx(518,2178.7534,1970.6619,10.4880,359.2025,6,6,600); // rent car lv 438
  2280. AddStaticVehicleEx(518,2172.9753,1970.5260,10.4912,359.5725,7,7,600); // rent car lv 439
  2281. // ** Tow PD
  2282. AddStaticVehicleEx(427,1529.87316895,-1687.79357910,5.88062477,270.00000000,125,0,1); //Enforcer PD
  2283. AddStaticVehicleEx(427,1529.81201172,-1684.15527344,5.88062477,270.00000000,125,0,1); //Enforcer PD
  2284. // Sport Cars - Modificat in bike-uri de rent @Tavi
  2285. AddStaticVehicleEx(500,1413.6184,787.7853,10.8203,358.7444,152,0, 600); // 444
  2286. AddStaticVehicleEx(500,1413.7646,784.5135,10.8203,88.7444,153,1, 600); // 445
  2287. AddStaticVehicleEx(580,1443.8623,764.3538,10.8203,96.9146,154,4, 600); //
  2288. AddStaticVehicleEx(509,-271.1190,1551.6124,74.9512,129.6277,155,6, 600); //
  2289. AddStaticVehicleEx(509,-274.1629,1553.6929,74.9512,136.7717,156,0, 600); //
  2290. AddStaticVehicleEx(510,-276.6191,1556.3916,75.1071,134.8056,151,0, 600); //
  2291. AddStaticVehicleEx(510,-279.2088,1558.9963,75.1073,139.5883,152,0, 600); //
  2292. AddStaticVehicleEx(510,-281.3005,1561.6346,75.0920,138.6868,153,0, 600); //
  2293. AddStaticVehicleEx(510,-284.3945,1563.6266,75.1071,136.3653,154,0, 600); //
  2294. AddStaticVehicleEx(510,-286.6110,1565.9127,75.1048,132.4517,155,0, 600); //
  2295. AddStaticVehicleEx(521,-289.3142,1568.2959,75.1049,132.8039,156,0, 600); //
  2296. AddStaticVehicleEx(521,-291.9514,1570.8689,75.1071,138.2727,157,0, 600); //
  2297. AddStaticVehicleEx(521,-293.5956,1573.4811,75.1071,136.7626,158,0, 600); //
  2298. AddStaticVehicleEx(581,-296.9716,1575.5033,75.0681,136.4113,159,0, 600); //
  2299. AddStaticVehicleEx(581,-345.9280,1513.9819,75.0940,358.6518,151,1, 600); //
  2300. AddStaticVehicleEx(581,-342.9838,1513.7279,75.0955,358.4877,131,1, 600); //
  2301. AddStaticVehicleEx(461,-339.7004,1513.7311,75.0932,355.1886,181,1, 600); //
  2302. AddStaticVehicleEx(461,-336.6385,1514.1401,75.1001,357.3165,152,1, 600); //
  2303. AddStaticVehicleEx(461,-333.4041,1513.8295,75.0888,2.4917,153,1, 600); //
  2304. AddStaticVehicleEx(461,-330.1677,1513.7179,75.0893,0.4408,154,1, 600); //
  2305. AddStaticVehicleEx(461,-327.0828,1514.0406,75.0137,5.6882,155,1, 600); //
  2306. AddStaticVehicleEx(461,-323.9569,1514.0394,75.0995,1.1002,156,1, 600); //
  2307. AddStaticVehicleEx(468,-320.8865,1513.9849,75.0921,1.1196,157,1, 600); //
  2308. AddStaticVehicleEx(468,-317.6474,1514.5974,75.1055,2.6097,158,1, 600); //
  2309. AddStaticVehicleEx(468,-314.6445,1514.8912,74.9401,354.3329,151,6, 600); //
  2310. //fost NRG-500
  2311. AddStaticVehicleEx(522,-892.2671,2001.4296,60.4791,127.4625,151,1, 600); //
  2312. AddStaticVehicleEx(522,-894.4138,2003.5054,60.4773,127.4624,152,1, 600); //
  2313. AddStaticVehicleEx(522,-895.8375,2006.3514,60.4775,128.2570,153,1, 600); //
  2314. AddStaticVehicleEx(522,-898.0710,2008.6217,60.4775,127.4623,154,1, 600); //
  2315. AddStaticVehicleEx(522,-899.7077,2011.2308,60.4774,130.6376,155,1, 600); //
  2316. AddStaticVehicleEx(522,-901.6752,2013.6556,60.4775,133.4156,156,1, 600); //
  2317. AddStaticVehicleEx(522,-903.9107,2016.0557,60.4773,134.2095,157,1, 600); //
  2318. AddStaticVehicleEx(522,-905.8643,2018.3031,60.4861,126.6639,158,0, 600); //
  2319. AddStaticVehicleEx(522,-908.4020,2020.8414,60.4824,133.0177,159,0, 600); //
  2320. AddStaticVehicleEx(522,-910.8670,2023.5771,60.4860,133.4146,160,0, 600); //
  2321. AddStaticVehicleEx(522,-912.8957,2025.8680,60.4775,128.2561,161,0, 600); //
  2322. AddStaticVehicleEx(522,-915.5560,2028.7900,60.4773,134.2095,162,0, 600); //
  2323. AddStaticVehicleEx(522,-918.0766,2030.8195,60.4774,130.2407,163,0, 600); //
  2324. AddStaticVehicleEx(522,-920.0549,2033.8671,60.4769,135.4002,164,1, 600); //
  2325. AddStaticVehicleEx(522,-922.4995,2036.1056,60.4773,129.0504,0,0, 600); //
  2326. AddStaticVehicleEx(522,-925.0872,2038.7826,60.4773,132.2249,0,6, 600); //
  2327. AddStaticVehicleEx(409,1481.3287,-1737.7688,13.2600,91.4629,0,0, 600); //
  2328.  
  2329. //==========================================OBIECTE=====================================================//
  2330.  
  2331. //* Porti masini even-turi DTrack, BBowl, Track8
  2332.  
  2333. CreateObject(10246, 2616.40625, 2831.0886230469, 11.557998657227, 0, 0, 0);
  2334. CreateObject(10246, 2616.40625, 2831.0886230469, 15, 0, 0, 0);
  2335. CreateObject(10246, 2539.3608398438, 2823.4135742188, 11.557998657227, 0, 0, 180);
  2336. CreateObject(10246, 2539.3608398438, 2823.4135742188, 15, 0, 0, 180);
  2337.  
  2338. /*
  2339. ________________________
  2340. 165 - Civil Vehicles |
  2341. ======================= |
  2342. 360 - Faction Vehicles |
  2343. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2344. */
  2345.  
  2346. for(new h = 1; h <= totalhouses; h++) // = Houses =
  2347. {
  2348. if(HouseInfo[h][hOwned] == 0)
  2349. {
  2350. AddStaticPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]/*,ALL_VIRTUAL_WORLDS*/);
  2351. /*format(string,sizeof(string),"[ID: %d]\nAceasta casa este de vanzare\n\tPret: %s$",h,GroupDigit(HouseInfo[h][hBuyPrice]));
  2352. HouseLabel[h] = Create3DTextLabel(string,0xE64F4FAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 25.0, 0, 1);*/
  2353. }
  2354. else
  2355. {
  2356. AddStaticPickup(1314, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]/*,ALL_VIRTUAL_WORLDS*/);
  2357. /*format(string,sizeof(string),"[ID: %d]\nAceasta casa ii apartine lui %s",h,HouseInfo[h][hOwner]);
  2358. HouseLabel[h] = Create3DTextLabel(string, 0xF5F56FAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 25.0, 0, 1);*/
  2359. }
  2360. }
  2361. for(new bb = 1; bb <= totalbizz; bb++) // == Buissiness ==
  2362. {
  2363. if(BizzInfo[bb][bOwned] == 0)
  2364. {
  2365. if(bb == 1) continue; // The LS Bank
  2366. AddStaticPickup(1272, 1, BizzInfo[bb][bEntranceX], BizzInfo[bb][bEntranceY], BizzInfo[bb][bEntranceZ]/*,ALL_VIRTUAL_WORLDS*/);
  2367. format(string,sizeof(string),"[ID: %d]\nAcest bizz este de vanzare\n\tPret: %s$",bb,GroupDigit(BizzInfo[bb][bBuyPrice]));
  2368. BizzLabel[bb] = Create3DTextLabel(string,0xB09FD1AA, BizzInfo[bb][bEntranceX], BizzInfo[bb][bEntranceY], BizzInfo[bb][bEntranceZ], 25.0, 0, 1);
  2369. }
  2370. else
  2371. {
  2372. if(bb == 1) continue; // The LS Bank
  2373. AddStaticPickup(1239, 1, BizzInfo[bb][bEntranceX], BizzInfo[bb][bEntranceY], BizzInfo[bb][bEntranceZ]/*,ALL_VIRTUAL_WORLDS*/);
  2374. format(string,sizeof(string),"[ID: %d]\nAcest bizz ii apartine lui %s",bb,BizzInfo[bb][bOwner]);
  2375. BizzLabel[bb] = Create3DTextLabel(string, 0xA0D784AA, BizzInfo[bb][bEntranceX], BizzInfo[bb][bEntranceY], BizzInfo[bb][bEntranceZ], 25.0, 0, 1);
  2376. }
  2377. }
  2378. for(new s = 1; s <= totalsbizz; s++) // === SBuissiness ===
  2379. {
  2380. if(SBizzInfo[s][sbOwned] == 0)
  2381. { // Plate Numbers LV
  2382. if(s == 14) { AddStaticPickup(1318, 1, SBizzInfo[14][sbEntranceX],SBizzInfo[14][sbEntranceY],SBizzInfo[14][sbEntranceZ],ALL_VIRTUAL_WORLDS); continue; }
  2383. AddStaticPickup(1272, 2, SBizzInfo[s][sbEntranceX], SBizzInfo[s][sbEntranceY], SBizzInfo[s][sbEntranceZ],ALL_VIRTUAL_WORLDS);
  2384. format(string,sizeof(string),"[ID: %d]\nAcest sbizz este de vanzare\n\tPret: %s$",s,GroupDigit(SBizzInfo[s][sbBuyPrice]));
  2385. SBizzLabel[s] = Create3DTextLabel(string,0x8CE2E8AA, SBizzInfo[s][sbEntranceX], SBizzInfo[s][sbEntranceY], SBizzInfo[s][sbEntranceZ], 25.0, 0, 1);
  2386. }
  2387. else
  2388. { // Plate Numbers LV
  2389. if(s == 14) { AddStaticPickup(1318, 1, SBizzInfo[14][sbEntranceX],SBizzInfo[14][sbEntranceY],SBizzInfo[14][sbEntranceZ],ALL_VIRTUAL_WORLDS); continue; }
  2390. AddStaticPickup(1239, 1, SBizzInfo[s][sbEntranceX], SBizzInfo[s][sbEntranceY], SBizzInfo[s][sbEntranceZ],ALL_VIRTUAL_WORLDS);
  2391. format(string,sizeof(string),"[ID: %d]\nAcest sbizz ii apartine lui %s",s,SBizzInfo[s][sbOwner]);
  2392. SBizzLabel[s] = Create3DTextLabel(string, 0xF38963AA, SBizzInfo[s][sbEntranceX], SBizzInfo[s][sbEntranceY], SBizzInfo[s][sbEntranceZ], 25.0, 0, 1);
  2393. }
  2394. }
  2395.  
  2396. // == MODEL ==
  2397.  
  2398. // 1239 - i
  2399. // 1240 - Heart
  2400.  
  2401. // 1274 - $
  2402. // 1313 - Two skulls
  2403. // 1314 - Two red men
  2404. // 1318 - Arrow
  2405.  
  2406. // 1279 - Package White
  2407. // 1575 - Package White-Black
  2408. // 1576 - Package Orange
  2409. // 1577 - Package Yellow
  2410. // 1578 - Package Green
  2411. // 1579 - Package Blue
  2412. // 1580 - Package Red
  2413.  
  2414. // == TYPE ==
  2415.  
  2416. // 1 - Without respawn
  2417. // 2 - With respawn
  2418.  
  2419. AddStaticPickup(1239,1, 246.9308,1930.5734,17.6481);// Airport
  2420. AddStaticPickup(1239,1, 249.9578,1935.3212,17.6406);// si Base pentru NG
  2421.  
  2422. AddStaticPickup(1239,1, 1786.5703,-1301.0165,13.6712); // Scoala LS
  2423.  
  2424. AddStaticPickup(1239,1, -1703.1191,16.9075,3.5547);
  2425. AddStaticPickup(1239,1, 1671.2185,716.8229,10.8203);
  2426.  
  2427. AddStaticPickup(1318,1,-2111.2754,-444.699,38.734); // Track8 San Fiero
  2428. AddStaticPickup(1318,1,1088.2983,1602.9866,5.8203); // DTrack Las Venturas
  2429.  
  2430. AddStaticPickup(1318,1,2057.2795,-1907.8834,13.5469); // LS Getlicense
  2431.  
  2432. AddStaticPickup(1239,1,822.1855,1.8713,1004.1797); // Inside Track - Horse Races Place - Buy Ticket(s)
  2433.  
  2434. AddStaticPickup(1239,1,1706.7139,949.9765,10.8203); // Underground Street Tunning - Interior Place
  2435. AddStaticPickup(1239,1,1045.5585,-1028.7587,32.1016); // Underground Street Tunning - Tunning Place LS
  2436. AddStaticPickup(1239,1,1634.1382,982.5402,10.8203); // Underground Street Tunning - Tunning Place LV
  2437. AddStaticPickup(1239,1,1765.3002,-2286.4575,26.7960); // Underground Street Tunning - heli service
  2438.  
  2439.  
  2440. AddStaticPickup(1239,1,1685.7465,-2334.3564,13.5469); // Airport LS
  2441. AddStaticPickup(1239,1,-1421.8843,-287.8965,14.1484); // Airport SF
  2442. AddStaticPickup(1239,1,1664.4711,1423.5420,10.78412); // Airport LV
  2443.  
  2444. AddStaticPickup(1318,1,765.9430,14.6624,1000.7002); // Los Santos - Fight style: Box
  2445. AddStaticPickup(1318,1,768.0906,-30.2064,1000.5859); // San Fiero - Fight style: Kung Fu
  2446. AddStaticPickup(1318,1,771.9702,-65.3627,1000.7184); // Las Venturas - Fight style: Kneehead
  2447.  
  2448.  
  2449. AddStaticPickup(1313,1,1106.6821,-2026.9039,69.0078); // The Mafia - Train
  2450. AddStaticPickup(1313,1,2633.5879,1721.4146,11.0234); // The Triads - Train
  2451. AddStaticPickup(1313,1,1081.1581,-344.5117,73.9822); // Hitman - Train
  2452. AddStaticPickup(1313,1,1865.9910,-1997.7725,13.5469); // VLA - Train
  2453. AddStaticPickup(1313,1,2486.2959,-1645.4482,14.077); // Grove - Train
  2454. AddStaticPickup(1313,1,2158.3071,-1470.1859,25.539); // Ballas - Train
  2455. AddStaticPickup(1313,1,1685.4620,2295.9883,10.8203); // DNB - Train
  2456. AddStaticPickup(1313,1,2786.5393,-1926.1018,13.546); // LSV - Train
  2457. AddStaticPickup(1313,1,687.1786,-444.91701,16.3359); // Bikers - Train
  2458.  
  2459. AddStaticPickup(1239,1,-2052.2212,453.0614,35.1719); // News reporters SF
  2460.  
  2461. AddStaticPickup(1239,1,-1115.5614,335.0945,1.9609); // Climb1
  2462. AddStaticPickup(1239,1,-1182.3754,60.5838,1.9609); // Climb2
  2463. AddStaticPickup(1239,1,-1081.4314,-207.8419,1.9609); // Climb3
  2464. AddStaticPickup(1239,1,-1153.9714,-476.8108,1.9609); // Climb4
  2465. AddStaticPickup(1239,1,-1361.0776,-696.7604,1.9609); // Climb5
  2466. AddStaticPickup(1239,1,-1603.2706,-696.9283,1.9609); // Climb6
  2467. AddStaticPickup(1239,1,-1164.9543,370.2143,1.9609); // Climb7
  2468. AddStaticPickup(1239,1,-1444.8612,90.7011,1.9609); // Climb8
  2469. AddStaticPickup(1239,1,-1619.2595,-83.4996,1.9609); // Climb9
  2470. AddStaticPickup(1239,1,-1736.8163,-445.8732,1.9609); // Climb10
  2471.  
  2472. AddStaticPickup(1239,1,293.6826,188.2749,1007.1719); // FBI - LS Jail
  2473.  
  2474. AddStaticPickup(1239,1,366.6560,158.8689,1008.3828); // Elevator -Mayor- DOWN
  2475. AddStaticPickup(1239,1,350.0871,177.6458,1019.9844); // Elevator -Mayor- UP
  2476.  
  2477. AddStaticPickup(1239,1,-2719.6226,-318.8026,7.8438); // Church LS - SF
  2478. AddStaticPickup(1239,1,-1988.7532,1117.9116,54.472); // Church SF
  2479. AddStaticPickup(1239,1,2489.7893,918.6391,11.02346); // Church LV
  2480.  
  2481.  
  2482. AddStaticPickup(1239,1,1873.0673,-1996.4823,13.5544); // Varrios Los Aztecas Weapons
  2483. AddStaticPickup(1239,1,2519.4146,-1673.2747,14.496); // Grove Weapons
  2484. AddStaticPickup(1239,1,2145.8481,-1473.4209,25.546); // Ballas Weapons
  2485. AddStaticPickup(1239,1,1698.6931,2298.9539,10.8203); // Da Nang Boys Weapons
  2486. AddStaticPickup(1239,1,2752.2817,-1962.4196,13.546); // Vagos Weapons
  2487. AddStaticPickup(1239,1,694.7906,-455.8949,16.33598); // Bikers Weapons
  2488.  
  2489. AddStaticPickup(1274,1,207.5078,-100.7485,1005.2578); // Binco SHOP
  2490. AddStaticPickup(1274,1,203.8472,-43.6700,1001.80471); // Suburban SHOP
  2491. AddStaticPickup(1274,1,206.5535,-7.8922,1001.210932); // Victim SHOP
  2492. AddStaticPickup(1274,1,161.4350,-83.7294,1001.80471); // ZIP Shop
  2493. AddStaticPickup(1274,1,204.3705,-159.7757,1000.5234); // DS Shop
  2494.  
  2495. AddStaticPickup(1239,1,1925.2296,-2111.1348,-19.3109); // Medic Injections
  2496.  
  2497. AddStaticPickup(1579,1,1860.3630,-1995.9014,13.5469); // VLA Package /matswithdraw
  2498. AddStaticPickup(1578,1,2493.1099,-1710.6869,1014.74); // Grove Package /matswithdraw
  2499. AddStaticPickup(1580,1,2142.9460,-1463.5748,25.5391); // Ballas Package /matswithdraw
  2500. AddStaticPickup(1575,1,1677.3822,2335.6309,10.8203); // Da Nang Boys Package /matswithdraw
  2501. AddStaticPickup(1577,1,2750.6045,-1941.8109,13.5469); // Vagos Package /matswithdraw
  2502. AddStaticPickup(1576,1,-223.0208,1411.1342,27.77347); // Bikers Package /matswithdraw
  2503. AddStaticPickup(1239,1,1473.6998,-1615.2374,-1.3292); // UST Seif /retrage
  2504.  
  2505. AddStaticPickup(1239, 1, 681.5233,-473.6631,16.53638); // Bikers HQ
  2506. AddStaticPickup(1581, 1, 1530.1610,-1665.4686,6.2188); // /repaircar
  2507. AddStaticPickup(1239, 1, -1904.3218,273.9896,41.0469); // /repairmycar SF
  2508. AddStaticPickup(1239, 1, 1025.1198,-1032.1824,31.9284); // /repairmycar LS
  2509. AddStaticPickup(1239, 1, 1965.0742,2163.0256,10.8203); // /repairmycar LV
  2510. AddStaticPickup(371, 2, 315.9138,974.6494,1961.2938,ALL_VIRTUAL_WORLDS); // Andromada Parachute
  2511.  
  2512. AddStaticPickup(1318, 1, -2034.6047,148.5186,28.8359); // 24-7 Gara
  2513.  
  2514. AddStaticPickup(1240, 2, 1930.9253,-2103.2505,-18.3252); // Heart Hospital
  2515. AddStaticPickup(1239, 1, 1173.2563,-1323.3102,15.3943); // Los Santos Hospital /enter
  2516. AddStaticPickup(1239, 1, -2655.0415,639.6581,14.4545); // San Fiero Hospital /enter
  2517.  
  2518. AddStaticPickup(1274, 1, 1463.1312,-1013.5607,26.843); // Los Santos Bank
  2519. AddStaticPickup(1274, 1, 2474.565,1024.0625,10.8203); // Las Venturas Bank
  2520.  
  2521. AddStaticPickup(1239, 1, 1607.5793,1816.2894,10.8203); // goup Medic LV
  2522. AddStaticPickup(1239, 1, 1583.6154,1768.9753,10.8203); // goup Medic LV
  2523. AddStaticPickup(1239, 1, 1607.2870,1815.5591,30.4688); // godown Medic LV
  2524.  
  2525. AddStaticPickup(1239, 1, 2017.0452,1007.7471,39.0911); // godown Mafia
  2526. AddStaticPickup(1239, 1, 2277.5891,2459.1016,38.6837); // godown FBI
  2527.  
  2528. AddStaticPickup(1239, 1, 2295.9319,2451.6865,10.8203); // FBI Armoury
  2529. CreateDynamicPickup(1239, 23, 1568.8281,-1690.3094,5.8906, -1, -1,-1,100.0);//sapa
  2530. AddStaticPickup(1239, 1, 241.2012,109.0566,1003.2188); // PD EXIT ARMOURY
  2531. AddStaticPickup(1239, 1, 2296.4434,2468.6506,10.8203); // FBI /goup
  2532.  
  2533. AddStaticPickup(1239, 1, 1123.3037,-2036.8541,69.8934); // Mafia Interior & go up
  2534. AddStaticPickup(1239, 1, 2633.6328,1716.5708,11.0234); // Triads Interior
  2535.  
  2536. AddStaticPickup(1239, 1, 356.7138,173.5667,1008.3821); // DMV
  2537. AddStaticPickup(1239, 1, 1525.2076,-1677.9250,5.8906);// /civskin & /dutyskin & /elevator LS
  2538. AddStaticPickup(1239, 1, -1606.2512,672.2787,-5.2422);// /eleveator SF
  2539.  
  2540. AddStaticPickup(1239, 1, 87.5896,1921.0145,17.8577);// /inside NG
  2541. AddStaticPickup(1239, 1, 107.8239,1920.8734,18.5447);// /outside NG
  2542.  
  2543. AddStaticPickup(1239, 1, 1780.3608,-1258.8300,14.9148);// goup at News Reporter
  2544. AddStaticPickup(1239, 1, 1767.7200,-1242.7799,35.2531);// /godown at News Reporter
  2545.  
  2546. AddStaticPickup(1239, 1, 2024.3469,-1404.3801,17.2012);// /goup Ambulance
  2547. AddStaticPickup(1239, 1, 242.0377,1861.4764,14.0840);// /armour for NG
  2548. AddStaticPickup(1239, 1, 211.4691,1812.0636,21.8594);// /camera for NG
  2549. AddStaticPickup(358, 1, 251.6591,117.5315,1003.2188);// Sniper for F.B.I
  2550. AddStaticPickup(1242, 1, 250.7494,107.9755,1003.2188); // Swat Armour Armory
  2551.  
  2552. AddStaticPickup(1239, 1, 72.8898,-1524.8215,4.7746); // Barrier 1
  2553. AddStaticPickup(1239, 1, 46.2385,-1540.5121,5.1934); // Barrier 2
  2554.  
  2555. AddStaticPickup(1239, 1, -79.4910,-889.6276,15.8130); // Barrier Jail 1 ls
  2556. AddStaticPickup(1239, 1, -80.6891,-910.2766,17.5131); // Barrier Jail 2 sf
  2557.  
  2558. AddStaticPickup(1239, 1, 1740.4738,540.8184,26.8948); // Barrier LS-LV 1
  2559. AddStaticPickup(1239, 1, 1742.9250,520.4514,27.9801); // Barrier LV-LS 2
  2560.  
  2561. AddStaticPickup(1239, 1, 1009.0114,-929.9988,42.3281); // ATM LS
  2562. AddStaticPickup(1239, 1, -1973.1016,117.8849,27.6875); // ATM SF
  2563. AddStaticPickup(1239, 1, 2053.5166,2097.2778,11.0579); // ATM LV
  2564. AddStaticPickup(1239, 1, 1756.2936,-1944.6252,13.565); // ATM Unity Station
  2565. AddStaticPickup(1239, 1, 2405.2649,-1239.4272,23.812); // ATM Pig Pen
  2566. AddStaticPickup(1239, 1, 648.7203,-520.1447,16.33595); // ATM Village
  2567. AddStaticPickup(1239, 1, -2518.7200,2340.0867,4.9844); // ATM Bayside
  2568.  
  2569. AddStaticPickup(1247, 1, -972.3929,1060.9846,1345.6688); // Train Battelfield Exit I
  2570. AddStaticPickup(1247, 1, -1132.7623,1057.8795,1346.410); // Train Battelfield Exit II
  2571. AddStaticPickup(1247, 1, 240.8511,112.9492,1003.218823); // Train Battelfield
  2572.  
  2573. AddStaticPickup(1239, 1, 359.5408,206.7693,1008.38281); // Detective Registration
  2574. AddStaticPickup(1239, 1, 347.7374,193.7241,1014.18752); // Lawyer Registration
  2575. AddStaticPickup(1239, 1, 2501.0537,-1759.1688,13.5061); // CarJacker Registration
  2576. AddStaticPickup(1239, 1, 1366.4325,-1275.2096,13.5469); // ArmsDealer Registration
  2577. AddStaticPickup(1239, 1, 2772.8992,-2411.1289,13.6316); // Trucker Registration
  2578. AddStaticPickup(1239, 1, -2058.3813,459.8389,35.17192); // News Reporter Registration
  2579. AddStaticPickup(1239, 1, 915.3094,-1235.2273,17.2109); // Taximetrist Registration
  2580. AddStaticPickup(1239, 1, 323.0342,1118.5804,1083.8828); // Getting Drugs for DrugDealers
  2581. AddStaticPickup(1239, 1, -1968.7349,162.2776,27.6875); // Conductor de tren Registration (get job)
  2582. AddStaticPickup(1239, 1, 1153.2047,-1769.7202,16.4354); // Gunoier Registration (get job)
  2583.  
  2584. AddStaticPickup(1239, 1, 2029.5945,-1404.6426,17.251); // Hospital 2 near speedway
  2585. AddStaticPickup(1239, 1, 253.9280,69.6094,1003.64063); // Clear icon in Police Station
  2586. AddStaticPickup(1239, 1, 1480.9496,-1770.4620,18.795); // City Hall
  2587. AddStaticPickup(1239, 1, 1381.0413,-1088.8511,27.390); // Bill Board (old Job Department)
  2588. AddStaticPickup(1239, 1, -2153.9172,-252.7036,36.5156); // Materials Package get San Fiero
  2589. AddStaticPickup(1239, 1, 959.1522,2142.3850,1011.019); // Materials Package deliver San Fiero
  2590. AddStaticPickup(1239, 1, 1073.0619,-344.5148,73.9922); // Hitman Agency entrance
  2591. AddStaticPickup(1239, 1, 1476.2972,2247.6304,11.0234); // Pickup hockey
  2592. AddStaticPickup(1239, 1, 2490.0393,2064.4536,10.8203); // /ad point Las Venturas
  2593.  
  2594. AddStaticPickup(371, 2, 1544.2,-1353.4,329.4,ALL_VIRTUAL_WORLDS); //LS towertop
  2595. AddStaticPickup(371, 2, 1536.0, -1360.0, 1150.0,ALL_VIRTUAL_WORLDS); //LS towertop
  2596. AddStaticPickup(1242, 2, 1527.5,-12.1,1002.0,ALL_VIRTUAL_WORLDS); // binco armour
  2597. AddStaticPickup(1240, 2, 279.3000,1853.5619,8.7649,ALL_VIRTUAL_WORLDS); // area51 health
  2598.  
  2599. for(new i = 0; i < sizeof(TurfInfo); i++)
  2600. {
  2601. Turfs[i] = GangZoneCreate(TurfInfo[i][zMinX],TurfInfo[i][zMinY],TurfInfo[i][zMaxX],TurfInfo[i][zMaxY]);
  2602. }
  2603.  
  2604.  
  2605. new randa = random(sizeof(RandCars));
  2606. randa = random(sizeof(RandCars)); carselect[0] = RandCars[randa][0];
  2607. randa = random(sizeof(RandCars)); carselect[1] = RandCars[randa][0];
  2608. randa = random(sizeof(RandCars)); carselect[2] = RandCars[randa][0];
  2609. randa = random(sizeof(RandCars)); carselect[3] = RandCars[randa][0];
  2610. randa = random(sizeof(RandCars)); carselect[4] = RandCars[randa][0];
  2611. randa = random(sizeof(RandCars)); carselect[5] = RandCars[randa][0];
  2612. randa = random(sizeof(RandCars)); carselect[6] = RandCars[randa][0];
  2613. randa = random(sizeof(RandCars)); carselect[7] = RandCars[randa][0];
  2614. randa = random(sizeof(RandCars)); carselect[8] = RandCars[randa][0];
  2615. randa = random(sizeof(RandCars)); carselect[9] = RandCars[randa][0];
  2616. randa = random(sizeof(RandCars)); carselect[10] = RandCars[randa][0];
  2617. randa = random(sizeof(RandCars)); carselect[11] = RandCars[randa][0];
  2618. randa = random(sizeof(RandCars)); carselect[12] = RandCars[randa][0];
  2619. randa = random(sizeof(RandCars)); carselect[13] = RandCars[randa][0];
  2620. carselect[14] = 431; // coach
  2621.  
  2622. if (realtime)
  2623. {
  2624. new tmphour;
  2625. new tmpminute;
  2626. new tmpsecond;
  2627. gettime(tmphour, tmpminute, tmpsecond);
  2628. FixHour(tmphour);
  2629. tmphour = shifthour;
  2630. SetWorldTime(tmphour);
  2631. }
  2632.  
  2633. Create3DTextLabel("Tasteaza /beer",0xD1D632FF,345.2051,-1820.8427,4.3783,10.0,0); // Beer,Wine,Sprun,Smoke Bar Plaja
  2634. Create3DTextLabel("Tasteaza /beer",0xD1D632FF,-1981.3099,399.1835,2.5010,10.0,0); // Beer,Wine,Sprun,Smoke Bowling
  2635.  
  2636. Create3DTextLabel("Tasteaza /beer",0xD1D632FF,-2656.3008,1410.2981,906.9000,4.0,0); // Beer Jizzy
  2637. Create3DTextLabel("Tasteaza /wine",0xD1D632FF,-2659.1980,1407.4199,906.9000,4.0,0); // Wine Jizzy
  2638. Create3DTextLabel("Tasteaza /sprunk",0xD1D632FF,-2662.0046,1410.2354,906.9000,4.0,0); // Sprunk Jizzy
  2639. Create3DTextLabel("Tasteaza /smoke",0xD1D632FF,-2659.1467,1413.1215,906.9000,4.0,0); // Smoke Jizzy
  2640.  
  2641. Create3DTextLabel("Tasteaza /water",0x5091D1FF,-455.7863,-210.2044,979.9018,4.0,0); // The Bank
  2642. Create3DTextLabel("Tasteaza /water",0x5091D1FF,-464.7942,-221.9774,980.0123,4.0,0); // The Bank
  2643. Create3DTextLabel("Tasteaza /water",0x5091D1FF,-2028.0430,-119.001,1035.171,4.0,0); // School Instructor SF
  2644.  
  2645. Create3DTextLabel("Tasteaza /beer , /wine , /sprunk or /smoke",0xE05541FF,-1973.59,171.16,28.68,5.0,0); // San Fiero Statopn
  2646. Create3DTextLabel("Tasteaza /beer , /wine , /sprunk or /smoke",0xE05541FF,359.3555,-2031.8071,7.8359,5.0,0); // LS Beach
  2647.  
  2648. Create3DTextLabel("Membrii The Triads",0x3C94C4FF,-2192.3198,634.8034,55.4842,10.0,0);
  2649. TriadsMembers = Create3DTextLabel("T_Members",0xE34D48FF,-2192.3198,634.8034,55.1000,10.0,0);
  2650.  
  2651. new String[0x400],StringRead[28],Str[24];
  2652. new File:IPfile;
  2653. if((IPfile = fopen("Members.txt",io_read)))
  2654. {
  2655. while(fread(IPfile,StringRead))
  2656. {
  2657. FixChars(StringRead);
  2658. for(new i = 0, j = strlen(StringRead); i < j; i++)
  2659. if(StringRead[i] == '\n' || StringRead[i] == '\r') StringRead[i] = '\0';
  2660. format(Str,sizeof(Str),"%s\n",StringRead);
  2661. strins(String,Str,0);
  2662. }
  2663. fclose(IPfile);
  2664. }
  2665. Update3DTextLabelText(TriadsMembers,0xE34D48FF,String);
  2666.  
  2667. WStar7 = CreateWantedStar(7);
  2668. WStar8 = CreateWantedStar(8);
  2669. WStar9 = CreateWantedStar(9);
  2670. WStar10 = CreateWantedStar(10);
  2671.  
  2672. InitializeTimers(create);
  2673.  
  2674. for(new i = 0, j = sizeof(CarSpawns); i < j; i++)
  2675. AddCar(i);
  2676.  
  2677. /*LoadPersonalVehicles();*/
  2678.  
  2679. for(new v = 1; v < MAX_VEHICLES; v++)
  2680. Gas[v] = GetLiters(v);
  2681.  
  2682. CarInit();
  2683. Statics();
  2684. InitializeHorseRace();
  2685.  
  2686. printf("Time taken to execute OnGameModeInit: %d miliseconds", GetTickCount() - count);
  2687. return 1;
  2688. }
  2689.  
  2690. public OnGameModeExit()
  2691. {
  2692. for(new i = 0; i < sizeof(HorseMoving); i++) TextDrawDestroy(HorseMoving[i]);
  2693. for(new in = 0; in < sizeof(Intro); in++) TextDrawDestroy(Intro[in]);
  2694. for(new l = 0; l < sizeof(LottoText); l++) TextDrawDestroy(LottoText[l]);
  2695. for(new w = 0; w < sizeof(WantedT); w++) TextDrawDestroy(WantedT[w]);
  2696. for(new j = 0; j < sizeof(TJobs); j++) TextDrawDestroy(TJobs[j]);
  2697. for(new bs = 0; bs < sizeof(BoxStyle); bs++) TextDrawDestroy(BoxStyle[bs]);
  2698. for(new k = 0; k < sizeof(KungFUStyle); k++) TextDrawDestroy(KungFUStyle[k]);
  2699. for(new t = 0; t < sizeof(TricksFight); t++) TextDrawDestroy(TricksFight[t]);
  2700. for(new hr = 0; hr < sizeof(HorseRaces); hr++) TextDrawDestroy(HorseRaces[hr]);
  2701. for(new hw = 0; hw < sizeof(HorseWinner); hw++) TextDrawDestroy(HorseWinner[hw]);
  2702. for(new lw = 0; lw < sizeof(LogWait); lw++) TextDrawDestroy(LogWait[lw]);
  2703. for(new ks = 0; ks < sizeof(KneeheadStyle); ks++) TextDrawDestroy(KneeheadStyle[ks]);
  2704. for(new lml; lml < sizeof(LkmLogo); lml++) TextDrawShowForAll(LkmLogo[lml]);
  2705. for(new hrc; hrc < sizeof(HorseRaces); hrc++) TextDrawShowForAll(HorseRaces[hrc]);
  2706. for(new z; z < sizeof(Zaruri[]); z++)
  2707. {
  2708. TextDrawDestroy(Zaruri[0][z]);
  2709. TextDrawDestroy(Zaruri[1][z]);
  2710. }
  2711.  
  2712. #if defined MENUSYSTEM
  2713. DestroyMenu(MAdmin);
  2714. DestroyMenu(MPMode);
  2715. DestroyMenu(MPrize);
  2716. DestroyMenu(MDyna);
  2717. DestroyMenu(MBuild);
  2718. DestroyMenu(MLaps);
  2719. DestroyMenu(MRace);
  2720. DestroyMenu(MRacemode);
  2721. DestroyMenu(MFee);
  2722. DestroyMenu(MCPsize);
  2723. DestroyMenu(MDelay);
  2724. #endif
  2725.  
  2726. DestroyMenu(TuningMenu);
  2727. DestroyMenu(TuningMenu1);
  2728. DestroyMenu(Paintjobs);
  2729. DestroyMenu(Colors);
  2730. DestroyMenu(Colors1);
  2731. DestroyMenu(Exhausts);
  2732. DestroyMenu(Frontbumper);
  2733. DestroyMenu(Rearbumper);
  2734. DestroyMenu(Roof);
  2735. DestroyMenu(Spoilers);
  2736. DestroyMenu(Sideskirts);
  2737. DestroyMenu(Bullbars);
  2738. DestroyMenu(Wheels);
  2739. DestroyMenu(Wheels1);
  2740. DestroyMenu(Carstereo);
  2741. DestroyMenu(Hydraulics);
  2742. DestroyMenu(Nitro);
  2743.  
  2744. TextDrawDestroy(Text: Sapca);
  2745. TextDrawDestroy(Text: Version);
  2746. TextDrawDestroy(Text: WStar7);
  2747. TextDrawDestroy(Text: WStar8);
  2748. TextDrawDestroy(Text: WStar9);
  2749. TextDrawDestroy(Text: WStar10);
  2750. TextDrawDestroy(Text: HorseTimeLeft);
  2751. TextDrawDestroy(Text: Box1);
  2752. TextDrawDestroy(Text: Box2);
  2753. TextDrawDestroy(Text: Forum);
  2754. TextDrawDestroy(Text: Players);
  2755. TextDrawDestroy(Text: MotorPornit);
  2756. TextDrawDestroy(Text: BlackScreen);
  2757. TextDrawDestroy(Text:radiozuu);
  2758. TextDrawDestroy(Text:infopro);
  2759. TextDrawDestroy(Text:kissfm);
  2760. TextDrawDestroy(Text:radiosuper);
  2761. TextDrawDestroy(Text:radiomanele);
  2762. for(new p=0; p<MAX_PLAYERS; p++)
  2763. {
  2764. TextDrawDestroy(Text: CarStatics[p]);
  2765. TextDrawDestroy(Text: VehicleName[p]);
  2766. TextDrawDestroy(Text: MyName[p]);
  2767. TextDrawDestroy(Text: LogPlayerWait[p]);
  2768. }
  2769. print("ManiacX SA:MP Server");
  2770. mysql_close();
  2771. return 1;
  2772. }
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