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- Job = {}
- /* JOB TYPES CONFIGURATION */
- Job.NPC = {
- //hobo = {
- // name = "Hobos",
- // model = {"models/Humans/corpse1.mdl"},
- // pos = {
- // [1] = {
- // pos = Vector(-1817.4630126953,-344.19561767578,-196.96875),
- // angle = Angle(21.898780822754,-178.65776062012,0),
- // }
- //
- // },
- // limit = 1
- //},
- commerce = {
- name = "Commerce", -- type name
- model = {"models/mossman.mdl", "models/Humans/Group02/male_08.mdl"}, -- NPC models
- pos = { -- NPC positions
- [1] = {
- pos = Vector(-852.093750, -968.375000, -195.968750),
- angle = Angle(0.000, -90.000, 0.000),
- }
- },
- limit = 0.4 -- percentage limit (40% of players allowed to pick a job which has commerce type)
- },
- police = {
- name = "Police Force",
- model = {"models/player/ct_gign.mdl"},
- pos = {
- [1] = {
- pos = Vector(-1417.96875,-76.608253479004,-195.96884155273),
- angle = Angle(0,-1.2201540470123,0),
- }
- },
- limit = 0.3
- },
- crime = {
- name = "Crime",
- model = {"models/Humans/Group03/male_07.mdl", "models/Humans/Group03/Male_01.mdl", "models/Humans/Group03/Male_05.mdl"},
- pos = {
- [1] = {
- pos = Vector(-446.437500, 165.000000, -203.968750),
- angle = Angle(0.000, 90.000, 0.000),
- }
- },
- limit = 0.5
- },
- rebel = {
- name = "Rebels",
- model = {"models/player/t_phoenix.mdl"},
- pos = {
- [1] = {
- pos = Vector(895.66796875,1937.1306152344,-195.96875),
- angle = Angle(0,178.03979492188,0),
- }
- },
- limit = 0.5
- },
- shipping = {
- name = "Shipping Co",
- model = {"models/Characters/Hostage_02.mdl"},
- pos = {
- [1] = {
- pos = Vector(71.893417358398,4045.4104003906,-195.96875),
- angle = Angle(0,-2.440197467804,0),
- }
- },
- limit = 0.4
- },
- seal = {
- name = "Navy Seals",
- model = {"models/player/pmc_4/pmc__04.mdl"},
- pos = {
- [1] = {
- Vector(6127.9799804688,-3189.7072753906,-564.36785888672),
- angle = Angle(0,119.38217163086,0),
- }
- },
- limit = 0.4
- },
- spetznaz = {
- name = "Spetznaz",
- model = {"models/player/pmc_5/pmc__12.mdl"},
- pos = {
- [1] = {
- pos = Vector(1871.9936523438,3017.693359375,-195.96875),
- angle = Angle(0,176.56021118164,0),
- }
- },
- limit = 0.4
- },
- community = {
- name = "Community",
- model = {"models/Characters/Hostage_02.mdl"},
- pos = {
- [1] = {
- pos = Vector(-1482.7612304688,-1180.8312988281,-195.96875),
- angle = Angle(0,-144.99761962891,0),
- }
- },
- limit = 0.4
- },
- targaryen = {
- name = "The Targaryen Army",
- model = {"models/player/pmc_4/pmc__12.mdl"},
- pos = {
- [1] = {
- pos = Vector(3483.1318359375,-7323.7465820312,-188.38754272461),
- angle = Angle(0,86.219879150391,0),
- }
- },
- limit = 0.4
- },
- cia = {
- name = "CIA",
- model = {"models/humans/suitfem/female_02.mdl"},
- pos = {
- [1] = {
- pos = Vector(-1870.0731201172,769.23175048828,26.03125),
- angle = Angle(0,177.98202514648,0),
- }
- },
- limit = 0.4
- }
- }
- function Job:Get(name)
- return Job.NPC[name]
- end
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