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Feb 27th, 2015
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  1. Job = {}
  2.  
  3. /* JOB TYPES CONFIGURATION */
  4.  
  5. Job.NPC = {
  6. //hobo = {
  7. // name = "Hobos",
  8. // model = {"models/Humans/corpse1.mdl"},
  9. // pos = {
  10. // [1] = {
  11. // pos = Vector(-1817.4630126953,-344.19561767578,-196.96875),
  12. // angle = Angle(21.898780822754,-178.65776062012,0),
  13. // }
  14. //
  15. // },
  16. // limit = 1
  17. //},
  18. commerce = {
  19. name = "Commerce", -- type name
  20. model = {"models/mossman.mdl", "models/Humans/Group02/male_08.mdl"}, -- NPC models
  21. pos = { -- NPC positions
  22. [1] = {
  23. pos = Vector(-852.093750, -968.375000, -195.968750),
  24. angle = Angle(0.000, -90.000, 0.000),
  25. }
  26.  
  27. },
  28. limit = 0.4 -- percentage limit (40% of players allowed to pick a job which has commerce type)
  29. },
  30. police = {
  31. name = "Police Force",
  32. model = {"models/player/ct_gign.mdl"},
  33. pos = {
  34. [1] = {
  35. pos = Vector(-1417.96875,-76.608253479004,-195.96884155273),
  36. angle = Angle(0,-1.2201540470123,0),
  37. }
  38.  
  39. },
  40. limit = 0.3
  41. },
  42. crime = {
  43. name = "Crime",
  44. model = {"models/Humans/Group03/male_07.mdl", "models/Humans/Group03/Male_01.mdl", "models/Humans/Group03/Male_05.mdl"},
  45. pos = {
  46.  
  47. [1] = {
  48. pos = Vector(-446.437500, 165.000000, -203.968750),
  49. angle = Angle(0.000, 90.000, 0.000),
  50. }
  51. },
  52. limit = 0.5
  53. },
  54. rebel = {
  55. name = "Rebels",
  56. model = {"models/player/t_phoenix.mdl"},
  57. pos = {
  58. [1] = {
  59. pos = Vector(895.66796875,1937.1306152344,-195.96875),
  60. angle = Angle(0,178.03979492188,0),
  61. }
  62.  
  63. },
  64. limit = 0.5
  65. },
  66. shipping = {
  67. name = "Shipping Co",
  68. model = {"models/Characters/Hostage_02.mdl"},
  69. pos = {
  70. [1] = {
  71. pos = Vector(71.893417358398,4045.4104003906,-195.96875),
  72. angle = Angle(0,-2.440197467804,0),
  73. }
  74.  
  75. },
  76. limit = 0.4
  77. },
  78. seal = {
  79. name = "Navy Seals",
  80. model = {"models/player/pmc_4/pmc__04.mdl"},
  81. pos = {
  82. [1] = {
  83. Vector(6127.9799804688,-3189.7072753906,-564.36785888672),
  84. angle = Angle(0,119.38217163086,0),
  85. }
  86.  
  87. },
  88. limit = 0.4
  89. },
  90. spetznaz = {
  91. name = "Spetznaz",
  92. model = {"models/player/pmc_5/pmc__12.mdl"},
  93. pos = {
  94. [1] = {
  95. pos = Vector(1871.9936523438,3017.693359375,-195.96875),
  96. angle = Angle(0,176.56021118164,0),
  97. }
  98.  
  99. },
  100. limit = 0.4
  101. },
  102. community = {
  103. name = "Community",
  104. model = {"models/Characters/Hostage_02.mdl"},
  105. pos = {
  106. [1] = {
  107. pos = Vector(-1482.7612304688,-1180.8312988281,-195.96875),
  108. angle = Angle(0,-144.99761962891,0),
  109. }
  110.  
  111. },
  112. limit = 0.4
  113. },
  114. targaryen = {
  115. name = "The Targaryen Army",
  116. model = {"models/player/pmc_4/pmc__12.mdl"},
  117. pos = {
  118. [1] = {
  119. pos = Vector(3483.1318359375,-7323.7465820312,-188.38754272461),
  120. angle = Angle(0,86.219879150391,0),
  121. }
  122.  
  123. },
  124. limit = 0.4
  125. },
  126. cia = {
  127. name = "CIA",
  128. model = {"models/humans/suitfem/female_02.mdl"},
  129. pos = {
  130. [1] = {
  131. pos = Vector(-1870.0731201172,769.23175048828,26.03125),
  132. angle = Angle(0,177.98202514648,0),
  133. }
  134.  
  135. },
  136. limit = 0.4
  137. }
  138.  
  139. }
  140.  
  141. function Job:Get(name)
  142. return Job.NPC[name]
  143. end
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