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May 28th, 2015
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  1. Spirit Guard - Xiong 4* [WIND]
  2. [Beast-Warrior/Effect]
  3. When you target this card with a "Stance" Quick-Play Spell card: You can add 1 "Stance" Quick-Play Spell Card from your Deck to your hand with a different name than the one which activated this effect. You can only target "Spirit Guard - Hu" with a "Stance" Quick-Play Spell Card only once per turn.
  4. 1700/400
  5.  
  6. Spirit Guard - Hu 3* [EARTH]
  7. [Beast/Effect]
  8. When you target this card with a "Stance" Quick-Play Spell card: You can target 1 face-up monster your opponent controls; change its battle position and it loses 200 ATK and DEF. You can only target "Spirit Guard - Xiong" with a "Stance" Quick-Play Spell Card only once per turn.
  9. 1400/600
  10.  
  11. Spirit Guard - Gur 2* [WATER]
  12. [Aqua/Effect]
  13. When you target this card with a "Stance" Quick-Play Spell card: You can return that card to your hand; immediately after this effect resolves, activate a "Stance" Quick-Play Spell card from your hand with the same name as the returned one. You can only target "Spirit Guard - Gur" with a "Stance" Quick-Play Spell Card only once per turn.
  14. 400/1800
  15.  
  16. Spirit Guard - Fenghuang 1* [FIRE]
  17. [Winged-Beast/Effect]
  18. When you target this card with a "Stance" Quick-Play Spell card: You can target that Spell; return it to your hand as it resolves instead of putting it in your Graveyard. You can only target "Spirit Guard - Fenghuang" with a "Stance" Quick-Play Spell Card only once per turn.
  19. 200/200
  20.  
  21. Tiger Stance
  22. [Quick-Play Spell]
  23. Target 1 face-up "Spirit Guard" monster you control: That target gains 200 ATK and can attack twice during this turn's Battle Phase. You can activate only 1 "Tiger Stance" per turn.
  24.  
  25. Bear Stance
  26. [Quick-Play Spell]
  27. Target 1 face-up "Spirit Guard" monster you control: If it inflicts Battle Damage to your opponent this turn, your opponent cannot Set cards during their next turn. You can activate only 1 "Bear Stance" per turn.
  28.  
  29. Turtle Stance
  30. [Quick-Play Spell]
  31. Target 1 face-up "Spirit Guard" monster you control: That target gains 200 DEF, change it to Defense Position and it cannot be destroyed or targeted by card effects this turn. You can activate only 1 "Turtle Stance" per turn.
  32.  
  33. Phoenix Stance
  34. [Quick-Play Spell]
  35. Target 1 face-up "Spirit Guard" monster you control: Inflict 800 damage to your opponent, then return that monster to your hand. You can activate only 1 "Phoenix Stance" per turn.
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