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Feb 24th, 2017
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  1. Saber
  2. High Concept: The Once and Future King
  3. Trouble: The Fall of Camelot
  4.  
  5. Forceful +3
  6. Flashy +2
  7. Quick +2
  8. Clever +1
  9. Careful +1
  10. Sneaky +0
  11.  
  12. Aspects:
  13. - Soul of Chivalry
  14. - Quest Fixation
  15. - Independent/Incompatible/Incompetent/Inspirational Master (this one changes at least once per story arc)
  16.  
  17. Stunts:
  18. Invisible Air: Gain +2 when using a Clever approach to Create an Advantage in combat
  19. Prana Burst: Once per session, gain +2 on any roll to Overcome an obstacle
  20. Magic Resistance A: Gain +2 to your roll when Defending against magic
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