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- Saber
- High Concept: The Once and Future King
- Trouble: The Fall of Camelot
- Forceful +3
- Flashy +2
- Quick +2
- Clever +1
- Careful +1
- Sneaky +0
- Aspects:
- - Soul of Chivalry
- - Quest Fixation
- - Independent/Incompatible/Incompetent/Inspirational Master (this one changes at least once per story arc)
- Stunts:
- Invisible Air: Gain +2 when using a Clever approach to Create an Advantage in combat
- Prana Burst: Once per session, gain +2 on any roll to Overcome an obstacle
- Magic Resistance A: Gain +2 to your roll when Defending against magic
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