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Jan 10th, 2013
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  1. static LuaFunctionArgList constructorArgList = { {{ END }, { GEOM, END }}, 2 };
  2.  
  3. // Lua constructor
  4. Spawn::Spawn(lua_State *L) : AbstractSpawn(Point(0,0))
  5. {
  6.    if(L && checkArgList(L, functionArgs, "Spawn", "Spawn(lua_State *L)") == 1)
  7.       setPos(getPointOrXY(L, 1));
  8.    else if(L && checkArgList(L, functionArgs, "Spawn", "Spawn(lua_State *L)") == 2)
  9.    {
  10.       setPos(getPointOrXY(L, 1));
  11.       setTeam(getInt(L, 2));
  12.    }
  13.    
  14.    initialize();
  15. }
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