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- ////////////////////////////
- /////////Components/////////
- ////////////////////////////
- //// "Exile_Item_Rope"
- //// "Exile_Magazine_Swing"
- //// "Exile_Item_Axe"
- //// "Exile_Item_DuctTape"
- //// "Exile_Item_ExtensionCord"
- //// "Exile_Item_FuelCanisterEmpty"
- //// "Exile_Item_JunkMetal"
- //// "Exile_Item_LightBulb"
- //// "Exile_Item_MetalBoard"
- //// "Exile_Item_MetalHedgehogKit"
- //// "Exile_Item_SafeKit"
- //// "Exile_Item_CodeLock"
- //// "Exile_Item_Laptop"
- //// "Exile_Item_BaseCameraKit"
- //// "Exile_Item_CamoTentKit"
- //// "Exile_Item_MetalPole"
- //// "Exile_Item_MetalScrews"
- //// "Exile_Item_MetalWire"
- //// "Exile_Item_Cement"
- //// "Exile_Item_Sand"
- //// "Exile_Item_CarWheel"
- ///////////////////////////
- //////////TOOLS////////////
- ///////////////////////////
- //// "Exile_Item_Matches",
- //// "Exile_Item_CookingPot",
- //// "Exile_Item_CanOpener",
- //// "Exile_Item_Handsaw",
- //// "Exile_Item_Pliers",
- //// "Exile_Item_Grinder",
- //// "Exile_Item_Foolbox",
- //// "Exile_Item_CordlessScrewdriver",
- //// "Exile_Item_FireExtinguisher",
- //// "Exile_Item_Hammer",
- //// "Exile_Item_OilCanister",
- //// "Exile_Item_Screwdriver",
- //// "Exile_Item_Shovel",
- //// "Exile_Item_Wrench",
- //// "Exile_Item_SleepingMat",
- //// "Exile_Item_ToiletPaper",
- //// "Exile_Item_ZipTie",
- //// "Binocular",
- //// "Rangefinder",
- //// "Laserdesignator",
- //// "Laserdesignator_02",
- //// "Laserdesignator_03",
- //// "NVGoggles",
- //// "NVGoggles_INDEP",
- //// "NVGoggles_OPFOR",
- //// "ItemGPS",
- //// "ItemMap",
- //// "ItemCompass",
- //// "ItemRadio",
- //// "ItemWatch",
- //// "Exile_Item_XM8"
- /////BELOW IS A CRAFTING SAMPLE///////
- class NightVision: Exile_AbstractCraftingRecipe
- {
- name = "Nightvision"; //What i the name OF your crafting? USE the name ingame that you want
- pictureItem = "NVGoggles"; //must be an item already IN game
- requiresFire = 1; //does it require a fire TO build? yes OR no
- returnedItems[] =
- {
- {1, "NVGoggles"} // This IS what will be crafted (must be ingame item)
- };
- tools[] = // This IS a tool you need TO perform the craft
- {
- {1, "Exile_Item_MetalWire"}, // 1 IS the quantity, item IS an ingame item
- {1, "Exile_Item_Pliers"}, // 1 IS the quantity, Item IS an ingame item
- {1, "Exile_Item_Grinder"} //This IS the LAST item so you need the commma (,)
- };
- components[] =//Items below are needed TO do the crafting
- {
- {1, "Exile_Item_MetalWire"},// 1 IS the quantity, Item IS an ingame item
- {1, "Exile_Item_MetalBoard"},// 1 IS the quantity, Item IS an ingame item
- {1, "Exile_Item_JunkMetal"}//This IS the LAST item so you need the commma (,)
- };
- };
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