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dedicated2

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Nov 19th, 2011
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  1. global g_debug = 0; // Sets the level of debug information (0 - none).
  2. global g_precache = 1; // Are resources preloaded at game start?
  3. global k_rendersync = 0; // Sync rendering FPS with game ticks ~ 30FPS
  4. global g_sort = 0; // Type of sorting in the servers browser
  5. global m_width = 100; // Map generator width
  6. global m_height = 40; // Map generator height
  7. global m_seed = 0; // Map generator seed. Pick a random number.
  8. global m_generator = `Maps/generator_ctf_mountain.cfg`; // Map generator file config.
  9. global g_kickvote_percent = 40; // Percentage of players needed for a kick vote to pass.
  10. global g_mapvote_percent = 51; // Percentage of team players needed for a map vote to pass.
  11. global g_vote_time = 60; // How long (in seconds) does the voting take place.
  12. global g_kickvote_bantime = 30; // How long (in minutes) is the player banned after a kick vote.
  13. global auth_autologin = 0; // Should authentication be automatic on game start with saved password.
  14. global auth_login = `test`; // Portal authentication login
  15. global n_graph = 0; // Shows the network activity graph.
  16. global n_log = 0; // Saves the session network data to a file.
  17. global n_filechunk = 8192; // Max amount of file sent every packet (in bytes).
  18. global v_width = 1024; // Requires v_restart to take effect.
  19. global v_height = 768; // Requires v_restart to take effect.
  20. global v_bpp = 24; // Requires v_restart to take effect.
  21. global v_fullscreen = 0; // Requires v_restart to take effect.
  22. global v_driver = 0; // Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
  23. global v_vsync = 0; // Vertical synchronization of video with monitor.
  24. global v_showfps = 0; // Show the current FPS on screen.
  25. global v_showminimap = 1; // Show minimap or not. Might solve performance issues.
  26. global g_playerlistkey = 9; // The key used for showing the players list.
  27. global g_screenshotkey = 115; // The key used for taking screenshots.
  28. global g_reportbugkey = 116; // The key used for sending screen bug reports.
  29. global g_tutorialkey = 112; // The key used for showing help.
  30. global v_postprocess = 0; // Use fullscreen post processing effects.
  31. global v_fastrender = 0; // Degrades visual quality for speed
  32. global v_smoothsprites = 0; // Uses a filter to smoothen sprite pixels
  33. global v_smoothmap = 0; // Uses a filter to smoothen map pixels
  34. global v_screenshotquality = 99; // screenshotquality 92
  35. global v_drawhud = 1; // v_drawhud 1
  36. global g_smallhud = 0; // Uses smaller HUD scaling.
  37. global g_fixedcamera = 1; // Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
  38. global c_dimension_x = 1; // Width of console in percents of screen.
  39. global c_dimension_y = 0.9; // Height of console in percents of screen.
  40. global c_bgshow = 1; // Draws background of console.
  41. global c_fontfile = `GUI/Fonts/commodore.png`; // Sets the font file of the console.
  42. global c_bgcolor_a = 255; //
  43. global c_bgcolor_r = 11; //
  44. global c_bgcolor_g = 24; //
  45. global c_bgcolor_b = 147; //
  46. global c_fontcolor_a = 255; //
  47. global c_fontcolor_r = 109; //
  48. global c_fontcolor_g = 136; //
  49. global c_fontcolor_b = 237; //
  50. global c_linespacing = 1; // Space between lines in console.
  51. global c_indent = 1; // Left indentation of messages in console.
  52. global c_key = 192; // The key for opening and closing the console.
  53. global c_prompt = ``; // Sets the command prompt text.
  54. global c_history_size = 20; // Number of console commands stored in history.
  55. global c_halign = 2; // Horizontal alignment of console 0-left, 1-center, 2-right.
  56. global c_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
  57. global cc_dimension_x = 0.41; // Width of console in percents of screen.
  58. global cc_dimension_y = 0.09; // Height of console in percents of screen.
  59. global cc_bgshow = 1; // Draws background of console.
  60. global cc_linespacing = 1; // Space between lines in console.
  61. global cc_indent = 8; // Left indentation of messages in console.
  62. global cc_key = 13; // The key for opening and closing the console.
  63. global cc_channelkey = 163; // The key for changing the chat channel.
  64. global cc_history_size = 25; // Number of console commands stored in history.
  65. global cc_halign = 1; // Horizontal alignment of console 0-left, 1-center, 2-right.
  66. global cc_valign = 2; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
  67. global cc_killfeed = 0; // Show kill feed in chat console?
  68. global u_transparency = 255; // Transparency of the game interface.
  69. global u_guiconfig = `Scripts/gui.cfg`; //
  70. global u_showtutorial = 0; // Show controls tutorial
  71. global u_shownames = 1; // Show team member names above head
  72. global u_showpremium = 0; // Show premium help
  73. global s_soundon = 1; // Determines if the sound engine starts or not. Requires restart to turn sound on/off.
  74. global s_volume = 1; // Sets the overall sound volume.
  75. global s_effects = 1; // Use sound effects or not.
  76. global s_system = 0; // Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA; 5 Core Audio; 6 No sound.
  77. global n_disconnectwait = 1000; // The time to wait before truly close the communication.
  78. global sv_maxplayers = 12; // Maximum number of players allowed ingame.
  79. global sv_ip = `0`; // Server communication IP, this is where it listens for incoming clients. Set to 0 for automatic detection.
  80. global sv_port = 50301; // Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
  81. global cl_port = 50248; // Client communication port.
  82. global n_master_ip = `master.kag2d.com`; // Master server IP address.
  83. global n_master_port = 51308; // Master server connection port.
  84. global sv_password = ``; // Sets the server password.
  85. global sv_rconpassword = `hahanicetry`; // Sets the server remote console password.
  86. global sv_require_auth = 1; // If set to 1 server checks client authentication via master server.
  87. global sv_gold_only = 0; // If set to 1 only premium account players can join (aka Gold Server).
  88. global sv_allow_globals_mods = 1; // If set to 1 global KAG moderators and admins can kick/ban players on server.
  89. global sv_deltapos_modifier = 1; // Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
  90. global sv_deltacompression = 1; // Compress network data using deltas or not. Disabling compression may improve performance. DO NOT change this while running the server!
  91. global cl_name = `Peasant`; // Sets the players name.
  92. global cl_clantag = ``; // Sets the players clan name.
  93. global cl_classnum = 0; // Sets the players class number.
  94. global cl_team = 0; // Sets the players team number.
  95. global cl_sex = 0; //
  96. global cl_head = 255; //
  97. global cl_hat = 0; //
  98. global cl_joinaddress = `208.83.234.76:50301`; // GUI: Join address.
  99. global cl_password = ``; // GUI: Join password.
  100. global sv_maxping = 425; // Max ping allowed on server after which player is kicked. Large ping players will slow down server.
  101. global sv_maxping_warnings = 350; // Because of ping spikes, warnings are issued if a player has ping over max number.
  102. global sv_maxhack_warnings = 20; // Maximum amount of warnings where server thinks player is hacking.
  103. global sv_alloweditor = 1; // If set to 1 players that have RCON can start map editor on server
  104. global sv_name = `Action! Rapid CTF - Fast Rounds!`; // Sets the server name displayed in server browser.
  105. global sv_info = `Rapid CTF server! CTF w/ 4 minuites max round time`; // Sets the server info displayed in server browser.
  106. global auth_key = ``; // Unlock key
  107. print(`Config loaded from 'Scripts/dedicated_autoconfig.gm'`);
  108.  
  109.  
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