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- global g_debug = 0; // Sets the level of debug information (0 - none).
- global g_precache = 1; // Are resources preloaded at game start?
- global k_rendersync = 0; // Sync rendering FPS with game ticks ~ 30FPS
- global g_sort = 0; // Type of sorting in the servers browser
- global m_width = 100; // Map generator width
- global m_height = 40; // Map generator height
- global m_seed = 0; // Map generator seed. Pick a random number.
- global m_generator = `Maps/generator_ctf_mountain.cfg`; // Map generator file config.
- global g_kickvote_percent = 40; // Percentage of players needed for a kick vote to pass.
- global g_mapvote_percent = 51; // Percentage of team players needed for a map vote to pass.
- global g_vote_time = 60; // How long (in seconds) does the voting take place.
- global g_kickvote_bantime = 30; // How long (in minutes) is the player banned after a kick vote.
- global auth_autologin = 0; // Should authentication be automatic on game start with saved password.
- global auth_login = `test`; // Portal authentication login
- global n_graph = 0; // Shows the network activity graph.
- global n_log = 0; // Saves the session network data to a file.
- global n_filechunk = 8192; // Max amount of file sent every packet (in bytes).
- global v_width = 1024; // Requires v_restart to take effect.
- global v_height = 768; // Requires v_restart to take effect.
- global v_bpp = 24; // Requires v_restart to take effect.
- global v_fullscreen = 0; // Requires v_restart to take effect.
- global v_driver = 0; // Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
- global v_vsync = 0; // Vertical synchronization of video with monitor.
- global v_showfps = 0; // Show the current FPS on screen.
- global v_showminimap = 1; // Show minimap or not. Might solve performance issues.
- global g_playerlistkey = 9; // The key used for showing the players list.
- global g_screenshotkey = 115; // The key used for taking screenshots.
- global g_reportbugkey = 116; // The key used for sending screen bug reports.
- global g_tutorialkey = 112; // The key used for showing help.
- global v_postprocess = 0; // Use fullscreen post processing effects.
- global v_fastrender = 0; // Degrades visual quality for speed
- global v_smoothsprites = 0; // Uses a filter to smoothen sprite pixels
- global v_smoothmap = 0; // Uses a filter to smoothen map pixels
- global v_screenshotquality = 99; // screenshotquality 92
- global v_drawhud = 1; // v_drawhud 1
- global g_smallhud = 0; // Uses smaller HUD scaling.
- global g_fixedcamera = 1; // Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
- global c_dimension_x = 1; // Width of console in percents of screen.
- global c_dimension_y = 0.9; // Height of console in percents of screen.
- global c_bgshow = 1; // Draws background of console.
- global c_fontfile = `GUI/Fonts/commodore.png`; // Sets the font file of the console.
- global c_bgcolor_a = 255; //
- global c_bgcolor_r = 11; //
- global c_bgcolor_g = 24; //
- global c_bgcolor_b = 147; //
- global c_fontcolor_a = 255; //
- global c_fontcolor_r = 109; //
- global c_fontcolor_g = 136; //
- global c_fontcolor_b = 237; //
- global c_linespacing = 1; // Space between lines in console.
- global c_indent = 1; // Left indentation of messages in console.
- global c_key = 192; // The key for opening and closing the console.
- global c_prompt = ``; // Sets the command prompt text.
- global c_history_size = 20; // Number of console commands stored in history.
- global c_halign = 2; // Horizontal alignment of console 0-left, 1-center, 2-right.
- global c_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
- global cc_dimension_x = 0.41; // Width of console in percents of screen.
- global cc_dimension_y = 0.09; // Height of console in percents of screen.
- global cc_bgshow = 1; // Draws background of console.
- global cc_linespacing = 1; // Space between lines in console.
- global cc_indent = 8; // Left indentation of messages in console.
- global cc_key = 13; // The key for opening and closing the console.
- global cc_channelkey = 163; // The key for changing the chat channel.
- global cc_history_size = 25; // Number of console commands stored in history.
- global cc_halign = 1; // Horizontal alignment of console 0-left, 1-center, 2-right.
- global cc_valign = 2; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
- global cc_killfeed = 0; // Show kill feed in chat console?
- global u_transparency = 255; // Transparency of the game interface.
- global u_guiconfig = `Scripts/gui.cfg`; //
- global u_showtutorial = 0; // Show controls tutorial
- global u_shownames = 1; // Show team member names above head
- global u_showpremium = 0; // Show premium help
- global s_soundon = 1; // Determines if the sound engine starts or not. Requires restart to turn sound on/off.
- global s_volume = 1; // Sets the overall sound volume.
- global s_effects = 1; // Use sound effects or not.
- global s_system = 0; // Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA; 5 Core Audio; 6 No sound.
- global n_disconnectwait = 1000; // The time to wait before truly close the communication.
- global sv_maxplayers = 12; // Maximum number of players allowed ingame.
- global sv_ip = `0`; // Server communication IP, this is where it listens for incoming clients. Set to 0 for automatic detection.
- global sv_port = 50301; // Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
- global cl_port = 50248; // Client communication port.
- global n_master_ip = `master.kag2d.com`; // Master server IP address.
- global n_master_port = 51308; // Master server connection port.
- global sv_password = ``; // Sets the server password.
- global sv_rconpassword = `hahanicetry`; // Sets the server remote console password.
- global sv_require_auth = 1; // If set to 1 server checks client authentication via master server.
- global sv_gold_only = 0; // If set to 1 only premium account players can join (aka Gold Server).
- global sv_allow_globals_mods = 1; // If set to 1 global KAG moderators and admins can kick/ban players on server.
- global sv_deltapos_modifier = 1; // Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
- global sv_deltacompression = 1; // Compress network data using deltas or not. Disabling compression may improve performance. DO NOT change this while running the server!
- global cl_name = `Peasant`; // Sets the players name.
- global cl_clantag = ``; // Sets the players clan name.
- global cl_classnum = 0; // Sets the players class number.
- global cl_team = 0; // Sets the players team number.
- global cl_sex = 0; //
- global cl_head = 255; //
- global cl_hat = 0; //
- global cl_joinaddress = `208.83.234.76:50301`; // GUI: Join address.
- global cl_password = ``; // GUI: Join password.
- global sv_maxping = 425; // Max ping allowed on server after which player is kicked. Large ping players will slow down server.
- global sv_maxping_warnings = 350; // Because of ping spikes, warnings are issued if a player has ping over max number.
- global sv_maxhack_warnings = 20; // Maximum amount of warnings where server thinks player is hacking.
- global sv_alloweditor = 1; // If set to 1 players that have RCON can start map editor on server
- global sv_name = `Action! Rapid CTF - Fast Rounds!`; // Sets the server name displayed in server browser.
- global sv_info = `Rapid CTF server! CTF w/ 4 minuites max round time`; // Sets the server info displayed in server browser.
- global auth_key = ``; // Unlock key
- print(`Config loaded from 'Scripts/dedicated_autoconfig.gm'`);
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