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- [W : RSXThread]: FP not found in buffer!
- [W : PPU[1] Thread (CPUThread)[0x006a504c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/audio/sfx/player/dustkid/sweep/sfx_dk_sweep_3.at3"): fd = 328
- [W : PPU[1] Thread (CPUThread)[0x006a50ac]]: sys_fs warning: cellFsAioRead(aio_addr=0x347af188, id_addr=0x347af1b0, func_addr=0x4d6260)
- [W : fsAioRead]: *** fsAioRead(fd=328, offset=0x40, buf_addr=0x342bd000, size=0x4980, error=0x0, res=0x4980, xid=0xfa [dev_hdd0/D:/Rpcs3/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/audio/sfx/player/dustkid/sweep/sfx_dk_sweep_3.at3])
- [W : PPU[2] Thread (Callback)[0x006a501c]]: sys_fs warning: cellFsClose(fd=328)
- [W : RSXThread]: VP not found in buffer!
- [! : RSXThread]: Add program (0):
- [! : RSXThread]: *** prog id = 3
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 176
- [! : RSXThread]: *** fp data size = 48
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 3) in vec4 in_col0;
- layout (location = 0) in vec4 in_pos;
- out vec4 col0;
- uniform vec4 vc464;
- uniform vec4 vc467;
- uniform vec4 vc465;
- uniform vec4 vc466;
- vec4 tmp0;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- col0 = in_col0.yzwx;
- gl_Position.z = in_pos.zzzz.z;
- gl_Position.w = vc464.xxxx.w;
- tmp0.y = (in_pos.yyyy * vc467.zzzz).y;
- tmp0.x = vc465.xxxx.x;
- tmp0.zw = (tmp0.xxxx * vc467.wwwx).zw;
- tmp0.y = (in_pos.xxxx * tmp0.wwww + tmp0.yyyy).y;
- tmp0.z = (in_pos.yyyy * tmp0.zzzz).z;
- gl_Position.x = (tmp0.xxxx * vc466.xxxx + tmp0.yyyy).x;
- tmp0.y = (in_pos.xxxx * vc467.yyyy + tmp0.zzzz).y;
- gl_Position.y = (tmp0.xxxx * vc466.yyyy + tmp0.yyyy).y;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 col0;
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0 = col0;
- r0.w = h0.w;
- r0.xyz = (h0 * h0.wwww).xyz;
- ocol = r0;
- }
- [W : RSXThread]: New FBO (1920x1080)
- [E : RSXThread]: Bad depth format! (0)
- [E : RSXThread]: glEnable: opengl error 0x0506
- [W : PPU[1] Thread (CPUThread)[0x006a504c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB01878/USRDIR/content_ps3/audio/sfx/player/dustworth/jump/sfx_do_jump_ground_1.at3"): fd = 329
- [E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
- [E : RSXThread]: GetAddress(offset=0xff, location=0x1e0001)
- [E : RSXThread]: Bad texture address=0x0
- [E : RSXThread]: glDrawElements #4: opengl error 0x0506
- [W : Audio Thread]: Audio aborted
- [W : PPU[34] Thread (spu_printf_handler)[0x0032b7c0]]: sys_event_queue_receive(equeue=33) aborted
- [! : RSXThread]: RSX thread exit...
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