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Sep 20th, 2014
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  1. root@sdtd2:/home/sdtd/instances/instance1/logs# cat current_output.log
  2.  
  3.  
  4. Starting instance instance1 at 2014.09.20 20:08:13
  5.  
  6. 2014.09.20 20:08:18: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  7. 2014.09.20 20:08:18: Setting breakpad minidump AppID = 251570
  8. 2014.09.20 20:08:18: o'
  9. 2014.09.20 20:08:18: Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
  10. 2014.09.20 20:08:18: Creating user config folder: /home/sdtd/.config/unity3d
  11. 2014.09.20 20:08:18: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
  12. 2014.09.20 20:08:18: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
  13. 2014.09.20 20:08:18: Forcing GfxDevice: 4
  14. 2014.09.20 20:08:18: NullGfxDevice:
  15. 2014.09.20 20:08:18: Version: NULL 1.0 [1.0]
  16. 2014.09.20 20:08:18: Renderer: Null Device
  17. 2014.09.20 20:08:18: Vendor: Unity Technologies
  18. 2014.09.20 20:08:18: NullGfxDevice:
  19. 2014.09.20 20:08:18: Version: NULL 1.0 [1.0]
  20. 2014.09.20 20:08:18: Renderer: Null Device
  21. 2014.09.20 20:08:18: Vendor: Unity Technologies
  22. 2014.09.20 20:08:18: Total system RAM: 3947 MiB
  23. 2014.09.20 20:08:18: Initialize engine version: 4.5.3f3 (fca41a4fabea)
  24. 2014.09.20 20:08:18: AudioManager: Using Unknown: NoSound Driver
  25. 2014.09.20 20:08:18: Begin MonoManager ReloadAssembly
  26. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  27. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  28. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  29. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  30. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  31. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  32. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  33. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  34. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  35. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  36. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  37. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  38. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  39. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  40. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
  41. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  42. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  43. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  44. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  45. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  46. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  47. 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  48. 2014.09.20 20:08:18: - Completed reload, in 0.058 seconds
  49. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  50. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  51. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  52. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  53. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  54. 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
  55. 2014.09.20 20:08:18: [Position out of bounds! 951692 > 951688]
  56. 2014.09.20 20:08:18: The class named 'Localization' is abstract. The script class can't be abstract!
  57. 2014.09.20 20:08:18: Version: Alpha 9.3 (b5) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
  58. 2014.09.20 20:08:18: Last played version: Alpha 9.3
  59. 2014.09.20 20:08:18: Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/instance1/logs/output_log.txt -configfile=/home/sdtd/instances/instance1/config.xml -dedicated
  60. 2014.09.20 20:08:18: Starting dedicated server level=Random Gen game name=game1
  61. 2014.09.20 20:08:18: Maximum allowed players: 4
  62. 2014.09.20 20:08:18: Game mode: GameModeSurvivalMP
  63. 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  64. 2014.09.20 20:08:18: [Position out of bounds! 162972 > 162968]
  65. 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  66. 2014.09.20 20:08:18: [Position out of bounds! 163560 > 163556]
  67. 2014.09.20 20:08:18: UnloadTime: 1.174000 ms
  68. 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
  69. 2014.09.20 20:08:18: Awake
  70. 2014.09.20 20:08:18: GamePref.AdminFileName = admins.xml
  71. 2014.09.20 20:08:18: GamePref.AirDropFrequency = 24
  72. 2014.09.20 20:08:18: GamePref.AutopilotMode = 0
  73. 2014.09.20 20:08:18: GamePref.BlockDurabilityModifier = 100
  74. 2014.09.20 20:08:18: GamePref.BuildCreate = True
  75. 2014.09.20 20:08:18: GamePref.ConnectToServerIP = 127.0.0.1
  76. 2014.09.20 20:08:18: GamePref.ConnectToServerPort = 25000
  77. 2014.09.20 20:08:18: GamePref.ControlPanelEnabled = False
  78. 2014.09.20 20:08:18: GamePref.ControlPanelPassword = server11911
  79. 2014.09.20 20:08:19: GamePref.ControlPanelPort = 8080
  80. 2014.09.20 20:08:19: GamePref.CraftTimer = 1
  81. 2014.09.20 20:08:19: GamePref.CreateLevelDim = 8
  82. 2014.09.20 20:08:19: GamePref.CreateLevelName = My Level
  83. 2014.09.20 20:08:19: GamePref.DayCount = 3
  84. 2014.09.20 20:08:19: GamePref.DayNightLength = 45
  85. 2014.09.20 20:08:19: GamePref.DebugMenuEnabled = False
  86. 2014.09.20 20:08:19: GamePref.DebugMenuShowTasks = False
  87. 2014.09.20 20:08:19: GamePref.DebugStopEnemiesMoving = False
  88. 2014.09.20 20:08:19: GamePref.DedicatedServer = True
  89. 2014.09.20 20:08:19: GamePref.DisableNAT = True
  90. 2014.09.20 20:08:19: GamePref.DropOnDeath = 0
  91. 2014.09.20 20:08:19: GamePref.DropOnQuit = 0
  92. 2014.09.20 20:08:19: GamePref.DynamicSpawner =
  93. 2014.09.20 20:08:19: GamePref.EnemyDifficulty = 0
  94. 2014.09.20 20:08:19: GamePref.EnemySenseMemory = 60
  95. 2014.09.20 20:08:19: GamePref.EnemySpawning = True
  96. 2014.09.20 20:08:19: GamePref.EnemySpawnMode = 3
  97. 2014.09.20 20:08:19: GamePref.FavoriteServersList =
  98. 2014.09.20 20:08:19: GamePref.FragLimit = 5
  99. 2014.09.20 20:08:19: GamePref.FriendlyFire = False
  100. 2014.09.20 20:08:19: GamePref.GameDifficulty = 2
  101. 2014.09.20 20:08:19: GamePref.GameMode = GameModeSurvivalMP
  102. 2014.09.20 20:08:19: GamePref.GameName = game1
  103. 2014.09.20 20:08:19: GamePref.GameVersion = Alpha 9.3
  104. 2014.09.20 20:08:19: GamePref.GameWorld = Random Gen
  105. 2014.09.20 20:08:19: GamePref.JoiningOptions = True
  106. 2014.09.20 20:08:19: GamePref.LandClaimDeadZone = 30
  107. 2014.09.20 20:08:19: GamePref.LandClaimDecayMode = 0
  108. 2014.09.20 20:08:19: GamePref.LandClaimExpiryTime = 3
  109. 2014.09.20 20:08:19: GamePref.LandClaimOfflineDurabilityModifier = 4
  110. 2014.09.20 20:08:19: GamePref.LandClaimOnlineDurabilityModifier = 4
  111. 2014.09.20 20:08:19: GamePref.LandClaimSize = 7
  112. 2014.09.20 20:08:19: GamePref.LootAbundance = 100
  113. 2014.09.20 20:08:19: GamePref.LootRespawnDays = 7
  114. 2014.09.20 20:08:19: GamePref.LootTimer = 1
  115. 2014.09.20 20:08:19: GamePref.MatchLength = 15
  116. 2014.09.20 20:08:19: GamePref.MaxSpawnedZombies = 60
  117. 2014.09.20 20:08:19: GamePref.NightPercentage = 35
  118. 2014.09.20 20:08:19: GamePref.OptionsAA = 1
  119. 2014.09.20 20:08:19: GamePref.OptionsAmbientVolumeLevel = 0.2
  120. 2014.09.20 20:08:19: GamePref.OptionsDeferredLighting = True
  121. 2014.09.20 20:08:19: GamePref.OptionsFieldOfView = 60
  122. 2014.09.20 20:08:19: GamePref.OptionsImageEffects = False
  123. 2014.09.20 20:08:19: GamePref.OptionsInvertMouse = False
  124. 2014.09.20 20:08:19: GamePref.OptionsLODDistance = 0.6
  125. 2014.09.20 20:08:19: GamePref.OptionsMicVolumeLevel = 0.75
  126. 2014.09.20 20:08:19: GamePref.OptionsMouseSensitivity = 6
  127. 2014.09.20 20:08:19: GamePref.OptionsMusicVolumeLevel = 0.1
  128. 2014.09.20 20:08:19: GamePref.OptionsOverallAudioVolumeLevel = 1
  129. 2014.09.20 20:08:19: GamePref.OptionsPlayerModel = playerMale
  130. 2014.09.20 20:08:19: GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  131. 2014.09.20 20:08:19: GamePref.OptionsReflectiveWater = True
  132. 2014.09.20 20:08:19: GamePref.OptionsShadowDistance = 2
  133. 2014.09.20 20:08:19: GamePref.OptionsViewDistance = 9
  134. 2014.09.20 20:08:19: GamePref.OptionsVoiceChatEnabled = False
  135. 2014.09.20 20:08:19: GamePref.OptionsVoiceVolumeLevel = 0.75
  136. 2014.09.20 20:08:19: GamePref.PlayerAutologin = False
  137. 2014.09.20 20:08:19: GamePref.PlayerDamageGiven = 2
  138. 2014.09.20 20:08:19: GamePref.PlayerDamageRecieved = 2
  139. 2014.09.20 20:08:19: GamePref.PlayerId =
  140. 2014.09.20 20:08:19: GamePref.PlayerName = Player
  141. 2014.09.20 20:08:19: GamePref.PlayerPassword =
  142. 2014.09.20 20:08:19: GamePref.PlayerToken =
  143. 2014.09.20 20:08:19: GamePref.RebuildMap = False
  144. 2014.09.20 20:08:19: GamePref.SaveGameFolder = /home/sdtd/instances/instance1
  145. 2014.09.20 20:08:19: GamePref.SelectionContextMode = 0
  146. 2014.09.20 20:08:19: GamePref.SelectionOperationMode = 0
  147. 2014.09.20 20:08:19: GamePref.ServerIP =
  148. 2014.09.20 20:08:19: GamePref.ServerIsPublic = False
  149. 2014.09.20 20:08:19: GamePref.ServerMaxPlayerCount = 4
  150. 2014.09.20 20:08:19: GamePref.ServerName = server1
  151. 2014.09.20 20:08:19: GamePref.ServerPassword = server11911
  152. 2014.09.20 20:08:19: GamePref.ServerPasswordCache =
  153. 2014.09.20 20:08:19: GamePref.ServerPort = 25000
  154. 2014.09.20 20:08:19: GamePref.ShowFriendPlayerOnMap = True
  155. 2014.09.20 20:08:19: GamePref.TelnetEnabled = True
  156. 2014.09.20 20:08:19: GamePref.TelnetPassword =
  157. 2014.09.20 20:08:19: GamePref.TelnetPort = 8081
  158. 2014.09.20 20:08:19: GamePref.VACEnabled = True
  159. 2014.09.20 20:08:19: GamePref.ZombiePlayers = True
  160. 2014.09.20 20:08:19: GamePref.ZombiesRun = 0
  161. 2014.09.20 20:08:19: GameStat.AirDropFrequency = 0
  162. 2014.09.20 20:08:19: GameStat.BlockDurabilityModifier = 1
  163. 2014.09.20 20:08:19: GameStat.CraftTimer = 1
  164. 2014.09.20 20:08:19: GameStat.CurrentRoundIx = 0
  165. 2014.09.20 20:08:19: GameStat.DayLimitActive = False
  166. 2014.09.20 20:08:20: GameStat.DayLimitThisRound = 0
  167. 2014.09.20 20:08:20: GameStat.Difficulty = 2
  168. 2014.09.20 20:08:20: GameStat.DropOnDeath = 1
  169. 2014.09.20 20:08:20: GameStat.DropOnQuit = 0
  170. 2014.09.20 20:08:20: GameStat.EnemyCount = 0
  171. 2014.09.20 20:08:20: GameStat.EnemyDifficulty = Normal
  172. 2014.09.20 20:08:20: GameStat.EnemySenseMemory = 60
  173. 2014.09.20 20:08:20: GameStat.EnemySpawnMode = 3
  174. 2014.09.20 20:08:20: GameStat.FragLimitActive = False
  175. 2014.09.20 20:08:20: GameStat.FragLimitThisRound = 0
  176. 2014.09.20 20:08:20: GameStat.GameModeId = 0
  177. 2014.09.20 20:08:20: GameStat.GameState = 0
  178. 2014.09.20 20:08:20: GameStat.GlobalMessageToShow =
  179. 2014.09.20 20:08:20: GameStat.IsCreativeMenuEnabled = False
  180. 2014.09.20 20:08:20: GameStat.IsFlyingEnabled = False
  181. 2014.09.20 20:08:20: GameStat.IsFriendlyFire = True
  182. 2014.09.20 20:08:20: GameStat.IsPlayerCheckDone = False
  183. 2014.09.20 20:08:20: GameStat.IsPlayerCollisionEnabled = True
  184. 2014.09.20 20:08:20: GameStat.IsPlayerDamageEnabled = True
  185. 2014.09.20 20:08:20: GameStat.IsResetMapOnRestart = False
  186. 2014.09.20 20:08:20: GameStat.IsSaveSupplyCrates = True
  187. 2014.09.20 20:08:20: GameStat.IsSpawnEnemies = True
  188. 2014.09.20 20:08:20: GameStat.IsSpawnNearOtherPlayer = False
  189. 2014.09.20 20:08:20: GameStat.IsTeleportEnabled = False
  190. 2014.09.20 20:08:20: GameStat.IsVersionCheckDone = False
  191. 2014.09.20 20:08:20: GameStat.LandClaimDeadZone = 30
  192. 2014.09.20 20:08:20: GameStat.LandClaimDecayMode = 0
  193. 2014.09.20 20:08:20: GameStat.LandClaimExpiryTime = 3
  194. 2014.09.20 20:08:20: GameStat.LandClaimOfflineDurabilityModifier = 32
  195. 2014.09.20 20:08:20: GameStat.LandClaimOnlineDurabilityModifier = 32
  196. 2014.09.20 20:08:20: GameStat.LandClaimSize = 7
  197. 2014.09.20 20:08:20: GameStat.LoadScene =
  198. 2014.09.20 20:08:20: GameStat.LootTimer = 1
  199. 2014.09.20 20:08:20: GameStat.NightPercentage = 50
  200. 2014.09.20 20:08:20: GameStat.PlayerDamageGiven = 2
  201. 2014.09.20 20:08:20: GameStat.PlayerDamageRecieved = 2
  202. 2014.09.20 20:08:20: GameStat.ScoreDiedMultiplier = -5
  203. 2014.09.20 20:08:20: GameStat.ScorePlayerKillMultiplier = 1
  204. 2014.09.20 20:08:20: GameStat.ScoreZombieKillMultiplier = 1
  205. 2014.09.20 20:08:20: GameStat.ShowAllPlayersOnMap = False
  206. 2014.09.20 20:08:20: GameStat.ShowFriendPlayerOnMap = True
  207. 2014.09.20 20:08:20: GameStat.ShowSpawnWindow = False
  208. 2014.09.20 20:08:20: GameStat.ShowWindow =
  209. 2014.09.20 20:08:20: GameStat.ShowZombieCounter = False
  210. 2014.09.20 20:08:20: GameStat.TimeLimitActive = False
  211. 2014.09.20 20:08:20: GameStat.TimeLimitThisRound = 0
  212. 2014.09.20 20:08:20: GameStat.TimeOfDayIncPerSec = 20
  213. 2014.09.20 20:08:20: GameStat.ZombieHordeMeter = False
  214. 2014.09.20 20:08:20: Dedicated server only build
  215. 2014.09.20 20:08:20: S default
  216. 2014.09.20 20:08:20: E default. Time 6ms
  217. 2014.09.20 20:08:20: WorldStaticData.Init() needed 1.285ms
  218. 2014.09.20 20:08:20: AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
  219. 2014.09.20 20:08:20: StartAsServer
  220. 2014.09.20 20:08:20: createWorld: Random Gen, game1, GameModeSurvivalMP
  221. 2014.09.20 20:08:20: Started WorldGenerationThread0
  222. 2014.09.20 20:08:20: SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  223. 2014.09.20 20:08:20: Loading and parsing of generator took 82ms
  224. 2014.09.20 20:08:20: createWorld() done
  225. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  226. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  227. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  228. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  229. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  230. 2014.09.20 20:08:20: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  231. 2014.09.20 20:08:20: Starting EAC server
  232. 2014.09.20 20:08:20: Awake done
  233. 2014.09.20 20:08:20: [7dtd-server-fixes by Alloc] Version: 0.93.5374.40502
  234. 2014.09.20 20:08:20: Webserver not started (folder "webserver" not found in game folder)
  235. 2014.09.20 20:08:20: Started Telnet on 8081
  236. 2014.09.20 20:08:20: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
  237. 2014.09.20 20:08:20: Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
  238. 2014.09.20 20:08:20: Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 95680.
  239. 2014.09.20 20:08:20: Total: 143.996002 ms (FindLiveObjects: 4.928000 ms CreateObjectMapping: 0.876000 ms MarkObjects: 137.572006 ms DeleteObjects: 0.404000 ms)
  240. 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  241. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  242. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  243. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  244. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  245. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  246. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  247. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  248. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  249. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  250. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  251. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  252. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  253. 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  254. 2014.09.20 20:08:23: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  255. 2014.09.20 20:08:23: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  256. 2014.09.20 20:08:49: Time: 0.50m FPS: 60.36 Heap: 265.2MB Max: 265.2MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  257. 2014.09.20 20:08:49: STATS: 0.50,60.36,265.2,265.2,0,0,0,0,0,170,20
  258. 2014.09.20 20:09:19: Time: 1.00m FPS: 60.36 Heap: 265.9MB Max: 265.9MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  259. 2014.09.20 20:09:19: STATS: 1.00,60.36,265.9,265.9,0,0,0,0,0,170,20
  260. 2014.09.20 20:09:49: Time: 1.50m FPS: 60.36 Heap: 266.6MB Max: 266.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  261. 2014.09.20 20:09:49: STATS: 1.50,60.36,266.6,266.6,0,0,0,0,0,170,20
  262. root@sdtd2:/home/sdtd/instances/instance1/logs# telnet localhost 25000
  263. Trying 127.0.0.1...
  264. telnet: Unable to connect to remote host: Connection refused
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