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- root@sdtd2:/home/sdtd/instances/instance1/logs# cat current_output.log
- Starting instance instance1 at 2014.09.20 20:08:13
- 2014.09.20 20:08:18: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- 2014.09.20 20:08:18: Setting breakpad minidump AppID = 251570
- 2014.09.20 20:08:18: o'
- 2014.09.20 20:08:18: Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
- 2014.09.20 20:08:18: Creating user config folder: /home/sdtd/.config/unity3d
- 2014.09.20 20:08:18: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
- 2014.09.20 20:08:18: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
- 2014.09.20 20:08:18: Forcing GfxDevice: 4
- 2014.09.20 20:08:18: NullGfxDevice:
- 2014.09.20 20:08:18: Version: NULL 1.0 [1.0]
- 2014.09.20 20:08:18: Renderer: Null Device
- 2014.09.20 20:08:18: Vendor: Unity Technologies
- 2014.09.20 20:08:18: NullGfxDevice:
- 2014.09.20 20:08:18: Version: NULL 1.0 [1.0]
- 2014.09.20 20:08:18: Renderer: Null Device
- 2014.09.20 20:08:18: Vendor: Unity Technologies
- 2014.09.20 20:08:18: Total system RAM: 3947 MiB
- 2014.09.20 20:08:18: Initialize engine version: 4.5.3f3 (fca41a4fabea)
- 2014.09.20 20:08:18: AudioManager: Using Unknown: NoSound Driver
- 2014.09.20 20:08:18: Begin MonoManager ReloadAssembly
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- 2014.09.20 20:08:18: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- 2014.09.20 20:08:18: - Completed reload, in 0.058 seconds
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
- 2014.09.20 20:08:18: [Position out of bounds! 951692 > 951688]
- 2014.09.20 20:08:18: The class named 'Localization' is abstract. The script class can't be abstract!
- 2014.09.20 20:08:18: Version: Alpha 9.3 (b5) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
- 2014.09.20 20:08:18: Last played version: Alpha 9.3
- 2014.09.20 20:08:18: Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/instance1/logs/output_log.txt -configfile=/home/sdtd/instances/instance1/config.xml -dedicated
- 2014.09.20 20:08:18: Starting dedicated server level=Random Gen game name=game1
- 2014.09.20 20:08:18: Maximum allowed players: 4
- 2014.09.20 20:08:18: Game mode: GameModeSurvivalMP
- 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- 2014.09.20 20:08:18: [Position out of bounds! 162972 > 162968]
- 2014.09.20 20:08:18: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- 2014.09.20 20:08:18: [Position out of bounds! 163560 > 163556]
- 2014.09.20 20:08:18: UnloadTime: 1.174000 ms
- 2014.09.20 20:08:18: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
- 2014.09.20 20:08:18: Awake
- 2014.09.20 20:08:18: GamePref.AdminFileName = admins.xml
- 2014.09.20 20:08:18: GamePref.AirDropFrequency = 24
- 2014.09.20 20:08:18: GamePref.AutopilotMode = 0
- 2014.09.20 20:08:18: GamePref.BlockDurabilityModifier = 100
- 2014.09.20 20:08:18: GamePref.BuildCreate = True
- 2014.09.20 20:08:18: GamePref.ConnectToServerIP = 127.0.0.1
- 2014.09.20 20:08:18: GamePref.ConnectToServerPort = 25000
- 2014.09.20 20:08:18: GamePref.ControlPanelEnabled = False
- 2014.09.20 20:08:18: GamePref.ControlPanelPassword = server11911
- 2014.09.20 20:08:19: GamePref.ControlPanelPort = 8080
- 2014.09.20 20:08:19: GamePref.CraftTimer = 1
- 2014.09.20 20:08:19: GamePref.CreateLevelDim = 8
- 2014.09.20 20:08:19: GamePref.CreateLevelName = My Level
- 2014.09.20 20:08:19: GamePref.DayCount = 3
- 2014.09.20 20:08:19: GamePref.DayNightLength = 45
- 2014.09.20 20:08:19: GamePref.DebugMenuEnabled = False
- 2014.09.20 20:08:19: GamePref.DebugMenuShowTasks = False
- 2014.09.20 20:08:19: GamePref.DebugStopEnemiesMoving = False
- 2014.09.20 20:08:19: GamePref.DedicatedServer = True
- 2014.09.20 20:08:19: GamePref.DisableNAT = True
- 2014.09.20 20:08:19: GamePref.DropOnDeath = 0
- 2014.09.20 20:08:19: GamePref.DropOnQuit = 0
- 2014.09.20 20:08:19: GamePref.DynamicSpawner =
- 2014.09.20 20:08:19: GamePref.EnemyDifficulty = 0
- 2014.09.20 20:08:19: GamePref.EnemySenseMemory = 60
- 2014.09.20 20:08:19: GamePref.EnemySpawning = True
- 2014.09.20 20:08:19: GamePref.EnemySpawnMode = 3
- 2014.09.20 20:08:19: GamePref.FavoriteServersList =
- 2014.09.20 20:08:19: GamePref.FragLimit = 5
- 2014.09.20 20:08:19: GamePref.FriendlyFire = False
- 2014.09.20 20:08:19: GamePref.GameDifficulty = 2
- 2014.09.20 20:08:19: GamePref.GameMode = GameModeSurvivalMP
- 2014.09.20 20:08:19: GamePref.GameName = game1
- 2014.09.20 20:08:19: GamePref.GameVersion = Alpha 9.3
- 2014.09.20 20:08:19: GamePref.GameWorld = Random Gen
- 2014.09.20 20:08:19: GamePref.JoiningOptions = True
- 2014.09.20 20:08:19: GamePref.LandClaimDeadZone = 30
- 2014.09.20 20:08:19: GamePref.LandClaimDecayMode = 0
- 2014.09.20 20:08:19: GamePref.LandClaimExpiryTime = 3
- 2014.09.20 20:08:19: GamePref.LandClaimOfflineDurabilityModifier = 4
- 2014.09.20 20:08:19: GamePref.LandClaimOnlineDurabilityModifier = 4
- 2014.09.20 20:08:19: GamePref.LandClaimSize = 7
- 2014.09.20 20:08:19: GamePref.LootAbundance = 100
- 2014.09.20 20:08:19: GamePref.LootRespawnDays = 7
- 2014.09.20 20:08:19: GamePref.LootTimer = 1
- 2014.09.20 20:08:19: GamePref.MatchLength = 15
- 2014.09.20 20:08:19: GamePref.MaxSpawnedZombies = 60
- 2014.09.20 20:08:19: GamePref.NightPercentage = 35
- 2014.09.20 20:08:19: GamePref.OptionsAA = 1
- 2014.09.20 20:08:19: GamePref.OptionsAmbientVolumeLevel = 0.2
- 2014.09.20 20:08:19: GamePref.OptionsDeferredLighting = True
- 2014.09.20 20:08:19: GamePref.OptionsFieldOfView = 60
- 2014.09.20 20:08:19: GamePref.OptionsImageEffects = False
- 2014.09.20 20:08:19: GamePref.OptionsInvertMouse = False
- 2014.09.20 20:08:19: GamePref.OptionsLODDistance = 0.6
- 2014.09.20 20:08:19: GamePref.OptionsMicVolumeLevel = 0.75
- 2014.09.20 20:08:19: GamePref.OptionsMouseSensitivity = 6
- 2014.09.20 20:08:19: GamePref.OptionsMusicVolumeLevel = 0.1
- 2014.09.20 20:08:19: GamePref.OptionsOverallAudioVolumeLevel = 1
- 2014.09.20 20:08:19: GamePref.OptionsPlayerModel = playerMale
- 2014.09.20 20:08:19: GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- 2014.09.20 20:08:19: GamePref.OptionsReflectiveWater = True
- 2014.09.20 20:08:19: GamePref.OptionsShadowDistance = 2
- 2014.09.20 20:08:19: GamePref.OptionsViewDistance = 9
- 2014.09.20 20:08:19: GamePref.OptionsVoiceChatEnabled = False
- 2014.09.20 20:08:19: GamePref.OptionsVoiceVolumeLevel = 0.75
- 2014.09.20 20:08:19: GamePref.PlayerAutologin = False
- 2014.09.20 20:08:19: GamePref.PlayerDamageGiven = 2
- 2014.09.20 20:08:19: GamePref.PlayerDamageRecieved = 2
- 2014.09.20 20:08:19: GamePref.PlayerId =
- 2014.09.20 20:08:19: GamePref.PlayerName = Player
- 2014.09.20 20:08:19: GamePref.PlayerPassword =
- 2014.09.20 20:08:19: GamePref.PlayerToken =
- 2014.09.20 20:08:19: GamePref.RebuildMap = False
- 2014.09.20 20:08:19: GamePref.SaveGameFolder = /home/sdtd/instances/instance1
- 2014.09.20 20:08:19: GamePref.SelectionContextMode = 0
- 2014.09.20 20:08:19: GamePref.SelectionOperationMode = 0
- 2014.09.20 20:08:19: GamePref.ServerIP =
- 2014.09.20 20:08:19: GamePref.ServerIsPublic = False
- 2014.09.20 20:08:19: GamePref.ServerMaxPlayerCount = 4
- 2014.09.20 20:08:19: GamePref.ServerName = server1
- 2014.09.20 20:08:19: GamePref.ServerPassword = server11911
- 2014.09.20 20:08:19: GamePref.ServerPasswordCache =
- 2014.09.20 20:08:19: GamePref.ServerPort = 25000
- 2014.09.20 20:08:19: GamePref.ShowFriendPlayerOnMap = True
- 2014.09.20 20:08:19: GamePref.TelnetEnabled = True
- 2014.09.20 20:08:19: GamePref.TelnetPassword =
- 2014.09.20 20:08:19: GamePref.TelnetPort = 8081
- 2014.09.20 20:08:19: GamePref.VACEnabled = True
- 2014.09.20 20:08:19: GamePref.ZombiePlayers = True
- 2014.09.20 20:08:19: GamePref.ZombiesRun = 0
- 2014.09.20 20:08:19: GameStat.AirDropFrequency = 0
- 2014.09.20 20:08:19: GameStat.BlockDurabilityModifier = 1
- 2014.09.20 20:08:19: GameStat.CraftTimer = 1
- 2014.09.20 20:08:19: GameStat.CurrentRoundIx = 0
- 2014.09.20 20:08:19: GameStat.DayLimitActive = False
- 2014.09.20 20:08:20: GameStat.DayLimitThisRound = 0
- 2014.09.20 20:08:20: GameStat.Difficulty = 2
- 2014.09.20 20:08:20: GameStat.DropOnDeath = 1
- 2014.09.20 20:08:20: GameStat.DropOnQuit = 0
- 2014.09.20 20:08:20: GameStat.EnemyCount = 0
- 2014.09.20 20:08:20: GameStat.EnemyDifficulty = Normal
- 2014.09.20 20:08:20: GameStat.EnemySenseMemory = 60
- 2014.09.20 20:08:20: GameStat.EnemySpawnMode = 3
- 2014.09.20 20:08:20: GameStat.FragLimitActive = False
- 2014.09.20 20:08:20: GameStat.FragLimitThisRound = 0
- 2014.09.20 20:08:20: GameStat.GameModeId = 0
- 2014.09.20 20:08:20: GameStat.GameState = 0
- 2014.09.20 20:08:20: GameStat.GlobalMessageToShow =
- 2014.09.20 20:08:20: GameStat.IsCreativeMenuEnabled = False
- 2014.09.20 20:08:20: GameStat.IsFlyingEnabled = False
- 2014.09.20 20:08:20: GameStat.IsFriendlyFire = True
- 2014.09.20 20:08:20: GameStat.IsPlayerCheckDone = False
- 2014.09.20 20:08:20: GameStat.IsPlayerCollisionEnabled = True
- 2014.09.20 20:08:20: GameStat.IsPlayerDamageEnabled = True
- 2014.09.20 20:08:20: GameStat.IsResetMapOnRestart = False
- 2014.09.20 20:08:20: GameStat.IsSaveSupplyCrates = True
- 2014.09.20 20:08:20: GameStat.IsSpawnEnemies = True
- 2014.09.20 20:08:20: GameStat.IsSpawnNearOtherPlayer = False
- 2014.09.20 20:08:20: GameStat.IsTeleportEnabled = False
- 2014.09.20 20:08:20: GameStat.IsVersionCheckDone = False
- 2014.09.20 20:08:20: GameStat.LandClaimDeadZone = 30
- 2014.09.20 20:08:20: GameStat.LandClaimDecayMode = 0
- 2014.09.20 20:08:20: GameStat.LandClaimExpiryTime = 3
- 2014.09.20 20:08:20: GameStat.LandClaimOfflineDurabilityModifier = 32
- 2014.09.20 20:08:20: GameStat.LandClaimOnlineDurabilityModifier = 32
- 2014.09.20 20:08:20: GameStat.LandClaimSize = 7
- 2014.09.20 20:08:20: GameStat.LoadScene =
- 2014.09.20 20:08:20: GameStat.LootTimer = 1
- 2014.09.20 20:08:20: GameStat.NightPercentage = 50
- 2014.09.20 20:08:20: GameStat.PlayerDamageGiven = 2
- 2014.09.20 20:08:20: GameStat.PlayerDamageRecieved = 2
- 2014.09.20 20:08:20: GameStat.ScoreDiedMultiplier = -5
- 2014.09.20 20:08:20: GameStat.ScorePlayerKillMultiplier = 1
- 2014.09.20 20:08:20: GameStat.ScoreZombieKillMultiplier = 1
- 2014.09.20 20:08:20: GameStat.ShowAllPlayersOnMap = False
- 2014.09.20 20:08:20: GameStat.ShowFriendPlayerOnMap = True
- 2014.09.20 20:08:20: GameStat.ShowSpawnWindow = False
- 2014.09.20 20:08:20: GameStat.ShowWindow =
- 2014.09.20 20:08:20: GameStat.ShowZombieCounter = False
- 2014.09.20 20:08:20: GameStat.TimeLimitActive = False
- 2014.09.20 20:08:20: GameStat.TimeLimitThisRound = 0
- 2014.09.20 20:08:20: GameStat.TimeOfDayIncPerSec = 20
- 2014.09.20 20:08:20: GameStat.ZombieHordeMeter = False
- 2014.09.20 20:08:20: Dedicated server only build
- 2014.09.20 20:08:20: S default
- 2014.09.20 20:08:20: E default. Time 6ms
- 2014.09.20 20:08:20: WorldStaticData.Init() needed 1.285ms
- 2014.09.20 20:08:20: AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
- 2014.09.20 20:08:20: StartAsServer
- 2014.09.20 20:08:20: createWorld: Random Gen, game1, GameModeSurvivalMP
- 2014.09.20 20:08:20: Started WorldGenerationThread0
- 2014.09.20 20:08:20: SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2014.09.20 20:08:20: Loading and parsing of generator took 82ms
- 2014.09.20 20:08:20: createWorld() done
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:20: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
- 2014.09.20 20:08:20: Starting EAC server
- 2014.09.20 20:08:20: Awake done
- 2014.09.20 20:08:20: [7dtd-server-fixes by Alloc] Version: 0.93.5374.40502
- 2014.09.20 20:08:20: Webserver not started (folder "webserver" not found in game folder)
- 2014.09.20 20:08:20: Started Telnet on 8081
- 2014.09.20 20:08:20: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
- 2014.09.20 20:08:20: Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- 2014.09.20 20:08:20: Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 95680.
- 2014.09.20 20:08:20: Total: 143.996002 ms (FindLiveObjects: 4.928000 ms CreateObjectMapping: 0.876000 ms MarkObjects: 137.572006 ms DeleteObjects: 0.404000 ms)
- 2014.09.20 20:08:20: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:22: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:23: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:23: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2014.09.20 20:08:49: Time: 0.50m FPS: 60.36 Heap: 265.2MB Max: 265.2MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
- 2014.09.20 20:08:49: STATS: 0.50,60.36,265.2,265.2,0,0,0,0,0,170,20
- 2014.09.20 20:09:19: Time: 1.00m FPS: 60.36 Heap: 265.9MB Max: 265.9MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
- 2014.09.20 20:09:19: STATS: 1.00,60.36,265.9,265.9,0,0,0,0,0,170,20
- 2014.09.20 20:09:49: Time: 1.50m FPS: 60.36 Heap: 266.6MB Max: 266.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
- 2014.09.20 20:09:49: STATS: 1.50,60.36,266.6,266.6,0,0,0,0,0,170,20
- root@sdtd2:/home/sdtd/instances/instance1/logs# telnet localhost 25000
- Trying 127.0.0.1...
- telnet: Unable to connect to remote host: Connection refused
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