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- using System;
- using Server.Mobiles;
- namespace Server.Mobiles
- {
- [CorpseName( "Cadavre d'Ostard" )]
- public class Ostard2 : BaseCreature
- {
- [Constructable]
- public Ostard2() : base( AIType.AI_Melee, FightMode.Closest, 8, 1, 0.2, 0.4 )
- {
- Name = "Ostard";
- Body = 218;
- Hue = 0;
- BaseSoundID = 624;
- PlayersAreEnemies = true;
- MaxRange = 1;
- Hidden = True
- SetStr( 100 );
- SetDex( 100 );
- SetInt( 10 );
- SetHits( 275 );
- SetMana( 20);
- SetStam( 250);
- SetArme(14, 22, 40);
- SetResistance( ResistanceType.Physical, 10 );
- SetResistance( ResistanceType.Magie, 0 );
- SetSkill( SkillName.Infiltration, 90 );
- SetSkill( SkillName.ArmureNaturelle, 90 );
- SetSkill( SkillName.Tactiques, 90 );
- SetSkill( SkillName.Epee, 90 );
- SetSkill( SkillName.Anatomie, 80 );
- SetSkill( SkillName.Poursuite, 90 );
- SetSkill( SkillName.CoupCritique, 75 );
- public override void GenerateLoot()
- {
- public override int Hide { get { return 5; } }
- public override HideType HideType { get { return HideType.Geant; } }
- public Ostard2(Serial serial) : base(serial)
- {
- }
- public override void Serialize(GenericWriter writer)
- {
- base.Serialize(writer);
- writer.Write((int) 0);
- }
- public override void Deserialize(GenericReader reader)
- {
- base.Deserialize(reader);
- int version = reader.ReadInt();
- }
- }
- }
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