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- ArrayList<Player> cooldown = new ArrayList<Player>();
- @EventHandler
- public void onPlayerToggleFlight(PlayerToggleFlightEvent event) {
- Player player = event.getPlayer();
- player.setAllowFlight(false);
- player.setFlying(false);
- if (!(player.hasPermission("dj.dubblejump")))
- return;
- if (player.getGameMode() == GameMode.CREATIVE)
- return;
- if (event.getPlayer() instanceof Player) {
- event.setCancelled(true);
- player.setAllowFlight(false);
- player.setFlying(false);
- player.setVelocity(player.getLocation().getDirection().multiply(1.5).setY(1));
- cooldown.add(player);
- player.sendMessage(getConfig().getString("message"));
- if (event.getPlayer().getLastDamageCause().setDamage(0);
- ;
- Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable() {
- public void run() {
- cooldown.remove(player);
- }
- }, getConfig().getLong("cooldown"));
- }
- }
- @EventHandler
- public void onPlayerMove(PlayerMoveEvent event) {
- Player player = event.getPlayer();
- if (cooldown.contains(player)) {
- return;
- }
- if ((player.getGameMode() != GameMode.CREATIVE)
- && (player.getLocation().subtract(0, 1, 0).getBlock().getType() != Material.AIR)
- && (!player.isFlying())) {
- player.setAllowFlight(true);
- }
- }
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