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- Zenny Formula:
- [(Health/100) + (Defense/30) + (Immunity/20) + (Attack/10)] * Base * Zenny Radar Multiplier * A * G
- Zenny Radar Multiplier: The version number of the Zenny Radar. Zenny Radar 1.15 provides a 1.15x Zenny multiplier.
- Base: Multiplier, depending on what kind of enemy is being fought.
- A: 1 if enemy has no Ability; 1.5 if enemy has ability.
- G: Anti-Grinding multiplier. Same as for Exp: Doesn't effect Quests or Dungeons, if two enemies are fought in one battle, the multiplier will not drop by 0.2
- Core: 0.8
- Normal Monster: 2.20
- MM Mecha: 2.45
- Event Monster: 3
- Miniboss: 3.15
- RM: 3.4
- Dungeon Boss: 3.63
- Guardian Boss: 3.63
- Major Boss: 4
- Adrian and Adrina's monster experiments will function a bit differently in subject of this. The monster will first take an above label (For example, Subject 013-ABCDEF-100 was a smelted major boss) and take an additional multiplier for being smelted, infused with a star, or both:
- Smelted: 1.2
- Star-Infused: 1.3
- Both: 1.55
- Additional forms will also count towards Zenny as well.
- Let's take Adrina for an example. Her stats (After using a Shield Star) were:
- 1750 Health
- 60 Defense
- 20 Immunity
- 8 Attack
- No ability
- Her Zenny yield would be:
- {[(1750/100) + (60/30) + (20/20) + (8/10)] * 4} * 1.3
- (17.5 + 2 + .8) * 4
- 20.3 * 4
- 81.2 * 1.3
- 105.6 Zenny for defeating Adrina!
- My only concern for this formula, though, is that mook-rank monsters may drop too little zenny, and big, stronger bosses may drop too much zenny
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