Magicat

Zenny Formula Rough Draft (mysterymansion)

Feb 12th, 2017
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  1. Zenny Formula:
  2.  
  3. [(Health/100) + (Defense/30) + (Immunity/20) + (Attack/10)] * Base * Zenny Radar Multiplier * A * G
  4. Zenny Radar Multiplier: The version number of the Zenny Radar. Zenny Radar 1.15 provides a 1.15x Zenny multiplier.
  5. Base: Multiplier, depending on what kind of enemy is being fought.
  6. A: 1 if enemy has no Ability; 1.5 if enemy has ability.
  7. G: Anti-Grinding multiplier. Same as for Exp: Doesn't effect Quests or Dungeons, if two enemies are fought in one battle, the multiplier will not drop by 0.2
  8.  
  9. Core: 0.8
  10. Normal Monster: 2.20
  11. MM Mecha: 2.45
  12. Event Monster: 3
  13. Miniboss: 3.15
  14. RM: 3.4
  15. Dungeon Boss: 3.63
  16. Guardian Boss: 3.63
  17. Major Boss: 4
  18.  
  19. Adrian and Adrina's monster experiments will function a bit differently in subject of this. The monster will first take an above label (For example, Subject 013-ABCDEF-100 was a smelted major boss) and take an additional multiplier for being smelted, infused with a star, or both:
  20.  
  21. Smelted: 1.2
  22. Star-Infused: 1.3
  23. Both: 1.55
  24. Additional forms will also count towards Zenny as well.
  25.  
  26. Let's take Adrina for an example. Her stats (After using a Shield Star) were:
  27. 1750 Health
  28. 60 Defense
  29. 20 Immunity
  30. 8 Attack
  31. No ability
  32.  
  33. Her Zenny yield would be:
  34. {[(1750/100) + (60/30) + (20/20) + (8/10)] * 4} * 1.3
  35. (17.5 + 2 + .8) * 4
  36. 20.3 * 4
  37. 81.2 * 1.3
  38. 105.6 Zenny for defeating Adrina!
  39.  
  40. My only concern for this formula, though, is that mook-rank monsters may drop too little zenny, and big, stronger bosses may drop too much zenny
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