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- I agree learning engines is good
- Blizzard used Unity to make Hearthstone for mobile devices
- http://unity3d.com/showcase/case-stories/hearthstone
- I'm sure you've heard of Blizzard (makers of World of Warcraft, Starcraft, Diablo).
- Here's some tutorials on Unity
- http://unity3d.com/learn/tutorials/projects
- http://unity3d.com/learn/tutorials/modules/beginner/2d
- http://unity3d.com/learn/tutorials/modules/beginner/editor
- http://unity3d.com/learn/tutorials/modules/beginner/scripting
- Kerbal Space Program (a pc game)
- was also written using Unity
- /watch?v=H9fvjKVuULQ
- https://www.youtube.com/watch?v=H9fvjKVuULQ
- however I disagree that scripting is all you should learn.
- You can script Unity with either javascript or C#, so either would be good to learn.
- But Blizzard also made their own custom engine for Diablo 3, and they're looking for C++ programmers for it and for World of Warcraft. (They are also looking for java programmers, but that's for their web site, not for games).
- http://us.blizzard.com/en-us/company/careers/posting.html?id=13000J5
- http://us.blizzard.com/en-us/company/careers/posting.html?id=13000I7
- and I'm sure if you looked at other web sites you'd see most openings are for C++. So I think C++ is definitely the way to go.
- ==================
- and A* and pathing is a must if you haven't learned that yet.
- /watch?v=KNXfSOx4eEE
- https://www.youtube.com/watch?v=KNXfSOx4eEE
- 2nd part
- https://www.youtube.com/watch?v=BG7Bc3C-W-k
- http://www.danielsoltyka.com/older-personal-works/a-ogre-3d-demonstration/
- http://heyes-jones.com/astar.php
- http://justinsboringpage.blogspot.com/2009/02/who-uses-a-code.html
- this is a particularly in depth read
- http://theory.stanford.edu/~amitp/GameProgramming/index.html
- =================
- and totally forget the artist stuff
- yes, you need to know what textures and sprite bones and animation are, but only so you can program the stuff, but you do not have to be able to draw or use 3ds max
- look at the Table of Contents of this book - see chapters 4, 6, 7, 8, 9, 19, 20, 23
- http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/
- you need to know all the "artist" knowledge so you can program it into games
- what's a mesh ? how does lightning, shaders, animation work ?
- but you need to know it from a programmer's perspective, not an artist's perspective
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