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Feb 1st, 2015
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  1. _class = typeOf _this;
  2.  
  3. comment "Remove existing items";
  4. removeAllWeapons _this;
  5. removeAllItems _this;
  6. removeAllAssignedItems _this;
  7. removeUniform _this;
  8. removeVest _this;
  9. removeBackpack _this;
  10. removeHeadgear _this;
  11. removeGoggles _this;
  12.  
  13. comment "Add items";
  14. _this linkItem "ItemMap";
  15. _this linkItem "ItemCompass";
  16. _this linkItem "tf_microdagr";
  17. _this linkItem "tf_anprc152";
  18. _this linkItem "rhsusf_ANPVS_14";
  19.  
  20. switch _class do {
  21.  
  22. case "B_Soldier_TL_F": {
  23.  
  24. comment "TeamLeader";
  25. comment "Add containers";
  26. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  27. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  28. _this addVest "MNP_Vest_M81b";
  29. for "_i" from 1 to 1 do {_this addItemToVest "HandGrenade";};
  30. _this addItemToVest "SmokeShell";
  31. _this addItemToVest "SmokeShellGreen";
  32. for "_i" from 1 to 7 do {_this addItemToVest "30Rnd_556x45_Stanag";};
  33. for "_i" from 1 to 5 do {_this addItemToVest "1Rnd_HE_Grenade_shell";};
  34. for "_i" from 1 to 2 do {_this addItemToVest "1Rnd_Smoke_Grenade_shell";};
  35. _this addItemToVest "1Rnd_SmokeGreen_Grenade_shell";
  36. _this addBackpack "tf_rt1523g_bwmod";
  37. _this addHeadgear "MNP_Helmet_3Co";
  38.  
  39. comment "Add weapons";
  40. _this addWeapon "hlc_rifle_m4m203";
  41. _this addPrimaryWeaponItem "rhsusf_acc_ACOG2";
  42. _this addPrimaryWeaponItem "acc_pointer_IR";
  43. _this addWeapon "RH_m9";
  44.  
  45. };
  46.  
  47. case "B_Soldier_F": {
  48.  
  49. comment "Rifleman";
  50. comment "Add containers";
  51. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  52. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  53. _this addVest "MNP_Vest_M81b";
  54. for "_i" from 1 to 1 do {_this addItemToVest "HandGrenade";};
  55. _this addItemToVest "SmokeShell";
  56. _this addItemToVest "SmokeShellGreen";
  57. for "_i" from 1 to 9 do {_this addItemToVest "30Rnd_556x45_Stanag";};
  58. _this addHeadgear "MNP_Helmet_3Co";
  59.  
  60. comment "Add weapons";
  61. _this addWeapon "rhs_weap_m4a1_grip";
  62. _this addPrimaryWeaponItem "rhsusf_acc_compm4";
  63. _this addWeapon "RH_m9";
  64.  
  65. };
  66.  
  67. case "B_medic_F": {
  68.  
  69. comment "Medic";
  70. comment "Add containers";
  71. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  72. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  73. _this addVest "MNP_Vest_M81b";
  74. _this addItemToVest "SmokeShell";
  75. _this addItemToVest "SmokeShellGreen";
  76. for "_i" from 1 to 7 do {_this addItemToVest "30Rnd_556x45_Stanag";};
  77. _this addBackpack "B_AssaultPack_cbr";
  78. for "_i" from 1 to 30 do {_this addItemToBackpack "AGM_Bandage";};
  79. for "_i" from 1 to 20 do {_this addItemToBackpack "AGM_Morphine";};
  80. for "_i" from 1 to 15 do {_this addItemToBackpack "AGM_Epipen";};
  81. for "_i" from 1 to 3 do {_this addItemToBackpack "AGM_Bloodbag";};
  82. _this addHeadgear "MNP_Helmet_3Co";
  83.  
  84. comment "Add weapons";
  85. _this addWeapon "hlc_rifle_Colt727";
  86. _this addWeapon "RH_m9";
  87.  
  88. };
  89.  
  90. case "B_soldier_AR_F": {
  91.  
  92. comment "Autorifleman";
  93. comment "Add containers";
  94. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  95. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  96. _this addVest "MNP_Vest_M81b";
  97. for "_i" from 1 to 1 do {_this addItemToVest "HandGrenade";};
  98. _this addItemToVest "SmokeShell";
  99. _this addItemToVest "SmokeShellGreen";
  100. _this addItemToVest "1Rnd_SmokeGreen_Grenade_shell";
  101. for "_i" from 1 to 2 do {_this addItemToVest "rhsusf_100Rnd_556x45_soft_pouch";};
  102. _this addBackpack "B_AssaultPack_rgr";
  103. for "_i" from 1 to 3 do {_this addItemToBackpack "rhsusf_100Rnd_556x45_soft_pouch";};
  104. _this addHeadgear "MNP_Helmet_3Co";
  105.  
  106. comment "Add weapons";
  107. _this addWeapon "rhs_weap_m249_pip";
  108. _this addPrimaryWeaponItem "rhsusf_acc_compm4";
  109. _this addPrimaryWeaponItem "acc_pointer_IR";
  110. _this addWeapon "RH_m9";
  111.  
  112. };
  113.  
  114. case "B_soldier_exp_F": {
  115.  
  116. comment "ExplosiveSepcialist";
  117. comment "Add containers";
  118. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  119. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  120. _this addVest "MNP_Vest_M81b";
  121. for "_i" from 1 to 1 do {_this addItemToVest "HandGrenade";};
  122. _this addItemToVest "SmokeShell";
  123. _this addItemToVest "SmokeShellGreen";
  124. for "_i" from 1 to 7 do {_this addItemToVest "30Rnd_556x45_Stanag";};
  125. _this addBackpack "B_Kitbag_cbr";
  126. _this addItemToBackpack "AGM_M26_Clacker";
  127. for "_i" from 1 to 2 do {_this addItemToBackpack "SatchelCharge_Remote_Mag";};
  128. _this addItemToBackpack "AGM_DefusalKit";
  129. _this addHeadgear "MNP_Helmet_3Co";
  130.  
  131. comment "Add weapons";
  132. _this addWeapon "hlc_rifle_Colt727";
  133. _this addWeapon "RH_m9";
  134.  
  135. };
  136.  
  137. case "B_engineer_F": {
  138.  
  139. comment "Engineer";
  140. comment "Add containers";
  141. _this forceAddUniform "MNP_CombatUniform_Wood_A";
  142. for "_i" from 1 to 3 do {_this addItemToUniform "RH_15Rnd_9x19_M9";};
  143. _this addVest "MNP_Vest_M81b";
  144. for "_i" from 1 to 2 do {_this addItemToVest "HandGrenade";};
  145. _this addItemToVest "SmokeShell";
  146. _this addItemToVest "SmokeShellGreen";
  147. for "_i" from 1 to 7 do {_this addItemToVest "30Rnd_556x45_Stanag";};
  148. _this addBackpack "B_AssaultPack_cbr";
  149. _this addItemToBackpack "ToolKit";
  150. for "_i" from 1 to 2 do {_this addItemToBackpack "rhsusf_100Rnd_556x45_soft_pouch";};
  151. _this addHeadgear "MNP_Helmet_3Co";
  152. _this addGoggles "Pomi_Goggles";
  153.  
  154. comment "Add weapons";
  155. _this addWeapon "hlc_rifle_Colt727";
  156. _this addWeapon "RH_m9";
  157.  
  158. comment "Add items";
  159. };
  160.  
  161. case "B_Helipilot_F": {
  162.  
  163. comment "Helicopter_Pilot";
  164. comment "Add containers";
  165. _this forceAddUniform "U_I_pilotCoveralls";
  166. _this addItemToUniform "SmokeShellRed";
  167. _this addItemToUniform "B_IR_Grenade";
  168. for "_i" from 1 to 3 do {_this addItemToUniform "hlc_30Rnd_9x19_GD_MP5";};
  169. _this addHeadgear "MNP_Helmet_STPilot";
  170.  
  171. comment "Add weapons";
  172. _this addWeapon "hlc_smg_MP5N";
  173. _this addWeapon "hgun_ACPC2_F";
  174. _this addHandgunItem "muzzle_snds_acp";
  175.  
  176. comment "Add items";
  177. _this linkItem "ItemGPS";
  178. };
  179. };
  180.  
  181.  
  182. _this addItemToUniform "AGM_EarBuds";
  183. for "_i" from 1 to 4 do {_this addItemToUniform "AGM_Bandage";};
  184. for "_i" from 1 to 2 do {_this addItemToUniform "AGM_Morphine";};
  185. _this addItemToUniform "AGM_Epipen";
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