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- bind 1 slot1
- bind 2 slot2
- bind 3 slot3
- bind 4 slot4
- bind q lastinv
- bind mouse1 +attack
- // crosshair script binds
- bind a +moveleft
- bind d +moveright
- bind s +back
- bind w +forward
- bind SPACE +jump
- bind ctrl +duck
- r_drawviewmodel 1
- unbind mouse2
- unbind mouse4
- unbind mouse5
- unbind SHIFT
- alias +charge "+attack2; slot2; dropitem; say_team Time to get ambitious for croydon!; voicemenu 0 0; spec_prev"
- alias -charge "-attack2"
- bind mouse2 "+charge"
- bind mouse4 "say_team LOOKS LIKE SOMEONE'S BEEN RUSED(ooh teehee Turnbull); Voicemenu 1 7"
- bind mouse5 "say_team I HAVE UBER BUT THEY DON'T KNOW THAT I IN FACT HAVE UBER; Voicemenu 1 4"
- alias "movespawn_first" "load_itempreset 1; alias "movespawn_third" "movespawn_second""
- alias "movespawn_second" "load_itempreset 0; alias "movespawn_third" "movespawn_first""
- alias "movespawn_third" "movespawn_first"
- bind "f3" "movespawn_third"
- //Radar
- bind "SHIFT" +radar
- alias +radar "hud_medicautocallersthreshold 450"
- alias -radar "hud_medicautocallersthreshold 0"
- //This makes everyone call for medic, allowing you to see where your allies are.
- //If you use medic autocall, change the value of 60 to the value you use
- //If you don't use autocall, change the value of 60 to 0
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