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TTYD JP Advanced Route (No Double Jumps)

Nov 12th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 2 Fire Flower
  25. -Buy 6 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Go to Petalburg
  66.  
  67.  
  68. *Petalburg*
  69. Talk to Mayor Kroop
  70. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  71.  
  72.  
  73. Get POW block in box
  74.  
  75.  
  76. Bald Clefts
  77. Mario: POW Block
  78.  
  79.  
  80. Get POW Block from bush
  81.  
  82.  
  83. Bristles
  84. Mario: POW Block
  85.  
  86.  
  87. Get Fire Flower from Block
  88. Use the recover block to heal outside Shwonk Fortress
  89.  
  90.  
  91. *Shhwonk Fortress*
  92. Thwomp Quiz
  93. Q1: “Stone Keys” (1st Answer)
  94. Q2: “12 Coins” (3rd Answer)
  95. Q3: “Kroop” (4th Answer)
  96. Q4: “Hooktail Castle” (2nd Answer)
  97. Q5: “Go Through a Pipe” (3rd Answer)
  98.  
  99.  
  100. Get Moon Stone
  101.  
  102.  
  103. Fuzzy Battle
  104. Mario: Fire Flower
  105.  
  106.  
  107. Get Sun Stone
  108.  
  109.  
  110. Fuzzy Battle
  111. Mario: Fright Mask
  112.  
  113.  
  114. Gold Fuzzy Battle
  115. Mario: Full Power Smash
  116. (Fuzzy horde appears)
  117. Goombella: Headbonk x2 on Gold Fuzzy
  118. Guard Fuzzy horde
  119. Superguard Gold Fuzzy
  120. Mario: Jump x2 on Gold Fuzzy
  121. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  122.  
  123.  
  124. Get Multibounce from block
  125. Go Back to Petal Meadows
  126.  
  127.  
  128. *Petal Meadows*
  129. Koops joins your party
  130. Get Fire Flower from block
  131.  
  132.  
  133. Go to Hooktail Castle
  134.  
  135.  
  136. *Hooktail Castle*
  137. Get Power Bounce in first hall from block
  138.  
  139.  
  140. Koops’ Dad letter (don’t read)
  141. Red Bones Battle
  142. Koops: Fire Flower
  143. Mario: Failed Power Smash
  144.  
  145.  
  146. Level up! (FP > 10)
  147.  
  148.  
  149. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  150. Go all the way to the right and get Black Key from chest
  151. Get Paper Curse
  152. Get Attack FX R
  153.  
  154.  
  155. As you unspin from bars (pause menu will cut this animation short)
  156. -Unequip Power Smash
  157. -Equip Attack FX R
  158. -Equip Power Bounce
  159. -Check the e-mail
  160.  
  161. (It is faster to only pause once since there is no menu delay on JP)
  162.  
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. Ms. Mowz Cutscene
  176. Get Castle Key
  177.  
  178.  
  179. Dry Bones
  180. Mario: Run Away
  181.  
  182.  
  183. Go through locked door
  184. Get last Castle Key and go through big locked door
  185.  
  186.  
  187. Boss: Hooktail
  188. Mario: Power Bounce x9
  189. Koops: Shell Toss
  190. Guard Hooktail Fire
  191. Mario: Power Bounce x8
  192. Koops: Shell Toss
  193. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196.  
  197.  
  198. Peach Segment
  199. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  200. Visit TEC
  201.  
  202.  
  203. Bowser Segment
  204. Walk to the end of the hall
  205.  
  206.  
  207. Intermission
  208. (Peach Email before bridge in Petal Meadows)
  209. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  210. Go back to the Thousand-Year Door
  211. Go to Boggly Woods
  212.  
  213.  
  214. Chapter 2
  215.  
  216.  
  217. *Boggly Woods*
  218. Go right for Shadow Sirens cutscene
  219. Go to the Great Tree
  220. Talk to Punio by the door
  221. Talk to Punio again by the secret entrance
  222.  
  223. Leave Great Tree for Flurrie cutscene
  224. Go to Flurrie’s House
  225. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  226. Raise Plane panel
  227.  
  228.  
  229. Talk to Flurrie
  230. Leave Flurrie’s house for Shadow Sirens cutscene
  231. Go back to the Shadow Sirens
  232. Get Quake Hammer in the block on the way to the Shadow Sirens
  233.  
  234.  
  235. Shadow Sirens
  236. Mario: Jump x2 on Marilyn
  237. Koops: Power Shell
  238. Guard all attacks
  239. Mario: Full Earth Tremor
  240. Koops: Power Shell
  241.  
  242.  
  243. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  244.  
  245. Grab necklace
  246. Go back to Flurrie’s House
  247.  
  248.  
  249. Flurrie joins your party
  250. Go back to Great Tree
  251. (Email on screen with great tree)
  252. Blow away secret entrance and enter Great Tree
  253.  
  254.  
  255. *The Great Tree*
  256. X-Nauts
  257. Mario: Fright Mask
  258.  
  259.  
  260. Go to the top of the tree (where the cells are)
  261. Enter storage room
  262.  
  263.  
  264. X-Naut
  265. Mario: Power Bounce x4
  266.  
  267.  
  268. Get Red Key and unlock Elder
  269. Get Power Punch on the way back to Tree Entrance
  270.  
  271.  
  272. Get 10 Punies and Puni Orb
  273. Use Puni Orb to make Pipe appear
  274.  
  275.  
  276. X-Nauts
  277. Mario: Fright Mask
  278.  
  279. Level up! (BP > 6)
  280.  
  281. Blow Punies across gap (unlock door while they are in bubbles)
  282.  
  283.  
  284. 10 Jabbi fight
  285. Get Blue Key
  286.  
  287.  
  288. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  289.  
  290. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  291.  
  292.  
  293. Go back to cells and release all Punies.
  294.  
  295.  
  296. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  297.  
  298.  
  299. Go back to bubble room and blow the 91 Punies across
  300.  
  301.  
  302. Puni Glitch down to the next pipe
  303. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  304. (You do not need to get Damage Dodge P)
  305.  
  306.  
  307. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  308.  
  309.  
  310. 100 Jabbi fight
  311.  
  312.  
  313. Goombella Buffer
  314.  
  315.  
  316. Puni glitch to the pipe in the next room.
  317.  
  318.  
  319. Use Koops to hit Blue switch in water room
  320.  
  321.  
  322. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  323.  
  324. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  325.  
  326.  
  327. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  328.  
  329. X-Nauts
  330. Mario: Fright Mask
  331.  
  332. During the first escape, go and grab the super boots
  333. Get Charge with Koops on the way back
  334. Return back to the escape room (via red door) and re-trigger the escape
  335.  
  336.  
  337. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  338.  
  339.  
  340. X-Nauts
  341. Mario: Fright Mask
  342.  
  343.  
  344. Escape to front of tree
  345.  
  346.  
  347. Boss: Magnus von Grapple:
  348. (You want to be in peril after this boss fight)
  349. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  350. Koops: Power Punch on Mario
  351. Mario: Spin Jump
  352. Guard Magnus Attack (Don't try to Superguard it)
  353. Koops: Swap to Goombella
  354. Mario: Spin Jump
  355. Magnus creates fists
  356. Move Mario to front
  357. Mario: Spin Jump
  358. Goombella: Swap to Flurrie
  359. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  360. (Guard both fists if Magnus targeted Mario for his first attack)
  361. Mario: Power Bounce x6
  362.  
  363.  
  364. Peach Segment
  365. Visit TEC for dancing (just walk around the door until it opens)
  366.  
  367.  
  368. Bowser Segment
  369. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  370.  
  371.  
  372. Intermission
  373. (Peach Email outside Great Tree)
  374. Get Honey Syrup on your way leaving Boggly Woods
  375. Use the Honey Syrup when going through the bars in the sewers to skip the cutscene (You want to have at least 6FP after using it)
  376. Go to The Thousand-Year Door
  377.  
  378.  
  379. Howz of Badges
  380. -Sell all of your badges except for Charge, Power Bounce, and Multibounce
  381. -Buy Power Rush
  382.  
  383. Get Ultra Hammer Early
  384.  
  385. Toad Bros Bazaar
  386. -Buy Contact Lens
  387.  
  388. Charlieton
  389. -Buy Mega Rush
  390.  
  391.  
  392. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  393.  
  394. West Side Goods
  395. -Buy Dried Shroom (Receive Mushroom)
  396. -Buy Dizzy Dial
  397. Answer anything for first question, “Yellow” for second (3rd option)
  398. -Buy Thunder Bolt
  399. Talk to Don Pianta
  400. West Side Goods
  401. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  402.  
  403. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  404. Go to Rougeport Harbor and talk to Francesca
  405.  
  406. Toad Bros Bazaar
  407. -Buy 7 Fright Masks (1 Fright Mask is a backup)
  408.  
  409. Talk to Don Pianta and get Blimp Ticket
  410. (Email on way to blimp)
  411.  
  412. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  413.  
  414. Equip Badges
  415. -Equip Mega Rush
  416. -Equip Power Rush
  417. -Equip Power Bounce
  418. -Equip Multibounce
  419.  
  420. Go to Glitzville
  421.  
  422. Inventory should currently be:
  423. -7 Fright Masks
  424. -1 Thunder Bolt
  425. -1 Thunder Rage
  426. -1 Fire Flower
  427.  
  428. Chapter 3
  429.  
  430. *Glitzville*
  431. Go inside the lower lobby doors
  432. DON'T SIGN UP BE A FIGHTER
  433. Bookcase Jump
  434. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  435.  
  436.  
  437. Boss: Macho Grubba
  438. Mario: Power Bounce x4
  439. Flurrie: Swap to Koops
  440. Grubba Powers Up
  441. Mario: Power Bounce x4
  442.  
  443.  
  444. Peach Segment
  445. Visit TEC
  446. Ride Elevator Up
  447. Go right and change into X-Naut
  448. Talk to Grodus
  449. Change back to Peach
  450.  
  451.  
  452. Bowser Segment
  453. Talk to Puni Elder
  454.  
  455.  
  456. Intermission
  457. Take the Blimp back to Rogueport (Required to sign up to be a fighter)
  458. Go back to Glitzville
  459.  
  460.  
  461. *Glitzville*
  462. Move backwards against the Minor League door to be able to open it
  463.  
  464.  
  465. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  466.  
  467. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  468.  
  469.  
  470. 4 Text Boxes to each condition
  471.  
  472. Sleep in the bed after setting up the match with the Goomba Bros
  473.  
  474. #19 Goomba Bros (5 Goombas)
  475. Standard: Fright Mask
  476. No Items: Koops: Power Shell
  477.  
  478. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  479. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  480. No Items: Jumps + Shell Tosses
  481.  
  482. #17 Pokey Triplets (3 Pokeys)
  483. Standard: Fright Mask
  484. No Items: Power Shell + Ultra Hammer spin
  485.  
  486. #16 Dead Bones (3 Dull Bones)
  487. Standard: Power Shell
  488. Don't Attack With Partners: Multibounce
  489. Dont Use FP: Hammer + Shell Toss
  490.  
  491. #15 Spike Storm (2 Spinies and 1 Lakitu)
  492. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  493. No Items: Earth Tremor
  494.  
  495. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  496. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  497. No Items: Hammer/Jumps + Shell Tosses
  498. (A full Hammer will be enough to defeat the Pale Piranha in one hit)
  499.  
  500. (Sleep in the bed if you don't get "Don't attack with Mario" and have less than 4 FP)
  501.  
  502. #13 Punk Rocks (3 Hyper Bald Clefts)
  503. Standard: Ultra Hammer spin
  504. Don't Attack With Mario: Thunder Rage
  505.  
  506. #12 Bomb Squad
  507. (If you couldn't use a Fright Mask on the Goomba Bros, then you need to use a Fright Mask here. You also want to use a Fright Mask here if you got 4 or more extra Star Points from previous fights.)
  508. Standard: Fire Flower (Fright Mask if needed)
  509. No Items: Multibounce + Power Shell
  510.  
  511. You will typically level up somewhere around here
  512. Level up! (BP > 9)
  513.  
  514. (Sleep in the bed if you have no backup Fright Masks left and have less than 4 FP)
  515.  
  516. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  517. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  518. No Items: Gale Force, Power Bounce if one is left
  519. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  520.  
  521. Make sure you leave the Hand-It-Overs fight with no more than 22 Star Points, or you wont be able to complete the run
  522.  
  523. Armored Harriers
  524. #10 Armored Harriers
  525. Try to get into peril during this fight
  526. (Mario dying will also put you into peril when you leave the fight)
  527. Mario: Run Away
  528.  
  529.  
  530. Yoshi hatches and joins your party
  531.  
  532.  
  533. Glitzville Shop:
  534. -Buy Point Swap
  535. -Buy Power Punch
  536. -Get Ice Storm from 20 shop points
  537.  
  538.  
  539. Leave Glitzville
  540. *Rougeport*
  541. (Peach Email before grate)
  542. Get rejected by Twilight Pipe
  543. Go to Thousand-Year Door
  544.  
  545.  
  546. (E-mail leaving frankly's house)
  547. Talk to Darkly
  548. Go to Twilight Town
  549.  
  550.  
  551. Chapter 4
  552.  
  553.  
  554. *Twilight Town*
  555. Go Talk to Gatekeeper
  556. See Mayor turned into a pig
  557. Talk to shop manager’s Wife
  558. See gatekeeper turned into a pig
  559.  
  560.  
  561. Get Shop Key with Koops
  562. Get Black Key
  563.  
  564.  
  565. Get the Life Shroom
  566. Get Tube Curse
  567. Pick up the Boo Sheet
  568.  
  569. Pick up the Jamin Jelly if one of the following occurs:
  570. 1. You have less than 10 FP, still have the Thunder Rage, and have less than 51 Star Points
  571. 2. You have less than 6 FP
  572.  
  573. (Email leaving shop)
  574.  
  575.  
  576. If you got the Jamin Jelly:
  577. -Use the Jamin Jelly under the fallen log
  578. -Switch to Flurrie
  579.  
  580. (It is faster to only pause once since there is no menu delay on JP)
  581.  
  582.  
  583. *Creepy Steeple*
  584. (Skip the next 2 lines if you are already in peril)
  585. Drop down into the well
  586. Get into Peril from the Buzzy Beetle and then run away
  587.  
  588.  
  589. Go inside the Steeple
  590. Release the Boos (Guess 50 for 1 coin)
  591. Talk to the Boo and answer “No”
  592.  
  593.  
  594. Go through bottom door
  595. Hit red “!” switch once
  596. Go up the stairs and grab Steeple Key
  597. Go through top door in the main hallway
  598. Hit red “!” switch twice
  599. Go to the top of the steeple
  600.  
  601.  
  602. Boss: Doopliss
  603. Mario: Power Bounce x7
  604. Doopliss Copies Mario
  605. Partner: Boo Sheet on Mario
  606. Mario: Jump x2
  607.  
  608.  
  609. End of Chapter?
  610.  
  611.  
  612. *Creepy Steeple*
  613. Make your way back to Twilight Town
  614. Run Away from Doopliss
  615.  
  616.  
  617. *Twilight Town*
  618. Find Superbomb
  619. Vivian Joins your party
  620. Run away from Doopliss again
  621. Go Back to Creepy Steeple
  622.  
  623.  
  624. *Creepy Steeple*
  625. Go into well and make your way to the room with the parrot
  626. Get Power Plus
  627. Get The Letter “P”
  628. Get Steeple Key
  629.  
  630.  
  631. Go back to Doopliss and spell his name out
  632.  
  633. Doopliss's Name:
  634. From the very start:
  635. up, left, up x2, a
  636. down x2, right, down, a
  637. left, down, left, a
  638. up x4, left, a
  639. right x5, down x3, a
  640.  
  641. Chase him back to Creepy Steeple
  642.  
  643.  
  644. Hit top red “!” switch once
  645.  
  646.  
  647. Boss: Doopliss
  648. Mario: Power Bounce x7
  649.  
  650.  
  651. Vivian really joins your party
  652.  
  653.  
  654. Peach Segment
  655. TEC Quiz
  656. Q1: Thousand-Year Door Opens (2nd Answer)
  657. Q2: To conquer the world (1st answer)
  658. Q3: A 1,000 year-old demon’s soul (3rd answer)
  659. Q4: Bring the demon back to life (2nd answer)
  660. Q5: Crystal Stars (3rd Answer)
  661.  
  662.  
  663. Bowser Segment
  664. Beat 2-1 (153 is best possible I think)
  665.  
  666.  
  667. Intermission
  668. Leave Twilight Town
  669. (Peach Email exiting Twilight Town door)
  670. Go through the pipe to Fahr Outpost
  671. Get Double Dip P from the hidden block on the screen with the pipe
  672. Go back to Rogueport Sewers and down the green pipe
  673. Break the grey block and open the right pipe
  674.  
  675. Go to Keelhaul Key and go to the right
  676. Get the Thunder Rage from the block on the way to Bobbery
  677.  
  678. (If you don't have the Thunder Rage from Ch2, then get and equip Ice Power)
  679.  
  680. Go to the screen with Bobbery
  681. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  682.  
  683.  
  684. Embers
  685. If you still have the Thunder Rage from the Great Tree:
  686. Mario: Ultra Hammer spin
  687. Yoshi: Thunder Rage
  688.  
  689. If you don't have the Thunder Rage from the Great Tree:
  690. Mario: Multibounce while in peril
  691.  
  692.  
  693. Knock Down Bobbery
  694. Get a Coconut
  695. Go to Flavio and trade coconut for Chuckola Cola
  696. Go back to Bobbery and give him the Chuckola Cola
  697. Bobbery joins your party
  698. Heal at the Recovery Block if in peril (Costs 12 coins)
  699. Do Pirate's Grotto Early
  700.  
  701.  
  702. *Pirate’s Grotto*
  703. Use Yoshi to cross the floor spikes
  704.  
  705.  
  706. Use Yoshi hover to go past the Bullet Bill Blaster
  707.  
  708.  
  709. Go up the cliffs and head left
  710. Use Bobbery to hit the blue switch
  711. Use Koops to hit the “!” switch
  712. Get the key and head back down to the locked door in the save block room
  713.  
  714.  
  715. Use Tube Mode to get by the wall spikes
  716. Use Bobbery to blast away the wooden planks
  717.  
  718.  
  719. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  720. You can dodge the second set by doing the same on the south wall
  721. Talk to black chest
  722.  
  723.  
  724. Embers
  725. Mario: Ultra Hammer spin (Multibounce if you got Ice Power)
  726. Yoshi: Thunder Rage
  727.  
  728. Level up! (BP > 12)
  729.  
  730.  
  731. Get Boat Curse
  732. Go into the loading zone in Paper Mode
  733. Go into Tube Mode to jump over the cannons
  734. Go through the blue pipe back to the sewers
  735. Open the left pipe to Poshley Heights and enter the train
  736.  
  737.  
  738. Chapter 6
  739.  
  740. Tell the conductor about the “sticky, yummy threat”
  741. Talk to Pennington in the Kitchen
  742. Examine the floor in front of room 3
  743. Talk to Heff. T
  744. Get the Galley Pot from the drawer
  745. Talk to Pennington in Room 6
  746.  
  747.  
  748. Talk to Sylvia in Room 8 to find out about Bub’s present
  749. Talk to bub twice
  750. Talk to the conductor
  751. Get the autograph from the engineer
  752. Give Bub the autograph
  753.  
  754.  
  755. Talk to the conductor to learn about the missing blanket
  756. Use Vivian to talk to the ghost in room 4
  757. Get Diary from the baggage car
  758. Give Diary to the ghost
  759. Give blanket to the conductor (Receive Mushroom)
  760. Go to sleep in room 5
  761.  
  762.  
  763. (Email in dining car)
  764. Talk to Pennington in room 6
  765.  
  766.  
  767. Sales Stall (Express Excess Shop)
  768. -Store the Mushroom, Ice Storm, and any extra items from Chapter 3
  769. -Buy 5 Boo Sheets
  770.  
  771.  
  772. Get vital paper in Room 1
  773. Give Pennington the Vital Paper
  774. Use Vivian to catch Zip Toad in Room 5
  775. Return the briefcase
  776.  
  777.  
  778. *Riverside Station*
  779. Talk to the Riverside worker to get the Key
  780. Unlock the door and head inside
  781.  
  782.  
  783. Use Tube Mode to hit the blue “!” switch
  784. Go up the stairs and get the Station Key in the next room
  785. Unlock the door and go outside
  786.  
  787.  
  788. Blow away the posters with Flurrie
  789. Use Tube Mode to get down the maze
  790. Get P-Up, D-Down in the tube maze
  791.  
  792.  
  793. Multibounce on all Goombas
  794. (You can do a Speed Glitch by pressing A on the first or second frame of gameplay right after leaving one of these fights)
  795.  
  796. Hit the “!” switches as instructed
  797.  
  798.  
  799. Get the Ultra Boots
  800. Spring Jump out of the room and fall down through the vent
  801.  
  802. When you land on the ground:
  803. -(Unequip Ice Power if you got it)
  804. -Equip Power Plus
  805. -Switch to Yoshi
  806.  
  807. (It is faster to only pause once since there is no menu delay on JP)
  808.  
  809. Get the Elevator Key
  810. Get Thunder Rage in the area outside from invisible block
  811. Ride elevator down and hammer Smorgs away
  812. Pull switch and hit blue “!” switch
  813. Get back on the Excess Express
  814. (e-mail in front of train)
  815.  
  816.  
  817. Go to sleep
  818. Go talk to Engineer
  819.  
  820. (Email in dining car)
  821.  
  822. Get rid of Smorg’s in the baggage car
  823.  
  824.  
  825. Boss: Smorg
  826. Yoshi: Thunder Rage
  827. Mario: Spin Jump
  828. Yoshi: Thunder Bolt
  829. Mario: Spin Jump
  830. Guard Smorg Attack to be put in peril
  831. Mario: Spin Jump
  832.  
  833.  
  834. Sleep in the bed in room 5 to recover your FP
  835.  
  836.  
  837. Go through blue pipe back to the sewers
  838. Go right through the sewers
  839. Break the yellow block
  840. Blow up the pillar blocking the path
  841. Do Teleporter Room Early
  842.  
  843.  
  844. Go 2 rooms to the right
  845. Read the red note
  846. Go right to Grodus’ office and get a card key
  847. Go all the way left and get the card key
  848. Go in the first teleporter on the left and go to Sublevel 1
  849.  
  850.  
  851. Go right and enter access code (014029)
  852. Thwomp Quiz
  853. Q1: Elevator Key (3rd answer)
  854. Q2: Koopie Koo (4th answer)
  855. Q3: 6 Feet (2nd answer)
  856. Q4: Hooktail’s Belly (3rd answer)
  857. Q5: Prince Mush (1st answer)
  858.  
  859.  
  860. Get Elevator Key
  861. Go to Sublevel 2
  862. Go to the right elevator and go to Sublevel 3
  863. Go left to the third electric tile room and get card key
  864.  
  865.  
  866. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  867.  
  868.  
  869. Go right and use the 3 card keys
  870.  
  871.  
  872. Navigate the room and hit the stairs switch
  873. Hover with Yoshi to get the card key
  874. Use Card key to enter the final room
  875.  
  876. (Do not fight the Z-Yux)
  877.  
  878.  
  879. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  880.  
  881.  
  882. (If you have less than 10 HP, then you will need to adjust for the fight. Magnus's standard attack does 6 damage unguarded, and you can use P-Up, D-Down to reduce your defense by 1.)
  883.  
  884. Boss: Magnus Von Grapple 2.0
  885.  
  886. If you have 10 HP:
  887. Mario: Defend
  888. Yoshi: Defend
  889. Guard the attack
  890. Mario: Defend
  891. Yoshi: Swap to Flurrie
  892. Don't guard the attack
  893. Mario: Power Bounce x5
  894. Flurrie: Swap to Yoshi
  895. Mario: Power Bounce x5
  896.  
  897. (If you level up here, upgrade BP)
  898.  
  899.  
  900. Bowser Segment
  901. Go into Poshley Sanctum
  902.  
  903.  
  904. Intermission
  905. Go to Sublevel 4 and talk to TEC
  906. Head to sublevel 2 and go 2 rooms to the left
  907. Leave the X-Naut Fortress via teleport
  908. (Email near loading zone)
  909. Open The Thousand-Year Door
  910.  
  911.  
  912. Chapter 8
  913.  
  914.  
  915. Run past swoopulas on first staircase
  916. Get the Shooting Star from the yellow block
  917. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  918.  
  919.  
  920. Bombshell Bill Blasters
  921. Mario: Run Away
  922.  
  923.  
  924. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  925.  
  926.  
  927. Get All or Nothing from the red block in the Spike Room (If you stand to the right of the block and hammer it, the badge will land on you if it goes to the right)
  928. Go through Spike Room
  929. Go through Fire Bar room (There is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  930.  
  931.  
  932. Dark Bones
  933. If you didn't level up on Magnus 2.0:
  934. Mario: Multibounce
  935. Yoshi: Boo Sheet on Mario
  936. Mario: Jump x2
  937.  
  938. If you leveled up on Magnus 2.0:
  939. Mario: Art Attack (Draw 2 circles around all of the Bones, and then draw at least 3 more circles around the Dark Bones)
  940. Yoshi: Shooting Star
  941.  
  942. Level up! (BP > 15)
  943.  
  944.  
  945. Get Palace Key
  946.  
  947.  
  948. Run between Bombshell Bills (or use Vivian)
  949.  
  950.  
  951. Bombshell Bill Blasters
  952. Mario: Run Away
  953.  
  954.  
  955. Run between second Bombshell Bills (or use Vivian)
  956.  
  957.  
  958. Bombshell Bill Blasters
  959. Mario: Run Away
  960.  
  961.  
  962. Endless Room
  963. Down - Down - Up - Up - Down - Up - Down
  964.  
  965.  
  966. Before the 1st Chain Chomp statue:
  967. -Equip Power Plus
  968. -Equip P-Up, D-Down
  969. -Swap to Bobbery
  970.  
  971. (It is faster to only pause once since there is no menu delay on JP)
  972. Jump into the water while blowing up the left Chain Chomp statue
  973. Hit the blue switch
  974. Jump into the water while blowing up the right Chain Chomp statue
  975. Hit the blue switch
  976.  
  977. Get first struck by the Chain Chomp to get into peril, and then run from the fight
  978. (You can swap your partner to the front to prevent him from dying if you fail to run away)
  979.  
  980. Go right to Gloomtail
  981.  
  982. Boss: Gloomtail
  983. Mario: Power Bounce x5
  984. Yoshi: Boo Sheet on Mario
  985. Mario: Power Bounce x5
  986.  
  987. Level up! (BP > 18)
  988.  
  989. Get the Star Key
  990. Get first struck by a Chain Chomp to get to 3 HP
  991. (You can swap your partner to the front to prevent him from dying if you fail to run away)
  992. Fall into the water twice to get into peril
  993. Use the Boat panels to reach the Riddle Tower
  994.  
  995.  
  996. Riddle Tower
  997. 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  998. 1F Top Left: Break Gray block and leave
  999. 1F Top Right: Run through the wall and hit the switch
  1000. 1F Bottom Right: Blow away center with Flurrie
  1001. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  1002. (You can do a Cutscene Walk after the Dark Bones fight if you enter the fight in Paper Mode, and then hold R and left after the fight)
  1003. 2F Top Left: Break 2 Gray blocks and leave
  1004. 2F Top Right: Blow up wall with Bobbery
  1005. 2F Bottom Right: Hit invisible Block
  1006. 1F Top Left: Break Last Block and get key
  1007. 2F Top Left: Get Key
  1008. 3F: Insert Star Key, Insert all Palace Keys
  1009.  
  1010.  
  1011. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. (You cannot skip doing this)
  1012.  
  1013. (Spring Jump to hit the block and get the Thunder Rage if you had to use the Shooting Star)
  1014. Uncover staircase with Flurrie
  1015. Use Yoshi to cross the gap
  1016.  
  1017.  
  1018. Use Koops on red “!” switch
  1019. Use Yoshi to hover past the green block
  1020.  
  1021.  
  1022. Use Yoshi to cross the Gap
  1023. Hit Purple Switch, Use Yoshi across next gaps to the door
  1024.  
  1025.  
  1026. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1027. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1028. You can use Paper Mode to cross the stationary wooden wheel
  1029.  
  1030.  
  1031. In the room with the large block:
  1032. -Equip All or Nothing
  1033. -Swap to Flurrie
  1034.  
  1035. (It is faster to only pause once since there is no menu delay on JP)
  1036. Blow away block with Flurrie
  1037. Spin Hammer and Spin Jump through the floor
  1038.  
  1039.  
  1040. Use the plane panel to reach the area in the middle of the room
  1041. Hit red “!” switch and use Yoshi to get to the Palace Key
  1042.  
  1043.  
  1044. Fall down and use the spring to get back up to the plane panel
  1045. Fly across the room and unlock the door
  1046.  
  1047.  
  1048. Boss: Grodus
  1049. Yoshi: Shooting Star (Thunder Rage if you had to get it)
  1050. Mario: Power Bounce Grodus x6 (Fail the last jump)
  1051.  
  1052.  
  1053. Boss: Bowser / Kammy Koopa
  1054. Mario: Power Bounce Kammy x6 (Fail the last jump)
  1055. Yoshi: Boo Sheet on Mario
  1056. Mario: Power Bounce Bowser x7 (Fail the last jump, getting capped at 6 gives the same result)
  1057. Yoshi: Defend
  1058. Mario: Jump x2 (Do not fail either jumps)
  1059.  
  1060.  
  1061. Level up! (BP > 21)
  1062.  
  1063.  
  1064. After the Bowser & Kammy fight:
  1065. -Equip Double Dip P
  1066. -Equip Charge
  1067. -Swap to Yoshi
  1068.  
  1069. (It is faster to only pause once since there is no menu delay on JP)
  1070.  
  1071. Final Boss: Shadow Queen
  1072. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  1073. Yoshi: Swap to Bobbery
  1074. Mario: Power Bounce x6 (Or x4 if Mario is now in danger) (Fail the last jump)
  1075. Bobbery: Bomb Squad
  1076. Phase 2 Starts
  1077. Mario: Failed Jump
  1078. Bobbery: Boo Sheet on Mario
  1079. Bomb Squad goes off
  1080.  
  1081.  
  1082. Crystal Stars Cutscene
  1083.  
  1084.  
  1085. Mario: Charge
  1086. Bobbery: Double Dip: Boo Sheet on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
  1087. Swap Bobbery to front
  1088. Bobbery: Double Dip: Power Punch on Mario + Point Swap on Mario
  1089. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  1090. Swap Mario to Front
  1091. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  1092.  
  1093. If the Shadow Queen steals HP from Bobbery, then you will need to do an extra jump. Therefore, you want to do a x8 (or x7 with a cap) bounce at least once.
  1094.  
  1095.  
  1096. Aftermath
  1097. Credits Roll
  1098.  
  1099.  
  1100. Timing Ends as soon as you see “The End” on screen after the credits.
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