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  1. 0:00 ------------------------------------------------------------
  2. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_crisis\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\BlackOpsPrivate\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\0\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  3. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_crisis\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\BlackOpsPrivate\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\0\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  4. 43:47 ;mp_crisis;level.bunkerList[0] = createBlock((-2644.35, 88.4999, 351.125), (0, 90, 0));level.bunkerList[1] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[2] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[3] = createBlock((-2644.35, 88.4999, 382.381), (0, 90, 0));level.bunkerList[4] = createBlock((-2644.35, 88.4999, 409.506), (0, 90, 0));level.bunkerList[5] = createBlock((-2533.26, 776.775, 72.125), (0, 90, 0));level.bunkerList[6] = createBlock((-2533.21, 752.61, 70.6011), (0, 90, 0));level.bunkerList[7] = createBlock((-2563.56, 87.5993, 351.125), (0, 90, 0));level.bunkerList[8] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0));level.bunkerList[9] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0)); 43:47 ;mp_crisis;level.bunkerList[10] = createBlock((-2563.56, 87.5993, 405.375), (0, 90, 0));level.bunkerList[11] = createBlock((-2487.86, 89.0027, 351.125), (0, 90, 0));level.bunkerList[12] = createBlock((-2487.86, 89.0027, 378.25), (0, 90, 0));level.bunkerList[13] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[14] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[15] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[16] = createBlock((-2515.77, -331.889, 39.1808), (0, 90, 0));level.bunkerList[17] = createBlock((-2515.46, -329.289, 54.8312), (0, 90, 0));level.bunkerList[18] = createBlock((-2515.53, -328.402, 70.4815), (0, 90, 0));level.bunkerList[19] = createBlock((-2515.43, -327.712, 86.1318), (0, 90, 0)); 43:47 ;mp_crisis;level.bunkerList[20] = createBlock((-2515.68, -326.634, 101.782), (0, 90, 0));level.bunkerList[21] = createBlock((-2516.58, -324.015, 117.433), (0, 90, 0));level.bunkerList[22] = createBlock((-2517.27, -323.732, 133.083), (0, 90, 0));level.bunkerList[23] = createBlock((-2517.24, -321.604, 148.733), (0, 90, 0));level.bunkerList[24] = createBlock((-2517.35, -319.541, 164.384), (0, 90, 0));level.bunkerList[25] = createBlock((-2517.55, -316.813, 180.034), (0, 90, 0));level.bunkerList[26] = createBlock((-2519.13, -312.242, 195.684), (0, 90, 0));level.bunkerList[27] = createBlock((-2518.43, -307.122, 211.335), (0, 90, 0));level.bunkerList[28] = createBlock((-2519.05, -303.47, 226.985), (0, 90, 0));level.bunkerList[29] = createBlock((-2519.37, -299.466, 242.635), (0, 90, 0)); 43:47 ;mp_crisis;level.bunkerList[30] = createBlock((-2519.1, -290.219, 258.285), (0, 90, 0));level.bunkerList[31] = createBlock((-2520.02, -286.181, 273.936), (0, 90, 0));level.bunkerList[32] = createBlock((-2486.53, -286.329, 277.53), (0, 90, 0));level.bunkerList[33] = createBlock((-2444.45, -233.739, 324.212), (0, 90, 0));level.bunkerList[34] = createBlock((-2380.69, -233.633, 323.176), (0, 90, 0));level.bunkerList[35] = createBlock((-2480.16, -233.919, 325.256), (0, 90, 0));level.bunkerList[36] = createBlock((-2515.88, -235.919, 325.889), (0, 90, 0));level.bunkerList[37] = createBlock((-2551.6, -237.846, 324.136), (0, 90, 0));level.bunkerList[38] = createBlock((-2587.32, -238.852, 325.102), (0, 90, 0));level.bunkerList[39] = createBlock((-2623.04, -241.862, 324.983), (0, 90, 0)); 43:47 ;mp_crisis;level.bunkerList[40] = createBlock((-2413.88, -287.514, 269.503), (0, 90, 0));level.bunkerList[41] = createBlock((-2626.66, -236.641, 381.557), (0, 90, 0));level.bunkerList[42] = createBlock((-2634.38, -242.625, 340.633), (0, 90, 0));level.bunkerList[43] = createBlock((-2793.25, -46.5248, 9.93905), (0, 0, 0));level.bunkerList[44] = createBlock((-2786.28, -45.3795, 25.5894), (0, 0, 0));level.bunkerList[45] = createBlock((-2778.93, -44.4453, 41.2397), (0, 0, 0));level.bunkerList[46] = createBlock((-2774.7, -44.3932, 56.8901), (0, 0, 0));level.bunkerList[47] = createBlock((-2770, -41.8154, 72.5404), (0, 0, 0));level.bunkerList[48] = createBlock((-2763.59, -41.4283, 88.1907), (0, 0, 0));level.bunkerList[49] = createBlock((-2757.82, -41.1575, 103.841), (0, 0, 0)); 43:47 ;mp_crisis;level.bunkerList[50] = createBlock((-2754.85, -41.19, 119.491), (0, 0, 0));level.bunkerList[51] = createBlock((-2751.19, -41.0603, 135.142), (0, 0, 0));level.bunkerList[52] = createBlock((-2747, -40.4668, 150.792), (0, 0, 0));level.bunkerList[53] = createBlock((-2746.38, -39.6288, 166.442), (0, 0, 0));level.bunkerList[54] = createBlock((-2742.9, -39.1826, 182.093), (0, 0, 0));level.bunkerList[55] = createBlock((-2742.22, -37.8785, 197.743), (0, 0, 0));level.bunkerList[56] = createBlock((-2739.06, -37.9835, 213.393), (0, 0, 0));level.bunkerList[57] = createBlock((-2733.39, -36.9887, 229.044), (0, 0, 0));level.bunkerList[58] = createBlock((-2727.72, -35.839, 244.694), (0, 0, 0));level.bunkerList[59] = createBlock((-2720.86, -35.9555, 260.344), (0, 0, 0)); 43:47 ;mp_crisis;level.bunkerList[60] = createBlock((-2717.29, -36.544, 275.995), (0, 0, 0));level.bunkerList[61] = createBlock((-2679.81, 42.5992, 340.098), (0, 0, 0));level.bunkerList[62] = createBlock((-2679.81, 42.5992, 357.223), (0, 0, 0));level.bunkerList[63] = createBlock((-2679.81, 42.5992, 374.348), (0, 0, 0));level.bunkerList[64] = createBlock((-2685.65, 42.5992, 391.473), (0, 0, 0));level.bunkerList[65] = createBlock((-2702.86, -39.3382, 293.12), (0, 0, 0));level.bunkerList[66] = createBlock((-2674.89, -162.493, 340.748), (0, 0, 0));level.bunkerList[67] = createBlock((-2674.89, -162.493, 357.873), (0, 0, 0));level.bunkerList[68] = createBlock((-2674.89, -162.493, 374.998), (0, 0, 0));level.bunkerList[69] = createBlock((-2677.61, -162.943, 392.123), (0, 0, 0)); 43:47 ;mp_crisis;level.bunkerList[70] = createBlock((-2428.99, 159.204, 121.007), (0, 0, 0));level.bunkerList[71] = createBlock((-2424.11, 159.535, 136.657), (0, 0, 0));level.bunkerList[72] = createBlock((-2415.86, 158.722, 152.308), (0, 0, 0));level.bunkerList[73] = createBlock((-2412.48, 159.619, 167.958), (0, 0, 0));level.bunkerList[74] = createBlock((-2410.79, 160.443, 183.608), (0, 0, 0));level.bunkerList[75] = createBlock((-2407.78, 159.738, 199.259), (0, 0, 0));level.bunkerList[76] = createBlock((-2406.49, 161.793, 214.909), (0, 0, 0)); 46:14 ;mp_crisis;level.bunkerList[0] = createBlock((-2644.35, 88.4999, 351.125), (0, 90, 0));level.bunkerList[1] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[2] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[3] = createBlock((-2644.35, 88.4999, 382.381), (0, 90, 0));level.bunkerList[4] = createBlock((-2644.35, 88.4999, 409.506), (0, 90, 0));level.bunkerList[5] = createBlock((-2533.26, 776.775, 72.125), (0, 90, 0));level.bunkerList[6] = createBlock((-2533.21, 752.61, 70.6011), (0, 90, 0));level.bunkerList[7] = createBlock((-2563.56, 87.5993, 351.125), (0, 90, 0));level.bunkerList[8] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0));level.bunkerList[9] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0)); 46:14 ;mp_crisis;level.bunkerList[10] = createBlock((-2563.56, 87.5993, 405.375), (0, 90, 0));level.bunkerList[11] = createBlock((-2487.86, 89.0027, 351.125), (0, 90, 0));level.bunkerList[12] = createBlock((-2487.86, 89.0027, 378.25), (0, 90, 0));level.bunkerList[13] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[14] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[15] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[16] = createBlock((-2515.77, -331.889, 39.1808), (0, 90, 0));level.bunkerList[17] = createBlock((-2515.46, -329.289, 54.8312), (0, 90, 0));level.bunkerList[18] = createBlock((-2515.53, -328.402, 70.4815), (0, 90, 0));level.bunkerList[19] = createBlock((-2515.43, -327.712, 86.1318), (0, 90, 0)); 46:14 ;mp_crisis;level.bunkerList[20] = createBlock((-2515.68, -326.634, 101.782), (0, 90, 0));level.bunkerList[21] = createBlock((-2516.58, -324.015, 117.433), (0, 90, 0));level.bunkerList[22] = createBlock((-2517.27, -323.732, 133.083), (0, 90, 0));level.bunkerList[23] = createBlock((-2517.24, -321.604, 148.733), (0, 90, 0));level.bunkerList[24] = createBlock((-2517.35, -319.541, 164.384), (0, 90, 0));level.bunkerList[25] = createBlock((-2517.55, -316.813, 180.034), (0, 90, 0));level.bunkerList[26] = createBlock((-2519.13, -312.242, 195.684), (0, 90, 0));level.bunkerList[27] = createBlock((-2518.43, -307.122, 211.335), (0, 90, 0));level.bunkerList[28] = createBlock((-2519.05, -303.47, 226.985), (0, 90, 0));level.bunkerList[29] = createBlock((-2519.37, -299.466, 242.635), (0, 90, 0)); 46:14 ;mp_crisis;level.bunkerList[30] = createBlock((-2519.1, -290.219, 258.285), (0, 90, 0));level.bunkerList[31] = createBlock((-2520.02, -286.181, 273.936), (0, 90, 0));level.bunkerList[32] = createBlock((-2486.53, -286.329, 277.53), (0, 90, 0));level.bunkerList[33] = createBlock((-2444.45, -233.739, 324.212), (0, 90, 0));level.bunkerList[34] = createBlock((-2380.69, -233.633, 323.176), (0, 90, 0));level.bunkerList[35] = createBlock((-2480.16, -233.919, 325.256), (0, 90, 0));level.bunkerList[36] = createBlock((-2515.88, -235.919, 325.889), (0, 90, 0));level.bunkerList[37] = createBlock((-2551.6, -237.846, 324.136), (0, 90, 0));level.bunkerList[38] = createBlock((-2587.32, -238.852, 325.102), (0, 90, 0));level.bunkerList[39] = createBlock((-2623.04, -241.862, 324.983), (0, 90, 0)); 46:14 ;mp_crisis;level.bunkerList[40] = createBlock((-2413.88, -287.514, 269.503), (0, 90, 0));level.bunkerList[41] = createBlock((-2626.66, -236.641, 381.557), (0, 90, 0));level.bunkerList[42] = createBlock((-2634.38, -242.625, 340.633), (0, 90, 0));level.bunkerList[43] = createBlock((-2793.25, -46.5248, 9.93905), (0, 0, 0));level.bunkerList[44] = createBlock((-2786.28, -45.3795, 25.5894), (0, 0, 0));level.bunkerList[45] = createBlock((-2778.93, -44.4453, 41.2397), (0, 0, 0));level.bunkerList[46] = createBlock((-2774.7, -44.3932, 56.8901), (0, 0, 0));level.bunkerList[47] = createBlock((-2770, -41.8154, 72.5404), (0, 0, 0));level.bunkerList[48] = createBlock((-2763.59, -41.4283, 88.1907), (0, 0, 0));level.bunkerList[49] = createBlock((-2757.82, -41.1575, 103.841), (0, 0, 0)); 46:14 ;mp_crisis;level.bunkerList[50] = createBlock((-2754.85, -41.19, 119.491), (0, 0, 0));level.bunkerList[51] = createBlock((-2751.19, -41.0603, 135.142), (0, 0, 0));level.bunkerList[52] = createBlock((-2747, -40.4668, 150.792), (0, 0, 0));level.bunkerList[53] = createBlock((-2746.38, -39.6288, 166.442), (0, 0, 0));level.bunkerList[54] = createBlock((-2742.9, -39.1826, 182.093), (0, 0, 0));level.bunkerList[55] = createBlock((-2742.22, -37.8785, 197.743), (0, 0, 0));level.bunkerList[56] = createBlock((-2739.06, -37.9835, 213.393), (0, 0, 0));level.bunkerList[57] = createBlock((-2733.39, -36.9887, 229.044), (0, 0, 0));level.bunkerList[58] = createBlock((-2727.72, -35.839, 244.694), (0, 0, 0));level.bunkerList[59] = createBlock((-2720.86, -35.9555, 260.344), (0, 0, 0)); 46:14 ;mp_crisis;level.bunkerList[60] = createBlock((-2717.29, -36.544, 275.995), (0, 0, 0));level.bunkerList[61] = createBlock((-2679.81, 42.5992, 340.098), (0, 0, 0));level.bunkerList[62] = createBlock((-2679.81, 42.5992, 357.223), (0, 0, 0));level.bunkerList[63] = createBlock((-2679.81, 42.5992, 374.348), (0, 0, 0));level.bunkerList[64] = createBlock((-2685.65, 42.5992, 391.473), (0, 0, 0));level.bunkerList[65] = createBlock((-2702.86, -39.3382, 293.12), (0, 0, 0));level.bunkerList[66] = createBlock((-2674.89, -162.493, 340.748), (0, 0, 0));level.bunkerList[67] = createBlock((-2674.89, -162.493, 357.873), (0, 0, 0));level.bunkerList[68] = createBlock((-2674.89, -162.493, 374.998), (0, 0, 0));level.bunkerList[69] = createBlock((-2677.61, -162.943, 392.123), (0, 0, 0)); 46:14 ;mp_crisis;level.bunkerList[70] = createBlock((-2428.99, 159.204, 121.007), (0, 0, 0));level.bunkerList[71] = createBlock((-2424.11, 159.535, 136.657), (0, 0, 0));level.bunkerList[72] = createBlock((-2415.86, 158.722, 152.308), (0, 0, 0));level.bunkerList[73] = createBlock((-2412.48, 159.619, 167.958), (0, 0, 0));level.bunkerList[74] = createBlock((-2410.79, 160.443, 183.608), (0, 0, 0));level.bunkerList[75] = createBlock((-2407.78, 159.738, 199.259), (0, 0, 0));level.bunkerList[76] = createBlock((-2406.49, 161.793, 214.909), (0, 0, 0));level.bunkerList[77] = createBlock((-2452.14, 87.7723, 401.622), (0, 90, 0));level.bunkerList[78] = createBlock((-2452.14, 88.4141, 376.333), (0, 90, 0));level.bunkerList[79] = createBlock((-2416.42, 86.4246, 399.899), (0, 90, 0)); 46:14 ;mp_crisis;level.bunkerList[80] = createBlock((-2416.42, 90.5874, 374.262), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[0] = createBlock((-2644.35, 88.4999, 351.125), (0, 90, 0));level.bunkerList[1] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[2] = createBlock((-2644.35, 88.4999, 378.25), (0, 90, 0));level.bunkerList[3] = createBlock((-2644.35, 88.4999, 382.381), (0, 90, 0));level.bunkerList[4] = createBlock((-2644.35, 88.4999, 409.506), (0, 90, 0));level.bunkerList[5] = createBlock((-2533.26, 776.775, 72.125), (0, 90, 0));level.bunkerList[6] = createBlock((-2533.21, 752.61, 70.6011), (0, 90, 0));level.bunkerList[7] = createBlock((-2563.56, 87.5993, 351.125), (0, 90, 0));level.bunkerList[8] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0));level.bunkerList[9] = createBlock((-2563.56, 87.5993, 378.25), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[10] = createBlock((-2563.56, 87.5993, 405.375), (0, 90, 0));level.bunkerList[11] = createBlock((-2487.86, 89.0027, 351.125), (0, 90, 0));level.bunkerList[12] = createBlock((-2487.86, 89.0027, 378.25), (0, 90, 0));level.bunkerList[13] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[14] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[15] = createBlock((-2487.86, 89.0027, 405.375), (0, 90, 0));level.bunkerList[16] = createBlock((-2515.77, -331.889, 39.1808), (0, 90, 0));level.bunkerList[17] = createBlock((-2515.46, -329.289, 54.8312), (0, 90, 0));level.bunkerList[18] = createBlock((-2515.53, -328.402, 70.4815), (0, 90, 0));level.bunkerList[19] = createBlock((-2515.43, -327.712, 86.1318), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[20] = createBlock((-2515.68, -326.634, 101.782), (0, 90, 0));level.bunkerList[21] = createBlock((-2516.58, -324.015, 117.433), (0, 90, 0));level.bunkerList[22] = createBlock((-2517.27, -323.732, 133.083), (0, 90, 0));level.bunkerList[23] = createBlock((-2517.24, -321.604, 148.733), (0, 90, 0));level.bunkerList[24] = createBlock((-2517.35, -319.541, 164.384), (0, 90, 0));level.bunkerList[25] = createBlock((-2517.55, -316.813, 180.034), (0, 90, 0));level.bunkerList[26] = createBlock((-2519.13, -312.242, 195.684), (0, 90, 0));level.bunkerList[27] = createBlock((-2518.43, -307.122, 211.335), (0, 90, 0));level.bunkerList[28] = createBlock((-2519.05, -303.47, 226.985), (0, 90, 0));level.bunkerList[29] = createBlock((-2519.37, -299.466, 242.635), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[30] = createBlock((-2519.1, -290.219, 258.285), (0, 90, 0));level.bunkerList[31] = createBlock((-2520.02, -286.181, 273.936), (0, 90, 0));level.bunkerList[32] = createBlock((-2486.53, -286.329, 277.53), (0, 90, 0));level.bunkerList[33] = createBlock((-2444.45, -233.739, 324.212), (0, 90, 0));level.bunkerList[34] = createBlock((-2380.69, -233.633, 323.176), (0, 90, 0));level.bunkerList[35] = createBlock((-2480.16, -233.919, 325.256), (0, 90, 0));level.bunkerList[36] = createBlock((-2515.88, -235.919, 325.889), (0, 90, 0));level.bunkerList[37] = createBlock((-2551.6, -237.846, 324.136), (0, 90, 0));level.bunkerList[38] = createBlock((-2587.32, -238.852, 325.102), (0, 90, 0));level.bunkerList[39] = createBlock((-2623.04, -241.862, 324.983), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[40] = createBlock((-2413.88, -287.514, 269.503), (0, 90, 0));level.bunkerList[41] = createBlock((-2626.66, -236.641, 381.557), (0, 90, 0));level.bunkerList[42] = createBlock((-2634.38, -242.625, 340.633), (0, 90, 0));level.bunkerList[43] = createBlock((-2793.25, -46.5248, 9.93905), (0, 0, 0));level.bunkerList[44] = createBlock((-2786.28, -45.3795, 25.5894), (0, 0, 0));level.bunkerList[45] = createBlock((-2778.93, -44.4453, 41.2397), (0, 0, 0));level.bunkerList[46] = createBlock((-2774.7, -44.3932, 56.8901), (0, 0, 0));level.bunkerList[47] = createBlock((-2770, -41.8154, 72.5404), (0, 0, 0));level.bunkerList[48] = createBlock((-2763.59, -41.4283, 88.1907), (0, 0, 0));level.bunkerList[49] = createBlock((-2757.82, -41.1575, 103.841), (0, 0, 0)); 47:14 ;mp_crisis;level.bunkerList[50] = createBlock((-2754.85, -41.19, 119.491), (0, 0, 0));level.bunkerList[51] = createBlock((-2751.19, -41.0603, 135.142), (0, 0, 0));level.bunkerList[52] = createBlock((-2747, -40.4668, 150.792), (0, 0, 0));level.bunkerList[53] = createBlock((-2746.38, -39.6288, 166.442), (0, 0, 0));level.bunkerList[54] = createBlock((-2742.9, -39.1826, 182.093), (0, 0, 0));level.bunkerList[55] = createBlock((-2742.22, -37.8785, 197.743), (0, 0, 0));level.bunkerList[56] = createBlock((-2739.06, -37.9835, 213.393), (0, 0, 0));level.bunkerList[57] = createBlock((-2733.39, -36.9887, 229.044), (0, 0, 0));level.bunkerList[58] = createBlock((-2727.72, -35.839, 244.694), (0, 0, 0));level.bunkerList[59] = createBlock((-2720.86, -35.9555, 260.344), (0, 0, 0)); 47:14 ;mp_crisis;level.bunkerList[60] = createBlock((-2717.29, -36.544, 275.995), (0, 0, 0));level.bunkerList[61] = createBlock((-2679.81, 42.5992, 340.098), (0, 0, 0));level.bunkerList[62] = createBlock((-2679.81, 42.5992, 357.223), (0, 0, 0));level.bunkerList[63] = createBlock((-2679.81, 42.5992, 374.348), (0, 0, 0));level.bunkerList[64] = createBlock((-2685.65, 42.5992, 391.473), (0, 0, 0));level.bunkerList[65] = createBlock((-2702.86, -39.3382, 293.12), (0, 0, 0));level.bunkerList[66] = createBlock((-2674.89, -162.493, 340.748), (0, 0, 0));level.bunkerList[67] = createBlock((-2674.89, -162.493, 357.873), (0, 0, 0));level.bunkerList[68] = createBlock((-2674.89, -162.493, 374.998), (0, 0, 0));level.bunkerList[69] = createBlock((-2677.61, -162.943, 392.123), (0, 0, 0)); 47:14 ;mp_crisis;level.bunkerList[70] = createBlock((-2428.99, 159.204, 121.007), (0, 0, 0));level.bunkerList[71] = createBlock((-2424.11, 159.535, 136.657), (0, 0, 0));level.bunkerList[72] = createBlock((-2415.86, 158.722, 152.308), (0, 0, 0));level.bunkerList[73] = createBlock((-2412.48, 159.619, 167.958), (0, 0, 0));level.bunkerList[74] = createBlock((-2410.79, 160.443, 183.608), (0, 0, 0));level.bunkerList[75] = createBlock((-2407.78, 159.738, 199.259), (0, 0, 0));level.bunkerList[76] = createBlock((-2406.49, 161.793, 214.909), (0, 0, 0));level.bunkerList[77] = createBlock((-2452.14, 87.7723, 401.622), (0, 90, 0));level.bunkerList[78] = createBlock((-2452.14, 88.4141, 376.333), (0, 90, 0));level.bunkerList[79] = createBlock((-2416.42, 86.4246, 399.899), (0, 90, 0)); 47:14 ;mp_crisis;level.bunkerList[80] = createBlock((-2416.42, 90.5874, 374.262), (0, 90, 0)); 47:37 ShutdownGame:
  5. 47:37 ------------------------------------------------------------
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