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Nov 3rd, 2012
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  1. FROM 0.25 TO 0.26
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  3. - Ijon Tichy has joined the Wheel of Samsara!
  4. [22:33] <ijon> You remember all that old ACS? Hahaha no fuck that.
  5. Well, not as an actual character, but as a code wizard. His first foray is probably the most daunting, and he has personally recoded the entire cvar system as well as the weapon pickup system. More on those below, but for the most part everything will run much more smoothly and with much less chance of crashing. It'll be interesting to see what new gameplay systems are open for consideration now.
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  7. - Samsara now has the ability for individual players to define what they see the pickups as! Players can choose between the old pickups with the octagons and skulls, or the individual weapon pickups, OR a hybrid style with the octagons showing the individual weapons inside! The most exciting thing about this feature is that players will always see their OWN weapon, and not the other classes'! Exclamation points!
  8. - Duke's pistol no longer takes extra tics to fire in co-op.
  9. - Duke's pipebomb throwing is no longer affected by autoaim.
  10. - The Security Officer's Magnums no longer have differing firing times. Previously, it was a single magnum took longer to fire than two magnums, and one of the two magnums fired faster than the other. Now all of them have the same speed.
  11. - The Red Keycard in Chex Quest now has the proper pickup message.
  12. - The Alien Weapon's shots no longer draw blood, as per proper Marathon behavior.
  13. - Picking up the Boots of Speed as the Security Officer no longer provides an error.
  14. - The Security Officer's SMG Flechette reloads faster now, more reminiscent of its Marathon reload time.
  15. - The Fusion Pistol fires slightly faster now, more reminiscent of its Marathon firing speed.
  16. - The Fusion Pistol's initial charge is slightly faster now, more reminiscent of its Marathon speed.
  17. - The Combat Shotgun's recocking animation is slightly more reminiscent of its Marathon animation.
  18. - The Assault Rifle reloads slightly faster now, more reminiscent of its Marathon firing speed.
  19. - In Marathon, the Security Officer had a larger hitbox compared to the Doomguy, which made hitting him easier. While obviously increasing his hitbox is a Bad Idea here, the physical size of his bullets has been increased to make hitting others easier.
  20. - Doomguy's BFG now has a smooth animation that doesn't suck, with offsets by Ijon Tichy!
  21. - The Super Large Zorcher now has Bright frames when firing.
  22. - Doomguy's Shotgun/Super Shotgun should no longer play their firing sound twice at times.
  23. - By popular demand, the double Duke boot bug from early versions of Duke Nukem 3D has been replicated. I don't know WHY you folks wanted this, but hey, it's here! Enjoy!
  24. - Duke Nukem's ballgag is now a cvar, rather than a inventory toggle, and thus will now persist from game to game.
  25. - B.J.'s Wolfenstein movement is now a cvar, rather than an inventory toggle, and thus will now persist from game to game
  26. - The cvars have been renamed with a samsara_ prefix, in order to help admins keep track of what's a default flag and what isn't. The current server cvars are now:
  27. ^: samsara_banjetpack
  28. ^: samsara_sogravity
  29. ^: samsara_permault
  30. ^: samsara_lmslife
  31. ^: samsara_lmsult
  32. - sv_weaponstay affects the weapons now! Disable it, and weapons are removed on pickup. Enable it, and weapon pickups stay! sv_permault is different from this, obviously, and thus sv_weaponstay does not affect the VII.
  33. - Picking up keys in singleplayer no longer broadcasts to the entire "server" who got what key.
  34. - The Security Officer now has his weapon skins back! Unfortunately not for dual pistols or dual shotguns, but they're back and they're better than ever! Practically zero chance of crashing a server, now.
  35. - The TOZT now fires twice as fast, more reminiscent of its Marathon speed.
  36. - Duke's M1911 now runs off actual ammo, rather than a dummy inventory count. This should nix the reload bug once and for all.
  37. - There are new winpics and losepics for PvP gamemodes!
  38. - Picking up a Riot Shotgunner's dropped SSG now gives Duke RocketAmmo instead of Shells.
  39. - Picking up Ammo II boxes now gives vanilla Shells as well as the Shell replacement ammo, in case there's an add-on weapon that runs off shells.
  40. - Doomguy's bar hud and weapon bar now bear the original textures.
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