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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include <glm\glm.hpp>
- #include <bgfx.h>
- #include "entry/entry.h"
- #include <GLFW\glfw3.h>
- #include <bgfxplatform.h>
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- GLFWwindow* window;
- if (!glfwInit())
- return -1;
- /* Create a windowed mode window and its OpenGL context */
- window = glfwCreateWindow(width, height, "Hello World", NULL, NULL);
- if (!window)
- {
- glfwTerminate();
- return -1;
- }
- bgfx::glfwSetWindow(window);
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- glfwMakeContextCurrent(window);
- while (!entry::processEvents(width, height, debug, reset) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/00-helloworld");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Initialization and debug text.");
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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